@egjs/flicking 4.9.3 → 4.10.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/declaration/Flicking.d.ts +2 -0
- package/declaration/control/AxesController.d.ts +2 -0
- package/declaration/control/Control.d.ts +3 -0
- package/dist/flicking.esm.js +165 -37
- package/dist/flicking.esm.js.map +1 -1
- package/dist/flicking.js +165 -37
- package/dist/flicking.js.map +1 -1
- package/dist/flicking.min.js +2 -2
- package/dist/flicking.min.js.map +1 -1
- package/dist/flicking.pkgd.js +187 -46
- package/dist/flicking.pkgd.js.map +1 -1
- package/dist/flicking.pkgd.min.js +2 -2
- package/dist/flicking.pkgd.min.js.map +1 -1
- package/package.json +6 -3
- package/src/Flicking.ts +42 -0
- package/src/control/AxesController.ts +33 -0
- package/src/control/Control.ts +77 -35
package/dist/flicking.pkgd.js
CHANGED
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@@ -4,7 +4,7 @@ name: @egjs/flicking
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license: MIT
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author: NAVER Corp.
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repository: https://github.com/naver/egjs-flicking
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-
version: 4.
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version: 4.10.0
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*/
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
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@@ -2426,7 +2426,7 @@ version: 4.9.3
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license: MIT
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author: NAVER Corp.
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repository: https://github.com/naver/egjs-axes
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-
version: 3.8.
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version: 3.8.1
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*/
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/*! *****************************************************************************
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@@ -4548,6 +4548,8 @@ version: 4.9.3
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};
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__proto.updateAnimation = function (options) {
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var _a;
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var animateParam = this._animateParam;
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if (!animateParam) {
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@@ -4556,7 +4558,7 @@ version: 4.9.3
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var diffTime = new Date().getTime() - animateParam.startTime;
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var pos = (options === null || options === void 0 ? void 0 : options.destPos) || animateParam.destPos;
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var duration = (options === null || options === void 0 ? void 0 : options.duration)
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var duration = (_a = options === null || options === void 0 ? void 0 : options.duration) !== null && _a !== void 0 ? _a : animateParam.duration;
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if ((options === null || options === void 0 ? void 0 : options.restart) || duration <= diffTime) {
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this.setTo(pos, duration - diffTime);
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@@ -5087,6 +5089,7 @@ version: 4.9.3
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__proto.stopAnimation = function () {
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this.animationManager.stopAnimation();
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this.animationManager.finish(false);
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return this;
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};
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/**
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@@ -5176,7 +5179,7 @@ version: 4.9.3
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*/
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-
Axes.VERSION = "3.8.
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Axes.VERSION = "3.8.1";
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/* eslint-enable */
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/**
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@@ -5288,7 +5291,7 @@ version: 4.9.3
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* @param {Number} [scale[1]=1] vertical axis scale <ko>수직축 배율</ko>
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* @param {Number} [thresholdAngle=45] The threshold value that determines whether user action is horizontal or vertical (0~90) <ko>사용자의 동작이 가로 방향인지 세로 방향인지 판단하는 기준 각도(0~90)</ko>
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* @param {Number} [threshold=0] Minimal pan distance required before recognizing <ko>사용자의 Pan 동작을 인식하기 위해산 최소한의 거리</ko>
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-
* @param {Boolean} [preventClickOnDrag=false] Whether to cancel the {@link https://developer.mozilla.org/en/docs/Web/API/Element/click_event click} event when the user finishes dragging more than 1 pixel <ko>사용자가 1픽셀 이상 드래그를 마쳤을 때 {@link https://developer.mozilla.org/ko/docs/Web/API/Element/click_event click} 이벤트 취소
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* @param {Boolean} [preventClickOnDrag=false] Whether to cancel the {@link https://developer.mozilla.org/en/docs/Web/API/Element/click_event click} event when the user finishes dragging more than 1 pixel <ko>사용자가 1픽셀 이상 드래그를 마쳤을 때 {@link https://developer.mozilla.org/ko/docs/Web/API/Element/click_event click} 이벤트 취소 여부</ko>
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* @param {Number} [iOSEdgeSwipeThreshold=30] Area (px) that can go to the next page when swiping the right edge in iOS safari <ko>iOS Safari에서 오른쪽 엣지를 스와이프 하는 경우 다음 페이지로 넘어갈 수 있는 영역(px)</ko>
