@elizaos/plugin-discord 1.0.0-alpha.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2025 Shaw Walters, aka Moon aka @lalalune
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # @elizaos/client-discord
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+
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+ A Discord client implementation for ElizaOS, enabling rich integration with Discord servers for managing interactions, voice, and message handling.
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+
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+ ## Features
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+
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+ - Handle server join events and manage initial configurations.
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+ - Voice event management via the voice manager.
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+ - Manage and process new messages with the message manager.
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+ - Slash command registration and interaction handling.
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+ - Disconnect websocket and unbind all listeners when required.
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+ - Robust permissions management for bot functionality.
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+
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+ ## Installation
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+
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+ As this is a workspace package, it's installed as part of the ElizaOS monorepo:
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+
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+ ```bash
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+ pnpm install
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+ ```
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+
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+ ## Configuration
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+
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+ The client requires the following environment variables:
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+
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+ ```bash
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+ # Discord API Credentials
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+ DISCORD_APPLICATION_ID=your_application_id
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+ DISCORD_API_TOKEN=your_api_token
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+
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+ # Optional Settings (add any additional details here if necessary)
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+ ```
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+
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+ ## Usage
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+
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+ ### Basic Initialization
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+
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+ ```typescript
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+ import { DiscordClientInterface } from '@elizaos/client-discord';
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+
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+ // Initialize the client
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+ const discordManager = await DiscordClientInterface.start(runtime);
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+ ```
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+
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+ ### Slash Command Registration
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+
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+ To register slash commands:
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+
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+ ```typescript
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+ await discordManager.command.registerCommands([
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+ {
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+ name: 'example',
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+ description: 'An example slash command',
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+ options: []
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+ }
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+ ]);
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+ ```
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+
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+ ### Handling Messages
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+
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+ ```typescript
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+ // Listen for new messages
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+ await discordManager.message.handleNewMessage({
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+ channelId: 'channel-id',
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+ content: 'Hello Discord!'
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+ });
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+ ```
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+
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+ ### Managing Voice Events
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+
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+ ```typescript
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+ // Join a voice channel
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+ await discordManager.voice.joinChannel('channel-id');
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+
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+ // Handle voice interactions
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+ await discordManager.voice.handleInteraction({
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+ userId: 'user-id',
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+ action: 'speak'
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+ });
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+ ```
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+
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+ ## Key Components
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+
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+ 1. **ClientBase**
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+ - Handles authentication and session management.
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+ - Manages websocket connections.
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+
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+ 2. **MessageManager**
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+ - Processes incoming messages and responses.
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+ - Supports message formatting and templating.
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+
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+ 3. **VoiceManager**
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+ - Manages voice interactions and events.
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+ - Handles joining and leaving voice channels.
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+
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+ 4. **CommandManager**
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+ - Registers and processes slash commands.
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+ - Ensures permissions are validated.
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+
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+ ## Notes
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+
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+ Ensure that your `.env` file includes the required environment variables for proper functionality. Additional features or modules can be extended as part of the ElizaOS framework.
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+ import { Media, Character, IAgentRuntime, ChannelType, UUID, Plugin, Service } from '@elizaos/core';
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+ import { Message, Client, Channel, VoiceState, BaseGuildVoiceChannel, Guild, OAuth2Guild, MessageReaction, User } from 'discord.js';
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+ import { VoiceConnection, AudioPlayer } from '@discordjs/voice';
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+ import { EventEmitter } from 'node:events';
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+ import { Readable } from 'node:stream';
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+
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+ declare class MessageManager {
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+ private client;
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+ private runtime;
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+ private attachmentManager;
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+ private getChannelType;
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+ constructor(discordClient: any);
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+ handleMessage(message: Message): Promise<void>;
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+ processMessage(message: Message): Promise<{
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+ processedContent: string;
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+ attachments: Media[];
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+ }>;
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+ fetchBotName(botToken: string): Promise<string>;
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+ }
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+
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+ interface IDiscordService {
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+ client: Client;
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+ character: Character;
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+ }
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+
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+ declare class VoiceManager extends EventEmitter {
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+ private processingVoice;
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+ private transcriptionTimeout;
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+ private userStates;
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+ private activeAudioPlayer;
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+ private client;
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+ private runtime;
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+ private streams;
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+ private connections;
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+ private activeMonitors;
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+ private ready;
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+ constructor(service: DiscordService, runtime: IAgentRuntime);
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+ getChannelType(channel: Channel): Promise<ChannelType>;
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+ private setReady;
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+ isReady(): boolean;
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+ handleVoiceStateUpdate(oldState: VoiceState, newState: VoiceState): Promise<void>;
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+ joinChannel(channel: BaseGuildVoiceChannel): Promise<void>;
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+ getVoiceConnection(guildId: string): VoiceConnection;
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+ private monitorMember;
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+ leaveChannel(channel: BaseGuildVoiceChannel): void;
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+ stopMonitoringMember(memberId: string): void;
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+ debouncedProcessTranscription(entityId: UUID, name: string, userName: string, channel: BaseGuildVoiceChannel): Promise<void>;
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+ handleUserStream(userId: UUID, name: string, userName: string, channel: BaseGuildVoiceChannel, audioStream: Readable): Promise<void>;
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+ private processTranscription;
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+ private handleMessage;
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+ private convertOpusToWav;
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+ scanGuild(guild: Guild): Promise<void>;
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+ playAudioStream(entityId: UUID, audioStream: Readable): Promise<void>;
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+ cleanupAudioPlayer(audioPlayer: AudioPlayer): void;
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+ handleJoinChannelCommand(interaction: any): Promise<void>;
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+ handleLeaveChannelCommand(interaction: any): Promise<void>;
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+ }
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+
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+ declare class DiscordService extends Service implements IDiscordService {
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+ static serviceType: string;
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+ capabilityDescription: string;
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+ client: Client;
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+ character: Character;
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+ messageManager: MessageManager;
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+ voiceManager: VoiceManager;
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+ constructor(runtime: IAgentRuntime);
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+ ensureAllChannelsExist(runtime: IAgentRuntime, guild: OAuth2Guild): Promise<void>;
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+ private setupEventListeners;
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+ private handleGuildMemberAdd;
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+ static start(runtime: IAgentRuntime): Promise<DiscordService>;
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+ static stop(runtime: IAgentRuntime): Promise<void>;
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+ stop(): Promise<void>;
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+ private onClientReady;
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+ getChannelType(channel: Channel): Promise<ChannelType>;
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+ handleReactionAdd(reaction: MessageReaction, user: User): Promise<void>;
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+ handleReactionRemove(reaction: MessageReaction, user: User): Promise<void>;
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+ private handleGuildCreate;
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+ private handleInteractionCreate;
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+ /**
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+ * Builds a standardized list of rooms from Discord guild channels
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+ */
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+ private buildStandardizedRooms;
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+ /**
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+ * Builds a standardized list of users from Discord guild members
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+ */
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+ private buildStandardizedUsers;
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+ private onReady;
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+ }
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+ declare const discordPlugin: Plugin;
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+
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+ export { DiscordService, discordPlugin as default };