@embedpdf/core-geometry 3.0.0-next.0
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- package/LICENSE +192 -0
- package/dist/index.cjs +423 -0
- package/dist/index.cjs.map +1 -0
- package/dist/index.d.cts +343 -0
- package/dist/index.d.ts +343 -0
- package/dist/index.js +398 -0
- package/dist/index.js.map +1 -0
- package/package.json +38 -0
package/LICENSE
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Copyright 2026 CloudPDF LTD
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use files in this distribution except in compliance with the License.
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You may obtain a copy of the License at
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https://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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-----------------------------------------------------------------------
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Apache License
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Version 2.0, January 2004
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http://www.apache.org/licenses/
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TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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END OF TERMS AND CONDITIONS
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package/dist/index.cjs
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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//#region src/index.ts
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/**
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* The bounding box of a set of rects (null for the empty set). Space-
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* agnostic: works on any y-down `{x,y,width,height}` rects — search hit
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* bounds, selection line-merge unions, multi-quad annotation extents.
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*/
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function boundsOfRects(rects) {
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if (rects.length === 0) return null;
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let x1 = Infinity;
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let y1 = Infinity;
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let x2 = -Infinity;
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let y2 = -Infinity;
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for (const r of rects) {
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x1 = Math.min(x1, r.x);
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y1 = Math.min(y1, r.y);
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x2 = Math.max(x2, r.x + r.width);
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y2 = Math.max(y2, r.y + r.height);
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}
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return {
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x: x1,
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y: y1,
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width: x2 - x1,
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height: y2 - y1
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};
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}
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/**
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* Intersection of two y-down rects — zero-sized (width/height 0, origin at
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* the would-be corner) when disjoint, so callers can test `width > 0`
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* without a null branch. Space-agnostic like {@link boundsOfRects}: view-px
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* viewport ∩ footprint, page-point visibility ∩ tile footprints, ….
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*/
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function intersectRects(a, b) {
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const x = Math.max(a.x, b.x);
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const y = Math.max(a.y, b.y);
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return {
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x,
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y,
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width: Math.max(0, Math.min(a.x + a.width, b.x + b.width) - x),
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height: Math.max(0, Math.min(a.y + a.height, b.y + b.height) - y)
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};
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}
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const NO_FRAME = {
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top: 0,
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right: 0,
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bottom: 0,
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left: 0
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};
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/** True for the quarter-turns that swap a page's width and height. */
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function isQuarterTurn(rotation) {
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return rotation === 90 || rotation === 270;
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}
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/**
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* Compose two quarter-turn rotations (mod 360). THE way the shell resolves a
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* page's TOTAL display rotation — `addRotations(page /Rotate, view rotation)`
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* — so the wrap arithmetic is never hand-written (and drift) per call site.
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*/
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function addRotations(a, b) {
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return (a + b) % 360;
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}
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/**
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* Snap a view-px value to the device pixel grid: round to a whole device pixel,
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* back to view px. Used for a page's screen POSITION so a CSS-rotated page lands
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* on the grid (no sub-pixel anti-aliased fringe). The shell never hand-rounds.
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*/
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function snapToDevice(value, dpr) {
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return Math.round(value * dpr) / dpr;
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}
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/** A page's on-screen footprint: width and height swapped for quarter-turns. */
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function displaySize(content, rotation) {
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return isQuarterTurn(rotation) ? {
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width: content.height,
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height: content.width
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} : {
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width: content.width,
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height: content.height
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};
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}
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/**
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* The engine's `kind:'width'` height rule, replicated EXACTLY so the viewer can
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* predict the rendered bitmap's height up front — the page box is sized to it,
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* so the box matches the bitmap with no reflow and no 1px seam.
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*
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* Mirrors `PageRenderReader.resolveDeviceSize` (engine-services): we render the
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* page UN-rotated (CSS applies the rotation), so there is no width/height swap
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* here — `pageSize` is the page's own points. MUST stay in lockstep with that
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* function; the round-trip test in the render plugin asserts they agree.
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*/
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function deviceHeightForWidth(pageSize, deviceWidth) {
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return Math.max(1, Math.round(deviceWidth * pageSize.height / pageSize.width));
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}
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/**
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* Build a page's transform from its intrinsic size + the platform/view scale.
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* `scale` is VIEW px per PDF point (the shell composes it: `viewUnitsPerPoint ×
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* contentScale × zoom`); `dpr` is device px per view px. Device dimensions snap
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* to the grid (crisp, no rotation fringe) and follow the engine's width rule
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* (box == bitmap, no reflow).
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*/
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function pageTransform(input) {
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const { pageSize, rotation, scale, dpr } = input;
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const deviceWidth = Math.max(1, Math.round(pageSize.width * scale * dpr));
|
|
102
|
+
const deviceHeight = deviceHeightForWidth(pageSize, deviceWidth);
|
|
103
|
+
const renderScale = deviceWidth / pageSize.width;
|
|
104
|
+
const content = {
|
|
105
|
+
width: deviceWidth / dpr,
|
|
106
|
+
height: deviceHeight / dpr
|
|
107
|
+
};
|
|
108
|
+
const viewScale = content.width / pageSize.width;
|
|
109
|
+
const baseScale = input.baseScale ?? scale;
|
|
110
|
+
const zoom = baseScale > 0 ? viewScale / baseScale : 1;
|
|
111
|
+
const footprint = displaySize(content, rotation);
|
|
112
|
+
const contentMat = [
|
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113
|
+
viewScale,
|
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114
|
+
0,
|
|
115
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+
0,
|
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116
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+
viewScale,
|
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117
|
+
0,
|
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118
|
+
0
|
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119
|
+
];
|
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120
|
+
const viewMat = rotateScaleMatrix(viewScale, content.width, content.height, rotation);
|
|
121
|
+
const invMat = invert(viewMat);
|
|
122
|
+
const pageToContent = (p) => applyPoint(contentMat, p);
|
|
123
|
+
const pageToView = (p) => applyPoint(viewMat, p);
|
|
124
|
+
const viewToPage = (p) => applyPoint(invMat, p);
|
|
125
|
+
const pageToViewRect = (r) => applyRect(viewMat, r);
|
|
126
|
+
const viewToPageRect = (r) => applyRect(invMat, r);
|
|
127
|
+
const cssMatrix = matrixToCss(viewMat);
|
|
128
|
+
return {
|
|
129
|
+
rotation,
|
|
130
|
+
viewWidth: footprint.width,
|
|
131
|
+
viewHeight: footprint.height,
|
|
132
|
+
contentWidth: content.width,
|
|
133
|
+
contentHeight: content.height,
|
|
134
|
+
deviceWidth,
|
|
135
|
+
deviceHeight,
|
|
136
|
+
renderScale,
|
|
137
|
+
viewScale,
|
|
138
|
+
baseScale,
|
|
139
|
+
zoom,
|
|
140
|
+
pageToContent,
|
|
141
|
+
pageToView,
|
|
142
|
+
pageToViewRect,
|
|
143
|
+
viewToPage,
|
|
144
|
+
viewToPageRect,
|
|
145
|
+
cssMatrix
|
|
146
|
+
};
|
|
147
|
+
}
|
|
148
|
+
/** The identity transform within a single space. */
|
|
149
|
+
function identity() {
|
|
150
|
+
return [
|
|
151
|
+
1,
|
|
152
|
+
0,
|
|
153
|
+
0,
|
|
154
|
+
1,
|
|
155
|
+
0,
|
|
156
|
+
0
|
|
157
|
+
];
|
|
158
|
+
}
|
|
159
|
+
/**
|
|
160
|
+
* Compose two matrices: `compose(m, n)` applies `n` first, then `m` (matrix
|
|
161
|
+
* product `m · n`). The shared middle space `B` must line up, so the type system
|
|
162
|
+
* rejects composing mismatched hops.
