@elite-dangerous-almanac/core 0.1.6 → 0.1.7

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Files changed (129) hide show
  1. package/PROVENANCE/i18n/SOURCES.md +92 -35
  2. package/PROVENANCE/ships/SOURCES.md +36 -14
  3. package/THIRD_PARTY_NOTICES.md +3 -0
  4. package/dist/{chunk-EWAS7KMF.js → chunk-4S6WB7QR.js} +1 -1
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  51. package/dist/i18n/blueprints.d.ts +2 -1
  52. package/dist/i18n/blueprints.js +1 -1
  53. package/dist/i18n/diagnostics.d.ts +1 -0
  54. package/dist/i18n/diagnostics.js +1 -1
  55. package/dist/i18n/engineering-groups.js +1 -1
  56. package/dist/i18n/experimental-effect-descriptions.js +1 -1
  57. package/dist/i18n/experimental-effects.js +1 -1
  58. package/dist/i18n/index.d.ts +9 -6
  59. package/dist/i18n/index.js +1 -1
  60. package/dist/i18n/materials.js +1 -1
  61. package/dist/i18n/micro-resources.js +1 -1
  62. package/dist/i18n/module-families.d.ts +32 -0
  63. package/dist/i18n/module-families.js +1 -0
  64. package/dist/i18n/module-families.js.map +1 -0
  65. package/dist/i18n/modules.js +1 -1
  66. package/dist/i18n/pre-engineered.js +1 -1
  67. package/dist/i18n/ships.js +1 -1
  68. package/dist/i18n/slots.js +1 -1
  69. package/dist/materials/index.js +1 -1
  70. package/dist/materials/materials-all.js +1 -1
  71. package/dist/materials/materials.js +1 -1
  72. package/dist/materials/micro-resources-all.js +1 -1
  73. package/dist/materials/micro-resources.js +1 -1
  74. package/dist/ships/blueprint-costs.d.ts +1 -0
  75. package/dist/ships/blueprints.d.ts +1 -0
  76. package/dist/ships/engineering.d.ts +1 -0
  77. package/dist/ships/experimental-effect-costs.d.ts +1 -0
  78. package/dist/ships/experimental-effects.d.ts +1 -0
  79. package/dist/ships/index.d.ts +1 -0
  80. package/dist/ships/index.js +1 -1
  81. package/dist/ships/loadout-validation.d.ts +1 -0
  82. package/dist/ships/module-capabilities.d.ts +1 -0
  83. package/dist/ships/module-families.d.ts +49 -0
  84. package/dist/ships/module-families.js +1 -0
  85. package/dist/ships/module-families.js.map +1 -0
  86. package/dist/ships/module-limits.d.ts +1 -0
  87. package/dist/ships/modules-all.d.ts +1 -0
  88. package/dist/ships/modules-all.js +1 -1
  89. package/dist/ships/modules-core.d.ts +1 -0
  90. package/dist/ships/modules-core.js +1 -1
  91. package/dist/ships/modules-hardpoint.d.ts +2 -1
  92. package/dist/ships/modules-hardpoint.js +1 -1
  93. package/dist/ships/modules-internal.d.ts +2 -1
  94. package/dist/ships/modules-internal.js +1 -1
  95. package/dist/ships/modules-utility.d.ts +2 -1
  96. package/dist/ships/modules-utility.js +1 -1
  97. package/dist/ships/modules.d.ts +15 -14
  98. package/dist/ships/modules.js +1 -1
  99. package/dist/ships/pre-engineered-stats.d.ts +1 -0
  100. package/dist/ships/pre-engineered-stats.js +1 -1
  101. package/dist/ships/ship-loadout.d.ts +1 -0
  102. package/dist/ships/ship-loadout.js +1 -1
  103. package/dist/ships/weapons.d.ts +1 -0
  104. package/package.json +9 -1
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@@ -6,13 +6,20 @@ They are deliberately sparse: absence means that no accepted source carried a va
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  the lookup API returns `null` for that locale rather than treating English as a
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7
  translation.
8
8
 
9
- **Five locales are stored: `en`, `de`, `es`, `fr` and `ru`.** Several accepted sources
10
- publish more — Portuguese, Brazilian Portuguese, Italian, Hungarian, Georgian and
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- Simplified Chinese among them — and those values are deliberately not carried: the
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- project supports those five languages and no others. That is a decision about this
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- catalogue, not a gap in any source, so re-deriving a catalogue from its source must drop
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- the other columns again rather than restore them. Every locale is stored under a bare
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- language tag; a regional or script tag resolves to its language.
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+ **Six locales are stored: `en`, `de`, `es`, `fr`, `pt` and `ru`.** Several accepted
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+ sources publish more — Italian, Hungarian, Georgian and Simplified Chinese among them —
11
+ and those values are deliberately not carried: the project supports those six languages
12
+ and no others. That is a decision about this catalogue, not a gap in any source, so
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+ re-deriving a catalogue from its source must drop the other columns again rather than
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+ restore them. Every locale is stored under a bare language tag; a regional or script tag
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+ resolves to its language.
