@elite-dangerous-almanac/core 0.1.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +48 -0
- package/PROVENANCE/SNAPSHOTS.md +36 -0
- package/PROVENANCE/astro/SOURCES.md +94 -0
- package/PROVENANCE/commodities/SOURCES.md +41 -0
- package/PROVENANCE/materials/SOURCES.md +69 -0
- package/PROVENANCE/ships/SOURCES.md +1580 -0
- package/README.md +148 -0
- package/THIRD_PARTY_NOTICES.md +202 -0
- package/dist/astro/codex-region-lookup.d.ts +169 -0
- package/dist/astro/codex-region-lookup.js +1 -0
- package/dist/astro/codex-region-lookup.js.map +1 -0
- package/dist/astro/codex-region.d.ts +149 -0
- package/dist/astro/codex-region.js +1 -0
- package/dist/astro/codex-region.js.map +1 -0
- package/dist/astro/galaxy-grid.d.ts +83 -0
- package/dist/astro/galaxy-grid.js +1 -0
- package/dist/astro/galaxy-grid.js.map +1 -0
- package/dist/astro/hand-authored-regions.d.ts +121 -0
- package/dist/astro/hand-authored-regions.js +1 -0
- package/dist/astro/hand-authored-regions.js.map +1 -0
- package/dist/astro/index.d.ts +140 -0
- package/dist/astro/index.js +1 -0
- package/dist/astro/index.js.map +1 -0
- package/dist/astro/mass-code.d.ts +55 -0
- package/dist/astro/mass-code.js +1 -0
- package/dist/astro/mass-code.js.map +1 -0
- package/dist/astro/naming-region-origins.d.ts +4 -0
- package/dist/astro/naming-region-origins.js +1 -0
- package/dist/astro/naming-region-origins.js.map +1 -0
- package/dist/astro/nebulae-all.d.ts +40 -0
- package/dist/astro/nebulae-all.js +1 -0
- package/dist/astro/nebulae-all.js.map +1 -0
- package/dist/astro/nebulae-planetary.d.ts +37 -0
- package/dist/astro/nebulae-planetary.js +1 -0
- package/dist/astro/nebulae-planetary.js.map +1 -0
- package/dist/astro/nebulae-procgen.d.ts +36 -0
- package/dist/astro/nebulae-procgen.js +1 -0
- package/dist/astro/nebulae-procgen.js.map +1 -0
- package/dist/astro/nebulae-real.d.ts +37 -0
- package/dist/astro/nebulae-real.js +1 -0
- package/dist/astro/nebulae-real.js.map +1 -0
- package/dist/astro/nebulae.d.ts +169 -0
- package/dist/astro/nebulae.js +1 -0
- package/dist/astro/nebulae.js.map +1 -0
- package/dist/astro/permit-locked-regions.d.ts +54 -0
- package/dist/astro/permit-locked-regions.js +1 -0
- package/dist/astro/permit-locked-regions.js.map +1 -0
- package/dist/astro/permit-locked-systems.d.ts +74 -0
- package/dist/astro/permit-locked-systems.js +1 -0
- package/dist/astro/permit-locked-systems.js.map +1 -0
- package/dist/astro/permit-locks.d.ts +130 -0
- package/dist/astro/permit-locks.js +1 -0
- package/dist/astro/permit-locks.js.map +1 -0
- package/dist/astro/procedural-system.d.ts +228 -0
- package/dist/astro/procedural-system.js +1 -0
- package/dist/astro/procedural-system.js.map +1 -0
- package/dist/astro/sector-name.d.ts +87 -0
- package/dist/astro/sector-name.js +1 -0
- package/dist/astro/sector-name.js.map +1 -0
- package/dist/astro/system-address-input.d.ts +76 -0
- package/dist/astro/system-address-input.js +1 -0
- package/dist/astro/system-address-input.js.map +1 -0
- package/dist/astro/system-address.d.ts +4 -0
- package/dist/astro/system-address.js +1 -0
- package/dist/astro/system-address.js.map +1 -0
- package/dist/astro/system-name.d.ts +187 -0
- package/dist/astro/system-name.js +1 -0
- package/dist/astro/system-name.js.map +1 -0
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- package/dist/commodities/commodities-rare.d.ts +34 -0
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- package/dist/commodities/commodities-standard.d.ts +34 -0
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- package/dist/commodities/commodities.d.ts +142 -0
- package/dist/commodities/commodities.js +1 -0
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- package/dist/commodities/index.d.ts +30 -0
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- package/dist/galactic-position-shLkm4Qg.d.ts +30 -0
- package/dist/materials/index.d.ts +47 -0
- package/dist/materials/index.js +1 -0
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- package/dist/materials/materials-all.d.ts +26 -0
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- package/dist/materials/materials-encoded.d.ts +31 -0
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- package/dist/materials/materials-manufactured.d.ts +32 -0
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- package/dist/materials/materials.d.ts +277 -0
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- package/dist/materials/micro-resources-all.d.ts +28 -0
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- package/dist/materials/micro-resources-component.d.ts +29 -0
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- package/dist/materials/micro-resources-consumable.d.ts +29 -0
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- package/dist/materials/micro-resources-data.d.ts +29 -0
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- package/dist/materials/micro-resources-item.d.ts +29 -0
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- package/dist/materials/micro-resources.d.ts +136 -0
