@elixpo/lixsketch 5.6.5 → 5.6.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (161) hide show
  1. package/dist/mcp/index.js +5 -1
  2. package/dist/mcp/index.js.map +2 -2
  3. package/dist/mcp/stdio.js +5 -1
  4. package/dist/mcp/stdio.js.map +2 -2
  5. package/dist/react/{AIRenderer-SRF7LU5K.js → AIRenderer-R5M2CIDO.js} +13 -6
  6. package/dist/react/AIRenderer-R5M2CIDO.js.map +7 -0
  7. package/dist/react/Circle-HMM5PKJ2.js +10 -0
  8. package/dist/react/{CopyPaste-YUDZ6DHY.js → CopyPaste-PPDS3AD6.js} +11 -10
  9. package/dist/react/{CopyPaste-YUDZ6DHY.js.map → CopyPaste-PPDS3AD6.js.map} +1 -1
  10. package/dist/react/{EventDispatcher-7LAK7GQ7.js → EventDispatcher-UV7LFSAS.js} +216 -63
  11. package/dist/react/EventDispatcher-UV7LFSAS.js.map +7 -0
  12. package/dist/react/Frame-DELCMYV6.js +11 -0
  13. package/dist/react/{FreehandStroke-U6GYZOM4.js → FreehandStroke-WXIJKD5I.js} +2 -2
  14. package/dist/react/{GraphEngine-MM6ALA2N.js → GraphEngine-XH3RPYO4.js} +9 -2
  15. package/dist/react/GraphEngine-XH3RPYO4.js.map +7 -0
  16. package/dist/react/IconShape-PZHMZSLR.js +10 -0
  17. package/dist/react/ImageShape-ZMBZARRI.js +10 -0
  18. package/dist/react/Line-VPVPL6ET.js +10 -0
  19. package/dist/react/{LixScriptParser-JYWJX375.js → LixScriptParser-YS3ZOTGS.js} +6 -2
  20. package/dist/react/LixScriptParser-YS3ZOTGS.js.map +7 -0
  21. package/dist/react/{MermaidFlowchartRenderer-PQEC4TMI.js → MermaidFlowchartRenderer-EL3Q2MNW.js} +6 -2
  22. package/dist/react/MermaidFlowchartRenderer-EL3Q2MNW.js.map +7 -0
  23. package/dist/react/MermaidSequenceParser-DBYXW23P.js +8 -0
  24. package/dist/react/{MermaidSequenceRenderer-KCUHO7UI.js → MermaidSequenceRenderer-K4KHHEVC.js} +10 -3
  25. package/dist/react/MermaidSequenceRenderer-K4KHHEVC.js.map +7 -0
  26. package/dist/react/{MermaidStructuredRenderer-W7UKN7BM.js → MermaidStructuredRenderer-6LN3WISP.js} +7 -2
  27. package/dist/react/MermaidStructuredRenderer-6LN3WISP.js.map +7 -0
  28. package/dist/react/Rectangle-4U4CD2ER.js +10 -0
  29. package/dist/react/{SceneSerializer-SG6SJN5X.js → SceneSerializer-H6KMQCO2.js} +120 -46
  30. package/dist/react/SceneSerializer-H6KMQCO2.js.map +7 -0
  31. package/dist/react/{Selection-2TSH3J6P.js → Selection-CFWRGVKH.js} +4 -4
  32. package/dist/react/{SketchEngine-UD2XV2KT.js → SketchEngine-UFLZJQXS.js} +26 -26
  33. package/dist/react/{UndoRedo-IN4SXDG6.js → UndoRedo-RXO7YHA2.js} +12 -2
  34. package/dist/react/{arrowTool-OYDWJGQK.js → arrowTool-DO327FKU.js} +3 -3
  35. package/dist/react/{chunk-EOURRJ55.js → chunk-2ALS5JGS.js} +2 -2
  36. package/dist/react/{chunk-LJR7EVW2.js → chunk-37PF7FG2.js} +3 -3
  37. package/dist/react/chunk-6AIFXYV6.js +31 -0
  38. package/dist/react/chunk-6AIFXYV6.js.map +7 -0
  39. package/dist/react/{chunk-XOWNCYE4.js → chunk-6LWUR7XB.js} +3 -3
  40. package/dist/react/{chunk-ASBC5G35.js → chunk-7DD2JRBC.js} +2 -2
  41. package/dist/react/{chunk-OP56XPWF.js → chunk-BOZEDUAF.js} +2 -2
  42. package/dist/react/{chunk-RGMDWLRJ.js → chunk-CGMUXYPJ.js} +3 -3
  43. package/dist/react/{chunk-M6TMN76K.js → chunk-DODPOWNX.js} +3 -3
  44. package/dist/react/{chunk-LSHZYN77.js → chunk-GQLXUZHQ.js} +2 -2
  45. package/dist/react/{chunk-7CM5XQDN.js → chunk-I7TVGJFF.js} +20 -36
  46. package/dist/react/chunk-I7TVGJFF.js.map +7 -0
  47. package/dist/react/{chunk-K5RY4EV7.js → chunk-KC26KJW4.js} +26 -17
  48. package/dist/react/chunk-KC26KJW4.js.map +7 -0
  49. package/dist/react/{chunk-XFL4R5ZF.js → chunk-KZBKYHZO.js} +16 -35
  50. package/dist/react/chunk-KZBKYHZO.js.map +7 -0
  51. package/dist/react/{chunk-VQVEPJSA.js → chunk-MHV5P6TS.js} +2 -1
  52. package/dist/react/chunk-MHV5P6TS.js.map +7 -0
  53. package/dist/react/{chunk-PXFPPO3R.js → chunk-NH3NVSWT.js} +18 -2
  54. package/dist/react/chunk-NH3NVSWT.js.map +7 -0
  55. package/dist/react/{chunk-APTOPAOY.js → chunk-O7KXLFZN.js} +3 -3
  56. package/dist/react/{chunk-GQUZPON4.js → chunk-RK3NVAER.js} +4 -4
  57. package/dist/react/{chunk-FETTJLCV.js → chunk-VZPH7OAM.js} +14 -22
  58. package/dist/react/chunk-VZPH7OAM.js.map +7 -0
  59. package/dist/react/{chunk-6GPEWDRB.js → chunk-VZX55VQL.js} +115 -6
  60. package/dist/react/chunk-VZX55VQL.js.map +7 -0
  61. package/dist/react/{chunk-TKXKJNTX.js → chunk-W7XUY4GR.js} +16 -19
  62. package/dist/react/chunk-W7XUY4GR.js.map +7 -0
  63. package/dist/react/{chunk-XYUFEIZR.js → chunk-X5ENBMGL.js} +2 -2
  64. package/dist/react/{chunk-K5BG5MHY.js → chunk-ZNZAICWY.js} +36 -60
  65. package/dist/react/chunk-ZNZAICWY.js.map +7 -0
  66. package/dist/react/{circleTool-LDKGZALF.js → circleTool-NK4RVDAR.js} +4 -4
  67. package/dist/react/{codeTool-4YZO5W7J.js → codeTool-3WF4HEOW.js} +4 -4
  68. package/dist/react/{frameTool-MXNJEXQQ.js → frameTool-VCNV2NG2.js} +4 -4
  69. package/dist/react/{freehandTool-26D3FOOX.js → freehandTool-TBAOD46K.js} +4 -4
  70. package/dist/react/{iconTool-46O5VEUX.js → iconTool-65JCAKYF.js} +4 -4
  71. package/dist/react/{imageTool-P2RWZRHO.js → imageTool-UQZUBOK2.js} +4 -4
  72. package/dist/react/index.js +148 -37
  73. package/dist/react/index.js.map +4 -4
  74. package/dist/react/{lineTool-ZMR27U5L.js → lineTool-762KBYOM.js} +4 -4
  75. package/dist/react/{rectangleTool-EJKK6UTX.js → rectangleTool-IQK3HZK6.js} +4 -4
  76. package/dist/react/{textTool-S4XXZHZH.js → textTool-ITG2SBJK.js} +5 -5
  77. package/package.json +5 -2
  78. package/src/core/AIRenderer.js +8 -2
  79. package/src/core/CanvasSpace.js +28 -0
  80. package/src/core/GraphRenderer.js +8 -3
  81. package/src/core/LixScriptParser.js +7 -1
  82. package/src/core/MermaidFlowchartRenderer.js +5 -1
  83. package/src/core/MermaidSequenceParser.js +1 -0
  84. package/src/core/MermaidSequenceRenderer.js +8 -3
  85. package/src/core/MermaidStructuredRenderer.js +6 -1
  86. package/src/core/SceneSerializer.js +121 -38
  87. package/src/core/Selection.js +29 -14
  88. package/src/core/UndoRedo.js +126 -5
  89. package/src/react/components/AppMenu.jsx +20 -19
  90. package/src/react/components/canvas/CanvasRulers.jsx +8 -13
  91. package/src/react/components/canvas/SVGCanvas.jsx +2 -1
  92. package/src/react/components/canvas/rulerUnits.js +28 -0
  93. package/src/react/components/sidebars/PaintBucketSidebar.jsx +1 -1
  94. package/src/react/store/useSketchStore.js +24 -3
  95. package/src/react/store/useUIStore.js +24 -1
  96. package/src/react/utils/canvasBackgrounds.js +29 -0
  97. package/src/shapes/Circle.js +12 -19
  98. package/src/shapes/Frame.js +38 -69
  99. package/src/shapes/FreehandStroke.js +24 -1
  100. package/src/shapes/Rectangle.js +10 -22
  101. package/src/tools/circleTool.js +3 -27
  102. package/src/tools/paintBucketTool.js +72 -15
  103. package/src/tools/rectangleTool.js +7 -23
  104. package/src/tools/shapeRecognition.js +270 -0
  105. package/src/tools/shapeRecognitionTool.js +36 -183
  106. package/dist/react/AIRenderer-SRF7LU5K.js.map +0 -7
  107. package/dist/react/Circle-6POZCUZD.js +0 -9
  108. package/dist/react/EventDispatcher-7LAK7GQ7.js.map +0 -7
  109. package/dist/react/Frame-7D2MXCFF.js +0 -11
  110. package/dist/react/GraphEngine-MM6ALA2N.js.map +0 -7
  111. package/dist/react/IconShape-ZADX7Y33.js +0 -10
  112. package/dist/react/ImageShape-UJQN2HI7.js +0 -10
  113. package/dist/react/Line-APEULMHE.js +0 -10
  114. package/dist/react/LixScriptParser-JYWJX375.js.map +0 -7
  115. package/dist/react/MermaidFlowchartRenderer-PQEC4TMI.js.map +0 -7
  116. package/dist/react/MermaidSequenceParser-UKG2NSZY.js +0 -8
  117. package/dist/react/MermaidSequenceRenderer-KCUHO7UI.js.map +0 -7
  118. package/dist/react/MermaidStructuredRenderer-W7UKN7BM.js.map +0 -7
  119. package/dist/react/Rectangle-S7XUKWYD.js +0 -9
  120. package/dist/react/SceneSerializer-SG6SJN5X.js.map +0 -7
  121. package/dist/react/chunk-6GPEWDRB.js.map +0 -7
  122. package/dist/react/chunk-7CM5XQDN.js.map +0 -7
  123. package/dist/react/chunk-FETTJLCV.js.map +0 -7
  124. package/dist/react/chunk-K5BG5MHY.js.map +0 -7
  125. package/dist/react/chunk-K5RY4EV7.js.map +0 -7
  126. package/dist/react/chunk-PXFPPO3R.js.map +0 -7
  127. package/dist/react/chunk-TKXKJNTX.js.map +0 -7
  128. package/dist/react/chunk-VQVEPJSA.js.map +0 -7
  129. package/dist/react/chunk-XFL4R5ZF.js.map +0 -7
  130. /package/dist/react/{Circle-6POZCUZD.js.map → Circle-HMM5PKJ2.js.map} +0 -0
  131. /package/dist/react/{Frame-7D2MXCFF.js.map → Frame-DELCMYV6.js.map} +0 -0
  132. /package/dist/react/{FreehandStroke-U6GYZOM4.js.map → FreehandStroke-WXIJKD5I.js.map} +0 -0
  133. /package/dist/react/{IconShape-ZADX7Y33.js.map → IconShape-PZHMZSLR.js.map} +0 -0
  134. /package/dist/react/{ImageShape-UJQN2HI7.js.map → ImageShape-ZMBZARRI.js.map} +0 -0
  135. /package/dist/react/{Line-APEULMHE.js.map → Line-VPVPL6ET.js.map} +0 -0
  136. /package/dist/react/{MermaidSequenceParser-UKG2NSZY.js.map → MermaidSequenceParser-DBYXW23P.js.map} +0 -0
  137. /package/dist/react/{Rectangle-S7XUKWYD.js.map → Rectangle-4U4CD2ER.js.map} +0 -0
  138. /package/dist/react/{Selection-2TSH3J6P.js.map → Selection-CFWRGVKH.js.map} +0 -0
  139. /package/dist/react/{SketchEngine-UD2XV2KT.js.map → SketchEngine-UFLZJQXS.js.map} +0 -0
  140. /package/dist/react/{UndoRedo-IN4SXDG6.js.map → UndoRedo-RXO7YHA2.js.map} +0 -0
  141. /package/dist/react/{arrowTool-OYDWJGQK.js.map → arrowTool-DO327FKU.js.map} +0 -0
  142. /package/dist/react/{chunk-EOURRJ55.js.map → chunk-2ALS5JGS.js.map} +0 -0
  143. /package/dist/react/{chunk-LJR7EVW2.js.map → chunk-37PF7FG2.js.map} +0 -0
  144. /package/dist/react/{chunk-XOWNCYE4.js.map → chunk-6LWUR7XB.js.map} +0 -0
