@elite-dangerous-almanac/core 0.1.0-beta.7 → 0.1.0-beta.9

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Files changed (111) hide show
  1. package/PROVENANCE/i18n/SOURCES.md +54 -5
  2. package/PROVENANCE/materials/SOURCES.md +33 -12
  3. package/PROVENANCE/ships/SOURCES.md +32 -27
  4. package/README.md +23 -13
  5. package/THIRD_PARTY_NOTICES.md +11 -9
  6. package/dist/{chunk-XYK6DYVQ.js → chunk-32PVERNH.js} +1 -1
  7. package/dist/chunk-32PVERNH.js.map +1 -0
  8. package/dist/chunk-4AE22CHV.js +1 -0
  9. package/dist/chunk-4AE22CHV.js.map +1 -0
  10. package/dist/chunk-4WC5NHBJ.js +1 -0
  11. package/dist/chunk-4WC5NHBJ.js.map +1 -0
  12. package/dist/chunk-53ERRGPM.js +1 -0
  13. package/dist/{chunk-W7XI3WVA.js.map → chunk-53ERRGPM.js.map} +1 -1
  14. package/dist/chunk-BYBT5XSW.js +1 -0
  15. package/dist/chunk-BYBT5XSW.js.map +1 -0
  16. package/dist/{chunk-Q5MR36RW.js → chunk-DNTN34M4.js} +1 -1
  17. package/dist/{chunk-Q5MR36RW.js.map → chunk-DNTN34M4.js.map} +1 -1
  18. package/dist/{chunk-DHOCTGWB.js → chunk-G3AMKCOE.js} +1 -1
  19. package/dist/{chunk-RIT6MOO5.js → chunk-GVLDFJEY.js} +1 -1
  20. package/dist/{chunk-RIT6MOO5.js.map → chunk-GVLDFJEY.js.map} +1 -1
  21. package/dist/chunk-KLIYDSYF.js +1 -0
  22. package/dist/chunk-KLIYDSYF.js.map +1 -0
  23. package/dist/{chunk-DYFUHGJQ.js → chunk-KQDJTDLV.js} +1 -1
  24. package/dist/{chunk-PRQELBIC.js → chunk-MNXWK7PA.js} +1 -1
  25. package/dist/chunk-P2QOL63K.js +1 -0
  26. package/dist/chunk-P2QOL63K.js.map +1 -0
  27. package/dist/{chunk-NQ2ID6BF.js → chunk-Q22LXT53.js} +1 -1
  28. package/dist/chunk-QF3NYGUJ.js +1 -0
  29. package/dist/chunk-QF3NYGUJ.js.map +1 -0
  30. package/dist/chunk-RKLJ7EEE.js +1 -0
  31. package/dist/chunk-RKLJ7EEE.js.map +1 -0
  32. package/dist/chunk-UXZJMZEU.js +1 -0
  33. package/dist/chunk-UXZJMZEU.js.map +1 -0
  34. package/dist/chunk-V4C6FIE2.js +1 -0
  35. package/dist/{chunk-TLA6LHLN.js.map → chunk-V4C6FIE2.js.map} +1 -1
  36. package/dist/{chunk-ESEM3LPU.js → chunk-VARPO47V.js} +1 -1
  37. package/dist/{chunk-CI3ACMRA.js → chunk-WHWFKHV3.js} +1 -1
  38. package/dist/{chunk-CI3ACMRA.js.map → chunk-WHWFKHV3.js.map} +1 -1
  39. package/dist/{chunk-ELIZXUMI.js → chunk-YDBRGW4G.js} +1 -1
  40. package/dist/i18n/blueprints.js +1 -1
  41. package/dist/i18n/experimental-effects.js +1 -1
  42. package/dist/i18n/index.d.ts +3 -1
  43. package/dist/i18n/index.js +1 -1
  44. package/dist/i18n/materials.d.ts +31 -0
  45. package/dist/i18n/materials.js +1 -0
  46. package/dist/i18n/micro-resources.d.ts +31 -0
  47. package/dist/i18n/micro-resources.js +1 -0
  48. package/dist/i18n/modules.js +1 -1
  49. package/dist/materials/index.js +1 -1
  50. package/dist/materials/materials-all.js +1 -1
  51. package/dist/materials/materials.js +1 -1
  52. package/dist/materials/micro-resources-all.d.ts +2 -2
  53. package/dist/materials/micro-resources-all.js +1 -1
  54. package/dist/materials/micro-resources-data.d.ts +3 -3
  55. package/dist/materials/micro-resources-data.js +1 -1
  56. package/dist/materials/micro-resources-item.d.ts +3 -3
  57. package/dist/materials/micro-resources-item.js +1 -1
  58. package/dist/materials/micro-resources.d.ts +8 -8
  59. package/dist/materials/micro-resources.js +1 -1
  60. package/dist/{ship-loadout-DBTsp5g-.d.ts → ship-loadout-BsfKbvKe.d.ts} +94 -48
  61. package/dist/ships/blueprints.d.ts +6 -7
  62. package/dist/ships/blueprints.js +1 -1
  63. package/dist/ships/distributor.d.ts +98 -0
  64. package/dist/ships/distributor.js +1 -0
  65. package/dist/ships/distributor.js.map +1 -0
  66. package/dist/ships/index.d.ts +20 -24
  67. package/dist/ships/index.js +1 -1
  68. package/dist/ships/modules-all.js +1 -1
  69. package/dist/ships/modules.js +1 -1
  70. package/dist/ships/pre-engineered-stats.d.ts +32 -7
  71. package/dist/ships/pre-engineered-stats.js +1 -1
  72. package/dist/ships/pre-engineered.d.ts +35 -53
  73. package/dist/ships/pre-engineered.js +1 -1
  74. package/dist/ships/ship-loadout.d.ts +3 -2
  75. package/dist/ships/ship-loadout.js +1 -1
  76. package/dist/ships/slef.d.ts +20 -47
  77. package/dist/ships/slef.js +1 -1
  78. package/package.json +14 -10
  79. package/dist/chunk-2YPWFAWM.js +0 -1
  80. package/dist/chunk-2YPWFAWM.js.map +0 -1
  81. package/dist/chunk-43LFDZ4T.js +0 -1
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  85. package/dist/chunk-5H74FKY7.js +0 -1
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  87. package/dist/chunk-HOKW2EWE.js +0 -1
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  89. package/dist/chunk-IAWTRADE.js +0 -1
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  97. package/dist/chunk-WCIK2WB7.js +0 -1
  98. package/dist/chunk-WCIK2WB7.js.map +0 -1
  99. package/dist/chunk-XYK6DYVQ.js.map +0 -1
  100. package/dist/ships/decorative-modification-stats.d.ts +0 -112
  101. package/dist/ships/decorative-modification-stats.js +0 -1
  102. package/dist/ships/decorative-modifications.d.ts +0 -179
  103. package/dist/ships/decorative-modifications.js +0 -1
  104. /package/dist/{chunk-DHOCTGWB.js.map → chunk-G3AMKCOE.js.map} +0 -0
  105. /package/dist/{chunk-DYFUHGJQ.js.map → chunk-KQDJTDLV.js.map} +0 -0
  106. /package/dist/{chunk-PRQELBIC.js.map → chunk-MNXWK7PA.js.map} +0 -0
  107. /package/dist/{chunk-NQ2ID6BF.js.map → chunk-Q22LXT53.js.map} +0 -0
  108. /package/dist/{chunk-ESEM3LPU.js.map → chunk-VARPO47V.js.map} +0 -0
  109. /package/dist/{chunk-ELIZXUMI.js.map → chunk-YDBRGW4G.js.map} +0 -0
  110. /package/dist/{ships/decorative-modification-stats.js.map → i18n/materials.js.map} +0 -0
  111. /package/dist/{ships/decorative-modifications.js.map → i18n/micro-resources.js.map} +0 -0
@@ -1,10 +1,10 @@
1
1
  # Localized game-name catalogues
2
2
 