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+
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+ **`pt` is Brazilian Portuguese.** Every accepted source publishes exactly one Portuguese
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+ column and it is the Brazilian one: Odyssey Materials Helper's CSVs and EDSY's
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+ `lang-pt.json` carry Brazilian spellings, EDDI's only populated Portuguese resource file
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+ is `Modules.pt-BR.resx` (its `pt-PT` sibling is an empty stub), and Frontier's own
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+ in-game localisation ships pt-BR and no European Portuguese. Storing it under the bare
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+ tag follows the rule above, so `pt-PT` resolves to Brazilian Portuguese.
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23
 
17
24
  ## `module-names.jsonc`
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25
 
@@ -31,25 +38,43 @@ language tag; a regional or script tag resolves to its language.
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  module name also exactly equals the canonical name. Values shared by modules with one
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  canonical name are retained only when they agree, then stored once under that name.
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  - **Coverage:** English covers all 1,199 symbols. The explicit translations cover 1,120
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- in German, 1,090 in Spanish, 1,088 in French and 1,153 in Russian.
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+ in German, 1,090 in Spanish, 1,088 in French, 1,155 in Brazilian Portuguese and 1,153
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+ in Russian. Portuguese comes from the same two joins, reading EDDI's
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+ `Modules.pt-BR.resx` and EDSY's `lang-pt.json`.
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44
  - **Manual corrections:** none.
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45
 
37
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  ## `blueprint-names.jsonc`
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39
- - **Acquired:** 2026-08-14 UTC.
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+ - **Acquired:** EDSY 2026-08-14 UTC; the in-game modification names 2026-08-23 UTC.
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  - **EDSY revision:** commit `e446fbe6e4597dea7ab0bd3105b9a36642388040`;
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  database version `424009901`, last-modified marker `20260810`.
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+ - **In-game localisation revision:** none published; the game ships no immutable
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+ identifier for its localisation tables. The acquired table is the evidence.
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53
  - **Derivation:** each of the 107 current keys and its English name comes from
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- `data/ships/blueprints.jsonc`. The Frontier `fdname` joins directly to EDSY's
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- `blueprint.fdname`; that record's id selects an explicit `blueprint-<id>` entry from
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- each language file. Names remain keyed per blueprint because a single English phrase
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- can have different grammatical translations for different module families.
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- - **Coverage:** English covers all 107 blueprints; EDSY covers 55 in German and 59 each
48
- in Spanish, French and Russian. The remaining recipes include Operations
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- and other newer records EDSY does not identify or translate.
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- - **Manual corrections:** EDSY's French `FSD_FastBoot` value ends in one accidental
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- ASCII space; the stored display name removes it so a successful lookup is already
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- trimmed like every other catalogue name.
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+ `data/ships/blueprints.jsonc`. Names remain keyed per blueprint because a single
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+ English phrase can have different grammatical translations for different module
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+ families. The Frontier `fdname` joins case-insensitively to the in-game modification
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+ name table, which supplies every locale for the 90 recipes it names. The remaining 17
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+ are ids this repository keys separately because their numbers differ, where the game
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+ offers only the generic recipe's menu entry and so publishes only its name: each takes
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+ the locales of the generic id it shadows `AFM_Shielded`, `Refineries_Shielded` and
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+ the four limpet-controller Shielded recipes from `Misc_Shielded`, the four
62
+ `LightWeight` and four `Reinforced` limpet recipes from `Misc_LightWeight` and
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+ `Misc_Reinforced`, `MC_Overcharged` from `Weapon_Overcharged`, and `Scanner_LongRange`
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+ and `Scanner_WideAngle` from `Sensor_LongRange` and `Sensor_WideAngle`. The last three
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+ of those pairs are the same shadowing `blueprint-journal-names.jsonc` already records,
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+ where the game writes the generic id for a recipe this repository keys specifically.
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+ Only the English differs between a shadowing id and its generic: the Almanac's own
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+ canonical name is kept, as it is for every other blueprint. Where EDSY and the in-game
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+ table disagree the in-game value is kept, as everywhere else in this repository: it
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+ differs for ten values across four locales, all of them wording, none of them meaning.
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+ - **Coverage:** complete. All 107 blueprints carry all six locales.
72
+ - **Manual corrections:** two values in the in-game table carry a stray leading or
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+ trailing ASCII space, marked in the acquired table and removed here so a successful
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+ lookup is already trimmed like every other catalogue name: French `FSD_FastBoot` (which
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+ EDSY carries with the same trailing space) and German `Railgun_LongShot`. The
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+ Portuguese `GuardianModule_Sturdy` and `GuardianWeapon_Sturdy` values carry a literal
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+ `<br>` line break for the in-game layout, which is stored as a single space.
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78
 
54
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  ## `experimental-effect-names.jsonc`
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80
 
@@ -61,7 +86,7 @@ language tag; a regional or script tag resolves to its language.
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  EDSY's `expeffect.fdname`; that record's id selects an explicit `expeffect-<id>` entry
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  from each language file.
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  - **Coverage:** English covers all 86 effects; EDSY covers 84 in German and 85 each in
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- Spanish, French and Russian.
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+ Spanish, French, Brazilian Portuguese and Russian.
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  - **Manual corrections:** none.
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91
 
67
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  ## `material-names.jsonc`
@@ -79,7 +104,7 @@ language tag; a regional or script tag resolves to its language.
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  parenthetical Guardian and Thargoid category labels where the owning catalogue does;
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  localized columns remain verbatim source values.
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  - **Coverage:** English, Spanish and Russian cover all 146 materials. The explicit
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- translations cover 128 in German and 140 in French.
