@elicdavis/node-flow 0.1.15 → 0.1.17

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Files changed (43) hide show
  1. package/.mocharc.json +5 -0
  2. package/dist/index.d.mts +139 -4
  3. package/dist/index.d.ts +139 -4
  4. package/dist/index.js +3754 -3352
  5. package/dist/index.js.map +1 -1
  6. package/dist/index.mjs +3741 -3352
  7. package/dist/index.mjs.map +1 -1
  8. package/index.html +0 -30
  9. package/package.json +4 -2
  10. package/src/graph.ts +234 -41
  11. package/src/index.ts +82 -40
  12. package/src/input.ts +22 -14
  13. package/src/markdown/entry.ts +26 -3
  14. package/src/markdown/lexicalParser.ts +22 -32
  15. package/src/markdown/syntaxParser.ts +93 -68
  16. package/src/minimap.ts +178 -0
  17. package/src/node.ts +114 -0
  18. package/src/nodes/factory.ts +9 -5
  19. package/src/nodes/publisher.ts +39 -4
  20. package/src/nodes/subsystem.ts +218 -8
  21. package/src/notes/subsystem.ts +3 -0
  22. package/src/organize.ts +276 -181
  23. package/src/port.ts +143 -7
  24. package/src/render_scheduler.ts +49 -0
  25. package/src/styles/text.ts +8 -0
  26. package/src/theme.ts +8 -0
  27. package/src/types/text.ts +8 -4
  28. package/src/utils/string.ts +7 -1
  29. package/src/widgets/color.ts +5 -6
  30. package/src/widgets/factory.ts +1 -1
  31. package/src/widgets/image.ts +2 -0
  32. package/src/widgets/number.ts +2 -2
  33. package/src/widgets/slider.ts +2 -2
  34. package/src/widgets/string.ts +2 -2
  35. package/src/widgets/toggle.ts +2 -2
  36. package/src/widgets/widget.ts +22 -0
  37. package/test/markdown.test.ts +165 -0
  38. package/test/minimap.test.ts +103 -0
  39. package/test/node_menu_filter.test.ts +119 -0
  40. package/test/organize.test.ts +156 -0
  41. package/test/port.test.ts +125 -0
  42. package/test/render_scheduler.test.ts +119 -0
  43. package/tsconfig.json +6 -2
package/src/organize.ts CHANGED
@@ -1,181 +1,276 @@
1
- import { Camera } from "./camera";
2
- import { NodeFlowGraph } from "./graph";
3
- import { FlowNode } from "./node";
4
- import { NodeSubsystem } from "./nodes/subsystem";
5
- import { Box } from "./types/box";
6
-
7
- // TODO: Cyclical dependencies will end our life
8
-
9
- function MarkInputs(graph: NodeSubsystem, positions: Array<number>, nodeLUT: Map<FlowNode, number>, node: number, depth: number, shouldSort: Map<FlowNode, boolean>) {
10
- const inputs = graph.connectedInputsNodeReferencesByIndex(node);
11
- for (let i = 0; i < inputs.length; i++) {
12
- const nodeIndex = nodeLUT.get(inputs[i]) as number;
13
-
14
- if (!shouldSort.has(inputs[i])) {
15
- continue;
16
- }
17
-
18
- positions[nodeIndex] = depth;
19
- MarkInputs(graph, positions, nodeLUT, nodeIndex, depth - 1, shouldSort);
20
- }
21
- }
22
-
23
- function MarkOutputs(graph: NodeSubsystem, positions: Array<number>, nodeLUT: Map<FlowNode, number>, node: number, depth: number, shouldSort: Map<FlowNode, boolean>) {
24
- const outputs = graph.connectedInputsNodeReferencesByIndex(node);
25
- for (let i = 0; i < outputs.length; i++) {
26
- const nodeIndex = nodeLUT.get(outputs[i]) as number;
27
-
28
- if (!shouldSort.has(outputs[i])) {
29
- continue;
30
- }
31
-
32
- positions[nodeIndex] = depth;
33
- MarkOutputs(graph, positions, nodeLUT, nodeIndex, depth + 1, shouldSort);
34
- }
35
- }
36
-
37
- export function Organize(ctx: CanvasRenderingContext2D, graph: NodeSubsystem, nodesToSort?: Array<number>): void {
38
- const nodes = graph.getNodes();
39
- const nodeLUT = new Map<FlowNode, number>();
40
- const bounds = new Array<Box>(nodes.length);
41
- const relativePosition = new Array<Array<number>>(nodes.length);
42
- const claimed = new Array<boolean>(nodes.length);
43
- const shouldSort = new Map<FlowNode, boolean>(); // TODO: we don't really need a Map, is their a Set data structure?
