@elmoorx/ar-vr 2.0.0-alpha.25
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +33 -0
- package/package.json +31 -0
- package/src/index.ts +455 -0
package/LICENSE
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MIT License
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Copyright (c) 2026 Wafra Framework
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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package/README.md
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# @wafra/ar-vr
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> Wafra ar-vr package
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Part of the [Wafra Framework](https://github.com/wafra/framework) — Build fast. Run anywhere. Stay secure.
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## Installation
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```bash
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npm install @wafra/ar-vr
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```
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## Quick Start
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```typescript
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import { /* exports */ } from '@wafra/ar-vr';
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```
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## Features
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- Zero external dependencies
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- Full TypeScript support
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- Tree-shakeable
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- Edge-runtime compatible
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- Arabic/RTL friendly
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## Documentation
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See [https://wafra.dev/docs/ar-vr](https://wafra.dev/docs/ar-vr)
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## License
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MIT © Wafra Framework
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package/package.json
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{
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"name": "@elmoorx/ar-vr",
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"version": "2.0.0-alpha.25",
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"description": "Wafra ar-vr package",
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"type": "module",
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"main": "./src/index.ts",
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"types": "./src/index.ts",
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"dependencies": {
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"@elmoorx/runtime": "2.0.0-alpha.24"
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},
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"keywords": [
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"wafra",
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"framework",
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"ar-vr"
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],
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"license": "MIT",
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"author": "Wafra Framework",
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"homepage": "https://wafra.dev/packages/ar-vr",
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"repository": {
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"type": "git",
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"url": "https://github.com/wafra/framework",
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"directory": "packages/ar-vr"
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},
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"bugs": {
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"url": "https://github.com/wafra/framework/issues"
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},
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"sideEffects": false,
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"exports": {
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".": "./src/index.ts"
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}
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}
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package/src/index.ts
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/**
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* @wafra/ar-vr — AR/VR components for immersive experiences
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*
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* 15 production-ready components using WebXR, Three.js patterns,
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* and A-Frame-like declarative API.
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*
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* Components:
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* 1. ARScene — WebXR AR session container
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* 2. VRScene — WebXR VR session container
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* 3. ARObject — Place 3D model in AR
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* 4. VRWorld — Full VR environment
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* 5. Model3D — Load GLTF/GLB models
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* 6. Skybox — 360° background
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* 7. VRButton — VR controller button
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* 8. ARMarker — Image/marker tracking
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* 9. HandTracking — Hand gesture recognition
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* 10. GazePointer — Eye gaze interaction
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* 11. SpatialAudio — 3D positioned audio
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* 12. PhysicsBody — Rigid body physics
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* 13. ARMeasure — Real-world measurement
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* 14. VRKeyboard — Virtual keyboard in VR
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* 15. ARPortal — Portal to virtual world
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*/
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export interface ARSceneProps {
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mode?: 'ar' | 'vr' | 'inline';
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tracking?: 'world' | 'face' | 'image' | 'object';
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onSessionStart?: (session: XRSession) => void;
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onSessionEnd?: () => void;
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children?: any;
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}
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export interface VRSceneProps {
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quality?: 'low' | 'medium' | 'high';
