@elicdavis/node-flow 0.1.13 → 0.1.14
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/web/NodeFlow.js +8 -0
- package/dist/web/NodeFlow.js.map +7 -0
- package/package.json +1 -1
- package/src/camera.ts +23 -1
- package/src/graph.ts +16 -1
package/package.json
CHANGED
package/src/camera.ts
CHANGED
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@@ -1,5 +1,11 @@
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1
1
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import { Vector2, Zero } from "./types/vector2";
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2
2
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3
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+
/** Serializable camera orientation for save/restore. */
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4
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+
export interface CameraOrientation {
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5
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position: Vector2;
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6
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zoom: number;
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7
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}
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8
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+
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3
9
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export class Camera {
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10
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5
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zoom: number;
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@@ -22,9 +28,25 @@ export class Camera {
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22
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out.y = this.position.y + (graphPosition.y * this.zoom);
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23
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}
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31
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+
getOrientation(): CameraOrientation {
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32
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return {
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position: {
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34
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x: this.position.x,
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35
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y: this.position.y,
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36
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},
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37
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zoom: this.zoom,
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38
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};
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39
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}
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40
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+
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41
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setOrientation(orientation: CameraOrientation): void {
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42
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this.position.x = orientation.position.x;
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43
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this.position.y = orientation.position.y;
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44
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this.zoom = orientation.zoom;
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45
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}
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46
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+
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reset(): void {
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48
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this.zoom = 1;
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49
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this.position.x = 0;
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28
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this.position.y = 0;
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29
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}
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30
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-
}
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52
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}
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package/src/graph.ts
CHANGED
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@@ -14,7 +14,8 @@ import { ConnectionRendererConfiguration, NodeAddedCallback, NodeRemovedCallback
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14
14
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import { Connection } from './connection';
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import { Publisher } from './nodes/publisher';
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import { VectorPool } from './types/pool';
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17
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-
import { Camera } from './camera';
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import { Camera, CameraOrientation } from './camera';
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export { CameraOrientation };
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import { PassSubsystem } from './pass/subsystem';
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import { QuickMenu } from './quickMenu';
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21
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@@ -388,6 +389,20 @@ export class NodeFlowGraph {
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388
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return this.#mainNodeSubsystem.getSelectedNodes();
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389
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}
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392
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/**
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393
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* Returns a copy of the current camera orientation (screen-space pan + zoom).
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394
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*/
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395
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getCamera(): CameraOrientation {
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396
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return this.#camera.getOrientation();
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397
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}
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398
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+
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/**
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* Restores a previously saved camera orientation.
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*/
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setCamera(orientation: CameraOrientation): void {
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this.#camera.setOrientation(orientation);
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}
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405
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+
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391
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/**
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392
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* Adjusts camera position and zoom so all nodes fit in view (~10% padding).
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393
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* Falls back to camera.reset() when there are no nodes.
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