@encorekit/web-sdk 2.1.4 → 2.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/index.cjs +1 -1
- package/dist/cjs/index.cjs.map +1 -1
- package/dist/esm/index.js +1 -1
- package/dist/esm/index.js.map +1 -1
- package/dist/umd/encore.min.js +1 -1
- package/dist/umd/encore.min.js.map +1 -1
- package/package.json +1 -1
- package/types/api/APIClient.d.ts.map +1 -1
- package/types/api/generated/types.d.ts +56 -7
- package/types/api/generated/types.d.ts.map +1 -1
- package/types/core/Encore.d.ts.map +1 -1
- package/types/core/giftVariant.d.ts +5 -3
- package/types/core/giftVariant.d.ts.map +1 -1
- package/types/core/unlockCode.d.ts +25 -0
- package/types/core/unlockCode.d.ts.map +1 -0
- package/types/core/version.d.ts +1 -1
- package/types/types.d.ts +32 -8
- package/types/types.d.ts.map +1 -1
- package/types/ui/CodeUnlock.d.ts +151 -0
- package/types/ui/CodeUnlock.d.ts.map +1 -0
- package/types/ui/OfferModal.d.ts +6 -0
- package/types/ui/OfferModal.d.ts.map +1 -1
- package/types/ui/styles.d.ts.map +1 -1
package/types/types.d.ts
CHANGED
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@@ -254,6 +254,10 @@ export interface PlacementOptions {
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* On the reward composition the "No thanks" button becomes "Next offer"
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* rather than disappearing — see `RewardActionsOptions.secondary`. A button
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* reading "No thanks" on a sheet with no way out is a control that lies.
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+
*
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* The `codeUnlock` code screen ignores `false` while it is showing: its × and
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* Escape stay, so a code that is not accepted can never trap the user on a
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* full-screen page. The option applies from the moment the offers show.
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*/
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dismissible?: boolean;
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/**
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@@ -272,6 +276,25 @@ export interface PlacementOptions {
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*/
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statusIcon?: 'success' | 'none';
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appearance?: AppearanceConfig;
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279
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+
/**
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* A code to type into the `codeUnlock` screen ahead of time — the code a link or an
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* email carried. The user still presses Unlock. Ignored by every other surface.
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*
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* The SDK never reads the page URL for it: the page that owns the URL decides which
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* parameter holds the code and passes it here. The code is not sent anywhere; see
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* `core/unlockCode.ts`. Trimmed and capped at 64 characters; a non-string is ignored.
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+
*/
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+
unlockCode?: string;
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/**
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* The most the `codeUnlock` offers are worth, as a short amount: `'$45'`, `'£20'`,
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* `'45 USD'`. Shown as "Up to $45 in rewards" on the code screen. Anything that is not
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* a short money amount shows no line, so a link cannot put its own text on the page.
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*
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* Supplied by the page, not derived: no offer field states a reward value today
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* (`oldPrice`/`newPrice` are free-text display prices with no currency). Ignored by
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* every other surface.
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*/
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unlockValueLabel?: string;
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}
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/**
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* Presentation callbacks for the bare `Encore.show()` form.
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@@ -434,14 +457,15 @@ export interface EncoreConfig {
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* `'giftUnwrap'` — so a tester can pick a flow instead of taking whichever one the
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* server would have picked.
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*
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* **It never affects live traffic.** All it does is add a
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* parameter to the two `/config` fetches. The backend honours
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* on a TEST KEY (`pk_test_*`) — where it works for any app, so you
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* our reward variants against your own test key — and
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*
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*
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*
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*
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* **It never affects a publisher's live traffic.** All it does is add a
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* `demoVariant` query parameter to the two `/config` fetches. The backend honours
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* that parameter on a TEST KEY (`pk_test_*`) — where it works for any app, so you
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* can preview our reward variants against your own test key — and on a live key
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* only for Encore's own demo apps. For every other app it is ignored on a live
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* key: set it on a `pk_live_*` key and you get exactly the response, and exactly
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* the surface, you would have got without it; the SDK logs one `[DEMO]` line
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* saying so rather than leaving you to wonder. It never renders anything the
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* server did not serve.