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* @param {String} [touchAction=null] Value that overrides the element's "touch-action" css property. If set to null, it is automatically set to prevent scrolling in the direction of the connected axis. <ko>엘리먼트의 "touch-action" CSS 속성을 덮어쓰는 값. 만약 null로 설정된 경우, 연결된 축 방향으로의 스크롤을 방지하게끔 자동으로 설정된다.</ko>
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**/
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@@ -5334,6 +5337,7 @@ version: 4.9.3
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this._atRightEdge = false;
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this._rightEdgeTimer = 0;
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this._dragged = false;
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this._isOverThreshold = false;
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this._preventClickWhenDragged = function (e) {
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if (_this._dragged) {
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@@ -5468,6 +5472,7 @@ version: 4.9.3
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if (panEvent.srcEvent.cancelable !== false) {
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var edgeThreshold = this.options.iOSEdgeSwipeThreshold;
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this._dragged = false;
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this._isOverThreshold = false;
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this._observer.hold(this, panEvent);
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iOSEdgeSwipeThreshold = _a.iOSEdgeSwipeThreshold,
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releaseOnScroll = _a.releaseOnScroll,
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inputButton = _a.inputButton,
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threshold = _a.threshold,
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thresholdAngle = _a.thresholdAngle;
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var activeEvent = this._activeEvent;
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var panEvent = activeEvent.onEventMove(event, inputButton);
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}
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var userDirection = getDirectionByAngle(panEvent.angle, thresholdAngle);
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var useHorizontal = useDirection(DIRECTION_HORIZONTAL, this._direction, userDirection);
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var useVertical = useDirection(DIRECTION_VERTICAL, this._direction, userDirection);
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if (activeEvent.prevEvent && IS_IOS_SAFARI) {
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var swipeLeftToRight = panEvent.center.x < 0;
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}
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}
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var
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var distance = this._getDistance([panEvent.deltaX, panEvent.deltaY], [useHorizontal, useVertical]);
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var offset = this._getOffset([panEvent.offsetX, panEvent.offsetY], [useHorizontal, useVertical]);
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var prevent = offset.some(function (v) {
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return v !== 0;
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panEvent.preventSystemEvent = prevent;
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if (prevent) {
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if (prevent && (this._isOverThreshold || distance >= threshold)) {
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this._dragged = true;
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this._isOverThreshold = true;
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this._observer.change(this, panEvent, toAxis(this.axes, offset));
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}
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clearTimeout(this._rightEdgeTimer);
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var prevEvent = activeEvent.prevEvent;
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var velocity = this._getOffset([Math.abs(prevEvent.velocityX) * (prevEvent.offsetX < 0 ? -1 : 1), Math.abs(prevEvent.velocityY) * (prevEvent.offsetY < 0 ? -1 : 1)], [useDirection(DIRECTION_HORIZONTAL, this._direction), useDirection(DIRECTION_VERTICAL, this._direction)]);
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var velocity = this._isOverThreshold ? this._getOffset([Math.abs(prevEvent.velocityX) * (prevEvent.offsetX < 0 ? -1 : 1), Math.abs(prevEvent.velocityY) * (prevEvent.offsetY < 0 ? -1 : 1)], [useDirection(DIRECTION_HORIZONTAL, this._direction), useDirection(DIRECTION_VERTICAL, this._direction)]) : [0, 0];
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activeEvent.onRelease();
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this._observer.release(this, prevEvent, velocity);
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return [direction[0] ? properties[0] * scale[0] : 0, direction[1] ? properties[1] * scale[1] : 0];
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};
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__proto._getDistance = function (delta, direction) {
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return Math.sqrt(Number(direction[0]) * Math.pow(delta[0], 2) + Number(direction[1]) * Math.pow(delta[1], 2));
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};
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__proto._attachElementEvent = function (observer) {
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var _this = this;
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return StateMachine;
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}();
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/*
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* Copyright (c) 2015 NAVER Corp.