3
3
  These catalogues keep the canonical English display names already published by the
4
- ships data domain and add only localized values carried explicitly by the pinned community
5
- sources. They are deliberately sparse: absence means that no accepted source carried a
6
- value, and the lookup API returns `null` for that locale rather than treating English as
7
- a translation.
4
+ ships data domain and add only localized values carried explicitly by accepted sources.
5
+ They are deliberately sparse: absence means that no accepted source carried a value, and
6
+ the lookup API returns `null` for that locale rather than treating English as a
7
+ translation.
8
8
 
9
9
  ## `module-names.jsonc`
10
10
 
@@ -58,6 +58,55 @@ a translation.
58
58
  Spanish, French, Portuguese and Russian.
59
59
  - **Manual corrections:** none.
60
60
 
61
+ ## `material-names.jsonc`
62
+
63
+ - **Acquired:** 2026-08-16 UTC.
64
+ - **Odyssey Materials Helper revision:** commit
65
+ `23343c453938e724f317c56e9eb7db0dbfa71f78`.
66
+ - **Derivation:** each of the 146 current symbols and its canonical English name comes
67
+ from the three `data/materials/materials-*.jsonc` catalogues. The lower-cased symbol
68
+ joins directly to the final component of Odyssey Materials Helper's message key in
69
+ `locale/material/horizons/{raw,manufactured,encoded}.csv`; only that row's explicit
70
+ localized columns are copied. The source's English column is not copied because the
71
+ owning materials catalogues remain authoritative for canonical names. The canonical
72
+ English values therefore keep the existing `Segment` spelling and omit the source's
73
+ parenthetical Guardian and Thargoid category labels where the owning catalogue does;
74
+ localized columns remain verbatim source values.
75
+ - **Coverage:** English, Spanish and Russian cover all 146 materials. The explicit
76
+ translations cover 128 in German, 140 in French, 140 in Portuguese and 28 in
77
+ Georgian. Fourteen of the source's Georgian values are byte-for-byte equal to the
78
+ canonical English spelling and are retained verbatim; they are explicit source values,
79
+ not lookup-generated fallbacks. The pinned source carries no Simplified Chinese
80
+ material names.
81
+ - **Manual corrections:** none.
82
+
83
+ ## `micro-resource-names.jsonc`
84
+
85
+ - **Acquired:** 2026-08-16 UTC.
86
+ - **Odyssey Materials Helper revision:** commit
87
+ `23343c453938e724f317c56e9eb7db0dbfa71f78`.
88
+ - **Supplemental source:** in-game verification, acquired 2026-08-16 UTC; immutable
89
+ revision unavailable.
90
+ - **Derivation:** each of the 226 current symbols and its canonical English name comes
91
+ from the four `data/materials/micro-resources-*.jsonc` catalogues. The 196 FDevIDs-backed
92
+ records join directly to the final component of Odyssey Materials Helper's message key
93
+ in `locale/material/odyssey/{asset,consumable,data,good}.csv`; only that row's explicit
94
+ localized columns are copied. Twenty-eight of the 30 in-game-backed records also have
95
+ rows in Odyssey Materials Helper, while `PowerVirus` and
96
+ `SmallCapacityPowerRegulator` do not. All 30 take the explicit in-game `name` values for
97
+ German, Spanish, French, Brazilian Portuguese and Russian. The Brazilian Portuguese
98
+ values are stored under `pt`, matching the existing catalogue values described below.
99
+ In both cases the owning catalogue remains authoritative for canonical English names.
100
+ - **Coverage:** English, Spanish and Russian cover all 226 micro resources. The explicit
101
+ translations cover 218 in German and Portuguese, 225 in French, 6 in Simplified Chinese
102
+ and 10 in Georgian. Five of the source's Georgian values are byte-for-byte equal to the
103
+ canonical English spelling and are retained verbatim; they are explicit source values,
104
+ not lookup-generated fallbacks.
105
+ - **Manual corrections:** the 30 in-game values labelled Brazilian Portuguese are stored
106
+ under `pt`, matching the 188 existing Portuguese entries because both sets contain the
107
+ same Brazilian Portuguese game text. `pt-BR` lookups resolve these values through the
108
+ regional-to-language fallback.
109
+
61
110
  ## Deliberate absence: ship names
62
111
 
63
112
  - **Acquired:** 2026-08-14 UTC.
@@ -82,7 +131,7 @@ a translation.
82
131
 
83
132
  ## Known gaps
84
133
 
85
- Localized coverage follows the pinned sources and is not complete for every catalogue or
134
+ Localized coverage follows the accepted sources and is not complete for every catalogue or
86
135
  locale. Missing values are observable as `null`, never an English fallback. Expanding
87
136
  source-backed coverage, localized slot labels and higher-level generated text remains
88
137
  tracked by [#245](https://github.com/DarkSession/Elite-Dangerous-Almanac/issues/245).
@@ -1,9 +1,9 @@
1
1
  # Data sources — `data/materials/`
2
2
 
3
- **Acquired:** 2026-07-24. **Upstream revision:** unavailable for both sources below.
4
-
5
3
  ## Materials — raw, manufactured, encoded
6
4
 
