@eigeninteractive/testkit 0.5.1 → 0.6.0

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@@ -0,0 +1,533 @@
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+ /**
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+ * Twin-drift fixture runner: the TS half of the shared JSON fixtures that
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+ * keep a version unit's TS and Dart `GameRules` twins in sync. The JSON
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+ * fixture format is shared verbatim with the Dart runner
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+ * (`lib/testing/twin_fixtures.dart`): one file, two consumers.
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+ *
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+ * One fixture file per concern lives beside the version units at
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+ * `<fixturesRoot>/v<N>/*.json` and is consumed by BOTH sides: this module
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+ * runs each case against the TS unit (schemas + `applyAction` +
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+ * `computeObservation` + the two predicates), while the Dart runner runs the
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+ * same file against the Dart twin (generated payload parsing,
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+ * `isValidAction`, `previewAction`, predicate twins). A behavioral divergence
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+ * then fails one side's CI instead of degrading UX in production.
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+ *
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+ * ## Fixture file format
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+ *
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+ * ```jsonc
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+ * {
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+ * "schemaVersion": 1,
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+ * "cases": [
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+ * {
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+ * "kind": "action",
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+ * "name": "seat 0 marks an empty cell",
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+ * "config": {},
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+ * "state": { ... }, // TS: applyAction input
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+ * "obs": { ... }, // Dart-only; defaults to `state`
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+ * "pending": [0],
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+ * "playerIndex": 0,
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+ * "participantCount": 2, // optional, default 2
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+ * "rngSeed": "any string", // optional, default "twin-fixtures"
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+ * "action": { ... },
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+ * "expected": {
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+ * "valid": true, // false ⇒ TS IllegalMoveError,
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+ * // Dart isValidAction false
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+ * "state": { ... }, // optional, TS envelope.state
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+ * "pending": [1], // optional, TS envelope.pendingPlayers
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+ * "outcome": [ ... ], // optional, TS envelope.outcome
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+ * // (null asserts the game is ongoing)
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+ * "observation": { ... } // optional, the actor's post-action
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+ * // view: TS computeObservation slice
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+ * // data; Dart previewAction (when the
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+ * // game implements optimism)
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+ * }
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+ * },
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+ * { "kind": "playerLimits", "name": "...", "config": {},
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+ * "expected": { "minPlayers": 2, "maxPlayers": 2 } },
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+ * { "kind": "ratingPool", "name": "...", "access": "public",
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+ * "minPlayers": 2, "maxPlayers": 2, "config": {}, "expected": "blitz" },
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+ * { "kind": "botSeatable", "name": "...", "gameConfig": {},
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+ * "botConfig": {}, "expected": false }
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+ * ]
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+ * }
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+ * ```
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+ *
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+ * The `state`/`obs` split exists for hidden-info games (a seat's observation
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+ * is not the state); perfect-info games omit `obs`. `expected.observation` is
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+ * the shared behavioral anchor: the TS side must project the post-action
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+ * state to it, and a Dart `previewAction` that returns non-null must predict
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+ * it, so the two sides are compared through one recorded value.