  145. /package/dist/react/{chunk-ASBC5G35.js.map → chunk-7DD2JRBC.js.map} +0 -0
  146. /package/dist/react/{chunk-OP56XPWF.js.map → chunk-BOZEDUAF.js.map} +0 -0
  147. /package/dist/react/{chunk-RGMDWLRJ.js.map → chunk-CGMUXYPJ.js.map} +0 -0
  148. /package/dist/react/{chunk-M6TMN76K.js.map → chunk-DODPOWNX.js.map} +0 -0
  149. /package/dist/react/{chunk-LSHZYN77.js.map → chunk-GQLXUZHQ.js.map} +0 -0
  150. /package/dist/react/{chunk-APTOPAOY.js.map → chunk-O7KXLFZN.js.map} +0 -0
  151. /package/dist/react/{chunk-GQUZPON4.js.map → chunk-RK3NVAER.js.map} +0 -0
  152. /package/dist/react/{chunk-XYUFEIZR.js.map → chunk-X5ENBMGL.js.map} +0 -0
  153. /package/dist/react/{circleTool-LDKGZALF.js.map → circleTool-NK4RVDAR.js.map} +0 -0
  154. /package/dist/react/{codeTool-4YZO5W7J.js.map → codeTool-3WF4HEOW.js.map} +0 -0
  155. /package/dist/react/{frameTool-MXNJEXQQ.js.map → frameTool-VCNV2NG2.js.map} +0 -0
  156. /package/dist/react/{freehandTool-26D3FOOX.js.map → freehandTool-TBAOD46K.js.map} +0 -0
  157. /package/dist/react/{iconTool-46O5VEUX.js.map → iconTool-65JCAKYF.js.map} +0 -0
  158. /package/dist/react/{imageTool-P2RWZRHO.js.map → imageTool-UQZUBOK2.js.map} +0 -0
  159. /package/dist/react/{lineTool-ZMR27U5L.js.map → lineTool-762KBYOM.js.map} +0 -0
  160. /package/dist/react/{rectangleTool-EJKK6UTX.js.map → rectangleTool-IQK3HZK6.js.map} +0 -0
  161. /package/dist/react/{textTool-S4XXZHZH.js.map → textTool-ITG2SBJK.js.map} +0 -0
@@ -0,0 +1,7 @@
1
+ {
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+ "version": 3,
3
+ "sources": ["../../src/shapes/FreehandStroke.js"],
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+ "sourcesContent": ["/* eslint-disable */\nimport { getStroke } from \"perfect-freehand\";\nimport { registerRotationAnchor } from '../core/ScreenSpaceControls.js';\n// FreehandStroke shape class - extracted from canvasStroke.js\n// Depends on globals: svg, shapes, currentShape, currentZoom, currentViewBox\n\nfunction getSvgCoordinates(event) {\n const rect = svg.getBoundingClientRect();\n const scaleX = currentViewBox.width / rect.width;\n const scaleY = currentViewBox.height / rect.height;\n\n const svgX = currentViewBox.x + (event.clientX - rect.left) * scaleX;\n const svgY = currentViewBox.y + (event.clientY - rect.top) * scaleY;\n\n return { x: svgX, y: svgY };\n}\n\nfunction getSvgPathFromStroke(stroke) {\n if (!stroke.length) return '';\n \n // Use more sophisticated curve fitting\n const pathData = [];\n pathData.push('M', stroke[0][0], stroke[0][1]);\n \n for (let i = 1; i < stroke.length - 1; i++) {\n const curr = stroke[i];\n const next = stroke[i + 1];\n \n // Calculate control points for smoother curves\n const cpX = curr[0] + (next[0] - curr[0]) * 0.5;\n const cpY = curr[1] + (next[1] - curr[1]) * 0.5;\n \n pathData.push('Q', curr[0], curr[1], cpX, cpY);\n }\n \n // Add final point\n if (stroke.length > 1) {\n const lastPoint = stroke[stroke.length - 1];\n pathData.push('L', lastPoint[0], lastPoint[1]);\n }\n \n return pathData.join(' ');\n}\n\nclass FreehandStroke {\n constructor(points = [], options = {}) {\n this.points = points;\n this.rawPoints = []; \n this.options = {\n stroke: \"#fff\",\n strokeWidth: 3,\n fill: \"none\",\n strokeLinecap: \"round\",\n strokeLinejoin: \"round\",\n strokeOpacity: 1,\n thinning: 0.5,\n roughness: 0,\n strokeStyle: \"solid\",\n ...options\n };\n this.element = null;\n this.isSelected = false;\n this.rotation = 0;\n this.group = document.createElementNS('http://www.w3.org/2000/svg', 'g');\n this.anchors = [];\n this.rotationAnchor = null;\n this.rotationLine = null;\n this.selectionPadding = 8;\n this.selectionOutline = null;\n this.boundingBox = { x: 0, y: 0, width: 0, height: 0 };\n this.shapeName = \"freehandStroke\";\n this.shapeID = `freehand-${String(Date.now()).slice(0, 8)}-${Math.floor(Math.random() * 10000)}`;\n this.group.setAttribute('id', this.shapeID);\n this._moveOffsetX = 0;\n this._moveOffsetY = 0;\n\n // Frame attachment properties\n this.parentFrame = null;\n \n svg.appendChild(this.group);\n this.draw();\n }\n\n // Add position and dimension properties for frame compatibility\n // Getters include pending move offset so callers see the visual position\n get x() {\n return this.boundingBox.x + (this._moveOffsetX || 0);\n }\n\n set x(value) {\n const dx = value - this.boundingBox.x - (this._moveOffsetX || 0);\n this.points = this.points.map(point => [point[0] + dx, point[1], point[2] || 0.5]);\n this.boundingBox.x = value - (this._moveOffsetX || 0);\n }\n\n get y() {\n return this.boundingBox.y + (this._moveOffsetY || 0);\n }\n\n set y(value) {\n const dy = value - this.boundingBox.y - (this._moveOffsetY || 0);\n this.points = this.points.map(point => [point[0], point[1] + dy, point[2] || 0.5]);\n this.boundingBox.y = value - (this._moveOffsetY || 0);\n }\n \n get width() {\n return this.boundingBox.width;\n }\n \n set width(value) {\n if (this.boundingBox.width === 0) return;\n const scaleX = value / this.boundingBox.width;\n const centerX = this.boundingBox.x + this.boundingBox.width / 2;\n this.points = this.points.map(point => [\n centerX + (point[0] - centerX) * scaleX,\n point[1],\n point[2] || 0.5\n ]);\n this.boundingBox.width = value;\n }\n \n get height() {\n return this.boundingBox.height;\n }\n \n set height(value) {\n if (this.boundingBox.height === 0) return;\n const scaleY = value / this.boundingBox.height;\n const centerY = this.boundingBox.y + this.boundingBox.height / 2;\n this.points = this.points.map(point => [\n point[0],\n centerY + (point[1] - centerY) * scaleY,\n point[2] || 0.5\n ]);\n this.boundingBox.height = value;\n }\n\n // Enhanced smoothing algorithm\n smoothPoints(points, factor = 0.8) {\n if (points.length < 3) return points;\n \n const smoothed = [points[0]]; // Keep first point\n \n for (let i = 1; i < points.length - 1; i++) {\n const prev = points[i - 1];\n const curr = points[i];\n const next = points[i + 1];\n \n // Apply weighted average smoothing\n const smoothedX = curr[0] * (1 - factor) + (prev[0] + next[0]) * factor * 0.5;\n const smoothedY = curr[1] * (1 - factor) + (prev[1] + next[1]) * factor * 0.5;\n const pressure = curr[2] || 0.5;\n \n smoothed.push([smoothedX, smoothedY, pressure]);\n }\n \n smoothed.push(points[points.length - 1]); // Keep last point\n return smoothed;\n }\n\n // Interpolate points for smoother curves\n interpolatePoints(points, steps = 2) {\n if (points.length < 2) return points;\n \n const interpolated = [points[0]];\n \n for (let i = 0; i < points.length - 1; i++) {\n const curr = points[i];\n const next = points[i + 1];\n \n for (let j = 1; j <= steps; j++) {\n const t = j / (steps + 1);\n const x = curr[0] + (next[0] - curr[0]) * t;\n const y = curr[1] + (next[1] - curr[1]) * t;\n const pressure = curr[2] + (next[2] - curr[2]) * t;\n interpolated.push([x, y, pressure]);\n }\n \n if (i < points.length - 2) {\n interpolated.push(next);\n }\n }\n \n interpolated.push(points[points.length - 1]);\n return interpolated;\n }\n\n // Enhanced path generation with better curve fitting\n getPathData() {\n if (this.points.length < 2) return '';\n\n if (this.options.closedFill) {\n const [first, ...rest] = this.points;\n return [`M ${first[0]} ${first[1]}`, ...rest.map(point => `L ${point[0]} ${point[1]}`), 'Z'].join(' ');\n }\n\n const isRough = this.options.roughness === \"rough\";\n const isMedium = this.options.roughness === \"medium\";\n\n // Roughness: jitter points before smoothing\n let pts = this.points;\n if (isRough || isMedium) {\n const jitter = isRough ? 3.5 : 1.5;\n pts = pts.map((p, i) => {\n if (i === 0 || i === pts.length - 1) return p;\n return [\n p[0] + (Math.random() - 0.5) * jitter,\n p[1] + (Math.random() - 0.5) * jitter,\n p[2] || 0.5\n ];\n });\n }\n\n let smoothedPoints = this.interpolatePoints(pts, 1);\n if (!isRough) {\n smoothedPoints = this.smoothPoints(smoothedPoints, 0.6);\n smoothedPoints = this.smoothPoints(smoothedPoints, 0.4);\n }\n\n const thinning = this.options.thinning !== undefined ? this.options.thinning : 0;\n const smoothing = isRough ? 0.3 : isMedium ? 0.6 : 0.9;\n const streamline = isRough ? 0.1 : isMedium ? 0.25 : 0.4;\n\n const stroke = getStroke(smoothedPoints, {\n size: this.options.strokeWidth,\n thinning: thinning,\n smoothing: smoothing,\n streamline: streamline,\n easing: (t) => Math.sin(t * Math.PI * 0.5),\n start: {\n taper: thinning > 0 ? this.options.strokeWidth * 2 : 0,\n easing: (t) => t * t,\n cap: thinning === 0\n },\n end: {\n taper: thinning > 0 ? this.options.strokeWidth * 2 : 0,\n easing: (t) => --t * t * t + 1,\n cap: thinning === 0\n },\n simulatePressure: thinning > 0\n });\n\n return getSvgPathFromStroke(stroke);\n }\n\n // Simple centerline path used for dashed/dotted overlays\n getCenterlinePathData() {\n if (this.points.length < 2) return '';\n const d = [`M ${this.points[0][0]} ${this.points[0][1]}`];\n for (let i = 1; i < this.points.length - 1; i++) {\n const curr = this.points[i];\n const next = this.points[i + 1];\n const cpX = curr[0] + (next[0] - curr[0]) * 0.5;\n const cpY = curr[1] + (next[1] - curr[1]) * 0.5;\n d.push(`Q ${curr[0]} ${curr[1]} ${cpX} ${cpY}`);\n }\n const last = this.points[this.points.length - 1];\n d.push(`L ${last[0]} ${last[1]}`);\n return d.join(' ');\n }\n\n // Calculate the bounding box of the stroke\n calculateBoundingBox() {\n if (this.points.length === 0) {\n return { x: 0, y: 0, width: 0, height: 0 };\n }\n \n let minX = Infinity, minY = Infinity;\n let maxX = -Infinity, maxY = -Infinity;\n \n this.points.forEach(point => {\n minX = Math.min(minX, point[0]);\n minY = Math.min(minY, point[1]);\n maxX = Math.max(maxX, point[0]);\n maxY = Math.max(maxY, point[1]);\n });\n \n // Ensure we have valid dimensions\n if (minX === Infinity || minY === Infinity) {\n return { x: 0, y: 0, width: 0, height: 0 };\n }\n \n // Add padding for stroke width\n const padding = this.options.strokeWidth / 2;\n return {\n x: minX - padding,\n y: minY - padding,\n width: Math.max(0, (maxX - minX) + padding * 2),\n height: Math.max(0, (maxY - minY) + padding * 2)\n };\n }\n\n draw() {\n while (this.group.firstChild) {\n this.group.removeChild(this.group.firstChild);\n }\n\n if (this.selectionOutline && this.selectionOutline.parentNode === this.group) {\n this.group.removeChild(this.selectionOutline);\n this.selectionOutline = null;\n }\n\n // Normal freehand paths use the filled outline from perfect-freehand.