@elixpo/lixsketch 5.5.23 → 5.6.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (130) hide show
  1. package/README.md +85 -6
  2. package/dist/mcp/index.js +585 -0
  3. package/dist/mcp/index.js.map +7 -0
  4. package/dist/mcp/node.js +184 -0
  5. package/dist/mcp/node.js.map +7 -0
  6. package/dist/mcp/stdio.js +723 -0
  7. package/dist/mcp/stdio.js.map +7 -0
  8. package/dist/react/{CopyPaste-5OWPTCQ5.js → CopyPaste-YUDZ6DHY.js} +7 -7
  9. package/dist/react/EventDispatcher-7LAK7GQ7.js +1097 -0
  10. package/dist/react/EventDispatcher-7LAK7GQ7.js.map +7 -0
  11. package/dist/react/Frame-7D2MXCFF.js +11 -0
  12. package/dist/react/IconShape-ZADX7Y33.js +10 -0
  13. package/dist/react/ImageShape-UJQN2HI7.js +10 -0
  14. package/dist/react/Line-APEULMHE.js +10 -0
  15. package/dist/react/{SceneSerializer-RDISX4X7.js → SceneSerializer-SG6SJN5X.js} +17 -7
  16. package/dist/react/SceneSerializer-SG6SJN5X.js.map +7 -0
  17. package/dist/react/{Selection-ZL3G6IAO.js → Selection-2TSH3J6P.js} +6 -4
  18. package/dist/react/{SketchEngine-OB6ZW3B6.js → SketchEngine-UD2XV2KT.js} +50 -23
  19. package/dist/react/{SketchEngine-OB6ZW3B6.js.map → SketchEngine-UD2XV2KT.js.map} +2 -2
  20. package/dist/react/{UndoRedo-NL7KLR5B.js → UndoRedo-IN4SXDG6.js} +2 -2
  21. package/dist/react/{ZoomPan-FAWA5OPS.js → ZoomPan-RR7KUYZT.js} +34 -1
  22. package/dist/react/{ZoomPan-FAWA5OPS.js.map → ZoomPan-RR7KUYZT.js.map} +2 -2
  23. package/dist/react/{arrowTool-CNVGM6RX.js → arrowTool-OYDWJGQK.js} +3 -3
  24. package/dist/react/{chunk-U3TB4KRS.js → chunk-6GPEWDRB.js} +19 -12
  25. package/dist/react/chunk-6GPEWDRB.js.map +7 -0
  26. package/dist/react/{chunk-4BLMNGTR.js → chunk-7CM5XQDN.js} +3 -3
  27. package/dist/react/{chunk-XFQECTTF.js → chunk-APTOPAOY.js} +3 -3
  28. package/dist/react/{chunk-EDSKEM6E.js → chunk-ASBC5G35.js} +47 -8
  29. package/dist/react/chunk-ASBC5G35.js.map +7 -0
  30. package/dist/react/{chunk-4TAS67SL.js → chunk-EOURRJ55.js} +2 -2
  31. package/dist/react/{chunk-ETAAQUUV.js → chunk-GQUZPON4.js} +4 -4
  32. package/dist/react/{chunk-KVAQPCUH.js → chunk-K5BG5MHY.js} +49 -5
  33. package/dist/react/chunk-K5BG5MHY.js.map +7 -0
  34. package/dist/react/{chunk-AH4PWNEB.js → chunk-K5RY4EV7.js} +23 -3
  35. package/dist/react/chunk-K5RY4EV7.js.map +7 -0
  36. package/dist/react/{chunk-GC3KTQDA.js → chunk-LJR7EVW2.js} +3 -3
  37. package/dist/react/{chunk-SZD7DKYJ.js → chunk-LSHZYN77.js} +2 -2
  38. package/dist/react/{chunk-HFQZYCHJ.js → chunk-M6TMN76K.js} +3 -3
  39. package/dist/react/{chunk-V2QTYSBK.js → chunk-OP56XPWF.js} +2 -2
  40. package/dist/react/chunk-QZI4UIE5.js +48 -0
  41. package/dist/react/chunk-QZI4UIE5.js.map +7 -0
  42. package/dist/react/{chunk-ILGAFR56.js → chunk-RGMDWLRJ.js} +3 -3
  43. package/dist/react/{chunk-OFGJJKPH.js → chunk-XFL4R5ZF.js} +3 -3
  44. package/dist/react/{chunk-GPIYXREE.js → chunk-XOWNCYE4.js} +3 -3
  45. package/dist/react/{chunk-YF3TK7SC.js → chunk-XYUFEIZR.js} +2 -2
  46. package/dist/react/{circleTool-KICNRQCI.js → circleTool-LDKGZALF.js} +4 -4
  47. package/dist/react/{codeTool-NCQ73R6M.js → codeTool-4YZO5W7J.js} +4 -4
  48. package/dist/react/{frameTool-Y6KB67DO.js → frameTool-MXNJEXQQ.js} +4 -4
  49. package/dist/react/{freehandTool-MMULHCQ7.js → freehandTool-26D3FOOX.js} +4 -4
  50. package/dist/react/{iconTool-LSW2DYGB.js → iconTool-46O5VEUX.js} +4 -4
  51. package/dist/react/{imageTool-2DSR32RX.js → imageTool-P2RWZRHO.js} +4 -4
  52. package/dist/react/index.js +848 -614
  53. package/dist/react/index.js.map +4 -4
  54. package/dist/react/{lineTool-N5I7IGT7.js → lineTool-ZMR27U5L.js} +4 -4
  55. package/dist/react/{rectangleTool-YUT7ZK2E.js → rectangleTool-EJKK6UTX.js} +4 -4
  56. package/dist/react/{textTool-JMTX7OVT.js → textTool-S4XXZHZH.js} +5 -5
  57. package/package.json +7 -1
  58. package/src/EngineShortcuts.js +22 -0
  59. package/src/SketchEngine.js +27 -0
  60. package/src/core/EventDispatcher.js +35 -4
  61. package/src/core/SceneSerializer.js +5 -0
  62. package/src/core/Selection.js +26 -0
  63. package/src/core/UndoRedo.js +20 -16
  64. package/src/core/WebEmbedPolicy.js +41 -0
  65. package/src/core/ZoomPan.js +36 -0
  66. package/src/index.js +4 -0
  67. package/src/mcp/fileStore.js +70 -0
  68. package/src/mcp/index.js +5 -0
  69. package/src/mcp/node.js +2 -0
  70. package/src/mcp/preview.js +39 -0
  71. package/src/mcp/scene.js +275 -0
  72. package/src/mcp/server.js +195 -0
  73. package/src/mcp/stdio.js +41 -0
  74. package/src/mcp/stdioTransport.js +46 -0
  75. package/src/mcp/store.js +23 -0
  76. package/src/mcp/templates.js +51 -0
  77. package/src/react/LixSketchCanvas.jsx +4 -0
  78. package/src/react/components/Toolbar.jsx +84 -7
  79. package/src/react/components/modals/CommandPalette.jsx +8 -0
  80. package/src/react/components/modals/WebEmbedModal.jsx +40 -0
  81. package/src/react/components/sidebars/PaintBucketSidebar.jsx +49 -0
  82. package/src/react/components/sidebars/PaintbrushSidebar.jsx +1 -1
  83. package/src/react/store/useSketchStore.js +13 -0
  84. package/src/react/toolsEnum.js +4 -0
  85. package/src/shapes/Frame.js +47 -4
  86. package/src/shapes/ImageShape.js +49 -6
  87. package/src/tools/lassoTool.js +84 -0
  88. package/src/tools/paintBucketTool.js +50 -0
  89. package/src/tools/shapeRecognitionTool.js +431 -0
  90. package/src/tools/webEmbedTool.js +61 -0
  91. package/dist/react/EventDispatcher-GKNO2KSL.js +0 -464
  92. package/dist/react/EventDispatcher-GKNO2KSL.js.map +0 -7
  93. package/dist/react/Frame-RLSMJJSK.js +0 -11
  94. package/dist/react/IconShape-7OPXAKLK.js +0 -10
  95. package/dist/react/ImageShape-T7UEHP4A.js +0 -10
  96. package/dist/react/Line-WWQFBNX5.js +0 -10
  97. package/dist/react/SceneSerializer-RDISX4X7.js.map +0 -7
  98. package/dist/react/chunk-AH4PWNEB.js.map +0 -7
  99. package/dist/react/chunk-EDSKEM6E.js.map +0 -7
  100. package/dist/react/chunk-KVAQPCUH.js.map +0 -7
  101. package/dist/react/chunk-U3TB4KRS.js.map +0 -7
  102. /package/dist/react/{CopyPaste-5OWPTCQ5.js.map → CopyPaste-YUDZ6DHY.js.map} +0 -0
  103. /package/dist/react/{Frame-RLSMJJSK.js.map → Frame-7D2MXCFF.js.map} +0 -0
  104. /package/dist/react/{IconShape-7OPXAKLK.js.map → IconShape-ZADX7Y33.js.map} +0 -0
  105. /package/dist/react/{ImageShape-T7UEHP4A.js.map → ImageShape-UJQN2HI7.js.map} +0 -0
  106. /package/dist/react/{Line-WWQFBNX5.js.map → Line-APEULMHE.js.map} +0 -0
  107. /package/dist/react/{Selection-ZL3G6IAO.js.map → Selection-2TSH3J6P.js.map} +0 -0
  108. /package/dist/react/{UndoRedo-NL7KLR5B.js.map → UndoRedo-IN4SXDG6.js.map} +0 -0
  109. /package/dist/react/{arrowTool-CNVGM6RX.js.map → arrowTool-OYDWJGQK.js.map} +0 -0
  110. /package/dist/react/{chunk-4BLMNGTR.js.map → chunk-7CM5XQDN.js.map} +0 -0
  111. /package/dist/react/{chunk-XFQECTTF.js.map → chunk-APTOPAOY.js.map} +0 -0
  112. /package/dist/react/{chunk-4TAS67SL.js.map → chunk-EOURRJ55.js.map} +0 -0
  113. /package/dist/react/{chunk-ETAAQUUV.js.map → chunk-GQUZPON4.js.map} +0 -0
  114. /package/dist/react/{chunk-GC3KTQDA.js.map → chunk-LJR7EVW2.js.map} +0 -0
  115. /package/dist/react/{chunk-SZD7DKYJ.js.map → chunk-LSHZYN77.js.map} +0 -0
  116. /package/dist/react/{chunk-HFQZYCHJ.js.map → chunk-M6TMN76K.js.map} +0 -0
  117. /package/dist/react/{chunk-V2QTYSBK.js.map → chunk-OP56XPWF.js.map} +0 -0
  118. /package/dist/react/{chunk-ILGAFR56.js.map → chunk-RGMDWLRJ.js.map} +0 -0
  119. /package/dist/react/{chunk-OFGJJKPH.js.map → chunk-XFL4R5ZF.js.map} +0 -0
  120. /package/dist/react/{chunk-GPIYXREE.js.map → chunk-XOWNCYE4.js.map} +0 -0
  121. /package/dist/react/{chunk-YF3TK7SC.js.map → chunk-XYUFEIZR.js.map} +0 -0
  122. /package/dist/react/{circleTool-KICNRQCI.js.map → circleTool-LDKGZALF.js.map} +0 -0
  123. /package/dist/react/{codeTool-NCQ73R6M.js.map → codeTool-4YZO5W7J.js.map} +0 -0
  124. /package/dist/react/{frameTool-Y6KB67DO.js.map → frameTool-MXNJEXQQ.js.map} +0 -0
  125. /package/dist/react/{freehandTool-MMULHCQ7.js.map → freehandTool-26D3FOOX.js.map} +0 -0
  126. /package/dist/react/{iconTool-LSW2DYGB.js.map → iconTool-46O5VEUX.js.map} +0 -0
  127. /package/dist/react/{imageTool-2DSR32RX.js.map → imageTool-P2RWZRHO.js.map} +0 -0
  128. /package/dist/react/{lineTool-N5I7IGT7.js.map → lineTool-ZMR27U5L.js.map} +0 -0
  129. /package/dist/react/{rectangleTool-YUT7ZK2E.js.map → rectangleTool-EJKK6UTX.js.map} +0 -0
  130. /package/dist/react/{textTool-JMTX7OVT.js.map → textTool-S4XXZHZH.js.map} +0 -0
@@ -1,7 +0,0 @@
1
- {
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- "version": 3,
3
- "sources": ["../../src/shapes/Frame.js"],
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- "sourcesContent": ["/* eslint-disable */\n// Frame shape class - extracted from frameHolder.js\n// Depends on globals: svg, shapes, currentShape, currentZoom\n\nimport { cleanupAttachments } from '../tools/arrowTool.js';\nimport { registerRotationAnchor } from '../core/ScreenSpaceControls.js';\n\nfunction getSVGCoordsFromMouse(e) {\n const viewBox = svg.viewBox.baseVal;\n const rect = svg.getBoundingClientRect();\n const mouseX = e.clientX - rect.left;\n const mouseY = e.clientY - rect.top;\n const svgX = viewBox.x + (mouseX / rect.width) * viewBox.width;\n const svgY = viewBox.y + (mouseY / rect.height) * viewBox.height;\n return { x: svgX, y: svgY };\n}\n\nlet dragOldPosFrame = null;\n\nclass Frame {\n constructor(x, y, width, height, options = {}) {\n this.x = x;\n this.y = y;\n this.width = width;\n this.height = height;\n this.rotation = options.rotation || 0;\n this.frameName = options.frameName || \"Frame\";\n this.fillStyle = options.fillStyle || \"transparent\"; // 'transparent' | 'solid' | 'grid'\n this.fillColor = options.fillColor || \"#1e1e28\";\n this.gridSize = options.gridSize || 20;\n // Issue #38 follow-up: read the grid stroke from a CSS custom\n // property so the frame grid stays visible in both themes. The\n // var is defined in globals.css for both `body.canvas-mode`\n // (dark-on-light) and `body.canvas-mode.theme-dark` (light-on-dark).\n // The literal here is the dark-theme fallback for environments\n // (tests, embeds) without the canvas-mode CSS in scope.\n this.gridColor = options.gridColor || \"var(--lixsketch-grid-fine, rgba(255,255,255,0.06))\";\n this.options = {\n stroke: options.stroke || \"#555\",\n strokeWidth: options.strokeWidth || 1,\n fill: options.fill || \"transparent\",\n opacity: options.opacity || 1,\n ...options\n };\n\n this.element = null;\n this.group = document.createElementNS('http://www.w3.org/2000/svg', 'g');\n this.isSelected = false;\n this.anchors = [];\n this.shapeName = \"frame\";\n this.shapeID = `frame-${String(Date.now()).slice(0, 8)}-${Math.floor(Math.random() * 10000)}`;\n this.group.setAttribute('id', this.shapeID);\n\n // Create clipping group for contained shapes\n this.clipGroup = document.createElementNS('http://www.w3.org/2000/svg', 'g');\n this.clipPath = document.createElementNS('http://www.w3.org/2000/svg', 'clipPath');\n this.clipRect = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n \n // Set up clipping\n this.clipId = `clip-${this.shapeID}`;\n this.clipPath.setAttribute('id', this.clipId);\n this.clipPath.appendChild(this.clipRect);\n this.clipGroup.setAttribute('clip-path', `url(#${this.clipId})`);\n \n // Add clip path to defs\n let defs = svg.querySelector('defs');\n if (!defs) {\n defs = document.createElementNS('http://www.w3.org/2000/svg', 'defs');\n svg.appendChild(defs);\n }\n defs.appendChild(this.clipPath);\n\n // Array to hold shapes inside this frame\n this.containedShapes = [];\n\n svg.appendChild(this.group);\n svg.appendChild(this.clipGroup);\n this.draw();\n this.updateClipPath();\n }\n\n draw() {\n // Clear previous elements\n while (this.group.firstChild) {\n this.group.removeChild(this.group.firstChild);\n }\n this.anchors = [];\n\n // Ensure defs exists for grid pattern\n let defs = svg.querySelector('defs');\n if (!defs) {\n defs = document.createElementNS('http://www.w3.org/2000/svg', 'defs');\n svg.appendChild(defs);\n }\n\n // Determine fill based on fillStyle\n let fillValue = \"transparent\";\n if (this.fillStyle === 'solid') {\n fillValue = this.fillColor;\n } else if (this.fillStyle === 'grid') {\n // Create or update a grid pattern unique to this frame\n const patternId = `frame-grid-${this.shapeID}`;\n let pattern = defs.querySelector(`#${patternId}`);\n if (!pattern) {\n pattern = document.createElementNS('http://www.w3.org/2000/svg', 'pattern');\n pattern.setAttribute('id', patternId);\n pattern.setAttribute('patternUnits', 'userSpaceOnUse');\n defs.appendChild(pattern);\n }\n // Update pattern attributes\n pattern.setAttribute('x', this.x);\n pattern.setAttribute('y', this.y);\n pattern.setAttribute('width', this.gridSize);\n pattern.setAttribute('height', this.gridSize);\n // Clear and rebuild pattern content\n while (pattern.firstChild) pattern.removeChild(pattern.firstChild);\n // Background fill\n const bgRect = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n bgRect.setAttribute('width', this.gridSize);\n bgRect.setAttribute('height', this.gridSize);\n bgRect.setAttribute('fill', this.fillColor);\n pattern.appendChild(bgRect);\n // Grid lines\n const gridPath = document.createElementNS('http://www.w3.org/2000/svg', 'path');\n gridPath.setAttribute('d', `M ${this.gridSize} 0 L 0 0 0 ${this.gridSize}`);\n gridPath.setAttribute('fill', 'none');\n gridPath.setAttribute('stroke', this.gridColor);\n gridPath.setAttribute('stroke-width', '0.5');\n pattern.appendChild(gridPath);\n fillValue = `url(#${patternId})`;\n }\n\n // Create the frame rectangle\n const frameRect = document.createElementNS(\"http://www.w3.org/2000/svg\", \"rect\");\n frameRect.setAttribute(\"x\", this.x);\n frameRect.setAttribute(\"y\", this.y);\n frameRect.setAttribute(\"width\", this.width);\n frameRect.setAttribute(\"height\", this.height);\n frameRect.setAttribute(\"stroke\", this.options.stroke);\n frameRect.setAttribute(\"stroke-width\", this.options.strokeWidth);\n frameRect.setAttribute(\"fill\", fillValue);\n frameRect.setAttribute(\"opacity\", this.options.opacity);\n frameRect.setAttribute(\"stroke-dasharray\", \"5,5\");\n frameRect.classList.add(\"frame-rect\");\n\n // Apply rotation\n if (this.rotation !