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+ *
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+ * Wire it up in a game-owned test file running under plain-Node vitest:
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+ *
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+ * ```ts
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+ * import { twinFixtureTests } from "@eigeninteractive/testkit";
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+ * import gameModule from "../src/module/index.js";
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+ *
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+ * twinFixtureTests(gameModule, new URL("../src/module/fixtures/", import.meta.url));
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+ * ```
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+ */
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+
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+ import { readdirSync, readFileSync } from "node:fs";
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+ import { type Envelope, type GameAccess, type GameModule, type GameRules, IllegalMoveError, type Json, type JsonObject, type ObservationSlice, type OutcomeEntry } from "@eigeninteractive/rules";
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+ import Rand from "rand-seed";
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+ import { it } from "vitest";
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+
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+ /** One fixture file: cases targeting one `schemaVersion` unit. */
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+ export interface TwinFixtureFile {
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+ schemaVersion: number;
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+ cases: TwinFixtureCase[];
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+ }
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+
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+ /** A game-action case: exercises schemas, `applyAction`, and (through
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+ * `expected.observation`) `computeObservation` for the acting seat. */
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+ export interface ActionCase {
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+ kind: "action";
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+ name: string;
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+ config: JsonObject;
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+ state: JsonObject;
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+ /** Dart-side observation payload; unused here (defaults to `state`). */
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+ obs?: JsonObject;
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+ pending: number[];
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+ playerIndex: number;
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+ participantCount?: number;
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+ rngSeed?: string;
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+ action: JsonObject;
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+ expected: {
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+ valid: boolean;
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+ state?: JsonObject;
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+ pending?: number[];
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+ outcome?: OutcomeEntry[] | null;
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+ observation?: JsonObject;
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+ };
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+ }
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+
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+ /** A `ratingPool` predicate case. Omitted timing fields mean null. */
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+ export interface RatingPoolCase {
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+ kind: "ratingPool";
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+ name: string;
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+ access: GameAccess;
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+ turnSeconds?: number | null;
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+ budgetSeconds?: number | null;
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+ incrementSeconds?: number | null;
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+ minPlayers: number;
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+ maxPlayers: number;
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+ config: JsonObject;
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+ expected: string | null;
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+ }
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+
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+ /** A `playerLimits` case: the seats one config may be played with. */
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+ export interface PlayerLimitsCase {
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+ kind: "playerLimits";
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+ name: string;
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+ config: JsonObject;
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+ expected: { minPlayers: number; maxPlayers: number };
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+ }
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+
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+ /** A `botSeatable` predicate case. */
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+ export interface BotSeatableCase {
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+ kind: "botSeatable";
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+ name: string;
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+ gameConfig: JsonObject;
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+ botConfig: JsonObject;
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+ expected: boolean;
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+ }
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+
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+ export type TwinFixtureCase = ActionCase | PlayerLimitsCase | RatingPoolCase | BotSeatableCase;
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+
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+ // ── Fixture validation ────────────────────────────────────────────────────────
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+ //
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+ // The case types above are compile-time only; the JSON they describe arrives
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+ // at runtime from a hand-written file. Asserting `JSON.parse(...) as
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+ // TwinFixtureFile` would make every field a lie the moment a fixture is
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+ // mistyped, and because most fields flow straight into a comparison, the
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+ // symptom would be a confusing `undefined` diff attributed to the game's
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+ // rules rather than to the fixture. These parsers close that gap: a
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+ // malformed fixture fails at LOAD, naming the file, the case, and the field.
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+ //
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+ // Hand-written rather than schema-library-backed on purpose: `@eigeninteractive/rules`
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+ // describes an implementor's schemas with `StandardSchemaV1` precisely so the
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+ // engine never mandates a validation library, and the Dart twin runner is
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+ // deliberately framework-free. This is ~80 lines and keeps both true.
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+
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+ function describe(value: unknown): string {
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+ if (value === null) return "null";
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+ if (Array.isArray(value)) return "an array";
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+ return typeof value;
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+ }
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+
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+ function fail(where: string, expected: string, got: unknown): never {
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+ throw new Error(`${where}: expected ${expected}, got ${describe(got)}`);
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+ }
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+
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+ function asObject(where: string, v: unknown): JsonObject {
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+ if (typeof v !== "object" || v === null || Array.isArray(v)) fail(where, "an object", v);
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+ return v as JsonObject;
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+ }
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+
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+ function asString(where: string, v: unknown): string {
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+ if (typeof v !== "string") fail(where, "a string", v);
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+ return v;
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+ }
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+
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+ function asNumber(where: string, v: unknown): number {
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+ if (typeof v !== "number" || !Number.isFinite(v)) fail(where, "a finite number", v);
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+ return v;
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+ }
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+
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+ function asBoolean(where: string, v: unknown): boolean {
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+ if (typeof v !== "boolean") fail(where, "a boolean", v);
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+ return v;
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+ }
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+
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+ function asNumberArray(where: string, v: unknown): number[] {
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+ if (!Array.isArray(v)) fail(where, "an array of numbers", v);
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+ return v.map((n, i) => asNumber(`${where}[${i}]`, n));
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+ }
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+
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+ /** Applies `read` only when the key is present and non-null; absent and
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+ * explicit null both mean "not specified" for every optional fixture field. */
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+ function optional<T>(where: string, v: unknown, read: (where: string, v: unknown) => T): T | undefined {
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+ return v === undefined || v === null ? undefined : read(where, v);
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+ }
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+
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+ function parseActionCase(where: string, raw: JsonObject): ActionCase {
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+ const expectedRaw = asObject(`${where}.expected`, raw.expected);
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+ const expected: ActionCase["expected"] = {
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+ valid: asBoolean(`${where}.expected.valid`, expectedRaw.valid),
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+ state: optional(`${where}.expected.state`, expectedRaw.state, asObject),
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+ pending: optional(`${where}.expected.pending`, expectedRaw.pending, asNumberArray),
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+ observation: optional(`${where}.expected.observation`, expectedRaw.observation, asObject),
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+ };
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+ // `outcome` is three-valued: absent (unchecked), null (asserts the game is
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+ // ongoing), or a list. `checkEnvelope` distinguishes absent from null with
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+ // an `in` test, so the key must only be set when the fixture set it.
