@egose/shadcn-theme-ng 0.5.1 → 0.5.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -36,6 +36,14 @@ class EgFormCheckbox {
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...(ngDevMode ? [{ debugName: "_status" }] : /* istanbul ignore next */ []));
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_submitted = signal(false, /* @ts-ignore */
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...(ngDevMode ? [{ debugName: "_submitted" }] : /* istanbul ignore next */ []));
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/**
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* `touched`/`dirty` are plain flags with no observable: a stepper surfacing
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* errors via `markAllAsTouched()` (no status change, no submit) would
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* otherwise stay invisible under OnPush. Polled in `ngDoCheck` so the
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* computed below recomputes on interaction changes too.
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*/
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_interacted = signal(false, /* @ts-ignore */
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...(ngDevMode ? [{ debugName: "_interacted" }] : /* istanbul ignore next */ []));
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_trackedControl = null;
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_controlSub = null;
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// Classes
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@@ -107,10 +115,9 @@ class EgFormCheckbox {
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showError = computed(() => {
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this._status();
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this._submitted();
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this._interacted();
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const control = this.formGroupDirective.form.get(this.controlName());
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return
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!!control?.invalid &&
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(control.dirty || control.touched || this._submitted()));
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return !!this.resolvedError() && !!control?.invalid && (this._interacted() || this._submitted());
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}, /* @ts-ignore */
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...(ngDevMode ? [{ debugName: "showError" }] : /* istanbul ignore next */ []));
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describedBy() {
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@@ -136,11 +143,14 @@ class EgFormCheckbox {
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const control = this.formGroupDirective.form.get(this.controlName()) ?? null;
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if (control !== this._trackedControl) {
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this._trackControl();
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return;
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}
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-
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-
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-
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-
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if (control) {
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if (this._status() !== control.status)
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this._status.set(control.status);
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const interacted = control.touched || control.dirty;
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if (this._interacted() !== interacted)
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this._interacted.set(interacted);
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}
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}
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ngOnDestroy() {
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@@ -153,6 +163,7 @@ class EgFormCheckbox {
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const control = this.formGroupDirective.form.get(this.controlName()) ?? null;
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this._trackedControl = control;
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this._status.set(control?.status ?? null);
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this._interacted.set(!!control && (control.touched || control.dirty));
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if (control) {
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this._controlSub = control.statusChanges.subscribe((status) => {
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if (this._status() !== status)
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@@ -20,6 +20,13 @@ declare class EgFormCheckbox implements DoCheck, AfterContentInit, OnDestroy {
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*/
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private readonly _status;
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private readonly _submitted;
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/**
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* `touched`/`dirty` are plain flags with no observable: a stepper surfacing
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* errors via `markAllAsTouched()` (no status change, no submit) would
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* otherwise stay invisible under OnPush. Polled in `ngDoCheck` so the
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* computed below recomputes on interaction changes too.
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*/
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private readonly _interacted;
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private _trackedControl;
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private _controlSub;
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readonly userClass: _angular_core.InputSignal<ClassValue>;
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@@ -21,6 +21,14 @@ class EgFormField {
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*/
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submittedSignal = signal(false, /* @ts-ignore */
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...(ngDevMode ? [{ debugName: "submittedSignal" }] : /* istanbul ignore next */ []));
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/**
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* `touched`/`dirty` are plain flags with no observable: surfacing errors via
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* `markAllAsTouched()` (e.g. a stepper blocking `Next` without changing the
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* control status) would otherwise stay invisible under OnPush. Polled in
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* `ngDoCheck` so `hasError` recomputes on interaction changes too.
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*/
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interactedSignal = signal(false, /* @ts-ignore */
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...(ngDevMode ? [{ debugName: "interactedSignal" }] : /* istanbul ignore next */ []));
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sub = new Subscription();
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ngAfterContentInit() {
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const ctrlDir = this.control();
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@@ -29,32 +37,41 @@ class EgFormField {
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this.statusSignal.set(status);
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}));
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this.statusSignal.set(ctrlDir.control.status);
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this.interactedSignal.set(ctrlDir.control.touched || ctrlDir.control.dirty);
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}
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}
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ngDoCheck() {
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const submitted = !!this.formGroupDirective?.submitted;
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if (this.submittedSignal() !== submitted)
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this.submittedSignal.set(submitted);
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// NOTE: `control` itself may still be unset on the first pass (this hook
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// runs before the content child's setup), so optional-chain everything.
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const ctrl = this.control()?.control ?? null;
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if (ctrl) {
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const interacted = ctrl.touched || ctrl.dirty;
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if (this.interactedSignal() !== interacted)
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this.interactedSignal.set(interacted);
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}
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}
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ngOnDestroy() {
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this.sub.unsubscribe();
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}
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hasError = computed(() => {
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const
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if (!
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const ctrl = this.control()?.control ?? null;
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if (!ctrl)
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return false;
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this.statusSignal();
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this.submittedSignal();
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this.interactedSignal();
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return !!ctrl.errors && (this.interactedSignal() || this.submittedSignal());
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}, /* @ts-ignore */
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...(ngDevMode ? [{ debugName: "hasError" }] : /* istanbul ignore next */ []));
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firstErrorKey = computed(() => {
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const
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if (!
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const ctrl = this.control()?.control ?? null;
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if (!ctrl?.errors)
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return null;
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this.statusSignal();
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return Object.keys(
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return Object.keys(ctrl.errors)[0] ?? null;
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}, /* @ts-ignore */
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...(ngDevMode ? [{ debugName: "firstErrorKey" }] : /* istanbul ignore next */ []));
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static ɵfac = i0.ɵɵngDeclareFactory({ minVersion: "12.0.0", version: "22.1.3", ngImport: i0, type: EgFormField, deps: [], target: i0.ɵɵFactoryTarget.Component });
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@@ -16,6 +16,13 @@ declare class EgFormField implements AfterContentInit, DoCheck, OnDestroy {
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* even when the control was never touched/dirty.
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*/
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private submittedSignal;
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/**
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* `touched`/`dirty` are plain flags with no observable: surfacing errors via
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+
* `markAllAsTouched()` (e.g. a stepper blocking `Next` without changing the
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* control status) would otherwise stay invisible under OnPush. Polled in
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* `ngDoCheck` so `hasError` recomputes on interaction changes too.
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*/
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private interactedSignal;
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private sub;
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ngAfterContentInit(): void;
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ngDoCheck(): void;
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