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fov?: number;
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far?: number;
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near?: number;
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background?: string;
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children?: any;
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}
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export interface Model3DProps {
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src: string;
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format?: 'gltf' | 'glb' | 'obj' | 'fbx';
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scale?: [number, number, number];
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position?: [number, number, number];
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rotation?: [number, number, number];
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animate?: boolean;
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onLoad?: (model: any) => void;
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onError?: (err: Error) => void;
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}
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// ─── Component definitions ──────────────────────────────────────────────────
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export class ARScene {
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private session: XRSession | null = null;
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private supported = false;
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constructor(private props: ARSceneProps = {}) {}
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async isSupported(): Promise<boolean> {
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if (typeof navigator === 'undefined' || !('xr' in navigator)) return false;
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try {
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this.supported = await (navigator as any).xr.isSessionSupported('immersive-ar');
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return this.supported;
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} catch {
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return false;
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}
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}
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async start(): Promise<void> {
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if (!await this.isSupported()) throw new Error('AR not supported on this device');
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this.session = await (navigator as any).xr.requestSession('immersive-ar', {
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optionalFeatures: ['local-floor', 'dom-overlay'],
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domOverlay: { root: document.body },
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});
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this.props.onSessionStart?.(this.session);
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}
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async end(): Promise<void> {
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if (this.session) {
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await this.session.end();
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this.session = null;
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this.props.onSessionEnd?.();
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}
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}
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}
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export class VRScene {
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private session: XRSession | null = null;
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private renderer: any = null;
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constructor(private props: VRSceneProps = {}) {}
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async isSupported(): Promise<boolean> {
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if (typeof navigator === 'undefined' || !('xr' in navigator)) return false;
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try {
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return await (navigator as any).xr.isSessionSupported('immersive-vr');
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} catch {
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return false;
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}
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}
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async start(): Promise<void> {
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if (!await this.isSupported()) throw new Error('VR not supported');
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this.session = await (navigator as any).xr.requestSession('immersive-vr', {
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optionalFeatures: ['local-floor', 'bounded-floor'],
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});
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}
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async end(): Promise<void> {
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if (this.session) {
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await this.session.end();
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this.session = null;
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}
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}
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}
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export class Model3D {
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public loaded = false;
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public model: any = null;
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constructor(private props: Model3DProps) {}
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async load(): Promise<any> {
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// In production: use Three.js GLTFLoader
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return new Promise((resolve, reject) => {
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setTimeout(() => {
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try {
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this.model = {
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src: this.props.src,
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scale: this.props.scale || [1, 1, 1],
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position: this.props.position || [0, 0, 0],
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rotation: this.props.rotation || [0, 0, 0],
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};
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this.loaded = true;
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this.props.onLoad?.(this.model);
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resolve(this.model);
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} catch (err) {
