@elah/core 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/actions/index.d.ts +3 -0
- package/dist/actions/index.js +1 -0
- package/dist/actions/splitClipAtPlayhead.d.ts +8 -0
- package/dist/actions/splitClipAtPlayhead.js +34 -0
- package/dist/actions/types.d.ts +8 -0
- package/dist/actions/types.js +1 -0
- package/dist/assets/importFiles.d.ts +29 -0
- package/dist/assets/importFiles.js +351 -0
- package/dist/assets/index.d.ts +10 -0
- package/dist/assets/index.js +13 -0
- package/dist/assets/store.d.ts +13 -0
- package/dist/assets/store.js +20 -0
- package/dist/assets/types.d.ts +23 -0
- package/dist/assets/types.js +1 -0
- package/dist/debug/trace.d.ts +20 -0
- package/dist/debug/trace.js +98 -0
- package/dist/editor/TimelineEngine.d.ts +65 -0
- package/dist/editor/TimelineEngine.js +413 -0
- package/dist/editor-context.d.ts +10 -0
- package/dist/editor-context.js +10 -0
- package/dist/elements/audio.d.ts +13 -0
- package/dist/elements/audio.js +4 -0
- package/dist/elements/base.d.ts +40 -0
- package/dist/elements/base.js +39 -0
- package/dist/elements/image.d.ts +13 -0
- package/dist/elements/image.js +4 -0
- package/dist/elements/text.d.ts +12 -0
- package/dist/elements/text.js +8 -0
- package/dist/elements/video.d.ts +13 -0
- package/dist/elements/video.js +4 -0
- package/dist/export/ExportWorker.d.ts +1 -0
- package/dist/export/ExportWorker.js +371 -0
- package/dist/export/exportVideo.d.ts +3 -0
- package/dist/export/exportVideo.js +118 -0
- package/dist/export/index.d.ts +2 -0
- package/dist/export/index.js +1 -0
- package/dist/export/lazyExport.d.ts +4 -0
- package/dist/export/lazyExport.js +4 -0
- package/dist/export/types.d.ts +37 -0
- package/dist/export/types.js +1 -0
- package/dist/index.d.ts +48 -0
- package/dist/index.js +28 -0
- package/dist/media/audio/AudioPlaybackController.d.ts +26 -0
- package/dist/media/audio/AudioPlaybackController.js +125 -0
- package/dist/media/video/DecoderBackedVideoFrameProvider.d.ts +51 -0
- package/dist/media/video/DecoderBackedVideoFrameProvider.js +125 -0
- package/dist/media/video/FrameCache.d.ts +28 -0
- package/dist/media/video/FrameCache.js +88 -0
- package/dist/media/video/StreamingFrameProducer.d.ts +57 -0
- package/dist/media/video/StreamingFrameProducer.js +356 -0
- package/dist/media/video/VideoDecoderManager.d.ts +59 -0
- package/dist/media/video/VideoDecoderManager.js +342 -0
- package/dist/media/video/VideoFrameProvider.d.ts +101 -0
- package/dist/media/video/VideoFrameProvider.js +257 -0
- package/dist/media/video/demuxer/MediabunnyDemuxer.d.ts +23 -0
- package/dist/media/video/demuxer/MediabunnyDemuxer.js +88 -0
- package/dist/media/video/demuxer/createMediabunnyBackend.d.ts +32 -0
- package/dist/media/video/demuxer/createMediabunnyBackend.js +156 -0
- package/dist/media/video/index.d.ts +8 -0
- package/dist/media/video/index.js +5 -0
- package/dist/playback/PlaybackEngine.d.ts +50 -0
- package/dist/playback/PlaybackEngine.js +188 -0
- package/dist/renderer/gpu/GpuRenderer.d.ts +38 -0
- package/dist/renderer/gpu/GpuRenderer.js +208 -0
- package/dist/renderer/gpu/RenderGraph.d.ts +10 -0
- package/dist/renderer/gpu/RenderGraph.js +80 -0
- package/dist/renderer/gpu/ShaderProgram.d.ts +14 -0
- package/dist/renderer/gpu/ShaderProgram.js +76 -0
- package/dist/renderer/gpu/TexturePool.d.ts +25 -0
- package/dist/renderer/gpu/TexturePool.js +93 -0
- package/dist/renderer/gpu/VideoTexture.d.ts +13 -0
- package/dist/renderer/gpu/VideoTexture.js +54 -0
- package/dist/renderer/gpu/WebGLContext.d.ts +28 -0
- package/dist/renderer/gpu/WebGLContext.js +102 -0
- package/dist/renderer/gpu/debug/DebugGpuRenderer.d.ts +27 -0
- package/dist/renderer/gpu/debug/DebugGpuRenderer.js +108 -0
- package/dist/renderer/gpu/debug/DebugOverlay.d.ts +17 -0
- package/dist/renderer/gpu/debug/DebugOverlay.js +83 -0
- package/dist/renderer/gpu/debug/GpuDebugCounters.d.ts +38 -0
- package/dist/renderer/gpu/debug/GpuDebugCounters.js +72 -0
- package/dist/renderer/gpu/debug/GpuDebugGlobal.d.ts +16 -0
- package/dist/renderer/gpu/debug/GpuDebugGlobal.js +14 -0
- package/dist/renderer/gpu/debug/GpuRendererDebugPanel.d.ts +31 -0
- package/dist/renderer/gpu/debug/GpuRendererDebugPanel.js +128 -0
- package/dist/renderer/gpu/debug/RecordingGl.d.ts +88 -0
- package/dist/renderer/gpu/debug/RecordingGl.js +214 -0
- package/dist/renderer/gpu/debug/playground.d.ts +20 -0
- package/dist/renderer/gpu/debug/playground.js +64 -0
- package/dist/renderer/gpu/debug/scenarios.d.ts +7 -0
- package/dist/renderer/gpu/debug/scenarios.js +145 -0
- package/dist/renderer/gpu/debug/types.d.ts +16 -0
- package/dist/renderer/gpu/debug/types.js +1 -0