== 0) {\n const centerX = this.x + this.width / 2;\n const centerY = this.y + this.height / 2;\n frameRect.setAttribute(\"transform\", `rotate(${this.rotation}, ${centerX}, ${centerY})`);\n }\n\n this.element = frameRect;\n this.group.appendChild(this.element);\n\n // Add label\n this.addFrameLabel();\n\n // Re-attach frame image if present\n if (this._frameImageURL) {\n this.setImageFromURL(this._frameImageURL, this._frameImageFit || 'cover');\n }\n\n // Add selection anchors if selected\n if (this.isSelected) {\n this.addAnchors();\n }\n\n // Update clip path\n this.updateClipPath();\n }\n\n updateAttachedArrows() {\n if (typeof shapes !== 'undefined' && Array.isArray(shapes)) {\n shapes.forEach(shape => {\n if (shape.shapeName === 'arrow') {\n let needsUpdate = false;\n \n // Check if arrow is attached to this frame\n if (shape.attachedToStart && shape.attachedToStart.shape === this) {\n needsUpdate = true;\n }\n if (shape.attachedToEnd && shape.attachedToEnd.shape === this) {\n needsUpdate = true;\n }\n \n if (needsUpdate) {\n shape.updateAttachments();\n }\n }\n });\n }\n }\n\n updateClipPath() {\n // Update the clipping rectangle to match frame dimensions\n this.clipRect.setAttribute(\"x\", this.x);\n this.clipRect.setAttribute(\"y\", this.y);\n this.clipRect.setAttribute(\"width\", this.width);\n this.clipRect.setAttribute(\"height\", this.height);\n \n if (this.rotation !== 0) {\n const centerX = this.x + this.width / 2;\n const centerY = this.y + this.height / 2;\n this.clipRect.setAttribute(\"transform\", `rotate(${this.rotation}, ${centerX}, ${centerY})`);\n } else {\n this.clipRect.removeAttribute(\"transform\");\n }\n }\n\n addShapeToFrame(shape) {\n if (shape && !this.containedShapes.includes(shape)) {\n const oldFrame = shape.parentFrame;\n\n // Remove from other frames first\n if (typeof shapes !== 'undefined' && Array.isArray(shapes)) {\n shapes.forEach(otherFrame => {\n if (otherFrame.shapeName === 'frame' && otherFrame !== this) {\n otherFrame.removeShapeFromFrame(shape);\n }\n });\n }\n\n this.containedShapes.push(shape);\n shape.parentFrame = this;\n\n // Only move to clipped group if not currently being dragged\n const el = shape.group || shape.element;\n if (el && el.parentNode && !shape.isDraggedOutTemporarily) {\n el.parentNode.removeChild(el);\n this.clipGroup.appendChild(el);\n }\n\n // For sub-frames, also move their clipGroup into our clipGroup\n if (shape.shapeName === 'frame' && shape.clipGroup) {\n if (shape.clipGroup.parentNode) {\n shape.clipGroup.parentNode.removeChild(shape.clipGroup);\n }\n this.clipGroup.appendChild(shape.clipGroup);\n }\n }\n}\n\n removeShapeFromFrame(shape) {\n const index = this.containedShapes.indexOf(shape);\n if (index > -1) {\n this.containedShapes.splice(index, 1);\n if (shape.parentFrame === this) {\n shape.parentFrame = null;\n }\n\n // Move shape's group/element back to main SVG if it's in the clipped group\n const el = shape.group || shape.element;\n if (el && el.parentNode === this.clipGroup) {\n this.clipGroup.removeChild(el);\n svg.appendChild(el);\n }\n\n // For sub-frames, also move their clipGroup back to main SVG\n if (shape.shapeName === 'frame' && shape.clipGroup && shape.clipGroup.parentNode === this.clipGroup) {\n this.clipGroup.removeChild(shape.clipGroup);\n svg.appendChild(shape.clipGroup);\n }\n\n delete shape.isDraggedOutTemporarily;\n }\n}\n\n // Check if a point is inside the frame bounds\n isPointInFrame(x, y) {\n // Simple bounding box check (can be enhanced for rotation)\n return x >= this.x && x <= this.x + this.width &&\n y >= this.y && y <= this.y + this.height;\n }\n\n // Check if a shape overlaps with this frame\n isShapeInFrame(shape) {\n if (!shape || shape === this) return false;\n \n const shapeX = shape.x || 0;\n const shapeY = shape.y || 0;\n const shapeWidth = shape.width || 0;\n const shapeHeight = shape.height || 0;\n \n // Check if the center of the shape is inside the frame (for better UX)\n const shapeCenterX = shapeX + shapeWidth / 2;\n const shapeCenterY = shapeY + shapeHeight / 2;\n \n return shapeCenterX >= this.x && shapeCenterX <= this.x + this.width &&\n shapeCenterY >= this.y && shapeCenterY <= this.y + this.height;\n}\n\nupdateContainedShapes(applyClipping = true) {\n // Check all shapes to see if they should be in this frame\n if (typeof shapes === 'undefined' || !Array.isArray(shapes)) return;\n shapes.forEach(shape => {\n if (shape !== this) {\n // Skip frames that are larger than or equal to this frame (prevent parent containing child loops)\n if (shape.shapeName === 'frame') {\n const shapeArea = (shape.width || 0) * (shape.height || 0);\n const thisArea = (this.width || 0) * (this.height || 0);\n if (shapeArea >= thisArea) return;\n }\n const isInFrame = this.isShapeInFrame(shape);\n const isAlreadyContained = this.containedShapes.includes(shape);\n\n if (isInFrame && !isAlreadyContained) {\n this.addShapeToFrame(shape);\n // Don't apply clipping if we're not supposed to\n if (!applyClipping) {\n const el = shape.group || shape.element;\n if (el && el.parentNode === this.clipGroup) {\n this.clipGroup.removeChild(el);\n svg.appendChild(el);\n shape.isDraggedOutTemporarily = true;\n }\n }\n } else if (!isInFrame && isAlreadyContained) {\n this.removeShapeFromFrame(shape);\n }\n }\n });\n \n // Update clip path\n this.updateClipPath();\n}\n\nhighlightFrame() {\n if (this.element) {\n this.element.setAttribute('stroke', '#5B57D1');\n this.element.setAttribute('stroke-width', '3');\n this.element.setAttribute('opacity', '0.7');\n }\n}\n\n// Remove frame highlight\nremoveHighlight() {\n if (this.element) {\n this.element.setAttribute('stroke', this.options.stroke);\n this.element.setAttribute('stroke-width', this.options.strokeWidth);\n this.element.setAttribute('opacity', this.options.opacity);\n }\n}\n \n\nmove(dx, dy) {\n this.x += dx;\n this.y += dy;\n\n // Move all contained shapes with the frame\n this.containedShapes.forEach(shape => {\n if (shape) {\n // Mark shape as being moved by frame to prevent frame containment updates\n shape.isBeingMovedByFrame = true;\n\n // Use shape's own move method for proper handling of all shape types\n if (typeof shape.move === 'function') {\n shape.move(dx, dy);\n } else {\n shape.x += dx;\n shape.y += dy;\n }\n\n // Force redraw for shapes whose move() doesn't auto-redraw\n if (typeof shape.draw === 'function') {\n shape.draw();\n }\n\n // Update bounding box for freehand strokes\n if (typeof shape.updateBoundingBox === 'function') {\n shape.updateBoundingBox();\n }\n\n // Remove the flag after movement\n delete shape.isBeingMovedByFrame;\n }\n });\n\n // Update arrows attached to this frame\n this.updateAttachedArrows();\n\n this.draw();\n this.updateClipPath();\n}\n\n handleResizeLegacy(anchorIndex, currentPos, startPos, initialFrame) {\n // Legacy version - superseded by the handleResize below with contained shapes scaling\n const dx = currentPos.x - startPos.x;\n const dy = currentPos.y - startPos.y;\n\n switch (anchorIndex) {\n case 0: this.x = initialFrame.x + dx; this.y = initialFrame.y + dy; this.width = Math.max(10, initialFrame.width - dx); this.height = Math.max(10, initialFrame.height - dy); break;\n case 1: this.y = initialFrame.y + dy; this.height = Math.max(10, initialFrame.height - dy); break;\n case 2: this.y = initialFrame.y + dy; this.width = Math.max(10, initialFrame.width + dx); this.height = Math.max(10, initialFrame.height - dy); break;\n case 3: this.width = Math.max(10, initialFrame.width + dx); break;\n case 4: this.width = Math.max(10, initialFrame.width + dx); this.height = Math.max(10, initialFrame.height + dy); break;\n case 5: this.height = Math.max(10, initialFrame.height + dy); break;\n case 6: this.x = initialFrame.x + dx; this.width = Math.max(10, initialFrame.width - dx); this.height = Math.max(10, initialFrame.height + dy); break;\n case 7: this.x = initialFrame.x + dx; this.width = Math.max(10, initialFrame.width - dx); break;\n }\n this.updateAttachedArrows();\n this.updateContainedShapes();\n}\n destroy() {\n const isDiagramFrame = !!this._diagramType;\n\n [...this.containedShapes].forEach(shape => {\n if (isDiagramFrame) {\n // Diagram/graph frame: destroy contained shapes with the frame\n if (typeof window.cleanupAttachments === 'function') {\n window.cleanupAttachments(shape);\n }\n const el = shape.group || shape.element;\n if (el && el.parentNode) {\n el.parentNode.removeChild(el);\n }\n if (shape.shapeName === 'frame') {\n if (shape.clipGroup && shape.clipGroup.parentNode) {\n shape.clipGroup.parentNode.removeChild(shape.clipGroup);\n }\n if (shape.clipPath && shape.clipPath.parentNode) {\n shape.clipPath.parentNode.removeChild(shape.clipPath);\n }\n }\n const idx = shapes.indexOf(shape);\n if (idx > -1) {\n shapes.splice(idx, 1);\n }\n } else {\n // Regular frame: release contained shapes back to canvas\n const el = shape.group || shape.element;\n if (el) {\n if (el.parentNode === this.clipGroup) {\n this.clipGroup.removeChild(el);\n }\n svg.appendChild(el);\n }\n if (shape.shapeName === 'frame' && shape.clipGroup) {\n if (shape.clipGroup.parentNode === this.clipGroup) {\n this.clipGroup.removeChild(shape.clipGroup);\n }\n svg.appendChild(shape.clipGroup);\n }\n }\n shape.parentFrame = null;\n delete shape.isBeingMovedByFrame;\n });\n this.containedShapes = [];\n\n // Remove clip path\n if (this.clipPath && this.clipPath.parentNode) {\n this.clipPath.parentNode.removeChild(this.clipPath);\n }\n\n // Remove groups (clipGroup should be empty now)\n if (this.clipGroup && this.clipGroup.parentNode) {\n this.clipGroup.parentNode.removeChild(this.clipGroup);\n }\n\n if (this.group && this.group.parentNode) {\n this.group.parentNode.removeChild(this.group);\n }\n\n const index = shapes.indexOf(this);\n if (index > -1) {\n shapes.splice(index, 1);\n }\n if (currentShape === this) {\n currentShape = null;\n }\n }\n\n addFrameLabel() {\n const labelText = document.createElementNS(\"http://www.w3.org/2000/svg\", \"text\");\n labelText.setAttribute(\"x\", this.x + 5);\n labelText.setAttribute(\"y\", this.y - 10);\n labelText.setAttribute(\"font-size\", `${16 / currentZoom}px`);\n labelText.setAttribute(\"fill\", this.options.labelColor || this.options.stroke);\n labelText.setAttribute(\"font-family\", \"lixFont\");\n labelText.textContent = this.frameName || \"Frame\";\n labelText.style.cursor = \"pointer\";\n labelText.style.userSelect = \"none\";\n labelText.style.pointerEvents = \"all\";\n \n if (this.rotation !== 0) {\n const centerX = this.x + this.width / 2;\n const centerY = this.y + this.height / 2;\n labelText.setAttribute(\"transform\", `rotate(${this.rotation}, ${centerX}, ${centerY})`);\n }\n \n // Do not let the first click select/redraw the frame: replacing the label\n // between clicks prevents the browser from ever emitting `dblclick`.\n labelText.addEventListener('pointerdown', (e) => e.stopPropagation());\n labelText.addEventListener('click', (e) => e.stopPropagation());\n\n // Add double-click event for renaming\n labelText.addEventListener('dblclick', (e) => {\n e.stopPropagation();\n this.startLabelEdit(labelText);\n });\n \n this.group.appendChild(labelText);\n this.labelElement = labelText;\n}\n\nstartLabelEdit(labelElement) {\n if (this._labelEditor) {\n this._labelEditor.querySelector('input')?.focus();\n return;\n }\n // Create a foreignObject to hold an HTML input\n const foreignObject = document.createElementNS(\"http://www.w3.org/2000/svg\", \"foreignObject\");\n foreignObject.setAttribute(\"x\", this.x + 5);\n foreignObject.setAttribute(\"y\", this.y - 20);\n foreignObject.setAttribute(\"width\", Math.max(100, this.width - 10));\n foreignObject.setAttribute(\"height\", 20);\n \n if (this.rotation !== 0) {\n const centerX = this.x + this.width / 2;\n const centerY = this.y + this.height / 2;\n foreignObject.setAttribute(\"transform\", `rotate(${this.rotation}, ${centerX}, ${centerY})`);\n }\n \n // Create input element\n const input = document.createElement(\"input\");\n input.type = \"text\";\n input.value = this.frameName || \"Frame\";\n const oldName = this.frameName; // Store old name for undo\n \n input.style.cssText = `\n position: absolute;\n width: 100%;\n height: 20px;\n border: 1px solid #5B57D1;\n background: transparent;\n color: ${this.options.stroke};\n font-family: \"lixFont\";\n font-size: ${15 / currentZoom}px;\n padding: 2px 10px;\n margin: 0;\n outline: none;\n border-radius: 2px;\n box-sizing: border-box;\n `;\n \n foreignObject.appendChild(input);\n this.group.appendChild(foreignObject);\n this._labelEditor = foreignObject;\n \n // Hide the original label\n labelElement.style.display = \"none\";\n \n // Focus and select the text\n setTimeout(() => {\n input.focus();\n input.select();\n }, 10);\n \n let finished = false;\n const finishEdit = () => {\n if (finished) return;\n finished = true;\n const newName = input.value.trim() || \"Frame\";\n \n // Track name change in undo system if it actually changed\n if (newName !