@elixpo/lixsketch 5.4.7 → 5.5.0

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Files changed (218) hide show
  1. package/dist/react/AIRenderer-M4LMJ66J.js +1105 -0
  2. package/dist/react/AIRenderer-M4LMJ66J.js.map +7 -0
  3. package/dist/react/Arrow-BJDAXPMH.js +8 -0
  4. package/dist/react/Arrow-BJDAXPMH.js.map +7 -0
  5. package/dist/react/Circle-KPG7TKIX.js +8 -0
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  7. package/dist/react/CodeShape-K4DIZAIV.js +8 -0
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  9. package/dist/react/CopyPaste-4CKJRHJ3.js +569 -0
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  11. package/dist/react/EraserTrail-PA6IQLQN.js +20 -0
  12. package/dist/react/EraserTrail-PA6IQLQN.js.map +7 -0
  13. package/dist/react/EventDispatcher-SRFH6LQZ.js +463 -0
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  15. package/dist/react/Frame-6UR5XPAX.js +10 -0
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  17. package/dist/react/FreehandStroke-CK24NUT3.js +8 -0
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  19. package/dist/react/GraphEngine-QE5B2PMR.js +340 -0
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  21. package/dist/react/GraphMathParser-2WMTY4IE.js +10 -0
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  23. package/dist/react/IconShape-KMIA6T2H.js +10 -0
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  25. package/dist/react/ImageShape-CHHGBXUQ.js +10 -0
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  27. package/dist/react/LayerOrder-XCHF4MSS.js +66 -0
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  29. package/dist/react/Line-2KOQEEGA.js +10 -0
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  31. package/dist/react/LixScriptParser-JYWJX375.js +1033 -0
  32. package/dist/react/LixScriptParser-JYWJX375.js.map +7 -0
  33. package/dist/react/MermaidFlowchartRenderer-4QBAZ5MB.js +412 -0
  34. package/dist/react/MermaidFlowchartRenderer-4QBAZ5MB.js.map +7 -0
  35. package/dist/react/MermaidSequenceParser-UKG2NSZY.js +8 -0
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  37. package/dist/react/MermaidSequenceRenderer-HPLHY5II.js +387 -0
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  39. package/dist/react/Rectangle-6FE7RN6W.js +8 -0
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  41. package/dist/react/ResizeCode-WAMDTKSW.js +2 -0
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  43. package/dist/react/ResizeShapes-LKEQTITP.js +250 -0
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  45. package/dist/react/SceneSerializer-4U4B24JM.js +739 -0
  46. package/dist/react/SceneSerializer-4U4B24JM.js.map +7 -0
  47. package/dist/react/Selection-VVUHY5YJ.js +34 -0
  48. package/dist/react/Selection-VVUHY5YJ.js.map +7 -0
  49. package/dist/react/SketchEngine-YA4RG3KX.js +413 -0
  50. package/dist/react/SketchEngine-YA4RG3KX.js.map +7 -0
  51. package/dist/react/TextShape-54ZJ66E3.js +8 -0
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  53. package/dist/react/UndoRedo-M2JZUBKN.js +30 -0
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  55. package/dist/react/ZoomPan-U3TXC5AJ.js +186 -0
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  57. package/dist/react/arrowTool-CWEMIRXK.js +17 -0
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  59. package/dist/react/boxicons-5JNJQPUP.woff +0 -0
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  116. package/dist/react/circleTool-NUATSEI2.js +14 -0
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  118. package/dist/react/codeTool-MHCB2FNB.js +38 -0
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  120. package/dist/react/eraserTool-2GS2LQCS.js +103 -0
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  122. package/dist/react/frameTool-PWVKKXSP.js +14 -0
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  124. package/dist/react/freehandTool-SLYGASVP.js +14 -0
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  126. package/dist/react/iconTool-GPZ7O7NH.js +18 -0
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  128. package/dist/react/imageTool-D5R4XGEU.js +15 -0
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  130. package/dist/react/index.js +5342 -0
  131. package/dist/react/index.js.map +7 -0
  132. package/dist/react/laserTool-XVMV63AV.js +239 -0
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  134. package/dist/react/lineTool-WNI5EMZ5.js +14 -0
  135. package/dist/react/lineTool-WNI5EMZ5.js.map +7 -0
  136. package/dist/react/lixCode-OJMVUXXI.ttf +0 -0
  137. package/dist/react/lixDefault-JEAPAUJL.ttf +0 -0
  138. package/dist/react/lixFancy-BPXYM5CQ.ttf +0 -0
  139. package/dist/react/lixFont-CPKEUDVM.woff2 +0 -0
  140. package/dist/react/rectangleTool-U7DZ6ZTA.js +14 -0
  141. package/dist/react/rectangleTool-U7DZ6ZTA.js.map +7 -0
  142. package/dist/react/styles.css +6627 -0
  143. package/dist/react/textTool-M7S6F3VC.js +21 -0
  144. package/dist/react/textTool-M7S6F3VC.js.map +7 -0
  145. package/package.json +39 -5
  146. package/src/EngineShortcuts.js +83 -27
  147. package/src/core/AIRenderer.js +30 -18
  148. package/src/core/GraphEngine.js +64 -41
  149. package/src/core/MermaidFlowchartRenderer.js +153 -88
  150. package/src/core/MermaidSequenceRenderer.js +168 -93
  151. package/src/core/SceneSerializer.js +86 -2
  152. package/src/core/Selection.js +119 -19
  153. package/src/core/UndoRedo.js +82 -15
  154. package/src/core/ZoomPan.js +15 -5
  155. package/src/index.js +14 -1
  156. package/src/react/LixSketchCanvas.jsx +347 -0
  157. package/src/react/components/AppMenu.jsx +475 -0
  158. package/src/react/components/Footer.jsx +85 -0
  159. package/src/react/components/Toolbar.jsx +140 -0
  160. package/src/react/components/canvas/CanvasLoadingOverlay.jsx +76 -0
  161. package/src/react/components/canvas/ContextMenu.jsx +466 -0
  162. package/src/react/components/canvas/FindBar.jsx +177 -0
  163. package/src/react/components/canvas/ImageSourcePicker.jsx +133 -0
  164. package/src/react/components/canvas/MultiSelectActions.jsx +120 -0
  165. package/src/react/components/canvas/SVGCanvas.jsx +145 -0
  166. package/src/react/components/canvas/SaveStatusIndicator.jsx +29 -0
  167. package/src/react/components/modals/CanvasPropertiesModal.jsx +358 -0
  168. package/src/react/components/modals/CommandPalette.jsx +307 -0
  169. package/src/react/components/modals/ExportImageModal.jsx +287 -0
  170. package/src/react/components/modals/GraphModal.jsx +174 -0
  171. package/src/react/components/modals/HelpModal.jsx +208 -0
  172. package/src/react/components/modals/LixScriptModal.jsx +130 -0
  173. package/src/react/components/modals/ShortcutsModal.jsx +125 -0
  174. package/src/react/components/sidebars/ArrowSidebar.jsx +173 -0
  175. package/src/react/components/sidebars/CircleSidebar.jsx +134 -0
  176. package/src/react/components/sidebars/FrameSidebar.jsx +263 -0
  177. package/src/react/components/sidebars/IconSidebar.jsx +279 -0
