@elite-dangerous-almanac/core 0.1.6 → 0.1.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/PROVENANCE/i18n/SOURCES.md +92 -35
- package/PROVENANCE/ships/SOURCES.md +36 -14
- package/THIRD_PARTY_NOTICES.md +3 -0
- package/dist/{chunk-EWAS7KMF.js → chunk-4S6WB7QR.js} +1 -1
- package/dist/chunk-4TFAZX73.js +1 -0
- package/dist/{chunk-PYV7VI6I.js.map → chunk-4TFAZX73.js.map} +1 -1
- package/dist/chunk-4ZGUSHTP.js +1 -0
- package/dist/{chunk-5V4OXZLE.js.map → chunk-4ZGUSHTP.js.map} +1 -1
- package/dist/{chunk-3MPLVD2R.js → chunk-6G6TYW2D.js} +1 -1
- package/dist/chunk-AFS6HN3D.js +1 -0
- package/dist/chunk-AFS6HN3D.js.map +1 -0
- package/dist/chunk-CJWFY6OX.js +1 -0
- package/dist/{chunk-JKWV3CZN.js.map → chunk-CJWFY6OX.js.map} +1 -1
- package/dist/chunk-EKQCVCMK.js +1 -0
- package/dist/{chunk-WHAU3C4E.js.map → chunk-EKQCVCMK.js.map} +1 -1
- package/dist/chunk-ELT3FEA4.js +1 -0
- package/dist/{chunk-6FKBZPI6.js.map → chunk-ELT3FEA4.js.map} +1 -1
- package/dist/{chunk-ZKU7CMAH.js → chunk-EXVCRIDP.js} +1 -1
- package/dist/chunk-EXVCRIDP.js.map +1 -0
- package/dist/chunk-GRSNX36B.js +1 -0
- package/dist/{chunk-JXLCRQH5.js.map → chunk-GRSNX36B.js.map} +1 -1
- package/dist/chunk-GVNTKCVF.js +1 -0
- package/dist/chunk-GVNTKCVF.js.map +1 -0
- package/dist/{chunk-FEER4ERG.js → chunk-IOJXLDJN.js} +1 -1
- package/dist/{chunk-EVEFYI7K.js → chunk-J42ZXLBL.js} +1 -1
- package/dist/{chunk-EVEFYI7K.js.map → chunk-J42ZXLBL.js.map} +1 -1
- package/dist/chunk-KJFUNIIY.js +1 -0
- package/dist/{chunk-NCKOVFBJ.js.map → chunk-KJFUNIIY.js.map} +1 -1
- package/dist/{chunk-UPUC5X2C.js → chunk-LLHGSBPI.js} +1 -1
- package/dist/{chunk-UPUC5X2C.js.map → chunk-LLHGSBPI.js.map} +1 -1
- package/dist/{chunk-RC6F6RAU.js → chunk-LZYHBFJC.js} +1 -1
- package/dist/{chunk-RC6F6RAU.js.map → chunk-LZYHBFJC.js.map} +1 -1
- package/dist/chunk-M6G3UDTX.js +1 -0
- package/dist/chunk-M6G3UDTX.js.map +1 -0
- package/dist/{chunk-DLLBARN5.js → chunk-MKGJPVPS.js} +1 -1
- package/dist/chunk-RVIYOHYF.js +1 -0
- package/dist/chunk-RVIYOHYF.js.map +1 -0
- package/dist/chunk-SD6GNFDX.js +1 -0
- package/dist/chunk-SD6GNFDX.js.map +1 -0
- package/dist/chunk-TW7LUBHD.js +1 -0
- package/dist/{chunk-QGAZWX7G.js.map → chunk-TW7LUBHD.js.map} +1 -1
- package/dist/{chunk-3EO7PTAP.js → chunk-UHSNB5SV.js} +1 -1
- package/dist/chunk-V4C6FIE2.js +1 -0
- package/dist/{chunk-TLA6LHLN.js.map → chunk-V4C6FIE2.js.map} +1 -1
- package/dist/chunk-VDVFJXX5.js +1 -0
- package/dist/{chunk-PEHOKSSD.js.map → chunk-VDVFJXX5.js.map} +1 -1
- package/dist/chunk-Z6XMXMVI.js +1 -0
- package/dist/{chunk-NEFUW32I.js.map → chunk-Z6XMXMVI.js.map} +1 -1
- package/dist/{chunk-T4CV4CDF.js → chunk-ZRG35JSH.js} +1 -1
- package/dist/{chunk-BZDTEXXM.js → chunk-ZZT2PQZ5.js} +1 -1
- package/dist/i18n/blueprints.d.ts +2 -1
- package/dist/i18n/blueprints.js +1 -1
- package/dist/i18n/diagnostics.d.ts +1 -0
- package/dist/i18n/diagnostics.js +1 -1
- package/dist/i18n/engineering-groups.js +1 -1
- package/dist/i18n/experimental-effect-descriptions.js +1 -1
- package/dist/i18n/experimental-effects.js +1 -1
- package/dist/i18n/index.d.ts +9 -6
- package/dist/i18n/index.js +1 -1
- package/dist/i18n/materials.js +1 -1
- package/dist/i18n/micro-resources.js +1 -1
- package/dist/i18n/module-families.d.ts +32 -0
- package/dist/i18n/module-families.js +1 -0
- package/dist/i18n/module-families.js.map +1 -0
- package/dist/i18n/modules.js +1 -1
- package/dist/i18n/pre-engineered.js +1 -1
- package/dist/i18n/ships.js +1 -1
- package/dist/i18n/slots.js +1 -1
- package/dist/materials/index.js +1 -1
- package/dist/materials/materials-all.js +1 -1
- package/dist/materials/materials.js +1 -1
- package/dist/materials/micro-resources-all.js +1 -1
- package/dist/materials/micro-resources.js +1 -1
- package/dist/ships/blueprint-costs.d.ts +1 -0
- package/dist/ships/blueprints.d.ts +1 -0
- package/dist/ships/engineering.d.ts +1 -0