5
+ **Acquired:** 2026-07-24. **Upstream revision:** unavailable for both sources below.
6
+
7
7
  - **Files:** `materials-raw.jsonc`, `materials-manufactured.jsonc`,
8
8
  `materials-encoded.jsonc`.
9
9
  - **Primary source:** EDCD FDevIDs, `material.csv`. It provides, for each material, the
@@ -52,18 +52,39 @@ grade 3), which is why it is used to fill the gap.
52
52
 
53
53
  - **Files:** `micro-resources-component.jsonc`, `micro-resources-consumable.jsonc`,
54
54
  `micro-resources-data.jsonc`, `micro-resources-item.jsonc`.
55
- - **Source:** EDCD FDevIDs, `microresources.csv`. It provides, for each micro resource,
56
- the internal symbol, category (Component / Consumable / Data / Item) and English display
57
- name.
55
+ - **Sources:**
56
+ - EDCD FDevIDs `microresources.csv`, acquired 2026-07-24; upstream revision
57
+ unavailable. It provides 196 records, including each internal symbol,
58
+ category (Component / Consumable / Data / Item) and English display name.
59
+ - In-game verification, acquired 2026-08-16 UTC; immutable revision unavailable. It
60
+ provides 30 player-facing identities absent from the FDevIDs snapshot, their internal
61
+ identifiers and English display names, and player categories for 29 of them.
62
+ `PowerMegashipData` is the exception documented under manual corrections.
63
+ - Inara component pages, acquired 2026-08-16 UTC; immutable revision unavailable. Its
64
+ six Power data pages independently classify Power Association Data, Power Classified
65
+ Data, Power Industrial Data, Power Injection Malware, Power Megaship Data and Power
66
+ Political Data as Odyssey data resources.
58
67
  - **Derivation:**
59
- - `symbol` is FDevIDs' internal id (e.g. `graphene`) — what the player journal reports
60
- with the same field and meaning as on a ship, module or material.
61
- Frontier's numeric micro-resource id from the CSV is **not** carried.
68
+ - `symbol` is the source's internal id (e.g. `graphene`) — what the player journal
69
+ reports with the same field and meaning as on a ship, module or material. Frontier's
70
+ numeric micro-resource id from the FDevIDs CSV is **not** carried.
62
71
  - `name` is the English display name (`Graphene`).
63
- - FDevIDs' category is lower-cased to `component` / `consumable` / `data` / `item`
64
- (matching how ship modules and materials spell their category). Each data file holds
65
- exactly one category, so the category is represented by the file rather than repeated
66
- on every record.
72
+ - The source category is lower-cased to `component` / `consumable` / `data` / `item`
73
+ (matching how ship modules and materials spell their category). In-game `assets` map
74
+ to `component` and `goods` map to `item`. Each data file holds exactly one category,
75
+ so the category is represented by the file rather than repeated on every record.
67
76
  - Micro resources have **no grade and no line** — those belong to the ship-side
68
77
  engineering materials above; each data-file record is a plain `{ symbol, name }`
69
78
  registry record.
79
+ - Three registered identities are deliberately absent: `FlightData` and
80
+ `Humanoid_ShieldGrenade_Bubble` have no localization and are not player-facing
81
+ resources; `NOCData_Tutorial` is the tutorial-only duplicate of `NOCData` and has the
82
+ same English display name. The localized, player-facing
83
+ `SmallCapacityPowerRegulator` record is retained.
84
+ - **Manual corrections:** `PowerMegashipData` is assigned to `data`. The encoded-material
85
+ classification attached to its in-game localization record is rejected: Inara
86
+ classifies it alongside the other five Power data resources, establishing that it is an
87
+ Odyssey micro resource with no material grade or line. The in-game English names are
88
+ otherwise retained verbatim, including
89
+ `Installation Intelligence Report`, `Personal Protective Equipment` and
90
+ `Contaminated Spire Compound` where the community table differs.
@@ -1309,10 +1309,10 @@ up straight through with no disambiguation at all. Both paths are evidence that
1309
1309
  (e.g. coriolis `optmass` on an FSD → `FSDOptimalMass`, `maxfuel` → `MaxFuelPerJump`).
1310
1310
  Group-ambiguous keys (`optmass`, `optmul`, `thermload`) are disambiguated by the
1311
1311
  blueprint's target module group.
1312
- - **The `Decorative_*` transformations EDSY lists are not blueprints, and are carried in
1313
- `decorative-modifications.jsonc` instead.** They are real ids the game writes in the
1314
- same field as a blueprint, and they name no recipe — see §Decorative modifications
1315
- below for what they are and why they are stored apart.
1312
+ - **The `Decorative_*` transformations EDSY lists are not craftable blueprints.** They are
1313
+ real grade-5 ids the game writes in the same field as a blueprint, but name fixed reward
1314
+ variants rather than recipes. They are carried in `pre-engineered.jsonc`; see §Festive
1315
+ variants below.
1316
1316
  - **Blueprint keys deliberately left out:**
1317
1317
  - **Per-module-group aliases, not extra blueprints.** A blueprint that applies to several
1318
1318
  module groups is exposed once per group under a `recipe_sensor_<group>_<mod>`-style
@@ -1410,7 +1410,7 @@ up straight through with no disambiguation at all. Both paths are evidence that
1410
1410
  decorative transformation names no recipe, and no engineer applies one. So a
1411
1411
  launcher left with only those entries is offering nothing, and its `noblueprints`
1412
1412
  reading holds — carrying one already transformed is not the same as being
1413
- engineerable. §Decorative modifications has the evidence.
1413
+ engineerable. §Festive variants has the evidence.
1414
1414
  - **Where EDSY records one generic id and the journal writes a family-specific one,
1415
1415
  coriolis-data settles it.** EDSY collapses Lightweight, Reinforced and Shielded to
1416
1416
  `misc_lw` / `misc_rf` / `misc_sh` for eight families; coriolis keys the same lists by
@@ -1575,18 +1575,23 @@ up straight through with no disambiguation at all. Both paths are evidence that
1575
1575
  identify the module families, and their modifier fields match those families. The live
1576
1576
  Inara pages were acquired 2026-08-09 UTC; no immutable revision is exposed.
1577
1577
 
