@emasoft/svg-matrix 1.1.0 → 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/bin/svg-matrix.js +7 -6
- package/bin/svgm.js +109 -40
- package/dist/svg-matrix.min.js +7 -7
- package/dist/svg-toolbox.min.js +148 -228
- package/dist/svgm.min.js +152 -232
- package/dist/version.json +5 -5
- package/package.json +1 -1
- package/scripts/postinstall.js +72 -41
- package/scripts/test-postinstall.js +18 -16
- package/scripts/version-sync.js +78 -60
- package/src/animation-optimization.js +190 -98
- package/src/animation-references.js +11 -3
- package/src/arc-length.js +23 -20
- package/src/bezier-analysis.js +9 -13
- package/src/bezier-intersections.js +18 -4
- package/src/browser-verify.js +35 -8
- package/src/clip-path-resolver.js +285 -114
- package/src/convert-path-data.js +20 -8
- package/src/css-specificity.js +33 -9
- package/src/douglas-peucker.js +272 -141
- package/src/geometry-to-path.js +79 -22
- package/src/gjk-collision.js +287 -126
- package/src/index.js +56 -21
- package/src/inkscape-support.js +122 -101
- package/src/logger.js +43 -27
- package/src/marker-resolver.js +201 -121
- package/src/mask-resolver.js +231 -98
- package/src/matrix.js +9 -5
- package/src/mesh-gradient.js +22 -14
- package/src/off-canvas-detection.js +53 -17
- package/src/path-optimization.js +356 -171
- package/src/path-simplification.js +671 -256
- package/src/pattern-resolver.js +1 -3
- package/src/polygon-clip.js +396 -78
- package/src/svg-boolean-ops.js +90 -23
- package/src/svg-collections.js +1546 -667
- package/src/svg-flatten.js +152 -38
- package/src/svg-matrix-lib.js +2 -2
- package/src/svg-parser.js +5 -1
- package/src/svg-rendering-context.js +3 -1
- package/src/svg-toolbox-lib.js +2 -2
- package/src/svg-toolbox.js +99 -457
- package/src/svg-validation-data.js +513 -345
- package/src/svg2-polyfills.js +156 -93
- package/src/svgm-lib.js +8 -4
- package/src/transform-optimization.js +168 -51
- package/src/transforms2d.js +73 -40
- package/src/transforms3d.js +34 -27
- package/src/use-symbol-resolver.js +175 -76
- package/src/vector.js +80 -44
- package/src/vendor/inkscape-hatch-polyfill.js +143 -108
- package/src/vendor/inkscape-hatch-polyfill.min.js +291 -1
- package/src/vendor/inkscape-mesh-polyfill.js +953 -766
- package/src/vendor/inkscape-mesh-polyfill.min.js +896 -1
- package/src/verification.js +3 -4
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@@ -1,843 +1,1030 @@
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// Use Canvas to render a mesh gradient, passing the rendering to an image via a data stream.
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// Copyright: Tavmjong Bah 2017
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// Distributed under GNU General Public License version 3 or later. See <http://fsf.org/>.
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(function() {
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(function () {
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var counter = 0; // Temp, number of calls to Canvas
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// Name spaces -----------------------------------
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var svgNS = "http://www.w3.org/2000/svg",
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xlinkNS = "http://www.w3.org/1999/xlink",
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xhtmlNS = "http://www.w3.org/1999/xhtml";
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// Test if mesh gradients are supported.
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var m = document.createElementNS(svgNS, "meshgradient");
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if (m.x) {
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return;
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}
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// Point class -----------------------------------
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function Point(x, y) {
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this.x = x || 0;
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this.y = y || 0;
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}
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Point.prototype.x = null;
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Point.prototype.y = null;
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Point.prototype.get_x = function () {
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return this.x;
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};
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Point.prototype.get_y = function () {
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Point.prototype.clone = function () {
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return new Point(this.x, this.y);
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};
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Point.prototype.add = function (v) {
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return new Point(this.x + v.x, this.y + v.y);
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};
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}
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return new Point(this.x * v, this.y * v);
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};
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// Transform by affine
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Point.prototype.transform = function(a) {
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var x = this.x * a.a + this.y * a.c + a.e,
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y = this.x * a.b + this.y * a.d + a.f;
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return new Point(x, y);
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};
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Point.prototype.dist_sq = function(v) {
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var x = this.x - v.x,
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y = this.y - v.y;
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return (x*x + y*y);
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};
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Point.prototype.toString = function() {
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return "(x=" + this.x + ", y=" + this.y + ")";
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};
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// Affine class -----------------------------------
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// As defined in the SVG spec
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// | a c e |
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// | b d f |
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// | 0 0 1 |
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function Affine(a, b, c, d, e, f) {
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if (a === undefined) {
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this.a = 1;
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this.b = 0;
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this.c = 0;
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this.d = 1;
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this.e = 0;
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this.f = 0;
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} else {
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this.a = a;
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this.b = b;
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this.c = c;
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this.d = d;
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this.e = e;
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this.f = f;
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}
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Point.prototype.scale = function (v) {
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if (v instanceof Point) {
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return new Point(this.x * v.x, this.y * v.y);
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}
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switch (type) {
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case "translate":
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var trans;
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if (c.length == 2) {
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trans = new Affine( 1, 0, 0, 1, c[0], c[1] );
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} else {
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console.log( "mesh.js: translate does not have 2 arguments!" );
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trans = new Affine( 1, 0, 0, 1, 0, 0 );
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}
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affine = affine.append( trans );
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break;
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case "scale":
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var scale;
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if (c.length == 1) {
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scale = new Affine( c[0], 0, 0, c[0], 0, 0 );
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} else if (c.length == 2) {
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scale = new Affine( c[0], 0, 0, c[1], 0, 0 );
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} else {
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console.log( "mesh.js: scale does not have 1 or 2 arguments!" );
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scale = new Affine( 1, 0, 0, 1, 0, 0 );
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}
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affine = affine.append(scale);
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break;
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case "rotate":
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if (c.length == 3 ) {
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trans = new Affine( 1, 0, 0, 1, c[1], c[2]);
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affine = affine.append(trans);
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}
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if (c[0]) {
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radian = c[0] * Math.PI/180.0;
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cos = Math.cos(radian);
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sin = Math.sin(radian);
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if (Math.abs(cos) < 1e-16) { // I hate rounding errors...
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cos = 0;
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}
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if (Math.abs(sin) < 1e-16) { // I hate rounding errors...
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sin = 0;
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}
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var rotate = new Affine(cos, sin, -sin, cos, 0, 0);
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affine = affine.append(rotate);
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} else {
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console.log( "math.js: No argument to rotate transform!" );
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}
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if (c.length == 3) {
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trans = new Affine(1, 0, 0, 1, -c[1], -c[2]);
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affine = affine.append(trans);
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}
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break;
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case "skewX":
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if (c[0]) {
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radian = c[0] * Math.PI/180.0;
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tan = Math.tan(radian);
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skewx = new Affine( 1, 0, tan, 1, 0, 0 );
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affine = affine.append(skewx);
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} else {
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console.log("math.js: No argument to skewX transform!");
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}
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break;
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case "skewY":
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if (c[0]) {
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radian = c[0] * Math.PI/180.0;
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tan = Math.tan(radian);
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skewy = new Affine( 1, tan, 0, 1, 0, 0 );
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affine = affine.append(skewy);
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} else {
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console.log("math.js: No argument to skewY transform!");
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}
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break;
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case "matrix":
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if (c.length == 6) {
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var matrix = new Affine( c[0], c[1], c[2], c[3], c[4], c[5] );
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affine = affine.append(matrix);
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} else {
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console.log("math.js: Incorrect number of arguments for matrix!");
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}
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break;
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default:
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console.log("mesh.js: Unhandled transform type: " + type);
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break;
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}
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}
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return affine;
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};
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// Transform by affine
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Point.prototype.transform = function (a) {
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var x = this.x * a.a + this.y * a.c + a.e,
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y = this.x * a.b + this.y * a.d + a.f;
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return new Point(x, y);
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};
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Point.prototype.dist_sq = function (v) {
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var x = this.x - v.x,
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return x * x + y * y;
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};
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Point.prototype.toString = function () {
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return "(x=" + this.x + ", y=" + this.y + ")";
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};
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// Affine class -----------------------------------
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// As defined in the SVG spec
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// | a c e |
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function Affine(a, b, c, d, e, f) {
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this.b = 0;
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this.c = 0;
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this.d = 1;
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this.e = 0;
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this.f = 0;
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} else {
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this.a = a;
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this.b = b;
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this.c = c;
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this.d = d;
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this.e = e;
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this.f = f;
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}
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Affine.prototype.a = null;
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Affine.prototype.b = null;
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Affine.prototype.c = null;
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Affine.prototype.d = null;
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Affine.prototype.e = null;
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Affine.prototype.f = null;
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Affine.prototype.append = function (v) {
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if (!(v instanceof Affine)) {
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console.log("mesh.js: argument to Affine.append is not affine!");
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}
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247
|
-
|
|
248
|
-
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
|
|
256
|
-
|
|
105
|
+
var a = this.a * v.a + this.c * v.b,
|
|
106
|
+
b = this.b * v.a + this.d * v.b,
|
|
107
|
+
c = this.a * v.c + this.c * v.d,
|
|
108
|
+
d = this.b * v.c + this.d * v.d,
|
|
109
|
+
e = this.a * v.e + this.c * v.f + this.e,
|
|
110
|
+
f = this.b * v.e + this.d * v.f + this.f;
|
|
111
|
+
|
|
112
|
+
return new Affine(a, b, c, d, e, f);
|
|
113
|
+
};
|
|
114
|
+
|
|
115
|
+
Affine.prototype.toString = function () {
|
|
116
|
+
return (
|
|
117
|
+
"affine: " +
|
|
118
|
+
this.a +
|
|
119
|
+
" " +
|
|
120
|
+
this.c +
|
|
121
|
+
" " +
|
|
122
|
+
this.e +
|
|
123
|
+
"\n " +
|
|
124
|
+
this.b +
|
|
125
|
+
" " +
|
|
126
|
+
this.d +
|
|
127
|
+
" " +
|
|
128
|
+
this.f
|
|
129
|
+
);
|
|
130
|
+
};
|
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131
|
+
|
|
132
|
+
// Utility functions ---------------------------------
|
|
133
|
+
|
|
134
|
+
// Browsers return a string rather than a transform list for gradientTransform!