- package/dist/ships/experimental-effect-costs.d.ts +1 -0
- package/dist/ships/experimental-effects.d.ts +1 -0
- package/dist/ships/index.d.ts +1 -0
- package/dist/ships/index.js +1 -1
- package/dist/ships/loadout-validation.d.ts +1 -0
- package/dist/ships/module-capabilities.d.ts +1 -0
- package/dist/ships/module-families.d.ts +49 -0
- package/dist/ships/module-families.js +1 -0
- package/dist/ships/module-families.js.map +1 -0
- package/dist/ships/module-limits.d.ts +1 -0
- package/dist/ships/modules-all.d.ts +1 -0
- package/dist/ships/modules-all.js +1 -1
- package/dist/ships/modules-core.d.ts +1 -0
- package/dist/ships/modules-core.js +1 -1
- package/dist/ships/modules-hardpoint.d.ts +2 -1
- package/dist/ships/modules-hardpoint.js +1 -1
- package/dist/ships/modules-internal.d.ts +2 -1
- package/dist/ships/modules-internal.js +1 -1
- package/dist/ships/modules-utility.d.ts +2 -1
- package/dist/ships/modules-utility.js +1 -1
- package/dist/ships/modules.d.ts +15 -14
- package/dist/ships/modules.js +1 -1
- package/dist/ships/pre-engineered-stats.d.ts +1 -0
- package/dist/ships/pre-engineered-stats.js +1 -1
- package/dist/ships/ship-loadout.d.ts +1 -0
- package/dist/ships/ship-loadout.js +1 -1
- package/dist/ships/weapons.d.ts +1 -0
- package/package.json +9 -1
- package/dist/chunk-5V4OXZLE.js +0 -1
- package/dist/chunk-6FKBZPI6.js +0 -1
- package/dist/chunk-DAQ3PJ4R.js +0 -1
- package/dist/chunk-DAQ3PJ4R.js.map +0 -1
- package/dist/chunk-JKWV3CZN.js +0 -1
- package/dist/chunk-JXLCRQH5.js +0 -1
- package/dist/chunk-NCKOVFBJ.js +0 -1
- package/dist/chunk-NEFUW32I.js +0 -1
- package/dist/chunk-NWBWTJM3.js +0 -1
- package/dist/chunk-NWBWTJM3.js.map +0 -1
- package/dist/chunk-PEHOKSSD.js +0 -1
- package/dist/chunk-PYV7VI6I.js +0 -1
- package/dist/chunk-QGAZWX7G.js +0 -1
- package/dist/chunk-SU352DIW.js +0 -1
- package/dist/chunk-SU352DIW.js.map +0 -1
- package/dist/chunk-TLA6LHLN.js +0 -1
- package/dist/chunk-WHAU3C4E.js +0 -1
- package/dist/chunk-ZKU7CMAH.js.map +0 -1
- /package/dist/{chunk-EWAS7KMF.js.map → chunk-4S6WB7QR.js.map} +0 -0
- /package/dist/{chunk-3MPLVD2R.js.map → chunk-6G6TYW2D.js.map} +0 -0
- /package/dist/{chunk-FEER4ERG.js.map → chunk-IOJXLDJN.js.map} +0 -0
- /package/dist/{chunk-DLLBARN5.js.map → chunk-MKGJPVPS.js.map} +0 -0
- /package/dist/{chunk-3EO7PTAP.js.map → chunk-UHSNB5SV.js.map} +0 -0
- /package/dist/{chunk-T4CV4CDF.js.map → chunk-ZRG35JSH.js.map} +0 -0
- /package/dist/{chunk-BZDTEXXM.js.map → chunk-ZZT2PQZ5.js.map} +0 -0
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@@ -6,13 +6,20 @@ They are deliberately sparse: absence means that no accepted source carried a va
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the lookup API returns `null` for that locale rather than treating English as a
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translation.
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**
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publish more —
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**Six locales are stored: `en`, `de`, `es`, `fr`, `pt` and `ru`.** Several accepted
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sources publish more — Italian, Hungarian, Georgian and Simplified Chinese among them —
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and those values are deliberately not carried: the project supports those six languages
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and no others. That is a decision about this catalogue, not a gap in any source, so
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re-deriving a catalogue from its source must drop the other columns again rather than
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restore them. Every locale is stored under a bare language tag; a regional or script tag
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resolves to its language.