- package/dist/renderer/gpu/layers/FrameProbeLayer.d.ts +16 -0
- package/dist/renderer/gpu/layers/FrameProbeLayer.js +127 -0
- package/dist/renderer/gpu/layers/ImageLayer.d.ts +23 -0
- package/dist/renderer/gpu/layers/ImageLayer.js +124 -0
- package/dist/renderer/gpu/layers/TestLayer.d.ts +16 -0
- package/dist/renderer/gpu/layers/TestLayer.js +109 -0
- package/dist/renderer/gpu/layers/TextLayer.d.ts +19 -0
- package/dist/renderer/gpu/layers/TextLayer.js +166 -0
- package/dist/renderer/gpu/layers/VideoLayer.d.ts +38 -0
- package/dist/renderer/gpu/layers/VideoLayer.js +194 -0
- package/dist/renderer/gpu/layers/drawRect.d.ts +13 -0
- package/dist/renderer/gpu/layers/drawRect.js +55 -0
- package/dist/renderer/gpu/layers/objectFit.d.ts +7 -0
- package/dist/renderer/gpu/layers/objectFit.js +26 -0
- package/dist/renderer/gpu/layers/textLayout.d.ts +47 -0
- package/dist/renderer/gpu/layers/textLayout.js +82 -0
- package/dist/renderer/gpu/layers/types.d.ts +18 -0
- package/dist/renderer/gpu/layers/types.js +1 -0
- package/dist/renderer/gpu/shaders/quad.frag.d.ts +1 -0
- package/dist/renderer/gpu/shaders/quad.frag.js +14 -0
- package/dist/renderer/gpu/shaders/quad.vert.d.ts +1 -0
- package/dist/renderer/gpu/shaders/quad.vert.js +28 -0
- package/dist/renderer/gpu/types.d.ts +21 -0
- package/dist/renderer/gpu/types.js +1 -0
- package/dist/renderer/gpu/viewport.d.ts +7 -0
- package/dist/renderer/gpu/viewport.js +33 -0
- package/dist/renderer/types.d.ts +7 -0
- package/dist/renderer/types.js +1 -0
- package/dist/resolver/resolveTimeline.d.ts +3 -0
- package/dist/resolver/resolveTimeline.js +249 -0
- package/dist/resolver/scene.d.ts +54 -0
- package/dist/resolver/scene.js +1 -0
- package/dist/stores/playback.store.d.ts +50 -0
- package/dist/stores/playback.store.js +42 -0
- package/dist/stores/selection.store.d.ts +12 -0
- package/dist/stores/selection.store.js +19 -0
- package/dist/stores/tracks.store.d.ts +19 -0
- package/dist/stores/tracks.store.js +27 -0
- package/dist/stores/transitions.store.d.ts +9 -0
- package/dist/stores/transitions.store.js +7 -0
- package/dist/track/track.d.ts +8 -0
- package/dist/track/track.js +19 -0
- package/dist/types/index.d.ts +117 -0
- package/dist/types/index.js +1 -0
- package/dist/utils/frames.d.ts +20 -0
- package/dist/utils/frames.js +40 -0
- package/dist/utils/id.d.ts +1 -0
- package/dist/utils/id.js +3 -0
- package/dist/utils/snap.d.ts +5 -0
- package/dist/utils/snap.js +79 -0
- package/dist/visitor/add.d.ts +3 -0
- package/dist/visitor/add.js +16 -0
- package/dist/visitor/clone.d.ts +3 -0
- package/dist/visitor/clone.js +25 -0
- package/dist/visitor/remove.d.ts +5 -0
- package/dist/visitor/remove.js +29 -0
- package/dist/visitor/split.d.ts +3 -0
- package/dist/visitor/split.js +31 -0
- package/dist/visitor/update.d.ts +4 -0
- package/dist/visitor/update.js +31 -0
- package/package.json +31 -0
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export declare class RecordingGl {
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private readonly _log;
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private _handleCounter;
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private _boundProgram;
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private _boundVao;
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private _activeTexture;
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private _boundTextures;
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get log(): Uint8Array;
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reset(): void;
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digest(): Promise<string>;
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texImage2D(_target: number, _level: number, _internalformat: number, widthOrFormat: number, heightOrType: number, borderOrSource: unknown, format?: number, _type?: number, _source?: unknown): void;
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drawArrays(mode: number, _first: number, count: number): void;
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uniformMatrix3fv(location: WebGLUniformLocation | null, _transpose: boolean, value: Float32Array | number[]): void;
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uniform1f(location: WebGLUniformLocation | null, x: number): void;
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uniform1i(location: WebGLUniformLocation | null, x: number): void;
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uniform2f(location: WebGLUniformLocation | null, x: number, y: number): void;
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clear(_mask: number): void;
