@eifi1/ui-kit 0.50.1 → 0.51.1

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  1. package/README.md +11 -9
  2. package/dist/admin/user-roster.js +31 -12
  3. package/dist/admin/user-roster.js.map +1 -1
  4. package/dist/auth/verify-email.d.ts +4 -0
  5. package/dist/auth/verify-email.js.map +1 -1
  6. package/dist/components/alert-banner.d.ts +9 -0
  7. package/dist/components/alert-banner.js +9 -5
  8. package/dist/components/alert-banner.js.map +1 -1
  9. package/dist/components/button-look.d.ts +4 -19
  10. package/dist/components/button-look.js +3 -30
  11. package/dist/components/button-look.js.map +1 -1
  12. package/dist/components/field-base.d.ts +31 -1
  13. package/dist/components/field-base.js +28 -0
  14. package/dist/components/field-base.js.map +1 -1
  15. package/dist/components/floating-panel.d.ts +6 -13
  16. package/dist/components/floating-panel.js +2 -9
  17. package/dist/components/floating-panel.js.map +1 -1
  18. package/dist/components/icon-button.js +3 -5
  19. package/dist/components/icon-button.js.map +1 -1
  20. package/dist/components/select.js +3 -2
  21. package/dist/components/select.js.map +1 -1
  22. package/dist/components/stat-tile.d.ts +8 -1
  23. package/dist/components/stat-tile.js +7 -3
  24. package/dist/components/stat-tile.js.map +1 -1
  25. package/dist/eslint/index.js +1 -1
  26. package/dist/i18n/german.js +2 -0
  27. package/dist/i18n/german.js.map +1 -1
  28. package/dist/i18n/kit-labels.d.ts +2 -2
  29. package/dist/i18n/kit-labels.js.map +1 -1
  30. package/dist/i18n/locales/en.js +2 -0
  31. package/dist/i18n/locales/en.js.map +2 -2
  32. package/dist/i18n/locales/es.js +2 -0
  33. package/dist/i18n/locales/es.js.map +1 -1
  34. package/dist/i18n/locales/fr.js +2 -0
  35. package/dist/i18n/locales/fr.js.map +1 -1
  36. package/dist/i18n/locales/hu.js +2 -0
  37. package/dist/i18n/locales/hu.js.map +1 -1
  38. package/dist/i18n/locales/it.js +2 -0
  39. package/dist/i18n/locales/it.js.map +1 -1
  40. package/dist/i18n/locales/zh.js +2 -0
  41. package/dist/i18n/locales/zh.js.map +1 -1
  42. package/dist/index.d.ts +3 -1
  43. package/dist/index.js +2 -0
  44. package/dist/index.js.map +1 -1
  45. package/dist/landing/page-seo.d.ts +19 -11
  46. package/dist/landing/page-seo.js +11 -7
  47. package/dist/landing/page-seo.js.map +1 -1
  48. package/dist/landing/public-page.d.ts +57 -0
  49. package/dist/landing/public-page.js +45 -0
  50. package/dist/landing/public-page.js.map +1 -0
  51. package/dist/lib/server-wake.d.ts +3 -2
  52. package/dist/lib/server-wake.js +19 -13
  53. package/dist/lib/server-wake.js.map +1 -1
  54. package/dist/shell/app-shell.d.ts +2 -15
  55. package/dist/shell/app-shell.js +7 -26
  56. package/dist/shell/app-shell.js.map +1 -1
  57. package/dist/shell/dev-menu.d.ts +98 -0
  58. package/dist/shell/dev-menu.js +133 -0
  59. package/dist/shell/dev-menu.js.map +1 -0
  60. package/dist/shell/dev-switchers.d.ts +6 -53
  61. package/dist/shell/dev-switchers.js +5 -100
  62. package/dist/shell/dev-switchers.js.map +1 -1
  63. package/dist/shell/top-bar-actions.d.ts +4 -1
  64. package/dist/shell/top-bar-actions.js.map +1 -1
  65. package/dist/shell/top-bar-parts-labels.d.ts +18 -9
  66. package/dist/shell/top-bar-parts-labels.js +2 -0
  67. package/dist/shell/top-bar-parts-labels.js.map +1 -1
  68. package/dist/shell/topbar-action-menu.d.ts +17 -2
  69. package/dist/shell/topbar-action-menu.js +3 -1
  70. package/dist/shell/topbar-action-menu.js.map +1 -1
  71. package/dist/shell.d.ts +3 -1
  72. package/dist/shell.js +3 -1
  73. package/dist/shell.js.map +1 -1
  74. package/dist/theme/palette-presets.d.ts +0 -3
  75. package/dist/theme/palette-presets.js +0 -2
  76. package/dist/theme/palette-presets.js.map +1 -1
  77. package/package.json +1 -1
  78. package/src/admin/user-roster.tsx +30 -10
  79. package/src/auth/verify-email.tsx +4 -0
  80. package/src/components/alert-banner.tsx +37 -10
  81. package/src/components/button-look.ts +7 -57
  82. package/src/components/field-base.tsx +53 -1
  83. package/src/components/floating-panel.tsx +6 -28
  84. package/src/components/icon-button.tsx +6 -8
  85. package/src/components/select.tsx +3 -6
  86. package/src/components/stat-tile.tsx +27 -9
  87. package/src/i18n/german.ts +2 -0
  88. package/src/i18n/kit-labels.tsx +2 -2
  89. package/src/i18n/locales/es.ts +2 -0
  90. package/src/i18n/locales/fr.ts +2 -0
  91. package/src/i18n/locales/hu.ts +2 -0
  92. package/src/i18n/locales/it.ts +2 -0
  93. package/src/i18n/locales/zh.ts +2 -0
  94. package/src/index.ts +4 -1
  95. package/src/landing/page-seo.ts +28 -16
  96. package/src/landing/public-page.tsx +106 -0
  97. package/src/lib/server-wake.ts +41 -17
  98. package/src/shell/app-shell.tsx +11 -48
  99. package/src/shell/dev-menu.tsx +259 -0
  100. package/src/shell/dev-switchers.tsx +13 -174
  101. package/src/shell/top-bar-actions.tsx +4 -1
  102. package/src/shell/top-bar-parts-labels.ts +20 -9
  103. package/src/shell/topbar-action-menu.tsx +28 -2
  104. package/src/shell.ts +5 -1
  105. package/src/theme/palette-presets.ts +0 -4
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/components/icon-button.tsx"],"sourcesContent":["import { useContext, useId } from \"react\";\nimport type {\n AnchorHTMLAttributes,\n ButtonHTMLAttributes,\n CSSProperties,\n KeyboardEvent,\n MouseEvent,\n ReactElement,\n ReactNode,\n Ref,\n} from \"react\";\nimport { cn } from \"../lib/cn\";\nimport { FOCUS_RING_WIDTH } from \"./focus-ring\";\nimport { useLargeText } from \"../hooks/use-large-text\";\nimport { Tooltip, type TooltipSide } from \"./tooltip\";\nimport { DEFAULT_COMMON_LABELS, useKitLabels, useKitLink } from \"../i18n/kit-labels\";\nimport type { KitLinkComponent, KitLinkProps } from \"../i18n/kit-labels\";\nimport { pickLinkRenderer, replacingClick, routerLinkNavigation } from \"./text-link\";\nimport { useCommitReason } from \"./write-lock\";\nimport type { CommitScope } from \"./write-lock\";\nimport { hasContent } from \"../lib/presence\";\nimport { CompactControlsContext, LockedReason, type DisabledReasonDisplay } from \"./field-parts\";\nimport { Spinner } from \"./spinner\";\nimport {\n HOVER_INK,\n ICON_BUTTON_PRESSED,\n RenderedButtonLink,\n HIT_AREA_LARGE,\n TOUCH_TARGET_LARGE,\n buttonVariantClasses,\n resolveButtonVariant,\n} from \"./button-look\";\nimport type { ButtonVariant, CanonicalButtonVariant } from \"./button-look\";\n\n// Canonical square icon-only button. <Button> carries TEXT geometry — px-3 py-2\n// gap-2 — so rendering a bare glyph through it gives a small icon in a wide,\n// text-shaped box. This fixes a square box instead and, crucially, forces the\n// child icon to a size set by the BOX (20px at md/sm) via `[&_svg]:size-*` so a\n// caller cannot under-size it. Use it wherever an action is a bare icon\n// (edit/delete/tools) so they all match the top-bar icon buttons and can never\n// drift apart again.\n//\n// Draws its colours from the same `buttonVariantClasses` map as <Button>, so the\n// two re-skin together with the palette.\nconst ICON_BUTTON_BASE = cn(\n \"inline-flex items-center justify-center rounded-md transition-colors focus:outline-none disabled:opacity-50 disabled:cursor-not-allowed\",\n FOCUS_RING_WIDTH,\n);\n\nexport type IconButtonSize = \"2xl\" | \"xl\" | \"lg\" | \"md\" | \"sm\" | \"xs\" | \"2xs\";\n\n// Box and glyph together, so a 24px chip action cannot end up holding a 20px icon\n// that touches its edges. The two small steps are lenkbank's list-row (28px) and\n// chip (24px) actions, which it had hand-rolled beside the kit's 32/36px ones.\nconst ICON_BUTTON_SIZES: Record<IconButtonSize, string> = {\n // 64px with a 28px glyph: a camera's shutter (keksdose invoices/camera-capture.tsx:248,\n // `size-16` by hand) — the one control of a full-screen capture view, thumb-sized.\n \"2xl\": \"size-16 [&_svg]:size-7\",\n // 48px with a 24px glyph: the one primary action of a phone screen or sheet, a step\n // past the 44px minimum rather than on it.\n xl: \"size-12 [&_svg]:size-6\",\n // The 44px touch target (WCAG 2.5.5's size) with the same 20px glyph — keksdose's\n // bulk-action bars write `size-11` by hand over an `md` button to get it on phones.\n lg: \"size-11 [&_svg]:size-5\",\n md: \"size-9 [&_svg]:size-5\",\n sm: \"size-8 [&_svg]:size-5\",\n xs: \"size-7 rounded [&_svg]:size-4\",\n \"2xs\": \"size-6 rounded [&_svg]:size-3.5\",\n};\n\n// `stretch`: the same WIDTH and glyph, and a height taken from the row instead of\n// stated — `size-*` sets a height that `self-stretch` cannot override, so the box is\n// written as a width plus a minimum height (the square it would otherwise be).\nconst ICON_BUTTON_STRETCH_SIZES: Record<IconButtonSize, string> = {\n \"2xl\": \"w-16 min-h-16 self-stretch [&_svg]:size-7\",\n xl: \"w-12 min-h-12 self-stretch [&_svg]:size-6\",\n lg: \"w-11 min-h-11 self-stretch [&_svg]:size-5\",\n md: \"w-9 min-h-9 self-stretch [&_svg]:size-5\",\n sm: \"w-8 min-h-8 self-stretch [&_svg]:size-5\",\n xs: \"w-7 min-h-7 self-stretch rounded [&_svg]:size-4\",\n \"2xs\": \"w-6 min-h-6 self-stretch rounded [&_svg]:size-3.5\",\n};\n\n// The label as visible text beside the glyph (0.32, §4: at Large \"IconButton shows its\n// label\"): the same height and glyph as the square, a width taken from the words. A\n// map of its own rather than `w-auto` over `size-*`, which tailwind-merge cannot undo\n// in one direction.\nconst ICON_BUTTON_TEXT_SIZES: Record<IconButtonSize, string> = {\n \"2xl\": \"h-16 gap-2 px-4 text-base [&_svg]:size-7\",\n xl: \"h-12 gap-2 px-3.5 text-sm [&_svg]:size-6\",\n lg: \"h-11 gap-2 px-3 text-sm [&_svg]:size-5\",\n md: \"h-9 gap-1.5 px-2.5 text-sm [&_svg]:size-5\",\n sm: \"h-8 gap-1.5 px-2 text-sm [&_svg]:size-5\",\n xs: \"h-7 gap-1 rounded px-1.5 text-xs [&_svg]:size-4\",\n \"2xs\": \"h-6 gap-1 rounded px-1.5 text-xs [&_svg]:size-3.5\",\n};\nconst ICON_BUTTON_TEXT_STRETCH_SIZES: Record<IconButtonSize, string> = {\n \"2xl\": \"min-h-16 self-stretch gap-2 px-4 text-base [&_svg]:size-7\",\n xl: \"min-h-12 self-stretch gap-2 px-3.5 text-sm [&_svg]:size-6\",\n lg: \"min-h-11 self-stretch gap-2 px-3 text-sm [&_svg]:size-5\",\n md: \"min-h-9 self-stretch gap-1.5 px-2.5 text-sm [&_svg]:size-5\",\n sm: \"min-h-8 self-stretch gap-1.5 px-2 text-sm [&_svg]:size-5\",\n xs: \"min-h-7 self-stretch gap-1 rounded px-1.5 text-xs [&_svg]:size-4\",\n \"2xs\": \"min-h-6 self-stretch gap-1 rounded px-1.5 text-xs [&_svg]:size-3.5\",\n};\n\n// The 48 px touch target at Large (§4), per size. `lg` and up are past it already\n// (2.75rem is 55 px at Large). `md` … `xs` grow their box to it. `2xs` is the action ON\n// a chip or a tab, whose box cannot grow without growing the chip: it keeps its box and\n// gets a 48 px hit area instead — an invisible `::after` centred on it, which takes the\n// taps a finger lands round the glyph (`HIT_AREA_LARGE`).\nconst ICON_BUTTON_TOUCH_LARGE: Record<IconButtonSize, string> = {\n \"2xl\": \"\",\n xl: \"\",\n lg: \"\",\n md: TOUCH_TARGET_LARGE,\n sm: TOUCH_TARGET_LARGE,\n xs: TOUCH_TARGET_LARGE,\n \"2xs\": HIT_AREA_LARGE,\n};\n\n// A tone re-colours the glyph without changing what the variant draws around it.\n// Each coloured tone comes in two resting looks, picked by `quiet` (see the prop):\n// QUIET is placeholder grey until the pointer or focus arrives, then the tone's\n// family; TONED wears the tone's colour at rest. The defaults are the looks each tone\n// had before `quiet` existed: `danger` is quiet — an action in every row of a list\n// must not shout from every row, so the red arrives only on the one row you are about\n// to act on — while `warning` and `info` are toned, because they mark the ONE thing\n// on the row to notice (keksdose's \"needs review\" flag, its reconcile action at\n// accounts-page:867), and quiet grey would hide the very thing they point out.\n// `muted` is quiet by definition and has no toned look; `default` has no tone.\n//\n// `success` is toned at rest too: the green is the news (keksdose's \"in sync\" chip).\n// `custom` paints from `--icon-button-tone`, which `toneColor` sets — for a glyph whose\n// colour FOLLOWS STATE across tones (keksdose's sync chip: rose, amber, sky, green as\n// the sync moves), where swapping `tone` would do but the colour is one variable.\nexport type IconButtonTone = \"default\" | \"muted\" | \"danger\" | \"warning\" | \"info\" | \"success\" | \"custom\";\n\ntype ColouredTone = \"danger\" | \"warning\" | \"info\" | \"success\" | \"custom\";\n\nconst ICON_BUTTON_TONES: Record<ColouredTone, { quiet: string; toned: string }> = {\n danger: {\n quiet:\n \"text-placeholder hover:bg-danger-soft hover:text-danger focus-visible:ring-danger-strong\",\n toned: \"text-danger hover:bg-danger-soft focus-visible:ring-danger-strong\",\n },\n warning: {\n quiet:\n \"text-placeholder hover:bg-warning-soft hover:text-warning focus-visible:ring-warning-strong\",\n // The ring is warning's loud line (0.33, k27): `--warning-border`, amber-300, was a\n // focus ring at 1.1:1 on the light surfaces.\n toned: \"text-warning hover:bg-warning-soft focus-visible:ring-warning-strong\",\n },\n info: {\n quiet:\n \"text-placeholder hover:bg-info-soft hover:text-info focus-visible:ring-[var(--info-border)]\",\n toned: \"text-info hover:bg-info-soft focus-visible:ring-[var(--info-border)]\",\n },\n success: {\n quiet:\n \"text-placeholder hover:bg-success-soft hover:text-success focus-visible:ring-[var(--success-border)]\",\n toned: \"text-success hover:bg-success-soft focus-visible:ring-[var(--success-border)]\",\n },\n // The hover fill and the ring are MIXED from the one colour, since a custom tone\n // brings no `-bg` / `-border` pair of its own. The fallback is the body colour, so a\n // `custom` tone with no colour set is the default look rather than invisible.\n custom: {\n quiet:\n \"text-placeholder hover:bg-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_12%,transparent)] hover:text-[var(--icon-button-tone,var(--text-primary))] focus-visible:ring-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_40%,transparent)]\",\n toned:\n \"text-[var(--icon-button-tone,var(--text-primary))] hover:bg-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_12%,transparent)] focus-visible:ring-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_40%,transparent)]\",\n },\n};\n\n// The translucent ink on hover, as Button's secondary/ghost (B′, see HOVER_INK).