@el4cteo/rbx-studio-mcp 0.1.0

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Files changed (97) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +203 -0
  3. package/dist/bridge/rpc.js +243 -0
  4. package/dist/bridge/rpc.js.map +1 -0
  5. package/dist/bridge/server.js +281 -0
  6. package/dist/bridge/server.js.map +1 -0
  7. package/dist/index.js +104 -0
  8. package/dist/index.js.map +1 -0
  9. package/dist/lib/apidump.js +269 -0
  10. package/dist/lib/apidump.js.map +1 -0
  11. package/dist/lib/errors.js +38 -0
  12. package/dist/lib/errors.js.map +1 -0
  13. package/dist/lib/format.js +191 -0
  14. package/dist/lib/format.js.map +1 -0
  15. package/dist/lib/pluginbuild.js +83 -0
  16. package/dist/lib/pluginbuild.js.map +1 -0
  17. package/dist/lib/png.js +84 -0
  18. package/dist/lib/png.js.map +1 -0
  19. package/dist/lib/protocol.js +22 -0
  20. package/dist/lib/protocol.js.map +1 -0
  21. package/dist/lib/tool.js +27 -0
  22. package/dist/lib/tool.js.map +1 -0
  23. package/dist/resources.js +70 -0
  24. package/dist/resources.js.map +1 -0
  25. package/dist/tools/api.js +78 -0
  26. package/dist/tools/api.js.map +1 -0
  27. package/dist/tools/character.js +94 -0
  28. package/dist/tools/character.js.map +1 -0
  29. package/dist/tools/debug.js +211 -0
  30. package/dist/tools/debug.js.map +1 -0
  31. package/dist/tools/device.js +74 -0
  32. package/dist/tools/device.js.map +1 -0
  33. package/dist/tools/discover.js +217 -0
  34. package/dist/tools/discover.js.map +1 -0
  35. package/dist/tools/exec.js +191 -0
  36. package/dist/tools/exec.js.map +1 -0
  37. package/dist/tools/input.js +96 -0
  38. package/dist/tools/input.js.map +1 -0
  39. package/dist/tools/instances.js +261 -0
  40. package/dist/tools/instances.js.map +1 -0
  41. package/dist/tools/perf.js +367 -0
  42. package/dist/tools/perf.js.map +1 -0
  43. package/dist/tools/playtest.js +153 -0
  44. package/dist/tools/playtest.js.map +1 -0
  45. package/dist/tools/screenshot.js +75 -0
  46. package/dist/tools/screenshot.js.map +1 -0
  47. package/dist/tools/scripts.js +316 -0
  48. package/dist/tools/scripts.js.map +1 -0
  49. package/dist/tools/session.js +152 -0
  50. package/dist/tools/session.js.map +1 -0
  51. package/dist/tools/world.js +281 -0
  52. package/dist/tools/world.js.map +1 -0
  53. package/package.json +62 -0
  54. package/plugin/default.project.json +6 -0
  55. package/plugin/src/Config.luau +59 -0
  56. package/plugin/src/Console.luau +657 -0
  57. package/plugin/src/Context.luau +35 -0
  58. package/plugin/src/Dispatch.luau +90 -0
  59. package/plugin/src/Editor.luau +142 -0
  60. package/plugin/src/Emulation.luau +151 -0
  61. package/plugin/src/LogBuffer.luau +277 -0
  62. package/plugin/src/Net.luau +102 -0
  63. package/plugin/src/Paths.luau +255 -0
  64. package/plugin/src/Phrase.luau +465 -0
  65. package/plugin/src/Png.luau +238 -0
  66. package/plugin/src/Scope.luau +78 -0
  67. package/plugin/src/ScriptEdit.luau +100 -0
  68. package/plugin/src/Serialize.luau +287 -0
  69. package/plugin/src/TextEdit.luau +296 -0
  70. package/plugin/src/Transport.luau +328 -0
  71. package/plugin/src/Undo.luau +72 -0
  72. package/plugin/src/Visuals.luau +710 -0
  73. package/plugin/src/handlers/Api.luau +242 -0
  74. package/plugin/src/handlers/Assets.luau +145 -0
  75. package/plugin/src/handlers/Capture.luau +187 -0
  76. package/plugin/src/handlers/Character.luau +361 -0
  77. package/plugin/src/handlers/Debug.luau +391 -0
  78. package/plugin/src/handlers/Device.luau +119 -0
  79. package/plugin/src/handlers/Discover.luau +289 -0
  80. package/plugin/src/handlers/Exec.luau +270 -0
  81. package/plugin/src/handlers/Geometry.luau +261 -0
  82. package/plugin/src/handlers/Input.luau +287 -0
  83. package/plugin/src/handlers/Instances.luau +389 -0
  84. package/plugin/src/handlers/Perf.luau +645 -0
  85. package/plugin/src/handlers/Playtest.luau +205 -0
  86. package/plugin/src/handlers/Scripts.luau +387 -0
  87. package/plugin/src/handlers/Session.luau +168 -0
  88. package/plugin/src/handlers/Viewport.luau +302 -0
  89. package/plugin/src/handlers/World.luau +176 -0
  90. package/plugin/src/init.server.luau +317 -0
  91. package/scripts/build-plugin.mjs +157 -0
  92. package/scripts/check-plugin.mjs +97 -0
  93. package/scripts/install-plugin.mjs +39 -0
  94. package/scripts/latency.mjs +201 -0
  95. package/scripts/locate-luau.mjs +51 -0
  96. package/scripts/sourcemap.mjs +58 -0
  97. package/scripts/test-plugin.mjs +82 -0
@@ -0,0 +1,281 @@
1