  178. package/src/react/components/sidebars/ImageSidebar.jsx +69 -0
  179. package/src/react/components/sidebars/LineSidebar.jsx +109 -0
  180. package/src/react/components/sidebars/PaintbrushSidebar.jsx +119 -0
  181. package/src/react/components/sidebars/RectangleSidebar.jsx +165 -0
  182. package/src/react/components/sidebars/ShapeSidebar.jsx +130 -0
  183. package/src/react/components/sidebars/TextSidebar.jsx +174 -0
  184. package/src/react/hooks/inertStores.js +58 -0
  185. package/src/react/hooks/useSketchEngine.js +76 -0
  186. package/src/react/hooks/useTranslation.js +92 -0
  187. package/src/react/index.js +41 -0
  188. package/src/react/store/useSketchStore.js +234 -0
  189. package/src/react/store/useUIStore.js +196 -0
  190. package/src/react/styles/arrowSidebar.css +263 -0
  191. package/src/react/styles/canvasStroke.css +47 -0
  192. package/src/react/styles/canvasTools.css +769 -0
  193. package/src/react/styles/circleSidebar.css +206 -0
  194. package/src/react/styles/fonts/fonts.css +29 -0
  195. package/src/react/styles/fonts/lixCode.ttf +0 -0
  196. package/src/react/styles/fonts/lixDefault.ttf +0 -0
  197. package/src/react/styles/fonts/lixDocs.ttf +0 -0
  198. package/src/react/styles/fonts/lixFancy.ttf +0 -0
  199. package/src/react/styles/fonts/lixFont.woff2 +0 -0
  200. package/src/react/styles/lineSidebar.css +207 -0
  201. package/src/react/styles/paintbrushSidebar.css +247 -0
  202. package/src/react/styles/squareSidebar.css +206 -0
  203. package/src/react/styles/writeText.css +149 -0
  204. package/src/react/styles.css +175 -0
  205. package/src/react/toolsEnum.js +20 -0
  206. package/src/react/utils/toast.js +18 -0
  207. package/src/shapes/Frame.js +7 -1
  208. package/src/shapes/Line.js +11 -5
  209. package/src/tools/arrowTool.js +30 -4
  210. package/src/tools/circleTool.js +33 -9
  211. package/src/tools/codeTool.js +5 -3
  212. package/src/tools/frameTool.js +47 -7
  213. package/src/tools/freehandTool.js +12 -4
  214. package/src/tools/iconTool.js +7 -1
  215. package/src/tools/imageTool.js +7 -1
  216. package/src/tools/lineTool.js +27 -3
  217. package/src/tools/rectangleTool.js +45 -8
  218. package/src/tools/textTool.js +23 -6
@@ -0,0 +1,7 @@
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+ {
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+ "version": 3,
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+ "sources": ["../../src/core/AIRenderer.js"],
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+ "sourcesContent": ["/* eslint-disable */\n/**\n * AIRenderer - Converts diagram JSON into shapes on the canvas.\n *\n * Two entry points:\n * 1. renderAIDiagram(diagram) - from AI text-to-diagram response\n * 2. window.__mermaidRenderer(src) - direct algorithmic Mermaid parser\n *\n * Smart edge routing:\n * - Straight arrows/lines for vertically or horizontally aligned nodes\n * - Curved arrows for diagonal connections or when edges would overlap\n * - Elbow connections for right-angle routing when appropriate\n *\n * All created shapes belong to a Frame with auto-attachment so\n * moving nodes keeps edges connected.\n */\n\nconst PADDING = 80;\nconst NODE_W = 160;\nconst NODE_H = 60;\nconst H_SPACING = 260;\nconst V_SPACING = 180;\nconst NS = 'http://www.w3.org/2000/svg';\n\n// Alignment threshold \u2014 if nodes are within this many pixels\n// of being aligned, treat them as aligned (use straight edge)\nconst ALIGN_THRESHOLD = 30;\n\n// ============================================================\n// MERMAID PARSER\n// ============================================================\n\nexport function parseMermaid(src) {\n const lines = src.trim().split('\\n').map(l => l.trim()).filter(l => l && !l.startsWith('%%'));\n if (lines.length === 0) return null;\n\n const headerMatch = lines[0].match(/^(graph|flowchart)\\s+(TD|TB|LR|RL|BT)/i);\n const direction = headerMatch ? headerMatch[2].toUpperCase() : 'TD';\n const isHorizontal = direction === 'LR' || direction === 'RL';\n const startIdx = headerMatch ? 1 : 0;\n\n const nodesMap = new Map();\n const edges = [];\n const classDefs = new Map(); // classDef name -> { fill, stroke, strokeWidth }\n const classAssigns = []; // { nodeIds: [...], className }\n\n // Clean <br/> and <br> tags in labels \u2192 newline marker\n function cleanLabel(label) {\n return label.replace(/<br\\s*\\/?>/gi, '\\n').replace(/\"/g, '');\n }\n\n function parseNodeRef(raw) {\n raw = raw.trim();\n if (!raw) return null;\n let id, label, type;\n\n // Circle: id((label))\n let m = raw.match(/^(\\w+)\\(\\((.+?)\\)\\)$/);\n if (m) { id = m[1]; label = m[2]; type = 'circle'; }\n // Diamond: id{label}\n if (!m) { m = raw.match(/^(\\w+)\\{(.+?)\\}$/); if (m) { id = m[1]; label = m[2]; type = 'diamond'; } }\n // Asymmetric/flag: id>label]\n if (!m) { m = raw.match(/^(\\w+)>(.+?)\\]$/); if (m) { id = m[1]; label = m[2]; type = 'asymmetric'; } }\n // Rounded rect: id(label)\n if (!m) { m = raw.match(/^(\\w+)\\((.+?)\\)$/); if (m) { id = m[1]; label = m[2]; type = 'roundrect'; } }\n // Rectangle: id[label]\n if (!m) { m = raw.match(/^(\\w+)\\[(.+?)\\]$/); if (m) { id = m[1]; label = m[2]; type = 'rectangle'; } }\n // Plain id\n if (!m) { id = raw; label = raw; type = 'rectangle'; }\n\n label = cleanLabel(label);\n\n if (!nodesMap.has(id)) {\n nodesMap.set(id, { id, type, label });\n } else if (label !== id) {\n nodesMap.get(id).label = label;\n nodesMap.get(id).type = type;\n }\n return id;\n }\n\n // Parse subgraphs\n const subgraphs = [];\n let currentSubgraph = null;\n\n for (let i = startIdx; i < lines.length; i++) {\n const line = lines[i].replace(/;$/, '').trim();\n if (!line) continue;\n\n // classDef: classDef green fill:#9f6,stroke:#333,stroke-width:2px;\n const classDefMatch = line.match(/^classDef\\s+(\\w+)\\s+(.+)$/i);\n if (classDefMatch) {\n const name = classDefMatch[1];\n const propsStr = classDefMatch[2].replace(/;$/, '');\n const props = {};\n for (const part of propsStr.split(',')) {\n const [key, val] = part.split(':').map(s => s.trim());\n if (key === 'fill') props.fill = val;\n else if (key === 'stroke') props.stroke = val;\n else if (key === 'stroke-width') props.strokeWidth = parseFloat(val);\n }\n classDefs.set(name, props);\n continue;\n }\n\n // class assignment: class sq,e green\n const classMatch = line.match(/^class\\s+(.+?)\\s+(\\w+)$/i);\n if (classMatch) {\n const nodeIds = classMatch[1].split(',').map(s => s.trim());\n classAssigns.push({ nodeIds, className: classMatch[2] });\n continue;\n }\n\n // Subgraph start: subgraph ID [\"Label\"]\n const sgMatch = line.match(/^subgraph\\s+(\\w+)(?:\\s*\\[?\"?(.+?)\"?\\]?)?$/i);\n if (sgMatch) {\n currentSubgraph = {\n id: sgMatch[1],\n label: sgMatch[2] || sgMatch[1],\n nodeIds: [],\n };\n continue;\n }\n\n // Subgraph end\n if (line.toLowerCase() === 'end' && currentSubgraph) {\n subgraphs.push(currentSubgraph);\n currentSubgraph = null;\n continue;\n }\n\n // Helper to add edge nodes to current subgraph\n function addToSubgraph(fromId, toId) {\n if (currentSubgraph) {\n if (fromId && !currentSubgraph.nodeIds.includes(fromId)) currentSubgraph.nodeIds.push(fromId);\n if (toId && !currentSubgraph.nodeIds.includes(toId)) currentSubgraph.nodeIds.push(toId);\n }\n }\n\n // Labeled edge: A -- text --> B\n let match = line.match(/^(.