44
-
45
- if (nodesToSort) {
46
- if (nodesToSort.length < 2) {
47
- return;
48
- }
49
- for (let i = 0; i < nodesToSort.length; i++) {
50
- shouldSort.set(nodes[nodesToSort[i]], true);
51
- }
52
- } else {
53
- for (let i = 0; i < nodes.length; i++) {
54
- shouldSort.set(nodes[i], true);
55
- }
56
- }
57
-
58
- const camera = new Camera();
59
-
60
- // Initialize everything
61
- for (let i = 0; i < nodes.length; i++) {
62
- bounds[i] = nodes[i].calculateBounds(ctx, camera);
63
- relativePosition[i] = new Array<number>(nodes.length);
64
- nodeLUT.set(nodes[i], i);
65
- claimed[i] = false;
66
- }
67
-
68
- for (let i = 0; i < nodes.length; i++) {
69
- relativePosition[i][i] = 0;
70
- MarkInputs(graph, relativePosition[i], nodeLUT, i, -1, shouldSort);
71
- MarkOutputs(graph, relativePosition[i], nodeLUT, i, 1, shouldSort);
72
- }
73
-
74
- interface entry {
75
- node: number;
76
- length: number;
77
- min: number;
78
- max: number
79
- }
80
-
81
- let entries = new Array<entry>(shouldSort.size);
82
-
83
- let nodeIndex = 0;
84
- for (let i = 0; i < nodes.length; i++) {
85
- if (!shouldSort.has(nodes[i])) {
86
- continue;
87
- }
88
-
89
- let min = 0;
90
- let max = 0;
91
- for (let x = 0; x < nodes.length; x++) {
92
- const val = relativePosition[i][x];
93
- if (val === undefined) {
94
- continue;
95
- }
96
-
97
- min = Math.min(min, val);
98
- max = Math.max(max, val);
99
- }
100
- entries[nodeIndex] = {
101
- length: max - min,
102
- node: i,
103
- min: min,
104
- max: max
105
- }
106
- nodeIndex++
107
- }
108
-
109
-
110
- entries.sort((a, b) => b.length - a.length);
111
-
112
- interface Column {
113
- Nodes: Array<FlowNode>;
114
- Width: number;
115
- }
116
-
117
- const columns = Array<Column>(entries[0].length + 1);
118
- for (let i = 0; i < columns.length; i++) {
119
- columns[i] = {
120
- Nodes: new Array<FlowNode>(),
121
- Width: 0
122
- };
123
- }
124
-
125
- for (let i = 0; i < entries.length; i++) {
126
- const entry = entries[i];
127
- if (claimed[entry.node] === true) {
128
- continue;
129
- }
130
-
131
- const positions = relativePosition[entry.node];
132
-
133
- for (let p = 0; p < positions.length; p++) {
134
- const position = positions[p];
135
- if (position === undefined) {
136
- continue;
137
- }
138
-
139
- if (claimed[p] === true) {
140
- continue;
141
- }
142
-
143
- const nodeBounds = bounds[p];
144
- const column = columns[position - entry.min];
145
- column.Nodes.push(nodes[p])
146
- column.Width = Math.max(column.Width, nodeBounds.Size.x)
147
-
148
- claimed[p] = true;
149
- }
150
- }
151
-
152
- let allColumnsWidths = 0;
153
- for (let c = 0; c < columns.length; c++) {
154
- allColumnsWidths += columns[c].Width;
155
- }
156
-
157
- const widthSpacing = 100;
158
- const heightSpacing = 50;
159
-
160
- let widthOffset = 0;
161
- for (let c = 0; c < columns.length; c++) {
162
- var column = columns[c];
163
- let heightOffset = 0;
164
-
165
- widthOffset -= widthSpacing + column.Width;
166
-
167
- for (let n = 0; n < column.Nodes.length; n++) {
168
- const node = column.Nodes[n];
169
- const nodeBounds = bounds[nodeLUT.get(node) as number];
170
-
171
- let pos = {
172