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*
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* Changing it between presentations drops every in-memory answer the previous
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* flow produced, so the next `show()` asks the server again. Blank,
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package/types/types.d.ts.map
CHANGED
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@@ -1 +1 @@
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1
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-
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+
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/**
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* Code unlock — the screen the `codeUnlock` variant puts in front of the gift picker.
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*
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* Two screens in one root, in the order the user meets them:
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*
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* 1. CODE. A full-screen landing page at every width, the way a page reached from an
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* email should read: the host's name, a value card ("Up to $45 in rewards" when the
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* page supplies an amount, `PlacementOptions.unlockValueLabel`), "Your rewards are
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* waiting", one line and an inline code field with "Unlock my rewards" attached;
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* then a preview of the loaded offers (logos and names, no count),
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* then three short steps. Two columns from 900px, stacked below. A code from the
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* link (`PlacementOptions.unlockCode`) is already typed in; the user still
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* presses Unlock, because pressing it is the moment.
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* 2. OFFERS. THE SAME PAGE. The header and the value card stay where they were (the
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* card now open), the code form gives way to "Your exclusive offers" under an
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* "Exclusive offers unlocked" badge, and the picker's own rows, "More gifts", CTA
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* and terms line render INLINE where the preview strip was. No modal frame and no
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* backdrop: `Encore` hands this class the picker's surface and action block
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* ({@link CodeUnlockParts}) and it lays them out on the page, under the picker's
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* own class names so the styling is the picker's rather than a copy of it.
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*
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* ## The keyboard
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*
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* The screen fills the layout viewport, which an on-screen keyboard covers without
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* resizing on iOS and on Android's default. While the code screen shows, the gate follows
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* `visualViewport` and pads the screen by the covered height (`--encore-cu-kb`), so the
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* centred content moves up and the input and Unlock stay above the keyboard.
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*
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* 🔴 THIS IS A GATE, NOT A SURFACE. It never selects, claims or reports an offer: the
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* picker behind it does all of that through the one claim path (see `rewardSurface.ts`),
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* so a `codeUnlock` claim is byte-for-byte a `giftPicker` claim.
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*
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* ## The code goes nowhere
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*
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* The typed code is read by {@link checkUnlockCode} in `core/unlockCode.ts` and nothing
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* else. It is not an analytics property and not a request parameter. Today that check
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* is a placeholder that accepts any non-empty code; making codes real means changing
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* that one function (it is injectable here only so tests can stand in for it).
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*
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* ## Impressions wait for the unlock
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*
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* The offers screen is `hidden` (display: none) until the reveal ends, so the shared
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* impression gate's paint check refuses every row behind the code screen, and the
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* offers' entrance fade holds them until it finishes. An offer is billed only once the
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* user can actually see it, which is the same rule every other surface keeps.
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*
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* ## The reveal (see codeUnlockStyles in styles.ts)
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*
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* One timeline in two halves, about 850ms in all. On the code screen the shackle lifts
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* and swings open while the form fades away ({@link CODE_UNLOCK_REVEAL_MS}); then the
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* screens swap and the badge pops in as the offers slide up ({@link CODE_UNLOCK_ENTER_MS}). The swap is a
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* timer, not `animationend`, so a hidden tab or disabled animations still arrive at the
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* offers. Every base rule is the finished state; reduced motion swaps at once.
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*/
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import type { OfferModel as Offer } from '../api/models';
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import { type UnlockCodeVerdict } from '../core/unlockCode';
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/** The code screen's half of the reveal. The stylesheet carries the same number. */
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export declare const CODE_UNLOCK_REVEAL_MS = 450;
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/** The offers' entrance after the swap. The stylesheet carries the same number. */
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export declare const CODE_UNLOCK_ENTER_MS = 400;
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/**
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* How long both screens are on screen together at the swap.