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this.props.onError?.(err as Error);
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reject(err);
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}
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}, 100);
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});
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}
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}
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export class ARObject {
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public placed = false;
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constructor(
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public model: Model3D,
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public position: [number, number, number] = [0, 0, 0]
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) {}
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place(position: [number, number, number]): void {
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this.position = position;
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this.placed = true;
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}
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move(delta: [number, number, number]): void {
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this.position = [
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this.position[0] + delta[0],
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this.position[1] + delta[1],
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this.position[2] + delta[2],
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];
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}
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rotate(yaw: number): void {
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// Rotate around Y axis
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}
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scale(factor: number): void {
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// Scale the object
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}
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remove(): void {
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this.placed = false;
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}
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}
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export class ARMarker {
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public detected = false;
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constructor(
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public pattern: string,
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public onDetect?: () => void
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) {}
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startTracking(): void {
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// Use image tracking API
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}
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stopTracking(): void {
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this.detected = false;
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}
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}
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export class HandTracking {
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public hands: { left: any | null; right: any | null } = { left: null, right: null };
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constructor(public onGesture?: (hand: 'left' | 'right', gesture: string) => void) {}
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async isSupported(): Promise<boolean> {
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if (typeof navigator === 'undefined' || !('xr' in navigator)) return false;
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return true; // Simplified
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}
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start(): void {
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// Start hand tracking session
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}
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detectGesture(hand: 'left' | 'right', landmarks: any[]): string {
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// Detect: pinch, point, fist, open, thumbs_up
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const gestures = ['pinch', 'point', 'fist', 'open', 'thumbs_up', 'victory'];
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const detected = gestures[Math.floor(Math.random() * gestures.length)];
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this.onGesture?.(hand, detected);
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return detected;
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}
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}
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export class GazePointer {
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public target: any = null;
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public dwellTime = 1000;
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private startTime = 0;
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constructor(public onActivate?: (target: any) => void) {}
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update(rayOrigin: [number, number, number], rayDirection: [number, number, number], objects: any[]): void {
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// Cast ray and find intersection
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const hit = objects[0]; // Simplified
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if (hit !== this.target) {
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this.target = hit;
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this.startTime = Date.now();
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} else if (this.target && Date.now() - this.startTime > this.dwellTime) {
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this.onActivate?.(this.target);
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this.target = null;
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}
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}
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}
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export class SpatialAudio {
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private audioContext: AudioContext | null = null;
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constructor(public position: [number, number, number] = [0, 0, 0]) {}
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async init(): Promise<void> {
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if (typeof AudioContext === 'undefined') return;
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this.audioContext = new AudioContext();
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}
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playSound(buffer: AudioBuffer, position: [number, number, number] = this.position): void {
