@eifi1/ui-kit 0.51.4 → 0.51.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +5 -5
- package/dist/account/account-settings-labels.js.map +1 -1
- package/dist/account/account-settings.js +11 -9
- package/dist/account/account-settings.js.map +1 -1
- package/dist/account/delete-account-setting.js +56 -65
- package/dist/account/delete-account-setting.js.map +1 -1
- package/dist/account/email-change-setting-labels.js.map +1 -1
- package/dist/account/email-change-setting.js.map +1 -1
- package/dist/account/passkeys-setting.js.map +1 -1
- package/dist/account/sessions-setting.js.map +1 -1
- package/dist/admin/admin-action-confirm.js +1 -3
- package/dist/admin/admin-action-confirm.js.map +1 -1
- package/dist/admin/admin-action-log.js.map +1 -1
- package/dist/admin/admin-area-labels.js +4 -1
- package/dist/admin/admin-area-labels.js.map +1 -1
- package/dist/admin/admin-overview.js +19 -11
- package/dist/admin/admin-overview.js.map +1 -1
- package/dist/admin/admin-sections.js.map +1 -1
- package/dist/admin/admin-tool-links.d.ts +1 -1
- package/dist/admin/admin-tool-links.js +7 -1
- package/dist/admin/admin-tool-links.js.map +1 -1
- package/dist/admin/invitations-panel.js +2 -13
- package/dist/admin/invitations-panel.js.map +1 -1
- package/dist/admin/mail-test-card.js.map +1 -1
- package/dist/admin/reviewer-scope-editor.js +4 -11
- package/dist/admin/reviewer-scope-editor.js.map +1 -1
- package/dist/admin/role-select.js.map +1 -1
- package/dist/admin/user-roster.js +1 -9
- package/dist/admin/user-roster.js.map +1 -1
- package/dist/auth/accept-invitation.js.map +1 -1
- package/dist/auth/auth-errors.js.map +1 -1
- package/dist/auth/forgot-password-form.js +23 -31
- package/dist/auth/forgot-password-form.js.map +1 -1
- package/dist/auth/register-form.js.map +1 -1
- package/dist/auth/reset-password-form.js.map +1 -1
- package/dist/auth/sign-in-form.js +13 -5
- package/dist/auth/sign-in-form.js.map +1 -1
- package/dist/auth/verify-email.js +1 -8
- package/dist/auth/verify-email.js.map +1 -1
- package/dist/billing/billing-banner.js.map +1 -1
- package/dist/billing/billing-labels.js.map +1 -1
- package/dist/billing/checkout-processing.js.map +1 -1
- package/dist/billing/plan-card.js +91 -85
- package/dist/billing/plan-card.js.map +1 -1
- package/dist/billing/plan-limit-toast.js.map +1 -1
- package/dist/billing/plan-limit.js.map +1 -1
- package/dist/billing/plan-price.js.map +1 -1
- package/dist/billing/plan-switch.js.map +1 -1
- package/dist/billing/subscription-actions.js.map +1 -1
- package/dist/bin/eifi1-pay-page.mjs +6 -1
- package/dist/components/account-chips.js.map +1 -1
- package/dist/components/alert-banner.js +1 -5
- package/dist/components/alert-banner.js.map +1 -1
- package/dist/components/amount-input.js +29 -12
- package/dist/components/amount-input.js.map +1 -1
- package/dist/components/authed-image.js.map +1 -1
- package/dist/components/autocomplete.js.map +1 -1
- package/dist/components/bulk-action-bar.js +1 -4
- package/dist/components/bulk-action-bar.js.map +1 -1
- package/dist/components/button-group.js.map +1 -1
- package/dist/components/button-look.js.map +1 -1
- package/dist/components/button.js +1 -7
- package/dist/components/button.js.map +1 -1
- package/dist/components/calculator.js +5 -5
- package/dist/components/calculator.js.map +1 -1
- package/dist/components/calendar-heatmap.js +4 -10
- package/dist/components/calendar-heatmap.js.map +1 -1
- package/dist/components/card.js +1 -8
- package/dist/components/card.js.map +1 -1
- package/dist/components/chart-zoom-core.js +3 -17
- package/dist/components/chart-zoom-core.js.map +1 -1
- package/dist/components/chart.d.ts +1 -1
- package/dist/components/chart.js +4 -22
- package/dist/components/chart.js.map +1 -1
- package/dist/components/checkbox-group.js +1 -4
- package/dist/components/checkbox-group.js.map +1 -1
- package/dist/components/chip-input.js +4 -1
- package/dist/components/chip-input.js.map +1 -1
- package/dist/components/chip.js +10 -5
- package/dist/components/chip.js.map +1 -1
- package/dist/components/choice-card.js +58 -74
- package/dist/components/choice-card.js.map +1 -1
- package/dist/components/column-mapper-labels.js.map +1 -1
- package/dist/components/column-mapper.js +167 -227
- package/dist/components/column-mapper.js.map +1 -1
- package/dist/components/combobox-core.js +1 -4
- package/dist/components/combobox-core.js.map +1 -1
- package/dist/components/combobox.js +1 -4
- package/dist/components/combobox.js.map +1 -1
- package/dist/components/confirm-dialog.js.map +1 -1
- package/dist/components/copy-button.js.map +1 -1
- package/dist/components/country-select.d.ts +5 -4
- package/dist/components/country-select.js +3 -19
- package/dist/components/country-select.js.map +1 -1
- package/dist/components/currency-option-list.js +10 -8
- package/dist/components/currency-option-list.js.map +1 -1
- package/dist/components/currency-select.js +1 -6
- package/dist/components/currency-select.js.map +1 -1
- package/dist/components/danger-confirm.js.map +1 -1
- package/dist/components/data-table-cells.js.map +1 -1
- package/dist/components/data-table-column-settings.js.map +1 -1
- package/dist/components/data-table-filter-popover.js +2 -18
- package/dist/components/data-table-filter-popover.js.map +1 -1
- package/dist/components/data-table-filters.js.map +1 -1
- package/dist/components/data-table-fit.js.map +1 -1
- package/dist/components/data-table-groups.js +3 -1
- package/dist/components/data-table-groups.js.map +1 -1
- package/dist/components/data-table-head.js +44 -56
- package/dist/components/data-table-head.js.map +1 -1
- package/dist/components/data-table-mobile.js +31 -44
- package/dist/components/data-table-mobile.js.map +1 -1
- package/dist/components/data-table-pagination.js.map +1 -1
- package/dist/components/data-table-row-actions.js +19 -16
- package/dist/components/data-table-row-actions.js.map +1 -1
- package/dist/components/data-table-row.js.map +1 -1
- package/dist/components/data-table-shared.js.map +1 -1
- package/dist/components/data-table-sort.js.map +1 -1
- package/dist/components/data-table-virtual.js +4 -1
- package/dist/components/data-table-virtual.js.map +1 -1
- package/dist/components/data-table.js +30 -39
- package/dist/components/data-table.js.map +1 -1
- package/dist/components/date-picker.js +1 -6
- package/dist/components/date-picker.js.map +1 -1
- package/dist/components/date-range-picker.js.map +1 -1
- package/dist/components/description-list.js +10 -10
- package/dist/components/description-list.js.map +1 -1
- package/dist/components/dialog-frame.js +9 -2
- package/dist/components/dialog-frame.js.map +1 -1
- package/dist/components/disclosure.js +17 -27
- package/dist/components/disclosure.js.map +1 -1
- package/dist/components/dropdown.js +25 -35
- package/dist/components/dropdown.js.map +1 -1
- package/dist/components/empty-state.js.map +1 -1
- package/dist/components/entity-combobox.js.map +1 -1
- package/dist/components/error-boundary.js.map +1 -1
- package/dist/components/field-base.js +5 -5
- package/dist/components/field-base.js.map +1 -1
- package/dist/components/field-parts.d.ts +1 -1
- package/dist/components/field-parts.js +10 -14
- package/dist/components/field-parts.js.map +1 -1
- package/dist/components/field-sync.js +8 -10
- package/dist/components/field-sync.js.map +1 -1
- package/dist/components/file-button.js.map +1 -1
- package/dist/components/file-dropzone.js.map +1 -1
- package/dist/components/floating-panel.js +4 -1
- package/dist/components/floating-panel.js.map +1 -1
- package/dist/components/focus-ring.js.map +1 -1
- package/dist/components/form-actions.js.map +1 -1
- package/dist/components/grouped-picker.js +6 -8
- package/dist/components/grouped-picker.js.map +1 -1
- package/dist/components/hover-menu.js +1 -4
- package/dist/components/hover-menu.js.map +1 -1
- package/dist/components/iban-input-labels.js.map +1 -1
- package/dist/components/icon-button.js +4 -1
- package/dist/components/icon-button.js.map +1 -1
- package/dist/components/icon-picker.js +2 -7
- package/dist/components/icon-picker.js.map +1 -1
- package/dist/components/image-grid.js +41 -50
- package/dist/components/image-grid.js.map +1 -1
- package/dist/components/inline-edit-field.js.map +1 -1
- package/dist/components/inline-entity-combobox.js +2 -8
- package/dist/components/inline-entity-combobox.js.map +1 -1
- package/dist/components/input.js +14 -2
- package/dist/components/input.js.map +1 -1
- package/dist/components/jump-calendar.js +1 -7
- package/dist/components/jump-calendar.js.map +1 -1
- package/dist/components/legal-labels.js.map +1 -1
- package/dist/components/legal-page.js +14 -2
- package/dist/components/legal-page.js.map +1 -1
- package/dist/components/legal.js +12 -2
- package/dist/components/legal.js.map +1 -1
- package/dist/components/lightbox.js.map +1 -1
- package/dist/components/line-items.js +26 -36
- package/dist/components/line-items.js.map +1 -1
- package/dist/components/list.js +22 -10
- package/dist/components/list.js.map +1 -1
- package/dist/components/measured-grid.js +29 -53
- package/dist/components/measured-grid.js.map +1 -1
- package/dist/components/menu-item.js.map +1 -1
- package/dist/components/mini-calendar.js +13 -31
- package/dist/components/mini-calendar.js.map +1 -1
- package/dist/components/money-field.js.map +1 -1
- package/dist/components/month-picker.js +10 -21
- package/dist/components/month-picker.js.map +1 -1
- package/dist/components/multi-entity-combobox.js +3 -16
- package/dist/components/multi-entity-combobox.js.map +1 -1
- package/dist/components/multi-select.js.map +1 -1
- package/dist/components/nav-pills.js +10 -1
- package/dist/components/nav-pills.js.map +1 -1
- package/dist/components/number-field.js.map +1 -1
- package/dist/components/number-input.js +1 -7
- package/dist/components/number-input.js.map +1 -1
- package/dist/components/numpad-sheet.js +1 -4
- package/dist/components/numpad-sheet.js.map +1 -1
- package/dist/components/one-time-code-input.js +1 -7
- package/dist/components/one-time-code-input.js.map +1 -1
- package/dist/components/page-contents.js +13 -22
- package/dist/components/page-contents.js.map +1 -1
- package/dist/components/page-header.js +1 -11
- package/dist/components/page-header.js.map +1 -1
- package/dist/components/password-strength-labels.js.map +1 -1
- package/dist/components/password-strength.js +2 -8
- package/dist/components/password-strength.js.map +1 -1
- package/dist/components/phone-input.js +42 -57
- package/dist/components/phone-input.js.map +1 -1
- package/dist/components/picker-sheet.js.map +1 -1
- package/dist/components/pie-chart.js +1 -8
- package/dist/components/pie-chart.js.map +1 -1
- package/dist/components/popover.js.map +1 -1
- package/dist/components/progress-bar.js +16 -9
- package/dist/components/progress-bar.js.map +1 -1
- package/dist/components/qr-code.js +1 -8
- package/dist/components/qr-code.js.map +1 -1
- package/dist/components/row-actions.js +5 -1
- package/dist/components/row-actions.js.map +1 -1
- package/dist/components/search-field.js.map +1 -1
- package/dist/components/select.js +28 -38
- package/dist/components/select.js.map +1 -1
- package/dist/components/separator.js +1 -5
- package/dist/components/separator.js.map +1 -1
- package/dist/components/series-chart-axes.js +4 -1
- package/dist/components/series-chart-axes.js.map +1 -1
- package/dist/components/series-chart-budget.js.map +1 -1
- package/dist/components/series-chart-ticks.js.map +1 -1
- package/dist/components/series-chart.js +29 -45
- package/dist/components/series-chart.js.map +1 -1
- package/dist/components/settings-fields.js +21 -17
- package/dist/components/settings-fields.js.map +1 -1
- package/dist/components/share-card.js +4 -9
- package/dist/components/share-card.js.map +1 -1
- package/dist/components/sign-chip.js.map +1 -1
- package/dist/components/signature-pad.js +4 -13
- package/dist/components/signature-pad.js.map +1 -1
- package/dist/components/signed-amount.js +12 -5
- package/dist/components/signed-amount.js.map +1 -1
- package/dist/components/skeleton.js +2 -17
- package/dist/components/skeleton.js.map +1 -1
- package/dist/components/slider.js +13 -36
- package/dist/components/slider.js.map +1 -1
- package/dist/components/sparkline.js.map +1 -1
- package/dist/components/stat-tile.js +14 -10
- package/dist/components/stat-tile.js.map +1 -1
- package/dist/components/swatch-picker.js +14 -4
- package/dist/components/swatch-picker.js.map +1 -1
- package/dist/components/swipeable-row.d.ts +1 -1
- package/dist/components/swipeable-row.js +1 -8
- package/dist/components/swipeable-row.js.map +1 -1
- package/dist/components/table-skeleton.js +4 -1
- package/dist/components/table-skeleton.js.map +1 -1
- package/dist/components/table.js +12 -9
- package/dist/components/table.js.map +1 -1
- package/dist/components/tabs.js +5 -24
- package/dist/components/tabs.js.map +1 -1
- package/dist/components/text-link.js.map +1 -1
- package/dist/components/text.js.map +1 -1
- package/dist/components/tile-radio.js +1 -7
- package/dist/components/tile-radio.js.map +1 -1
- package/dist/components/time-input.js.map +1 -1
- package/dist/components/toast.js.map +1 -1
- package/dist/components/toggle-group.js +6 -1
- package/dist/components/toggle-group.js.map +1 -1
- package/dist/components/toggle-legend.js +2 -11
- package/dist/components/toggle-legend.js.map +1 -1
- package/dist/components/tooltip.js +2 -22
- package/dist/components/tooltip.js.map +1 -1
- package/dist/components/translation-review-editor.js +1 -4
- package/dist/components/translation-review-editor.js.map +1 -1
- package/dist/components/translation-review-parts.d.ts +1 -1
- package/dist/components/translation-review-parts.js +7 -1
- package/dist/components/translation-review-parts.js.map +1 -1
- package/dist/components/translation-review.js +18 -7
- package/dist/components/translation-review.js.map +1 -1
- package/dist/components/tree-view.js +14 -10
- package/dist/components/tree-view.js.map +1 -1
- package/dist/components/treemap.d.ts +24 -2
- package/dist/components/treemap.js +28 -4
- package/dist/components/treemap.js.map +1 -1
- package/dist/components/trigger-aria.js.map +1 -1
- package/dist/components/use-table-state.js +14 -11
- package/dist/components/use-table-state.js.map +1 -1
- package/dist/components/user-avatar.js +3 -26
- package/dist/components/user-avatar.js.map +1 -1
- package/dist/demo/demo-start.js +8 -4
- package/dist/demo/demo-start.js.map +1 -1
- package/dist/eslint/index.js +1 -1
- package/dist/feedback/feedback-attachment-labels.js.map +1 -1
- package/dist/feedback/feedback-attachment.js +1 -8
- package/dist/feedback/feedback-attachment.js.map +1 -1
- package/dist/feedback/feedback-capture.d.ts +1 -1
- package/dist/feedback/feedback-capture.js +3 -1
- package/dist/feedback/feedback-capture.js.map +1 -1
- package/dist/feedback/feedback-comment-thread.js +27 -13
- package/dist/feedback/feedback-comment-thread.js.map +1 -1
- package/dist/feedback/feedback-context.js +1 -4
- package/dist/feedback/feedback-context.js.map +1 -1
- package/dist/feedback/feedback-dialog.js.map +1 -1
- package/dist/feedback/feedback-inbox.js.map +1 -1
- package/dist/feedback/feedback-public-list.js +7 -1
- package/dist/feedback/feedback-public-list.js.map +1 -1
- package/dist/feedback/feedback-record.js +1 -5
- package/dist/feedback/feedback-record.js.map +1 -1
- package/dist/feedback/feedback-replies.js +25 -10
- package/dist/feedback/feedback-replies.js.map +1 -1
- package/dist/feedback/feedback-row-detail.js.map +1 -1
- package/dist/feedback/feedback-status-undo.js.map +1 -1
- package/dist/feedback/feedback-submit-dialog.js.map +1 -1
- package/dist/feedback/feedback-table.js +4 -1
- package/dist/feedback/feedback-table.js.map +1 -1
- package/dist/feedback/feedback-thread.js +2 -13
- package/dist/feedback/feedback-thread.js.map +1 -1
- package/dist/feedback/feedback-vocabulary.js.map +1 -1
- package/dist/feedback/feedback-vote-button.js.map +1 -1
- package/dist/hooks/use-anchored-rect.js.map +1 -1
- package/dist/hooks/use-document-title.js.map +1 -1
- package/dist/hooks/use-file-drop.js.map +1 -1
- package/dist/hooks/use-file-picker-labels.js.map +1 -1
- package/dist/hooks/use-file-picker.js.map +1 -1
- package/dist/hooks/use-focus-trap.js.map +1 -1
- package/dist/hooks/use-overlay-history.js +10 -5
- package/dist/hooks/use-overlay-history.js.map +1 -1
- package/dist/hooks/use-row-swipe.d.ts +1 -1
- package/dist/hooks/use-row-swipe.js +1 -6
- package/dist/hooks/use-row-swipe.js.map +1 -1
- package/dist/i18n/defaults.js +1 -4
- package/dist/i18n/defaults.js.map +1 -1
- package/dist/i18n/german.js +4 -1
- package/dist/i18n/german.js.map +1 -1
- package/dist/i18n/kit-labels.js +2 -8
- package/dist/i18n/kit-labels.js.map +1 -1
- package/dist/i18n/languages.js.map +1 -1
- package/dist/i18n/locales/en.js +4 -1
- package/dist/i18n/locales/en.js.map +2 -2
- package/dist/i18n/locales/es.js +4 -1
- package/dist/i18n/locales/es.js.map +1 -1
- package/dist/i18n/locales/fr.js +4 -1
- package/dist/i18n/locales/fr.js.map +1 -1
- package/dist/i18n/locales/hu.js +4 -1
- package/dist/i18n/locales/hu.js.map +1 -1
- package/dist/i18n/locales/it.js +4 -1
- package/dist/i18n/locales/it.js.map +1 -1
- package/dist/i18n/locales/zh.js.map +1 -1
- package/dist/i18n/plurals.js.map +1 -1
- package/dist/i18n/review.js +13 -7
- package/dist/i18n/review.js.map +1 -1
- package/dist/i18n/shared-labels.js.map +1 -1
- package/dist/index.d.ts +16 -16
- package/dist/index.js +40 -23
- package/dist/index.js.map +1 -1
- package/dist/landing/access.js +1 -4
- package/dist/landing/access.js.map +1 -1
- package/dist/landing/landing-sections.js +35 -38
- package/dist/landing/landing-sections.js.map +1 -1
- package/dist/landing/page-seo.js.map +1 -1
- package/dist/lib/calc.js.map +1 -1
- package/dist/lib/clipboard-minus.js.map +1 -1
- package/dist/lib/dates.js.map +1 -1
- package/dist/lib/decimal-marks.js.map +1 -1
- package/dist/lib/device-settings.js +2 -1
- package/dist/lib/device-settings.js.map +1 -1
- package/dist/lib/direction.js.map +1 -1
- package/dist/lib/iban.js.map +1 -1
- package/dist/lib/logger.js +1 -5
- package/dist/lib/logger.js.map +1 -1
- package/dist/lib/person-name.js.map +1 -1
- package/dist/lib/phone.js.map +1 -1
- package/dist/lib/qr-encode.js +344 -8
- package/dist/lib/qr-encode.js.map +1 -1
- package/dist/lib/session-refresh.js.map +1 -1
- package/dist/lib/table-text.js +15 -3
- package/dist/lib/table-text.js.map +1 -1
- package/dist/lib/text-match.d.ts +4 -0
- package/dist/lib/text-match.js.map +1 -1
- package/dist/lib/translation-review.js.map +1 -1
- package/dist/notifications/notification-inbox.js +63 -44
- package/dist/notifications/notification-inbox.js.map +1 -1
- package/dist/notifications/notification-parts.js.map +1 -1
- package/dist/notifications/notification-types-setting.js.map +1 -1
- package/dist/notifications/notifications-labels.js.map +1 -1
- package/dist/notifications/push-device-setting.js +6 -1
- package/dist/notifications/push-device-setting.js.map +1 -1
- package/dist/notifications/push-devices-setting.js.map +1 -1
- package/dist/notifications/push-worker.js.map +1 -1
- package/dist/notifications/quiet-hours-setting.js.map +1 -1
- package/dist/notifications/use-push-device.js +4 -1
- package/dist/notifications/use-push-device.js.map +1 -1
- package/dist/offline/pwa-update-prompt.d.ts +1 -1
- package/dist/offline/pwa-update-prompt.js +7 -1
- package/dist/offline/pwa-update-prompt.js.map +1 -1
- package/dist/offline/query-persistence.js.map +1 -1
- package/dist/offline.d.ts +1 -1
- package/dist/offline.js +6 -1
- package/dist/offline.js.map +1 -1
- package/dist/pay/pay.css +8 -1
- package/dist/rhf/fields.d.ts +1 -2
- package/dist/rhf/fields.js +1 -10
- package/dist/rhf/fields.js.map +1 -1
- package/dist/rhf/form-core.js +1 -4
- package/dist/rhf/form-core.js.map +1 -1
- package/dist/rhf/line-items.js.map +1 -1
- package/dist/rhf/use-rhf-wizard-step.js.map +1 -1
- package/dist/search/command-palette.js +71 -62
- package/dist/search/command-palette.js.map +1 -1
- package/dist/search/global-search.js +34 -5
- package/dist/search/global-search.js.map +1 -1