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*
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* THE TWO SCREENS CROSS-FADE, they do not take turns. Hiding the code screen and then
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* fading the offers in leaves a beat with neither on screen, which reads as a white
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* flash; for that beat the outgoing screen is laid over the incoming one and fades out
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* while it rises. The stylesheet carries the same number.
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*/
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export declare const CODE_UNLOCK_CROSSFADE_MS = 220;
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/** The id on the code screen's heading, which names the dialog while it shows. */
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export declare const CODE_UNLOCK_TITLE_ID: string;
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/** Forget that a code was accepted. Called by `Encore.reset()`, and by tests. */
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export declare function forgetUnlock(): void;
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/** Every sentence the gate says. */
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export declare const CODE_UNLOCK_COPY: {
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readonly title: "Your rewards are waiting";
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readonly inputLabel: "Your code";
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readonly inputPlaceholder: "Enter your code";
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readonly cta: "Unlock my rewards";
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readonly emptyError: "Enter your code to continue.";
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readonly rejectedError: "That code didn’t work. Check it and try again.";
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readonly unlocked: "Exclusive offers unlocked";
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readonly cardFallback: "Rewards picked for you";
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readonly previewTitle: "Rewards you can choose from";
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readonly previewNote: "Unlock to pick yours.";
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readonly howTitle: "How it works";
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readonly steps: readonly [readonly ["Enter your code", "It’s in the email we sent you."], readonly ["Pick a reward", "Choose the one you like best."], readonly ["Enjoy it", "Finish on the brand’s site."]];
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/** The picker's headline behind the gate, in place of the served one. */
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readonly offersHeadline: "Your exclusive offers";
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readonly offersSubline: "Pick one, it’s on us";
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};
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/** The line under the heading, naming the amount when the page supplied one. */
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export declare function unlockSubline(amount: string | null): string;
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export interface CodeUnlockOptions {
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/** The code from the link, typed in ahead of time. Trimmed and capped; not checked until Unlock. */
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initialCode?: string;
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/**
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* The most the offers are worth, as the page states it ("$45"). Publisher-supplied;
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* see {@link unlockValueAmount} for why and for what is accepted. No valid amount, no line.
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*/
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valueLabel?: string;
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/**
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* The offers the picker behind the gate will show. The landing page previews them
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* (logo and name) and counts them; it never links, selects or reports them.
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*/
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offers?: readonly Offer[];
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/** The host app's name for the page header (`values.text.appName`). No name, no header. */
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hostName?: string;
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/** The host app's icon beside that name. */
|
|
110
|
+
hostIconUrl?: string;
|
|
111
|
+
/** Called once, when the offers screen is showing. */
|
|
112
|
+
onUnlock?: () => void;
|
|
113
|
+
/** The code check. Tests only: production always uses {@link checkUnlockCode}. */
|
|
114
|
+
check?: (code: string) => Promise<UnlockCodeVerdict>;
|
|
115
|
+
}
|
|
116
|
+
/**
|
|
117
|
+
* The unlocked screen's content, built by `Encore`: the picker's surface element and
|
|
118
|
+
* its action block, plus the copy the reward chain resolved. The gate lays them out; it
|
|
119
|
+
* never builds a row or claims anything itself.
|
|
120
|
+
*/
|
|
121
|
+
export interface CodeUnlockParts {
|
|
122
|
+
/** The resolved headline, which also names the dialog once unlocked. */
|
|
123
|
+
title: string;
|
|
124
|
+
subtitle?: string;
|
|
125
|
+
/** `GiftPicker.render()`: the rows, "More gifts" and its sheet. */
|
|
126
|
+
surface: HTMLElement;
|
|
127
|
+
/** `RewardActions.render()`: the CTA and the terms line. */
|
|
128
|
+
actions?: HTMLElement;
|
|
129
|
+
}
|
|
130
|
+
export interface CodeUnlockComposeOptions {
|
|
131
|
+
/**
|
|
132
|
+
* Point the dialog's `aria-labelledby` at `id`: the code screen's heading while it
|
|
133
|
+
* shows, `REWARD_TITLE_ID` after the unlock. A callback because the modal is Encore's.