\nconst ICON_BUTTON_MUTED = `text-placeholder ${HOVER_INK} hover:text-primary`;\n\n/** Which tones sit quiet at rest when `quiet` is left out. */\nconst QUIET_BY_DEFAULT: Record<ColouredTone, boolean> = {\n danger: true,\n warning: false,\n info: false,\n success: false,\n custom: false,\n};\n\nfunction iconButtonToneClass(tone: IconButtonTone, quiet: boolean | undefined): string {\n if (tone === \"default\") return \"\";\n if (tone === \"muted\") return cn(ICON_BUTTON_MUTED, ICON_BUTTON_QUIET_DISABLED_REST);\n const isQuiet = quiet ?? QUIET_BY_DEFAULT[tone];\n const look = ICON_BUTTON_TONES[tone];\n return isQuiet ? cn(look.quiet, ICON_BUTTON_QUIET_DISABLED_REST) : look.toned;\n}\n\n// A disabled button must not answer the pointer. The hover classes above are plain\n// `hover:` (so a caller's `className=\"hover:…\"` still replaces them through\n// tailwind-merge), which means they fire on a disabled button too — the old grey\n// icon lit up on hover while refusing the click. Rather than rewrite every hover as\n// `enabled:hover:` (which never matches the `<a>` that `buttonClasses` also styles,\n// and would out-rank a caller's plain `hover:` override), each variant pins its\n// RESTING look under `disabled:hover:`, which out-ranks any `hover:` by specificity\n// and only ever matches a disabled button.\nconst ICON_BUTTON_DISABLED_REST: Record<CanonicalButtonVariant | \"overlay\" | \"shutter\", string> = {\n default: \"disabled:hover:bg-surface-2\",\n secondary: \"disabled:hover:bg-transparent\",\n ghost: \"disabled:hover:bg-transparent\",\n danger: \"disabled:hover:bg-danger\",\n accent: \"disabled:hover:bg-brand\",\n link: \"disabled:hover:bg-transparent disabled:hover:no-underline\",\n overlay: \"disabled:hover:bg-[color-mix(in_srgb,var(--bg-inverse)_60%,transparent)]\",\n shutter: \"disabled:hover:bg-media-scrim\",\n};\n\n// The quiet looks change the glyph on hover, so they pin their resting glyph the\n// same way. A toned look keeps its glyph on hover and needs no pin.\nconst ICON_BUTTON_QUIET_DISABLED_REST = \"disabled:hover:text-placeholder\";\n\n// `variant=\"overlay\"`: a round, translucent disc for a control that sits ON a photo\n// (keksdose's receipt-scan preview: close, rotate, retake over the camera image).\n// The inverse pair, not the surface one: what has to hold is the contrast between the\n// disc and its glyph, whatever the picture underneath is, and `--bg-inverse` /\n// `--text-inverse` are the one token pair defined as each other's opposite in both\n// themes. The disc is the inverse at 60% (`color-mix`, so it stays a token a palette\n// can re-point); the blur keeps a busy background from breaking the glyph's edge.\nconst ICON_BUTTON_OVERLAY =\n \"rounded-full bg-[color-mix(in_srgb,var(--bg-inverse)_60%,transparent)] text-inverse backdrop-blur-sm hover:bg-[color-mix(in_srgb,var(--bg-inverse)_75%,transparent)] focus-visible:ring-[var(--text-inverse)]\";\n\n// `variant=\"shutter\"`: the camera's release — keksdose's camera-capture.tsx:248 draws\n// it by hand as a 64px circle with a thick white ring round a translucent fill. It sits\n// on a live camera picture, which is dark whatever the theme, so it uses the MEDIA\n// tokens (tokens.css), white ink on a dark scrim in both themes — the inverse pair\n// `overlay` uses would give a dark ring on a dark viewfinder in dark mode. The focus ring stands off by 2px, or it would\n// merge into the ring that is part of the look.\nconst ICON_BUTTON_SHUTTER =\n \"rounded-full border-4 border-media-ink bg-media-scrim text-media-ink backdrop-blur-sm hover:bg-media-scrim-hover focus-visible:ring-media-ink focus-visible:ring-offset-2 focus-visible:ring-offset-media-scrim-hover\";\n\nexport type IconButtonVariant = ButtonVariant | \"overlay\" | \"shutter\";\n\n/**\n * The glyph's size in px, over the one the box size implies — see\n * {@link IconButtonProps.glyphSize}.\n */\nexport type IconButtonGlyphSize = 12 | 14 | 16 | 20 | 24 | 28;\n\nconst ICON_BUTTON_GLYPH_SIZES: Record<IconButtonGlyphSize, string> = {\n 12: \"[&_svg]:size-3\",\n 14: \"[&_svg]:size-3.5\",\n 16: \"[&_svg]:size-4\",\n 20: \"[&_svg]:size-5\",\n 24: \"[&_svg]:size-6\",\n 28: \"[&_svg]:size-7\",\n};\n\n// `pending`'s spinner, the size of the glyph it replaces (the `[&_svg]` rules above\n// size only an svg, and the spinner is a bordered span).\nconst ICON_BUTTON_SPINNER: Record<IconButtonSize, string> = {\n \"2xl\": \"size-7\",\n xl: \"size-6\",\n lg: \"size-5\",\n md: \"size-5\",\n sm: \"size-5\",\n xs: \"size-4\",\n \"2xs\": \"size-3.5\",\n};\nconst ICON_BUTTON_SPINNER_GLYPH: Record<IconButtonGlyphSize, string> = {\n 12: \"size-3\",\n 14: \"size-3.5\",\n 16: \"size-4\",\n 20: \"size-5\",\n 24: \"size-6\",\n 28: \"size-7\",\n};\n\nexport interface IconButtonProps extends ButtonHTMLAttributes<HTMLButtonElement> {\n /** Any {@link ButtonVariant}; `overlay` — a round translucent disc for use over\n * an image (see `ICON_BUTTON_OVERLAY`); or `shutter` — a camera's release, a ringed\n * disc over the viewfinder (see `ICON_BUTTON_SHUTTER`; pair it with `size=\"2xl\"`). */\n variant?: IconButtonVariant;\n /** Box size: 2xl = 64px with a 28px icon (a camera shutter), xl = 48px with a 24px\n * icon, lg = 44px (a phone's touch target), md = 36px (matches the top bar),\n * sm = 32px — all three with a 20px icon;\n * xs = 28px with a 16px icon (an action in a list row), 2xs = 24px with a 14px\n * icon (an action on a chip or a tab). `glyphSize` overrides the icon. */\n size?: IconButtonSize;\n /**\n * The icon's size in px, when the box's own is not the one wanted. keksdose's sync\n * chip (app/sync-status-indicator.tsx:142) is a 24px round chip round a 20px cloud —\n * `size=\"2xs\" glyphSize={20} shape=\"round\"` — where `2xs` alone draws 14px. A number\n * over a new size step because the box and the glyph are two independent choices; a\n * step per combination (`\"sm-lg\"`) would have to be named for every one.\n */\n glyphSize?: IconButtonGlyphSize;\n /**\n * A small mark on the button's corner — the sync chip's 12px check over its cloud\n * (\"all good\", feedback #67). Rendered OUTSIDE the `<button>`, in a wrapper beside\n * it, so the box's `[&_svg]:size-*` rule that sizes the glyph does not blow the badge\n * up to the glyph's size; a bare `<Check />` comes out 12px, on a\n * `--bg-surface` disc that keeps it legible over the glyph. Decorative\n * (`aria-hidden`): the name (`label` / `aria-label`) must already carry the state.\n * With a badge, `className` still lands on the button; the wrapper is the flex item.\n */\n badge?: ReactNode;\n /**\n * `keep`: a disabled button keeps its full colour (no 50% drop) and an ordinary\n * cursor. For a STATUS that is also an action — the sync chip shows \"in sync\" in\n * green and refreshes on click, and is disabled while offline or syncing, when the\n * state it shows matters most; dimmed it read as broken (keksdose wrote\n * `disabled:cursor-default` by hand and left out the dimming). Default `dim`.\n */\n disabledStyle?: \"dim\" | \"keep\";\n /**\n * Fill the height of the flex row it stands in, keeping its width — the delete at\n * the end of keksdose's split line (transaction-fields:162), level with the labelled\n * fields beside it rather than floating at half their height. {@link Button}'s\n * `stretch`; no effect outside a flex row. With a `label`, the tooltip's wrapper is\n * what stretches.\n */\n stretch?: boolean;\n /** `round`: a circle instead of the rounded square — a compact status chip in a top\n * bar (keksdose's sync indicator). `overlay` is always round. */\n shape?: \"square\" | \"round\";\n /**\n * The colour of `tone=\"custom\"`, as any CSS colour — a token (`var(--warning)`),\n * ideally. Sets `--icon-button-tone` on the button, so passing a different one per\n * state re-colours the glyph, its hover fill and its focus ring together. Passing it\n * implies `tone=\"custom\"`. Or leave it out and set the variable yourself from a class\n * (`className=\"[--icon-button-tone:var(--success)]\"`).\n *\n * Or a `{ light, dark }` pair, one colour per theme — keksdose: a raw colour that reads\n * on the light surface (`#be123c`) is too dark on the dark one, and an inline style\n * cannot say \"in dark mode\". See {@link IconButtonToneColor}.\n */\n toneColor?: IconButtonToneColor;\n /** Glyph colour over the variant. `muted`: placeholder grey, full text colour on\n * hover. `danger`: the same grey at rest, `--danger` on hover and focus — for a\n * remove/delete that repeats down a list. `warning`: amber at rest — a flag that\n * wants attention. `info`: sky at rest — a notice-worthy but harmless action\n * (keksdose's reconcile). `success`: green at rest — a good state worth seeing.\n * `custom`: the colour of `toneColor` (see there). Default: the variant's own colours. See `quiet` for\n * turning a coloured tone's resting look the other way. */\n tone?: IconButtonTone;\n /**\n * Whether a coloured tone (`danger`, `warning`, `info`) waits for the pointer:\n * `true` is placeholder grey at rest and the tone's colour on hover and focus;\n * `false` wears the tone's colour at rest. Left out, each tone keeps its own\n * default — `danger` quiet, `warning` and `info` not. Ignored for `muted` (quiet by\n * definition) and `default` (no tone).\n *\n * `quiet={false}` on `danger` is for a destructive action that stands ALONE, where\n * hover-to-reveal hides it: keksdose's phone bulk bar (mobile-bulk-bar.tsx) has one\n * \"delete all\" and a touch screen that never hovers, so it painted rose by hand.\n * `quiet` on `warning`/`info` is the same switch the other way, for a flag repeated\n * down a list. A boolean over the tone rather than a new tone (`danger-solid`) or an\n * `emphasis` scale: there are exactly two resting looks, every coloured tone has\n * both, and which one fits is a question about the SITE (alone or repeated, touch or\n * pointer), not about the tone — so it is one switch the family shares.\n */\n quiet?: boolean;\n /**\n * Make it a toggle button. `true` sets `aria-pressed=\"true\"` and draws the \"on\" look\n * (brand glyph on the quiet brand fill); `false` sets `aria-pressed=\"false\"` with the\n * normal look, so a screen reader still hears a toggle that is off. Left out, it is\n * an ordinary button with no `aria-pressed` — or whatever `aria-pressed` the caller\n * passes. For keksdose's budget share toggle (budgets-page:291), which paints its own\n * brand colour over a ghost button today. Keep the `aria-label` the same in both\n * states (\"Share budget\"): the pressed state already says whether it is on.\n */\n pressed?: boolean;\n /** Keep the click (and the Enter/Space that produces it) from reaching an\n * ancestor's handler — for an action inside a clickable table row or card.\n *\n * **Not a licence to put this inside another `<button>`.** HTML forbids any\n * interactive content, and any element with a `tabindex`, inside a button — so\n * the `<span role=\"button\" tabIndex={0}>` workaround is invalid too — and ARIA\n * makes a button's children presentational, so a screen reader flattens the\n * inner one into the outer one's name and it cannot be reached at all. Make the\n * row's main action a button that fills the row and put this one BESIDE it, on\n * top:\n *\n * ```tsx\n * <div className=\"relative\">\n * <button className=\"w-full pe-16 …\" onClick={open}>…row…</button>\n * <div className=\"absolute inset-y-0 end-2 flex items-center gap-0.5\">\n * <IconButton size=\"xs\" tone=\"danger\" aria-label=\"Delete\" onClick={remove}>\n * <Trash2 />\n * </IconButton>\n * </div>\n * </div>\n * ```\n *\n * The pair look exactly like the nested version, click exactly like it, and\n * are two tab stops a screen reader can tell apart. */\n stopPropagation?: boolean;\n /**\n * The button's name, said once: it becomes the `aria-label` AND the text of a kit\n * {@link Tooltip} round the button.\n *\n * Every app writes the pair by hand. lenkbank's nine icon actions all carry\n * `aria-label={t(x)} title={t(x)}` (shared/lib/table-columns.tsx:103,\n * projects-page.tsx:83, setpoint/segment-list.tsx:198/207, profile-bar.tsx:128/142,\n * shortcut-dialog.tsx:815/857/1007) — and `title` is the browser's own tooltip,\n * which shows late, never on focus and never on touch, and looks like no other\n * label in the kit. kastlan's RowAction (shared/components/data-table/row-action.tsx)\n * and keksdose's icon wrappers each exist to put a Tooltip round an IconButton.\n *\n * A caller's own `aria-label` still wins, for the rare name that should be longer\n * than the bubble. The bubble is visual only: it would otherwise describe the button\n * with its own name, and a screen reader would read the same word twice. Tooltip's\n * default placement applies — in place, or portalled inside a scroll container —\n * unless `tooltipPortal` says otherwise.\n */\n label?: string;\n /**\n * Show `label` as visible text beside the icon at Large and Extra large (0.32,\n * docs/text-size-harmonization.md §4, §10.8). A reader who asked for bigger type is\n * the one an unlabelled glyph fails, and on touch the tooltip never opens. Then there\n * is no tooltip: the words are on the button.\n *\n * Default `true` — except for `variant=\"overlay\"` and `\"shutter\"`, which sit ON a\n * picture, and inside {@link CompactControls} (AppShell's top bar, `RowActions`'\n * inline icons). `false`: the icon alone at every size, for an icon on content — a\n * receipt overlay, a map's zoom, a viewfinder, a photo thumbnail. That must be rare;\n * a dense row's actions belong in `RowActions`, which collapses them into a \"⋯\" menu\n * at Large instead (§10.8). Normal never shows it. `tooltip={false}` (a universally\n * read glyph, a dialog's ✕) keeps the icon alone too.\n */\n labelVisible?: boolean;\n /** Show `label` as a tooltip. Default `true`; `false` keeps `label` as the\n * accessible name only — for a button whose glyph is universally read (a close ✕ in\n * a dialog header) or that already sits under a tooltip of its own. It also keeps the\n * label from showing as text at Large (see `labelVisible`). */\n tooltip?: boolean;\n /** Where the `label` tooltip opens. See {@link Tooltip}'s `side`. */\n tooltipSide?: TooltipSide;\n /** Passed to the `label` tooltip's `portal`. Left out, Tooltip decides (see there). */\n tooltipPortal?: boolean;\n /**\n * Mount the `label` bubble only while it is up — {@link Tooltip}'s `lazy`. Default\n * `true` since 0.16.0; `false` is the always-mounted in-place bubble of before.