@electrum-cash/network 4.0.0-development.6392223875 → 4.0.0-development.6401415161
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +17 -21
- package/dist/index.d.ts +42 -133
- package/dist/index.d.ts.map +1 -1
- package/dist/index.mjs +176 -130
- package/dist/index.mjs.map +1 -1
- package/package.json +6 -5
package/README.md
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#
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# Introduction
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@electrum-cash/network is a lightweight `JavaScript` library that lets you connect `Electrum` servers.
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Electrum-cash is a lightweight `JavaScript` library that lets you connect with one or more `Electrum` servers.
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It offers encrypted connections by default,
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performs the expected protocol version negotiation and
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automatically keeps your connection alive until your close it.
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Install the library with NPM:
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```bash
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# npm install electrum-cash
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# npm install @electrum-cash/network
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```
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## Usage
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```js
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// Load the electrum library.
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const { ElectrumClient } = require('electrum-cash');
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const { ElectrumClient } = require('@electrum-cash/network');
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```
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### Usage on Web
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```js
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// Load the electrum library.
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import { ElectrumClient, ElectrumTransport } from 'electrum-cash';
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import { ElectrumClient, ElectrumTransport } from '@electrum-cash/network';
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```
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###
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### Connecting to a server
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After you have
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After you have imported the library you need to initialize and connect the client by configuring your **application identifier** and **protocol version**.
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If you only want to use a single server, initialize an `ElectrumClient` and connect to the server:
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```js
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// Initialize an electrum client.
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const
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const electrumClient = new ElectrumClient('Electrum client example', '1.4.1', 'bch.imaginary.cash');
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// Wait for the client to connect
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await
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await electrumClient.connect();
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```
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To connect to an electrum server from a web browser, use the `ElectrumTransport` import to use the WSS `port` and `scheme`:
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```js
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const
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const electrumClient = new ElectrumClient(
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'Electrum client example', '1.4.1', 'bch.imaginary.cash',
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ElectrumTransport.WSS.Port, ElectrumTransport.WSS.Scheme
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);
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const transactionID = '4db095f34d632a4daf942142c291f1f2abb5ba2e1ccac919d85bdc2f671fb251';
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// Request the full transaction hex for the transaction ID.
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const transactionHex = await
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const transactionHex = await electrumClient.request('blockchain.transaction.get', transactionID);
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// Print out the transaction hex.
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console.log(transactionHex);
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}
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// Listen for notifications.
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electrumClient.on('notification', handleNotifications);
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// Set up a subscription for new block headers.
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await
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await electrumClient.subscribe('blockchain.headers.subscribe');
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```
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### Shutting down
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When you're done and don't want to be connected anymore you can disconnect the server
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If you're using a single `ElectrumClient`, call the `disconnect()` function:
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When you're done and don't want to be connected anymore you can disconnect the server:
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```js
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// Close the connection.
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await
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await electrumClient.disconnect();
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```
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## Documentation
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For a complete list of methods and parameters, read the [API documentation](https://
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For a complete list of methods and parameters, read the [API documentation](https://electrum-cash.gitlab.io/network/).
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## Support and communication
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If you need help with how to use the library or just want to talk about electrum-cash, you can find us on [Telegram](https://t.me/electrumcash) and [Discord](https://discord.gg/ZjXQzew).
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You can also read our tutorials on [read.cash](https://read.cash/c/electrum-cash-f45e), or share your own.
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## Notes
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The keep-alive functionality of this library only works when the protocol version is 1.2 or higher.
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package/dist/index.d.ts
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PING_INTERVAL: number;
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USE_BIG_INT: boolean;
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};
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/**
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* Wrapper around TLS/WSS sockets that gracefully separates a network stream into Electrum protocol messages.
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*
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* @ignore
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*/
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declare class ElectrumConnection extends EventEmitter {
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application: string;
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version: string;
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host: string;
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port: number;
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scheme: TransportScheme;
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timeout: number;
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pingInterval: number;
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reconnectInterval: number;
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useBigInt: boolean;
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status: ConnectionStatus;
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lastReceivedTimestamp: number;
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software: string;
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/**
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* Sets up network configuration for an Electrum client connection.
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*
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* @param {string} application your application name, used to identify to the electrum host.
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* @param {string} version protocol version to use with the host.
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* @param {string} host fully qualified domain name or IP number of the host.
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* @param {number} port the network port of the host.
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* @param {TransportScheme} scheme the transport scheme to use for connection
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* @param {number} timeout how long network delays we will wait for before taking action, in milliseconds.
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* @param {number} pingInterval the time between sending pings to the electrum host, in milliseconds.
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* @param {number} reconnectInterval the time between reconnection attempts to the electrum host, in milliseconds.
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* @param {boolean} useBigInt whether to use bigint for numbers in json response.
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*
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* @throws {Error} if `version` is not a valid version string.