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+ translations cover 128 in German, and 140 each in French and Brazilian Portuguese.
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  - **Manual corrections:** none.
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85
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  ## `micro-resource-names.jsonc`
@@ -99,7 +124,10 @@ language tag; a regional or script tag resolves to its language.
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  German, Spanish, French and Russian. In both cases the owning catalogue remains
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  authoritative for canonical English names.
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  - **Coverage:** English, Spanish and Russian cover all 226 micro resources. The explicit
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- translations cover 218 in German and 225 in French.
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+ translations cover 218 in German, 225 in French and 188 in Brazilian Portuguese. The
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+ 30 in-game-backed records take Portuguese from Odyssey Materials Helper where it has a
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+ row, because the in-game capture supplied no Portuguese; `PowerVirus` and
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+ `SmallCapacityPowerRegulator`, which the source does not carry at all, have none.
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  - **Manual corrections:** none.
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  ## `ship-names.jsonc`
@@ -115,8 +143,11 @@ language tag; a regional or script tag resolves to its language.
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  from `data/ships/ships.jsonc`. The symbol is joined to Odyssey Materials
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  Helper's `ships.name.*` key after removing punctuation and folding case. EDSY's
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  `eddb.js` `ship.fdname` supplies the second join, with explicit `ship-<id>` language
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- entries filling locales absent from the CSV. The resulting source-backed coverage is
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- 48 ships in Spanish, 44 in French and 48 in Russian; no accepted source carries a
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+ entries filling locales absent from the CSV. The CSV keys a row by the ship's display
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+ name rather than its symbol, which differ for the four hulls whose name carries a mark
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+ the symbol omits (`Viper` is `ships.name.viper_mk_iii`), so the name is tried first and
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+ the symbol second. The resulting source-backed coverage is 48 ships in Spanish, 44 in
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+ French, 38 in Brazilian Portuguese and 48 in Russian; no accepted source carries a
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  German ship-name table.
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  - **Standing conclusion:** every source-backed non-English value is byte-for-byte equal
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  to the canonical English ship name. The explicit values remain in the catalogue so a
@@ -147,10 +178,33 @@ language tag; a regional or script tag resolves to its language.
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  `data/ships/SOURCES.md`. Where a canonical English name matches an EDSY `mtype-*`
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  value in `lang-en.json` byte-for-byte and uniquely, explicit values with the same key
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  are copied from `lang-ru.json`.
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- - **Coverage:** canonical English covers every engineering option group; Russian covers
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- 44 of 48. The Guardian power-plant, power-distributor and hull-reinforcement groups
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- have no distinct EDSY label, and EDSY carries no Russian value for
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- `frameShiftDrivesSCO`.
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+ - **Coverage:** canonical English covers every engineering option group; Brazilian
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+ Portuguese and Russian each cover 44 of 48. The Guardian power-plant, power-distributor
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+ and hull-reinforcement groups have no distinct EDSY label, and EDSY carries no value in
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+ either language for `frameShiftDrivesSCO`.
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+ - **Manual corrections:** none.
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+
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+ ## `module-family-names.jsonc`
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+
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+ - **Acquired:** 2026-08-23 UTC.
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+ - **In-game localisation revision:** none published; the game ships no immutable
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+ identifier for its localisation tables. The acquired table is the evidence.
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+ - **Derivation:** each of the 77 family ids and its canonical English name is projected
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+ from `data/ships/module-families.jsonc`, whose own derivation is recorded in
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+ `data/ships/SOURCES.md`. 58 of them are named by an in-game outfitting category, and
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+ those categories' explicit German, Spanish, French, Brazilian Portuguese and Russian
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+ labels are copied verbatim. The join is on family identity rather than on English
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+ string equality, because the English column of the in-game table *is* the canonical
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+ English name the ships catalogue took from it.
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+ - **Coverage:** English covers all 77 families; the five other locales cover the same 58.
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+ The 19 without a source-backed label are the families the in-game outfitting screen
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+ does not name separately: `axMissileRacks`, `axMultiCannons`, `cargoHatches`,
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+ `causticSinkLaunchers`, `guardianGaussCannons`, `guardianHybridPowerDistributors`,
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+ `guardianHybridPowerPlants`, `guardianNaniteTorpedoPylons`, `guardianPlasmaChargers`,
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+ `guardianShardCannons`, `guardianShieldReinforcementPackages`,
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+ `miningMultiLimpetControllers`, `remoteReleaseFlakLaunchers`,
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+ `remoteReleaseFlechetteLaunchers`, `shockCannons`, `shutdownFieldNeutralisers`,
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+ `subSurfaceDisplacementMissiles`, `subSurfaceExtractionMissiles` and `xenoScanners`.
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  - **Manual corrections:** none.
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209
 
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  ## `experimental-effect-descriptions.jsonc`
@@ -180,16 +234,19 @@ language tag; a regional or script tag resolves to its language.
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  are supplied by the repository owner from the in-game shop listing; no registry
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  publishes them.
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  - **Coverage:** English covers every variant. Ordinary names inherit the explicit
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- localized values available for their base module; the Merc-shop names carry all five
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- stored locales; fixed reward names have no accepted translation source.
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+ localized values available for their base module, which now includes Brazilian
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+ Portuguese on 51 of the 76 variants; the Merc-shop names carry the five locales the
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+ repository owner supplied and no Portuguese; fixed reward names have no accepted
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+ translation source.