|
|
135
|
+
function parseTransform(t) {
|
|
136
|
+
var affine = new Affine(),
|
|
137
|
+
radian,
|
|
138
|
+
tan,
|
|
139
|
+
cos;
|
|
140
|
+
|
|
141
|
+
for (var i in (t = t.match(
|
|
142
|
+
/(\w+\(\s*(\-?\d+\.?\d*e?\-?\d*\s*,?\s*)+\))+/g,
|
|
143
|
+
))) {
|
|
144
|
+
var c = t[i].match(/[\w\.\-]+/g),
|
|
145
|
+
type = c.shift();
|
|
146
|
+
|
|
147
|
+
switch (type) {
|
|
148
|
+
case "translate":
|
|
149
|
+
var trans;
|
|
150
|
+
if (c.length == 2) {
|
|
151
|
+
trans = new Affine(1, 0, 0, 1, c[0], c[1]);
|
|
152
|
+
} else {
|
|
153
|
+
console.log("mesh.js: translate does not have 2 arguments!");
|
|
154
|
+
trans = new Affine(1, 0, 0, 1, 0, 0);
|
|
155
|
+
}
|
|
156
|
+
affine = affine.append(trans);
|
|
157
|
+
break;
|
|
158
|
+
|
|
159
|
+
case "scale":
|
|
160
|
+
var scale;
|
|
161
|
+
|
|
162
|
+
if (c.length == 1) {
|
|
163
|
+
scale = new Affine(c[0], 0, 0, c[0], 0, 0);
|
|
164
|
+
} else if (c.length == 2) {
|
|
165
|
+
scale = new Affine(c[0], 0, 0, c[1], 0, 0);
|
|
166
|
+
} else {
|
|
167
|
+
console.log("mesh.js: scale does not have 1 or 2 arguments!");
|
|
168
|
+
scale = new Affine(1, 0, 0, 1, 0, 0);
|
|
169
|
+
}
|
|
170
|
+
|
|
171
|
+
affine = affine.append(scale);
|
|
172
|
+
|
|
173
|
+
break;
|
|
174
|
+
|
|
175
|
+
case "rotate":
|
|
176
|
+
if (c.length == 3) {
|
|
177
|
+
trans = new Affine(1, 0, 0, 1, c[1], c[2]);
|
|
178
|
+
affine = affine.append(trans);
|
|
179
|
+
}
|
|
180
|
+
|
|
181
|
+
if (c[0]) {
|
|
182
|
+
radian = (c[0] * Math.PI) / 180.0;
|
|
183
|
+
cos = Math.cos(radian);
|
|
184
|
+
sin = Math.sin(radian);
|
|
185
|
+
|
|
186
|
+
if (Math.abs(cos) < 1e-16) {
|
|
187
|
+
// I hate rounding errors...
|
|
188
|
+
cos = 0;
|
|
189
|
+
}
|
|
190
|
+
if (Math.abs(sin) < 1e-16) {
|
|
191
|
+
// I hate rounding errors...
|
|
192
|
+
sin = 0;
|
|
193
|
+
}
|
|
194
|
+
var rotate = new Affine(cos, sin, -sin, cos, 0, 0);
|
|
195
|
+
affine = affine.append(rotate);
|
|
196
|
+
} else {
|
|
197
|
+
console.log("math.js: No argument to rotate transform!");
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
if (c.length == 3) {
|
|
201
|
+
trans = new Affine(1, 0, 0, 1, -c[1], -c[2]);
|
|
202
|
+
affine = affine.append(trans);
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
break;
|
|
206
|
+
|
|
207
|
+
case "skewX":
|
|
208
|
+
if (c[0]) {
|
|
209
|
+
radian = (c[0] * Math.PI) / 180.0;
|
|
210
|
+
tan = Math.tan(radian);
|
|
211
|
+
skewx = new Affine(1, 0, tan, 1, 0, 0);
|
|
212
|
+
affine = affine.append(skewx);
|
|
213
|
+
} else {
|
|
214
|
+
console.log("math.js: No argument to skewX transform!");
|
|
215
|
+
}
|
|
216
|
+
|
|
217
|
+
break;
|
|
218
|
+
|
|
219
|
+
case "skewY":
|
|
220
|
+
if (c[0]) {
|
|
221
|
+
radian = (c[0] * Math.PI) / 180.0;
|
|
222
|
+
tan = Math.tan(radian);
|
|
223
|
+
skewy = new Affine(1, tan, 0, 1, 0, 0);
|
|
224
|
+
affine = affine.append(skewy);
|
|
225
|
+
} else {
|
|
226
|
+
console.log("math.js: No argument to skewY transform!");
|
|
227
|
+
}
|
|
228
|
+
|
|
229
|
+
break;
|
|
230
|
+
|
|
231
|
+
case "matrix":
|
|
232
|
+
if (c.length == 6) {
|
|
233
|
+
var matrix = new Affine(c[0], c[1], c[2], c[3], c[4], c[5]);
|
|
234
|
+
affine = affine.append(matrix);
|
|
235
|
+
} else {
|
|
236
|
+
console.log("math.js: Incorrect number of arguments for matrix!");
|
|
237
|
+
}
|
|
238
|
+
|
|
239
|
+
break;
|
|
240
|
+
|
|
241
|
+
default:
|
|
242
|
+
console.log("mesh.js: Unhandled transform type: " + type);
|
|
243
|
+
|
|
244
|
+
break;
|
|
245
|
+
}
|
|
257
246
|
}
|
|
258
247
|
|
|
259
|
-
|
|
260
|
-
|
|
261
|
-
|
|
262
|
-
|
|
263
|
-
|
|
264
|
-
|
|
265
|
-
|
|
266
|
-
|
|
267
|
-
|
|
268
|
-
|
|
269
|
-
|
|
248
|
+
return affine;
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
function colorToString(c) {
|
|
252
|
+
return (
|
|
253
|
+
"rgb(" +
|
|
254
|
+
Math.round(c[0]) +
|
|
255
|
+
"," +
|
|
256
|
+
Math.round(c[1]) +
|
|
257
|
+
"," +
|
|
258
|
+
Math.round(c[2]) +
|
|
259
|
+
")"
|
|
260
|
+
);
|
|
261
|
+
}
|
|
262
|
+
|
|
263
|
+
// Split Bezier using de Casteljau's method... faster version
|
|
264
|
+
function split_bezier(p0, p1, p2, p3) {
|
|
265
|
+
var p00 = p0.clone(),
|
|
266
|
+
p13 = p3.clone(),
|
|
267
|
+
tmp = new Point((p1.x + p2.x) * 0.5, (p1.y + p2.y) * 0.5),
|
|
268
|
+
p01 = new Point((p0.x + p1.x) * 0.5, (p0.y + p1.y) * 0.5),
|
|
269
|
+
p12 = new Point((p2.x + p3.x) * 0.5, (p2.y + p3.y) * 0.5),
|
|
270
|
+
p02 = new Point((tmp.x + p01.x) * 0.5, (tmp.y + p01.y) * 0.5),
|
|
271
|
+
p11 = new Point((tmp.x + p12.x) * 0.5, (tmp.y + p12.y) * 0.5),
|
|
272
|
+
p03 = new Point((p02.x + p11.x) * 0.5, (p02.y + p11.y) * 0.5),
|
|
273
|
+
p10 = p03.clone();
|
|
274
|
+
|
|
275
|
+
return [
|
|
276
|
+
[p00, p01, p02, p03],
|
|
277
|
+
[p10, p11, p12, p13],
|
|
278
|
+
];
|
|
279
|
+
}
|
|
280
|
+
|
|
281
|
+
// See Cairo: cairo-mesh-pattern-rasterizer.c
|
|
282
|
+
function bezier_steps_sq(points) {
|
|
283
|
+
var tmp0 = points[0].dist_sq(points[1]),
|
|
284
|
+
tmp1 = points[2].dist_sq(points[3]),
|
|
285
|
+
tmp2 = points[0].dist_sq(points[2]) * 0.25,
|
|
286
|
+
tmp3 = points[1].dist_sq(points[3]) * 0.25,
|
|
287
|
+
max1 = tmp0 > tmp1 ? tmp0 : tmp1,
|
|
288
|
+
max2 = tmp2 > tmp3 ? tmp2 : tmp3,
|
|
289
|
+
max = max1 > max2 ? max1 : max2;
|
|
290
|
+
|
|
291
|
+
return max * 18;
|
|
292
|
+
}
|
|
293
|
+
|
|
294
|
+
// Curve class --------------------------------------
|
|
295
|
+
function Curve(nodes, colors) {
|
|
296
|
+
this.nodes = nodes; // 4 Bezier points
|
|
297
|
+
this.colors = colors; // 2 x 4 colors (two ends x R+G+B+A)
|
|
298
|
+
}
|
|
299
|
+
|
|
300
|
+
// Paint a Bezier curve. w is width of Canvas window.
|
|
301
|
+
Curve.prototype.paint_curve = function (v, w) {
|
|
302
|
+
// If inside, see if we need to split
|
|
303
|
+
var max = bezier_steps_sq(this.nodes);
|
|
304
|
+
|
|
305
|
+
if (max > 2.0) {
|
|
306
|
+
// Larger values leave holes, smaller take longer to render.
|
|
307
|
+
var beziers = split_bezier(
|
|
308
|
+
this.nodes[0],
|
|
309
|
+
this.nodes[1],
|
|
310
|
+
this.nodes[2],
|
|
311
|
+
this.nodes[3],
|
|
312
|
+
),
|
|
313
|
+
colors0 = [[], []], // ([start][end])
|
|
314
|
+
colors1 = [[], []];
|
|
315
|
+
for (var i = 0; i < 4; ++i) {
|
|
316
|
+
colors0[0][i] = this.colors[0][i];
|
|
317
|
+
colors0[1][i] = (this.colors[0][i] + this.colors[1][i]) / 2;
|
|
318
|
+
colors1[0][i] = (this.colors[0][i] + this.colors[1][i]) / 2;
|
|
319
|
+
colors1[1][i] = this.colors[1][i];
|
|
320
|
+
}
|
|
321
|
+
var curve0 = new Curve(beziers[0], colors0),
|
|
322
|
+
curve1 = new Curve(beziers[1], colors1);
|
|
323
|
+
curve0.paint_curve(v, w);
|
|
324
|
+
curve1.paint_curve(v, w);
|
|
325
|
+
} else {
|
|
326
|
+
counter++;
|
|
327
|
+
|
|
328
|
+
// Directly write data
|
|
329
|
+
var x = Math.round(this.nodes[0].x),
|
|
330
|
+
y = Math.round(this.nodes[0].y);
|
|
331
|
+
if (x >= 0 && x < w) {
|
|
332
|
+
var index = (y * w + x) * 4;
|
|
333
|
+
v[index] = Math.round(this.colors[0][0]);
|
|
334
|
+
v[index + 1] = Math.round(this.colors[0][1]);
|
|
335
|
+
v[index + 2] = Math.round(this.colors[0][2]);
|
|
336
|
+
v[index + 3] = Math.round(this.colors[0][3]); // Alpha
|
|
337
|
+
}
|
|
270
338
|
}
|
|
271
|
-
|
|
272
|
-
|
|
273
|
-
|
|
274
|
-
|
|
275
|
-
|
|
339
|
+
};
|
|
340
|
+
|
|
341
|
+
// Patch class -------------------------------------
|
|
342
|
+
function Patch(nodes, colors) {
|
|
343
|
+
this.nodes = nodes; // 4x4 array of points
|
|
344
|
+
this.colors = colors; // 2x2x4 colors (four corners x R+G+B+A)
|
|
345
|
+
}
|
|
346
|
+
|
|
347
|
+
// Set path for future stroking or filling... useful for debugging.