- x: widthOffset + allColumnsWidths + (columns.length * widthSpacing),
173
- y: heightOffset
174
- }
175
-
176
- heightOffset += nodeBounds.Size.y + heightSpacing
177
- node.setPosition(pos);
178
- }
179
- }
180
-
181
- }
1
+ import { Camera } from "./camera";
2
+ import { FlowNode } from "./node";
3
+ import { NodeSubsystem } from "./nodes/subsystem";
4
+ import { Box } from "./types/box";
5
+ import { Vector2 } from "./types/vector2";
6
+
7
+ const widthSpacing = 100;
8
+ const heightSpacing = 50;
9
+
10
+ /**
11
+ * How many times to sweep the graph re-ordering each layer by where its
12
+ * neighbours sit. Crossings drop quickly and then stop improving, so there
13
+ * is no reason to keep going.
14
+ */
15
+ const orderingSweeps = 8;
16
+
17
+ export interface Layout {
18
+ /** Indices into the node array, one list per layer, left to right. */
19
+ layers: Array<Array<number>>;
20
+ /** Which layer each node landed in, by node index. */
21
+ layerOf: Map<number, number>;
22
+ }
23
+
24
+ /**
25
+ * Orders the nodes so every edge points from an earlier node to a later one,
26
+ * as far as that is possible. Edges that would point backwards - the ones
27
+ * closing a cycle - are the ones left out, which is what keeps a cyclic
28
+ * graph from hanging or stacking into one column.
29
+ */
30
+ export function topologicalOrder(sorting: Array<number>, upstream: Map<number, Array<number>>): Array<number> {
31
+ const visited = new Set<number>();
32
+ const order = new Array<number>();
33
+
34
+ // Iterative: a deep graph would blow the stack recursing.
35
+ for (const root of sorting) {
36
+ if (visited.has(root)) {
37
+ continue;
38
+ }
39
+
40
+ const stack: Array<{ node: number, expanded: boolean }> = [{ node: root, expanded: false }];
41
+ while (stack.length > 0) {
42
+ const top = stack[stack.length - 1];
43
+
44
+ if (top.expanded) {
45
+ stack.pop();
46
+ order.push(top.node);
47
+ continue;
48
+ }
49
+
50
+ top.expanded = true;
51
+ if (visited.has(top.node)) {
52
+ stack.pop();
53
+ continue;
54
+ }
55
+ visited.add(top.node);
56
+
57
+ const feeders = upstream.get(top.node);
58
+ if (feeders === undefined) {
59
+ continue;
60
+ }
61
+ for (const feeder of feeders) {
62
+ if (!visited.has(feeder)) {
63
+ stack.push({ node: feeder, expanded: false });
64
+ }
65
+ }
66
+ }
67
+ }
68
+
69
+ return order;
70
+ }
71
+
72
+ /**
73
+ * Puts every node one layer to the right of the furthest node feeding it, so
74
+ * a node never sits left of something it consumes. Taking the furthest and
75
+ * not the first is what keeps a long chain and a short chain that rejoin
76
+ * from landing on top of each other.
77
+ */
78
+ export function assignLayers(sorting: Array<number>, upstream: Map<number, Array<number>>): Layout {
79
+ const order = topologicalOrder(sorting, upstream);
80
+ const placed = new Set<number>();
81
+ const layerOf = new Map<number, number>();
82
+
83
+ for (const node of order) {
84
+ let layer = 0;
85
+ for (const feeder of upstream.get(node) ?? []) {
86
+ // Only feeders already placed: anything else is a back edge, and
87
+ // following it would mean waiting on a node that waits on this one.