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{"version":3,"sources":["../../src/components/grouped-picker.tsx"],"sourcesContent":["import { useCallback, useId, useMemo } from \"react\";\nimport type { ComponentPropsWithoutRef, ReactNode, Ref } from \"react\";\nimport { ChevronDown } from \"lucide-react\";\nimport { cn } from \"../lib/cn\";\nimport { matchesSearch, searchWords } from \"../lib/text-match\";\nimport { ComboboxPanel, useComboboxCore, type ComboOption } from \"./combobox-core\";\nimport { assignRef } from \"./field-parts\";\nimport { DEFAULT_COMBOBOX_LABELS, useKitLabels, useKitLocale } from \"../i18n/kit-labels\";\n\nexport interface PickerGroup {\n key: string;\n label: string;\n /** `icon` is an optional leading glyph, drawn before the label — the same slot\n * `ComboOption` has always had, so the two pickers can present one option set\n * the same way. Omitted, a row is exactly what it was: label only, with no\n * reserved space, so a list where nothing has an icon does not indent. */\n items: { key: string; label: string; icon?: ReactNode }[];\n}\n\n/**\n * `onSelect` is omitted from the div's own attributes because this component's\n * means \"an item was chosen\", not the DOM's \"text was selected inside me\" — two\n * different signatures under one name, and the kit's meaning is the one three apps\n * are written against.\n */\nexport interface GroupedPickerProps extends Omit<ComponentPropsWithoutRef<\"div\">, \"onSelect\"> {\n groups: PickerGroup[];\n /** Face of the closed picker button. A string also names the trigger when no\n * `aria-label` does. */\n buttonLabel: ReactNode;\n /** Keys of the current selection, if any. */\n selected: { group: string; item: string } | null;\n onSelect: (groupKey: string, itemKey: string) => void;\n /** The filter box's prompt, and its accessible name. Default: `combobox.search` from\n * the {@link UiKitProvider}, else \"Search\". */\n filterPlaceholder?: string;\n /** The TRIGGER — the focusable `<button>` — as on every picker of the kit (MultiSelect,\n * CountrySelect, CurrencySelect), not the wrapper the rest of the props go on (0.34,\n * API-2, refactor audit 2026-10). */\n ref?: Ref<HTMLButtonElement>;\n}\n\n/** An item's value in the list: the group's key and the item's, which together are\n * unique where an item key alone is not (two groups may each have an \"Other\"). */\nconst itemValue = (group: string, item: string) => `${group}\\u0000${item}`;\n\n/** Panel picker for large grouped option sets: instead of one long flat\n * dropdown, the groups sit side by side as columns with their items listed\n * beneath (feedback #267/#276), narrowed by a filter box at the top (feedback\n * #267 rework). A query that matches a group's name keeps the whole group;\n * otherwise groups are reduced to their matching items.\n *\n * On the picker family's foundation since round 0.34 (Wave 2, DUP-4 + BUG-12):\n * `useComboboxCore` + `ComboboxPanel` in its `columns` layout. Its trigger promised a\n * dialog that was no dialog, and the choice showed by colour alone; it is a combobox over\n * a listbox now — one `role=\"group\"` per column, named by its heading, the chosen item\n * `aria-selected` and checked — with the arrow keys, Enter, a named filter box, the live\n * result count, portal anchoring (dev#548) and, on a phone, the full-screen sheet\n * (live #200) in one column. */\nexport function GroupedPicker({\n groups,\n buttonLabel,\n selected,\n onSelect,\n \"aria-label\": ariaLabel,\n filterPlaceholder,\n className,\n ref,\n ...rest\n}: GroupedPickerProps) {\n // `filter: false`: the filter below keeps a whole group when its name matches, so the\n // panel is handed the rows, as CountrySelect's are. Escape is the core's layer on the\n // kit's stack — this kept an Escape handler of its own on its panel (round 0.34 BUG-1),\n // and the stack is the one answer to it now (DUP-1). Back closes the list, as it did on\n // `useDropdown`.\n const core = useComboboxCore<string>({ filter: false, backCloses: true });\n const { open, setOpen, triggerRef, closeToTrigger, query } = core;\n // The core anchors the panel to the trigger and hands focus back to it; the caller's\n // `ref` wants the same element. One callback feeds both, as on MultiSelect.\n const setTrigger = useCallback(\n (el: HTMLButtonElement | null) => {\n triggerRef.current = el;\n assignRef(ref, el);\n },\n [ref, triggerRef],\n );\n const comboText = useKitLabels(\"combobox\", DEFAULT_COMBOBOX_LABELS);\n\n // Folded as every kit list folds (DUP-5): the locale's case (the Turkish \"İ\" that\n // plain `toLowerCase` gets wrong), and now the accents too — \"zurich\" finds Zürich.\n const locale = useKitLocale();\n const results = useMemo(() => {\n // Every word of the query (0.51.4): all in the group's name keeps the whole group;\n // otherwise an item stays when each word is in its label or its group's name, so\n // \"migros 8004\" finds Migros' 8004 shop.\n const words = searchWords(query, locale);\n const kept =\n words.length > 0\n ? groups\n .map((g) =>\n matchesSearch(words, [g.label], locale)\n ? g\n : { ...g, items: g.items.filter((i) => matchesSearch(words, [g.label, i.label], locale)) },\n )\n .filter((g) => g.items.length > 0)\n : groups;\n return kept.flatMap((g) =>\n g.items.map(\n (item): ComboOption<string> => ({\n value: itemValue(g.key, item.key),\n label: item.label,\n icon: item.icon,\n group: g.label,\n }),\n ),\n );\n }, [groups, query, locale]);\n // Back to keys for `onSelect`, by the value the row carries.\n const keysOf = useMemo(() => {\n const map = new Map<string, [string, string]>();\n for (const g of groups) for (const item of g.items) map.set(itemValue(g.key, item.key), [g.key, item.key]);\n return map;\n }, [groups]);\n const chosen = selected ? itemValue(selected.group, selected.item) : null;\n\n const listboxId = `${useId()}-listbox`;\n // The trigger's NAME: a combobox takes none from its content. The caller's\n // `aria-label`, as on every picker of the kit, else the face when it is text.\n const name = ariaLabel ?? (typeof buttonLabel === \"string\" ? buttonLabel : undefined);\n\n return (\n // `rest` goes on the wrapper, but the accessible NAME does not: this div is a\n // positioning box with no role, so a label parked on it would be announced by\n // nothing. It belongs to the control — the same split every picker in this wave\n // makes, and the reason `aria-label` is destructured out rather than left in\n // `rest`. Spread FIRST so the attributes below, each of them a fix with an\n // incident behind it, cannot be clobbered from outside.\n <div {...rest} className={cn(\"relative\", className)}>\n <button\n ref={setTrigger}\n type=\"button\"\n // A closed choice that expands into the list below — the role every trigger\n // picker in the kit wears. It said `aria-haspopup=\"dialog\"` over a panel that was\n // no dialog (BUG-12).\n role=\"combobox\"\n aria-haspopup=\"listbox\"\n aria-controls={listboxId}\n aria-expanded={open}\n aria-label={name}\n onClick={() => setOpen((o) => !o)}\n // Down/Up opens the list from the closed trigger, per the APG.\n onKeyDown={(e) => {\n if (e.key === \"ArrowDown\" || e.key === \"ArrowUp\") {\n e.preventDefault();\n setOpen(true);\n }\n }}\n className=\"flex w-full items-center justify-between gap-2 rounded-md border border-strong bg-surface px-2.5 py-1.5 text-sm text-primary hover:bg-hover\"\n >\n {/* The trigger's label and each item wrap from Large up (text size §10.17,\n round 0.34 T1: the sweep read \"Choose a cat…\" at 360 px / Extra large). */}\n <span className=\"truncate-until-large\">{buttonLabel}</span>\n <ChevronDown className=\"size-4 shrink-0 text-placeholder\" />\n </button>\n <ComboboxPanel\n core={{ ...core, results }}\n listboxId={listboxId}\n columns\n // As wide as four columns want (56rem), within the glass, from the trigger's\n // start — the panel it always was.\n width={{ minRem: 56 }}\n searchPlaceholder={filterPlaceholder ?? comboText.search}\n sheetTitle={ariaLabel ?? buttonLabel}\n isSelected={(v) => v === chosen}\n onChoose={(o) => {\n const keys = keysOf.get(o.value);\n if (keys) onSelect(keys[0], keys[1]);\n closeToTrigger();\n }}\n showCreate={false}\n onCreate={() => {}}\n createContent={null}\n />\n </div>\n );\n}\n"],"mappings":";AA0IM,SAuBE,KAvBF;AA1IN,SAAS,aAAa,OAAO,eAAe;AAE5C,SAAS,mBAAmB;AAC5B,SAAS,UAAU;AACnB,SAAS,eAAe,mBAAmB;AAC3C,SAAS,eAAe,uBAAyC;AACjE,SAAS,iBAAiB;AAC1B,SAAS,yBAAyB,cAAc,oBAAoB;AAqCpE,MAAM,YAAY,CAAC,OAAe,SAAiB,GAAG,KAAK,KAAS,IAAI;AAejE,SAAS,cAAc;AAAA,EAC5B;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA,cAAc;AAAA,EACd;AAAA,EACA;AAAA,EACA;AAAA,EACA,GAAG;AACL,GAAuB;AAMrB,QAAM,OAAO,gBAAwB,EAAE,QAAQ,OAAO,YAAY,KAAK,CAAC;AACxE,QAAM,EAAE,MAAM,SAAS,YAAY,gBAAgB,MAAM,IAAI;AAG7D,QAAM,aAAa;AAAA,IACjB,CAAC,OAAiC;AAChC,iBAAW,UAAU;AACrB,gBAAU,KAAK,EAAE;AAAA,IACnB;AAAA,IACA,CAAC,KAAK,UAAU;AAAA,EAClB;AACA,QAAM,YAAY,aAAa,YAAY,uBAAuB;AAIlE,QAAM,SAAS,aAAa;AAC5B,QAAM,UAAU,QAAQ,MAAM;AAI5B,UAAM,QAAQ,YAAY,OAAO,MAAM;AACvC,UAAM,OACJ,MAAM,SAAS,IACX,OACG;AAAA,MAAI,CAAC,MACJ,cAAc,OAAO,CAAC,EAAE,KAAK,GAAG,MAAM,IAClC,IACA,EAAE,GAAG,GAAG,OAAO,EAAE,MAAM,OAAO,CAAC,MAAM,cAAc,OAAO,CAAC,EAAE,OAAO,EAAE,KAAK,GAAG,MAAM,CAAC,EAAE;AAAA,IAC7F,EACC,OAAO,CAAC,MAAM,EAAE,MAAM,SAAS,CAAC,IACnC;AACN,WAAO,KAAK;AAAA,MAAQ,CAAC,MACnB,EAAE,MAAM;AAAA,QACN,CAAC,UAA+B;AAAA,UAC9B,OAAO,UAAU,EAAE,KAAK,KAAK,GAAG;AAAA,UAChC,OAAO,KAAK;AAAA,UACZ,MAAM,KAAK;AAAA,UACX,OAAO,EAAE;AAAA,QACX;AAAA,MACF;AAAA,IACF;AAAA,EACF,GAAG,CAAC,QAAQ,OAAO,MAAM,CAAC;AAE1B,QAAM,SAAS,QAAQ,MAAM;AAC3B,UAAM,MAAM,oBAAI,IAA8B;AAC9C,eAAW,KAAK,OAAQ,YAAW,QAAQ,EAAE,MAAO,KAAI,IAAI,UAAU,EAAE,KAAK,KAAK,GAAG,GAAG,CAAC,EAAE,KAAK,KAAK,GAAG,CAAC;AACzG,WAAO;AAAA,EACT,GAAG,CAAC,MAAM,CAAC;AACX,QAAM,SAAS,WAAW,UAAU,SAAS,OAAO,SAAS,IAAI,IAAI;AAErE,QAAM,YAAY,GAAG,MAAM,CAAC;AAG5B,QAAM,OAAO,cAAc,OAAO,gBAAgB,WAAW,cAAc;AAE3E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAOE,qBAAC,SAAK,GAAG,MAAM,WAAW,GAAG,YAAY,SAAS,GAChD;AAAA;AAAA,QAAC;AAAA;AAAA,UACC,KAAK;AAAA,UACL,MAAK;AAAA,UAIL,MAAK;AAAA,UACL,iBAAc;AAAA,UACd,iBAAe;AAAA,UACf,iBAAe;AAAA,UACf,cAAY;AAAA,UACZ,SAAS,MAAM,QAAQ,CAAC,MAAM,CAAC,CAAC;AAAA,UAEhC,WAAW,CAAC,MAAM;AAChB,gBAAI,EAAE,QAAQ,eAAe,EAAE,QAAQ,WAAW;AAChD,gBAAE,eAAe;AACjB,sBAAQ,IAAI;AAAA,YACd;AAAA,UACF;AAAA,UACA,WAAU;AAAA,UAIV;AAAA,gCAAC,UAAK,WAAU,wBAAwB,uBAAY;AAAA,YACpD,oBAAC,eAAY,WAAU,oCAAmC;AAAA;AAAA;AAAA,MAC5D;AAAA,MACA;AAAA,QAAC;AAAA;AAAA,UACC,MAAM,EAAE,GAAG,MAAM,QAAQ;AAAA,UACzB;AAAA,UACA,SAAO;AAAA,UAGP,OAAO,EAAE,QAAQ,GAAG;AAAA,UACpB,mBAAmB,qBAAqB,UAAU;AAAA,UAClD,YAAY,aAAa;AAAA,UACzB,YAAY,CAAC,MAAM,MAAM;AAAA,UACzB,UAAU,CAAC,MAAM;AACf,kBAAM,OAAO,OAAO,IAAI,EAAE,KAAK;AAC/B,gBAAI,KAAM,UAAS,KAAK,CAAC,GAAG,KAAK,CAAC,CAAC;AACnC,2BAAe;AAAA,UACjB;AAAA,UACA,YAAY;AAAA,UACZ,UAAU,MAAM;AAAA,UAAC;AAAA,UACjB,eAAe;AAAA;AAAA,MACjB;AAAA,OACF;AAAA;AAEJ;","names":[]}
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{"version":3,"sources":["../../src/components/grouped-picker.tsx"],"sourcesContent":["import { useCallback, useId, useMemo } from \"react\";\nimport type { ComponentPropsWithoutRef, ReactNode, Ref } from \"react\";\nimport { ChevronDown } from \"lucide-react\";\nimport { cn } from \"../lib/cn\";\nimport { matchesSearch, searchWords } from \"../lib/text-match\";\nimport { ComboboxPanel, useComboboxCore, type ComboOption } from \"./combobox-core\";\nimport { assignRef } from \"./field-parts\";\nimport { DEFAULT_COMBOBOX_LABELS, useKitLabels, useKitLocale } from \"../i18n/kit-labels\";\n\nexport interface PickerGroup {\n key: string;\n label: string;\n /** `icon` is an optional leading glyph, drawn before the label — the same slot\n * `ComboOption` has always had, so the two pickers can present one option set\n * the same way. Omitted, a row is exactly what it was: label only, with no\n * reserved space, so a list where nothing has an icon does not indent. */\n items: { key: string; label: string; icon?: ReactNode }[];\n}\n\n/**\n * `onSelect` is omitted from the div's own attributes because this component's\n * means \"an item was chosen\", not the DOM's \"text was selected inside me\" — two\n * different signatures under one name, and the kit's meaning is the one three apps\n * are written against.\n */\nexport interface GroupedPickerProps extends Omit<ComponentPropsWithoutRef<\"div\">, \"onSelect\"> {\n groups: PickerGroup[];\n /** Face of the closed picker button. A string also names the trigger when no\n * `aria-label` does. */\n buttonLabel: ReactNode;\n /** Keys of the current selection, if any. */\n selected: { group: string; item: string } | null;\n onSelect: (groupKey: string, itemKey: string) => void;\n /** The filter box's prompt, and its accessible name. Default: `combobox.search` from\n * the {@link UiKitProvider}, else \"Search\". */\n filterPlaceholder?: string;\n /** The TRIGGER — the focusable `<button>` — as on every picker of the kit (MultiSelect,\n * CountrySelect, CurrencySelect), not the wrapper the rest of the props go on (0.34,\n * API-2, refactor audit 2026-10). */\n ref?: Ref<HTMLButtonElement>;\n}\n\n/** An item's value in the list: the group's key and the item's, which together are\n * unique where an item key alone is not (two groups may each have an \"Other\"). */\nconst itemValue = (group: string, item: string) => `${group}\\u0000${item}`;\n\n/** Panel picker for large grouped option sets: instead of one long flat\n * dropdown, the groups sit side by side as columns with their items listed\n * beneath (feedback #267/#276), narrowed by a filter box at the top (feedback\n * #267 rework). A query that matches a group's name keeps the whole group;\n * otherwise groups are reduced to their matching items.\n *\n * On the picker family's foundation since round 0.34 (Wave 2, DUP-4 + BUG-12):\n * `useComboboxCore` + `ComboboxPanel` in its `columns` layout. Its trigger promised a\n * dialog that was no dialog, and the choice showed by colour alone; it is a combobox over\n * a listbox now — one `role=\"group\"` per column, named by its heading, the chosen item\n * `aria-selected` and checked — with the arrow keys, Enter, a named filter box, the live\n * result count, portal anchoring (dev#548) and, on a phone, the full-screen sheet\n * (live #200) in one column. */\nexport function GroupedPicker({\n groups,\n buttonLabel,\n selected,\n onSelect,\n \"aria-label\": ariaLabel,\n filterPlaceholder,\n className,\n ref,\n ...rest\n}: GroupedPickerProps) {\n // `filter: false`: the filter below keeps a whole group when its name matches, so the\n // panel is handed the rows, as CountrySelect's are. Escape is the core's layer on the\n // kit's stack — this kept an Escape handler of its own on its panel (round 0.34 BUG-1),\n // and the stack is the one answer to it now (DUP-1). Back closes the list, as it did on\n // `useDropdown`.\n const core = useComboboxCore<string>({ filter: false, backCloses: true });\n const { open, setOpen, triggerRef, closeToTrigger, query } = core;\n // The core anchors the panel to the trigger and hands focus back to it; the caller's\n // `ref` wants the same element. One callback feeds both, as on MultiSelect.\n const setTrigger = useCallback(\n (el: HTMLButtonElement | null) => {\n triggerRef.current = el;\n assignRef(ref, el);\n },\n [ref, triggerRef],\n );\n const comboText = useKitLabels(\"combobox\", DEFAULT_COMBOBOX_LABELS);\n\n // Folded as every kit list folds (DUP-5): the locale's case (the Turkish \"İ\" that\n // plain `toLowerCase` gets wrong), and now the accents too — \"zurich\" finds Zürich.\n const locale = useKitLocale();\n const results = useMemo(() => {\n // Every word of the query (0.51.4): all in the group's name keeps the whole group;\n // otherwise an item stays when each word is in its label or its group's name, so\n // \"migros 8004\" finds Migros' 8004 shop.\n const words = searchWords(query, locale);\n const kept =\n words.length > 0\n ? groups\n .map((g) =>\n matchesSearch(words, [g.label], locale)\n ? g\n : { ...g, items: g.items.filter((i) => matchesSearch(words, [g.label, i.label], locale)) },\n )\n .filter((g) => g.items.length > 0)\n : groups;\n return kept.flatMap((g) =>\n g.items.map((item): ComboOption<string> => ({\n value: itemValue(g.key, item.key),\n label: item.label,\n icon: item.icon,\n group: g.label,\n })),\n );\n }, [groups, query, locale]);\n // Back to keys for `onSelect`, by the value the row carries.\n const keysOf = useMemo(() => {\n const map = new Map<string, [string, string]>();\n for (const g of groups) for (const item of g.items) map.set(itemValue(g.key, item.key), [g.key, item.key]);\n return map;\n }, [groups]);\n const chosen = selected ? itemValue(selected.group, selected.item) : null;\n\n const listboxId = `${useId()}-listbox`;\n // The trigger's NAME: a combobox takes none from its content. The caller's\n // `aria-label`, as on every picker of the kit, else the face when it is text.\n const name = ariaLabel ?? (typeof buttonLabel === \"string\" ? buttonLabel : undefined);\n\n return (\n // `rest` goes on the wrapper, but the accessible NAME does not: this div is a\n // positioning box with no role, so a label parked on it would be announced by\n // nothing. It belongs to the control — the same split every picker in this wave\n // makes, and the reason `aria-label` is destructured out rather than left in\n // `rest`. Spread FIRST so the attributes below, each of them a fix with an\n // incident behind it, cannot be clobbered from outside.\n <div {...rest} className={cn(\"relative\", className)}>\n <button\n ref={setTrigger}\n type=\"button\"\n // A closed choice that expands into the list below — the role every trigger\n // picker in the kit wears. It said `aria-haspopup=\"dialog\"` over a panel that was\n // no dialog (BUG-12).\n role=\"combobox\"\n aria-haspopup=\"listbox\"\n aria-controls={listboxId}\n aria-expanded={open}\n aria-label={name}\n onClick={() => setOpen((o) => !o)}\n // Down/Up opens the list from the closed trigger, per the APG.\n onKeyDown={(e) => {\n if (e.key === \"ArrowDown\" || e.key === \"ArrowUp\") {\n e.preventDefault();\n setOpen(true);\n }\n }}\n className=\"flex w-full items-center justify-between gap-2 rounded-md border border-strong bg-surface px-2.5 py-1.5 text-sm text-primary hover:bg-hover\"\n >\n {/* The trigger's label and each item wrap from Large up (text size §10.17,\n round 0.34 T1: the sweep read \"Choose a cat…\" at 360 px / Extra large). */}\n <span className=\"truncate-until-large\">{buttonLabel}</span>\n <ChevronDown className=\"size-4 shrink-0 text-placeholder\" />\n </button>\n <ComboboxPanel\n core={{ ...core, results }}\n listboxId={listboxId}\n columns\n // As wide as four columns want (56rem), within the glass, from the trigger's\n // start — the panel it always was.\n width={{ minRem: 56 }}\n searchPlaceholder={filterPlaceholder ?? comboText.search}\n sheetTitle={ariaLabel ?? buttonLabel}\n isSelected={(v) => v === chosen}\n onChoose={(o) => {\n const keys = keysOf.get(o.value);\n if (keys) onSelect(keys[0], keys[1]);\n closeToTrigger();\n }}\n showCreate={false}\n onCreate={() => {}}\n createContent={null}\n />\n </div>\n );\n}\n"],"mappings":";AAwIM,SAuBE,KAvBF;AAxIN,SAAS,aAAa,OAAO,eAAe;AAE5C,SAAS,mBAAmB;AAC5B,SAAS,UAAU;AACnB,SAAS,eAAe,mBAAmB;AAC3C,SAAS,eAAe,uBAAyC;AACjE,SAAS,iBAAiB;AAC1B,SAAS,yBAAyB,cAAc,oBAAoB;AAqCpE,MAAM,YAAY,CAAC,OAAe,SAAiB,GAAG,KAAK,KAAS,IAAI;AAejE,SAAS,cAAc;AAAA,EAC5B;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA,cAAc;AAAA,EACd;AAAA,EACA;AAAA,EACA;AAAA,EACA,GAAG;AACL,GAAuB;AAMrB,QAAM,OAAO,gBAAwB,EAAE,QAAQ,OAAO,YAAY,KAAK,CAAC;AACxE,QAAM,EAAE,MAAM,SAAS,YAAY,gBAAgB,MAAM,IAAI;AAG7D,QAAM,aAAa;AAAA,IACjB,CAAC,OAAiC;AAChC,iBAAW,UAAU;AACrB,gBAAU,KAAK,EAAE;AAAA,IACnB;AAAA,IACA,CAAC,KAAK,UAAU;AAAA,EAClB;AACA,QAAM,YAAY,aAAa,YAAY,uBAAuB;AAIlE,QAAM,SAAS,aAAa;AAC5B,QAAM,UAAU,QAAQ,MAAM;AAI5B,UAAM,QAAQ,YAAY,OAAO,MAAM;AACvC,UAAM,OACJ,MAAM,SAAS,IACX,OACG;AAAA,MAAI,CAAC,MACJ,cAAc,OAAO,CAAC,EAAE,KAAK,GAAG,MAAM,IAClC,IACA,EAAE,GAAG,GAAG,OAAO,EAAE,MAAM,OAAO,CAAC,MAAM,cAAc,OAAO,CAAC,EAAE,OAAO,EAAE,KAAK,GAAG,MAAM,CAAC,EAAE;AAAA,IAC7F,EACC,OAAO,CAAC,MAAM,EAAE,MAAM,SAAS,CAAC,IACnC;AACN,WAAO,KAAK;AAAA,MAAQ,CAAC,MACnB,EAAE,MAAM,IAAI,CAAC,UAA+B;AAAA,QAC1C,OAAO,UAAU,EAAE,KAAK,KAAK,GAAG;AAAA,QAChC,OAAO,KAAK;AAAA,QACZ,MAAM,KAAK;AAAA,QACX,OAAO,EAAE;AAAA,MACX,EAAE;AAAA,IACJ;AAAA,EACF,GAAG,CAAC,QAAQ,OAAO,MAAM,CAAC;AAE1B,QAAM,SAAS,QAAQ,MAAM;AAC3B,UAAM,MAAM,oBAAI,IAA8B;AAC9C,eAAW,KAAK,OAAQ,YAAW,QAAQ,EAAE,MAAO,KAAI,IAAI,UAAU,EAAE,KAAK,KAAK,GAAG,GAAG,CAAC,EAAE,KAAK,KAAK,GAAG,CAAC;AACzG,WAAO;AAAA,EACT,GAAG,CAAC,MAAM,CAAC;AACX,QAAM,SAAS,WAAW,UAAU,SAAS,OAAO,SAAS,IAAI,IAAI;AAErE,QAAM,YAAY,GAAG,MAAM,CAAC;AAG5B,QAAM,OAAO,cAAc,OAAO,gBAAgB,WAAW,cAAc;AAE3E;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAOE,qBAAC,SAAK,GAAG,MAAM,WAAW,GAAG,YAAY,SAAS,GAChD;AAAA;AAAA,QAAC;AAAA;AAAA,UACC,KAAK;AAAA,UACL,MAAK;AAAA,UAIL,MAAK;AAAA,UACL,iBAAc;AAAA,UACd,iBAAe;AAAA,UACf,iBAAe;AAAA,UACf,cAAY;AAAA,UACZ,SAAS,MAAM,QAAQ,CAAC,MAAM,CAAC,CAAC;AAAA,UAEhC,WAAW,CAAC,MAAM;AAChB,gBAAI,EAAE,QAAQ,eAAe,EAAE,QAAQ,WAAW;AAChD,gBAAE,eAAe;AACjB,sBAAQ,IAAI;AAAA,YACd;AAAA,UACF;AAAA,UACA,WAAU;AAAA,UAIV;AAAA,gCAAC,UAAK,WAAU,wBAAwB,uBAAY;AAAA,YACpD,oBAAC,eAAY,WAAU,oCAAmC;AAAA;AAAA;AAAA,MAC5D;AAAA,MACA;AAAA,QAAC;AAAA;AAAA,UACC,MAAM,EAAE,GAAG,MAAM,QAAQ;AAAA,UACzB;AAAA,UACA,SAAO;AAAA,UAGP,OAAO,EAAE,QAAQ,GAAG;AAAA,UACpB,mBAAmB,qBAAqB,UAAU;AAAA,UAClD,YAAY,aAAa;AAAA,UACzB,YAAY,CAAC,MAAM,MAAM;AAAA,UACzB,UAAU,CAAC,MAAM;AACf,kBAAM,OAAO,OAAO,IAAI,EAAE,KAAK;AAC/B,gBAAI,KAAM,UAAS,KAAK,CAAC,GAAG,KAAK,CAAC,CAAC;AACnC,2BAAe;AAAA,UACjB;AAAA,UACA,YAAY;AAAA,UACZ,UAAU,MAAM;AAAA,UAAC;AAAA,UACjB,eAAe;AAAA;AAAA,MACjB;AAAA,OACF;AAAA;AAEJ;","names":[]}