- package/dist/materials/micro-resources.js +1 -0
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- package/dist/ship-loadout-Ba63RDf-.d.ts +1059 -0
- package/dist/ships/ammunition.d.ts +107 -0
- package/dist/ships/ammunition.js +1 -0
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- package/dist/ships/armour.d.ts +134 -0
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- package/dist/ships/blueprint-costs.d.ts +128 -0
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- package/dist/ships/blueprint-journal.d.ts +116 -0
- package/dist/ships/blueprint-journal.js +1 -0
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- package/dist/ships/blueprints.d.ts +103 -0
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- package/dist/ships/decorative-modifications.d.ts +176 -0
- package/dist/ships/decorative-modifications.js +1 -0
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- package/dist/ships/engineering-options.d.ts +246 -0
- package/dist/ships/engineering-options.js +1 -0
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- package/dist/ships/engineering.d.ts +229 -0
- package/dist/ships/engineering.js +1 -0
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- package/dist/ships/experimental-effect-costs.d.ts +56 -0
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- package/dist/ships/experimental-effects.d.ts +62 -0
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- package/dist/ships/index.d.ts +205 -0
- package/dist/ships/index.js +1 -0
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- package/dist/ships/jump-range.d.ts +115 -0
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- package/dist/ships/loadout-calculations.d.ts +109 -0
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- package/dist/ships/loadout-validation.d.ts +80 -0
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- package/dist/ships/module-capabilities.d.ts +205 -0
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- package/dist/ships/modules-all.d.ts +43 -0
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- package/dist/ships/modules-core.d.ts +40 -0
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- package/dist/ships/modules-hardpoint.d.ts +42 -0
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package/LICENSE
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MIT License
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Copyright (c) 2026 Elite Dangerous Community
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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---
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The MIT License above covers this project's own code, documentation, and the
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organisation of its data files. It does not relicense bundled third-party or
|
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Elite Dangerous game data.
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Elite Dangerous Almanac also incorporates Elite Dangerous game data (ship,
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module, and outfitting values). That data is the property of Frontier
|
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Developments plc and is used here under Frontier's media-usage terms:
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Elite Dangerous Almanac was created using assets and imagery from Elite
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Dangerous, with the permission of Frontier Developments plc, for
|
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non-commercial purposes. It is not endorsed by nor reflects the views or
|
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opinions of Frontier Developments and no employee of Frontier Developments
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was involved in the making of it.
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Frontier's rules:
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https://forums.frontier.co.uk/threads/elite-dangerous-media-usage-rules.510879/
|
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+
|
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Other bundled catalogues and derived values remain subject to the terms listed
|
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in the third-party notices that accompany this project: `ATTRIBUTIONS.md` at
|
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the repository root, shipped inside the npm package as
|
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`THIRD_PARTY_NOTICES.md`. In particular, some upstream sources state no
|
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explicit licence and EDSY-derived material is attributed there under
|
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CC BY-NC 4.0. Consumers must review those terms before redistributing the data
|
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or using it commercially, and should preserve the applicable notices.