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**`pt` is Brazilian Portuguese.** Every accepted source publishes exactly one Portuguese
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column and it is the Brazilian one: Odyssey Materials Helper's CSVs and EDSY's
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`lang-pt.json` carry Brazilian spellings, EDDI's only populated Portuguese resource file
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is `Modules.pt-BR.resx` (its `pt-PT` sibling is an empty stub), and Frontier's own
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in-game localisation ships pt-BR and no European Portuguese. Storing it under the bare
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tag follows the rule above, so `pt-PT` resolves to Brazilian Portuguese.
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## `module-names.jsonc`
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@@ -31,25 +38,43 @@ language tag; a regional or script tag resolves to its language.
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module name also exactly equals the canonical name. Values shared by modules with one
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canonical name are retained only when they agree, then stored once under that name.
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- **Coverage:** English covers all 1,199 symbols. The explicit translations cover 1,120
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in German, 1,090 in Spanish, 1,088 in French and 1,153
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in German, 1,090 in Spanish, 1,088 in French, 1,155 in Brazilian Portuguese and 1,153
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in Russian. Portuguese comes from the same two joins, reading EDDI's
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`Modules.pt-BR.resx` and EDSY's `lang-pt.json`.
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- **Manual corrections:** none.
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## `blueprint-names.jsonc`
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- **Acquired:** 2026-08-14 UTC.
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- **Acquired:** EDSY 2026-08-14 UTC; the in-game modification names 2026-08-23 UTC.
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- **EDSY revision:** commit `e446fbe6e4597dea7ab0bd3105b9a36642388040`;
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database version `424009901`, last-modified marker `20260810`.
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- **In-game localisation revision:** none published; the game ships no immutable
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identifier for its localisation tables. The acquired table is the evidence.
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- **Derivation:** each of the 107 current keys and its English name comes from
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`data/ships/blueprints.jsonc`.
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`data/ships/blueprints.jsonc`. Names remain keyed per blueprint because a single
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English phrase can have different grammatical translations for different module
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families. The Frontier `fdname` joins case-insensitively to the in-game modification
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name table, which supplies every locale for the 90 recipes it names. The remaining 17
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are ids this repository keys separately because their numbers differ, where the game
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offers only the generic recipe's menu entry and so publishes only its name: each takes
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the locales of the generic id it shadows — `AFM_Shielded`, `Refineries_Shielded` and
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the four limpet-controller Shielded recipes from `Misc_Shielded`, the four
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`LightWeight` and four `Reinforced` limpet recipes from `Misc_LightWeight` and
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`Misc_Reinforced`, `MC_Overcharged` from `Weapon_Overcharged`, and `Scanner_LongRange`
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and `Scanner_WideAngle` from `Sensor_LongRange` and `Sensor_WideAngle`. The last three
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of those pairs are the same shadowing `blueprint-journal-names.jsonc` already records,
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where the game writes the generic id for a recipe this repository keys specifically.
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Only the English differs between a shadowing id and its generic: the Almanac's own
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canonical name is kept, as it is for every other blueprint. Where EDSY and the in-game
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table disagree the in-game value is kept, as everywhere else in this repository: it
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differs for ten values across four locales, all of them wording, none of them meaning.
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- **Coverage:** complete. All 107 blueprints carry all six locales.
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- **Manual corrections:** two values in the in-game table carry a stray leading or
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trailing ASCII space, marked in the acquired table and removed here so a successful
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lookup is already trimmed like every other catalogue name: French `FSD_FastBoot` (which
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EDSY carries with the same trailing space) and German `Railgun_LongShot`. The
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Portuguese `GuardianModule_Sturdy` and `GuardianWeapon_Sturdy` values carry a literal
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`<br>` line break for the in-game layout, which is stored as a single space.
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## `experimental-effect-names.jsonc`
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EDSY's `expeffect.fdname`; that record's id selects an explicit `expeffect-<id>` entry
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from each language file.
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- **Coverage:** English covers all 86 effects; EDSY covers 84 in German and 85 each in
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Spanish, French and Russian.
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Spanish, French, Brazilian Portuguese and Russian.
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- **Manual corrections:** none.
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## `material-names.jsonc`
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parenthetical Guardian and Thargoid category labels where the owning catalogue does;
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localized columns remain verbatim source values.
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- **Coverage:** English, Spanish and Russian cover all 146 materials. The explicit
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translations cover 128 in German and 140 in French.
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translations cover 128 in German, and 140 each in French and Brazilian Portuguese.
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- **Manual corrections:** none.
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## `micro-resource-names.jsonc`
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German, Spanish, French and Russian. In both cases the owning catalogue remains
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authoritative for canonical English names.
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- **Coverage:** English, Spanish and Russian cover all 226 micro resources. The explicit
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translations cover 218 in German and
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translations cover 218 in German, 225 in French and 188 in Brazilian Portuguese. The
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30 in-game-backed records take Portuguese from Odyssey Materials Helper where it has a
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row, because the in-game capture supplied no Portuguese; `PowerVirus` and
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`SmallCapacityPowerRegulator`, which the source does not carry at all, have none.
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- **Manual corrections:** none.
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## `ship-names.jsonc`
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from `data/ships/ships.jsonc`. The symbol is joined to Odyssey Materials
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Helper's `ships.name.*` key after removing punctuation and folding case. EDSY's
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`eddb.js` `ship.fdname` supplies the second join, with explicit `ship-<id>` language
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entries filling locales absent from the CSV. The
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entries filling locales absent from the CSV. The CSV keys a row by the ship's display
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name rather than its symbol, which differ for the four hulls whose name carries a mark
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the symbol omits (`Viper` is `ships.name.viper_mk_iii`), so the name is tried first and
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the symbol second. The resulting source-backed coverage is 48 ships in Spanish, 44 in
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French, 38 in Brazilian Portuguese and 48 in Russian; no accepted source carries a
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German ship-name table.