|
|
163
|
+
*/
|
|
164
|
+
function compose(m, n) {
|
|
165
|
+
const [a, b, c, d, e, f] = m;
|
|
166
|
+
const [a2, b2, c2, d2, e2, f2] = n;
|
|
167
|
+
return [
|
|
168
|
+
a * a2 + c * b2,
|
|
169
|
+
b * a2 + d * b2,
|
|
170
|
+
a * c2 + c * d2,
|
|
171
|
+
b * c2 + d * d2,
|
|
172
|
+
a * e2 + c * f2 + e,
|
|
173
|
+
b * e2 + d * f2 + f
|
|
174
|
+
];
|
|
175
|
+
}
|
|
176
|
+
/** Invert a transform — `invert(pdfToView)` is `viewToPdf`, i.e. hit-testing for free. */
|
|
177
|
+
function invert(m) {
|
|
178
|
+
const [a, b, c, d, e, f] = m;
|
|
179
|
+
const det = a * d - b * c;
|
|
180
|
+
if (det === 0) throw new Error("Mat2D.invert: non-invertible matrix (det = 0)");
|
|
181
|
+
const ia = d / det;
|
|
182
|
+
const ib = -b / det;
|
|
183
|
+
const ic = -c / det;
|
|
184
|
+
const id = a / det;
|
|
185
|
+
return [
|
|
186
|
+
ia,
|
|
187
|
+
ib,
|
|
188
|
+
ic,
|
|
189
|
+
id,
|
|
190
|
+
-(ia * e + ic * f),
|
|
191
|
+
-(ib * e + id * f)
|
|
192
|
+
];
|
|
193
|
+
}
|
|
194
|
+
/** Apply a transform to a point. */
|
|
195
|
+
function applyPoint(m, p) {
|
|
196
|
+
const [a, b, c, d, e, f] = m;
|
|
197
|
+
return {
|
|
198
|
+
x: a * p.x + c * p.y + e,
|
|
199
|
+
y: b * p.x + d * p.y + f
|
|
200
|
+
};
|
|
201
|
+
}
|
|
202
|
+
/**
|
|
203
|
+
* Apply a transform to a rect, returning the axis-aligned bounding box of the
|
|
204
|
+
* four transformed corners. EXACT for translate/scale/quarter-turn (every page
|
|
205
|
+
* transform `pageGeometry` produces); lossy under skew — use {@link applyQuad}
|
|
206
|
+
* for content that can be rotated off-axis.
|
|
207
|
+
*/
|
|
208
|
+
function applyRect(m, r) {
|
|
209
|
+
const c0 = applyPoint(m, {
|
|
210
|
+
x: r.x,
|
|
211
|
+
y: r.y
|
|
212
|
+
});
|
|
213
|
+
const c1 = applyPoint(m, {
|
|
214
|
+
x: r.x + r.width,
|
|
215
|
+
y: r.y
|
|
216
|
+
});
|
|
217
|
+
const c2 = applyPoint(m, {
|
|
218
|
+
x: r.x,
|
|
219
|
+
y: r.y + r.height
|
|
220
|
+
});
|
|
221
|
+
const c3 = applyPoint(m, {
|
|
222
|
+
x: r.x + r.width,
|
|
223
|
+
y: r.y + r.height
|
|
224
|
+
});
|
|
225
|
+
const xs = [
|
|
226
|
+
c0.x,
|
|
227
|
+
c1.x,
|
|
228
|
+
c2.x,
|
|
229
|
+
c3.x
|
|
230
|
+
];
|
|
231
|
+
const ys = [
|
|
232
|
+
c0.y,
|
|
233
|
+
c1.y,
|
|
234
|
+
c2.y,
|
|
235
|
+
c3.y
|
|
236
|
+
];
|
|
237
|
+
const minX = Math.min(...xs);
|
|
238
|
+
const minY = Math.min(...ys);
|
|
239
|
+
return {
|
|
240
|
+
x: minX,
|
|
241
|
+
y: minY,
|
|
242
|
+
width: Math.max(...xs) - minX,
|
|
243
|
+
height: Math.max(...ys) - minY
|
|
244
|
+
};
|
|
245
|
+
}
|
|
246
|
+
/** Apply a transform to a quad, preserving orientation (maps the four points). */
|
|
247
|
+
function applyQuad(m, q) {
|
|
248
|
+
return {
|
|
249
|
+
p1: applyPoint(m, q.p1),
|
|
250
|
+
p2: applyPoint(m, q.p2),
|
|
251
|
+
p3: applyPoint(m, q.p3),
|
|
252
|
+
p4: applyPoint(m, q.p4)
|
|
253
|
+
};
|
|
254
|
+
}
|
|
255
|
+
/**
|
|
256
|
+
* A `Mat2D` IS a CSS `matrix()` — the six numbers are identical. Drop the result
|
|
257
|
+
* on a footprint-space layer (`transform`, `transform-origin: 0 0`) and place
|
|
258
|
+
* children in the source space; the rotation + scale are handled for free.