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# Data snapshot metadata
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+
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Each `data/<domain>/SOURCES.md` file is authoritative for the catalogues in that
|
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domain. It records, per catalogue, which source the data came from, the acquisition
|
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5
|
+
date, the immutable revision or checksum, the derivation and every manual correction.
|
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|
+
Who to credit for a source — its author, link and licence terms — is recorded once, in
|
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|
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`../ATTRIBUTIONS.md`, and a `SOURCES.md` refers to it by name.
|
|
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|
+
|
|
9
|
+
Some sources do not publish immutable versions, and some acquired snapshots do not
|
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|
+
have a recorded revision. Those entries must state that limitation explicitly and
|
|
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|
+
identify the source and derivation that can still be verified. Never infer a revision
|
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|
+
after acquisition.
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+
|
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|
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## Required metadata
|
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|
+
|
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|
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Every data change must record, in the relevant domain `SOURCES.md`:
|
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+
|
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|
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- the UTC acquisition date;
|
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- an upstream commit, release, dataset version, response timestamp or checksum when
|
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available;
|
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- the import or derivation method;
|
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- every manual correction and every field sourced elsewhere;
|
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- any known gap, why it remains unresolved and the issue that tracks it.
|
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+
|
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When an upstream source has no immutable version, preserve the acquired content or its
|
|
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|
+
SHA-256 checksum where licensing permits. Update shared fixtures and every language
|
|
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|
+
implementation affected by the data in the same change.
|
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+
|
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|
+
A **test fixture is not recorded here.** A fixture in `fixtures/` carries the same
|
|
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|
+
metadata in its own comment header — what it pins, and for a captured build where it
|
|
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|
+
came from, when, its checksum and anything scrubbed or corrected. A `SOURCES.md` entry
|
|
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|
+
may name a fixture as the evidence for a value; it does not document the fixture.
|
|
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|
+
|
|
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|
+
Provenance describes the checked-in data as it exists. Release history belongs in Git
|
|
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|
+
and GitHub releases, and how the library computes something belongs in its own
|
|
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|
+
documentation, not here.
|
|
@@ -0,0 +1,94 @@
|
|
|
1
|
+
# Data sources — `data/astro/`
|
|
2
|
+
|
|
3
|
+
**Acquired:** 2026-07-24. **Upstream revision:** unavailable for every source below.
|
|
4
|
+
|
|
5
|
+
## Procedural naming and named-region origins
|
|
6
|
+
|
|
7
|
+
- **File:** `named-region-origins.jsonc`.
|
|
8
|
+
- **Source:** the EDTS reference implementation (`edtslib/pgdata.py`, `edtslib/pgnames.py`).
|
|
9
|
+
- **Derivation:** named-region origins are stored in the game's internal coordinate frame
|
|
10
|
+
(32 units per light-year from the galaxy corner). Where a region is defined by a single
|
|
11
|
+
sphere, its origin and extent are the sphere's axis-aligned bounds in that frame. The
|
|
12
|
+
NGC 2392 record is derived from its catalogued 100 ly sphere and verified by encoding
|
|
13
|
+
the EDSM system `NGC 2392 Sector UJ-Q b5-0` (id64 `674176509065`, EDSM system id 21224).
|
|
14
|
+
|
|
15
|
+
## Hand-authored named sectors
|
|
16
|
+
|
|
17
|
+
- **File:** `hand-authored-regions.jsonc`. Region names and spheres only — whether a
|
|
18
|
+
region is permit-locked is recorded once, in `permit-locked-regions.jsonc`.
|
|
19
|
+
- **Sources:** EDSM and Spansh. These are factual system names, coordinates and region
|
|
20
|
+
bounds.