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  - **Manual corrections:** none.
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  ## Known gaps
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  Localized coverage follows the accepted sources and is not complete for every catalogue or
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- stored locale. A language absent from all ten catalogues is the locale decision recorded
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- above rather than a gap. The accepted sources carry only canonical English for
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- outfitting-family labels and some engineering-group labels, slot and restriction labels,
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- fixed reward names, and structured loadout, calculation, SLEF and edit messages. Missing
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- source-backed translations remain tracked by
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+ stored locale. A language absent from all eleven catalogues is the locale decision
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+ recorded above rather than a gap. The accepted sources carry only canonical English for
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+ ship manufacturers, experimental-effect descriptions, 19 of the 77 outfitting-family
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+ labels, some engineering-group labels, slot and restriction labels, fixed reward names,
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+ and structured loadout, calculation, SLEF and edit messages. Missing source-backed
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+ translations remain tracked by
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  [#320](https://github.com/DarkSession/Elite-Dangerous-Almanac/issues/320).
@@ -385,20 +385,42 @@ FDevIDs, stats from coriolis-data and EDSY, joined on `symbol`.
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  The group source, derivation, split
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  Guardian families and coverage are documented under Engineering options below; this
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  field is a projection of that map, not a separate classification source.
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- - **`family` groups the three variable-slot outfitting lists.** Every internal,
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- hardpoint and utility record carries one stable descriptive English label: 484
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- internal modules in 35 families, 159 hardpoints in 29, and 35 utility fittings in
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- 12. The 521 core records carry none because their existing `slot` is already the
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- grouping the core-internals screen uses; public loaders normalize that deliberate
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- absence to `null`. Labels are derived from the canonical `name` identities above and
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- the module kind represented by each record, then pluralized for display. Variants
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- remain with the base family rather than fragmenting a list: Bi-Weave and Prismatic
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- generators are `Shield Generators`; corrosion-resistant and Mk II racks are
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- `Cargo Racks`; Powerplay weapons stay with their base weapon; Mk I/Mk II cabins and
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- vessel hangars share `Passenger Cabins` and `Vessel Hangars`. Guardian/AX and
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- specialist mining weapons retain their distinct kind where their function differs.
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- A re-derivation must carry these labels in the normalized identity arrays; no
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- upstream column publishes this display classification.
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+ - **`familyId` groups every outfitting list.** Every record in all four catalogues
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+ carries the id of the family its outfitting list shows it under: 521 core modules in
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+ 8 families, 484 internal modules in 32, 159 hardpoints in 25, and 35 utility fittings
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+ in 12. No family crosses an outfitting category. The ids and their canonical English
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+ names are `module-families.jsonc`, below; localized labels are
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+ `data/i18n/module-family-names.jsonc`. Variants remain with the base family rather
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+ than fragmenting a list: Bi-Weave and Prismatic generators are `shieldGenerators`;
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+ corrosion-resistant and Mk II racks are `cargoRacks`; Powerplay and pre-engineered
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+ weapons stay with their base weapon; Mk I/Mk II cabins and vessel hangars share
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+ `passengerCabins` and `vesselHangars`. Guardian and AX weapons retain their distinct
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+ family where their function differs. A core record's family follows from its `slot`,
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+ which is on every one of them, so the two never disagree.
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+
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+ ### `module-families.jsonc` the family ids and their English names
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+
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+ - **Source:** Frontier's in-game outfitting category labels, acquired 2026-08-23 UTC
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+ and supplied by the repository owner. The game publishes no immutable identifier for
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+ its localisation tables, so the acquired table is the evidence; it is the same table
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+ that supplies `data/i18n/module-family-names.jsonc`.
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+ - **Derivation:** 58 of the 77 families are named by an in-game outfitting category and
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+ take that category's English label verbatim — which is why `Cargo Scanners` is
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+ `Manifest Scanners`, `Torpedo Pylons` is `Torpedoes` and `Mine Launchers` is `Mines`.
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+ The remaining 19 keep the Almanac's own descriptive name, because the outfitting
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+ screen does not name them separately. Each id is the camelCase form of its English
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+ name with punctuation removed, which `modules.test.ts` asserts, so an id and its
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+ label cannot drift apart.
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+ - **Merged families.** Where the game lists several Almanac families under one category,
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+ they are one family here: the operations, rescue, universal and xeno multi-limpet
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+ controllers are `multiLimpetControllers`; mining volley repeaters and seismic charge
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+ launchers are `miningTools`; the Mk II Plasma Shock Accelerator is a
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+ `plasmaAccelerators`; the Supercruise Assist is a `flightAssists`. Mining multi-limpet
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+ controllers are deliberately **not** merged, and keep their own family.
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+ - **The in-game English is not always the better name**, and is kept anyway so the
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+ library's label is the one a player sees on the outfitting screen: `engines` for
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+ thrusters, `fsd` for Frame Shift Drives, `afms` for Auto Field-Maintenance Units,
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+ `ecms` for Electronic Countermeasures, and the singular `pulseWaveAnalyser`.
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  - **Stats source:** coriolis-data `modules/**` for the mechanical, defence, power and
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  weapon stats; EDSY `eddb.js` for mass, integrity, power draw, boot time and the
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  engineering base stats coriolis does not carry; and in-game verification for the
@@ -137,6 +137,9 @@ a verbatim copy produced at build time — edit this file, never the copy.