+ import { createServer } from "node:http";
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+ import { CLIENT_HEADER, PROTOCOL_VERSION } from "../lib/protocol.js";
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+ import { Bridge } from "./rpc.js";
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+ /** Default loopback port. Deliberately not 58741 — that is drgost1's server. */
5
+ export const DEFAULT_PORT = 44755;
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+ /** SSE comment cadence. Keeps intermediaries and Studio from reaping an idle stream. */
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+ const HEARTBEAT_MS = 15_000;
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+ /** Largest body we accept from the plugin (script sources and screenshots are big). */
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+ const MAX_BODY_BYTES = 32 * 1024 * 1024;
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+ /**
11
+ * Starts the loopback HTTP endpoint the Studio plugin talks to.
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+ *
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+ * Routes:
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+ * POST /connect handshake; body is a StudioIdentity, answers with server info
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+ * POST /events SSE stream, server -> plugin commands (preferred path)
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+ * GET /poll long-poll fallback for Studio builds without web streams
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+ * POST /result plugin -> server command results
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+ * POST /bye clean disconnect on plugin unload
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+ * GET /latency times N round trips to a connected plugin; measurement only
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+ */
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+ export function startBridgeServer(options = {}) {
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+ const bridge = options.bridge ?? new Bridge();
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+ const port = options.port ?? DEFAULT_PORT;
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+ const server = createServer((req, res) => {
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+ void handle(bridge, req, res);
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+ });
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+ // Long-poll requests park for POLL_HOLD_MS; Node's 2-minute default would be
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+ // fine, but SSE streams must never be reaped by the server itself.
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+ server.headersTimeout = 0;
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+ server.requestTimeout = 0;
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+ server.keepAliveTimeout = 0;
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+ const reaper = setInterval(() => bridge.reapStale(), 30_000);
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+ reaper.unref();
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+ return new Promise((resolve, reject) => {
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+ server.once("error", (cause) => {
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+ // Overwhelmingly the cause is a second copy of this server (a stale
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+ // process, or the same server configured in two MCP clients). Both would
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+ // fight over the plugin's connection, so say so plainly instead of
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+ // surfacing a bare EADDRINUSE.
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+ if (cause.code === "EADDRINUSE") {
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+ reject(new Error(`Port ${port} is already in use — another roblox-studio-mcp is probably ` +
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+ `running. Stop it, or start this one with --port <other> and set the ` +
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+ `matching port in the Studio plugin widget.`));
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+ return;
45
+ }
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+ reject(cause);
47
+ });
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+ // Loopback only: nothing on the network should be able to drive Studio.
