@eifi1/ui-kit 0.10.0 → 0.12.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +66 -37
- package/dist/chart.d.ts +3 -1
- package/dist/chart.js +2 -0
- package/dist/chart.js.map +1 -1
- package/dist/components/account-settings-labels.d.ts +105 -0
- package/dist/components/account-settings-labels.js +81 -0
- package/dist/components/account-settings-labels.js.map +1 -0
- package/dist/components/account-settings.d.ts +36 -52
- package/dist/components/account-settings.js +44 -8
- package/dist/components/account-settings.js.map +1 -1
- package/dist/components/alert-banner.d.ts +26 -1
- package/dist/components/alert-banner.js +10 -7
- package/dist/components/alert-banner.js.map +1 -1
- package/dist/components/amount-input.d.ts +26 -4
- package/dist/components/amount-input.js +5 -2
- package/dist/components/amount-input.js.map +1 -1
- package/dist/components/authed-image.d.ts +68 -0
- package/dist/components/authed-image.js +117 -0
- package/dist/components/authed-image.js.map +1 -0
- package/dist/components/breadcrumbs.d.ts +2 -1
- package/dist/components/breadcrumbs.js +5 -2
- package/dist/components/breadcrumbs.js.map +1 -1
- package/dist/components/bulk-action-bar.d.ts +51 -5
- package/dist/components/bulk-action-bar.js +88 -41
- package/dist/components/bulk-action-bar.js.map +1 -1
- package/dist/components/button-group.d.ts +107 -3
- package/dist/components/button-group.js +60 -5
- package/dist/components/button-group.js.map +1 -1
- package/dist/components/calculator.d.ts +17 -4
- package/dist/components/calendar-heatmap.d.ts +162 -0
- package/dist/components/calendar-heatmap.js +336 -0
- package/dist/components/calendar-heatmap.js.map +1 -0
- package/dist/components/chip.d.ts +2 -1
- package/dist/components/chip.js +6 -3
- package/dist/components/chip.js.map +1 -1
- package/dist/components/choice-card.d.ts +66 -2
- package/dist/components/choice-card.js +108 -1
- package/dist/components/choice-card.js.map +1 -1
- package/dist/components/combobox-core.js +2 -0
- package/dist/components/combobox-core.js.map +1 -1
- package/dist/components/combobox.d.ts +2 -2
- package/dist/components/combobox.js +31 -9
- package/dist/components/combobox.js.map +1 -1
- package/dist/components/copy-button.d.ts +52 -70
- package/dist/components/copy-button.js +1 -1
- package/dist/components/copy-button.js.map +1 -1
- package/dist/components/data-table-cells.d.ts +63 -0
- package/dist/components/data-table-cells.js +64 -0
- package/dist/components/data-table-cells.js.map +1 -0
- package/dist/components/data-table-filter-popover.d.ts +1 -1
- package/dist/components/data-table-filters.d.ts +1 -1
- package/dist/components/data-table-filters.js +31 -1
- package/dist/components/data-table-filters.js.map +1 -1
- package/dist/components/data-table-labels.d.ts +13 -0
- package/dist/components/data-table-labels.js +8 -1
- package/dist/components/data-table-labels.js.map +1 -1
- package/dist/components/data-table.d.ts +1 -1
- package/dist/components/data-table.js +104 -12
- package/dist/components/data-table.js.map +1 -1
- package/dist/components/date-picker.d.ts +3 -1
- package/dist/components/date-picker.js +15 -2
- package/dist/components/date-picker.js.map +1 -1
- package/dist/components/description-list.d.ts +23 -3
- package/dist/components/description-list.js +23 -3
- package/dist/components/description-list.js.map +1 -1
- package/dist/components/dialog-frame.d.ts +1 -0
- package/dist/components/entity-combobox.d.ts +1 -1
- package/dist/components/entity-combobox.js +18 -3
- package/dist/components/entity-combobox.js.map +1 -1
- package/dist/components/error-boundary.d.ts +92 -0
- package/dist/components/error-boundary.js +111 -0
- package/dist/components/error-boundary.js.map +1 -0
- package/dist/components/field.d.ts +69 -0
- package/dist/components/field.js +75 -0
- package/dist/components/field.js.map +1 -0
- package/dist/components/file-button.d.ts +51 -208
- package/dist/components/file-dropzone.d.ts +50 -2
- package/dist/components/floating-panel.d.ts +156 -4
- package/dist/components/floating-panel.js +193 -29
- package/dist/components/floating-panel.js.map +1 -1
- package/dist/components/form-actions.d.ts +53 -0
- package/dist/components/form-actions.js +98 -0
- package/dist/components/form-actions.js.map +1 -0
- package/dist/components/image-grid.d.ts +67 -0
- package/dist/components/image-grid.js +112 -0
- package/dist/components/image-grid.js.map +1 -0
- package/dist/components/lightbox.d.ts +104 -0
- package/dist/components/lightbox.js +229 -0
- package/dist/components/lightbox.js.map +1 -0
- package/dist/components/line-items.d.ts +114 -0
- package/dist/components/line-items.js +238 -0
- package/dist/components/line-items.js.map +1 -0
- package/dist/components/list.d.ts +37 -3
- package/dist/components/list.js +39 -14
- package/dist/components/list.js.map +1 -1
- package/dist/components/loading-state.d.ts +24 -0
- package/dist/components/loading-state.js +32 -0
- package/dist/components/loading-state.js.map +1 -0
- package/dist/components/menu-item.d.ts +13 -2
- package/dist/components/menu-item.js +11 -2
- package/dist/components/menu-item.js.map +1 -1
- package/dist/components/mini-calendar.d.ts +82 -5
- package/dist/components/mini-calendar.js +212 -64
- package/dist/components/mini-calendar.js.map +1 -1
- package/dist/components/modal.d.ts +20 -1
- package/dist/components/modal.js +26 -2
- package/dist/components/modal.js.map +1 -1
- package/dist/components/month-picker.d.ts +21 -1
- package/dist/components/month-picker.js +139 -26
- package/dist/components/month-picker.js.map +1 -1
- package/dist/components/multi-entity-combobox.d.ts +1 -1
- package/dist/components/multi-entity-combobox.js +19 -3
- package/dist/components/multi-entity-combobox.js.map +1 -1
- package/dist/components/nav-pills.d.ts +67 -0
- package/dist/components/nav-pills.js +69 -0
- package/dist/components/nav-pills.js.map +1 -0
- package/dist/components/number-field.d.ts +26 -5
- package/dist/components/number-field.js +5 -7
- package/dist/components/number-field.js.map +1 -1
- package/dist/components/number-input.d.ts +27 -5
- package/dist/components/number-input.js +7 -1
- package/dist/components/number-input.js.map +1 -1
- package/dist/components/numpad-sheet.d.ts +17 -4
- package/dist/components/passkeys-setting.d.ts +67 -0
- package/dist/components/passkeys-setting.js +214 -0
- package/dist/components/passkeys-setting.js.map +1 -0
- package/dist/components/picker-sheet.js +2 -1
- package/dist/components/picker-sheet.js.map +1 -1
- package/dist/components/pie-chart-labels.d.ts +20 -0
- package/dist/components/pie-chart-labels.js +12 -0
- package/dist/components/pie-chart-labels.js.map +1 -0
- package/dist/components/pie-chart.d.ts +101 -0
- package/dist/components/pie-chart.js +283 -0
- package/dist/components/pie-chart.js.map +1 -0
- package/dist/components/progress-bar.d.ts +73 -3
- package/dist/components/progress-bar.js +110 -8
- package/dist/components/progress-bar.js.map +1 -1
- package/dist/components/qr-code.d.ts +34 -0
- package/dist/components/qr-code.js +57 -0
- package/dist/components/qr-code.js.map +1 -0
- package/dist/components/search-field.d.ts +15 -3
- package/dist/components/search-field.js +5 -1
- package/dist/components/search-field.js.map +1 -1
- package/dist/components/series-chart.d.ts +16 -0
- package/dist/components/series-chart.js +4 -1
- package/dist/components/series-chart.js.map +1 -1
- package/dist/components/settings-fields.d.ts +50 -1
- package/dist/components/signed-amount.d.ts +121 -0
- package/dist/components/signed-amount.js +152 -0
- package/dist/components/signed-amount.js.map +1 -0
- package/dist/components/skeleton.d.ts +10 -3
- package/dist/components/skeleton.js +12 -2
- package/dist/components/skeleton.js.map +1 -1
- package/dist/components/stat-tile.d.ts +2 -1
- package/dist/components/stat-tile.js +5 -2
- package/dist/components/stat-tile.js.map +1 -1
- package/dist/components/status-dot.d.ts +6 -2
- package/dist/components/status-dot.js +6 -1
- package/dist/components/status-dot.js.map +1 -1
- package/dist/components/table.d.ts +77 -11
- package/dist/components/table.js +85 -17
- package/dist/components/table.js.map +1 -1
- package/dist/components/text-link.d.ts +176 -0
- package/dist/components/text-link.js +109 -0
- package/dist/components/text-link.js.map +1 -0
- package/dist/components/text.d.ts +8 -1
- package/dist/components/text.js +1 -0
- package/dist/components/text.js.map +1 -1
- package/dist/components/time-input.d.ts +50 -1
- package/dist/components/toggle-group.d.ts +28 -0
- package/dist/components/toggle-group.js +58 -9
- package/dist/components/toggle-group.js.map +1 -1
- package/dist/components/toggle-legend.d.ts +36 -3
- package/dist/components/toggle-legend.js +49 -0
- package/dist/components/toggle-legend.js.map +1 -1
- package/dist/components/tooltip.d.ts +11 -3
- package/dist/components/tooltip.js +2 -0
- package/dist/components/tooltip.js.map +1 -1
- package/dist/components/ui.d.ts +52 -729
- package/dist/components/ui.js +296 -27
- package/dist/components/ui.js.map +1 -1
- package/dist/components/use-table-state.d.ts +3 -52
- package/dist/components/use-table-state.js +128 -30
- package/dist/components/use-table-state.js.map +1 -1
- package/dist/components/user-avatar.d.ts +25 -3
- package/dist/components/user-avatar.js +32 -3
- package/dist/components/user-avatar.js.map +1 -1
- package/dist/{data-table-filters-Dh9uF_S-.d.ts → data-table-Drun8Fk9.d.ts} +305 -61
- package/dist/data-table.d.ts +2 -1
- package/dist/data-table.js +5 -1
- package/dist/data-table.js.map +1 -1
- package/dist/feedback/feedback-dialog.d.ts +26 -3
- package/dist/feedback/feedback-dialog.js +16 -2
- package/dist/feedback/feedback-dialog.js.map +1 -1
- package/dist/feedback/feedback-thread.d.ts +133 -0
- package/dist/feedback/feedback-thread.js +237 -0
- package/dist/feedback/feedback-thread.js.map +1 -0
- package/dist/feedback.d.ts +2 -1
- package/dist/feedback.js +1 -0
- package/dist/feedback.js.map +1 -1
- package/dist/hooks/use-authed-src.d.ts +71 -0
- package/dist/hooks/use-authed-src.js +63 -0
- package/dist/hooks/use-authed-src.js.map +1 -0
- package/dist/hooks/use-file-drop.d.ts +50 -2
- package/dist/hooks/use-hotkey.d.ts +59 -0
- package/dist/hooks/use-hotkey.js +105 -0
- package/dist/hooks/use-hotkey.js.map +1 -0
- package/dist/hooks/use-search-param-state.d.ts +83 -0
- package/dist/hooks/use-search-param-state.js +94 -0
- package/dist/hooks/use-search-param-state.js.map +1 -0
- package/dist/i18n/defaults.d.ts +17 -4
- package/dist/i18n/defaults.js +33 -1
- package/dist/i18n/defaults.js.map +1 -1
- package/dist/i18n/kit-labels.d.ts +47 -310
- package/dist/i18n/kit-labels.js +20 -5
- package/dist/i18n/kit-labels.js.map +1 -1
- package/dist/i18n/locales/de-CH-informal.d.ts +17 -4
- package/dist/i18n/locales/de-CH.d.ts +17 -4
- package/dist/i18n/locales/de-informal.d.ts +17 -4
- package/dist/i18n/locales/de.d.ts +17 -4
- package/dist/i18n/locales/de.js +165 -4
- package/dist/i18n/locales/de.js.map +1 -1
- package/dist/i18n/locales/es.d.ts +17 -4
- package/dist/i18n/locales/es.js +162 -4
- package/dist/i18n/locales/es.js.map +1 -1
- package/dist/i18n/locales/fr.d.ts +17 -4
- package/dist/i18n/locales/fr.js +162 -4
- package/dist/i18n/locales/fr.js.map +1 -1
- package/dist/i18n/locales/hu.d.ts +17 -4
- package/dist/i18n/locales/hu.js +162 -4
- package/dist/i18n/locales/hu.js.map +1 -1
- package/dist/i18n/locales/it.d.ts +17 -4
- package/dist/i18n/locales/it.js +162 -4
- package/dist/i18n/locales/it.js.map +1 -1
- package/dist/i18n/locales/zh.d.ts +17 -4
- package/dist/i18n/locales/zh.js +162 -4
- package/dist/i18n/locales/zh.js.map +1 -1
- package/dist/index.d.ts +45 -21
- package/dist/index.js +43 -1
- package/dist/index.js.map +1 -1
- package/dist/kit-labels-v3biUF1L.d.ts +1645 -0
- package/dist/lib/clipping.d.ts +21 -5
- package/dist/lib/clipping.js +3 -0
- package/dist/lib/clipping.js.map +1 -1
- package/dist/lib/dates.d.ts +17 -1
- package/dist/lib/dates.js +19 -0
- package/dist/lib/dates.js.map +1 -1
- package/dist/lib/format.d.ts +144 -0
- package/dist/lib/format.js +149 -0
- package/dist/lib/format.js.map +1 -0
- package/dist/lib/qr-encode.d.ts +44 -0
- package/dist/lib/qr-encode.js +338 -0
- package/dist/lib/qr-encode.js.map +1 -0
- package/dist/rhf/fields.d.ts +241 -0
- package/dist/rhf/fields.js +601 -0
- package/dist/rhf/fields.js.map +1 -0
- package/dist/rhf/form.d.ts +50 -1
- package/dist/rhf/line-items.d.ts +31 -0
- package/dist/rhf/line-items.js +59 -0
- package/dist/rhf/line-items.js.map +1 -0
- package/dist/rhf/use-rhf-wizard-step.d.ts +22 -0
- package/dist/rhf/use-rhf-wizard-step.js +38 -0
- package/dist/rhf/use-rhf-wizard-step.js.map +1 -0
- package/dist/rhf.d.ts +63 -1
- package/dist/rhf.js +3 -0
- package/dist/rhf.js.map +1 -1
- package/dist/shell/app-shell.d.ts +99 -2
- package/dist/shell/app-shell.js +58 -3
- package/dist/shell/app-shell.js.map +1 -1
- package/dist/shell/auth-layout.d.ts +74 -0
- package/dist/shell/auth-layout.js +97 -0
- package/dist/shell/auth-layout.js.map +1 -0
- package/dist/shell/top-bar-brand.d.ts +81 -0
- package/dist/shell/top-bar-brand.js +47 -0
- package/dist/shell/top-bar-brand.js.map +1 -0
- package/dist/shell/topbar-action-menu.d.ts +84 -3
- package/dist/shell/topbar-action-menu.js +115 -27
- package/dist/shell/topbar-action-menu.js.map +1 -1
- package/dist/shell.d.ts +58 -2
- package/dist/shell.js +2 -0
- package/dist/shell.js.map +1 -1
- package/dist/wizard/stepper-nav.d.ts +49 -1
- package/dist/wizard/wizard-context.d.ts +30 -1
- package/dist/wizard/wizard-context.js +23 -2
- package/dist/wizard/wizard-context.js.map +1 -1
- package/dist/wizard/wizard-step.d.ts +20 -5
- package/dist/wizard/wizard-step.js +16 -3
- package/dist/wizard/wizard-step.js.map +1 -1
- package/dist/wizard.d.ts +51 -3
- package/package.json +1 -1
- package/src/chart.ts +4 -0
- package/src/components/account-settings-labels.ts +190 -0
- package/src/components/account-settings.tsx +110 -63
- package/src/components/alert-banner.tsx +36 -7
- package/src/components/amount-input.tsx +13 -1
- package/src/components/authed-image.tsx +190 -0
- package/src/components/breadcrumbs.tsx +8 -2
- package/src/components/bulk-action-bar.tsx +163 -57
- package/src/components/button-group.tsx +129 -4
- package/src/components/calendar-heatmap.tsx +599 -0
- package/src/components/chip.tsx +8 -4
- package/src/components/choice-card.tsx +208 -1
- package/src/components/combobox-core.tsx +5 -0
- package/src/components/combobox.tsx +31 -9
- package/src/components/copy-button.tsx +3 -2
- package/src/components/data-table-cells.tsx +119 -0
- package/src/components/data-table-filters.ts +77 -0
- package/src/components/data-table-labels.ts +23 -0
- package/src/components/data-table.tsx +231 -13
- package/src/components/date-picker.tsx +19 -3
- package/src/components/description-list.tsx +52 -3
- package/src/components/entity-combobox.tsx +18 -3
- package/src/components/error-boundary.tsx +216 -0
- package/src/components/field.tsx +188 -0
- package/src/components/floating-panel.tsx +380 -16
- package/src/components/form-actions.tsx +191 -0
- package/src/components/image-grid.tsx +181 -0
- package/src/components/lightbox.tsx +374 -0
- package/src/components/line-items.tsx +385 -0
- package/src/components/list.tsx +93 -18
- package/src/components/loading-state.tsx +47 -0
- package/src/components/menu-item.tsx +29 -3
- package/src/components/mini-calendar.tsx +317 -57
- package/src/components/modal.tsx +61 -3
- package/src/components/month-picker.tsx +181 -26
- package/src/components/multi-entity-combobox.tsx +19 -3
- package/src/components/nav-pills.tsx +152 -0
- package/src/components/number-field.tsx +15 -10
- package/src/components/number-input.tsx +16 -1
- package/src/components/passkeys-setting.tsx +331 -0
- package/src/components/picker-sheet.tsx +7 -1
- package/src/components/pie-chart-labels.ts +32 -0
- package/src/components/pie-chart.tsx +479 -0
- package/src/components/progress-bar.tsx +241 -13
- package/src/components/qr-code.tsx +83 -0
- package/src/components/search-field.tsx +20 -4
- package/src/components/series-chart.tsx +21 -0
- package/src/components/signed-amount.tsx +286 -0
- package/src/components/skeleton.tsx +21 -3
- package/src/components/stat-tile.tsx +8 -2
- package/src/components/status-dot.tsx +10 -2
- package/src/components/table.tsx +186 -23
- package/src/components/text-link.tsx +248 -0
- package/src/components/text.tsx +9 -1
- package/src/components/toggle-group.tsx +106 -13
- package/src/components/toggle-legend.tsx +87 -2
- package/src/components/tooltip.tsx +17 -3
- package/src/components/ui.tsx +572 -44
- package/src/components/use-table-state.ts +265 -33
- package/src/components/user-avatar.tsx +57 -3
- package/src/data-table.ts +10 -0
- package/src/feedback/feedback-dialog.tsx +42 -3
- package/src/feedback/feedback-thread.tsx +434 -0
- package/src/feedback.ts +1 -0
- package/src/hooks/use-authed-src.ts +161 -0
- package/src/hooks/use-hotkey.ts +172 -0
- package/src/hooks/use-search-param-state.ts +187 -0
- package/src/i18n/defaults.ts +32 -0