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  [update notes](https://forums.frontier.co.uk/threads/648012/), and the
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  [Rhea Disaster Community Goal](https://forums.frontier.co.uk/threads/deliver-critical-aid-for-the-rhea-disaster.626528/)
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  with its [announcement](https://x.com/EliteDangerous/status/1812792503776489745).
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+ Frontier's own **in-game localisation** supplies the outfitting category labels behind
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+ the module families and their German, Spanish, French, Brazilian Portuguese and Russian
142
+ display text, and the engineering modification names in the six stored locales.
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  Values read directly from the running game are Frontier's too — see the notice below.
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  - **A [community description](https://www.reddit.com/r/EliteDangerous/comments/1uk2zhp/plasma_laser_theorycrafting_following_new/)
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  by u/Techno3020** — linked only as corroboration that the Operations Plasma conversion's
@@ -1 +1 @@
1
- import{getLocalizedName,createLocalizedNameIndex}from"./chunk-SU352DIW.js";var experimental_effect_descriptions_default={special_auto_loader:{en:"Reloads the weapon while it continues firing."},special_corrosive_shell:{en:"Reduces the target armour hardness; costs 20% maximum ammo."},special_blinding_shell:{en:"Reduces the target's sensor acuity."},special_dispersal_field:{en:"Reduces the target's gimbal and turret tracking."},special_drag_munitions:{en:"Reduces the target's speed and prevents it from boosting engine thrust."},special_force_shell:{en:"Pushes the target off course."},special_fsd_interrupt:{en:"Reboots the target's frame shift drive."},special_high_yield_shell:{en:"Deals 50/50 kinetic/explosive damage with module splash damage."},special_distortion_field:{en:"Deals 50/50 kinetic/thermal damage."},special_choke_canister:{en:"Reboots the target's thrusters."},special_mass_lock:{en:"Inhibits the target's frame shift drive."},special_overload_munitions:{en:"Converts damage to 50/50 explosive/thermal."},special_penetrator_munitions:{en:"Deals damage to the target's modules."},special_deep_cut_payload:{en:"Deals damage to the target's modules."},special_phasing_sequence:{en:"10% of damage bypasses shields."},special_plasma_slug:{en:"Reloads from ship fuel instead of ammunition."},special_radiant_canister:{en:"Emits an area of heat and sensor disruption."},special_regeneration_sequence:{en:"Regenerates wingmates’ shields on hits."},special_reverberating_cascade:{en:"Damages the target's shield generator."},special_scramble_spectrum:{en:"Causes the target's modules to malfunction."},special_screening_shell:{en:"Effective against munitions (e.g. missiles)."},special_shiftlock_canister:{en:"Reboots the frame shift drives of ships in the area."},special_smart_rounds:{en:"Deals no damage to ships that are not the current target."},special_super_penetrator:{en:"Deals damage to the target's modules."},special_lock_breaker:{en:"Causes the target to lose its lock."},special_thermal_cascade:{en:"Increases heat on a shielded target."},special_thermal_conduit:{en:"Damage scales with the attacker's heat level."},special_thermalshock:{en:"Increases the target's heat."},special_thermal_vent:{en:"Reduces the attacker's heat when hitting a target."}};var DESCRIPTIONS=/* @__PURE__ */createLocalizedNameIndex(experimental_effect_descriptions_default);function getExperimentalEffectDescription(fdname,locale){return getLocalizedName(DESCRIPTIONS,fdname,locale,"getExperimentalEffectDescription","fdname")}export{getExperimentalEffectDescription};//# sourceMappingURL=chunk-EWAS7KMF.js.map
1