\n // Closed-fill paths (pie sectors, polygons) use their actual polygon\n // geometry with a separate outline, preserving sharp radial edges.\n const path = document.createElementNS('http://www.w3.org/2000/svg', 'path');\n const pathData = this.getPathData();\n path.setAttribute('d', pathData);\n const closedFillStyle = this.options.fillStyle || 'solid';\n const closedFill = closedFillStyle === 'none'\n ? 'transparent'\n : (this.options.fill || this.options.stroke);\n const patternedFill = this.options.closedFill\n && !['none', 'solid'].includes(closedFillStyle)\n && typeof rough !== 'undefined';\n path.setAttribute('fill', this.options.closedFill\n ? (patternedFill ? 'transparent' : closedFill)\n : this.options.stroke);\n path.setAttribute('fill-opacity', this.options.strokeOpacity);\n path.setAttribute('stroke', this.options.closedFill ? (this.options.outlineStroke || 'none') : 'none');\n if (this.options.closedFill) {\n path.setAttribute('stroke-width', this.options.outlineWidth || this.options.strokeWidth || 1);\n path.setAttribute('stroke-linejoin', 'round');\n path.setAttribute('vector-effect', 'non-scaling-stroke');\n }\n\n // Overlay a dashed/dotted centerline if needed\n if (this.options.strokeStyle === \"dashed\" || this.options.strokeStyle === \"dotted\") {\n const dashArray = this.options.strokeStyle === \"dashed\"\n ? `${this.options.strokeWidth * 3} ${this.options.strokeWidth * 2}`\n : `${this.options.strokeWidth * 0.5} ${this.options.strokeWidth * 2}`;\n const overlay = document.createElementNS('http://www.w3.org/2000/svg', 'path');\n overlay.setAttribute('d', this.getCenterlinePathData());\n overlay.setAttribute('fill', 'none');\n overlay.setAttribute('stroke', this.options.stroke);\n overlay.setAttribute('stroke-width', this.options.strokeWidth);\n overlay.setAttribute('stroke-linecap', 'round');\n overlay.setAttribute('stroke-linejoin', 'round');\n overlay.setAttribute('stroke-dasharray', dashArray);\n overlay.setAttribute('stroke-opacity', this.options.strokeOpacity);\n this.group.appendChild(overlay);\n }\n\n if (patternedFill) {\n const fillGroup = rough.svg(svg).path(pathData, {\n stroke: 'none',\n fill: closedFill,\n fillStyle: closedFillStyle,\n fillWeight: Math.max(1, (this.options.strokeWidth || 2) / 2),\n roughness: 0.8,\n });\n fillGroup.setAttribute('data-freehand-fill-pattern', closedFillStyle);\n this.group.appendChild(fillGroup);\n }\n\n this.element = path;\n this.group.appendChild(path);\n\n // Calculate and store bounding box\n this.boundingBox = this.calculateBoundingBox();\n\n // Apply rotation\n const centerX = this.boundingBox.x + this.boundingBox.width / 2;\n const centerY = this.boundingBox.y + this.boundingBox.height / 2;\n\n // Ensure centerX and centerY are valid numbers\n if (!isNaN(centerX) && !isNaN(centerY)) {\n this.group.setAttribute('transform', `rotate(${this.rotation} ${centerX} ${centerY})`);\n }\n\n if (this.isSelected) {\n this.addAnchors();\n }\n }\n\n move(dx, dy) {\n // Diagram polygons (currently pie sectors) are redrawn by their parent\n // frame after every movement step. Moving them with a deferred SVG\n // transform therefore loses the visible transform on that redraw while\n // leaving a hidden offset behind, which makes sectors detach from the\n // frame and jump the next time they are selected. Keep their geometry\n // authoritative instead.\n if (this.options.closedFill) {\n this.points = this.points.map(point => [\n point[0] + dx,\n point[1] + dy,\n point[2] || 0.5\n ]);\n this._moveOffsetX = 0;\n this._moveOffsetY = 0;\n this.draw();\n return;\n }\n\n // Accumulate offset for transform-based movement (avoids full path rebuild)\n this._moveOffsetX = (this._moveOffsetX || 0) + dx;\n this._moveOffsetY = (this._moveOffsetY || 0) + dy;\n const centerX = this.boundingBox.x + this.boundingBox.width / 2;\n const centerY = this.boundingBox.y + this.boundingBox.height / 2;\n const rot = this.rotation ? `rotate(${this.rotation} ${centerX} ${centerY})` : '';\n this.group.setAttribute('transform', `translate(${this._moveOffsetX}, ${this._moveOffsetY}) ${rot}`);\n }\n\n // Call after drag ends to bake the offset into actual point coordinates\n finalizeMove() {\n if (this._moveOffsetX || this._moveOffsetY) {\n const ox = this._moveOffsetX || 0;\n const oy = this._moveOffsetY || 0;\n this.points = this.points.map(point => [point[0] + ox, point[1] + oy, point[2] || 0.5]);\n this._moveOffsetX = 0;\n this._moveOffsetY = 0;\n this.draw();\n }\n }\n\n updateAttachedArrows() {\n if (typeof window.__updateArrowsForShape === 'function') {\n window.__updateArrowsForShape(this);\n }\n }\n\n selectStroke() {\n this.isSelected = true;\n this.draw();\n // Show sidebar and update it with current stroke properties\n disableAllSideBars();\n paintBrushSideBar.classList.remove(\"hidden\");\n if (window.__showSidebarForShape) window.__showSidebarForShape('freehandStroke');\n this.updateSidebar();\n }\n\n deselectStroke() {\n this.isSelected = false;\n this.anchors = [];\n this.rotationAnchor = null;\n this.draw();\n }\n\n removeSelection() {\n this.anchors.forEach(anchor => {\n if (anchor.parentNode === this.group) {\n this.group.removeChild(anchor);\n }\n });\n if (this.rotationAnchor && this.rotationAnchor.parentNode === this.group) {\n this.group.removeChild(this.rotationAnchor);\n }\n if (this.rotationLine && this.rotationLine.parentNode === this.group) {\n this.group.removeChild(this.rotationLine);\n }\n if (this.selectionOutline && this.selectionOutline.parentNode === this.group) {\n this.group.removeChild(this.selectionOutline);\n }\n this.anchors = [];\n this.rotationAnchor = null;\n this.rotationLine = null;\n this.selectionOutline = null;\n this.isSelected = false;\n }\n\n // No-op: React sidebar handles UI updates via Zustand store\n updateSidebar() {}\n\n contains(x, y) {\n // Account for pending move offset (during drag, points aren't updated yet)\n const ox = this._moveOffsetX || 0;\n const oy = this._moveOffsetY || 0;\n const bbX = this.boundingBox.x + ox;\n const bbY = this.boundingBox.y + oy;\n const centerX = bbX + this.boundingBox.width / 2;\n const centerY = bbY + this.boundingBox.height / 2;\n\n // Adjust for rotation\n const dx = x - centerX;\n const dy = y - centerY;\n\n const angleRad = -this.rotation * Math.PI / 180;\n const rotatedX = dx * Math.cos(angleRad) - dy * Math.sin(angleRad) + centerX;\n const rotatedY = dx * Math.sin(angleRad) + dy * Math.cos(angleRad) + centerY;\n\n if (this.options.closedFill && this.points.length >= 3) {\n const localX = rotatedX - ox;\n const localY = rotatedY - oy;\n let inside = false;\n for (let i = 0, j = this.points.length - 1; i < this.points.length; j = i++) {\n const xi = this.points[i][0], yi = this.points[i][1];\n const xj = this.points[j][0], yj = this.points[j][1];\n const crosses = ((yi > localY) !== (yj > localY))\n && (localX < (xj - xi) * (localY - yi) / ((yj - yi) || Number.EPSILON) + xi);\n if (crosses) inside = !inside;\n }\n return inside;\n }\n\n return rotatedX >= bbX &&\n rotatedX <= bbX + this.boundingBox.width &&\n rotatedY >= bbY &&\n rotatedY <= bbY + this.boundingBox.height;\n }\n\n isNearAnchor(x, y) {\n if (!this.isSelected) return null;\n const buffer = 10;\n const anchorSize = 10 / currentZoom;\n\n // Account for pending move offset\n const ox = this._moveOffsetX || 0;\n const oy = this._moveOffsetY || 0;\n\n // Transform the input coordinates to account for rotation\n const centerX = this.boundingBox.x + ox + this.boundingBox.width / 2;\n const centerY = this.boundingBox.y + oy + this.boundingBox.height / 2;\n\n // Rotate the mouse coordinates to the shape's local coordinate system\n const angleRad = -this.rotation * Math.PI / 180;\n const dx = x - centerX;\n const dy = y - centerY;\n const localX = dx * Math.cos(angleRad) - dy * Math.sin(angleRad) + centerX;\n const localY = dx * Math.sin(angleRad) + dy * Math.cos(angleRad) + centerY;\n\n // Check resize anchors in local space\n const expandedX = this.boundingBox.x + ox - this.selectionPadding;\n const expandedY = this.boundingBox.y + oy - this.selectionPadding;\n const expandedWidth = this.boundingBox.width + 2 * this.selectionPadding;\n const expandedHeight = this.boundingBox.height + 2 * this.selectionPadding;\n \n const anchorPositions = [\n { x: expandedX, y: expandedY }, // top-left\n { x: expandedX + expandedWidth, y: expandedY }, // top-right\n { x: expandedX, y: expandedY + expandedHeight }, // bottom-left\n { x: expandedX + expandedWidth, y: expandedY + expandedHeight }, // bottom-right\n { x: expandedX + expandedWidth / 2, y: expandedY }, // top-center\n { x: expandedX + expandedWidth / 2, y: expandedY + expandedHeight }, // bottom-center\n { x: expandedX, y: expandedY + expandedHeight / 2 }, // left-center\n { x: expandedX + expandedWidth, y: expandedY + expandedHeight / 2 } // right-center\n ];\n\n for (let i = 0; i < anchorPositions.length; i++) {\n const anchor = anchorPositions[i];\n const distance = Math.sqrt(Math.pow(localX - anchor.x, 2) + Math.pow(localY - anchor.y, 2));\n if (distance <= anchorSize / 2 + buffer) {\n return { type: 'resize', index: i };\n }\n }\n \n // Check rotation anchor (this one stays in world coordinates)\n if (this.rotationAnchor) {\n const rotationX = parseFloat(this.rotationAnchor.getAttribute('cx'));\n const rotationY = parseFloat(this.rotationAnchor.getAttribute('cy'));\n const distance = Math.sqrt(Math.pow(x - rotationX, 2) + Math.pow(y - rotationY, 2));\n if (distance <= anchorSize / 2 + buffer) {\n return { type: 'rotate' };\n }\n }\n \n return null;\n}\n\n rotate(angle) {\n this.rotation = angle;\n // If anchors exist, update their cursors for the new rotation\n if (this.isSelected && this.anchors.length > 0) {\n const cursors = ['nw-resize', 'ne-resize', 'sw-resize', 'se-resize', 'n-resize', 's-resize', 'w-resize', 'e-resize'];\n this.anchors.forEach((anchor, i) => {\n if (anchor) {\n const originalCursor = cursors[i];\n const rotatedCursor = this.getRotatedCursor(originalCursor, this.rotation);\n anchor.style.cursor = rotatedCursor;\n }\n });\n }\n}\n\n addAnchors() {\n const anchorSize = 10 / currentZoom;\n const anchorStrokeWidth = 2 / currentZoom;\n \n const expandedX = this.boundingBox.x - this.selectionPadding;\n const expandedY = this.boundingBox.y - this.selectionPadding;\n const expandedWidth = this.boundingBox.width + 2 * this.selectionPadding;\n const expandedHeight = this.boundingBox.height + 2 * this.selectionPadding;\n \n const positions = [\n { x: expandedX, y: expandedY, cursor: 'nw-resize' }, // top-left\n { x: expandedX + expandedWidth, y: expandedY, cursor: 'ne-resize' }, // top-right\n { x: expandedX, y: expandedY + expandedHeight, cursor: 'sw-resize' }, // bottom-left\n { x: expandedX + expandedWidth, y: expandedY + expandedHeight, cursor: 'se-resize' }, // bottom-right\n { x: expandedX + expandedWidth / 2, y: expandedY, cursor: 'n-resize' }, // top-center\n { x: expandedX + expandedWidth / 2, y: expandedY + expandedHeight, cursor: 's-resize' }, // bottom-center\n { x: expandedX, y: expandedY + expandedHeight / 2, cursor: 'w-resize' }, // left-center\n { x: expandedX + expandedWidth, y: expandedY + expandedHeight / 2, cursor: 'e-resize' } // right-center\n ];\n \n // Create resize anchors\n positions.forEach((pos, i) => {\n const anchor = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n anchor.setAttribute('x', pos.x - anchorSize / 2);\n anchor.setAttribute('y', pos.y - anchorSize / 2);\n anchor.setAttribute('width', anchorSize);\n anchor.setAttribute('height', anchorSize);\n anchor.setAttribute('class', 'anchor');\n anchor.setAttribute('data-index', i);\n anchor.setAttribute('fill', '#121212');\n anchor.setAttribute('stroke', '#5B57D1');\n anchor.setAttribute('stroke-width', anchorStrokeWidth);\n anchor.setAttribute('vector-effect', 'non-scaling-stroke');\n\n // Set proper cursor for each anchor direction, accounting for rotation\n const rotatedCursor = this.getRotatedCursor(pos.cursor, this.rotation);\n anchor.style.cursor = rotatedCursor;\n anchor.style.pointerEvents = 'all';\n \n this.group.appendChild(anchor);\n this.anchors[i] = anchor;\n });\n\n // Create rotation anchor\n const rotationAnchorDistance = 30 / currentZoom;\n const rotationX = expandedX + expandedWidth / 2;\n const rotationY = expandedY - rotationAnchorDistance;\n \n const rotationAnchor = document.createElementNS('http://www.w3.org/2000/svg', 'circle');\n rotationAnchor.setAttribute('cx', rotationX);\n rotationAnchor.setAttribute('cy', rotationY);\n rotationAnchor.setAttribute('r', anchorSize / 2);\n rotationAnchor.setAttribute('fill', '#121212');\n rotationAnchor.setAttribute('stroke', '#5B57D1');\n rotationAnchor.setAttribute('stroke-width', anchorStrokeWidth);\n rotationAnchor.setAttribute('vector-effect', 'non-scaling-stroke');\n rotationAnchor.setAttribute('class', 'rotation-anchor');\n rotationAnchor.style.cursor = 'grab';\n rotationAnchor.style.pointerEvents = 'all';\n \n this.group.appendChild(rotationAnchor);\n registerRotationAnchor(rotationAnchor, { radius: 5, edgeY: expandedY });\n this.rotationAnchor = rotationAnchor;\n\n // Create selection outline\n const outlinePoints = [\n [expandedX, expandedY],\n [expandedX + expandedWidth, expandedY],\n [expandedX + expandedWidth, expandedY + expandedHeight],\n [expandedX, expandedY + expandedHeight],\n [expandedX, expandedY]\n ];\n \n const outline = document.createElementNS('http://www.w3.org/2000/svg', 'polyline');\n outline.setAttribute('points', outlinePoints.map(p => p.join(',')).join(' '));\n outline.setAttribute('fill', 'none');\n outline.setAttribute('stroke', '#5B57D1');\n outline.setAttribute('stroke-width', 1.5);\n outline.setAttribute('vector-effect', 'non-scaling-stroke');\n outline.setAttribute('stroke-dasharray', '4 2');\n outline.setAttribute('style', 'pointer-events: none;');\n this.group.appendChild(outline);\n this.selectionOutline = outline;\n\n // Add line from rotation anchor to shape\n const rotationLine = document.createElementNS('http://www.w3.org/2000/svg', 'line');\n rotationLine.setAttribute('x1', rotationX);\n rotationLine.setAttribute('y1', rotationY);\n rotationLine.setAttribute('x2', expandedX + expandedWidth / 2);\n rotationLine.setAttribute('y2', expandedY);\n rotationLine.setAttribute('stroke', '#5B57D1');\n rotationLine.setAttribute('stroke-width', 1);\n rotationLine.setAttribute('vector-effect', 'non-scaling-stroke');\n rotationLine.setAttribute('stroke-dasharray', '2 2');\n rotationLine.setAttribute('style', 'pointer-events: none;');\n this.group.appendChild(rotationLine);\n this.rotationLine = rotationLine;\n\n // Show sidebar when anchors are added (when shape is selected)\n disableAllSideBars();\n paintBrushSideBar.classList.remove(\"hidden\");\n if (window.__showSidebarForShape) window.__showSidebarForShape('freehandStroke');\n this.updateSidebar();\n}\n\ngetRotatedCursor(direction, angle) {\n // Normalize angle to 0-360\n const normalizedAngle = ((angle % 360) + 360) % 360;\n \n // Map of cursor directions\n const cursors = ['n-resize', 'ne-resize', 'e-resize', 'se-resize', 's-resize', 'sw-resize', 'w-resize', 'nw-resize'];\n const directionMap = {\n 'n-resize': 0,\n 'ne-resize': 1,\n 'e-resize': 2,\n 'se-resize': 3,\n 's-resize': 4,\n 'sw-resize': 5,\n 'w-resize': 6,\n 'nw-resize': 7\n };\n \n if (!(direction in directionMap)) return direction;\n \n // Calculate how many 45-degree increments to rotate\n const rotationSteps = Math.round(normalizedAngle / 45);\n const currentIndex = directionMap[direction];\n const newIndex = (currentIndex + rotationSteps) % 8;\n \n return cursors[newIndex];\n}\n\n updatePosition(anchorIndex, newX, newY) {\n const centerX = this.boundingBox.x + this.boundingBox.width / 2;\n const centerY = this.boundingBox.y + this.boundingBox.height / 2;\n \n // Transform new coordinates to local space (accounting for rotation)\n const angleRad = -this.rotation * Math.PI / 180;\n const dx = newX - centerX;\n const dy = newY - centerY;\n const localX = dx * Math.cos(angleRad) - dy * Math.sin(angleRad) + centerX;\n const localY = dx * Math.sin(angleRad) + dy * Math.cos(angleRad) + centerY;\n \n // Calculate scale factors based on anchor movement in local space\n const expandedX = this.boundingBox.x - this.selectionPadding;\n const expandedY = this.boundingBox.y - this.selectionPadding;\n const expandedWidth = this.boundingBox.width + 2 * this.selectionPadding;\n const expandedHeight = this.boundingBox.height + 2 * this.selectionPadding;\n \n let scaleX = 1, scaleY = 1;\n switch(anchorIndex) {\n case 0: // top-left\n scaleX = (centerX - localX) / (centerX - expandedX);\n scaleY = (centerY - localY) / (centerY - expandedY);\n break;\n case 1: // top-right\n scaleX = (localX - centerX) / (expandedX + expandedWidth - centerX);\n scaleY = (centerY - localY) / (centerY - expandedY);\n break;\n case 2: // bottom-left\n scaleX = (centerX - localX) / (centerX - expandedX);\n scaleY = (localY - 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6
+ "names": []
7
+ }
@@ -5,13 +5,13 @@ import {
5
5
  import {
6
6
  cleanupAttachments,
7
7
  updateAttachedArrows
8
- } from "./chunk-XYUFEIZR.js";
8
+ } from "./chunk-X5ENBMGL.js";
9
9
  import {
10
10
  pushCreateAction,
11
11
  pushDeleteAction,
12
12
  pushFrameAttachmentAction,
13
13
  pushTransformAction
14
- } from "./chunk-6GPEWDRB.js";
14
+ } from "./chunk-VZX55VQL.js";
15
15
 
16
16
  // src/tools/iconTool.js
17
17
  var isDraggingIcon = false;
@@ -961,4 +961,4 @@ export {
961
961
  startDrag,
962
962
  stopDrag
963
963
  };
964
- //# sourceMappingURL=chunk-APTOPAOY.js.map
964
+ //# sourceMappingURL=chunk-O7KXLFZN.js.map
@@ -10,14 +10,14 @@ import {
10
10
  setCodeLanguage,
11
11
  updateCodeBackground,
12
12
  wrapCodeElement
13
- } from "./chunk-M6TMN76K.js";
13
+ } from "./chunk-DODPOWNX.js";
14
14
  import {
15
15
  registerRotationAnchor
16
16
  } from "./chunk-PAKA6HUX.js";
17
17
  import {
18
18
  cleanupAttachments,
19
19
  updateAttachedArrows
20
- } from "./chunk-XYUFEIZR.js";
20
+ } from "./chunk-X5ENBMGL.js";
21
21
  import {
22
22
  pushCreateAction,