+?)\\s*--\\s*(.+?)\\s*-->\\s*(.+)$/);\n if (match) {\n const fromId = parseNodeRef(match[1].trim());\n const toId = parseNodeRef(match[3].trim());\n if (fromId && toId) edges.push({ from: fromId, to: toId, label: cleanLabel(match[2].trim()), directed: true, style: 'normal' });\n addToSubgraph(fromId, toId);\n continue;\n }\n\n // Dotted arrow: A -.-> B (with optional |label|)\n match = line.match(/^(.+?)\\s*-\\.->?\\s*(?:\\|([^|]*)\\|)?\\s*(.+)$/);\n if (match) {\n const fromId = parseNodeRef(match[1].trim());\n const toId = parseNodeRef(match[3].trim());\n const edgeLabel = match[2] ? cleanLabel(match[2].trim()) : undefined;\n if (fromId && toId) edges.push({ from: fromId, to: toId, label: edgeLabel, directed: true, style: 'dotted' });\n addToSubgraph(fromId, toId);\n continue;\n }\n\n // Thick arrow: A ==> B (with optional |label|)\n match = line.match(/^(.+?)\\s*==>\\s*(?:\\|([^|]*)\\|)?\\s*(.+)$/);\n if (match) {\n const fromId = parseNodeRef(match[1].trim());\n const toId = parseNodeRef(match[3].trim());\n const edgeLabel = match[2] ? cleanLabel(match[2].trim()) : undefined;\n if (fromId && toId) edges.push({ from: fromId, to: toId, label: edgeLabel, directed: true, style: 'thick' });\n addToSubgraph(fromId, toId);\n continue;\n }\n\n // Undirected line: A --- B\n match = line.match(/^(.+?)\\s*(-{3,})\\s*(?:\\|([^|]*)\\|)?\\s*(.+)$/);\n if (match && !match[2].includes('>')) {\n const fromId = parseNodeRef(match[1].trim());\n const toId = parseNodeRef(match[4].trim());\n const edgeLabel = match[3] ? cleanLabel(match[3].trim()) : undefined;\n if (fromId && toId) edges.push({ from: fromId, to: toId, label: edgeLabel, directed: false, style: 'normal' });\n addToSubgraph(fromId, toId);\n continue;\n }\n\n // Directed edge: A --> B (with optional |label|)\n match = line.match(/^(.+?)\\s*(-{1,2}>|-->)\\s*(?:\\|([^|]*)\\|)?\\s*(.+)$/);\n if (match) {\n const fromId = parseNodeRef(match[1].trim());\n const toId = parseNodeRef(match[4].trim());\n const edgeLabel = match[3] ? cleanLabel(match[3].trim()) : undefined;\n if (fromId && toId) edges.push({ from: fromId, to: toId, label: edgeLabel, directed: true, style: 'normal' });\n addToSubgraph(fromId, toId);\n continue;\n }\n\n // Plain node reference\n const nodeId = parseNodeRef(line);\n if (nodeId && currentSubgraph) {\n if (!currentSubgraph.nodeIds.includes(nodeId)) currentSubgraph.nodeIds.push(nodeId);\n }\n }\n\n if (nodesMap.size === 0) return null;\n\n // Apply classDef styles to nodes\n for (const assign of classAssigns) {\n const style = classDefs.get(assign.className);\n if (!style) continue;\n for (const nid of assign.nodeIds) {\n const node = nodesMap.get(nid);\n if (node) {\n if (style.fill) node.fill = style.fill;\n if (style.stroke) node.stroke = style.stroke;\n if (style.strokeWidth) node.strokeWidth = style.strokeWidth;\n }\n }\n }\n\n // Topological BFS layering\n const nodeIds = Array.from(nodesMap.keys());\n const children = new Map();\n const parents = new Map();\n nodeIds.forEach(id => { children.set(id, []); parents.set(id, []); });\n edges.forEach(e => {\n if (children.has(e.from)) children.get(e.from).push(e.to);\n if (parents.has(e.to)) parents.get(e.to).push(e.from);\n });\n\n const layers = new Map();\n const roots = nodeIds.filter(id => parents.get(id).length === 0);\n if (roots.length === 0) roots.push(nodeIds[0]);\n\n const queue = roots.map(id => ({ id, layer: 0 }));\n const visited = new Set();\n while (queue.length > 0) {\n const { id, layer } = queue.shift();\n if (visited.has(id)) { if (layer > (layers.get(id) || 0)) layers.set(id, layer); continue; }\n visited.add(id);\n layers.set(id, Math.max(layer, layers.get(id) || 0));\n for (const child of children.get(id) || []) queue.push({ id: child, layer: layer + 1 });\n }\n nodeIds.forEach(id => { if (!visited.has(id)) layers.set(id, 0); });\n\n const layerGroups = new Map();\n layers.forEach((layer, id) => {\n if (!layerGroups.has(layer)) layerGroups.set(layer, []);\n layerGroups.get(layer).push(id);\n });\n\n // Compute dynamic node sizes based on label length\n const nodes = [];\n Array.from(layerGroups.keys()).sort((a, b) => a - b).forEach((layerIdx, li) => {\n const group = layerGroups.get(layerIdx);\n const startOffset = -(group.length * H_SPACING) / 2 + H_SPACING / 2;\n group.forEach((id, gi) => {\n const nd = nodesMap.get(id);\n const x = isHorizontal ? li * H_SPACING : startOffset + gi * H_SPACING;\n const y = isHorizontal ? startOffset + gi * V_SPACING : li * V_SPACING;\n // Compute node size based on label lines\n const labelLines = (nd.label || '').split('\\n');\n const maxLineLen = Math.max(...labelLines.map(l => l.length));\n const nw = Math.max(NODE_W, maxLineLen * 10 + 40);\n const nh = Math.max(NODE_H, labelLines.length * 20 + 20);\n nodes.push({\n id: nd.id, type: nd.type, label: nd.label,\n x, y, width: nw, height: nh,\n fill: nd.fill, stroke: nd.stroke, strokeWidth: nd.strokeWidth,\n });\n });\n });\n\n return {\n title: 'Mermaid Diagram',\n direction,\n nodes,\n edges: edges.map(e => ({\n from: e.from, to: e.to, label: e.label,\n directed: e.directed !== false,\n style: e.style || 'normal',\n })),\n subgraphs: subgraphs.length > 0 ? subgraphs.map(sg => ({\n id: sg.id, label: sg.label, nodes: sg.nodeIds,\n })) : undefined,\n };\n}\n\n// ============================================================\n// RENDER\n// ============================================================\n\nexport function renderAIDiagram(diagram) {\n if (!diagram?.nodes?.length) { console.error('[AIRenderer] Invalid diagram'); return false; }\n\n const nodes = diagram.nodes;\n const edges = diagram.edges || [];\n const title = diagram.title || 'AI Diagram';\n\n if (!window.svg || !window.Frame || !window.Rectangle) {\n console.error('[AIRenderer] Engine not initialized');\n return false;\n }\n\n // Viewport center\n const vb = window.currentViewBox || { x: 0, y: 0, width: window.innerWidth, height: window.innerHeight };\n const vcx = vb.x + vb.width / 2;\n const vcy = vb.y + vb.height / 2;\n\n // Diagram bounds\n let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;\n nodes.forEach(n => {\n minX = Math.min(minX, n.x);\n minY = Math.min(minY, n.y);\n maxX = Math.max(maxX, n.x + (n.width || NODE_W));\n maxY = Math.max(maxY, n.y + (n.height || NODE_H));\n });\n\n const dw = maxX - minX, dh = maxY - minY;\n const ox = vcx - dw / 2 - minX;\n const oy = vcy - dh / 2 - minY;\n\n // Phase 5 (issue #22): no outer wrapper frame. Each generated shape\n // (node, edge, subgraph container) gets the same `groupId` so the whole\n // diagram behaves as one selectable group via Selection.js's existing\n // group-expansion path. Drops the \"solid background frame\" symptom and\n // makes the rendered content as interactive as user-drawn shapes.