@elixpo/lixsketch 5.5.12 → 5.5.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/react/{AIRenderer-PWWLWI6U.js → AIRenderer-ATIKGFB4.js} +90 -8
- package/dist/react/{AIRenderer-PWWLWI6U.js.map → AIRenderer-ATIKGFB4.js.map} +2 -2
- package/dist/react/{CopyPaste-SA72NDFN.js → CopyPaste-VUM5WRDX.js} +2 -2
- package/dist/react/FreehandStroke-JKTCTOKU.js +8 -0
- package/dist/react/{GraphEngine-IHRVGUGG.js → GraphEngine-KQXHNTZQ.js} +39 -1
- package/dist/react/{GraphEngine-IHRVGUGG.js.map → GraphEngine-KQXHNTZQ.js.map} +2 -2
- package/dist/react/{MermaidStructuredRenderer-GGOOGON5.js → MermaidStructuredRenderer-26WGA6YD.js} +152 -25
- package/dist/react/MermaidStructuredRenderer-26WGA6YD.js.map +7 -0
- package/dist/react/{SceneSerializer-ZPHV6IUP.js → SceneSerializer-3RWFYSLY.js} +2 -2
- package/dist/react/{SketchEngine-NPF2XN6Z.js → SketchEngine-WW5LIHNT.js} +6 -6
- package/dist/react/{chunk-YKJUBFHE.js → chunk-ABZEV54U.js} +23 -2
- package/dist/react/chunk-ABZEV54U.js.map +7 -0
- package/dist/react/index.js +26 -18
- package/dist/react/index.js.map +2 -2
- package/dist/react/styles.css +10 -3
- package/package.json +1 -1
- package/src/core/AIRenderer.js +104 -6
- package/src/core/GraphEngine.js +45 -0
- package/src/core/MermaidStructuredRenderer.js +162 -22
- package/src/react/LixSketchCanvas.jsx +4 -0
- package/src/react/components/AppMenu.jsx +2 -2
- package/src/react/components/Toolbar.jsx +1 -1
- package/src/react/components/modals/CommandPalette.jsx +3 -3
- package/src/react/components/sidebars/FrameSidebar.jsx +1 -1
- package/src/react/components/sidebars/IconSidebar.jsx +2 -2
- package/src/react/components/sidebars/ShapeSidebar.jsx +1 -1
- package/src/react/store/useSketchStore.js +7 -2
- package/src/react/store/useUIStore.js +3 -4
- package/src/react/styles.css +12 -3
- package/src/shapes/FreehandStroke.js +28 -3
- package/dist/react/FreehandStroke-CK24NUT3.js +0 -8
- package/dist/react/MermaidStructuredRenderer-GGOOGON5.js.map +0 -7
- package/dist/react/chunk-YKJUBFHE.js.map +0 -7
- /package/dist/react/{CopyPaste-SA72NDFN.js.map → CopyPaste-VUM5WRDX.js.map} +0 -0
- /package/dist/react/{FreehandStroke-CK24NUT3.js.map → FreehandStroke-JKTCTOKU.js.map} +0 -0
- /package/dist/react/{SceneSerializer-ZPHV6IUP.js.map → SceneSerializer-3RWFYSLY.js.map} +0 -0
- /package/dist/react/{SketchEngine-NPF2XN6Z.js.map → SketchEngine-WW5LIHNT.js.map} +0 -0
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@@ -170,7 +170,7 @@ var SketchEngine = class {
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import("./ImageShape-CHHGBXUQ.js"),
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import("./IconShape-KMIA6T2H.js"),
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import("./Frame-6UR5XPAX.js"),
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import("./FreehandStroke-
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import("./FreehandStroke-JKTCTOKU.js")
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]);
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window.Rectangle = Rectangle;
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window.Circle = Circle;
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@@ -243,7 +243,7 @@ var SketchEngine = class {
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import("./UndoRedo-M2JZUBKN.js"),
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import("./Selection-VVUHY5YJ.js"),
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import("./ZoomPan-NYPDJBD5.js"),
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import("./CopyPaste-
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import("./CopyPaste-VUM5WRDX.js"),
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import("./EraserTrail-PA6IQLQN.js"),
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import("./ResizeShapes-LKEQTITP.js"),
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import("./ResizeCode-WAMDTKSW.js")
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@@ -262,7 +262,7 @@ var SketchEngine = class {
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eventDispatcher.initEventDispatcher(this.svg);
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}
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window.__sketchInteractionReady = true;
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const sceneSerializer = await import("./SceneSerializer-
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const sceneSerializer = await import("./SceneSerializer-3RWFYSLY.js");
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if (sceneSerializer.initSceneSerializer) sceneSerializer.initSceneSerializer();
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await Promise.all([
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import("./eraserTool-2GS2LQCS.js"),
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@@ -275,9 +275,9 @@ var SketchEngine = class {
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if (selection.multiSelection) window.multiSelection = selection.multiSelection;
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if (selection.clearAllSelections) window.clearAllSelections = selection.clearAllSelections;
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if (copyPaste.initCopyPaste) copyPaste.initCopyPaste();
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const aiRenderer = await import("./AIRenderer-
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const aiRenderer = await import("./AIRenderer-ATIKGFB4.js");
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if (aiRenderer.initAIRenderer) aiRenderer.initAIRenderer();
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const graphEngine = await import("./GraphEngine-
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const graphEngine = await import("./GraphEngine-KQXHNTZQ.js");
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if (graphEngine.initGraphEngine) graphEngine.initGraphEngine();
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const layerOrder = await import("./LayerOrder-XCHF4MSS.js");