|
|
259
|
+
*/
|
|
260
|
+
function matrixToCss(m) {
|
|
261
|
+
const [a, b, c, d, e, f] = m;
|
|
262
|
+
return `matrix(${a}, ${b}, ${c}, ${d}, ${e}, ${f})`;
|
|
263
|
+
}
|
|
264
|
+
/** Translate within a space. */
|
|
265
|
+
function translate(tx, ty) {
|
|
266
|
+
return [
|
|
267
|
+
1,
|
|
268
|
+
0,
|
|
269
|
+
0,
|
|
270
|
+
1,
|
|
271
|
+
tx,
|
|
272
|
+
ty
|
|
273
|
+
];
|
|
274
|
+
}
|
|
275
|
+
/** Scale about the space origin. */
|
|
276
|
+
function scale(sx, sy) {
|
|
277
|
+
return [
|
|
278
|
+
sx,
|
|
279
|
+
0,
|
|
280
|
+
0,
|
|
281
|
+
sy,
|
|
282
|
+
0,
|
|
283
|
+
0
|
|
284
|
+
];
|
|
285
|
+
}
|
|
286
|
+
/** Rotate about the space origin (radians; clockwise in y-down content space). */
|
|
287
|
+
function rotate(rad) {
|
|
288
|
+
const c = Math.cos(rad);
|
|
289
|
+
const s = Math.sin(rad);
|
|
290
|
+
return [
|
|
291
|
+
c,
|
|
292
|
+
s,
|
|
293
|
+
-s,
|
|
294
|
+
c,
|
|
295
|
+
0,
|
|
296
|
+
0
|
|
297
|
+
];
|
|
298
|
+
}
|
|
299
|
+
/** Rotate about an arbitrary pivot: `T(c) · R(rad) · T(-c)`. */
|
|
300
|
+
function rotateAbout(c, rad) {
|
|
301
|
+
return compose(translate(c.x, c.y), compose(rotate(rad), translate(-c.x, -c.y)));
|
|
302
|
+
}
|
|
303
|
+
/** Scale about an arbitrary anchor: `T(a) · S(sx, sy) · T(-a)`. */
|
|
304
|
+
function scaleAbout(a, sx, sy) {
|
|
305
|
+
return compose(translate(a.x, a.y), compose(scale(sx, sy), translate(-a.x, -a.y)));
|
|
306
|
+
}
|
|
307
|
+
/** The rotation angle (radians) encoded in a matrix — `atan2(b, a)`. Positive is
|
|
308
|
+
* clockwise in y-down content space (the inverse of {@link rotate}). */
|
|
309
|
+
function angleOf(m) {
|
|
310
|
+
return Math.atan2(m[1], m[0]);
|
|
311
|
+
}
|
|
312
|
+
/**
|
|
313
|
+
* The page's scale + integer quarter-turn as a `Mat2D`: a content point maps to
|
|
314
|
+
* its place in the rotated DISPLAY box. `scale` is output units per content
|
|
315
|
+
* point; `boxW`/`boxH` are the UN-rotated content's extents in those same output
|
|
316
|
+
* units, and the offsets keep the footprint in the box's positive quadrant
|
|
317
|
+
* (origin at the box top-left).
|
|
318
|
+
*
|
|
319
|
+
* THE single encoding of the quarter-turn — `pageTransform` (view px),
|
|
320
|
+
* `pageGeometry` (the `content→view` hop), and `pageToWorld` (world units) all
|
|
321
|
+
* build on this one function, so the rotation can never drift between them.
|
|
322
|
+
*/
|
|
323
|
+
function rotateScaleMatrix(scale, boxW, boxH, rotation) {
|
|
324
|
+
switch (rotation) {
|
|
325
|
+
case 90: return [
|
|
326
|
+
0,
|
|
327
|
+
scale,
|
|
328
|
+
-scale,
|
|
329
|
+
0,
|
|
330
|
+
boxH,
|
|
331
|
+
0
|
|
332
|
+
];
|
|
333
|
+
case 180: return [
|
|
334
|
+
-scale,
|
|
335
|
+
0,
|
|
336
|
+
0,
|
|
337
|
+
-scale,
|
|
338
|
+
boxW,
|
|
339
|
+
boxH
|
|
340
|
+
];
|
|
341
|
+
case 270: return [
|
|
342
|
+
0,
|
|
343
|
+
-scale,
|
|
344
|
+
scale,
|
|
345
|
+
0,
|
|
346
|
+
0,
|
|
347
|
+
boxW
|
|
348
|
+
];
|
|
349
|
+
default: return [
|
|
350
|
+
scale,
|
|
351
|
+
0,
|
|
352
|
+
0,
|
|
353
|
+
scale,
|
|
354
|
+
0,
|
|
355
|
+
0
|
|
356
|
+
];
|
|
357
|
+
}
|
|
358
|
+
}
|
|
359
|
+
/**
|
|
360
|
+
* PDF user space (y-up, origin = crop bottom-left) → content space (y-down,
|
|
361
|
+
* origin = crop top-left, unscaled points). THE single encoding of the engine→
|
|
362
|
+
* content y-flip + crop offset: `pageGeometry` composes its `pdfToContent` from
|
|
363
|
+
* this, and pure annotation geometry (content-space editing) reuses it too, so
|
|
364
|
+
* the rule can never be hand-written twice and drift.