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{"version":3,"sources":["../../src/components/hover-menu.tsx"],"sourcesContent":["import { useCallback, useEffect, useLayoutEffect, useMemo, useRef, useState } from \"react\";\nimport type { ComponentPropsWithoutRef, KeyboardEvent as ReactKeyboardEvent, ReactNode, Ref } from \"react\";\nimport { cn } from \"../lib/cn\";\nimport { mergeRefs } from \"./field-parts\";\nimport { runOwnKeyDown, takeEscape, useDismissLayer, useOutsideClick } from \"../hooks/use-dismiss\";\nimport { anchoredInline } from \"../hooks/use-anchored-panel\";\nimport { dirOf } from \"../lib/direction\";\n\n/**\n * Exported and `<div>`-shaped: the top bar composes several of these side by side, and\n * telling them apart — in a test, in a guided tour, in an accessibility tree — needs an\n * attribute the kit does not know about. A closed prop list dropped every one of them.\n *\n * `children` is omitted from the div attributes because here it is a render prop taking\n * the panel's `close`, not a `ReactNode`.\n */\nexport interface HoverMenuProps extends Omit<ComponentPropsWithoutRef<\"div\">, \"children\"> {\n /** The trigger. `toggle` for a button's click; `close` for a trigger that is a LINK —\n * following it should shut a panel hover opened (TopBarActionMenu `href`). */\n trigger: (state: { open: boolean; toggle: () => void; close: () => void }) => ReactNode;\n children: (close: () => void) => ReactNode;\n /**\n * Which edge of the trigger the panel lines up with, by the reading direction: `end`\n * is the right edge in LTR and the left in RTL. Default `end` — the same right-aligned\n * panel as before in LTR, mirrored in RTL. The physical `left` / `right` went in 0.35\n * (round 0.35 R1, refactor audit 2026-10, API-6e): `right` is `end` in a left-to-right\n * page, `left` is `start`.\n */\n align?: \"start\" | \"end\";\n panelClassName?: string;\n /** Extra classes for the WRAPPER (the panel has {@link panelClassName}). */\n className?: string;\n /** The WRAPPER, where the rest of the props go (0.34, API-2, refactor audit 2026-10) —\n * merged with its own ref, which the outside click and the hover are measured on. */\n ref?: Ref<HTMLDivElement>;\n}\n\n// Hovering waits briefly before opening so sweeping the cursor across a row of\n// triggers doesn't flash menus; closing waits so the cursor can travel from\n// trigger to panel. Click/keyboard toggling is instant (no \"opening\" phase).\nconst OPEN_DELAY_MS = 120;\nconst CLOSE_DELAY_MS = 120;\n\ntype Phase = \"closed\" | \"opening\" | \"open\" | \"closing\";\n\nconst ALIGN_CLASS = { start: \"start-0\", end: \"end-0\" } as const;\n\n/** Explicit menu-item roles a caller may already have written. */\nconst ITEM_ROLES = '[role=\"menuitem\"],[role=\"menuitemcheckbox\"],[role=\"menuitemradio\"]';\n/** What the panel promotes to `menuitem` when the caller wrote plain controls. */\nconst PLAIN_ITEMS = \"button:not([role]),a[href]:not([role])\";\n/** The trigger: the first focusable in the wrapper that is not inside the panel. */\nconst FOCUSABLE = 'a[href],button:not([disabled]),input:not([disabled]),[tabindex]:not([tabindex=\"-1\"])';\n\n/**\n * Give the caller's markup menu semantics.\n *\n * `children` is arbitrary — every caller in the kit renders a `<ul>` of `<li>`s holding\n * `<button>`s and router `<Link>`s — so the panel was a `role=\"menu\"` whose children\n * were a list, list items and plain buttons: no `menuitem` anywhere, which is a menu\n * with nothing in it as far as a screen reader is concerned. Rather than make every\n * caller rewrite its rows, the panel upgrades them after render: controls become\n * `menuitem`s out of the Tab order (the arrow keys move between them), and the list\n * markup in between becomes `role=\"none\"` so the menu owns its items directly. An\n * element that already carries a role is the caller's decision and is left alone.\n */\nfunction applyMenuSemantics(menu: HTMLElement): HTMLElement[] {\n for (const el of menu.querySelectorAll<HTMLElement>(PLAIN_ITEMS)) el.setAttribute(\"role\", \"menuitem\");\n const items = Array.from(menu.querySelectorAll<HTMLElement>(ITEM_ROLES));\n for (const item of items) {\n item.setAttribute(\"tabindex\", \"-1\");\n for (let el = item.parentElement; el && el !== menu; el = el.parentElement) {\n if (!el.hasAttribute(\"role\")) el.setAttribute(\"role\", \"none\");\n }\n }\n for (const el of menu.querySelectorAll<HTMLElement>(\"ul:not([role]),ol:not([role]),li:not([role])\")) {\n el.setAttribute(\"role\", \"none\");\n }\n return items.filter((el) => !el.hasAttribute(\"disabled\") && el.getAttribute(\"aria-disabled\") !== \"true\");\n}\n\n// Only one hover menu may show its panel at a time across the app — opening\n// one closes whichever was open, so adjacent top-bar menus can't overlap\n// (feedback #251). Module-level is fine: there is one cursor per document.\nlet activeClose: (() => void) | null = null;\n\nexport function HoverMenu({\n trigger,\n children,\n align = \"end\",\n panelClassName,\n className,\n \"aria-label\": ariaLabel,\n ref,\n ...rest\n}: HoverMenuProps) {\n const wrapperRef = useRef<HTMLDivElement>(null);\n const setWrapper = useMemo(() => mergeRefs(wrapperRef, ref), [ref]);\n const [phase, setPhase] = useState<Phase>(\"closed\");\n const open = phase === \"open\" || phase === \"closing\";\n\n // Whether the panel is open *because hover opened it*, vs. an explicit\n // click/keyboard toggle. A real mouse click on the trigger is always\n // preceded by a real mouseenter — the cursor has to land on the button\n // before it can be clicked — so once hover has opened the panel, the click\n // that inevitably follows is the same physical gesture, not a request to\n // close what was just opened (feedback #19). Toggling closed on click stays\n // for keyboard/touch activation, which reaches \"open\" without going through\n // the hover path.\n //\n // State rather than a ref: `close` is handed to the caller's render prop, and a\n // function that writes a ref must not be reachable from render.\n const [openedByHover, setOpenedByHover] = useState(false);\n\n const close = useCallback(() => {\n setOpenedByHover(false);\n setPhase(\"closed\");\n }, []);\n\n const toggle = useCallback(() => {\n if (open) {\n if (!openedByHover) setPhase(\"closed\");\n return;\n }\n setOpenedByHover(false);\n setPhase(\"open\");\n }, [open, openedByHover]);\n\n const handleMouseEnter = useCallback(\n () => setPhase((p) => (p === \"closing\" ? \"open\" : p === \"closed\" ? \"opening\" : p)),\n [],\n );\n\n const handleMouseLeave = useCallback(\n () => setPhase((p) => (p === \"opening\" ? \"closed\" : p === \"open\" ? \"closing\" : p)),\n [],\n );\n\n // Drive the delayed transitions; unmount/phase changes cancel the timer.\n useEffect(() => {\n if (phase === \"opening\") {\n const id = setTimeout(() => {\n setOpenedByHover(true);\n setPhase(\"open\");\n }, OPEN_DELAY_MS);\n return () => clearTimeout(id);\n }\n if (phase === \"closing\") {\n const id = setTimeout(() => setPhase(\"closed\"), CLOSE_DELAY_MS);\n return () => clearTimeout(id);\n }\n }, [phase]);\n\n // Claim the \"active menu\" slot while our panel is visible, closing the\n // previous holder. Cleanup releases the slot only if we still hold it\n // (a successor that displaced us has already overwritten it).\n useEffect(() => {\n if (!open) return;\n if (activeClose !== close) activeClose?.();\n activeClose = close;\n return () => {\n if (activeClose === close) activeClose = null;\n };\n }, [open, close]);\n\n // A press in a panel opened from a row (a popover, its lists) is inside (dev#623).\n const markInside = useOutsideClick(wrapperRef, close, open);\n\n const menuRef = useRef<HTMLDivElement>(null);\n /** Set by a keyboard press on the trigger, so the open that follows moves focus into\n * the menu. A hover or a mouse click opens it without taking focus off the page. */\n const focusOnOpenRef = useRef<\"first\" | \"last\" | null>(null);\n\n const triggerEl = () =>\n Array.from(wrapperRef.current?.querySelectorAll<HTMLElement>(FOCUSABLE) ?? []).find(\n (el) => !menuRef.current?.contains(el),\n ) ?? null;\n const items = () => (menuRef.current ? applyMenuSemantics(menuRef.current) : []);\n\n // Escape closes, from anywhere — it did nothing at all before — as a layer on the kit's\n // Escape stack, so inside a dialog it closes the menu and not the dialog (Wave 2,\n // DUP-1). Focus goes back to the trigger only when it was inside the menu: a panel\n // opened by hover while the user is typing elsewhere must not yank the caret over\n // here on the way out.\n const layer = useDismissLayer(open, () => {\n const hadFocus = wrapperRef.current?.contains(document.activeElement) ?? false;\n close();\n if (hadFocus) triggerEl()?.focus();\n });\n\n // Upgrade the markup every render while open (the caller's rows can change), then\n // honour a pending keyboard open.\n useLayoutEffect(() => {\n if (!open) return;\n const list = items();\n const want = focusOnOpenRef.current;\n focusOnOpenRef.current = null;\n if (want) (want === \"last\" ? list[list.length - 1] : list[0])?.focus();\n });\n\n // Trigger state for assistive technology, on whatever element the caller rendered.\n // Only where the caller has not said something of its own.\n useLayoutEffect(() => {\n const el = triggerEl();\n if (!el) return;\n if (!el.hasAttribute(\"aria-haspopup\")) el.setAttribute(\"aria-haspopup\", \"menu\");\n if (el.getAttribute(\"aria-haspopup\") === \"menu\") el.setAttribute(\"aria-expanded\", String(open));\n });\n\n /** ↑/↓ roving focus with wrap, Home/End, Tab leaves (and closes); on the trigger,\n * Enter/Space/↓ open onto the first item and ↑ onto the last. */\n const onKeyDown = (e: ReactKeyboardEvent<HTMLDivElement>) => {\n const target = e.target as HTMLElement;\n const inMenu = menuRef.current?.contains(target) ?? false;\n if (!inMenu) {\n if (target !== triggerEl()) return;\n if (e.key === \"Enter\" || e.key === \" \") {\n // The trigger's own click handler does the toggling; this only records that\n // the press came from a keyboard. Not for a link trigger: Enter follows it, and\n // a mark left here would pull focus into the panel the next time hover opens it.\n if (!open && !target.matches(\"a[href]\")) focusOnOpenRef.current = \"first\";\n } else if (e.key === \"ArrowDown\" || e.key === \"ArrowUp\") {\n e.preventDefault();\n const edge = e.key === \"ArrowDown\" ? \"first\" : \"last\";\n if (open) {\n const list = items();\n (edge === \"last\" ? list[list.length - 1] : list[0])?.focus();\n } else {\n focusOnOpenRef.current = edge;\n setOpenedByHover(false);\n setPhase(\"open\");\n }\n }\n return;\n }\n if (e.key === \"Tab\") {\n close();\n return;\n }\n const list = items();\n if (list.length === 0) return;\n const at = list.indexOf(document.activeElement as HTMLElement);\n let next: number | null = null;\n if (e.key === \"ArrowDown\") next = at < 0 ? 0 : (at + 1) % list.length;\n else if (e.key === \"ArrowUp\") next = at < 0 ? list.length - 1 : (at - 1 + list.length) % list.length;\n else if (e.key === \"Home\") next = 0;\n else if (e.key === \"End\") next = list.length - 1;\n if (next === null) return;\n e.preventDefault();\n list[next].focus();\n };\n\n // Keep the panel inside the viewport (feedback #85): a wide panel anchored to a\n // trigger near a screen edge would otherwise spill off it (on mobile the guided-\n // tours menu ran off the left). Once open, measure and translate it horizontally\n // just enough to sit within an 8px margin of the GLASS — `anchoredInline` against\n // the panel's own natural box, as every anchored panel clamps (Wave 2, DUP-7; it\n // measured against `innerWidth`, which on a phone is the grown layout viewport).\n // Recomputed on each open; `shiftX` is subtracted first so the measurement is\n // against the natural position.\n const panelRef = useRef<HTMLDivElement>(null);\n const [shiftX, setShiftX] = useState(0);\n // Back to 0 on close, adjusted while rendering against the previous `open`.\n const [wasOpen, setWasOpen] = useState(open);\n if (open !== wasOpen) {\n setWasOpen(open);\n if (!open) setShiftX(0);\n }\n useLayoutEffect(() => {\n if (!open) return;\n const el = panelRef.current;\n if (!el) return;\n const rect = el.getBoundingClientRect();\n if (rect.width === 0) return; // unmeasured (e.g. jsdom) — leave as-is\n const natural = { left: rect.left - shiftX, right: rect.right - shiftX };\n const { left } = anchoredInline(natural, rect.width, { dir: dirOf(el), align: \"left\" });\n setShiftX(left - natural.left);\n // eslint-disable-next-line react-hooks/exhaustive-deps -- recompute only on open/close\n }, [open]);\n\n return (\n /* eslint-disable-next-line jsx-a11y/no-static-element-interactions -- never focused\n itself: the mouse handlers are the hover-to-open convenience, and `onKeyDown`\n catches keys bubbling from the caller's trigger button and the menuitems, which\n are the keyboard path (Enter/Space/arrows open, arrows move, Escape closes). */\n <div\n // `...rest` first: the hover handlers below are the whole component, and a caller\n // passing one of its own must not silently replace them.\n {...rest}\n ref={setWrapper}\n className={cn(\"relative\", className)}\n onMouseEnter={handleMouseEnter}\n onMouseLeave={handleMouseLeave}\n onPointerDownCapture={(e) => {\n rest.onPointerDownCapture?.(e);\n markInside(e);\n }}\n onKeyDown={(e) => {\n // The caller's handler sees Escape only while this menu is the layer on top: a\n // tooltip on one of its rows takes that press first (round 0.35 R2, the rule\n // the dialogs got first). 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{"version":3,"sources":["../../src/components/hover-menu.tsx"],"sourcesContent":["import { useCallback, useEffect, useLayoutEffect, useMemo, useRef, useState } from \"react\";\nimport type { ComponentPropsWithoutRef, KeyboardEvent as ReactKeyboardEvent, ReactNode, Ref } from \"react\";\nimport { cn } from \"../lib/cn\";\nimport { mergeRefs } from \"./field-parts\";\nimport { runOwnKeyDown, takeEscape, useDismissLayer, useOutsideClick } from \"../hooks/use-dismiss\";\nimport { anchoredInline } from \"../hooks/use-anchored-panel\";\nimport { dirOf } from \"../lib/direction\";\n\n/**\n * Exported and `<div>`-shaped: the top bar composes several of these side by side, and\n * telling them apart — in a test, in a guided tour, in an accessibility tree — needs an\n * attribute the kit does not know about. A closed prop list dropped every one of them.\n *\n * `children` is omitted from the div attributes because here it is a render prop taking\n * the panel's `close`, not a `ReactNode`.\n */\nexport interface HoverMenuProps extends Omit<ComponentPropsWithoutRef<\"div\">, \"children\"> {\n /** The trigger. `toggle` for a button's click; `close` for a trigger that is a LINK —\n * following it should shut a panel hover opened (TopBarActionMenu `href`). */\n trigger: (state: { open: boolean; toggle: () => void; close: () => void }) => ReactNode;\n children: (close: () => void) => ReactNode;\n /**\n * Which edge of the trigger the panel lines up with, by the reading direction: `end`\n * is the right edge in LTR and the left in RTL. Default `end` — the same right-aligned\n * panel as before in LTR, mirrored in RTL. The physical `left` / `right` went in 0.35\n * (round 0.35 R1, refactor audit 2026-10, API-6e): `right` is `end` in a left-to-right\n * page, `left` is `start`.\n */\n align?: \"start\" | \"end\";\n panelClassName?: string;\n /** Extra classes for the WRAPPER (the panel has {@link panelClassName}). */\n className?: string;\n /** The WRAPPER, where the rest of the props go (0.34, API-2, refactor audit 2026-10) —\n * merged with its own ref, which the outside click and the hover are measured on. */\n ref?: Ref<HTMLDivElement>;\n}\n\n// Hovering waits briefly before opening so sweeping the cursor across a row of\n// triggers doesn't flash menus; closing waits so the cursor can travel from\n// trigger to panel. Click/keyboard toggling is instant (no \"opening\" phase).\nconst OPEN_DELAY_MS = 120;\nconst CLOSE_DELAY_MS = 120;\n\ntype Phase = \"closed\" | \"opening\" | \"open\" | \"closing\";\n\nconst ALIGN_CLASS = { start: \"start-0\", end: \"end-0\" } as const;\n\n/** Explicit menu-item roles a caller may already have written. */\nconst ITEM_ROLES = '[role=\"menuitem\"],[role=\"menuitemcheckbox\"],[role=\"menuitemradio\"]';\n/** What the panel promotes to `menuitem` when the caller wrote plain controls. */\nconst PLAIN_ITEMS = \"button:not([role]),a[href]:not([role])\";\n/** The trigger: the first focusable in the wrapper that is not inside the panel. */\nconst FOCUSABLE = 'a[href],button:not([disabled]),input:not([disabled]),[tabindex]:not([tabindex=\"-1\"])';\n\n/**\n * Give the caller's markup menu semantics.\n *\n * `children` is arbitrary — every caller in the kit renders a `<ul>` of `<li>`s holding\n * `<button>`s and router `<Link>`s — so the panel was a `role=\"menu\"` whose children\n * were a list, list items and plain buttons: no `menuitem` anywhere, which is a menu\n * with nothing in it as far as a screen reader is concerned. Rather than make every\n * caller rewrite its rows, the panel upgrades them after render: controls become\n * `menuitem`s out of the Tab order (the arrow keys move between them), and the list\n * markup in between becomes `role=\"none\"` so the menu owns its items directly. An\n * element that already carries a role is the caller's decision and is left alone.\n */\nfunction applyMenuSemantics(menu: HTMLElement): HTMLElement[] {\n for (const el of menu.querySelectorAll<HTMLElement>(PLAIN_ITEMS)) el.setAttribute(\"role\", \"menuitem\");\n const items = Array.from(menu.querySelectorAll<HTMLElement>(ITEM_ROLES));\n for (const item of items) {\n item.setAttribute(\"tabindex\", \"-1\");\n for (let el = item.parentElement; el && el !== menu; el = el.parentElement) {\n if (!el.hasAttribute(\"role\")) el.setAttribute(\"role\", \"none\");\n }\n }\n for (const el of menu.querySelectorAll<HTMLElement>(\"ul:not([role]),ol:not([role]),li:not([role])\")) {\n el.setAttribute(\"role\", \"none\");\n }\n return items.filter((el) => !el.hasAttribute(\"disabled\") && el.getAttribute(\"aria-disabled\") !== \"true\");\n}\n\n// Only one hover menu may show its panel at a time across the app — opening\n// one closes whichever was open, so adjacent top-bar menus can't overlap\n// (feedback #251). Module-level is fine: there is one cursor per document.\nlet activeClose: (() => void) | null = null;\n\nexport function HoverMenu({\n trigger,\n children,\n align = \"end\",\n panelClassName,\n className,\n \"aria-label\": ariaLabel,\n ref,\n ...rest\n}: HoverMenuProps) {\n const wrapperRef = useRef<HTMLDivElement>(null);\n const setWrapper = useMemo(() => mergeRefs(wrapperRef, ref), [ref]);\n const [phase, setPhase] = useState<Phase>(\"closed\");\n const open = phase === \"open\" || phase === \"closing\";\n\n // Whether the panel is open *because hover opened it*, vs. an explicit\n // click/keyboard toggle. A real mouse click on the trigger is always\n // preceded by a real mouseenter — the cursor has to land on the button\n // before it can be clicked — so once hover has opened the panel, the click\n // that inevitably follows is the same physical gesture, not a request to\n // close what was just opened (feedback #19). Toggling closed on click stays\n // for keyboard/touch activation, which reaches \"open\" without going through\n // the hover path.\n //\n // State rather than a ref: `close` is handed to the caller's render prop, and a\n // function that writes a ref must not be reachable from render.\n const [openedByHover, setOpenedByHover] = useState(false);\n\n const close = useCallback(() => {\n setOpenedByHover(false);\n setPhase(\"closed\");\n }, []);\n\n const toggle = useCallback(() => {\n if (open) {\n if (!openedByHover) setPhase(\"closed\");\n return;\n }\n setOpenedByHover(false);\n setPhase(\"open\");\n }, [open, openedByHover]);\n\n const handleMouseEnter = useCallback(\n () => setPhase((p) => (p === \"closing\" ? \"open\" : p === \"closed\" ? \"opening\" : p)),\n [],\n );\n\n const handleMouseLeave = useCallback(\n () => setPhase((p) => (p === \"opening\" ? \"closed\" : p === \"open\" ? \"closing\" : p)),\n [],\n );\n\n // Drive the delayed transitions; unmount/phase changes cancel the timer.