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if (layerOrder.initLayerOrder) layerOrder.initLayerOrder();
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@@ -414,4 +414,4 @@ export {
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SketchEngine,
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SketchEngine_default as default
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};
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//# sourceMappingURL=SketchEngine-
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//# sourceMappingURL=SketchEngine-WW5LIHNT.js.map
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@@ -138,6 +138,10 @@ var FreehandStroke = class {
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// Enhanced path generation with better curve fitting
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getPathData() {
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if (this.points.length < 2) return "";
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if (this.options.closedFill) {
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const [first, ...rest] = this.points;
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return [`M ${first[0]} ${first[1]}`, ...rest.map((point) => `L ${point[0]} ${point[1]}`), "Z"].join(" ");
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}
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const isRough = this.options.roughness === "rough";
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const isMedium = this.options.roughness === "medium";
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let pts = this.points;
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@@ -232,7 +236,12 @@ var FreehandStroke = class {
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path.setAttribute("d", pathData);
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path.setAttribute("fill", this.options.stroke);
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path.setAttribute("fill-opacity", this.options.strokeOpacity);
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path.setAttribute("stroke", "none");
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path.setAttribute("stroke", this.options.closedFill ? this.options.outlineStroke || "none" : "none");
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if (this.options.closedFill) {
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path.setAttribute("stroke-width", this.options.outlineWidth || this.options.strokeWidth || 1);
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path.setAttribute("stroke-linejoin", "round");
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path.setAttribute("vector-effect", "non-scaling-stroke");
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}
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if (this.options.strokeStyle === "dashed" || this.options.strokeStyle === "dotted") {
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const dashArray = this.options.strokeStyle === "dashed" ? `${this.options.strokeWidth * 3} ${this.options.strokeWidth * 2}` : `${this.options.strokeWidth * 0.5} ${this.options.strokeWidth * 2}`;
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const overlay = document.createElementNS("http://www.w3.org/2000/svg", "path");
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@@ -332,6 +341,18 @@ var FreehandStroke = class {
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const angleRad = -this.rotation * Math.PI / 180;
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const rotatedX = dx * Math.cos(angleRad) - dy * Math.sin(angleRad) + centerX;
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const rotatedY = dx * Math.sin(angleRad) + dy * Math.cos(angleRad) + centerY;
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if (this.options.closedFill && this.points.length >= 3) {
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const localX = rotatedX - ox;
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const localY = rotatedY - oy;
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let inside = false;
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for (let i = 0, j = this.points.length - 1; i < this.points.length; j = i++) {
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const xi = this.points[i][0], yi = this.points[i][1];
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const xj = this.points[j][0], yj = this.points[j][1];
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const crosses = yi > localY !== yj > localY && localX < (xj - xi) * (localY - yi) / (yj - yi || Number.EPSILON) + xi;
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if (crosses) inside = !inside;
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}
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return inside;
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}
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return rotatedX >= bbX && rotatedX <= bbX + this.boundingBox.width && rotatedY >= bbY && rotatedY <= bbY + this.boundingBox.height;
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}
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isNearAnchor(x, y) {
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@@ -572,4 +593,4 @@ var FreehandStroke = class {
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export {
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FreehandStroke
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};
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//# sourceMappingURL=chunk-
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//# sourceMappingURL=chunk-ABZEV54U.js.map
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@@ -0,0 +1,7 @@
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1
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{
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"version": 3,
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"sources": ["../../src/shapes/FreehandStroke.js"],