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* egjs projects are licensed under the MIT license
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*/
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/**
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* A controller that handles the {@link https://naver.github.io/egjs-axes/ @egjs/axes} events
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* @ko {@link https://naver.github.io/egjs-axes/ @egjs/axes}의 이벤트를 처리하는 컨트롤러 컴포넌트
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(_a = this._panInput) === null || _a === void 0 ? void 0 : _a.release();
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return this;
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};
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/**
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* Change the destination and duration of the animation currently playing
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* @ko 재생 중인 애니메이션의 목적지와 재생 시간을 변경합니다
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* @param {number} position A position to move<ko>이동할 좌표</ko>
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* @param {number} duration Duration of the animation (unit: ms)<ko>애니메이션 진행 시간 (단위: ms)</ko>
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* @chainable
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* @return {this}
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*/
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__proto.updateAnimation = function (position, duration) {
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var _a;
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var _b;
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this._animatingContext = __assign$2(__assign$2({}, this._animatingContext), {
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end: position
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});
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(_b = this._axes) === null || _b === void 0 ? void 0 : _b.updateAnimation({
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destPos: (_a = {}, _a[POSITION_KEY] = position, _a),
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duration: duration
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});
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return this;
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};
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/**
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* Stops the animation currently playing
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* @ko 재생 중인 애니메이션을 중단시킵니다
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* @chainable
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* @return {this}
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*/
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__proto.stopAnimation = function () {
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var _a;
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(_a = this._axes) === null || _a === void 0 ? void 0 : _a.stopAnimation();
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return this;
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};
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/**
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* Update {@link https://naver.github.io/egjs-axes/ @egjs/axes}'s state
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* @ko {@link https://naver.github.io/egjs-axes/ @egjs/axes}의 상태를 갱신합니다
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return this;
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};
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/**
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* Change the destination and duration of the animation currently playing
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* @ko 재생 중인 애니메이션의 목적지와 재생 시간을 변경합니다
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* @param {Panel} panel The target panel to move<ko>이동할 패널</ko>
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* @param {number} duration Duration of the animation (unit: ms)<ko>애니메이션 진행 시간 (단위: ms)</ko>
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* @param {DIRECTION} direction Direction to move, only available in the {@link Flicking#circular circular} mode<ko>이동할 방향. {@link Flicking#circular circular} 옵션 활성화시에만 사용 가능합니다</ko>
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* @chainable