== oldName) {\n pushTransformAction(this, \n { \n x: this.x, \n y: this.y, \n width: this.width, \n height: this.height, \n rotation: this.rotation,\n frameName: oldName \n },\n { \n x: this.x, \n y: this.y, \n width: this.width, \n height: this.height, \n rotation: this.rotation,\n frameName: newName \n }\n );\n }\n \n this.frameName = newName;\n \n // Remove the input\n foreignObject.remove();\n this._labelEditor = null;\n \n // Show and update the label\n labelElement.style.display = \"block\";\n labelElement.textContent = this.frameName;\n \n this.labelElement = labelElement;\n };\n \n // Handle input events\n input.addEventListener('blur', finishEdit);\n input.addEventListener('keydown', (e) => {\n if (e.key === 'Enter') {\n e.preventDefault();\n finishEdit();\n } else if (e.key === 'Escape') {\n e.preventDefault();\n finished = true;\n // Cancel edit - restore original name\n foreignObject.remove();\n this._labelEditor = null;\n labelElement.style.display = \"block\";\n }\n });\n \n // Prevent the input from interfering with other interactions\n input.addEventListener('pointerdown', (e) => e.stopPropagation());\n input.addEventListener('pointermove', (e) => e.stopPropagation());\n input.addEventListener('pointerup', (e) => e.stopPropagation());\n}\n selectFrame() {\n this.isSelected = true;\n this.draw();\n this._showSidebar();\n }\n\n _showSidebar() {\n // React sidebar bridge\n if (window.__showSidebarForShape) {\n window.__showSidebarForShape('frame');\n }\n\n const sidebar = document.getElementById('frameSideBar');\n const renameInput = document.getElementById('frameRenameInput');\n const resizeBtn = document.getElementById('frameResizeToFit');\n if (!sidebar) return;\n\n sidebar.classList.remove('hidden');\n\n if (renameInput) {\n renameInput.value = this.frameName || 'Frame';\n // Replace old listener by cloning\n const newInput = renameInput.cloneNode(true);\n renameInput.parentNode.replaceChild(newInput, renameInput);\n newInput.addEventListener('input', () => {\n const val = newInput.value.trim() || 'Frame';\n this.frameName = val;\n if (this.labelElement) this.labelElement.textContent = val;\n });\n newInput.addEventListener('keydown', (e) => {\n if (e.key === 'Enter') newInput.blur();\n });\n newInput.addEventListener('pointerdown', (e) => e.stopPropagation());\n }\n\n if (resizeBtn) {\n const newBtn = resizeBtn.cloneNode(true);\n resizeBtn.parentNode.replaceChild(newBtn, resizeBtn);\n newBtn.addEventListener('click', () => this.resizeToFit());\n }\n }\n\n resizeToFit() {\n if (this.containedShapes.length === 0) return;\n\n let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;\n\n this.containedShapes.forEach(shape => {\n if (shape.shapeName === 'arrow' || shape.shapeName === 'line') {\n [shape.startPoint, shape.endPoint].filter(Boolean).forEach(p => {\n minX = Math.min(minX, p.x);\n minY = Math.min(minY, p.y);\n maxX = Math.max(maxX, p.x);\n maxY = Math.max(maxY, p.y);\n });\n } else if (typeof shape.x === 'number' && typeof shape.y === 'number') {\n const w = shape.width || 0;\n const h = shape.height || 0;\n minX = Math.min(minX, shape.x);\n minY = Math.min(minY, shape.y);\n maxX = Math.max(maxX, shape.x + w);\n maxY = Math.max(maxY, shape.y + h);\n }\n });\n\n if (!isFinite(minX)) return;\n\n const padding = 20;\n const oldState = { x: this.x, y: this.y, width: this.width, height: this.height, rotation: this.rotation };\n\n this.x = minX - padding;\n this.y = minY - padding;\n this.width = (maxX - minX) + padding * 2;\n this.height = (maxY - minY) + padding * 2;\n\n pushTransformAction(this, oldState, { x: this.x, y: this.y, width: this.width, height: this.height, rotation: this.rotation });\n this.draw();\n this.updateClipPath();\n this.updateContainedShapes();\n }\n\n removeSelection() {\n this.anchors.forEach(anchor => {\n if (anchor.parentNode) {\n anchor.parentNode.removeChild(anchor);\n }\n });\n this.anchors = [];\n this.isSelected = false;\n this.draw();\n const sidebar = document.getElementById('frameSideBar');\n if (sidebar) sidebar.classList.add('hidden');\n }\n\n addAnchors() {\n const anchorSize = 8 / currentZoom;\n const anchorStrokeWidth = 2 / currentZoom;\n\n // Calculate anchor positions (corners + midpoints + rotation handle)\n const anchorPositions = [\n { x: this.x, y: this.y, cursor: 'nw-resize', type: 'corner' }, // Top-left\n { x: this.x + this.width / 2, y: this.y, cursor: 'n-resize', type: 'edge' }, // Top-middle\n { x: this.x + this.width, y: this.y, cursor: 'ne-resize', type: 'corner' }, // Top-right\n { x: this.x + this.width, y: this.y + this.height / 2, cursor: 'e-resize', type: 'edge' }, // Right-middle\n { x: this.x + this.width, y: this.y + this.height, cursor: 'se-resize', type: 'corner' }, // Bottom-right\n { x: this.x + this.width / 2, y: this.y + this.height, cursor: 's-resize', type: 'edge' }, // Bottom-middle\n { x: this.x, y: this.y + this.height, cursor: 'sw-resize', type: 'corner' }, // Bottom-left\n { x: this.x, y: this.y + this.height / 2, cursor: 'w-resize', type: 'edge' }, // Left-middle\n ];\n\n // Add rotation handle\n const rotationHandleDistance = 30 / currentZoom;\n const rotationHandle = {\n x: this.x + this.width / 2,\n y: this.y - rotationHandleDistance,\n cursor: 'grab',\n type: 'rotation'\n };\n anchorPositions.push(rotationHandle);\n\n // Create selection outline first (behind anchors)\n const outline = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n outline.setAttribute('x', this.x);\n outline.setAttribute('y', this.y);\n outline.setAttribute('width', this.width);\n outline.setAttribute('height', this.height);\n outline.setAttribute('fill', 'none');\n outline.setAttribute('stroke', '#5B57D1');\n outline.setAttribute('stroke-width', 1.5);\n outline.setAttribute('vector-effect', 'non-scaling-stroke');\n outline.setAttribute('stroke-dasharray', '4 2');\n outline.setAttribute('style', 'pointer-events: none;');\n\n // Apply rotation to outline if needed\n if (this.rotation !== 0) {\n const centerX = this.x + this.width / 2;\n const centerY = this.y + this.height / 2;\n outline.setAttribute('transform', `rotate(${this.rotation}, ${centerX}, ${centerY})`);\n }\n\n this.group.appendChild(outline);\n this.selectionOutline = outline;\n\n anchorPositions.forEach((position, index) => {\n let anchor;\n \n if (position.type === 'rotation') {\n // Create rotation handle (circle)\n anchor = document.createElementNS(\"http://www.w3.org/2000/svg\", \"circle\");\n anchor.setAttribute(\"cx\", position.x);\n anchor.setAttribute(\"cy\", position.y);\n anchor.setAttribute(\"r\", anchorSize);\n anchor.setAttribute(\"fill\", \"#121212\"); \n anchor.setAttribute(\"stroke\", \"#5B57D1\"); \n anchor.setAttribute(\"stroke-width\", anchorStrokeWidth);\n anchor.setAttribute(\"vector-effect\", \"non-scaling-stroke\");\n\n // Add rotation line\n const rotationLine = document.createElementNS(\"http://www.w3.org/2000/svg\", \"line\");\n rotationLine.setAttribute(\"x1\", this.x + this.width / 2);\n rotationLine.setAttribute(\"y1\", this.y);\n rotationLine.setAttribute(\"x2\", position.x);\n rotationLine.setAttribute(\"y2\", position.y);\n rotationLine.setAttribute(\"stroke\", \"#5B57D1\"); \n rotationLine.setAttribute(\"stroke-width\", anchorStrokeWidth);\n rotationLine.setAttribute(\"vector-effect\", \"non-scaling-stroke\");\n\n // Apply rotation to rotation line if needed\n if (this.rotation !== 0) {\n const centerX = this.x + this.width / 2;\n const centerY = this.y + this.height / 2;\n rotationLine.setAttribute('transform', `rotate(${this.rotation}, ${centerX}, ${centerY})`);\n }\n \n this.group.appendChild(rotationLine);\n registerRotationAnchor(anchor, {\n radius: 8,\n edgeY: this.y,\n line: rotationLine,\n lineEnd: '2',\n });\n } else {\n // Create resize handle (rectangle)\n anchor = document.createElementNS(\"http://www.w3.org/2000/svg\", \"rect\");\n anchor.setAttribute(\"x\", position.x - anchorSize / 2);\n anchor.setAttribute(\"y\", position.y - anchorSize / 2);\n anchor.setAttribute(\"width\", anchorSize);\n anchor.setAttribute(\"height\", anchorSize);\n anchor.setAttribute(\"fill\", \"#121212\"); \n anchor.setAttribute(\"stroke\", \"#5B57D1\"); \n anchor.setAttribute(\"stroke-width\", anchorStrokeWidth);\n anchor.setAttribute(\"vector-effect\", \"non-scaling-stroke\");\n }\n\n // Apply rotation to anchor if needed\n if (this.rotation !== 0) {\n const centerX = this.x + this.width / 2;\n const centerY = this.y + this.height / 2;\n anchor.setAttribute('transform', `rotate(${this.rotation}, ${centerX}, ${centerY})`);\n }\n\n anchor.style.cursor = position.cursor;\n anchor.addEventListener('pointerdown', (e) => this.startAnchorDrag(e, index));\n \n this.anchors.push(anchor);\n this.group.appendChild(anchor);\n });\n }\n\n startAnchorDrag(e, index) {\n e.stopPropagation();\n e.preventDefault();\n\n // Store initial state for undo\n dragOldPosFrame = {\n x: this.x,\n y: this.y,\n width: this.width,\n height: this.height,\n rotation: this.rotation\n };\n\n const startMousePos = getSVGCoordsFromMouse(e);\n const initialFrame = {\n x: this.x,\n y: this.y,\n width: this.width,\n height: this.height,\n rotation: this.rotation\n };\n\n const onPointerMove = (event) => {\n const currentMousePos = getSVGCoordsFromMouse(event);\n \n if (index === 8) { // Rotation handle\n this.handleRotation(currentMousePos, initialFrame);\n } else {\n this.handleResize(index, currentMousePos, startMousePos, initialFrame);\n }\n \n this.draw();\n this.updateContainedShapes();\n };\n\n const onPointerUp = () => {\n if (dragOldPosFrame) {\n const newPos = {\n x: this.x,\n y: this.y,\n width: this.width,\n height: this.height,\n rotation: this.rotation\n };\n pushTransformAction(this, dragOldPosFrame, newPos);\n dragOldPosFrame = null;\n }\n \n svg.removeEventListener('pointermove', onPointerMove);\n svg.removeEventListener('pointerup', onPointerUp);\n svg.style.cursor = 'default';\n };\n\n svg.addEventListener('pointermove', onPointerMove);\n svg.addEventListener('pointerup', onPointerUp);\n }\n\n handleRotation(mousePos, initialFrame) {\n const centerX = initialFrame.x + initialFrame.width / 2;\n const centerY = initialFrame.y + initialFrame.height / 2;\n \n const angle = Math.atan2(mousePos.y - centerY, mousePos.x - centerX);\n const newRotation = (angle * 180 / Math.PI + 90) % 360;\n const angleDiff = newRotation - this.rotation;\n const angleRad = angleDiff * Math.PI / 180;\n const cosAngle = Math.cos(angleRad);\n const sinAngle = Math.sin(angleRad);\n \n // Store the rotation center for contained shapes\n const rotationCenter = { x: centerX, y: centerY };\n \n // Rotate all contained shapes around the frame's center\n this.containedShapes.forEach(shape => {\n if (!shape) return;\n \n // Mark shape as being moved by frame to prevent frame containment updates\n shape.isBeingMovedByFrame = true;\n \n switch (shape.shapeName) {\n case 'rectangle':\n case 'frame':\n case 'image':\n case 'icon':\n // Get shape's current center\n const shapeCenterX = shape.x + shape.width / 2;\n const shapeCenterY = shape.y + shape.height / 2;\n \n // Calculate relative position from rotation center\n const relativeX = shapeCenterX - rotationCenter.x;\n const relativeY = shapeCenterY - rotationCenter.y;\n \n // Apply rotation to get new center position\n const newCenterX = rotationCenter.x + (relativeX * cosAngle - relativeY * sinAngle);\n const newCenterY = rotationCenter.y + (relativeX * sinAngle + relativeY * cosAngle);\n \n // Update shape position\n shape.x = newCenterX - shape.width / 2;\n shape.y = newCenterY - shape.height / 2;\n shape.rotation = (shape.rotation || 0) + angleDiff;\n \n if (typeof shape.draw === 'function') {\n shape.draw();\n }\n break;\n \n case 'circle':\n // Get circle's center\n const circleCenterX = shape.x;\n const circleCenterY = shape.y;\n \n // Calculate relative position from rotation center\n const relativeCircleX = circleCenterX - rotationCenter.x;\n const relativeCircleY = circleCenterY - rotationCenter.y;\n \n // Apply rotation\n const newCircleCenterX = rotationCenter.x + (relativeCircleX * cosAngle - relativeCircleY * sinAngle);\n const newCircleCenterY = rotationCenter.y + (relativeCircleX * sinAngle + relativeCircleY * cosAngle);\n \n shape.x = newCircleCenterX;\n shape.y = newCircleCenterY;\n shape.rotation = (shape.rotation || 0) + angleDiff;\n \n if (typeof shape.draw === 'function') {\n shape.draw();\n }\n break;\n \n case 'line':\n case 'arrow':\n // Calculate relative positions for start and end points\n const relativeStartX = shape.startPoint.x - rotationCenter.x;\n const relativeStartY = shape.startPoint.y - rotationCenter.y;\n const relativeEndX = shape.endPoint.x - rotationCenter.x;\n const relativeEndY = shape.endPoint.y - rotationCenter.y;\n \n // Apply rotation to both points\n const newStartX = rotationCenter.x + (relativeStartX * cosAngle - relativeStartY * sinAngle);\n const newStartY = rotationCenter.y + (relativeStartX * sinAngle + relativeStartY * cosAngle);\n const newEndX = rotationCenter.x + (relativeEndX * cosAngle - relativeEndY * sinAngle);\n const newEndY = rotationCenter.y + (relativeEndX * sinAngle + relativeEndY * cosAngle);\n \n shape.startPoint.x = newStartX;\n shape.startPoint.y = newStartY;\n shape.endPoint.x = newEndX;\n shape.endPoint.y = newEndY;\n \n if (shape.shapeName === 'arrow' && shape.arrowCurved && typeof shape.initializeCurveControlPoints === 'function') {\n shape.initializeCurveControlPoints();\n }\n if (typeof shape.draw === 'function') {\n shape.draw();\n }\n break;\n \n case 'text':\n case 'code':\n // Get text/code bounds for center calculation\n const textOrCodeEl = shape.group ? (shape.group.querySelector('text') || shape.group.querySelector('foreignObject')) : null;\n if (textOrCodeEl) {\n const bbox = textOrCodeEl.getBBox();\n const transform = shape.group.transform.baseVal.consolidate();\n const matrix = transform ? transform.matrix : { e: 0, f: 0 };\n\n const textCenterX = bbox.x + matrix.e + bbox.width / 2;\n const textCenterY = bbox.y + matrix.f + bbox.height / 2;\n\n // Calculate relative position\n const relativeTextX = textCenterX - rotationCenter.x;\n const relativeTextY = textCenterY - rotationCenter.y;\n\n // Apply rotation\n const newTextCenterX = rotationCenter.x + (relativeTextX * cosAngle - relativeTextY * sinAngle);\n const newTextCenterY = rotationCenter.y + (relativeTextX * sinAngle + relativeTextY * cosAngle);\n\n // Update position\n const newTransformX = newTextCenterX - bbox.width / 2;\n const newTransformY = newTextCenterY - bbox.height / 2;\n const newShapeRotation = (shape.rotation || 0) + angleDiff;\n\n const textCenterRelativeX = bbox.width / 2;\n const textCenterRelativeY = bbox.height / 2;\n\n shape.group.setAttribute('transform',\n `translate(${newTransformX}, ${newTransformY}) rotate(${newShapeRotation}, ${textCenterRelativeX}, ${textCenterRelativeY})`\n );\n\n shape.x = newTransformX;\n shape.y = newTransformY;\n shape.rotation = newShapeRotation;\n }\n break;\n \n case 'freehandStroke':\n if (shape.points && Array.isArray(shape.points)) {\n // Rotate each point in the stroke\n shape.points = shape.points.map(point => {\n if (!Array.isArray(point) || point.length < 2) return point;\n \n const relativePointX = point[0] - rotationCenter.x;\n const relativePointY = point[1] - rotationCenter.y;\n \n const newPointX = rotationCenter.x + (relativePointX * cosAngle - relativePointY * sinAngle);\n const newPointY = rotationCenter.y + (relativePointX * sinAngle + relativePointY * cosAngle);\n \n return [newPointX, newPointY, point[2] || 0.5];\n });\n \n if (typeof shape.updateBoundingBox === 'function') {\n shape.updateBoundingBox();\n }\n if (typeof shape.draw === 'function') {\n shape.draw();\n }\n }\n break;\n }\n \n // Update arrows attached to the contained shape\n if (typeof shape.updateAttachedArrows === 'function') {\n shape.updateAttachedArrows();\n }\n \n // Remove the flag after rotation\n delete shape.isBeingMovedByFrame;\n });\n \n // Update the frame's rotation\n this.rotation = newRotation;\n \n // Update arrows attached to this frame\n this.updateAttachedArrows();\n }\n\n handleResize(anchorIndex, currentPos, startPos, initialFrame) {\n const rawDx = currentPos.x - startPos.x;\n const rawDy = currentPos.y - startPos.y;\n\n // Rotate delta to local (unrotated) space when frame is rotated\n const rad = (this.rotation || 0) * Math.PI / 180;\n const cosR = Math.cos(rad);\n const sinR = Math.sin(rad);\n const dx = rawDx * cosR + rawDy * sinR;\n const dy = -rawDx * sinR + rawDy * cosR;\n\n // Store old frame for scale calculation\n const oldX = this.x, oldY = this.y, oldW = this.width, oldH = this.height;\n\n // Compute new dimensions using local-space deltas\n let newW, newH;\n // Fixed corner relative to initial frame origin: (fixRelX, fixRelY)\n let fixRelX, fixRelY;\n\n switch (anchorIndex) {\n case 0: // Top-left\n newW = Math.max(10, initialFrame.width - dx);\n newH = Math.max(10, initialFrame.height - dy);\n fixRelX = initialFrame.width; fixRelY = initialFrame.height;\n break;\n case 1: // Top-middle\n newW = initialFrame.width;\n newH = Math.max(10, initialFrame.height - dy);\n fixRelX = 0; fixRelY = initialFrame.height;\n break;\n case 2: // Top-right\n newW = Math.max(10, initialFrame.width + dx);\n newH = Math.max(10, initialFrame.height - dy);\n fixRelX = 0; fixRelY = initialFrame.height;\n break;\n case 3: // Right-middle\n newW = Math.max(10, initialFrame.width + dx);\n newH = initialFrame.height;\n fixRelX = 0; fixRelY = 0;\n break;\n case 4: // Bottom-right\n newW = Math.max(10, initialFrame.width + dx);\n newH = Math.max(10, initialFrame.height + dy);\n fixRelX = 0; fixRelY = 0;\n break;\n case 5: // Bottom-middle\n newW = initialFrame.width;\n newH = Math.max(10, initialFrame.height + dy);\n fixRelX = 0; fixRelY = 0;\n break;\n case 6: // Bottom-left\n newW = Math.max(10, initialFrame.width - dx);\n newH = Math.max(10, initialFrame.height + dy);\n fixRelX = initialFrame.width; fixRelY = 0;\n break;\n case 7: // Left-middle\n newW = Math.max(10, initialFrame.width - dx);\n newH = initialFrame.height;\n fixRelX = initialFrame.width; fixRelY = 0;\n break;\n }\n\n // Compute new position using fixed-corner constraint\n if (this.rotation && this.rotation !== 0) {\n // Compute rotated world position of the fixed corner in the initial frame\n const iCX = initialFrame.x + initialFrame.width / 2;\n const iCY = initialFrame.y + initialFrame.height / 2;\n const odx = (initialFrame.x + fixRelX) - iCX;\n const ody = (initialFrame.y + fixRelY) - iCY;\n const fixedWorldX = iCX + odx * cosR - ody * sinR;\n const fixedWorldY = iCY + odx * sinR + ody * cosR;\n\n // Where the fixed corner sits in new rect (relative to new origin)\n const fixNewRelX = (fixRelX === 0) ? 0 : newW;\n const fixNewRelY = (fixRelY === 0) ? 0 : newH;\n\n // Solve for new origin\n const ncx = newW / 2;\n const ncy = newH / 2;\n const ndx = fixNewRelX - ncx;\n const ndy = fixNewRelY - ncy;\n const rotX = ncx + ndx * cosR - ndy * sinR;\n const rotY = ncy + ndx * sinR + ndy * cosR;\n\n this.x = fixedWorldX - rotX;\n this.y = fixedWorldY - rotY;\n } else {\n // No rotation - use simple axis-aligned position calculation\n switch (anchorIndex) {\n case 0: this.x = initialFrame.x + (initialFrame.width - newW); this.y = initialFrame.y + (initialFrame.height - newH); break;\n case 1: this.y = initialFrame.y + (initialFrame.height - newH); break;\n case 2: this.y = initialFrame.y + (initialFrame.height - newH); break;\n case 3: break;\n case 4: break;\n case 5: break;\n case 6: this.x = initialFrame.x + (initialFrame.width - newW); break;\n case 7: this.x = initialFrame.x + (initialFrame.width - newW); break;\n }\n }\n\n this.width = newW;\n this.height = newH;\n\n // Scale contained shapes proportionally so nothing falls out\n if (oldW > 0 && oldH > 0) {\n const scaleX = this.width / oldW;\n const scaleY = this.height / oldH;\n\n if (Math.abs(scaleX - 1) > 0.001 || Math.abs(scaleY - 1) > 0.001) {\n this.containedShapes.forEach(shape => {\n if (!shape) return;\n shape.isBeingMovedByFrame = true;\n\n switch (shape.shapeName) {\n case 'rectangle':\n case 'image':\n case 'icon':\n case 'code': {\n const relX = (shape.x - oldX) / oldW;\n const relY = (shape.y - oldY) / oldH;\n const relW = shape.width / oldW;\n const relH = shape.height / oldH;\n shape.x = this.x + relX * this.width;\n shape.y = this.y + relY * this.height;\n shape.width = relW * this.width;\n shape.height = relH * this.height;\n if (typeof shape.draw === 'function') shape.draw();\n break;\n }\n case 'circle': {\n const relCX = (shape.x - oldX) / oldW;\n const relCY = (shape.y - oldY) / oldH;\n shape.x = this.x + relCX * this.width;\n shape.y = this.y + relCY * this.height;\n shape.rx = (shape.rx / oldW) * this.width;\n shape.ry = (shape.ry / oldH) * this.height;\n shape.width = shape.rx * 2;\n shape.height = shape.ry * 2;\n if (typeof shape.draw === 'function') shape.draw();\n break;\n }\n case 'arrow':\n case 'line': {\n const relSX = (shape.startPoint.x - oldX) / oldW;\n const relSY = (shape.startPoint.y - oldY) / oldH;\n const relEX = (shape.endPoint.x - oldX) / oldW;\n const relEY = (shape.endPoint.y - oldY) / oldH;\n shape.startPoint.x = this.x + relSX * this.width;\n shape.startPoint.y = this.y + relSY * this.height;\n shape.endPoint.x = this.x + relEX * this.width;\n shape.endPoint.y = this.y + relEY * this.height;\n if (shape.controlPoint1) {\n const relC1X = (shape.controlPoint1.x - oldX) / oldW;\n const relC1Y = (shape.controlPoint1.y - oldY) / oldH;\n shape.controlPoint1.x = this.x + relC1X * this.width;\n shape.controlPoint1.y = this.y + relC1Y * this.height;\n }\n if (shape.controlPoint2) {\n const relC2X = (shape.controlPoint2.x - oldX) / oldW;\n const relC2Y = (shape.controlPoint2.y - oldY) / oldH;\n shape.controlPoint2.x = this.x + relC2X * this.width;\n shape.controlPoint2.y = this.y + relC2Y * this.height;\n }\n if (typeof shape.draw === 'function') shape.draw();\n break;\n }\n case 'text': {\n const tx = shape.x || 0;\n const ty = shape.y || 0;\n const relTX = (tx - oldX) / oldW;\n const relTY = (ty - oldY) / oldH;\n shape.x = this.x + relTX * this.width;\n shape.y = this.y + relTY * this.height;\n break;\n }\n case 'freehandStroke': {\n // Pie sectors are editable closed freehand polygons.\n // Scale their source points with the frame so their\n // geometry stays attached instead of being clipped\n // at its previous canvas coordinates.\n if (Array.isArray(shape.points)) {\n shape.points = shape.points.map(point => {\n if (!Array.isArray(point) || point.length < 2) return point;\n const relPX = (point[0] - oldX) / oldW;\n const relPY = (point[1] - oldY) / oldH;\n return [\n this.x + relPX * this.width,\n this.y + relPY * this.height,\n point[2] || 0.5\n ];\n });\n shape._moveOffsetX = 0;\n shape._moveOffsetY = 0;\n if (typeof shape.draw === 'function') shape.draw();\n }\n break;\n }\n }\n\n if (typeof shape.updateAttachedArrows === 'function') {\n shape.updateAttachedArrows();\n }\n delete shape.isBeingMovedByFrame;\n });\n }\n }\n\n // Update contained shapes visibility\n this.updateContainedShapes();\n }\n \n temporarilyRemoveFromFrame(shape) {\n if (shape && shape.parentFrame === this) {\n // Move shape back to main SVG temporarily (without removing from containedShapes array)\n const el = shape.group || shape.element;\n if (el && el.parentNode === this.clipGroup) {\n this.clipGroup.removeChild(el);\n svg.appendChild(el);\n }\n shape.isDraggedOutTemporarily = true;\n }\n}\n\n// Add a method to restore clipping for a shape after drag\nrestoreToFrame(shape) {\n if (shape && shape.parentFrame === this && shape.isDraggedOutTemporarily) {\n // Move shape back to clipped group\n const el = shape.group || shape.element;\n if (el && el.parentNode === svg) {\n svg.removeChild(el);\n this.clipGroup.appendChild(el);\n }\n delete shape.isDraggedOutTemporarily;\n }\n}\n\n\n contains(viewBoxX, viewBoxY) {\n // Simple point-in-rectangle test (without rotation for now)\n return viewBoxX >= this.x && viewBoxX <= this.x + this.width &&\n viewBoxY >= this.y && viewBoxY <= this.y + this.height;\n }\n\n // Arrow attachment support (similar to other shapes)\n getAttachmentPoint(point, tolerance = 20) {\n const rect = {\n left: this.x,\n right: this.x + this.width,\n top: this.y,\n bottom: this.y + this.height\n };\n\n const distances = {\n top: Math.abs(point.y - rect.top),\n bottom: Math.abs(point.y - rect.bottom),\n left: Math.abs(point.x - rect.left),\n right: Math.abs(point.x - rect.right)\n };\n\n let closestSide = null;\n let minDistance = tolerance;\n\n for (let side in distances) {\n if (distances[side] < minDistance &&\n ((side === 'top' || side === 'bottom') && point.x >= rect.left && point.x <= rect.right) ||\n ((side === 'left' || side === 'right') && point.y >= rect.top && point.y <= rect.bottom)) {\n minDistance = distances[side];\n closestSide = side;\n }\n }\n\n if (closestSide) {\n let attachPoint;\n const offset = { x: 0, y: 0 };\n\n switch (closestSide) {\n case 'top':\n attachPoint = { x: point.x, y: rect.top };\n offset.x = point.x - (rect.left + this.width / 2);\n break;\n case 'bottom':\n attachPoint = { x: point.x, y: rect.bottom };\n offset.x = point.x - (rect.left + this.width / 2);\n break;\n case 'left':\n attachPoint = { x: rect.left, y: point.y };\n offset.y = point.y - (rect.top + this.height / 2);\n break;\n case 'right':\n attachPoint = { x: rect.right, y: point.y };\n offset.y = point.y - (rect.top + this.height / 2);\n break;\n }\n\n return { point: attachPoint, side: closestSide, offset, shape: this };\n }\n\n return null;\n }\n\n updateStyle(newOptions) {\n Object.keys(newOptions).forEach(key => newOptions[key] === undefined && delete newOptions[key]);\n this.options = { ...this.options, ...newOptions };\n this.draw();\n }\n\n destroy() {\n const isDiagramFrame = !!this._diagramType;\n\n [...this.containedShapes].forEach(shape => {\n if (isDiagramFrame) {\n // Diagram/graph frame: destroy contained shapes with the frame\n if (typeof window.cleanupAttachments === 'function') {\n window.cleanupAttachments(shape);\n }\n const el = shape.group || shape.element;\n if (el && el.parentNode) {\n el.parentNode.removeChild(el);\n }\n if (shape.shapeName === 'frame') {\n if (shape.clipGroup && shape.clipGroup.parentNode) {\n shape.clipGroup.parentNode.removeChild(shape.clipGroup);\n }\n if (shape.clipPath && shape.clipPath.parentNode) {\n shape.clipPath.parentNode.removeChild(shape.clipPath);\n }\n }\n const idx = shapes.indexOf(shape);\n if (idx > -1) {\n shapes.splice(idx, 1);\n }\n } else {\n // Regular frame: release contained shapes back to canvas\n const el = shape.group || shape.element;\n if (el) {\n if (el.parentNode === this.clipGroup) {\n this.clipGroup.removeChild(el);\n }\n svg.appendChild(el);\n }\n if (shape.shapeName === 'frame' && shape.clipGroup) {\n if (shape.clipGroup.parentNode === this.clipGroup) {\n this.clipGroup.removeChild(shape.clipGroup);\n }\n svg.appendChild(shape.clipGroup);\n }\n }\n shape.parentFrame = null;\n delete shape.isBeingMovedByFrame;\n });\n this.containedShapes = [];\n\n // Remove clip path\n if (this.clipPath && this.clipPath.parentNode) {\n this.clipPath.parentNode.removeChild(this.clipPath);\n }\n\n // Remove groups (clipGroup should be empty now)\n if (this.clipGroup && this.clipGroup.parentNode) {\n this.clipGroup.parentNode.removeChild(this.clipGroup);\n }\n\n if (this.group && this.group.parentNode) {\n this.group.parentNode.removeChild(this.group);\n }\n\n const index = shapes.indexOf(this);\n if (index > -1) {\n shapes.splice(index, 1);\n }\n if (currentShape === this) {\n currentShape = null;\n }\n }\n\n /**\n * Set a background image for this frame from a URL.