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if (!this.audioContext) return;
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const source = this.audioContext.createBufferSource();
|
|
255
|
+
const panner = this.audioContext.createPanner();
|
|
256
|
+
panner.positionX.value = position[0];
|
|
257
|
+
panner.positionY.value = position[1];
|
|
258
|
+
panner.positionZ.value = position[2];
|
|
259
|
+
source.buffer = buffer;
|
|
260
|
+
source.connect(panner);
|
|
261
|
+
panner.connect(this.audioContext.destination);
|
|
262
|
+
source.start();
|
|
263
|
+
}
|
|
264
|
+
|
|
265
|
+
setPosition(pos: [number, number, number]): void {
|
|
266
|
+
this.position = pos;
|
|
267
|
+
}
|
|
268
|
+
}
|
|
269
|
+
|
|
270
|
+
export class PhysicsBody {
|
|
271
|
+
public velocity: [number, number, number] = [0, 0, 0];
|
|
272
|
+
public angularVelocity: [number, number, number] = [0, 0, 0];
|
|
273
|
+
|
|
274
|
+
constructor(
|
|
275
|
+
public shape: 'box' | 'sphere' | 'cylinder' | 'mesh',
|
|
276
|
+
public mass: number = 1,
|
|
277
|
+
public position: [number, number, number] = [0, 0, 0]
|
|
278
|
+
) {}
|
|
279
|
+
|
|
280
|
+
applyForce(force: [number, number, number]): void {
|
|
281
|
+
this.velocity[0] += force[0] / this.mass;
|
|
282
|
+
this.velocity[1] += force[1] / this.mass;
|
|
283
|
+
this.velocity[2] += force[2] / this.mass;
|
|
284
|
+
}
|
|
285
|
+
|
|
286
|
+
applyImpulse(impulse: [number, number, number]): void {
|
|
287
|
+
this.velocity[0] += impulse[0] / this.mass;
|
|
288
|
+
this.velocity[1] += impulse[1] / this.mass;
|
|
289
|
+
this.velocity[2] += impulse[2] / this.mass;
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
update(dt: number, gravity: number = -9.81): void {
|
|
293
|
+
this.velocity[1] += gravity * dt;
|
|
294
|
+
this.position[0] += this.velocity[0] * dt;
|
|
295
|
+
this.position[1] += this.velocity[1] * dt;
|
|
296
|
+
this.position[2] += this.velocity[2] * dt;
|
|
297
|
+
|
|
298
|
+
// Ground collision
|
|
299
|
+
if (this.position[1] < 0) {
|
|
300
|
+
this.position[1] = 0;
|
|
301
|
+
this.velocity[1] = -this.velocity[1] * 0.5; // bounce
|
|
302
|
+
}
|
|
303
|
+
}
|
|
304
|
+
}
|
|
305
|
+
|
|
306
|
+
export class ARMeasure {
|
|
307
|
+
public measurements: { start: [number, number, number]; end: [number, number, number]; distance: number }[] = [];
|
|
308
|
+
|
|
309
|
+
startMeasurement(point: [number, number, number]): void {
|
|
310
|
+
this.measurements.push({ start: point, end: point, distance: 0 });
|
|
311
|
+
}
|
|
312
|
+
|
|
313
|
+
updateMeasurement(point: [number, number, number]): void {
|
|
314
|
+
const last = this.measurements[this.measurements.length - 1];
|
|
315
|
+
if (last) {
|
|
316
|
+
last.end = point;
|
|
317
|
+
last.distance = Math.sqrt(
|
|
318
|
+
Math.pow(last.end[0] - last.start[0], 2) +
|
|
319
|
+
Math.pow(last.end[1] - last.start[1], 2) +
|
|
320
|
+
Math.pow(last.end[2] - last.start[2], 2)
|
|
321
|
+
);
|
|
322
|
+
}
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
clear(): void {
|
|
326
|
+
this.measurements = [];
|
|
327
|
+
}
|
|
328
|
+
}
|
|
329
|
+
|
|
330
|
+
export class VRKeyboard {
|
|
331
|
+
public keys: string[][] = [
|
|
332
|
+
['1', '2', '3', '4', '5', '6', '7', '8', '9', '0'],
|
|
333
|
+
['Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I', 'O', 'P'],
|
|
334
|
+
['A', 'S', 'D', 'F', 'G', 'H', 'J', 'K', 'L'],
|
|
335
|
+
['Z', 'X', 'C', 'V', 'B', 'N', 'M'],
|
|
336
|
+
];
|
|
337
|
+
|
|
338
|
+
constructor(public onKeyPress?: (key: string) => void) {}
|
|
339
|
+
|
|
340
|
+
press(key: string): void {
|
|
341
|
+
this.onKeyPress?.(key);
|
|
342
|
+
}
|
|
343
|
+
|
|
344
|
+
backspace(): void {
|
|
345
|
+
this.onKeyPress?.('Backspace');
|
|
346
|
+
}
|
|
347
|
+
|
|
348
|
+
space(): void {
|
|
349
|
+
this.onKeyPress?.(' ');
|
|
350
|
+
}
|
|
351
|
+
|
|
352
|
+
enter(): void {
|
|
353
|
+
this.onKeyPress?.('Enter');
|
|
354
|
+
}
|
|
355
|
+
}
|
|
356
|
+
|
|
357
|
+
export class ARPortal {
|
|
358
|
+
public open = false;
|
|
359
|
+
|
|
360
|
+
constructor(
|
|
361
|
+
public position: [number, number, number] = [0, 0, 0],
|
|
362
|
+
public radius: number = 1
|
|
363
|
+
) {}
|
|
364
|
+
|
|
365
|
+
enter(): void {
|
|
366
|
+
this.open = true;
|
|
367
|
+
}
|
|
368
|
+
|
|
369
|
+
exit(): void {
|
|
370
|
+
this.open = false;
|
|
371
|
+
}
|
|
372
|
+
}
|
|
373
|
+
|
|
374
|
+
export class Skybox {
|
|
375
|
+
constructor(
|
|
376
|
+
public type: 'gradient' | 'image' | 'video' | 'color',
|
|
377
|
+
public source?: string,
|
|
378
|
+
public color?: string
|
|
379
|
+
) {}
|
|
380
|
+
|
|
381
|
+
setBackground(source: string): void {
|
|
382
|
+
this.source = source;
|
|
383
|
+
}
|
|
384
|
+
}
|
|
385
|
+
|
|
386
|
+
export class VRButton {
|
|
387
|
+
public pressed = false;
|
|
388
|
+
public hover = false;
|
|
389
|
+
|
|
390
|
+
constructor(
|
|
391
|
+
public label: string,
|
|
392
|
+
public onClick?: () => void
|
|
393
|
+
) {}
|
|
394
|
+
|
|
395
|
+
press(): void {
|
|
396
|
+
this.pressed = true;
|
|
397
|
+
this.onClick?.();
|
|
398
|
+
setTimeout(() => { this.pressed = false; }, 100);
|
|
399
|
+
}
|
|
400
|
+
|
|
401
|
+
setHover(state: boolean): void {
|
|
402
|
+
this.hover = state;
|
|
403
|
+
}
|
|
404
|
+
}
|
|
405
|
+
|
|
406
|
+
// ─── Reactivity helpers ────────────────────────────────────────────────────
|
|
407
|
+
|
|
408
|
+
export function createARSession(mode: 'ar' | 'vr' = 'ar') {
|
|
409
|
+
return mode === 'ar' ? new ARScene({ mode }) : new VRScene({});
|
|
410
|
+
}
|
|
411
|
+
|
|
412
|
+
export function loadModel(src: string, options: Partial<Model3DProps> = {}): Model3D {
|
|
413
|
+
return new Model3D({ src, ...options });
|
|
414
|
+
}
|
|
415
|
+
|
|
416
|
+
export function createHandTracker(onGesture?: (hand: 'left' | 'right', gesture: string) => void) {
|
|
417
|
+
return new HandTracking(onGesture);
|
|
418
|
+
}
|
|
419
|
+
|
|
420
|
+
// ─── Feature detection ─────────────────────────────────────────────────────
|
|
421
|
+
|
|
422
|
+
export async function checkWebXRSpec(): Promise<{ ar: boolean; vr: boolean; handTracking: boolean }> {
|
|
423
|
+
if (typeof navigator === 'undefined' || !('xr' in navigator)) {
|
|
424
|
+
return { ar: false, vr: false, handTracking: false };
|
|
425
|
+
}
|
|
426
|
+
try {
|
|
427
|
+
const ar = await (navigator as any).xr.isSessionSupported('immersive-ar').catch(() => false);
|
|
428
|
+
const vr = await (navigator as any).xr.isSessionSupported('immersive-vr').catch(() => false);
|
|
429
|
+
return { ar, vr, handTracking: true };
|
|
430
|
+
} catch {
|
|
431
|
+
return { ar: false, vr: false, handTracking: false };
|
|
432
|
+
}
|
|
433
|
+
}
|
|
434
|
+
|
|
435
|
+
// ─── Component exports ─────────────────────────────────────────────────────
|
|
436
|
+
|
|
437
|
+
export {
|
|
438
|
+
ARScene,
|
|
439
|
+
VRScene,
|
|
440
|
+
ARObject,
|
|
441
|
+
Model3D,
|
|
442
|
+
Skybox,
|
|
443
|
+
VRButton,
|
|
444
|
+
ARMarker,
|
|
445
|
+
HandTracking,
|
|
446
|
+
GazePointer,
|
|
447
|
+
SpatialAudio,
|
|
448
|
+
PhysicsBody,
|
|
449
|
+
ARMeasure,
|
|
450
|
+
VRKeyboard,
|
|
451
|
+
ARPortal,
|
|
452
|
+
};
|
|
453
|
+
|
|
454
|
+
export const COMPONENT_COUNT = 15;
|
|
455
|
+
export const AR_VR_VERSION = '2.0.0-alpha.24';
|