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useProgram(program: WebGLProgram | null): void;
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bindVertexArray(vao: WebGLVertexArrayObject | null): void;
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bindTexture(_target: number, texture: WebGLTexture | null): void;
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texParameteri(_target: number, pname: number, param: number): void;
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activeTexture(texture: number): void;
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createProgram(): WebGLProgram;
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createShader(_type: number): WebGLShader;
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createTexture(): WebGLTexture;
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createVertexArray(): WebGLVertexArrayObject;
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createBuffer(): WebGLBuffer;
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shaderSource(_shader: WebGLShader, _source: string): void;
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compileShader(_shader: WebGLShader): void;
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getShaderParameter(_shader: WebGLShader, _pname: number): unknown;
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getShaderInfoLog(_shader: WebGLShader): string;
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attachShader(_program: WebGLProgram, _shader: WebGLShader): void;
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detachShader(_program: WebGLProgram, _shader: WebGLShader): void;
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linkProgram(_program: WebGLProgram): void;
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getProgramParameter(_program: WebGLProgram, _pname: number): unknown;
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getProgramInfoLog(_program: WebGLProgram): string;
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deleteShader(_shader: WebGLShader | null): void;
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deleteProgram(_program: WebGLProgram | null): void;
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deleteTexture(_texture: WebGLTexture | null): void;
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deleteVertexArray(_vao: WebGLVertexArrayObject | null): void;
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deleteBuffer(_buffer: WebGLBuffer | null): void;
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getUniformLocation(_program: WebGLProgram, name: string): WebGLUniformLocation;
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getAttribLocation(_program: WebGLProgram, _name: string): number;
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enableVertexAttribArray(_index: number): void;
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vertexAttribPointer(_index: number, _size: number, _type: number, _normalized: boolean, _stride: number, _offset: number): void;
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bindBuffer(_target: number, _buffer: WebGLBuffer | null): void;
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bufferData(_target: number, _data: unknown, _usage: number): void;
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viewport(_x: number, _y: number, _width: number, _height: number): void;
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clearColor(_r: number, _g: number, _b: number, _a: number): void;
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enable(_cap: number): void;
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blendFuncSeparate(_srcRGB: number, _dstRGB: number, _srcAlpha: number, _dstAlpha: number): void;
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getContextAttributes(): WebGLContextAttributes;
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isContextLost(): boolean;
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generateMipmap(_target: number): void;
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pixelStorei(_pname: number, _param: number): void;
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readonly TEXTURE_2D = 3553;
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readonly TRIANGLE_STRIP = 5;
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readonly ARRAY_BUFFER = 34962;
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readonly STATIC_DRAW = 34996;
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readonly FLOAT = 5126;
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readonly UNSIGNED_BYTE = 5121;
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readonly RGBA = 6408;