|
|
348
|
+
Patch.prototype.setOutline = function (v) {
|
|
349
|
+
// Draw patch outline
|
|
350
|
+
v.beginPath();
|
|
351
|
+
v.moveTo(this.nodes[0][0].x, this.nodes[0][0].y);
|
|
352
|
+
v.bezierCurveTo(
|
|
353
|
+
this.nodes[0][1].x,
|
|
354
|
+
this.nodes[0][1].y,
|
|
355
|
+
this.nodes[0][2].x,
|
|
356
|
+
this.nodes[0][2].y,
|
|
357
|
+
this.nodes[0][3].x,
|
|
358
|
+
this.nodes[0][3].y,
|
|
359
|
+
);
|
|
360
|
+
v.bezierCurveTo(
|
|
361
|
+
this.nodes[1][3].x,
|
|
362
|
+
this.nodes[1][3].y,
|
|
363
|
+
this.nodes[2][3].x,
|
|
364
|
+
this.nodes[2][3].y,
|
|
365
|
+
this.nodes[3][3].x,
|
|
366
|
+
this.nodes[3][3].y,
|
|
367
|
+
);
|
|
368
|
+
v.bezierCurveTo(
|
|
369
|
+
this.nodes[3][2].x,
|
|
370
|
+
this.nodes[3][2].y,
|
|
371
|
+
this.nodes[3][1].x,
|
|
372
|
+
this.nodes[3][1].y,
|
|
373
|
+
this.nodes[3][0].x,
|
|
374
|
+
this.nodes[3][0].y,
|
|
375
|
+
);
|
|
376
|
+
v.bezierCurveTo(
|
|
377
|
+
this.nodes[2][0].x,
|
|
378
|
+
this.nodes[2][0].y,
|
|
379
|
+
this.nodes[1][0].x,
|
|
380
|
+
this.nodes[1][0].y,
|
|
381
|
+
this.nodes[0][0].x,
|
|
382
|
+
this.nodes[0][0].y,
|
|
383
|
+
);
|
|
384
|
+
v.closePath();
|
|
385
|
+
};
|
|
386
|
+
|
|
387
|
+
// Draw stroke patch... useful if debugging.
|
|
388
|
+
Patch.prototype.drawOutline = function (v) {
|
|
389
|
+
this.setOutline(v);
|
|
390
|
+
v.strokeStyle = "black";
|
|
391
|
+
v.stroke();
|
|
392
|
+
};
|
|
393
|
+
|
|
394
|
+
// Fill patch... useful if debugging.
|
|
395
|
+
Patch.prototype.fillOutline = function (v) {
|
|
396
|
+
this.setOutline(v);
|
|
397
|
+
v.fillStyle = colorToString(this.colors[0]);
|
|
398
|
+
v.fill();
|
|
399
|
+
};
|
|
400
|
+
|
|
401
|
+
// Split patch horizontally into two patches.
|
|
402
|
+
Patch.prototype.split = function () {
|
|
403
|
+
var nodes0 = [[], [], [], []],
|
|
404
|
+
nodes1 = [[], [], [], []],
|
|
405
|
+
colors0 = [
|
|
406
|
+
[[], []],
|
|
407
|
+
[[], []],
|
|
408
|
+
],
|
|
409
|
+
colors1 = [
|
|
410
|
+
[[], []],
|
|
411
|
+
[[], []],
|
|
412
|
+
];
|
|
413
|
+
|
|
414
|
+
for (var i = 0; i < 4; ++i) {
|
|
415
|
+
var beziers = split_bezier(
|
|
416
|
+
this.nodes[0][i],
|
|
417
|
+
this.nodes[1][i],
|
|
418
|
+
this.nodes[2][i],
|
|
419
|
+
this.nodes[3][i],
|
|
420
|
+
);
|
|
421
|
+
|
|
422
|
+
for (var j = 0; j < 4; ++j) {
|
|
423
|
+
nodes0[0][i] = beziers[0][0];
|
|
424
|
+
nodes0[1][i] = beziers[0][1];
|
|
425
|
+
nodes0[2][i] = beziers[0][2];
|
|
426
|
+
nodes0[3][i] = beziers[0][3];
|
|
427
|
+
nodes1[0][i] = beziers[1][0];
|
|
428
|
+
nodes1[1][i] = beziers[1][1];
|
|
429
|
+
nodes1[2][i] = beziers[1][2];
|
|
430
|
+
nodes1[3][i] = beziers[1][3];
|
|
431
|
+
}
|
|
276
432
|
}
|
|
277
433
|
|
|
278
|
-
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
|
|
284
|
-
|
|
285
|
-
|
|
286
|
-
|
|
287
|
-
for (var i = 0; i < 4; ++ i) {
|
|
288
|
-
colors0[0][i] = this.colors[0][i];
|
|
289
|
-
colors0[1][i] = (this.colors[0][i] + this.colors[1][i])/2;
|
|
290
|
-
colors1[0][i] = (this.colors[0][i] + this.colors[1][i])/2;
|
|
291
|
-
colors1[1][i] = this.colors[1][i];
|
|
292
|
-
}
|
|
293
|
-
var curve0 = new Curve(beziers[0], colors0),
|
|
294
|
-
curve1 = new Curve(beziers[1], colors1);
|
|
295
|
-
curve0.paint_curve(v, w);
|
|
296
|
-
curve1.paint_curve(v, w);
|
|
297
|
-
} else {
|
|
298
|
-
counter++;
|
|
299
|
-
|
|
300
|
-
// Directly write data
|
|
301
|
-
var x = Math.round(this.nodes[0].x),
|
|
302
|
-
y = Math.round(this.nodes[0].y);
|
|
303
|
-
if (x >= 0 && x < w) {
|
|
304
|
-
var index = (y * w + x) * 4;
|
|
305
|
-
v[index ] = Math.round(this.colors[0][0]);
|
|
306
|
-
v[index + 1] = Math.round(this.colors[0][1]);
|
|
307
|
-
v[index + 2] = Math.round(this.colors[0][2]);
|
|
308
|
-
v[index + 3] = Math.round(this.colors[0][3]); // Alpha
|
|
309
|
-
}
|
|
310
|
-
}
|
|
311
|
-
};
|
|
312
|
-
|
|
313
|
-
// Patch class -------------------------------------
|
|
314
|
-
function Patch(nodes, colors) {
|
|
315
|
-
this.nodes = nodes; // 4x4 array of points
|
|
316
|
-
this.colors = colors; // 2x2x4 colors (four corners x R+G+B+A)
|
|
434
|
+
for (i = 0; i < 4; ++i) {
|
|
435
|
+
colors0[0][0][i] = this.colors[0][0][i];
|
|
436
|
+
colors0[0][1][i] = this.colors[0][1][i];
|
|
437
|
+
colors0[1][0][i] = (this.colors[0][0][i] + this.colors[1][0][i]) / 2;
|
|
438
|
+
colors0[1][1][i] = (this.colors[0][1][i] + this.colors[1][1][i]) / 2;
|
|
439
|
+
colors1[0][0][i] = (this.colors[0][0][i] + this.colors[1][0][i]) / 2;
|
|
440
|
+
colors1[0][1][i] = (this.colors[0][1][i] + this.colors[1][1][i]) / 2;
|
|
441
|
+
colors1[1][0][i] = this.colors[1][0][i];
|
|
442
|
+
colors1[1][1][i] = this.colors[1][1][i];
|
|
317
443
|
}
|
|
318
444
|
|
|
319
|
-
|
|
320
|
-
|
|
321
|
-
// Draw patch outline
|
|
322
|
-
v.beginPath();
|
|
323
|
-
v.moveTo( this.nodes[0][0].x, this.nodes[0][0].y );
|
|
324
|
-
v.bezierCurveTo( this.nodes[0][1].x, this.nodes[0][1].y,
|
|
325
|
-
this.nodes[0][2].x, this.nodes[0][2].y,
|
|
326
|
-
this.nodes[0][3].x, this.nodes[0][3].y );
|
|
327
|
-
v.bezierCurveTo( this.nodes[1][3].x, this.nodes[1][3].y,
|
|
328
|
-
this.nodes[2][3].x, this.nodes[2][3].y,
|
|
329
|
-
this.nodes[3][3].x, this.nodes[3][3].y );
|
|
330
|
-
v.bezierCurveTo( this.nodes[3][2].x, this.nodes[3][2].y,
|
|
331
|
-
this.nodes[3][1].x, this.nodes[3][1].y,
|
|
332
|
-
this.nodes[3][0].x, this.nodes[3][0].y );
|
|
333
|
-
v.bezierCurveTo( this.nodes[2][0].x, this.nodes[2][0].y,
|
|
334
|
-
this.nodes[1][0].x, this.nodes[1][0].y,
|
|
335
|
-
this.nodes[0][0].x, this.nodes[0][0].y );
|
|
336
|
-
v.closePath();
|
|
337
|
-
};
|
|
445
|
+
var patch0 = new Patch(nodes0, colors0),
|
|
446
|
+
patch1 = new Patch(nodes1, colors1);
|
|
338
447
|
|
|
339
|
-
|
|
340
|
-
|
|
341
|
-
this.setOutline(v);
|
|
342
|
-
v.strokeStyle = "black";
|
|
343
|
-
v.stroke();
|
|
344
|
-
};
|
|
448
|
+
return [patch0, patch1];
|
|
449
|
+
};
|
|
345
450
|
|
|
346
|
-
|
|
347
|
-
|
|
348
|
-
|
|
349
|
-
v.fillStyle = colorToString( this.colors[0] );
|
|
350
|
-
v.fill();
|
|
351
|
-
};
|
|
451
|
+
Patch.prototype.paint = function (v, w) {
|
|
452
|
+
// Check if patch is inside canvas (need canvas dimensions)
|
|
453
|
+
// To be done.....
|
|
352
454
|
|
|
353
|
-
//
|
|
354
|
-
|
|
355
|
-
var nodes0 = [[],[],[],[]],
|
|
356
|
-
nodes1 = [[],[],[],[]],
|
|
357
|
-
colors0 = [[[],[]],[[],[]]],
|
|
358
|
-
colors1 = [[[],[]],[[],[]]];
|
|
359
|
-
|
|
360
|
-
for (var i = 0; i < 4; ++i) {
|
|
361
|
-
var beziers = split_bezier(this.nodes[0][i], this.nodes[1][i], this.nodes[2][i], this.nodes[3][i]);
|
|
362
|
-
|
|
363
|
-
for (var j = 0; j < 4; ++j) {
|
|
364
|
-
nodes0[0][i] = beziers[0][0];
|
|
365
|
-
nodes0[1][i] = beziers[0][1];
|
|
366
|
-
nodes0[2][i] = beziers[0][2];
|
|
367
|
-
nodes0[3][i] = beziers[0][3];
|
|
368
|
-
nodes1[0][i] = beziers[1][0];
|
|
369
|
-
nodes1[1][i] = beziers[1][1];
|
|
370
|
-
nodes1[2][i] = beziers[1][2];
|
|
371
|
-
nodes1[3][i] = beziers[1][3];
|
|
372
|
-
}
|
|
373
|
-
}
|
|
374
|
-
|
|
375
|
-
for (i = 0; i < 4; ++ i) {
|
|
376
|
-
colors0[0][0][i] = this.colors[0][0][i];
|
|
377
|
-
colors0[0][1][i] = this.colors[0][1][i];
|
|
378
|
-
colors0[1][0][i] = (this.colors[0][0][i] + this.colors[1][0][i])/2;
|
|
379
|
-
colors0[1][1][i] = (this.colors[0][1][i] + this.colors[1][1][i])/2;
|
|
380
|
-
colors1[0][0][i] = (this.colors[0][0][i] + this.colors[1][0][i])/2;
|
|
381
|
-
colors1[0][1][i] = (this.colors[0][1][i] + this.colors[1][1][i])/2;
|
|
382
|
-
colors1[1][0][i] = this.colors[1][0][i];
|
|
383
|
-
colors1[1][1][i] = this.colors[1][1][i];
|
|
384
|
-
}
|
|
385
|
-
|
|
386
|
-
var patch0 = new Patch(nodes0, colors0),
|
|
387
|
-
patch1 = new Patch(nodes1, colors1);
|
|
388
|
-
|
|
389
|
-
return ([patch0, patch1]);
|
|
390
|
-
};
|
|
391
|
-
|
|
392
|
-
Patch.prototype.paint = function(v, w) {
|
|
393
|
-
// Check if patch is inside canvas (need canvas dimensions)
|
|
394
|
-
// To be done.....