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"sourcesContent": ["/* eslint-disable */\nimport { getStroke } from \"perfect-freehand\";\n// FreehandStroke shape class - extracted from canvasStroke.js\n// Depends on globals: svg, shapes, currentShape, currentZoom, currentViewBox\n\nfunction getSvgCoordinates(event) {\n const rect = svg.getBoundingClientRect();\n const scaleX = currentViewBox.width / rect.width;\n const scaleY = currentViewBox.height / rect.height;\n\n const svgX = currentViewBox.x + (event.clientX - rect.left) * scaleX;\n const svgY = currentViewBox.y + (event.clientY - rect.top) * scaleY;\n\n return { x: svgX, y: svgY };\n}\n\nfunction getSvgPathFromStroke(stroke) {\n if (!stroke.length) return '';\n \n // Use more sophisticated curve fitting\n const pathData = [];\n pathData.push('M', stroke[0][0], stroke[0][1]);\n \n for (let i = 1; i < stroke.length - 1; i++) {\n const curr = stroke[i];\n const next = stroke[i + 1];\n \n // Calculate control points for smoother curves\n const cpX = curr[0] + (next[0] - curr[0]) * 0.5;\n const cpY = curr[1] + (next[1] - curr[1]) * 0.5;\n \n pathData.push('Q', curr[0], curr[1], cpX, cpY);\n }\n \n // Add final point\n if (stroke.length > 1) {\n const lastPoint = stroke[stroke.length - 1];\n pathData.push('L', lastPoint[0], lastPoint[1]);\n }\n \n return pathData.join(' ');\n}\n\nclass FreehandStroke {\n constructor(points = [], options = {}) {\n this.points = points;\n this.rawPoints = []; \n this.options = {\n stroke: \"#fff\",\n strokeWidth: 3,\n fill: \"none\",\n strokeLinecap: \"round\",\n strokeLinejoin: \"round\",\n strokeOpacity: 1,\n thinning: 0.5,\n roughness: 0,\n strokeStyle: \"solid\",\n ...options\n };\n this.element = null;\n this.isSelected = false;\n this.rotation = 0;\n this.group = document.createElementNS('http://www.w3.org/2000/svg', 'g');\n this.anchors = [];\n this.rotationAnchor = null;\n this.rotationLine = null;\n this.selectionPadding = 8;\n this.selectionOutline = null;\n this.boundingBox = { x: 0, y: 0, width: 0, height: 0 };\n this.shapeName = \"freehandStroke\";\n this._moveOffsetX = 0;\n this._moveOffsetY = 0;\n\n // Frame attachment properties\n this.parentFrame = null;\n \n svg.appendChild(this.group);\n this.draw();\n }\n\n // Add position and dimension properties for frame compatibility\n // Getters include pending move offset so callers see the visual position\n get x() {\n return this.boundingBox.x + (this._moveOffsetX || 0);\n }\n\n set x(value) {\n const dx = value - this.boundingBox.x - (this._moveOffsetX || 0);\n this.points = this.points.map(point => [point[0] + dx, point[1], point[2] || 0.5]);\n this.boundingBox.x = value - (this._moveOffsetX || 0);\n }\n\n get y() {\n return this.boundingBox.y + (this._moveOffsetY || 0);\n }\n\n set y(value) {\n const dy = value - this.boundingBox.y - (this._moveOffsetY || 0);\n this.points = this.points.map(point => [point[0], point[1] + dy, point[2] || 0.5]);\n this.boundingBox.y = value - (this._moveOffsetY || 0);\n }\n \n get width() {\n return this.boundingBox.width;\n }\n \n set width(value) {\n if (this.boundingBox.width === 0) return;\n const scaleX = value / this.boundingBox.width;\n const centerX = this.boundingBox.x + this.boundingBox.width / 2;\n this.points = this.points.map(point => [\n centerX + (point[0] - centerX) * scaleX,\n point[1],\n point[2] || 0.5\n ]);\n this.boundingBox.width = value;\n }\n \n get height() {\n return this.boundingBox.height;\n }\n \n set height(value) {\n if (this.boundingBox.height === 0) return;\n const scaleY = value / this.boundingBox.height;\n const centerY = this.boundingBox.y + this.boundingBox.height / 2;\n this.points = this.points.map(point => [\n point[0],\n centerY + (point[1] - centerY) * scaleY,\n point[2] || 0.5\n ]);\n this.boundingBox.height = value;\n }\n\n // Enhanced smoothing algorithm\n smoothPoints(points, factor = 0.8) {\n if (points.length < 3) return points;\n \n const smoothed = [points[0]]; // Keep first point\n \n for (let i = 1; i < points.length - 1; i++) {\n const prev = points[i - 1];\n const curr = points[i];\n const next = points[i + 1];\n \n // Apply weighted average smoothing\n const smoothedX = curr[0] * (1 - factor) + (prev[0] + next[0]) * factor * 0.5;\n const smoothedY = curr[1] * (1 - factor) + (prev[1] + next[1]) * factor * 0.5;\n const pressure = curr[2] || 0.5;\n \n smoothed.push([smoothedX, smoothedY, pressure]);\n }\n \n smoothed.push(points[points.length - 1]); // Keep last point\n return smoothed;\n }\n\n // Interpolate points for smoother curves\n interpolatePoints(points, steps = 2) {\n if (points.length < 2) return points;\n \n const interpolated = [points[0]];\n \n for (let i = 0; i < points.length - 1; i++) {\n const curr = points[i];\n const next = points[i + 1];\n \n for (let j = 1; j <= steps; j++) {\n const t = j / (steps + 1);\n const x = curr[0] + (next[0] - curr[0]) * t;\n const y = curr[1] + (next[1] - curr[1]) * t;\n const pressure = curr[2] + (next[2] - curr[2]) * t;\n interpolated.push([x, y, pressure]);\n }\n \n if (i < points.length - 2) {\n interpolated.push(next);\n }\n }\n \n interpolated.push(points[points.length - 1]);\n return interpolated;\n }\n\n // Enhanced path generation with better curve fitting\n getPathData() {\n if (this.points.length < 2) return '';\n\n if (this.options.closedFill) {\n const [first, ...rest] = this.points;\n return [`M ${first[0]} ${first[1]}`, ...rest.map(point => `L ${point[0]} ${point[1]}`), 'Z'].join(' ');\n }\n\n const isRough = this.options.roughness === \"rough\";\n const isMedium = this.options.roughness === \"medium\";\n\n // Roughness: jitter points before smoothing\n let pts = this.points;\n if (isRough || isMedium) {\n const jitter = isRough ? 3.5 : 1.5;\n pts = pts.map((p, i) => {\n if (i === 0 || i === pts.length - 1) return p;\n return [\n p[0] + (Math.random() - 0.5) * jitter,\n p[1] + (Math.random() - 0.5) * jitter,\n p[2] || 0.5\n ];\n });\n }\n\n let smoothedPoints = this.interpolatePoints(pts, 1);\n if (!isRough) {\n smoothedPoints = this.smoothPoints(smoothedPoints, 0.6);\n smoothedPoints = this.smoothPoints(smoothedPoints, 0.4);\n }\n\n const thinning = this.options.thinning !