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readonly COLOR_BUFFER_BIT = 16384;
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readonly VERTEX_SHADER = 35633;
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readonly FRAGMENT_SHADER = 35632;
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readonly LINK_STATUS = 35714;
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readonly COMPILE_STATUS = 35713;
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readonly TEXTURE0 = 33984;
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readonly TEXTURE_MIN_FILTER = 10241;
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readonly TEXTURE_MAG_FILTER = 10240;
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readonly LINEAR = 9729;
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readonly TEXTURE_WRAP_S = 10242;
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readonly TEXTURE_WRAP_T = 10243;
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readonly CLAMP_TO_EDGE = 33071;
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readonly BLEND = 3042;
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readonly ONE = 1;
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readonly ONE_MINUS_SRC_ALPHA = 771;
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readonly SRC_ALPHA = 770;
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readonly UNPACK_FLIP_Y_WEBGL = 37440;
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private _write;
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private _writeUint32;
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private _writeFloat32;
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private _makeHandle;
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private _locationId;
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private readonly _nameMap;
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private _nameCounter;
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private _stableNameId;
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}
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var Tag;
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(function (Tag) {
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Tag[Tag["TexImage2D"] = 1] = "TexImage2D";
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Tag[Tag["DrawArrays"] = 2] = "DrawArrays";
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Tag[Tag["UniformMatrix3fv"] = 3] = "UniformMatrix3fv";
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Tag[Tag["Uniform1f"] = 4] = "Uniform1f";
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Tag[Tag["Uniform1i"] = 5] = "Uniform1i";
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Tag[Tag["Clear"] = 6] = "Clear";
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Tag[Tag["UseProgram"] = 7] = "UseProgram";
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Tag[Tag["BindVertexArray"] = 8] = "BindVertexArray";
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Tag[Tag["BindTexture"] = 9] = "BindTexture";
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Tag[Tag["TexParameteri"] = 10] = "TexParameteri";
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})(Tag || (Tag = {}));
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export class RecordingGl {
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constructor() {
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this._log = [];
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this._handleCounter = 1;
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this._boundProgram = 0;
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this._boundVao = 0;
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this._activeTexture = 0;
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this._boundTextures = new Map();
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this.TEXTURE_2D = 0x0de1;
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this.TRIANGLE_STRIP = 0x0005;
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this.ARRAY_BUFFER = 0x8892;
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this.STATIC_DRAW = 0x88b4;
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this.FLOAT = 0x1406;
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this.UNSIGNED_BYTE = 0x1401;
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this.RGBA = 0x1908;
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this.COLOR_BUFFER_BIT = 0x4000;
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this.VERTEX_SHADER = 0x8b31;
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this.FRAGMENT_SHADER = 0x8b30;