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+ if ("outcome" in expectedRaw) {
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+ const outcome = expectedRaw.outcome;
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+ if (outcome !== null && !Array.isArray(outcome)) fail(`${where}.expected.outcome`, "an array or null", outcome);
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+ expected.outcome = outcome as OutcomeEntry[] | null;
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+ }
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+ return {
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+ kind: "action",
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+ name: asString(`${where}.name`, raw.name),
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+ config: asObject(`${where}.config`, raw.config),
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+ state: asObject(`${where}.state`, raw.state),
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+ obs: optional(`${where}.obs`, raw.obs, asObject),
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+ pending: asNumberArray(`${where}.pending`, raw.pending),
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+ playerIndex: asNumber(`${where}.playerIndex`, raw.playerIndex),
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+ participantCount: optional(`${where}.participantCount`, raw.participantCount, asNumber),
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+ rngSeed: optional(`${where}.rngSeed`, raw.rngSeed, asString),
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+ action: asObject(`${where}.action`, raw.action),
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+ expected,
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+ };
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+ }
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+
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+ function parseRatingPoolCase(where: string, raw: JsonObject): RatingPoolCase {
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+ const access = asString(`${where}.access`, raw.access);
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+ if (access !== "public" && access !== "private" && access !== "friends") {
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+ throw new Error(`${where}.access: expected one of public | private | friends, got ${JSON.stringify(access)}`);
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+ }
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+ return {
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+ kind: "ratingPool",
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+ name: asString(`${where}.name`, raw.name),
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+ access,
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+ turnSeconds: optional(`${where}.turnSeconds`, raw.turnSeconds, asNumber) ?? null,
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+ budgetSeconds: optional(`${where}.budgetSeconds`, raw.budgetSeconds, asNumber) ?? null,
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+ incrementSeconds: optional(`${where}.incrementSeconds`, raw.incrementSeconds, asNumber) ?? null,
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+ minPlayers: asNumber(`${where}.minPlayers`, raw.minPlayers),
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+ maxPlayers: asNumber(`${where}.maxPlayers`, raw.maxPlayers),
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+ config: asObject(`${where}.config`, raw.config),
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+ expected: raw.expected === null ? null : asString(`${where}.expected`, raw.expected),
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+ };
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+ }
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+
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+ function parsePlayerLimitsCase(where: string, raw: JsonObject): PlayerLimitsCase {
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+ const expected = asObject(`${where}.expected`, raw.expected);
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+ return {
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+ kind: "playerLimits",
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+ name: asString(`${where}.name`, raw.name),
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+ config: asObject(`${where}.config`, raw.config),
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+ expected: {
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+ minPlayers: asNumber(`${where}.expected.minPlayers`, expected.minPlayers),
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+ maxPlayers: asNumber(`${where}.expected.maxPlayers`, expected.maxPlayers),
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+ },
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+ };
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+ }
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+
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+ function parseBotSeatableCase(where: string, raw: JsonObject): BotSeatableCase {
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+ return {
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+ kind: "botSeatable",
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+ name: asString(`${where}.name`, raw.name),
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+ gameConfig: asObject(`${where}.gameConfig`, raw.gameConfig),
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+ botConfig: asObject(`${where}.botConfig`, raw.botConfig),
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+ expected: asBoolean(`${where}.expected`, raw.expected),
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+ };
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+ }
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+
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+ /** Validate one fixture file's parsed JSON, or throw naming the offending
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+ * file, case, and field. Exported so a repo can lint its fixtures without
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+ * running them. */
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+ export function parseTwinFixtureFile(path: string, json: unknown): TwinFixtureFile {
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+ const root = asObject(path, json);
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+ const schemaVersion = asNumber(`${path}.schemaVersion`, root.schemaVersion);
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+ if (!Array.isArray(root.cases)) fail(`${path}.cases`, "an array", root.cases);
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+ const cases = root.cases.map((raw, i) => {
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+ // Prefer the case's own name in the location once we can read it: a
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+ // fixture author finds "cases[3] (seat 0 wins)" faster than an index.