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+ server.listen(port, "127.0.0.1", () => {
50
+ server.removeListener("error", reject);
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+ resolve({
52
+ bridge,
53
+ port,
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+ close: () => closeServer(server, reaper),
55
+ });
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+ });
57
+ });
58
+ }
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+ function closeServer(server, reaper) {
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+ clearInterval(reaper);
61
+ return new Promise((resolve) => {
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+ server.closeAllConnections();
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+ server.close(() => resolve());
64
+ });
65
+ }
66
+ async function handle(bridge, req, res) {
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+ // A browser cannot set CLIENT_HEADER cross-origin without a preflight we never
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+ // answer, and same-origin means it is already local. Together with the Origin
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+ // rejection below this is what blocks DNS-rebinding attacks on the bridge.
70
+ if (req.headers.origin !== undefined)
71
+ return send(res, 403, { error: "origin not allowed" });
72
+ if (req.headers[CLIENT_HEADER] === undefined) {
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+ return send(res, 403, { error: `missing ${CLIENT_HEADER} header` });
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+ }
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+ const url = new URL(req.url ?? "/", "http://127.0.0.1");
76
+ try {
77
+ switch (`${req.method} ${url.pathname}`) {
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+ case "POST /connect":
79
+ return await handleConnect(bridge, req, res);
80
+ case "POST /events":
81
+ return await handleEvents(bridge, req, res);
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+ case "GET /poll":
83
+ return await handlePoll(bridge, url, res);
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+ case "POST /result":
85
+ return await handleResult(bridge, url, req, res);
86
+ case "GET /latency":
87
+ return await handleLatency(bridge, url, res);
88
+ case "POST /transport":
89
+ return await handleTransport(bridge, url, res);
90
+ case "POST /bye":
91
+ bridge.detach(url.searchParams.get("studioId") ?? "");
92
+ return send(res, 200, { ok: true });
93
+ default:
94
+ return send(res, 404, { error: "unknown route" });
95
+ }
96
+ }
97
+ catch (cause) {
98
+ const message = cause instanceof Error ? cause.message : String(cause);
99
+ if (!res.headersSent)
100
+ send(res, 400, { error: message });
101
+ else
102
+ res.end();
103
+ }
104
+ }
105
+ /**
106
+ * Times sequential round trips to a connected Studio and returns the spread.
107
+ *
108
+ * This exists so the project's central performance claim -- that pushing over
109
+ * SSE beats the long-polling every other Studio MCP server uses -- can be
110
+ * checked by whoever doubts it, without them having to take the number on
111
+ * trust. It lives on the bridge rather than only in a script because the bridge
112
+ * owns the port: a standalone measurement tool has to bind 44755 itself, which
113
+ * means shutting down the editor's own connection first, and a measurement that
114
+ * costs you your session is one nobody runs twice.
115
+ *
116
+ * `studio.ping` is the payload because it is the smallest command the plugin
117
+ * answers, so what is left is the transport. Sequential rather than concurrent
118
+ * on purpose: an agent waits for each answer before choosing what to ask next,
119
+ * so serial round trips are the figure that matters, and running them in
120
+ * parallel would measure throughput instead.
121
+ */
122
+ async function handleLatency(bridge, url, res) {
123
+ const count = Math.min(Math.max(Number(url.searchParams.get("count") ?? 50), 1), 500);
124
+ const requested = url.searchParams.get("studioId") ?? undefined;
125
+ const studios = bridge.list();
126
+ const target = requested
127
+ ? studios.find((entry) => entry.studioId === requested)
128
+ : studios[0];
129
+ if (target === undefined) {
130
+ // Reporting zero for a run that never happened would be worse than failing.
131
+ return send(res, 409, {
132
+ error: studios.length === 0
133
+ ? "No Studio is connected. Open Studio with the plugin installed."
134
+ : `No connected Studio has id ${requested}.`,
135
+ });
136
+ }
137
+ // One warm-up that is not recorded: the first call after an idle period pays
138
+ // for stream wake-up, which is real but is not what the tenth call costs.