\n *\n * Why the label bubble can be lazy when Tooltip's default is not: this bubble\n * describes nothing. It is wrapped round the button in a fragment precisely so that\n * it is NOT the button's `aria-describedby` (it would repeat the button's own name),\n * so there is no description for a lazy mount to take away — the name is the\n * `aria-label` either way, read in browse mode and on focus alike. What the\n * always-mounted bubble did do was sit in the DOM as a `role=\"tooltip\"` node full of\n * text: every IconButton in a row added one to `getAllByRole(\"tooltip\")` and its label\n * to the row's `textContent`, and two keksdose tests tripped over that (0.15.5 P6).\n * The cost is the one {@link Tooltip}'s \"Lazy in place\" note names — a test that\n * looked the bubble up without hovering now has to hover (or focus) first; pass\n * `false` while it is migrated. A `disabledReason` bubble is unaffected: that one\n * stays mounted as it was.\n */\n tooltipLazy?: boolean;\n /**\n * Busy — the action is in flight: the glyph is swapped for a spinner of the same\n * size, the button is `aria-busy`, and clicks (and the Enter/Space and form\n * submission they stand for) are swallowed, so a second press cannot start the\n * action twice. {@link Button}'s `pending`, with the same contract: `aria-disabled`\n * rather than `disabled`, so the button that was pressed keeps its focus. The name\n * (`label` / `aria-label`) stays — `aria-busy` is what says it is working. A SWAP\n * rather than Button's overlay: the box is square and fixed, so there is no width\n * for the glyph to hold, and a spinner drawn over a glyph would be two marks in one\n * 20px square.\n */\n pending?: boolean;\n /**\n * Why the action is not available — {@link Button}'s `disabledReason`, on the icon\n * button: keksdose's accounts page cannot hide an account with a balance or delete\n * one with bookings (accounts-page:879/913 — \"hide requires zero\", \"delete blocked\"),\n * nor its budgets page delete the only budget (budgets-page:330), and each wrapped a\n * natively disabled IconButton in a Tooltip that swaps its label for the reason — a\n * bubble a keyboard never opens, since `disabled` leaves the tab order, and a reason\n * a screen reader never hears.\n *\n * The same contract as Button's: `aria-disabled` instead of `disabled`, so it stays\n * focusable and hoverable; clicks (and the Enter/Space they stand for) are swallowed\n * — `stopPropagation` still applies, so a locked action in a clickable row does not\n * open the row either; the reason shows in the kit {@link Tooltip} and is attached\n * through `aria-describedby` as a `hidden` copy. The NAME stays `aria-label` /\n * `label` — \"Delete\", described by \"The active budget cannot be deleted\" — and the\n * bubble shows the reason in place of the label, since the glyph already says what\n * the button is and the reason is the news. Shown even with `tooltip={false}`: a\n * reason nobody can see is not one. Wins over `disabled`, as on Button.\n *\n * 0.32: at Large and on a touch screen the reason is a line under the button rather\n * than a bubble — see `disabledReasonDisplay`.\n */\n disabledReason?: ReactNode;\n /** Where `disabledReason` shows — {@link Button}'s `disabledReasonDisplay`. */\n disabledReasonDisplay?: DisabledReasonDisplay;\n /** This action COMMITS — {@link Button}'s `commit`: under a locked\n * {@link WriteLockProvider} it takes the `disabledReason` path with the lock's\n * reason. No effect without a lock. A {@link CommitScope} since 0.33. */\n commit?: CommitScope;\n /** The `<button>` element — a prop in React 19, as on {@link Button}. */\n ref?: Ref<HTMLButtonElement>;\n /** Only on the link form — see {@link IconButtonLinkProps}. */\n href?: never;\n renderLink?: never;\n external?: never;\n replace?: never;\n reloadDocument?: never;\n}\n\n/**\n * `<IconButton href>`: an icon-only LINK — keksdose F2 and kastlan 45, whose icon\n * actions that navigate (a row's \"open\", a card's \"edit\" that goes to the edit page, a\n * top bar's settings cog) were `<IconButton onClick={() => navigate(…)}>`: a button that\n * changes the page, with no middle click, no \"open in new tab\" and no URL on hover.\n *\n * The same rule as {@link Button}'s `href` (see {@link ButtonLinkProps}): an in-app\n * `href` goes through `renderLink`, else the provider's `linkComponent`; an external one\n * or an in-page `#anchor` stays a plain `<a>`; `external` opens a new tab and says so to\n * a screen reader; `replace` and `reloadDocument` as on Button. The look, the `label` →\n * `aria-label` + Tooltip, the badge, `toneColor` and `stopPropagation` are the button's.\n *\n * `disabled` renders an inert `<a>` with no `href` — `role=\"link\"`, `aria-disabled`, out\n * of the tab order, dimmed — like Button's disabled link. `pressed`, `disabledReason` and\n * `disabledStyle` are a button's and are typed out: a link is not a toggle, and a link\n * that explains why it cannot be followed is a job for a disabled BUTTON.\n */\nexport interface IconButtonLinkProps\n extends Omit<AnchorHTMLAttributes<HTMLAnchorElement>, \"type\" | \"href\">,\n Pick<\n IconButtonProps,\n | \"variant\"\n | \"size\"\n | \"glyphSize\"\n | \"badge\"\n | \"stretch\"\n | \"shape\"\n | \"toneColor\"\n | \"tone\"\n | \"quiet\"\n | \"stopPropagation\"\n | \"label\"\n | \"labelVisible\"\n | \"tooltip\"\n | \"tooltipSide\"\n | \"tooltipPortal\"\n | \"tooltipLazy\"\n > {\n href: string;\n /** See {@link ButtonLinkProps.renderLink}. */\n renderLink?: KitLinkComponent;\n /** See {@link ButtonLinkProps.external}. */\n external?: boolean;\n /** See {@link ButtonLinkProps.replace}. */\n replace?: boolean;\n /** See {@link ButtonLinkProps.reloadDocument}. */\n reloadDocument?: boolean;\n /** See {@link ButtonLinkProps.disabled}. */\n disabled?: boolean;\n ref?: Ref<HTMLAnchorElement>;\n type?: never;\n form?: never;\n pressed?: never;\n disabledReason?: never;\n disabledReasonDisplay?: never;\n commit?: never;\n disabledStyle?: never;\n pending?: never;\n}\n\n/**\n * Whether an IconButton draws its `label` as text (see `labelVisible`): at Large and\n * above, with a label to draw, not switched off by the caller, the variant (`overlay`,\n * `shutter`), `tooltip={false}` or a {@link CompactControls} region.\n */\nfunction useIconButtonText(\n label: string | undefined,\n labelVisible: boolean | undefined,\n variant: IconButtonVariant,\n tooltip: boolean,\n): boolean {\n const large = useLargeText();\n const compact = useContext(CompactControlsContext);\n if (!large || label === undefined || label === \"\" || !tooltip) return false;\n const visible = labelVisible ?? (!compact && variant !== \"overlay\" && variant !== \"shutter\");\n return visible;\n}\n\n/** The visible label (see `labelVisible`). */\nfunction IconButtonText({ label }: { label: string }) {\n return <span data-slot=\"icon-button-label\">{label}</span>;\n}\n\n/**\n * `toneColor`: one CSS colour, or one per theme.\n *\n * The pair is two custom properties on the element — `--icon-button-tone-light` and\n * `--icon-button-tone-dark` — and a class that points `--icon-button-tone` at one or the\n * other by the kit's `dark` variant (`.dark` on an ancestor, tokens.css), so the colour\n * follows a theme switch in CSS alone, with no re-render and no JS reading the theme.\n * Both values are any CSS colour; a token that already flips (`var(--warning)`) needs no\n * pair.\n */\nexport type IconButtonToneColor = string | { light: string; dark: string };\n\nconst ICON_BUTTON_TONE_PAIR =\n \"[--icon-button-tone:var(--icon-button-tone-light)] dark:[--icon-button-tone:var(--icon-button-tone-dark)]\";\n\n/** The inline custom properties `toneColor` sets over the caller's `style`. */\nfunction toneColorStyle(toneColor: IconButtonToneColor | undefined, style: CSSProperties | undefined) {\n if (toneColor === undefined) return style;\n const vars: Record<string, string> =\n typeof toneColor === \"string\"\n ? { \"--icon-button-tone\": toneColor }\n : { \"--icon-button-tone-light\": toneColor.light, \"--icon-button-tone-dark\": toneColor.dark };\n return { ...style, ...vars } as CSSProperties;\n}\n\n/** Everything but the element: the look both forms of IconButton share. */\nfunction iconButtonLook({\n variant,\n size,\n stretch,\n glyphSize,\n shape,\n tone,\n quiet,\n toneColor,\n withText = false,\n}: {\n variant: IconButtonVariant;\n size: IconButtonSize;\n stretch: boolean | undefined;\n glyphSize: IconButtonGlyphSize | undefined;\n shape: \"square\" | \"round\";\n tone: IconButtonTone;\n quiet: boolean | undefined;\n toneColor: IconButtonToneColor | undefined;\n /** The label is drawn beside the glyph (see `labelVisible`). */\n withText?: boolean;\n}) {\n const look = variant === \"overlay\" || variant === \"shutter\" ? variant : resolveButtonVariant(variant, \"IconButton variant\");\n return cn(\n ICON_BUTTON_BASE,\n withText\n ? cn(\"font-medium whitespace-nowrap\", stretch ? ICON_BUTTON_TEXT_STRETCH_SIZES[size] : ICON_BUTTON_TEXT_SIZES[size])\n : stretch\n ? ICON_BUTTON_STRETCH_SIZES[size]\n : ICON_BUTTON_SIZES[size],\n // With text the pill is a 48 px target at any size; the square follows its size.\n withText ? TOUCH_TARGET_LARGE : ICON_BUTTON_TOUCH_LARGE[size],\n glyphSize !== undefined && ICON_BUTTON_GLYPH_SIZES[glyphSize],\n // After the size, so the overlay's `rounded-full` beats the small sizes' `rounded`.\n look === \"overlay\"\n ? ICON_BUTTON_OVERLAY\n : look === \"shutter\"\n ? ICON_BUTTON_SHUTTER\n : buttonVariantClasses[look],\n shape === \"round\" && \"rounded-full\",\n ICON_BUTTON_DISABLED_REST[look],\n iconButtonToneClass(tone, quiet),\n toneColor !== undefined && typeof toneColor !== \"string\" && ICON_BUTTON_TONE_PAIR,\n );\n}\n\n/** The badge beside the control, not in it — see `badge`. The wrapper is only a\n * positioning box: the control inside it keeps its own focus ring and hit area. */\nfunction withIconButtonBadge(control: ReactElement, badge: ReactNode, stretch: boolean | undefined) {\n if (!hasContent(badge)) return control;\n return (\n <span className={cn(\"relative inline-flex shrink-0\", stretch && \"self-stretch\")}>\n {control}\n <span\n aria-hidden\n data-slot=\"icon-button-badge\"\n className=\"pointer-events-none absolute -end-0.5 -bottom-0.5 inline-flex rounded-full bg-surface [&_svg]:size-3\"\n >\n {badge}\n </span>\n </span>\n );\n}\n\n// Declared link-first, as Button is, so `<IconButton href>` picks the link props and\n// `ComponentProps<typeof IconButton>` (the LAST signature) is still the button's.\n/**\n * An icon-only button whose `label` is its name and its tooltip.\n *\n * Destructive actions (0.49 KIT-12): a delete, revoke or erase is NOT an icon repeated in\n * every row of a list — one stray tap away, and a bin per row draws the eye to the one\n * thing nobody should do by accident. Put it in the row's menu, `RowActions` (where a\n * `tone: \"danger\"` action goes by default and opens a `ConfirmDialog` first), or in the\n * selection bar (\"2 selected\" → Delete), and confirm it through `useConfirm`. A single\n * standalone delete — a card's own, a bulk bar's — may be an IconButton\n * `tone=\"danger\"`; it still asks first.\n */\nexport function IconButton(props: IconButtonLinkProps): ReactElement;\nexport function IconButton(props: IconButtonProps): ReactElement;\nexport function IconButton(props: IconButtonProps | IconButtonLinkProps): ReactElement {\n if (props.href !== undefined) return <IconButtonLink {...(props as IconButtonLinkProps)} />;\n return <IconButtonElement {...(props as IconButtonProps)} />;\n}\n\nfunction IconButtonLink({\n href,\n renderLink,\n external,\n replace,\n reloadDocument,\n disabled,\n variant = \"ghost\",\n size = \"md\",\n tone: toneProp,\n quiet,\n stopPropagation,\n stretch,\n shape = \"square\",\n toneColor,\n label,\n labelVisible,\n tooltip = true,\n tooltipSide,\n tooltipPortal,\n tooltipLazy = true,\n glyphSize,\n badge,\n className,\n style,\n target,\n rel,\n onClick,\n onKeyDown,\n children: glyph,\n ref,\n ...rest\n}: IconButtonLinkProps) {\n const withText = useIconButtonText(label, labelVisible, variant, tooltip);\n const children = withText ? (\n <>\n {glyph}\n <IconButtonText label={label!} />\n </>\n ) : (\n glyph\n );\n const kitLink = useKitLink();\n const common = useKitLabels(\"common\", DEFAULT_COMMON_LABELS);\n const tone = toneProp ?? (toneColor !== undefined ? \"custom\" : \"default\");\n // Button's rule, word for word: `reloadDocument` bypasses the router, an external\n // href or an in-page `#anchor` never reaches it.\n const Link = reloadDocument ? undefined : pickLinkRenderer<KitLinkProps>(renderLink, kitLink, href);\n const newTab = !disabled && (external || target === \"_blank\");\n const name = rest[\"aria-label\"] ?? label;\n // \"(opens in a new tab)\" joins the NAME here, not the body: an icon link has no text\n // for an sr-only span to follow, and `aria-label` would override one anyway.\n const ariaLabel = name !== undefined && newTab ? `${name} (${common.opensInNewTab})` : name;\n const handleClick = (e: MouseEvent<HTMLAnchorElement>) => {\n if (stopPropagation) e.stopPropagation();\n onClick?.(e);\n };\n const handleKeyDown = (e: KeyboardEvent<HTMLAnchorElement>) => {\n // A link activates on Enter only; that key still bubbles to a clickable row.\n if (stopPropagation && e.key === \"Enter\") e.stopPropagation();\n onKeyDown?.(e);\n };\n const cls = cn(\n iconButtonLook({ variant, size, stretch, glyphSize, shape, tone, quiet, toneColor, withText }),\n // BASE's `disabled:` classes never match an `<a>` — Button's disabled link look.