|
|
365
|
+
*/
|
|
366
|
+
function pdfToContentMatrix(crop) {
|
|
367
|
+
return [
|
|
368
|
+
1,
|
|
369
|
+
0,
|
|
370
|
+
0,
|
|
371
|
+
-1,
|
|
372
|
+
-crop.left,
|
|
373
|
+
crop.top
|
|
374
|
+
];
|
|
375
|
+
}
|
|
376
|
+
/**
|
|
377
|
+
* Build a page's space matrices from its crop box, rotation, and `userUnit` plus
|
|
378
|
+
* the viewer `zoom`. This is the ONE function that knows the y-flip, crop origin,
|
|
379
|
+
* `userUnit`, and rotation; everything else composes from its output. The engine
|
|
380
|
+
* never emits these — they bake in viewer state (zoom, later scroll/dpr) — so the
|
|
381
|
+
* boundary stays clean: engine owns `Pdf*` truth, the viewer composes the rest.
|
|
382
|
+
*/
|
|
383
|
+
function pageGeometry(input, zoom) {
|
|
384
|
+
const { crop, rotation, userUnit } = input;
|
|
385
|
+
const s = zoom * userUnit;
|
|
386
|
+
const pdfToContent = pdfToContentMatrix(crop);
|
|
387
|
+
const contentToView = rotateScaleMatrix(s, (crop.right - crop.left) * s, (crop.top - crop.bottom) * s, rotation);
|
|
388
|
+
const pdfToView = compose(contentToView, pdfToContent);
|
|
389
|
+
return {
|
|
390
|
+
pdfToContent,
|
|
391
|
+
contentToView,
|
|
392
|
+
pdfToView,
|
|
393
|
+
viewToPdf: invert(pdfToView)
|
|
394
|
+
};
|
|
395
|
+
}
|
|
396
|
+
//#endregion
|
|
397
|
+
exports.NO_FRAME = NO_FRAME;
|
|
398
|
+
exports.addRotations = addRotations;
|
|
399
|
+
exports.angleOf = angleOf;
|
|
400
|
+
exports.applyPoint = applyPoint;
|
|
401
|
+
exports.applyQuad = applyQuad;
|
|
402
|
+
exports.applyRect = applyRect;
|
|
403
|
+
exports.boundsOfRects = boundsOfRects;
|
|
404
|
+
exports.compose = compose;
|
|
405
|
+
exports.deviceHeightForWidth = deviceHeightForWidth;
|
|
406
|
+
exports.displaySize = displaySize;
|
|
407
|
+
exports.identity = identity;
|
|
408
|
+
exports.intersectRects = intersectRects;
|
|
409
|
+
exports.invert = invert;
|
|
410
|
+
exports.isQuarterTurn = isQuarterTurn;
|
|
411
|
+
exports.matrixToCss = matrixToCss;
|
|
412
|
+
exports.pageGeometry = pageGeometry;
|
|
413
|
+
exports.pageTransform = pageTransform;
|
|
414
|
+
exports.pdfToContentMatrix = pdfToContentMatrix;
|
|
415
|
+
exports.rotate = rotate;
|
|
416
|
+
exports.rotateAbout = rotateAbout;
|
|
417
|
+
exports.rotateScaleMatrix = rotateScaleMatrix;
|
|
418
|
+
exports.scale = scale;
|
|
419
|
+
exports.scaleAbout = scaleAbout;
|
|
420
|
+
exports.snapToDevice = snapToDevice;
|
|
421
|
+
exports.translate = translate;
|
|
422
|
+
|
|
423
|
+
//# sourceMappingURL=index.cjs.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.cjs","names":[],"sources":["../src/index.ts"],"sourcesContent":["/**\n * @embedpdf/core-geometry — the viewer's pure 2D coordinate primitives.\n *\n * The bottom of the pyramid: stage-core (layout), plugin-stage (`pageToWorld`),\n * and every framework adapter (`toPagePoint` hit-testing) all sit on these.\n * Zero dependencies, DOM-free, serializable — Rust-portable.\n *\n * The page-rotation transforms are the reason this package exists: the same\n * quarter-turn maps content↔box in BOTH directions, and that one rule must not\n * be hand-written (and drift, or be bug-fixed in only one of four adapters).\n */\n\nexport interface Point {\n x: number;\n y: number;\n}\nexport interface Size {\n width: number;\n height: number;\n}\n/** Viewer-side rect: top-left origin, y-down (view/page-point convention — NOT the\n * engine's bottom-left PDF rect). */\nexport interface Rect {\n x: number;\n y: number;\n width: number;\n height: number;\n}\n\n/**\n * The bounding box of a set of rects (null for the empty set). Space-\n * agnostic: works on any y-down `{x,y,width,height}` rects — search hit\n * bounds, selection line-merge unions, multi-quad annotation extents.\n */\nexport function boundsOfRects(rects: readonly Rect[]): Rect | null {\n if (rects.length === 0) return null;\n let x1 = Infinity;\n let y1 = Infinity;\n let x2 = -Infinity;\n let y2 = -Infinity;\n for (const r of rects) {\n x1 = Math.min(x1, r.x);\n y1 = Math.min(y1, r.y);\n x2 = Math.max(x2, r.x + r.width);\n y2 = Math.max(y2, r.y + r.height);\n }\n return { x: x1, y: y1, width: x2 - x1, height: y2 - y1 };\n}\n\n/**\n * Intersection of two y-down rects — zero-sized (width/height 0, origin at\n * the would-be corner) when disjoint, so callers can test `width > 0`\n * without a null branch. Space-agnostic like {@link boundsOfRects}: view-px\n * viewport ∩ footprint, page-point visibility ∩ tile footprints, ….\n */\nexport function intersectRects(a: Rect, b: Rect): Rect {\n const x = Math.max(a.x, b.x);\n const y = Math.max(a.y, b.y);\n return {\n x,\n y,\n width: Math.max(0, Math.min(a.x + a.width, b.x + b.width) - x),\n height: Math.max(0, Math.min(a.y + a.height, b.y + b.height) - y),\n };\n}\n\n/**\n * Quarter-turn display rotation, degrees clockwise. The viewer-side notion of a\n * page's on-screen rotation — the TOTAL = (document /Rotate + any view\n * rotation), resolved by the shell. Structurally identical to the engine's\n * `PageRotation`, so the two interoperate without this package depending on the\n * engine.\n */\nexport type PageRotation = 0 | 90 | 180 | 270;\n\n/**\n * Reserved chrome real estate around a page, one thickness per side (screen px\n * in the shell; world units in the pure layout). The page content sits inset\n * by these; the bands hold box-space chrome (labels, buttons, rails) that does\n * not rotate. The layout reserves the matching space so nothing overlaps.