== undefined ? this.options.thinning : 0;\n const smoothing = isRough ? 0.3 : isMedium ? 0.6 : 0.9;\n const streamline = isRough ? 0.1 : isMedium ? 0.25 : 0.4;\n\n const stroke = getStroke(smoothedPoints, {\n size: this.options.strokeWidth,\n thinning: thinning,\n smoothing: smoothing,\n streamline: streamline,\n easing: (t) => Math.sin(t * Math.PI * 0.5),\n start: {\n taper: thinning > 0 ? this.options.strokeWidth * 2 : 0,\n easing: (t) => t * t,\n cap: thinning === 0\n },\n end: {\n taper: thinning > 0 ? this.options.strokeWidth * 2 : 0,\n easing: (t) => --t * t * t + 1,\n cap: thinning === 0\n },\n simulatePressure: thinning > 0\n });\n\n return getSvgPathFromStroke(stroke);\n }\n\n // Simple centerline path used for dashed/dotted overlays\n getCenterlinePathData() {\n if (this.points.length < 2) return '';\n const d = [`M ${this.points[0][0]} ${this.points[0][1]}`];\n for (let i = 1; i < this.points.length - 1; i++) {\n const curr = this.points[i];\n const next = this.points[i + 1];\n const cpX = curr[0] + (next[0] - curr[0]) * 0.5;\n const cpY = curr[1] + (next[1] - curr[1]) * 0.5;\n d.push(`Q ${curr[0]} ${curr[1]} ${cpX} ${cpY}`);\n }\n const last = this.points[this.points.length - 1];\n d.push(`L ${last[0]} ${last[1]}`);\n return d.join(' ');\n }\n\n // Calculate the bounding box of the stroke\n calculateBoundingBox() {\n if (this.points.length === 0) {\n return { x: 0, y: 0, width: 0, height: 0 };\n }\n \n let minX = Infinity, minY = Infinity;\n let maxX = -Infinity, maxY = -Infinity;\n \n this.points.forEach(point => {\n minX = Math.min(minX, point[0]);\n minY = Math.min(minY, point[1]);\n maxX = Math.max(maxX, point[0]);\n maxY = Math.max(maxY, point[1]);\n });\n \n // Ensure we have valid dimensions\n if (minX === Infinity || minY === Infinity) {\n return { x: 0, y: 0, width: 0, height: 0 };\n }\n \n // Add padding for stroke width\n const padding = this.options.strokeWidth / 2;\n return {\n x: minX - padding,\n y: minY - padding,\n width: Math.max(0, (maxX - minX) + padding * 2),\n height: Math.max(0, (maxY - minY) + padding * 2)\n };\n }\n\n draw() {\n while (this.group.firstChild) {\n this.group.removeChild(this.group.firstChild);\n }\n\n if (this.selectionOutline && this.selectionOutline.parentNode === this.group) {\n this.group.removeChild(this.selectionOutline);\n this.selectionOutline = null;\n }\n\n // Normal freehand paths use the filled outline from perfect-freehand.\n // Closed-fill paths (pie sectors, polygons) use their actual polygon\n // geometry with a separate outline, preserving sharp radial edges.\n const path = document.createElementNS('http://www.w3.org/2000/svg', 'path');\n const pathData = this.getPathData();\n path.setAttribute('d', pathData);\n path.setAttribute('fill', this.options.stroke);\n path.setAttribute('fill-opacity', this.options.strokeOpacity);\n path.setAttribute('stroke', this.options.closedFill ? (this.options.outlineStroke || 'none') : 'none');\n if (this.options.closedFill) {\n path.setAttribute('stroke-width', this.options.outlineWidth || this.options.strokeWidth || 1);\n path.setAttribute('stroke-linejoin', 'round');\n path.setAttribute('vector-effect', 'non-scaling-stroke');\n }\n\n // Overlay a dashed/dotted centerline if needed\n if (this.options.strokeStyle === \"dashed\" || this.options.strokeStyle === \"dotted\") {\n const dashArray = this.options.strokeStyle === \"dashed\"\n ? `${this.options.strokeWidth * 3} ${this.options.strokeWidth * 2}`\n : `${this.options.strokeWidth * 0.5} ${this.options.strokeWidth * 2}`;\n const overlay = document.createElementNS('http://www.w3.org/2000/svg', 'path');\n overlay.setAttribute('d', this.getCenterlinePathData());\n overlay.setAttribute('fill', 'none');\n overlay.setAttribute('stroke', this.options.stroke);\n overlay.setAttribute('stroke-width', this.options.strokeWidth);\n overlay.setAttribute('stroke-linecap', 'round');\n overlay.setAttribute('stroke-linejoin', 'round');\n overlay.setAttribute('stroke-dasharray', dashArray);\n overlay.setAttribute('stroke-opacity', this.options.strokeOpacity);\n this.group.appendChild(overlay);\n }\n\n this.element = path;\n this.group.appendChild(path);\n\n // Calculate and store bounding box\n this.boundingBox = this.calculateBoundingBox();\n\n // Apply rotation\n const centerX = this.boundingBox.x + this.boundingBox.width / 2;\n const centerY = this.boundingBox.y + this.boundingBox.height / 2;\n\n // Ensure centerX and centerY are valid numbers\n if (!isNaN(centerX) && !isNaN(centerY)) {\n this.group.setAttribute('transform', `rotate(${this.rotation} ${centerX} ${centerY})`);\n }\n\n if (this.isSelected) {\n this.addAnchors();\n }\n }\n\n move(dx, dy) {\n // Accumulate offset for transform-based movement (avoids full path rebuild)\n this._moveOffsetX = (this._moveOffsetX || 0) + dx;\n this._moveOffsetY = (this._moveOffsetY || 0) + dy;\n const centerX = this.boundingBox.x + this.boundingBox.width / 2;\n const centerY = this.boundingBox.y + this.boundingBox.height / 2;\n const rot = this.rotation ? `rotate(${this.rotation} ${centerX} ${centerY})` : '';\n this.group.setAttribute('transform', `translate(${this._moveOffsetX}, ${this._moveOffsetY}) ${rot}`);\n }\n\n // Call after drag ends to bake the offset into actual point coordinates\n finalizeMove() {\n if (this._moveOffsetX || this._moveOffsetY) {\n const ox = this._moveOffsetX || 0;\n const oy = this._moveOffsetY || 0;\n this.points = this.points.map(point => [point[0] + ox, point[1] + oy, point[2] || 0.5]);\n this._moveOffsetX = 0;\n this._moveOffsetY = 0;\n this.draw();\n }\n }\n\n updateAttachedArrows() {\n if (typeof window.__updateArrowsForShape === 'function') {\n window.__updateArrowsForShape(this);\n }\n }\n\n selectStroke() {\n this.isSelected = true;\n this.draw();\n // Show sidebar and update it with current stroke properties\n disableAllSideBars();\n paintBrushSideBar.classList.remove(\"hidden\");\n if (window.__showSidebarForShape) window.