+ import{getLocalizedName,createLocalizedNameIndex}from"./chunk-RVIYOHYF.js";var experimental_effect_descriptions_default={special_auto_loader:{en:"Reloads the weapon while it continues firing."},special_corrosive_shell:{en:"Reduces the target armour hardness; costs 20% maximum ammo."},special_blinding_shell:{en:"Reduces the target's sensor acuity."},special_dispersal_field:{en:"Reduces the target's gimbal and turret tracking."},special_drag_munitions:{en:"Reduces the target's speed and prevents it from boosting engine thrust."},special_force_shell:{en:"Pushes the target off course."},special_fsd_interrupt:{en:"Reboots the target's frame shift drive."},special_high_yield_shell:{en:"Deals 50/50 kinetic/explosive damage with module splash damage."},special_distortion_field:{en:"Deals 50/50 kinetic/thermal damage."},special_choke_canister:{en:"Reboots the target's thrusters."},special_mass_lock:{en:"Inhibits the target's frame shift drive."},special_overload_munitions:{en:"Converts damage to 50/50 explosive/thermal."},special_penetrator_munitions:{en:"Deals damage to the target's modules."},special_deep_cut_payload:{en:"Deals damage to the target's modules."},special_phasing_sequence:{en:"10% of damage bypasses shields."},special_plasma_slug:{en:"Reloads from ship fuel instead of ammunition."},special_radiant_canister:{en:"Emits an area of heat and sensor disruption."},special_regeneration_sequence:{en:"Regenerates wingmates’ shields on hits."},special_reverberating_cascade:{en:"Damages the target's shield generator."},special_scramble_spectrum:{en:"Causes the target's modules to malfunction."},special_screening_shell:{en:"Effective against munitions (e.g. missiles)."},special_shiftlock_canister:{en:"Reboots the frame shift drives of ships in the area."},special_smart_rounds:{en:"Deals no damage to ships that are not the current target."},special_super_penetrator:{en:"Deals damage to the target's modules."},special_lock_breaker:{en:"Causes the target to lose its lock."},special_thermal_cascade:{en:"Increases heat on a shielded target."},special_thermal_conduit:{en:"Damage scales with the attacker's heat level."},special_thermalshock:{en:"Increases the target's heat."},special_thermal_vent:{en:"Reduces the attacker's heat when hitting a target."}};var DESCRIPTIONS=/* @__PURE__ */createLocalizedNameIndex(experimental_effect_descriptions_default);function getExperimentalEffectDescription(fdname,locale){return getLocalizedName(DESCRIPTIONS,fdname,locale,"getExperimentalEffectDescription","fdname")}export{getExperimentalEffectDescription};//# sourceMappingURL=chunk-4S6WB7QR.js.map
@@ -0,0 +1 @@
1
+ import{buildModuleCatalogue}from"./chunk-AFS6HN3D.js";var modules_hardpoint_default=[{symbol:"Hpt_PulseLaser_Fixed_Small",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Fixed",class:1,rating:"F",mass:2,integrity:40,powerDraw:.39,bootTime:0,damage:2.05,damageDistribution:{thermal:1},rateOfFire:3.846154,burstInterval:.26,distributorDraw:.3,thermalLoad:.33,armourPiercing:20,maximumRange:3e3,falloffRange:500,cost:2200},{symbol:"Hpt_PulseLaser_Fixed_Medium",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Fixed",class:2,rating:"E",mass:4,integrity:51,powerDraw:.6,bootTime:0,damage:3.5,damageDistribution:{thermal:1},rateOfFire:3.448276,burstInterval:.29,distributorDraw:.5,thermalLoad:.56,armourPiercing:35,maximumRange:3e3,falloffRange:500,cost:17600},{symbol:"Hpt_PulseLaser_Fixed_Large",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Fixed",class:3,rating:"D",mass:8,integrity:64,powerDraw:.9,bootTime:0,damage:5.98,damageDistribution:{thermal:1},rateOfFire:3.030303,burstInterval:.33,distributorDraw:.86,thermalLoad:.96,armourPiercing:52,maximumRange:3e3,falloffRange:500,cost:70400},{symbol:"Hpt_PulseLaser_Fixed_Huge",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Fixed",class:4,rating:"A",mass:16,integrity:80,powerDraw:1.33,bootTime:0,damage:10.24,damageDistribution:{thermal:1},rateOfFire:2.631579,burstInterval:.38,distributorDraw:1.48,thermalLoad:1.64,armourPiercing:65,maximumRange:3e3,falloffRange:500,cost:177600},{symbol:"Hpt_PulseLaser_Gimbal_Small",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Gimballed",class:1,rating:"G",mass:2,integrity:40,powerDraw:.39,bootTime:0,damage:1.56,damageDistribution:{thermal:1},rateOfFire:4,burstInterval:.25,distributorDraw:.31,thermalLoad:.31,armourPiercing:20,maximumRange:3e3,falloffRange:500,cost:6600},{symbol:"Hpt_PulseLaser_Gimbal_Medium",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Gimballed",class:2,rating:"F",mass:4,integrity:51,powerDraw:.6,bootTime:0,damage:2.68,damageDistribution:{thermal:1},rateOfFire:3.571429,burstInterval:.28,distributorDraw:.54,thermalLoad:.54,armourPiercing:35,maximumRange:3e3,falloffRange:500,cost:35400},{symbol:"Hpt_PulseLaser_Gimbal_Large",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Gimballed",class:3,rating:"E",mass:8,integrity:64,powerDraw:.92,bootTime:0,damage:4.58,damageDistribution:{thermal:1},rateOfFire:3.225806,burstInterval:.31,distributorDraw:.92,thermalLoad:.92,armourPiercing:52,maximumRange:3e3,falloffRange:500,cost:140600},{symbol:"Hpt_PulseLaser_Turret_Small",