|
|
21
|
+
- **Derivation:** sphere membership and real-system triples are cross-checked across the
|
|
22
|
+
two services. Decimal id64 values remain strings in JSON so every target language can
|
|
23
|
+
parse them without IEEE-754 precision loss.
|
|
24
|
+
|
|
25
|
+
## Nebulae
|
|
26
|
+
|
|
27
|
+
- **Files:** `nebulae-real.jsonc` (180 catalogued real-world nebulae and dark regions),
|
|
28
|
+
`nebulae-procgen.jsonc` (166 procedurally generated nebulae) and
|
|
29
|
+
`nebulae-planetary.jsonc` (5489 planetary nebulae), split by class.
|
|
30
|
+
- **Source:** the EDAstro nebulae coordinates dataset (`nebulae-coordinates.csv`, columns
|
|
31
|
+
`Name,System,X,Y,Z,Type,RegionID`). Original observations are community exploration
|
|
32
|
+
data.
|
|
33
|
+
- **Obtained via:** canonn-signals, `src/assets/nebulae.json`, which converts the CSV to
|
|
34
|
+
JSON verbatim. The records here were checked against both and are identical
|
|
35
|
+
field-for-field.
|
|
36
|
+
- **Derivation:** records retain their name, catalogued system, galactic X/Y/Z in
|
|
37
|
+
light-years with Sol at the origin, class and region id. They are grouped by `type`
|
|
38
|
+
into one file per class and sorted by name; the class is represented by that file and
|
|
39
|
+
is not repeated on every record. In the planetary file, `system` is omitted for the
|
|
40
|
+
5210 records where it is identical to `name`; all 279 differing systems remain.
|
|
41
|
+
`regionId` is the galactic codex region id from the source CSV — a column the
|
|
42
|
+
canonn-signals JSON drops — and all 5835 values were verified to agree with this
|
|
43
|
+
project's own codex-region lookup.
|
|
44
|
+
- **Caveat:** a nebula is a volume, but the dataset records a single point — the position
|
|
45
|
+
of the system it is catalogued at.
|
|
46
|
+
|
|
47
|
+
## Permit-locked systems and regions
|
|
48
|
+
|
|
49
|
+
- **Files:** `permit-locked-systems.jsonc`, `permit-locked-regions.jsonc`.
|
|
50
|
+
- **Source:** the community-maintained "Elite Dangerous Permit Database" spreadsheet.
|
|
51
|
+
Permit status appears in no game data file, journal event or API (Sol itself reports no
|
|
52
|
+
permit flag), so the list is hand-maintained by the community and is best-effort.
|
|
53
|
+
- **Obtained via:** canonn-signals, `src/app/data/permit-locked-systems.ts`, which
|
|
54
|
+
transcribes the sheet into two arrays.
|
|
55
|
+
- **Derivation:** the 54 exact system names are carried over unchanged and sorted
|
|
56
|
+
case-insensitively. Permit state is split by lookup domain. The 28 region entries are
|
|
57
|
+
names of regions in
|
|
58
|
+
`hand-authored-regions.jsonc`, which stores their spheres and nothing about permits.
|
|
59
|
+
Each name doubles as the matching prefix, because the game names every system in a
|
|
60
|
+
region after it (`Col 70 Sector AA-D b17-0`). The upstream list matches 19 lower-cased
|
|
61
|
+
stems instead; the two agree except for the digit-suffixed regions, which the region
|
|
62
|
+
names resolve exactly.
|
|
63
|
+
- **System addresses:** `id64` comes from Spansh for 53 of the 54, cross-checked against
|
|
64
|
+
EDSM for the 38 EDSM holds, with no disagreement in address or coordinates. The
|
|
65
|
+
remaining 16 are absent from EDSM entirely, which is expected of systems no commander
|
|
66
|
+
can enter to report. `Plaa Ain HA-Z d46` is in neither service; it is procedurally
|
|
67
|
+
named, so its address is encoded by this project's own procedural system encoder, whose
|
|
68
|
+
output was confirmed against Spansh on the other two procedural entries in the list
|
|
69
|
+
(`Dryio Flyuae IC-B c1-377`, `Scheau Bli NB-O d6-1409`). Values are stored as decimal
|
|
70
|
+
strings so every target language parses them without IEEE-754 loss.