1578
- ## Decorative modifications
1579
-
1580
- - **File:** `decorative-modifications.jsonc`. Three records —
1581
- `Decorative_Green`, `Decorative_Red`, `Decorative_Yellow` — each
1582
- `{ name, modules, modifiers }`.
1583
- - **Source:** a `StoredModules` capture contributed by the repository owner
1584
- (521 stored modules, 2026-08-07 UTC) holds three medium turreted Remote Release Flak
1585
- Launchers, one per colour, in `EngineerModifications`. Those three are the only ones of
1586
- the capture's 46 distinct spellings that name no recipe: every other spelling, down to
1587
- the lower-case `weapon_longrange` the game writes on a Guardian Shard Cannon, resolves
1588
- against the blueprint catalogue. They have no grade, material cost or applying engineer,
1589
- so they are transformations rather than blueprint recipes.
1578
+ ## Pre-engineered modules
1579
+
1580
+ ### Festive variants
1581
+
1582
+ - **File:** `pre-engineered.jsonc`. Three grade-5 records pair
1583
+ `Hpt_FlakMortar_Turret_Medium` with `Decorative_Green`, `Decorative_Red` or
1584
+ `Decorative_Yellow`, the same fixed-variant relation used by the other records.
1585
+ - **Source:** [issue #53](https://github.com/DarkSession/Elite-Dangerous-Almanac/issues/53)
1586
+ preserves the three relevant lines from a repository-owner `StoredModules` capture
1587
+ (521 stored modules, 2026-08-07 UTC): one medium turreted Remote Release Flak Launcher
1588
+ per colour, carrying `Decorative_Green`, `Decorative_Red` or `Decorative_Yellow` in
1589
+ `EngineerModifications`. The full capture is not checked into this repository. The
1590
+ repository owner's direct in-game reading supplies grade 5. Those three are the only
1591
+ ones of the capture's 46 distinct spellings reported not to name a recipe; every other
1592
+ spelling, down to the lower-case `weapon_longrange` written on a Guardian Shard Cannon,
1593
+ resolves against the blueprint catalogue. The festive identities have no material cost
1594
+ or applying engineer, so they are fixed transformations rather than craftable recipes.
1590
1595
  - **They are not cosmetic-only: each carries a −99% `Damage` modifier.** A festive launcher
1591
1596
  fires fireworks rather than flak. The repository owner's outfitting panel reads −99.0%,
1592
1597
  0.3 damage and 0.2 damage/s. The medium turreted launcher's 34 base damage becomes 0.34,
@@ -1596,17 +1601,17 @@ up straight through with no disambiguation at all. Both paths are evidence that
1596
1601
  - **Engineering availability:** the launchers were awarded already transformed; no
1597
1602
  engineer applies the transformation. The acquisition route is the contributor's
1598
1603
  account, not a field in the capture.
1599
- - **`modules` is what has been observed, not what the game permits.** The medium turreted
1600
- Remote Release Flak Launcher (`Hpt_FlakMortar_Turret_Medium`) is the only module any
1601
- capture shows carrying a decorative transformation, so it is the only symbol stored.
1602
- - **`name` pairs the festive naming with the id's colour** `"Festive Green"`,
1603
- `"Festive Red"`, `"Festive Yellow"`. No registry publishes the outfitting panel's own
1604
- string: EDSY carries the transformation, not a label. These names come from the
1605
- repository owner's account.
1604
+ - **The records bind the transformation to what has been observed.** The medium turreted
1605
+ Remote Release Flak Launcher (`Hpt_FlakMortar_Turret_Medium`) is the only module the
1606
+ public capture excerpt shows carrying one, so it is the only base symbol paired with these identities.
1607
+ Nothing in the evidence supports applying `Decorative_*` to an arbitrary damage-bearing
1608
+ module.
1609
+ - **`name` pairs the festive naming with the launcher and the id's colour.** No registry
1610
+ publishes the outfitting panel's own string: EDSY carries the transformation, not a
1611
+ label. The festive names come from the repository owner's account.
1606
1612
 
1607
- ## Pre-engineered modules
1613
+ ### Other pre-engineered variants
1608
1614
 
1609
- - **File:** `pre-engineered.jsonc`.
1610
1615
  - **Guardian coverage is complete.** There are no pre-engineered Guardian power plant,
1611
1616
  distributor, hull-reinforcement, module-reinforcement, shield-reinforcement or
1612
1617
  FSD-booster reward variants, so the absence of an `Int_Guardian*` row is deliberate. The
@@ -1617,7 +1622,7 @@ up straight through with no disambiguation at all. Both paths are evidence that
1617
1622
  `{ symbol, name, blueprint, grade, acquisition }`, plus any sourced stat block and
1618
1623
  price. The game reports these articles under the base module symbol rather than a
1619
1624
  distinct variant symbol.
1620
- - **`acquisition` says where a variant comes from.** 73 records: 22 `mercenary`,
1625
+ - **`acquisition` says where each remaining variant comes from.** 73 records: 22 `mercenary`,
1621
1626
  30 `communityGoal` and 21 `techBroker`.
1622
1627
  - **`mercenary`** — the Merc-Coin shop rows. Source: the in-game outfitting and
1623
1628
  blueprint registries, cross-checked against Inara's outfitting and blueprint registries
package/README.md CHANGED
@@ -48,7 +48,8 @@ The package has six feature areas:
48
48
  - `astro`: procedural names, id64 addresses, regions, nebulae and permit locks;
49
49
  - `ships`: ships, modules, SLEF loadouts, engineering and build metrics;
50
50
  - `equipment`: Odyssey suits, handheld weapons, grade upgrades and modifications;
51
- - `i18n`: sparse localized module, blueprint and experimental-effect names;
51
+ - `i18n`: sparse localized module, blueprint, experimental-effect, material and
52
+ micro-resource names;
52
53
  - `materials`: ship engineering materials and Odyssey micro resources;
53
54
  - `commodities`: standard and rare market goods.
54
55
 
@@ -126,15 +127,24 @@ do not bundle them. English names are complete; other locales return `null` wher
126
127
  pinned sources carry no translation instead of silently substituting English:
127
128
 
128
129
  ```ts
129
- import { getBlueprintName, getModuleName } from '@elite-dangerous-almanac/core/i18n';
130
+ import {
131
+ getBlueprintName,
132
+ getMaterialName,
133
+ getMicroResourceName,
134
+ getModuleName,
135
+ } from '@elite-dangerous-almanac/core/i18n';
130
136
 
131
137
  getModuleName('Int_Hyperdrive_Size6_Class5', 'de-DE'); // -> "Frameshiftantrieb"
132
138
  getBlueprintName('FSD_LongRange', 'fr-FR'); // -> "Portée FSD améliorée"
139
+ getMaterialName('GridResistors', 'de'); // -> "Gitterwiderstände"
140
+ getMicroResourceName('graphene', 'fr'); // -> "Graphène"
133
141
  ```
134
142
 
135
- Unqualified `zh` selects the source's Simplified Chinese (`zh-CN`) module names.
136
- Explicitly different Chinese scripts or regions such as `zh-TW` do not fall back to
137
- Simplified Chinese and return `null` unless a matching source is added.
143
+ The functions return an explicit source value verbatim, so a source-backed spelling may
144
+ happen to equal English; the library itself never supplies an English fallback.
145
+ Unqualified `zh` selects the source's Simplified Chinese (`zh-CN`) names. Explicitly
146
+ different Chinese scripts or regions such as `zh-TW` do not fall back to Simplified
147
+ Chinese and return `null` unless a matching source is added.
138
148
 