\n */\nexport interface PageFrame {\n top: number;\n right: number;\n bottom: number;\n left: number;\n}\nexport const NO_FRAME: PageFrame = { top: 0, right: 0, bottom: 0, left: 0 };\n\n/** True for the quarter-turns that swap a page's width and height. */\nexport function isQuarterTurn(rotation: PageRotation): boolean {\n return rotation === 90 || rotation === 270;\n}\n\n/**\n * Compose two quarter-turn rotations (mod 360). THE way the shell resolves a\n * page's TOTAL display rotation — `addRotations(page /Rotate, view rotation)`\n * — so the wrap arithmetic is never hand-written (and drift) per call site.\n */\nexport function addRotations(a: PageRotation, b: PageRotation): PageRotation {\n return ((a + b) % 360) as PageRotation;\n}\n\n/**\n * Snap a view-px value to the device pixel grid: round to a whole device pixel,\n * back to view px. Used for a page's screen POSITION so a CSS-rotated page lands\n * on the grid (no sub-pixel anti-aliased fringe). The shell never hand-rounds.\n */\nexport function snapToDevice(value: number, dpr: number): number {\n return Math.round(value * dpr) / dpr;\n}\n\n/** A page's on-screen footprint: width and height swapped for quarter-turns. */\nexport function displaySize(content: Size, rotation: PageRotation): Size {\n return isQuarterTurn(rotation)\n ? { width: content.height, height: content.width }\n : { width: content.width, height: content.height };\n}\n\n/**\n * The engine's `kind:'width'` height rule, replicated EXACTLY so the viewer can\n * predict the rendered bitmap's height up front — the page box is sized to it,\n * so the box matches the bitmap with no reflow and no 1px seam.\n *\n * Mirrors `PageRenderReader.resolveDeviceSize` (engine-services): we render the\n * page UN-rotated (CSS applies the rotation), so there is no width/height swap\n * here — `pageSize` is the page's own points. MUST stay in lockstep with that\n * function; the round-trip test in the render plugin asserts they agree.\n */\nexport function deviceHeightForWidth(pageSize: Size, deviceWidth: number): number {\n return Math.max(1, Math.round((deviceWidth * pageSize.height) / pageSize.width));\n}\n\n/**\n * The single per-page bridge between the viewer's three coordinate spaces. NB:\n * these are all VIEWER spaces — top-left origin, y-down. They are NOT the\n * engine's PDF user space (`Pdf*`, bottom-left origin, y-up); the engine→content\n * hop (the y-flip + crop offset) is a separate matrix (`pageGeometry`).\n *\n * content space page-local points, top-left, y-down — un-rotated page frame\n * view space platform logical px (web: CSS px) — layout, DOM, pointer events\n * device space physical pixels — the rendered bitmap\n *\n * PAGE-LOCAL by design: it knows this page's own box, NOT where the page sits in\n * the scene. Placement (camera/layout) stays on `VisiblePage.{x,y}` and positions\n * the page container; the transform converts everything INSIDE that container. So\n * it is camera/pan-invariant — it only changes on zoom / rotation / contentScale\n * / dpr, which makes it cheap to memoize.\n *\n * Every plugin and framework adapter consumes THIS — never `x * scale`, never\n * `pageToWorld()∘toScreen()`, never `* dpr`. New plugins (annotations, search,\n * forms) do no coordinate math; new platforms (iOS/Android) inject a different\n * `scale` and reuse all of it.\n */\nexport interface PageTransform {\n /**\n * The page's TOTAL display rotation (document /Rotate + any view rotation) —\n * the same value the transform's matrices were built from, exposed so\n * consumers that need the quarter-turn itself (an upright-placement rule, a\n * pointer sample) read it HERE instead of re-deriving it from the matrix.\n */\n readonly rotation: PageRotation;\n /** Display footprint in VIEW px (device-snapped) — the page container's size.\n * Width↔height already swapped for quarter-turns. */\n readonly viewWidth: number;\n readonly viewHeight: number;\n /** The UN-rotated content box in VIEW px — the size of the wrapper the bitmap\n * and content-space overlays live in (before the wrapper's CSS rotation). */\n readonly contentWidth: number;\n readonly contentHeight: number;\n /** Render the (un-rotated) bitmap at EXACTLY this — `viewport: {kind:'width', width: deviceWidth}`.\n * Integer device px; `deviceHeight` is the engine's exact derived height. */\n readonly deviceWidth: number;\n readonly deviceHeight: number;\n /** Device px per PDF point (uniform). */\n readonly renderScale: number;\n /** VIEW px per PDF point (uniform, device-snapped) — the one factor for\n * screen-constant chrome: content units = CSS px ÷ `viewScale`. */\n readonly viewScale: number;\n /**\n * View px per PDF point at 100% ZOOM — the page's physical baseline:\n * `viewUnitsPerPoint × userUnit` (web: 96/72 × `/UserUnit`, so 100% maps to\n * inches on screen, Acrobat-style). What \"100%\" MEANS for this page.\n */\n readonly baseScale: number;\n /**\n * The page's zoom RELATIVE to its 100% baseline (`viewScale / baseScale`,\n * dimensionless; exactly 1 at 100% for any `userUnit`). THE number\n * zoom-relative policies consume — e.g. the `/F` NoZoom exemption clamps\n * its body to `zoom ≤ 1`. Distinct from `viewScale` (a units conversion).