139
+ await bridge.call("studio.ping", {}, { studioId: target.studioId });
140
+ const samples = [];
141
+ for (let index = 0; index < count; index += 1) {
142
+ const started = process.hrtime.bigint();
143
+ await bridge.call("studio.ping", {}, { studioId: target.studioId });
144
+ samples.push(Number(process.hrtime.bigint() - started) / 1e6);
145
+ }
146
+ const sorted = [...samples].sort((a, b) => a - b);
147
+ const at = (fraction) => sorted[Math.max(0, Math.ceil(fraction * sorted.length) - 1)] ?? 0;
148
+ const round = (value) => Number(value.toFixed(2));
149
+ send(res, 200, {
150
+ transport: target.transport,
151
+ place: target.placeName,
152
+ samples: samples.length,
153
+ meanMs: round(samples.reduce((sum, value) => sum + value, 0) / samples.length),
154
+ medianMs: round(at(0.5)),
155
+ p95Ms: round(at(0.95)),
156
+ minMs: round(sorted[0] ?? 0),
157
+ maxMs: round(sorted[sorted.length - 1] ?? 0),
158
+ });
159
+ }
160
+ /**
161
+ * Moves a connected plugin between the push and long-poll transports.
162
+ *
163
+ * Paired with /latency so one command can measure both sides of the comparison
164
+ * the README rests on, rather than only the side this project prefers.
165
+ */
166
+ async function handleTransport(bridge, url, res) {
167
+ const mode = url.searchParams.get("mode");
168
+ if (mode !== "sse" && mode !== "poll") {
169
+ return send(res, 400, { error: 'mode must be "sse" or "poll"' });
170
+ }
171
+ const requested = url.searchParams.get("studioId") ?? undefined;
172
+ const target = requested
173
+ ? bridge.list().find((entry) => entry.studioId === requested)
174
+ : bridge.list()[0];
175
+ if (target === undefined) {
176
+ return send(res, 409, { error: "No Studio is connected." });
177
+ }
178
+ const result = await bridge.call("studio.transport", { mode }, { studioId: target.studioId });
179
+ send(res, 200, result);
180
+ }
181
+ async function handleConnect(bridge, req, res) {
182
+ const identity = parseIdentity(await readBody(req));
183
+ bridge.attach(identity, null);
184
+ send(res, 200, {
185
+ ok: true,
186
+ protocolVersion: PROTOCOL_VERSION,
187
+ pollHoldMs: 25_000,
188
+ heartbeatMs: HEARTBEAT_MS,
189
+ });
190
+ }
191
+ /**
192
+ * Opens the push channel. The plugin reaches this through
193
+ * `HttpService:CreateWebStreamClient`, which issues a normal POST and then
194
+ * keeps the response body open, so identity rides in the request body.
195
+ */
196
+ async function handleEvents(bridge, req, res) {
197
+ const identity = parseIdentity(await readBody(req), "sse");
198
+ res.writeHead(200, {
199
+ "Content-Type": "text/event-stream",
200
+ "Cache-Control": "no-cache, no-transform",
201
+ Connection: "keep-alive",
202
+ "X-Accel-Buffering": "no",
203
+ });
204
+ // Flush headers immediately so the plugin's Closed signal is meaningful.
205
+ res.write(`: connected ${PROTOCOL_VERSION}\n\n`);
206
+ const studioId = bridge.attach(identity, res);
207
+ const heartbeat = setInterval(() => {
208
+ if (res.writableEnded)
209
+ return;
210
+ res.write(": ping\n\n");
211
+ bridge.touch(studioId);
212
+ }, HEARTBEAT_MS);
213
+ const teardown = () => {
214
+ clearInterval(heartbeat);
215
+ bridge.detach(studioId);
216
+ };
217
+ req.on("close", teardown);
218
+ req.on("error", teardown);
219
+ }
220
+ async function handlePoll(bridge, url, res) {
221
+ const studioId = url.searchParams.get("studioId");
222
+ if (!studioId || !bridge.has(studioId)) {
223
+ // The plugin restarted the server, or we restarted under it. Either way it
224
+ // must hand us its identity again before we can route commands to it.