\n useEffect(() => {\n if (phase === \"opening\") {\n const id = setTimeout(() => {\n setOpenedByHover(true);\n setPhase(\"open\");\n }, OPEN_DELAY_MS);\n return () => clearTimeout(id);\n }\n if (phase === \"closing\") {\n const id = setTimeout(() => setPhase(\"closed\"), CLOSE_DELAY_MS);\n return () => clearTimeout(id);\n }\n }, [phase]);\n\n // Claim the \"active menu\" slot while our panel is visible, closing the\n // previous holder. Cleanup releases the slot only if we still hold it\n // (a successor that displaced us has already overwritten it).\n useEffect(() => {\n if (!open) return;\n if (activeClose !== close) activeClose?.();\n activeClose = close;\n return () => {\n if (activeClose === close) activeClose = null;\n };\n }, [open, close]);\n\n // A press in a panel opened from a row (a popover, its lists) is inside (dev#623).\n const markInside = useOutsideClick(wrapperRef, close, open);\n\n const menuRef = useRef<HTMLDivElement>(null);\n /** Set by a keyboard press on the trigger, so the open that follows moves focus into\n * the menu. A hover or a mouse click opens it without taking focus off the page. */\n const focusOnOpenRef = useRef<\"first\" | \"last\" | null>(null);\n\n const triggerEl = () =>\n Array.from(wrapperRef.current?.querySelectorAll<HTMLElement>(FOCUSABLE) ?? []).find(\n (el) => !menuRef.current?.contains(el),\n ) ?? null;\n const items = () => (menuRef.current ? applyMenuSemantics(menuRef.current) : []);\n\n // Escape closes, from anywhere — it did nothing at all before — as a layer on the kit's\n // Escape stack, so inside a dialog it closes the menu and not the dialog (Wave 2,\n // DUP-1). Focus goes back to the trigger only when it was inside the menu: a panel\n // opened by hover while the user is typing elsewhere must not yank the caret over\n // here on the way out.\n const layer = useDismissLayer(open, () => {\n const hadFocus = wrapperRef.current?.contains(document.activeElement) ?? false;\n close();\n if (hadFocus) triggerEl()?.focus();\n });\n\n // Upgrade the markup every render while open (the caller's rows can change), then\n // honour a pending keyboard open.\n useLayoutEffect(() => {\n if (!open) return;\n const list = items();\n const want = focusOnOpenRef.current;\n focusOnOpenRef.current = null;\n if (want) (want === \"last\" ? list[list.length - 1] : list[0])?.focus();\n });\n\n // Trigger state for assistive technology, on whatever element the caller rendered.\n // Only where the caller has not said something of its own.\n useLayoutEffect(() => {\n const el = triggerEl();\n if (!el) return;\n if (!el.hasAttribute(\"aria-haspopup\")) el.setAttribute(\"aria-haspopup\", \"menu\");\n if (el.getAttribute(\"aria-haspopup\") === \"menu\") el.setAttribute(\"aria-expanded\", String(open));\n });\n\n /** ↑/↓ roving focus with wrap, Home/End, Tab leaves (and closes); on the trigger,\n * Enter/Space/↓ open onto the first item and ↑ onto the last. */\n const onKeyDown = (e: ReactKeyboardEvent<HTMLDivElement>) => {\n const target = e.target as HTMLElement;\n const inMenu = menuRef.current?.contains(target) ?? false;\n if (!inMenu) {\n if (target !== triggerEl()) return;\n if (e.key === \"Enter\" || e.key === \" \") {\n // The trigger's own click handler does the toggling; this only records that\n // the press came from a keyboard. Not for a link trigger: Enter follows it, and\n // a mark left here would pull focus into the panel the next time hover opens it.\n if (!open && !target.matches(\"a[href]\")) focusOnOpenRef.current = \"first\";\n } else if (e.key === \"ArrowDown\" || e.key === \"ArrowUp\") {\n e.preventDefault();\n const edge = e.key === \"ArrowDown\" ? \"first\" : \"last\";\n if (open) {\n const list = items();\n (edge === \"last\" ? list[list.length - 1] : list[0])?.focus();\n } else {\n focusOnOpenRef.current = edge;\n setOpenedByHover(false);\n setPhase(\"open\");\n }\n }\n return;\n }\n if (e.key === \"Tab\") {\n close();\n return;\n }\n const list = items();\n if (list.length === 0) return;\n const at = list.indexOf(document.activeElement as HTMLElement);\n let next: number | null = null;\n if (e.key === \"ArrowDown\") next = at < 0 ? 0 : (at + 1) % list.length;\n else if (e.key === \"ArrowUp\") next = at < 0 ? list.length - 1 : (at - 1 + list.length) % list.length;\n else if (e.key === \"Home\") next = 0;\n else if (e.key === \"End\") next = list.length - 1;\n if (next === null) return;\n e.preventDefault();\n list[next].focus();\n };\n\n // Keep the panel inside the viewport (feedback #85): a wide panel anchored to a\n // trigger near a screen edge would otherwise spill off it (on mobile the guided-\n // tours menu ran off the left). 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{"version":3,"sources":["../../src/components/iban-input-labels.ts"],"sourcesContent":["// The English words of ./iban-input, in a module with no component code: the English\n// catalogue (src/i18n/defaults.ts) imports them without the component, so `en` loads as one\n// chunk like the other languages (0.34, KS U8). ./iban-input re-exports them.\n\nimport type { IbanInputLabels } from \"./iban-input\";\n\nexport const DEFAULT_IBAN_INPUT_LABELS: IbanInputLabels = {\n format: \"An IBAN starts with a two-letter country code and two check digits.\",\n country: (code) => `“${code}” is not the country code of an IBAN.`,\n length: (actual, expected)
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{"version":3,"sources":["../../src/components/iban-input-labels.ts"],"sourcesContent":["// The English words of ./iban-input, in a module with no component code: the English\n// catalogue (src/i18n/defaults.ts) imports them without the component, so `en` loads as one\n// chunk like the other languages (0.34, KS U8). ./iban-input re-exports them.\n\nimport type { IbanInputLabels } from \"./iban-input\";\n\nexport const DEFAULT_IBAN_INPUT_LABELS: IbanInputLabels = {\n format: \"An IBAN starts with a two-letter country code and two check digits.\",\n country: (code) => `“${code}” is not the country code of an IBAN.`,\n length: (actual, expected) => `An IBAN from this country has ${expected} characters — this one has ${actual}.`,\n checksum: \"The check digits don’t match — a character is probably mistyped.\",\n qrRequired: \"This is a regular IBAN. A QR-bill needs the account’s QR-IBAN.\",\n qrNotAllowed: \"This is a QR-IBAN, which only receives QR-bill payments. Enter the account’s regular IBAN.\",\n};\n"],"mappings":";AAMO,MAAM,4BAA6C;AAAA,EACxD,QAAQ;AAAA,EACR,SAAS,CAAC,SAAS,SAAI,IAAI;AAAA,EAC3B,QAAQ,CAAC,QAAQ,aAAa,iCAAiC,QAAQ,mCAA8B,MAAM;AAAA,EAC3G,UAAU;AAAA,EACV,YAAY;AAAA,EACZ,cAAc;AAChB;","names":[]}
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@@ -183,7 +183,10 @@ function iconButtonLook({
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}) {
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return cn(
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ICON_BUTTON_BASE,
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-
withText ? cn(
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withText ? cn(
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"font-medium whitespace-nowrap",
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stretch ? ICON_BUTTON_TEXT_STRETCH_SIZES[size] : ICON_BUTTON_TEXT_SIZES[size]
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) : stretch ? ICON_BUTTON_STRETCH_SIZES[size] : ICON_BUTTON_SIZES[size],
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// With text the pill is a 48 px target at any size; the square follows its size.
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withText ? TOUCH_TARGET_LARGE : ICON_BUTTON_TOUCH_LARGE[size],
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glyphSize !== void 0 && ICON_BUTTON_GLYPH_SIZES[glyphSize],
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{"version":3,"sources":["../../src/components/icon-button.tsx"],"sourcesContent":["import { useContext, useId } from \"react\";\nimport type {\n AnchorHTMLAttributes,\n ButtonHTMLAttributes,\n CSSProperties,\n KeyboardEvent,\n MouseEvent,\n ReactElement,\n ReactNode,\n Ref,\n} from \"react\";\nimport { cn } from \"../lib/cn\";\nimport { FOCUS_RING_WIDTH } from \"./focus-ring\";\nimport { useLargeText } from \"../hooks/use-large-text\";\nimport { Tooltip, type TooltipSide } from \"./tooltip\";\nimport { DEFAULT_COMMON_LABELS, useKitLabels, useKitLink } from \"../i18n/kit-labels\";\nimport type { KitLinkComponent, KitLinkProps } from \"../i18n/kit-labels\";\nimport { pickLinkRenderer, replacingClick, routerLinkNavigation } from \"./text-link\";\nimport { useCommitReason } from \"./write-lock\";\nimport type { CommitScope } from \"./write-lock\";\nimport { hasContent } from \"../lib/presence\";\nimport { CompactControlsContext, LockedReason, type DisabledReasonDisplay } from \"./field-parts\";\nimport { Spinner } from \"./spinner\";\nimport {\n HOVER_INK,\n ICON_BUTTON_PRESSED,\n RenderedButtonLink,\n HIT_AREA_LARGE,\n TOUCH_TARGET_LARGE,\n buttonVariantClasses,\n} from \"./button-look\";\nimport type { ButtonVariant } from \"./button-look\";\n\n// Canonical square icon-only button. <Button> carries TEXT geometry — px-3 py-2\n// gap-2 — so rendering a bare glyph through it gives a small icon in a wide,\n// text-shaped box. This fixes a square box instead and, crucially, forces the\n// child icon to a size set by the BOX (20px at md/sm) via `[&_svg]:size-*` so a\n// caller cannot under-size it. Use it wherever an action is a bare icon\n// (edit/delete/tools) so they all match the top-bar icon buttons and can never\n// drift apart again.\n//\n// Draws its colours from the same `buttonVariantClasses` map as <Button>, so the\n// two re-skin together with the palette.\nconst ICON_BUTTON_BASE = cn(\n \"inline-flex items-center justify-center rounded-md transition-colors focus:outline-none disabled:opacity-50 disabled:cursor-not-allowed\",\n FOCUS_RING_WIDTH,\n);\n\nexport type IconButtonSize = \"2xl\" | \"xl\" | \"lg\" | \"md\" | \"sm\" | \"xs\" | \"2xs\";\n\n// Box and glyph together, so a 24px chip action cannot end up holding a 20px icon\n// that touches its edges. The two small steps are lenkbank's list-row (28px) and\n// chip (24px) actions, which it had hand-rolled beside the kit's 32/36px ones.\nconst ICON_BUTTON_SIZES: Record<IconButtonSize, string> = {\n // 64px with a 28px glyph: a camera's shutter (keksdose invoices/camera-capture.tsx:248,\n // `size-16` by hand) — the one control of a full-screen capture view, thumb-sized.\n \"2xl\": \"size-16 [&_svg]:size-7\",\n // 48px with a 24px glyph: the one primary action of a phone screen or sheet, a step\n // past the 44px minimum rather than on it.\n xl: \"size-12 [&_svg]:size-6\",\n // The 44px touch target (WCAG 2.5.5's size) with the same 20px glyph — keksdose's\n // bulk-action bars write `size-11` by hand over an `md` button to get it on phones.\n lg: \"size-11 [&_svg]:size-5\",\n md: \"size-9 [&_svg]:size-5\",\n sm: \"size-8 [&_svg]:size-5\",\n xs: \"size-7 rounded [&_svg]:size-4\",\n \"2xs\": \"size-6 rounded [&_svg]:size-3.5\",\n};\n\n// `stretch`: the same WIDTH and glyph, and a height taken from the row instead of\n// stated — `size-*` sets a height that `self-stretch` cannot override, so the box is\n// written as a width plus a minimum height (the square it would otherwise be).\nconst ICON_BUTTON_STRETCH_SIZES: Record<IconButtonSize, string> = {\n \"2xl\": \"w-16 min-h-16 self-stretch [&_svg]:size-7\",\n xl: \"w-12 min-h-12 self-stretch [&_svg]:size-6\",\n lg: \"w-11 min-h-11 self-stretch [&_svg]:size-5\",\n md: \"w-9 min-h-9 self-stretch [&_svg]:size-5\",\n sm: \"w-8 min-h-8 self-stretch [&_svg]:size-5\",\n xs: \"w-7 min-h-7 self-stretch rounded [&_svg]:size-4\",\n \"2xs\": \"w-6 min-h-6 self-stretch rounded [&_svg]:size-3.5\",\n};\n\n// The label as visible text beside the glyph (0.32, §4: at Large \"IconButton shows its\n// label\"): the same height and glyph as the square, a width taken from the words. A\n// map of its own rather than `w-auto` over `size-*`, which tailwind-merge cannot undo\n// in one direction.\nconst ICON_BUTTON_TEXT_SIZES: Record<IconButtonSize, string> = {\n \"2xl\": \"h-16 gap-2 px-4 text-base [&_svg]:size-7\",\n xl: \"h-12 gap-2 px-3.5 text-sm [&_svg]:size-6\",\n lg: \"h-11 gap-2 px-3 text-sm [&_svg]:size-5\",\n md: \"h-9 gap-1.5 px-2.5 text-sm [&_svg]:size-5\",\n sm: \"h-8 gap-1.5 px-2 text-sm [&_svg]:size-5\",\n xs: \"h-7 gap-1 rounded px-1.5 text-xs [&_svg]:size-4\",\n \"2xs\": \"h-6 gap-1 rounded px-1.5 text-xs [&_svg]:size-3.5\",\n};\nconst ICON_BUTTON_TEXT_STRETCH_SIZES: Record<IconButtonSize, string> = {\n \"2xl\": \"min-h-16 self-stretch gap-2 px-4 text-base [&_svg]:size-7\",\n xl: \"min-h-12 self-stretch gap-2 px-3.5 text-sm [&_svg]:size-6\",\n lg: \"min-h-11 self-stretch gap-2 px-3 text-sm [&_svg]:size-5\",\n md: \"min-h-9 self-stretch gap-1.5 px-2.5 text-sm [&_svg]:size-5\",\n sm: \"min-h-8 self-stretch gap-1.5 px-2 text-sm [&_svg]:size-5\",\n xs: \"min-h-7 self-stretch gap-1 rounded px-1.5 text-xs [&_svg]:size-4\",\n \"2xs\": \"min-h-6 self-stretch gap-1 rounded px-1.5 text-xs [&_svg]:size-3.5\",\n};\n\n// The 48 px touch target at Large (§4), per size. `lg` and up are past it already\n// (2.75rem is 55 px at Large). `md` … `xs` grow their box to it. `2xs` is the action ON\n// a chip or a tab, whose box cannot grow without growing the chip: it keeps its box and\n// gets a 48 px hit area instead — an invisible `::after` centred on it, which takes the\n// taps a finger lands round the glyph (`HIT_AREA_LARGE`).\nconst ICON_BUTTON_TOUCH_LARGE: Record<IconButtonSize, string> = {\n \"2xl\": \"\",\n xl: \"\",\n lg: \"\",\n md: TOUCH_TARGET_LARGE,\n sm: TOUCH_TARGET_LARGE,\n xs: TOUCH_TARGET_LARGE,\n \"2xs\": HIT_AREA_LARGE,\n};\n\n// A tone re-colours the glyph without changing what the variant draws around it.\n// Each coloured tone comes in two resting looks, picked by `quiet` (see the prop):\n// QUIET is placeholder grey until the pointer or focus arrives, then the tone's\n// family; TONED wears the tone's colour at rest. The defaults are the looks each tone\n// had before `quiet` existed: `danger` is quiet — an action in every row of a list\n// must not shout from every row, so the red arrives only on the one row you are about\n// to act on — while `warning` and `info` are toned, because they mark the ONE thing\n// on the row to notice (keksdose's \"needs review\" flag, its reconcile action at\n// accounts-page:867), and quiet grey would hide the very thing they point out.\n// `muted` is quiet by definition and has no toned look; `default` has no tone.\n//\n// `success` is toned at rest too: the green is the news (keksdose's \"in sync\" chip).\n// `custom` paints from `--icon-button-tone`, which `toneColor` sets — for a glyph whose\n// colour FOLLOWS STATE across tones (keksdose's sync chip: rose, amber, sky, green as\n// the sync moves), where swapping `tone` would do but the colour is one variable.\nexport type IconButtonTone = \"default\" | \"muted\" | \"danger\" | \"warning\" | \"info\" | \"success\" | \"custom\";\n\ntype ColouredTone = \"danger\" | \"warning\" | \"info\" | \"success\" | \"custom\";\n\nconst ICON_BUTTON_TONES: Record<ColouredTone, { quiet: string; toned: string }> = {\n danger: {\n quiet:\n \"text-placeholder hover:bg-danger-soft hover:text-danger focus-visible:ring-danger-strong\",\n toned: \"text-danger hover:bg-danger-soft focus-visible:ring-danger-strong\",\n },\n warning: {\n quiet:\n \"text-placeholder hover:bg-warning-soft hover:text-warning focus-visible:ring-warning-strong\",\n // The ring is warning's loud line (0.33, k27): `--warning-border`, amber-300, was a\n // focus ring at 1.1:1 on the light surfaces.\n toned: \"text-warning hover:bg-warning-soft focus-visible:ring-warning-strong\",\n },\n info: {\n quiet:\n \"text-placeholder hover:bg-info-soft hover:text-info focus-visible:ring-[var(--info-border)]\",\n toned: \"text-info hover:bg-info-soft focus-visible:ring-[var(--info-border)]\",\n },\n success: {\n quiet:\n \"text-placeholder hover:bg-success-soft hover:text-success focus-visible:ring-[var(--success-border)]\",\n toned: \"text-success hover:bg-success-soft focus-visible:ring-[var(--success-border)]\",\n },\n // The hover fill and the ring are MIXED from the one colour, since a custom tone\n // brings no `-bg` / `-border` pair of its own. The fallback is the body colour, so a\n // `custom` tone with no colour set is the default look rather than invisible.\n custom: {\n quiet:\n \"text-placeholder hover:bg-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_12%,transparent)] hover:text-[var(--icon-button-tone,var(--text-primary))] focus-visible:ring-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_40%,transparent)]\",\n toned:\n \"text-[var(--icon-button-tone,var(--text-primary))] hover:bg-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_12%,transparent)] focus-visible:ring-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_40%,transparent)]\",\n },\n};\n\n// The translucent ink on hover, as Button's secondary/ghost (B′, see HOVER_INK).\nconst ICON_BUTTON_MUTED = `text-placeholder ${HOVER_INK} hover:text-primary`;\n\n/** Which tones sit quiet at rest when `quiet` is left out. */\nconst QUIET_BY_DEFAULT: Record<ColouredTone, boolean> = {\n danger: true,\n warning: false,\n info: false,\n success: false,\n custom: false,\n};\n\nfunction iconButtonToneClass(tone: IconButtonTone, quiet: boolean | undefined): string {\n if (tone === \"default\") return \"\";\n if (tone === \"muted\") return cn(ICON_BUTTON_MUTED, ICON_BUTTON_QUIET_DISABLED_REST);\n const isQuiet = quiet ?? QUIET_BY_DEFAULT[tone];\n const look = ICON_BUTTON_TONES[tone];\n return isQuiet ? cn(look.quiet, ICON_BUTTON_QUIET_DISABLED_REST) : look.toned;\n}\n\n// A disabled button must not answer the pointer. The hover classes above are plain\n// `hover:` (so a caller's `className=\"hover:…\"` still replaces them through\n// tailwind-merge), which means they fire on a disabled button too — the old grey\n// icon lit up on hover while refusing the click. Rather than rewrite every hover as\n// `enabled:hover:` (which never matches the `<a>` that `buttonClasses` also styles,\n// and would out-rank a caller's plain `hover:` override), each variant pins its\n// RESTING look under `disabled:hover:`, which out-ranks any `hover:` by specificity\n// and only ever matches a disabled button.\nconst ICON_BUTTON_DISABLED_REST: Record<ButtonVariant | \"overlay\" | \"shutter\", string> = {\n default: \"disabled:hover:bg-surface-2\",\n secondary: \"disabled:hover:bg-transparent\",\n ghost: \"disabled:hover:bg-transparent\",\n danger: \"disabled:hover:bg-danger\",\n accent: \"disabled:hover:bg-brand\",\n link: \"disabled:hover:bg-transparent disabled:hover:no-underline\",\n overlay: \"disabled:hover:bg-[color-mix(in_srgb,var(--bg-inverse)_60%,transparent)]\",\n shutter: \"disabled:hover:bg-media-scrim\",\n};\n\n// The quiet looks change the glyph on hover, so they pin their resting glyph the\n// same way. A toned look keeps its glyph on hover and needs no pin.\nconst ICON_BUTTON_QUIET_DISABLED_REST = \"disabled:hover:text-placeholder\";\n\n// `variant=\"overlay\"`: a round, translucent disc for a control that sits ON a photo\n// (keksdose's receipt-scan preview: close, rotate, retake over the camera image).\n// The inverse pair, not the surface one: what has to hold is the contrast between the\n// disc and its glyph, whatever the picture underneath is, and `--bg-inverse` /\n// `--text-inverse` are the one token pair defined as each other's opposite in both\n// themes. The disc is the inverse at 60% (`color-mix`, so it stays a token a palette\n// can re-point); the blur keeps a busy background from breaking the glyph's edge.\nconst ICON_BUTTON_OVERLAY =\n \"rounded-full bg-[color-mix(in_srgb,var(--bg-inverse)_60%,transparent)] text-inverse backdrop-blur-sm hover:bg-[color-mix(in_srgb,var(--bg-inverse)_75%,transparent)] focus-visible:ring-[var(--text-inverse)]\";\n\n// `variant=\"shutter\"`: the camera's release — keksdose's camera-capture.tsx:248 draws\n// it by hand as a 64px circle with a thick white ring round a translucent fill. It sits\n// on a live camera picture, which is dark whatever the theme, so it uses the MEDIA\n// tokens (tokens.css), white ink on a dark scrim in both themes — the inverse pair\n// `overlay` uses would give a dark ring on a dark viewfinder in dark mode. The focus ring stands off by 2px, or it would\n// merge into the ring that is part of the look.\nconst ICON_BUTTON_SHUTTER =\n \"rounded-full border-4 border-media-ink bg-media-scrim text-media-ink backdrop-blur-sm hover:bg-media-scrim-hover focus-visible:ring-media-ink focus-visible:ring-offset-2 focus-visible:ring-offset-media-scrim-hover\";\n\nexport type IconButtonVariant = ButtonVariant | \"overlay\" | \"shutter\";\n\n/**\n * The glyph's size in px, over the one the box size implies — see\n * {@link IconButtonProps.glyphSize}.