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+ const indexed = `${path}.cases[${i}]`;
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+ const obj = asObject(indexed, raw);
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+ const where = typeof obj.name === "string" ? `${indexed} (${obj.name})` : indexed;
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+ switch (obj.kind) {
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+ case "action":
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+ return parseActionCase(where, obj);
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+ case "playerLimits":
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+ return parsePlayerLimitsCase(where, obj);
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+ case "ratingPool":
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+ return parseRatingPoolCase(where, obj);
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+ case "botSeatable":
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+ return parseBotSeatableCase(where, obj);
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+ default:
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+ throw new Error(`${where}.kind: expected one of action | playerLimits | ratingPool | botSeatable, got ${JSON.stringify(obj.kind)}`);
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+ }
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+ });
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+ return { schemaVersion, cases };
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+ }
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+
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+ /** Run one fixture case against a rules unit, returning failure descriptions
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+ * (empty ⇒ the case passes). Pure; the file-reading test registrar is
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+ * {@link twinFixtureTests}. */
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+ export function evaluateTwinCase(rules: GameRules, kase: TwinFixtureCase): string[] {
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+ switch (kase.kind) {
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+ case "action":
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+ return evaluateAction(rules, kase);
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+ case "playerLimits":
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+ return evaluatePlayerLimits(rules, kase);
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+ case "ratingPool":
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+ return evaluateRatingPool(rules, kase);
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+ case "botSeatable":
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+ return evaluateBotSeatable(rules, kase);
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+ default:
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+ return [`unknown case kind "${(kase as { kind: string }).kind}", expected action | playerLimits | ratingPool | botSeatable`];
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+ }
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+ }
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+
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+ /** Register one vitest test per fixture case found under `fixturesRoot`
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+ * (layout: `<root>/v<N>/*.json`). Call at the top level of a test module
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+ * running in a Node environment. */
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+ export function twinFixtureTests(gameModule: GameModule, fixturesRoot: string | URL): void {
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+ for (const filePath of fixtureFiles(fixturesRoot)) {
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+ const fixture = parseTwinFixtureFile(filePath, JSON.parse(readFileSync(filePath, "utf8")));
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+ const rules = gameModule.versions[fixture.schemaVersion];
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+ for (const kase of fixture.cases) {
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+ it(`twin v${fixture.schemaVersion}: ${kase.name}`, () => {
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+ if (!rules) {
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+ throw new Error(`gameModule ships no rules unit for schemaVersion ${fixture.schemaVersion} (fixture: ${filePath})`);
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+ }
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+ const failures = evaluateTwinCase(rules, kase);
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+ if (failures.length) throw new Error(`\n${failures.join("\n")}`);
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+ });
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+ }
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+ }
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+ }
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+
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+ function* fixtureFiles(root: string | URL): Generator<string> {
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+ const dirs = readdirSync(root, { withFileTypes: true })
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+ .filter((e) => e.isDirectory())
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+ .sort((a, b) => a.name.localeCompare(b.name));
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+ for (const dir of dirs) {
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+ const files = readdirSync(`${dir.parentPath}/${dir.name}`, {
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+ withFileTypes: true,
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+ })
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+ .filter((e) => e.isFile() && e.name.endsWith(".json"))
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+ .sort((a, b) => a.name.localeCompare(b.name));
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+ for (const file of files) yield `${file.parentPath}/${file.name}`;
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+ }
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+ }
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+
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+ // ── Case evaluators ───────────────────────────────────────────────────────────
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+
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+ function evaluateAction(rules: GameRules, kase: ActionCase): string[] {
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+ const failures: string[] = [];
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+ const config = parseWith(rules, "config", kase.config, failures);
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+ const state = parseWith(rules, "state", kase.state, failures);
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+ const action = parseWith(rules, "action", kase.action, failures);
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+ if (config === undefined || state === undefined || action === undefined) {
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+ return failures;
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+ }
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+
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+ // The parsed action must be the fixture action: a schema that strips or
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+ // defaults fields the twin relies on is itself drift.