|
|
71
|
+
- **`Bleia1`–`Bleia5` and `Praei1`–`Praei6` are in-game region names**, not groupings:
|
|
72
|
+
EDSM holds `Bleia1 DL-Y f26`, `Bleia2 AA-A h55` and `Praei3 MJ-D b43-8`, each inside the
|
|
73
|
+
same-named sphere of `hand-authored-regions.jsonc`. The bare stems `Bleia` and `Praea`
|
|
74
|
+
name unrelated procedural sectors far outside the permit spheres. `Bleia Flyuae DH-U
|
|
75
|
+
e3-26` sits ≈6800 ly beyond every Bleia sphere, and `Praea Aec AA-A b1-1` sits ≈46 kly
|
|
76
|
+
from the Praei spheres, so neither bare stem is a permit prefix.
|
|
77
|
+
- **Caveat:** region membership is inferred from the system name, since no per-system
|
|
78
|
+
region-permit flag is published. Permit-locked _bodies_ inside otherwise-open
|
|
79
|
+
systems (Diso 5 C, Lave 2, Sol's Moon and Triton) are out of scope — a system-level flag
|
|
80
|
+
would misreport their systems.
|
|
81
|
+
|
|
82
|
+
## Galactic codex regions
|
|
83
|
+
|
|
84
|
+
- **Files:** `galactic-regions.jsonc` (per-region metadata),
|
|
85
|
+
`galactic-region-cells.jsonc` (per-region lookup geometry + projection), split along the
|
|
86
|
+
metadata-versus-geometry axis.
|
|
87
|
+
- **Source:** EliteDangerousRegionMap.
|
|
88
|
+
- **Derivation:** the 42 region ids/names and each region's run-length cell geometry
|
|
89
|
+
(`cells`) are taken from the upstream `RegionMapData.json` (itself generated from
|
|
90
|
+
`RegionMap.png`), re-grouped per region. The per-region footprint fields (`cellCount`,
|
|
91
|
+
`areaLy2`, `bounds`, `centroid`) are computed by this project from that grid and are
|
|
92
|
+
approximate (≈49.35 ly grid resolution); coordinates are quantised to 1/64 ly.
|
|
93
|
+
- **Grid mapping:** regions sit on a `4096 / 83` ly (≈49.3494 ly) grid over the galactic
|
|
94
|
+
plane, origin corner at `(x0, y0, z0) = (-49985, -40985, -24105)` ly.
|
|
@@ -0,0 +1,41 @@
|
|
|
1
|
+
# Data sources — `data/commodities/`
|
|
2
|
+
|
|
3
|
+
**Acquired:** FDevIDs 2026-07-24 UTC; player-journal record 2026-08-02 UTC; in-game
|
|
4
|
+
category verification 2026-08-12 UTC. **Upstream revision:** unavailable. One record
|
|
5
|
+
combines the latter two sources, documented under Standard commodities.
|
|
6
|
+
|
|
7
|
+
## Standard commodities
|
|
8
|
+
|
|
9
|
+
- **File:** `commodities.jsonc` (257 tradable goods).
|
|
10
|
+
- **Source:** EDCD FDevIDs, `commodity.csv` (columns `id,symbol,category,name`).
|
|
11
|
+
- **Derivation:** records are carried over in registry order as
|
|
12
|
+
`{ symbol, name, category }`. `symbol` is Frontier's internal id as the market and
|
|
13
|
+
journal report it; `name` is the display name;
|
|
14
|
+
`category` is the market group (Metals, Minerals, Foods, …), kept verbatim including the
|
|
15
|
+
space in multi-word groups (`Consumer Items`, `Industrial Materials`, `Legal Drugs`). The
|
|
16
|
+
CSV's numeric `id` column is dropped — commodities are keyed by `symbol`. The
|
|
17
|
+
`NonMarketable` group (its one member, symbol `Drones`, is Limpets) is retained: a
|
|
18
|
+
registry must resolve every symbol the market can report.