__showSidebarForShape('freehandStroke');\n this.updateSidebar();\n }\n\n deselectStroke() {\n this.isSelected = false;\n this.anchors = [];\n this.rotationAnchor = null;\n this.draw();\n }\n\n removeSelection() {\n this.anchors.forEach(anchor => {\n if (anchor.parentNode === this.group) {\n this.group.removeChild(anchor);\n }\n });\n if (this.rotationAnchor && this.rotationAnchor.parentNode === this.group) {\n this.group.removeChild(this.rotationAnchor);\n }\n if (this.rotationLine && this.rotationLine.parentNode === this.group) {\n this.group.removeChild(this.rotationLine);\n }\n if (this.selectionOutline && this.selectionOutline.parentNode === this.group) {\n this.group.removeChild(this.selectionOutline);\n }\n this.anchors = [];\n this.rotationAnchor = null;\n this.rotationLine = null;\n this.selectionOutline = null;\n this.isSelected = false;\n }\n\n // No-op: React sidebar handles UI updates via Zustand store\n updateSidebar() {}\n\n contains(x, y) {\n // Account for pending move offset (during drag, points aren't updated yet)\n const ox = this._moveOffsetX || 0;\n const oy = this._moveOffsetY || 0;\n const bbX = this.boundingBox.x + ox;\n const bbY = this.boundingBox.y + oy;\n const centerX = bbX + this.boundingBox.width / 2;\n const centerY = bbY + this.boundingBox.height / 2;\n\n // Adjust for rotation\n const dx = x - centerX;\n const dy = y - centerY;\n\n const angleRad = -this.rotation * Math.PI / 180;\n const rotatedX = dx * Math.cos(angleRad) - dy * Math.sin(angleRad) + centerX;\n const rotatedY = dx * Math.sin(angleRad) + dy * Math.cos(angleRad) + centerY;\n\n if (this.options.closedFill && this.points.length >= 3) {\n const localX = rotatedX - ox;\n const localY = rotatedY - oy;\n let inside = false;\n for (let i = 0, j = this.points.length - 1; i < this.points.length; j = i++) {\n const xi = this.points[i][0], yi = this.points[i][1];\n const xj = this.points[j][0], yj = this.points[j][1];\n const crosses = ((yi > localY) !== (yj > localY))\n && (localX < (xj - xi) * (localY - yi) / ((yj - yi) || Number.EPSILON) + xi);\n if (crosses) inside = !inside;\n }\n return inside;\n }\n\n return rotatedX >= bbX &&\n rotatedX <= bbX + this.boundingBox.width &&\n rotatedY >= bbY &&\n rotatedY <= bbY + this.boundingBox.height;\n }\n\n isNearAnchor(x, y) {\n if (!this.isSelected) return null;\n const buffer = 10;\n const anchorSize = 10 / currentZoom;\n\n // Account for pending move offset\n const ox = this._moveOffsetX || 0;\n const oy = this._moveOffsetY || 0;\n\n // Transform the input coordinates to account for rotation\n const centerX = this.boundingBox.x + ox + this.boundingBox.width / 2;\n const centerY = this.boundingBox.y + oy + this.boundingBox.height / 2;\n\n // Rotate the mouse coordinates to the shape's local coordinate system\n const angleRad = -this.rotation * Math.PI / 180;\n const dx = x - centerX;\n const dy = y - centerY;\n const localX = dx * Math.cos(angleRad) - dy * Math.sin(angleRad) + centerX;\n const localY = dx * Math.sin(angleRad) + dy * Math.cos(angleRad) + centerY;\n\n // Check resize anchors in local space\n const expandedX = this.boundingBox.x + ox - this.selectionPadding;\n const expandedY = this.boundingBox.y + oy - this.selectionPadding;\n const expandedWidth = this.boundingBox.width + 2 * this.selectionPadding;\n const expandedHeight = this.boundingBox.height + 2 * this.selectionPadding;\n \n const anchorPositions = [\n { x: expandedX, y: expandedY }, // top-left\n { x: expandedX + expandedWidth, y: expandedY }, // top-right\n { x: expandedX, y: expandedY + expandedHeight }, // bottom-left\n { x: expandedX + expandedWidth, y: expandedY + expandedHeight }, // bottom-right\n { x: expandedX + expandedWidth / 2, y: expandedY }, // top-center\n { x: expandedX + expandedWidth / 2, y: expandedY + expandedHeight }, // bottom-center\n { x: expandedX, y: expandedY + expandedHeight / 2 }, // left-center\n { x: expandedX + expandedWidth, y: expandedY + expandedHeight / 2 } // right-center\n ];\n\n for (let i = 0; i < anchorPositions.length; i++) {\n const anchor = anchorPositions[i];\n const distance = Math.sqrt(Math.pow(localX - anchor.x, 2) + Math.pow(localY - anchor.y, 2));\n if (distance <= anchorSize / 2 + buffer) {\n return { type: 'resize', index: i };\n }\n }\n \n // Check rotation anchor (this one stays in world coordinates)\n if (this.rotationAnchor) {\n const rotationX = parseFloat(this.rotationAnchor.getAttribute('cx'));\n const rotationY = parseFloat(this.rotationAnchor.getAttribute('cy'));\n const distance = Math.sqrt(Math.pow(x - rotationX, 2) + Math.pow(y - rotationY, 2));\n if (distance <= anchorSize / 2 + buffer) {\n return { type: 'rotate' };\n }\n }\n \n return null;\n}\n\n rotate(angle) {\n this.rotation = angle;\n // If anchors exist, update their cursors for the new rotation\n if (this.isSelected && this.anchors.length > 0) {\n const cursors = ['nw-resize', 'ne-resize', 'sw-resize', 'se-resize', 'n-resize', 's-resize', 'w-resize', 'e-resize'];\n this.anchors.forEach((anchor, i) => {\n if (anchor) {\n const originalCursor = cursors[i];\n const rotatedCursor = this.getRotatedCursor(originalCursor, this.rotation);\n anchor.style.cursor = rotatedCursor;\n }\n });\n }\n}\n\n addAnchors() {\n const anchorSize = 10 / currentZoom;\n const anchorStrokeWidth = 2 / currentZoom;\n \n const expandedX = this.boundingBox.x - this.selectionPadding;\n const expandedY = this.boundingBox.y - this.selectionPadding;\n const expandedWidth = this.boundingBox.width + 2 * this.selectionPadding;\n const expandedHeight = this.boundingBox.height + 2 * this.selectionPadding;\n \n const positions = [\n { x: expandedX, y: expandedY, cursor: 'nw-resize' }, // top-left\n { x: expandedX + expandedWidth, y: expandedY, cursor: 'ne-resize' }, // top-right\n { x: expandedX, y: expandedY + expandedHeight, cursor: 'sw-resize' }, // bottom-left\n { x: expandedX + expandedWidth, y: expandedY + expandedHeight, cursor: 'se-resize' }, // bottom-right\n { x: expandedX + expandedWidth / 2, y: expandedY, cursor: 'n-resize' }, // top-center\n { x: expandedX + expandedWidth / 2, y: expandedY + expandedHeight, cursor: 's-resize' }, // bottom-center\n { x: expandedX, y: expandedY + expandedHeight / 2, cursor: 'w-resize' }, // left-center\n { x: expandedX + expandedWidth, y: expandedY + expandedHeight / 2, cursor: 'e-resize' } // right-center\n ];\n \n // Create resize anchors\n positions.forEach((pos, i) => {\n const anchor = document.createElementNS('http://www.w3.org/2000/svg', 'rect');\n anchor.setAttribute('x', pos.x - anchorSize / 2);\n anchor.setAttribute('y', pos.y - anchorSize / 2);\n anchor.setAttribute('width', anchorSize);\n anchor.setAttribute('height', anchorSize);\n anchor.setAttribute('class', 'anchor');\n anchor.setAttribute('data-index', i);\n anchor.setAttribute('fill', '#121212');\n anchor.setAttribute('stroke', '#5B57D1');\n anchor.setAttribute('stroke-width', anchorStrokeWidth);\n anchor.setAttribute('vector-effect', 'non-scaling-stroke');\n\n // Set proper cursor for each anchor direction, accounting for rotation\n const rotatedCursor = this.getRotatedCursor(pos.cursor, this.rotation);\n anchor.style.cursor = rotatedCursor;\n anchor.style.pointerEvents = 'all';\n \n this.group.appendChild(anchor);\n this.anchors[i] = anchor;\n });\n\n // Create rotation anchor\n const rotationAnchorDistance = 30 / currentZoom;\n const rotationX = expandedX + expandedWidth / 2;\n const rotationY = expandedY - rotationAnchorDistance;\n \n const rotationAnchor = document.createElementNS('http://www.w3.org/2000/svg', 'circle');\n rotationAnchor.setAttribute('cx', rotationX);\n rotationAnchor.setAttribute('cy', rotationY);\n rotationAnchor.setAttribute('r', anchorSize / 2);\n rotationAnchor.setAttribute('fill', '#121212');\n rotationAnchor.setAttribute('stroke', '#5B57D1');\n rotationAnchor.setAttribute('stroke-width', anchorStrokeWidth);\n rotationAnchor.setAttribute('vector-effect', 'non-scaling-stroke');\n rotationAnchor.setAttribute('class', 'rotation-anchor');\n rotationAnchor.style.cursor = 'grab';\n rotationAnchor.style.pointerEvents = 'all';\n \n this.group.appendChild(rotationAnchor);\n this.rotationAnchor = rotationAnchor;\n\n // Create selection outline\n const outlinePoints = [\n [expandedX, expandedY],\n [expandedX + expandedWidth, expandedY],\n [expandedX + expandedWidth, expandedY + expandedHeight],\n [expandedX, expandedY + expandedHeight],\n [expandedX, expandedY]\n ];\n \n const outline = document.createElementNS('http://www.w3.org/2000/svg', 'polyline');\n outline.setAttribute('points', outlinePoints.map(p => p.join(',')).join(' '));\n outline.setAttribute('fill', 'none');\n outline.setAttribute('stroke', '#5B57D1');\n outline.setAttribute('stroke-width', 1.5);\n outline.setAttribute('vector-effect', 'non-scaling-stroke');\n outline.setAttribute('stroke-dasharray', '4 2');\n outline.setAttribute('style', 'pointer-events: none;');\n this.group.appendChild(outline);\n this.selectionOutline = outline;\n\n // Add line from rotation anchor to shape\n const rotationLine = document.createElementNS('http://www.w3.org/2000/svg', 'line');\n rotationLine.setAttribute('x1', rotationX);\n rotationLine.setAttribute('y1', rotationY);\n rotationLine.setAttribute('x2', expandedX + expandedWidth / 2);\n rotationLine.setAttribute('y2', expandedY);\n rotationLine.setAttribute('stroke', '#5B57D1');\n rotationLine.setAttribute('stroke-width', 1);\n rotationLine.setAttribute('vector-effect', 'non-scaling-stroke');\n rotationLine.setAttribute('stroke-dasharray', '2 2');\n rotationLine.setAttribute('style', 'pointer-events: none;');\n this.group.appendChild(rotationLine);\n this.rotationLine = rotationLine;\n\n // Show sidebar when anchors are added (when shape is selected)\n disableAllSideBars();\n paintBrushSideBar.classList.remove(\"hidden\");\n if (window.__showSidebarForShape) window.__showSidebarForShape('freehandStroke');\n this.updateSidebar();\n}\n\ngetRotatedCursor(direction, angle) {\n // Normalize angle to 0-360\n const normalizedAngle = ((angle % 360) + 360) % 360;\n \n // Map of cursor directions\n const cursors = ['n-resize', 'ne-resize', 'e-resize', 'se-resize', 's-resize', 'sw-resize', 'w-resize', 'nw-resize'];\n const directionMap = {\n 'n-resize': 0,\n 'ne-resize': 1,\n 'e-resize': 2,\n 'se-resize': 3,\n 's-resize': 4,\n 'sw-resize': 5,\n 'w-resize': 6,\n 'nw-resize': 7\n };\n \n if (!(direction in directionMap)) return direction;\n \n // Calculate how many 45-degree increments to rotate\n const rotationSteps = Math.round(normalizedAngle / 45);\n const currentIndex = directionMap[direction];\n const newIndex = (currentIndex + rotationSteps) % 8;\n \n return cursors[newIndex];\n}\n\n updatePosition(anchorIndex, newX, newY) {\n const centerX = this.boundingBox.x + this.boundingBox.width / 2;\n const centerY = this.boundingBox.y + this.boundingBox.height / 2;\n \n // Transform new coordinates to local space (accounting for rotation)\n const angleRad = -this.rotation * Math.PI / 180;\n const dx = newX - centerX;\n const dy = newY - centerY;\n const localX = dx * Math.cos(angleRad) - dy * Math.sin(angleRad) + centerX;\n const localY = dx * Math.sin(angleRad) + dy * Math.cos(angleRad) + centerY;\n \n // Calculate scale factors based on anchor movement in local space\n const expandedX = this.boundingBox.x - this.selectionPadding;\n const expandedY = this.boundingBox.y - this.selectionPadding;\n const expandedWidth = this.boundingBox.width + 2 * this.selectionPadding;\n const expandedHeight = this.boundingBox.height + 2 * this.selectionPadding;\n \n let scaleX = 1, scaleY = 1;\n switch(anchorIndex) {\n case 0: // top-left\n scaleX = (centerX - localX) / (centerX - expandedX);\n scaleY = (centerY - localY) / (centerY - expandedY);\n break;\n case 1: // top-right\n scaleX = (localX - centerX) / (expandedX + expandedWidth - centerX);\n scaleY = (centerY - localY) / (centerY - expandedY);\n break;\n case 2: // bottom-left\n scaleX = (centerX - localX) / (centerX - expandedX);\n scaleY = (localY - centerY) / (expandedY + expandedHeight - centerY);\n break;\n case 3: // bottom-right\n scaleX = (localX - centerX) / (expandedX + expandedWidth - centerX);\n scaleY = (localY - centerY) / (expandedY + expandedHeight - centerY);\n break;\n case 4: // top-center\n scaleY = (centerY - localY) / (centerY - expandedY);\n break;\n case 5: // bottom-center\n scaleY = (localY - centerY) / (expandedY + expandedHeight - centerY);\n break;\n case 6: // left-center\n scaleX = (centerX - localX) / (centerX - expandedX);\n break;\n case 7: // right-center\n scaleX = (localX - centerX) / (expandedX + expandedWidth - centerX);\n break;\n }\n \n // Prevent negative scaling\n scaleX = Math.max(0.1, Math.abs(scaleX));\n scaleY = Math.max(0.1, Math.abs(scaleY));\n \n // Apply scaling to all points relative to center\n this.points = this.points.map(point => {\n const relX = point[0] - centerX;\n const relY = point[1] - centerY;\n return [\n centerX + relX * scaleX,\n centerY + relY * scaleY,\n point[2] || 0.5\n ];\n });\n \n this.draw();\n}\n}\n\nexport { FreehandStroke };\n"],