23
23
  pushDeleteActionWithAttachments,
@@ -26,7 +26,7 @@ import {
26
26
  pushTransformAction,
27
27
  setTextReferences,
28
28
  updateSelectedElement
29
- } from "./chunk-6GPEWDRB.js";
29
+ } from "./chunk-VZX55VQL.js";
30
30
 
31
31
  // src/tools/textTool.js
32
32
  function getThemeStroke() {
@@ -1516,4 +1516,4 @@ export {
1516
1516
  handleTextMouseUp,
1517
1517
  updateCodeToggleForShape
1518
1518
  };
1519
- //# sourceMappingURL=chunk-GQUZPON4.js.map
1519
+ //# sourceMappingURL=chunk-RK3NVAER.js.map
@@ -1,4 +1,8 @@
1
1
  "use client";
2
+ import {
3
+ canvasToLocal,
4
+ localToCanvas
5
+ } from "./chunk-6AIFXYV6.js";
2
6
  import {
3
7
  registerRotationAnchor
4
8
  } from "./chunk-PAKA6HUX.js";
@@ -558,16 +562,15 @@ var Rectangle = class {
558
562
  // Helper to check if a point is near an anchor
559
563
  isNearAnchor(x, y) {
560
564
  if (!this.isSelected) return null;
561
- const buffer = 10;
562
- const anchorSize = 10;
565
+ const zoom = window.currentZoom || 1;
566
+ const buffer = 10 / zoom;
567
+ const anchorSize = 10 / zoom;
568
+ const transform = { x: this.x, y: this.y, rotation: this.rotation, centerX: this.width / 2, centerY: this.height / 2 };
563
569
  for (let i = 0; i < this.anchors.length; i++) {
564
570
  const anchor = this.anchors[i];
565
571
  const anchorLocalX = parseFloat(anchor.getAttribute("x")) + anchorSize / 2;
566
572
  const anchorLocalY = parseFloat(anchor.getAttribute("y")) + anchorSize / 2;
567
- const svgPoint = svg.createSVGPoint();
568
- svgPoint.x = anchorLocalX;
569
- svgPoint.y = anchorLocalY;
570
- const transformedPoint = svgPoint.matrixTransform(this.group.getCTM());
573
+ const transformedPoint = localToCanvas({ x: anchorLocalX, y: anchorLocalY }, transform);
571
574
  const anchorLeft = transformedPoint.x - anchorSize / 2 - buffer;
572
575
  const anchorRight = transformedPoint.x + anchorSize / 2 + buffer;
573
576
  const anchorTop = transformedPoint.y - anchorSize / 2 - buffer;
@@ -579,10 +582,7 @@ var Rectangle = class {
579
582
  if (this.rotationAnchor) {
580
583
  const rotateAnchorLocalX = parseFloat(this.rotationAnchor.getAttribute("cx"));
581
584
  const rotateAnchorLocalY = parseFloat(this.rotationAnchor.getAttribute("cy"));
582
- const svgPoint = svg.createSVGPoint();
583
- svgPoint.x = rotateAnchorLocalX;
584
- svgPoint.y = rotateAnchorLocalY;
585
- const transformedPoint = svgPoint.matrixTransform(this.group.getCTM());
585
+ const transformedPoint = localToCanvas({ x: rotateAnchorLocalX, y: rotateAnchorLocalY }, transform);
586
586
  const rotateAnchorRadius = parseFloat(this.rotationAnchor.getAttribute("r"));
587
587
  const distSq = (x - transformedPoint.x) ** 2 + (y - transformedPoint.y) ** 2;
588
588
  if (distSq <= (rotateAnchorRadius + buffer) ** 2) {
@@ -622,15 +622,10 @@ var Rectangle = class {
622
622
  hoveredFrame = targetFrame;
623
623
  }
624
624
  updatePosition(anchorIndex, newMouseX, newMouseY) {
625
- const CTM = this.group.getCTM();
626
- if (!CTM) return;
627
- const inverseCTM = CTM.inverse();
628
- const svgPoint = svg.createSVGPoint();
629
- svgPoint.x = newMouseX;
630
- svgPoint.y = newMouseY;
631
- const localMouse = svgPoint.matrixTransform(inverseCTM);
632
625
  const oldW = this.width;
633
626
  const oldH = this.height;
627
+ const transform = { x: this.x, y: this.y, rotation: this.rotation, centerX: oldW / 2, centerY: oldH / 2 };
628
+ const localMouse = canvasToLocal({ x: newMouseX, y: newMouseY }, transform);
634
629
  let fixedOldX, fixedOldY, rawW, rawH;
635
630
  switch (anchorIndex) {
636
631
  case 0:
@@ -682,10 +677,7 @@ var Rectangle = class {
682
677
  rawH = oldH;
683
678
  break;
684
679
  }
685
- const fp = svg.createSVGPoint();
686
- fp.x = fixedOldX;
687
- fp.y = fixedOldY;
688
- const fixedWorld = fp.matrixTransform(CTM);
680
+ const fixedWorld = localToCanvas({ x: fixedOldX, y: fixedOldY }, transform);
689
681
  const newW = Math.abs(rawW);
690
682
  const newH = Math.abs(rawH);
691
683
  const fixedNewX = fixedOldX === 0 ? rawW >= 0 ? 0 : newW : rawW >= 0 ? newW : 0;
@@ -728,4 +720,4 @@ var Rectangle = class {
728
720
  export {
729
721
  Rectangle
730
722
  };
731
- //# sourceMappingURL=chunk-FETTJLCV.js.map
723
+ //# sourceMappingURL=chunk-VZPH7OAM.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": ["../../src/shapes/Rectangle.js"],
4
+ "sourcesContent": ["/* eslint-disable */\nimport { registerRotationAnchor } from '../core/ScreenSpaceControls.js';\nimport { canvasToLocal, localToCanvas } from '../core/CanvasSpace.js';\n// Rectangle shape class - extracted from drawSquare.js\n// Depends on globals: svg, shapes, rough, currentShape, currentZoom, rc\n\n// Create local rc from globals; tool-state vars default to false\nconst rc = rough.svg(svg);\nlet isDraggingShapeSquare = false;\nlet isResizingShapeSquare = false;\nlet isRotatingShapeSquare = false;\nlet hoveredFrame = null;\nconst SquarecolorOptions = document.querySelectorAll(\".squareStrokeSpan\");\nconst backgroundColorOptionsSquare = document.querySelectorAll(\".squareBackgroundSpan\");\nconst fillStyleOptions = document.querySelectorAll(\".squareFillStyleSpan\");\nconst squareStrokeThicknessValue = document.querySelectorAll(\".squareStrokeThickSpan\");\nconst squareOutlineStyleValue = document.querySelectorAll(\".squareOutlineStyle\");\n// Depends on globals: squareStrokecolor, squareBackgroundColor, squareFillStyleValue, squareStrokeThicknes, squareOutlineStyle\n// Depends on globals: isDraggingShapeSquare, isResizingShapeSquare, isRotatingShapeSquare\n// Depends on globals: squareSideBar, disableAllSideBars\n// Depends on DOM query: SquarecolorOptions, backgroundColorOptionsSquare, fillStyleOptions, squareStrokeThicknessValue, squareOutlineStyleValue\n\nclass Rectangle {\n constructor(x, y, width, height, options = {}) {\n this.x = x;\n this.y = y;\n this.width = width;\n this.height = height;\n this.options = {\n roughness: 1.5,\n stroke: \"#fff\",\n strokeWidth: 2,\n fill: \"transparent\",\n fillStyle: \"none\",\n strokeDasharray: \"\",\n ...options\n };\n this.element = null;\n this.isSelected = false;\n this.rotation = 0;\n this.group = document.createElementNS('http://www.w3.org/2000/svg', 'g');\n this.anchors = [];\n this.rotationAnchor = null;\n this.selectionPadding = 8;\n this.selectionOutline = null;\n this.shapeName = 'rectangle';\n this.shapeID = `rectangle-${String(Date.now()).slice(0, 8)}-${Math.floor(Math.random() * 10000)}`;\n this.group.setAttribute('id', this.shapeID);\n\n // Embedded label support\n this.label = options.label || '';\n this.labelElement = null;\n this.labelColor = options.labelColor || '#e0e0e0';\n this.labelFontSize = options.labelFontSize || 14;\n this.labelBg = options.labelBg !== false; // set labelBg:false to render plain text with no pill backdrop\n this._isEditingLabel = false;\n this._hitArea = null;\n this._labelBg = null;\n\n // Shading / gradient support for research paper style diagrams\n this.shadeColor = options.shadeColor || null;\n this.shadeOpacity = options.shadeOpacity !== undefined ? options.shadeOpacity : 0.15;\n this.shadeDirection = options.shadeDirection || 'bottom'; // 'top' | 'bottom' | 'left' | 'right'\n this._shadeRect = null;\n this._shadeGradient = null;\n\n if (!this.group.parentNode) {\n svg.appendChild(this.group);\n }\n this._lastDrawn = {\n width: null,\n height: null,\n options: null\n };\n this.isBeingDrawn = false;\n this._setupLabelDblClick();\n this.draw();\n }\n draw() {\n const childrenToRemove = [];\n const preserveSet = this._skipAnchors ? new Set([...this.anchors, this.selectionOutline, this.rotationAnchor].filter(Boolean)) : null;\n for (let i = 0; i < this.group.children.length; i++) {\n const child = this.group.children[i];\n if (child !== this.element && child !== this.labelElement && child !== this._hitArea && child !== this._labelBg && child !== this._shadeRect) {\n if (preserveSet && preserveSet.has(child)) continue;\n childrenToRemove.push(child);\n }\n }\n childrenToRemove.forEach(child => this.group.removeChild(child));\n\n const optionsString = JSON.stringify(this.options);\n const isInitialDraw = this.element === null;\n const optionsChanged = optionsString !== this._lastDrawn.options;\n const sizeChanged = this.width !== this._lastDrawn.width || this.height !