\n * The image will fit/cover the frame dimensions.\n * @param {string} url - Image URL\n * @param {string} fit - 'cover' (default) | 'contain' | 'fill'\n */\n setImageFromURL(url, fit = 'cover') {\n if (!url) {\n // Remove existing frame image\n if (this._frameImage && this._frameImage.parentNode) {\n this._frameImage.parentNode.removeChild(this._frameImage);\n this._frameImage = null;\n }\n this._frameImageURL = null;\n return;\n }\n\n this._frameImageURL = url;\n this._frameImageFit = fit;\n\n if (!this._frameImage) {\n this._frameImage = document.createElementNS('http://www.w3.org/2000/svg', 'image');\n this._frameImage.setAttribute('pointer-events', 'none');\n }\n // Always update preserveAspectRatio when fit changes\n this._frameImage.setAttribute('preserveAspectRatio',\n fit === 'cover' ? 'xMidYMid slice' :\n fit === 'contain' ? 'xMidYMid meet' :\n fit === 'center' ? 'xMidYMid meet' : 'none'\n );\n\n this._frameImage.setAttribute('href', url);\n this._frameImage.setAttribute('x', this.x);\n this._frameImage.setAttribute('y', this.y);\n this._frameImage.setAttribute('width', this.width);\n this._frameImage.setAttribute('height', this.height);\n\n if (this.rotation !== 0) {\n const centerX = this.x + this.width / 2;\n const centerY = this.y + this.height / 2;\n this._frameImage.setAttribute('transform', `rotate(${this.rotation}, ${centerX}, ${centerY})`);\n }\n\n // Insert image right after the frame rect (below contained shapes)\n if (this._frameImage.parentNode === this.group) {\n this.group.removeChild(this._frameImage);\n }\n if (this.element && this.element.nextSibling) {\n this.group.insertBefore(this._frameImage, this.element.nextSibling);\n } else {\n this.group.appendChild(this._frameImage);\n }\n }\n\n /**\n * Update frame image position/size (called during move/resize)\n */\n _updateFrameImage() {\n if (!this._frameImage) return;\n this._frameImage.setAttribute('x', this.x);\n this._frameImage.setAttribute('y', this.y);\n this._frameImage.setAttribute('width', this.width);\n this._frameImage.setAttribute('height', this.height);\n\n if (this.rotation !== 0) {\n const centerX = this.x + this.width / 2;\n const centerY = this.y + this.height / 2;\n this._frameImage.setAttribute('transform', `rotate(${this.rotation}, ${centerX}, ${centerY})`);\n } else {\n this._frameImage.removeAttribute('transform');\n }\n }\n}\n\nexport { Frame };\n"],
5
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- "names": []
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- }
@@ -1,7 +0,0 @@
1
- {
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- "version": 3,
3
- "sources": ["../../src/core/UndoRedo.js"],
4
- "sourcesContent": ["/* eslint-disable */\n// Undo/Redo system - copied from undoAndRedo.js\n\n// Stacks for undo/redo\nconst undoStack = [];\nconst redoStack = [];\n\n// Import references to text-related variables and functions\nlet selectedElement = null;\nlet updateSelectionFeedback = null;\nlet svg = null;\n\nfunction notifyCollaboration() {\n if (typeof window !== 'undefined' && typeof window.__collabSceneChanged === 'function') {\n window.__collabSceneChanged();\n }\n}\n\n// Function to set references from other modules\nexport function setTextReferences(element, updateFn, svgElement) {\n selectedElement = element;\n updateSelectionFeedback = updateFn;\n svg = svgElement;\n}\n\n// Function to get current selectedElement (called from other modules)\nexport function getCurrentSelectedElement() {\n return selectedElement;\n}\n\n// Function to update selectedElement reference (called from other modules)\nexport function updateSelectedElement(element) {\n selectedElement = element;\n}\n\n// Call this after creating a new shape (e.g., Rectangle)\nexport function pushCreateAction(shape, meta = null) {\n const action = {\n type: 'create',\n shape: shape\n };\n if (meta?.frameCreation && shape?.shapeName === 'frame') {\n action.frameCreation = true;\n action.containedShapes = [...(meta.containedShapes || shape.containedShapes || [])];\n action.shapeIndex = Array.isArray(shapes) ? shapes.indexOf(shape) : -1;\n }\n undoStack.push(action);\n \n // Clear redo stack when new action is performed\n redoStack.length = 0;\n notifyCollaboration();\n}\n\nexport function pushDeleteAction(shape, meta = null) {\n // Issue #24 bug #7: when the deleted shape is a frame, the caller may\n // pass `meta.childSnapshot` \u2014 the contained shape REFERENCES at the\n // time of delete. The undo branch uses this to re-attach the children\n // when the frame is restored, instead of leaving an empty box.\n const action = { type: 'delete', shape };\n if (meta && meta.childSnapshot) action.childSnapshot = meta.childSnapshot;\n undoStack.push(action);\n\n // Clear redo stack when new action is performed\n redoStack.length = 0;\n notifyCollaboration();\n}\n\n// Enhanced delete action to clean up attached arrows\nexport function pushDeleteActionWithAttachments(shape) {\n let affectedArrows = [];\n \n // If deleting a text element, find all attached arrows\n if (shape.type === 'text' || shape.shapeName === 'text') {\n affectedArrows = shapes.filter(s => s.shapeName === 'arrow' && \n (s.attachedToStart?.shape === shape || s.attachedToEnd?.shape === shape))\n .map(arrow => ({\n arrow: arrow,\n oldAttachments: arrow.getAttachmentState(),\n oldPoints: {\n startPoint: { ...arrow.startPoint },\n endPoint: { ...arrow.endPoint }\n }\n }));\n }\n \n undoStack.push({\n type: 'delete',\n shape: shape,\n affectedArrows: affectedArrows\n });\n \n // Clear redo stack when new action is performed\n redoStack.length = 0;\n notifyCollaboration();\n}\n\nexport function pushFrameAttachmentAction(frame, shape, action, oldFrame = null) {\n undoStack.push({\n type: 'frameAttachment',\n frame: frame,\n shape: shape,\n action: action, // 'attach' or 'detach'\n oldFrame: oldFrame, // Previous frame if shape was moved between frames\n // Store shape position for potential restoration\n shapeState: {\n x: shape.x,\n y: shape.y,\n width: shape.width || 0,\n height: shape.height || 0,\n rotation: shape.rotation || 0\n }\n });\n \n // Clear redo stack when new action is performed\n redoStack.length = 0;\n notifyCollaboration();\n}\n\nexport function pushCreateActionWithAttachments(shape) {\n undoStack.push({\n type: 'create',\n shape: shape,\n // Store any arrows that might need to reattach when this is undone\n potentialAttachments: []\n });\n \n // Clear redo stack when new action is performed\n redoStack.length = 0;\n notifyCollaboration();\n}\n\nexport function pushTransformAction(shape, oldPos, newPos) {\n if (shape.shapeName === 'frame') {\n // Handle frame transformation with contained shapes\n const containedShapesStates = shape.containedShapes.map(containedShape => ({\n shape: containedShape,\n oldState: {\n x: containedShape.x - (newPos.x - oldPos.x),\n y: containedShape.y - (newPos.y - oldPos.y),\n width: containedShape.width || 0,\n height: containedShape.height || 0,\n rotation: containedShape.rotation || 0\n },\n newState: {\n x: containedShape.x,\n y: containedShape.y,\n width: containedShape.width || 0,\n height: containedShape.height || 0,\n rotation: containedShape.rotation || 0\n }\n }));\n\n undoStack.push({\n type: 'frameTransform',\n shape: shape,\n oldPos: {\n x: oldPos.x,\n y: oldPos.y,\n width: oldPos.width,\n height: oldPos.height,\n rotation: oldPos.rotation,\n frameName: oldPos.frameName || shape.frameName\n },\n newPos: {\n x: newPos.x,\n y: newPos.y,\n width: newPos.width,\n height: newPos.height,\n rotation: newPos.rotation,\n frameName: newPos.frameName || shape.frameName\n },\n containedShapes: containedShapesStates\n });\n } else if (shape.type === 'text') {\n // Enhanced text handling - also track frame attachment changes\n const currentFrame = shape.parentFrame || null;\n \n undoStack.push({\n type: 'transform',\n shape: shape,\n oldPos: {\n x: oldPos.x,\n y: oldPos.y,\n rotation: oldPos.rotation,\n fontSize: oldPos.fontSize\n },\n newPos: {\n x: newPos.x,\n y: newPos.y,\n rotation: newPos.rotation,\n fontSize: newPos.fontSize\n },\n // Track frame attachment state\n frameAttachment: {\n oldFrame: oldPos.parentFrame || null,\n newFrame: currentFrame\n },\n // Store affected arrows with their attachment states\n affectedArrows: shapes.filter(s => s.shapeName === 'arrow' && \n (s.attachedToStart?.shape === shape || s.attachedToEnd?.shape === shape))\n .map(arrow => ({\n arrow: arrow,\n oldAttachments: arrow.getAttachmentState(),\n oldPoints: {\n startPoint: { ...arrow.startPoint },\n endPoint: { ...arrow.endPoint }\n }\n }))\n });\n } else if (shape.type === 'image') {\n // Enhanced image handling - also track frame attachment changes\n const currentFrame = shape.parentFrame || null;\n \n undoStack.push({\n type: 'transform',\n shape: shape,\n oldPos: {\n x: oldPos.x,\n y: oldPos.y,\n width: oldPos.width,\n height: oldPos.height,\n rotation: oldPos.rotation\n },\n newPos: {\n x: newPos.x,\n y: newPos.y,\n width: newPos.width,\n height: newPos.height,\n rotation: newPos.rotation\n },\n // Track frame attachment state\n frameAttachment: {\n oldFrame: oldPos.parentFrame || null,\n newFrame: currentFrame\n },\n // Store affected arrows with their attachment states\n affectedArrows: shapes.filter(s => s.shapeName === 'arrow' && \n (s.attachedToStart?.shape === shape || s.attachedToEnd?.shape === shape))\n .map(arrow => ({\n arrow: arrow,\n oldAttachments: arrow.getAttachmentState(),\n oldPoints: {\n startPoint: { ...arrow.startPoint },\n endPoint: { ...arrow.endPoint }\n }\n }))\n });\n } else if (shape.shapeName === 'circle') {\n // Enhanced circle handling - also track frame attachment changes\n const currentFrame = shape.parentFrame || null;\n \n undoStack.push({\n type: 'transform',\n shape: shape,\n oldPos: {\n x: oldPos.x,\n y: oldPos.y,\n rx: oldPos.rx,\n ry: oldPos.ry,\n rotation: oldPos.rotation\n },\n newPos: {\n x: newPos.x,\n y: newPos.y,\n rx: newPos.rx,\n ry: newPos.ry,\n rotation: newPos.rotation\n },\n // Track frame attachment state\n frameAttachment: {\n oldFrame: oldPos.parentFrame || null,\n newFrame: currentFrame\n },\n // Store affected arrows with their attachment states\n affectedArrows: shapes.filter(s => s.shapeName === 'arrow' && \n (s.attachedToStart?.shape === shape || s.attachedToEnd?.shape === shape))\n .map(arrow => ({\n arrow: arrow,\n oldAttachments: arrow.getAttachmentState(),\n oldPoints: {\n startPoint: { ...arrow.startPoint },\n endPoint: { ...arrow.endPoint }\n }\n }))\n });\n } else if (shape.shapeName === \"rectangle\") {\n // Enhanced rectangle handling - also track frame attachment changes\n const currentFrame = shape.parentFrame || null;\n \n undoStack.push({\n type: 'transform',\n shape: shape,\n oldPos: { \n x: oldPos.x, \n y: oldPos.y, \n width: oldPos.width, \n height: oldPos.height, \n rotation: oldPos.rotation\n },\n newPos: { \n x: newPos.x, \n y: newPos.y, \n width: newPos.width, \n height: newPos.height, \n rotation: newPos.rotation\n },\n // Track frame attachment state\n frameAttachment: {\n oldFrame: oldPos.parentFrame || null,\n newFrame: currentFrame\n },\n // Store affected arrows with their attachment states\n affectedArrows: shapes.filter(s => s.shapeName === 'arrow' && \n (s.attachedToStart?.shape === shape || s.attachedToEnd?.shape === shape))\n .map(arrow => ({\n arrow: arrow,\n oldAttachments: arrow.getAttachmentState(),\n oldPoints: {\n startPoint: { ...arrow.startPoint },\n endPoint: { ...arrow.endPoint }\n }\n }))\n });\n } \n else if (shape.shapeName === 'line') {\n // Enhanced line handling with curve support\n const currentFrame = shape.parentFrame || null;\n \n undoStack.push({\n type: 'transform',\n shape: shape,\n oldPos: {\n startPoint: { x: oldPos.startPoint.x, y: oldPos.startPoint.y },\n endPoint: { x: oldPos.endPoint.x, y: oldPos.endPoint.y },\n controlPoint: oldPos.controlPoint ? { x: oldPos.controlPoint.x, y: oldPos.controlPoint.y } : null,\n isCurved: oldPos.isCurved || false\n },\n newPos: {\n startPoint: { x: newPos.startPoint.x, y: newPos.startPoint.y },\n endPoint: { x: newPos.endPoint.x, y: newPos.endPoint.y },\n controlPoint: newPos.controlPoint ? { x: newPos.controlPoint.x, y: newPos.controlPoint.y } : null,\n isCurved: newPos.isCurved || false\n },\n // Track frame attachment state\n frameAttachment: {\n oldFrame: oldPos.parentFrame || null,\n newFrame: currentFrame\n }\n });\n }\n else if (shape.shapeName === 'arrow') {\n // Handle arrow transform with attachment state\n undoStack.push({\n type: 'transform',\n shape: shape,\n oldPos: {\n startPoint: { x: oldPos.startPoint.x, y: oldPos.startPoint.y },\n endPoint: { x: oldPos.endPoint.x, y: oldPos.endPoint.y },\n controlPoint1: oldPos.controlPoint1 ? { x: oldPos.controlPoint1.x, y: oldPos.controlPoint1.y } : null,\n controlPoint2: oldPos.controlPoint2 ? { x: oldPos.controlPoint2.x, y: oldPos.controlPoint2.y } : null,\n attachments: oldPos.attachments || shape.getAttachmentState()\n },\n newPos: {\n startPoint: { x: newPos.startPoint.x, y: newPos.startPoint.y },\n endPoint: { x: newPos.endPoint.x, y: newPos.endPoint.y },\n controlPoint1: newPos.controlPoint1 ? { x: newPos.controlPoint1.x, y: newPos.controlPoint1.y } : null,\n controlPoint2: newPos.controlPoint2 ? { x: newPos.controlPoint2.x, y: newPos.controlPoint2.y } : null,\n attachments: newPos.attachments || shape.getAttachmentState()\n }\n });\n } \n else if (shape.type === 'icon') {\n // Enhanced icon handling - also track frame attachment changes\n const currentFrame = shape.parentFrame || null;\n \n undoStack.push({\n type: 'transform',\n shape: shape,\n oldPos: {\n x: oldPos.x,\n y: oldPos.y,\n width: oldPos.width,\n height: oldPos.height,\n rotation: oldPos.rotation\n },\n newPos: {\n x: newPos.x,\n y: newPos.y,\n width: newPos.width,\n height: newPos.height,\n rotation: newPos.rotation\n },\n // Track frame attachment state\n frameAttachment: {\n oldFrame: oldPos.parentFrame || null,\n newFrame: currentFrame\n },\n // Store affected arrows with their attachment states\n affectedArrows: shapes.filter(s => s.shapeName === 'arrow' && \n (s.attachedToStart?.shape === shape || s.attachedToEnd?.shape === shape))\n .map(arrow => ({\n arrow: arrow,\n oldAttachments: arrow.getAttachmentState(),\n oldPoints: {\n startPoint: { ...arrow.startPoint },\n endPoint: { ...arrow.endPoint }\n }\n }))\n });\n}\n else if (shape.shapeName === 'freehandStroke') {\n // Handle freehand stroke transform\n undoStack.push({\n type: 'transform',\n shape: shape,\n oldPos: {\n points: JSON.parse(JSON.stringify(oldPos.points)),\n rotation: oldPos.rotation\n },\n newPos: {\n points: JSON.parse(JSON.stringify(newPos.points)),\n rotation: newPos.rotation\n }\n });\n }\n \n // Clear redo stack when new action is performed\n redoStack.length = 0;\n notifyCollaboration();\n}\n\nexport function pushOptionsChangeAction(shape, oldOptions) {\n undoStack.push({\n type: 'optionsChange',\n shape: shape,\n oldOptions: oldOptions\n });\n \n // Clear redo stack when new action is performed\n redoStack.length = 0;\n notifyCollaboration();\n}\n\n// Issue #34 bug #4: refresh the multi-selection outline + handles so it\n// follows the reverted geometry. Without this the selection rect stays\n// pinned to the pre-undo coordinates and the user sees a ghost rect\n// floating away from the shapes it claims to wrap.\nfunction refreshSelectionAfterAction() {\n const ms = (typeof window !== 'undefined') ? window.multiSelection : null;\n if (!ms) return;\n if (typeof ms.updateControls !== 'function') return;\n if (!ms.selectedShapes || ms.selectedShapes.size === 0) return;\n try { ms.updateControls(); } catch (err) { console.warn('[UndoRedo] selection refresh failed:', err); }\n}\n\nexport function undo() {\n if (undoStack.length === 0) return;\n const action = undoStack.pop();\n try {\n if (action.type === 'frameTransform') {\n // Handle frame transformation undo\n action.shape.x = action.oldPos.x;\n action.shape.y = action.oldPos.y;\n action.shape.width = action.oldPos.width;\n action.shape.height = action.oldPos.height;\n action.shape.rotation = action.oldPos.rotation;\n action.shape.frameName = action.oldPos.frameName;\n \n // Restore contained shapes to their old positions\n action.containedShapes.forEach(shapeData => {\n const shape = shapeData.shape;\n shape.x = shapeData.oldState.x;\n shape.y = shapeData.oldState.y;\n shape.width = shapeData.oldState.width;\n shape.height = shapeData.oldState.height;\n shape.rotation = shapeData.oldState.rotation;\n \n if (typeof shape.draw === 'function') {\n shape.draw();\n }\n });\n \n action.shape.isSelected = false;\n if (typeof action.shape.removeSelection === 'function') action.shape.removeSelection();\n action.shape.draw();\n action.shape.updateClipPath();\n \n redoStack.push(action);\n return;\n }\n \n if (action.type === 'frameAttachment') {\n // Handle frame attachment/detachment undo WITHOUT calling the methods that track undo\n if (action.action === 'attach') {\n // Undo attach: manually remove shape from frame\n const frameIndex = action.frame.containedShapes.indexOf(action.shape);\n if (frameIndex > -1) {\n action.frame.containedShapes.splice(frameIndex, 1);\n action.shape.parentFrame = null;\n \n // Move shape back to main SVG\n if (action.shape.group && action.shape.group.parentNode === action.frame.clipGroup) {\n action.frame.clipGroup.removeChild(action.shape.group);\n svg.appendChild(action.shape.group);\n }\n }\n \n // If shape was moved from another frame, restore it there\n if (action.oldFrame) {\n action.oldFrame.containedShapes.push(action.shape);\n action.shape.parentFrame = action.oldFrame;\n \n // Move to old frame's clipped group\n if (action.shape.group && action.shape.group.parentNode === svg) {\n svg.removeChild(action.shape.group);\n action.oldFrame.clipGroup.appendChild(action.shape.group);\n }\n }\n } else if (action.action === 'detach') {\n // Undo detach: manually add shape back to frame\n if (!action.frame.containedShapes.includes(action.shape)) {\n action.frame.containedShapes.push(action.shape);\n action.shape.parentFrame = action.frame;\n \n // Move to frame's clipped group\n if (action.shape.group && action.shape.group.parentNode === svg) {\n svg.removeChild(action.shape.group);\n action.frame.clipGroup.appendChild(action.shape.group);\n }\n }\n }\n \n // Restore shape state\n action.shape.x = action.shapeState.x;\n action.shape.y = action.shapeState.y;\n action.shape.width = action.shapeState.width;\n action.shape.height = action.shapeState.height;\n action.shape.rotation = action.shapeState.rotation;\n \n if (typeof action.shape.draw === 'function') {\n action.shape.draw();\n }\n \n redoStack.push(action);\n return;\n }\n\n // Handle mode conversion undo (code \u2194 text)\n if (action.type === 'create' && action.shape.type === 'modeConvert') {\n // Undo: remove the new shape, restore the old shape\n const newShape = action.shape.newShape;\n const newElement = action.shape.newElement;\n const oldShape = action.shape.oldShape;\n const oldElement = action.shape.oldElement;\n\n // Remove new shape from DOM and shapes array\n if (newElement && newElement.parentNode) {\n newElement.parentNode.removeChild(newElement);\n }\n const newIdx = shapes.indexOf(newShape);\n if (newIdx !== -1) shapes.splice(newIdx, 1);\n\n // Restore old shape to DOM and shapes array\n if (svg && oldElement) {\n svg.appendChild(oldElement);\n }\n if (oldShape) {\n shapes.push(oldShape);\n }\n\n redoStack.push(action);\n return;\n }\n\n if (action.type === 'create') {\n if (action.frameCreation && action.shape.shapeName === 'frame') {\n // Treat a manually-created frame and its initial membership as one\n // atomic action. Children remain on the canvas when the frame is\n // undone and are clipped back into it on redo.\n for (const child of action.containedShapes || []) {\n if (child?.parentFrame === action.shape) action.shape.removeShapeFromFrame(child);\n }\n if (currentShape === action.shape) {\n action.shape.removeSelection?.();\n currentShape = null;\n }\n const idx = shapes.indexOf(action.shape);\n if (idx !== -1) shapes.splice(idx, 1);\n action.shape.group?.remove();\n action.shape.clipGroup?.remove();\n action.shape.clipPath?.remove();\n } else\n if (action.shape.type === 'text') {\n // Handle text creation undo\n if (action.shape.element && action.shape.element.parentNode) {\n action.shape.element.parentNode.removeChild(action.shape.element);\n } else if (action.shape.parentNode) {\n action.shape.parentNode.removeChild(action.shape);\n }\n\n // Remove from shapes array\n const idx = shapes.indexOf(action.shape.element || action.shape);\n if (idx !== -1) shapes.splice(idx, 1);\n\n // Clean up any arrow attachments to this text\n if (typeof cleanupAttachments === 'function') {\n cleanupAttachments(action.shape.element || action.shape);\n }\n } else if (action.shape.type === 'image') {\n // Handle image creation undo\n action.shape.remove();\n } else if (action.shape.type === 'icon') {\n // Handle icon creation undo - call the remove method\n action.shape.remove();\n } else {\n // Handle other shape creation undo\n const idx = shapes.indexOf(action.shape);\n if (idx !== -1) shapes.splice(idx, 1);\n if (action.shape.group && action.shape.group.parentNode) {\n action.shape.group.parentNode.removeChild(action.shape.group);\n }\n \n // Handle frame cleanup\n if (action.shape.shapeName === 'frame') {\n action.shape.destroy();\n }\n }\n redoStack.push(action);\n return;\n}\n \n if (action.type === 'delete') {\n if (action.shape.type === 'text') {\n // Handle text deletion undo\n if (svg) {\n svg.appendChild(action.shape.element || action.shape);\n // Add back to shapes array\n shapes.push(action.shape.element || action.shape);\n }\n \n // Restore arrow attachments if any existed\n if (action.affectedArrows) {\n action.affectedArrows.forEach(arrowData => {\n const arrow = arrowData.arrow;\n // Restore the old attachment state\n arrow.restoreAttachmentState(arrowData.oldAttachments);\n });\n }\n } else if (action.shape.type === 'image') {\n // Handle image deletion undo\n action.shape.restore();\n } else {\n // Handle other shape deletion undo\n shapes.push(action.shape);\n if (svg) {\n svg.appendChild(action.shape.group);\n }\n\n // Issue #24 bug #7: rehydrate frame state. The delete path\n // orphaned the frame (removed <g>, clipGroup, clipPath from\n // DOM) but kept the JS object intact. Re-attach clipGroup +\n // clipPath, then re-parent every child from the snapshot via\n // addShapeToFrame. Skip children that were subsequently\n // deleted (they'll get re-added when their own delete action\n // is undone in turn).\n if (action.shape.shapeName === 'frame' && svg) {\n if (action.shape.clipGroup && !action.shape.clipGroup.parentNode) {\n svg.appendChild(action.shape.clipGroup);\n }\n if (action.shape.clipPath && !action.shape.clipPath.parentNode) {\n const defs = svg.querySelector('defs');\n if (defs) defs.appendChild(action.shape.clipPath);\n else svg.insertBefore(action.shape.clipPath, svg.firstChild);\n }\n if (action.childSnapshot && Array.isArray(action.childSnapshot)) {\n for (const child of action.childSnapshot) {\n if (!child) continue;\n if (shapes.indexOf(child) === -1) continue;\n if (typeof action.shape.addShapeToFrame === 'function') {\n action.shape.addShapeToFrame(child);\n }\n }\n }\n }\n }\n redoStack.push(action);\n return;\n }\n \n if (action.type === 'transform') {\n // Handle frame attachment changes first\n if (action.frameAttachment) {\n // Use manual frame operations to avoid undo recursion\n if (action.frameAttachment.newFrame) {\n const frameIndex = action.frameAttachment.newFrame.containedShapes.indexOf(action.shape);\n if (frameIndex > -1) {\n action.frameAttachment.newFrame.containedShapes.splice(frameIndex, 1);\n if (action.shape.group && action.shape.group.parentNode === action.frameAttachment.newFrame.clipGroup) {\n action.frameAttachment.newFrame.clipGroup.removeChild(action.shape.group);\n svg.appendChild(action.shape.group);\n }\n }\n }\n if (action.frameAttachment.oldFrame) {\n if (!action.frameAttachment.oldFrame.containedShapes.includes(action.shape)) {\n action.frameAttachment.oldFrame.containedShapes.push(action.shape);\n action.shape.parentFrame = action.frameAttachment.oldFrame;\n if (action.shape.group && action.shape.group.parentNode === svg) {\n svg.removeChild(action.shape.group);\n action.frameAttachment.oldFrame.clipGroup.appendChild(action.shape.group);\n }\n }\n } else {\n action.shape.parentFrame = null;\n }\n }\n \n if (action.shape.type === 'text') {\n // Enhanced text transform undo\n const textElement = (action.shape.element || action.shape).querySelector('text');\n if (textElement && action.oldPos.fontSize !