|
|
395
|
-
|
|
396
|
-
// If inside, see if we need to split
|
|
397
|
-
var tmp = [];
|
|
455
|
+
// If inside, see if we need to split
|
|
456
|
+
var tmp = [];
|
|
398
457
|
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
|
|
402
|
-
|
|
458
|
+
for (var i = 0; i < 4; ++i) {
|
|
459
|
+
tmp[i] = bezier_steps_sq([
|
|
460
|
+
this.nodes[0][i],
|
|
461
|
+
this.nodes[1][i],
|
|
462
|
+
this.nodes[2][i],
|
|
463
|
+
this.nodes[3][i],
|
|
464
|
+
]);
|
|
465
|
+
}
|
|
403
466
|
|
|
404
|
-
|
|
467
|
+
var max = Math.max.apply(null, tmp);
|
|
405
468
|
|
|
406
|
-
|
|
407
|
-
|
|
408
|
-
|
|
409
|
-
|
|
410
|
-
|
|
411
|
-
|
|
412
|
-
|
|
469
|
+
if (max > 2.0) {
|
|
470
|
+
// Larger values leave holes, smaller take longer to render.
|
|
471
|
+
var patches = this.split();
|
|
472
|
+
patches[0].paint(v, w);
|
|
473
|
+
patches[1].paint(v, w);
|
|
474
|
+
} else {
|
|
475
|
+
//this.fillOutline(v);
|
|
476
|
+
this.paint_curve(v, w);
|
|
477
|
+
}
|
|
478
|
+
};
|
|
479
|
+
|
|
480
|
+
Patch.prototype.paint_curve = function (v, w) {
|
|
481
|
+
// Paint a Bezier curve using just the top of the patch. If
|
|
482
|
+
// the patch is thin enough this should work. We leave this
|
|
483
|
+
// function here in case we want to do something more fancy.
|
|
484
|
+
var curve = new Curve(
|
|
485
|
+
[this.nodes[0][0], this.nodes[0][1], this.nodes[0][2], this.nodes[0][3]],
|
|
486
|
+
[this.colors[0][0], this.colors[0][1]],
|
|
487
|
+
);
|
|
488
|
+
|
|
489
|
+
curve.paint_curve(v, w);
|
|
490
|
+
};
|
|
491
|
+
|
|
492
|
+
// Mesh class ---------------------------------------
|
|
493
|
+
function Mesh(id) {
|
|
494
|
+
this.id = id;
|
|
495
|
+
var raw = this.readMesh(id);
|
|
496
|
+
this.nodes = raw.nodes; // (m*3+1) x (n*3+1) points
|
|
497
|
+
this.colors = raw.colors; // (m+1) x (n+1) x 4 colors (R+G+B+A)
|
|
498
|
+
}
|
|
499
|
+
|
|
500
|
+
// Weighted average to find Bezier points for linear sides.
|
|
501
|
+
function w_ave(p0, p1) {
|
|
502
|
+
var p = p0.scale(2.0 / 3.0).add(p1.scale(1.0 / 3.0));
|
|
503
|
+
|
|
504
|
+
return p;
|
|
505
|
+
}
|
|
506
|
+
|
|
507
|
+
// Function to parse an SVG mesh and return an array of nodes (points) and an array of colors.
|
|
508
|
+
Mesh.prototype.readMesh = function (id) {
|
|
509
|
+
var nodes = [],
|
|
510
|
+
colors = [],
|
|
511
|
+
i,
|
|
512
|
+
j;
|
|
513
|
+
|
|
514
|
+
// First, find the mesh
|
|
515
|
+
var theMesh = document.getElementById(id);
|
|
516
|
+
|
|
517
|
+
if (theMesh === null) {
|
|
518
|
+
console.log("mesh.js: Could not find mesh: " + id);
|
|
519
|
+
} else {
|
|
520
|
+
nodes[0] = []; // Top row
|
|
521
|
+
colors[0] = []; // Top row
|
|
522
|
+
|
|
523
|
+
var x = Number(theMesh.getAttribute("x")),
|
|
524
|
+
y = Number(theMesh.getAttribute("y"));
|
|
525
|
+
|
|
526
|
+
nodes[0][0] = new Point(x, y);
|
|
527
|
+
|
|
528
|
+
var rows = theMesh.children;
|
|
529
|
+
|
|
530
|
+
for (i = 0; i < rows.length; ++i) {
|
|
531
|
+
// Need to validate if meshrow...
|
|
532
|
+
nodes[3 * i + 1] = []; // Need three extra rows for each meshrow.
|
|
533
|
+
nodes[3 * i + 2] = [];
|
|
534
|
+
nodes[3 * i + 3] = [];
|
|
535
|
+
colors[i + 1] = []; // Need one more row than number of meshrows.
|
|
536
|
+
|
|
537
|
+
var patches = rows[i].children;
|
|
538
|
+
|
|
539
|
+
for (j = 0; j < patches.length; ++j) {
|
|
540
|
+
var stops = patches[j].children;
|
|
541
|
+
|
|
542
|
+
for (var k = 0; k < stops.length; ++k) {
|
|
543
|
+
var l = k,
|
|
544
|
+
parts;
|
|
545
|
+
|
|
546
|
+
if (i !== 0) {
|
|
547
|
+
++l; // There is no top if row isn't first row.
|
|
413
548
|
}
|
|
414
|
-
};
|
|
415
|
-
|
|
416
|
-
Patch.prototype.paint_curve = function(v, w) {
|
|
417
|
-
// Paint a Bezier curve using just the top of the patch. If
|
|
418
|
-
// the patch is thin enough this should work. We leave this
|
|
419
|
-
// function here in case we want to do something more fancy.
|
|
420
|
-
var curve = new Curve(
|
|
421
|
-
[this.nodes[0][0],this.nodes[0][1],this.nodes[0][2],this.nodes[0][3]],
|
|
422
|
-
[this.colors[0][0],this.colors[0][1]]);
|
|
423
|
-
|
|
424
|
-
curve.paint_curve(v, w);
|
|
425
|
-
};
|
|
426
|
-
|
|
427
|
-
|
|
428
|
-
// Mesh class ---------------------------------------
|
|
429
|
-
function Mesh(id) {
|
|
430
|
-
this.id = id;
|
|
431
|
-
var raw = this.readMesh(id);
|
|
432
|
-
this.nodes = raw.nodes; // (m*3+1) x (n*3+1) points
|
|
433
|
-
this.colors = raw.colors; // (m+1) x (n+1) x 4 colors (R+G+B+A)
|
|
434
|
-
}
|
|
435
549
|
|
|
436
|
-
|
|
437
|
-
|
|
438
|
-
var p = p0.scale(2.0/3.0).add(p1.scale(1.0/3.0));
|
|
550
|
+
var path = stops[k].getAttribute("path"),
|
|
551
|
+
type = "l"; // We need to still find mid-points even if no path.
|
|
439
552
|
|
|
440
|
-
|
|
441
|
-
|
|
553
|
+
if (path !== null) {
|
|
554
|
+
parts = path.match(/\s*([lLcC])\s*(.*)/);
|
|
555
|
+
type = parts[1];
|
|
556
|
+
}
|
|
557
|
+
var stop_nodes = parse_points(parts[2]);
|
|
442
558
|
|
|
443
|
-
|
|
444
|
-
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
448
|
-
|
|
449
|
-
|
|
450
|
-
|
|
451
|
-
|
|
452
|
-
|
|
453
|
-
|
|
454
|
-
|
|
455
|
-
|
|
456
|
-
|
|
457
|
-
|
|
458
|
-
|
|
459
|
-
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
466
|
-
|
|
467
|
-
|
|
468
|
-
nodes[3*i+
|
|
469
|
-
nodes[3*i
|
|
470
|
-
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
475
|
-
|
|
476
|
-
|
|
477
|
-
|
|
478
|
-
|
|
479
|
-
|
|
480
|
-
|
|
481
|
-
|
|
482
|
-
|
|
483
|
-
|
|
484
|
-
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
491
|
-
|
|
492
|
-
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
|
|
497
|
-
if (l === 0) { // Top
|
|
498
|
-
nodes[3*i][3*j+3] = stop_nodes[0].add(nodes[3*i][3*j]);
|
|
499
|
-
nodes[3*i][3*j+1] = w_ave( nodes[3*i][3*j], nodes[3*i][3*j+3] );
|
|
500
|
-
nodes[3*i][3*j+2] = w_ave( nodes[3*i][3*j+3], nodes[3*i][3*j] );
|
|
501
|
-
} else if (l == 1) { // Right
|
|
502
|
-
nodes[3*i+3][3*j+3] = stop_nodes[0].add(nodes[3*i][3*j+3]);
|
|
503
|
-
nodes[3*i+1][3*j+3] = w_ave( nodes[3*i][3*j+3], nodes[3*i+3][3*j+3] );
|
|
504
|
-
nodes[3*i+2][3*j+3] = w_ave( nodes[3*i+3][3*j+3], nodes[3*i][3*j+3] );
|
|
505
|
-
} else if (l == 2) { // Bottom
|
|
506
|
-
if(j===0) {
|
|
507
|
-
nodes[3*i+3][3*j+0] = stop_nodes[0].add(nodes[3*i+3][3*j+3]);
|
|
508
|
-
}
|
|
509
|
-
nodes[3*i+3][3*j+1] = w_ave( nodes[3*i+3][3*j], nodes[3*i+3][3*j+3] );
|
|
510
|
-
nodes[3*i+3][3*j+2] = w_ave( nodes[3*i+3][3*j+3], nodes[3*i+3][3*j] );
|
|
511
|
-
} else { // Left
|
|
512
|
-
nodes[3*i+1][3*j] = w_ave( nodes[3*i][3*j], nodes[3*i+3][3*j] );
|
|
513
|
-
nodes[3*i+2][3*j] = w_ave( nodes[3*i+3][3*j], nodes[3*i][3*j] );
|
|
514
|
-
}
|
|
515
|
-
|
|
516
|
-
break;
|
|
517
|
-
|
|
518
|
-
case "L":
|
|
519
|
-
if (l === 0) { // Top
|
|
520
|
-
nodes[3*i][3*j+3] = stop_nodes[0];
|
|
521
|
-
nodes[3*i][3*j+1] = w_ave( nodes[3*i][3*j], nodes[3*i][3*j+3] );
|
|
522
|
-
nodes[3*i][3*j+2] = w_ave( nodes[3*i][3*j+3], nodes[3*i][3*j] );