== this._lastDrawn.height;\n\n // Only regenerate rough element if it's not being actively drawn OR if options changed OR initial draw\n if (isInitialDraw || optionsChanged || (!this.isBeingDrawn && sizeChanged)) {\n if (this.element && this.element.parentNode === this.group) {\n this.group.removeChild(this.element);\n }\n const roughRect = rc.rectangle(0, 0, this.width, this.height, this.options);\n this.element = roughRect;\n this.group.appendChild(roughRect);\n\n // Cache the values\n this._lastDrawn.width = this.width;\n this._lastDrawn.height = this.height;\n this._lastDrawn.options = optionsString;\n }\n\n // Hit area for dblclick detection (transparent rect that captures pointer events)\n if (!this._hitArea) {\n this._hitArea = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n this._hitArea.setAttribute('fill', 'transparent');\n this._hitArea.setAttribute('stroke', 'none');\n this._hitArea.setAttribute('style', 'pointer-events: all;');\n this.group.insertBefore(this._hitArea, this.group.firstChild);\n }\n this._hitArea.setAttribute('x', 0);\n this._hitArea.setAttribute('y', 0);\n this._hitArea.setAttribute('width', this.width);\n this._hitArea.setAttribute('height', this.height);\n\n // Shading / gradient overlay\n this._updateShade();\n\n // Update embedded label\n this._updateLabelElement();\n\n const rotateCenterX = this.width / 2;\n const rotateCenterY = this.height / 2;\n this.group.setAttribute('transform', `translate(${this.x}, ${this.y}) rotate(${this.rotation}, ${rotateCenterX}, ${rotateCenterY})`);\n\n if (this.isSelected) {\n if (this._skipAnchors) {\n this.updateSelectionControls();\n } else {\n this.addAnchors();\n }\n }\n if (!this.group.parentNode) {\n this.updateAttachedArrows();\n svg.appendChild(this.group);\n }\n }\n\n _updateShade() {\n if (!this.shadeColor) {\n if (this._shadeRect && this._shadeRect.parentNode === this.group) {\n this.group.removeChild(this._shadeRect);\n this._shadeRect = null;\n }\n if (this._shadeGradient && this._shadeGradient.parentNode) {\n this._shadeGradient.parentNode.removeChild(this._shadeGradient);\n this._shadeGradient = null;\n }\n return;\n }\n\n // Create or update gradient in SVG defs\n let defs = svg.querySelector('defs');\n if (!defs) {\n defs = document.createElementNS('http://www.w3.org/2000/svg', 'defs');\n svg.appendChild(defs);\n }\n\n const gradId = `shade-${this.shapeID}`;\n if (!this._shadeGradient) {\n this._shadeGradient = document.createElementNS('http://www.w3.org/2000/svg', 'linearGradient');\n this._shadeGradient.setAttribute('id', gradId);\n defs.appendChild(this._shadeGradient);\n }\n\n // Direction mapping\n const dirs = {\n top: { x1: '0%', y1: '0%', x2: '0%', y2: '100%' },\n bottom: { x1: '0%', y1: '100%', x2: '0%', y2: '0%' },\n left: { x1: '0%', y1: '0%', x2: '100%', y2: '0%' },\n right: { x1: '100%', y1: '0%', x2: '0%', y2: '0%' },\n };\n const d = dirs[this.shadeDirection] || dirs.bottom;\n this._shadeGradient.setAttribute('x1', d.x1);\n this._shadeGradient.setAttribute('y1', d.y1);\n this._shadeGradient.setAttribute('x2', d.x2);\n this._shadeGradient.setAttribute('y2', d.y2);\n\n // Rebuild stops\n while (this._shadeGradient.firstChild) this._shadeGradient.removeChild(this._shadeGradient.firstChild);\n const stop1 = document.createElementNS('http://www.w3.org/2000/svg', 'stop');\n stop1.setAttribute('offset', '0%');\n stop1.setAttribute('stop-color', this.shadeColor);\n stop1.setAttribute('stop-opacity', this.shadeOpacity);\n const stop2 = document.createElementNS('http://www.w3.org/2000/svg', 'stop');\n stop2.setAttribute('offset', '100%');\n stop2.setAttribute('stop-color', this.shadeColor);\n stop2.setAttribute('stop-opacity', '0');\n this._shadeGradient.appendChild(stop1);\n this._shadeGradient.appendChild(stop2);\n\n // Create or update shade rect\n if (!this._shadeRect) {\n this._shadeRect = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n this._shadeRect.setAttribute('pointer-events', 'none');\n }\n this._shadeRect.setAttribute('x', 0);\n this._shadeRect.setAttribute('y', 0);\n this._shadeRect.setAttribute('width', this.width);\n this._shadeRect.setAttribute('height', this.height);\n this._shadeRect.setAttribute('fill', `url(#${gradId})`);\n this._shadeRect.setAttribute('rx', 2);\n\n // Insert after rough element\n if (this._shadeRect.parentNode === this.group) this.group.removeChild(this._shadeRect);\n if (this.element && this.element.nextSibling) {\n this.group.insertBefore(this._shadeRect, this.element.nextSibling);\n } else {\n this.group.appendChild(this._shadeRect);\n }\n }\n\n _updateLabelElement() {\n if (!this.label) {\n // Remove label element if label is empty\n if (this.labelElement && this.labelElement.parentNode === this.group) {\n this.group.removeChild(this.labelElement);\n this.labelElement = null;\n }\n if (this._labelBg && this._labelBg.parentNode === this.group) {\n this.group.removeChild(this._labelBg);\n this._labelBg = null;\n }\n return;\n }\n\n if (!this.labelElement) {\n this.labelElement = document.createElementNS('http://www.w3.org/2000/svg', 'text');\n this.labelElement.setAttribute('class', 'shape-label');\n this.labelElement.setAttribute('pointer-events', 'none');\n }\n\n // Position at center of rectangle\n this.labelElement.setAttribute('x', this.width / 2);\n this.labelElement.setAttribute('y', this.height / 2);\n this.labelElement.setAttribute('text-anchor', 'middle');\n this.labelElement.setAttribute('dominant-baseline', 'central');\n this.labelElement.setAttribute('fill', this.labelColor);\n this.labelElement.setAttribute('font-size', this.labelFontSize);\n this.labelElement.setAttribute('font-family', 'lixFont, sans-serif');\n this.labelElement.textContent = this.label;\n\n // Background padding rect behind text (like arrows have) \u2014 skippable\n // via labelBg:false for dense multi-row content (e.g. mermaid ER\n // attribute rows) where a pill backdrop looks out of place and\n // doesn't match the SVG preview.\n if (!this.labelBg) {\n if (this._labelBg && this._labelBg.parentNode === this.group) {\n this.group.removeChild(this._labelBg);\n this._labelBg = null;\n }\n if (this.labelElement.parentNode === this.group) this.group.removeChild(this.labelElement);\n this.group.appendChild(this.labelElement);\n return;\n }\n const canvasBg = window.getComputedStyle(svg).backgroundColor || '#000';\n if (!this._labelBg) {\n this._labelBg = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n this._labelBg.setAttribute('pointer-events', 'none');\n }\n this._labelBg.setAttribute('fill', canvasBg);\n const hPadding = 6;\n const vPadding = 2;\n const charWidth = this.labelFontSize * 0.6;\n const bgW = this.label.length * charWidth + hPadding * 2;\n const bgH = this.labelFontSize + vPadding * 2;\n this._labelBg.setAttribute('x', this.width / 2 - bgW / 2);\n this._labelBg.setAttribute('y', this.height / 2 - bgH / 2);\n this._labelBg.setAttribute('width', bgW);\n this._labelBg.setAttribute('height', bgH);\n this._labelBg.setAttribute('rx', 3);\n\n // Re-append bg then text on top\n if (this._labelBg.parentNode === this.group) this.group.removeChild(this._labelBg);\n if (this.labelElement.parentNode === this.group) this.group.removeChild(this.labelElement);\n this.group.appendChild(this._labelBg);\n this.group.appendChild(this.labelElement);\n }\n\n _setupLabelDblClick() {\n this.group.addEventListener('dblclick', (e) => {\n e.stopPropagation();\n e.preventDefault();\n this.startLabelEdit();\n });\n }\n\n startLabelEdit() {\n if (this._isEditingLabel) return;\n this._isEditingLabel = true;\n\n // Hide label element during editing\n if (this.labelElement) {\n this.labelElement.setAttribute('visibility', 'hidden');\n }\n\n // Get shape's screen position via CTM\n const ctm = this.group.getScreenCTM();\n if (!ctm) { this._isEditingLabel = false; return; }\n\n // Map the shape corners to screen coords\n const pt1 = svg.createSVGPoint();\n pt1.x = 0; pt1.y = 0;\n const screenTL = pt1.matrixTransform(ctm);\n const pt2 = svg.createSVGPoint();\n pt2.x = this.width; pt2.y = this.height;\n const screenBR = pt2.matrixTransform(ctm);\n\n const screenW = Math.abs(screenBR.x - screenTL.x);\n const screenH = Math.abs(screenBR.y - screenTL.y);\n const screenX = Math.min(screenTL.x, screenBR.x);\n const screenY = Math.min(screenTL.y, screenBR.y);\n\n // Create HTML overlay\n const overlay = document.createElement('div');\n overlay.className = 'shape-label-editor';\n overlay.style.cssText = `\n position: fixed; z-index: 10000;\n left: ${screenX}px; top: ${screenY}px;\n width: ${screenW}px; height: ${screenH}px;\n display: flex; align-items: center; justify-content: center;\n pointer-events: auto;\n `;\n\n const canvasBg = window.getComputedStyle(svg).backgroundColor || '#000';\n const input = document.createElement('div');\n input.setAttribute('contenteditable', 'true');\n input.style.cssText = `\n max-width: ${screenW - 8}px; min-width: 30px; min-height: 20px;\n background: ${canvasBg}; border: none;\n outline: none; padding: 2px 6px;\n color: ${this.labelColor}; font-size: ${Math.max(12, this.labelFontSize * (screenW / Math.max(this.width, 1)))}px;\n font-family: lixFont, sans-serif; text-align: center;\n white-space: pre-wrap; word-break: break-word;\n cursor: text;\n `;\n if (this.label) {\n input.textContent = this.label;\n } else {\n input.innerHTML = '&nbsp;';\n }\n\n overlay.appendChild(input);\n document.body.appendChild(overlay);\n\n // Focus and select all text\n setTimeout(() => {\n input.focus();\n const sel = window.getSelection();\n const range = document.createRange();\n range.selectNodeContents(input);\n sel.removeAllRanges();\n sel.addRange(range);\n }, 10);\n\n const finishEdit = () => {\n const newText = input.textContent.trim().replace(/\\u00A0/g, '');\n this.label = newText;\n this._isEditingLabel = false;\n\n if (overlay.parentNode) overlay.parentNode.removeChild(overlay);\n if (this.labelElement) this.labelElement.setAttribute('visibility', 'visible');\n this.draw();\n };\n\n input.addEventListener('blur', finishEdit);\n input.addEventListener('keydown', (e) => {\n e.stopPropagation();\n if (e.key === 'Enter' && !e.shiftKey) { e.preventDefault(); input.blur(); }\n if (e.key === 'Escape') { input.textContent = this.label; input.blur(); }\n });\n input.addEventListener('pointerdown', (e) => e.stopPropagation());\n input.addEventListener('pointermove', (e) => e.stopPropagation());\n input.addEventListener('pointerup', (e) => e.stopPropagation());\n }\n\n setLabel(text, color, fontSize) {\n this.label = text || '';\n if (color) this.labelColor = color;\n if (fontSize) this.labelFontSize = fontSize;\n this.draw();\n }\n\n setDrawingState(isDrawing) {\n this.isBeingDrawn = isDrawing;\n }\n\n getRotatedCursor(direction, angle) {\n