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Turreted",class:1,rating:"G",mass:2,integrity:40,powerDraw:.38,bootTime:0,damage:1.19,damageDistribution:{thermal:1},rateOfFire:3.333333,burstInterval:.3,distributorDraw:.19,thermalLoad:.19,armourPiercing:20,maximumRange:3e3,falloffRange:500,cost:26e3},{symbol:"Hpt_PulseLaser_Turret_Medium",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Turreted",class:2,rating:"F",mass:4,integrity:51,powerDraw:.58,bootTime:0,damage:2.05,damageDistribution:{thermal:1},rateOfFire:3.030303,burstInterval:.33,distributorDraw:.33,thermalLoad:.33,armourPiercing:35,maximumRange:3e3,falloffRange:500,cost:132800},{symbol:"Hpt_PulseLaser_Turret_Large",kind:"pulseLasers",familyId:"pulseLasers",name:"Pulse Laser",mount:"Turreted",class:3,rating:"F",mass:8,integrity:64,powerDraw:.89,bootTime:0,damage:3.5,damageDistribution:{thermal:1},rateOfFire:2.702703,burstInterval:.37,distributorDraw:.56,thermalLoad:.56,armourPiercing:52,maximumRange:3e3,falloffRange:500,cost:400400},{symbol:"Hpt_PulseLaserBurst_Fixed_Small",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Fixed",class:1,rating:"F",mass:2,integrity:40,powerDraw:.65,bootTime:0,damage:1.72,damageDistribution:{thermal:1},rateOfFire:4.736842,burstInterval:.5,burstRounds:3,burstRateOfFire:15,distributorDraw:.25,thermalLoad:.38,armourPiercing:20,maximumRange:3e3,falloffRange:500,cost:4400},{symbol:"Hpt_PulseLaserBurst_Fixed_Medium",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Fixed",class:2,rating:"E",mass:4,integrity:40,powerDraw:1.05,bootTime:0,damage:3.53,damageDistribution:{thermal:1},rateOfFire:3.695409,burstInterval:.63,burstRounds:3,burstRateOfFire:11,distributorDraw:.5,thermalLoad:.78,armourPiercing:35,maximumRange:3e3,falloffRange:500,cost:23e3},{symbol:"Hpt_PulseLaserBurst_Fixed_Large",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Fixed",class:3,rating:"D",mass:8,integrity:64,powerDraw:1.66,bootTime:0,damage:7.73,damageDistribution:{thermal:1},rateOfFire:2.68886,burstInterval:.83,burstRounds:3,burstRateOfFire:7,distributorDraw:1.11,thermalLoad:1.7,armourPiercing:52,maximumRange:3e3,falloffRange:500,cost:140400},{symbol:"Hpt_PulseLaserBurst_Fixed_Huge",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Fixed",class:4,rating:"E",mass:16,integrity:80,powerDraw:2.58,bootTime:0,damage:20.61,damageDistribution:{thermal:1},rateOfFire:1.565217,burstInterval:1.25,burstRounds:3,burstRateOfFire:3,distributorDraw:2.98,thermalLoad:4.53,armourPiercing:65,maximumRange:3e3,falloffRange:500,cost:281600},{symbol:"Hpt_PulseLaserBurst_Gimbal_Small",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Gimballed",class:1,rating:"G",mass:2,integrity:40,powerDraw:.64,bootTime:0,damage:1.22,damageDistribution:{thermal:1},rateOfFire:5.284974,burstInterval:.45,burstRounds:3,burstRateOfFire:17,distributorDraw:.24,thermalLoad:.34,armourPiercing:20,maximumRange:3e3,falloffRange:500,cost:8600},{symbol:"Hpt_PulseLaserBurst_Gimbal_Medium",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Gimballed",class:2,rating:"F",mass:4,integrity:40,powerDraw:1.04,bootTime:0,damage:2.45,damageDistribution:{thermal:1},rateOfFire:4.202586,burstInterval:.56,burstRounds:3,burstRateOfFire:13,distributorDraw:.49,thermalLoad:.67,armourPiercing:35,maximumRange:3e3,falloffRange:500,cost:48500},{symbol:"Hpt_PulseLaserBurst_Gimbal_Large",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Gimballed",class:3,rating:"E",mass:8,integrity:64,powerDraw:1.65,bootTime:0,damage:5.16,damageDistribution:{thermal:1},rateOfFire:3.218117,burstInterval:.71,burstRounds:3,burstRateOfFire:9,distributorDraw:1.03,thermalLoad:1.42,armourPiercing:52,maximumRange:3e3,falloffRange:500,cost:281600},{symbol:"Hpt_PulseLaserBurst_Turret_Small",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Turreted",class:1,rating:"G",mass:2,integrity:40,powerDraw:.6,bootTime:0,damage:.87,damageDistribution:{thermal:1},rateOfFire:4.79798,burstInterval:.52,burstRounds:3,burstRateOfFire:19,distributorDraw:.139,thermalLoad:.19,armourPiercing:20,maximumRange:3e3,falloffRange:500,cost:52800},{symbol:"Hpt_PulseLaserBurst_Turret_Medium",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Turreted",class:2,rating:"F",mass:4,integrity:40,powerDraw:.98,bootTime:0,damage:1.72,damageDistribution:{thermal:1},rateOfFire:3.930131,burstInterval:.63,burstRounds:3,burstRateOfFire:15,distributorDraw:.275,thermalLoad:.38,armourPiercing:35,maximumRange:3e3,falloffRange:500,cost:162800},{symbol:"Hpt_PulseLaserBurst_Turret_Large",kind:"burstLasers",familyId:"burstLasers",name:"Burst