\n */\nexport type IconButtonGlyphSize = 12 | 14 | 16 | 20 | 24 | 28;\n\nconst ICON_BUTTON_GLYPH_SIZES: Record<IconButtonGlyphSize, string> = {\n 12: \"[&_svg]:size-3\",\n 14: \"[&_svg]:size-3.5\",\n 16: \"[&_svg]:size-4\",\n 20: \"[&_svg]:size-5\",\n 24: \"[&_svg]:size-6\",\n 28: \"[&_svg]:size-7\",\n};\n\n// `pending`'s spinner, the size of the glyph it replaces (the `[&_svg]` rules above\n// size only an svg, and the spinner is a bordered span).\nconst ICON_BUTTON_SPINNER: Record<IconButtonSize, string> = {\n \"2xl\": \"size-7\",\n xl: \"size-6\",\n lg: \"size-5\",\n md: \"size-5\",\n sm: \"size-5\",\n xs: \"size-4\",\n \"2xs\": \"size-3.5\",\n};\nconst ICON_BUTTON_SPINNER_GLYPH: Record<IconButtonGlyphSize, string> = {\n 12: \"size-3\",\n 14: \"size-3.5\",\n 16: \"size-4\",\n 20: \"size-5\",\n 24: \"size-6\",\n 28: \"size-7\",\n};\n\nexport interface IconButtonProps extends ButtonHTMLAttributes<HTMLButtonElement> {\n /** Any {@link ButtonVariant}; `overlay` — a round translucent disc for use over\n * an image (see `ICON_BUTTON_OVERLAY`); or `shutter` — a camera's release, a ringed\n * disc over the viewfinder (see `ICON_BUTTON_SHUTTER`; pair it with `size=\"2xl\"`). */\n variant?: IconButtonVariant;\n /** Box size: 2xl = 64px with a 28px icon (a camera shutter), xl = 48px with a 24px\n * icon, lg = 44px (a phone's touch target), md = 36px (matches the top bar),\n * sm = 32px — all three with a 20px icon;\n * xs = 28px with a 16px icon (an action in a list row), 2xs = 24px with a 14px\n * icon (an action on a chip or a tab). `glyphSize` overrides the icon. */\n size?: IconButtonSize;\n /**\n * The icon's size in px, when the box's own is not the one wanted. keksdose's sync\n * chip (app/sync-status-indicator.tsx:142) is a 24px round chip round a 20px cloud —\n * `size=\"2xs\" glyphSize={20} shape=\"round\"` — where `2xs` alone draws 14px. A number\n * over a new size step because the box and the glyph are two independent choices; a\n * step per combination (`\"sm-lg\"`) would have to be named for every one.\n */\n glyphSize?: IconButtonGlyphSize;\n /**\n * A small mark on the button's corner — the sync chip's 12px check over its cloud\n * (\"all good\", feedback #67). Rendered OUTSIDE the `<button>`, in a wrapper beside\n * it, so the box's `[&_svg]:size-*` rule that sizes the glyph does not blow the badge\n * up to the glyph's size; a bare `<Check />` comes out 12px, on a\n * `--bg-surface` disc that keeps it legible over the glyph. Decorative\n * (`aria-hidden`): the name (`label` / `aria-label`) must already carry the state.\n * With a badge, `className` still lands on the button; the wrapper is the flex item.\n */\n badge?: ReactNode;\n /**\n * `keep`: a disabled button keeps its full colour (no 50% drop) and an ordinary\n * cursor. For a STATUS that is also an action — the sync chip shows \"in sync\" in\n * green and refreshes on click, and is disabled while offline or syncing, when the\n * state it shows matters most; dimmed it read as broken (keksdose wrote\n * `disabled:cursor-default` by hand and left out the dimming). Default `dim`.\n */\n disabledStyle?: \"dim\" | \"keep\";\n /**\n * Fill the height of the flex row it stands in, keeping its width — the delete at\n * the end of keksdose's split line (transaction-fields:162), level with the labelled\n * fields beside it rather than floating at half their height. {@link Button}'s\n * `stretch`; no effect outside a flex row. With a `label`, the tooltip's wrapper is\n * what stretches.\n */\n stretch?: boolean;\n /** `round`: a circle instead of the rounded square — a compact status chip in a top\n * bar (keksdose's sync indicator). `overlay` is always round. */\n shape?: \"square\" | \"round\";\n /**\n * The colour of `tone=\"custom\"`, as any CSS colour — a token (`var(--warning)`),\n * ideally. Sets `--icon-button-tone` on the button, so passing a different one per\n * state re-colours the glyph, its hover fill and its focus ring together. Passing it\n * implies `tone=\"custom\"`. Or leave it out and set the variable yourself from a class\n * (`className=\"[--icon-button-tone:var(--success)]\"`).\n *\n * Or a `{ light, dark }` pair, one colour per theme — keksdose: a raw colour that reads\n * on the light surface (`#be123c`) is too dark on the dark one, and an inline style\n * cannot say \"in dark mode\". See {@link IconButtonToneColor}.\n */\n toneColor?: IconButtonToneColor;\n /** Glyph colour over the variant. `muted`: placeholder grey, full text colour on\n * hover. `danger`: the same grey at rest, `--danger` on hover and focus — for a\n * remove/delete that repeats down a list. `warning`: amber at rest — a flag that\n * wants attention. `info`: sky at rest — a notice-worthy but harmless action\n * (keksdose's reconcile). `success`: green at rest — a good state worth seeing.\n * `custom`: the colour of `toneColor` (see there). Default: the variant's own colours. See `quiet` for\n * turning a coloured tone's resting look the other way. */\n tone?: IconButtonTone;\n /**\n * Whether a coloured tone (`danger`, `warning`, `info`) waits for the pointer:\n * `true` is placeholder grey at rest and the tone's colour on hover and focus;\n * `false` wears the tone's colour at rest. Left out, each tone keeps its own\n * default — `danger` quiet, `warning` and `info` not. Ignored for `muted` (quiet by\n * definition) and `default` (no tone).\n *\n * `quiet={false}` on `danger` is for a destructive action that stands ALONE, where\n * hover-to-reveal hides it: keksdose's phone bulk bar (mobile-bulk-bar.tsx) has one\n * \"delete all\" and a touch screen that never hovers, so it painted rose by hand.\n * `quiet` on `warning`/`info` is the same switch the other way, for a flag repeated\n * down a list. A boolean over the tone rather than a new tone (`danger-solid`) or an\n * `emphasis` scale: there are exactly two resting looks, every coloured tone has\n * both, and which one fits is a question about the SITE (alone or repeated, touch or\n * pointer), not about the tone — so it is one switch the family shares.\n */\n quiet?: boolean;\n /**\n * Make it a toggle button. `true` sets `aria-pressed=\"true\"` and draws the \"on\" look\n * (brand glyph on the quiet brand fill); `false` sets `aria-pressed=\"false\"` with the\n * normal look, so a screen reader still hears a toggle that is off. Left out, it is\n * an ordinary button with no `aria-pressed` — or whatever `aria-pressed` the caller\n * passes. For keksdose's budget share toggle (budgets-page:291), which paints its own\n * brand colour over a ghost button today. Keep the `aria-label` the same in both\n * states (\"Share budget\"): the pressed state already says whether it is on.\n */\n pressed?: boolean;\n /** Keep the click (and the Enter/Space that produces it) from reaching an\n * ancestor's handler — for an action inside a clickable table row or card.\n *\n * **Not a licence to put this inside another `<button>`.** HTML forbids any\n * interactive content, and any element with a `tabindex`, inside a button — so\n * the `<span role=\"button\" tabIndex={0}>` workaround is invalid too — and ARIA\n * makes a button's children presentational, so a screen reader flattens the\n * inner one into the outer one's name and it cannot be reached at all. Make the\n * row's main action a button that fills the row and put this one BESIDE it, on\n * top:\n *\n * ```tsx\n * <div className=\"relative\">\n * <button className=\"w-full pe-16 …\" onClick={open}>…row…</button>\n * <div className=\"absolute inset-y-0 end-2 flex items-center gap-0.5\">\n * <IconButton size=\"xs\" tone=\"danger\" aria-label=\"Delete\" onClick={remove}>\n * <Trash2 />\n * </IconButton>\n * </div>\n * </div>\n * ```\n *\n * The pair look exactly like the nested version, click exactly like it, and\n * are two tab stops a screen reader can tell apart. */\n stopPropagation?: boolean;\n /**\n * The button's name, said once: it becomes the `aria-label` AND the text of a kit\n * {@link Tooltip} round the button.\n *\n * Every app writes the pair by hand. lenkbank's nine icon actions all carry\n * `aria-label={t(x)} title={t(x)}` (shared/lib/table-columns.tsx:103,\n * projects-page.tsx:83, setpoint/segment-list.tsx:198/207, profile-bar.tsx:128/142,\n * shortcut-dialog.tsx:815/857/1007) — and `title` is the browser's own tooltip,\n * which shows late, never on focus and never on touch, and looks like no other\n * label in the kit. kastlan's RowAction (shared/components/data-table/row-action.tsx)\n * and keksdose's icon wrappers each exist to put a Tooltip round an IconButton.\n *\n * A caller's own `aria-label` still wins, for the rare name that should be longer\n * than the bubble. The bubble is visual only: it would otherwise describe the button\n * with its own name, and a screen reader would read the same word twice. Tooltip's\n * default placement applies — in place, or portalled inside a scroll container —\n * unless `tooltipPortal` says otherwise.\n */\n label?: string;\n /**\n * Show `label` as visible text beside the icon at Large and Extra large (0.32,\n * docs/text-size-harmonization.md §4, §10.8). A reader who asked for bigger type is\n * the one an unlabelled glyph fails, and on touch the tooltip never opens. Then there\n * is no tooltip: the words are on the button.\n *\n * Default `true` — except for `variant=\"overlay\"` and `\"shutter\"`, which sit ON a\n * picture, and inside {@link CompactControls} (AppShell's top bar, `RowActions`'\n * inline icons). `false`: the icon alone at every size, for an icon on content — a\n * receipt overlay, a map's zoom, a viewfinder, a photo thumbnail. That must be rare;\n * a dense row's actions belong in `RowActions`, which collapses them into a \"⋯\" menu\n * at Large instead (§10.8). Normal never shows it. `tooltip={false}` (a universally\n * read glyph, a dialog's ✕) keeps the icon alone too.\n */\n labelVisible?: boolean;\n /** Show `label` as a tooltip. Default `true`; `false` keeps `label` as the\n * accessible name only — for a button whose glyph is universally read (a close ✕ in\n * a dialog header) or that already sits under a tooltip of its own. It also keeps the\n * label from showing as text at Large (see `labelVisible`). */\n tooltip?: boolean;\n /** Where the `label` tooltip opens. See {@link Tooltip}'s `side`. */\n tooltipSide?: TooltipSide;\n /** Passed to the `label` tooltip's `portal`. Left out, Tooltip decides (see there). */\n tooltipPortal?: boolean;\n /**\n * Mount the `label` bubble only while it is up — {@link Tooltip}'s `lazy`. Default\n * `true` since 0.16.0; `false` is the always-mounted in-place bubble of before.\n *\n * Why the label bubble can be lazy when Tooltip's default is not: this bubble\n * describes nothing. It is wrapped round the button in a fragment precisely so that\n * it is NOT the button's `aria-describedby` (it would repeat the button's own name),\n * so there is no description for a lazy mount to take away — the name is the\n * `aria-label` either way, read in browse mode and on focus alike. What the\n * always-mounted bubble did do was sit in the DOM as a `role=\"tooltip\"` node full of\n * text: every IconButton in a row added one to `getAllByRole(\"tooltip\")` and its label\n * to the row's `textContent`, and two keksdose tests tripped over that (0.15.5 P6).\n * The cost is the one {@link Tooltip}'s \"Lazy in place\" note names — a test that\n * looked the bubble up without hovering now has to hover (or focus) first; pass\n * `false` while it is migrated. A `disabledReason` bubble is unaffected: that one\n * stays mounted as it was.\n */\n tooltipLazy?: boolean;\n /**\n * Busy — the action is in flight: the glyph is swapped for a spinner of the same\n * size, the button is `aria-busy`, and clicks (and the Enter/Space and form\n * submission they stand for) are swallowed, so a second press cannot start the\n * action twice. {@link Button}'s `pending`, with the same contract: `aria-disabled`\n * rather than `disabled`, so the button that was pressed keeps its focus. The name\n * (`label` / `aria-label`) stays — `aria-busy` is what says it is working. A SWAP\n * rather than Button's overlay: the box is square and fixed, so there is no width\n * for the glyph to hold, and a spinner drawn over a glyph would be two marks in one\n * 20px square.\n */\n pending?: boolean;\n /**\n * Why the action is not available — {@link Button}'s `disabledReason`, on the icon\n * button: keksdose's accounts page cannot hide an account with a balance or delete\n * one with bookings (accounts-page:879/913 — \"hide requires zero\", \"delete blocked\"),\n * nor its budgets page delete the only budget (budgets-page:330), and each wrapped a\n * natively disabled IconButton in a Tooltip that swaps its label for the reason — a\n * bubble a keyboard never opens, since `disabled` leaves the tab order, and a reason\n * a screen reader never hears.\n *\n * The same contract as Button's: `aria-disabled` instead of `disabled`, so it stays\n * focusable and hoverable; clicks (and the Enter/Space they stand for) are swallowed\n * — `stopPropagation` still applies, so a locked action in a clickable row does not\n * open the row either; the reason shows in the kit {@link Tooltip} and is attached\n * through `aria-describedby` as a `hidden` copy. The NAME stays `aria-label` /\n * `label` — \"Delete\", described by \"The active budget cannot be deleted\" — and the\n * bubble shows the reason in place of the label, since the glyph already says what\n * the button is and the reason is the news. Shown even with `tooltip={false}`: a\n * reason nobody can see is not one. Wins over `disabled`, as on Button.\n *\n * 0.32: at Large and on a touch screen the reason is a line under the button rather\n * than a bubble — see `disabledReasonDisplay`.\n */\n disabledReason?: ReactNode;\n /** Where `disabledReason` shows — {@link Button}'s `disabledReasonDisplay`. */\n disabledReasonDisplay?: DisabledReasonDisplay;\n /** This action COMMITS — {@link Button}'s `commit`: under a locked\n * {@link WriteLockProvider} it takes the `disabledReason` path with the lock's\n * reason. No effect without a lock. A {@link CommitScope} since 0.33. */\n commit?: CommitScope;\n /** The `<button>` element — a prop in React 19, as on {@link Button}. */\n ref?: Ref<HTMLButtonElement>;\n /** Only on the link form — see {@link IconButtonLinkProps}. */\n href?: never;\n renderLink?: never;\n external?: never;\n replace?: never;\n reloadDocument?: never;\n}\n\n/**\n * `<IconButton href>`: an icon-only LINK — keksdose F2 and kastlan 45, whose icon\n * actions that navigate (a row's \"open\", a card's \"edit\" that goes to the edit page, a\n * top bar's settings cog) were `<IconButton onClick={() => navigate(…)}>`: a button that\n * changes the page, with no middle click, no \"open in new tab\" and no URL on hover.\n *\n * The same rule as {@link Button}'s `href` (see {@link ButtonLinkProps}): an in-app\n * `href` goes through `renderLink`, else the provider's `linkComponent`; an external one\n * or an in-page `#anchor` stays a plain `<a>`; `external` opens a new tab and says so to\n * a screen reader; `replace` and `reloadDocument` as on Button. The look, the `label` →\n * `aria-label` + Tooltip, the badge, `toneColor` and `stopPropagation` are the button's.\n *\n * `disabled` renders an inert `<a>` with no `href` — `role=\"link\"`, `aria-disabled`, out\n * of the tab order, dimmed — like Button's disabled link. `pressed`, `disabledReason` and\n * `disabledStyle` are a button's and are typed out: a link is not a toggle, and a link\n * that explains why it cannot be followed is a job for a disabled BUTTON.\n */\nexport interface IconButtonLinkProps\n extends Omit<AnchorHTMLAttributes<HTMLAnchorElement>, \"type\" | \"href\">,\n Pick<\n IconButtonProps,\n | \"variant\"\n | \"size\"\n | \"glyphSize\"\n | \"badge\"\n | \"stretch\"\n | \"shape\"\n | \"toneColor\"\n | \"tone\"\n | \"quiet\"\n | \"stopPropagation\"\n | \"label\"\n | \"labelVisible\"\n | \"tooltip\"\n | \"tooltipSide\"\n | \"tooltipPortal\"\n | \"tooltipLazy\"\n > {\n href: string;\n /** See {@link ButtonLinkProps.renderLink}. */\n renderLink?: KitLinkComponent;\n /** See {@link ButtonLinkProps.external}. */\n external?: boolean;\n /** See {@link ButtonLinkProps.replace}. */\n replace?: boolean;\n /** See {@link ButtonLinkProps.reloadDocument}. */\n reloadDocument?: boolean;\n /** See {@link ButtonLinkProps.disabled}. */\n disabled?: boolean;\n ref?: Ref<HTMLAnchorElement>;\n type?: never;\n form?: never;\n pressed?: never;\n disabledReason?: never;\n disabledReasonDisplay?: never;\n commit?: never;\n disabledStyle?: never;\n pending?: never;\n}\n\n/**\n * Whether an IconButton draws its `label` as text (see `labelVisible`): at Large and\n * above, with a label to draw, not switched off by the caller, the variant (`overlay`,\n * `shutter`), `tooltip={false}` or a {@link CompactControls} region.\n */\nfunction useIconButtonText(\n label: string | undefined,\n labelVisible: boolean | undefined,\n variant: IconButtonVariant,\n tooltip: boolean,\n): boolean {\n const large = useLargeText();\n const compact = useContext(CompactControlsContext);\n if (!large || label === undefined || label === \"\" || !tooltip) return false;\n const visible = labelVisible ?? (!compact && variant !== \"overlay\" && variant !== \"shutter\");\n return visible;\n}\n\n/** The visible label (see `labelVisible`). */\nfunction IconButtonText({ label }: { label: string }) {\n return <span data-slot=\"icon-button-label\">{label}</span>;\n}\n\n/**\n * `toneColor`: one CSS colour, or one per theme.\n *\n * The pair is two custom properties on the element — `--icon-button-tone-light` and\n * `--icon-button-tone-dark` — and a class that points `--icon-button-tone` at one or the\n * other by the kit's `dark` variant (`.dark` on an ancestor, tokens.css), so the colour\n * follows a theme switch in CSS alone, with no re-render and no JS reading the theme.\n * Both values are any CSS colour; a token that already flips (`var(--warning)`) needs no\n * pair.\n */\nexport type IconButtonToneColor = string | { light: string; dark: string };\n\nconst ICON_BUTTON_TONE_PAIR =\n \"[--icon-button-tone:var(--icon-button-tone-light)] dark:[--icon-button-tone:var(--icon-button-tone-dark)]\";\n\n/** The inline custom properties `toneColor` sets over the caller's `style`. */\nfunction toneColorStyle(toneColor: IconButtonToneColor | undefined, style: CSSProperties | undefined) {\n if (toneColor === undefined) return style;\n const vars: Record<string, string> =\n typeof toneColor === \"string\"\n ? { \"--icon-button-tone\": toneColor }\n : { \"--icon-button-tone-light\": toneColor.light, \"--icon-button-tone-dark\": toneColor.dark };\n return { ...style, ...vars } as CSSProperties;\n}\n\n/** Everything but the element: the look both forms of IconButton share. */\nfunction iconButtonLook({\n variant,\n size,\n stretch,\n glyphSize,\n shape,\n tone,\n quiet,\n toneColor,\n withText = false,\n}: {\n variant: IconButtonVariant;\n size: IconButtonSize;\n stretch: boolean | undefined;\n glyphSize: IconButtonGlyphSize | undefined;\n shape: \"square\" | \"round\";\n tone: IconButtonTone;\n quiet: boolean | undefined;\n toneColor: IconButtonToneColor | undefined;\n /** The label is drawn beside the glyph (see `labelVisible`). */\n withText?: boolean;\n}) {\n return cn(\n ICON_BUTTON_BASE,\n withText\n ? cn(\"font-medium whitespace-nowrap\", stretch ? ICON_BUTTON_TEXT_STRETCH_SIZES[size] : ICON_BUTTON_TEXT_SIZES[size])\n : stretch\n ? ICON_BUTTON_STRETCH_SIZES[size]\n : ICON_BUTTON_SIZES[size],\n // With text the pill is a 48 px target at any size; the square follows its size.\n withText ? TOUCH_TARGET_LARGE : ICON_BUTTON_TOUCH_LARGE[size],\n glyphSize !== undefined && ICON_BUTTON_GLYPH_SIZES[glyphSize],\n // After the size, so the overlay's `rounded-full` beats the small sizes' `rounded`.\n variant === \"overlay\"\n ? ICON_BUTTON_OVERLAY\n : variant === \"shutter\"\n ? ICON_BUTTON_SHUTTER\n : buttonVariantClasses[variant],\n shape === \"round\" && \"rounded-full\",\n ICON_BUTTON_DISABLED_REST[variant],\n iconButtonToneClass(tone, quiet),\n toneColor !== undefined && typeof toneColor !== \"string\" && ICON_BUTTON_TONE_PAIR,\n );\n}\n\n/** The badge beside the control, not in it — see `badge`. The wrapper is only a\n * positioning box: the control inside it keeps its own focus ring and hit area. */\nfunction withIconButtonBadge(control: ReactElement, badge: ReactNode, stretch: boolean | undefined) {\n if (!hasContent(badge)) return control;\n return (\n <span className={cn(\"relative inline-flex shrink-0\", stretch && \"self-stretch\")}>\n {control}\n <span\n aria-hidden\n data-slot=\"icon-button-badge\"\n className=\"pointer-events-none absolute -end-0.5 -bottom-0.5 inline-flex rounded-full bg-surface [&_svg]:size-3\"\n >\n {badge}\n </span>\n </span>\n );\n}\n\n// Declared link-first, as Button is, so `<IconButton href>` picks the link props and\n// `ComponentProps<typeof IconButton>` (the LAST signature) is still the button's.