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+ if (!deepEquals(action, kase.action)) {
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+ failures.push(`action schema does not preserve the fixture action, parsed to ${JSON.stringify(action)}`);
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+ }
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+
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+ const envelope = applyFixtureAction(rules, kase, config, state, action);
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+ if (typeof envelope === "string") {
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+ if (envelope) failures.push(envelope);
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+ return failures;
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+ }
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+ checkEnvelope(rules, kase, envelope, failures);
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+ if (kase.expected.observation !== undefined) {
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+ checkObservation(rules, kase, envelope, config, action, failures);
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+ }
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+ return failures;
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+ }
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+
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+ /** Invoke `applyAction` and reconcile with `expected.valid`. Returns the
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+ * envelope on a valid accepted move, an error string on failure, or "" when
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+ * an expected-illegal move was correctly rejected (nothing left to check). */
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+ function applyFixtureAction(rules: GameRules, kase: ActionCase, config: JsonObject, state: JsonObject, action: JsonObject): Envelope | string {
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+ let envelope: Envelope;
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+ try {
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+ envelope = rules.applyAction({
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+ state,
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+ pending: kase.pending,
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+ data: action,
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+ playerIndex: kase.playerIndex,
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+ rng: new Rand(kase.rngSeed ?? "twin-fixtures"),
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+ config,
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+ });
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+ } catch (error) {
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+ if (!(error instanceof IllegalMoveError)) {
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+ return `applyAction threw a non-IllegalMoveError: ${error}`;
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+ }
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+ return kase.expected.valid ? `applyAction rejected a move the fixture expects to be valid: ${error.message}` : "";
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+ }
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+ return kase.expected.valid ? envelope : "applyAction accepted a move the fixture expects to be illegal";
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+ }
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+
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+ function checkEnvelope(rules: GameRules, kase: ActionCase, envelope: Envelope, failures: string[]): void {
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+ if (validate(rules, "state", envelope.state) === undefined) {
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+ failures.push("applyAction returned state that violates its own schema");
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+ }
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+ const expected = kase.expected;
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+ if (expected.state !== undefined && !deepEquals(envelope.state, expected.state)) {
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+ failures.push(`envelope.state mismatch, got ${JSON.stringify(envelope.state)}`);
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+ }
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+ if (expected.pending !== undefined && !deepEquals(envelope.pendingPlayers, expected.pending)) {
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+ failures.push(`envelope.pendingPlayers mismatch, got ${JSON.stringify(envelope.pendingPlayers)}`);
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+ }
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+ if ("outcome" in expected && !deepEquals(envelope.outcome ?? null, expected.outcome ?? null)) {
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+ failures.push(`envelope.outcome mismatch, got ${JSON.stringify(envelope.outcome ?? null)}`);
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+ }
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+ }
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+
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+ function checkObservation(rules: GameRules, kase: ActionCase, envelope: Envelope, config: JsonObject, action: JsonObject, failures: string[]): void {
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+ let slice: ObservationSlice;
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+ try {
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+ slice = rules.computeObservation({
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+ state: envelope.state,
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+ pending: envelope.pendingPlayers,
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+ playerIndex: kase.playerIndex,
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+ participantCount: kase.participantCount ?? 2,
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+ config,
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+ cause: { kind: "game", data: action, playerIndex: kase.playerIndex },
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+ isReplay: false,
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+ });
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+ } catch (error) {
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+ failures.push(`computeObservation threw: ${error}`);
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+ return;
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+ }
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+ if (!deepEquals(slice.data, kase.expected.observation as Json)) {
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+ failures.push(`actor's observation mismatch, got ${JSON.stringify(slice.data)}`);
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+ }
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+ }
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+