|
|
523
|
-
} else if (l === 1) { // Right
|
|
524
|
-
nodes[3*i+3][3*j+3] = stop_nodes[0];
|
|
525
|
-
nodes[3*i+1][3*j+3] = w_ave( nodes[3*i][3*j+3], nodes[3*i+3][3*j+3] );
|
|
526
|
-
nodes[3*i+2][3*j+3] = w_ave( nodes[3*i+3][3*j+3], nodes[3*i][3*j+3] );
|
|
527
|
-
} else if (l === 2) { // Bottom
|
|
528
|
-
if(j === 0) {
|
|
529
|
-
nodes[3*i+3][3*j+0] = stop_nodes[0];
|
|
530
|
-
}
|
|
531
|
-
nodes[3*i+3][3*j+1] = w_ave( nodes[3*i+3][3*j], nodes[3*i+3][3*j+3] );
|
|
532
|
-
nodes[3*i+3][3*j+2] = w_ave( nodes[3*i+3][3*j+3], nodes[3*i+3][3*j] );
|
|
533
|
-
} else { // Left
|
|
534
|
-
nodes[3*i+1][3*j] = w_ave( nodes[3*i][3*j], nodes[3*i+3][3*j] );
|
|
535
|
-
nodes[3*i+2][3*j] = w_ave( nodes[3*i+3][3*j], nodes[3*i][3*j] );
|
|
536
|
-
}
|
|
537
|
-
|
|
538
|
-
break;
|
|
539
|
-
|
|
540
|
-
case "c":
|
|
541
|
-
if (l === 0) { // Top
|
|
542
|
-
nodes[3*i][3*j+1] = stop_nodes[0].add(nodes[3*i][3*j]);
|
|
543
|
-
nodes[3*i][3*j+2] = stop_nodes[1].add(nodes[3*i][3*j]);
|
|
544
|
-
nodes[3*i][3*j+3] = stop_nodes[2].add(nodes[3*i][3*j]);
|
|
545
|
-
} else if (l === 1) { // Right
|
|
546
|
-
nodes[3*i+1][3*j+3] = stop_nodes[0].add(nodes[3*i][3*j+3]);
|
|
547
|
-
nodes[3*i+2][3*j+3] = stop_nodes[1].add(nodes[3*i][3*j+3]);
|
|
548
|
-
nodes[3*i+3][3*j+3] = stop_nodes[2].add(nodes[3*i][3*j+3]);
|
|
549
|
-
} else if (l === 2) { // Bottom
|
|
550
|
-
nodes[3*i+3][3*j+2] = stop_nodes[0].add(nodes[3*i+3][3*j+3]);
|
|
551
|
-
nodes[3*i+3][3*j+1] = stop_nodes[1].add(nodes[3*i+3][3*j+3]);
|
|
552
|
-
if(j === 0) {
|
|
553
|
-
nodes[3*i+3][3*j+0] = stop_nodes[2].add(nodes[3*i+3][3*j+3]);
|
|
554
|
-
}
|
|
555
|
-
} else { // Left
|
|
556
|
-
nodes[3*i+2][3*j] = stop_nodes[0].add(nodes[3*i+3][3*j]);
|
|
557
|
-
nodes[3*i+1][3*j] = stop_nodes[1].add(nodes[3*i+3][3*j]);
|
|
558
|
-
}
|
|
559
|
-
|
|
560
|
-
break;
|
|
561
|
-
|
|
562
|
-
case "C":
|
|
563
|
-
if (l === 0) { // Top
|
|
564
|
-
nodes[3*i][3*j+1] = stop_nodes[0];
|
|
565
|
-
nodes[3*i][3*j+2] = stop_nodes[1];
|
|
566
|
-
nodes[3*i][3*j+3] = stop_nodes[2];
|
|
567
|
-
} else if (l == 1) { // Right
|
|
568
|
-
nodes[3*i+1][3*j+3] = stop_nodes[0];
|
|
569
|
-
nodes[3*i+2][3*j+3] = stop_nodes[1];
|
|
570
|
-
nodes[3*i+3][3*j+3] = stop_nodes[2];
|
|
571
|
-
} else if (l == 2) { // Bottom
|
|
572
|
-
nodes[3*i+3][3*j+2] = stop_nodes[0];
|
|
573
|
-
nodes[3*i+3][3*j+1] = stop_nodes[1];
|
|
574
|
-
if(j === 0) {
|
|
575
|
-
nodes[3*i+3][3*j+0] = stop_nodes[2];
|
|
576
|
-
}
|
|
577
|
-
} else { // Left
|
|
578
|
-
nodes[3*i+2][3*j] = stop_nodes[0];
|
|
579
|
-
nodes[3*i+1][3*j] = stop_nodes[1];
|
|
580
|
-
}
|
|
581
|
-
|
|
582
|
-
break;
|
|
583
|
-
|
|
584
|
-
default:
|
|
585
|
-
console.log("mesh.js: " + type + " invalid path type.");
|
|
586
|
-
}
|
|
587
|
-
|
|
588
|
-
if ((i === 0 && j === 0) || k > 0) {
|
|
589
|
-
var color_raw = getComputedStyle(stops[k]).stopColor.match(/^rgb\s*\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\)$/i),
|
|
590
|
-
alpha_raw = getComputedStyle(stops[k]).stopOpacity,
|
|
591
|
-
alpha = 255;
|
|
592
|
-
|
|
593
|
-
if (alpha_raw) {
|
|
594
|
-
alpha = parseInt(alpha_raw * 255);
|
|
595
|
-
}
|
|
596
|
-
|
|
597
|
-
if (color_raw) {
|
|
598
|
-
if (l === 0) { // upper left corner
|
|
599
|
-
colors[i][j] = [];
|
|
600
|
-
colors[i][j][0] = parseInt(color_raw[1]);
|
|
601
|
-
colors[i][j][1] = parseInt(color_raw[2]);
|
|
602
|
-
colors[i][j][2] = parseInt(color_raw[3]);
|
|
603
|
-
colors[i][j][3] = alpha; // Alpha
|
|
604
|
-
} else if (l === 1) { // upper right corner
|
|
605
|
-
colors[i][j+1] = [];
|
|
606
|
-
colors[i][j+1][0] = parseInt(color_raw[1]);
|
|
607
|
-
colors[i][j+1][1] = parseInt(color_raw[2]);
|
|
608
|
-
colors[i][j+1][2] = parseInt(color_raw[3]);
|
|
609
|
-
colors[i][j+1][3] = alpha; // Alpha
|
|
610
|
-
} else if (l === 2) { // lower right corner
|
|
611
|
-
colors[i+1][j+1] = [];
|
|
612
|
-
colors[i+1][j+1][0] = parseInt(color_raw[1]);
|
|
613
|
-
colors[i+1][j+1][1] = parseInt(color_raw[2]);
|
|
614
|
-
colors[i+1][j+1][2] = parseInt(color_raw[3]);
|
|
615
|
-
colors[i+1][j+1][3] = alpha; // Alpha
|
|
616
|
-
} else if (l === 3) { // lower left corner
|
|
617
|
-
colors[i+1][j] = [];
|
|
618
|
-
colors[i+1][j][0] = parseInt(color_raw[1]);
|
|
619
|
-
colors[i+1][j][1] = parseInt(color_raw[2]);
|
|
620
|
-
colors[i+1][j][2] = parseInt(color_raw[3]);
|
|
621
|
-
colors[i+1][j][3] = alpha; // Alpha
|
|
622
|
-
}
|
|
623
|
-
}
|
|
624
|
-
}
|
|
625
|
-
}
|
|
626
|
-
|
|
627
|
-
// SVG doesn't use tensor points but we need them for rendering.
|
|
628
|
-
nodes[3*i+1][3*j+1] = new Point();
|
|
629
|
-
nodes[3*i+1][3*j+2] = new Point();
|
|
630
|
-
nodes[3*i+2][3*j+1] = new Point();
|
|
631
|
-
nodes[3*i+2][3*j+2] = new Point();
|
|
632
|
-
|
|
633
|
-
nodes[3*i+1][3*j+1].x =
|
|
634
|
-
( -4.0 * nodes[3*i ][3*j ].x +
|
|
635
|
-
6.0 * (nodes[3*i ][3*j+1].x + nodes[3*i+1][3*j ].x) +
|
|
636
|
-
-2.0 * (nodes[3*i ][3*j+3].x + nodes[3*i+3][3*j ].x) +
|
|
637
|
-
3.0 * (nodes[3*i+3][3*j+1].x + nodes[3*i+1][3*j+3].x) +
|
|
638
|
-
-1.0 * nodes[3*i+3][3*j+3].x ) / 9.0;
|
|
639
|
-
nodes[3*i+1][3*j+2].x =
|
|
640
|
-
( -4.0 * nodes[3*i ][3*j+3].x +
|
|
641
|
-
6.0 * (nodes[3*i ][3*j+2].x + nodes[3*i+1][3*j+3].x) +
|
|
642
|
-
-2.0 * (nodes[3*i ][3*j ].x + nodes[3*i+3][3*j+3].x) +
|
|
643
|
-
3.0 * (nodes[3*i+3][3*j+2].x + nodes[3*i+1][3*j ].x) +
|
|
644
|
-
-1.0 * nodes[3*i+3][3*j ].x ) / 9.0;
|
|
645
|
-
nodes[3*i+2][3*j+1].x =
|
|
646
|
-
( -4.0 * nodes[3*i+3][3*j ].x +
|
|
647
|
-
6.0 * (nodes[3*i+3][3*j+1].x + nodes[3*i+2][3*j ].x) +
|
|
648
|
-
-2.0 * (nodes[3*i+3][3*j+3].x + nodes[3*i ][3*j ].x) +
|
|
649
|
-
3.0 * (nodes[3*i ][3*j+1].x + nodes[3*i+2][3*j+3].x) +
|
|
650
|
-
-1.0 * nodes[3*i ][3*j+3].x ) / 9.0;
|
|
651
|
-
nodes[3*i+2][3*j+2].x =
|
|
652
|
-
( -4.0 * nodes[3*i+3][3*j+3].x +
|
|
653
|
-
6.0 * (nodes[3*i+3][3*j+2].x + nodes[3*i+2][3*j+3].x) +
|
|
654
|
-
-2.0 * (nodes[3*i+3][3*j ].x + nodes[3*i ][3*j+3].x) +
|
|
655
|
-
3.0 * (nodes[3*i ][3*j+2].x + nodes[3*i+2][3*j ].x) +
|
|
656
|
-
-1.0 * nodes[3*i ][3*j ].x ) / 9.0;
|
|
657
|
-
|
|
658
|
-
nodes[3*i+1][3*j+1].y =
|
|
659
|
-
( -4.0 * nodes[3*i ][3*j ].y +
|
|
660
|
-
6.0 * (nodes[3*i ][3*j+1].y + nodes[3*i+1][3*j ].y) +
|
|
661
|
-
-2.0 * (nodes[3*i ][3*j+3].y + nodes[3*i+3][3*j ].y) +
|
|
662
|
-
3.0 * (nodes[3*i+3][3*j+1].y + nodes[3*i+1][3*j+3].y) +
|
|
663
|
-
-1.0 * nodes[3*i+3][3*j+3].y ) / 9.0;
|
|
664
|
-
nodes[3*i+1][3*j+2].y =
|
|
665
|
-
( -4.0 * nodes[3*i ][3*j+3].y +
|
|
666
|
-
6.0 * (nodes[3*i ][3*j+2].y + nodes[3*i+1][3*j+3].y) +
|
|
667
|
-
-2.0 * (nodes[3*i ][3*j ].y + nodes[3*i+3][3*j+3].y) +
|
|
668
|
-
3.0 * (nodes[3*i+3][3*j+2].y + nodes[3*i+1][3*j ].y) +
|
|
669
|
-
-1.0 * nodes[3*i+3][3*j ].y ) / 9.0;
|
|
670
|
-
nodes[3*i+2][3*j+1].y =
|
|
671
|
-
( -4.0 * nodes[3*i+3][3*j ].y +
|
|
672
|
-
6.0 * (nodes[3*i+3][3*j+1].y + nodes[3*i+2][3*j ].y) +
|
|
673
|
-
