@elite-dangerous-almanac/core 0.1.4 → 0.1.5

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@@ -20,9 +20,10 @@
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  * recipe or material cost.
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  * The 22 Mercenary entries are bought at grade 1 and their bespoke recipes start at
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  * grade 2 — price the remaining upgrade with `getBlueprintCost(blueprint, target,
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- * grade)` from `ships/blueprint-costs`. Community-goal and tech-broker entries instead
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- * identify fixed reward articles; their blueprint ids do not grant a recipe to the stock
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- * module.
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+ * grade)` from `ships/blueprint-costs`, which answers with the materials and the Merc
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+ * Coin the climb costs.
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+ * Community-goal and tech-broker entries instead identify fixed reward articles; their
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+ * blueprint ids do not grant a recipe to the stock module.
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  *
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  * Note that one base module can appear more than once: the medium Seeker Missile Rack is
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  * sold or awarded in six different pre-engineered flavours, so
@@ -121,6 +122,11 @@ interface PreEngineeredVariant {
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  * The shop price in Merc Coin. Present only on `mercenary` rows — the other routes
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  * are not bought with a currency. Merc Coin has no credit equivalent, which is why
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  * this is separate from the credit `cost` a module carries.
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+ *
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+ * @remarks
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+ * The purchase alone. Engineering the article above the `grade` it is sold at costs
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+ * further Merc Coin per roll, reported as `mercCoins` by
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+ * {@link ships/blueprint-costs!getBlueprintCost | getBlueprintCost}.
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  */
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  readonly mercCoinCost?: number;
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  /**
@@ -1 +1 @@
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- export{PRE_ENGINEERED_MODULES,getPreEngineeredVariants,isPreEngineered}from"../chunk-EU42PAV4.js"; //# sourceMappingURL=pre-engineered.js.map
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+ export{PRE_ENGINEERED_MODULES,getPreEngineeredVariants,isPreEngineered}from"../chunk-MTAGULIO.js"; //# sourceMappingURL=pre-engineered.js.map
@@ -1595,6 +1595,11 @@ declare class ShipLoadout {
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  * purchases implied by applying their Mercenary-only blueprint through
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  * {@link applyBlueprint}. The blueprint identifies the purchase at grade 1 and after
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  * later upgrades; the current grade does not change the original shop price.
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+ *
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+ * Purchases only. Engineering an article above the grade it was sold at costs further
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+ * Merc Coin per roll, which
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+ * {@link ships/blueprint-costs!getBlueprintCost | getBlueprintCost} reports as
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+ * `mercCoins` beside the materials for the same climb.
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  * @example
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  * ```ts
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  * import { getPreEngineeredVariants } from '@elite-dangerous-almanac/core/ships/pre-engineered';
@@ -1 +1 @@
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- export{LoadoutEditError,ShipLoadout}from"../chunk-7XXNVKAB.js"; //# sourceMappingURL=ship-loadout.js.map
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+ export{LoadoutEditError,ShipLoadout}from"../chunk-XULHGGG4.js"; //# sourceMappingURL=ship-loadout.js.map
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@elite-dangerous-almanac/core",
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- "version": "0.1.4",
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+ "version": "0.1.5",
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  "description": "Elite Dangerous static data and calculations: astronomy, ships and outfitting, personal equipment and engineering, materials, and market commodities.",
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  "type": "module",
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  "sideEffects": false,