225
+ return send(res, 409, { error: "unknown studioId", reconnect: true });
226
+ }
227
+ const command = await bridge.waitForCommand(studioId);
228
+ send(res, 200, command ? { command } : { idle: true });
229
+ }
230
+ async function handleResult(bridge, url, req, res) {
231
+ const studioId = url.searchParams.get("studioId") ?? "";
232
+ const body = await readBody(req);
233
+ const parsed = JSON.parse(body);
234
+ if (typeof parsed?.id !== "string")
235
+ throw new Error("result is missing an id");
236
+ bridge.settle(studioId, parsed);
237
+ send(res, 200, { ok: true });
238
+ }
239
+ function parseIdentity(body, transport = "poll") {
240
+ const raw = JSON.parse(body);
241
+ if (typeof raw.studioId !== "string" || raw.studioId.length === 0) {
242
+ throw new Error("handshake is missing studioId");
243
+ }
244
+ return {
245
+ studioId: raw.studioId,
246
+ placeName: raw.placeName ?? "Unnamed place",
247
+ placeId: raw.placeId ?? 0,
248
+ pluginVersion: raw.pluginVersion ?? "unknown",
249
+ buildId: raw.buildId ?? "unknown",
250
+ transport: raw.transport ?? transport,
251
+ // Optional, because a plugin older than this field still connects fine —
252
+ // it simply lists without a context, as every session did before.
253
+ context: raw.context,
254
+ };
255
+ }
256
+ function readBody(req) {
257
+ return new Promise((resolve, reject) => {
258
+ const chunks = [];
259
+ let size = 0;
260
+ req.on("data", (chunk) => {
261
+ size += chunk.length;
262
+ if (size > MAX_BODY_BYTES) {
263
+ reject(new Error("request body too large"));
264
+ req.destroy();
265
+ return;
266
+ }
267
+ chunks.push(chunk);
268
+ });
269
+ req.on("end", () => resolve(Buffer.concat(chunks).toString("utf8")));
270
+ req.on("error", reject);
271
+ });
272
+ }
273
+ function send(res, status, body) {
274
+ const payload = JSON.stringify(body);
275
+ res.writeHead(status, {
276
+ "Content-Type": "application/json",
277
+ "Content-Length": Buffer.byteLength(payload),
278
+ });
279
+ res.end(payload);
280
+ }
281
+ //# sourceMappingURL=server.js.map
@@ -0,0 +1 @@
1
+ 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package/dist/index.js ADDED
@@ -0,0 +1,104 @@
1
+ #!/usr/bin/env node
2
+ import { execFileSync } from "node:child_process";
3
+ import { dirname, join, resolve } from "node:path";
4
+ import { fileURLToPath } from "node:url";
5
+ import { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
6
+ import { StdioServerTransport } from "@modelcontextprotocol/sdk/server/stdio.js";
7
+ import { DEFAULT_PORT, startBridgeServer } from "./bridge/server.js";
8
+ import { registerDiscoverTools } from "./tools/discover.js";
9
+ import { registerInstanceTools } from "./tools/instances.js";
10
+ import { registerDebugTools } from "./tools/debug.js";
11
+ import { registerExecTools } from "./tools/exec.js";
12
+ import { registerPerfTools } from "./tools/perf.js";
13
+ import { registerPlaytestTools } from "./tools/playtest.js";
14
+ import { registerScreenshotTools } from "./tools/screenshot.js";
15
+ import { registerWorldTools } from "./tools/world.js";
16
+ import { registerCharacterTools } from "./tools/character.js";
17
+ import { registerScriptTools } from "./tools/scripts.js";
18
+ import { registerSessionTools } from "./tools/session.js";
19
+ import { registerInputTools } from "./tools/input.js";
20
+ import { registerDeviceTools } from "./tools/device.js";
21
+ import { registerApiTools } from "./tools/api.js";
22
+ import { registerResources } from "./resources.js";
23
+ const VERSION = "0.1.0";
24
+ function parsePort(argv) {
25
+ const flag = argv.indexOf("--port");
26
+ const raw = flag !== -1 ? argv[flag + 1] : process.env["ROBLOX_STUDIO_MCP_PORT"];
27
+ const port = raw ? Number.parseInt(raw, 10) : DEFAULT_PORT;
28
+ if (!Number.isInteger(port) || port < 1 || port > 65535) {
29
+ throw new Error(`Invalid port: ${raw}`);
30
+ }
31
+ return port;
32
+ }
33
+ /**
34
+ * Builds the Studio plugin and copies it into the local plugins folder.