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- **Standing conclusion:** every source-backed non-English value is byte-for-byte equal
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to the canonical English ship name. The explicit values remain in the catalogue so a
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`data/ships/SOURCES.md`. Where a canonical English name matches an EDSY `mtype-*`
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value in `lang-en.json` byte-for-byte and uniquely, explicit values with the same key
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are copied from `lang-ru.json`.
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- **Coverage:** canonical English covers every engineering option group;
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44 of 48. The Guardian power-plant, power-distributor
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have no distinct EDSY label, and EDSY carries no
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`frameShiftDrivesSCO`.
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- **Coverage:** canonical English covers every engineering option group; Brazilian
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Portuguese and Russian each cover 44 of 48. The Guardian power-plant, power-distributor
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and hull-reinforcement groups have no distinct EDSY label, and EDSY carries no value in
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either language for `frameShiftDrivesSCO`.
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- **Manual corrections:** none.
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## `module-family-names.jsonc`
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- **Acquired:** 2026-08-23 UTC.
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- **In-game localisation revision:** none published; the game ships no immutable
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identifier for its localisation tables. The acquired table is the evidence.
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- **Derivation:** each of the 77 family ids and its canonical English name is projected
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from `data/ships/module-families.jsonc`, whose own derivation is recorded in
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`data/ships/SOURCES.md`. 58 of them are named by an in-game outfitting category, and
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those categories' explicit German, Spanish, French, Brazilian Portuguese and Russian
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labels are copied verbatim. The join is on family identity rather than on English
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string equality, because the English column of the in-game table *is* the canonical
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English name the ships catalogue took from it.
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- **Coverage:** English covers all 77 families; the five other locales cover the same 58.
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The 19 without a source-backed label are the families the in-game outfitting screen
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does not name separately: `axMissileRacks`, `axMultiCannons`, `cargoHatches`,
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`causticSinkLaunchers`, `guardianGaussCannons`, `guardianHybridPowerDistributors`,
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`guardianHybridPowerPlants`, `guardianNaniteTorpedoPylons`, `guardianPlasmaChargers`,
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`guardianShardCannons`, `guardianShieldReinforcementPackages`,
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`miningMultiLimpetControllers`, `remoteReleaseFlakLaunchers`,
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`remoteReleaseFlechetteLaunchers`, `shockCannons`, `shutdownFieldNeutralisers`,
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`subSurfaceDisplacementMissiles`, `subSurfaceExtractionMissiles` and `xenoScanners`.
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## `experimental-effect-descriptions.jsonc`
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are supplied by the repository owner from the in-game shop listing; no registry
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publishes them.
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- **Coverage:** English covers every variant. Ordinary names inherit the explicit
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localized values available for their base module
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localized values available for their base module, which now includes Brazilian
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Portuguese on 51 of the 76 variants; the Merc-shop names carry the five locales the
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repository owner supplied and no Portuguese; fixed reward names have no accepted
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translation source.
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- **Manual corrections:** none.
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## Known gaps
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Localized coverage follows the accepted sources and is not complete for every catalogue or
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stored locale. A language absent from all
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above rather than a gap. The accepted sources carry only canonical English for
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-
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stored locale. A language absent from all eleven catalogues is the locale decision
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recorded above rather than a gap. The accepted sources carry only canonical English for
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ship manufacturers, experimental-effect descriptions, 19 of the 77 outfitting-family
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+
labels, some engineering-group labels, slot and restriction labels, fixed reward names,
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+
and structured loadout, calculation, SLEF and edit messages. Missing source-backed
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+
translations remain tracked by
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[#320](https://github.com/DarkSession/Elite-Dangerous-Almanac/issues/320).
|
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@@ -385,20 +385,42 @@ FDevIDs, stats from coriolis-data and EDSY, joined on `symbol`.
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The group source, derivation, split
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Guardian families and coverage are documented under Engineering options below; this
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field is a projection of that map, not a separate classification source.
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-
- **`
|
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-
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internal modules in
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12.
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-
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-
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-
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-
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`
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-
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-
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-
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+
- **`familyId` groups every outfitting list.** Every record in all four catalogues
|
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carries the id of the family its outfitting list shows it under: 521 core modules in
|
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+
8 families, 484 internal modules in 32, 159 hardpoints in 25, and 35 utility fittings
|
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in 12. No family crosses an outfitting category. The ids and their canonical English
|
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+
names are `module-families.jsonc`, below; localized labels are
|
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`data/i18n/module-family-names.jsonc`. Variants remain with the base family rather
|
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than fragmenting a list: Bi-Weave and Prismatic generators are `shieldGenerators`;
|
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|
+
corrosion-resistant and Mk II racks are `cargoRacks`; Powerplay and pre-engineered
|
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weapons stay with their base weapon; Mk I/Mk II cabins and vessel hangars share
|
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`passengerCabins` and `vesselHangars`. Guardian and AX weapons retain their distinct
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+
family where their function differs. A core record's family follows from its `slot`,
|
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|
+
which is on every one of them, so the two never disagree.