\n/**\n * An icon-only button whose `label` is its name and its tooltip.\n *\n * Destructive actions (0.49 KIT-12): a delete, revoke or erase is NOT an icon repeated in\n * every row of a list — one stray tap away, and a bin per row draws the eye to the one\n * thing nobody should do by accident. Put it in the row's menu, `RowActions` (where a\n * `tone: \"danger\"` action goes by default and opens a `ConfirmDialog` first), or in the\n * selection bar (\"2 selected\" → Delete), and confirm it through `useConfirm`. A single\n * standalone delete — a card's own, a bulk bar's — may be an IconButton\n * `tone=\"danger\"`; it still asks first.\n */\nexport function IconButton(props: IconButtonLinkProps): ReactElement;\nexport function IconButton(props: IconButtonProps): ReactElement;\nexport function IconButton(props: IconButtonProps | IconButtonLinkProps): ReactElement {\n if (props.href !== undefined) return <IconButtonLink {...(props as IconButtonLinkProps)} />;\n return <IconButtonElement {...(props as IconButtonProps)} />;\n}\n\nfunction IconButtonLink({\n href,\n renderLink,\n external,\n replace,\n reloadDocument,\n disabled,\n variant = \"ghost\",\n size = \"md\",\n tone: toneProp,\n quiet,\n stopPropagation,\n stretch,\n shape = \"square\",\n toneColor,\n label,\n labelVisible,\n tooltip = true,\n tooltipSide,\n tooltipPortal,\n tooltipLazy = true,\n glyphSize,\n badge,\n className,\n style,\n target,\n rel,\n onClick,\n onKeyDown,\n children: glyph,\n ref,\n ...rest\n}: IconButtonLinkProps) {\n const withText = useIconButtonText(label, labelVisible, variant, tooltip);\n const children = withText ? (\n <>\n {glyph}\n <IconButtonText label={label!} />\n </>\n ) : (\n glyph\n );\n const kitLink = useKitLink();\n const common = useKitLabels(\"common\", DEFAULT_COMMON_LABELS);\n const tone = toneProp ?? (toneColor !== undefined ? \"custom\" : \"default\");\n // Button's rule, word for word: `reloadDocument` bypasses the router, an external\n // href or an in-page `#anchor` never reaches it.\n const Link = reloadDocument ? undefined : pickLinkRenderer<KitLinkProps>(renderLink, kitLink, href);\n const newTab = !disabled && (external || target === \"_blank\");\n const name = rest[\"aria-label\"] ?? label;\n // \"(opens in a new tab)\" joins the NAME here, not the body: an icon link has no text\n // for an sr-only span to follow, and `aria-label` would override one anyway.\n const ariaLabel = name !== undefined && newTab ? `${name} (${common.opensInNewTab})` : name;\n const handleClick = (e: MouseEvent<HTMLAnchorElement>) => {\n if (stopPropagation) e.stopPropagation();\n onClick?.(e);\n };\n const handleKeyDown = (e: KeyboardEvent<HTMLAnchorElement>) => {\n // A link activates on Enter only; that key still bubbles to a clickable row.\n if (stopPropagation && e.key === \"Enter\") e.stopPropagation();\n onKeyDown?.(e);\n };\n const cls = cn(\n iconButtonLook({ variant, size, stretch, glyphSize, shape, tone, quiet, toneColor, withText }),\n // BASE's `disabled:` classes never match an `<a>` — Button's disabled link look.\n disabled && \"pointer-events-none cursor-not-allowed opacity-50\",\n className,\n );\n const look = { style: toneColorStyle(toneColor, style), className: cls };\n let control: ReactElement;\n if (disabled) {\n control = (\n <a {...rest} {...look} ref={ref} role=\"link\" aria-disabled=\"true\" aria-label={ariaLabel}>\n {children}\n </a>\n );\n } else if (external || !Link) {\n control = (\n <a\n {...rest}\n {...look}\n ref={ref}\n href={href}\n aria-label={ariaLabel}\n target={external ? \"_blank\" : target}\n rel={external ? (rel ?? \"noopener noreferrer\") : rel}\n onClick={external ? handleClick : replacingClick(handleClick, href, replace, target)}\n onKeyDown={handleKeyDown}\n >\n {children}\n </a>\n );\n } else {\n control = (\n <RenderedButtonLink\n render={Link}\n {...rest}\n {...look}\n {...routerLinkNavigation(replace)}\n ref={ref}\n href={href}\n aria-label={ariaLabel}\n target={target}\n rel={rel}\n onClick={handleClick}\n onKeyDown={handleKeyDown}\n >\n {children}\n </RenderedButtonLink>\n );\n }\n control = withIconButtonBadge(control, badge, stretch);\n // The words are on the link at Large: a bubble would only repeat them.\n if (!tooltip || withText || label === undefined || label === \"\") return control;\n return (\n // A fragment, as on the button: the bubble says what `aria-label` already does.\n <Tooltip\n label={label}\n side={tooltipSide}\n portal={tooltipPortal}\n lazy={tooltipLazy}\n className={stretch ? \"self-stretch\" : undefined}\n >\n <>{control}</>\n </Tooltip>\n );\n}\n\nfunction IconButtonElement(\n {\n variant = \"ghost\",\n size = \"md\",\n tone: toneProp,\n quiet,\n pressed,\n stopPropagation,\n stretch,\n shape = \"square\",\n toneColor,\n label,\n labelVisible,\n tooltip = true,\n tooltipSide,\n tooltipPortal,\n tooltipLazy = true,\n disabledReason: ownDisabledReason,\n disabledReasonDisplay,\n commit,\n pending,\n glyphSize,\n badge,\n disabledStyle = \"dim\",\n className,\n style,\n onClick,\n onKeyDown,\n children,\n href: _href,\n renderLink: _renderLink,\n external: _external,\n replace: _replace,\n reloadDocument: _reloadDocument,\n ref,\n ...rest\n }: IconButtonProps,\n) {\n const tone = toneProp ?? (toneColor !== undefined ? \"custom\" : \"default\");\n const keep = disabledStyle === \"keep\";\n const withText = useIconButtonText(label, labelVisible, variant, tooltip);\n const reasonId = useId();\n const disabledReason = useCommitReason(commit, ownDisabledReason);\n const locked = hasContent(disabledReason);\n // Pending is inert like a locked button — focusable, every activation swallowed —\n // without the locked look: the spinner is the state.\n const inert = locked || Boolean(pending);\n const ownDescribedBy = rest[\"aria-describedby\"];\n const button = (\n <button\n ref={ref}\n {...rest}\n disabled={inert ? undefined : rest.disabled}\n aria-disabled={inert || rest[\"aria-disabled\"]}\n aria-busy={pending || rest[\"aria-busy\"]}\n aria-describedby={locked ? (ownDescribedBy ? `${ownDescribedBy} ${reasonId}` : reasonId) : ownDescribedBy}\n aria-label={rest[\"aria-label\"] ?? label}\n aria-pressed={pressed ?? rest[\"aria-pressed\"]}\n style={toneColorStyle(toneColor, style)}\n onClick={(e) => {\n if (stopPropagation) e.stopPropagation();\n // `preventDefault` too: a locked (or pending) submit must not submit its form.\n if (inert) {\n e.preventDefault();\n return;\n }\n onClick?.(e);\n }}\n onKeyDown={(e) => {\n // A button turns Enter/Space into a click of its own, but the KEY still\n // bubbles — and a clickable row listening for Enter would act on it too.\n if (stopPropagation && (e.key === \"Enter\" || e.key === \" \")) e.stopPropagation();\n onKeyDown?.(e);\n }}\n className={cn(\n iconButtonLook({ variant, size, stretch, glyphSize, shape, tone, quiet, toneColor, withText }),\n pressed && ICON_BUTTON_PRESSED,\n // The disabled look for the focusable kind of disabled, as on Button.\n locked && (keep ? \"cursor-default\" : \"cursor-not-allowed opacity-50\"),\n keep && \"disabled:cursor-default disabled:opacity-100\",\n pending && \"cursor-progress\",\n className,\n )}\n >\n {pending ? (\n // Decorative, as on Button: `aria-busy` says it. Sized to the glyph it stands\n // in for, in the glyph's colour, so the swap does not change the button's look.\n <Spinner\n label={null}\n className={cn(\n \"border-current/30 border-t-current\",\n glyphSize !== undefined ? ICON_BUTTON_SPINNER_GLYPH[glyphSize] : ICON_BUTTON_SPINNER[size],\n )}\n />\n ) : (\n children\n )}\n {withText && <IconButtonText label={label!} />}\n </button>\n );\n const control = withIconButtonBadge(button, badge, stretch);\n if (locked) {\n return (\n // Button's shape: the reason as a line under it, or the bubble with a hidden copy\n // for the description (see LockedReason).\n <LockedReason\n lock={{ reason: disabledReason, reasonId }}\n display={disabledReasonDisplay}\n side={tooltipSide}\n portal={tooltipPortal}\n className={stretch ? \"self-stretch\" : undefined}\n >\n {control}\n </LockedReason>\n );\n }\n // The words are on the button at Large: a bubble would only repeat them.\n if (!tooltip || withText || label === undefined || label === \"\") return control;\n return (\n // A fragment, so Tooltip leaves the button's description alone: the bubble says\n // exactly what `aria-label` already does. Lazy by default — see `tooltipLazy`.\n <Tooltip\n label={label}\n side={tooltipSide}\n portal={tooltipPortal}\n lazy={tooltipLazy}\n className={stretch ? \"self-stretch\" : undefined}\n >\n <>{control}</>\n </Tooltip>\n 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{"version":3,"sources":["../../src/components/icon-button.tsx"],"sourcesContent":["import { useContext, useId } from \"react\";\nimport type {\n AnchorHTMLAttributes,\n ButtonHTMLAttributes,\n CSSProperties,\n KeyboardEvent,\n MouseEvent,\n ReactElement,\n ReactNode,\n Ref,\n} from \"react\";\nimport { cn } from \"../lib/cn\";\nimport { FOCUS_RING_WIDTH } from \"./focus-ring\";\nimport { useLargeText } from \"../hooks/use-large-text\";\nimport { Tooltip, type TooltipSide } from \"./tooltip\";\nimport { DEFAULT_COMMON_LABELS, useKitLabels, useKitLink } from \"../i18n/kit-labels\";\nimport type { KitLinkComponent, KitLinkProps } from \"../i18n/kit-labels\";\nimport { pickLinkRenderer, replacingClick, routerLinkNavigation } from \"./text-link\";\nimport { useCommitReason } from \"./write-lock\";\nimport type { CommitScope } from \"./write-lock\";\nimport { hasContent } from \"../lib/presence\";\nimport { CompactControlsContext, LockedReason, type DisabledReasonDisplay } from \"./field-parts\";\nimport { Spinner } from \"./spinner\";\nimport {\n HOVER_INK,\n ICON_BUTTON_PRESSED,\n RenderedButtonLink,\n HIT_AREA_LARGE,\n TOUCH_TARGET_LARGE,\n buttonVariantClasses,\n} from \"./button-look\";\nimport type { ButtonVariant } from \"./button-look\";\n\n// Canonical square icon-only button. <Button> carries TEXT geometry — px-3 py-2\n// gap-2 — so rendering a bare glyph through it gives a small icon in a wide,\n// text-shaped box. This fixes a square box instead and, crucially, forces the\n// child icon to a size set by the BOX (20px at md/sm) via `[&_svg]:size-*` so a\n// caller cannot under-size it. Use it wherever an action is a bare icon\n// (edit/delete/tools) so they all match the top-bar icon buttons and can never\n// drift apart again.\n//\n// Draws its colours from the same `buttonVariantClasses` map as <Button>, so the\n// two re-skin together with the palette.\nconst ICON_BUTTON_BASE = cn(\n \"inline-flex items-center justify-center rounded-md transition-colors focus:outline-none disabled:opacity-50 disabled:cursor-not-allowed\",\n FOCUS_RING_WIDTH,\n);\n\nexport type IconButtonSize = \"2xl\" | \"xl\" | \"lg\" | \"md\" | \"sm\" | \"xs\" | \"2xs\";\n\n// Box and glyph together, so a 24px chip action cannot end up holding a 20px icon\n// that touches its edges. The two small steps are lenkbank's list-row (28px) and\n// chip (24px) actions, which it had hand-rolled beside the kit's 32/36px ones.\nconst ICON_BUTTON_SIZES: Record<IconButtonSize, string> = {\n // 64px with a 28px glyph: a camera's shutter (keksdose invoices/camera-capture.tsx:248,\n // `size-16` by hand) — the one control of a full-screen capture view, thumb-sized.\n \"2xl\": \"size-16 [&_svg]:size-7\",\n // 48px with a 24px glyph: the one primary action of a phone screen or sheet, a step\n // past the 44px minimum rather than on it.\n xl: \"size-12 [&_svg]:size-6\",\n // The 44px touch target (WCAG 2.5.5's size) with the same 20px glyph — keksdose's\n // bulk-action bars write `size-11` by hand over an `md` button to get it on phones.\n lg: \"size-11 [&_svg]:size-5\",\n md: \"size-9 [&_svg]:size-5\",\n sm: \"size-8 [&_svg]:size-5\",\n xs: \"size-7 rounded [&_svg]:size-4\",\n \"2xs\": \"size-6 rounded [&_svg]:size-3.5\",\n};\n\n// `stretch`: the same WIDTH and glyph, and a height taken from the row instead of\n// stated — `size-*` sets a height that `self-stretch` cannot override, so the box is\n// written as a width plus a minimum height (the square it would otherwise be).\nconst ICON_BUTTON_STRETCH_SIZES: Record<IconButtonSize, string> = {\n \"2xl\": \"w-16 min-h-16 self-stretch [&_svg]:size-7\",\n xl: \"w-12 min-h-12 self-stretch [&_svg]:size-6\",\n lg: \"w-11 min-h-11 self-stretch [&_svg]:size-5\",\n md: \"w-9 min-h-9 self-stretch [&_svg]:size-5\",\n sm: \"w-8 min-h-8 self-stretch [&_svg]:size-5\",\n xs: \"w-7 min-h-7 self-stretch rounded [&_svg]:size-4\",\n \"2xs\": \"w-6 min-h-6 self-stretch rounded [&_svg]:size-3.5\",\n};\n\n// The label as visible text beside the glyph (0.32, §4: at Large \"IconButton shows its\n// label\"): the same height and glyph as the square, a width taken from the words. A\n// map of its own rather than `w-auto` over `size-*`, which tailwind-merge cannot undo\n// in one direction.\nconst ICON_BUTTON_TEXT_SIZES: Record<IconButtonSize, string> = {\n \"2xl\": \"h-16 gap-2 px-4 text-base [&_svg]:size-7\",\n xl: \"h-12 gap-2 px-3.5 text-sm [&_svg]:size-6\",\n lg: \"h-11 gap-2 px-3 text-sm [&_svg]:size-5\",\n md: \"h-9 gap-1.5 px-2.5 text-sm [&_svg]:size-5\",\n sm: \"h-8 gap-1.5 px-2 text-sm [&_svg]:size-5\",\n xs: \"h-7 gap-1 rounded px-1.5 text-xs [&_svg]:size-4\",\n \"2xs\": \"h-6 gap-1 rounded px-1.5 text-xs [&_svg]:size-3.5\",\n};\nconst ICON_BUTTON_TEXT_STRETCH_SIZES: Record<IconButtonSize, string> = {\n \"2xl\": \"min-h-16 self-stretch gap-2 px-4 text-base [&_svg]:size-7\",\n xl: \"min-h-12 self-stretch gap-2 px-3.5 text-sm [&_svg]:size-6\",\n lg: \"min-h-11 self-stretch gap-2 px-3 text-sm [&_svg]:size-5\",\n md: \"min-h-9 self-stretch gap-1.5 px-2.5 text-sm [&_svg]:size-5\",\n sm: \"min-h-8 self-stretch gap-1.5 px-2 text-sm [&_svg]:size-5\",\n xs: \"min-h-7 self-stretch gap-1 rounded px-1.5 text-xs [&_svg]:size-4\",\n \"2xs\": \"min-h-6 self-stretch gap-1 rounded px-1.5 text-xs [&_svg]:size-3.5\",\n};\n\n// The 48 px touch target at Large (§4), per size. `lg` and up are past it already\n// (2.75rem is 55 px at Large). `md` … `xs` grow their box to it. `2xs` is the action ON\n// a chip or a tab, whose box cannot grow without growing the chip: it keeps its box and\n// gets a 48 px hit area instead — an invisible `::after` centred on it, which takes the\n// taps a finger lands round the glyph (`HIT_AREA_LARGE`).\nconst ICON_BUTTON_TOUCH_LARGE: Record<IconButtonSize, string> = {\n \"2xl\": \"\",\n xl: \"\",\n lg: \"\",\n md: TOUCH_TARGET_LARGE,\n sm: TOUCH_TARGET_LARGE,\n xs: TOUCH_TARGET_LARGE,\n \"2xs\": HIT_AREA_LARGE,\n};\n\n// A tone re-colours the glyph without changing what the variant draws around it.\n// Each coloured tone comes in two resting looks, picked by `quiet` (see the prop):\n// QUIET is placeholder grey until the pointer or focus arrives, then the tone's\n// family; TONED wears the tone's colour at rest. The defaults are the looks each tone\n// had before `quiet` existed: `danger` is quiet — an action in every row of a list\n// must not shout from every row, so the red arrives only on the one row you are about\n// to act on — while `warning` and `info` are toned, because they mark the ONE thing\n// on the row to notice (keksdose's \"needs review\" flag, its reconcile action at\n// accounts-page:867), and quiet grey would hide the very thing they point out.\n// `muted` is quiet by definition and has no toned look; `default` has no tone.\n//\n// `success` is toned at rest too: the green is the news (keksdose's \"in sync\" chip).\n// `custom` paints from `--icon-button-tone`, which `toneColor` sets — for a glyph whose\n// colour FOLLOWS STATE across tones (keksdose's sync chip: rose, amber, sky, green as\n// the sync moves), where swapping `tone` would do but the colour is one variable.\nexport type IconButtonTone = \"default\" | \"muted\" | \"danger\" | \"warning\" | \"info\" | \"success\" | \"custom\";\n\ntype ColouredTone = \"danger\" | \"warning\" | \"info\" | \"success\" | \"custom\";\n\nconst ICON_BUTTON_TONES: Record<ColouredTone, { quiet: string; toned: string }> = {\n danger: {\n quiet: \"text-placeholder hover:bg-danger-soft hover:text-danger focus-visible:ring-danger-strong\",\n toned: \"text-danger hover:bg-danger-soft focus-visible:ring-danger-strong\",\n },\n warning: {\n quiet: \"text-placeholder hover:bg-warning-soft hover:text-warning focus-visible:ring-warning-strong\",\n // The ring is warning's loud line (0.33, k27): `--warning-border`, amber-300, was a\n // focus ring at 1.1:1 on the light surfaces.\n toned: \"text-warning hover:bg-warning-soft focus-visible:ring-warning-strong\",\n },\n info: {\n quiet: \"text-placeholder hover:bg-info-soft hover:text-info focus-visible:ring-[var(--info-border)]\",\n toned: \"text-info hover:bg-info-soft focus-visible:ring-[var(--info-border)]\",\n },\n success: {\n quiet: \"text-placeholder hover:bg-success-soft hover:text-success focus-visible:ring-[var(--success-border)]\",\n toned: \"text-success hover:bg-success-soft focus-visible:ring-[var(--success-border)]\",\n },\n // The hover fill and the ring are MIXED from the one colour, since a custom tone\n // brings no `-bg` / `-border` pair of its own. The fallback is the body colour, so a\n // `custom` tone with no colour set is the default look rather than invisible.\n custom: {\n quiet:\n \"text-placeholder hover:bg-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_12%,transparent)] hover:text-[var(--icon-button-tone,var(--text-primary))] focus-visible:ring-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_40%,transparent)]\",\n toned:\n \"text-[var(--icon-button-tone,var(--text-primary))] hover:bg-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_12%,transparent)] focus-visible:ring-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_40%,transparent)]\",\n },\n};\n\n// The translucent ink on hover, as Button's secondary/ghost (B′, see HOVER_INK).\nconst ICON_BUTTON_MUTED = `text-placeholder ${HOVER_INK} hover:text-primary`;\n\n/** Which tones sit quiet at rest when `quiet` is left out. */\nconst QUIET_BY_DEFAULT: Record<ColouredTone, boolean> = {\n danger: true,\n warning: false,\n info: false,\n success: false,\n custom: false,\n};\n\nfunction iconButtonToneClass(tone: IconButtonTone, quiet: boolean | undefined): string {\n if (tone === \"default\") return \"\";\n if (tone === \"muted\") return cn(ICON_BUTTON_MUTED, ICON_BUTTON_QUIET_DISABLED_REST);\n const isQuiet = quiet ?? QUIET_BY_DEFAULT[tone];\n const look = ICON_BUTTON_TONES[tone];\n return isQuiet ? cn(look.quiet, ICON_BUTTON_QUIET_DISABLED_REST) : look.toned;\n}\n\n// A disabled button must not answer the pointer. The hover classes above are plain\n// `hover:` (so a caller's `className=\"hover:…\"` still replaces them through\n// tailwind-merge), which means they fire on a disabled button too — the old grey\n// icon lit up on hover while refusing the click. Rather than rewrite every hover as\n// `enabled:hover:` (which never matches the `<a>` that `buttonClasses` also styles,\n// and would out-rank a caller's plain `hover:` override), each variant pins its\n// RESTING look under `disabled:hover:`, which out-ranks any `hover:` by specificity\n// and only ever matches a disabled button.\nconst ICON_BUTTON_DISABLED_REST: Record<ButtonVariant | \"overlay\" | \"shutter\", string> = {\n default: \"disabled:hover:bg-surface-2\",\n secondary: \"disabled:hover:bg-transparent\",\n ghost: \"disabled:hover:bg-transparent\",\n danger: \"disabled:hover:bg-danger\",\n accent: \"disabled:hover:bg-brand\",\n link: \"disabled:hover:bg-transparent disabled:hover:no-underline\",\n overlay: \"disabled:hover:bg-[color-mix(in_srgb,var(--bg-inverse)_60%,transparent)]\",\n shutter: \"disabled:hover:bg-media-scrim\",\n};\n\n// The quiet looks change the glyph on hover, so they pin their resting glyph the\n// same way. A toned look keeps its glyph on hover and needs no pin.\nconst ICON_BUTTON_QUIET_DISABLED_REST = \"disabled:hover:text-placeholder\";\n\n// `variant=\"overlay\"`: a round, translucent disc for a control that sits ON a photo\n// (keksdose's receipt-scan preview: close, rotate, retake over the camera image).\n// The inverse pair, not the surface one: what has to hold is the contrast between the\n// disc and its glyph, whatever the picture underneath is, and `--bg-inverse` /\n// `--text-inverse` are the one token pair defined as each other's opposite in both\n// themes. The disc is the inverse at 60% (`color-mix`, so it stays a token a palette\n// can re-point); the blur keeps a busy background from breaking the glyph's edge.