139
149
  Registry lookups ignore case and surrounding whitespace. Material, commodity and
140
150
  module lookups search their complete registry by default and accept an optional
@@ -143,16 +153,16 @@ large combined dataset is never an implicit dependency.
143
153
 
144
154
  `symbol` is Frontier's item id for a hull, module, suit, handheld weapon, material,
145
155
  micro-resource or commodity. Ship engineering uses a separate identity space: `fdname` identifies a
146
- blueprint recipe, experimental effect or decorative modification. The journal
156
+ blueprint recipe, experimental effect or fixed variant identity. The journal
147
157
  normally writes that id in its `Engineering` block, but a few blueprint aliases
148
158
  collide across module families; `resolveBlueprintForModule` resolves those journal
149
- spellings. Functions that ask what engineering a module accepts therefore take the
150
- module's `symbol`; functions that look up a recipe, effect or modification take its
151
- `fdname`. `getDecorativeModifiers` takes both identities to reconstruct the
152
- journal-style stat block of a fitted decorative transformation;
153
- `unresolvedDecorativeModifiers` reports any authored labels the module catalogue could
154
- not compute. `ShipLoadout.applyDecorativeModification` installs that fixed block on one
155
- fitted slot and exports it without fabricating an engineering grade or quality roll.
159
+ spellings. Recipe and effect lookups take that `fdname`. Pre-engineered variants instead
160
+ form a relation from the base module: after resolving a module by type or name,
161
+ `getPreEngineeredVariants` lists the fixed articles associated with its `symbol`, and the
162
+ caller can inspect each variant's `blueprint` identity. Those include the grade-5
163
+ `Decorative_*` launchers whose −99% damage modifier is part of the awarded article rather
164
+ than a generally applicable recipe. `ShipLoadout.setPreEngineeredVariant` fits the fixed
165
+ article and writes its corresponding journal block.
156
166
 
157
167
  Personal-equipment modifications are keyed by their recipe symbol, just as ship
158
168
  blueprints and experimental effects are keyed by `fdname`; there is no second synthetic
@@ -33,7 +33,7 @@ a verbatim copy produced at build time — edit this file, never the copy.
33
33
  boost and rotation through the thruster-mass and ENG-pip curves; shield strength and its
34
34
  mass curve; shield collapse delay, regeneration and SYS-capacitor recovery timing; armour
35
35
  hit points; resistance stacking with its diminishing returns; weapon DPS / capacitor
36
- draw / heat; and WEP-pip recharge with weapons-capacitor endurance. It credits the
36
+ draw / heat; SYS- and WEP-pip recharge; and weapons-capacitor endurance. It credits the
37
37
  original Frontier-forum research the formulas come from.
38
38
  - **The heat model** — the equilibrium heat level a thermal load settles at, how heat
39
39
  moves towards it over time, and the multiplier a drained weapons capacitor puts on a
@@ -49,9 +49,10 @@ a verbatim copy produced at build time — edit this file, never the copy.
49
49
  the game displays. Both
50
50
  describe Frontier's game and fall under the same Frontier notice as every other stat
51
51
  here; what differs is how they were arrived at, not who owns them.
52
- - **The jump-range and fuel algorithm**, **per-axis ENG-pip handling**, the **engineered
53
- ammunition rounding** rule and the **build metrics above** are cross-checked against, or
54
- ported as fact from, EDSY (credited under Data below). The jump-range model derives from
52
+ - **The jump-range and fuel algorithm**, **per-axis ENG-pip handling**, **ENG-capacitor
53
+ pip-scaled recharge**, the **engineered ammunition rounding** rule and the **build metrics
54
+ above** are cross-checked against, or ported as fact from, EDSY (credited under Data below).
55
+ The jump-range model derives from
55
56
  Frontier's "mass effect on hyperspace range" description; Coriolis carries the same maths
56
57
  for the metrics, and a clip round-up that omits EDSY's burst step, where EDSY is followed.
57
58
  - **Galactic codex region lookup** — resolving a region from galactic coordinates or from a
@@ -91,7 +92,7 @@ a verbatim copy produced at build time — edit this file, never the copy.
91
92
  - **[Inara](https://inara.cz/)** — the blueprint and outfitting registries behind the
92
93
  Operations pre-engineered blueprints and shop rows, the ship pages used to corroborate
93
94
  hull layouts, and the component pages that grade the Thargoid caustic / Titan materials
94
- absent from FDevIDs.
95
+ absent from FDevIDs and classify Power Megaship Data as an Odyssey data resource.
95
96
  - **[EliteDangerousRegionMap](https://github.com/klightspeed/EliteDangerousRegionMap)** by
96
97
  **Ben Peddell** ([klightspeed](https://github.com/klightspeed)), **MIT** — the 42
97
98
  galactic codex regions, their ids and their lookup geometry. Original region-boundary
@@ -117,8 +118,9 @@ a verbatim copy produced at build time — edit this file, never the copy.
117
118
  **Jixxed**, **MIT** — supplies the personal suit and handheld-weapon identities, stats,
118
119
  journal symbols, grade-upgrade recipes and engineer-applied modification recipes. A
119
120
  CAPI response in its test resources also corroborates the six bundle-granted Vessel
120
- Hangar variants. The values and response are factual Elite Dangerous game data. Its MIT
121
- notice is reproduced below.
121
+ Hangar variants. Its language tables supply localized engineering-material and Odyssey
122
+ micro-resource display names. The values and response are factual Elite Dangerous game
123
+ data. Its MIT notice is reproduced below.
122
124
  - **[msarilar/EDEngineer](https://github.com/msarilar/EDEngineer)**, **MIT** for its code
123
125
  — its `blueprints.json` corroborates which weapons the Overcharged recipe gives a clip
124
126
  penalty to. The values are game data.
@@ -201,8 +203,8 @@ add it here and record the provenance where the data lives.
201
203
 
202
204
  ## Odyssey Materials Helper license
203
205
 
204
- The personal-equipment data is derived from Odyssey Materials Helper, whose MIT notice
205
- is reproduced as required:
206
+ The personal-equipment data and localized material and micro-resource name tables are
207
+ derived from Odyssey Materials Helper, whose MIT notice is reproduced as required:
206
208
 