|
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|
+
|
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|
+
### `module-families.jsonc` — the family ids and their English names
|
|
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|
+
|
|
403
|
+
- **Source:** Frontier's in-game outfitting category labels, acquired 2026-08-23 UTC
|
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|
+
and supplied by the repository owner. The game publishes no immutable identifier for
|
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|
+
its localisation tables, so the acquired table is the evidence; it is the same table
|
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|
+
that supplies `data/i18n/module-family-names.jsonc`.
|
|
407
|
+
- **Derivation:** 58 of the 77 families are named by an in-game outfitting category and
|
|
408
|
+
take that category's English label verbatim — which is why `Cargo Scanners` is
|
|
409
|
+
`Manifest Scanners`, `Torpedo Pylons` is `Torpedoes` and `Mine Launchers` is `Mines`.
|
|
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|
+
The remaining 19 keep the Almanac's own descriptive name, because the outfitting
|
|
411
|
+
screen does not name them separately. Each id is the camelCase form of its English
|
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|
+
name with punctuation removed, which `modules.test.ts` asserts, so an id and its
|
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|
+
label cannot drift apart.
|
|
414
|
+
- **Merged families.** Where the game lists several Almanac families under one category,
|
|
415
|
+
they are one family here: the operations, rescue, universal and xeno multi-limpet
|
|
416
|
+
controllers are `multiLimpetControllers`; mining volley repeaters and seismic charge
|
|
417
|
+
launchers are `miningTools`; the Mk II Plasma Shock Accelerator is a
|
|
418
|
+
`plasmaAccelerators`; the Supercruise Assist is a `flightAssists`. Mining multi-limpet
|
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|
+
controllers are deliberately **not** merged, and keep their own family.
|
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|
+
- **The in-game English is not always the better name**, and is kept anyway so the
|
|
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|
+
library's label is the one a player sees on the outfitting screen: `engines` for
|
|
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|
+
thrusters, `fsd` for Frame Shift Drives, `afms` for Auto Field-Maintenance Units,
|
|
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|
+
`ecms` for Electronic Countermeasures, and the singular `pulseWaveAnalyser`.
|
|
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|
- **Stats source:** coriolis-data `modules/**` for the mechanical, defence, power and
|
|
403
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|
weapon stats; EDSY `eddb.js` for mass, integrity, power draw, boot time and the
|
|
404
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|
engineering base stats coriolis does not carry; and in-game verification for the
|
package/THIRD_PARTY_NOTICES.md
CHANGED
|
@@ -137,6 +137,9 @@ a verbatim copy produced at build time — edit this file, never the copy.
|
|
|
137
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|
[update notes](https://forums.frontier.co.uk/threads/648012/), and the
|
|
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138
|
[Rhea Disaster Community Goal](https://forums.frontier.co.uk/threads/deliver-critical-aid-for-the-rhea-disaster.626528/)
|
|
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139
|
with its [announcement](https://x.com/EliteDangerous/status/1812792503776489745).
|
|
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|
+
Frontier's own **in-game localisation** supplies the outfitting category labels behind
|
|
141
|
+
the module families and their German, Spanish, French, Brazilian Portuguese and Russian
|
|
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|
+
display text, and the engineering modification names in the six stored locales.
|
|
140
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|
Values read directly from the running game are Frontier's too — see the notice below.
|
|
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|
- **A [community description](https://www.reddit.com/r/EliteDangerous/comments/1uk2zhp/plasma_laser_theorycrafting_following_new/)
|
|
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|
by u/Techno3020** — linked only as corroboration that the Operations Plasma conversion's
|
|
@@ -1 +1 @@
|
|
|
1
|
-
import{getLocalizedName,createLocalizedNameIndex}from"./chunk-
|
|
1
|
+
