@eldrex/papyr-animate 3.0.4 → 3.1.1

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package/README.md CHANGED
@@ -46,6 +46,12 @@ Create an HTML file and run this minimal working code:
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  ## 💡 What is Papyr?
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  * **Direct DOM Rendering:** Updates only the targeted DOM nodes when state changes—bypassing Virtual DOM diff overhead.
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  * **Reactive State Engine:** Precise, dependency-tracking subscription-based reactivity (inspired by SolidJS and Vue).
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+ * **Built-in Security Guards:** Employs safe Reflect API property proxies and whitelists to prevent Prototype Pollution, and strictly sanitizes routes/NLP schema fields to mitigate Regular Expression Denial of Service (ReDoS).
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+ * **Lag-Proof Predictive States:** Extrapolates user pointer interactions 16ms (2-frames) ahead using an integrated Kalman filter state estimator.
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+ * **WebGL2 GPU Layouts (`papyr.layout.gpu`):** Renders box hierarchies directly on WebGL2 fragment shaders to completely bypass CPU layout reflow computations.
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+ * **Biometric & Behavioral UI Adaptation:** Detects user interaction speeds (scroll rate, click tempo) to adapt hit targets and kerning states dynamically.
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+ * **Self-Healing State Mesh Network (`papyr.api.fetch`):** API interceptors caching JSON objects into an encrypted IndexedDB offline vault and queuing mutation ledgers for background sync.
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+ * **Pythonic Syntax Wrapper (`papyr.py`):** Declarative layout builder aliases (`Box`, `Text`, `Button`, `Input`) designed to look and write like clean, semantic Python code.
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  * **Zero Dependencies:** A single unified file that packages layout grids, animations, local storage databases, and AI helpers.
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