- package/src/i18n/kit-labels.tsx +104 -8
- package/src/i18n/locales/de.ts +162 -0
- package/src/i18n/locales/es.ts +159 -0
- package/src/i18n/locales/fr.ts +162 -0
- package/src/i18n/locales/hu.ts +160 -0
- package/src/i18n/locales/it.ts +160 -0
- package/src/i18n/locales/zh.ts +159 -0
- package/src/index.ts +64 -0
- package/src/lib/clipping.ts +22 -4
- package/src/lib/dates.ts +37 -0
- package/src/lib/format.ts +325 -0
- package/src/lib/qr-encode.ts +420 -0
- package/src/rhf/fields.tsx +1054 -0
- package/src/rhf/line-items.tsx +130 -0
- package/src/rhf/use-rhf-wizard-step.ts +113 -0
- package/src/rhf.ts +8 -0
- package/src/shell/app-shell.tsx +147 -2
- package/src/shell/auth-layout.tsx +190 -0
- package/src/shell/top-bar-brand.tsx +76 -0
- package/src/shell/topbar-action-menu.tsx +260 -49
- package/src/shell.ts +2 -0
- package/src/wizard/wizard-context.tsx +50 -1
- package/src/wizard/wizard-step.tsx +43 -6
- package/tokens.css +12 -0
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{"version":3,"sources":["../../src/components/chip.tsx"],"sourcesContent":["import { forwardRef, useId, useRef, useState } from \"react\";\nimport type { ComponentPropsWithoutRef, KeyboardEvent, MouseEvent, ReactElement, ReactNode, Ref } from \"react\";\nimport { Check, X } from \"lucide-react\";\nimport type { LucideIcon } from \"lucide-react\";\nimport { cn } from \"../lib/cn\";\nimport { horizontalStep } from \"../lib/direction\";\nimport { FIELD_INVALID } from \"./ui\";\nimport { DEFAULT_COMMON_LABELS, useKitLabels, useKitLocale } from \"../i18n/kit-labels\";\n\n/**\n * A chip: a compact pill carrying one value.\n *\n * Three jobs, deliberately one component. A chip can be inert (a tag on a row), a link\n * (a jump to a section), or a toggle (a filter that is on or off) — and the difference is\n * which prop you pass, not which component you pick. Keeping them together is what stops\n * an app growing three near-identical pills that drift apart; it is the shape this kit\n * already uses for `Button`, which is a link when it is given an href.\n *\n * A chip is not a `Button`. It is smaller, it is rounded to a pill, and it reads as a\n * VALUE rather than as an action — which matters because a row of eight buttons says\n * \"choose one of eight things to do\" and a row of eight chips says \"here are eight\n * things\". Using `Button` for both is the mistake this exists to prevent.\n */\n\nexport type ChipTone =\n | \"neutral\"\n | \"brand\"\n | \"danger\"\n | \"warning\"\n | \"success\"\n | \"info\"\n | \"income\"\n | \"expense\"\n | ChipHue;\n/**\n * Categorical hues (0.10.0): colour that says \"a different value\" and nothing more —\n * kastlan's status-badge.tsx paints ~15 enums in 9 Tailwind hues by hand. Four of those\n * nine are semantic and already tones (green = `success`, yellow = `warning`, red =\n * `danger`, gray = `neutral`); these five are the rest, each a `--hue-*` token triple\n * in tokens.css with a light and a dark value. Use a semantic tone when the value HAS a\n * meaning (overdue is `danger`), a hue when it only needs telling apart (sent vs\n * accepted vs invoiced).\n */\nexport type ChipHue = \"blue\" | \"indigo\" | \"purple\" | \"teal\" | \"orange\";\n/** `lg` is the 44px touch target (`min-h-11`) a phone surface wants; `md` is ~28px.\n * `xs` (0.10.0) is 11px type at `px-1.5` — keksdose's goal markers and budget-cell\n * badges, which sit inside a figure's line and must not make it taller. */\nexport type ChipSize = \"xs\" | \"sm\" | \"md\" | \"lg\";\n/**\n * How much of the tone the chip wears.\n *\n * - `soft` (default): the tinted surface every chip has had.\n * - `outline`: the tone's border and text on NO surface — keksdose's DEV badge in the\n * account menu and kastlan's 27 shadcn `variant=\"outline\"` badges, which sit on\n * coloured rows where a second tint would muddy the row.\n * - `solid`: the tone as a fill under contrasting text — the \"count\" pill (unread\n * messages, open tasks). It centres its content and sets figures tabular, so a\n * one-digit count is a round dot and \"9\" → \"10\" does not jiggle the row.\n * - `dot` (0.10.0): no pill at all — a dot in the tone's colour before plain text, for\n * a status in a dense list or a table column where eight tinted pills in a column\n * would outshout the figures beside them (kastlan's unit picker already draws its\n * UnitStatus this way, from a separate `dotColor` map).\n */\nexport type ChipVariant = \"soft\" | \"outline\" | \"solid\" | \"dot\";\n/** `pill` (default) is fully rounded; `square` has the small radius of a field or a\n * button — for a chip that sits in a table cell or beside square controls. */\nexport type ChipShape = \"pill\" | \"square\";\n\nconst TONE: Record<ChipTone, { idle: string; selected: string }> = {\n neutral: {\n idle: \"border-[var(--border)] bg-[var(--bg-surface-2)] text-[var(--text-secondary)]\",\n selected: \"border-[var(--border-strong)] bg-[var(--bg-active)] text-[var(--text-primary)]\",\n },\n brand: {\n idle: \"border-[var(--border)] bg-[var(--brand-bg)] text-[var(--brand-muted)]\",\n selected: \"border-[var(--brand)] bg-[var(--brand)] text-[var(--brand-contrast)]\",\n },\n danger: {\n idle: \"border-[var(--danger-border)] bg-[var(--danger-bg)] text-[var(--danger)]\",\n selected: \"border-[var(--danger)] bg-[var(--danger)] text-[var(--danger-contrast)]\",\n },\n warning: {\n idle: \"border-[var(--warning-border)] bg-[var(--warning-bg)] text-[var(--warning)]\",\n selected: \"border-[var(--warning)] bg-[var(--warning-bg)] text-[var(--warning)]\",\n },\n success: {\n idle: \"border-[var(--success-border)] bg-[var(--success-bg)] text-[var(--success)]\",\n selected: \"border-[var(--success)] bg-[var(--success-bg)] text-[var(--success)]\",\n },\n info: {\n idle: \"border-[var(--info-border)] bg-[var(--info-bg)] text-[var(--info)]\",\n selected: \"border-[var(--info)] bg-[var(--info-bg)] text-[var(--info)]\",\n },\n // The money pair (Keksdose's direction toggle). Only the TEXT and the BORDER carry\n // the tint, on the neutral chip's own surfaces: the money tokens are chosen for text\n // contrast, and a filled amber pill beside an amber figure reads as one smear.\n // `border-current` takes its hue from the text, so the two cannot drift apart.\n income: {\n idle: \"border-current/40 bg-[var(--bg-surface-2)] text-[var(--money-income)]\",\n selected: \"border-current bg-[var(--bg-active)] text-[var(--money-income)]\",\n },\n expense: {\n idle: \"border-current/40 bg-[var(--bg-surface-2)] text-[var(--money-expense)]\",\n selected: \"border-current bg-[var(--bg-active)] text-[var(--money-expense)]\",\n },\n // The categorical hues: the `info` recipe with its own token triple, so a hue chip\n // and a status chip in one row carry the same weight.\n blue: {\n idle: \"border-[var(--hue-blue-border)] bg-[var(--hue-blue-bg)] text-[var(--hue-blue)]\",\n selected: \"border-[var(--hue-blue)] bg-[var(--hue-blue-bg)] text-[var(--hue-blue)]\",\n },\n indigo: {\n idle: \"border-[var(--hue-indigo-border)] bg-[var(--hue-indigo-bg)] text-[var(--hue-indigo)]\",\n selected: \"border-[var(--hue-indigo)] bg-[var(--hue-indigo-bg)] text-[var(--hue-indigo)]\",\n },\n purple: {\n idle: \"border-[var(--hue-purple-border)] bg-[var(--hue-purple-bg)] text-[var(--hue-purple)]\",\n selected: \"border-[var(--hue-purple)] bg-[var(--hue-purple-bg)] text-[var(--hue-purple)]\",\n },\n teal: {\n idle: \"border-[var(--hue-teal-border)] bg-[var(--hue-teal-bg)] text-[var(--hue-teal)]\",\n selected: \"border-[var(--hue-teal)] bg-[var(--hue-teal-bg)] text-[var(--hue-teal)]\",\n },\n orange: {\n idle: \"border-[var(--hue-orange-border)] bg-[var(--hue-orange-bg)] text-[var(--hue-orange)]\",\n selected: \"border-[var(--hue-orange)] bg-[var(--hue-orange-bg)] text-[var(--hue-orange)]\",\n },\n};\n\n// `outline` idle looks: the tone's border and text, the surface left to whatever the\n// chip sits on. Selected still takes the tone's `selected` look (below), because an\n// outline toggle that stays an outline when on has no visible state.\nconst OUTLINE: Record<ChipTone, string> = {\n neutral: \"border-[var(--border-strong)] bg-transparent text-[var(--text-secondary)]\",\n brand: \"border-[var(--brand)] bg-transparent text-[var(--brand)]\",\n danger: \"border-[var(--danger-border)] bg-transparent text-[var(--danger)]\",\n warning: \"border-[var(--warning-border)] bg-transparent text-[var(--warning)]\",\n success: \"border-[var(--success-border)] bg-transparent text-[var(--success)]\",\n info: \"border-[var(--info-border)] bg-transparent text-[var(--info)]\",\n income: \"border-current/60 bg-transparent text-[var(--money-income)]\",\n expense: \"border-current/60 bg-transparent text-[var(--money-expense)]\",\n blue: \"border-[var(--hue-blue-border)] bg-transparent text-[var(--hue-blue)]\",\n indigo: \"border-[var(--hue-indigo-border)] bg-transparent text-[var(--hue-indigo)]\",\n purple: \"border-[var(--hue-purple-border)] bg-transparent text-[var(--hue-purple)]\",\n teal: \"border-[var(--hue-teal-border)] bg-transparent text-[var(--hue-teal)]\",\n orange: \"border-[var(--hue-orange-border)] bg-transparent text-[var(--hue-orange)]\",\n};\n\n// `solid`: the fill under its contrast pair. Only brand and danger have a declared\n// `-contrast` token; the other hues are 700s in the light theme and 300s in the dark\n// one, so `--text-inverse` (the surface colour) is the side of the pair that contrasts\n// with them in both — which is what the inverse token is for. The border goes\n// transparent rather than away, so a solid chip is exactly as tall as a soft one.\nconst SOLID: Record<ChipTone, string> = {\n neutral: \"border-transparent bg-[var(--bg-inverse)] text-[var(--text-inverse)]\",\n brand: \"border-transparent bg-[var(--brand)] text-[var(--brand-contrast)]\",\n danger: \"border-transparent bg-[var(--danger)] text-[var(--danger-contrast)]\",\n warning: \"border-transparent bg-[var(--warning)] text-[var(--text-inverse)]\",\n success: \"border-transparent bg-[var(--success)] text-[var(--text-inverse)]\",\n info: \"border-transparent bg-[var(--info)] text-[var(--text-inverse)]\",\n income: \"border-transparent bg-[var(--money-income)] text-[var(--text-inverse)]\",\n expense: \"border-transparent bg-[var(--money-expense)] text-[var(--text-inverse)]\",\n blue: \"border-transparent bg-[var(--hue-blue)] text-[var(--text-inverse)]\",\n indigo: \"border-transparent bg-[var(--hue-indigo)] text-[var(--text-inverse)]\",\n purple: \"border-transparent bg-[var(--hue-purple)] text-[var(--text-inverse)]\",\n teal: \"border-transparent bg-[var(--hue-teal)] text-[var(--text-inverse)]\",\n orange: \"border-transparent bg-[var(--hue-orange)] text-[var(--text-inverse)]\",\n};\n\n/** `dot`: the fill of the dot itself — the tone's strongest colour, which is the one\n * chosen to read on the page surface in both themes. Neutral takes the muted ink: a\n * grey dot is \"no particular state\", not a darker black. */\nconst DOT: Record<ChipTone, string> = {\n neutral: \"bg-[var(--text-muted)]\",\n brand: \"bg-[var(--brand)]\",\n danger: \"bg-[var(--danger)]\",\n warning: \"bg-[var(--warning)]\",\n success: \"bg-[var(--success)]\",\n info: \"bg-[var(--info)]\",\n income: \"bg-[var(--money-income)]\",\n expense: \"bg-[var(--money-expense)]\",\n blue: \"bg-[var(--hue-blue)]\",\n indigo: \"bg-[var(--hue-indigo)]\",\n purple: \"bg-[var(--hue-purple)]\",\n teal: \"bg-[var(--hue-teal)]\",\n orange: \"bg-[var(--hue-orange)]\",\n};\n\n/** Per size: the dot's diameter. */\nconst DOT_SIZE: Record<ChipSize, string> = { xs: \"size-1.5\", sm: \"size-2\", md: \"size-2\", lg: \"size-2.5\" };\n\n/** The status-badge type (`caps`): a size step down, heavier and tracked, because\n * capitals at body size shout and capitals untracked run together. Per size, so it\n * replaces the size's own `text-*` through tailwind-merge. */\nconst CAPS: Record<ChipSize, string> = {\n xs: \"text-[10px] font-semibold uppercase tracking-wider\",\n sm: \"text-[10px] font-semibold uppercase tracking-wider\",\n md: \"text-[11px] font-semibold uppercase tracking-wider\",\n lg: \"text-xs font-semibold uppercase tracking-wider\",\n};\n\nfunction surfaceOf(tone: ChipTone, variant: ChipVariant, selected: boolean | undefined): string {\n const palette = TONE[tone];\n if (variant === \"dot\") {\n // No surface and no border colour: the dot carries the tone, the text stays ink.\n // The border goes transparent rather than away, so a dot chip lines up with a pill.\n return selected\n ? \"border-transparent bg-transparent font-medium text-[var(--text-primary)]\"\n : \"border-transparent bg-transparent text-[var(--text-secondary)]\";\n }\n if (variant === \"solid\") {\n // A solid chip is already the strongest look there is, so \"on\" is a ring round it.\n return cn(SOLID[tone], selected && \"ring-2 ring-[var(--border-strong)] ring-offset-1 ring-offset-[var(--bg-surface)]\");\n }\n if (selected) return palette.selected;\n return variant === \"outline\" ? OUTLINE[tone] : palette.idle;\n}\n\n/** What {@link ChipProps.renderLink} is handed: everything the chip would have put on\n * its own `<a>`. Spread it onto your router's link, mapping `href` to what the link\n * calls it — `renderLink={({ href, ...p }) => <Link to={href} {...p} />}`. */\nexport interface ChipLinkProps {\n href: string;\n /** The chip's whole look — keep it, or the pill is a bare link. */\n className: string;\n children: ReactNode;\n /** The chip's forwarded ref. React 19 passes it to a function component as a prop. */\n ref?: Ref<HTMLAnchorElement>;\n \"aria-current\"?: \"true\";\n /**\n * The chip's `onClick`, when it was given one — spread it onto the link with the\n * rest. Carried here so a caller need not close over it twice: keksdose's admin pill\n * in the account menu closes the menu on the way to /admin (account-menu.tsx), and\n * with `onClick` on the Chip its `renderLink` stays the one-liner\n * `({ href, ...p }) => <Link to={href} {...p} />`.\n */\n onClick?: (event: MouseEvent<HTMLAnchorElement>) => void;\n id?: string;\n title?: string;\n [key: `aria-${string}`]: string | boolean | number | undefined;\n [key: `data-${string}`]: unknown;\n}\n\n/**\n * `body` is the whole pill when the chip is ONE element. When a link or a button also has\n * a dismiss control, the pill is a wrapper holding two siblings (see the note on\n * {@link Chip}): `split` is then the interactive part's own padding — the full start\n * inset, a short end one before the ×; `tail` is the wrapper's end inset after the ×.\n */\nconst SIZE: Record<\n ChipSize,\n { body: string; split: string; tail: string; icon: string; remove: string }\n> = {\n xs: {\n body: \"gap-1 px-1.5 py-0 text-[11px] leading-4\",\n split: \"gap-1 ps-1.5 pe-0.5 py-0 text-[11px] leading-4\",\n tail: \"pe-1\",\n icon: \"size-3\",\n remove: \"size-2.5\",\n },\n sm: {\n body: \"gap-1 px-2 py-0.5 text-xs\",\n split: \"gap-1 ps-2 pe-1 py-0.5 text-xs\",\n tail: \"pe-1.5\",\n icon: \"size-3\",\n remove: \"size-3\",\n },\n md: {\n body: \"gap-1.5 px-2.5 py-1 text-sm\",\n split: \"gap-1.5 ps-2.5 pe-1.5 py-1 text-sm\",\n tail: \"pe-2\",\n icon: \"size-3.5\",\n remove: \"size-3.5\",\n },\n lg: {\n body: \"min-h-11 gap-2 px-4 py-2 text-sm\",\n split: \"min-h-11 gap-2 ps-4 pe-2 py-2 text-sm\",\n tail: \"min-h-11 pe-3.5\",\n icon: \"size-4\",\n remove: \"size-4\",\n },\n};\n\nconst CHIP_PILL = \"inline-flex max-w-full items-center rounded-full border transition-colors\";\n// `focus-visible`, not `focus`: a chip commonly receives focus programmatically (the\n// ChipInput moves focus onto one after a removal) and a ring that appears on a\n// pointer click reads as a stuck selection.\nconst CHIP_RING =\n \"focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-[var(--brand)] focus-visible:ring-offset-1 focus-visible:ring-offset-[var(--bg-surface)]\";\nconst CHIP_BASE = `${CHIP_PILL} ${CHIP_RING}`;\n\ninterface ChipBaseProps {\n children: ReactNode;\n tone?: ChipTone;\n size?: ChipSize;\n /** See {@link ChipVariant}. Default `soft`. */\n variant?: ChipVariant;\n /** See {@link ChipShape}. Default `pill`. */\n shape?: ChipShape;\n /**\n * The uppercase, tracked \"status badge\" type — keksdose's ~25 PAID / DRAFT /\n * OVERDUE / ADMIN badges, each spelling `uppercase tracking-wide text-[10px]` by\n * hand. A flag rather than a fourth `variant` because it is TYPE, not surface: a\n * status badge is soft, outlined or solid as the row needs, and a `variant=\"tag\"`\n * would have had to pick one. Screen readers read the text as written, not as\n * drawn, so write it in normal case.\n */\n caps?: boolean;\n icon?: LucideIcon;\n /**\n * Marks the chip as the current one — `aria-current` on a link, `aria-pressed` on a\n * toggle.\n *\n * On an ON/OFF toggle, keep the LABEL the same in both states and let `selected`\n * carry the state. A label that flips with it (\"Skip this month\" / \"Ask again this\n * month\") is announced together with \"pressed\", and then says the opposite of what\n * it does.