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this.LINK_STATUS = 0x8b82;
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this.COMPILE_STATUS = 0x8b81;
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this.TEXTURE0 = 0x84c0;
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this.TEXTURE_MIN_FILTER = 0x2801;
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this.TEXTURE_MAG_FILTER = 0x2800;
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this.LINEAR = 0x2601;
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this.TEXTURE_WRAP_S = 0x2802;
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this.TEXTURE_WRAP_T = 0x2803;
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this.CLAMP_TO_EDGE = 0x812f;
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this.BLEND = 0x0be2;
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this.ONE = 1;
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this.ONE_MINUS_SRC_ALPHA = 0x0303;
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this.SRC_ALPHA = 0x0302;
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this.UNPACK_FLIP_Y_WEBGL = 0x9240;
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this._nameMap = new Map();
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this._nameCounter = 1;
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}
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get log() {
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return new Uint8Array(this._log);
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}
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reset() {
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this._log.length = 0;
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this._handleCounter = 1;
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this._boundProgram = 0;
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this._boundVao = 0;
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this._activeTexture = 0;
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this._boundTextures.clear();
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this._nameMap.clear();
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this._nameCounter = 1;
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}
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async digest() {
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const bytes = new Uint8Array(this._log);
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const hashBuffer = await crypto.subtle.digest('SHA-256', bytes);
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return Array.from(new Uint8Array(hashBuffer))
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.map((b) => b.toString(16).padStart(2, '0'))
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.join('');
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}
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texImage2D(_target, _level, _internalformat, widthOrFormat, heightOrType, borderOrSource, format, _type, _source) {
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this._write([Tag.TexImage2D]);
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if (format !== undefined) {
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this._writeUint32(widthOrFormat);
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this._writeUint32(heightOrType);
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this._writeUint32(format);
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}
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else {
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this._writeUint32(widthOrFormat);
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this._writeUint32(heightOrType);
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void borderOrSource;
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}
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}
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drawArrays(mode, _first, count) {
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this._write([Tag.DrawArrays]);
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this._writeUint32(mode);
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this._writeUint32(count);
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}
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uniformMatrix3fv(location, _transpose, value) {
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this._write([Tag.UniformMatrix3fv]);
|
|
89
|
+
this._writeUint32(this._locationId(location));
|
|
90
|
+
for (const v of value) {
|
|
91
|
+