207
209
  ```
208
210
  Copyright (c) 2026 Jixxed
@@ -1 +1 @@
1
- import{filterByKey}from"./chunk-S4DBNX2B.js";import{requireStringIfPresent}from"./chunk-B5TT26XE.js";import{deepFreeze}from"./chunk-DURKO7JU.js";var pre_engineered_default=[{symbol:"Hpt_Mining_AbrBlstr_Fixed_Small",name:"Abrasion Blaster",blueprint:"AbrasionBlaster_FarReaching",grade:1,acquisition:"mercenary",mercCoinCost:400},{symbol:"Hpt_CausticMissile_Fixed_Medium",name:"Enzyme Missile Rack",blueprint:"EnzymeMissileRack_HighYield",grade:1,acquisition:"mercenary",mercCoinCost:850},{symbol:"Hpt_Slugshot_Gimbal_Small",name:"Fragment Cannon",blueprint:"FragmentCannonSmall_DoubleScreaming",grade:1,acquisition:"mercenary",mercCoinCost:800},{symbol:"Hpt_Slugshot_Gimbal_Large",name:"Fragment Cannon",blueprint:"FragmentCannonLarge_DoubleScreaming",grade:1,acquisition:"mercenary",mercCoinCost:950},{symbol:"Hpt_MiningLaser_Fixed_Small",name:"Mining Laser",blueprint:"MiningLaser_LongRange",grade:1,acquisition:"mercenary",mercCoinCost:450},{symbol:"Hpt_MultiCannon_Fixed_Medium",name:"Multi-Cannon",blueprint:"MultiCannon_Rapid",grade:1,acquisition:"mercenary",mercCoinCost:850},{symbol:"Hpt_Railgun_Fixed_Medium",name:"Rail Gun",blueprint:"RailGun_LongShot",grade:1,acquisition:"mercenary",mercCoinCost:950},{symbol:"Hpt_BasicMissileRack_Fixed_Medium",name:"Seeker Missile Rack",blueprint:"SeekerMissileRack_Drag",grade:1,acquisition:"mercenary",mercCoinCost:800},{symbol:"Hpt_BasicMissileRack_Fixed_Large",name:"Seeker Missile Rack",blueprint:"SeekerMissileRack_Drag",grade:1,acquisition:"mercenary",mercCoinCost:900},{symbol:"Hpt_BasicMissileRack_Fixed_Medium",name:"Seeker Missile Rack",blueprint:"SeekerMissileRack_LightWeightThermal",grade:1,acquisition:"mercenary",mercCoinCost:800},{symbol:"Hpt_BasicMissileRack_Fixed_Medium",name:"Seeker Missile Rack",blueprint:"SeekerMissileRackMedium_Lockdown",grade:1,acquisition:"mercenary",mercCoinCost:800},{symbol:"Hpt_BasicMissileRack_Fixed_Large",name:"Seeker Missile Rack",blueprint:"SeekerMissileRackLarge_Lockdown",grade:1,acquisition:"mercenary",mercCoinCost:900},{symbol:"Int_CargoRack_Size5_Class1",name:"Cargo Rack",blueprint:"CargoRackS5C1_Extended",grade:1,acquisition:"mercenary",mercCoinCost:550},{symbol:"Int_CargoRack_Size6_Class1",name:"Cargo Rack",blueprint:"CargoRackS6C1_Extended",grade:1,acquisition:"mercenary",mercCoinCost:550},{symbol:"Int_DetailedSurfaceScanner_Tiny",name:"Detailed Surface Scanner",blueprint:"DetailedSurfaceScanner_LongRange",grade:1,acquisition:"mercenary",mercCoinCost:350},{symbol:"Int_ModuleReinforcement_Size5_Class2",name:"Module Reinforcement Package",blueprint:"ModuleReinforcement_HeavyDuty",grade:1,acquisition:"mercenary",mercCoinCost:450},{symbol:"Int_PowerDistributor_Size3_Class2",name:"Power Distributor",blueprint:"PowerDistributorS3C2_SupportFocused",grade:1,acquisition:"mercenary",mercCoinCost:300},{symbol:"Int_PowerDistributor_Size3_Class5",name:"Power Distributor",blueprint:"PowerDistributorS3C5_SupportFocused",grade:1,acquisition:"mercenary",mercCoinCost:350},{symbol:"Int_PowerDistributor_Size4_Class2",name:"Power Distributor",blueprint:"PowerDistributorS4C2_SupportFocused",grade:1,acquisition:"mercenary",mercCoinCost:400},{symbol:"Int_PowerDistributor_Size4_Class5",name:"Power Distributor",blueprint:"PowerDistributorS4C5_SupportFocused",grade:1,acquisition:"mercenary",mercCoinCost:450},{symbol:"Int_PowerDistributor_Size5_Class5",name:"Power Distributor",blueprint:"PowerDistributor_Balanced",grade:1,acquisition:"mercenary",mercCoinCost:500},{symbol:"Int_PowerDistributor_Size6_Class5",name:"Power Distributor",blueprint:"PowerDistributorS6C5_SupportFocused",grade:1,acquisition:"mercenary",mercCoinCost:550},{symbol:"Hpt_Mining_AbrBlstr_Fixed_Small",name:"Abrasion Blaster",blueprint:"Weapon_LongRange",grade:5,acquisition:"communityGoal",modifiers:[{label:"DistributorDraw",method:"multiplicative",value:-.5},{label:"FalloffRange",method:"multiplicative",value:4},{label:"Integrity",method:"multiplicative",value:-.5},{label:"MaximumRange",method:"multiplicative",value:4},{label:"PowerDraw",method:"multiplicative",value:-.5},{label:"ThermalLoad",method:"multiplicative",value:-.5}]},{symbol:"Hpt_CausticMissile_Fixed_Medium",name:"Enzyme Missile Rack",blueprint:"Weapon_HighCapacity",grade:5,acquisition:"communityGoal",modifiers:[{label:"AmmoClipSize",method:"multiplicative",value:.75},{label:"AmmoMaximum",method:"multiplicative",value:.25},{label:"Damage",method:"multiplicative",value:.5},{label:"Mass",method:"multiplicative",value:.6},{label:"PowerDraw",method:"multiplicative",value:.2}]},{symbol:"Hpt_Slugshot_Gimbal_Small",name:"Fragment Cannon",blueprint:"Weapon_DoubleShot",grade:5,acquisition:"communityGoal",experimental:"special_screening_shell",modifiers:[{label:"AmmoClipSize",method:"multiplicative",value:1.6667},{label:"AmmoMaximum",method:"multiplicative",value:.67776},{label:"BurstInterval",method:"multiplicative",value:-.06},{label:"BurstSize",method:"overwrite",value:2},{label:"Mass",method:"multiplicative",value:.6},{label:"MaximumRange",method:"multiplicative",value:-.1},{label:"PowerDraw",method:"multiplicative",value:.2}]},{symbol:"Hpt_Slugshot_Gimbal_Large",name:"Fragment