\n *\n * A control that switches between two NAMED states (outflow ⇄ inflow) is not a\n * toggle but an ACTION button: leave `selected` out, let the visible label and the\n * tone follow the state (\"− Outflow\" / \"+ Inflow\"), and name the action in\n * `aria-label` (\"Direction: outflow — tap for inflow\"). Without `selected` the chip\n * reports no pressed state at all. A fixed label there contradicts the figure beside\n * it — \"+ Outflow\" in green next to an inflow (keksdose #417).\n */\n selected?: boolean;\n /**\n * Checkbox mode (0.10.0), for a toggle chip (`onClick` + `selected`): a small box\n * at the start that shows a tick when `selected`, and the button reports\n * `role=\"checkbox\"` + `aria-checked` instead of `aria-pressed`. For a set of\n * include/exclude choices where \"on\" must read as TICKED, not merely tinted —\n * keksdose's add-group-card (the \"which categories come along\" pills), which put a\n * real `<Checkbox>` inside a `<label>` pill by hand. The box is drawn in both\n * states so ticking one never shifts its label.\n */\n checkbox?: boolean;\n /** Renders a dismiss affordance. Works alongside `href`/`onClick` — see the note below. */\n onRemove?: () => void;\n /** Accessible name for the dismiss button. Default: `common.remove` from the\n * {@link UiKitProvider}, else \"Remove\". */\n removeLabel?: string;\n /** Disables the × ONLY — the chip itself stays a working link or toggle. For the\n * value that may not be removed right now (the last filter of a required set, a\n * tag the user may read but not edit) where `disabled` would also kill the chip's\n * own action. */\n removeDisabled?: boolean;\n disabled?: boolean;\n className?: string;\n /**\n * Roving focus, for a container that manages a row of chips (see {@link ChipInput}).\n * A chip with no `href`/`onClick` is inert and unfocusable by default; give it a\n * `tabIndex` and a `role` and it becomes the thing arrow keys move between.\n */\n tabIndex?: number;\n role?: string;\n onKeyDown?: (e: KeyboardEvent<HTMLElement>) => void;\n onFocus?: () => void;\n /** Accessible name, when the visible text is not the whole story. */\n \"aria-label\"?: string;\n /** Any other ARIA attribute — `aria-describedby`, `aria-expanded`, `aria-controls`,\n * `aria-haspopup` — reaches the chip's interactive element. */\n [key: `aria-${string}`]: string | boolean | number | undefined;\n /** A test id, a `data-tour` anchor, or any other data attribute. */\n [key: `data-${string}`]: unknown;\n id?: string;\n /** A native tooltip. For anything a user must read, prefer the kit's `Tooltip`. */\n title?: string;\n}\n\n/**\n * A chip is a link OR a button, never both — so the types say so. Before 0.7.0 both were\n * accepted and `onClick` was silently dropped whenever `href` was set. A LINK may still\n * run code on its way (close the menu it sits in): that is an `onClick` typed for the\n * anchor, on the link shape, and the pill stays a link — no `aria-pressed`, no button.\n * That shape wants a definite `href` string, so a bare `onClick` is always the\n * button's, with a button's event.\n */\nexport type ChipProps = ChipBaseProps &\n (\n | {\n /** Renders the chip as a link. */\n href?: string;\n onClick?: never;\n /**\n * Renders the link for `href` — pass your router's `<Link>` here, since a\n * plain `<a>` reloads a single-page app (keksdose's account-menu admin pill).\n * Default: `<a>`. Ignored without `href`.\n *\n * A render function rather than an `as={Link}`, for three reasons. It is the\n * API `StatTile` already has (`renderLink`), so a consumer learns it once.\n * Router links do not take `href` — react-router's takes `to` — so an `as`\n * would either have to pass props through untyped or teach the kit about one\n * router; here the caller maps `href` onto its own link in one line, fully\n * typed. And it keeps `href` as THE link prop, which is what the `href` /\n * `onClick` exclusion below is typed on: the pill is a link because it has an\n * href, whichever element draws it.\n */\n renderLink?: (props: ChipLinkProps) => ReactElement;\n }\n | {\n /** The link shape again, with an `onClick`. `href` is a required string here,\n * which is what lets TypeScript tell this shape from the button's: a bare\n * `onClick` can only be the button's, and keeps its button event. */\n href: string;\n /** Runs on the link's click, before the navigation — keksdose's admin pill\n * closes the account menu with it. Reaches a `renderLink` link as\n * {@link ChipLinkProps.onClick}. Not called on a disabled chip, which renders\n * no link. */\n onClick?: (event: MouseEvent<HTMLAnchorElement>) => void;\n /** See the link shape above. */\n renderLink?: (props: ChipLinkProps) => ReactElement;\n }\n | {\n href?: never;\n renderLink?: never;\n /** Renders the chip as a toggle button. Mutually exclusive with `href`. Receives\n * the click, so a chip inside a clickable row can `stopPropagation()`. */\n onClick?: (event: MouseEvent<HTMLButtonElement>) => void;\n }\n );\n\n/**\n * Note on `onRemove` with `href`/`onClick`: a button cannot be nested inside a button or\n * a link, so when both are present the chip renders a wrapper holding TWO siblings — the\n * interactive body and the dismiss control. The WRAPPER is the visual pill (border, tone,\n * `className`) and the two sit inside it, so the × reads as part of the chip; the body's\n * focus ring is drawn on the body alone, and `ref`, `id` and the ARIA props still reach\n * the body — the interactive element.\n */\nexport const Chip = forwardRef<HTMLElement, ChipProps>(function Chip(\n {\n children,\n tone = \"neutral\",\n size = \"md\",\n variant = \"soft\",\n shape = \"pill\",\n caps = false,\n icon: Icon,\n selected,\n checkbox = false,\n href,\n renderLink,\n onClick,\n onRemove,\n removeLabel,\n removeDisabled = false,\n disabled = false,\n className,\n tabIndex,\n role,\n onKeyDown,\n onFocus,\n ...rest\n },\n ref,\n) {\n const common = useKitLabels(\"common\", DEFAULT_COMMON_LABELS, { remove: removeLabel });\n const s = SIZE[size];\n const interactive = !!href || !!onClick;\n // One radius for every rounded piece — the pill, the body inside a split pill, the ×\n // — so a square chip has no round focus ring inside it.\n const radius =\n shape === \"square\" ? (size === \"sm\" || size === \"xs\" ? \"rounded\" : \"rounded-md\") : \"rounded-full\";\n const dot = variant === \"dot\";\n const type = cn(caps && CAPS[size], variant === \"solid\" && \"justify-center tabular-nums\");\n const surface = cn(\n surfaceOf(tone, variant, selected),\n disabled && \"cursor-default opacity-50\",\n );\n const look = cn(\n CHIP_BASE,\n s.body,\n type,\n radius,\n surface,\n interactive && !disabled && \"cursor-pointer hover:brightness-[0.97] dark:hover:brightness-110\",\n // An inert dot chip is text in a column: no inset, so it aligns with the header.\n dot && !interactive && \"px-0\",\n className,\n );\n\n // The checkbox box, only on the toggle shape it has meaning on.\n const isCheckbox = checkbox && !!onClick && !href;\n const body = (\n <>\n {isCheckbox && (\n <span\n aria-hidden\n data-chip-check=\"\"\n className={cn(\n \"flex shrink-0 items-center justify-center rounded-sm border\",\n s.icon,\n selected ? \"border-current bg-current/15\" : \"border-current/50\",\n )}\n >\n {selected && <Check className=\"size-full\" strokeWidth={3} />}\n </span>\n )}\n {dot && <span aria-hidden data-chip-dot=\"\" className={cn(\"shrink-0 rounded-full\", DOT_SIZE[size], DOT[tone])} />}\n {Icon && <Icon className={cn(s.icon, \"shrink-0\")} aria-hidden />}\n <span className=\"min-w-0 truncate\">{children}</span>\n </>\n );\n\n const remove = onRemove ? (\n <button\n type=\"button\"\n // The name carries WHAT is being removed, not just \"Remove\" — a screen-reader user\n // tabbing a row of eight dismiss buttons otherwise hears the same word eight times\n // with no way to tell which one they are on.\n // Composed through `common.fieldValue` because the punctuation between the two\n // halves is the language's, not ours. A chip whose content is not plain text\n // has no value to name, and gets the bare verb rather than a dangling colon.\n aria-label={\n typeof children === \"string\" && children\n ? common.fieldValue(common.remove, children)\n : common.remove\n }\n onClick={(e) => {\n // The chip may itself be a link; removing it must not also follow it.\n e.preventDefault();\n e.stopPropagation();\n onRemove();\n }}\n disabled={disabled || removeDisabled}\n className={cn(\n // Logical margins: the × sits at the END of the pill, which is the left in RTL.\n \"-me-0.5 ms-0.5 shrink-0 p-0.5 transition-colors\",\n shape === \"square\" ? \"rounded-sm\" : \"rounded-full\",\n \"hover:bg-[var(--bg-active)] focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-[var(--brand)]\",\n (disabled || removeDisabled) && \"pointer-events-none\",\n // A disabled chip is already dimmed as a whole; dimming the × again on top\n // would take it to a quarter. `removeDisabled` alone dims just the ×.\n removeDisabled && !disabled && \"opacity-40\",\n )}\n >\n <X className={s.remove} aria-hidden />\n </button>\n ) : null;\n\n // ── The combined shape: one pill, two interactive siblings inside it.\n const pill = (inner: ReactNode) => (\n <span className={cn(CHIP_PILL, s.tail, radius, surface, className)}>\n {inner}\n {remove}\n </span>\n );\n // The body inside a pill: no border or surface of its own (the pill has them), a\n // hover wash in the text's own hue so it works on every tone.\n const inner = cn(\n \"inline-flex min-w-0 items-center self-stretch transition-colors\",\n radius,\n CHIP_RING,\n s.split,\n type,\n !disabled && \"cursor-pointer hover:bg-current/10\",\n disabled && \"cursor-default\",\n );\n\n // ── The three shapes.\n if (href && !disabled) {\n // On this shape `onClick` is the link shape's, typed for the anchor.\n const onLinkClick = onClick as ChipLinkProps[\"onClick\"];\n const linkProps: ChipLinkProps = {\n ...rest,\n ref: ref as Ref<HTMLAnchorElement>,\n href,\n onClick: onLinkClick,\n \"aria-current\": selected ? \"true\" : undefined,\n className: remove ? inner : look,\n children: body,\n };\n const link = renderLink ? (\n // Through a component rather than called here, so the forwarded ref arrives as\n // an ordinary prop of an element and is never handed to a function mid-render.\n <RenderedLink render={renderLink} {...linkProps} />\n ) : (\n <a\n ref={ref as React.Ref<HTMLAnchorElement>}\n href={href}\n aria-current={selected ? \"true\" : undefined}\n onClick={onLinkClick}\n className={remove ? inner : look}\n {...rest}\n >\n {body}\n </a>\n );\n return remove ? pill(link) : link;\n }\n\n // `!href`: a DISABLED link renders no link, and its link-shaped `onClick` must not\n // turn it into a button instead — it falls through to the inert span, as before.\n if (onClick && !href) {\n const onButtonClick = onClick as (event: MouseEvent<HTMLButtonElement>) => void;\n const button = (\n <button\n ref={ref as React.Ref<HTMLButtonElement>}\n type=\"button\"\n onClick={onButtonClick}\n disabled={disabled}\n // Only when `selected` is PASSED: a chip with `onClick` and no `selected` is an\n // action button (it does something), not a toggle (it is on or off), and\n // announcing it \"not pressed\" would claim a state it does not have.\n // A checkbox chip says \"checked\", not \"pressed\" — the same state in the words\n // of the control it looks like.\n role={isCheckbox ? \"checkbox\" : undefined}\n aria-pressed={isCheckbox ? undefined : selected}\n aria-checked={isCheckbox ? !!selected : undefined}\n className={remove ? inner : look}\n {...rest}\n >\n {body}\n </button>\n );\n return remove ? pill(button) : button;\n }\n\n return (\n <span\n ref={ref as React.Ref<HTMLSpanElement>}\n className={look}\n tabIndex={tabIndex}\n role={role}\n onKeyDown={onKeyDown}\n onFocus={onFocus}\n {...rest}\n >\n {body}\n {remove}\n </span>\n );\n});\n\n/** Calls a chip's `renderLink` with the props it was given — see its call site. */\nfunction RenderedLink({\n render,\n ...props\n}: ChipLinkProps & { render: (props: ChipLinkProps) => ReactElement }) {\n return render(props);\n}\n\n/* ── ChipInput ────────────────────────────────────────────────────────────── */\n\nexport interface ChipInputLabels {\n /** Announced after a value is added. Receives the value. */\n added: (value: string) => string;\n /** Announced after a value is removed. Receives the value. */\n removed: (value: string) => string;\n /** Accessible name for each chip's dismiss button. */\n remove: string;\n /** Shown when `max` is reached. Receives the limit. */\n atLimit: (max: number) => string;\n /** Shown when a duplicate is rejected. Receives the value. */\n duplicate: (value: string) => string;\n}\n\nexport const DEFAULT_CHIP_INPUT_LABELS: ChipInputLabels = {\n added: (v) => `${v} added`,\n removed: (v) => `${v} removed`,\n remove: \"Remove\",\n atLimit: (max) => `Limit of ${max} reached`,\n duplicate: (v) => `${v} is already in the list`,\n};\n\nexport function resolveChipInputLabels(labels?: Partial<ChipInputLabels>): ChipInputLabels {\n return labels ? { ...DEFAULT_CHIP_INPUT_LABELS, ...labels } : DEFAULT_CHIP_INPUT_LABELS;\n}\n\n/**\n * `onChange` is the field's own — the whole LIST, not a DOM event — so the wrapper\n * div's `onChange` is omitted rather than shadowed. `placeholder` is likewise this\n * component's, forwarded to the inner `<input>`; the div has none of its own.\n */\nexport interface ChipInputProps\n extends Omit<ComponentPropsWithoutRef<\"div\">, \"onChange\" | \"placeholder\" | \"children\"> {\n value: string[];\n onChange: (next: string[]) => void;\n placeholder?: string;\n /** Visible label, rendered above the field. Without one, name the field with\n * `aria-label`. */\n label?: string;\n /**\n * @deprecated Pass `aria-label` instead — the DOM spelling the rest of this kit\n * now uses. Still honoured, and still second to `aria-label` when both are given.\n */\n ariaLabel?: string;\n /** Reject or rewrite a value on commit. Return a string to reject WITH that message. */\n validate?: (raw: string) => string | null;\n /** Characters that commit the current text, besides Enter. Default: comma. */\n separators?: string[];\n allowDuplicates?: boolean;\n max?: number;\n tone?: ChipTone;\n size?: ChipSize;\n disabled?: boolean;\n invalid?: boolean;\n /** Error text. Wires `aria-describedby` and implies `invalid`. */\n error?: ReactNode;\n labels?: Partial<ChipInputLabels>;\n className?: string;\n}\n\n/**\n * A field whose value is a LIST, entered as chips.\n *\n * The keyboard model is the whole component; the pills are the easy part. Per the WAI\n * pattern for a \"tag\" input:\n *\n * Enter, or any separator commit the typed text\n * Backspace on empty text move focus to the last chip (does NOT delete it)\n * ← → while on a chip move between chips, in reading order (mirrored in RTL)\n * Backspace / Delete remove the focused chip, focus its neighbour\n * Escape clear what is typed but keep the committed chips\n * paste splits on the separators, so a pasted CSV becomes chips\n *\n * The Backspace-on-empty behaviour is the one worth arguing about. Deleting immediately\n * is more common and is a trap: it is a destructive action with no feedback on a key\n * people hit by reflex, and the value it destroys may have taken a while to type. Moving\n * focus first makes the second Backspace a deliberate one, and it is what lets a\n * keyboard user reach a chip at all.\n */\nexport function ChipInput({\n value,\n onChange,\n placeholder,\n label,\n ariaLabel,\n validate,\n separators = [\",\"],\n allowDuplicates = false,\n max,\n tone = \"neutral\",\n size = \"md\",\n disabled = false,\n invalid = false,\n error,\n labels,\n className,\n \"aria-label\": ariaLabelAttr,\n ...rest\n}: ChipInputProps) {\n // `labels` over the provider's `chipInput` over English — the same order\n // `resolveChipInputLabels` gives outside a provider.\n const text = useKitLabels(\"chipInput\", DEFAULT_CHIP_INPUT_LABELS, labels);\n // A batch of pasted values is announced as one list, joined the way the language\n // joins a list in a sentence (\"a, b and c added\") — hence the long conjunction,\n // where a trigger's summary would use the narrow one.\n const locale = useKitLocale();\n const [draft, setDraft] = useState(\"\");\n const [message, setMessage] = useState(\"\");\n // The last refusal, shown under the field until the next edit. The live region alone\n // told only a screen-reader user why Enter did nothing; everyone else saw the text\n // simply stay put.\n const [rejected, setRejected] = useState<string | null>(null);\n const [focusedChip, setFocusedChip] = useState<number | null>(null);\n const inputRef = useRef<HTMLInputElement>(null);\n const chipRefs = useRef<Array<HTMLElement | null>>([]);\n const id = useId();\n const listId = `${id}-list`;\n const errorId = `${id}-error`;\n const rejectedId = `${id}-rejected`;\n const isInvalid = invalid || !!error;\n const describedBy = [error ? errorId : null, rejected ? rejectedId : null]\n .filter(Boolean)\n .join(\" \");\n\n const focusChip = (index: number | null) => {\n setFocusedChip(index);\n if (index === null) inputRef.current?.focus();\n else chipRefs.current[index]?.focus();\n };\n\n /**\n * Try to add every candidate, as ONE change.