\n */\n readonly zoom: number;\n /** Content point → UN-rotated content view px. For overlays INSIDE the rotated\n * content wrapper (markers, annotations) — they ride the wrapper's rotation,\n * so they place in content space and only scale here. */\n pageToContent(p: Point): Point;\n /** Content point → page-local view px in the DISPLAY box (rotation applied). For\n * footprint-space layers (outside the wrapper). */\n pageToView(p: Point): Point;\n /** Content rect → its axis-aligned view-px rect (exact for quarter-turns). */\n pageToViewRect(r: Rect): Rect;\n /** Inverse — display-box view px (box-local) → content point. Hit-testing. */\n viewToPage(p: Point): Point;\n /** Inverse of {@link pageToViewRect}: display-box view-px rect → its content\n * AABB (exact for quarter-turns). The visibility primitive — projecting a\n * viewport rect into page points is THIS, never per-adapter corner math. */\n viewToPageRect(r: Rect): Rect;\n /** CSS `matrix()` mapping content space → this page's display box. Drop it on\n * a footprint-space layer (`transform`, `transform-origin: 0 0`) and place\n * children in content points — rotation + scale handled for free. */\n readonly cssMatrix: string;\n}\n\n/**\n * Build a page's transform from its intrinsic size + the platform/view scale.\n * `scale` is VIEW px per PDF point (the shell composes it: `viewUnitsPerPoint ×\n * contentScale × zoom`); `dpr` is device px per view px. Device dimensions snap\n * to the grid (crisp, no rotation fringe) and follow the engine's width rule\n * (box == bitmap, no reflow).\n */\nexport function pageTransform(input: {\n /** Un-rotated page size in PDF points. */\n pageSize: Size;\n rotation: PageRotation;\n /** View px per PDF point = viewUnitsPerPoint × contentScale × zoom. */\n scale: number;\n /**\n * View px per PDF point at 100% zoom (`viewUnitsPerPoint × userUnit`) — the\n * page's physical baseline, so `zoom = viewScale / baseScale` reads as\n * \"percent of Acrobat's 100%\". Default = `scale`, i.e. zoom ≈ 1: headless /\n * standalone callers stay neutral unless they declare a baseline.\n */\n baseScale?: number;\n /** Device px per view px (web: devicePixelRatio). */\n dpr: number;\n}): PageTransform {\n const { pageSize, rotation, scale, dpr } = input;\n\n // Raster: pin the width (snapped to the device grid), derive the height with\n // the engine's exact rule → uniform scale, integer device px, box == bitmap.\n const deviceWidth = Math.max(1, Math.round(pageSize.width * scale * dpr));\n const deviceHeight = deviceHeightForWidth(pageSize, deviceWidth);\n const renderScale = deviceWidth / pageSize.width;\n\n // The un-rotated content box in VIEW px, taken from the snapped device dims so\n // every edge lands on a whole device pixel. The effective view scale is derived\n // from it (not the raw `scale`) so `pageToView(pageWidth) === content edge`.\n const content: Size = { width: deviceWidth / dpr, height: deviceHeight / dpr };\n const viewScale = content.width / pageSize.width;\n const baseScale = input.baseScale ?? scale;\n const zoom = baseScale > 0 ? viewScale / baseScale : 1;\n\n const footprint = displaySize(content, rotation);\n\n // The two affines this page needs, as Mat2D — the matrix is the source of\n // truth; the methods and `cssMatrix` below are sugar over it (so they can\n // never drift).\n // content point (top-left, y-down) → content view px: pure isotropic scale.\n const contentMat = [viewScale, 0, 0, viewScale, 0, 0] as Mat2D;\n // content point → display-box view px: scale + the page's quarter-turn, from\n // the shared builder (the one quarter-turn encoding).\n const viewMat = rotateScaleMatrix(viewScale, content.width, content.height, rotation);\n const invMat = invert(viewMat);\n\n const pageToContent = (p: Point): Point => applyPoint(contentMat, p);\n const pageToView = (p: Point): Point => applyPoint(viewMat, p);\n const viewToPage = (p: Point): Point => applyPoint(invMat, p);\n const pageToViewRect = (r: Rect): Rect => applyRect(viewMat, r);\n const viewToPageRect = (r: Rect): Rect => applyRect(invMat, r);\n const cssMatrix = matrixToCss(viewMat);\n\n return {\n rotation,\n viewWidth: footprint.width,\n viewHeight: footprint.height,\n contentWidth: content.width,\n contentHeight: content.height,\n deviceWidth,\n deviceHeight,\n renderScale,\n viewScale,\n baseScale,\n zoom,\n pageToContent,\n pageToView,\n pageToViewRect,\n viewToPage,\n viewToPageRect,\n cssMatrix,\n };\n}\n\n/* ────────────────────────────────────────────────────────────────────────────\n * Matrix-native geometry — the composable primitive under every space hop.\n *\n * A coordinate-space conversion is a 2D affine `Mat2D = [a,b,c,d,e,f]` (the same\n * six numbers as CSS `matrix()`, `CGAffineTransform`, and Android `Matrix`):\n *\n * x' = a·x + c·y + e\n * y' = b·x + d·y + f\n *\n * Three generic appliers + `compose` + `invert` are the ENTIRE runtime — they\n * never grow as spaces/shapes/directions multiply, and they port 1:1 to Rust /\n * Swift / Kotlin (every target has a native affine). Inverses (hit-testing) and\n * screen composition fall out for free; there is no per-space hand-rolled y-flip\n * to drift between adapters.\n * ──────────────────────────────────────────────────────────────────────────── */\n\n/**\n * The coordinate spaces a viewer touches. `pdf` is the engine's PDF user space\n * (y-up, origin at the crop box bottom-left); the rest are viewer-local, y-down.\n */\nexport type Space = 'pdf' | 'content' | 'view' | 'screen';\n\n/**\n * Phantom space brand. It is OPTIONAL so plain `{ x, y }` / `{ x, y, w, h }`\n * literals stay assignable day-to-day (terse), but a value EXPLICITLY tagged\n * with the wrong space is rejected — and `Mat2D<From, To>` enforces the hop at\n * the matrix, so you cannot `applyRect` a `pdf` rect with a `content→view`\n * matrix. The brand is type-only; it carries no runtime field.