\n const groupId = `aidiag-${Date.now().toString(36)}-${Math.random().toString(36).slice(2, 7)}`;\n // Kept under the same name `frame` to minimise the diff inside this\n // 600-line function \u2014 it's now a thin shim that catches `addShapeToFrame`\n // calls and re-routes them to a groupId assignment. `selectFrame` /\n // `removeSelection` no-op; selection is on the first node below.\n const frame = {\n addShapeToFrame(s) { if (s) s.groupId = groupId; },\n selectFrame() {},\n removeSelection() {},\n shapeName: 'frame',\n };\n\n const nodeMap = new Map();\n\n // --- NODES ---\n for (const node of nodes) {\n const nx = node.x + ox, ny = node.y + oy;\n const nw = node.width || NODE_W, nh = node.height || NODE_H;\n const cx = nx + nw / 2, cy = ny + nh / 2;\n let shape = null;\n\n // Build style options from AI-specified properties (with defaults)\n const nodeOpts = {\n stroke: node.stroke || '#e0e0e0',\n strokeWidth: node.strokeWidth ?? 1.5,\n fill: node.fill || 'transparent',\n fillStyle: node.fillStyle || 'none',\n roughness: node.roughness ?? 1,\n strokeDasharray: node.strokeDasharray || '',\n // Shading support\n shadeColor: node.shadeColor || null,\n shadeOpacity: node.shadeOpacity !== undefined ? node.shadeOpacity : 0.15,\n shadeDirection: node.shadeDirection || 'bottom',\n // Label styling\n labelColor: node.labelColor || undefined,\n labelFontSize: node.labelFontSize || undefined,\n };\n\n try {\n if (node.type === 'icon' && node.iconKeyword) {\n // Icon nodes are placed asynchronously \u2014 create a placeholder rectangle\n // and kick off icon fetch in the background\n shape = new window.Rectangle(nx, ny, nw, nh, {\n ...nodeOpts, stroke: nodeOpts.stroke, strokeDasharray: '4 3',\n });\n // Async fetch & replace with actual icon\n fetchAndPlaceIcon(node.iconKeyword, nx, ny, nw, nh, shape, frame);\n } else if (node.type === 'circle' && window.Circle) {\n shape = new window.Circle(cx, cy, nw / 2, nh / 2, nodeOpts);\n } else if (node.type === 'diamond' && window.Rectangle) {\n const sz = Math.max(nw, nh) * 0.7;\n shape = new window.Rectangle(cx - sz / 2, cy - sz / 2, sz, sz, nodeOpts);\n shape.rotation = 45;\n shape.draw();\n } else if (node.type === 'roundrect' && window.Rectangle) {\n shape = new window.Rectangle(nx, ny, nw, nh, { ...nodeOpts, cornerRadius: Math.min(nw, nh) * 0.2 });\n } else if (window.Rectangle) {\n shape = new window.Rectangle(nx, ny, nw, nh, nodeOpts);\n }\n } catch (err) {\n console.warn('[AIRenderer] Node creation failed:', node.id, err);\n continue;\n }\n\n if (!shape) continue;\n\n // Apply rotation if specified (skip for diamonds \u2014 they already have rotation=45)\n if (node.rotation && shape.rotation !== undefined && node.type !== 'diamond') {\n shape.rotation = node.rotation;\n }\n\n window.shapes.push(shape);\n if (window.pushCreateAction) window.pushCreateAction(shape);\n if (frame.addShapeToFrame) frame.addShapeToFrame(shape);\n\n nodeMap.set(node.id, { shape, x: nx, y: ny, width: nw, height: nh, centerX: cx, centerY: cy });\n\n // Node label \u2014 use embedded label for rect/circle, separate TextShape for icons\n if (node.label) {\n let labelColor = node.labelColor || node.stroke || '#e0e0e0';\n if (isColorTooDark(labelColor)) {\n labelColor = '#e0e0e0';\n }\n const labelFontSize = node.labelFontSize || 14;\n\n if (node.type === 'icon') {\n // Icons: place label below the icon as a separate TextShape\n const labelY = cy + nh / 2 + 18;\n createLabel(node.label, cx, labelY, labelFontSize, labelColor, frame);\n } else if (shape && typeof shape.setLabel === 'function') {\n // Rectangles, circles, diamonds: use embedded label\n shape.setLabel(node.label, labelColor, labelFontSize);\n } else {\n // Fallback: separate TextShape\n createLabel(node.label, cx, cy, labelFontSize, labelColor, frame);\n }\n }\n }\n\n // --- EDGES ---\n // Pre-compute fan-out counts per source node so we can spread edges\n const fanOut = new Map();\n const fanIdx = new Map();\n edges.forEach(e => {\n fanOut.set(e.from, (fanOut.get(e.from) || 0) + 1);\n fanIdx.set(e, fanOut.get(e.from) - 1);\n });\n\n // Collect all node bounds for overlap checking\n const allNodeBounds = [];\n nodeMap.forEach(n => {\n allNodeBounds.push({ x: n.x, y: n.y, width: n.width, height: n.height });\n });\n\n for (const edge of edges) {\n const from = nodeMap.get(edge.from), to = nodeMap.get(edge.to);\n if (!from || !to) continue;\n\n const count = fanOut.get(edge.from) || 1;\n const idx = fanIdx.get(edge);\n const isDirected = edge.directed !== false;\n\n // Determine edge routing style based on node alignment and context\n const edgeStyle = chooseEdgeStyle(from, to, count, idx, allNodeBounds, nodeMap, edges);\n\n // Spread connection ports along the exit edge when fan-out > 1\n const sp = getSpreadEdgePoint(from, to, count, idx);\n const ep = getEdgePoint(to, from);\n\n // Nudge slightly away from node boundaries\n const adx = ep.x - sp.x, ady = ep.y - sp.y;\n const alen = Math.sqrt(adx * adx + ady * ady) || 1;\n const nudge = 6;\n const spN = { x: sp.x + (adx / alen) * nudge, y: sp.y + (ady / alen) * nudge };\n const epN = { x: ep.x - (adx / alen) * nudge, y: ep.y - (ady / alen) * nudge };\n\n let connector = null;\n\n // Edge style from AI (with defaults)\n const edgeStroke = edge.stroke || '#e0e0e0';\n const edgeStrokeWidth = edge.strokeWidth ?? 1.5;\n const edgeLineStyle = edge.lineStyle || 'solid';\n\n // Map lineStyle to arrowOutlineStyle / strokeDasharray\n const dashMap = { solid: '', dashed: '5 3', dotted: '2 2' };\n const dashValue = dashMap[edgeLineStyle] || '';\n\n if (isDirected && window.Arrow) {\n // Use Arrow for directed edges\n try {\n const opts = {\n stroke: edgeStroke, strokeWidth: edgeStrokeWidth, roughness: 1,\n arrowOutlineStyle: edgeLineStyle,\n arrowHeadStyle: edge.arrowHeadStyle || 'default',\n };\n\n if (edgeStyle.type === 'curved') {\n opts.arrowCurved = 'curved';\n opts.arrowCurveAmount = edgeStyle.curveAmount;\n } else if (edgeStyle.type === 'elbow') {\n opts.arrowCurved = 'elbow';\n }\n // 'straight' \u2014 no arrowCurved needed (default)\n\n connector = new window.Arrow(spN, epN, opts);\n window.shapes.push(connector);\n if (window.pushCreateAction) window.pushCreateAction(connector);\n if (frame.addShapeToFrame) frame.addShapeToFrame(connector);\n\n // Auto-attach arrow to source and target shapes\n autoAttach(connector, from.shape, true, sp);\n autoAttach(connector, to.shape, false, ep);\n } catch (err) {\n console.warn('[AIRenderer] Arrow creation failed:', edge, err);\n }\n } else if (!isDirected && window.Line) {\n // Use Line for undirected edges\n try {\n const opts = {\n stroke: edgeStroke, strokeWidth: edgeStrokeWidth, roughness: 1,\n strokeDasharray: dashValue,\n };\n\n connector = new window.Line(spN, epN, opts);\n\n if (edgeStyle.type === 'curved') {\n connector.isCurved = true;\n if (typeof connector.initializeCurveControlPoint === 'function') {\n connector.initializeCurveControlPoint();\n }\n // Re-draw with curve since constructor drew it straight\n if (typeof connector.draw === 