35
+ *
36
+ * Without this the npm package is only half of what someone needs: the server
37
+ * installs with `npx` and the plugin is only reachable by cloning the repo,
38
+ * which is a strange thing to ask of someone who just installed a package.
39
+ *
40
+ * The work is delegated to `scripts/install-plugin.mjs` rather than reimplemented
41
+ * here, because Studio's plugins directory differs per platform and two copies of
42
+ * that knowledge is one too many. That script is shipped in the package.
43
+ */
44
+ function installPlugin() {
45
+ const root = resolve(dirname(fileURLToPath(import.meta.url)), "..");
46
+ execFileSync(process.execPath, [join(root, "scripts", "install-plugin.mjs")], {
47
+ stdio: "inherit",
48
+ });
49
+ process.stderr.write("Studio plugin installed. Open Studio and look for the Studio MCP button.\n");
50
+ }
51
+ async function main() {
52
+ if (process.argv.includes("--install-plugin")) {
53
+ installPlugin();
54
+ return;
55
+ }
56
+ const bridgeServer = await startBridgeServer({ port: parsePort(process.argv) });
57
+ const server = new McpServer({ name: "roblox-studio-mcp", version: VERSION }, {
58
+ instructions: "Drives a live Roblox Studio session through a companion plugin.\n\n" +
59
+ "Start with `studio_status` to confirm Studio is connected. Instances are " +
60
+ "addressed by dot-notation path from the DataModel root, e.g. " +
61
+ '"Workspace.Map.Spawn" or "ServerScriptService.Systems.Combat". Paths are ' +
62
+ "case-sensitive.\n\n" +
63
+ "The user may have several Studio windows open on different places. When " +
64
+ "more than one is connected, no place is targeted by default and tools " +
65
+ "refuse with AMBIGUOUS_STUDIO: call `list_studios`, ask the user which " +
66
+ "place they mean, then `set_active_studio`. Do the same whenever they " +
67
+ "mention their other place — never assume a switch.\n\n" +
68
+ "Prefer the batch tools: `create`, `modify`, `delete`, `move` and " +
69
+ "`script_edit` all take arrays and apply as a single undo step, so one " +
70
+ "call beats a loop of calls both in latency and in how cleanly the user " +
71
+ "can revert your work. Reach for `execute_luau` only when no dedicated " +
72
+ "tool fits — it is the escape hatch, not the default.",
73
+ });
74
+ const context = { server, bridge: bridgeServer.bridge };
75
+ registerSessionTools(context);
76
+ registerDiscoverTools(context);
77
+ registerScriptTools(context);
78
+ registerInstanceTools(context);
79
+ registerPerfTools(context);
80
+ registerPlaytestTools(context);
81
+ registerExecTools(context);
82
+ registerDebugTools(context);
83
+ registerScreenshotTools(context);
84
+ registerInputTools(context);
85
+ registerDeviceTools(context);
86
+ registerApiTools(context);
87
+ registerWorldTools(context);
88
+ registerCharacterTools(context);
89
+ registerResources(context);
90
+ const shutdown = async () => {
91
+ await bridgeServer.close();
92
+ await server.close();
93
+ process.exit(0);
94
+ };
95
+ process.on("SIGINT", () => void shutdown());
96
+ process.on("SIGTERM", () => void shutdown());
97
+ // stdout belongs to the MCP transport from here on; nothing else may write to it.
98
+ await server.connect(new StdioServerTransport());
99
+ }
100
+ main().catch((cause) => {
101
+ process.stderr.write(`roblox-studio-mcp failed to start: ${cause instanceof Error ? cause.message : String(cause)}\n`);
102
+ process.exit(1);
103
+ });
104
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
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