-2.0 * (nodes[3*i+3][3*j+3].y + nodes[3*i ][3*j ].y) +
|
|
674
|
-
3.0 * (nodes[3*i ][3*j+1].y + nodes[3*i+2][3*j+3].y) +
|
|
675
|
-
-1.0 * nodes[3*i ][3*j+3].y ) / 9.0;
|
|
676
|
-
nodes[3*i+2][3*j+2].y =
|
|
677
|
-
( -4.0 * nodes[3*i+3][3*j+3].y +
|
|
678
|
-
6.0 * (nodes[3*i+3][3*j+2].y + nodes[3*i+2][3*j+3].y) +
|
|
679
|
-
-2.0 * (nodes[3*i+3][3*j ].y + nodes[3*i ][3*j+3].y) +
|
|
680
|
-
3.0 * (nodes[3*i ][3*j+2].y + nodes[3*i+2][3*j ].y) +
|
|
681
|
-
-1.0 * nodes[3*i ][3*j ].y ) / 9.0;
|
|
559
|
+
switch (type) {
|
|
560
|
+
case "l":
|
|
561
|
+
if (l === 0) {
|
|
562
|
+
// Top
|
|
563
|
+
nodes[3 * i][3 * j + 3] = stop_nodes[0].add(
|
|
564
|
+
nodes[3 * i][3 * j],
|
|
565
|
+
);
|
|
566
|
+
nodes[3 * i][3 * j + 1] = w_ave(
|
|
567
|
+
nodes[3 * i][3 * j],
|
|
568
|
+
nodes[3 * i][3 * j + 3],
|
|
569
|
+
);
|
|
570
|
+
nodes[3 * i][3 * j + 2] = w_ave(
|
|
571
|
+
nodes[3 * i][3 * j + 3],
|
|
572
|
+
nodes[3 * i][3 * j],
|
|
573
|
+
);
|
|
574
|
+
} else if (l == 1) {
|
|
575
|
+
// Right
|
|
576
|
+
nodes[3 * i + 3][3 * j + 3] = stop_nodes[0].add(
|
|
577
|
+
nodes[3 * i][3 * j + 3],
|
|
578
|
+
);
|
|
579
|
+
nodes[3 * i + 1][3 * j + 3] = w_ave(
|
|
580
|
+
nodes[3 * i][3 * j + 3],
|
|
581
|
+
nodes[3 * i + 3][3 * j + 3],
|
|
582
|
+
);
|
|
583
|
+
nodes[3 * i + 2][3 * j + 3] = w_ave(
|
|
584
|
+
nodes[3 * i + 3][3 * j + 3],
|
|
585
|
+
nodes[3 * i][3 * j + 3],
|
|
586
|
+
);
|
|
587
|
+
} else if (l == 2) {
|
|
588
|
+
// Bottom
|
|
589
|
+
if (j === 0) {
|
|
590
|
+
nodes[3 * i + 3][3 * j + 0] = stop_nodes[0].add(
|
|
591
|
+
nodes[3 * i + 3][3 * j + 3],
|
|
592
|
+
);
|
|
593
|
+
}
|
|
594
|
+
nodes[3 * i + 3][3 * j + 1] = w_ave(
|
|
595
|
+
nodes[3 * i + 3][3 * j],
|
|
596
|
+
nodes[3 * i + 3][3 * j + 3],
|
|
597
|
+
);
|
|
598
|
+
nodes[3 * i + 3][3 * j + 2] = w_ave(
|
|
599
|
+
nodes[3 * i + 3][3 * j + 3],
|
|
600
|
+
nodes[3 * i + 3][3 * j],
|
|
601
|
+
);
|
|
602
|
+
} else {
|
|
603
|
+
// Left
|
|
604
|
+
nodes[3 * i + 1][3 * j] = w_ave(
|
|
605
|
+
nodes[3 * i][3 * j],
|
|
606
|
+
nodes[3 * i + 3][3 * j],
|
|
607
|
+
);
|
|
608
|
+
nodes[3 * i + 2][3 * j] = w_ave(
|
|
609
|
+
nodes[3 * i + 3][3 * j],
|
|
610
|
+
nodes[3 * i][3 * j],
|
|
611
|
+
);
|
|
612
|
+
}
|
|
682
613
|
|
|
614
|
+
break;
|
|
615
|
+
|
|
616
|
+
case "L":
|
|
617
|
+
if (l === 0) {
|
|
618
|
+
// Top
|
|
619
|
+
nodes[3 * i][3 * j + 3] = stop_nodes[0];
|
|
620
|
+
nodes[3 * i][3 * j + 1] = w_ave(
|
|
621
|
+
nodes[3 * i][3 * j],
|
|
622
|
+
nodes[3 * i][3 * j + 3],
|
|
623
|
+
);
|
|
624
|
+
nodes[3 * i][3 * j + 2] = w_ave(
|
|
625
|
+
nodes[3 * i][3 * j + 3],
|
|
626
|
+
nodes[3 * i][3 * j],
|
|
627
|
+
);
|
|
628
|
+
} else if (l === 1) {
|
|
629
|
+
// Right
|
|
630
|
+
nodes[3 * i + 3][3 * j + 3] = stop_nodes[0];
|
|
631
|
+
nodes[3 * i + 1][3 * j + 3] = w_ave(
|
|
632
|
+
nodes[3 * i][3 * j + 3],
|
|
633
|
+
nodes[3 * i + 3][3 * j + 3],
|
|
634
|
+
);
|
|
635
|
+
nodes[3 * i + 2][3 * j + 3] = w_ave(
|
|
636
|
+
nodes[3 * i + 3][3 * j + 3],
|
|
637
|
+
nodes[3 * i][3 * j + 3],
|
|
638
|
+
);
|
|
639
|
+
} else if (l === 2) {
|
|
640
|
+
// Bottom
|
|
641
|
+
if (j === 0) {
|
|
642
|
+
nodes[3 * i + 3][3 * j + 0] = stop_nodes[0];
|
|
643
|
+
}
|
|
644
|
+
nodes[3 * i + 3][3 * j + 1] = w_ave(
|
|
645
|
+
nodes[3 * i + 3][3 * j],
|
|
646
|
+
nodes[3 * i + 3][3 * j + 3],
|
|
647
|
+
);
|
|
648
|
+
nodes[3 * i + 3][3 * j + 2] = w_ave(
|
|
649
|
+
nodes[3 * i + 3][3 * j + 3],
|
|
650
|
+
nodes[3 * i + 3][3 * j],
|
|
651
|
+
);
|
|
652
|
+
} else {
|
|
653
|
+
// Left
|
|
654
|
+
nodes[3 * i + 1][3 * j] = w_ave(
|
|
655
|
+
nodes[3 * i][3 * j],
|
|
656
|
+
nodes[3 * i + 3][3 * j],
|
|
657
|
+
);
|
|
658
|
+
nodes[3 * i + 2][3 * j] = w_ave(
|
|
659
|
+
nodes[3 * i + 3][3 * j],
|
|
660
|
+
nodes[3 * i][3 * j],
|
|
661
|
+
);
|
|
683
662
|
}
|
|
684
|
-
}
|
|
685
|
-
}
|
|
686
|
-
return {
|
|
687
|
-
nodes: nodes,
|
|
688
|
-
colors: colors
|
|
689
|
-
};
|
|
690
|
-
};
|
|
691
663
|
|
|
692
|
-
|
|
693
|
-
|
|
694
|
-
|
|
695
|
-
|
|
664
|
+
break;
|
|
665
|
+
|
|
666
|
+
case "c":
|
|
667
|
+
if (l === 0) {
|
|
668
|
+
// Top
|
|
669
|
+
nodes[3 * i][3 * j + 1] = stop_nodes[0].add(
|
|
670
|
+
nodes[3 * i][3 * j],
|
|
671
|
+
);
|
|
672
|
+
nodes[3 * i][3 * j + 2] = stop_nodes[1].add(
|
|
673
|
+
nodes[3 * i][3 * j],
|
|
674
|
+
);
|
|
675
|
+
nodes[3 * i][3 * j + 3] = stop_nodes[2].add(
|
|
676
|
+
nodes[3 * i][3 * j],
|
|
677
|
+
);
|
|
678
|
+
} else if (l === 1) {
|
|
679
|
+
// Right
|
|
680
|
+
nodes[3 * i + 1][3 * j + 3] = stop_nodes[0].add(
|
|
681
|
+
nodes[3 * i][3 * j + 3],
|
|
682
|
+
);
|
|
683
|
+
nodes[3 * i + 2][3 * j + 3] = stop_nodes[1].add(
|
|
684
|
+
nodes[3 * i][3 * j + 3],
|
|
685
|
+
);
|
|
686
|
+
nodes[3 * i + 3][3 * j + 3] = stop_nodes[2].add(
|
|
687
|
+
nodes[3 * i][3 * j + 3],
|
|
688
|
+
);
|
|
689
|
+
} else if (l === 2) {
|
|
690
|
+
// Bottom
|
|
691
|
+
nodes[3 * i + 3][3 * j + 2] = stop_nodes[0].add(
|
|
692
|
+
nodes[3 * i + 3][3 * j + 3],
|
|
693
|
+
);
|
|
694
|
+
nodes[3 * i + 3][3 * j + 1] = stop_nodes[1].add(
|
|
695
|
+
nodes[3 * i + 3][3 * j + 3],
|
|
696
|
+
);
|
|
697
|
+
if (j === 0) {
|
|
698
|
+
nodes[3 * i + 3][3 * j + 0] = stop_nodes[2].add(
|
|
699
|
+
nodes[3 * i + 3][3 * j + 3],
|
|
700
|
+
);
|
|
701
|
+
}
|
|
702
|
+
} else {
|
|
703
|
+
// Left
|
|
704
|
+
nodes[3 * i + 2][3 * j] = stop_nodes[0].add(
|
|
705
|
+
nodes[3 * i + 3][3 * j],
|
|
706
|
+
);
|
|
707
|
+
nodes[3 * i + 1][3 * j] = stop_nodes[1].add(
|
|
708
|
+
nodes[3 * i + 3][3 * j],
|
|
709
|
+
);
|
|
710
|
+
}
|
|
696
711
|
|
|
697
|
-
|
|
698
|
-
|
|
699
|
-
|
|
712
|
+
break;
|
|
713
|
+
|
|
714
|
+
case "C":
|
|
715
|
+
if (l === 0) {
|
|
716
|
+
// Top
|
|
717
|
+
nodes[3 * i][3 * j + 1] = stop_nodes[0];
|
|
718
|
+
nodes[3 * i][3 * j + 2] = stop_nodes[1];
|
|
719
|
+
nodes[3 * i][3 * j + 3] = stop_nodes[2];
|
|
720
|
+
} else if (l == 1) {
|
|
721
|
+
// Right
|
|
722
|
+
nodes[3 * i + 1][3 * j + 3] = stop_nodes[0];
|
|
723
|
+
nodes[3 * i + 2][3 * j + 3] = stop_nodes[1];
|
|
724
|
+
nodes[3 * i + 3][3 * j + 3] = stop_nodes[2];
|
|
725
|
+
} else if (l == 2) {
|
|
726
|
+
// Bottom
|
|
727
|
+
nodes[3 * i + 3][3 * j + 2] = stop_nodes[0];
|
|
728
|
+
nodes[3 * i + 3][3 * j + 1] = stop_nodes[1];
|
|
729
|
+
if (j === 0) {
|
|
730
|
+
nodes[3 * i + 3][3 * j + 0] = stop_nodes[2];
|
|
731
|
+
}
|
|
732
|
+
} else {
|
|
733
|
+
// Left
|
|
734
|
+
nodes[3 * i + 2][3 * j] = stop_nodes[0];
|
|
735
|
+
nodes[3 * i + 1][3 * j] = stop_nodes[1];
|
|
700
736
|
}
|
|
701
737
|
|
|
702
|
-
|
|
703
|
-
slice_colors.push(this.colors[i ].slice(j,j+2));
|
|
704
|
-
slice_colors.push(this.colors[i+1].slice(j,j+2));
|
|
738
|
+
break;
|
|
705
739
|
|
|
706
|
-
|
|
707
|
-
|
|
740
|
+
default:
|
|
741
|
+
console.log("mesh.js: " + type + " invalid path type.");
|
|
708
742
|
}
|
|
709
|
-
}
|
|
710
|
-
};
|
|
711
743
|
|
|
712
|
-
|
|
713
|
-
|
|
714
|
-
|
|
715
|
-
|
|
716
|
-
|
|
717
|
-
|
|
718
|
-
|
|
719
|
-
|
|
720