Cannon",blueprint:"Weapon_DoubleShot",grade:5,acquisition:"communityGoal",experimental:"special_screening_shell",modifiers:[{label:"AmmoClipSize",method:"multiplicative",value:1.6667},{label:"AmmoMaximum",method:"multiplicative",value:.67776},{label:"BurstInterval",method:"multiplicative",value:-.06},{label:"BurstSize",method:"overwrite",value:2},{label:"Mass",method:"multiplicative",value:.6},{label:"MaximumRange",method:"multiplicative",value:-.1},{label:"PowerDraw",method:"multiplicative",value:.2}]},{symbol:"Hpt_Guardian_ShardCannon_Fixed_Medium",name:"Guardian Shard Cannon",blueprint:"Weapon_LongRange",grade:5,acquisition:"communityGoal",engineeringLocked:true,modifiers:[{label:"ArmourPenetration",method:"multiplicative",value:1.02},{label:"DistributorDraw",method:"multiplicative",value:5.05},{label:"Jitter",method:"additive",value:-3.5},{label:"Mass",method:"multiplicative",value:.5},{label:"MaximumRange",method:"multiplicative",value:4},{label:"PowerDraw",method:"multiplicative",value:1.3},{label:"ShotSpeed",method:"overwrite",value:1258.89},{label:"ThermalLoad",method:"multiplicative",value:15.5}]},{symbol:"Hpt_MultiCannon_Fixed_Medium",name:"Multi-Cannon",blueprint:"Weapon_RapidFire",grade:1,acquisition:"communityGoal",experimental:"special_phasing_sequence",modifiers:[{label:"AmmoClipSize",method:"multiplicative",value:3},{label:"AmmoMaximum",method:"overwrite",value:6400},{label:"BurstInterval",method:"overwrite",value:.1},{label:"FalloffRange",method:"multiplicative",value:-.1},{label:"Jitter",method:"additive",value:3},{label:"MaximumRange",method:"multiplicative",value:-.5},{label:"RoundsPerShot",method:"additive",value:2}]},{symbol:"Hpt_Railgun_Fixed_Medium",name:"Rail Gun",blueprint:"Weapon_HighCapacity",grade:5,acquisition:"communityGoal",experimental:"special_feedback_cascade_cooled",modifiers:[{label:"AmmoClipSize",method:"multiplicative",value:1},{label:"AmmoMaximum",method:"multiplicative",value:1},{label:"BurstInterval",method:"multiplicative",value:-.61145},{label:"FalloffRange",method:"multiplicative",value:5},{label:"Mass",method:"multiplicative",value:.9},{label:"MaximumRange",method:"multiplicative",value:1},{label:"PowerDraw",method:"multiplicative",value:.65},{label:"ReloadTime",method:"multiplicative",value:.25}]},{symbol:"Hpt_Railgun_Fixed_Medium_Burst",name:"Imperial Hammer Rail Gun",blueprint:"Weapon_HighCapacity",grade:5,acquisition:"communityGoal",experimental:"special_super_penetrator",modifiers:[{label:"AmmoClipSize",method:"multiplicative",value:1},{label:"AmmoMaximum",method:"multiplicative",value:1},{label:"BurstInterval",method:"multiplicative",value:-.2635},{label:"Damage",method:"multiplicative",value:-.2},{label:"Mass",method:"multiplicative",value:.7},{label:"PowerDraw",method:"multiplicative",value:.25}]},{symbol:"Hpt_BasicMissileRack_Fixed_Medium",name:"Seeker Missile Rack",blueprint:"Weapon_HighCapacity",grade:1,acquisition:"communityGoal",experimental:"special_drag_munitions",modifiers:[{label:"AmmoClipSize",method:"multiplicative",value:2},{label:"AmmoMaximum",method:"multiplicative",value:2},{label:"BurstInterval",method:"multiplicative",value:-.2},{label:"DistributorDraw",method:"overwrite",value:.34},{label:"Mass",method:"multiplicative",value:1.5},{label:"PowerDraw",method:"multiplicative",value:.25}]},{symbol:"Hpt_BasicMissileRack_Fixed_Medium",name:"Seeker Missile Rack",blueprint:"Weapon_HighCapacity",grade:5,acquisition:"communityGoal",experimental:"special_fsd_interrupt",modifiers:[{label:"AmmoClipSize",method:"multiplicative",value:1},{label:"AmmoMaximum",method:"multiplicative",value:1},{label:"ArmourPenetration",method:"multiplicative",value:.4},{label:"BurstInterval",method:"multiplicative",value:-.1},{label:"Damage",method:"multiplicative",value:.35},{label:"Integrity",method:"multiplicative",value:1},{label:"Mass",method:"multiplicative",value:1.2},{label:"PowerDraw",method:"multiplicative",value:.3},{label:"ThermalLoad",method:"multiplicative",value:-.1}]},{symbol:"Hpt_BasicMissileRack_Fixed_Large",name:"Seeker Missile Rack",blueprint:"Weapon_HighCapacity",grade:5,acquisition:"communityGoal",experimental:"special_fsd_interrupt",modifiers:[{label:"AmmoClipSize",method:"multiplicative",value:1},{label:"AmmoMaximum",method:"multiplicative",value:1},{label:"ArmourPenetration",method:"multiplicative",value:.4},{label:"BurstInterval",method:"multiplicative",value:-.1},{label:"Damage",method:"multiplicative",value:.35},{label:"Integrity",method:"multiplicative",value:1},{label:"Mass",method:"multiplicative",value:1.2},{label:"PowerDraw",method:"multiplicative",value:.3},{label:"ThermalLoad",method:"multiplicative",value:-.1}]},{symbol:"Hpt_ElectronicCountermeasure_Tiny",name:"Electronic Countermeasure",blueprint:"Misc_LightWeight",grade:5,acquisition:"communityGoal",modifiers:[{label:"Integrity",method:"multiplicative",value:1},{label:"Mass",method:"multiplicative",value:-.85},{label:"PowerDraw",method:"multiplicative",value:1}]},{symbol:"Hpt_CrimeScanner_Size0_Class5",name:"Kill Warrant Scanner",blueprint:"Sensor_FastScan",grade:5,acquisition:"communityGoal",modifiers:[{label:"Integrity",method:"multiplicative",value:-.5},{label:"MaxAngle",method:"multiplicative",value:-.3},{label:"PowerDraw",method:"multiplicative",value:.5},{label:"ScannerRange",method:"multiplicative",value:.65},{label:"ScannerTimeToScan",method:"multiplicative",value:-.8}]},{symbol:"Hpt_CrimeScanner_Size0_Class3",name:"Kill