@elite-dangerous-almanac/core 0.1.0-beta.9 → 0.1.2

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Files changed (239) hide show
  1. package/PROVENANCE/i18n/SOURCES.md +71 -12
  2. package/PROVENANCE/ships/SOURCES.md +74 -48
  3. package/README.md +34 -2
  4. package/THIRD_PARTY_NOTICES.md +3 -3
  5. package/dist/astro/codex-region-lookup.js +1 -1
  6. package/dist/astro/codex-region.js +1 -1
  7. package/dist/astro/galaxy-grid.js +1 -1
  8. package/dist/astro/index.js +1 -1
  9. package/dist/astro/mass-code.js +1 -1
  10. package/dist/astro/naming-region-origins.js +1 -1
  11. package/dist/astro/nebulae.js +1 -1
  12. package/dist/astro/permit-locked-regions.js +1 -1
  13. package/dist/astro/permit-locked-systems.js +1 -1
  14. package/dist/astro/permit-locks.js +1 -1
  15. package/dist/astro/procedural-system.js +1 -1
  16. package/dist/astro/sector-name.js +1 -1
  17. package/dist/astro/system-address-input.js +1 -1
  18. package/dist/astro/system-address.js +1 -1
  19. package/dist/astro/system-name.js +1 -1
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  102. package/dist/chunk-YU5GND2Q.js.map +1 -0
  103. package/dist/commodities/commodities.js +1 -1
  104. package/dist/commodities/index.js +1 -1
  105. package/dist/equipment/index.js +1 -1
  106. package/dist/equipment/modification-costs.js +1 -1
  107. package/dist/equipment/modification-journal.js +1 -1
  108. package/dist/equipment/modifications.js +1 -1
  109. package/dist/equipment/suits.js +1 -1
  110. package/dist/equipment/upgrade-costs.js +1 -1
  111. package/dist/equipment/weapons.js +1 -1
  112. package/dist/i18n/blueprints.js +1 -1
  113. package/dist/i18n/diagnostics.d.ts +62 -0
  114. package/dist/i18n/diagnostics.js +1 -0
  115. package/dist/i18n/diagnostics.js.map +1 -0
  116. package/dist/i18n/engineering-groups.d.ts +20 -0
  117. package/dist/i18n/engineering-groups.js +1 -0
  118. package/dist/i18n/engineering-groups.js.map +1 -0
  119. package/dist/i18n/experimental-effect-descriptions.d.ts +20 -0
  120. package/dist/i18n/experimental-effect-descriptions.js +1 -0
  121. package/dist/i18n/experimental-effect-descriptions.js.map +1 -0
  122. package/dist/i18n/experimental-effects.js +1 -1
  123. package/dist/i18n/index.d.ts +27 -0
  124. package/dist/i18n/index.js +1 -1
  125. package/dist/i18n/materials.js +1 -1
  126. package/dist/i18n/micro-resources.js +1 -1
  127. package/dist/i18n/modules.js +1 -1
  128. package/dist/i18n/pre-engineered.d.ts +39 -0
  129. package/dist/i18n/pre-engineered.js +1 -0
  130. package/dist/i18n/pre-engineered.js.map +1 -0
  131. package/dist/i18n/ships.d.ts +36 -0
  132. package/dist/i18n/ships.js +1 -0
  133. package/dist/i18n/ships.js.map +1 -0
  134. package/dist/i18n/slots.d.ts +42 -0
  135. package/dist/i18n/slots.js +1 -0
  136. package/dist/i18n/slots.js.map +1 -0
  137. package/dist/materials/index.js +1 -1
  138. package/dist/materials/materials-all.js +1 -1
  139. package/dist/materials/materials.js +1 -1
  140. package/dist/materials/micro-resources-all.js +1 -1
  141. package/dist/materials/micro-resources.js +1 -1
  142. package/dist/ships/blueprint-costs.d.ts +13 -11
  143. package/dist/ships/blueprint-costs.js +1 -1
  144. package/dist/ships/blueprint-costs.js.map +1 -1
  145. package/dist/ships/blueprint-journal.d.ts +6 -7
  146. package/dist/ships/blueprint-journal.js +1 -1
  147. package/dist/ships/blueprints.js +1 -1
  148. package/dist/ships/default-loadouts.js +1 -1
  149. package/dist/ships/engineering-options.d.ts +28 -29
  150. package/dist/ships/engineering-options.js +1 -1
  151. package/dist/ships/experimental-effect-costs.js +1 -1
  152. package/dist/ships/experimental-effects.js +1 -1
  153. package/dist/ships/gunsights.js +1 -1
  154. package/dist/ships/heat.d.ts +22 -0
  155. package/dist/ships/heat.js +1 -1
  156. package/dist/ships/index.d.ts +6 -5
  157. package/dist/ships/index.js +1 -1
  158. package/dist/ships/loadout-calculations.d.ts +21 -11
  159. package/dist/ships/loadout-calculations.js +1 -1
  160. package/dist/ships/loadout-validation.d.ts +7 -6
  161. package/dist/ships/loadout-validation.js +1 -1
  162. package/dist/ships/modules-all.js +1 -1
  163. package/dist/ships/modules-hardpoint.js +1 -1
  164. package/dist/ships/modules-internal.js +1 -1
  165. package/dist/ships/modules.d.ts +5 -5
  166. package/dist/ships/modules.js +1 -1
  167. package/dist/ships/power.d.ts +39 -11
  168. package/dist/ships/power.js +1 -1
  169. package/dist/ships/pre-engineered-stats.d.ts +20 -4
  170. package/dist/ships/pre-engineered-stats.js +1 -1
  171. package/dist/ships/pre-engineered.d.ts +7 -8
  172. package/dist/ships/pre-engineered.js +1 -1
  173. package/dist/ships/shield-recovery.d.ts +12 -6
  174. package/dist/ships/shield-recovery.js +1 -1
  175. package/dist/ships/ship-loadout.d.ts +1793 -19
  176. package/dist/ships/ship-loadout.js +1 -1
  177. package/dist/ships/ships.js +1 -1
  178. package/dist/ships/slef.js +1 -1
  179. package/dist/ships/slots.js +1 -1
  180. package/dist/ships/source-purchase.js +1 -1
  181. package/package.json +26 -2
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@@ -19,8 +19,9 @@ import './slots.js';
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  * gzipped). Consumers that only list variants can import `./pre-engineered.js` without
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  * these module catalogues.