import{getLocalizedName,createLocalizedNameIndex}from"./chunk-RVIYOHYF.js";var experimental_effect_descriptions_default={special_auto_loader:{en:"Reloads the weapon while it continues firing."},special_corrosive_shell:{en:"Reduces the target armour hardness; costs 20% maximum ammo."},special_blinding_shell:{en:"Reduces the target's sensor acuity."},special_dispersal_field:{en:"Reduces the target's gimbal and turret tracking."},special_drag_munitions:{en:"Reduces the target's speed and prevents it from boosting engine thrust."},special_force_shell:{en:"Pushes the target off course."},special_fsd_interrupt:{en:"Reboots the target's frame shift drive."},special_high_yield_shell:{en:"Deals 50/50 kinetic/explosive damage with module splash damage."},special_distortion_field:{en:"Deals 50/50 kinetic/thermal damage."},special_choke_canister:{en:"Reboots the target's thrusters."},special_mass_lock:{en:"Inhibits the target's frame shift drive."},special_overload_munitions:{en:"Converts damage to 50/50 explosive/thermal."},special_penetrator_munitions:{en:"Deals damage to the target's modules."},special_deep_cut_payload:{en:"Deals damage to the target's modules."},special_phasing_sequence:{en:"10% of damage bypasses shields."},special_plasma_slug:{en:"Reloads from ship fuel instead of ammunition."},special_radiant_canister:{en:"Emits an area of heat and sensor disruption."},special_regeneration_sequence:{en:"Regenerates wingmates’ shields on hits."},special_reverberating_cascade:{en:"Damages the target's shield generator."},special_scramble_spectrum:{en:"Causes the target's modules to malfunction."},special_screening_shell:{en:"Effective against munitions (e.g. missiles)."},special_shiftlock_canister:{en:"Reboots the frame shift drives of ships in the area."},special_smart_rounds:{en:"Deals no damage to ships that are not the current target."},special_super_penetrator:{en:"Deals damage to the target's modules."},special_lock_breaker:{en:"Causes the target to lose its lock."},special_thermal_cascade:{en:"Increases heat on a shielded target."},special_thermal_conduit:{en:"Damage scales with the attacker's heat level."},special_thermalshock:{en:"Increases the target's heat."},special_thermal_vent:{en:"Reduces the attacker's heat when hitting a target."}};var DESCRIPTIONS=/* @__PURE__ */createLocalizedNameIndex(experimental_effect_descriptions_default);function getExperimentalEffectDescription(fdname,locale){return getLocalizedName(DESCRIPTIONS,fdname,locale,"getExperimentalEffectDescription","fdname")}export{getExperimentalEffectDescription};//# sourceMappingURL=chunk-4S6WB7QR.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
import{buildModuleCatalogue}from"./chunk-AFS6HN3D.js";var modules_hardpoint_default=[{symbol:"Hpt_PulseLaser_Fixed_Small",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Fixed",class:1,rating:"F",mass:2,integrity:40,powerDraw:.39,bootTime:0,damage:2.05,damageDistribution:{thermal:1},rateOfFire:3.846154,burstInterval:.26,distributorDraw:.3,thermalLoad:.33,armourPiercing:20,maximumRange:3e3,falloffRange:500,cost:2200},{symbol:"Hpt_PulseLaser_Fixed_Medium",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Fixed",class:2,rating:"E",mass:4,integrity:51,powerDraw:.6,bootTime:0,damage:3.5,damageDistribution:{thermal:1},rateOfFire:3.448276,burstInterval:.29,distributorDraw:.5,thermalLoad:.56,armourPiercing:35,maximumRange:3e3,falloffRange:500,cost:17600},{symbol:"Hpt_PulseLaser_Fixed_Large",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Fixed",class:3,rating:"D",mass:8,integrity:64,powerDraw:.9,bootTime:0,damage:5.98,damageDistribution:{thermal:1},rateOfFire:3.030303,burstInterval:.33,distributorDraw:.86,thermalLoad:.96,armourPiercing:52,maximumRange:3e3,falloffRange:500,cost:70400},{symbol:"Hpt_PulseLaser_Fixed_Huge",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Fixed",class:4,rating:"A",mass:16,integrity:80,powerDraw:1.33,bootTime:0,damage:10.24,damageDistribution:{thermal:1},rateOfFire:2.631579,burstInterval:.38,distributorDraw:1.48,thermalLoad:1.64,armourPiercing:65,maximumRange:3e3,falloffRange:500,cost:177600},{symbol:"Hpt_PulseLaser_Gimbal_Small",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Gimballed",class:1,rating:"G",mass:2,integrity:40,powerDraw:.39,bootTime:0,damage:1.56,damageDistribution:{thermal:1},rateOfFire:4,burstInterval:.25,distributorDraw:.31,thermalLoad:.31,armourPiercing:20,maximumRange:3e3,falloffRange:500,cost:6600},{symbol:"Hpt_PulseLaser_Gimbal_Medium",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Gimballed",class:2,rating:"F",mass:4,integrity:51,powerDraw:.6,bootTime:0,damage:2.68,damageDistribution:{thermal:1},rateOfFire:3.571429,burstInterval:.28,distributorDraw:.54,thermalLoad:.54,armourPiercing:35,maximumRange:3e3,falloffRange:500,cost:35400},{symbol:"Hpt_PulseLaser_Gimbal_Large