\n disabled && \"pointer-events-none cursor-not-allowed opacity-50\",\n className,\n );\n const look = { style: toneColorStyle(toneColor, style), className: cls };\n let control: ReactElement;\n if (disabled) {\n control = (\n <a {...rest} {...look} ref={ref} role=\"link\" aria-disabled=\"true\" aria-label={ariaLabel}>\n {children}\n </a>\n );\n } else if (external || !Link) {\n control = (\n <a\n {...rest}\n {...look}\n ref={ref}\n href={href}\n aria-label={ariaLabel}\n target={external ? \"_blank\" : target}\n rel={external ? (rel ?? \"noopener noreferrer\") : rel}\n onClick={external ? handleClick : replacingClick(handleClick, href, replace, target)}\n onKeyDown={handleKeyDown}\n >\n {children}\n </a>\n );\n } else {\n control = (\n <RenderedButtonLink\n render={Link}\n {...rest}\n {...look}\n {...routerLinkNavigation(replace)}\n ref={ref}\n href={href}\n aria-label={ariaLabel}\n target={target}\n rel={rel}\n onClick={handleClick}\n onKeyDown={handleKeyDown}\n >\n {children}\n </RenderedButtonLink>\n );\n }\n control = withIconButtonBadge(control, badge, stretch);\n // The words are on the link at Large: a bubble would only repeat them.\n if (!tooltip || withText || label === undefined || label === \"\") return control;\n return (\n // A fragment, as on the button: the bubble says what `aria-label` already does.\n <Tooltip\n label={label}\n side={tooltipSide}\n portal={tooltipPortal}\n lazy={tooltipLazy}\n className={stretch ? \"self-stretch\" : undefined}\n >\n <>{control}</>\n </Tooltip>\n );\n}\n\nfunction IconButtonElement(\n {\n variant = \"ghost\",\n size = \"md\",\n tone: toneProp,\n quiet,\n pressed,\n stopPropagation,\n stretch,\n shape = \"square\",\n toneColor,\n label,\n labelVisible,\n tooltip = true,\n tooltipSide,\n tooltipPortal,\n tooltipLazy = true,\n disabledReason: ownDisabledReason,\n disabledReasonDisplay,\n commit,\n pending,\n glyphSize,\n badge,\n disabledStyle = \"dim\",\n className,\n style,\n onClick,\n onKeyDown,\n children,\n href: _href,\n renderLink: _renderLink,\n external: _external,\n replace: _replace,\n reloadDocument: _reloadDocument,\n ref,\n ...rest\n }: IconButtonProps,\n) {\n const tone = toneProp ?? (toneColor !== undefined ? \"custom\" : \"default\");\n const keep = disabledStyle === \"keep\";\n const withText = useIconButtonText(label, labelVisible, variant, tooltip);\n const reasonId = useId();\n const disabledReason = useCommitReason(commit, ownDisabledReason);\n const locked = hasContent(disabledReason);\n // Pending is inert like a locked button — focusable, every activation swallowed —\n // without the locked look: the spinner is the state.\n const inert = locked || Boolean(pending);\n const ownDescribedBy = rest[\"aria-describedby\"];\n const button = (\n <button\n ref={ref}\n {...rest}\n disabled={inert ? undefined : rest.disabled}\n aria-disabled={inert || rest[\"aria-disabled\"]}\n aria-busy={pending || rest[\"aria-busy\"]}\n aria-describedby={locked ? (ownDescribedBy ? `${ownDescribedBy} ${reasonId}` : reasonId) : ownDescribedBy}\n aria-label={rest[\"aria-label\"] ?? label}\n aria-pressed={pressed ?? rest[\"aria-pressed\"]}\n style={toneColorStyle(toneColor, style)}\n onClick={(e) => {\n if (stopPropagation) e.stopPropagation();\n // `preventDefault` too: a locked (or pending) submit must not submit its form.\n if (inert) {\n e.preventDefault();\n return;\n }\n onClick?.(e);\n }}\n onKeyDown={(e) => {\n // A button turns Enter/Space into a click of its own, but the KEY still\n // bubbles — and a clickable row listening for Enter would act on it too.\n if (stopPropagation && (e.key === \"Enter\" || e.key === \" \")) e.stopPropagation();\n onKeyDown?.(e);\n }}\n className={cn(\n iconButtonLook({ variant, size, stretch, glyphSize, shape, tone, quiet, toneColor, withText }),\n pressed && ICON_BUTTON_PRESSED,\n // The disabled look for the focusable kind of disabled, as on Button.\n locked && (keep ? \"cursor-default\" : \"cursor-not-allowed opacity-50\"),\n keep && \"disabled:cursor-default disabled:opacity-100\",\n pending && \"cursor-progress\",\n className,\n )}\n >\n {pending ? (\n // Decorative, as on Button: `aria-busy` says it. Sized to the glyph it stands\n // in for, in the glyph's colour, so the swap does not change the button's look.\n <Spinner\n label={null}\n className={cn(\n \"border-current/30 border-t-current\",\n glyphSize !== undefined ? 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This fixes a square box instead and, crucially, forces the\n// child icon to a size set by the BOX (20px at md/sm) via `[&_svg]:size-*` so a\n// caller cannot under-size it. Use it wherever an action is a bare icon\n// (edit/delete/tools) so they all match the top-bar icon buttons and can never\n// drift apart again.\n//\n// Draws its colours from the same `buttonVariantClasses` map as <Button>, so the\n// two re-skin together with the palette.\nconst ICON_BUTTON_BASE = cn(\n \"inline-flex items-center justify-center rounded-md transition-colors focus:outline-none disabled:opacity-50 disabled:cursor-not-allowed\",\n FOCUS_RING_WIDTH,\n);\n\nexport type IconButtonSize = \"2xl\" | \"xl\" | \"lg\" | \"md\" | \"sm\" | \"xs\" | \"2xs\";\n\n// Box and glyph together, so a 24px chip action cannot end up holding a 20px icon\n// that touches its edges. The two small steps are lenkbank's list-row (28px) and\n// chip (24px) actions, which it had hand-rolled beside the kit's 32/36px ones.\nconst ICON_BUTTON_SIZES: Record<IconButtonSize, string> = {\n // 64px with a 28px glyph: a camera's shutter (keksdose invoices/camera-capture.tsx:248,\n // `size-16` by hand) — the one control of a full-screen capture view, thumb-sized.\n \"2xl\": \"size-16 [&_svg]:size-7\",\n // 48px with a 24px glyph: the one primary action of a phone screen or sheet, a step\n // past the 44px minimum rather than on it.\n xl: \"size-12 [&_svg]:size-6\",\n // The 44px touch target (WCAG 2.5.5's size) with the same 20px glyph — keksdose's\n // bulk-action bars write `size-11` by hand over an `md` button to get it on phones.\n lg: \"size-11 [&_svg]:size-5\",\n md: \"size-9 [&_svg]:size-5\",\n sm: \"size-8 [&_svg]:size-5\",\n xs: \"size-7 rounded [&_svg]:size-4\",\n \"2xs\": \"size-6 rounded [&_svg]:size-3.5\",\n};\n\n// `stretch`: the same WIDTH and glyph, and a height taken from the row instead of\n// stated — `size-*` sets a height that `self-stretch` cannot override, so the box is\n// written as a width plus a minimum height (the square it would otherwise be).\nconst ICON_BUTTON_STRETCH_SIZES: Record<IconButtonSize, string> = {\n \"2xl\": \"w-16 min-h-16 self-stretch [&_svg]:size-7\",\n xl: \"w-12 min-h-12 self-stretch [&_svg]:size-6\",\n lg: \"w-11 min-h-11 self-stretch [&_svg]:size-5\",\n md: \"w-9 min-h-9 self-stretch [&_svg]:size-5\",\n sm: \"w-8 min-h-8 self-stretch [&_svg]:size-5\",\n xs: \"w-7 min-h-7 self-stretch rounded [&_svg]:size-4\",\n \"2xs\": \"w-6 min-h-6 self-stretch rounded [&_svg]:size-3.5\",\n};\n\n// The label as visible text beside the glyph (0.32, §4: at Large \"IconButton shows its\n// label\"): the same height and glyph as the square, a width taken from the words. A\n// map of its own rather than `w-auto` over `size-*`, which tailwind-merge cannot undo\n// in one direction.\nconst ICON_BUTTON_TEXT_SIZES: Record<IconButtonSize, string> = {\n \"2xl\": \"h-16 gap-2 px-4 text-base [&_svg]:size-7\",\n xl: \"h-12 gap-2 px-3.5 text-sm [&_svg]:size-6\",\n lg: \"h-11 gap-2 px-3 text-sm [&_svg]:size-5\",\n md: \"h-9 gap-1.5 px-2.5 text-sm [&_svg]:size-5\",\n sm: \"h-8 gap-1.5 px-2 text-sm [&_svg]:size-5\",\n xs: \"h-7 gap-1 rounded px-1.5 text-xs [&_svg]:size-4\",\n \"2xs\": \"h-6 gap-1 rounded px-1.5 text-xs [&_svg]:size-3.5\",\n};\nconst ICON_BUTTON_TEXT_STRETCH_SIZES: Record<IconButtonSize, string> = {\n \"2xl\": \"min-h-16 self-stretch gap-2 px-4 text-base [&_svg]:size-7\",\n xl: \"min-h-12 self-stretch gap-2 px-3.5 text-sm [&_svg]:size-6\",\n lg: \"min-h-11 self-stretch gap-2 px-3 text-sm [&_svg]:size-5\",\n md: \"min-h-9 self-stretch gap-1.5 px-2.5 text-sm [&_svg]:size-5\",\n sm: \"min-h-8 self-stretch gap-1.5 px-2 text-sm [&_svg]:size-5\",\n xs: \"min-h-7 self-stretch gap-1 rounded px-1.5 text-xs [&_svg]:size-4\",\n \"2xs\": \"min-h-6 self-stretch gap-1 rounded px-1.5 text-xs [&_svg]:size-3.5\",\n};\n\n// The 48 px touch target at Large (§4), per size. `lg` and up are past it already\n// (2.75rem is 55 px at Large). `md` … `xs` grow their box to it. `2xs` is the action ON\n// a chip or a tab, whose box cannot grow without growing the chip: it keeps its box and\n// gets a 48 px hit area instead — an invisible `::after` centred on it, which takes the\n// taps a finger lands round the glyph (`HIT_AREA_LARGE`).\nconst ICON_BUTTON_TOUCH_LARGE: Record<IconButtonSize, string> = {\n \"2xl\": \"\",\n xl: \"\",\n lg: \"\",\n md: TOUCH_TARGET_LARGE,\n sm: TOUCH_TARGET_LARGE,\n xs: TOUCH_TARGET_LARGE,\n \"2xs\": HIT_AREA_LARGE,\n};\n\n// A tone re-colours the glyph without changing what the variant draws around it.\n// Each coloured tone comes in two resting looks, picked by `quiet` (see the prop):\n// QUIET is placeholder grey until the pointer or focus arrives, then the tone's\n// family; TONED wears the tone's colour at rest. The defaults are the looks each tone\n// had before `quiet` existed: `danger` is quiet — an action in every row of a list\n// must not shout from every row, so the red arrives only on the one row you are about\n// to act on — while `warning` and `info` are toned, because they mark the ONE thing\n// on the row to notice (keksdose's \"needs review\" flag, its reconcile action at\n// accounts-page:867), and quiet grey would hide the very thing they point out.\n// `muted` is quiet by definition and has no toned look; `default` has no tone.\n//\n// `success` is toned at rest too: the green is the news (keksdose's \"in sync\" chip).\n// `custom` paints from `--icon-button-tone`, which `toneColor` sets — for a glyph whose\n// colour FOLLOWS STATE across tones (keksdose's sync chip: rose, amber, sky, green as\n// the sync moves), where swapping `tone` would do but the colour is one variable.\nexport type IconButtonTone = \"default\" | \"muted\" | \"danger\" | \"warning\" | \"info\" | \"success\" | \"custom\";\n\ntype ColouredTone = \"danger\" | \"warning\" | \"info\" | \"success\" | \"custom\";\n\nconst ICON_BUTTON_TONES: Record<ColouredTone, { quiet: string; toned: string }> = {\n danger: {\n quiet:\n \"text-placeholder hover:bg-danger-soft hover:text-danger focus-visible:ring-danger-strong\",\n toned: \"text-danger hover:bg-danger-soft focus-visible:ring-danger-strong\",\n },\n warning: {\n quiet:\n \"text-placeholder hover:bg-warning-soft hover:text-warning focus-visible:ring-warning-strong\",\n // The ring is warning's loud line (0.33, k27): `--warning-border`, amber-300, was a\n // focus ring at 1.1:1 on the light surfaces.\n toned: \"text-warning hover:bg-warning-soft focus-visible:ring-warning-strong\",\n },\n info: {\n quiet:\n \"text-placeholder hover:bg-info-soft hover:text-info focus-visible:ring-[var(--info-border)]\",\n toned: \"text-info hover:bg-info-soft focus-visible:ring-[var(--info-border)]\",\n },\n success: {\n quiet:\n \"text-placeholder hover:bg-success-soft hover:text-success focus-visible:ring-[var(--success-border)]\",\n toned: \"text-success hover:bg-success-soft focus-visible:ring-[var(--success-border)]\",\n },\n // The hover fill and the ring are MIXED from the one colour, since a custom tone\n // brings no `-bg` / `-border` pair of its own. The fallback is the body colour, so a\n // `custom` tone with no colour set is the default look rather than invisible.\n custom: {\n quiet:\n \"text-placeholder hover:bg-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_12%,transparent)] hover:text-[var(--icon-button-tone,var(--text-primary))] focus-visible:ring-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_40%,transparent)]\",\n toned:\n \"text-[var(--icon-button-tone,var(--text-primary))] hover:bg-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_12%,transparent)] focus-visible:ring-[color-mix(in_srgb,var(--icon-button-tone,var(--text-primary))_40%,transparent)]\",\n },\n};\n\n// The translucent ink on hover, as Button's secondary/ghost (B′, see HOVER_INK).\nconst ICON_BUTTON_MUTED = `text-placeholder ${HOVER_INK} hover:text-primary`;\n\n/** Which tones sit quiet at rest when `quiet` is left out. */\nconst QUIET_BY_DEFAULT: Record<ColouredTone, boolean> = {\n danger: true,\n warning: false,\n info: false,\n success: false,\n custom: false,\n};\n\nfunction iconButtonToneClass(tone: IconButtonTone, quiet: boolean | undefined): string {\n if (tone === \"default\") return \"\";\n if (tone === \"muted\") return cn(ICON_BUTTON_MUTED, ICON_BUTTON_QUIET_DISABLED_REST);\n const isQuiet = quiet ?? QUIET_BY_DEFAULT[tone];\n const look = ICON_BUTTON_TONES[tone];\n return isQuiet ? cn(look.quiet, ICON_BUTTON_QUIET_DISABLED_REST) : look.toned;\n}\n\n// A disabled button must not answer the pointer. The hover classes above are plain\n// `hover:` (so a caller's `className=\"hover:…\"` still replaces them through\n// tailwind-merge), which means they fire on a disabled button too — the old grey\n// icon lit up on hover while refusing the click. Rather than rewrite every hover as\n// `enabled:hover:` (which never matches the `<a>` that `buttonClasses` also styles,\n// and would out-rank a caller's plain `hover:` override), each variant pins its\n// RESTING look under `disabled:hover:`, which out-ranks any `hover:` by specificity\n// and only ever matches a disabled button.\nconst ICON_BUTTON_DISABLED_REST: Record<ButtonVariant | \"overlay\" | \"shutter\", string> = {\n default: \"disabled:hover:bg-surface-2\",\n secondary: \"disabled:hover:bg-transparent\",\n ghost: \"disabled:hover:bg-transparent\",\n danger: \"disabled:hover:bg-danger\",\n accent: \"disabled:hover:bg-brand\",\n link: \"disabled:hover:bg-transparent disabled:hover:no-underline\",\n overlay: \"disabled:hover:bg-[color-mix(in_srgb,var(--bg-inverse)_60%,transparent)]\",\n shutter: \"disabled:hover:bg-media-scrim\",\n};\n\n// The quiet looks change the glyph on hover, so they pin their resting glyph the\n// same way. A toned look keeps its glyph on hover and needs no pin.\nconst ICON_BUTTON_QUIET_DISABLED_REST = \"disabled:hover:text-placeholder\";\n\n// `variant=\"overlay\"`: a round, translucent disc for a control that sits ON a photo\n// (keksdose's receipt-scan preview: close, rotate, retake over the camera image).\n// The inverse pair, not the surface one: what has to hold is the contrast between the\n// disc and its glyph, whatever the picture underneath is, and `--bg-inverse` /\n// `--text-inverse` are the one token pair defined as each other's opposite in both\n// themes. The disc is the inverse at 60% (`color-mix`, so it stays a token a palette\n// can re-point); the blur keeps a busy background from breaking the glyph's edge.