|
|
5
|
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|
|
6
|
+
"names": []
|
|
7
|
+
}
|
package/dist/react/index.js
CHANGED
|
@@ -156,8 +156,13 @@ var useSketchStore = create((set, get) => ({
|
|
|
156
156
|
setIsPanning: (v) => set({ isPanning: v }),
|
|
157
157
|
setPanStart: (p) => set({ panStart: p }),
|
|
158
158
|
// --- Canvas background ---
|
|
159
|
-
canvasBackground: "var(--lixsketch-bg, #
|
|
160
|
-
setCanvasBackground: (color) =>
|
|
159
|
+
canvasBackground: "var(--lixsketch-bg, #15111f)",
|
|
160
|
+
setCanvasBackground: (color) => {
|
|
161
|
+
set({ canvasBackground: color });
|
|
162
|
+
if (typeof window !== "undefined") {
|
|
163
|
+
requestAnimationFrame(() => window.__adaptCanvasContrast?.(color));
|
|
164
|
+
}
|
|
165
|
+
},
|
|
161
166
|
// --- Grid ---
|
|
162
167
|
gridEnabled: false,
|
|
163
168
|
toggleGrid: () => set((s) => ({ gridEnabled: !s.gridEnabled })),
|
|
@@ -254,9 +259,9 @@ function applyTheme(theme) {
|
|
|
254
259
|
if (!body) return;
|
|
255
260
|
const resolved = theme === "system" ? window.matchMedia("(prefers-color-scheme: dark)").matches ? "dark" : "light" : theme;
|
|
256
261
|
body.classList.remove("theme-dark", "theme-light");
|
|
257
|
-
|
|
262
|
+
body.classList.add(`theme-${resolved}`);
|
|
258
263
|
const svgEl = window.svg;
|
|
259
|
-
if (svgEl) svgEl.style.background = resolved === "light" ? "#
|
|
264
|
+
if (svgEl) svgEl.style.background = resolved === "light" ? "#fbf9fd" : "#15111f";
|
|
260
265
|
}
|
|
261
266
|
var useUIStore = create2((set, get) => ({
|
|
262
267
|
// --- Modals ---
|
|
@@ -330,8 +335,7 @@ var useUIStore = create2((set, get) => ({
|
|
|
330
335
|
canvasLoadingMessage: "Loading canvas...",
|
|
331
336
|
setCanvasLoading: (loading, message) => set({ canvasLoading: loading, canvasLoadingMessage: message || "Loading canvas..." }),
|
|
332
337
|
// --- Theme ---
|
|
333
|
-
|
|
334
|
-
theme: "light",
|
|
338
|
+
theme: "dark",
|
|
335
339
|
setTheme: (newTheme) => {
|
|
336
340
|
const prev = get().theme;
|
|
337
341
|
const resolve = (t) => t === "system" ? window.matchMedia("(prefers-color-scheme: dark)").matches ? "dark" : "light" : t;
|
|
@@ -427,7 +431,7 @@ function useSketchEngine(svgRef, ready = true) {
|
|
|
427
431
|
setZoom: (zoom) => useSketchStore_default.setState({ zoom }),
|
|
428
432
|
getState: () => useSketchStore_default.getState()
|
|
429
433
|
};
|
|
430
|
-
const { SketchEngine } = await import("./SketchEngine-
|
|
434
|
+
const { SketchEngine } = await import("./SketchEngine-WW5LIHNT.js");
|
|
431
435
|
if (cancelled) return;
|
|
432
436
|
const engine = new SketchEngine(svgRef.current);
|
|
433
437
|
await engine.init();
|
|
@@ -692,7 +696,7 @@ function Toolbar() {
|
|
|
692
696
|
{
|
|
693
697
|
title: item.title,
|
|
694
698
|
onClick: () => setActiveTool(item.tool),
|
|
695
|
-
className: `relative w-[33px] h-[31px] flex items-center justify-center rounded-lg transition-all duration-200 ${isActive ? "bg-
|
|
699
|
+
className: `relative w-[33px] h-[31px] flex items-center justify-center rounded-lg transition-all duration-200 ${isActive ? "bg-accent-blue/20 text-accent-blue" : "text-text-muted hover:text-text-primary hover:bg-surface-hover"}`,
|
|
696
700
|
children: [
|
|
697
701
|
/* @__PURE__ */ jsx2(
|
|
698
702
|
"i",
|
|
@@ -897,7 +901,7 @@ function useTranslation() {
|
|
|
897
901
|
import { Fragment as Fragment2, jsx as jsx4, jsxs as jsxs4 } from "react/jsx-runtime";
|
|
898
902
|
var CANVAS_BACKGROUNDS_LIGHT = [
|
|
899
903
|
{ color: "#ffffff", label: "menu.canvasBg.white" },
|
|
900
|
-
{ color: "#
|
|
904
|
+
{ color: "#fbf9fd", label: "menu.canvasBg.cream" },
|
|
901
905
|
{ color: "#f5f3ed", label: "menu.canvasBg.paper" },
|
|
902
906
|
{ color: "#f0f5fb", label: "menu.canvasBg.skyTint" },
|
|
903
907
|
{ color: "#f0f5ef", label: "menu.canvasBg.sageTint" }
|
|
@@ -905,7 +909,7 @@ var CANVAS_BACKGROUNDS_LIGHT = [
|
|
|
905
909
|
var CANVAS_BACKGROUNDS_DARK = [
|
|
906
910
|
{ color: "#000000", label: "menu.canvasBg.black" },
|
|
907
911
|
{ color: "#161718", label: "menu.canvasBg.darkGray" },
|
|
908
|
-
{ color: "#
|
|
912
|
+
{ color: "#15111f", label: "menu.canvasBg.blueBlack" },
|
|
909
913
|
{ color: "#181605", label: "menu.canvasBg.darkYellow" },
|
|
910
914
|
{ color: "#1B1615", label: "menu.canvasBg.darkBrown" }
|
|
911
915
|
];
|
|
@@ -1376,7 +1380,7 @@ function ToolbarButton({ icon, preview, children, tooltip }) {
|
|
|
1376
1380
|
{
|
|
1377
1381
|
onClick: () => setOpen(!open),
|
|
1378
1382
|
title: tooltip,
|
|
1379
|
-
className: `h-9 flex items-center gap-1.5 px-3 rounded-lg transition-all duration-100 ${open ? "bg-
|
|
1383
|
+
className: `h-9 flex items-center gap-1.5 px-3 rounded-lg transition-all duration-100 ${open ? "bg-accent-blue/20 text-accent-blue" : "text-text-muted hover:text-text-primary hover:bg-surface-hover"}`,
|
|
1380
1384
|
children: [
|
|
1381
1385
|
preview || icon && /* @__PURE__ */ jsx5("i", { className: `bx ${icon} text-base` }),
|
|
1382
1386
|
/* @__PURE__ */ jsx5("svg", { className: `w-2 h-2 opacity-40 transition-transform duration-100 ${open ? "rotate-180" : ""}`, viewBox: "0 0 8 5", fill: "none", stroke: "currentColor", strokeWidth: "1.5", children: /* @__PURE__ */ jsx5("path", { d: "M1 1l3 3 3-3" }) })
|
|
@@ -2310,7 +2314,7 @@ var FILL_STYLES = [
|
|
|
2310
2314
|
];
|
|
2311
2315
|
