@elucim/dsl 0.1.0
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- package/README.md +208 -0
- package/dist/index.d.ts +820 -0
- package/dist/index.js +1533 -0
- package/package.json +66 -0
package/README.md
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# @elucim/dsl
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> JSON-based DSL for creating Elucim diagrams — designed for AI agents.
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## Overview
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`@elucim/dsl` lets you describe animated diagrams as JSON documents. An AI agent (or any code) produces a JSON object conforming to the schema, and the `<DslRenderer>` component renders it as a fully interactive Elucim visualization.
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## Quick Start
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```tsx
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import { DslRenderer } from '@elucim/dsl';
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import type { ElucimDocument } from '@elucim/dsl';
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const myDiagram: ElucimDocument = {
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version: '1.0',
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root: {
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type: 'player',
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width: 800,
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height: 600,
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fps: 30,
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durationInFrames: 90,
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background: '#0d0d1a',
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children: [
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{
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type: 'circle',
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cx: 400,
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cy: 300,
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r: 100,
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stroke: '#3b82f6',
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strokeWidth: 3,
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draw: 60,
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},
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],
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},
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};
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function App() {
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return <DslRenderer dsl={myDiagram} />;
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}
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```
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## API
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### `<DslRenderer dsl={doc} />`
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Validates the DSL document and renders it as React components. If validation fails, displays error messages.
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**Props:**
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- `dsl: ElucimDocument` — The DSL document to render
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- `className?: string` — CSS class for the wrapper div
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- `style?: CSSProperties` — Inline styles for the wrapper div
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### `validate(doc: unknown): ValidationResult`
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Validates a DSL document without rendering it.
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```ts
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import { validate } from '@elucim/dsl';
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const result = validate(myDoc);
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if (!result.valid) {
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console.log(result.errors);
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// [{ path: 'root.children[0].cx', message: 'Required numeric field "cx"...', severity: 'error' }]
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}
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```
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### `compileExpression(expr: string)`
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Compile a math expression string into a callable function.
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```ts
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import { compileExpression } from '@elucim/dsl';
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const fn = compileExpression('sin(x) * 2');
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fn({ x: Math.PI / 2 }); // → 2
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```
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### `compileVectorExpression(expr: string)`
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Compile a vector field expression returning `[number, number]`.
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```ts
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import { compileVectorExpression } from '@elucim/dsl';
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const fn = compileVectorExpression('[-y, x]');
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fn({ x: 1, y: 2 }); // → [-2, 1]
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```
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## Document Schema
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Every document has this structure:
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```json
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{
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"version": "1.0",
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"root": { "type": "scene|player|presentation", ... }
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}
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```
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### Root Types
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| Type | Description |
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|------|-------------|
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| `scene` | Raw SVG scene (needs external frame control) |
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| `player` | Interactive player with controls, scrub bar, play/pause |
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| `presentation` | Slide-based presentation with transitions |
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### Element Types
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#### Primitives
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| Type | Required Props | Description |
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|------|---------------|-------------|
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| `circle` | `cx`, `cy`, `r` | SVG circle |
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| `line` | `x1`, `y1`, `x2`, `y2` | SVG line |
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| `arrow` | `x1`, `y1`, `x2`, `y2` | Line with arrowhead |
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| `rect` | `x`, `y`, `width`, `height` | Rectangle |
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| `polygon` | `points` (array of [x,y]) | Polygon/polyline |