\nconst ICON_BUTTON_OVERLAY =\n \"rounded-full bg-[color-mix(in_srgb,var(--bg-inverse)_60%,transparent)] text-inverse backdrop-blur-sm hover:bg-[color-mix(in_srgb,var(--bg-inverse)_75%,transparent)] focus-visible:ring-[var(--text-inverse)]\";\n\n// `variant=\"shutter\"`: the camera's release — keksdose's camera-capture.tsx:248 draws\n// it by hand as a 64px circle with a thick white ring round a translucent fill. It sits\n// on a live camera picture, which is dark whatever the theme, so it uses the MEDIA\n// tokens (tokens.css), white ink on a dark scrim in both themes — the inverse pair\n// `overlay` uses would give a dark ring on a dark viewfinder in dark mode. The focus ring stands off by 2px, or it would\n// merge into the ring that is part of the look.\nconst ICON_BUTTON_SHUTTER =\n \"rounded-full border-4 border-media-ink bg-media-scrim text-media-ink backdrop-blur-sm hover:bg-media-scrim-hover focus-visible:ring-media-ink focus-visible:ring-offset-2 focus-visible:ring-offset-media-scrim-hover\";\n\nexport type IconButtonVariant = ButtonVariant | \"overlay\" | \"shutter\";\n\n/**\n * The glyph's size in px, over the one the box size implies — see\n * {@link IconButtonProps.glyphSize}.\n */\nexport type IconButtonGlyphSize = 12 | 14 | 16 | 20 | 24 | 28;\n\nconst ICON_BUTTON_GLYPH_SIZES: Record<IconButtonGlyphSize, string> = {\n 12: \"[&_svg]:size-3\",\n 14: \"[&_svg]:size-3.5\",\n 16: \"[&_svg]:size-4\",\n 20: \"[&_svg]:size-5\",\n 24: \"[&_svg]:size-6\",\n 28: \"[&_svg]:size-7\",\n};\n\n// `pending`'s spinner, the size of the glyph it replaces (the `[&_svg]` rules above\n// size only an svg, and the spinner is a bordered span).\nconst ICON_BUTTON_SPINNER: Record<IconButtonSize, string> = {\n \"2xl\": \"size-7\",\n xl: \"size-6\",\n lg: \"size-5\",\n md: \"size-5\",\n sm: \"size-5\",\n xs: \"size-4\",\n \"2xs\": \"size-3.5\",\n};\nconst ICON_BUTTON_SPINNER_GLYPH: Record<IconButtonGlyphSize, string> = {\n 12: \"size-3\",\n 14: \"size-3.5\",\n 16: \"size-4\",\n 20: \"size-5\",\n 24: \"size-6\",\n 28: \"size-7\",\n};\n\nexport interface IconButtonProps extends ButtonHTMLAttributes<HTMLButtonElement> {\n /** Any {@link ButtonVariant}; `overlay` — a round translucent disc for use over\n * an image (see `ICON_BUTTON_OVERLAY`); or `shutter` — a camera's release, a ringed\n * disc over the viewfinder (see `ICON_BUTTON_SHUTTER`; pair it with `size=\"2xl\"`). */\n variant?: IconButtonVariant;\n /** Box size: 2xl = 64px with a 28px icon (a camera shutter), xl = 48px with a 24px\n * icon, lg = 44px (a phone's touch target), md = 36px (matches the top bar),\n * sm = 32px — all three with a 20px icon;\n * xs = 28px with a 16px icon (an action in a list row), 2xs = 24px with a 14px\n * icon (an action on a chip or a tab). `glyphSize` overrides the icon. */\n size?: IconButtonSize;\n /**\n * The icon's size in px, when the box's own is not the one wanted. keksdose's sync\n * chip (app/sync-status-indicator.tsx:142) is a 24px round chip round a 20px cloud —\n * `size=\"2xs\" glyphSize={20} shape=\"round\"` — where `2xs` alone draws 14px. A number\n * over a new size step because the box and the glyph are two independent choices; a\n * step per combination (`\"sm-lg\"`) would have to be named for every one.\n */\n glyphSize?: IconButtonGlyphSize;\n /**\n * A small mark on the button's corner — the sync chip's 12px check over its cloud\n * (\"all good\", feedback #67). Rendered OUTSIDE the `<button>`, in a wrapper beside\n * it, so the box's `[&_svg]:size-*` rule that sizes the glyph does not blow the badge\n * up to the glyph's size; a bare `<Check />` comes out 12px, on a\n * `--bg-surface` disc that keeps it legible over the glyph. Decorative\n * (`aria-hidden`): the name (`label` / `aria-label`) must already carry the state.\n * With a badge, `className` still lands on the button; the wrapper is the flex item.\n */\n badge?: ReactNode;\n /**\n * `keep`: a disabled button keeps its full colour (no 50% drop) and an ordinary\n * cursor. For a STATUS that is also an action — the sync chip shows \"in sync\" in\n * green and refreshes on click, and is disabled while offline or syncing, when the\n * state it shows matters most; dimmed it read as broken (keksdose wrote\n * `disabled:cursor-default` by hand and left out the dimming). Default `dim`.\n */\n disabledStyle?: \"dim\" | \"keep\";\n /**\n * Fill the height of the flex row it stands in, keeping its width — the delete at\n * the end of keksdose's split line (transaction-fields:162), level with the labelled\n * fields beside it rather than floating at half their height. {@link Button}'s\n * `stretch`; no effect outside a flex row. With a `label`, the tooltip's wrapper is\n * what stretches.\n */\n stretch?: boolean;\n /** `round`: a circle instead of the rounded square — a compact status chip in a top\n * bar (keksdose's sync indicator). `overlay` is always round. */\n shape?: \"square\" | \"round\";\n /**\n * The colour of `tone=\"custom\"`, as any CSS colour — a token (`var(--warning)`),\n * ideally. Sets `--icon-button-tone` on the button, so passing a different one per\n * state re-colours the glyph, its hover fill and its focus ring together. Passing it\n * implies `tone=\"custom\"`. Or leave it out and set the variable yourself from a class\n * (`className=\"[--icon-button-tone:var(--success)]\"`).\n *\n * Or a `{ light, dark }` pair, one colour per theme — keksdose: a raw colour that reads\n * on the light surface (`#be123c`) is too dark on the dark one, and an inline style\n * cannot say \"in dark mode\". See {@link IconButtonToneColor}.\n */\n toneColor?: IconButtonToneColor;\n /** Glyph colour over the variant. `muted`: placeholder grey, full text colour on\n * hover. `danger`: the same grey at rest, `--danger` on hover and focus — for a\n * remove/delete that repeats down a list. `warning`: amber at rest — a flag that\n * wants attention. `info`: sky at rest — a notice-worthy but harmless action\n * (keksdose's reconcile). `success`: green at rest — a good state worth seeing.\n * `custom`: the colour of `toneColor` (see there). Default: the variant's own colours. See `quiet` for\n * turning a coloured tone's resting look the other way. */\n tone?: IconButtonTone;\n /**\n * Whether a coloured tone (`danger`, `warning`, `info`) waits for the pointer:\n * `true` is placeholder grey at rest and the tone's colour on hover and focus;\n * `false` wears the tone's colour at rest. Left out, each tone keeps its own\n * default — `danger` quiet, `warning` and `info` not. Ignored for `muted` (quiet by\n * definition) and `default` (no tone).\n *\n * `quiet={false}` on `danger` is for a destructive action that stands ALONE, where\n * hover-to-reveal hides it: keksdose's phone bulk bar (mobile-bulk-bar.tsx) has one\n * \"delete all\" and a touch screen that never hovers, so it painted rose by hand.\n * `quiet` on `warning`/`info` is the same switch the other way, for a flag repeated\n * down a list. A boolean over the tone rather than a new tone (`danger-solid`) or an\n * `emphasis` scale: there are exactly two resting looks, every coloured tone has\n * both, and which one fits is a question about the SITE (alone or repeated, touch or\n * pointer), not about the tone — so it is one switch the family shares.\n */\n quiet?: boolean;\n /**\n * Make it a toggle button. `true` sets `aria-pressed=\"true\"` and draws the \"on\" look\n * (brand glyph on the quiet brand fill); `false` sets `aria-pressed=\"false\"` with the\n * normal look, so a screen reader still hears a toggle that is off. Left out, it is\n * an ordinary button with no `aria-pressed` — or whatever `aria-pressed` the caller\n * passes. For keksdose's budget share toggle (budgets-page:291), which paints its own\n * brand colour over a ghost button today. Keep the `aria-label` the same in both\n * states (\"Share budget\"): the pressed state already says whether it is on.\n */\n pressed?: boolean;\n /** Keep the click (and the Enter/Space that produces it) from reaching an\n * ancestor's handler — for an action inside a clickable table row or card.\n *\n * **Not a licence to put this inside another `<button>`.** HTML forbids any\n * interactive content, and any element with a `tabindex`, inside a button — so\n * the `<span role=\"button\" tabIndex={0}>` workaround is invalid too — and ARIA\n * makes a button's children presentational, so a screen reader flattens the\n * inner one into the outer one's name and it cannot be reached at all. Make the\n * row's main action a button that fills the row and put this one BESIDE it, on\n * top:\n *\n * ```tsx\n * <div className=\"relative\">\n * <button className=\"w-full pe-16 …\" onClick={open}>…row…</button>\n * <div className=\"absolute inset-y-0 end-2 flex items-center gap-0.5\">\n * <IconButton size=\"xs\" tone=\"danger\" aria-label=\"Delete\" onClick={remove}>\n * <Trash2 />\n * </IconButton>\n * </div>\n * </div>\n * ```\n *\n * The pair look exactly like the nested version, click exactly like it, and\n * are two tab stops a screen reader can tell apart. */\n stopPropagation?: boolean;\n /**\n * The button's name, said once: it becomes the `aria-label` AND the text of a kit\n * {@link Tooltip} round the button.\n *\n * Every app writes the pair by hand. lenkbank's nine icon actions all carry\n * `aria-label={t(x)} title={t(x)}` (shared/lib/table-columns.tsx:103,\n * projects-page.tsx:83, setpoint/segment-list.tsx:198/207, profile-bar.tsx:128/142,\n * shortcut-dialog.tsx:815/857/1007) — and `title` is the browser's own tooltip,\n * which shows late, never on focus and never on touch, and looks like no other\n * label in the kit. kastlan's RowAction (shared/components/data-table/row-action.tsx)\n * and keksdose's icon wrappers each exist to put a Tooltip round an IconButton.\n *\n * A caller's own `aria-label` still wins, for the rare name that should be longer\n * than the bubble. The bubble is visual only: it would otherwise describe the button\n * with its own name, and a screen reader would read the same word twice. Tooltip's\n * default placement applies — in place, or portalled inside a scroll container —\n * unless `tooltipPortal` says otherwise.\n */\n label?: string;\n /**\n * Show `label` as visible text beside the icon at Large and Extra large (0.32,\n * docs/text-size-harmonization.md §4, §10.8). A reader who asked for bigger type is\n * the one an unlabelled glyph fails, and on touch the tooltip never opens. Then there\n * is no tooltip: the words are on the button.\n *\n * Default `true` — except for `variant=\"overlay\"` and `\"shutter\"`, which sit ON a\n * picture, and inside {@link CompactControls} (AppShell's top bar, `RowActions`'\n * inline icons). `false`: the icon alone at every size, for an icon on content — a\n * receipt overlay, a map's zoom, a viewfinder, a photo thumbnail. That must be rare;\n * a dense row's actions belong in `RowActions`, which collapses them into a \"⋯\" menu\n * at Large instead (§10.8). Normal never shows it. `tooltip={false}` (a universally\n * read glyph, a dialog's ✕) keeps the icon alone too.\n */\n labelVisible?: boolean;\n /** Show `label` as a tooltip. Default `true`; `false` keeps `label` as the\n * accessible name only — for a button whose glyph is universally read (a close ✕ in\n * a dialog header) or that already sits under a tooltip of its own. It also keeps the\n * label from showing as text at Large (see `labelVisible`). */\n tooltip?: boolean;\n /** Where the `label` tooltip opens. See {@link Tooltip}'s `side`. */\n tooltipSide?: TooltipSide;\n /** Passed to the `label` tooltip's `portal`. Left out, Tooltip decides (see there). */\n tooltipPortal?: boolean;\n /**\n * Mount the `label` bubble only while it is up — {@link Tooltip}'s `lazy`. Default\n * `true` since 0.16.0; `false` is the always-mounted in-place bubble of before.\n *\n * Why the label bubble can be lazy when Tooltip's default is not: this bubble\n * describes nothing. It is wrapped round the button in a fragment precisely so that\n * it is NOT the button's `aria-describedby` (it would repeat the button's own name),\n * so there is no description for a lazy mount to take away — the name is the\n * `aria-label` either way, read in browse mode and on focus alike. What the\n * always-mounted bubble did do was sit in the DOM as a `role=\"tooltip\"` node full of\n * text: every IconButton in a row added one to `getAllByRole(\"tooltip\")` and its label\n * to the row's `textContent`, and two keksdose tests tripped over that (0.15.5 P6).\n * The cost is the one {@link Tooltip}'s \"Lazy in place\" note names — a test that\n * looked the bubble up without hovering now has to hover (or focus) first; pass\n * `false` while it is migrated. A `disabledReason` bubble is unaffected: that one\n * stays mounted as it was.\n */\n tooltipLazy?: boolean;\n /**\n * Busy — the action is in flight: the glyph is swapped for a spinner of the same\n * size, the button is `aria-busy`, and clicks (and the Enter/Space and form\n * submission they stand for) are swallowed, so a second press cannot start the\n * action twice. {@link Button}'s `pending`, with the same contract: `aria-disabled`\n * rather than `disabled`, so the button that was pressed keeps its focus. The name\n * (`label` / `aria-label`) stays — `aria-busy` is what says it is working. A SWAP\n * rather than Button's overlay: the box is square and fixed, so there is no width\n * for the glyph to hold, and a spinner drawn over a glyph would be two marks in one\n * 20px square.\n */\n pending?: boolean;\n /**\n * Why the action is not available — {@link Button}'s `disabledReason`, on the icon\n * button: keksdose's accounts page cannot hide an account with a balance or delete\n * one with bookings (accounts-page:879/913 — \"hide requires zero\", \"delete blocked\"),\n * nor its budgets page delete the only budget (budgets-page:330), and each wrapped a\n * natively disabled IconButton in a Tooltip that swaps its label for the reason — a\n * bubble a keyboard never opens, since `disabled` leaves the tab order, and a reason\n * a screen reader never hears.