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* @throws {FlickingError}
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* {@link ERROR_CODE POSITION_NOT_REACHABLE} When the given panel is already removed or not in the Camera's {@link Camera#range range}
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* <ko>{@link ERROR_CODE POSITION_NOT_REACHABLE} 주어진 패널이 제거되었거나, Camera의 {@link Camera#range range} 밖에 있을 경우</ko>
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* @return {this}
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*/
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__proto.updateAnimation = function (panel, duration, direction) {
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var state = this._controller.state;
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var position = this._getPosition(panel, direction !== null && direction !== void 0 ? direction : DIRECTION.NONE);
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state.targetPanel = panel;
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this._controller.updateAnimation(position, duration);
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return this;
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};
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/**
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* Stops the animation currently playing
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* @ko 재생 중인 애니메이션을 중단시킵니다
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* @chainable
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* @return {this}
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*/
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__proto.stopAnimation = function () {
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var state = this._controller.state;
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state.targetPanel = null;
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this._controller.stopAnimation();
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return this;
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};
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/**
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* Update position after resizing
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* @ko resize 이후에 position을 업데이트합니다
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@@ -7120,38 +7208,9 @@ version: 4.9.3
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direction = _b === void 0 ? DIRECTION.NONE : _b,
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axesEvent = _a.axesEvent;
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return __awaiter(this, void 0, void 0, function () {
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var
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var position;
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return __generator(this, function (_c) {
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camera = flicking.camera;
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|
7127
|
-
position = panel.position;
|
|
7128
|
-
nearestAnchor = camera.findNearestAnchor(position);
|
|
7129
|
-
|
|
7130
|
-
if (panel.removed || !nearestAnchor) {
|
|
7131
|
-
return [2
|
|
7132
|
-
/*return*/
|
|
7133
|
-
, Promise.reject(new FlickingError(MESSAGE.POSITION_NOT_REACHABLE(panel.position), CODE.POSITION_NOT_REACHABLE))];
|
|
7134
|
-
}
|
|
7135
|
-
|
|
7136
|
-
if (!camera.canReach(panel)) {
|
|
7137
|
-
// Override position & panel if that panel is not reachable
|
|
7138
|
-
position = nearestAnchor.position;
|
|
7139
|
-
panel = nearestAnchor.panel;
|
|
7140
|
-
} else if (flicking.circularEnabled) {
|
|
7141
|
-
camPos_1 = this._controller.position;
|
|
7142
|
-
camRangeDiff = camera.rangeDiff;
|
|
7143
|
-
possiblePositions = [position, position + camRangeDiff, position - camRangeDiff].filter(function (pos) {
|
|
7144
|
-
if (direction === DIRECTION.NONE) return true;
|
|
7145
|
-
return direction === DIRECTION.PREV ? pos <= camPos_1 : pos >= camPos_1;
|
|
7146
|
-
});
|
|
7147
|
-
position = possiblePositions.reduce(function (nearestPosition, pos) {
|
|
7148
|
-
if (Math.abs(camPos_1 - pos) < Math.abs(camPos_1 - nearestPosition)) {
|
|
7149
|
-
return pos;
|
|
7150
|
-
} else {
|
|
7151
|
-
return nearestPosition;
|
|
7152
|
-
}
|
|
7153
|
-
}, Infinity);
|
|
7154
|
-
}
|
|
7213
|
+
position = this._getPosition(panel, direction);
|
|
7155
7214
|
|
|
7156
7215
|