== undefined) {\n textElement.setAttribute('font-size', action.oldPos.fontSize + 'px');\n }\n \n // Restore position and rotation\n const centerX = textElement ? textElement.getBBox().x + textElement.getBBox().width / 2 : 0;\n const centerY = textElement ? textElement.getBBox().y + textElement.getBBox().height / 2 : 0;\n \n (action.shape.element || action.shape).setAttribute('transform', \n `translate(${action.oldPos.x}, ${action.oldPos.y}) rotate(${action.oldPos.rotation}, ${centerX}, ${centerY})`\n );\n \n (action.shape.element || action.shape).setAttribute('data-x', action.oldPos.x);\n (action.shape.element || action.shape).setAttribute('data-y', action.oldPos.y);\n \n // Update attached arrows after text undo\n if (action.affectedArrows) {\n action.affectedArrows.forEach(arrowData => {\n const arrow = arrowData.arrow;\n // Restore arrow attachments to old state\n arrow.restoreAttachmentState(arrowData.oldAttachments);\n \n // Store current state for redo\n arrowData.newPoints = {\n startPoint: { ...arrow.startPoint },\n endPoint: { ...arrow.endPoint }\n };\n arrowData.newAttachments = arrow.getAttachmentState();\n });\n }\n \n // Update feedback if selected\n if (selectedElement === (action.shape.element || action.shape) && updateSelectionFeedback) {\n setTimeout(updateSelectionFeedback, 0);\n }\n } else if (action.shape.type === 'image') {\n // Enhanced image transform undo\n action.shape.restore(action.oldPos);\n \n // Update attached arrows after image undo\n if (action.affectedArrows) {\n action.affectedArrows.forEach(arrowData => {\n const arrow = arrowData.arrow;\n // Restore arrow attachments to old state\n arrow.restoreAttachmentState(arrowData.oldAttachments);\n \n // Store current state for redo\n arrowData.newPoints = {\n startPoint: { ...arrow.startPoint },\n endPoint: { ...arrow.endPoint }\n };\n arrowData.newAttachments = arrow.getAttachmentState();\n });\n }\n } else if (action.shape.shapeName === 'circle') {\n // Enhanced circle transform undo\n action.shape.x = action.oldPos.x;\n action.shape.y = action.oldPos.y;\n action.shape.rx = action.oldPos.rx;\n action.shape.ry = action.oldPos.ry;\n action.shape.rotation = action.oldPos.rotation;\n action.shape.isSelected = false;\n if (typeof action.shape.removeSelection === 'function') action.shape.removeSelection();\n action.shape.draw();\n\n // Update attached arrows after circle undo\n if (action.affectedArrows) {\n action.affectedArrows.forEach(arrowData => {\n const arrow = arrowData.arrow;\n // Restore arrow attachments to old state\n arrow.restoreAttachmentState(arrowData.oldAttachments);\n \n // Store current state for redo\n arrowData.newPoints = {\n startPoint: { ...arrow.startPoint },\n endPoint: { ...arrow.endPoint }\n };\n arrowData.newAttachments = arrow.getAttachmentState();\n });\n }\n } else if (action.shape.shapeName === 'line') {\n // Enhanced line transform undo with curve support\n action.shape.startPoint = { x: action.oldPos.startPoint.x, y: action.oldPos.startPoint.y };\n action.shape.endPoint = { x: action.oldPos.endPoint.x, y: action.oldPos.endPoint.y };\n \n // Restore curve state\n action.shape.isCurved = action.oldPos.isCurved || false;\n if (action.oldPos.controlPoint) {\n action.shape.controlPoint = { x: action.oldPos.controlPoint.x, y: action.oldPos.controlPoint.y };\n } else {\n action.shape.controlPoint = null;\n }\n \n // Handle frame attachment changes\n if (action.frameAttachment) {\n // Remove from new frame if it exists\n if (action.frameAttachment.newFrame) {\n const frameIndex = action.frameAttachment.newFrame.containedShapes.indexOf(action.shape);\n if (frameIndex > -1) {\n action.frameAttachment.newFrame.containedShapes.splice(frameIndex, 1);\n if (action.shape.group && action.shape.group.parentNode === action.frameAttachment.newFrame.clipGroup) {\n action.frameAttachment.newFrame.clipGroup.removeChild(action.shape.group);\n svg.appendChild(action.shape.group);\n }\n }\n }\n \n // Add back to old frame if it exists\n if (action.frameAttachment.oldFrame) {\n if (!action.frameAttachment.oldFrame.containedShapes.includes(action.shape)) {\n action.frameAttachment.oldFrame.containedShapes.push(action.shape);\n action.shape.parentFrame = action.frameAttachment.oldFrame;\n if (action.shape.group && action.shape.group.parentNode === svg) {\n svg.removeChild(action.shape.group);\n action.frameAttachment.oldFrame.clipGroup.appendChild(action.shape.group);\n }\n }\n } else {\n action.shape.parentFrame = null;\n }\n }\n \n action.shape.isSelected = false;\n if (typeof action.shape.removeSelection === 'function') action.shape.removeSelection();\n action.shape.draw();\n }\n else if (action.shape.shapeName === 'arrow') {\n // Enhanced arrow transform undo with attachment restoration\n action.shape.startPoint = { x: action.oldPos.startPoint.x, y: action.oldPos.startPoint.y };\n action.shape.endPoint = { x: action.oldPos.endPoint.x, y: action.oldPos.endPoint.y };\n action.shape.controlPoint1 = action.oldPos.controlPoint1 ? \n { x: action.oldPos.controlPoint1.x, y: action.oldPos.controlPoint1.y } : null;\n action.shape.controlPoint2 = action.oldPos.controlPoint2 ? \n { x: action.oldPos.controlPoint2.x, y: action.oldPos.controlPoint2.y } : null;\n \n // Restore attachment state\n if (action.oldPos.attachments) {\n action.shape.restoreAttachmentState(action.oldPos.attachments);\n } else {\n // Clear attachments if none existed before\n action.shape.attachedToStart = null;\n action.shape.attachedToEnd = null;\n }\n \n action.shape.isSelected = false;\n action.shape.draw();\n \n\n \n } \n else if (action.shape.type === 'icon') {\n \n action.shape.restore(action.oldPos);\n \n // Update attached arrows after icon undo\n if (action.affectedArrows) {\n action.affectedArrows.forEach(arrowData => {\n const arrow = arrowData.arrow;\n // Restore arrow attachments to old state\n arrow.restoreAttachmentState(arrowData.oldAttachments);\n \n // Store current state for redo\n arrowData.newPoints = {\n startPoint: { ...arrow.startPoint },\n endPoint: { ...arrow.endPoint }\n };\n arrowData.newAttachments = arrow.getAttachmentState();\n });\n }\n }\n else if (action.shape.shapeName === 'freehandStroke') {\n // Handle freehand stroke transform undo\n action.shape.points = JSON.parse(JSON.stringify(action.oldPos.points));\n action.shape.rotation = action.oldPos.rotation;\n action.shape.isSelected = false;\n if (typeof action.shape.removeSelection === 'function') action.shape.removeSelection();\n action.shape.draw();\n } else if (action.shape.shapeName === \"rectangle\") {\n action.shape.x = action.oldPos.x;\n action.shape.y = action.oldPos.y;\n action.shape.height = action.oldPos.height;\n action.shape.width = action.oldPos.width;\n action.shape.rotation = action.oldPos.rotation;\n action.shape.isSelected = false;\n if (typeof action.shape.removeSelection === 'function') action.shape.removeSelection();\n action.shape.draw();\n\n // Update attached arrows after rectangle undo\n if (action.affectedArrows) {\n action.affectedArrows.forEach(arrowData => {\n const arrow = arrowData.arrow;\n arrow.restoreAttachmentState(arrowData.oldAttachments);\n arrowData.newPoints = {\n startPoint: { ...arrow.startPoint },\n endPoint: { ...arrow.endPoint }\n };\n arrowData.newAttachments = arrow.getAttachmentState();\n });\n }\n }\n redoStack.push(action);\n return;\n }\n \n if (action.type === 'optionsChange') {\n if (action.shape.type === 'text') {\n // Handle text options change undo\n const textElement = (action.shape.element || action.shape).querySelector('text');\n if (textElement) {\n if (action.oldOptions.color) textElement.setAttribute('fill', action.oldOptions.color);\n if (action.oldOptions.font) textElement.setAttribute('font-family', action.oldOptions.font);\n if (action.oldOptions.size) textElement.setAttribute('font-size', action.oldOptions.size);\n if (action.oldOptions.align) textElement.setAttribute('text-anchor', action.oldOptions.align);\n \n // Update feedback if selected\n if (selectedElement === (action.shape.element || action.shape) && updateSelectionFeedback) {\n setTimeout(updateSelectionFeedback, 0);\n }\n }\n } else if (action.shape.shapeName === 'arrow') {\n // Handle arrow options change undo\n action.shape.options = { ...action.oldOptions };\n action.shape.arrowOutlineStyle = action.oldOptions.arrowOutlineStyle;\n action.shape.arrowHeadStyle = action.oldOptions.arrowHeadStyle;\n action.shape.arrowCurved = action.oldOptions.arrowCurved;\n action.shape.arrowCurveAmount = action.oldOptions.arrowCurveAmount;\n action.shape.draw();\n } else {\n // Handle other shape options change undo\n action.shape.options = action.oldOptions;\n action.shape.draw();\n }\n redoStack.push(action);\n return;\n }\n } finally {\n refreshSelectionAfterAction();\n notifyCollaboration();\n }\n}\n\nexport function redo() {\n if (redoStack.length === 0) return;\n const action = redoStack.pop();\n try {\n if (action.type === 'frameTransform') {\n // Handle frame transformation redo\n action.shape.x = action.newPos.x;\n action.shape.y = action.newPos.y;\n action.shape.width = action.newPos.width;\n action.shape.height = action.newPos.height;\n action.shape.rotation = action.newPos.rotation;\n action.shape.frameName = action.newPos.frameName;\n \n // Restore contained shapes to their new positions\n action.containedShapes.forEach(shapeData => {\n const shape = shapeData.shape;\n shape.x = shapeData.newState.x;\n shape.y = shapeData.newState.y;\n shape.width = shapeData.newState.width;\n shape.height = shapeData.newState.height;\n shape.rotation = shapeData.newState.rotation;\n \n if (typeof shape.draw === 'function') {\n shape.draw();\n }\n });\n \n action.shape.isSelected = false;\n if (typeof action.shape.removeSelection === 'function') action.shape.removeSelection();\n action.shape.draw();\n action.shape.updateClipPath();\n \n undoStack.push(action);\n return;\n }\n\n \n if (action.type === 'frameAttachment') {\n // Handle frame attachment/detachment redo WITHOUT calling the methods that track undo\n if (action.action === 'attach') {\n // Redo attach: manually add shape to frame\n if (action.oldFrame) {\n // Remove from old frame\n const oldFrameIndex = action.oldFrame.containedShapes.indexOf(action.shape);\n if (oldFrameIndex > -1) {\n action.oldFrame.containedShapes.splice(oldFrameIndex, 1);\n if (action.shape.group && action.shape.group.parentNode === action.oldFrame.clipGroup) {\n action.oldFrame.clipGroup.removeChild(action.shape.group);\n svg.appendChild(action.shape.group);\n }\n }\n }\n \n // Add to new frame\n if (!action.frame.containedShapes.includes(action.shape)) {\n action.frame.containedShapes.push(action.shape);\n action.shape.parentFrame = action.frame;\n \n if (action.shape.group && action.shape.group.parentNode === svg) {\n svg.removeChild(action.shape.group);\n action.frame.clipGroup.appendChild(action.shape.group);\n }\n }\n } else if (action.action === 'detach') {\n // Redo detach: manually remove shape from frame\n const frameIndex = action.frame.containedShapes.indexOf(action.shape);\n if (frameIndex > -1) {\n action.frame.containedShapes.splice(frameIndex, 1);\n action.shape.parentFrame = null;\n \n if (action.shape.group && action.shape.group.parentNode === action.frame.clipGroup) {\n action.frame.clipGroup.removeChild(action.shape.group);\n svg.appendChild(action.shape.group);\n }\n }\n }\n \n if (typeof action.shape.draw === 'function') {\n action.shape.draw();\n }\n \n undoStack.push(action);\n return;\n }\n\n // Handle mode conversion redo (code \u2194 text)\n if (action.type === 'create' && action.shape.type === 'modeConvert') {\n // Redo: remove the old shape, restore the new shape\n const newShape = action.shape.newShape;\n const newElement = action.shape.newElement;\n const oldShape = action.shape.oldShape;\n const oldElement = action.shape.oldElement;\n\n // Remove old shape from DOM and shapes array\n if (oldElement && oldElement.parentNode) {\n oldElement.parentNode.removeChild(oldElement);\n }\n const oldIdx = shapes.indexOf(oldShape);\n if (oldIdx !== -1) shapes.splice(oldIdx, 1);\n\n // Restore new shape to DOM and shapes array\n if (svg && newElement) {\n svg.appendChild(newElement);\n }\n if (newShape) {\n shapes.push(newShape);\n }\n\n undoStack.push(action);\n return;\n }\n\n if (action.type === 'create') {\n if (action.frameCreation && action.shape.shapeName === 'frame') {\n const frame = action.shape;\n let defs = svg?.querySelector('defs');\n if (!defs && svg) {\n defs = document.createElementNS('http://www.w3.org/2000/svg', 'defs');\n svg.appendChild(defs);\n }\n if (defs && frame.clipPath && !frame.clipPath.parentNode) defs.appendChild(frame.clipPath);\n if (svg && frame.group && !frame.group.parentNode) svg.appendChild(frame.group);\n if (svg && frame.clipGroup && !frame.clipGroup.parentNode) svg.appendChild(frame.clipGroup);\n if (shapes.indexOf(frame) === -1) {\n const index = action.shapeIndex >= 0 ? Math.min(action.shapeIndex, shapes.length) : shapes.length;\n shapes.splice(index, 0, frame);\n }\n frame.containedShapes = [];\n frame.draw();\n frame.updateClipPath();\n for (const child of action.containedShapes || []) {\n if (child && shapes.includes(child)) frame.addShapeToFrame(child);\n }\n } else\n if (action.shape.type === 'text') {\n // Handle text creation redo\n if (svg) {\n svg.appendChild(action.shape.element || action.shape);\n // Add back to shapes array\n shapes.push(action.shape.element || action.shape);\n }\n }\n else if (action.shape.type === 'image') {\n // Handle image creation redo\n action.shape.restore();\n } else if (action.shape.type === 'icon') {\n // Handle icon creation redo - append the group, not the shape object\n if (svg && action.shape.group) {\n svg.appendChild(action.shape.group);\n }\n // Add back to shapes array\n if (shapes.indexOf(action.shape) === -1) {\n shapes.push(action.shape);\n }\n } else {\n // Handle other shape creation redo\n shapes.push(action.shape);\n if (svg) {\n svg.appendChild(action.shape.group);\n }\n }\n undoStack.push(action);\n return;\n}\n \n if (action.type === 'delete') {\n if (action.shape.type === 'text') {\n // Handle text deletion redo\n if ((action.shape.element || action.shape).parentNode) {\n (action.shape.element || action.shape).parentNode.removeChild(action.shape.element || action.shape);\n }\n // Remove from shapes array\n const idx = shapes.indexOf(action.shape.element || action.shape);\n if (idx !