|
|
19
|
+
- **One record is not from FDevIDs** (acquired 2026-08-02 UTC) — `curatedcommodity` /
|
|
20
|
+
"Curated Commodity Package". Acquired from a player-journal `MarketBuy` event timestamped
|
|
21
|
+
`2026-08-01T16:12:01Z` (`MarketID` 128667761, `BuyPrice` 347), which supplies the
|
|
22
|
+
`symbol` (`Type`) and `name` (`Type_Localised`) verbatim. A `MarketBuy` carries **no
|
|
23
|
+
category**; `Industrial Materials` is separately observed in the running game's commodity
|
|
24
|
+
market (2026-08-12 UTC; no immutable revision). The record is appended after the registry
|
|
25
|
+
order rather than inserted into it, so FDevIDs order is still recoverable by dropping the
|
|
26
|
+
tail. Standard rather than rare: a `MarketBuy` of 388 units far exceeds any rare's
|
|
27
|
+
per-station allocation. The event's `Count`, `BuyPrice`, `TotalCost` and `MarketID` are
|
|
28
|
+
dropped — this is an id/name/category registry, not a price sheet.
|
|
29
|
+
|
|
30
|
+
## Rare commodities
|
|
31
|
+
|
|
32
|
+
- **File:** `rare-commodities.jsonc` (142 location-specific luxury goods).
|
|
33
|
+
- **Source:** EDCD FDevIDs, `rare_commodity.csv` (columns
|
|
34
|
+
`id,symbol,market_id,category,name`).
|
|
35
|
+
- **Derivation:** records are carried over in registry order as
|
|
36
|
+
`{ symbol, name, category }`, exactly as for standard commodities. Both the numeric `id`
|
|
37
|
+
and the `market_id` columns are dropped: rares are keyed by `symbol`, and the `market_id`
|
|
38
|
+
— the id of the single station that produces a rare — has no stable source referent in
|
|
39
|
+
this data domain. A record's rareness is not stored on it; it is derived from which
|
|
40
|
+
catalogue the record lives in, the same way a material's category is derived from its
|
|
41
|
+
catalogue.
|
|
@@ -0,0 +1,69 @@
|
|
|
1
|
+
# Data sources — `data/materials/`
|
|
2
|
+
|
|
3
|
+
**Acquired:** 2026-07-24. **Upstream revision:** unavailable for both sources below.
|
|
4
|
+
|
|
5
|
+
## Materials — raw, manufactured, encoded
|
|
6
|
+
|
|
7
|
+
- **Files:** `materials-raw.jsonc`, `materials-manufactured.jsonc`,
|
|
8
|
+
`materials-encoded.jsonc`.
|
|
9
|
+
- **Primary source:** EDCD FDevIDs, `material.csv`. It provides, for each material, the
|
|
10
|
+
internal symbol, grade (`rarity` 1–5), type (raw / manufactured / encoded) and the
|
|
11
|
+
in-game group.
|
|
12
|
+
- **Derivation:**
|
|
13
|
+
- `symbol` is FDevIDs' internal id (e.g. `GridResistors`) — what the player journal
|
|
14
|
+
reports, with the same field and meaning as on a ship or module.
|
|
15
|
+
Frontier's numeric material id from the CSV is not carried. `name` is the human
|
|
16
|
+
display name (`Grid Resistors`). For raw materials `elementSymbol` is the chemical
|
|
17
|
+
element symbol (Fe, C, …); manufactured and encoded materials have none (`null`).
|
|
18
|
+
- `grade` is FDevIDs' `rarity` (1 = Very Common … 5 = Very Rare) — the grade **is** the
|
|
19
|
+
rarity, so no separate rarity is stored. Raw materials only reach grade 4 (Rare) —
|
|
20
|
+
there is no grade-5 raw element.