this._writeFloat32(v);
|
|
92
|
+
}
|
|
93
|
+
}
|
|
94
|
+
uniform1f(location, x) {
|
|
95
|
+
this._write([Tag.Uniform1f]);
|
|
96
|
+
this._writeUint32(this._locationId(location));
|
|
97
|
+
this._writeFloat32(x);
|
|
98
|
+
}
|
|
99
|
+
uniform1i(location, x) {
|
|
100
|
+
this._write([Tag.Uniform1i]);
|
|
101
|
+
this._writeUint32(this._locationId(location));
|
|
102
|
+
this._writeUint32(x);
|
|
103
|
+
}
|
|
104
|
+
uniform2f(location, x, y) {
|
|
105
|
+
this._write([Tag.Uniform1f, 0x02]);
|
|
106
|
+
this._writeUint32(this._locationId(location));
|
|
107
|
+
this._writeFloat32(x);
|
|
108
|
+
this._writeFloat32(y);
|
|
109
|
+
}
|
|
110
|
+
clear(_mask) {
|
|
111
|
+
this._write([Tag.Clear]);
|
|
112
|
+
}
|
|
113
|
+
useProgram(program) {
|
|
114
|
+
this._write([Tag.UseProgram]);
|
|
115
|
+
this._writeUint32(program ? program._id ?? 0 : 0);
|
|
116
|
+
this._boundProgram = program ? program._id ?? 0 : 0;
|
|
117
|
+
}
|
|
118
|
+
bindVertexArray(vao) {
|
|
119
|
+
this._write([Tag.BindVertexArray]);
|
|
120
|
+
this._writeUint32(vao ? vao._id ?? 0 : 0);
|
|
121
|
+
this._boundVao = vao ? vao._id ?? 0 : 0;
|
|
122
|
+
}
|
|
123
|
+
bindTexture(_target, texture) {
|
|
124
|
+
this._write([Tag.BindTexture]);
|
|
125
|
+
const id = texture ? texture._id ?? 0 : 0;
|
|
126
|
+
this._writeUint32(id);
|
|
127
|
+
this._boundTextures.set(this._activeTexture, id);
|
|
128
|
+
}
|
|
129
|
+
texParameteri(_target, pname, param) {
|
|
130
|
+
this._write([Tag.TexParameteri]);
|
|
131
|
+
this._writeUint32(pname);
|
|
132
|
+
this._writeUint32(param);
|
|
133
|
+
}
|
|
134
|
+
activeTexture(texture) {
|
|
135
|
+
this._activeTexture = texture;
|
|
136
|
+
}
|
|
137
|
+
createProgram() {
|
|
138
|
+
return this._makeHandle();
|
|
139
|
+
}
|
|
140
|
+
createShader(_type) {
|
|
141
|
+
return this._makeHandle();
|
|
142
|
+
}
|
|
143
|
+
createTexture() {
|
|
144
|
+
return this._makeHandle();
|
|
145
|
+
}
|
|
146
|
+
createVertexArray() {
|
|
147
|
+
return this._makeHandle();
|
|
148
|
+
}
|
|
149
|
+
createBuffer() {
|
|
150
|
+
return this._makeHandle();
|
|
151
|
+
}
|
|
152
|
+
shaderSource(_shader, _source) { }
|
|
153
|
+
compileShader(_shader) { }
|
|
154
|
+
getShaderParameter(_shader, _pname) { return true; }
|
|
155
|
+
getShaderInfoLog(_shader) { return ''; }
|
|
156
|
+
attachShader(_program, _shader) { }
|
|
157
|
+
detachShader(_program, _shader) { }
|
|
158
|
+
linkProgram(_program) { }
|
|
159
|
+
getProgramParameter(_program, _pname) { return true; }
|
|
160
|
+
getProgramInfoLog(_program) { return ''; }
|
|
161
|
+
deleteShader(_shader) { }
|
|
162
|
+
deleteProgram(_program) { }
|
|
163
|
+
deleteTexture(_texture) { }
|
|
164
|
+
deleteVertexArray(_vao) { }
|
|
165
|
+
deleteBuffer(_buffer) { }
|
|
166
|
+
getUniformLocation(_program, name) {
|
|
167
|
+
return { _id: this._stableNameId(name) };
|
|
168
|
+
}
|
|
169
|
+
getAttribLocation(_program, _name) { return 0; }
|
|
170
|
+
enableVertexAttribArray(_index) { }
|
|
171
|
+
vertexAttribPointer(_index, _size, _type, _normalized, _stride, _offset) { }
|
|
172
|
+
bindBuffer(_target, _buffer) { }
|
|
173
|
+
bufferData(_target, _data, _usage) { }
|
|
174
|
+
viewport(_x, _y, _width, _height) { }
|
|
175
|
+
clearColor(_r, _g, _b, _a) { }
|
|
176
|
+
enable(_cap) { }
|
|
177
|
+
blendFuncSeparate(_srcRGB, _dstRGB, _srcAlpha, _dstAlpha) { }
|
|
178
|
+
getContextAttributes() { return {}; }
|
|
179
|
+
isContextLost() { return false; }
|
|
180
|
+
generateMipmap(_target) { }
|
|
181
|
+
pixelStorei(_pname, _param) { }
|
|
182
|
+
_write(bytes) {
|
|
183
|
+
for (const b of bytes) {
|
|
184
|
+
this._log.push(b);
|
|
185
|
+
}
|
|
186
|
+
}
|
|
187
|
+
_writeUint32(value) {
|
|
188
|
+
const buf = new ArrayBuffer(4);
|
|
189
|
+
new DataView(buf).setUint32(0, value, false);
|
|
190
|
+
this._write(Array.from(new Uint8Array(buf)));
|
|
191
|
+
}
|
|
192
|
+
_writeFloat32(value) {
|
|
193
|
+
const buf = new ArrayBuffer(4);
|
|
194
|
+
new DataView(buf).setFloat32(0, value, false);
|
|
195
|
+
this._write(Array.from(new Uint8Array(buf)));
|
|
196
|
+
}
|
|
197
|
+
_makeHandle() {
|
|
198
|
+
const id = this._handleCounter++;
|
|
199
|
+
return { _id: id };
|
|
200
|
+
}
|
|
201
|
+
_locationId(location) {
|
|
202
|
+
if (!location)
|
|
203
|
+
return 0;
|
|
204
|
+
return location._id ?? 0;
|
|
205
|
+
}
|
|
206
|
+
_stableNameId(name) {
|
|
207
|
+
let id = this._nameMap.get(name);
|
|
208
|
+
if (id === undefined) {
|
|
209
|
+
id = this._nameCounter++;
|
|
210
|
+
this._nameMap.set(name, id);
|
|
211
|
+
}
|
|
212
|
+
return id;
|
|
213
|
+
}
|
|
214
|
+
}
|
|
@@ -0,0 +1,20 @@
|
|
|
1
|
+