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| `text` | `x`, `y`, `content` | Text element |
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#### Math Visualizations
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| Type | Required Props | Description |
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|------|---------------|-------------|
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| `axes` | — | Coordinate axes with grid/ticks |
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| `functionPlot` | `fn` (expression) | Plot a function like `"sin(x)"` |
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| `vector` | `to` ([x,y]) | Mathematical vector with label |
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| `vectorField` | `fn` (vector expr) | Grid of arrows like `"[-y, x]"` |
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| `matrix` | `values` (2D array) | Matrix with brackets |
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| `graph` | `nodes`, `edges` | Graph theory visualization |
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| `latex` | `expression`, `x`, `y` | LaTeX rendered via KaTeX |
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#### Animation Wrappers
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| Type | Key Props | Description |
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|------|----------|-------------|
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| `fadeIn` | `duration`, `easing` | Fade children in |
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| `fadeOut` | `duration`, `easing` | Fade children out |
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| `draw` | `duration`, `easing` | Progressive stroke drawing |
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| `write` | `duration`, `easing` | Stroke draw + fill fade |
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| `transform` | `translate`, `scale`, `rotate`, `opacity` | Animate position/scale/rotation |
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| `morph` | `fromColor`, `toColor`, `fromScale`, `toScale` | Color/scale morphing |
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| `stagger` | `staggerDelay` | Sequential delayed children |
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| `parallel` | — | Children animate simultaneously |
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#### Structural
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| Type | Key Props | Description |
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|------|----------|-------------|
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| `sequence` | `from`, `durationInFrames` | Time-offset wrapper |
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| `group` | `children` | Logical grouping |
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### Inline Animation Props
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All primitives support these optional animation props directly:
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- `fadeIn?: number` — Fade in over N frames
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- `fadeOut?: number` — Fade out over N frames
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- `draw?: number` — Progressive stroke draw over N frames
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- `easing?: string | { type, ... }` — Easing function
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### Easing
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**Named easings:** `linear`, `easeInQuad`, `easeOutQuad`, `easeInOutQuad`, `easeInCubic`, `easeOutCubic`, `easeInOutCubic`, `easeInQuart`, `easeOutQuart`, `easeInOutQuart`, `easeInSine`, `easeOutSine`, `easeInOutSine`, `easeInExpo`, `easeOutExpo`, `easeInOutExpo`, `easeInBack`, `easeOutBack`, `easeOutElastic`, `easeOutBounce`
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**Spring:** `{ "type": "spring", "stiffness": 100, "damping": 10, "mass": 1 }`
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**Cubic Bezier:** `{ "type": "cubicBezier", "x1": 0.25, "y1": 0.1, "x2": 0.25, "y2": 1 }`
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### Math Expressions
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Used in `functionPlot.fn` and `vectorField.fn`. Safe evaluation — no `eval()`.
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**Operators:** `+`, `-`, `*`, `/`, `^` (power), unary `-`
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**Functions:** `sin`, `cos`, `tan`, `asin`, `acos`, `atan`, `atan2`, `sqrt`, `abs`, `log`, `ln`, `exp`, `floor`, `ceil`, `round`, `min`, `max`, `sign`, `pow`
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**Constants:** `PI`, `E`, `TAU`
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**Variables:** `x` (FunctionPlot), `x` and `y` (VectorField)
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**Examples:**
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- `"sin(x)"` — Sine wave
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- `"x^2 - 1"` — Parabola
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- `"exp(-(x^2) / 2)"` — Gaussian
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- `"[-y, x]"` — Rotation vector field
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- `"[sin(y), cos(x)]"` — Wave vector field
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## Examples
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See the [`examples/`](./examples/) directory:
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- `hello-circle.json` — Minimal animated circle
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- `math-demo.json` — Axes, function plot, vector, LaTeX
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- `animated-scene.json` — FadeIn, Draw, Transform, Stagger, Morph
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- `presentation.json` — Multi-slide presentation
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- `full-showcase.json` — Every feature in one document
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## For AI Agents
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When instructing an LLM to create Elucim diagrams:
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1. **Ask it to produce JSON** matching the `ElucimDocument` schema
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2. **Set `version: "1.0"`** as the first field
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3. **Choose a root type**: `player` for interactive, `scene` for embedded, `presentation` for slides
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4. **Use `sequence` nodes** to control timing (offsets in frames)
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5. **Wrap elements in animation nodes** (`fadeIn`, `draw`, `stagger`) for entrance effects
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6. **Use math expression strings** for function plots and vector fields
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Example prompt:
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> "Create an Elucim DSL JSON document that shows a coordinate system with sin(x) and cos(x) plotted,
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> with the sin curve drawing first, then the cos curve drawing 30 frames later,
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> and a LaTeX label fading in at the end."
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