88
+ if (placed.has(feeder)) {
89
+ layer = Math.max(layer, (layerOf.get(feeder) as number) + 1);
90
+ }
91
+ }
92
+ layerOf.set(node, layer);
93
+ placed.add(node);
94
+ }
95
+
96
+ let deepest = 0;
97
+ for (const layer of layerOf.values()) {
98
+ deepest = Math.max(deepest, layer);
99
+ }
100
+
101
+ const layers = new Array<Array<number>>(deepest + 1);
102
+ for (let i = 0; i < layers.length; i++) {
103
+ layers[i] = new Array<number>();
104
+ }
105
+ for (const node of order) {
106
+ layers[layerOf.get(node) as number].push(node);
107
+ }
108
+
109
+ return { layers, layerOf };
110
+ }
111
+
112
+ /**
113
+ * Reorders each layer so nodes sit across from the ones they connect to,
114
+ * by repeatedly moving every node to the average position of its neighbours
115
+ * in the layer before it, then the layer after it. This is what stops the
116
+ * edges crossing over each other.
117
+ */
118
+ export function orderWithinLayers(
119
+ layout: Layout,
120
+ upstream: Map<number, Array<number>>,
121
+ downstream: Map<number, Array<number>>,
122
+ ): void {
123
+ const slotOf = new Map<number, number>();
124
+ const recordSlots = (): void => {
125
+ for (const layer of layout.layers) {
126
+ for (let i = 0; i < layer.length; i++) {
127
+ slotOf.set(layer[i], i);
128
+ }
129
+ }
130
+ };
131
+ recordSlots();
132
+
133
+ const meanSlot = (node: number, neighbours: Map<number, Array<number>>, layer: number): number => {
134
+ let total = 0;
135
+ let count = 0;
136
+ for (const neighbour of neighbours.get(node) ?? []) {
137
+ // Only neighbours in the adjacent layer say anything about where
138
+ // this node should sit; one several layers away does not.
139
+ if (layout.layerOf.get(neighbour) !== layer) {
140
+ continue;
141
+ }
142
+ total += slotOf.get(neighbour) as number;
143
+ count++;
144
+ }
145
+ return count === 0 ? -1 : total / count;
146
+ };
147
+
148
+ const sweep = (neighbours: Map<number, Array<number>>, towards: number): void => {
149
+ for (let i = 0; i < layout.layers.length; i++) {
150
+ const index = towards > 0 ? i : layout.layers.length - 1 - i;
151
+ const adjacent = index + towards;
152
+ if (adjacent < 0 || adjacent >= layout.layers.length) {
153
+ continue;
154
+ }
155
+
156
+ const layer = layout.layers[index];
157
+ const keys = new Map<number, number>();
158
+ for (const node of layer) {
159
+ const mean = meanSlot(node, neighbours, adjacent);
160
+ // A node with nothing in the adjacent layer keeps its place
161
+ // rather than being dragged to the top.