'function') connector.draw();\n }\n\n window.shapes.push(connector);\n if (window.pushCreateAction) window.pushCreateAction(connector);\n if (frame.addShapeToFrame) frame.addShapeToFrame(connector);\n } catch (err) {\n console.warn('[AIRenderer] Line creation failed:', edge, err);\n }\n } else if (window.Arrow) {\n // Fallback: use Arrow if Line not available\n try {\n connector = new window.Arrow(spN, epN, {\n stroke: edgeStroke, strokeWidth: edgeStrokeWidth, roughness: 1,\n });\n window.shapes.push(connector);\n if (window.pushCreateAction) window.pushCreateAction(connector);\n if (frame.addShapeToFrame) frame.addShapeToFrame(connector);\n } catch (err) {\n console.warn('[AIRenderer] Fallback arrow creation failed:', edge, err);\n }\n }\n\n // Edge label \u2014 use embedded label on connector if available\n if (edge.label && connector) {\n const edgeLabelColor = edgeStroke === '#e0e0e0' ? '#a0a0b0' : edgeStroke;\n if (typeof connector.setLabel === 'function') {\n connector.setLabel(edge.label, edgeLabelColor, 11);\n } else {\n // Fallback: separate TextShape\n const mx = (spN.x + epN.x) / 2;\n const my = (spN.y + epN.y) / 2 - 18;\n createLabel(edge.label, mx, my, 11, edgeLabelColor, frame);\n }\n }\n }\n\n // --- SUBGRAPHS ---\n const subgraphs = diagram.subgraphs || [];\n for (const sg of subgraphs) {\n if (!sg.nodes || sg.nodes.length === 0) continue;\n\n // Compute bounds of all nodes in this subgraph\n let sgMinX = Infinity, sgMinY = Infinity, sgMaxX = -Infinity, sgMaxY = -Infinity;\n let hasNodes = false;\n for (const nid of sg.nodes) {\n const n = nodeMap.get(nid);\n if (!n) continue;\n hasNodes = true;\n sgMinX = Math.min(sgMinX, n.x);\n sgMinY = Math.min(sgMinY, n.y);\n sgMaxX = Math.max(sgMaxX, n.x + n.width);\n sgMaxY = Math.max(sgMaxY, n.y + n.height);\n }\n if (!hasNodes) continue;\n\n const sgPad = 30;\n try {\n const subFrame = new window.Frame(\n sgMinX - sgPad, sgMinY - sgPad - 20,\n (sgMaxX - sgMinX) + sgPad * 2, (sgMaxY - sgMinY) + sgPad * 2 + 20,\n {\n stroke: sg.stroke || '#555',\n strokeWidth: 1,\n fill: 'transparent',\n opacity: 0.6,\n frameName: sg.label || sg.id,\n }\n );\n window.shapes.push(subFrame);\n if (window.pushCreateAction) window.pushCreateAction(subFrame);\n if (frame.addShapeToFrame) frame.addShapeToFrame(subFrame);\n\n // Add nodes to the sub-frame\n for (const nid of sg.nodes) {\n const n = nodeMap.get(nid);\n if (n && n.shape && subFrame.addShapeToFrame) {\n subFrame.addShapeToFrame(n.shape);\n }\n }\n } catch (err) {\n console.warn('[AIRenderer] Subgraph frame failed:', sg.id, err);\n }\n }\n\n // Phase 5: select the first generated node \u2014 group expansion in\n // Selection.js will pick up the rest via the shared groupId.\n const first = nodeMap.values().next().value;\n if (first && first.shape) {\n window.currentShape = first.shape;\n if (typeof first.shape.selectShape === 'function') first.shape.selectShape();\n }\n\n console.log(`[AIRenderer] Done: ${nodes.length} nodes, ${edges.length} edges, ${subgraphs.length} subgraphs \u2192 \"${title}\" (groupId=${groupId})`);\n return true;\n}\n\n// ============================================================\n// SMART EDGE ROUTING\n// ============================================================\n\n/**\n * Choose the best edge style based on node positions and context.\n * Returns { type: 'straight'|'curved'|'elbow', curveAmount?: number }\n */\nfunction chooseEdgeStyle(from, to, fanCount, fanIdx, allNodeBounds, nodeMap, edges) {\n const dx = Math.abs(from.centerX - to.centerX);\n const dy = Math.abs(from.centerY - to.centerY);\n\n // Multiple edges from same source \u2014 must curve to avoid overlap\n if (fanCount > 1) {\n const curveAmount = 40 + (fanIdx - (fanCount - 1) / 2) * 35;\n return { type: 'curved', curveAmount };\n }\n\n // Check if nodes are aligned (horizontally or vertically)\n const isHAligned = dx < ALIGN_THRESHOLD;\n const isVAligned = dy < ALIGN_THRESHOLD;\n\n // If aligned on either axis, use straight line\n if (isHAligned || isVAligned) {\n // But check if a straight line would cross through any other node\n const sp = getEdgePoint(from, to);\n const ep = getEdgePoint(to, from);\n const blocked = wouldCrossNode(sp, ep, from, to, allNodeBounds);\n\n if (blocked) {\n // Use curved to route around\n return { type: 'curved', curveAmount: 40 };\n }\n return { type: 'straight' };\n }\n\n // Diagonal connection \u2014 check if elbow or curve is better\n // Elbow works well when nodes are in a grid-like arrangement\n const isGridLike = (dx > ALIGN_THRESHOLD * 2) && (dy > ALIGN_THRESHOLD * 2);\n\n if (isGridLike) {\n // Check if elbow would cross another node\n // Elbow goes horizontal then vertical (or vice versa)\n const elbowMidX = to.centerX;\n const elbowMidY = from.centerY;\n const elbowMid = { x: elbowMidX, y: elbowMidY };\n\n const seg1Blocked = wouldCrossNode(\n { x: from.centerX, y: from.centerY }, elbowMid, from, to, allNodeBounds\n );\n const seg2Blocked = wouldCrossNode(\n elbowMid, { x: to.centerX, y: to.centerY }, from, to, allNodeBounds\n );\n\n if (!seg1Blocked && !seg2Blocked) {\n return { type: 'elbow' };\n }\n }\n\n // Default: gentle curve for diagonal connections\n return { type: 'curved', curveAmount: 25 };\n}\n\n/**\n * Check if a straight line between two points would cross through any node\n * (excluding the source and target nodes themselves).\n */\nfunction wouldCrossNode(p1, p2, fromNode, toNode, allNodeBounds) {\n const margin = 10;\n for (const bounds of allNodeBounds) {\n // Skip source and target nodes\n if (bounds.x === fromNode.x && bounds.y === fromNode.y) continue;\n if (bounds.x === toNode.x && bounds.y === toNode.y) continue;\n\n // Inflate node bounds slightly for margin\n const bx = bounds.x - margin;\n const by = bounds.y - margin;\n const bw = bounds.width + margin * 2;\n const bh = bounds.height + margin * 2;\n\n if (lineIntersectsRect(p1.x, p1.y, p2.x, p2.y, bx, by, bw, bh)) {\n return true;\n }\n }\n return false;\n}\n\n/**\n * Check if a line segment intersects a rectangle.\n */\nfunction lineIntersectsRect(x1, y1, x2, y2, rx, ry, rw, rh) {\n // Check if line segment intersects any of the 4 edges of the rect\n const left = rx, right = rx + rw, top = ry, bottom = ry + rh;\n\n // Quick bounding box rejection\n if (Math.max(x1, x2) < left || Math.min(x1, x2) > right) return false;\n if (Math.max(y1, y2) < top || Math.min(y1, y2) > bottom) return false;\n\n // Check if either endpoint is inside the rect\n if (x1 >= left && x1 <= right && y1 >= top && y1 <= bottom) return true;\n if (x2 >= left && x2 <= right && y2 >= top && y2 <= bottom) return true;\n\n // Check line intersection with each edge\n return (\n segmentsIntersect(x1, y1, x2, y2, left, top, right, top) ||\n segmentsIntersect(x1, y1, x2, y2, right, top, right, bottom) ||\n segmentsIntersect(x1, y1, x2, y2, left, bottom, right, bottom) ||\n segmentsIntersect(x1, y1, x2, y2, left, top, left, bottom)\n );\n}\n\nfunction segmentsIntersect(ax1, ay1, ax2, ay2, bx1, by1, bx2, by2) {\n const d1 = cross(bx1, by1, bx2, by2, ax1, ay1);\n const d2 = cross(bx1, by1, bx2, by2, ax2, ay2);\n const d3 = cross(ax1, ay1, ax2, ay2, bx1, by1);\n const d4 = cross(ax1, ay1, ax2, ay2, bx2, by2);\n\n if (((d1 > 0 && d2 < 0) || (d1 < 0 && d2 > 0)) &&\n ((d3 > 0 && d4 < 0) || (d3 < 0 && d4 > 0))) {\n return true;\n }\n return false;\n}\n\nfunction cross(ax, ay, bx, by, cx, cy) {\n return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax);\n}\n\n// ============================================================\n// AUTO-ATTACHMENT\n// ============================================================\n\n/**\n * Automatically attach an arrow endpoint to a shape.