\n */\ninterface SpaceBrand<S extends Space> {\n readonly __space?: S;\n}\n\n/** A point tagged with its coordinate space. */\nexport type PointIn<S extends Space> = Point & SpaceBrand<S>;\n/**\n * An axis-aligned rect tagged with its space, as min-corner + positive extent:\n * `(x, y)` is the corner with the smallest coordinates and `(x+width, y+height)`\n * the largest. In `pdf` space (y-up) that corner is bottom-left (`x=left`,\n * `y=bottom`); in the y-down viewer spaces it is top-left.\n */\nexport type RectIn<S extends Space> = Rect & SpaceBrand<S>;\n\n/**\n * Four POSITIONAL points (no corner semantics) — the viewer twin of the engine's\n * `PdfQuad`. Use this (via {@link applyQuad}) for rotatable/skewed content where\n * an axis-aligned rect would lie.\n */\nexport interface Quad {\n p1: Point;\n p2: Point;\n p3: Point;\n p4: Point;\n}\n/** A quad tagged with its coordinate space. */\nexport type QuadIn<S extends Space> = Quad & SpaceBrand<S>;\n\n/**\n * A 2D affine transform from space `From` to space `To`, stored as the six\n * numbers `[a, b, c, d, e, f]`. The phantom `From`/`To` make the compiler track\n * which spaces a matrix bridges, so composition and application can only be\n * wired up in the one correct order.\n */\nexport type Mat2D<From extends Space = Space, To extends Space = Space> = readonly [\n number,\n number,\n number,\n number,\n number,\n number,\n] & {\n readonly __from?: From;\n readonly __to?: To;\n};\n\n/** The identity transform within a single space. */\nexport function identity<S extends Space>(): Mat2D<S, S> {\n return [1, 0, 0, 1, 0, 0] as Mat2D<S, S>;\n}\n\n/**\n * Compose two matrices: `compose(m, n)` applies `n` first, then `m` (matrix\n * product `m · n`). The shared middle space `B` must line up, so the type system\n * rejects composing mismatched hops.\n */\nexport function compose<A extends Space, B extends Space, C extends Space>(\n m: Mat2D<B, C>,\n n: Mat2D<A, B>,\n): Mat2D<A, C> {\n const [a, b, c, d, e, f] = m;\n const [a2, b2, c2, d2, e2, f2] = n;\n return [\n a * a2 + c * b2,\n b * a2 + d * b2,\n a * c2 + c * d2,\n b * c2 + d * d2,\n a * e2 + c * f2 + e,\n b * e2 + d * f2 + f,\n ] as Mat2D<A, C>;\n}\n\n/** Invert a transform — `invert(pdfToView)` is `viewToPdf`, i.e. hit-testing for free. */\nexport function invert<F extends Space, T extends Space>(m: Mat2D<F, T>): Mat2D<T, F> {\n const [a, b, c, d, e, f] = m;\n const det = a * d - b * c;\n if (det === 0) throw new Error('Mat2D.invert: non-invertible matrix (det = 0)');\n const ia = d / det;\n const ib = -b / det;\n const ic = -c / det;\n const id = a / det;\n return [ia, ib, ic, id, -(ia * e + ic * f), -(ib * e + id * f)] as Mat2D<T, F>;\n}\n\n/** Apply a transform to a point. */\nexport function applyPoint<F extends Space, T extends Space>(\n m: Mat2D<F, T>,\n p: PointIn<F>,\n): PointIn<T> {\n const [a, b, c, d, e, f] = m;\n return { x: a * p.x + c * p.y + e, y: b * p.x + d * p.y + f } as PointIn<T>;\n}\n\n/**\n * Apply a transform to a rect, returning the axis-aligned bounding box of the\n * four transformed corners. EXACT for translate/scale/quarter-turn (every page\n * transform `pageGeometry` produces); lossy under skew — use {@link applyQuad}\n * for content that can be rotated off-axis.\n */\nexport function applyRect<F extends Space, T extends Space>(\n m: Mat2D<F, T>,\n r: RectIn<F>,\n): RectIn<T> {\n const c0 = applyPoint(m, { x: r.x, y: r.y } as PointIn<F>);\n const c1 = applyPoint(m, { x: r.x + r.width, y: r.y } as PointIn<F>);\n const c2 = applyPoint(m, { x: r.x, y: r.y + r.height } as PointIn<F>);\n const c3 = applyPoint(m, { x: r.x + r.width, y: r.y + r.height } as PointIn<F>);\n const xs = [c0.x, c1.x, c2.x, c3.x];\n const ys = [c0.y, c1.y, c2.y, c3.y];\n const minX = Math.min(...xs);\n const minY = Math.min(...ys);\n return {\n x: minX,\n y: minY,\n width: Math.max(...xs) - minX,\n height: Math.max(...ys) - minY,\n } as RectIn<T>;\n}\n\n/** Apply a transform to a quad, preserving orientation (maps the four points). */\nexport function applyQuad<F extends Space, T extends Space>(\n m: Mat2D<F, T>,\n q: QuadIn<F>,\n): QuadIn<T> {\n return {\n p1: applyPoint(m, q.p1 as PointIn<F>),\n p2: applyPoint(m, q.p2 as PointIn<F>),\n p3: applyPoint(m, q.p3 as PointIn<F>),\n p4: applyPoint(m, q.p4 as PointIn<F>),\n } as QuadIn<T>;\n}\n\n/**\n * A `Mat2D` IS a CSS `matrix()` — the six numbers are identical. Drop the result\n * on a footprint-space layer (`transform`, `transform-origin: 0 0`) and place\n * children in the source space; the rotation + scale are handled for free.\n */\nexport function matrixToCss(m: Mat2D): string {\n const [a, b, c, d, e, f] = m;\n return `matrix(${a}, ${b}, ${c}, ${d}, ${e}, ${f})`;\n}\n\n/* ────────────────────────────────────────────────────────────────────────────\n * Same-space affine builders — generic, free-angle transforms WITHIN one space\n * (`Mat2D<S, S>`). The `rotateScaleMatrix` above is a quarter-turn, cross-space\n * builder for page layout; these are the arbitrary-angle primitives content\n * editing (annotation rotation/scale, future stamps/skew) composes from. They\n * never know about annotations — they are the bottom-of-the-pyramid matrix math,\n * so it isn't hand-rolled (and drift) in every plugin.\n *\n * Convention: a viewer content space is y-DOWN, so `rotate(rad)` —\n * `[cos, sin, -sin, cos, 0, 0]` — turns CLOCKWISE on screen (matching the\n * viewer's page-rotation direction). The PDF (y-up) flip, when one is needed,\n * is a separate hop applied once at the engine boundary.