",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Gimballed",class:3,rating:"E",mass:8,integrity:64,powerDraw:.92,bootTime:0,damage:4.58,damageDistribution:{thermal:1},rateOfFire:3.225806,burstInterval:.31,distributorDraw:.92,thermalLoad:.92,armourPiercing:52,maximumRange:3e3,falloffRange:500,cost:140600},{symbol:"Hpt_PulseLaser_Turret_Small",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Turreted",class:1,rating:"G",mass:2,integrity:40,powerDraw:.38,bootTime:0,damage:1.19,damageDistribution:{thermal:1},rateOfFire:3.333333,burstInterval:.3,distributorDraw:.19,thermalLoad:.19,armourPiercing:20,maximumRange:3e3,falloffRange:500,cost:26e3},{symbol:"Hpt_PulseLaser_Turret_Medium",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Turreted",class:2,rating:"F",mass:4,integrity:51,powerDraw:.58,bootTime:0,damage:2.05,damageDistribution:{thermal:1},rateOfFire:3.030303,burstInterval:.33,distributorDraw:.33,thermalLoad:.33,armourPiercing:35,maximumRange:3e3,falloffRange:500,cost:132800},{symbol:"Hpt_PulseLaser_Turret_Large",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Turreted",class:3,rating:"F",mass:8,integrity:64,powerDraw:.89,bootTime:0,damage:3.5,damageDistribution:{thermal:1},rateOfFire:2.702703,burstInterval:.37,distributorDraw:.56,thermalLoad:.56,armourPiercing:52,maximumRange:3e3,falloffRange:500,cost:400400},{symbol:"Hpt_PulseLaserBurst_Fixed_Small",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Fixed",class:1,rating:"F",mass:2,integrity:40,powerDraw:.65,bootTime:0,damage:1.72,damageDistribution:{thermal:1},rateOfFire:4.736842,burstInterval:.5,burstRounds:3,burstRateOfFire:15,distributorDraw:.25,thermalLoad:.38,armourPiercing:20,maximumRange:3e3,falloffRange:500,cost:4400},{symbol:"Hpt_PulseLaserBurst_Fixed_Medium",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Fixed",class:2,rating:"E",mass:4,integrity:40,powerDraw:1.05,bootTime:0,damage:3.53,damageDistribution:{thermal:1},rateOfFire:3.695409,burstInterval:.63,burstRounds:3,burstRateOfFire:11,distributorDraw:.5,thermalLoad:.78,armourPiercing:35,maximumRange:3e3,falloffRange:500,cost:23e3},{symbol:"Hpt_PulseLaserBurst_Fixed_Large",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Fixed",class:3,rating:"D",mass:8,integrity:64,powerDraw:1.66,bootTime:0,damage:7.73,damageDistribution:{thermal:1},rateOfFire:2.68886,burstInterval:.83,burstRounds:3,burstRateOfFire:7,distributorDraw:1.11,thermalLoad:1.7,armourPiercing:52,maximumRange:3e3,falloffRange:500,cost:140400},{symbol:"Hpt_PulseLaserBurst_Fixed_Huge",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Fixed",class:4,rating:"E",mass:16,integrity:80,powerDraw:2.58,bootTime:0,damage:20.61,damageDistribution:{thermal:1},rateOfFire:1.565217,burstInterval:1.25,burstRounds:3,burstRateOfFire:3,distributorDraw:2.98,thermalLoad:4.53,armourPiercing:65,maximumRange:3e3,falloffRange:500,cost:281600},{symbol:"Hpt_PulseLaserBurst_Gimbal_Small",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Gimballed",class:1,rating:"G",mass:2,integrity:40,powerDraw:.64,bootTime:0,damage:1.22,damageDistribution:{thermal:1},rateOfFire:5.284974,burstInterval:.45,burstRounds:3,burstRateOfFire:17,distributorDraw:.24,thermalLoad:.34,armourPiercing:20,maximumRange:3e3,falloffRange:500,cost:8600},{symbol:"Hpt_PulseLaserBurst_Gimbal_Medium",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Gimballed",class:2,rating:"F",mass:4,integrity:40,powerDraw:1.04,bootTime:0,damage:2.45,damageDistribution:{thermal:1},rateOfFire:4.202586,burstInterval:.56,burstRounds:3,burstRateOfFire:13,distributorDraw:.49,thermalLoad:.67,armourPiercing:35,maximumRange:3e3,falloffRange:500,cost:48500},{symbol:"Hpt_PulseLaserBurst_Gimbal_Large",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Gimballed",class:3,rating:"E",mass:8,integrity:64,powerDraw:1.65,bootTime:0,damage:5.16,damageDistribution:{thermal:1},rateOfFire:3.218117,burstInterval:.71,burstRounds:3,burstRateOfFire:9,distributorDraw:1.03,thermalLoad:1.42,armourPiercing:52,maximumRange:3e3,falloffRange:500,cost:281600},{symbol:"Hpt_PulseLaserBurst_Turret_Small",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Turreted",class:1,rating:"G",mass:2,integrity:40,powerDraw:.6,bootTime:0,damage:.87,damageDistribution:{thermal:1},rateOfFire:4.79798,burstInterval:.52,burstRounds:3,burstRateOfFire:19,distributorDraw:.139,thermalLoad:.19,armourPiercing:20,maximumRange:3e3,falloffRange:500,cost:52800},{symbol:"Hpt_PulseLaserBurst_Turret_Medium",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Turreted",class:2,rating:"F",mass:4,integrity:40,powerDraw:.98,bootTime:0,damage:1.72,damageDistribution:{thermal:1},rateOfFire:3.930131,burstInterval:.63,burstRounds:3,burstRateOfFire:15,distributorDraw:.275,thermalLoad:.38,armourPiercing:35,maximumRange:3e3,falloffRange:500,cost:162800},{symbol:"Hpt_PulseLaserBurst_Turret_Large",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Turreted",class:3,rating:"E",mass:8,integrity:64,powerDraw:1.57,bootTime:0,damage:3.53,damageDistribution:{thermal:1},rateOfFire:3.119093,burstInterval:.78,burstRounds:3,burstRateOfFire:11,distributorDraw:.56,thermalLoad:.78,armourPiercing:52,maximumRange:3e3,falloffRange:500,cost:800400},{symbol:"Hpt_BeamLaser_Fixed_Small",kind:"beamLasers",familyId:"beamLasers",name:"Beam