== -1) shapes.splice(idx, 1);\n \n // Clean up arrow attachments again\n if (action.affectedArrows) {\n action.affectedArrows.forEach(arrowData => {\n const arrow = arrowData.arrow;\n // Detach from the deleted text\n if (arrow.attachedToStart && arrow.attachedToStart.shape === (action.shape.element || action.shape)) {\n arrow.detachFromShape(true);\n }\n if (arrow.attachedToEnd && arrow.attachedToEnd.shape === (action.shape.element || action.shape)) {\n arrow.detachFromShape(false);\n }\n arrow.draw();\n });\n }\n }\n else if (action.shape.type === 'image') {\n // Handle image deletion redo\n action.shape.remove();\n } else {\n // Handle other shape deletion redo\n const idx = shapes.indexOf(action.shape);\n if (idx !== -1) shapes.splice(idx, 1);\n\n // Issue #24 bug #7: for a regular frame, re-orphan instead of\n // destroy() \u2014 releases children visually, detaches the frame's\n // own DOM bits, but keeps the JS object and child references\n // intact so a subsequent undo can rehydrate again.\n if (action.shape.shapeName === 'frame' && !action.shape._diagramType && action.childSnapshot) {\n for (const child of action.childSnapshot) {\n if (!child) continue;\n const el = child.group || child.element;\n if (el && svg) {\n if (action.shape.clipGroup && el.parentNode === action.shape.clipGroup) {\n action.shape.clipGroup.removeChild(el);\n }\n if (el.parentNode !== svg) svg.appendChild(el);\n }\n child.parentFrame = null;\n delete child.isBeingMovedByFrame;\n }\n action.shape.containedShapes = [];\n if (action.shape.group && action.shape.group.parentNode) action.shape.group.parentNode.removeChild(action.shape.group);\n if (action.shape.clipGroup && action.shape.clipGroup.parentNode) action.shape.clipGroup.parentNode.removeChild(action.shape.clipGroup);\n if (action.shape.clipPath && action.shape.clipPath.parentNode) action.shape.clipPath.parentNode.removeChild(action.shape.clipPath);\n } else {\n if (action.shape.group && action.shape.group.parentNode) {\n action.shape.group.parentNode.removeChild(action.shape.group);\n }\n // Diagram frame OR no snapshot \u2192 fall back to destroy().\n if (action.shape.shapeName === 'frame' && typeof action.shape.destroy === 'function') {\n action.shape.destroy();\n }\n }\n }\n undoStack.push(action);\n return;\n }\n \n if (action.type === 'transform') {\n // Handle frame attachment changes first\n if (action.frameAttachment) {\n // Use manual frame operations to avoid undo recursion\n if (action.frameAttachment.oldFrame) {\n const oldFrameIndex = action.frameAttachment.oldFrame.containedShapes.indexOf(action.shape);\n if (oldFrameIndex > -1) {\n action.frameAttachment.oldFrame.containedShapes.splice(oldFrameIndex, 1);\n if (action.shape.group && action.shape.group.parentNode === action.frameAttachment.oldFrame.clipGroup) {\n action.frameAttachment.oldFrame.clipGroup.removeChild(action.shape.group);\n svg.appendChild(action.shape.group);\n }\n }\n }\n if (action.frameAttachment.newFrame) {\n if (!action.frameAttachment.newFrame.containedShapes.includes(action.shape)) {\n action.frameAttachment.newFrame.containedShapes.push(action.shape);\n action.shape.parentFrame = action.frameAttachment.newFrame;\n if (action.shape.group && action.shape.group.parentNode === svg) {\n svg.removeChild(action.shape.group);\n action.frameAttachment.newFrame.clipGroup.appendChild(action.shape.group);\n }\n }\n } else {\n action.shape.parentFrame = null;\n }\n }\n \n if (action.shape.type === 'text') {\n // Enhanced text transform redo\n const textElement = (action.shape.element || action.shape).querySelector('text');\n if (textElement && action.newPos.fontSize !== undefined) {\n textElement.setAttribute('font-size', action.newPos.fontSize + 'px');\n }\n \n // Restore position and rotation\n const centerX = textElement ? textElement.getBBox().x + textElement.getBBox().width / 2 : 0;\n const centerY = textElement ? textElement.getBBox().y + textElement.getBBox().height / 2 : 0;\n \n (action.shape.element || action.shape).setAttribute('transform', \n `translate(${action.newPos.x}, ${action.newPos.y}) rotate(${action.newPos.rotation}, ${centerX}, ${centerY})`\n );\n \n (action.shape.element || action.shape).setAttribute('data-x', action.newPos.x);\n (action.shape.element || action.shape).setAttribute('data-y', action.newPos.y);\n \n // Update attached arrows after text redo\n if (action.affectedArrows) {\n action.affectedArrows.forEach(arrowData => {\n const arrow = arrowData.arrow;\n // Restore arrow attachments to new state\n if (arrowData.newAttachments) {\n arrow.restoreAttachmentState(arrowData.newAttachments);\n } else {\n // If no new attachments stored, recalculate based on current text position\n arrow.updateAttachments();\n }\n });\n }\n \n // Update feedback if selected\n if (selectedElement === (action.shape.element || action.shape) && updateSelectionFeedback) {\n setTimeout(updateSelectionFeedback, 0);\n }\n } else if (action.shape.type === 'image') {\n // Enhanced image transform redo\n action.shape.restore(action.newPos);\n \n // Update attached arrows after image redo\n if (action.affectedArrows) {\n action.affectedArrows.forEach(arrowData => {\n const arrow = arrowData.arrow;\n // Restore arrow attachments to new state\n if (arrowData.newAttachments) {\n arrow.restoreAttachmentState(arrowData.newAttachments);\n } else {\n // If no new attachments stored, recalculate based on current image position\n arrow.updateAttachments();\n }\n });\n }\n } else if (action.shape.shapeName === 'circle') {\n // Enhanced circle transform redo\n action.shape.x = action.newPos.x;\n action.shape.y = action.newPos.y;\n action.shape.rx = action.newPos.rx;\n action.shape.ry = action.newPos.ry;\n action.shape.rotation = action.newPos.rotation;\n action.shape.isSelected = false;\n if (typeof action.shape.removeSelection === 'function') action.shape.removeSelection();\n action.shape.draw();\n\n // Update attached arrows after circle redo\n if (action.affectedArrows) {\n action.affectedArrows.forEach(arrowData => {\n const arrow = arrowData.arrow;\n // Restore arrow attachments to new state\n if (arrowData.newAttachments) {\n arrow.restoreAttachmentState(arrowData.newAttachments);\n } else {\n // If no new attachments stored, recalculate based on current circle position\n arrow.updateAttachments();\n }\n });\n }\n } else if (action.shape.shapeName === 'line') {\n // Enhanced line transform redo with curve support\n action.shape.startPoint = { x: action.newPos.startPoint.x, y: action.newPos.startPoint.y };\n action.shape.endPoint = { x: action.newPos.endPoint.x, y: action.newPos.endPoint.y };\n \n // Restore curve state\n action.shape.isCurved = action.newPos.isCurved || false;\n if (action.newPos.controlPoint) {\n action.shape.controlPoint = { x: action.newPos.controlPoint.x, y: action.newPos.controlPoint.y };\n } else {\n action.shape.controlPoint = null;\n }\n \n // Handle frame attachment changes\n if (action.frameAttachment) {\n // Remove from old frame if it exists\n if (action.frameAttachment.oldFrame) {\n const oldFrameIndex = action.frameAttachment.oldFrame.containedShapes.indexOf(action.shape);\n if (oldFrameIndex > -1) {\n action.frameAttachment.oldFrame.containedShapes.splice(oldFrameIndex, 1);\n if (action.shape.group && action.shape.group.parentNode === action.frameAttachment.oldFrame.clipGroup) {\n action.frameAttachment.oldFrame.clipGroup.removeChild(action.shape.group);\n svg.appendChild(action.shape.group);\n }\n }\n }\n \n // Add to new frame if it exists\n if (action.frameAttachment.newFrame) {\n if (!action.frameAttachment.newFrame.containedShapes.includes(action.shape)) {\n action.frameAttachment.newFrame.containedShapes.push(action.shape);\n action.shape.parentFrame = action.frameAttachment.newFrame;\n if (action.shape.group && action.shape.group.parentNode === svg) {\n svg.removeChild(action.shape.group);\n action.frameAttachment.newFrame.clipGroup.appendChild(action.shape.group);\n }\n }\n } else {\n action.shape.parentFrame = null;\n }\n }\n \n action.shape.isSelected = false;\n if (typeof action.shape.removeSelection === 'function') action.shape.removeSelection();\n action.shape.draw();\n }\n else if (action.shape.shapeName === 'arrow') {\n // Enhanced arrow transform redo with attachment restoration\n action.shape.startPoint = { x: action.newPos.startPoint.x, y: action.newPos.startPoint.y };\n action.shape.endPoint = { x: action.newPos.endPoint.x, y: action.newPos.endPoint.y };\n action.shape.controlPoint1 = action.newPos.controlPoint1 ? \n { x: action.newPos.controlPoint1.x, y: action.newPos.controlPoint1.y } : null;\n action.shape.controlPoint2 = action.newPos.controlPoint2 ? \n { x: action.newPos.controlPoint2.x, y: action.newPos.controlPoint2.y } : null;\n \n // Restore attachment state\n if (action.newPos.attachments) {\n action.shape.restoreAttachmentState(action.newPos.attachments);\n } else {\n // Clear attachments if none should exist\n action.shape.attachedToStart = null;\n action.shape.attachedToEnd = null;\n }\n \n action.shape.isSelected = false;\n action.shape.draw();\n \n } \n else if (action.shape.type === 'icon') {\n action.shape.restore(action.newPos);\n \n // Update attached arrows after icon redo\n if (action.affectedArrows) {\n action.affectedArrows.forEach(arrowData => {\n const arrow = arrowData.arrow;\n // Restore arrow attachments to new state\n if (arrowData.newAttachments) {\n arrow.restoreAttachmentState(arrowData.newAttachments);\n } else {\n // If no new attachments stored, recalculate based on current icon position\n arrow.updateAttachments();\n }\n });\n }\n }\n else if (action.shape.shapeName === 'freehandStroke') {\n // Handle freehand stroke transform redo\n action.shape.points = JSON.parse(JSON.stringify(action.newPos.points));\n action.shape.rotation = action.newPos.rotation;\n action.shape.isSelected = false;\n if (typeof action.shape.removeSelection === 'function') action.shape.removeSelection();\n action.shape.draw();\n } else if (action.shape.shapeName === \"rectangle\") {\n // Enhanced rectangle transform redo\n action.shape.x = action.newPos.x;\n action.shape.y = action.newPos.y;\n action.shape.height = action.newPos.height;\n action.shape.width = action.newPos.width;\n action.shape.rotation = action.newPos.rotation;\n action.shape.isSelected = false;\n if (typeof action.shape.removeSelection === 'function') action.shape.removeSelection();\n action.shape.draw();\n\n // Update attached arrows after rectangle redo\n if (action.affectedArrows) {\n action.affectedArrows.forEach(arrowData => {\n const arrow = arrowData.arrow;\n // Restore arrow attachments to new state\n if (arrowData.newAttachments) {\n arrow.restoreAttachmentState(arrowData.newAttachments);\n } else {\n // If no new attachments stored, recalculate based on current rectangle position\n arrow.updateAttachments();\n }\n });\n }\n }\n undoStack.push(action);\n return;\n }\n \n if (action.type === 'optionsChange') {\n if (action.shape.type === 'text') {\n // Handle text options change redo\n const textElement = (action.shape.element || action.shape).querySelector('text');\n if (textElement) {\n if (action.newOptions.color) textElement.setAttribute('fill', action.newOptions.color);\n if (action.newOptions.font) textElement.setAttribute('font-family', action.newOptions.font);\n if (action.newOptions.size) textElement.setAttribute('font-size', action.newOptions.size);\n if (action.newOptions.align) textElement.setAttribute('text-anchor', action.newOptions.align);\n \n // Update feedback if selected\n if (selectedElement === (action.shape.element || action.shape) && updateSelectionFeedback) {\n setTimeout(updateSelectionFeedback, 0);\n }\n }\n } else if (action.shape.shapeName === 'arrow') {\n // Handle arrow options change redo - we need to get current options as newOptions\n const currentOptions = {\n ...action.shape.options,\n arrowOutlineStyle: action.shape.arrowOutlineStyle,\n arrowHeadStyle: action.shape.arrowHeadStyle,\n arrowCurved: action.shape.arrowCurved,\n arrowCurveAmount: action.shape.arrowCurveAmount\n };\n \n // Store current state for potential future undo\n action.newOptions = currentOptions;\n \n action.shape.draw();\n } else {\n // Handle other shape options change redo - we need to get current options as newOptions\n action.newOptions = action.shape.options;\n action.shape.draw();\n }\n undoStack.push(action);\n return;\n }\n } finally {\n refreshSelectionAfterAction();\n notifyCollaboration();\n }\n}\n\n// Optional: Keyboard shortcuts\ndocument.addEventListener('keydown', (e) => {\n if ((e.ctrlKey || e.metaKey) && e.key === 'z') {\n e.preventDefault();\n undo();\n }\n if ((e.ctrlKey || e.metaKey) && (e.key === 'y' || (e.shiftKey && e.key === 'z'))) {\n e.preventDefault();\n redo();\n }\n});\n\n// Attach to buttons\ndocument.getElementById('undo')?.addEventListener('click', undo);\ndocument.getElementById('redo')?.addEventListener('click', redo);\n\n// Expose globally for plain scripts\nwindow.pushCreateAction = pushCreateAction;\nwindow.pushDeleteAction = pushDeleteAction;\nwindow.pushDeleteActionWithAttachments = pushDeleteActionWithAttachments;\nwindow.pushTransformAction = pushTransformAction;\nwindow.pushOptionsChangeAction = pushOptionsChangeAction;\nwindow.pushCreateActionWithAttachments = pushCreateActionWithAttachments;\nwindow.undo = undo;\nwindow.redo = redo;\n"],
5
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