const directions = ['ns', 'nesw', 'ew', 'nwse'];\n angle = angle % 360;\n if (angle < 0) angle += 360;\n\n const baseDirectionMap = {\n '0': 'nwse', '1': 'nesw', \n '2': 'nesw', '3': 'nwse', \n '4': 'ns', '5': 'ns', \n '6': 'ew', '7': 'ew' \n };\n const baseDirection = baseDirectionMap[direction];\n let effectiveAngle = angle; \n if (baseDirection === 'nesw') {\n effectiveAngle += 45;\n } else if (baseDirection === 'ew') {\n effectiveAngle += 90;\n } else if (baseDirection === 'nwse') {\n effectiveAngle += 135;\n }\n effectiveAngle = effectiveAngle % 360;\n if (effectiveAngle < 0) effectiveAngle += 360;\n const index = Math.round(effectiveAngle / 45) % 4; \n let finalIndex;\n if (effectiveAngle >= 337.5 || effectiveAngle < 22.5) finalIndex = 0; \n else if (effectiveAngle >= 22.5 && effectiveAngle < 67.5) finalIndex = 1; \n else if (effectiveAngle >= 67.5 && effectiveAngle < 112.5) finalIndex = 2; \n else if (effectiveAngle >= 112.5 && effectiveAngle < 157.5) finalIndex = 3;\n else if (effectiveAngle >= 157.5 && effectiveAngle < 202.5) finalIndex = 0; \n else if (effectiveAngle >= 202.5 && effectiveAngle < 247.5) finalIndex = 1; \n else if (effectiveAngle >= 247.5 && effectiveAngle < 292.5) finalIndex = 2; \n else if (effectiveAngle >= 292.5 && effectiveAngle < 337.5) finalIndex = 3; \n else finalIndex = 0; \n return directions[finalIndex];\n }\n addAnchors() {\n const zoom = window.currentZoom || 1;\n const anchorSize = 10 / zoom;\n const anchorStrokeWidth = 2;\n const self = this;\n const expandedX = -this.selectionPadding; \n const expandedY = -this.selectionPadding; \n const expandedWidth = this.width + 2 * this.selectionPadding;\n const expandedHeight = this.height + 2 * this.selectionPadding;\n\n const positions = [\n { x: expandedX, y: expandedY }, \n { x: expandedX + expandedWidth, y: expandedY }, \n { x: expandedX, y: expandedY + expandedHeight }, \n { x: expandedX + expandedWidth, y: expandedY + expandedHeight }, \n { x: expandedX + expandedWidth / 2, y: expandedY }, \n { x: expandedX + expandedWidth / 2, y: expandedY + expandedHeight }, \n { x: expandedX, y: expandedHeight / 2 + expandedY }, \n { x: expandedX + expandedWidth, y: expandedHeight / 2 + expandedY } \n ];\n\n const outlinePoints = [\n [positions[0].x, positions[0].y],\n [positions[1].x, positions[1].y],\n [positions[3].x, positions[3].y],\n [positions[2].x, positions[2].y],\n [positions[0].x, positions[0].y]\n ];\n\n this.anchors.forEach(anchor => {\n if (anchor.parentNode === this.group) {\n this.group.removeChild(anchor);\n }\n });\n if (this.rotationAnchor && this.rotationAnchor.parentNode === this.group) {\n this.group.removeChild(this.rotationAnchor);\n }\n if (this.selectionOutline && this.selectionOutline.parentNode === this.group) {\n this.group.removeChild(this.selectionOutline);\n }\n\n this.anchors = [];\n const anchorDirections = {\n 0: 'nwse', \n 1: 'nesw', \n 2: 'nesw', \n 3: 'nwse', \n 4: 'ns', \n 5: 'ns', \n 6: 'ew', \n 7: 'ew' \n };\n\n positions.forEach((pos, i) => {\n const anchor = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n anchor.setAttribute('x', pos.x - anchorSize / 2);\n anchor.setAttribute('y', pos.y - anchorSize / 2);\n anchor.setAttribute('width', anchorSize);\n anchor.setAttribute('height', anchorSize);\n anchor.setAttribute('class', 'anchor');\n anchor.setAttribute('data-index', i);\n anchor.setAttribute('fill', '#121212');\n anchor.setAttribute('stroke', '#5B57D1');\n anchor.setAttribute('stroke-width', anchorStrokeWidth);\n anchor.setAttribute('vector-effect', 'non-scaling-stroke');\n anchor.setAttribute('style', 'pointer-events: all;');\n\n anchor.addEventListener('mouseover', function () {\n const index = this.getAttribute('data-index');\n const baseDirection = anchorDirections[index];\n const rotatedCursor = self.getRotatedCursor(index, self.rotation); \n svg.style.cursor = rotatedCursor + '-resize';\n });\n\n anchor.addEventListener('mouseout', function () {\n if (!isResizingShapeSquare && !isDraggingShapeSquare && !isRotatingShapeSquare) {\n svg.style.cursor = 'default';\n }\n });\n\n this.group.appendChild(anchor);\n this.anchors[i] = anchor;\n });\n const rotationAnchorPos = { x: expandedX + expandedWidth / 2, y: expandedY - 30 / zoom };\n this.rotationAnchor = document.createElementNS('http://www.w3.org/2000/svg', 'circle');\n this.rotationAnchor.setAttribute('cx', rotationAnchorPos.x);\n this.rotationAnchor.setAttribute('cy', rotationAnchorPos.y);\n this.rotationAnchor.setAttribute('r', 8 / zoom);\n this.rotationAnchor.setAttribute('class', 'rotate-anchor');\n this.rotationAnchor.setAttribute('fill', '#121212');\n this.rotationAnchor.setAttribute('stroke', '#5B57D1');\n this.rotationAnchor.setAttribute('stroke-width', anchorStrokeWidth);\n this.rotationAnchor.setAttribute('vector-effect', 'non-scaling-stroke');\n this.rotationAnchor.setAttribute('style', 'pointer-events: all;');\n this.group.appendChild(this.rotationAnchor);\n registerRotationAnchor(this.rotationAnchor, { radius: 8, edgeY: expandedY });\n\n this.rotationAnchor.addEventListener('mouseover', function () {\n if (!isResizingShapeSquare && !isDraggingShapeSquare && !isRotatingShapeSquare) {\n svg.style.cursor = 'grab';\n }\n });\n this.rotationAnchor.addEventListener('mouseout', function () {\n if (!isResizingShapeSquare && !isDraggingShapeSquare && !isRotatingShapeSquare) {\n svg.style.cursor = 'default';\n }\n });\n\n const pointsAttr = outlinePoints.map(p => p.join(',')).join(' ');\n const outline = document.createElementNS('http://www.w3.org/2000/svg', 'polyline');\n outline.setAttribute('points', pointsAttr);\n outline.setAttribute('fill', 'none');\n outline.setAttribute('stroke', '#5B57D1');\n outline.setAttribute('stroke-width', 1.5);\n outline.setAttribute('stroke-dasharray', '4 2');\n outline.setAttribute('vector-effect', 'non-scaling-stroke');\n outline.setAttribute('style', 'pointer-events: none;');\n this.group.appendChild(outline);\n this.selectionOutline = outline;\n\n // Show relevant sidebar\n disableAllSideBars();\n squareSideBar.classList.remove(\"hidden\");\n if (window.__showSidebarForShape) window.__showSidebarForShape('rectangle');\n this.updateSidebar();\n }\n\n updateSelectionControls() {\n if (!this.selectionOutline || this.anchors.length === 0) return;\n\n const zoom = window.currentZoom || 1;\n const anchorSize = 10 / zoom;\n const expandedX = -this.selectionPadding;\n const expandedY = -this.selectionPadding;\n const expandedWidth = this.width + 2 * this.selectionPadding;\n const expandedHeight = this.height + 2 * this.selectionPadding;\n\n const positions = [\n { x: expandedX, y: expandedY },\n { x: expandedX + expandedWidth, y: expandedY },\n { x: expandedX, y: expandedY + expandedHeight },\n { x: expandedX + expandedWidth, y: expandedY + expandedHeight },\n { x: expandedX + expandedWidth / 2, y: expandedY },\n { x: expandedX + expandedWidth / 2, y: expandedY + expandedHeight },\n { x: expandedX, y: expandedHeight / 2 + expandedY },\n { x: expandedX + expandedWidth, y: expandedHeight / 2 + expandedY }\n ];\n\n // Update anchor positions\n positions.forEach((pos, i) => {\n if (this.anchors[i]) {\n this.anchors[i].setAttribute('x', pos.x - anchorSize / 2);\n this.anchors[i].setAttribute('y', pos.y - anchorSize / 2);\n }\n });\n\n // Update outline\n const outlinePoints = [\n [positions[0].x, positions[0].y],\n [positions[1].x, positions[1].y],\n [positions[3].x, positions[3].y],\n [positions[2].x, positions[2].y],\n [positions[0].x, positions[0].y]\n ];\n this.selectionOutline.setAttribute('points', outlinePoints.map(p => p.join(',')).join(' '));\n\n // Update rotation anchor\n if (this.rotationAnchor) {\n this.rotationAnchor.setAttribute('cx', expandedX + expandedWidth / 2);\n this.rotationAnchor.setAttribute('cy', expandedY - 30 / zoom);\n }\n }\n\n removeSelection() {\n // Remove selection elements (anchors, outline, rotation anchor) from the group\n this.anchors.forEach(anchor => {\n if (anchor.parentNode === this.group) {\n this.group.removeChild(anchor);\n }\n });\n if (this.rotationAnchor && this.rotationAnchor.parentNode === this.group) {\n this.group.removeChild(this.rotationAnchor);\n }\n if (this.selectionOutline && this.selectionOutline.parentNode === this.group) {\n this.group.removeChild(this.selectionOutline);\n }\n this.anchors = [];\n this.rotationAnchor = null;\n this.selectionOutline = null;\n this.isSelected = false;\n }\n\n contains(x, y) {\n if (!this.element) return false;\n // x/y are already canvas (viewBox) coordinates. getCTM() operates in\n // viewport coordinates and made hit testing drift after pan/zoom.\n const centerX = this.width / 2;\n const centerY = this.height / 2;\n const angle = -(this.rotation || 0) * Math.PI / 180;\n const translatedX = x - this.x;\n const translatedY = y - this.y;\n const dx = translatedX - centerX;\n const dy = translatedY - centerY;\n const localX = dx * Math.cos(angle) - dy * Math.sin(angle) + centerX;\n const localY = dx * Math.sin(angle) + dy * Math.cos(angle) + centerY;\n const tolerance = 5;\n return localX >= -tolerance && localX <= this.width + tolerance &&\n localY >= -tolerance && localY <= this.height + tolerance;\n }\n\n // Helper to check if a point is near an anchor\n isNearAnchor(x, y) {\n if (!this.isSelected) return null;\n const zoom = window.currentZoom || 1;\n const buffer = 10 / zoom;\n const anchorSize = 10 / zoom;\n const transform = { x: this.x, y: this.y, rotation: this.rotation, centerX: this.width / 2, centerY: this.height / 2 };\n\n // Iterate through anchors\n for (let i = 0; i < this.anchors.length; i++) {\n const anchor = this.anchors[i];\n const anchorLocalX = parseFloat(anchor.getAttribute('x')) + anchorSize / 2;\n const anchorLocalY = parseFloat(anchor.getAttribute('y')) + anchorSize / 2;\n const transformedPoint = localToCanvas({ x: anchorLocalX, y: anchorLocalY }, transform);\n const anchorLeft = transformedPoint.x - anchorSize/2 - buffer;\n const anchorRight = transformedPoint.x + anchorSize/2 + buffer;\n const anchorTop = transformedPoint.y - anchorSize/2 - buffer;\n const anchorBottom = transformedPoint.y + 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6