\n *\n * Batched rather than looped for a reason that bites immediately: `commit` closes over\n * `value`, so calling it once per pasted item makes every call compute its result from\n * the list as it was BEFORE the paste, and each `onChange` overwrites the last. A\n * pasted \"one,two,three\" left only \"three\". Accumulating locally and emitting once is\n * also the correct behaviour for an undo stack — a paste is one action.\n */\n const commitMany = (raws: string[]): { added: string[]; rejection: string | null } => {\n const next = [...value];\n const added: string[] = [];\n let rejection: string | null = null;\n\n for (const raw of raws) {\n const candidate = raw.trim();\n if (!candidate) continue;\n if (max !== undefined && next.length >= max) {\n rejection ??= text.atLimit(max);\n break;\n }\n if (!allowDuplicates && next.includes(candidate)) {\n rejection ??= text.duplicate(candidate);\n continue;\n }\n const invalidReason = validate?.(candidate);\n if (invalidReason) {\n rejection ??= invalidReason;\n continue;\n }\n next.push(candidate);\n added.push(candidate);\n }\n\n if (added.length) onChange(next);\n // A rejection is the more useful thing to say: \"three added\" is obvious from the\n // chips appearing, whereas \"already in the list\" is the only sign of what did not.\n const addedList = new Intl.ListFormat(locale, { type: \"conjunction\", style: \"long\" });\n setMessage(rejection ?? (added.length ? text.added(addedList.format(added)) : \"\"));\n setRejected(rejection);\n return { added, rejection };\n };\n\n const commit = (raw: string): boolean => commitMany([raw]).added.length > 0;\n\n const removeAt = (index: number) => {\n const removed = value[index];\n onChange(value.filter((_, i) => i !== index));\n setMessage(text.removed(removed));\n setRejected(null);\n // Focus the neighbour that takes its place, or the input when the list empties —\n // dropping focus to <body> here is how a keyboard user loses the field entirely.\n const next = index >= value.length - 1 ? null : index;\n requestAnimationFrame(() => focusChip(value.length - 1 === 0 ? null : next));\n };\n\n const onInputKeyDown = (e: KeyboardEvent<HTMLInputElement>) => {\n if (e.key === \"Enter\") {\n // Only when there is something to commit: an empty Enter belongs to the form.\n if (draft.trim()) {\n e.preventDefault();\n if (commit(draft)) setDraft(\"\");\n }\n return;\n }\n if (separators.includes(e.key)) {\n e.preventDefault();\n if (commit(draft)) setDraft(\"\");\n return;\n }\n if (e.key === \"Escape\" && draft) {\n e.preventDefault();\n setDraft(\"\");\n return;\n }\n if (e.key === \"Backspace\" && !draft && value.length) {\n e.preventDefault();\n focusChip(value.length - 1);\n }\n };\n\n const onChipKeyDown = (e: KeyboardEvent<HTMLElement>, index: number) => {\n if (e.key === \"Backspace\" || e.key === \"Delete\") {\n e.preventDefault();\n removeAt(index);\n return;\n }\n // ←/→ follow the reading direction, not DOM order: in RTL the previous chip is to\n // the RIGHT, and ArrowLeft moves on towards the input.\n const step = horizontalStep(e.key, e.currentTarget);\n if (step === -1 && index > 0) {\n e.preventDefault();\n focusChip(index - 1);\n return;\n }\n if (step === 1) {\n e.preventDefault();\n focusChip(index === value.length - 1 ? null : index + 1);\n return;\n }\n if (e.key === \"Escape\") {\n e.preventDefault();\n focusChip(null);\n }\n };\n\n return (\n // The rest lands on the OUTER box — the thing a `data-tour` step or a test id\n // wants to point at — while the accessible name below goes on the `<input>`,\n // because that is what a screen-reader user actually lands in. Spreading the two\n // to the same element would have named a decorative wrapper and left the field\n // anonymous.\n <div {...rest} className={cn(\"space-y-1\", className)}>\n {label && (\n <label htmlFor={`${id}-input`} className=\"block text-sm text-[var(--text-secondary)]\">\n {label}\n </label>\n )}\n <div\n // `relative` so the live region below can be `sr-only` without escaping to the\n // initial containing block and inflating the document height.\n className={cn(\n \"relative flex flex-wrap items-center gap-1.5 rounded-md border border-[var(--border)] bg-[var(--bg-surface)] px-2 py-1.5 shadow-sm\",\n \"focus-within:border-[var(--brand)] focus-within:ring-1 focus-within:ring-[var(--brand)]\",\n disabled && \"cursor-default bg-[var(--bg-surface-2)]\",\n isInvalid && FIELD_INVALID,\n )}\n onClick={() => !disabled && inputRef.current?.focus()}\n >\n {/* `display: contents` on the wrappers so the chips participate in the field's\n own flex wrap rather than forming a nested row. The list semantics are\n restored with explicit roles, because `contents` removes the ul/li boxes from\n the accessibility tree in several engines. */}\n {/* eslint-disable-next-line jsx-a11y/no-redundant-roles -- NOT redundant here: the\n `contents` display below removes the ul and li boxes from the box tree, and\n several engines drop the list semantics with them. The explicit role is what\n puts \"list, 3 items\" back. */}\n <ul id={listId} role=\"list\" className=\"contents\">\n {value.map((v, i) => (\n <li key={`${v}-${i}`} role=\"presentation\" className=\"contents\">\n <Chip\n ref={(el: HTMLElement | null) => {\n chipRefs.current[i] = el;\n }}\n tone={tone}\n size={size}\n disabled={disabled}\n removeLabel={text.remove}\n onRemove={disabled ? undefined : () => removeAt(i)}\n // A ROVING tabIndex: only the focused chip is tabbable, so Tab leaves\n // the field instead of walking through every value in it — the reason a\n // list of twenty tags is otherwise a twenty-stop detour for a keyboard.\n tabIndex={focusedChip === i ? 0 : -1}\n role=\"listitem\"\n aria-label={v}\n onKeyDown={(e) => onChipKeyDown(e, i)}\n onFocus={() => setFocusedChip(i)}\n data-chip-index={i}\n >\n {v}\n </Chip>\n </li>\n ))}\n </ul>\n <input\n id={`${id}-input`}\n ref={inputRef}\n value={draft}\n onChange={(e) => {\n setDraft(e.target.value);\n setMessage(\"\");\n setRejected(null);\n }}\n onKeyDown={onInputKeyDown}\n onBlur={() => {\n // Commit on blur: a value typed and then clicked away from is a value the\n // user meant to add, and losing it silently is the commonest complaint\n // about this pattern.\n if (draft.trim() && commit(draft)) setDraft(\"\");\n }}\n onPaste={(e) => {\n const pasted = e.clipboardData.getData(\"text\");\n const pattern = new RegExp(`[${separators.map((s) => `\\\\${s}`).join(\"\")}\\n\\r]`);\n if (!pattern.test(pasted)) return;\n e.preventDefault();\n if (commitMany(pasted.split(pattern)).added.length) setDraft(\"\");\n }}\n placeholder={value.length ? undefined : placeholder}\n disabled={disabled}\n // A visible `label` is already wired through `htmlFor`, so adding a name\n // here would give the field two. Failing that, the DOM spelling wins and\n // the deprecated `ariaLabel` is the fallback.\n aria-label={label ? undefined : (ariaLabelAttr ?? ariaLabel)}\n aria-describedby={describedBy || undefined}\n aria-invalid={isInvalid || !!rejected || undefined}\n className=\"min-w-[6rem] flex-1 bg-transparent py-0.5 text-sm text-[var(--text-primary)] outline-none placeholder:text-[var(--text-placeholder)] disabled:cursor-default\"\n />\n {/* Additions, removals and rejections move no focus, so nothing would announce\n them. `sr-only-fixed` rather than `sr-only`: this sits inside a consumer's\n markup and must not extend the document height. */}\n <span role=\"status\" aria-live=\"polite\" aria-atomic className=\"sr-only-fixed\">\n {message}\n </span>\n </div>\n {error && (\n <p id={errorId} className=\"text-xs text-[var(--danger)]\">\n {error}\n </p>\n )}\n {rejected && (\n <p id={rejectedId} className=\"text-xs text-[var(--danger)]\" data-chip-input-rejected=\"\">\n {rejected}\n </p>\n )}\n </div>\n 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{"version":3,"sources":["../../src/components/chip.tsx"],"sourcesContent":["import { forwardRef, useId, useRef, useState } from \"react\";\nimport type { ComponentPropsWithoutRef, KeyboardEvent, MouseEvent, ReactElement, ReactNode, Ref } from \"react\";\nimport { Check, X } from \"lucide-react\";\nimport type { LucideIcon } from \"lucide-react\";\nimport { cn } from \"../lib/cn\";\nimport { horizontalStep } from \"../lib/direction\";\nimport { FIELD_INVALID } from \"./ui\";\nimport { DEFAULT_COMMON_LABELS, useKitLabels, useKitLink, useKitLocale } from \"../i18n/kit-labels\";\nimport { pickLinkRenderer } from \"./text-link\";\n\n/**\n * A chip: a compact pill carrying one value.\n *\n * Three jobs, deliberately one component. A chip can be inert (a tag on a row), a link\n * (a jump to a section), or a toggle (a filter that is on or off) — and the difference is\n * which prop you pass, not which component you pick. Keeping them together is what stops\n * an app growing three near-identical pills that drift apart; it is the shape this kit\n * already uses for `Button`, which is a link when it is given an href.\n *\n * A chip is not a `Button`. It is smaller, it is rounded to a pill, and it reads as a\n * VALUE rather than as an action — which matters because a row of eight buttons says\n * \"choose one of eight things to do\" and a row of eight chips says \"here are eight\n * things\". Using `Button` for both is the mistake this exists to prevent.\n */\n\nexport type ChipTone =\n | \"neutral\"\n | \"brand\"\n | \"danger\"\n | \"warning\"\n | \"success\"\n | \"info\"\n | \"income\"\n | \"expense\"\n | ChipHue;\n/**\n * Categorical hues (0.10.0): colour that says \"a different value\" and nothing more —\n * kastlan's status-badge.tsx paints ~15 enums in 9 Tailwind hues by hand. Four of those\n * nine are semantic and already tones (green = `success`, yellow = `warning`, red =\n * `danger`, gray = `neutral`); these five are the rest, each a `--hue-*` token triple\n * in tokens.css with a light and a dark value. Use a semantic tone when the value HAS a\n * meaning (overdue is `danger`), a hue when it only needs telling apart (sent vs\n * accepted vs invoiced).\n */\nexport type ChipHue = \"blue\" | \"indigo\" | \"purple\" | \"teal\" | \"orange\";\n/** `lg` is the 44px touch target (`min-h-11`) a phone surface wants; `md` is ~28px.\n * `xs` (0.10.0) is 11px type at `px-1.5` — keksdose's goal markers and budget-cell\n * badges, which sit inside a figure's line and must not make it taller. */\nexport type ChipSize = \"xs\" | \"sm\" | \"md\" | \"lg\";\n/**\n * How much of the tone the chip wears.\n *\n * - `soft` (default): the tinted surface every chip has had.\n * - `outline`: the tone's border and text on NO surface — keksdose's DEV badge in the\n * account menu and kastlan's 27 shadcn `variant=\"outline\"` badges, which sit on\n * coloured rows where a second tint would muddy the row.\n * - `solid`: the tone as a fill under contrasting text — the \"count\" pill (unread\n * messages, open tasks). It centres its content and sets figures tabular, so a\n * one-digit count is a round dot and \"9\" → \"10\" does not jiggle the row.\n * - `dot` (0.10.0): no pill at all — a dot in the tone's colour before plain text, for\n * a status in a dense list or a table column where eight tinted pills in a column\n * would outshout the figures beside them (kastlan's unit picker already draws its\n * UnitStatus this way, from a separate `dotColor` map).\n */\nexport type ChipVariant = \"soft\" | \"outline\" | \"solid\" | \"dot\";\n/** `pill` (default) is fully rounded; `square` has the small radius of a field or a\n * button — for a chip that sits in a table cell or beside square controls. */\nexport type ChipShape = \"pill\" | \"square\";\n\nconst TONE: Record<ChipTone, { idle: string; selected: string }> = {\n neutral: {\n idle: \"border-[var(--border)] bg-[var(--bg-surface-2)] text-[var(--text-secondary)]\",\n selected: \"border-[var(--border-strong)] bg-[var(--bg-active)] text-[var(--text-primary)]\",\n },\n brand: {\n idle: \"border-[var(--border)] bg-[var(--brand-bg)] text-[var(--brand-muted)]\",\n selected: \"border-[var(--brand)] bg-[var(--brand)] text-[var(--brand-contrast)]\",\n },\n danger: {\n idle: \"border-[var(--danger-border)] bg-[var(--danger-bg)] text-[var(--danger)]\",\n selected: \"border-[var(--danger)] bg-[var(--danger)] text-[var(--danger-contrast)]\",\n },\n warning: {\n idle: \"border-[var(--warning-border)] bg-[var(--warning-bg)] text-[var(--warning)]\",\n selected: \"border-[var(--warning)] bg-[var(--warning-bg)] text-[var(--warning)]\",\n },\n success: {\n idle: \"border-[var(--success-border)] bg-[var(--success-bg)] text-[var(--success)]\",\n selected: \"border-[var(--success)] bg-[var(--success-bg)] text-[var(--success)]\",\n },\n info: {\n idle: \"border-[var(--info-border)] bg-[var(--info-bg)] text-[var(--info)]\",\n selected: \"border-[var(--info)] bg-[var(--info-bg)] text-[var(--info)]\",\n },\n // The money pair (Keksdose's direction toggle). Only the TEXT and the BORDER carry\n // the tint, on the neutral chip's own surfaces: the money tokens are chosen for text\n // contrast, and a filled amber pill beside an amber figure reads as one smear.\n // `border-current` takes its hue from the text, so the two cannot drift apart.\n income: {\n idle: \"border-current/40 bg-[var(--bg-surface-2)] text-[var(--money-income)]\",\n selected: \"border-current bg-[var(--bg-active)] text-[var(--money-income)]\",\n },\n expense: {\n idle: \"border-current/40 bg-[var(--bg-surface-2)] text-[var(--money-expense)]\",\n selected: \"border-current bg-[var(--bg-active)] text-[var(--money-expense)]\",\n },\n // The categorical hues: the `info` recipe with its own token triple, so a hue chip\n // and a status chip in one row carry the same weight.\n blue: {\n idle: \"border-[var(--hue-blue-border)] bg-[var(--hue-blue-bg)] text-[var(--hue-blue)]\",\n selected: \"border-[var(--hue-blue)] bg-[var(--hue-blue-bg)] text-[var(--hue-blue)]\",\n },\n indigo: {\n idle: \"border-[var(--hue-indigo-border)] bg-[var(--hue-indigo-bg)] text-[var(--hue-indigo)]\",\n selected: \"border-[var(--hue-indigo)] bg-[var(--hue-indigo-bg)] text-[var(--hue-indigo)]\",\n },\n purple: {\n idle: \"border-[var(--hue-purple-border)] bg-[var(--hue-purple-bg)] text-[var(--hue-purple)]\",\n selected: \"border-[var(--hue-purple)] bg-[var(--hue-purple-bg)] text-[var(--hue-purple)]\",\n },\n teal: {\n idle: \"border-[var(--hue-teal-border)] bg-[var(--hue-teal-bg)] text-[var(--hue-teal)]\",\n selected: \"border-[var(--hue-teal)] bg-[var(--hue-teal-bg)] text-[var(--hue-teal)]\",\n },\n orange: {\n idle: \"border-[var(--hue-orange-border)] bg-[var(--hue-orange-bg)] text-[var(--hue-orange)]\",\n selected: \"border-[var(--hue-orange)] bg-[var(--hue-orange-bg)] text-[var(--hue-orange)]\",\n },\n};\n\n// `outline` idle looks: the tone's border and text, the surface left to whatever the\n// chip sits on. Selected still takes the tone's `selected` look (below), because an\n// outline toggle that stays an outline when on has no visible state.\nconst OUTLINE: Record<ChipTone, string> = {\n neutral: \"border-[var(--border-strong)] bg-transparent text-[var(--text-secondary)]\",\n brand: \"border-[var(--brand)] bg-transparent text-[var(--brand)]\",\n danger: \"border-[var(--danger-border)] bg-transparent text-[var(--danger)]\",\n warning: \"border-[var(--warning-border)] bg-transparent text-[var(--warning)]\",\n success: \"border-[var(--success-border)] bg-transparent text-[var(--success)]\",\n info: \"border-[var(--info-border)] bg-transparent text-[var(--info)]\",\n income: \"border-current/60 bg-transparent text-[var(--money-income)]\",\n expense: \"border-current/60 bg-transparent text-[var(--money-expense)]\",\n blue: \"border-[var(--hue-blue-border)] bg-transparent text-[var(--hue-blue)]\",\n indigo: \"border-[var(--hue-indigo-border)] bg-transparent text-[var(--hue-indigo)]\",\n purple: \"border-[var(--hue-purple-border)] bg-transparent text-[var(--hue-purple)]\",\n teal: \"border-[var(--hue-teal-border)] bg-transparent text-[var(--hue-teal)]\",\n orange: \"border-[var(--hue-orange-border)] bg-transparent text-[var(--hue-orange)]\",\n};\n\n// `solid`: the fill under its contrast pair. Only brand and danger have a declared\n// `-contrast` token; the other hues are 700s in the light theme and 300s in the dark\n// one, so `--text-inverse` (the surface colour) is the side of the pair that contrasts\n// with them in both — which is what the inverse token is for. The border goes\n// transparent rather than away, so a solid chip is exactly as tall as a soft one.