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  * A journal or SLEF module can instead be classified with
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- * {@link identifyPreEngineeredVariant}: it matches the article's reported stat signature
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- * and composes an experimental effect added after purchase before comparing values.
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+ * {@link identifyPreEngineeredVariant}: it matches a reward article's reported stat signature
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+ * and composes an experimental effect added after purchase before comparing values. A Mercenary
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+ * article is identified by its Mercenary-only blueprint, including after later grade upgrades.
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  *
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  * **What is resolved, and what is not.** The module catalogues carry the mechanical
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  * stats (mass, integrity, power, capacities, optimal mass), defence stats and weapon
@@ -83,17 +84,32 @@ declare function getPreEngineeredJournalModifiers(variant: PreEngineeredVariant)
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  /**
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  * Identify the fixed pre-engineered/reward variant described by a fitted loadout module.
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  *
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- * Matching uses the reported post-engineering stat values rather than trusting the
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+ * Reward matching uses the reported post-engineering stat values rather than trusting the
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  * blueprint tuple alone: reward variants carry hand-set values that an ordinary roll of
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  * the named blueprint does not reproduce. A captured experimental effect is composed
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  * with each candidate before comparison, because some fixed articles accept an effect
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  * after purchase (the V1 frame-shift drives are the common example).
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  *
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+ * Mercenary articles are the exception: their bespoke blueprint is available only after
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+ * buying the article, while their unpublished purchase modifier block cannot identify it.
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+ * The module symbol and blueprint therefore identify the purchase at grade 1 and after
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+ * upgrading it through grades 2–5. The fitted grade and experimental effect remain the
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+ * loadout's current engineering state; the returned variant carries the original purchase
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+ * grade and Merc Coin price.
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+ *
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+ * A locked fixed article is also identified by its unique
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+ * symbol/blueprint/grade/experimental tuple when a SLEF capture omits the `Modifiers` key
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+ * entirely. A present empty or partial array does not use this shortcut: older library
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+ * exports can carry an ordinary roll with the same tuple, and its values must not be
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+ * replaced by reward stats. A third-party export can omit the array from such a roll;
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+ * that record is indistinguishable from the fixed article, so the catalogue identity
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+ * wins.
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+ *
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  * Frontier journals and captures may omit a derived modifier, so one predicted value may
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  * be absent. Every stated predicted value must agree within journal float noise, and all
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  * but at most one must be present. Ambiguous or incomplete evidence returns `null` rather
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  * than guessing.
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- * Variants without a published stat block cannot be identified this way.
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+ * Other variants without a published stat block cannot be identified.
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  *
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  * @param module - A module from a journal `Loadout` event or SLEF export.
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  * @returns The uniquely matching catalogue variant, or `null` when the stats do not
@@ -1 +1 @@
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- export{getPreEngineeredJournalModifiers,getPreEngineeredModifiers,getPreEngineeredStats,identifyPreEngineeredVariant,unresolvedModifiers}from"../chunk-KLIYDSYF.js"; //# sourceMappingURL=pre-engineered-stats.js.map
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+ export{getPreEngineeredJournalModifiers,getPreEngineeredModifiers,getPreEngineeredStats,identifyPreEngineeredVariant,unresolvedModifiers}from"../chunk-Q4E2V6RE.js"; //# sourceMappingURL=pre-engineered-stats.js.map
@@ -34,10 +34,9 @@
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  * computed. Resolve them against the base module with `getPreEngineeredStats` from
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  * `./pre-engineered-stats.js`; it lives in its own module so that consumers who only
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  * want the catalogue do not bundle the module and engineering tables.