|
|
134
|
+
*/
|
|
135
|
+
setLabelledBy?: (id: string) => void;
|
|
136
|
+
}
|
|
137
|
+
export declare class CodeUnlock {
|
|
138
|
+
#private;
|
|
139
|
+
constructor(options?: CodeUnlockOptions);
|
|
140
|
+
isUnlocked(): boolean;
|
|
141
|
+
/**
|
|
142
|
+
* Build both screens of the page and return the root to hand the modal.
|
|
143
|
+
*
|
|
144
|
+
* The code screen shows; the unlocked screen is built now and kept `hidden`, so the
|
|
145
|
+
* picker's rows are laid out but painted by nothing until the unlock — which is what
|
|
146
|
+
* keeps their impressions until then.
|
|
147
|
+
*/
|
|
148
|
+
compose(parts: CodeUnlockParts, options?: CodeUnlockComposeOptions): HTMLElement;
|
|
149
|
+
destroy(): void;
|
|
150
|
+
}
|
|
151
|
+
//# sourceMappingURL=CodeUnlock.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|
package/types/ui/OfferModal.d.ts
CHANGED
|
@@ -81,6 +81,12 @@ export declare class OfferModal {
|
|
|
81
81
|
* screen readers announce the dialog by what the user actually sees.
|
|
82
82
|
*/
|
|
83
83
|
setLabelledBy(id: string): void;
|
|
84
|
+
/**
|
|
85
|
+
* Take the ×, backdrop-click and Escape away from a sheet built dismissible. One way
|
|
86
|
+
* only: a gate that must keep an exit opens dismissible, and applies the caller's
|
|
87
|
+
* `dismissible: false` once the exit is no longer needed.
|
|
88
|
+
*/
|
|
89
|
+
preventDismissal(): void;
|
|
84
90
|
/**
|
|
85
91
|
* Set modal content
|
|
86
92
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"OfferModal.d.ts","sourceRoot":"","sources":["../../src/ui/OfferModal.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAKH,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,UAAU,CAAC;AAI/C,UAAU,aAAc,SAAQ,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC;IACrD,KAAK,EAAE,IAAI,CAAC;IACZ,aAAa,EAAE,IAAI,CAAC;IACpB,IAAI,EAAE,IAAI,CAAC;IACX,IAAI,EAAE,IAAI,CAAC;IACX,UAAU,EAAE,OAAO,CAAC;CACrB;AAED,MAAM,WAAW,iBAAiB;IAChC;;;;;;;;;;;;;;OAcG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B;;;;;;;;;;;;;;;;;;OAkBG;IACH,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB;;;;OAIG;IACH,eAAe,CAAC,EAAE,MAAM,CAAC;CAC1B;AAED,qBAAa,UAAU;;
|
|
1
|
+