|
-
|
|
721
|
-
|
|
722
|
-
|
|
723
|
-
|
|
724
|
-
|
|
725
|
-
|
|
726
|
-
|
|
744
|
+
if ((i === 0 && j === 0) || k > 0) {
|
|
745
|
+
var color_raw = getComputedStyle(stops[k]).stopColor.match(
|
|
746
|
+
/^rgb\s*\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*\)$/i,
|
|
747
|
+
),
|
|
748
|
+
alpha_raw = getComputedStyle(stops[k]).stopOpacity,
|
|
749
|
+
alpha = 255;
|
|
750
|
+
|
|
751
|
+
if (alpha_raw) {
|
|
752
|
+
alpha = parseInt(alpha_raw * 255);
|
|
753
|
+
}
|
|
754
|
+
|
|
755
|
+
if (color_raw) {
|
|
756
|
+
if (l === 0) {
|
|
757
|
+
// upper left corner
|
|
758
|
+
colors[i][j] = [];
|
|
759
|
+
colors[i][j][0] = parseInt(color_raw[1]);
|
|
760
|
+
colors[i][j][1] = parseInt(color_raw[2]);
|
|
761
|
+
colors[i][j][2] = parseInt(color_raw[3]);
|
|
762
|
+
colors[i][j][3] = alpha; // Alpha
|
|
763
|
+
} else if (l === 1) {
|
|
764
|
+
// upper right corner
|
|
765
|
+
colors[i][j + 1] = [];
|
|
766
|
+
colors[i][j + 1][0] = parseInt(color_raw[1]);
|
|
767
|
+
colors[i][j + 1][1] = parseInt(color_raw[2]);
|
|
768
|
+
colors[i][j + 1][2] = parseInt(color_raw[3]);
|
|
769
|
+
colors[i][j + 1][3] = alpha; // Alpha
|
|
770
|
+
} else if (l === 2) {
|
|
771
|
+
// lower right corner
|
|
772
|
+
colors[i + 1][j + 1] = [];
|
|
773
|
+
colors[i + 1][j + 1][0] = parseInt(color_raw[1]);
|
|
774
|
+
colors[i + 1][j + 1][1] = parseInt(color_raw[2]);
|
|
775
|
+
colors[i + 1][j + 1][2] = parseInt(color_raw[3]);
|
|
776
|
+
colors[i + 1][j + 1][3] = alpha; // Alpha
|
|
777
|
+
} else if (l === 3) {
|
|
778
|
+
// lower left corner
|
|
779
|
+
colors[i + 1][j] = [];
|
|
780
|
+
colors[i + 1][j][0] = parseInt(color_raw[1]);
|
|
781
|
+
colors[i + 1][j][1] = parseInt(color_raw[2]);
|
|
782
|
+
colors[i + 1][j][2] = parseInt(color_raw[3]);
|
|
783
|
+
colors[i + 1][j][3] = alpha; // Alpha
|
|
727
784
|
}
|
|
785
|
+
}
|
|
728
786
|
}
|
|
787
|
+
}
|
|
788
|
+
|
|
789
|
+
// SVG doesn't use tensor points but we need them for rendering.
|
|
790
|
+
nodes[3 * i + 1][3 * j + 1] = new Point();
|
|
791
|
+
nodes[3 * i + 1][3 * j + 2] = new Point();
|
|
792
|
+
nodes[3 * i + 2][3 * j + 1] = new Point();
|
|
793
|
+
nodes[3 * i + 2][3 * j + 2] = new Point();
|
|
794
|
+
|
|
795
|
+
nodes[3 * i + 1][3 * j + 1].x =
|
|
796
|
+
(-4.0 * nodes[3 * i][3 * j].x +
|
|
797
|
+
6.0 * (nodes[3 * i][3 * j + 1].x + nodes[3 * i + 1][3 * j].x) +
|
|
798
|
+
-2.0 * (nodes[3 * i][3 * j + 3].x + nodes[3 * i + 3][3 * j].x) +
|
|
799
|
+
3.0 *
|
|
800
|
+
(nodes[3 * i + 3][3 * j + 1].x +
|
|
801
|
+
nodes[3 * i + 1][3 * j + 3].x) +
|
|
802
|
+
-1.0 * nodes[3 * i + 3][3 * j + 3].x) /
|
|
803
|
+
9.0;
|
|
804
|
+
nodes[3 * i + 1][3 * j + 2].x =
|
|
805
|
+
(-4.0 * nodes[3 * i][3 * j + 3].x +
|
|
806
|
+
6.0 *
|
|
807
|
+
(nodes[3 * i][3 * j + 2].x + nodes[3 * i + 1][3 * j + 3].x) +
|
|
808
|
+
-2.0 * (nodes[3 * i][3 * j].x + nodes[3 * i + 3][3 * j + 3].x) +
|
|
809
|
+
3.0 *
|
|
810
|
+
(nodes[3 * i + 3][3 * j + 2].x + nodes[3 * i + 1][3 * j].x) +
|
|
811
|
+
-1.0 * nodes[3 * i + 3][3 * j].x) /
|
|
812
|
+
9.0;
|
|
813
|
+
nodes[3 * i + 2][3 * j + 1].x =
|
|
814
|
+
(-4.0 * nodes[3 * i + 3][3 * j].x +
|
|
815
|
+
6.0 *
|
|
816
|
+
(nodes[3 * i + 3][3 * j + 1].x + nodes[3 * i + 2][3 * j].x) +
|
|
817
|
+
-2.0 * (nodes[3 * i + 3][3 * j + 3].x + nodes[3 * i][3 * j].x) +
|
|
818
|
+
3.0 *
|
|
819
|
+
(nodes[3 * i][3 * j + 1].x + nodes[3 * i + 2][3 * j + 3].x) +
|
|
820
|
+
-1.0 * nodes[3 * i][3 * j + 3].x) /
|
|
821
|
+
9.0;
|
|
822
|
+
nodes[3 * i + 2][3 * j + 2].x =
|
|
823
|
+
(-4.0 * nodes[3 * i + 3][3 * j + 3].x +
|
|
824
|
+
6.0 *
|
|
825
|
+
(nodes[3 * i + 3][3 * j + 2].x +
|
|
826
|
+
nodes[3 * i + 2][3 * j + 3].x) +
|
|
827
|
+
-2.0 * (nodes[3 * i + 3][3 * j].x + nodes[3 * i][3 * j + 3].x) +
|
|
828
|
+
3.0 * (nodes[3 * i][3 * j + 2].x + nodes[3 * i + 2][3 * j].x) +
|
|
829
|
+
-1.0 * nodes[3 * i][3 * j].x) /
|
|
830
|
+
9.0;
|
|
831
|
+
|
|
832
|
+
nodes[3 * i + 1][3 * j + 1].y =
|
|
833
|
+
(-4.0 * nodes[3 * i][3 * j].y +
|
|
834
|
+
6.0 * (nodes[3 * i][3 * j + 1].y + nodes[3 * i + 1][3 * j].y) +
|
|
835
|
+
-2.0 * (nodes[3 * i][3 * j + 3].y + nodes[3 * i + 3][3 * j].y) +
|
|
836
|
+
3.0 *
|
|
837
|
+
(nodes[3 * i + 3][3 * j + 1].y +
|
|
838
|
+
nodes[3 * i + 1][3 * j + 3].y) +
|
|
839
|
+
-1.0 * nodes[3 * i + 3][3 * j + 3].y) /
|
|
840
|
+
9.0;
|
|
841
|
+
nodes[3 * i + 1][3 * j + 2].y =
|
|
842
|
+
(-4.0 * nodes[3 * i][3 * j + 3].y +
|
|
843
|
+
6.0 *
|
|
844
|
+
(nodes[3 * i][3 * j + 2].y + nodes[3 * i + 1][3 * j + 3].y) +
|
|
845
|
+
-2.0 * (nodes[3 * i][3 * j].y + nodes[3 * i + 3][3 * j + 3].y) +
|
|
846
|
+
3.0 *
|
|
847
|
+
(nodes[3 * i + 3][3 * j + 2].y + nodes[3 * i + 1][3 * j].y) +
|
|
848
|
+
-1.0 * nodes[3 * i + 3][3 * j].y) /
|
|
849
|
+
9.0;
|
|
850
|
+
nodes[3 * i + 2][3 * j + 1].y =
|
|
851
|
+
(-4.0 * nodes[3 * i + 3][3 * j].y +
|
|
852
|
+
6.0 *
|
|
853
|
+
(nodes[3 * i + 3][3 * j + 1].y + nodes[3 * i + 2][3 * j].y) +
|
|
854
|
+
-2.0 * (nodes[3 * i + 3][3 * j + 3].y + nodes[3 * i][3 * j].y) +
|
|
855
|
+
3.0 *
|
|
856
|
+
(nodes[3 * i][3 * j + 1].y + nodes[3 * i + 2][3 * j + 3].y) +
|
|
857
|
+
-1.0 * nodes[3 * i][3 * j + 3].y) /
|
|
858
|
+
9.0;
|
|
859
|
+
nodes[3 * i + 2][3 * j + 2].y =
|
|
860
|
+
(-4.0 * nodes[3 * i + 3][3 * j + 3].y +
|
|
861
|
+
6.0 *
|
|
862
|
+
(nodes[3 * i + 3][3 * j + 2].y +
|
|
863
|
+
nodes[3 * i + 2][3 * j + 3].y) +
|
|
864
|
+
-2.0 * (nodes[3 * i + 3][3 * j].y + nodes[3 * i][3 * j + 3].y) +
|
|
865
|
+
3.0 * (nodes[3 * i][3 * j + 2].y + nodes[3 * i + 2][3 * j].y) +
|
|
866
|
+
-1.0 * nodes[3 * i][3 * j].y) /
|
|
867
|
+
9.0;
|
|
729
868
|
}
|
|
869
|
+
}
|
|
870
|
+
}
|
|
871
|
+
return {
|
|
872
|
+
nodes: nodes,
|
|
873
|
+
colors: colors,
|
|
730
874
|
};
|
|
731
|
-
|
|
732
|
-
|
|
733
|
-
|
|
734
|
-
|
|
735
|
-
|
|
736
|
-
|
|
737
|
-
|
|
738
|
-
|
|
739
|
-
|
|
875
|
+
};
|
|
876
|
+
|
|
877
|
+
// Extracts out each patch and then paints it
|
|
878
|
+
Mesh.prototype.paint = function (v, w) {
|
|
879
|
+
for (var i = 0; i < (this.nodes.length - 1) / 3; ++i) {
|
|
880
|
+
for (var j = 0; j < (this.nodes[0].length - 1) / 3; ++j) {
|
|
881
|
+
var slice_nodes = [];
|
|
882
|
+
for (var k = i * 3; k < i * 3 + 4; ++k) {
|
|
883
|
+
slice_nodes.push(this.nodes[k].slice(j * 3, j * 3 + 4));
|
|
740
884
|
}
|
|
741
|
-
};
|
|
742
885
|
|
|
743
|
-
|
|
744
|
-
|
|
745
|
-
|
|
746
|
-
i;
|
|
747
|
-
for (i = 0; i < values.length-1; i += 2) {
|
|
748
|
-
points.push( new Point( parseFloat( values[i]), parseFloat( values[i+1] )));
|
|
749
|
-
}
|
|
886
|
+
var slice_colors = [];
|
|
887
|
+
slice_colors.push(this.colors[i].slice(j, j + 2));
|
|
888
|
+
slice_colors.push(this.colors[i + 1].slice(j, j + 2));
|
|
750
889
|
|
|
751
|
-
|
|
890
|
+
var patch = new Patch(slice_nodes, slice_colors);
|
|
891
|
+
patch.paint(v, w);
|
|
892
|
+
}
|
|
893
|
+
}
|
|
894
|
+
};
|
|
895
|
+
|
|
896
|
+
// Transforms mesh into coordinate space of canvas (t is either Point or Affine).