Laser",mount:"Fixed",class:1,rating:"E",mass:2,integrity:40,powerDraw:.62,bootTime:0,damage:9.82,damageDistribution:{thermal:1},distributorDraw:1.94,thermalLoad:3.53,armourPiercing:18,maximumRange:3e3,falloffRange:600,cost:37430},{symbol:"Hpt_BeamLaser_Fixed_Medium",kind:"beamLasers",familyId:"beamLasers",name:"Beam Laser",mount:"Fixed",class:2,rating:"D",mass:4,integrity:51,powerDraw:1.01,bootTime:0,damage:15.96,damageDistribution:{thermal:1},distributorDraw:3.16,thermalLoad:5.11,armourPiercing:35,maximumRange:3e3,falloffRange:600,cost:299520},{symbol:"Hpt_BeamLaser_Fixed_Large",kind:"beamLasers",familyId:"beamLasers",name:"Beam Laser",mount:"Fixed",class:3,rating:"C",mass:8,integrity:64,powerDraw:1.62,bootTime:0,damage:25.78,damageDistribution:{thermal:1},distributorDraw:5.1,thermalLoad:7.22,armourPiercing:50,maximumRange:3e3,falloffRange:600,cost:1177600},{symbol:"Hpt_BeamLaser_Fixed_Huge",kind:"beamLasers",familyId:"beamLasers",name:"Beam 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Missile",mount:"Fixed",guidance:"Seeker",class:2,rating:"B",mass:4,integrity:50,powerDraw:1,bootTime:0,damage:5,damageDistribution:{explosive:1},rateOfFire:.5,burstInterval:2,clipSize:1,ammoMaximum:96,reloadTime:2,distributorDraw:.21,thermalLoad:2.9,armourPiercing:25,shotSpeed:550,cost:822091},{symbol:"Hpt_ATVentDisruptorPylon_Fixed_Medium",familyId:"guardianNaniteTorpedoPylons",name:"Guardian Nanite Torpedo Pylon",mount:"Fixed",class:2,rating:"I",mass:3,integrity:50,powerDraw:.4,bootTime:0,guardianZoneResistance:true,damage:0,damageDistribution:{explosive:1},rateOfFire:.5,burstInterval:2,clipSize:1,ammoMaximum:64,reloadTime:3,distributorDraw:0,thermalLoad:35,shotSpeed:1e3,cost:843170},{symbol:"Hpt_ATVentDisruptorPylon_Fixed_Large",familyId:"guardianNaniteTorpedoPylons",name:"Guardian Nanite Torpedo Pylon",mount:"Fixed",class:3,rating:"I",mass:5,integrity:80,powerDraw:.7,bootTime:0,guardianZoneResistance:true,damage:0,damageDistribution:{explosive:1},rateOfFire:.5,burstInterval:2,clipSize:1,ammoMaximum:125,reloadTime:3,distributorDraw:0,thermalLoad:35,shotSpeed:1e3,cost:1627419},{symbol:"Hpt_Cannon_Gimbal_Medium_Burst",kind:"cannons",familyId:"cannons",name:"Concord Cannon",mount:"Gimballed",class:2,rating:"D",entitlement:"ELITE_SPECIFIC_V_POWER_200130",mass:4,integrity:51,powerDraw:.64,bootTime:0,damage:14.63,damageDistribution:{kinetic:1},rateOfFire:1.086957,burstInterval:2.26,burstRounds:3,burstRateOfFire:4,clipSize:9,ammoMaximum:300,reloadTime:4,distributorDraw:.75,thermalLoad:1.92,armourPiercing:42,maximumRange:3500,falloffRange:3500,shotSpeed:1300,cost:314620},{symbol:"Hpt_MiningToolV2_Fixed_Large",familyId:"miningTools",name:"Mining Volley Repeater",mount:"Fixed",class:3,rating:"C",mass:8,integrity:61,powerDraw:1.5,restrictedToShips:["LakonMiner"],bootTime:0,damage:.3,damageDistribution:{thermal:1},rateOfFire:20,burstInterval:.05,burstRounds:1,clipSize:1,ammoMaximum:1,reloadTime:4,distributorDraw:.3,thermalLoad:.4,armourPiercing:18,maximumRange:500,falloffRange:500,shotSpeed:167,cost:149910},{symbol:"Hpt_MkIIPlasmaShockAutocannon_Fixed_Large",familyId:"plasmaAccelerators",name:"Mk II Plasma Shock Accelerator",mount:"Fixed",class:3,rating:"B",mass:8,integrity:64,powerDraw:1.51,bootTime:0,damage:13.94,damageDistribution:{unclassified:1},rateOfFire:7.844016,burstInterval:.4028,burstRounds:4,burstRateOfFire:28,clipSize:18,ammoMaximum:0,reloadTime:5,distributorDraw:.92,thermalLoad:1.66,armourPiercing:60,maximumRange:3e3,falloffRange:2500,shotSpeed:1200,cost:3051200,damageComponents:{unclassified:[13.94]}}];var HARDPOINT_MODULES=buildModuleCatalogue(modules_hardpoint_default,"hardpoint");export{HARDPOINT_MODULES};//# sourceMappingURL=chunk-4TFAZX73.js.map
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{"version":3,"sources":["../src/ships/modules-hardpoint.ts"],"names":["buildModuleCatalogue","modules_hardpoint_default","HARDPOINT_MODULES"],"mappings":"O,
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{"version":3,"sources":["../src/ships/modules-hardpoint.ts"],"names":["buildModuleCatalogue","modules_hardpoint_default","HARDPOINT_MODULES"],"mappings":"O,ilrEAwCO,IAAME,kBAAiDF,qBAC1DC,0BACA,oBACJC"}
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