\n * This makes edges follow nodes when they're moved.\n */\nexport function autoAttach(arrow, shape, isStart, contactPoint) {\n if (!arrow || !shape) return;\n if (typeof arrow.attachToShape !== 'function') return;\n\n try {\n // Determine attachment side based on contact point relative to shape\n let side, offset;\n\n if (shape.shapeName === 'rectangle' || shape.shapeName === 'frame') {\n const sx = shape.x, sy = shape.y, sw = shape.width, sh = shape.height;\n const cx = sx + sw / 2, cy = sy + sh / 2;\n\n // Determine which edge the contact point is closest to\n const distTop = Math.abs(contactPoint.y - sy);\n const distBottom = Math.abs(contactPoint.y - (sy + sh));\n const distLeft = Math.abs(contactPoint.x - sx);\n const distRight = Math.abs(contactPoint.x - (sx + sw));\n const minDist = Math.min(distTop, distBottom, distLeft, distRight);\n\n if (minDist === distTop) {\n side = 'top';\n offset = { x: contactPoint.x - sx, y: 0, side: 'top' };\n } else if (minDist === distBottom) {\n side = 'bottom';\n offset = { x: contactPoint.x - sx, y: sh, side: 'bottom' };\n } else if (minDist === distLeft) {\n side = 'left';\n offset = { x: 0, y: contactPoint.y - sy, side: 'left' };\n } else {\n side = 'right';\n offset = { x: sw, y: contactPoint.y - sy, side: 'right' };\n }\n\n const attachment = { side, point: contactPoint, offset };\n arrow.attachToShape(isStart, shape, attachment);\n } else if (shape.shapeName === 'circle') {\n const angle = Math.atan2(\n contactPoint.y - shape.y,\n contactPoint.x - shape.x\n );\n const attachment = {\n side: 'perimeter',\n point: contactPoint,\n offset: { angle, side: 'perimeter' },\n };\n arrow.attachToShape(isStart, shape, attachment);\n }\n } catch (err) {\n // Attachment is optional \u2014 don't fail the render\n console.warn('[AIRenderer] Auto-attach failed:', err);\n }\n}\n\n// ============================================================\n// ICON FETCHING\n// ============================================================\n\n/**\n * Fetch an icon by keyword from the icon API and replace the placeholder shape.\n * Runs asynchronously so it doesn't block diagram rendering.\n */\nasync function fetchAndPlaceIcon(keyword, x, y, w, h, placeholderShape, frame) {\n try {\n const res = await fetch(`/api/icons/search?q=${encodeURIComponent(keyword)}&inline=1`);\n if (!res.ok) return;\n const data = await res.json();\n const results = data.results;\n if (!results || results.length === 0 || !results[0].svg) return;\n\n const svgContent = results[0].svg;\n\n // Use the engine's icon placement bridge if available\n if (window.svg && window.IconShape) {\n const svg = window.svg;\n\n // Parse SVG to extract paths\n const parser = new DOMParser();\n const doc = parser.parseFromString(svgContent, 'image/svg+xml');\n const svgEl = doc.querySelector('svg');\n if (!svgEl) return;\n\n const vbWidth = parseFloat(svgEl.getAttribute('width') || svgEl.viewBox?.baseVal?.width || 24);\n const vbHeight = parseFloat(svgEl.getAttribute('height') || svgEl.viewBox?.baseVal?.height || 24);\n const scale = Math.min(w / vbWidth, h / vbHeight);\n\n // Create icon group\n const g = document.createElementNS(NS, 'g');\n g.setAttribute('type', 'icon');\n g.setAttribute('x', x);\n g.setAttribute('y', y);\n g.setAttribute('width', w);\n g.setAttribute('height', h);\n g.setAttribute('data-shape-x', x);\n g.setAttribute('data-shape-y', y);\n g.setAttribute('data-shape-width', w);\n g.setAttribute('data-shape-height', h);\n g.setAttribute('data-shape-rotation', '0');\n g.setAttribute('data-viewbox-width', vbWidth);\n g.setAttribute('data-viewbox-height', vbHeight);\n g.setAttribute('transform', `translate(${x}, ${y}) scale(${scale})`);\n\n // Copy SVG content into group, apply white fill\n const children = svgEl.querySelectorAll('path, circle, rect, polygon, polyline, line, ellipse');\n children.forEach(child => {\n const clone = child.cloneNode(true);\n // Make visible on dark canvas\n if (!clone.getAttribute('fill') || clone.getAttribute('fill') === 'none' || clone.getAttribute('fill') === 'black' || clone.getAttribute('fill') === '#000' || clone.getAttribute('fill') === '#000000') {\n clone.setAttribute('fill', '#ffffff');\n }\n if (clone.getAttribute('stroke') === 'black' || clone.getAttribute('stroke') === '#000' || clone.getAttribute('stroke') === '#000000') {\n clone.setAttribute('stroke', '#ffffff');\n }\n g.appendChild(clone);\n });\n\n // Add hit detection rect\n const hitRect = document.createElementNS(NS, 'rect');\n hitRect.setAttribute('x', '0');\n hitRect.setAttribute('y', '0');\n hitRect.setAttribute('width', vbWidth);\n hitRect.setAttribute('height', vbHeight);\n hitRect.setAttribute('fill', 'transparent');\n hitRect.setAttribute('stroke', 'none');\n g.insertBefore(hitRect, g.firstChild);\n\n svg.appendChild(g);\n\n // Wrap as IconShape\n const iconShape = new window.IconShape(g);\n window.shapes.push(iconShape);\n if (window.pushCreateAction) window.pushCreateAction(iconShape);\n if (frame?.addShapeToFrame) frame.addShapeToFrame(iconShape);\n\n // Remove placeholder\n if (placeholderShape) {\n const idx = window.shapes.indexOf(placeholderShape);\n if (idx !== -1) window.shapes.splice(idx, 1);\n if (placeholderShape.group && placeholderShape.group.parentNode) {\n placeholderShape.group.parentNode.removeChild(placeholderShape.group);\n }\n }\n }\n } catch (err) {\n console.warn('[AIRenderer] Icon fetch failed for keyword:', keyword, err);\n // Placeholder rectangle remains visible as fallback\n }\n}\n\n// ============================================================\n// HELPERS\n// ============================================================\n\n/**\n * Create an interactive TextShape label at (x, y) and add it to the frame.\n * Sets data-type=\"text-group\" so the text tool recognizes it for\n * click-to-select and double-click-to-edit.