Warrant Scanner",blueprint:"Sensor_FastScan",grade:5,acquisition:"communityGoal",modifiers:[{label:"Integrity",method:"multiplicative",value:-.5},{label:"MaxAngle",method:"multiplicative",value:-.3},{label:"PowerDraw",method:"multiplicative",value:.5},{label:"ScannerRange",method:"multiplicative",value:.65},{label:"ScannerTimeToScan",method:"multiplicative",value:-.8}]},{symbol:"Hpt_PlasmaPointDefence_Turret_Tiny",name:"Point Defence",blueprint:"Misc_LightWeight",grade:5,acquisition:"communityGoal",modifiers:[{label:"Integrity",method:"multiplicative",value:-.5},{label:"Mass",method:"multiplicative",value:-.85},{label:"MaximumRange",method:"multiplicative",value:1},{label:"ThermalLoad",method:"multiplicative",value:.05}]},{symbol:"Int_PowerDistributor_Size3_Class5",name:"Power Distributor",blueprint:"PowerDistributor_PrioritySystems",grade:5,acquisition:"communityGoal",modifiers:[{label:"EnginesCapacity",method:"multiplicative",value:.45},{label:"EnginesRecharge",method:"multiplicative",value:.4},{label:"SystemsCapacity",method:"multiplicative",value:.45},{label:"SystemsRecharge",method:"multiplicative",value:.4},{label:"WeaponsCapacity",method:"multiplicative",value:-.25},{label:"WeaponsRecharge",method:"multiplicative",value:-.2}]},{symbol:"Int_PowerDistributor_Size3_Class2",name:"Power Distributor",blueprint:"PowerDistributor_PrioritySystems",grade:5,acquisition:"communityGoal",modifiers:[{label:"EnginesCapacity",method:"multiplicative",value:.45},{label:"EnginesRecharge",method:"multiplicative",value:.4},{label:"SystemsCapacity",method:"multiplicative",value:.45},{label:"SystemsRecharge",method:"multiplicative",value:.4},{label:"WeaponsCapacity",method:"multiplicative",value:-.25},{label:"WeaponsRecharge",method:"multiplicative",value:-.2}]},{symbol:"Int_PowerDistributor_Size4_Class5",name:"Power Distributor",blueprint:"PowerDistributor_PrioritySystems",grade:5,acquisition:"communityGoal",modifiers:[{label:"EnginesCapacity",method:"multiplicative",value:.45},{label:"EnginesRecharge",method:"multiplicative",value:.4},{label:"SystemsCapacity",method:"multiplicative",value:.45},{label:"SystemsRecharge",method:"multiplicative",value:.4},{label:"WeaponsCapacity",method:"multiplicative",value:-.25},{label:"WeaponsRecharge",method:"multiplicative",value:-.2}]},{symbol:"Int_PowerDistributor_Size4_Class2",name:"Power Distributor",blueprint:"PowerDistributor_PrioritySystems",grade:5,acquisition:"communityGoal",modifiers:[{label:"EnginesCapacity",method:"multiplicative",value:.45},{label:"EnginesRecharge",method:"multiplicative",value:.4},{label:"SystemsCapacity",method:"multiplicative",value:.45},{label:"SystemsRecharge",method:"multiplicative",value:.4},{label:"WeaponsCapacity",method:"multiplicative",value:-.25},{label:"WeaponsRecharge",method:"multiplicative",value:-.2}]},{symbol:"Int_PowerDistributor_Size6_Class5",name:"Power Distributor",blueprint:"PowerDistributor_PrioritySystems",grade:5,acquisition:"communityGoal",modifiers:[{label:"EnginesCapacity",method:"multiplicative",value:.45},{label:"EnginesRecharge",method:"multiplicative",value:.4},{label:"SystemsCapacity",method:"multiplicative",value:.45},{label:"SystemsRecharge",method:"multiplicative",value:.4},{label:"WeaponsCapacity",method:"multiplicative",value:-.25},{label:"WeaponsRecharge",method:"multiplicative",value:-.2}]},{symbol:"Int_Powerplant_Size3_Class5",name:"Power Plant",blueprint:"PowerPlant_Armoured",grade:5,acquisition:"communityGoal",modifiers:[{label:"HeatEfficiency",method:"multiplicative",value:.13},{label:"Integrity",method:"multiplicative",value:.95},{label:"Mass",method:"multiplicative",value:.2},{label:"PowerCapacity",method:"multiplicative",value:.52}]},{symbol:"Int_Powerplant_Size3_Class5",name:"Power Plant",blueprint:"PowerPlant_Boosted",grade:5,acquisition:"communityGoal",modifiers:[{label:"HeatEfficiency",method:"multiplicative",value:.35},{label:"Integrity",method:"multiplicative",value:-.3},{label:"PowerCapacity",method:"multiplicative",value:.6}]},{symbol:"Int_Powerplant_Size4_Class5",name:"Power Plant",blueprint:"PowerPlant_Boosted",grade:5,acquisition:"communityGoal",modifiers:[{label:"HeatEfficiency",method:"multiplicative",value:.35},{label:"Integrity",method:"multiplicative",value:-.3},{label:"PowerCapacity",method:"multiplicative",value:.6}]},{symbol:"Int_Powerplant_Size5_Class5",name:"Power Plant",blueprint:"PowerPlant_Boosted",grade:5,acquisition:"communityGoal",modifiers:[{label:"HeatEfficiency",method:"multiplicative",value:.35},{label:"Integrity",method:"overwrite",value:74},{label:"PowerCapacity",method:"multiplicative",value:.6}]},{symbol:"Int_Hyperdrive_Size3_Class5",name:"Frame Shift 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1
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@@ -1 +1 @@
1
- {"version":3,"sources":["../src/ships/modules-all.ts"],"names":["HARDPOINT_MODULES","INTERNAL_MODULES","UTILITY_MODULES","CORE_MODULES","ALL_MODULES","Object","freeze"],"mappings":"O,6LA0CO,IAAMI,YAA2CC,OAAOC,OAAO,IAC/DH,gBACAF,oBACAD,qBACAE,yBACNE"}
1
+ {"version":3,"sources":["../src/ships/modules-all.ts"],"names":["CORE_MODULES","HARDPOINT_MODULES","INTERNAL_MODULES","UTILITY_MODULES","ALL_MODULES","Object","freeze"],"mappings":"O,6LA0CO,IAAMI,YAA2CC,OAAOC,OAAO,IAC/DN,gBACAE,oBACAD,qBACAE,yBACNC"}