\nconst SOLID: Record<ChipTone, string> = {\n neutral: \"border-transparent bg-[var(--bg-inverse)] text-[var(--text-inverse)]\",\n brand: \"border-transparent bg-[var(--brand)] text-[var(--brand-contrast)]\",\n danger: \"border-transparent bg-[var(--danger)] text-[var(--danger-contrast)]\",\n warning: \"border-transparent bg-[var(--warning)] text-[var(--text-inverse)]\",\n success: \"border-transparent bg-[var(--success)] text-[var(--text-inverse)]\",\n info: \"border-transparent bg-[var(--info)] text-[var(--text-inverse)]\",\n income: \"border-transparent bg-[var(--money-income)] text-[var(--text-inverse)]\",\n expense: \"border-transparent bg-[var(--money-expense)] text-[var(--text-inverse)]\",\n blue: \"border-transparent bg-[var(--hue-blue)] text-[var(--text-inverse)]\",\n indigo: \"border-transparent bg-[var(--hue-indigo)] text-[var(--text-inverse)]\",\n purple: \"border-transparent bg-[var(--hue-purple)] text-[var(--text-inverse)]\",\n teal: \"border-transparent bg-[var(--hue-teal)] text-[var(--text-inverse)]\",\n orange: \"border-transparent bg-[var(--hue-orange)] text-[var(--text-inverse)]\",\n};\n\n/** `dot`: the fill of the dot itself — the tone's strongest colour, which is the one\n * chosen to read on the page surface in both themes. Neutral takes the muted ink: a\n * grey dot is \"no particular state\", not a darker black. */\nconst DOT: Record<ChipTone, string> = {\n neutral: \"bg-[var(--text-muted)]\",\n brand: \"bg-[var(--brand)]\",\n danger: \"bg-[var(--danger)]\",\n warning: \"bg-[var(--warning)]\",\n success: \"bg-[var(--success)]\",\n info: \"bg-[var(--info)]\",\n income: \"bg-[var(--money-income)]\",\n expense: \"bg-[var(--money-expense)]\",\n blue: \"bg-[var(--hue-blue)]\",\n indigo: \"bg-[var(--hue-indigo)]\",\n purple: \"bg-[var(--hue-purple)]\",\n teal: \"bg-[var(--hue-teal)]\",\n orange: \"bg-[var(--hue-orange)]\",\n};\n\n/** Per size: the dot's diameter. */\nconst DOT_SIZE: Record<ChipSize, string> = { xs: \"size-1.5\", sm: \"size-2\", md: \"size-2\", lg: \"size-2.5\" };\n\n/** The status-badge type (`caps`): a size step down, heavier and tracked, because\n * capitals at body size shout and capitals untracked run together. Per size, so it\n * replaces the size's own `text-*` through tailwind-merge. */\nconst CAPS: Record<ChipSize, string> = {\n xs: \"text-[10px] font-semibold uppercase tracking-wider\",\n sm: \"text-[10px] font-semibold uppercase tracking-wider\",\n md: \"text-[11px] font-semibold uppercase tracking-wider\",\n lg: \"text-xs font-semibold uppercase tracking-wider\",\n};\n\nfunction surfaceOf(tone: ChipTone, variant: ChipVariant, selected: boolean | undefined): string {\n const palette = TONE[tone];\n if (variant === \"dot\") {\n // No surface and no border colour: the dot carries the tone, the text stays ink.\n // The border goes transparent rather than away, so a dot chip lines up with a pill.\n return selected\n ? \"border-transparent bg-transparent font-medium text-[var(--text-primary)]\"\n : \"border-transparent bg-transparent text-[var(--text-secondary)]\";\n }\n if (variant === \"solid\") {\n // A solid chip is already the strongest look there is, so \"on\" is a ring round it.\n return cn(SOLID[tone], selected && \"ring-2 ring-[var(--border-strong)] ring-offset-1 ring-offset-[var(--bg-surface)]\");\n }\n if (selected) return palette.selected;\n return variant === \"outline\" ? OUTLINE[tone] : palette.idle;\n}\n\n/** What {@link ChipProps.renderLink} is handed: everything the chip would have put on\n * its own `<a>`. Spread it onto your router's link, mapping `href` to what the link\n * calls it — `renderLink={({ href, ...p }) => <Link to={href} {...p} />}`. */\nexport interface ChipLinkProps {\n href: string;\n /** The chip's whole look — keep it, or the pill is a bare link. */\n className: string;\n children: ReactNode;\n /** The chip's forwarded ref. React 19 passes it to a function component as a prop. */\n ref?: Ref<HTMLAnchorElement>;\n \"aria-current\"?: \"true\";\n /**\n * The chip's `onClick`, when it was given one — spread it onto the link with the\n * rest. Carried here so a caller need not close over it twice: keksdose's admin pill\n * in the account menu closes the menu on the way to /admin (account-menu.tsx), and\n * with `onClick` on the Chip its `renderLink` stays the one-liner\n * `({ href, ...p }) => <Link to={href} {...p} />`.\n */\n onClick?: (event: MouseEvent<HTMLAnchorElement>) => void;\n id?: string;\n title?: string;\n [key: `aria-${string}`]: string | boolean | number | undefined;\n [key: `data-${string}`]: unknown;\n}\n\n/**\n * `body` is the whole pill when the chip is ONE element. When a link or a button also has\n * a dismiss control, the pill is a wrapper holding two siblings (see the note on\n * {@link Chip}): `split` is then the interactive part's own padding — the full start\n * inset, a short end one before the ×; `tail` is the wrapper's end inset after the ×.\n */\nconst SIZE: Record<\n ChipSize,\n { body: string; split: string; tail: string; icon: string; remove: string }\n> = {\n xs: {\n body: \"gap-1 px-1.5 py-0 text-[11px] leading-4\",\n split: \"gap-1 ps-1.5 pe-0.5 py-0 text-[11px] leading-4\",\n tail: \"pe-1\",\n icon: \"size-3\",\n remove: \"size-2.5\",\n },\n sm: {\n body: \"gap-1 px-2 py-0.5 text-xs\",\n split: \"gap-1 ps-2 pe-1 py-0.5 text-xs\",\n tail: \"pe-1.5\",\n icon: \"size-3\",\n remove: \"size-3\",\n },\n md: {\n body: \"gap-1.5 px-2.5 py-1 text-sm\",\n split: \"gap-1.5 ps-2.5 pe-1.5 py-1 text-sm\",\n tail: \"pe-2\",\n icon: \"size-3.5\",\n remove: \"size-3.5\",\n },\n lg: {\n body: \"min-h-11 gap-2 px-4 py-2 text-sm\",\n split: \"min-h-11 gap-2 ps-4 pe-2 py-2 text-sm\",\n tail: \"min-h-11 pe-3.5\",\n icon: \"size-4\",\n remove: \"size-4\",\n },\n};\n\nconst CHIP_PILL = \"inline-flex max-w-full items-center rounded-full border transition-colors\";\n// `focus-visible`, not `focus`: a chip commonly receives focus programmatically (the\n// ChipInput moves focus onto one after a removal) and a ring that appears on a\n// pointer click reads as a stuck selection.\nconst CHIP_RING =\n \"focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-[var(--brand)] focus-visible:ring-offset-1 focus-visible:ring-offset-[var(--bg-surface)]\";\nconst CHIP_BASE = `${CHIP_PILL} ${CHIP_RING}`;\n\ninterface ChipBaseProps {\n children: ReactNode;\n tone?: ChipTone;\n size?: ChipSize;\n /** See {@link ChipVariant}. Default `soft`. */\n variant?: ChipVariant;\n /** See {@link ChipShape}. Default `pill`. */\n shape?: ChipShape;\n /**\n * The uppercase, tracked \"status badge\" type — keksdose's ~25 PAID / DRAFT /\n * OVERDUE / ADMIN badges, each spelling `uppercase tracking-wide text-[10px]` by\n * hand. A flag rather than a fourth `variant` because it is TYPE, not surface: a\n * status badge is soft, outlined or solid as the row needs, and a `variant=\"tag\"`\n * would have had to pick one. Screen readers read the text as written, not as\n * drawn, so write it in normal case.\n */\n caps?: boolean;\n icon?: LucideIcon;\n /**\n * Marks the chip as the current one — `aria-current` on a link, `aria-pressed` on a\n * toggle.\n *\n * On an ON/OFF toggle, keep the LABEL the same in both states and let `selected`\n * carry the state. A label that flips with it (\"Skip this month\" / \"Ask again this\n * month\") is announced together with \"pressed\", and then says the opposite of what\n * it does.\n *\n * A control that switches between two NAMED states (outflow ⇄ inflow) is not a\n * toggle but an ACTION button: leave `selected` out, let the visible label and the\n * tone follow the state (\"− Outflow\" / \"+ Inflow\"), and name the action in\n * `aria-label` (\"Direction: outflow — tap for inflow\"). Without `selected` the chip\n * reports no pressed state at all. A fixed label there contradicts the figure beside\n * it — \"+ Outflow\" in green next to an inflow (keksdose #417).\n */\n selected?: boolean;\n /**\n * Checkbox mode (0.10.0), for a toggle chip (`onClick` + `selected`): a small box\n * at the start that shows a tick when `selected`, and the button reports\n * `role=\"checkbox\"` + `aria-checked` instead of `aria-pressed`. For a set of\n * include/exclude choices where \"on\" must read as TICKED, not merely tinted —\n * keksdose's add-group-card (the \"which categories come along\" pills), which put a\n * real `<Checkbox>` inside a `<label>` pill by hand. The box is drawn in both\n * states so ticking one never shifts its label.\n */\n checkbox?: boolean;\n /** Renders a dismiss affordance. Works alongside `href`/`onClick` — see the note below. */\n onRemove?: () => void;\n /** Accessible name for the dismiss button. Default: `common.remove` from the\n * {@link UiKitProvider}, else \"Remove\". */\n removeLabel?: string;\n /** Disables the × ONLY — the chip itself stays a working link or toggle. For the\n * value that may not be removed right now (the last filter of a required set, a\n * tag the user may read but not edit) where `disabled` would also kill the chip's\n * own action. */\n removeDisabled?: boolean;\n disabled?: boolean;\n className?: string;\n /**\n * Roving focus, for a container that manages a row of chips (see {@link ChipInput}).\n * A chip with no `href`/`onClick` is inert and unfocusable by default; give it a\n * `tabIndex` and a `role` and it becomes the thing arrow keys move between.\n */\n tabIndex?: number;\n role?: string;\n onKeyDown?: (e: KeyboardEvent<HTMLElement>) => void;\n onFocus?: () => void;\n /** Accessible name, when the visible text is not the whole story. */\n \"aria-label\"?: string;\n /** Any other ARIA attribute — `aria-describedby`, `aria-expanded`, `aria-controls`,\n * `aria-haspopup` — reaches the chip's interactive element. */\n [key: `aria-${string}`]: string | boolean | number | undefined;\n /** A test id, a `data-tour` anchor, or any other data attribute. */\n [key: `data-${string}`]: unknown;\n id?: string;\n /** A native tooltip. For anything a user must read, prefer the kit's `Tooltip`. */\n title?: string;\n}\n\n/**\n * A chip is a link OR a button, never both — so the types say so. Before 0.7.0 both were\n * accepted and `onClick` was silently dropped whenever `href` was set. A LINK may still\n * run code on its way (close the menu it sits in): that is an `onClick` typed for the\n * anchor, on the link shape, and the pill stays a link — no `aria-pressed`, no button.\n * That shape wants a definite `href` string, so a bare `onClick` is always the\n * button's, with a button's event.\n */\nexport type ChipProps = ChipBaseProps &\n (\n | {\n /** Renders the chip as a link. */\n href?: string;\n onClick?: never;\n /**\n * Renders the link for `href` — pass your router's `<Link>` here, since a\n * plain `<a>` reloads a single-page app (keksdose's account-menu admin pill).\n * Default: the `<UiKitProvider linkComponent>`, then `<a>`. Ignored without\n * `href`.\n *\n * A render function rather than an `as={Link}`, for three reasons. It is the\n * API `StatTile` already has (`renderLink`), so a consumer learns it once.\n * Router links do not take `href` — react-router's takes `to` — so an `as`\n * would either have to pass props through untyped or teach the kit about one\n * router; here the caller maps `href` onto its own link in one line, fully\n * typed. And it keeps `href` as THE link prop, which is what the `href` /\n * `onClick` exclusion below is typed on: the pill is a link because it has an\n * href, whichever element draws it.\n */\n renderLink?: (props: ChipLinkProps) => ReactElement;\n }\n | {\n /** The link shape again, with an `onClick`. `href` is a required string here,\n * which is what lets TypeScript tell this shape from the button's: a bare\n * `onClick` can only be the button's, and keeps its button event. */\n href: string;\n /** Runs on the link's click, before the navigation — keksdose's admin pill\n * closes the account menu with it. Reaches a `renderLink` link as\n * {@link ChipLinkProps.onClick}. Not called on a disabled chip, which renders\n * no link. */\n onClick?: (event: MouseEvent<HTMLAnchorElement>) => void;\n /** See the link shape above. */\n renderLink?: (props: ChipLinkProps) => ReactElement;\n }\n | {\n href?: never;\n renderLink?: never;\n /** Renders the chip as a toggle button. Mutually exclusive with `href`. Receives\n * the click, so a chip inside a clickable row can `stopPropagation()`. */\n onClick?: (event: MouseEvent<HTMLButtonElement>) => void;\n }\n );\n\n/**\n * Note on `onRemove` with `href`/`onClick`: a button cannot be nested inside a button or\n * a link, so when both are present the chip renders a wrapper holding TWO siblings — the\n * interactive body and the dismiss control. The WRAPPER is the visual pill (border, tone,\n * `className`) and the two sit inside it, so the × reads as part of the chip; the body's\n * focus ring is drawn on the body alone, and `ref`, `id` and the ARIA props still reach\n * the body — the interactive element.\n */\nexport const Chip = forwardRef<HTMLElement, ChipProps>(function Chip(\n {\n children,\n tone = \"neutral\",\n size = \"md\",\n variant = \"soft\",\n shape = \"pill\",\n caps = false,\n icon: Icon,\n selected,\n checkbox = false,\n href,\n renderLink,\n onClick,\n onRemove,\n removeLabel,\n removeDisabled = false,\n disabled = false,\n className,\n tabIndex,\n role,\n onKeyDown,\n onFocus,\n ...rest\n },\n ref,\n) {\n const common = useKitLabels(\"common\", DEFAULT_COMMON_LABELS, { remove: removeLabel });\n const kitLink = useKitLink();\n const s = SIZE[size];\n const interactive = !!href || !!onClick;\n // One radius for every rounded piece — the pill, the body inside a split pill, the ×\n // — so a square chip has no round focus ring inside it.\n const radius =\n shape === \"square\" ? (size === \"sm\" || size === \"xs\" ? \"rounded\" : \"rounded-md\") : \"rounded-full\";\n const dot = variant === \"dot\";\n const type = cn(caps && CAPS[size], variant === \"solid\" && \"justify-center tabular-nums\");\n const surface = cn(\n surfaceOf(tone, variant, selected),\n disabled && \"cursor-default opacity-50\",\n );\n const look = cn(\n CHIP_BASE,\n s.body,\n type,\n radius,\n surface,\n interactive && !disabled && \"cursor-pointer hover:brightness-[0.97] dark:hover:brightness-110\",\n // An inert dot chip is text in a column: no inset, so it aligns with the header.\n dot && !interactive && \"px-0\",\n className,\n );\n\n // The checkbox box, only on the toggle shape it has meaning on.\n const isCheckbox = checkbox && !!onClick && !href;\n const body = (\n <>\n {isCheckbox && (\n <span\n aria-hidden\n data-chip-check=\"\"\n className={cn(\n \"flex shrink-0 items-center justify-center rounded-sm border\",\n s.icon,\n selected ? \"border-current bg-current/15\" : \"border-current/50\",\n )}\n >\n {selected && <Check className=\"size-full\" strokeWidth={3} />}\n </span>\n )}\n {dot && <span aria-hidden data-chip-dot=\"\" className={cn(\"shrink-0 rounded-full\", DOT_SIZE[size], DOT[tone])} />}\n {Icon && <Icon className={cn(s.icon, \"shrink-0\")} aria-hidden />}\n <span className=\"min-w-0 truncate\">{children}</span>\n </>\n );\n\n const remove = onRemove ? (\n <button\n type=\"button\"\n // The name carries WHAT is being removed, not just \"Remove\" — a screen-reader user\n // tabbing a row of eight dismiss buttons otherwise hears the same word eight times\n // with no way to tell which one they are on.\n // Composed through `common.fieldValue` because the punctuation between the two\n // halves is the language's, not ours. A chip whose content is not plain text\n // has no value to name, and gets the bare verb rather than a dangling colon.\n aria-label={\n typeof children === \"string\" && children\n ? common.fieldValue(common.remove, children)\n : common.remove\n }\n onClick={(e) => {\n // The chip may itself be a link; removing it must not also follow it.\n e.preventDefault();\n e.stopPropagation();\n onRemove();\n }}\n disabled={disabled || removeDisabled}\n className={cn(\n // Logical margins: the × sits at the END of the pill, which is the left in RTL.\n \"-me-0.5 ms-0.5 shrink-0 p-0.5 transition-colors\",\n shape === \"square\" ? \"rounded-sm\" : \"rounded-full\",\n \"hover:bg-[var(--bg-active)] focus-visible:outline-none focus-visible:ring-2 focus-visible:ring-[var(--brand)]\",\n (disabled || removeDisabled) && \"pointer-events-none\",\n // A disabled chip is already dimmed as a whole; dimming the × again on top\n // would take it to a quarter. `removeDisabled` alone dims just the ×.\n removeDisabled && !disabled && \"opacity-40\",\n )}\n >\n <X className={s.remove} aria-hidden />\n </button>\n ) : null;\n\n // ── The combined shape: one pill, two interactive siblings inside it.\n const pill = (inner: ReactNode) => (\n <span className={cn(CHIP_PILL, s.tail, radius, surface, className)}>\n {inner}\n {remove}\n </span>\n );\n // The body inside a pill: no border or surface of its own (the pill has them), a\n // hover wash in the text's own hue so it works on every tone.\n const inner = cn(\n \"inline-flex min-w-0 items-center self-stretch transition-colors\",\n radius,\n CHIP_RING,\n s.split,\n type,\n !disabled && \"cursor-pointer hover:bg-current/10\",\n disabled && \"cursor-default\",\n );\n\n // ── The three shapes.\n if (href && !disabled) {\n // On this shape `onClick` is the link shape's, typed for the anchor.