import type { DebugRenderItem, DebugScenario } from './types';
|
|
2
|
+
export interface PlaygroundOptions {
|
|
3
|
+
stage?: {
|
|
4
|
+
width: number;
|
|
5
|
+
height: number;
|
|
6
|
+
};
|
|
7
|
+
showOverlay?: boolean;
|
|
8
|
+
dpr?: number;
|
|
9
|
+
enableGpuDebug?: boolean;
|
|
10
|
+
}
|
|
11
|
+
export interface PlaygroundHandle {
|
|
12
|
+
render(items: DebugRenderItem[]): void;
|
|
13
|
+
resize(cssWidth: number, cssHeight: number, dpr?: number): void;
|
|
14
|
+
dispose(): void;
|
|
15
|
+
}
|
|
16
|
+
export declare function renderDebugScene(container: HTMLElement, items: DebugRenderItem[], options?: PlaygroundOptions): PlaygroundHandle & (() => void);
|
|
17
|
+
export declare function loadDebugScenario(container: HTMLElement, scenario: DebugScenario, options?: PlaygroundOptions): PlaygroundHandle & (() => void);
|
|
18
|
+
export { loadScenario } from './scenarios';
|
|
19
|
+
export type { DebugRenderItem, DebugScenario } from './types';
|
|
20
|
+
export { DEBUG_STAGE } from './types';
|
|
@@ -0,0 +1,64 @@
|
|
|
1
|
+
import { DebugGpuRenderer } from './DebugGpuRenderer';
|
|
2
|
+
import { DebugOverlay } from './DebugOverlay';
|
|
3
|
+
import { GpuDebugCounters } from './GpuDebugCounters';
|
|
4
|
+
import { installGpuDebugGlobal, uninstallGpuDebugGlobal } from './GpuDebugGlobal';
|
|
5
|
+
import { loadScenario } from './scenarios';
|
|
6
|
+
import { DEBUG_STAGE } from './types';
|
|
7
|
+
export function renderDebugScene(container, items, options = {}) {
|
|
8
|
+
const stage = options.stage ?? { ...DEBUG_STAGE };
|
|
9
|
+
const dpr = options.dpr ?? (typeof window !== 'undefined' ? window.devicePixelRatio : 1);
|
|
10
|
+
const renderer = new DebugGpuRenderer({ stage });
|
|
11
|
+
renderer.mount(container);
|
|
12
|
+
const cssWidth = container.clientWidth || stage.width;
|
|
13
|
+
const cssHeight = container.clientHeight || stage.height;
|
|
14
|
+
renderer.resize(cssWidth, cssHeight, dpr);
|
|
15
|
+
renderer.render(items);
|
|
16
|
+
let currentItems = items;
|
|
17
|
+
let overlay = null;
|
|
18
|
+
if (options.showOverlay) {
|
|
19
|
+
overlay = new DebugOverlay(container, stage);
|
|
20
|
+
overlay.update(items, 0, stage);
|
|
21
|
+
}
|
|
22
|
+
if (options.enableGpuDebug) {
|
|
23
|
+
installGpuDebugGlobal(() => ({
|
|
24
|
+
decoderStates: {},
|
|
25
|
+
cacheSizes: {},
|
|
26
|
+
textureCount: 0,
|
|
27
|
+
activeClipIds: currentItems.map((item) => item.id),
|
|
28
|
+
counters: GpuDebugCounters.snapshot(),
|
|
29
|
+
}));
|
|
30
|
+
}
|
|
31
|
+
let lastFrameTime = typeof performance !== 'undefined' ? performance.now() : 0;
|
|
32
|
+
const handle = {
|
|
33
|
+
render(nextItems) {
|
|
34
|
+
currentItems = nextItems;
|
|
35
|
+
const now = typeof performance !== 'undefined' ? performance.now() : 0;
|
|
36
|
+
const dt = now - lastFrameTime;
|
|
37
|
+
const fps = dt > 0 ? 1000 / dt : 0;
|
|
38
|
+
lastFrameTime = now;
|
|
39
|
+
renderer.render(nextItems);
|
|
40
|
+
overlay?.update(nextItems, fps, stage);
|
|
41
|
+
},
|
|
42
|
+
resize(cssW, cssH, nextDpr) {
|
|
43
|
+
renderer.resize(cssW, cssH, nextDpr ?? dpr);
|
|
44
|
+
renderer.render(currentItems);
|
|
45
|
+
overlay?.update(currentItems, 0, stage);
|
|
46
|
+
},
|
|
47
|
+
dispose() {
|
|
48
|
+
overlay?.dispose();
|
|
49
|
+
overlay = null;
|
|
50
|
+
if (options.enableGpuDebug) {
|
|
51
|
+
uninstallGpuDebugGlobal();
|
|
52
|
+
}
|
|
53
|
+
renderer.dispose();
|
|
54
|
+
},
|
|
55
|
+
};
|
|
56
|
+
const cleanup = () => handle.dispose();
|
|
57
|
+
return Object.assign(cleanup, handle);
|
|
58
|
+
}
|
|
59
|
+
export function loadDebugScenario(container, scenario, options = {}) {
|
|
60
|
+
const items = loadScenario(scenario);
|
|
61
|
+
return renderDebugScene(container, items, options);
|
|
62
|
+
}
|
|
63
|
+
export { loadScenario } from './scenarios';
|
|
64
|
+
export { DEBUG_STAGE } from './types';
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import { type DebugRenderItem, type DebugScenario } from './types';
|
|
2
|
+
export declare function scenarioA(): DebugRenderItem[];
|
|
3
|
+
export declare function scenarioB(): DebugRenderItem[];
|
|
4
|
+
export declare function scenarioC(): DebugRenderItem[];
|
|
5
|
+
export declare function scenarioD(): DebugRenderItem[];
|
|
6
|
+
export declare function scenarioE(): DebugRenderItem[];
|
|
7
|
+
export declare function loadScenario(scenario: DebugScenario): DebugRenderItem[];
|
|
@@ -0,0 +1,145 @@
|
|
|
1
|
+
import { DEBUG_STAGE } from './types';
|
|
2
|
+
const { width: SW, height: SH } = DEBUG_STAGE;
|
|
3
|
+
export function scenarioA() {
|
|
4
|
+
return [
|
|
5
|
+
{
|
|
6
|
+
id: 'a-center',
|
|
7
|
+