\nconst ICON_BUTTON_OVERLAY =\n \"rounded-full bg-[color-mix(in_srgb,var(--bg-inverse)_60%,transparent)] text-inverse backdrop-blur-sm hover:bg-[color-mix(in_srgb,var(--bg-inverse)_75%,transparent)] focus-visible:ring-[var(--text-inverse)]\";\n\n// `variant=\"shutter\"`: the camera's release — keksdose's camera-capture.tsx:248 draws\n// it by hand as a 64px circle with a thick white ring round a translucent fill. It sits\n// on a live camera picture, which is dark whatever the theme, so it uses the MEDIA\n// tokens (tokens.css), white ink on a dark scrim in both themes — the inverse pair\n// `overlay` uses would give a dark ring on a dark viewfinder in dark mode. The focus ring stands off by 2px, or it would\n// merge into the ring that is part of the look.\nconst ICON_BUTTON_SHUTTER =\n \"rounded-full border-4 border-media-ink bg-media-scrim text-media-ink backdrop-blur-sm hover:bg-media-scrim-hover focus-visible:ring-media-ink focus-visible:ring-offset-2 focus-visible:ring-offset-media-scrim-hover\";\n\nexport type IconButtonVariant = ButtonVariant | \"overlay\" | \"shutter\";\n\n/**\n * The glyph's size in px, over the one the box size implies — see\n * {@link IconButtonProps.glyphSize}.\n */\nexport type IconButtonGlyphSize = 12 | 14 | 16 | 20 | 24 | 28;\n\nconst ICON_BUTTON_GLYPH_SIZES: Record<IconButtonGlyphSize, string> = {\n 12: \"[&_svg]:size-3\",\n 14: \"[&_svg]:size-3.5\",\n 16: \"[&_svg]:size-4\",\n 20: \"[&_svg]:size-5\",\n 24: \"[&_svg]:size-6\",\n 28: \"[&_svg]:size-7\",\n};\n\n// `pending`'s spinner, the size of the glyph it replaces (the `[&_svg]` rules above\n// size only an svg, and the spinner is a bordered span).\nconst ICON_BUTTON_SPINNER: Record<IconButtonSize, string> = {\n \"2xl\": \"size-7\",\n xl: \"size-6\",\n lg: \"size-5\",\n md: \"size-5\",\n sm: \"size-5\",\n xs: \"size-4\",\n \"2xs\": \"size-3.5\",\n};\nconst ICON_BUTTON_SPINNER_GLYPH: Record<IconButtonGlyphSize, string> = {\n 12: \"size-3\",\n 14: \"size-3.5\",\n 16: \"size-4\",\n 20: \"size-5\",\n 24: \"size-6\",\n 28: \"size-7\",\n};\n\nexport interface IconButtonProps extends ButtonHTMLAttributes<HTMLButtonElement> {\n /** Any {@link ButtonVariant}; `overlay` — a round translucent disc for use over\n * an image (see `ICON_BUTTON_OVERLAY`); or `shutter` — a camera's release, a ringed\n * disc over the viewfinder (see `ICON_BUTTON_SHUTTER`; pair it with `size=\"2xl\"`). */\n variant?: IconButtonVariant;\n /** Box size: 2xl = 64px with a 28px icon (a camera shutter), xl = 48px with a 24px\n * icon, lg = 44px (a phone's touch target), md = 36px (matches the top bar),\n * sm = 32px — all three with a 20px icon;\n * xs = 28px with a 16px icon (an action in a list row), 2xs = 24px with a 14px\n * icon (an action on a chip or a tab). `glyphSize` overrides the icon. */\n size?: IconButtonSize;\n /**\n * The icon's size in px, when the box's own is not the one wanted. keksdose's sync\n * chip (app/sync-status-indicator.tsx:142) is a 24px round chip round a 20px cloud —\n * `size=\"2xs\" glyphSize={20} shape=\"round\"` — where `2xs` alone draws 14px. A number\n * over a new size step because the box and the glyph are two independent choices; a\n * step per combination (`\"sm-lg\"`) would have to be named for every one.\n */\n glyphSize?: IconButtonGlyphSize;\n /**\n * A small mark on the button's corner — the sync chip's 12px check over its cloud\n * (\"all good\", feedback #67). Rendered OUTSIDE the `<button>`, in a wrapper beside\n * it, so the box's `[&_svg]:size-*` rule that sizes the glyph does not blow the badge\n * up to the glyph's size; a bare `<Check />` comes out 12px, on a\n * `--bg-surface` disc that keeps it legible over the glyph. Decorative\n * (`aria-hidden`): the name (`label` / `aria-label`) must already carry the state.\n * With a badge, `className` still lands on the button; the wrapper is the flex item.\n */\n badge?: ReactNode;\n /**\n * `keep`: a disabled button keeps its full colour (no 50% drop) and an ordinary\n * cursor. For a STATUS that is also an action — the sync chip shows \"in sync\" in\n * green and refreshes on click, and is disabled while offline or syncing, when the\n * state it shows matters most; dimmed it read as broken (keksdose wrote\n * `disabled:cursor-default` by hand and left out the dimming). Default `dim`.\n */\n disabledStyle?: \"dim\" | \"keep\";\n /**\n * Fill the height of the flex row it stands in, keeping its width — the delete at\n * the end of keksdose's split line (transaction-fields:162), level with the labelled\n * fields beside it rather than floating at half their height. {@link Button}'s\n * `stretch`; no effect outside a flex row. With a `label`, the tooltip's wrapper is\n * what stretches.\n */\n stretch?: boolean;\n /** `round`: a circle instead of the rounded square — a compact status chip in a top\n * bar (keksdose's sync indicator). `overlay` is always round. */\n shape?: \"square\" | \"round\";\n /**\n * The colour of `tone=\"custom\"`, as any CSS colour — a token (`var(--warning)`),\n * ideally. Sets `--icon-button-tone` on the button, so passing a different one per\n * state re-colours the glyph, its hover fill and its focus ring together. Passing it\n * implies `tone=\"custom\"`. Or leave it out and set the variable yourself from a class\n * (`className=\"[--icon-button-tone:var(--success)]\"`).\n *\n * Or a `{ light, dark }` pair, one colour per theme — keksdose: a raw colour that reads\n * on the light surface (`#be123c`) is too dark on the dark one, and an inline style\n * cannot say \"in dark mode\". See {@link IconButtonToneColor}.\n */\n toneColor?: IconButtonToneColor;\n /** Glyph colour over the variant. `muted`: placeholder grey, full text colour on\n * hover. `danger`: the same grey at rest, `--danger` on hover and focus — for a\n * remove/delete that repeats down a list. `warning`: amber at rest — a flag that\n * wants attention. `info`: sky at rest — a notice-worthy but harmless action\n * (keksdose's reconcile). `success`: green at rest — a good state worth seeing.\n * `custom`: the colour of `toneColor` (see there). Default: the variant's own colours. See `quiet` for\n * turning a coloured tone's resting look the other way. */\n tone?: IconButtonTone;\n /**\n * Whether a coloured tone (`danger`, `warning`, `info`) waits for the pointer:\n * `true` is placeholder grey at rest and the tone's colour on hover and focus;\n * `false` wears the tone's colour at rest. Left out, each tone keeps its own\n * default — `danger` quiet, `warning` and `info` not. Ignored for `muted` (quiet by\n * definition) and `default` (no tone).\n *\n * `quiet={false}` on `danger` is for a destructive action that stands ALONE, where\n * hover-to-reveal hides it: keksdose's phone bulk bar (mobile-bulk-bar.tsx) has one\n * \"delete all\" and a touch screen that never hovers, so it painted rose by hand.\n * `quiet` on `warning`/`info` is the same switch the other way, for a flag repeated\n * down a list. A boolean over the tone rather than a new tone (`danger-solid`) or an\n * `emphasis` scale: there are exactly two resting looks, every coloured tone has\n * both, and which one fits is a question about the SITE (alone or repeated, touch or\n * pointer), not about the tone — so it is one switch the family shares.\n */\n quiet?: boolean;\n /**\n * Make it a toggle button. `true` sets `aria-pressed=\"true\"` and draws the \"on\" look\n * (brand glyph on the quiet brand fill); `false` sets `aria-pressed=\"false\"` with the\n * normal look, so a screen reader still hears a toggle that is off. Left out, it is\n * an ordinary button with no `aria-pressed` — or whatever `aria-pressed` the caller\n * passes. For keksdose's budget share toggle (budgets-page:291), which paints its own\n * brand colour over a ghost button today. Keep the `aria-label` the same in both\n * states (\"Share budget\"): the pressed state already says whether it is on.\n */\n pressed?: boolean;\n /** Keep the click (and the Enter/Space that produces it) from reaching an\n * ancestor's handler — for an action inside a clickable table row or card.\n *\n * **Not a licence to put this inside another `<button>`.** HTML forbids any\n * interactive content, and any element with a `tabindex`, inside a button — so\n * the `<span role=\"button\" tabIndex={0}>` workaround is invalid too — and ARIA\n * makes a button's children presentational, so a screen reader flattens the\n * inner one into the outer one's name and it cannot be reached at all. Make the\n * row's main action a button that fills the row and put this one BESIDE it, on\n * top:\n *\n * ```tsx\n * <div className=\"relative\">\n * <button className=\"w-full pe-16 …\" onClick={open}>…row…</button>\n * <div className=\"absolute inset-y-0 end-2 flex items-center gap-0.5\">\n * <IconButton size=\"xs\" tone=\"danger\" aria-label=\"Delete\" onClick={remove}>\n * <Trash2 />\n * </IconButton>\n * </div>\n * </div>\n * ```\n *\n * The pair look exactly like the nested version, click exactly like it, and\n * are two tab stops a screen reader can tell apart. */\n stopPropagation?: boolean;\n /**\n * The button's name, said once: it becomes the `aria-label` AND the text of a kit\n * {@link Tooltip} round the button.\n *\n * Every app writes the pair by hand. lenkbank's nine icon actions all carry\n * `aria-label={t(x)} title={t(x)}` (shared/lib/table-columns.tsx:103,\n * projects-page.tsx:83, setpoint/segment-list.tsx:198/207, profile-bar.tsx:128/142,\n * shortcut-dialog.tsx:815/857/1007) — and `title` is the browser's own tooltip,\n * which shows late, never on focus and never on touch, and looks like no other\n * label in the kit. kastlan's RowAction (shared/components/data-table/row-action.tsx)\n * and keksdose's icon wrappers each exist to put a Tooltip round an IconButton.\n *\n * A caller's own `aria-label` still wins, for the rare name that should be longer\n * than the bubble. The bubble is visual only: it would otherwise describe the button\n * with its own name, and a screen reader would read the same word twice. Tooltip's\n * default placement applies — in place, or portalled inside a scroll container —\n * unless `tooltipPortal` says otherwise.\n */\n label?: string;\n /**\n * Show `label` as visible text beside the icon at Large and Extra large (0.32,\n * docs/text-size-harmonization.md §4, §10.8). A reader who asked for bigger type is\n * the one an unlabelled glyph fails, and on touch the tooltip never opens. Then there\n * is no tooltip: the words are on the button.\n *\n * Default `true` — except for `variant=\"overlay\"` and `\"shutter\"`, which sit ON a\n * picture, and inside {@link CompactControls} (AppShell's top bar, `RowActions`'\n * inline icons). `false`: the icon alone at every size, for an icon on content — a\n * receipt overlay, a map's zoom, a viewfinder, a photo thumbnail. That must be rare;\n * a dense row's actions belong in `RowActions`, which collapses them into a \"⋯\" menu\n * at Large instead (§10.8). Normal never shows it. `tooltip={false}` (a universally\n * read glyph, a dialog's ✕) keeps the icon alone too.\n */\n labelVisible?: boolean;\n /** Show `label` as a tooltip. Default `true`; `false` keeps `label` as the\n * accessible name only — for a button whose glyph is universally read (a close ✕ in\n * a dialog header) or that already sits under a tooltip of its own. It also keeps the\n * label from showing as text at Large (see `labelVisible`). */\n tooltip?: boolean;\n /** Where the `label` tooltip opens. See {@link Tooltip}'s `side`. */\n tooltipSide?: TooltipSide;\n /** Passed to the `label` tooltip's `portal`. Left out, Tooltip decides (see there). */\n tooltipPortal?: boolean;\n /**\n * Mount the `label` bubble only while it is up — {@link Tooltip}'s `lazy`. Default\n * `true` since 0.16.0; `false` is the always-mounted in-place bubble of before.\n *\n * Why the label bubble can be lazy when Tooltip's default is not: this bubble\n * describes nothing. It is wrapped round the button in a fragment precisely so that\n * it is NOT the button's `aria-describedby` (it would repeat the button's own name),\n * so there is no description for a lazy mount to take away — the name is the\n * `aria-label` either way, read in browse mode and on focus alike. What the\n * always-mounted bubble did do was sit in the DOM as a `role=\"tooltip\"` node full of\n * text: every IconButton in a row added one to `getAllByRole(\"tooltip\")` and its label\n * to the row's `textContent`, and two keksdose tests tripped over that (0.15.5 P6).\n * The cost is the one {@link Tooltip}'s \"Lazy in place\" note names — a test that\n * looked the bubble up without hovering now has to hover (or focus) first; pass\n * `false` while it is migrated. A `disabledReason` bubble is unaffected: that one\n * stays mounted as it was.\n */\n tooltipLazy?: boolean;\n /**\n * Busy — the action is in flight: the glyph is swapped for a spinner of the same\n * size, the button is `aria-busy`, and clicks (and the Enter/Space and form\n * submission they stand for) are swallowed, so a second press cannot start the\n * action twice. {@link Button}'s `pending`, with the same contract: `aria-disabled`\n * rather than `disabled`, so the button that was pressed keeps its focus. The name\n * (`label` / `aria-label`) stays — `aria-busy` is what says it is working. A SWAP\n * rather than Button's overlay: the box is square and fixed, so there is no width\n * for the glyph to hold, and a spinner drawn over a glyph would be two marks in one\n * 20px square.\n */\n pending?: boolean;\n /**\n * Why the action is not available — {@link Button}'s `disabledReason`, on the icon\n * button: keksdose's accounts page cannot hide an account with a balance or delete\n * one with bookings (accounts-page:879/913 — \"hide requires zero\", \"delete blocked\"),\n * nor its budgets page delete the only budget (budgets-page:330), and each wrapped a\n * natively disabled IconButton in a Tooltip that swaps its label for the reason — a\n * bubble a keyboard never opens, since `disabled` leaves the tab order, and a reason\n * a screen reader never hears.\n *\n * The same contract as Button's: `aria-disabled` instead of `disabled`, so it stays\n * focusable and hoverable; clicks (and the Enter/Space they stand for) are swallowed\n * — `stopPropagation` still applies, so a locked action in a clickable row does not\n * open the row either; the reason shows in the kit {@link Tooltip} and is attached\n * through `aria-describedby` as a `hidden` copy. The NAME stays `aria-label` /\n * `label` — \"Delete\", described by \"The active budget cannot be deleted\" — and the\n * bubble shows the reason in place of the label, since the glyph already says what\n * the button is and the reason is the news. Shown even with `tooltip={false}`: a\n * reason nobody can see is not one. Wins over `disabled`, as on Button.\n *\n * 0.32: at Large and on a touch screen the reason is a line under the button rather\n * than a bubble — see `disabledReasonDisplay`.\n */\n disabledReason?: ReactNode;\n /** Where `disabledReason` shows — {@link Button}'s `disabledReasonDisplay`. */\n disabledReasonDisplay?: DisabledReasonDisplay;\n /** This action COMMITS — {@link Button}'s `commit`: under a locked\n * {@link WriteLockProvider} it takes the `disabledReason` path with the lock's\n * reason. No effect without a lock. A {@link CommitScope} since 0.33. */\n commit?: CommitScope;\n /** The `<button>` element — a prop in React 19, as on {@link Button}. */\n ref?: Ref<HTMLButtonElement>;\n /** Only on the link form — see {@link IconButtonLinkProps}. */\n href?: never;\n renderLink?: never;\n external?: never;\n replace?: never;\n reloadDocument?: never;\n}\n\n/**\n * `<IconButton href>`: an icon-only LINK — keksdose F2 and kastlan 45, whose icon\n * actions that navigate (a row's \"open\", a card's \"edit\" that goes to the edit page, a\n * top bar's settings cog) were `<IconButton onClick={() => navigate(…)}>`: a button that\n * changes the page, with no middle click, no \"open in new tab\" and no URL on hover.\n *\n * The same rule as {@link Button}'s `href` (see {@link ButtonLinkProps}): an in-app\n * `href` goes through `renderLink`, else the provider's `linkComponent`; an external one\n * or an in-page `#anchor` stays a plain `<a>`; `external` opens a new tab and says so to\n * a screen reader; `replace` and `reloadDocument` as on Button. The look, the `label` →\n * `aria-label` + Tooltip, the badge, `toneColor` and `stopPropagation` are the button's.\n *\n * `disabled` renders an inert `<a>` with no `href` — `role=\"link\"`, `aria-disabled`, out\n * of the tab order, dimmed — like Button's disabled link. `pressed`, `disabledReason` and\n * `disabledStyle` are a button's and are typed out: a link is not a toggle, and a link\n * that explains why it cannot be followed is a job for a disabled BUTTON.\n */\nexport interface IconButtonLinkProps\n extends\n Omit<AnchorHTMLAttributes<HTMLAnchorElement>, \"type\" | \"href\">,\n Pick<\n IconButtonProps,\n | \"variant\"\n | \"size\"\n | \"glyphSize\"\n | \"badge\"\n | \"stretch\"\n | \"shape\"\n | \"toneColor\"\n | \"tone\"\n | \"quiet\"\n | \"stopPropagation\"\n | \"label\"\n | \"labelVisible\"\n | \"tooltip\"\n | \"tooltipSide\"\n | \"tooltipPortal\"\n | \"tooltipLazy\"\n > {\n href: string;\n /** See {@link ButtonLinkProps.renderLink}. */\n renderLink?: KitLinkComponent;\n /** See {@link ButtonLinkProps.external}. */\n external?: boolean;\n /** See {@link ButtonLinkProps.replace}. */\n replace?: boolean;\n /** See {@link ButtonLinkProps.reloadDocument}. */\n reloadDocument?: boolean;\n /** See {@link ButtonLinkProps.disabled}. */\n disabled?: boolean;\n ref?: Ref<HTMLAnchorElement>;\n type?: never;\n form?: never;\n pressed?: never;\n disabledReason?: never;\n disabledReasonDisplay?: never;\n commit?: never;\n disabledStyle?: never;\n pending?: never;\n}\n\n/**\n * Whether an IconButton draws its `label` as text (see `labelVisible`): at Large and\n * above, with a label to draw, not switched off by the caller, the variant (`overlay`,\n * `shutter`), `tooltip={false}` or a {@link CompactControls} region.\n */\nfunction useIconButtonText(\n label: string | undefined,\n labelVisible: boolean | undefined,\n variant: IconButtonVariant,\n tooltip: boolean,\n): boolean {\n const large = useLargeText();\n const compact = useContext(CompactControlsContext);\n if (!large || label === undefined || label === \"\" || !tooltip) return false;\n const visible = labelVisible ?? (!compact && variant !== \"overlay\" && variant !== \"shutter\");\n return visible;\n}\n\n/** The visible label (see `labelVisible`). */\nfunction IconButtonText({ label }: { label: string }) {\n return <span data-slot=\"icon-button-label\">{label}</span>;\n}\n\n/**\n * `toneColor`: one CSS colour, or one per theme.\n *\n * The pair is two custom properties on the element — `--icon-button-tone-light` and\n * `--icon-button-tone-dark` — and a class that points `--icon-button-tone` at one or the\n * other by the kit's `dark` variant (`.dark` on an ancestor, tokens.css), so the colour\n * follows a theme switch in CSS alone, with no re-render and no JS reading the theme.\n * Both values are any CSS colour; a token that already flips (`var(--warning)`) needs no\n * pair.\n */\nexport type IconButtonToneColor = string | { light: string; dark: string };\n\nconst ICON_BUTTON_TONE_PAIR =\n \"[--icon-button-tone:var(--icon-button-tone-light)] dark:[--icon-button-tone:var(--icon-button-tone-dark)]\";\n\n/** The inline custom properties `toneColor` sets over the caller's `style`. */\nfunction toneColorStyle(toneColor: IconButtonToneColor | undefined, style: CSSProperties | undefined) {\n if (toneColor === undefined) return style;\n const vars: Record<string, string> =\n typeof toneColor === \"string\"\n ? { \"--icon-button-tone\": toneColor }\n : { \"--icon-button-tone-light\": toneColor.light, \"--icon-button-tone-dark\": toneColor.dark };\n return { ...style, ...vars } as CSSProperties;\n}\n\n/** Everything but the element: the look both forms of IconButton share. */\nfunction iconButtonLook({\n variant,\n size,\n stretch,\n glyphSize,\n shape,\n tone,\n quiet,\n toneColor,\n withText = false,\n}: {\n variant: IconButtonVariant;\n size: IconButtonSize;\n stretch: boolean | undefined;\n glyphSize: IconButtonGlyphSize | undefined;\n shape: \"square\" | \"round\";\n tone: IconButtonTone;\n quiet: boolean | undefined;\n toneColor: IconButtonToneColor | undefined;\n /** The label is drawn beside the glyph (see `labelVisible`). */\n withText?: boolean;\n}) {\n return cn(\n ICON_BUTTON_BASE,\n withText\n ? cn(\n \"font-medium whitespace-nowrap\",\n stretch ? ICON_BUTTON_TEXT_STRETCH_SIZES[size] : ICON_BUTTON_TEXT_SIZES[size],\n )\n : stretch\n ? ICON_BUTTON_STRETCH_SIZES[size]\n : ICON_BUTTON_SIZES[size],\n // With text the pill is a 48 px target at any size; the square follows its size.