var FILL_COLORS = [
|
|
2312
2316
|
"#1e1e28",
|
|
2313
|
-
"#
|
|
2317
|
+
"#15111f",
|
|
2314
2318
|
"#1a1a2e",
|
|
2315
2319
|
"#0d1117",
|
|
2316
2320
|
"#2d2d3a",
|
|
@@ -2579,7 +2583,7 @@ function IconCell({ icon, onClick }) {
|
|
|
2579
2583
|
children: normalizedSvg ? /* @__PURE__ */ jsx13(
|
|
2580
2584
|
"div",
|
|
2581
2585
|
{
|
|
2582
|
-
style: { width: "24px", height: "24px", overflow: "visible", flexShrink: 0, pointerEvents: "none", filter: "brightness(0) invert(1)" },
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style: { width: "24px", height: "24px", overflow: "visible", flexShrink: 0, pointerEvents: "none", filter: "var(--lix-icon-filter, brightness(0) invert(1))" },
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dangerouslySetInnerHTML: { __html: normalizedSvg }
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) : /* @__PURE__ */ jsx13(
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{
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src: `/icons/${encodeURIComponent(icon.filename)}`,
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alt: "",
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style: { width: "24px", height: "24px", pointerEvents: "none", filter: "invert(1)" },
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style: { width: "24px", height: "24px", pointerEvents: "none", filter: "var(--lix-icon-filter, brightness(0) invert(1))" },
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loading: "lazy"
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}
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)
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@@ -3988,14 +3992,14 @@ function CommandPalette() {
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return /* @__PURE__ */ jsxs21(
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"div",
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{
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className: "fixed inset-0 z-[9999] flex items-
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className: "fixed inset-0 z-[9999] flex items-center justify-center font-[lixFont]",
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onClick: toggleCommandPalette,
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children: [
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/* @__PURE__ */ jsx21("div", { className: "absolute inset-0 bg-black/60 backdrop-blur-sm" }),
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"div",
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{
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className: "relative bg-surface-card border border-border-light rounded-2xl w-
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className: "relative bg-surface-card border border-border-light rounded-2xl w-[92vw] max-w-[1200px] h-[88vh] max-h-[88vh] mx-4 overflow-hidden flex flex-col",
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onClick: (e) => e.stopPropagation(),
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children: [
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/* @__PURE__ */ jsxs21("div", { className: "flex items-center gap-3 px-4 py-3 border-b border-border-light", children: [
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@@ -4013,7 +4017,7 @@ function CommandPalette() {
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}
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)
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] }),
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/* @__PURE__ */ jsxs21("div", { ref: listRef, className: "
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/* @__PURE__ */ jsxs21("div", { ref: listRef, className: "flex-1 min-h-0 overflow-y-auto no-scrollbar py-2", children: [
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filtered.length === 0 && /* @__PURE__ */ jsx21("div", { className: "px-4 py-6 text-center text-text-dim text-xs", children: "No commands found" }),
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sectionOrder.map((section) => /* @__PURE__ */ jsxs21("div", { children: [
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/* @__PURE__ */ jsx21("div", { className: "px-4 pt-3 pb-1", children: /* @__PURE__ */ jsx21("span", { className: "text-text-dim text-xs uppercase tracking-wider", children: section }) }),
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@@ -4737,7 +4741,7 @@ var _saveScene = null;
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var _loadScene = null;
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async function ensureSceneSerializer() {
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if (_saveScene && _loadScene) return;
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const m = await import("./SceneSerializer-
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const m = await import("./SceneSerializer-3RWFYSLY.js");
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_saveScene = m.saveScene;
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_loadScene = m.loadScene;
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}
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@@ -4795,6 +4799,10 @@ function LixSketchCanvas({
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}, [initialScene, bootstrapped]);
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useEffect15(() => {
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function handleKey(e) {
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if (e.key === "Escape") {
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+
useUIStore_default.getState().closeAllModals?.();
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return;
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+
}
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if (!(e.ctrlKey || e.metaKey)) return;
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const key = (e.key || "").toLowerCase();
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if (key !== "s" || e.shiftKey) return;
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