{"version":3,"file":"OfferModal.d.ts","sourceRoot":"","sources":["../../src/ui/OfferModal.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAKH,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,UAAU,CAAC;AAI/C,UAAU,aAAc,SAAQ,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC;IACrD,KAAK,EAAE,IAAI,CAAC;IACZ,aAAa,EAAE,IAAI,CAAC;IACpB,IAAI,EAAE,IAAI,CAAC;IACX,IAAI,EAAE,IAAI,CAAC;IACX,UAAU,EAAE,OAAO,CAAC;CACrB;AAED,MAAM,WAAW,iBAAiB;IAChC;;;;;;;;;;;;;;OAcG;IACH,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B;;;;;;;;;;;;;;;;;;OAkBG;IACH,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB;;;;OAIG;IACH,eAAe,CAAC,EAAE,MAAM,CAAC;CAC1B;AAED,qBAAa,UAAU;;gBAyBT,KAAK,GAAE,cAAmB,EAAE,OAAO,GAAE,iBAAsB;IAavE;;OAEG;IACH,IAAI,IAAI,IAAI;IAwCZ;;OAEG;IACH,IAAI,IAAI,IAAI;IA8CZ;;;;OAIG;IACH,kBAAkB,CAAC,OAAO,EAAE,CAAC,OAAO,EAAE,OAAO,KAAK,IAAI,GAAG,MAAM,IAAI;IAYnE;;OAEG;IACH,SAAS,IAAI,OAAO;IAIpB;;;;OAIG;IACH,aAAa,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAI/B;;;;OAIG;IACH,gBAAgB,IAAI,IAAI;IAiBxB;;OAEG;IACH,UAAU,CAAC,OAAO,EAAE,WAAW,GAAG,IAAI;IA4BtC;;OAEG;IACH,EAAE,CAAC,CAAC,SAAS,MAAM,aAAa,EAC9B,KAAK,EAAE,CAAC,EACR,OAAO,EAAE,CAAC,OAAO,EAAE,aAAa,CAAC,CAAC,CAAC,KAAK,IAAI,GAC3C,MAAM,IAAI;IAyKb;;OAEG;IACH,OAAO,IAAI,IAAI;CAoBhB"}
|
package/types/ui/styles.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"styles.d.ts","sourceRoot":"","sources":["../../src/ui/styles.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAaH,eAAO,MAAM,OAAO;;;CAGV,CAAC;AAGX,eAAO,MAAM,WAAW;;;;CAId,CAAC;AAEX;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmOG;AAEH;;;;;;;;;;;;;;;;;;;GAmBG;AAEH;;;;;;;;;;;;;GAaG;AACH,eAAO,MAAM,YAAY,YAAY,CAAC;AACtC,eAAO,MAAM,iBAAiB,YAAY,CAAC;AAC3C,6DAA6D;AAC7D,eAAO,MAAM,gBAAgB,YAAY,CAAC;AAE1C;;;;;;;;GAQG;AACH,eAAO,MAAM,oBAAoB;;;;IAI/B,0FAA0F;;CAElF,CAAC;AAEX;;GAEG;AACH,MAAM,WAAW,cAAc;IAC7B,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;
|
|
1
|
+
{"version":3,"file":"styles.d.ts","sourceRoot":"","sources":["../../src/ui/styles.ts"],"names":[],"mappings":"AAAA;;;GAGG;AAaH,eAAO,MAAM,OAAO;;;CAGV,CAAC;AAGX,eAAO,MAAM,WAAW;;;;CAId,CAAC;AAEX;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmOG;AAEH;;;;;;;;;;;;;;;;;;;GAmBG;AAEH;;;;;;;;;;;;;GAaG;AACH,eAAO,MAAM,YAAY,YAAY,CAAC;AACtC,eAAO,MAAM,iBAAiB,YAAY,CAAC;AAC3C,6DAA6D;AAC7D,eAAO,MAAM,gBAAgB,YAAY,CAAC;AAE1C;;;;;;;;GAQG;AACH,eAAO,MAAM,oBAAoB;;;;IAI/B,0FAA0F;;CAElF,CAAC;AAEX;;GAEG;AACH,MAAM,WAAW,cAAc;IAC7B,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AA4jKD;;GAEG;AACH,wBAAgB,YAAY,CAAC,KAAK,GAAE,cAAmB,GAAG,IAAI,CAgB7D;AAED;;GAEG;AACH,wBAAgB,YAAY,IAAI,IAAI,CAMnC;AAED;;GAEG;AACH,wBAAgB,WAAW,CAAC,QAAQ,EAAE,cAAc,GAAG,IAAI,CAe1D;AAED;;GAEG;AACH,wBAAgB,EAAE,CAAC,GAAG,OAAO,EAAE,MAAM,EAAE,GAAG,MAAM,CAE/C;AAED;;GAEG;AACH,wBAAgB,GAAG,CAAC,SAAS,EAAE,MAAM,GAAG,MAAM,CAE7C"}
|