\n *\n * The same contract as Button's: `aria-disabled` instead of `disabled`, so it stays\n * focusable and hoverable; clicks (and the Enter/Space they stand for) are swallowed\n * — `stopPropagation` still applies, so a locked action in a clickable row does not\n * open the row either; the reason shows in the kit {@link Tooltip} and is attached\n * through `aria-describedby` as a `hidden` copy. The NAME stays `aria-label` /\n * `label` — \"Delete\", described by \"The active budget cannot be deleted\" — and the\n * bubble shows the reason in place of the label, since the glyph already says what\n * the button is and the reason is the news. Shown even with `tooltip={false}`: a\n * reason nobody can see is not one. Wins over `disabled`, as on Button.\n *\n * 0.32: at Large and on a touch screen the reason is a line under the button rather\n * than a bubble — see `disabledReasonDisplay`.\n */\n disabledReason?: ReactNode;\n /** Where `disabledReason` shows — {@link Button}'s `disabledReasonDisplay`. */\n disabledReasonDisplay?: DisabledReasonDisplay;\n /** This action COMMITS — {@link Button}'s `commit`: under a locked\n * {@link WriteLockProvider} it takes the `disabledReason` path with the lock's\n * reason. No effect without a lock. A {@link CommitScope} since 0.33. */\n commit?: CommitScope;\n /** The `<button>` element — a prop in React 19, as on {@link Button}. */\n ref?: Ref<HTMLButtonElement>;\n /** Only on the link form — see {@link IconButtonLinkProps}. */\n href?: never;\n renderLink?: never;\n external?: never;\n replace?: never;\n reloadDocument?: never;\n}\n\n/**\n * `<IconButton href>`: an icon-only LINK — keksdose F2 and kastlan 45, whose icon\n * actions that navigate (a row's \"open\", a card's \"edit\" that goes to the edit page, a\n * top bar's settings cog) were `<IconButton onClick={() => navigate(…)}>`: a button that\n * changes the page, with no middle click, no \"open in new tab\" and no URL on hover.\n *\n * The same rule as {@link Button}'s `href` (see {@link ButtonLinkProps}): an in-app\n * `href` goes through `renderLink`, else the provider's `linkComponent`; an external one\n * or an in-page `#anchor` stays a plain `<a>`; `external` opens a new tab and says so to\n * a screen reader; `replace` and `reloadDocument` as on Button. The look, the `label` →\n * `aria-label` + Tooltip, the badge, `toneColor` and `stopPropagation` are the button's.\n *\n * `disabled` renders an inert `<a>` with no `href` — `role=\"link\"`, `aria-disabled`, out\n * of the tab order, dimmed — like Button's disabled link. `pressed`, `disabledReason` and\n * `disabledStyle` are a button's and are typed out: a link is not a toggle, and a link\n * that explains why it cannot be followed is a job for a disabled BUTTON.\n */\nexport interface IconButtonLinkProps\n extends Omit<AnchorHTMLAttributes<HTMLAnchorElement>, \"type\" | \"href\">,\n Pick<\n IconButtonProps,\n | \"variant\"\n | \"size\"\n | \"glyphSize\"\n | \"badge\"\n | \"stretch\"\n | \"shape\"\n | \"toneColor\"\n | \"tone\"\n | \"quiet\"\n | \"stopPropagation\"\n | \"label\"\n | \"labelVisible\"\n | \"tooltip\"\n | \"tooltipSide\"\n | \"tooltipPortal\"\n | \"tooltipLazy\"\n > {\n href: string;\n /** See {@link ButtonLinkProps.renderLink}. */\n renderLink?: KitLinkComponent;\n /** See {@link ButtonLinkProps.external}. */\n external?: boolean;\n /** See {@link ButtonLinkProps.replace}. */\n replace?: boolean;\n /** See {@link ButtonLinkProps.reloadDocument}. */\n reloadDocument?: boolean;\n /** See {@link ButtonLinkProps.disabled}. */\n disabled?: boolean;\n ref?: Ref<HTMLAnchorElement>;\n type?: never;\n form?: never;\n pressed?: never;\n disabledReason?: never;\n disabledReasonDisplay?: never;\n commit?: never;\n disabledStyle?: never;\n pending?: never;\n}\n\n/**\n * Whether an IconButton draws its `label` as text (see `labelVisible`): at Large and\n * above, with a label to draw, not switched off by the caller, the variant (`overlay`,\n * `shutter`), `tooltip={false}` or a {@link CompactControls} region.\n */\nfunction useIconButtonText(\n label: string | undefined,\n labelVisible: boolean | undefined,\n variant: IconButtonVariant,\n tooltip: boolean,\n): boolean {\n const large = useLargeText();\n const compact = useContext(CompactControlsContext);\n if (!large || label === undefined || label === \"\" || !tooltip) return false;\n const visible = labelVisible ?? (!compact && variant !== \"overlay\" && variant !== \"shutter\");\n return visible;\n}\n\n/** The visible label (see `labelVisible`). */\nfunction IconButtonText({ label }: { label: string }) {\n return <span data-slot=\"icon-button-label\">{label}</span>;\n}\n\n/**\n * `toneColor`: one CSS colour, or one per theme.\n *\n * The pair is two custom properties on the element — `--icon-button-tone-light` and\n * `--icon-button-tone-dark` — and a class that points `--icon-button-tone` at one or the\n * other by the kit's `dark` variant (`.dark` on an ancestor, tokens.css), so the colour\n * follows a theme switch in CSS alone, with no re-render and no JS reading the theme.\n * Both values are any CSS colour; a token that already flips (`var(--warning)`) needs no\n * pair.\n */\nexport type IconButtonToneColor = string | { light: string; dark: string };\n\nconst ICON_BUTTON_TONE_PAIR =\n \"[--icon-button-tone:var(--icon-button-tone-light)] dark:[--icon-button-tone:var(--icon-button-tone-dark)]\";\n\n/** The inline custom properties `toneColor` sets over the caller's `style`. */\nfunction toneColorStyle(toneColor: IconButtonToneColor | undefined, style: CSSProperties | undefined) {\n if (toneColor === undefined) return style;\n const vars: Record<string, string> =\n typeof toneColor === \"string\"\n ? { \"--icon-button-tone\": toneColor }\n : { \"--icon-button-tone-light\": toneColor.light, \"--icon-button-tone-dark\": toneColor.dark };\n return { ...style, ...vars } as CSSProperties;\n}\n\n/** Everything but the element: the look both forms of IconButton share. */\nfunction iconButtonLook({\n variant,\n size,\n stretch,\n glyphSize,\n shape,\n tone,\n quiet,\n toneColor,\n withText = false,\n}: {\n variant: IconButtonVariant;\n size: IconButtonSize;\n stretch: boolean | undefined;\n glyphSize: IconButtonGlyphSize | undefined;\n shape: \"square\" | \"round\";\n tone: IconButtonTone;\n quiet: boolean | undefined;\n toneColor: IconButtonToneColor | undefined;\n /** The label is drawn beside the glyph (see `labelVisible`). */\n withText?: boolean;\n}) {\n return cn(\n ICON_BUTTON_BASE,\n withText\n ? cn(\"font-medium whitespace-nowrap\", stretch ? ICON_BUTTON_TEXT_STRETCH_SIZES[size] : ICON_BUTTON_TEXT_SIZES[size])\n : stretch\n ? ICON_BUTTON_STRETCH_SIZES[size]\n : ICON_BUTTON_SIZES[size],\n // With text the pill is a 48 px target at any size; the square follows its size.\n withText ? TOUCH_TARGET_LARGE : ICON_BUTTON_TOUCH_LARGE[size],\n glyphSize !== undefined && ICON_BUTTON_GLYPH_SIZES[glyphSize],\n // After the size, so the overlay's `rounded-full` beats the small sizes' `rounded`.\n variant === \"overlay\"\n ? ICON_BUTTON_OVERLAY\n : variant === \"shutter\"\n ? ICON_BUTTON_SHUTTER\n : buttonVariantClasses[variant],\n shape === \"round\" && \"rounded-full\",\n ICON_BUTTON_DISABLED_REST[variant],\n iconButtonToneClass(tone, quiet),\n toneColor !== undefined && typeof toneColor !== \"string\" && ICON_BUTTON_TONE_PAIR,\n );\n}\n\n/** The badge beside the control, not in it — see `badge`. The wrapper is only a\n * positioning box: the control inside it keeps its own focus ring and hit area. */\nfunction withIconButtonBadge(control: ReactElement, badge: ReactNode, stretch: boolean | undefined) {\n if (!hasContent(badge)) return control;\n return (\n <span className={cn(\"relative inline-flex shrink-0\", stretch && \"self-stretch\")}>\n {control}\n <span\n aria-hidden\n data-slot=\"icon-button-badge\"\n className=\"pointer-events-none absolute -end-0.5 -bottom-0.5 inline-flex rounded-full bg-surface [&_svg]:size-3\"\n >\n {badge}\n </span>\n </span>\n );\n}\n\n// Declared link-first, as Button is, so `<IconButton href>` picks the link props and\n// `ComponentProps<typeof IconButton>` (the LAST signature) is still the button's.\n/**\n * An icon-only button whose `label` is its name and its tooltip.\n *\n * Destructive actions (0.49 KIT-12): a delete, revoke or erase is NOT an icon repeated in\n * every row of a list — one stray tap away, and a bin per row draws the eye to the one\n * thing nobody should do by accident. Put it in the row's menu, `RowActions` (where a\n * `tone: \"danger\"` action goes by default and opens a `ConfirmDialog` first), or in the\n * selection bar (\"2 selected\" → Delete), and confirm it through `useConfirm`. A single\n * standalone delete — a card's own, a bulk bar's — may be an IconButton\n * `tone=\"danger\"`; it still asks first.\n */\nexport function IconButton(props: IconButtonLinkProps): ReactElement;\nexport function IconButton(props: IconButtonProps): ReactElement;\nexport function IconButton(props: IconButtonProps | IconButtonLinkProps): ReactElement {\n if (props.href !== undefined) return <IconButtonLink {...(props as IconButtonLinkProps)} />;\n return <IconButtonElement {...(props as IconButtonProps)} />;\n}\n\nfunction IconButtonLink({\n href,\n renderLink,\n external,\n replace,\n reloadDocument,\n disabled,\n variant = \"ghost\",\n size = \"md\",\n tone: toneProp,\n quiet,\n stopPropagation,\n stretch,\n shape = \"square\",\n toneColor,\n label,\n labelVisible,\n tooltip = true,\n tooltipSide,\n tooltipPortal,\n tooltipLazy = true,\n glyphSize,\n badge,\n className,\n style,\n target,\n rel,\n onClick,\n onKeyDown,\n children: glyph,\n ref,\n ...rest\n}: IconButtonLinkProps) {\n const withText = useIconButtonText(label, labelVisible, variant, tooltip);\n const children = withText ? (\n <>\n {glyph}\n <IconButtonText label={label!} />\n </>\n ) : (\n glyph\n );\n const kitLink = useKitLink();\n const common = useKitLabels(\"common\", DEFAULT_COMMON_LABELS);\n const tone = toneProp ?? (toneColor !== undefined ? \"custom\" : \"default\");\n // Button's rule, word for word: `reloadDocument` bypasses the router, an external\n // href or an in-page `#anchor` never reaches it.\n const Link = reloadDocument ? undefined : pickLinkRenderer<KitLinkProps>(renderLink, kitLink, href);\n const newTab = !disabled && (external || target === \"_blank\");\n const name = rest[\"aria-label\"] ?? label;\n // \"(opens in a new tab)\" joins the NAME here, not the body: an icon link has no text\n // for an sr-only span to follow, and `aria-label` would override one anyway.\n const ariaLabel = name !== undefined && newTab ? `${name} (${common.opensInNewTab})` : name;\n const handleClick = (e: MouseEvent<HTMLAnchorElement>) => {\n if (stopPropagation) e.stopPropagation();\n onClick?.(e);\n };\n const handleKeyDown = (e: KeyboardEvent<HTMLAnchorElement>) => {\n // A link activates on Enter only; that key still bubbles to a clickable row.\n if (stopPropagation && e.key === \"Enter\") e.stopPropagation();\n onKeyDown?.(e);\n };\n const cls = cn(\n iconButtonLook({ variant, size, stretch, glyphSize, shape, tone, quiet, toneColor, withText }),\n // BASE's `disabled:` classes never match an `<a>` — Button's disabled link look.\n disabled && \"pointer-events-none cursor-not-allowed opacity-50\",\n className,\n );\n const look = { style: toneColorStyle(toneColor, style), className: cls };\n let control: ReactElement;\n if (disabled) {\n control = (\n <a {...rest} {...look} ref={ref} role=\"link\" aria-disabled=\"true\" aria-label={ariaLabel}>\n {children}\n </a>\n );\n } else if (external || !Link) {\n control = (\n <a\n {...rest}\n {...look}\n ref={ref}\n href={href}\n aria-label={ariaLabel}\n target={external ? \"_blank\" : target}\n rel={external ? (rel ?? \"noopener noreferrer\") : rel}\n onClick={external ? handleClick : replacingClick(handleClick, href, replace, target)}\n onKeyDown={handleKeyDown}\n >\n {children}\n </a>\n );\n } else {\n control = (\n <RenderedButtonLink\n render={Link}\n {...rest}\n {...look}\n {...routerLinkNavigation(replace)}\n ref={ref}\n href={href}\n aria-label={ariaLabel}\n target={target}\n rel={rel}\n onClick={handleClick}\n onKeyDown={handleKeyDown}\n >\n {children}\n </RenderedButtonLink>\n );\n }\n control = withIconButtonBadge(control, badge, stretch);\n // The words are on the link at Large: a bubble would only repeat them.\n if (!tooltip || withText || label === undefined || label === \"\") return control;\n return (\n // A fragment, as on the button: the bubble says what `aria-label` already does.\n <Tooltip\n label={label}\n side={tooltipSide}\n portal={tooltipPortal}\n lazy={tooltipLazy}\n className={stretch ? \"self-stretch\" : undefined}\n >\n <>{control}</>\n </Tooltip>\n );\n}\n\nfunction IconButtonElement(\n {\n variant = \"ghost\",\n size = \"md\",\n tone: toneProp,\n quiet,\n pressed,\n stopPropagation,\n stretch,\n shape = \"square\",\n toneColor,\n label,\n labelVisible,\n tooltip = true,\n tooltipSide,\n tooltipPortal,\n tooltipLazy = true,\n disabledReason: ownDisabledReason,\n disabledReasonDisplay,\n commit,\n pending,\n glyphSize,\n badge,\n disabledStyle = \"dim\",\n className,\n style,\n onClick,\n onKeyDown,\n children,\n href: _href,\n renderLink: _renderLink,\n external: _external,\n replace: _replace,\n reloadDocument: _reloadDocument,\n ref,\n ...rest\n }: IconButtonProps,\n) {\n const tone = toneProp ?? (toneColor !== undefined ? \"custom\" : \"default\");\n const keep = disabledStyle === \"keep\";\n const withText = useIconButtonText(label, labelVisible, variant, tooltip);\n const reasonId = useId();\n const disabledReason = useCommitReason(commit, ownDisabledReason);\n const locked = hasContent(disabledReason);\n // Pending is inert like a locked button — focusable, every activation swallowed —\n // without the locked look: the spinner is the state.\n const inert = locked || Boolean(pending);\n const ownDescribedBy = rest[\"aria-describedby\"];\n const button = (\n <button\n ref={ref}\n {...rest}\n disabled={inert ? undefined : rest.disabled}\n aria-disabled={inert || rest[\"aria-disabled\"]}\n aria-busy={pending || rest[\"aria-busy\"]}\n aria-describedby={locked ? (ownDescribedBy ? `${ownDescribedBy} ${reasonId}` : reasonId) : ownDescribedBy}\n aria-label={rest[\"aria-label\"] ?? label}\n aria-pressed={pressed ?? rest[\"aria-pressed\"]}\n style={toneColorStyle(toneColor, style)}\n onClick={(e) => {\n if (stopPropagation) e.stopPropagation();\n // `preventDefault` too: a locked (or pending) submit must not submit its form.