\n */\nfunction createLabel(text, x, y, fontSize, fill, frame) {\n const svg = window.svg;\n if (!svg || !window.TextShape) return null;\n\n try {\n const g = document.createElementNS(NS, 'g');\n g.setAttribute('data-type', 'text-group');\n g.setAttribute('transform', `translate(${x}, ${y})`);\n g.setAttribute('data-x', x);\n g.setAttribute('data-y', y);\n\n const t = document.createElementNS(NS, 'text');\n t.setAttribute('x', 0);\n t.setAttribute('y', 0);\n t.setAttribute('text-anchor', 'middle');\n t.setAttribute('dominant-baseline', 'central');\n t.setAttribute('fill', fill);\n t.setAttribute('font-size', fontSize);\n t.setAttribute('font-family', 'lixFont, sans-serif');\n t.setAttribute('data-initial-font', 'lixFont');\n t.setAttribute('data-initial-color', fill);\n t.setAttribute('data-initial-size', fontSize + 'px');\n t.textContent = text;\n\n g.appendChild(t);\n svg.appendChild(g);\n\n const shape = new window.TextShape(g);\n window.shapes.push(shape);\n if (window.pushCreateAction) window.pushCreateAction(shape);\n if (frame?.addShapeToFrame) frame.addShapeToFrame(shape);\n return shape;\n } catch (err) {\n console.warn('[AIRenderer] Label creation failed:', err);\n return null;\n }\n}\n\n/**\n * Like getEdgePoint but spreads multiple connections along the exit edge.\n * count = total edges leaving this side, idx = 0-based index of this edge.\n */\nfunction getSpreadEdgePoint(node, targetNode, count, idx) {\n if (count <= 1) return getEdgePoint(node, targetNode);\n\n const dx = targetNode.centerX - node.centerX;\n const dy = targetNode.centerY - node.centerY;\n const hw = node.width / 2;\n const hh = node.height / 2;\n\n // Spread ratio: distribute along 60% of the edge length\n const spread = 0.6;\n const t = count === 1 ? 0.5 : idx / (count - 1);\n const offset = (t - 0.5) * spread;\n\n if (Math.abs(dx) < 0.001 || Math.abs(dy) * hw > Math.abs(dx) * hh) {\n const px = node.centerX + offset * node.width;\n const py = dy > 0 ? node.y + node.height : node.y;\n return { x: px, y: py };\n }\n const px = dx > 0 ? node.x + node.width : node.x;\n const py = node.centerY + offset * node.height;\n return { x: px, y: py };\n}\n\n/**\n * Get the connection point on a node's boundary toward another node.\n * Uses the angle between centers to pick the closest edge (top/bottom/left/right).\n */\nfunction getEdgePoint(node, targetNode) {\n const dx = targetNode.centerX - node.centerX;\n const dy = targetNode.centerY - node.centerY;\n const hw = node.width / 2;\n const hh = node.height / 2;\n\n if (Math.abs(dx) < 0.001 || Math.abs(dy) * hw > Math.abs(dx) * hh) {\n if (dy > 0) return { x: node.centerX, y: node.y + node.height };\n return { x: node.centerX, y: node.y };\n }\n if (dx > 0) return { x: node.x + node.width, y: node.centerY };\n return { x: node.x, y: node.centerY };\n}\n\n// ============================================================\n// PREVIEW (for AI Modal)\n// ============================================================\n\n/**\n * Generate a simple SVG preview string from a diagram JSON.\n * Used inside the AI modal before placing on canvas.\n */\nexport function generatePreviewSVG(diagram, width = 500, height = 350) {\n if (!diagram?.nodes?.length) return '';\n\n const nodes = diagram.nodes;\n const edges = diagram.edges || [];\n\n // Compute bounds\n let minX = Infinity, minY = Infinity, maxX = -Infinity, maxY = -Infinity;\n nodes.forEach(n => {\n minX = Math.min(minX, n.x);\n minY = Math.min(minY, n.y);\n maxX = Math.max(maxX, n.x + (n.width || NODE_W));\n maxY = Math.max(maxY, n.y + (n.height || NODE_H));\n });\n\n const dw = maxX - minX || 1;\n const dh = maxY - minY || 1;\n const pad = 40;\n const scale = Math.min((width - pad * 2) / dw, (height - pad * 2) / dh, 1.5);\n const offX = (width - dw * scale) / 2 - minX * scale;\n const offY = (height - dh * scale) / 2 - minY * scale;\n\n // Build node lookup for edge rendering\n const nodeById = new Map();\n nodes.forEach(n => {\n const nx = n.x * scale + offX;\n const ny = n.y * scale + offY;\n const nw = (n.width || NODE_W) * scale;\n const nh = (n.height || NODE_H) * scale;\n nodeById.set(n.id, { x: nx, y: ny, w: nw, h: nh, cx: nx + nw / 2, cy: ny + nh / 2 });\n });\n\n let svgContent = '';\n\n // Draw edges\n edges.forEach(e => {\n const f = nodeById.get(e.from);\n const t = nodeById.get(e.to);\n if (!f || !t) return;\n\n const directed = e.directed !== false;\n const eColor = e.stroke || '#666';\n const markerId = directed ? `url(#preview-arrow-${eColor.replace('#', '')})` : '';\n\n // Add a per-color marker if needed\n if (directed && !svgContent.includes(`id=\"preview-arrow-${eColor.replace('#', '')}\"`)) {\n svgContent = `<marker id=\"preview-arrow-${eColor.replace('#', '')}\" markerWidth=\"8\" markerHeight=\"6\" refX=\"8\" refY=\"3\" orient=\"auto\"><path d=\"M0,0 L8,3 L0,6\" fill=\"none\" stroke=\"${eColor}\" stroke-width=\"1\" /></marker>` + svgContent;\n }\n\n const eDash = e.lineStyle === 'dashed' ? ' stroke-dasharray=\"5 3\"' : e.lineStyle === 'dotted' ? ' stroke-dasharray=\"2 2\"' : '';\n\n // Render curved path if nodes aren't aligned (creates a natural curve)\n const dx = t.cx - f.cx;\n const dy = t.cy - f.cy;\n const dist = Math.sqrt(dx * dx + dy * dy);\n let mx = (f.cx + t.cx) / 2;\n let my = (f.cy + t.cy) / 2;\n\n if (dist > 0 && Math.abs(dy) > 10 && Math.abs(dx) > 10) {\n // Curved edge: perpendicular offset for a quadratic Bezier\n const perpX = -dy / dist;\n const perpY = dx / dist;\n const curveAmt = dist * 0.15;\n const cpx = mx + perpX * curveAmt;\n const cpy = my + perpY * curveAmt;\n // Quadratic bezier midpoint for label\n mx = 0.25 * f.cx + 0.5 * cpx + 0.25 * t.cx;\n my = 0.25 * f.cy + 0.5 * cpy + 0.25 * t.cy;\n svgContent += `<path d=\"M ${f.cx} ${f.cy} Q ${cpx} ${cpy} ${t.cx} ${t.cy}\" fill=\"none\" stroke=\"${eColor}\" stroke-width=\"1.5\"${eDash} marker-end=\"${markerId}\" />`;\n } else {\n svgContent += `<line x1=\"${f.cx}\" y1=\"${f.cy}\" x2=\"${t.cx}\" y2=\"${t.cy}\" stroke=\"${eColor}\" stroke-width=\"1.5\"${eDash} marker-end=\"${markerId}\" />`;\n }\n\n if (e.label) {\n svgContent += `<text x=\"${mx}\" y=\"${my - 8}\" text-anchor=\"middle\" fill=\"${eColor === '#666' ? '#888' : eColor}\" font-size=\"9\" font-family=\"lixFont, sans-serif\">${escapeXml(e.label)}</text>`;\n }\n });\n\n // Draw nodes\n nodes.forEach(n => {\n const d = nodeById.get(n.id);\n if (!d) return;\n\n const nStroke = n.stroke || '#9090c0';\n const nFill = n.fill || 'transparent';\n const nDash = n.strokeDasharray ? ` stroke-dasharray=\"${n.strokeDasharray}\"` : '';\n\n if (n.type === 'circle') {\n svgContent += `<ellipse cx=\"${d.cx}\" cy=\"${d.cy}\" rx=\"${d.w / 2}\" ry=\"${d.h / 2}\" fill=\"${nFill}\" stroke=\"${nStroke}\" stroke-width=\"1.5\"${nDash} />`;\n } else if (n.type === 'diamond') {\n const sz = Math.min(d.w, d.h) * 0.7;\n svgContent += `<rect x=\"${d.cx - sz / 2}\" y=\"${d.cy - sz / 2}\" width=\"${sz}\" height=\"${sz}\" fill=\"${nFill}\" stroke=\"${nStroke}\" stroke-width=\"1.5\"${nDash} transform=\"rotate(45, ${d.cx}, ${d.cy})\" />`;\n } else if (n.type === 'roundrect') {\n svgContent += `<rect x=\"${d.x}\" y=\"${d.y}\" width=\"${d.w}\" height=\"${d.h}\" rx=\"${Math.min(d.w, d.h) * 0.2}\" fill=\"${nFill}\" stroke=\"${nStroke}\" stroke-width=\"1.5\"${nDash} />`;\n } else {\n svgContent += `<rect x=\"${d.x}\" y=\"${d.y}\" width=\"${d.w}\" height=\"${d.h}\" rx=\"4\" fill=\"${nFill}\" stroke=\"${nStroke}\" stroke-width=\"1.5\"${nDash} />`;\n }\n\n // Label \u2014 ensure readable color\n if (n.label) {\n const fontSize = Math.max(8, Math.min(12, 11 * scale));\n let labelFill = nStroke === '#9090c0' ? '#d0d0d0' : nStroke;\n if (isColorTooDark(labelFill)) labelFill = '#d0d0d0';\n // Icon nodes: label below the icon\n const labelY = n.type === 'icon' ? d.cy + d.h / 2 + 12 * scale : d.cy;\n svgContent += `<text x=\"${d.cx}\" y=\"${labelY}\" text-anchor=\"middle\" dominant-baseline=\"central\" fill=\"${labelFill}\" font-size=\"${fontSize}\" font-family=\"lixFont, sans-serif\">${escapeXml(n.label)}</text>`;\n }\n });\n\n return `<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"${width}\" height=\"${height}\" viewBox=\"0 0 ${width} ${height}\">\n <defs>${svgContent.match(/<marker[^]*?