162
+ keys.set(node, mean === -1 ? (slotOf.get(node) as number) : mean);
163
+ }
164
+
165
+ layer.sort((a, b) => (keys.get(a) as number) - (keys.get(b) as number));
166
+ for (let s = 0; s < layer.length; s++) {
167
+ slotOf.set(layer[s], s);
168
+ }
169
+ }
170
+ };
171
+
172
+ for (let i = 0; i < orderingSweeps; i++) {
173
+ sweep(upstream, -1);
174
+ sweep(downstream, 1);
175
+ }
176
+ }
177
+
178
+ export function Organize(ctx: CanvasRenderingContext2D, graph: NodeSubsystem, nodesToSort?: Array<number>): void {
179
+ const nodes = graph.getNodes();
180
+ if (nodes.length === 0) {
181
+ return;
182
+ }
183
+
184
+ const sorting = new Array<number>();
185
+ if (nodesToSort) {
186
+ if (nodesToSort.length < 2) {
187
+ return;
188
+ }
189
+ for (const index of nodesToSort) {
190
+ if (index >= 0 && index < nodes.length) {
191
+ sorting.push(index);
192
+ }
193
+ }
194
+ } else {
195
+ for (let i = 0; i < nodes.length; i++) {
196
+ sorting.push(i);
197
+ }
198
+ }
199
+ if (sorting.length < 2) {
200
+ return;
201
+ }
202
+
203
+ const inLayout = new Set<number>(sorting);
204
+ const nodeLUT = new Map<FlowNode, number>();
205
+ for (let i = 0; i < nodes.length; i++) {
206
+ nodeLUT.set(nodes[i], i);
207
+ }
208
+
209
+ const camera = new Camera();
210
+ const bounds = new Map<number, Box>();
211
+ for (const index of sorting) {
212
+ bounds.set(index, nodes[index].calculateBounds(ctx, camera));
213
+ }
214
+
215
+ // Edges, restricted to what is being laid out. Organizing a selection
216
+ // must not be steered by nodes that are staying where they are.
217
+ const upstream = new Map<number, Array<number>>();
218
+ const downstream = new Map<number, Array<number>>();
219
+ for (const index of sorting) {
220
+ const feeders = new Array<number>();
221
+ for (const feeder of graph.connectedInputsNodeReferencesByIndex(index)) {
222
+ const feederIndex = nodeLUT.get(feeder);
223
+ if (feederIndex !== undefined && inLayout.has(feederIndex) && feederIndex !== index) {
224
+ feeders.push(feederIndex);
225
+ }
226
+ }
227
+ upstream.set(index, feeders);
228
+
229
+ const consumers = new Array<number>();
230
+ for (const consumer of graph.connectedOutputsNodeReferences(index)) {
231
+ const consumerIndex = nodeLUT.get(consumer);
232
+ if (consumerIndex !== undefined && inLayout.has(consumerIndex) && consumerIndex !== index) {
233
+ consumers.push(consumerIndex);
234
+ }
235
+ }
236
+ downstream.set(index, consumers);
237
+ }
238
+
239
+ const layout = assignLayers(sorting, upstream);
240
+ orderWithinLayers(layout, upstream, downstream);
241
+
242
+ // Keep the result where the nodes already were, so organizing a
243
+ // selection doesn't fling it off to wherever the origin happens to be.
244
+ let anchor: Vector2 = { x: 0, y: 0 };
245
+ for (const index of sorting) {
246
+ const position = nodes[index].getPosition();
247
+ anchor.x += position.x;
248
+ anchor.y += position.y;
249
+ }
250
+ anchor.x /= sorting.length;
251
+ anchor.y /= sorting.length;
252
+
253
+ const layerWidths = layout.layers.map(layer =>
254
+ layer.reduce((widest, node) => Math.max(widest, (bounds.get(node) as Box).Size.x), 0));
255
+ const layerHeights = layout.layers.map(layer =>
256
+ layer.reduce((total, node) => total + (bounds.get(node) as Box).Size.y + heightSpacing, -heightSpacing));
257
+
258
+ const totalWidth = layerWidths.reduce((total, width) => total + width + widthSpacing, -widthSpacing);
259
+ const tallest = layerHeights.reduce((tallest, height) => Math.max(tallest, height), 0);
260
+
261
+ // Inputs on the left, consumers to their right, every layer centered
262
+ // against the tallest one so the graph reads as a band rather than
263
+ // hanging off a single corner.
264
+ let x = anchor.x - (totalWidth / 2);
265
+ for (let i = 0; i < layout.layers.length; i++) {
266
+ let y = anchor.y - (tallest / 2) + ((tallest - layerHeights[i]) / 2);
267
+
268
+ for (const node of layout.layers[i]) {
269
+ const size = (bounds.get(node) as Box).Size;
270
+ nodes[node].setPosition({ x: x + ((layerWidths[i] - size.x) / 2), y: y });
271
+ y += size.y + heightSpacing;
272
+ }
273
+
274
+ x += layerWidths[i] + widthSpacing;
275
+ }
276
+ }