\n if (inert) {\n e.preventDefault();\n return;\n }\n onClick?.(e);\n }}\n onKeyDown={(e) => {\n // A button turns Enter/Space into a click of its own, but the KEY still\n // bubbles — and a clickable row listening for Enter would act on it too.\n if (stopPropagation && (e.key === \"Enter\" || e.key === \" \")) e.stopPropagation();\n onKeyDown?.(e);\n }}\n className={cn(\n iconButtonLook({ variant, size, stretch, glyphSize, shape, tone, quiet, toneColor, withText }),\n pressed && ICON_BUTTON_PRESSED,\n // The disabled look for the focusable kind of disabled, as on Button.\n locked && (keep ? \"cursor-default\" : \"cursor-not-allowed opacity-50\"),\n keep && \"disabled:cursor-default disabled:opacity-100\",\n pending && \"cursor-progress\",\n className,\n )}\n >\n {pending ? (\n // Decorative, as on Button: `aria-busy` says it. Sized to the glyph it stands\n // in for, in the glyph's colour, so the swap does not change the button's look.\n <Spinner\n label={null}\n className={cn(\n \"border-current/30 border-t-current\",\n glyphSize !== undefined ? ICON_BUTTON_SPINNER_GLYPH[glyphSize] : ICON_BUTTON_SPINNER[size],\n )}\n />\n ) : (\n children\n )}\n {withText && <IconButtonText label={label!} />}\n </button>\n );\n const control = withIconButtonBadge(button, badge, stretch);\n if (locked) {\n return (\n // Button's shape: the reason as a line under it, or the bubble with a hidden copy\n // for the description (see LockedReason).\n <LockedReason\n lock={{ reason: disabledReason, reasonId }}\n display={disabledReasonDisplay}\n side={tooltipSide}\n portal={tooltipPortal}\n className={stretch ? \"self-stretch\" : undefined}\n >\n {control}\n </LockedReason>\n );\n }\n // The words are on the button at Large: a bubble would only repeat them.\n if (!tooltip || withText || label === undefined || label === \"\") return control;\n return (\n // A fragment, so Tooltip leaves the button's description alone: the bubble says\n // exactly what `aria-label` already does. Lazy by default — see `tooltipLazy`.\n <Tooltip\n label={label}\n side={tooltipSide}\n portal={tooltipPortal}\n lazy={tooltipLazy}\n className={stretch ? \"self-stretch\" : undefined}\n >\n <>{control}</>\n </Tooltip>\n 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@@ -16,9 +16,10 @@ import {
16
16
  FieldChevron,
17
17
  FieldGroup,
18
18
  FloatingField,
19
+ SELECT_MENU_DRESS,
20
+ SELECT_SM,
19
21
  fieldBelow
20
22
  } from "./field-base.js";
21
- const SELECT_SM = "h-7 py-0 ps-2 pe-7 text-xs";
22
23
  const LOCKED_SELECT_KEYS = /* @__PURE__ */ new Set(["Tab", "Escape", "Shift"]);
23
24
  const FIELD_LOCKED = "cursor-not-allowed bg-surface-2 text-muted";
24
25
  function Select(props) {
@@ -63,7 +64,7 @@ function Select(props) {
63
64
  );
64
65
  const below = fieldBelow(hintParts, null, errorEl);
65
66
  const chevron = rest.disabled || listBox || locked ? null : /* @__PURE__ */ jsx(FieldChevron, { className: small ? "end-1.5 size-3.5" : void 0 });
66
- const dress = listBox ? "overflow-y-auto [&_option]:py-1" : "appearance-none pe-9";
67
+ const dress = listBox ? "overflow-y-auto [&_option]:py-1" : SELECT_MENU_DRESS;
67
68
  const interaction = locked ? {
68
69
  disabled: void 0,
69
70
  "aria-disabled": true,
@@ -1 +1 @@
1
- {"version":3,"sources":["../../src/components/select.tsx"],"sourcesContent":["import { useId } from \"react\";\nimport type { KeyboardEvent, MouseEvent, ReactNode, Ref, SelectHTMLAttributes } from \"react\";\nimport { cn } from \"../lib/cn\";\nimport type { CommitScope } from \"./write-lock\";\nimport {\n LockedReason,\n mergeDescribedBy,\n type DisabledReasonDisplay,\n type FieldHelpProps,\n useFieldError,\n useFieldHint,\n useLockReason,\n} from \"./field-parts\";\nimport {\n FIELD_BASE,\n FIELD_FLOATING_PAD,\n FIELD_INVALID,\n FieldChevron,\n FieldGroup,\n FloatingField,\n fieldBelow,\n} from \"./field-base\";\n\nexport interface SelectProps extends Omit<SelectHTMLAttributes<HTMLSelectElement>, \"size\">, FieldHelpProps {\n label?: ReactNode;\n /** See {@link Input}'s `invalid`. */\n invalid?: boolean;\n /** See {@link Input}'s `error`. */\n error?: ReactNode;\n /** A {@link FieldHint} for the label line — see {@link FloatingField}. 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Unlabelled selects only — a floating label needs\n * the tall box to float in, so a labelled Select ignores `\"sm\"`.\n *\n * A NUMBER is still the native attribute (the rows of a list box) and is passed\n * straight through, so the one HTML meaning of `size` keeps working. Above 1 (as\n * with `multiple`) the browser draws a list box, and the Select drops its chevron\n * and the end padding reserved for it.\n */\n size?: \"sm\" | \"md\" | number;\n /** Classes for the `<select>` itself. `className` styles the WRAPPER — the box\n * the chevron is positioned against — so it could set a width and nothing\n * else; this is the way to the element. 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The dropdown dress did not fit it: the\n // chevron was centred on a box several rows tall, sat on top of the rows' text\n // at the end edge, and `pe-9` clipped every option nine units early. A list box\n // gets the plain field instead — its own native scroll, no chevron, even padding.\n const listBox = (nativeSize !== undefined && nativeSize > 1) || Boolean(rest.multiple);\n const small = size === \"sm\" && label === undefined;\n const fieldId = id ?? generated;\n // Text is a caption under the field; a FieldHint rides the label line — and at Large\n // and on a touch screen is its words, a caption like any text (§4; a HelpPopover stays\n // on the label line, §10.23). See `hint` above. Through useFieldHint since 0.34, not a\n // copy of its rule (DUP-2, refactor audit 2026-10).\n const hintParts = useFieldHint(hintProp, rest[\"aria-describedby\"], { help, name: label ?? rest[\"aria-label\"] });\n const hint = hintParts.labelHint;\n const { isInvalid, describedBy, errorEl } = useFieldError(\n error,\n invalid,\n // The caption goes in BEFORE the error — the standing advice first, the news\n // second, the order useFieldError keeps for a caller's own description. A lock's\n // reason sits between the two.\n mergeDescribedBy(hintParts.describedBy, locked && lock.reasonId),\n rest[\"aria-invalid\"],\n );\n const below = fieldBelow(hintParts, null, errorEl);\n // Custom chevron (native arrow hidden via appearance-none) so it sits a touch\n // in from the end border and matches both themes — feedback #223. A DISABLED\n // select has no menu to drop, so it drops the chevron too: the arrow is the one\n // thing on the control that promises a choice (Keksdose dev#474, where the\n // account type became read-only and still looked exactly like a picker). A locked\n // one has no menu either.\n const chevron =\n rest.disabled || listBox || locked ? null : (\n <FieldChevron className={small ? \"end-1.5 size-3.5\" : undefined} />\n );\n // `pe-9` is the room the chevron takes; a list box has none to make room for.\n //\n // A list box's height is `size` rows plus its padding, but its rows are clipped at\n // the PADDING edge, not the content edge — so FIELD_BASE's `pb-2` showed the next\n // row through the bottom padding: `size={4}` drew four and a half. The vertical room\n // moves onto the rows instead (option padding counts toward the row height the\n // browser sizes the box by), and the box keeps no bottom padding: exactly `size`\n // whole rows, at any width.\n const dress = listBox ? \"overflow-y-auto [&_option]:py-1\" : \"appearance-none pe-9\";\n // Locked: focusable, but nothing opens the list or moves the value, and nothing is\n // reported. The no-op `onChange` keeps a controlled select's value where React put\n // it (and keeps React from warning about a `value` with no handler).\n const interaction = locked\n ? {\n disabled: undefined,\n \"aria-disabled\": true as const,\n onMouseDown: (e: MouseEvent<HTMLSelectElement>) => e.preventDefault(),\n onKeyDown: (e: KeyboardEvent<HTMLSelectElement>) => {\n if (!LOCKED_SELECT_KEYS.has(e.key) && !e.ctrlKey && !e.metaKey) e.preventDefault();\n },\n onChange: () => {},\n }\n : { onMouseDown, onKeyDown, onChange };\n // While locked the field sits in the reason's frame (the line, or the Tooltip), which\n // becomes the outermost box — so `className` (a width, a grid cell) moves onto it, and\n // the form keeps its layout. `block` so a full-width field stays full width inside it.\n const boxClass = locked ? undefined : className;\n const withReason = (box: ReactNode) =>\n locked ? 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It goes at the end of the field instead, outside the\n // box, as the label line's own hint goes at the end of the label.\n if (hint !== undefined) {\n return (\n <FieldGroup errorEl={below} reserve={reserve}>\n {withReason(\n <div className={cn(\"flex items-center gap-1.5\", boxClass)}>\n <div className=\"relative min-w-0 flex-1\">\n {select}\n {chevron}\n </div>\n <span className=\"flex shrink-0 items-center\">{hint}</span>\n </div>,\n )}\n </FieldGroup>\n );\n }\n return (\n <FieldGroup errorEl={below} reserve={reserve}>\n {withReason(\n <div className={cn(\"relative\", boxClass)}>\n {select}\n {chevron}\n </div>,\n )}\n </FieldGroup>\n );\n }\n return (\n <FieldGroup errorEl={below} reserve={reserve}>\n {withReason(\n <FloatingField\n className={boxClass}\n htmlFor={fieldId}\n label={label}\n staticLabel\n hint={hint}\n >\n <select\n ref={ref}\n id={fieldId}\n size={nativeSize}\n {...rest}\n {...interaction}\n aria-invalid={isInvalid || rest[\"aria-invalid\"] || undefined}\n aria-describedby={describedBy}\n className={cn(\n FIELD_BASE,\n // The floated label takes the top strip of a list box too, so its first\n // row starts under the label rather than behind it. 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+ {"version":3,"sources":["../../src/components/select.tsx"],"sourcesContent":["import { useId } from \"react\";\nimport type { KeyboardEvent, MouseEvent, ReactNode, Ref, SelectHTMLAttributes } from \"react\";\nimport { cn } from \"../lib/cn\";\nimport type { CommitScope } from \"./write-lock\";\nimport {\n LockedReason,\n mergeDescribedBy,\n type DisabledReasonDisplay,\n type FieldHelpProps,\n useFieldError,\n useFieldHint,\n useLockReason,\n} from \"./field-parts\";\nimport {\n FIELD_BASE,\n FIELD_FLOATING_PAD,\n FIELD_INVALID,\n FieldChevron,\n FieldGroup,\n FloatingField,\n SELECT_MENU_DRESS,\n SELECT_SM,\n fieldBelow,\n} from \"./field-base\";\n\nexport interface SelectProps extends Omit<SelectHTMLAttributes<HTMLSelectElement>, \"size\">, FieldHelpProps {\n label?: ReactNode;\n /** See {@link Input}'s `invalid`. */\n invalid?: boolean;\n /** See {@link Input}'s `error`. */\n error?: ReactNode;\n /** A {@link FieldHint} for the label line — see {@link FloatingField}. Plain\n * TEXT (a string or a number) is a caption instead, and goes UNDER the field\n * like every other field's hint, attached through `aria-describedby`: the label\n * line is 11px of strip shared with the label, and a sentence placed there was\n * set in the value's type on top of both the label and the value. On an\n * UNLABELLED Select (no label line) a FieldHint sits at the field's end edge,\n * outside the box. Since 0.34 a FieldHint is the caption at Large and on a touch\n * screen, as on Input (`useInlineHint`); a `HelpPopover` stays a \"?\". Beside a\n * `help` (0.36) the hint is the caption at every size: the help's \"?\" is the only one. */\n hint?: ReactNode;\n /**\n * `\"sm\"`: a 28px, 12px-type select for a toolbar or a table header, where the\n * 36px field stands a head taller than the buttons beside it. `\"md\"` (default)\n * is the field every form uses. Unlabelled selects only — a floating label needs\n * the tall box to float in, so a labelled Select ignores `\"sm\"`.\n *\n * A NUMBER is still the native attribute (the rows of a list box) and is passed\n * straight through, so the one HTML meaning of `size` keeps working. Above 1 (as\n * with `multiple`) the browser draws a list box, and the Select drops its chevron\n * and the end padding reserved for it.\n */\n size?: \"sm\" | \"md\" | number;\n /** Classes for the `<select>` itself. `className` styles the WRAPPER — the box\n * the chevron is positioned against — so it could set a width and nothing\n * else; this is the way to the element. See {@link Input}'s `inputClassName`. */\n selectClassName?: string;\n /**\n * Why the choice cannot be changed — {@link Button}'s `disabledReason`, for a select\n * that SAVES on change (a role picker in a members table, a status in a row). keksdose\n * K3: those sat inside a hand-rolled `SaveGuard` that forced a native `disabled`, which\n * took the field out of the tab order so the reason never reached a keyboard.\n *\n * With a reason the select is `aria-disabled` instead — still focusable, still showing\n * its value — its list does not open (pointer and keys are swallowed, Tab and Escape\n * excepted), `onChange` is never called, and the reason is a line under the field at\n * Large and on a touch screen, else in the kit {@link Tooltip} (`disabledReasonDisplay`),\n * and on `aria-describedby`. It wears the settled look of a disabled field and drops\n * its chevron, as a disabled Select does (dev#474). It wins over `disabled`.\n *\n * Use it CONTROLLED (`value` + `onChange`): React puts a controlled value back after\n * the swallowed change. A touch platform's own picker may still open; nothing it picks\n * is kept or reported.\n */\n disabledReason?: ReactNode;\n /**\n * Where the reason shows — {@link Button}'s `disabledReasonDisplay`: by default a line\n * under the field at Large and on a touch screen, the tooltip otherwise (§4 \"No fact\n * only in a tooltip\"; DUP-3, refactor audit 2026-10).\n */\n disabledReasonDisplay?: DisabledReasonDisplay;\n /**\n * This select COMMITS — choosing saves. Under a locked {@link WriteLockProvider} it is\n * locked the `disabledReason` way with the lock's reason (which wins over its own).\n * No provider, or an unlocked one: no effect. Button's `commit`, for keksdose K3; a\n * {@link CommitScope} since 0.33.