<\\/marker>/g)?.join('') || ''}</defs>\n ${svgContent.replace(/<marker[^]*?<\\/marker>/g, '')}\n</svg>`;\n}\n\nfunction escapeXml(str) {\n return String(str).replace(/&/g, '&amp;').replace(/</g, '&lt;').replace(/>/g, '&gt;').replace(/\"/g, '&quot;');\n}\n\n/**\n * Check if a hex color is too dark to read on a dark canvas (#1a1a2e).\n * Returns true if perceived luminance is below threshold.\n */\nfunction isColorTooDark(hex) {\n if (!hex || hex === 'transparent' || hex === 'none') return false;\n const c = hex.replace('#', '');\n if (c.length < 6) return false;\n const r = parseInt(c.substring(0, 2), 16);\n const g = parseInt(c.substring(2, 4), 16);\n const b = parseInt(c.substring(4, 6), 16);\n // Relative luminance (perceived brightness)\n const lum = (0.299 * r + 0.587 * g + 0.114 * b);\n return lum < 80; // Below ~31% brightness \u2014 unreadable on dark bg\n}\n\n/**\n * Generate a preview SVG from an existing Frame's DOM contents.\n * Used when the user opens the AI edit dialog for a frame \u2014\n * shows the current state of the frame as an SVG preview.\n */\nexport function generateFramePreviewSVG(frame, width = 500, height = 350) {\n if (!frame || !frame.clipGroup) return '';\n\n const fx = frame.x, fy = frame.y, fw = frame.width, fh = frame.height;\n if (fw <= 0 || fh <= 0) return '';\n\n const pad = 30;\n const scale = Math.min((width - pad * 2) / fw, (height - pad * 2) / fh, 1.5);\n const offX = (width - fw * scale) / 2 - fx * scale;\n const offY = (height - fh * scale) / 2 - fy * scale;\n\n let svgContent = '';\n\n // Frame border\n svgContent += `<rect x=\"${fx * scale + offX}\" y=\"${fy * scale + offY}\" width=\"${fw * scale}\" height=\"${fh * scale}\" rx=\"6\" fill=\"transparent\" stroke=\"#555\" stroke-width=\"1.5\" stroke-dasharray=\"6 3\" />`;\n\n // Frame label\n if (frame.frameName) {\n svgContent += `<text x=\"${fx * scale + offX + 10}\" y=\"${fy * scale + offY + 16}\" fill=\"#888\" font-size=\"11\" font-family=\"lixFont, sans-serif\">${escapeXml(frame.frameName)}</text>`;\n }\n\n // Render contained shapes\n if (frame.containedShapes) {\n frame.containedShapes.forEach(shape => {\n if (!shape) return;\n\n if (shape.shapeName === 'rectangle') {\n const sx = shape.x * scale + offX;\n const sy = shape.y * scale + offY;\n const sw = shape.width * scale;\n const sh = shape.height * scale;\n const stroke = shape.options?.stroke || '#e0e0e0';\n const fill = shape.options?.fill || 'transparent';\n if (shape.rotation === 45) {\n const sz = Math.min(sw, sh) * 0.7;\n const rcx = sx + sw / 2, rcy = sy + sh / 2;\n svgContent += `<rect x=\"${rcx - sz / 2}\" y=\"${rcy - sz / 2}\" width=\"${sz}\" height=\"${sz}\" fill=\"${fill}\" stroke=\"${stroke}\" stroke-width=\"1.5\" transform=\"rotate(45, ${rcx}, ${rcy})\" />`;\n // Embedded label for diamond\n if (shape.label) {\n let lf = shape.labelColor || stroke;\n if (isColorTooDark(lf)) lf = '#d0d0d0';\n const fs = Math.max(8, (shape.labelFontSize || 14) * scale);\n svgContent += `<text x=\"${rcx}\" y=\"${rcy}\" text-anchor=\"middle\" dominant-baseline=\"central\" fill=\"${lf}\" font-size=\"${fs}\" font-family=\"lixFont, sans-serif\">${escapeXml(shape.label)}</text>`;\n }\n } else {\n svgContent += `<rect x=\"${sx}\" y=\"${sy}\" width=\"${sw}\" height=\"${sh}\" rx=\"4\" fill=\"${fill}\" stroke=\"${stroke}\" stroke-width=\"1.5\" />`;\n // Embedded label\n if (shape.label) {\n let lf = shape.labelColor || stroke;\n if (isColorTooDark(lf)) lf = '#d0d0d0';\n const fs = Math.max(8, (shape.labelFontSize || 14) * scale);\n svgContent += `<text x=\"${sx + sw / 2}\" y=\"${sy + sh / 2}\" text-anchor=\"middle\" dominant-baseline=\"central\" fill=\"${lf}\" font-size=\"${fs}\" font-family=\"lixFont, sans-serif\">${escapeXml(shape.label)}</text>`;\n }\n }\n } else if (shape.shapeName === 'circle') {\n const ccx = shape.x * scale + offX;\n const ccy = shape.y * scale + offY;\n const crx = (shape.rx || 30) * scale;\n const cry = (shape.ry || 30) * scale;\n const stroke = shape.options?.stroke || '#e0e0e0';\n const fill = shape.options?.fill || 'transparent';\n svgContent += `<ellipse cx=\"${ccx}\" cy=\"${ccy}\" rx=\"${crx}\" ry=\"${cry}\" fill=\"${fill}\" stroke=\"${stroke}\" stroke-width=\"1.5\" />`;\n // Embedded label\n if (shape.label) {\n let lf = shape.labelColor || stroke;\n if (isColorTooDark(lf)) lf = '#d0d0d0';\n const fs = Math.max(8, (shape.labelFontSize || 14) * scale);\n svgContent += `<text x=\"${ccx}\" y=\"${ccy}\" text-anchor=\"middle\" dominant-baseline=\"central\" fill=\"${lf}\" font-size=\"${fs}\" font-family=\"lixFont, sans-serif\">${escapeXml(shape.label)}</text>`;\n }\n } else if (shape.shapeName === 'text') {\n const textEl = shape.group?.querySelector('text');\n if (textEl) {\n const tx = parseFloat(shape.group.getAttribute('data-x') || '0');\n const ty = parseFloat(shape.group.getAttribute('data-y') || '0');\n const fill = textEl.getAttribute('fill') || '#e0e0e0';\n const fontSize = Math.max(8, (parseFloat(textEl.getAttribute('font-size')) || 14) * scale);\n const text = textEl.textContent || '';\n let labelFill = fill;\n if (isColorTooDark(labelFill)) labelFill = '#d0d0d0';\n svgContent += `<text x=\"${tx * scale + offX}\" y=\"${ty * scale + offY}\" text-anchor=\"middle\" dominant-baseline=\"central\" fill=\"${labelFill}\" font-size=\"${fontSize}\" font-family=\"lixFont, sans-serif\">${escapeXml(text)}</text>`;\n }\n } else if 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6
+ "names": ["nodeIds", "px", "py", "diagram"]
7
+ }
@@ -0,0 +1,8 @@
1
+ "use client";
2
+ import {
3
+ Arrow
4
+ } from "./chunk-XISEAGBV.js";
5
+ export {
6
+ Arrow
7
+ };
8
+ //# sourceMappingURL=Arrow-BJDAXPMH.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": [],
4
+ "sourcesContent": [],
5
+ "mappings": "",
6
+ "names": []
7
+ }
@@ -0,0 +1,8 @@
1
+ "use client";
2
+ import {
3
+ Circle
4
+ } from "./chunk-AJAZC37E.js";
5
+ export {
6
+ Circle
7
+ };
8
+ //# sourceMappingURL=Circle-KPG7TKIX.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": [],
4
+ "sourcesContent": [],
5
+ "mappings": "",
6
+ "names": []
7
+ }
@@ -0,0 +1,8 @@
1
+ "use client";
2
+ import {
3
+ CodeShape
4
+ } from "./chunk-7TZSIR6V.js";
5
+ export {
6
+ CodeShape
7
+ };
8
+ //# sourceMappingURL=CodeShape-K4DIZAIV.js.map
@@ -0,0 +1,7 @@
1
+ {
2
+ "version": 3,
3
+ "sources": [],
4
+ "sourcesContent": [],
5
+ "mappings": "",
6
+ "names": []
7
+ }