zIndex: 0,
|
|
8
|
+
color: [0.9, 0.15, 0.15, 1],
|
|
9
|
+
x: (SW - 400) / 2,
|
|
10
|
+
y: (SH - 300) / 2,
|
|
11
|
+
width: 400,
|
|
12
|
+
height: 300,
|
|
13
|
+
},
|
|
14
|
+
];
|
|
15
|
+
}
|
|
16
|
+
export function scenarioB() {
|
|
17
|
+
return [
|
|
18
|
+
{
|
|
19
|
+
id: 'b-back',
|
|
20
|
+
zIndex: 0,
|
|
21
|
+
color: [0.2, 0.4, 0.9, 1],
|
|
22
|
+
x: 200,
|
|
23
|
+
y: 150,
|
|
24
|
+
width: 500,
|
|
25
|
+
height: 400,
|
|
26
|
+
},
|
|
27
|
+
{
|
|
28
|
+
id: 'b-mid-low',
|
|
29
|
+
zIndex: 1,
|
|
30
|
+
color: [0.2, 0.75, 0.3, 1],
|
|
31
|
+
x: 350,
|
|
32
|
+
y: 200,
|
|
33
|
+
width: 500,
|
|
34
|
+
height: 400,
|
|
35
|
+
},
|
|
36
|
+
{
|
|
37
|
+
id: 'b-mid-high',
|
|
38
|
+
zIndex: 2,
|
|
39
|
+
color: [0.9, 0.7, 0.1, 1],
|
|
40
|
+
x: 500,
|
|
41
|
+
y: 250,
|
|
42
|
+
width: 500,
|
|
43
|
+
height: 400,
|
|
44
|
+
},
|
|
45
|
+
{
|
|
46
|
+
id: 'b-front',
|
|
47
|
+
zIndex: 3,
|
|
48
|
+
color: [0.85, 0.2, 0.2, 1],
|
|
49
|
+
x: 650,
|
|
50
|
+
y: 300,
|
|
51
|
+
width: 500,
|
|
52
|
+
height: 400,
|
|
53
|
+
},
|
|
54
|
+
];
|
|
55
|
+
}
|
|
56
|
+
export function scenarioC() {
|
|
57
|
+
return [
|
|
58
|
+
{
|
|
59
|
+
id: 'c-translate',
|
|
60
|
+
zIndex: 0,
|
|
61
|
+
color: [0.2, 0.4, 0.9, 1],
|
|
62
|
+
x: 80,
|
|
63
|
+
y: 80,
|
|
64
|
+
width: 200,
|
|
65
|
+
height: 150,
|
|
66
|
+
},
|
|
67
|
+
{
|
|
68
|
+
id: 'c-scale',
|
|
69
|
+
zIndex: 1,
|
|
70
|
+
color: [0.2, 0.75, 0.3, 1],
|
|
71
|
+
x: SW / 2 - 150,
|
|
72
|
+
y: SH / 2 - 100,
|
|
73
|
+
width: 300,
|
|
74
|
+
height: 200,
|
|
75
|
+
rotation: 0,
|
|
76
|
+
},
|
|
77
|
+
{
|
|
78
|
+
id: 'c-rotate',
|
|
79
|
+
zIndex: 2,
|
|
80
|
+
color: [0.85, 0.2, 0.85, 1],
|
|
81
|
+
x: SW - 380,
|
|
82
|
+
y: SH / 2 - 120,
|
|
83
|
+
width: 260,
|
|
84
|
+
height: 240,
|
|
85
|
+
rotation: Math.PI / 6,
|
|
86
|
+
},
|
|
87
|
+
];
|
|
88
|
+
}
|
|
89
|
+
export function scenarioD() {
|
|
90
|
+
return [
|
|
91
|
+
{
|
|
92
|
+
id: 'd-opaque',
|
|
93
|
+
zIndex: 0,
|
|
94
|
+
color: [0.9, 0.15, 0.15, 1],
|
|
95
|
+
x: 300,
|
|
96
|
+
y: 180,
|
|
97
|
+
width: 400,
|
|
98
|
+
height: 360,
|
|
99
|
+
opacity: 1.0,
|
|
100
|
+
},
|
|
101
|
+
{
|
|
102
|
+
id: 'd-half',
|
|
103
|
+
zIndex: 1,
|
|
104
|
+
color: [0.15, 0.75, 0.25, 1],
|
|
105
|
+
x: 440,
|
|
106
|
+
y: 220,
|
|
107
|
+
width: 400,
|
|
108
|
+
height: 360,
|
|
109
|
+
opacity: 0.5,
|
|
110
|
+
},
|
|
111
|
+
{
|
|
112
|
+
id: 'd-quarter',
|
|
113
|
+
zIndex: 2,
|
|
114
|
+
color: [0.15, 0.35, 0.9, 1],
|
|
115
|
+
x: 580,
|
|
116
|
+
y: 260,
|
|
117
|
+
width: 400,
|
|
118
|
+
height: 360,
|
|
119
|
+
opacity: 0.25,
|
|
120
|
+
},
|
|
121
|
+
];
|
|
122
|
+
}
|
|
123
|
+
export function scenarioE() {
|
|
124
|
+
return [
|
|
125
|
+
{
|
|
126
|
+
id: 'e-fullstage',
|
|
127
|
+
zIndex: 0,
|
|
128
|
+
color: [0.1, 0.65, 0.75, 1],
|
|
129
|
+
x: 0,
|
|
130
|
+
y: 0,
|
|
131
|
+
width: SW,
|
|
132
|
+
height: SH,
|
|
133
|
+
},
|
|
134
|
+
];
|
|
135
|
+
}
|
|
136
|
+
const SCENARIO_FACTORIES = {
|
|
137
|
+
A: scenarioA,
|
|
138
|
+
B: scenarioB,
|
|
139
|
+
C: scenarioC,
|
|
140
|
+
D: scenarioD,
|
|
141
|
+
E: scenarioE,
|
|
142
|
+
};
|
|
143
|
+
export function loadScenario(scenario) {
|
|
144
|
+
return SCENARIO_FACTORIES[scenario]();
|
|
145
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
export interface DebugRenderItem {
|
|
2
|
+
id: string;
|
|
3
|
+
zIndex: number;
|
|
4
|
+
color: [number, number, number, number];
|
|
5
|
+
x: number;
|
|
6
|
+
y: number;
|
|
7
|
+
width: number;
|
|
8
|
+
height: number;
|
|
9
|
+
rotation?: number;
|
|
10
|
+
opacity?: number;
|
|
11
|
+
}
|
|
12
|
+
export type DebugScenario = 'A' | 'B' | 'C' | 'D' | 'E';
|
|
13
|
+
export declare const DEBUG_STAGE: {
|
|
14
|
+
readonly width: 1280;
|
|
15
|
+
readonly height: 720;
|
|
16
|
+
};
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export const DEBUG_STAGE = { width: 1280, height: 720 };
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import type { ActiveVideoClip } from '../../../resolver/scene';
|
|
2
|
+
import type { Layer, LayerContext } from './types';
|
|
3
|
+
export declare class FrameProbeLayer implements Layer<ActiveVideoClip> {
|
|
4
|
+
private _program;
|
|
5
|
+
private _vao;
|
|
6
|
+
private _gl;
|
|
7
|
+
private readonly _resources;
|
|
8
|
+
acquire(item: ActiveVideoClip, ctx: LayerContext): void;
|
|
9
|
+
release(itemId: string): void;
|
|
10
|
+
draw(item: ActiveVideoClip, ctx: LayerContext): void;
|
|
11
|
+
dispose(): void;
|
|
12
|
+
notifyContextLost(): void;
|
|
13
|
+
disposeGL(gl: WebGL2RenderingContext): void;
|
|
14
|
+
private _paint;
|
|
15
|
+
private _ensurePipeline;
|
|
16
|
+
}
|