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+ function evaluateRatingPool(rules: GameRules, kase: RatingPoolCase): string[] {
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+ const failures: string[] = [];
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+ const config = parseWith(rules, "config", kase.config, failures);
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+ if (config === undefined) return failures;
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+ const pool = rules.ratingPool({
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+ access: kase.access,
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+ turnSeconds: kase.turnSeconds ?? null,
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+ budgetSeconds: kase.budgetSeconds ?? null,
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+ incrementSeconds: kase.incrementSeconds ?? null,
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+ minPlayers: kase.minPlayers,
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+ maxPlayers: kase.maxPlayers,
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+ config,
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+ });
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+ if (pool !== kase.expected) {
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+ failures.push(`ratingPool returned ${JSON.stringify(pool)}, fixture expects ${JSON.stringify(kase.expected)}`);
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+ }
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+ return failures;
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+ }
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+
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+ function evaluatePlayerLimits(rules: GameRules, kase: PlayerLimitsCase): string[] {
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+ const failures: string[] = [];
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+ const config = parseWith(rules, "config", kase.config, failures);
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+ if (config === undefined) return failures;
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+ const limits = rules.playerLimits({ config });
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+ if (limits.minPlayers !== kase.expected.minPlayers || limits.maxPlayers !== kase.expected.maxPlayers) {
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+ failures.push(`playerLimits returned ${limits.minPlayers}-${limits.maxPlayers}, fixture expects ${kase.expected.minPlayers}-${kase.expected.maxPlayers}`);
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+ }
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+ return failures;
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+ }
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+
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+ function evaluateBotSeatable(rules: GameRules, kase: BotSeatableCase): string[] {
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+ const failures: string[] = [];
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+ const gameConfig = parseWith(rules, "config", kase.gameConfig, failures);
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+ if (gameConfig === undefined) return failures;
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+ const seatable = rules.botSeatable({
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+ gameConfig,
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+ botConfig: kase.botConfig,
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+ });
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+ if (seatable !== kase.expected) {
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+ failures.push(`botSeatable returned ${seatable}, fixture expects ${kase.expected}`);
476
+ }
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+ return failures;
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+ }
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+
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+ // ── Helpers ───────────────────────────────────────────────────────────────────
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+
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+ /** Run one of the unit's Standard Schemas synchronously, returning the parsed
483
+ * value or undefined on failure (issues written to the second return slot). */
484
+ function validate(rules: GameRules, which: "config" | "state" | "action", value: unknown, issues?: string[]): JsonObject | undefined {
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+ const result = rules.schemas[which]["~standard"].validate(value);
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+ if (result instanceof Promise) {
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+ issues?.push(`${which} schema validated asynchronously; must be sync`);
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+ return undefined;
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+ }
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+ if (result.issues) {
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+ issues?.push(
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+ result.issues
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+ .map((i) => {
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+ const path = i.path?.map((p) => (typeof p === "object" ? String(p.key) : String(p))).join(".");
495
+ return path ? `${path}: ${i.message}` : i.message;
496
+ })
497
+ .join("; "),
498
+ );
499
+ return undefined;
500
+ }
501
+ return result.value as JsonObject;
502
+ }
503
+
504
+ /** Parse a fixture payload through one of the unit's schemas, recording a
505
+ * failure (and returning undefined) when it does not conform. */
506
+ function parseWith(rules: GameRules, which: "config" | "state" | "action", value: JsonObject, failures: string[]): JsonObject | undefined {
507
+ const issues: string[] = [];
508
+ const parsed = validate(rules, which, value, issues);
509
+ if (parsed === undefined) {
510
+ failures.push(`fixture ${which} fails the TS ${which} schema: ${issues.join("; ")}`);
511
+ }
512
+ return parsed;
513
+ }
514
+
515
+ /** Structural JSON equality. Object keys with `undefined` values count as
516
+ * absent (matching how schema libraries model optional fields); array order
517
+ * matters. */
518
+ export function deepEquals(a: Json | undefined, b: Json | undefined): boolean {
519
+ if (a === undefined || a === null) return b === undefined || b === null;
520
+ if (b === undefined || b === null) return false;
521
+ if (Array.isArray(a) || Array.isArray(b)) {
522
+ if (!Array.isArray(a) || !Array.isArray(b) || a.length !== b.length) {
523
+ return false;
524
+ }
525
+ return a.every((item, i) => deepEquals(item, b[i]));
526
+ }
527
+ if (typeof a === "object" || typeof b === "object") {
528
+ if (typeof a !== "object" || typeof b !== "object") return false;
529
+ const keys = new Set([...Object.keys(a), ...Object.keys(b)]);
530
+ return [...keys].every((k) => deepEquals((a as JsonObject)[k], (b as JsonObject)[k]));
531
+ }
532
+ return a === b;
533
+ }