\n const onLinkClick = onClick as ChipLinkProps[\"onClick\"];\n const linkProps: ChipLinkProps = {\n ...rest,\n ref: ref as Ref<HTMLAnchorElement>,\n href,\n onClick: onLinkClick,\n \"aria-current\": selected ? \"true\" : undefined,\n className: remove ? inner : look,\n children: body,\n };\n const render = pickLinkRenderer(renderLink, kitLink, href);\n const link = render ? (\n // Through a component rather than called here, so the forwarded ref arrives as\n // an ordinary prop of an element and is never handed to a function mid-render.\n <RenderedLink render={render} {...linkProps} />\n ) : (\n <a\n ref={ref as React.Ref<HTMLAnchorElement>}\n href={href}\n aria-current={selected ? \"true\" : undefined}\n onClick={onLinkClick}\n className={remove ? inner : look}\n {...rest}\n >\n {body}\n </a>\n );\n return remove ? pill(link) : link;\n }\n\n // `!href`: a DISABLED link renders no link, and its link-shaped `onClick` must not\n // turn it into a button instead — it falls through to the inert span, as before.\n if (onClick && !href) {\n const onButtonClick = onClick as (event: MouseEvent<HTMLButtonElement>) => void;\n const button = (\n <button\n ref={ref as React.Ref<HTMLButtonElement>}\n type=\"button\"\n onClick={onButtonClick}\n disabled={disabled}\n // Only when `selected` is PASSED: a chip with `onClick` and no `selected` is an\n // action button (it does something), not a toggle (it is on or off), and\n // announcing it \"not pressed\" would claim a state it does not have.\n // A checkbox chip says \"checked\", not \"pressed\" — the same state in the words\n // of the control it looks like.\n role={isCheckbox ? \"checkbox\" : undefined}\n aria-pressed={isCheckbox ? undefined : selected}\n aria-checked={isCheckbox ? !!selected : undefined}\n className={remove ? inner : look}\n {...rest}\n >\n {body}\n </button>\n );\n return remove ? pill(button) : button;\n }\n\n return (\n <span\n ref={ref as React.Ref<HTMLSpanElement>}\n className={look}\n tabIndex={tabIndex}\n role={role}\n onKeyDown={onKeyDown}\n onFocus={onFocus}\n {...rest}\n >\n {body}\n {remove}\n </span>\n );\n});\n\n/** Calls a chip's `renderLink` with the props it was given — see its call site. */\nfunction RenderedLink({\n render,\n ...props\n}: ChipLinkProps & { render: (props: ChipLinkProps) => ReactElement }) {\n return render(props);\n}\n\n/* ── ChipInput ────────────────────────────────────────────────────────────── */\n\nexport interface ChipInputLabels {\n /** Announced after a value is added. Receives the value. */\n added: (value: string) => string;\n /** Announced after a value is removed. Receives the value. */\n removed: (value: string) => string;\n /** Accessible name for each chip's dismiss button. */\n remove: string;\n /** Shown when `max` is reached. Receives the limit. */\n atLimit: (max: number) => string;\n /** Shown when a duplicate is rejected. Receives the value. */\n duplicate: (value: string) => string;\n}\n\nexport const DEFAULT_CHIP_INPUT_LABELS: ChipInputLabels = {\n added: (v) => `${v} added`,\n removed: (v) => `${v} removed`,\n remove: \"Remove\",\n atLimit: (max) => `Limit of ${max} reached`,\n duplicate: (v) => `${v} is already in the list`,\n};\n\nexport function resolveChipInputLabels(labels?: Partial<ChipInputLabels>): ChipInputLabels {\n return labels ? { ...DEFAULT_CHIP_INPUT_LABELS, ...labels } : DEFAULT_CHIP_INPUT_LABELS;\n}\n\n/**\n * `onChange` is the field's own — the whole LIST, not a DOM event — so the wrapper\n * div's `onChange` is omitted rather than shadowed. `placeholder` is likewise this\n * component's, forwarded to the inner `<input>`; the div has none of its own.\n */\nexport interface ChipInputProps\n extends Omit<ComponentPropsWithoutRef<\"div\">, \"onChange\" | \"placeholder\" | \"children\"> {\n value: string[];\n onChange: (next: string[]) => void;\n placeholder?: string;\n /** Visible label, rendered above the field. Without one, name the field with\n * `aria-label`. */\n label?: string;\n /**\n * @deprecated Pass `aria-label` instead — the DOM spelling the rest of this kit\n * now uses. Still honoured, and still second to `aria-label` when both are given.\n */\n ariaLabel?: string;\n /** Reject or rewrite a value on commit. Return a string to reject WITH that message. */\n validate?: (raw: string) => string | null;\n /** Characters that commit the current text, besides Enter. Default: comma. */\n separators?: string[];\n allowDuplicates?: boolean;\n max?: number;\n tone?: ChipTone;\n size?: ChipSize;\n disabled?: boolean;\n invalid?: boolean;\n /** Error text. Wires `aria-describedby` and implies `invalid`. */\n error?: ReactNode;\n labels?: Partial<ChipInputLabels>;\n className?: string;\n}\n\n/**\n * A field whose value is a LIST, entered as chips.\n *\n * The keyboard model is the whole component; the pills are the easy part. Per the WAI\n * pattern for a \"tag\" input:\n *\n * Enter, or any separator commit the typed text\n * Backspace on empty text move focus to the last chip (does NOT delete it)\n * ← → while on a chip move between chips, in reading order (mirrored in RTL)\n * Backspace / Delete remove the focused chip, focus its neighbour\n * Escape clear what is typed but keep the committed chips\n * paste splits on the separators, so a pasted CSV becomes chips\n *\n * The Backspace-on-empty behaviour is the one worth arguing about. Deleting immediately\n * is more common and is a trap: it is a destructive action with no feedback on a key\n * people hit by reflex, and the value it destroys may have taken a while to type. Moving\n * focus first makes the second Backspace a deliberate one, and it is what lets a\n * keyboard user reach a chip at all.\n */\nexport function ChipInput({\n value,\n onChange,\n placeholder,\n label,\n ariaLabel,\n validate,\n separators = [\",\"],\n allowDuplicates = false,\n max,\n tone = \"neutral\",\n size = \"md\",\n disabled = false,\n invalid = false,\n error,\n labels,\n className,\n \"aria-label\": ariaLabelAttr,\n ...rest\n}: ChipInputProps) {\n // `labels` over the provider's `chipInput` over English — the same order\n // `resolveChipInputLabels` gives outside a provider.\n const text = useKitLabels(\"chipInput\", DEFAULT_CHIP_INPUT_LABELS, labels);\n // A batch of pasted values is announced as one list, joined the way the language\n // joins a list in a sentence (\"a, b and c added\") — hence the long conjunction,\n // where a trigger's summary would use the narrow one.\n const locale = useKitLocale();\n const [draft, setDraft] = useState(\"\");\n const [message, setMessage] = useState(\"\");\n // The last refusal, shown under the field until the next edit. The live region alone\n // told only a screen-reader user why Enter did nothing; everyone else saw the text\n // simply stay put.\n const [rejected, setRejected] = useState<string | null>(null);\n const [focusedChip, setFocusedChip] = useState<number | null>(null);\n const inputRef = useRef<HTMLInputElement>(null);\n const chipRefs = useRef<Array<HTMLElement | null>>([]);\n const id = useId();\n const listId = `${id}-list`;\n const errorId = `${id}-error`;\n const rejectedId = `${id}-rejected`;\n const isInvalid = invalid || !!error;\n const describedBy = [error ? errorId : null, rejected ? rejectedId : null]\n .filter(Boolean)\n .join(\" \");\n\n const focusChip = (index: number | null) => {\n setFocusedChip(index);\n if (index === null) inputRef.current?.focus();\n else chipRefs.current[index]?.focus();\n };\n\n /**\n * Try to add every candidate, as ONE change.\n *\n * Batched rather than looped for a reason that bites immediately: `commit` closes over\n * `value`, so calling it once per pasted item makes every call compute its result from\n * the list as it was BEFORE the paste, and each `onChange` overwrites the last. A\n * pasted \"one,two,three\" left only \"three\". Accumulating locally and emitting once is\n * also the correct behaviour for an undo stack — a paste is one action.\n */\n const commitMany = (raws: string[]): { added: string[]; rejection: string | null } => {\n const next = [...value];\n const added: string[] = [];\n let rejection: string | null = null;\n\n for (const raw of raws) {\n const candidate = raw.trim();\n if (!candidate) continue;\n if (max !== undefined && next.length >= max) {\n rejection ??= text.atLimit(max);\n break;\n }\n if (!allowDuplicates && next.includes(candidate)) {\n rejection ??= text.duplicate(candidate);\n continue;\n }\n const invalidReason = validate?.(candidate);\n if (invalidReason) {\n rejection ??= invalidReason;\n continue;\n }\n next.push(candidate);\n added.push(candidate);\n }\n\n if (added.length) onChange(next);\n // A rejection is the more useful thing to say: \"three added\" is obvious from the\n // chips appearing, whereas \"already in the list\" is the only sign of what did not.\n const addedList = new Intl.ListFormat(locale, { type: \"conjunction\", style: \"long\" });\n setMessage(rejection ?? (added.length ? text.added(addedList.format(added)) : \"\"));\n setRejected(rejection);\n return { added, rejection };\n };\n\n const commit = (raw: string): boolean => commitMany([raw]).added.length > 0;\n\n const removeAt = (index: number) => {\n const removed = value[index];\n onChange(value.filter((_, i) => i !== index));\n setMessage(text.removed(removed));\n setRejected(null);\n // Focus the neighbour that takes its place, or the input when the list empties —\n // dropping focus to <body> here is how a keyboard user loses the field entirely.\n const next = index >= value.length - 1 ? null : index;\n requestAnimationFrame(() => focusChip(value.length - 1 === 0 ? null : next));\n };\n\n const onInputKeyDown = (e: KeyboardEvent<HTMLInputElement>) => {\n if (e.key === \"Enter\") {\n // Only when there is something to commit: an empty Enter belongs to the form.\n if (draft.trim()) {\n e.preventDefault();\n if (commit(draft)) setDraft(\"\");\n }\n return;\n }\n if (separators.includes(e.key)) {\n e.preventDefault();\n if (commit(draft)) setDraft(\"\");\n return;\n }\n if (e.key === \"Escape\" && draft) {\n e.preventDefault();\n setDraft(\"\");\n return;\n }\n if (e.key === \"Backspace\" && !draft && value.length) {\n e.preventDefault();\n focusChip(value.length - 1);\n }\n };\n\n const onChipKeyDown = (e: KeyboardEvent<HTMLElement>, index: number) => {\n if (e.key === \"Backspace\" || e.key === \"Delete\") {\n e.preventDefault();\n removeAt(index);\n return;\n }\n // ←/→ follow the reading direction, not DOM order: in RTL the previous chip is to\n // the RIGHT, and ArrowLeft moves on towards the input.\n const step = horizontalStep(e.key, e.currentTarget);\n if (step === -1 && index > 0) {\n e.preventDefault();\n focusChip(index - 1);\n return;\n }\n if (step === 1) {\n e.preventDefault();\n focusChip(index === value.length - 1 ? null : index + 1);\n return;\n }\n if (e.key === \"Escape\") {\n e.preventDefault();\n focusChip(null);\n }\n };\n\n return (\n // The rest lands on the OUTER box — the thing a `data-tour` step or a test id\n // wants to point at — while the accessible name below goes on the `<input>`,\n // because that is what a screen-reader user actually lands in. Spreading the two\n // to the same element would have named a decorative wrapper and left the field\n // anonymous.\n <div {...rest} className={cn(\"space-y-1\", className)}>\n {label && (\n <label htmlFor={`${id}-input`} className=\"block text-sm text-[var(--text-secondary)]\">\n {label}\n </label>\n )}\n <div\n // `relative` so the live region below can be `sr-only` without escaping to the\n // initial containing block and inflating the document height.\n className={cn(\n \"relative flex flex-wrap items-center gap-1.5 rounded-md border border-[var(--border)] bg-[var(--bg-surface)] px-2 py-1.5 shadow-sm\",\n \"focus-within:border-[var(--brand)] focus-within:ring-1 focus-within:ring-[var(--brand)]\",\n disabled && \"cursor-default bg-[var(--bg-surface-2)]\",\n isInvalid && FIELD_INVALID,\n )}\n onClick={() => !disabled && inputRef.current?.focus()}\n >\n {/* `display: contents` on the wrappers so the chips participate in the field's\n own flex wrap rather than forming a nested row. The list semantics are\n restored with explicit roles, because `contents` removes the ul/li boxes from\n the accessibility tree in several engines. */}\n {/* eslint-disable-next-line jsx-a11y/no-redundant-roles -- NOT redundant here: the\n `contents` display below removes the ul and li boxes from the box tree, and\n several engines drop the list semantics with them. The explicit role is what\n puts \"list, 3 items\" back. */}\n <ul id={listId} role=\"list\" className=\"contents\">\n {value.map((v, i) => (\n <li key={`${v}-${i}`} role=\"presentation\" className=\"contents\">\n <Chip\n ref={(el: HTMLElement | null) => {\n chipRefs.current[i] = el;\n }}\n tone={tone}\n size={size}\n disabled={disabled}\n removeLabel={text.remove}\n onRemove={disabled ? undefined : () => removeAt(i)}\n // A ROVING tabIndex: only the focused chip is tabbable, so Tab leaves\n // the field instead of walking through every value in it — the reason a\n // list of twenty tags is otherwise a twenty-stop detour for a keyboard.\n tabIndex={focusedChip === i ? 0 : -1}\n role=\"listitem\"\n aria-label={v}\n onKeyDown={(e) => onChipKeyDown(e, i)}\n onFocus={() => setFocusedChip(i)}\n data-chip-index={i}\n >\n {v}\n </Chip>\n </li>\n ))}\n </ul>\n <input\n id={`${id}-input`}\n ref={inputRef}\n value={draft}\n onChange={(e) => {\n setDraft(e.target.value);\n setMessage(\"\");\n setRejected(null);\n }}\n onKeyDown={onInputKeyDown}\n onBlur={() => {\n // Commit on blur: a value typed and then clicked away from is a value the\n // user meant to add, and losing it silently is the commonest complaint\n // about this pattern.\n if (draft.trim() && commit(draft)) setDraft(\"\");\n }}\n onPaste={(e) => {\n const pasted = e.clipboardData.getData(\"text\");\n const pattern = new RegExp(`[${separators.map((s) => `\\\\${s}`).join(\"\")}\\n\\r]`);\n if (!pattern.test(pasted)) return;\n e.preventDefault();\n if (commitMany(pasted.split(pattern)).added.length) setDraft(\"\");\n }}\n placeholder={value.length ? undefined : placeholder}\n disabled={disabled}\n // A visible `label` is already wired through `htmlFor`, so adding a name\n // here would give the field two. Failing that, the DOM spelling wins and\n // the deprecated `ariaLabel` is the fallback.\n aria-label={label ? undefined : (ariaLabelAttr ?? ariaLabel)}\n aria-describedby={describedBy || undefined}\n aria-invalid={isInvalid || !!rejected || undefined}\n className=\"min-w-[6rem] flex-1 bg-transparent py-0.5 text-sm text-[var(--text-primary)] outline-none placeholder:text-[var(--text-placeholder)] disabled:cursor-default\"\n />\n {/* Additions, removals and rejections move no focus, so nothing would announce\n them. `sr-only-fixed` rather than `sr-only`: this sits inside a consumer's\n markup and must not extend the document height. */}\n <span role=\"status\" aria-live=\"polite\" aria-atomic className=\"sr-only-fixed\">\n {message}\n </span>\n </div>\n {error && (\n <p id={errorId} className=\"text-xs text-[var(--danger)]\">\n {error}\n </p>\n )}\n {rejected && (\n <p id={rejectedId} className=\"text-xs text-[var(--danger)]\" data-chip-input-rejected=\"\">\n {rejected}\n </p>\n )}\n </div>\n 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BAAc,aAAa,CAAC,CAAC,YAAY;AAAA,gBACzC,WAAU;AAAA;AAAA,YACZ;AAAA,YAIA,oBAAC,UAAK,MAAK,UAAS,aAAU,UAAS,eAAW,MAAC,WAAU,iBAC1D,mBACH;AAAA;AAAA;AAAA,MACF;AAAA,MACC,SACC,oBAAC,OAAE,IAAI,SAAS,WAAU,gCACvB,iBACH;AAAA,MAED,YACC,oBAAC,OAAE,IAAI,YAAY,WAAU,gCAA+B,4BAAyB,IAClF,oBACH;AAAA,OAEJ;AAAA;AAEJ;","names":["Chip","inner"]}
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@@ -1,5 +1,5 @@
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1
1
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import * as react from 'react';
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2
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-
import {
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2
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+
import { ButtonHTMLAttributes, ReactNode, InputHTMLAttributes, ComponentType, Ref, MouseEvent, ReactElement } from 'react';
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3
3
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4
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/**
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5
5
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* A checkbox or a radio, presented as a bordered card: a title, a line of description,
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@@ -56,6 +56,70 @@ interface ChoiceCardProps extends Omit<InputHTMLAttributes<HTMLInputElement>, "t
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56
56
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required?: boolean;
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57
57
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}
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58
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declare const ChoiceCard: react.ForwardRefExoticComponent<ChoiceCardProps & react.RefAttributes<HTMLInputElement>>;
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59