\n * ──────────────────────────────────────────────────────────────────────────── */\n\n/** Translate within a space. */\nexport function translate<S extends Space>(tx: number, ty: number): Mat2D<S, S> {\n return [1, 0, 0, 1, tx, ty] as Mat2D<S, S>;\n}\n\n/** Scale about the space origin. */\nexport function scale<S extends Space>(sx: number, sy: number): Mat2D<S, S> {\n return [sx, 0, 0, sy, 0, 0] as Mat2D<S, S>;\n}\n\n/** Rotate about the space origin (radians; clockwise in y-down content space). */\nexport function rotate<S extends Space>(rad: number): Mat2D<S, S> {\n const c = Math.cos(rad);\n const s = Math.sin(rad);\n return [c, s, -s, c, 0, 0] as Mat2D<S, S>;\n}\n\n/** Rotate about an arbitrary pivot: `T(c) · R(rad) · T(-c)`. */\nexport function rotateAbout<S extends Space>(c: PointIn<S>, rad: number): Mat2D<S, S> {\n return compose(translate<S>(c.x, c.y), compose(rotate<S>(rad), translate<S>(-c.x, -c.y)));\n}\n\n/** Scale about an arbitrary anchor: `T(a) · S(sx, sy) · T(-a)`. */\nexport function scaleAbout<S extends Space>(a: PointIn<S>, sx: number, sy: number): Mat2D<S, S> {\n return compose(translate<S>(a.x, a.y), compose(scale<S>(sx, sy), translate<S>(-a.x, -a.y)));\n}\n\n/** The rotation angle (radians) encoded in a matrix — `atan2(b, a)`. Positive is\n * clockwise in y-down content space (the inverse of {@link rotate}). */\nexport function angleOf(m: Mat2D): number {\n return Math.atan2(m[1], m[0]);\n}\n\n/**\n * The page's scale + integer quarter-turn as a `Mat2D`: a content point maps to\n * its place in the rotated DISPLAY box. `scale` is output units per content\n * point; `boxW`/`boxH` are the UN-rotated content's extents in those same output\n * units, and the offsets keep the footprint in the box's positive quadrant\n * (origin at the box top-left).\n *\n * THE single encoding of the quarter-turn — `pageTransform` (view px),\n * `pageGeometry` (the `content→view` hop), and `pageToWorld` (world units) all\n * build on this one function, so the rotation can never drift between them.\n */\nexport function rotateScaleMatrix(\n scale: number,\n boxW: number,\n boxH: number,\n rotation: PageRotation,\n): Mat2D {\n switch (rotation) {\n case 90:\n return [0, scale, -scale, 0, boxH, 0] as Mat2D;\n case 180:\n return [-scale, 0, 0, -scale, boxW, boxH] as Mat2D;\n case 270:\n return [0, -scale, scale, 0, 0, boxW] as Mat2D;\n default:\n return [scale, 0, 0, scale, 0, 0] as Mat2D;\n }\n}\n\n/**\n * The per-page geometry input. Structurally a subset of the engine's\n * `PageLayout` (so a layout can be passed straight in), but defined here to keep\n * this package dependency-free — the same reason {@link PageRotation} is a\n * structural twin of the engine's rotation.\n */\nexport interface PageGeometryInput {\n /** Effective crop box in PDF user space (y-up edges); origin preserved, so\n * `left`/`bottom` may be non-zero or negative. */\n crop: { left: number; bottom: number; right: number; top: number };\n /** Persistent page rotation (the document's `/Rotate`). */\n rotation: PageRotation;\n /** PDF `userUnit` (§14.11.6): scales PDF points into the layout. 1 for most docs. */\n userUnit: number;\n}\n\n/** The matrices bridging one page's spaces — every other matrix composes from these. */\nexport interface PageGeometry {\n /** PDF user space (y-up, crop-relative) → content space (y-down, crop top-left, unscaled points). */\n readonly pdfToContent: Mat2D<'pdf', 'content'>;\n /** Content → view: scale (zoom × userUnit) + the page's quarter-turn rotation. */\n readonly contentToView: Mat2D<'content', 'view'>;\n /** PDF → view, precomposed. */\n readonly pdfToView: Mat2D<'pdf', 'view'>;\n /** View → PDF, the inverse — hit-testing for free. */\n readonly viewToPdf: Mat2D<'view', 'pdf'>;\n}\n\n/**\n * PDF user space (y-up, origin = crop bottom-left) → content space (y-down,\n * origin = crop top-left, unscaled points). THE single encoding of the engine→\n * content y-flip + crop offset: `pageGeometry` composes its `pdfToContent` from\n * this, and pure annotation geometry (content-space editing) reuses it too, so\n * the rule can never be hand-written twice and drift.\n */\nexport function pdfToContentMatrix(crop: { left: number; top: number }): Mat2D<'pdf', 'content'> {\n return [1, 0, 0, -1, -crop.left, crop.top] as Mat2D<'pdf', 'content'>;\n}\n\n/**\n * Build a page's space matrices from its crop box, rotation, and `userUnit` plus\n * the viewer `zoom`. This is the ONE function that knows the y-flip, crop origin,\n * `userUnit`, and rotation; everything else composes from its output. The engine\n * never emits these — they bake in viewer state (zoom, later scroll/dpr) — so the\n * boundary stays clean: engine owns `Pdf*` truth, the viewer composes the rest.\n */\nexport function pageGeometry(input: PageGeometryInput, zoom: number): PageGeometry {\n const { crop, rotation, userUnit } = input;\n const s = zoom * userUnit; // view px per PDF point — userUnit folded in HERE, once\n\n // PDF user space (y-up, origin = crop bottom-left) → content (y-down, origin = crop top-left).\n const pdfToContent = pdfToContentMatrix(crop);\n\n // Content → view: scale + integer quarter-turn, from the shared builder (the\n // one quarter-turn encoding). `Wc`/`Hc` are the unrotated content's view-px\n // extents (the builder places the footprint in the box's positive quadrant).\n const Wc = (crop.right - crop.left) * s;\n const Hc = (crop.top - crop.bottom) * s;\n const contentToView = rotateScaleMatrix(s, Wc, Hc, rotation) as Mat2D<'content', 'view'>;\n\n const pdfToView = compose(contentToView, pdfToContent);\n return { pdfToContent, contentToView, pdfToView, viewToPdf: invert(pdfToView) 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