|
|
21
|
+
- `line` is the in-game group. Manufactured and encoded materials keep FDevIDs' group
|
|
22
|
+
name (Chemical, Emission Data, …). FDevIDs files Guardian and Thargoid materials under
|
|
23
|
+
group `None`; here they are grouped `Guardian` or `Thargoid` from their symbol prefix
|
|
24
|
+
(`Guardian_*` / `Ancient*` → Guardian; `TG_*` / `Unknown*` → Thargoid). Raw materials'
|
|
25
|
+
seven numeric families (1–7) are named after their grade-1 element — **Carbon,
|
|
26
|
+
Phosphorus, Sulphur, Iron, Nickel, Rhenium, Lead** — the convention the in-game raw
|
|
27
|
+
grid columns follow.
|
|
28
|
+
|
|
29
|
+
### Secondary source — Thargoid caustic / Titan materials absent from FDevIDs
|
|
30
|
+
|
|
31
|
+
Several Thargoid caustic and Titan materials are absent from the pinned FDevIDs
|
|
32
|
+
`material.csv`. Their grade comes from Inara's component pages (rarity tier mapped Very
|
|
33
|
+
common → 1 … Very rare → 5); their `symbol` is the identifier the player journal reports
|
|
34
|
+
(e.g. `tg_causticshard`, `unknowncorechip`).
|
|
35
|
+
|
|
36
|
+
| Material | Category | Grade | Symbol (journal) |
|
|
37
|
+
| ------------------------------- | ------------ | ----- | -------------------------- |
|
|
38
|
+
| Hardened Surface Fragments | Manufactured | 1 | `tg_abrasion03` |
|
|
39
|
+
| Caustic Shard | Manufactured | 2 | `tg_causticshard` |
|
|
40
|
+
| Tactical Core Chip | Manufactured | 2 | `unknowncorechip` |
|
|
41
|
+
| Corrosive Mechanisms | Manufactured | 3 | `tg_causticgeneratorparts` |
|
|
42
|
+
| Phasing Membrane Residue | Manufactured | 3 | `tg_abrasion02` |
|
|
43
|
+
| Caustic Crystal | Manufactured | 4 | `tg_causticcrystal` |
|
|
44
|
+
| Heat Exposure Specimen | Manufactured | 5 | `tg_abrasion01` |
|
|
45
|
+
| Massive Energy Surge Analytics | Encoded | 3 | `tg_shutdowndata` |
|
|
46
|
+
| Thargoid Interdiction Telemetry | Encoded | 3 | `tg_interdictiondata` |
|
|
47
|
+
|
|
48
|
+
Inara agreed with FDevIDs on every material the two share (e.g. Bio-Mechanical Conduits =
|
|
49
|
+
grade 3), which is why it is used to fill the gap.
|
|
50
|
+
|
|
51
|
+
## Odyssey micro resources — component, consumable, data, item
|
|
52
|
+
|
|
53
|
+
- **Files:** `micro-resources-component.jsonc`, `micro-resources-consumable.jsonc`,
|
|
54
|
+
`micro-resources-data.jsonc`, `micro-resources-item.jsonc`.
|
|
55
|
+
- **Source:** EDCD FDevIDs, `microresources.csv`. It provides, for each micro resource,
|
|
56
|
+
the internal symbol, category (Component / Consumable / Data / Item) and English display
|
|
57
|
+
name.
|
|
58
|
+
- **Derivation:**
|
|
59
|
+
- `symbol` is FDevIDs' internal id (e.g. `graphene`) — what the player journal reports
|
|
60
|
+
with the same field and meaning as on a ship, module or material.
|
|
61
|
+
Frontier's numeric micro-resource id from the CSV is **not** carried.
|
|
62
|
+
- `name` is the English display name (`Graphene`).
|
|
63
|
+
- FDevIDs' category is lower-cased to `component` / `consumable` / `data` / `item`
|
|
64
|
+
(matching how ship modules and materials spell their category). Each data file holds
|
|
65
|
+
exactly one category, so the category is represented by the file rather than repeated
|
|
66
|
+
on every record.
|
|
67
|
+
- Micro resources have **no grade and no line** — those belong to the ship-side
|
|
68
|
+
engineering materials above; each data-file record is a plain `{ symbol, name }`
|
|
69
|
+
registry record.
|