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+
/** The colour of {@link ActionCardProps.meta}. */
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60
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+
type ActionCardMetaTone = "muted" | "warning" | "danger" | "info" | "success";
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61
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+
/** The colour of {@link ActionCardProps.icon}. `default` is the secondary text colour
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62
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+
* the icon has always had; `brand` tints it (keksdose's privacy enrolment). */
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63
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+
type ActionCardIconTone = "default" | "muted" | "brand" | "warning" | "danger" | "info" | "success";
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64
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+
/** What {@link ActionCardProps.renderLink} (and the provider's `linkComponent`) is
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65
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+
* handed. Spread it onto your router's link — `({ href, ...p }) => <Link to={href} {...p} />`. */
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66
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+
interface ActionCardLinkProps {
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67
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+
href: string;
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68
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+
/** The card's whole look — keep it. */
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69
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+
className: string;
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70
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+
children: ReactNode;
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71
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+
ref?: Ref<HTMLAnchorElement>;
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72
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+
onClick?: (event: MouseEvent<HTMLAnchorElement>) => void;
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73
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+
id?: string;
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74
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+
[key: `aria-${string}`]: string | boolean | number | undefined;
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75
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+
[key: `data-${string}`]: unknown;
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76
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+
}
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77
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+
interface ActionCardProps extends Omit<ButtonHTMLAttributes<HTMLButtonElement>, "title"> {
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78
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+
/** What the card does — the button's accessible name. */
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79
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+
title: ReactNode;
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80
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+
/** A line or two on what it means. Attached with `aria-describedby`. */
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81
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{"version":3,"sources":["../../src/components/choice-card.tsx"],"sourcesContent":["import { createContext, forwardRef, useCallback, useContext, useEffect, useId, useRef } from \"react\";\nimport type { ChangeEvent, ComponentType, InputHTMLAttributes, ReactNode } from \"react\";\nimport { Check, Minus } from \"lucide-react\";\nimport { cn } from \"../lib/cn\";\nimport { assignRef, hasMessage, mergeDescribedBy } from \"./choice-parts\";\n\n/**\n * A checkbox or a radio, presented as a bordered card: a title, a line of description,\n * an optional icon — and the whole card is the hit area.\n *\n * Kastlan built this twice by hand: the \"manage roles\" dialog wraps a `Checkbox` in a\n * bordered `<label>` per role, and the lease wizard's \"set up recurring rent\" option is\n * a `Checkbox` with `className=\"rounded-md border p-3\"`. Neither had a focus ring on\n * the card or a checked look beyond the 16px box, and the role picker's border stayed\n * grey whether the role was on or off.\n *\n * Still a native `<input>` underneath, for the reasons {@link Checkbox} gives: it\n * submits with its form, answers to `required`, and a radio set sharing a `name` gets\n * the browser's own arrow-key behaviour — which already flips in a right-to-left page.\n * The card is a `<label>` wrapped round it, so a click anywhere on the card lands on\n * the input; the input is NAMED by the title alone and DESCRIBED by the description,\n * so a screen reader does not read the whole card as its name.\n *\n * Checked is said three ways, none of them colour alone: the box's tick (or the\n * radio's dot), a heavier border, and the brand-tinted surface.\n */\n\nexport type ChoiceCardType = \"checkbox\" | \"radio\";\n\nexport interface ChoiceCardProps extends Omit<InputHTMLAttributes<HTMLInputElement>, \"type\" | \"title\"> {\n /** \"checkbox\" (default) for an on/off option or one of several; \"radio\" for one of\n * a set — give every card of the set the same `name`, or use {@link ChoiceCardGroup}. */\n type?: ChoiceCardType;\n /** The option's name — the input's accessible name. */\n title: ReactNode;\n /** A line or two under the title. Attached with `aria-describedby`. */\n description?: ReactNode;\n /** A Lucide icon (or any component taking a `className`), shown at the card's start. */\n icon?: ComponentType<{ className?: string; \"aria-hidden\"?: boolean }>;\n /** Checkbox only: \"some but not all\". See {@link CheckboxProps.indeterminate}. */\n indeterminate?: boolean;\n /** Paints the card and sets `aria-invalid` together. */\n invalid?: boolean;\n /** What is wrong, in the caller's words. Rendered in the card and attached with\n * `aria-describedby`; implies `invalid`. */\n error?: ReactNode;\n /** The checked state as a boolean. Fires alongside `onChange`, never instead of it. */\n onCheckedChange?: (checked: boolean) => void;\n /** Classes for the `<input>`. `className` styles the card. */\n inputClassName?: string;\n /**\n * Must be ticked to submit. Reaches the `<input>` as the native `required` (a\n * `<form>` refuses to submit without it, a screen reader announces \"required\"),\n * and draws the kit's `aria-hidden` star after the title — {@link Checkbox}'s\n * contract, down to writing the title WITHOUT a literal \"*\". Inside a\n * {@link ChoiceCardGroup} the star goes on the legend instead, once.\n */\n required?: boolean;\n}\n\n/** Set by {@link ChoiceCardGroup}: its legend carries the one required mark, so the\n * cards inside it draw none of their own. Private — not a prop a caller could set\n * by accident on a lone card. */\nconst InGroupContext = createContext(false);\n\n/** The kit's required mark — {@link Label}'s: `aria-hidden`, because the word is\n * announced from the control and a star read out in the name is only noise. */\nfunction RequiredMark() {\n return (\n <span aria-hidden className=\"ms-0.5 text-[var(--danger)]\">\n *\n </span>\n );\n}\n\n// The card. `has-[:checked]` and `has-[:focus-visible]` read the INPUT's state, so an\n// uncontrolled card (`defaultChecked`, a plain form) looks right with no React state.\nconst CARD =\n \"flex cursor-pointer items-start gap-3 rounded-lg border border-[var(--border)] bg-[var(--bg-surface)] p-3 shadow-sm transition-colors \" +\n \"hover:border-[var(--border-strong)] hover:bg-[var(--bg-hover)] \" +\n \"has-[:checked]:border-[var(--brand)] has-[:checked]:bg-[var(--brand-bg)] has-[:checked]:ring-1 has-[:checked]:ring-[var(--brand)] \" +\n // The focus mark is the CARD's, not the 16px box's: the card is what was clicked and\n // what the eye is on. An OUTLINE rather than a ring, because the checked state already\n // spends the ring — two `ring-*` widths on one element are decided by stylesheet\n // order, and the loser would be the focus mark. Offset, so the two never merge.\n \"has-[:focus-visible]:outline-2 has-[:focus-visible]:outline-offset-2 has-[:focus-visible]:outline-[var(--brand)] \" +\n // Read from the input too, so a card disabled by its `<fieldset>` fades as well.\n \"has-[:disabled]:cursor-not-allowed has-[:disabled]:opacity-60\";\n\n// No hover offer on a card that cannot be changed.\nconst CARD_DISABLED = \"hover:border-[var(--border)] hover:bg-[var(--bg-surface)]\";\n\nconst CARD_INVALID =\n \"border-[var(--danger-border)] ring-1 ring-[var(--danger-border)] has-[:checked]:border-[var(--danger-border)] has-[:checked]:ring-[var(--danger-border)]\";\n\nconst BOX =\n \"peer size-4 shrink-0 appearance-none border border-[var(--border-strong)] bg-[var(--bg-surface)] transition-colors \" +\n \"checked:border-[var(--brand)] focus:outline-none disabled:cursor-not-allowed\";\nconst CHECKBOX = \"rounded-[4px] checked:bg-[var(--brand)]\";\n// A radio's dot is its BORDER: a 5px brand border round a surface-coloured 4px\n// centre. No glyph to lay over it, and it scales with the box.\nconst RADIO = \"rounded-full checked:border-[5px]\";\n\nexport const ChoiceCard = forwardRef<HTMLInputElement, ChoiceCardProps>(function ChoiceCard(\n {\n type = \"checkbox\",\n title,\n description,\n icon: Icon,\n indeterminate = false,\n invalid,\n error,\n onCheckedChange,\n onChange,\n className,\n inputClassName,\n id,\n disabled,\n required,\n ...rest\n },\n ref,\n) {\n const inGroup = useContext(InGroupContext);\n const generated = useId();\n const inputId = id ?? generated;\n const titleId = `${inputId}-title`;\n const descriptionId = `${inputId}-description`;\n const errorId = `${inputId}-error`;\n const showDescription = hasMessage(description);\n const showError = hasMessage(error);\n const isInvalid = Boolean(invalid) || showError;\n const mixed = type === \"checkbox\" && indeterminate;\n\n const local = useRef<HTMLInputElement | null>(null);\n const setRef = useCallback(\n (node: HTMLInputElement | null) => {\n local.current = node;\n assignRef(ref, node);\n },\n [ref],\n );\n // After every render, as Checkbox does: a click clears the DOM property.\n useEffect(() => {\n if (local.current) local.current.indeterminate = mixed;\n });\n\n return (\n <label\n htmlFor={inputId}\n className={cn(CARD, disabled && CARD_DISABLED, isInvalid && CARD_INVALID, className)}\n >\n {/* A 20px cell, so the box centres on the title's first line (text-sm). */}\n <span className=\"relative flex h-5 shrink-0 items-center\">\n <input\n ref={setRef}\n id={inputId}\n disabled={disabled}\n required={required}\n {...rest}\n type={type}\n aria-labelledby={rest[\"aria-labelledby\"] ?? titleId}\n aria-invalid={isInvalid || rest[\"aria-invalid\"] || undefined}\n aria-describedby={mergeDescribedBy(\n rest[\"aria-describedby\"],\n showDescription && descriptionId,\n showError && errorId,\n )}\n onChange={(e: ChangeEvent<HTMLInputElement>) => {\n onChange?.(e);\n onCheckedChange?.(e.target.checked);\n }}\n className={cn(\n BOX,\n type === \"radio\" ? RADIO : CHECKBOX,\n mixed && \"border-[var(--brand)] bg-[var(--brand)]\",\n inputClassName,\n )}\n />\n {type === \"checkbox\" &&\n (mixed ? (\n <Minus\n aria-hidden\n strokeWidth={3}\n className=\"pointer-events-none absolute inset-0 m-auto size-3 text-[var(--brand-contrast)]\"\n />\n ) : (\n <Check\n aria-hidden\n strokeWidth={3}\n className=\"pointer-events-none invisible absolute inset-0 m-auto size-3 text-[var(--brand-contrast)] peer-checked:visible\"\n />\n ))}\n </span>\n {Icon && <Icon aria-hidden className=\"mt-0.5 size-4 shrink-0 text-[var(--text-secondary)]\" />}\n <span className=\"min-w-0 flex-1\">\n <span\n id={titleId}\n // `select-none`: a double-click to toggle twice would otherwise select the words.\n className=\"block select-none text-sm font-medium leading-5 text-[var(--text-primary)]\"\n >\n {title}\n {required && !inGroup && <RequiredMark />}\n </span>\n {showDescription && (\n <span id={descriptionId} className=\"mt-0.5 block text-xs text-[var(--text-muted)]\">\n {description}\n </span>\n )}\n {showError && (\n <span id={errorId} className=\"mt-1 block text-[11px] leading-tight text-[var(--danger)]\">\n {error}\n </span>\n )}\n </span>\n </label>\n );\n});\nChoiceCard.displayName = \"ChoiceCard\";\n\n/* ── ChoiceCardGroup ─────────────────────────────────────────────────────── */\n\nexport interface ChoiceCardOption<T extends string> {\n value: T;\n title: ReactNode;\n description?: ReactNode;\n icon?: ChoiceCardProps[\"icon\"];\n disabled?: boolean;\n}\n\ninterface ChoiceCardGroupBaseProps<T extends string> {\n options: ChoiceCardOption<T>[];\n /** The question the cards answer. Rendered as the fieldset's `<legend>`, which is\n * what names the group. Without one, pass `aria-label`. */\n legend?: ReactNode;\n \"aria-label\"?: string;\n /** Shared by every input — what a plain form submits under. Generated if omitted. */\n name?: string;\n /** Classes for the card grid. Default: one column, two from `sm` up. */\n className?: string;\n /** Classes for every card. */\n cardClassName?: string;\n disabled?: boolean;\n /** What is wrong with the answer as a whole. Rendered under the cards and attached\n * to the fieldset. */\n error?: ReactNode;\n /**\n * An answer is needed. Draws the required star after the `legend` (none without\n * one — the name then comes from `aria-label`, which has nowhere to draw it), and\n * reaches the inputs as the native `required`:\n * - radios: every radio of the set, which is how HTML marks a radio group — the\n * group is satisfied by any one of them, and each announces \"required\";\n * - checkboxes: every box while NONE is ticked, dropped from all of them once one\n * is — \"at least one\", which checkboxes cannot say natively. 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{"version":3,"sources":["../../src/components/choice-card.tsx"],"sourcesContent":["import { createContext, forwardRef, useCallback, useContext, useEffect, useId, useRef } from \"react\";\nimport type {\n ButtonHTMLAttributes,\n ChangeEvent,\n ComponentType,\n InputHTMLAttributes,\n MouseEvent,\n ReactElement,\n ReactNode,\n Ref,\n} from \"react\";\nimport { Check, Minus } from \"lucide-react\";\nimport { cn } from \"../lib/cn\";\nimport { assignRef, hasMessage, mergeDescribedBy } from \"./choice-parts\";\nimport { useKitLink } from \"../i18n/kit-labels\";\nimport { pickLinkRenderer } from \"./text-link\";\n\n/**\n * A checkbox or a radio, presented as a bordered card: a title, a line of description,\n * an optional icon — and the whole card is the hit area.\n *\n * Kastlan built this twice by hand: the \"manage roles\" dialog wraps a `Checkbox` in a\n * bordered `<label>` per role, and the lease wizard's \"set up recurring rent\" option is\n * a `Checkbox` with `className=\"rounded-md border p-3\"`. Neither had a focus ring on\n * the card or a checked look beyond the 16px box, and the role picker's border stayed\n * grey whether the role was on or off.\n *\n * Still a native `<input>` underneath, for the reasons {@link Checkbox} gives: it\n * submits with its form, answers to `required`, and a radio set sharing a `name` gets\n * the browser's own arrow-key behaviour — which already flips in a right-to-left page.\n * The card is a `<label>` wrapped round it, so a click anywhere on the card lands on\n * the input; the input is NAMED by the title alone and DESCRIBED by the description,\n * so a screen reader does not read the whole card as its name.\n *\n * Checked is said three ways, none of them colour alone: the box's tick (or the\n * radio's dot), a heavier border, and the brand-tinted surface.\n */\n\nexport type ChoiceCardType = \"checkbox\" | \"radio\";\n\nexport interface ChoiceCardProps extends Omit<InputHTMLAttributes<HTMLInputElement>, \"type\" | \"title\"> {\n /** \"checkbox\" (default) for an on/off option or one of several; \"radio\" for one of\n * a set — give every card of the set the same `name`, or use {@link ChoiceCardGroup}. */\n type?: ChoiceCardType;\n /** The option's name — the input's accessible name. */\n title: ReactNode;\n /** A line or two under the title. Attached with `aria-describedby`. */\n description?: ReactNode;\n /** A Lucide icon (or any component taking a `className`), shown at the card's start. */\n icon?: ComponentType<{ className?: string; \"aria-hidden\"?: boolean }>;\n /** Checkbox only: \"some but not all\". See {@link CheckboxProps.indeterminate}. */\n indeterminate?: boolean;\n /** Paints the card and sets `aria-invalid` together. */\n invalid?: boolean;\n /** What is wrong, in the caller's words. Rendered in the card and attached with\n * `aria-describedby`; implies `invalid`. */\n error?: ReactNode;\n /** The checked state as a boolean. Fires alongside `onChange`, never instead of it. */\n onCheckedChange?: (checked: boolean) => void;\n /** Classes for the `<input>`. `className` styles the card. */\n inputClassName?: string;\n /**\n * Must be ticked to submit. Reaches the `<input>` as the native `required` (a\n * `<form>` refuses to submit without it, a screen reader announces \"required\"),\n * and draws the kit's `aria-hidden` star after the title — {@link Checkbox}'s\n * contract, down to writing the title WITHOUT a literal \"*\". Inside a\n * {@link ChoiceCardGroup} the star goes on the legend instead, once.