+ "names": []
7
+ }
@@ -3,6 +3,20 @@
3
3
  // src/core/UndoRedo.js
4
4
  var undoStack = [];
5
5
  var redoStack = [];
6
+ function beginUndoBatch() {
7
+ return { startIndex: undoStack.length };
8
+ }
9
+ function endUndoBatch(batch, label = "batch") {
10
+ if (!batch || !Number.isInteger(batch.startIndex)) return;
11
+ const startIndex = Math.min(Math.max(batch.startIndex, 0), undoStack.length);
12
+ let actions = undoStack.splice(startIndex);
13
+ if (actions.length === 0) return;
14
+ const groupedAction = actions.length === 1 ? actions[0] : { type: "batch", label, actions };
15
+ undoStack.push(groupedAction);
16
+ redoStack.length = 0;
17
+ notifyCollaboration();
18
+ return groupedAction;
19
+ }
6
20
  var selectedElement = null;
7
21
  var updateSelectionFeedback = null;
8
22
  var svg = null;
@@ -39,10 +53,31 @@ function pushCreateAction(shape, meta = null) {
39
53
  function pushDeleteAction(shape, meta = null) {
40
54
  const action = { type: "delete", shape };
41
55
  if (meta && meta.childSnapshot) action.childSnapshot = meta.childSnapshot;
56
+ if (Number.isInteger(meta?.shapeIndex)) action.shapeIndex = meta.shapeIndex;
57
+ if (meta?.parentFrame) action.parentFrame = meta.parentFrame;
58
+ if (Number.isInteger(meta?.frameIndex)) action.frameIndex = meta.frameIndex;
42
59
  undoStack.push(action);
43
60
  redoStack.length = 0;
44
61
  notifyCollaboration();
45
62
  }
63
+ function pushCanvasResetAction(snapshot, restore, reset) {
64
+ if (!snapshot || typeof restore !== "function" || typeof reset !== "function") return;
65
+ undoStack.length = 0;
66
+ redoStack.length = 0;
67
+ undoStack.push({ type: "canvasReset", snapshot, restore, reset });
68
+ }
69
+ function invalidateCanvasResetUndo() {
70
+ for (let index = undoStack.length - 1; index >= 0; index -= 1) {
71
+ if (undoStack[index]?.type === "canvasReset") undoStack.splice(index, 1);
72
+ }
73
+ for (let index = redoStack.length - 1; index >= 0; index -= 1) {
74
+ if (redoStack[index]?.type === "canvasReset") redoStack.splice(index, 1);
75
+ }
76
+ }
77
+ function clearUndoHistory() {
78
+ undoStack.length = 0;
79
+ redoStack.length = 0;
80
+ }
46
81
  function pushDeleteActionWithAttachments(shape) {
47
82
  let affectedArrows = [];
48
83
  if (shape.type === "text" || shape.shapeName === "text") {
@@ -371,6 +406,14 @@ function pushOptionsChangeAction(shape, oldOptions, newOptions = null) {
371
406
  redoStack.length = 0;
372
407
  notifyCollaboration();
373
408
  }
409
+ function applyOptionsSnapshot(shape, options) {
410
+ shape.options = { ...options };
411
+ if (shape.shapeName === "frame") {
412
+ shape.fillColor = options.fillColor;
413
+ shape.fillStyle = options.fillStyle;
414
+ }
415
+ shape.draw();
416
+ }
374
417
  function refreshSelectionAfterAction() {
375
418
  const ms = typeof window !== "undefined" ? window.multiSelection : null;
376
419
  if (!ms) return;
@@ -382,10 +425,50 @@ function refreshSelectionAfterAction() {
382
425
  console.warn("[UndoRedo] selection refresh failed:", err);
383
426
  }
384
427
  }
428
+ function restoreDeletedShapeFrame(action) {
429
+ const frame = action.parentFrame;
430
+ const shape = action.shape;
431
+ if (!frame || !shape || typeof frame.addShapeToFrame !== "function") return;
432
+ frame.addShapeToFrame(shape);
433
+ if (Number.isInteger(action.frameIndex) && Array.isArray(frame.containedShapes)) {
434
+ const currentIndex = frame.containedShapes.indexOf(shape);
435
+ if (currentIndex >= 0) frame.containedShapes.splice(currentIndex, 1);
436
+ const targetIndex = Math.min(Math.max(action.frameIndex, 0), frame.containedShapes.length);
437
+ frame.containedShapes.splice(targetIndex, 0, shape);
438
+ const element = shape.group || shape.element;
439
+ const nextShape = frame.containedShapes[targetIndex + 1];
440
+ const nextElement = nextShape?.group || nextShape?.element;
441
+ if (element && frame.clipGroup && nextElement?.parentNode === frame.clipGroup) {
442
+ frame.clipGroup.insertBefore(element, nextElement);
443
+ }
444
+ }
445
+ }
446
+ function detachDeletedShapeFrame(action) {
447
+ const frame = action.parentFrame;
448
+ const shape = action.shape;
449
+ if (frame && shape && typeof frame.removeShapeFromFrame === "function" && shape.parentFrame === frame) {
450
+ frame.removeShapeFromFrame(shape);
451
+ }
452
+ }
385
453
  function undo() {
386
454
  if (undoStack.length === 0) return;
387
455
  const action = undoStack.pop();
388
456
  try {
457
+ if (action.type === "batch") {
458
+ for (let index = action.actions.length - 1; index >= 0; index -= 1) {
459
+ undoStack.push(action.actions[index]);
460
+ undo();
461
+ redoStack.pop();
462
+ }
463
+ redoStack.push(action);
464
+ return;
465
+ }
466
+ if (action.type === "canvasReset") {
467
+ action.restore(action.snapshot);
468
+ redoStack.push(action);
469
+ notifyCollaboration();
470
+ return;
471
+ }
389
472
  if (action.type === "frameTransform") {
390
473
  action.shape.x = action.oldPos.x;
391
474
  action.shape.y = action.oldPos.y;
@@ -527,7 +610,10 @@ function undo() {
527
610
  } else if (action.shape.type === "image") {
528
611
  action.shape.restore();
529
612
  } else {
530
- shapes.push(action.shape);
613
+ if (shapes.indexOf(action.shape) === -1) {
614
+ const index = Number.isInteger(action.shapeIndex) ? Math.min(Math.max(action.shapeIndex, 0), shapes.length) : shapes.length;
615
+ shapes.splice(index, 0, action.shape);
616
+ }
531
617
  if (svg) {
532
618
  svg.appendChild(action.shape.group);
533
619
  }
@@ -551,6 +637,7 @@ function undo() {
551
637
  }
552
638
  }
553
639
  }
640
+ restoreDeletedShapeFrame(action);
554
641
  redoStack.push(action);
555
642
  return;
556
643
  }
@@ -760,8 +847,7 @@ function undo() {
760
847
  action.shape.arrowCurveAmount = action.oldOptions.arrowCurveAmount;
761
848
  action.shape.draw();
762
849
  } else {
763
- action.shape.options = action.oldOptions;
764
- action.shape.draw();
850
+ applyOptionsSnapshot(action.shape, action.oldOptions);
765
851
  }
766
852
  redoStack.push(action);
767
853
  return;
@@ -775,6 +861,21 @@ function redo() {
775
861
  if (redoStack.length === 0) return;
776
862
  const action = redoStack.pop();
777
863
  try {
864
+ if (action.type === "batch") {
865
+ for (const childAction of action.actions) {
866
+ redoStack.push(childAction);
867
+ redo();
868
+ undoStack.pop();
869
+ }
870
+ undoStack.push(action);
871
+ return;
872
+ }
873
+ if (action.type === "canvasReset") {
874
+ action.reset();
875
+ undoStack.push(action);
876
+ notifyCollaboration();
877
+ return;
878
+ }
778
879
  if (action.type === "frameTransform") {
779
880
  action.shape.x = action.newPos.x;
780
881
  action.shape.y = action.newPos.y;
@@ -901,6 +1002,7 @@ function redo() {
901
1002
  return;
902
1003
  }
903
1004
  if (action.type === "delete") {
1005
+ detachDeletedShapeFrame(action);
904
1006
  if (action.shape.type === "text") {
905
1007
  if ((action.shape.element || action.shape).parentNode) {
906
1008
  (action.shape.element || action.shape).parentNode.removeChild(action.shape.element || action.shape);
@@ -1145,8 +1247,7 @@ function redo() {
1145
1247
  action.shape.arrowCurveAmount = action.newOptions.arrowCurveAmount;
1146
1248
  action.shape.draw();
1147
1249
  } else {
1148
- action.shape.options = { ...action.newOptions };
1149
- action.shape.draw();
1250
+ applyOptionsSnapshot(action.shape, action.newOptions);
1150
1251
  }
1151
1252
  undoStack.push(action);
1152
1253
  return;
@@ -1170,6 +1271,9 @@ document.getElementById("undo")?.addEventListener("click", undo);
1170
1271
  document.getElementById("redo")?.addEventListener("click", redo);
1171
1272
  window.pushCreateAction = pushCreateAction;
1172
1273
  window.pushDeleteAction = pushDeleteAction;
1274
+ window.pushCanvasResetAction = pushCanvasResetAction;
1275
+ window.invalidateCanvasResetUndo = invalidateCanvasResetUndo;
1276
+ window.clearUndoHistory = clearUndoHistory;
1173
1277
  window.pushDeleteActionWithAttachments = pushDeleteActionWithAttachments;
1174
1278
  window.pushTransformAction = pushTransformAction;
1175
1279
  window.pushOptionsChangeAction = pushOptionsChangeAction;
@@ -1178,11 +1282,16 @@ window.undo = undo;
1178
1282
  window.redo = redo;
1179
1283
 
1180
1284
  export {
1285
+ beginUndoBatch,
1286
+ endUndoBatch,
1181
1287
  setTextReferences,
1182
1288
  getCurrentSelectedElement,
1183
1289
  updateSelectedElement,
1184
1290
  pushCreateAction,
1185
1291
  pushDeleteAction,
1292
+ pushCanvasResetAction,
1293
+ invalidateCanvasResetUndo,
1294
+ clearUndoHistory,
1186
1295
  pushDeleteActionWithAttachments,
1187
1296
  pushFrameAttachmentAction,
1188
1297
  pushCreateActionWithAttachments,
@@ -1191,4 +1300,4 @@ export {
1191
1300
  undo,
1192
1301
  redo
1193
1302
  };
1194
- //# sourceMappingURL=chunk-6GPEWDRB.js.map
1303
+ //# sourceMappingURL=chunk-VZX55VQL.js.map