|
|
897
|
+
Mesh.prototype.transform = function (t) {
|
|
898
|
+
var i, j;
|
|
899
|
+
if (t instanceof Point) {
|
|
900
|
+
for (i = 0; i < this.nodes.length; ++i) {
|
|
901
|
+
for (j = 0; j < this.nodes[0].length; ++j) {
|
|
902
|
+
this.nodes[i][j] = this.nodes[i][j].add(t);
|
|
903
|
+
}
|
|
904
|
+
}
|
|
905
|
+
}
|
|
906
|
+
if (t instanceof Affine) {
|
|
907
|
+
for (i = 0; i < this.nodes.length; ++i) {
|
|
908
|
+
for (j = 0; j < this.nodes[0].length; ++j) {
|
|
909
|
+
this.nodes[i][j] = this.nodes[i][j].transform(t);
|
|
910
|
+
}
|
|
911
|
+
}
|
|
912
|
+
}
|
|
913
|
+
};
|
|
914
|
+
|
|
915
|
+
// Scale mesh into coordinate space of canvas (t is a Point).
|
|
916
|
+
Mesh.prototype.scale = function (t) {
|
|
917
|
+
var i, j;
|
|
918
|
+
for (i = 0; i < this.nodes.length; ++i) {
|
|
919
|
+
for (j = 0; j < this.nodes[0].length; ++j) {
|
|
920
|
+
this.nodes[i][j] = this.nodes[i][j].scale(t);
|
|
921
|
+
}
|
|
922
|
+
}
|
|
923
|
+
};
|
|
924
|
+
|
|
925
|
+
function parse_points(s) {
|
|
926
|
+
var points = [],
|
|
927
|
+
values = s.split(/[ ,]+/),
|
|
928
|
+
i;
|
|
929
|
+
for (i = 0; i < values.length - 1; i += 2) {
|
|
930
|
+
points.push(new Point(parseFloat(values[i]), parseFloat(values[i + 1])));
|
|
752
931
|
}
|
|
753
932
|
|
|
754
|
-
|
|
755
|
-
|
|
933
|
+
return points;
|
|
934
|
+
}
|
|
756
935
|
|
|
757
|
-
|
|
758
|
-
|
|
759
|
-
// Get id. If no id, create one.
|
|
760
|
-
var shape_id = shape.getAttribute("id");
|
|
936
|
+
// Start of document processing ---------------------
|
|
937
|
+
var shapes = document.querySelectorAll("rect,circle,ellipse,path,text");
|
|
761
938
|
|
|
762
|
-
|
|
763
|
-
|
|
764
|
-
|
|
765
|
-
|
|
939
|
+
for (i = 0; i < shapes.length; ++i) {
|
|
940
|
+
var shape = shapes[i];
|
|
941
|
+
// Get id. If no id, create one.
|
|
942
|
+
var shape_id = shape.getAttribute("id");
|
|
766
943
|
|
|
767
|
-
|
|
768
|
-
|
|
944
|
+
if (!shape_id) {
|
|
945
|
+
shape_id = "patchjs_shape" + i;
|
|
946
|
+
shape.setAttribute("id", shape_id);
|
|
947
|
+
}
|
|
769
948
|
|
|
770
|
-
|
|
771
|
-
|
|
949
|
+
var fill = shape.style.fill,
|
|
950
|
+
url_value = fill.match(/^url\(\s*\"?\s*#([^\s\"]+)\"?\s*\)/);
|
|
772
951
|
|
|
773
|
-
|
|
774
|
-
|
|
952
|
+
if (url_value && url_value[1]) {
|
|
953
|
+
var mesh = document.getElementById(url_value[1]);
|
|
775
954
|
|
|
776
|
-
|
|
777
|
-
|
|
778
|
-
my_canvas.width = bbox.width;
|
|
779
|
-
my_canvas.height = bbox.height;
|
|
955
|
+
if (mesh.nodeName === "meshgradient") {
|
|
956
|
+
var bbox = shape.getBBox();
|
|
780
957
|
|
|
781
|
-
|
|
782
|
-
|
|
783
|
-
|
|
958
|
+
// Create temporary canvas
|
|
959
|
+
var my_canvas = document.createElementNS(xhtmlNS, "canvas");
|
|
960
|
+
my_canvas.width = bbox.width;
|
|
961
|
+
my_canvas.height = bbox.height;
|
|
784
962
|
|
|
785
|
-
|
|
786
|
-
|
|
963
|
+
var my_context = my_canvas.getContext("2d"),
|
|
964
|
+
my_canvas_image = my_context.getImageData(
|
|
965
|
+
0,
|
|
966
|
+
0,
|
|
967
|
+
my_canvas.width,
|
|
968
|
+
my_canvas.height,
|
|
969
|
+
),
|
|
970
|
+
my_data = my_canvas_image.data;
|
|
787
971
|
|
|
788
|
-
|
|
789
|
-
|
|
790
|
-
my_mesh.scale( new Point( bbox.width, bbox.height ) );
|
|
791
|
-
}
|
|
972
|
+
// Draw a mesh
|
|
973
|
+
var my_mesh = new Mesh(url_value[1]);
|
|
792
974
|
|
|
793
|
-
|
|
794
|
-
|
|
975
|
+
// Adjust for bounding box if necessary.
|
|
976
|
+
if (mesh.getAttribute("gradientUnits") === "objectBoundingBox") {
|
|
977
|
+
my_mesh.scale(new Point(bbox.width, bbox.height));
|
|
978
|
+
}
|
|
795
979
|
|
|
796
|
-
|
|
797
|
-
|
|
798
|
-
my_mesh.transform(affine);
|
|
799
|
-
}
|
|
980
|
+
// Apply gradient transform.
|
|
981
|
+
var gradientTransform = mesh.getAttribute("gradientTransform");
|
|
800
982
|
|
|
801
|
-
|
|
802
|
-
|
|
983
|
+
if (gradientTransform !== null) {
|
|
984
|
+
var affine = parseTransform(gradientTransform);
|
|
985
|
+
my_mesh.transform(affine);
|
|
986
|
+
}
|
|
803
987
|
|
|
804
|
-
|
|
805
|
-
|
|
806
|
-
|
|
988
|
+
// Position to Canvas coordinate.
|
|
989
|
+
var t = new Point(-bbox.x, -bbox.y);
|
|
990
|
+
|
|
991
|
+
if (mesh.getAttribute("gradientUnits") === "userSpaceOnUse") {
|
|
992
|
+
my_mesh.transform(t);
|
|
993
|
+
}
|
|
807
994
|
|
|
808
|
-
|
|
809
|
-
|
|
995
|
+
// Paint
|
|
996
|
+
my_mesh.paint(my_data, my_canvas.width);
|
|
810
997
|
|
|
811
|
-
|
|
998
|
+
my_context.putImageData(my_canvas_image, 0, 0);
|
|
812
999
|
|
|
813
|
-
|
|
814
|
-
|
|
815
|
-
|
|
816
|
-
|
|
817
|
-
|
|
818
|
-
|
|
1000
|
+
// Create image element of correct size
|
|
1001
|
+
var my_image = document.createElementNS(svgNS, "image");
|
|
1002
|
+
my_image.setAttribute("width", my_canvas.width);
|
|
1003
|
+
my_image.setAttribute("height", my_canvas.height);
|
|
1004
|
+
my_image.setAttribute("x", bbox.x);
|
|
1005
|
+
my_image.setAttribute("y", bbox.y);
|
|
819
1006
|
|
|
820
|
-
|
|
821
|
-
|
|
822
|
-
|
|
1007
|
+
// Set image to data url
|
|
1008
|
+
var my_png = my_canvas.toDataURL();
|
|
1009
|
+
my_image.setAttributeNS(xlinkNS, "xlink:href", my_png);
|
|
823
1010
|
|
|
824
|
-
|
|
825
|
-
|
|
826
|
-
|
|
1011
|
+
// Insert image into document
|
|
1012
|
+
shape.parentNode.insertBefore(my_image, shape);
|
|
1013
|
+
shape.style.fill = "none";
|
|
827
1014
|
|
|
828
|
-
|
|
829
|
-
|
|
830
|
-
|
|
1015
|
+
// Create clip referencing shape and insert into document
|
|
1016
|
+
var clip = document.createElementNS(svgNS, "clipPath"),
|
|
1017
|
+
clip_id = "patchjs_clip" + i;
|
|
831
1018
|
|
|
832
|
-
|
|
1019
|
+
clip.setAttribute("id", clip_id);
|
|
833
1020
|
|
|
834
|
-
|
|
1021
|
+
var use = document.createElementNS(svgNS, "use");
|
|
835
1022
|
|
|
836
|
-
|
|
837
|
-
|
|
838
|
-
|
|
839
|
-
|
|
840
|
-
|
|
841
|
-
}
|
|
1023
|
+
use.setAttributeNS(xlinkNS, "xlink:href", "#" + shape_id);
|
|
1024
|
+
clip.appendChild(use);
|
|
1025
|
+
shape.parentElement.insertBefore(clip, shape);
|
|
1026
|
+
my_image.setAttribute("clip-path", "url(#" + clip_id + ")");
|
|
1027
|
+
}
|
|
842
1028
|
}
|
|
1029
|
+
}
|
|
843
1030
|
})();
|