\n withText ? TOUCH_TARGET_LARGE : ICON_BUTTON_TOUCH_LARGE[size],\n glyphSize !== undefined && ICON_BUTTON_GLYPH_SIZES[glyphSize],\n // After the size, so the overlay's `rounded-full` beats the small sizes' `rounded`.\n variant === \"overlay\"\n ? ICON_BUTTON_OVERLAY\n : variant === \"shutter\"\n ? ICON_BUTTON_SHUTTER\n : buttonVariantClasses[variant],\n shape === \"round\" && \"rounded-full\",\n ICON_BUTTON_DISABLED_REST[variant],\n iconButtonToneClass(tone, quiet),\n toneColor !== undefined && typeof toneColor !== \"string\" && ICON_BUTTON_TONE_PAIR,\n );\n}\n\n/** The badge beside the control, not in it — see `badge`. The wrapper is only a\n * positioning box: the control inside it keeps its own focus ring and hit area. */\nfunction withIconButtonBadge(control: ReactElement, badge: ReactNode, stretch: boolean | undefined) {\n if (!hasContent(badge)) return control;\n return (\n <span className={cn(\"relative inline-flex shrink-0\", stretch && \"self-stretch\")}>\n {control}\n <span\n aria-hidden\n data-slot=\"icon-button-badge\"\n className=\"pointer-events-none absolute -end-0.5 -bottom-0.5 inline-flex rounded-full bg-surface [&_svg]:size-3\"\n >\n {badge}\n </span>\n </span>\n );\n}\n\n// Declared link-first, as Button is, so `<IconButton href>` picks the link props and\n// `ComponentProps<typeof IconButton>` (the LAST signature) is still the button's.\n/**\n * An icon-only button whose `label` is its name and its tooltip.\n *\n * Destructive actions (0.49 KIT-12): a delete, revoke or erase is NOT an icon repeated in\n * every row of a list — one stray tap away, and a bin per row draws the eye to the one\n * thing nobody should do by accident. Put it in the row's menu, `RowActions` (where a\n * `tone: \"danger\"` action goes by default and opens a `ConfirmDialog` first), or in the\n * selection bar (\"2 selected\" → Delete), and confirm it through `useConfirm`. A single\n * standalone delete — a card's own, a bulk bar's — may be an IconButton\n * `tone=\"danger\"`; it still asks first.\n */\nexport function IconButton(props: IconButtonLinkProps): ReactElement;\nexport function IconButton(props: IconButtonProps): ReactElement;\nexport function IconButton(props: IconButtonProps | IconButtonLinkProps): ReactElement {\n if (props.href !== undefined) return <IconButtonLink {...(props as IconButtonLinkProps)} />;\n return <IconButtonElement {...(props as IconButtonProps)} />;\n}\n\nfunction IconButtonLink({\n href,\n renderLink,\n external,\n replace,\n reloadDocument,\n disabled,\n variant = \"ghost\",\n size = \"md\",\n tone: toneProp,\n quiet,\n stopPropagation,\n stretch,\n shape = \"square\",\n toneColor,\n label,\n labelVisible,\n tooltip = true,\n tooltipSide,\n tooltipPortal,\n tooltipLazy = true,\n glyphSize,\n badge,\n className,\n style,\n target,\n rel,\n onClick,\n onKeyDown,\n children: glyph,\n ref,\n ...rest\n}: IconButtonLinkProps) {\n const withText = useIconButtonText(label, labelVisible, variant, tooltip);\n const children = withText ? (\n <>\n {glyph}\n <IconButtonText label={label!} />\n </>\n ) : (\n glyph\n );\n const kitLink = useKitLink();\n const common = useKitLabels(\"common\", DEFAULT_COMMON_LABELS);\n const tone = toneProp ?? (toneColor !== undefined ? \"custom\" : \"default\");\n // Button's rule, word for word: `reloadDocument` bypasses the router, an external\n // href or an in-page `#anchor` never reaches it.\n const Link = reloadDocument ? undefined : pickLinkRenderer<KitLinkProps>(renderLink, kitLink, href);\n const newTab = !disabled && (external || target === \"_blank\");\n const name = rest[\"aria-label\"] ?? label;\n // \"(opens in a new tab)\" joins the NAME here, not the body: an icon link has no text\n // for an sr-only span to follow, and `aria-label` would override one anyway.\n const ariaLabel = name !== undefined && newTab ? `${name} (${common.opensInNewTab})` : name;\n const handleClick = (e: MouseEvent<HTMLAnchorElement>) => {\n if (stopPropagation) e.stopPropagation();\n onClick?.(e);\n };\n const handleKeyDown = (e: KeyboardEvent<HTMLAnchorElement>) => {\n // A link activates on Enter only; that key still bubbles to a clickable row.\n if (stopPropagation && e.key === \"Enter\") e.stopPropagation();\n onKeyDown?.(e);\n };\n const cls = cn(\n iconButtonLook({ variant, size, stretch, glyphSize, shape, tone, quiet, toneColor, withText }),\n // BASE's `disabled:` classes never match an `<a>` — Button's disabled link look.\n disabled && \"pointer-events-none cursor-not-allowed opacity-50\",\n className,\n );\n const look = { style: toneColorStyle(toneColor, style), className: cls };\n let control: ReactElement;\n if (disabled) {\n control = (\n <a {...rest} {...look} ref={ref} role=\"link\" aria-disabled=\"true\" aria-label={ariaLabel}>\n {children}\n </a>\n );\n } else if (external || !Link) {\n control = (\n <a\n {...rest}\n {...look}\n ref={ref}\n href={href}\n aria-label={ariaLabel}\n target={external ? \"_blank\" : target}\n rel={external ? (rel ?? \"noopener noreferrer\") : rel}\n onClick={external ? handleClick : replacingClick(handleClick, href, replace, target)}\n onKeyDown={handleKeyDown}\n >\n {children}\n </a>\n );\n } else {\n control = (\n <RenderedButtonLink\n render={Link}\n {...rest}\n {...look}\n {...routerLinkNavigation(replace)}\n ref={ref}\n href={href}\n aria-label={ariaLabel}\n target={target}\n rel={rel}\n onClick={handleClick}\n onKeyDown={handleKeyDown}\n >\n {children}\n </RenderedButtonLink>\n );\n }\n control = withIconButtonBadge(control, badge, stretch);\n // The words are on the link at Large: a bubble would only repeat them.\n if (!tooltip || withText || label === undefined || label === \"\") return control;\n return (\n // A fragment, as on the button: the bubble says what `aria-label` already does.\n <Tooltip\n label={label}\n side={tooltipSide}\n portal={tooltipPortal}\n lazy={tooltipLazy}\n className={stretch ? \"self-stretch\" : undefined}\n >\n <>{control}</>\n </Tooltip>\n );\n}\n\nfunction IconButtonElement({\n variant = \"ghost\",\n size = \"md\",\n tone: toneProp,\n quiet,\n pressed,\n stopPropagation,\n stretch,\n shape = \"square\",\n toneColor,\n label,\n labelVisible,\n tooltip = true,\n tooltipSide,\n tooltipPortal,\n tooltipLazy = true,\n disabledReason: ownDisabledReason,\n disabledReasonDisplay,\n commit,\n pending,\n glyphSize,\n badge,\n disabledStyle = \"dim\",\n className,\n style,\n onClick,\n onKeyDown,\n children,\n href: _href,\n renderLink: _renderLink,\n external: _external,\n replace: _replace,\n reloadDocument: _reloadDocument,\n ref,\n ...rest\n}: IconButtonProps) {\n const tone = toneProp ?? (toneColor !== undefined ? \"custom\" : \"default\");\n const keep = disabledStyle === \"keep\";\n const withText = useIconButtonText(label, labelVisible, variant, tooltip);\n const reasonId = useId();\n const disabledReason = useCommitReason(commit, ownDisabledReason);\n const locked = hasContent(disabledReason);\n // Pending is inert like a locked button — focusable, every activation swallowed —\n // without the locked look: the spinner is the state.\n const inert = locked || Boolean(pending);\n const ownDescribedBy = rest[\"aria-describedby\"];\n const button = (\n <button\n ref={ref}\n {...rest}\n disabled={inert ? undefined : rest.disabled}\n aria-disabled={inert || rest[\"aria-disabled\"]}\n aria-busy={pending || rest[\"aria-busy\"]}\n aria-describedby={locked ? (ownDescribedBy ? `${ownDescribedBy} ${reasonId}` : reasonId) : ownDescribedBy}\n aria-label={rest[\"aria-label\"] ?? label}\n aria-pressed={pressed ?? rest[\"aria-pressed\"]}\n style={toneColorStyle(toneColor, style)}\n onClick={(e) => {\n if (stopPropagation) e.stopPropagation();\n // `preventDefault` too: a locked (or pending) submit must not submit its form.\n if (inert) {\n e.preventDefault();\n return;\n }\n onClick?.(e);\n }}\n onKeyDown={(e) => {\n // A button turns Enter/Space into a click of its own, but the KEY still\n // bubbles — and a clickable row listening for Enter would act on it too.\n if (stopPropagation && (e.key === \"Enter\" || e.key === \" \")) e.stopPropagation();\n onKeyDown?.(e);\n }}\n className={cn(\n iconButtonLook({ variant, size, stretch, glyphSize, shape, tone, quiet, toneColor, withText }),\n pressed && ICON_BUTTON_PRESSED,\n // The disabled look for the focusable kind of disabled, as on Button.\n locked && (keep ? \"cursor-default\" : \"cursor-not-allowed opacity-50\"),\n keep && \"disabled:cursor-default disabled:opacity-100\",\n pending && \"cursor-progress\",\n className,\n )}\n >\n {pending ? (\n // Decorative, as on Button: `aria-busy` says it. Sized to the glyph it stands\n // in for, in the glyph's colour, so the swap does not change the button's look.\n <Spinner\n label={null}\n className={cn(\n \"border-current/30 border-t-current\",\n glyphSize !== undefined ? ICON_BUTTON_SPINNER_GLYPH[glyphSize] : ICON_BUTTON_SPINNER[size],\n )}\n />\n ) : (\n children\n )}\n {withText && <IconButtonText label={label!} />}\n </button>\n );\n const control = withIconButtonBadge(button, badge, stretch);\n if (locked) {\n return (\n // Button's shape: the reason as a line under it, or the bubble with a hidden copy\n // for the description (see LockedReason).\n <LockedReason\n lock={{ reason: disabledReason, reasonId }}\n display={disabledReasonDisplay}\n side={tooltipSide}\n portal={tooltipPortal}\n className={stretch ? \"self-stretch\" : undefined}\n >\n {control}\n </LockedReason>\n );\n }\n // The words are on the button at Large: a bubble would only repeat them.\n if (!tooltip || withText || label === undefined || label === \"\") return control;\n return (\n // A fragment, so Tooltip leaves the button's description alone: the bubble says\n // exactly what `aria-label` already does. Lazy by default — see `tooltipLazy`.\n <Tooltip\n label={label}\n side={tooltipSide}\n portal={tooltipPortal}\n lazy={tooltipLazy}\n className={stretch ? \"self-stretch\" : undefined}\n >\n <>{control}</>\n </Tooltip>\n 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{"version":3,"sources":["../../src/components/icon-picker.tsx"],"sourcesContent":["import { useId, useMemo, useState } from \"react\";\nimport type { ComponentPropsWithRef, ComponentType, ReactNode } from \"react\";\nimport { cn } from \"../lib/cn\";\nimport { DEFAULT_COMMON_LABELS, useKitLabels, useKitLocale, type LabelOverride } from \"../i18n/kit-labels\";\nimport { SearchField } from \"./search-field\";\nimport { TILE_SIZE, TileRadioGroup } from \"./tile-radio\";\nimport type { TileItem, TileSize } from \"./tile-radio\";\nimport { hasContent } from \"../lib/presence\";\nimport { matchesSearch, searchWords } from \"../lib/text-match\";\nimport { LabelStrip, useFieldMessages, type FieldHelpProps } from \"./field-parts\";\nimport { DEFAULT_ICON_PICKER_LABELS } from \"./icon-picker-labels\";\n\nexport interface IconPickerLabels {\n /** The \"no icon\" tile's name, when `allowNone` is set. */\n none: string;\n /** Describes the group while `mixed` is set — a bulk edit over rows that disagree. */\n mixed: string;\n /** The search box's accessible name and placeholder, when `searchable` is set. */\n search: string;\n /** Shown in place of the tiles when the search matches nothing. */\n noResults: string;\n /** Announced as the search narrows the grid. Receives the number of matches. */\n resultCount: (count: number) => string;\n}\n\n// Defined in ./icon-picker-labels, which holds no component code (0.34, KS U8).\nexport { DEFAULT_ICON_PICKER_LABELS };\n\nexport interface IconOption<T extends string> {\n value: T;\n /** A Lucide icon, or any component that takes a `className`. Rendered `aria-hidden`\n * — the tile's name is `label`. */\n icon: ComponentType<{ className?: string; \"aria-hidden\"?: boolean }>;\n /** What the symbol IS, in the user's language (\"Game controller\") — not the icon\n * library's identifier (`Gamepad2`), which is nobody's word for anything. */\n label: string;\n /** More words the search matches (\"games\", \"play\"), besides `label`. */\n keywords?: string[];\n /** A remark read after the name and shown under it in the bubble (\"used by\n * Leisure\"). The tile wears a dot while it has one. */\n note?: string;\n /** Out of the choice and out of reach — skipped by the arrow keys and Tab. With a\n * `disabledReason` the tile stays reachable instead and says why. */\n disabled?: boolean;\n /**\n * Why THIS symbol cannot be chosen right now — {@link SwatchOption.disabledReason}'s\n * twin: the tile is `aria-disabled` but reachable by Tab and the arrow keys, the reason\n * shows in its bubble under its name and describes it, and choosing it does nothing.\n * Wins over `disabled`. Kept through a search like any other tile.\n */\n disabledReason?: ReactNode;\n}\n\nexport interface IconPickerProps<T extends string>\n extends Omit<ComponentPropsWithRef<\"div\">, \"onChange\" | \"children\" | \"defaultValue\">,\n FieldHelpProps {\n options: IconOption<T>[];\n /** The chosen icon, or `null` for none. */\n value: T | null;\n onChange: (value: T | null) => void;\n /** Lead with a \"no icon\" tile whose value is `null`. */\n allowNone?: boolean;\n /** See {@link SwatchPickerProps.mixed}: nothing is checked, and the group is\n * described as mixed. */\n mixed?: boolean;\n /**\n * \"automatic\" (default): an arrow key moves AND chooses, the APG radio group.\n * \"manual\": arrows move focus only; Space or Enter chooses. For a picker whose every\n * change is expensive — a bulk edit that saves as it goes.\n */\n activation?: \"automatic\" | \"manual\";\n /** A search box above the grid, matching `label` and `keywords`. For a set large\n * enough that scanning it is slower than typing. */\n searchable?: boolean;\n /** 28 / 32 / 44px tiles. Default \"md\"; \"lg\" is the touch-target size. */\n size?: TileSize;\n /**\n * Classes for every tile's frame, merged after the kit's own — so a caller's\n * `size-*` beats `size`'s. For a tile that has to follow a container query or a\n * breakpoint (keksdose grows its tiles to 40px in a narrow card:\n * `tileClassName=\"@max-md:size-10\"`) without reaching into the kit's markup with an\n * `[&_[role=radio]]` selector. The swatch dot / glyph inside keeps `size`'s\n * dimensions; the tile grows round it.\n */\n tileClassName?: string;\n disabled?: boolean;\n labels?: LabelOverride<IconPickerLabels>;\n /**\n * An 11px static label in a strip over the picker, naming the grid — keksdose K2,\n * {@link SwatchPickerProps.label}'s twin: a symbol picker standing in a form row\n * beside labelled fields, with its label on their line. With `searchable` the strip\n * is over the search box too, which keeps its own name. With a label, `className`\n * styles the wrapper.\n */\n label?: ReactNode;\n /** A {@link FieldHint} beside the label. Only with `label`. {@link Select}'s rule since\n * 0.34 (DUP-2, refactor audit 2026-10): plain TEXT, and a FieldHint at Large and on a\n * touch screen (§4), is a caption under the grid, describing it. */\n hint?: ReactNode;\n}\n\n/**\n * A grid of symbols that is one radio group, with an optional search.\n *\n * Name the group with `aria-label` or `aria-labelledby`. 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{"version":3,"sources":["../../src/components/icon-picker.tsx"],"sourcesContent":["import { useId, useMemo, useState } from \"react\";\nimport type { ComponentPropsWithRef, ComponentType, ReactNode } from \"react\";\nimport { cn } from \"../lib/cn\";\nimport { DEFAULT_COMMON_LABELS, useKitLabels, useKitLocale, type LabelOverride } from \"../i18n/kit-labels\";\nimport { SearchField } from \"./search-field\";\nimport { TILE_SIZE, TileRadioGroup } from \"./tile-radio\";\nimport type { TileItem, TileSize } from \"./tile-radio\";\nimport { hasContent } from \"../lib/presence\";\nimport { matchesSearch, searchWords } from \"../lib/text-match\";\nimport { LabelStrip, useFieldMessages, type FieldHelpProps } from \"./field-parts\";\nimport { DEFAULT_ICON_PICKER_LABELS } from \"./icon-picker-labels\";\n\nexport interface IconPickerLabels {\n /** The \"no icon\" tile's name, when `allowNone` is set. */\n none: string;\n /** Describes the group while `mixed` is set — a bulk edit over rows that disagree. */\n mixed: string;\n /** The search box's accessible name and placeholder, when `searchable` is set. */\n search: string;\n /** Shown in place of the tiles when the search matches nothing. */\n noResults: string;\n /** Announced as the search narrows the grid. Receives the number of matches. */\n resultCount: (count: number) => string;\n}\n\n// Defined in ./icon-picker-labels, which holds no component code (0.34, KS U8).\nexport { DEFAULT_ICON_PICKER_LABELS };\n\nexport interface IconOption<T extends string> {\n value: T;\n /** A Lucide icon, or any component that takes a `className`. Rendered `aria-hidden`\n * — the tile's name is `label`. */\n icon: ComponentType<{ className?: string; \"aria-hidden\"?: boolean }>;\n /** What the symbol IS, in the user's language (\"Game controller\") — not the icon\n * library's identifier (`Gamepad2`), which is nobody's word for anything. */\n label: string;\n /** More words the search matches (\"games\", \"play\"), besides `label`. */\n keywords?: string[];\n /** A remark read after the name and shown under it in the bubble (\"used by\n * Leisure\"). The tile wears a dot while it has one. */\n note?: string;\n /** Out of the choice and out of reach — skipped by the arrow keys and Tab. With a\n * `disabledReason` the tile stays reachable instead and says why. */\n disabled?: boolean;\n /**\n * Why THIS symbol cannot be chosen right now — {@link SwatchOption.disabledReason}'s\n * twin: the tile is `aria-disabled` but reachable by Tab and the arrow keys, the reason\n * shows in its bubble under its name and describes it, and choosing it does nothing.\n * Wins over `disabled`. Kept through a search like any other tile.\n */\n disabledReason?: ReactNode;\n}\n\nexport interface IconPickerProps<T extends string>\n extends Omit<ComponentPropsWithRef<\"div\">, \"onChange\" | \"children\" | \"defaultValue\">, FieldHelpProps {\n options: IconOption<T>[];\n /** The chosen icon, or `null` for none. */\n value: T | null;\n onChange: (value: T | null) => void;\n /** Lead with a \"no icon\" tile whose value is `null`. */\n allowNone?: boolean;\n /** See {@link SwatchPickerProps.mixed}: nothing is checked, and the group is\n * described as mixed. */\n mixed?: boolean;\n /**\n * \"automatic\" (default): an arrow key moves AND chooses, the APG radio group.\n * \"manual\": arrows move focus only; Space or Enter chooses. For a picker whose every\n * change is expensive — a bulk edit that saves as it goes.\n */\n activation?: \"automatic\" | \"manual\";\n /** A search box above the grid, matching `label` and `keywords`. For a set large\n * enough that scanning it is slower than typing. */\n searchable?: boolean;\n /** 28 / 32 / 44px tiles. Default \"md\"; \"lg\" is the touch-target size. */\n size?: TileSize;\n /**\n * Classes for every tile's frame, merged after the kit's own — so a caller's\n * `size-*` beats `size`'s. For a tile that has to follow a container query or a\n * breakpoint (keksdose grows its tiles to 40px in a narrow card:\n * `tileClassName=\"@max-md:size-10\"`) without reaching into the kit's markup with an\n * `[&_[role=radio]]` selector. The swatch dot / glyph inside keeps `size`'s\n * dimensions; the tile grows round it.\n */\n tileClassName?: string;\n disabled?: boolean;\n labels?: LabelOverride<IconPickerLabels>;\n /**\n * An 11px static label in a strip over the picker, naming the grid — keksdose K2,\n * {@link SwatchPickerProps.label}'s twin: a symbol picker standing in a form row\n * beside labelled fields, with its label on their line. With `searchable` the strip\n * is over the search box too, which keeps its own name. With a label, `className`\n * styles the wrapper.\n */\n label?: ReactNode;\n /** A {@link FieldHint} beside the label. Only with `label`. {@link Select}'s rule since\n * 0.34 (DUP-2, refactor audit 2026-10): plain TEXT, and a FieldHint at Large and on a\n * touch screen (§4), is a caption under the grid, describing it. */\n hint?: ReactNode;\n}\n\n/**\n * A grid of symbols that is one radio group, with an optional search.\n *\n * Name the group with `aria-label` or `aria-labelledby`. 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[])], locale)) : options),\n [options, needle, words, locale],\n );\n const byValue = useMemo(() => new Map(options.map((o) => [o.value, o])), [options]);\n const items: TileItem<T>[] = [\n // \"None\" stays through a search: it is the way back to no icon, and it matches\n // no word anybody would type for it.\n ...(allowNone ? 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