\n */\n required?: boolean;\n}\n\n/** Set by {@link ChoiceCardGroup}: its legend carries the one required mark, so the\n * cards inside it draw none of their own. Private — not a prop a caller could set\n * by accident on a lone card. */\nconst InGroupContext = createContext(false);\n\n/** The kit's required mark — {@link Label}'s: `aria-hidden`, because the word is\n * announced from the control and a star read out in the name is only noise. */\nfunction RequiredMark() {\n return (\n <span aria-hidden className=\"ms-0.5 text-[var(--danger)]\">\n *\n </span>\n );\n}\n\n// The card. `has-[:checked]` and `has-[:focus-visible]` read the INPUT's state, so an\n// uncontrolled card (`defaultChecked`, a plain form) looks right with no React state.\nconst CARD =\n \"flex cursor-pointer items-start gap-3 rounded-lg border border-[var(--border)] bg-[var(--bg-surface)] p-3 shadow-sm transition-colors \" +\n \"hover:border-[var(--border-strong)] hover:bg-[var(--bg-hover)] \" +\n \"has-[:checked]:border-[var(--brand)] has-[:checked]:bg-[var(--brand-bg)] has-[:checked]:ring-1 has-[:checked]:ring-[var(--brand)] \" +\n // The focus mark is the CARD's, not the 16px box's: the card is what was clicked and\n // what the eye is on. An OUTLINE rather than a ring, because the checked state already\n // spends the ring — two `ring-*` widths on one element are decided by stylesheet\n // order, and the loser would be the focus mark. Offset, so the two never merge.\n \"has-[:focus-visible]:outline-2 has-[:focus-visible]:outline-offset-2 has-[:focus-visible]:outline-[var(--brand)] \" +\n // Read from the input too, so a card disabled by its `<fieldset>` fades as well.\n \"has-[:disabled]:cursor-not-allowed has-[:disabled]:opacity-60\";\n\n// No hover offer on a card that cannot be changed.\nconst CARD_DISABLED = \"hover:border-[var(--border)] hover:bg-[var(--bg-surface)]\";\n\nconst CARD_INVALID =\n \"border-[var(--danger-border)] ring-1 ring-[var(--danger-border)] has-[:checked]:border-[var(--danger-border)] has-[:checked]:ring-[var(--danger-border)]\";\n\nconst BOX =\n \"peer size-4 shrink-0 appearance-none border border-[var(--border-strong)] bg-[var(--bg-surface)] transition-colors \" +\n \"checked:border-[var(--brand)] focus:outline-none disabled:cursor-not-allowed\";\nconst CHECKBOX = \"rounded-[4px] checked:bg-[var(--brand)]\";\n// A radio's dot is its BORDER: a 5px brand border round a surface-coloured 4px\n// centre. No glyph to lay over it, and it scales with the box.\nconst RADIO = \"rounded-full checked:border-[5px]\";\n\nexport const ChoiceCard = forwardRef<HTMLInputElement, ChoiceCardProps>(function ChoiceCard(\n {\n type = \"checkbox\",\n title,\n description,\n icon: Icon,\n indeterminate = false,\n invalid,\n error,\n onCheckedChange,\n onChange,\n className,\n inputClassName,\n id,\n disabled,\n required,\n ...rest\n },\n ref,\n) {\n const inGroup = useContext(InGroupContext);\n const generated = useId();\n const inputId = id ?? generated;\n const titleId = `${inputId}-title`;\n const descriptionId = `${inputId}-description`;\n const errorId = `${inputId}-error`;\n const showDescription = hasMessage(description);\n const showError = hasMessage(error);\n const isInvalid = Boolean(invalid) || showError;\n const mixed = type === \"checkbox\" && indeterminate;\n\n const local = useRef<HTMLInputElement | null>(null);\n const setRef = useCallback(\n (node: HTMLInputElement | null) => {\n local.current = node;\n assignRef(ref, node);\n },\n [ref],\n );\n // After every render, as Checkbox does: a click clears the DOM property.\n useEffect(() => {\n if (local.current) local.current.indeterminate = mixed;\n });\n\n return (\n <label\n htmlFor={inputId}\n className={cn(CARD, disabled && CARD_DISABLED, isInvalid && CARD_INVALID, className)}\n >\n {/* A 20px cell, so the box centres on the title's first line (text-sm). */}\n <span className=\"relative flex h-5 shrink-0 items-center\">\n <input\n ref={setRef}\n id={inputId}\n disabled={disabled}\n required={required}\n {...rest}\n type={type}\n aria-labelledby={rest[\"aria-labelledby\"] ?? titleId}\n aria-invalid={isInvalid || rest[\"aria-invalid\"] || undefined}\n aria-describedby={mergeDescribedBy(\n rest[\"aria-describedby\"],\n showDescription && descriptionId,\n showError && errorId,\n )}\n onChange={(e: ChangeEvent<HTMLInputElement>) => {\n onChange?.(e);\n onCheckedChange?.(e.target.checked);\n }}\n className={cn(\n BOX,\n type === \"radio\" ? RADIO : CHECKBOX,\n mixed && \"border-[var(--brand)] bg-[var(--brand)]\",\n inputClassName,\n )}\n />\n {type === \"checkbox\" &&\n (mixed ? (\n <Minus\n aria-hidden\n strokeWidth={3}\n className=\"pointer-events-none absolute inset-0 m-auto size-3 text-[var(--brand-contrast)]\"\n />\n ) : (\n <Check\n aria-hidden\n strokeWidth={3}\n className=\"pointer-events-none invisible absolute inset-0 m-auto size-3 text-[var(--brand-contrast)] peer-checked:visible\"\n />\n ))}\n </span>\n {Icon && <Icon aria-hidden className=\"mt-0.5 size-4 shrink-0 text-[var(--text-secondary)]\" />}\n <span className=\"min-w-0 flex-1\">\n <span\n id={titleId}\n // `select-none`: a double-click to toggle twice would otherwise select the words.\n className=\"block select-none text-sm font-medium leading-5 text-[var(--text-primary)]\"\n >\n {title}\n {required && !inGroup && <RequiredMark />}\n </span>\n {showDescription && (\n <span id={descriptionId} className=\"mt-0.5 block text-xs text-[var(--text-muted)]\">\n {description}\n </span>\n )}\n {showError && (\n <span id={errorId} className=\"mt-1 block text-[11px] leading-tight text-[var(--danger)]\">\n {error}\n </span>\n )}\n </span>\n </label>\n );\n});\nChoiceCard.displayName = \"ChoiceCard\";\n\n/* ── ActionCard ──────────────────────────────────────────────────────────── */\n\n/** The colour of {@link ActionCardProps.meta}. */\nexport type ActionCardMetaTone = \"muted\" | \"warning\" | \"danger\" | \"info\" | \"success\";\n\nconst META_TONE: Record<ActionCardMetaTone, string> = {\n muted: \"text-[var(--text-muted)]\",\n warning: \"text-[var(--warning)]\",\n danger: \"text-[var(--danger)]\",\n info: \"text-[var(--info)]\",\n success: \"text-[var(--success)]\",\n};\n\n/** The colour of {@link ActionCardProps.icon}. `default` is the secondary text colour\n * the icon has always had; `brand` tints it (keksdose's privacy enrolment). */\nexport type ActionCardIconTone = \"default\" | \"muted\" | \"brand\" | \"warning\" | \"danger\" | \"info\" | \"success\";\n\nconst ICON_TONE: Record<ActionCardIconTone, string> = {\n default: \"text-[var(--text-secondary)]\",\n ...META_TONE,\n brand: \"text-[var(--brand)]\",\n};\n\n/** What {@link ActionCardProps.renderLink} (and the provider's `linkComponent`) is\n * handed. Spread it onto your router's link — `({ href, ...p }) => <Link to={href} {...p} />`. */\nexport interface ActionCardLinkProps {\n href: string;\n /** The card's whole look — keep it. */\n className: string;\n children: ReactNode;\n ref?: Ref<HTMLAnchorElement>;\n onClick?: (event: MouseEvent<HTMLAnchorElement>) => void;\n id?: string;\n [key: `aria-${string}`]: string | boolean | number | undefined;\n [key: `data-${string}`]: unknown;\n}\n\nexport interface ActionCardProps extends Omit<ButtonHTMLAttributes<HTMLButtonElement>, \"title\"> {\n /** What the card does — the button's accessible name. */\n title: ReactNode;\n /** A line or two on what it means. Attached with `aria-describedby`. */\n description?: ReactNode;\n /**\n * What it costs, or what else to know — a third line, said as prose and not as fine\n * print (keksdose's custody choice: both options are legitimate and neither is free,\n * so a card listing only benefits would be selling rather than explaining). Attached\n * with `aria-describedby` after the description.\n */\n meta?: ReactNode;\n /** The meta line's colour. Default `muted`; keksdose's cost line is `warning`. */\n metaTone?: ActionCardMetaTone;\n /** A Lucide icon (or any component taking a `className`), shown at the card's start. */\n icon?: ChoiceCardProps[\"icon\"];\n /** The icon's colour. Default `default` (the secondary text colour). */\n iconTone?: ActionCardIconTone;\n /** Classes on the icon, after {@link iconTone} — a size, a tinted tile behind it. */\n iconClassName?: string;\n /**\n * Makes the card a LINK to another page rather than a button that acts: kastlan's\n * section tiles on the group overview (group-overview-page), each an icon, a name and\n * a line on what is there. A real `<a href>`, so a middle click opens it in a new\n * tab. A `disabled` card renders the inert button instead — a link cannot be\n * disabled. The ref then reaches the `<a>`.\n */\n href?: string;\n /** Your router's link for an in-app `href`. Default: the `<UiKitProvider\n * linkComponent>`, then a plain `<a>`. Ignored without `href`. */\n renderLink?: (props: ActionCardLinkProps) => ReactElement;\n}\n\n/**\n * A {@link ChoiceCard} that ACTS rather than holds a state: a `<button>` with the\n * card's icon, title and description, plus a `meta` line, that runs `onClick` the\n * moment it is pressed. keksdose's privacy enrolment (privacy-enroll-dialog:345,\n * `CustodyOption`) offers two custody modes this way — picking one IS the next step,\n * so there is no checked state to show and no \"Continue\" to press after it. With\n * `href` it is the same card as a link (kastlan's overview section tiles).\n *\n * A separate component rather than `ChoiceCard as=\"button\"`: a ChoiceCard is an\n * `<input>` (its ref, its `checked`, its form value), and a button shares none of it.\n * Named by the title alone and described by the rest, so a screen reader hears\n * \"Keep the key yourself, button\" and then the explanation, not one long name.\n */\nexport const ActionCard = forwardRef<HTMLButtonElement, ActionCardProps>(function ActionCard(\n {\n title,\n description,\n meta,\n metaTone = \"muted\",\n icon: Icon,\n iconTone = \"default\",\n iconClassName,\n href,\n renderLink,\n className,\n id,\n type = \"button\",\n ...rest\n },\n ref,\n) {\n const kitLink = useKitLink();\n const generated = useId();\n const baseId = id ?? generated;\n const titleId = `${baseId}-title`;\n const descriptionId = `${baseId}-description`;\n const metaId = `${baseId}-meta`;\n const showDescription = hasMessage(description);\n const showMeta = hasMessage(meta);\n const look = cn(\n \"flex w-full items-start gap-3 rounded-lg border border-[var(--border)] bg-[var(--bg-surface)] p-3 text-start shadow-sm transition-colors\",\n \"hover:border-[var(--brand)] hover:bg-[var(--bg-hover)]\",\n // The outline, as on ChoiceCard: the card is what the eye is on.\n \"focus:outline-none focus-visible:outline-2 focus-visible:outline-offset-2 focus-visible:outline-[var(--brand)]\",\n \"disabled:cursor-not-allowed disabled:opacity-60 disabled:hover:border-[var(--border)] disabled:hover:bg-[var(--bg-surface)]\",\n className,\n );\n const labelledBy = rest[\"aria-labelledby\"] ?? titleId;\n const describedBy = mergeDescribedBy(\n rest[\"aria-describedby\"],\n showDescription && descriptionId,\n showMeta && metaId,\n );\n const body = (\n <>\n {Icon && <Icon aria-hidden className={cn(\"mt-0.5 size-5 shrink-0\", ICON_TONE[iconTone], iconClassName)} />}\n <span className=\"min-w-0 flex-1 space-y-1\">\n <span id={titleId} className=\"block text-sm font-medium leading-5 text-[var(--text-primary)]\">\n {title}\n </span>\n {showDescription && (\n <span id={descriptionId} className=\"block text-sm text-[var(--text-secondary)]\">\n {description}\n </span>\n )}\n {showMeta && (\n <span id={metaId} className={cn(\"block text-sm\", META_TONE[metaTone])}>\n {meta}\n </span>\n )}\n </span>\n </>\n );\n\n if (href !== undefined && !rest.disabled) {\n // The button-only attributes stay behind; `aria-*`, `data-*` and handlers ride along.\n const {\n disabled: _disabled,\n form: _form,\n formAction: _formAction,\n name: _name,\n value: _value,\n onClick,\n ...anchorRest\n } = rest;\n const linkProps: ActionCardLinkProps = {\n ...(anchorRest as Partial<ActionCardLinkProps>),\n ref: ref as unknown as Ref<HTMLAnchorElement>,\n id,\n href,\n \"aria-labelledby\": labelledBy,\n \"aria-describedby\": describedBy,\n onClick: onClick as unknown as ActionCardLinkProps[\"onClick\"],\n className: look,\n children: body,\n };\n const render = pickLinkRenderer(renderLink, kitLink, href);\n if (render) return <RenderedActionLink render={render} {...linkProps} />;\n const { children: content, ...anchor } = linkProps;\n return <a {...anchor}>{content}</a>;\n }\n\n return (\n <button\n ref={ref}\n id={id}\n type={type}\n {...rest}\n aria-labelledby={labelledBy}\n aria-describedby={describedBy}\n className={look}\n >\n {body}\n </button>\n );\n});\nActionCard.displayName = \"ActionCard\";\n\n/** Calls the link renderer as a component, so a router link's hooks are its own. */\nfunction RenderedActionLink({\n render,\n ...props\n}: ActionCardLinkProps & { render: (props: ActionCardLinkProps) => ReactElement }) {\n return render(props);\n}\n\n/* ── ChoiceCardGroup ─────────────────────────────────────────────────────── */\n\nexport interface ChoiceCardOption<T extends string> {\n value: T;\n title: ReactNode;\n description?: ReactNode;\n icon?: ChoiceCardProps[\"icon\"];\n disabled?: boolean;\n}\n\ninterface ChoiceCardGroupBaseProps<T extends string> {\n options: ChoiceCardOption<T>[];\n /** The question the cards answer. Rendered as the fieldset's `<legend>`, which is\n * what names the group. Without one, pass `aria-label`. */\n legend?: ReactNode;\n \"aria-label\"?: string;\n /** Shared by every input — what a plain form submits under. Generated if omitted. */\n name?: string;\n /** Classes for the card grid. Default: one column, two from `sm` up. */\n className?: string;\n /** Classes for every card. */\n cardClassName?: string;\n disabled?: boolean;\n /** What is wrong with the answer as a whole. Rendered under the cards and attached\n * to the fieldset. */\n error?: ReactNode;\n /**\n * An answer is needed. Draws the required star after the `legend` (none without\n * one — the name then comes from `aria-label`, which has nowhere to draw it), and\n * reaches the inputs as the native `required`:\n * - radios: every radio of the set, which is how HTML marks a radio group — the\n * group is satisfied by any one of them, and each announces \"required\";\n * - checkboxes: every box while NONE is ticked, dropped from all of them once one\n * is — \"at least one\", which checkboxes cannot say natively. A form then refuses\n * to submit an empty set, and nothing is left demanding a second box.\n */\n required?: boolean;\n}\n\n/** One of the set: radios. `value` is `null` while nothing is chosen. */\nexport interface ChoiceCardSingleProps<T extends string> extends ChoiceCardGroupBaseProps<T> {\n multiple?: false;\n value: T | null;\n onChange: (value: T) => void;\n}\n\n/** Any of the set: checkboxes. */\nexport interface ChoiceCardMultipleProps<T extends string> extends ChoiceCardGroupBaseProps<T> {\n multiple: true;\n value: T[];\n onChange: (value: T[]) => void;\n}\n\nexport type ChoiceCardGroupProps<T extends string> =\n | ChoiceCardSingleProps<T>\n | ChoiceCardMultipleProps<T>;\n\n/**\n * A set of {@link ChoiceCard}s answering one question, in a `<fieldset>`.\n *\n * `multiple` picks the input: radios (one of the set, the browser's arrow keys\n * between them) or checkboxes (any of the set, Tab between them). The value is kept\n * in the order of `options`, not the order the boxes were ticked, so a list saved\n * from it does not depend on the order someone clicked in.\n */\nexport function ChoiceCardGroup<T extends string>(props: ChoiceCardGroupProps<T>) {\n const { options, legend, name, className, cardClassName, disabled, error, required } = props;\n const generated = useId();\n const groupName = name ?? generated;\n const errorId = `${generated}-error`;\n const showError = hasMessage(error);\n\n const isChecked = (v: T) => (props.multiple ? props.value.includes(v) : props.value === v);\n const toggle = (v: T, on: boolean) => {\n if (props.multiple) {\n const next = new Set(props.value);\n if (on) next.add(v);\n else next.delete(v);\n props.onChange(options.map((o) => o.value).filter((x) => next.has(x)));\n } else if (on) {\n props.onChange(v);\n }\n };\n\n return (\n <InGroupContext.Provider value={true}>\n <fieldset\n aria-label={props[\"aria-label\"]}\n aria-describedby={showError ? 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