\n */\n commit?: CommitScope;\n /** The `<select>`. A React 19 ref prop since 0.34 — see {@link InputProps.ref}. */\n ref?: Ref<HTMLSelectElement>;\n}\n\n/** Keys a locked select still answers: leaving it, and dismissing its tooltip. Every\n * other key would open the list or step the value. */\nconst LOCKED_SELECT_KEYS = new Set([\"Tab\", \"Escape\", \"Shift\"]);\n\n/** FIELD_BASE's `disabled:` look, for a select that is locked without being `disabled`\n * (the `:disabled` variants cannot match it). */\nconst FIELD_LOCKED = \"cursor-not-allowed bg-surface-2 text-muted\";\n\nexport function Select(props: SelectProps) {\n const {\n ref,\n className,\n label,\n id,\n children,\n invalid,\n error,\n hint: hintProp,\n help,\n size,\n selectClassName,\n disabledReason,\n disabledReasonDisplay,\n commit,\n onMouseDown,\n onKeyDown,\n onChange,\n ...rest\n } = props;\n // See Input's `reserve`.\n const reserve = \"error\" in props || \"hint\" in props || \"showCount\" in props;\n const generated = useId();\n const lock = useLockReason(commit, disabledReason);\n const locked = lock.locked;\n // Only a number reaches the DOM; the two words are this component's own.\n const nativeSize = typeof size === \"number\" ? size : undefined;\n // A numeric size above 1 (or `multiple`) makes the browser draw a LIST BOX — all\n // the rows in the field, no menu to drop. The dropdown dress did not fit it: the\n // chevron was centred on a box several rows tall, sat on top of the rows' text\n // at the end edge, and `pe-9` clipped every option nine units early. A list box\n // gets the plain field instead — its own native scroll, no chevron, even padding.\n const listBox = (nativeSize !== undefined && nativeSize > 1) || Boolean(rest.multiple);\n const small = size === \"sm\" && label === undefined;\n const fieldId = id ?? generated;\n // Text is a caption under the field; a FieldHint rides the label line — and at Large\n // and on a touch screen is its words, a caption like any text (§4; a HelpPopover stays\n // on the label line, §10.23). See `hint` above. Through useFieldHint since 0.34, not a\n // copy of its rule (DUP-2, refactor audit 2026-10).\n const hintParts = useFieldHint(hintProp, rest[\"aria-describedby\"], { help, name: label ?? rest[\"aria-label\"] });\n const hint = hintParts.labelHint;\n const { isInvalid, describedBy, errorEl } = useFieldError(\n error,\n invalid,\n // The caption goes in BEFORE the error — the standing advice first, the news\n // second, the order useFieldError keeps for a caller's own description. A lock's\n // reason sits between the two.\n mergeDescribedBy(hintParts.describedBy, locked && lock.reasonId),\n rest[\"aria-invalid\"],\n );\n const below = fieldBelow(hintParts, null, errorEl);\n // Custom chevron (native arrow hidden via appearance-none) so it sits a touch\n // in from the end border and matches both themes — feedback #223. A DISABLED\n // select has no menu to drop, so it drops the chevron too: the arrow is the one\n // thing on the control that promises a choice (Keksdose dev#474, where the\n // account type became read-only and still looked exactly like a picker). A locked\n // one has no menu either.\n const chevron =\n rest.disabled || listBox || locked ? null : (\n <FieldChevron className={small ? \"end-1.5 size-3.5\" : undefined} />\n );\n // `pe-9` is the room the chevron takes; a list box has none to make room for.\n //\n // A list box's height is `size` rows plus its padding, but its rows are clipped at\n // the PADDING edge, not the content edge — so FIELD_BASE's `pb-2` showed the next\n // row through the bottom padding: `size={4}` drew four and a half. The vertical room\n // moves onto the rows instead (option padding counts toward the row height the\n // browser sizes the box by), and the box keeps no bottom padding: exactly `size`\n // whole rows, at any width.\n const dress = listBox ? \"overflow-y-auto [&_option]:py-1\" : SELECT_MENU_DRESS;\n // Locked: focusable, but nothing opens the list or moves the value, and nothing is\n // reported. The no-op `onChange` keeps a controlled select's value where React put\n // it (and keeps React from warning about a `value` with no handler).\n const interaction = locked\n ? {\n disabled: undefined,\n \"aria-disabled\": true as const,\n onMouseDown: (e: MouseEvent<HTMLSelectElement>) => e.preventDefault(),\n onKeyDown: (e: KeyboardEvent<HTMLSelectElement>) => {\n if (!LOCKED_SELECT_KEYS.has(e.key) && !e.ctrlKey && !e.metaKey) e.preventDefault();\n },\n onChange: () => {},\n }\n : { onMouseDown, onKeyDown, onChange };\n // While locked the field sits in the reason's frame (the line, or the Tooltip), which\n // becomes the outermost box — so `className` (a width, a grid cell) moves onto it, and\n // the form keeps its layout. `block` so a full-width field stays full width inside it.\n const boxClass = locked ? undefined : className;\n const withReason = (box: ReactNode) =>\n locked ? (\n <LockedReason lock={lock} display={disabledReasonDisplay} className={cn(\"block\", className)}>\n {box}\n </LockedReason>\n ) : (\n box\n );\n if (label === undefined) {\n const select = (\n <select\n ref={ref}\n // `id` is destructured out of the props to feed `fieldId`, and this branch\n // never put it back — so an UNLABELLED Select swallowed it and the\n // consumer's own `<label for=\"…\">` pointed at nothing. The control stayed\n // in the tab order with no accessible name at all: reachable, and silent\n // when it was reached. Input and Textarea both forward it here; this is\n // the third one doing the same thing.\n id={id}\n size={nativeSize}\n {...rest}\n {...interaction}\n // OR-ed with the spread for the reason spelled out on Input's copy: this\n // branch wrote `invalid || undefined`, so passing `aria-invalid` by hand\n // to a Select — which is what a caller does when the validity is\n // `\"grammar\"` or `\"spelling\"`, or when the paint is not wanted — had the\n // attribute silently dropped. Input has never done that.\n aria-invalid={isInvalid || rest[\"aria-invalid\"] || undefined}\n aria-describedby={describedBy}\n className={cn(\n FIELD_BASE,\n dress,\n listBox && \"py-0\",\n small && SELECT_SM,\n locked && FIELD_LOCKED,\n selectClassName,\n isInvalid && FIELD_INVALID,\n )}\n >\n {children}\n </select>\n );\n // A FieldHint with no label line to ride (0.15.5 P8): an unlabelled Select — named\n // by `aria-label` or a `<label>` of the caller's — dropped a non-text `hint`\n // without a trace, so the \"?\" a caller passed never rendered and a test looking\n // for its button found none. It goes at the end of the field instead, outside the\n // box, as the label line's own hint goes at the end of the label.\n if (hint !== undefined) {\n return (\n <FieldGroup errorEl={below} reserve={reserve}>\n {withReason(\n <div className={cn(\"flex items-center gap-1.5\", boxClass)}>\n <div className=\"relative min-w-0 flex-1\">\n {select}\n {chevron}\n </div>\n <span className=\"flex shrink-0 items-center\">{hint}</span>\n </div>,\n )}\n </FieldGroup>\n );\n }\n return (\n <FieldGroup errorEl={below} reserve={reserve}>\n {withReason(\n <div className={cn(\"relative\", boxClass)}>\n {select}\n {chevron}\n </div>,\n )}\n </FieldGroup>\n );\n }\n return (\n <FieldGroup errorEl={below} reserve={reserve}>\n {withReason(\n <FloatingField\n className={boxClass}\n htmlFor={fieldId}\n label={label}\n staticLabel\n hint={hint}\n >\n <select\n ref={ref}\n id={fieldId}\n size={nativeSize}\n {...rest}\n {...interaction}\n aria-invalid={isInvalid || rest[\"aria-invalid\"] || undefined}\n aria-describedby={describedBy}\n className={cn(\n FIELD_BASE,\n // The floated label takes the top strip of a list box too, so its first\n // row starts under the label rather than behind it. No bottom padding — see\n // `dress`.\n // At Large the label stands above the field (§10.17): no strip.\n listBox ? \"pt-5 pb-0 large:pt-2\" : FIELD_FLOATING_PAD,\n \"peer\",\n dress,\n locked && FIELD_LOCKED,\n selectClassName,\n isInvalid && FIELD_INVALID,\n )}\n >\n {children}\n </select>\n {chevron}\n </FloatingField>,\n )}\n </FieldGroup>\n );\n}\n"],"mappings":";AAgKM,cAiFQ,YAjFR;AAhKN,SAAS,aAAa;AAEtB,SAAS,UAAU;AAEnB;AAAA,EACE;AAAA,EACA;AAAA,EAGA;AAAA,EACA;AAAA,EACA;AAAA,OACK;AACP;AAAA,EACE;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,OACK;AAuEP,MAAM,qBAAqB,oBAAI,IAAI,CAAC,OAAO,UAAU,OAAO,CAAC;AAI7D,MAAM,eAAe;AAEd,SAAS,OAAO,OAAoB;AACzC,QAAM;AAAA,IACJ;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA,MAAM;AAAA,IACN;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA,GAAG;AAAA,EACL,IAAI;AAEJ,QAAM,UAAU,WAAW,SAAS,UAAU,SAAS,eAAe;AACtE,QAAM,YAAY,MAAM;AACxB,QAAM,OAAO,cAAc,QAAQ,cAAc;AACjD,QAAM,SAAS,KAAK;AAEpB,QAAM,aAAa,OAAO,SAAS,WAAW,OAAO;AAMrD,QAAM,UAAW,eAAe,UAAa,aAAa,KAAM,QAAQ,KAAK,QAAQ;AACrF,QAAM,QAAQ,SAAS,QAAQ,UAAU;AACzC,QAAM,UAAU,MAAM;AAKtB,QAAM,YAAY,aAAa,UAAU,KAAK,kBAAkB,GAAG,EAAE,MAAM,MAAM,SAAS,KAAK,YAAY,EAAE,CAAC;AAC9G,QAAM,OAAO,UAAU;AACvB,QAAM,EAAE,WAAW,aAAa,QAAQ,IAAI;AAAA,IAC1C;AAAA,IACA;AAAA;AAAA;AAAA;AAAA,IAIA,iBAAiB,UAAU,aAAa,UAAU,KAAK,QAAQ;AAAA,IAC/D,KAAK,cAAc;AAAA,EACrB;AACA,QAAM,QAAQ,WAAW,WAAW,MAAM,OAAO;AAOjD,QAAM,UACJ,KAAK,YAAY,WAAW,SAAS,OACnC,oBAAC,gBAAa,WAAW,QAAQ,qBAAqB,QAAW;AAUrE,QAAM,QAAQ,UAAU,oCAAoC;AAI5D,QAAM,cAAc,SAChB;AAAA,IACE,UAAU;AAAA,IACV,iBAAiB;AAAA,IACjB,aAAa,CAAC,MAAqC,EAAE,eAAe;AAAA,IACpE,WAAW,CAAC,MAAwC;AAClD,UAAI,CAAC,mBAAmB,IAAI,EAAE,GAAG,KAAK,CAAC,EAAE,WAAW,CAAC,EAAE,QAAS,GAAE,eAAe;AAAA,IACnF;AAAA,IACA,UAAU,MAAM;AAAA,IAAC;AAAA,EACnB,IACA,EAAE,aAAa,WAAW,SAAS;AAIvC,QAAM,WAAW,SAAS,SAAY;AACtC,QAAM,aAAa,CAAC,QAClB,SACE,oBAAC,gBAAa,MAAY,SAAS,uBAAuB,WAAW,GAAG,SAAS,SAAS,GACvF,eACH,IAEA;AAEJ,MAAI,UAAU,QAAW;AACvB,UAAM,SACJ;AAAA,MAAC;AAAA;AAAA,QACC;AAAA,QAOA;AAAA,QACA,MAAM;AAAA,QACL,GAAG;AAAA,QACH,GAAG;AAAA,QAMJ,gBAAc,aAAa,KAAK,cAAc,KAAK;AAAA,QACnD,oBAAkB;AAAA,QAClB,WAAW;AAAA,UACT;AAAA,UACA;AAAA,UACA,WAAW;AAAA,UACX,SAAS;AAAA,UACT,UAAU;AAAA,UACV;AAAA,UACA,aAAa;AAAA,QACf;AAAA,QAEC;AAAA;AAAA,IACH;AAOF,QAAI,SAAS,QAAW;AACtB,aACE,oBAAC,cAAW,SAAS,OAAO,SACzB;AAAA,QACC,qBAAC,SAAI,WAAW,GAAG,6BAA6B,QAAQ,GACtD;AAAA,+BAAC,SAAI,WAAU,2BACZ;AAAA;AAAA,YACA;AAAA,aACH;AAAA,UACA,oBAAC,UAAK,WAAU,8BAA8B,gBAAK;AAAA,WACrD;AAAA,MACF,GACF;AAAA,IAEJ;AACA,WACE,oBAAC,cAAW,SAAS,OAAO,SACzB;AAAA,MACC,qBAAC,SAAI,WAAW,GAAG,YAAY,QAAQ,GACpC;AAAA;AAAA,QACA;AAAA,SACH;AAAA,IACF,GACF;AAAA,EAEJ;AACA,SACE,oBAAC,cAAW,SAAS,OAAO,SACzB;AAAA,IACC;AAAA,MAAC;AAAA;AAAA,QACC,WAAW;AAAA,QACX,SAAS;AAAA,QACT;AAAA,QACA,aAAW;AAAA,QACX;AAAA,QAEA;AAAA;AAAA,YAAC;AAAA;AAAA,cACC;AAAA,cACA,IAAI;AAAA,cACJ,MAAM;AAAA,cACL,GAAG;AAAA,cACH,GAAG;AAAA,cACJ,gBAAc,aAAa,KAAK,cAAc,KAAK;AAAA,cACnD,oBAAkB;AAAA,cAClB,WAAW;AAAA,gBACT;AAAA;AAAA;AAAA;AAAA;AAAA,gBAKA,UAAU,yBAAyB;AAAA,gBACnC;AAAA,gBACA;AAAA,gBACA,UAAU;AAAA,gBACV;AAAA,gBACA,aAAa;AAAA,cACf;AAAA,cAEC;AAAA;AAAA,UACH;AAAA,UACC;AAAA;AAAA;AAAA,IACH;AAAA,EACF,GACF;AAEJ;","names":[]}
@@ -156,8 +156,15 @@ export interface StatTileProps extends Omit<ComponentPropsWithRef<"div">, "child
156
156
  * the whole list up to bring one row with it would put them between the headline
157
157
  * and its delta. Same shape as a sub-value, so the `tone` rules are the same.
158
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  * Withheld while `loading`, like the sub-values.
159
+ *
160
+ * 0.51: or several, in order (keksdose #633). Its figure tiles carry two forward rows,
161
+ * "Committed <date>" (today plus what is scheduled) and "Projected <date>" (that plus the
162
+ * usual variable money), both of which belong with the headline and neither with the
163
+ * history below. The tile draws what it is given; which rows to give is the app's rule
164
+ * (keksdose shows both on every tile, live #455, even where Committed equals the figure
165
+ * so far).
159
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  */
160
- projection?: StatTileSubValue;
167
+ projection?: StatTileSubValue | readonly StatTileSubValue[];
161
168
  /**
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  * Smaller figures under the headline, label left and figure right.
163
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  *
@@ -93,6 +93,7 @@ function StatTile({
93
93
  const valueId = `${id}-value`;
94
94
  const deltaId = `${id}-delta`;
95
95
  const priv = sensitive ? "" : void 0;
96
+ const projections = projection === void 0 ? [] : isFigureList(projection) ? projection : [projection];
96
97
  const fmt = format ?? ((n) => (
97
98
  // U+2212 for a negative headline (0.49, KIT-1).
98
99
  formatWithMinus(
@@ -225,12 +226,12 @@ function StatTile({
225
226
  headline
226
227
  ] })
227
228
  ) : /* @__PURE__ */ jsx("div", { className: "mt-1", children: headline }),
228
- !large && !loading && projection && /* @__PURE__ */ jsx("dl", { className: "mt-0.5", children: /* @__PURE__ */ jsx(FigureRow, { figure: projection, tileTone: tone, show, priv }) }),
229
+ !large && !loading && projections.length > 0 && /* @__PURE__ */ jsx("dl", { className: "mt-0.5 space-y-0.5", children: projections.map((p, i) => /* @__PURE__ */ jsx(FigureRow, { figure: p, tileTone: tone, show, priv }, i)) }),
229
230
  deltaNode,
230
231
  description != null && /* @__PURE__ */ jsx("div", { className: "mt-1 text-xs text-muted", children: description }),
231
232
  !large && graphic && /* @__PURE__ */ jsx("div", { className: "mt-2", children: graphic }),
232
- !loading && (large && projection || subValues && subValues.length > 0) && /* @__PURE__ */ jsxs("dl", { "data-slot": "stat-tile-figures", className: cn("mt-1.5", large ? "space-y-1.5" : "space-y-0.5"), children: [
233
- large && projection && /* @__PURE__ */ jsx(FigureRow, { figure: projection, tileTone: tone, show, priv, stacked: true }),
233
+ !loading && (large && projections.length > 0 || subValues && subValues.length > 0) && /* @__PURE__ */ jsxs("dl", { "data-slot": "stat-tile-figures", className: cn("mt-1.5", large ? "space-y-1.5" : "space-y-0.5"), children: [
234
+ large && projections.map((p, i) => /* @__PURE__ */ jsx(FigureRow, { figure: p, tileTone: tone, show, priv, stacked: true }, `projection-${i}`)),
234
235
  subValues?.map((sv, i) => /* @__PURE__ */ jsx(FigureRow, { figure: sv, tileTone: tone, show, priv, stacked: large }, i))
235
236
  ] }),
236
237
  large && graphic && /* @__PURE__ */ jsx("div", { "data-slot": "stat-tile-graphic", className: "mt-2", children: graphic }),
@@ -239,6 +240,9 @@ function StatTile({
239
240
  }
240
241
  );
241
242
  }
243
+ function isFigureList(p) {
244
+ return Array.isArray(p);
245
+ }
242
246
  function FigureRow({
243
247
  figure,
244
248
  tileTone,