this._triggerIndexChangeEvent(panel, panel.position, axesEvent);
|
|
7157
7216
|
|
|
@@ -7268,6 +7327,45 @@ version: 4.9.3
|
|
|
7268
7327
|
});
|
|
7269
7328
|
};
|
|
7270
7329
|
|
|
7330
|
+
__proto._getPosition = function (panel, direction) {
|
|
7331
|
+
if (direction === void 0) {
|
|
7332
|
+
direction = DIRECTION.NONE;
|
|
7333
|
+
}
|
|
7334
|
+
|
|
7335
|
+
var flicking = getFlickingAttached(this._flicking);
|
|
7336
|
+
var camera = flicking.camera;
|
|
7337
|
+
var position = panel.position;
|
|
7338
|
+
var nearestAnchor = camera.findNearestAnchor(position);
|
|
7339
|
+
|
|
7340
|
+
if (panel.removed || !nearestAnchor) {
|
|
7341
|
+
throw new FlickingError(MESSAGE.POSITION_NOT_REACHABLE(panel.position), CODE.POSITION_NOT_REACHABLE);
|
|
7342
|
+
}
|
|
7343
|
+
|
|
7344
|
+
if (!camera.canReach(panel)) {
|
|
7345
|
+
// Override position & panel if that panel is not reachable
|
|
7346
|
+
position = nearestAnchor.position;
|
|
7347
|
+
panel = nearestAnchor.panel;
|
|
7348
|
+
} else if (flicking.circularEnabled) {
|
|
7349
|
+
// Circular mode is enabled, find nearest distance to panel
|
|
7350
|
+
var camPos_1 = this._controller.position; // Actual position of the Axes
|
|
7351
|
+
|
|
7352
|
+
var camRangeDiff = camera.rangeDiff;
|
|
7353
|
+
var possiblePositions = [position, position + camRangeDiff, position - camRangeDiff].filter(function (pos) {
|
|
7354
|
+
if (direction === DIRECTION.NONE) return true;
|
|
7355
|
+
return direction === DIRECTION.PREV ? pos <= camPos_1 : pos >= camPos_1;
|
|
7356
|
+
});
|
|
7357
|
+
position = possiblePositions.reduce(function (nearestPosition, pos) {
|
|
7358
|
+
if (Math.abs(camPos_1 - pos) < Math.abs(camPos_1 - nearestPosition)) {
|
|
7359
|
+
return pos;
|
|
7360
|
+
} else {
|
|
7361
|
+
return nearestPosition;
|
|
7362
|
+
}
|
|
7363
|
+
}, Infinity);
|
|
7364
|
+
}
|
|
7365
|
+
|
|
7366
|
+
return position;
|
|
7367
|
+
};
|
|
7368
|
+
|
|
7271
7369
|
return Control;
|
|
7272
7370
|
}();
|
|
7273
7371
|
|
|
@@ -13338,6 +13436,49 @@ version: 4.9.3
|
|
|
13338
13436
|
direction: direction
|
|
13339
13437
|
});
|
|
13340
13438
|
};
|
|
13439
|
+
/**
|
|
13440
|
+
* Change the destination and duration of the animation currently playing
|
|
13441
|
+
* @ko 재생 중인 애니메이션의 목적지와 재생 시간을 변경합니다
|
|
13442
|
+
* @param {number} index The index of the panel to move<ko>이동할 패널의 인덱스</ko>
|
|
13443
|
+
* @param {number} duration Duration of the animation (unit: ms)<ko>애니메이션 진행 시간 (단위: ms)</ko>
|
|
13444
|
+
* @param {DIRECTION} direction Direction to move, only available in the {@link Flicking#circular circular} mode<ko>이동할 방향. {@link Flicking#circular circular} 옵션 활성화시에만 사용 가능합니다</ko>
|
|
13445
|
+
* @throws {FlickingError}
|
|
13446
|
+
* {@link ERROR_CODE INDEX_OUT_OF_RANGE} When the root is not either string or HTMLElement
|
|
13447
|
+
* <ko>{@link ERROR_CODE INDEX_OUT_OF_RANGE} 해당 인덱스를 가진 패널이 존재하지 않을 경우</ko>
|
|
13448
|
+
* @return {void}
|
|
13449
|
+
*/
|
|
13450
|
+
|
|
13451
|
+
|
|
13452
|
+
__proto.updateAnimation = function (index, duration, direction) {
|
|
13453
|
+
if (!this._control.animating) {
|
|
13454
|
+
return;
|
|
13455
|
+
}
|
|
13456
|
+
|
|
13457
|
+
var renderer = this._renderer;
|
|
13458
|
+
var panelCount = renderer.panelCount;
|
|
13459
|
+
var panel = renderer.getPanel(index);
|
|
13460
|
+
|
|
13461
|
+
if (!panel) {
|
|
13462
|
+
throw new FlickingError(MESSAGE.INDEX_OUT_OF_RANGE(index, 0, panelCount - 1), CODE.INDEX_OUT_OF_RANGE);
|
|
13463
|
+
}
|
|
13464
|
+
|
|
13465
|
+
this._control.updateAnimation(panel, duration, direction);
|
|
13466
|
+
};
|
|
13467
|
+
/**
|
|
13468
|
+
* Stops the animation currently playing
|
|
13469
|
+
* @ko 재생 중인 애니메이션을 중단시킵니다
|
|
13470
|
+
* @fires Flicking#moveEnd
|
|
13471
|
+
* @return {void}
|
|
13472
|
+
*/
|
|
13473
|
+
|
|
13474
|
+
|
|
13475
|
+
__proto.stopAnimation = function () {
|
|
13476
|
+
if (!this._control.animating) {
|
|
13477
|
+
return;
|
|
13478
|
+
}
|
|
13479
|
+
|
|
13480
|
+
this._control.stopAnimation();
|
|
13481
|
+
};
|
|
13341
13482
|
/**
|
|
13342
13483
|
* Return the {@link Panel} at the given index. `null` if it doesn't exists.
|
|
13343
13484
|
* @ko 주어진 인덱스에 해당하는 {@link Panel}을 반환합니다. 주어진 인덱스에 해당하는 패널이 존재하지 않을 경우 `null`을 반환합니다.
|
|
@@ -13881,7 +14022,7 @@ version: 4.9.3
|
|
|
13881
14022
|
*/
|
|
13882
14023
|
|
|
13883
14024
|
|
|
13884
|
-
Flicking.VERSION = "4.
|
|
14025
|
+
Flicking.VERSION = "4.10.0";
|
|
13885
14026
|
return Flicking;
|
|
13886
14027
|
}(Component);
|
|
13887
14028
|
|