@energy8platform/game-engine 0.15.0 → 0.15.2

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package/dist/index.cjs.js CHANGED
@@ -2945,24 +2945,29 @@ function measureChild(child, parentContentW = 0, parentContentH = 0) {
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  const cfg = child._flexConfig;
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  const resolvedLW = resolveDimension(cfg?.layoutWidth, parentContentW);
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  const resolvedLH = resolveDimension(cfg?.layoutHeight, parentContentH);
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- if (resolvedLW !== undefined && resolvedLH !== undefined) {
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- return { w: resolvedLW, h: resolvedLH, ox: 0, oy: 0 };
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- }
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- // For FlexContainers, use their explicit or computed size
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+ // FlexContainer children are top-left origin by construction, so `ox/oy = 0`
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+ // is correct and we can skip the `getLocalBounds()` call entirely.
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  if (child instanceof FlexContainer) {
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  const fc = child;
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  const w = fc._explicitWidth > 0 ? fc._explicitWidth : (fc._computedWidth > 0 ? fc._computedWidth : undefined);
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  const h = fc._explicitHeight > 0 ? fc._explicitHeight : (fc._computedHeight > 0 ? fc._computedHeight : undefined);
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  if (w !== undefined && h !== undefined) {
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- return { w, h, ox: 0, oy: 0 };
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+ return { w: resolvedLW ?? w, h: resolvedLH ?? h, ox: 0, oy: 0 };
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  }
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  }
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- // Use localBounds to get the true visual extent and origin offset.
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- // This handles children with non-zero anchors (e.g. Button, Label with centered text).
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+ // Use localBounds to get the true visual origin offset.
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+ // We take `ox/oy` from bounds unconditionally a user-supplied `layoutWidth/Height`
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+ // overrides the SIZE used by flex (protection against pre-paint bounds of 0), but
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+ // it must NOT erase the center-anchor compensation: Button/Label views are drawn at
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+ // `(-w/2..w/2)` and their bounds.x = -w/2 is what lets `layoutLine` place the
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+ // visible rectangle where the layout intends.
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  const bounds = child.getLocalBounds();
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- const w = resolvedLW ?? bounds.width;
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- const h = resolvedLH ?? bounds.height;
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- return { w, h, ox: bounds.x, oy: bounds.y };
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+ return {
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+ w: resolvedLW ?? bounds.width,
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+ h: resolvedLH ?? bounds.height,
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+ ox: bounds.x,
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+ oy: bounds.y,
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+ };
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  }
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  /**
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  * Set a child's main or cross dimension.
@@ -3451,30 +3456,35 @@ class FlexContainer extends pixi_js.Container {
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  this._computedHeight = this._explicitHeight > 0 ? this._explicitHeight : (pt + naturalMainSize + pb);
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  }
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  // Position flexExclude children (absolute positioning).
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- // All position props describe the visual (bounds) rectangle, so we subtract
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- // `ox/oy` to compensate for children with a centered origin (Button, Label).
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+ // All position props describe the visual (bounds) rectangle. We derive the
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+ // visual rectangle directly from `getLocalBounds()` rather than the
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+ // layout-config `w`/`h` returned by measureChild — those may differ from
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+ // actual bounds when the user pins `layoutWidth`/`layoutHeight` to a value
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+ // that doesn't match the child's real visual extent (e.g. a Button whose
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+ // text overflows its configured `width`). Mixing layout size with real
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+ // bounds-origin would shift the visual center off the requested point.
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  // `centerX/centerY` take precedence over `left/right` / `top/bottom` on each axis.
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  for (const child of this._layoutChildren) {
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  if (!child._flexConfig?.flexExclude)
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  continue;
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  const cfg = child._flexConfig;
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- const { w, h, ox, oy } = measureChild(child, pctRefW, pctRefH);
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+ const bounds = child.getLocalBounds();
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  const cw = this._computedWidth;
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  const ch = this._computedHeight;
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  const centerX = resolveDimension(cfg.centerX, pctRefW);
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  if (centerX !== undefined)
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- child.x = centerX - w / 2 - ox;
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+ child.x = centerX - bounds.x - bounds.width / 2;
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  else if (cfg.left !== undefined)
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- child.x = cfg.left - ox;
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+ child.x = cfg.left - bounds.x;
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  else if (cfg.right !== undefined)
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- child.x = cw - w - cfg.right - ox;
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+ child.x = cw - cfg.right - bounds.x - bounds.width;
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  const centerY = resolveDimension(cfg.centerY, pctRefH);
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  if (centerY !== undefined)
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- child.y = centerY - h / 2 - oy;
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+ child.y = centerY - bounds.y - bounds.height / 2;
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  else if (cfg.top !== undefined)
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- child.y = cfg.top - oy;
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+ child.y = cfg.top - bounds.y;
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  else if (cfg.bottom !== undefined)
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- child.y = ch - h - cfg.bottom - oy;
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+ child.y = ch - cfg.bottom - bounds.y - bounds.height;
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  }
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  }
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  /** Computed content size (after layout) */