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*/
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constructor(application: string, version: string, host: string, port?: number, scheme?: TransportScheme, timeout?: number, pingInterval?: number, reconnectInterval?: number, useBigInt?: boolean);
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/**
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* Returns a string for the host identifier for usage in debug messages.
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*/
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get hostIdentifier(): string;
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/**
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* Create and configures a fresh socket and attaches all relevant listeners.
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*/
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createSocket(): void;
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/**
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* Shuts down and destroys the current socket.
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*/
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destroySocket(): void;
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/**
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* Assembles incoming data into statements and hands them off to the message parser.
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*
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* @param {string} data data to append to the current message buffer, as a string.
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*
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* @throws {SyntaxError} if the passed statement parts are not valid JSON.
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*/
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parseMessageChunk(data: string): void;
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/**
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* Sends a keep-alive message to the host.
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*
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* @returns true if the ping message was fully flushed to the socket, false if
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* part of the message is queued in the user memory
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*/
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ping(): boolean;
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/**
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* Initiates the network connection negotiates a protocol version. Also emits the 'connect' signal if successful.
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*
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* @throws {Error} if the socket connection fails.
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* @returns a promise resolving when the connection is established
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*/
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connect(): Promise<void>;
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/**
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* Restores the network connection.
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*/
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reconnect(): Promise<void>;
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/**
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* Removes the current reconnect timer.
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*/
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clearReconnectTimer(): void;
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/**
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* Removes the current keep-alive timer.
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*/
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clearKeepAliveTimer(): void;
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/**
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* Initializes the keep alive timer loop.
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*/
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setupKeepAliveTimer(): void;
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/**
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* Tears down the current connection and removes all event listeners on disconnect.
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*
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* @param {boolean} force disconnect even if the connection has not been fully established yet.
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* @param {boolean} intentional update connection state if disconnect is intentional.
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*
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* @returns true if successfully disconnected, or false if there was no connection.
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*/
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disconnect(force?: boolean, intentional?: boolean): Promise<boolean>;
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/**
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* Updates connection state based on application visibility.
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*
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* Some browsers will disconnect network connections when the browser is out of focus,
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* which would normally cause our reconnect-on-timeout routines to trigger, but that
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* results in a poor user experience since the events are not handled consistently
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* and sometimes it can take some time after restoring focus to the browser.
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*
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* By manually disconnecting when this happens we prevent the default reconnection routines
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* and make the behavior consistent across browsers.
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*/
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handleVisibilityChange(): Promise<void>;
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/**
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* Sends an arbitrary message to the server.
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*
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* @param {string} message json encoded request object to send to the server, as a string.
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*
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* @returns true if the message was fully flushed to the socket, false if part of the message
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* is queued in the user memory
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*/
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send(message: string): boolean;
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/**
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* Marks the connection as timed out and schedules reconnection if we have not
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* received data within the expected time frame.
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*/
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verifySend(sentTimestamp: number): void;
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* Updates the connection status when a connection is confirmed.
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*/
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onSocketConnect(): void;
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/**
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* Updates the connection status when a connection is ended.
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*/
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onSocketDisconnect(): void;
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/**
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* Notify administrator of any unexpected errors.
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*/
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onSocketError(error: any | undefined): void;
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}
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* Triggers when the underlying connection is established.
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*
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pingInterval: number;
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reconnectInterval: number;
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useBigInt: boolean;
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/**
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* The name and version of the server software indexing the blockchain.
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*/
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software: string;
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/**
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* The genesis hash of the blockchain indexed by the server.
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* @note This is only available after a 'server.features' call.
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*/
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genesisHash: string;
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/**
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* The chain height of the blockchain indexed by the server.
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* @note This is only available after a 'blockchain.headers.subscribe' call.
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*/
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chainHeight: number;
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/**
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* Timestamp of when we last received data from the server indexing the blockchain.
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*/
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lastReceivedTimestamp: number;
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/**
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* Initializes an Electrum client.
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*
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* @ignore
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onConnectionDisconnect(): void;
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/**
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* Stores the server provider software version field on successful version negotiation.
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*/
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storeSoftwareVersion(versionStatement: any): Promise<void>;
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/**
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* Updates the last received timestamp.
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*
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* @ignore
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*/
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updateLastReceivedTimestamp(): Promise<void>;
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/**
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* Checks if the provided message is a response to a headers subscription,
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* and if so updates the locally stored chain height value for this client.
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*
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* @ignore
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*/
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updateChainHeightFromHeadersNotifications(message: any): Promise<void>;
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/**
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* Checks if the provided message is a response to a server.features request,
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* and if so stores the genesis hash for this client locally.
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*
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* @ignore
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*/
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storeGenesisHashFromFeaturesResponse(message: any): Promise<void>;
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}
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//# sourceMappingURL=index.d.ts.map
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package/dist/index.d.ts.map
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