Laser",mount:"Turreted",class:3,rating:"E",mass:8,integrity:64,powerDraw:1.57,bootTime:0,damage:3.53,damageDistribution:{thermal:1},rateOfFire:3.119093,burstInterval:.78,burstRounds:3,burstRateOfFire:11,distributorDraw:.56,thermalLoad:.78,armourPiercing:52,maximumRange:3e3,falloffRange:500,cost:800400},{symbol:"Hpt_BeamLaser_Fixed_Small",kind:"beamLasers",familyId:"beamLasers",name:"Beam Laser",mount:"Fixed",class:1,rating:"E",mass:2,integrity:40,powerDraw:.62,bootTime:0,damage:9.82,damageDistribution:{thermal:1},distributorDraw:1.94,thermalLoad:3.53,armourPiercing:18,maximumRange:3e3,falloffRange:600,cost:37430},{symbol:"Hpt_BeamLaser_Fixed_Medium",kind:"beamLasers",familyId:"beamLasers",name:"Beam Laser",mount:"Fixed",class:2,rating:"D",mass:4,integrity:51,powerDraw:1.01,bootTime:0,damage:15.96,damageDistribution:{thermal:1},distributorDraw:3.16,thermalLoad:5.11,armourPiercing:35,maximumRange:3e3,falloffRange:600,cost:299520},{symbol:"Hpt_BeamLaser_Fixed_Large",kind:"beamLasers",familyId:"beamLasers",name:"Beam Laser",mount:"Fixed",class:3,rating:"C",mass:8,integrity:64,powerDraw:1.62,bootTime:0,damage:25.78,damageDistribution:{thermal:1},distributorDraw:5.1,thermalLoad:7.22,armourPiercing:50,maximumRange:3e3,falloffRange:600,cost:1177600},{symbol:"Hpt_BeamLaser_Fixed_Huge",kind:"beamLasers",familyId:"beamLasers",name:"Beam 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Missile",mount:"Fixed",guidance:"Seeker",class:2,rating:"B",mass:4,integrity:50,powerDraw:1,bootTime:0,damage:5,damageDistribution:{explosive:1},rateOfFire:.5,burstInterval:2,clipSize:1,ammoMaximum:96,reloadTime:2,distributorDraw:.21,thermalLoad:2.9,armourPiercing:25,shotSpeed:550,cost:822091},{symbol:"Hpt_ATVentDisruptorPylon_Fixed_Medium",familyId:"guardianNaniteTorpedoPylons",name:"Guardian Nanite Torpedo Pylon",mount:"Fixed",class:2,rating:"I",mass:3,integrity:50,powerDraw:.4,bootTime:0,guardianZoneResistance:true,damage:0,damageDistribution:{explosive:1},rateOfFire:.5,burstInterval:2,clipSize:1,ammoMaximum:64,reloadTime:3,distributorDraw:0,thermalLoad:35,shotSpeed:1e3,cost:843170},{symbol:"Hpt_ATVentDisruptorPylon_Fixed_Large",familyId:"guardianNaniteTorpedoPylons",name:"Guardian Nanite Torpedo Pylon",mount:"Fixed",class:3,rating:"I",mass:5,integrity:80,powerDraw:.7,bootTime:0,guardianZoneResistance:true,damage:0,damageDistribution:{explosive:1},rateOfFire:.5,burstInterval:2,clipSize:1,ammoMaximum:125,reloadTime:3,distributorDraw:0,thermalLoad:35,shotSpeed:1e3,cost:1627419},{symbol:"Hpt_Cannon_Gimbal_Medium_Burst",kind:"cannons",familyId:"cannons",name:"Concord Cannon",mount:"Gimballed",class:2,rating:"D",entitlement:"ELITE_SPECIFIC_V_POWER_200130",mass:4,integrity:51,powerDraw:.64,bootTime:0,damage:14.63,damageDistribution:{kinetic:1},rateOfFire:1.086957,burstInterval:2.26,burstRounds:3,burstRateOfFire:4,clipSize:9,ammoMaximum:300,reloadTime:4,distributorDraw:.75,thermalLoad:1.92,armourPiercing:42,maximumRange:3500,falloffRange:3500,shotSpeed:1300,cost:314620},{symbol:"Hpt_MiningToolV2_Fixed_Large",familyId:"miningTools",name:"Mining Volley Repeater",mount:"Fixed",class:3,rating:"C",mass:8,integrity:61,powerDraw:1.5,restrictedToShips:["LakonMiner"],bootTime:0,damage:.3,damageDistribution:{thermal:1},rateOfFire:20,burstInterval:.05,burstRounds:1,clipSize:1,ammoMaximum:1,reloadTime:4,distributorDraw:.3,thermalLoad:.4,armourPiercing:18,maximumRange:500,falloffRange:500,shotSpeed:167,cost:149910},{symbol:"Hpt_MkIIPlasmaShockAutocannon_Fixed_Large",familyId:"plasmaAccelerators",name:"Mk II Plasma Shock Accelerator",mount:"Fixed",class:3,rating:"B",mass:8,integrity:64,powerDraw:1.51,bootTime:0,damage:13.94,damageDistribution:{unclassified:1},rateOfFire:7.844016,burstInterval:.4028,burstRounds:4,burstRateOfFire:28,clipSize:18,ammoMaximum:0,reloadTime:5,distributorDraw:.92,thermalLoad:1.66,armourPiercing:60,maximumRange:3e3,falloffRange:2500,shotSpeed:1200,cost:3051200,damageComponents:{unclassified:[13.94]}}];var HARDPOINT_MODULES=buildModuleCatalogue(modules_hardpoint_default,"hardpoint");export{HARDPOINT_MODULES};//# sourceMappingURL=chunk-4TFAZX73.js.map
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/ships/modules-hardpoint.ts"],"names":["buildModuleCatalogue","modules_hardpoint_default","HARDPOINT_MODULES"],"mappings":"O,qlrEAwCO,IAAME,kBAAiDF,qBAC1DC,0BACA,oBACJC"}
1
+ {"version":3,"sources":["../src/ships/modules-hardpoint.ts"],"names":["buildModuleCatalogue","modules_hardpoint_default","HARDPOINT_MODULES"],"mappings":"O,ilrEAwCO,IAAME,kBAAiDF,qBAC1DC,0BACA,oBACJC"}