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- * The only pre-engineered Guardian variants are seven Guardian-weapon records. They are
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- * final articles and carry {@link PreEngineeredVariant.engineeringLocked}; their stock
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- * counterparts can take Anti-Guardian Zone Resistance, but the resolved pre-engineered
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- * articles cannot.
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+ * Final articles carry {@link PreEngineeredVariant.engineeringLocked}. These are the seven
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+ * pre-engineered Guardian weapons, whose stock counterparts can take Anti-Guardian Zone
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+ * Resistance, and five fixed Enzyme/AX rewards whose stock modules have no engineering menu.
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  *
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  * @packageDocumentation
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  */
@@ -112,10 +111,10 @@ interface PreEngineeredVariant {
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  * Whether the article is final and accepts no further engineering.
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  *
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  * @remarks
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- * Present as `true` on the pre-engineered Guardian weapons. Their stock counterparts
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- * can take Anti-Guardian Zone Resistance, but the pre-engineered articles cannot:
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- * neither that recipe nor any ordinary weapon recipe may be applied to them.
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- * Absence means this catalogue does not lock further engineering.
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+ * Present as `true` on the final pre-engineered Guardian, Enzyme and AX weapons.
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+ * Neither a blueprint nor an experimental effect may be applied to these articles,
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+ * and their baked engineering cannot be removed. Absence means this catalogue does
117
+ * not lock further engineering.
119
118
  */
120
119
  readonly engineeringLocked?: true;
121
120
  /**
@@ -1 +1 @@
1
- export{PRE_ENGINEERED_MODULES,getPreEngineeredVariants,isPreEngineered}from"../chunk-32PVERNH.js"; //# sourceMappingURL=pre-engineered.js.map
1
+ export{PRE_ENGINEERED_MODULES,getPreEngineeredVariants,isPreEngineered}from"../chunk-EU42PAV4.js"; //# sourceMappingURL=pre-engineered.js.map
@@ -51,6 +51,8 @@ interface CellBankInput {
51
51
  readonly duration: number;
52
52
  /** Heat generated by one activation, in the game's thermal-load units. */
53
53
  readonly heat: number;
54
+ /** Whether the fitted bank is switched on and receiving power. Must be a boolean. */
55
+ readonly powered: boolean;
54
56
  }
55
57
  /** One fitted bank as exposed in a {@link CellBankSummary}. */
56
58
  interface CellBankMetrics {
@@ -68,14 +70,16 @@ interface CellBankMetrics {
68
70
  readonly duration: number;
69
71
  /** Heat generated by one activation, in the game's thermal-load units. */
70
72
  readonly heat: number;
73
+ /** Whether the fitted bank is switched on and receiving power. */
74
+ readonly powered: boolean;
71
75
  }
72
- /** Every fitted shield cell bank and its combined pool. */
76
+ /** Every fitted shield cell bank and the combined pool available from powered banks. */
73
77
  interface CellBankSummary {
74
78
  /** Fitted banks in slot order. */
75
79
  readonly banks: readonly CellBankMetrics[];
76
- /** Megajoules restorable across every bank and cell. */
80
+ /** Megajoules restorable across every powered bank and cell. */
77
81
  readonly totalRestorable: number;
78
- /** Cells aboard across every fitted bank. */
82
+ /** Cells aboard across every powered bank. */
79
83
  readonly totalCells: number;
80
84
  }
81
85
  /**
@@ -97,17 +101,19 @@ interface CellBankSummary {
97
101
  */
98
102
  declare function shieldRecovery(input: ShieldRecoveryInput): ShieldRecovery;
99
103
  /**
100
- * Aggregate fitted shield cell banks.
104
+ * Aggregate fitted shield cell banks while retaining their individual power state.
101
105
  *
102
106
  * @param banks - Banks in the order their slots should be reported.
103
- * @returns Frozen per-bank metrics and totals. An empty input returns an empty bank list and zero totals.
107
+ * @returns Frozen per-bank metrics and totals over powered banks. An empty input returns
108
+ * an empty bank list and zero totals.
109
+ * @throws {TypeError} If any bank's `powered` value is not a boolean.
104
110
  * @example
105
111
  * ```ts
106
112
  * import { cellBankSummary } from '@elite-dangerous-almanac/core/ships/shield-recovery';
107
113
  *
108
114
  * cellBankSummary([{
109
115
  * slot: 'Slot01_Size6', symbol: 'bank', reinforcementRate: 12,
110
- * cells: 4, spinUp: 5, duration: 1, heat: 170,
116
+ * cells: 4, spinUp: 5, duration: 1, heat: 170, powered: true,
111
117
  * }]).totalRestorable; // -> 48
112
118
  * ```
113
119
  */
@@ -1 +1 @@
1
- export{cellBankSummary,shieldRecovery}from"../chunk-MPZGCTRG.js"; //# sourceMappingURL=shield-recovery.js.map
1
+ export{cellBankSummary,shieldRecovery}from"../chunk-VZZUNSDF.js"; //# sourceMappingURL=shield-recovery.js.map