@egjs/flicking 4.14.2-beta.0 → 4.14.2-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@egjs/flicking",
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- "version": "4.14.2-beta.0",
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+ "version": "4.14.2-beta.2",
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  "description": "Everyday 30 million people experience. It's reliable, flexible and extendable carousel.",
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  "main": "dist/flicking.cjs.js",
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  "module": "dist/flicking.esm.js",
package/src/Flicking.ts CHANGED
@@ -118,6 +118,8 @@ export interface FlickingOptions {
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  | MoveTypeOptions<ValueOf<typeof MOVE_TYPE>>;
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  threshold: number;
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  dragThreshold: number;
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+ animationThreshold: number;
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+ useCSSOrder: boolean;
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  interruptable: boolean;
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  bounce: number | string | [number | string, number | string];
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  iOSEdgeSwipeThreshold: number;
@@ -200,6 +202,9 @@ class Flicking extends Component<FlickingEvents> {
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  private _moveType: FlickingOptions["moveType"];
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  private _threshold: FlickingOptions["threshold"];
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  private _dragThreshold: FlickingOptions["dragThreshold"];
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+ private _animationThreshold: FlickingOptions["animationThreshold"];
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+ private _useCSSOrder: FlickingOptions["useCSSOrder"];
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+
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  private _interruptable: FlickingOptions["interruptable"];
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  private _bounce: FlickingOptions["bounce"];
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  private _iOSEdgeSwipeThreshold: FlickingOptions["iOSEdgeSwipeThreshold"];
@@ -225,6 +230,7 @@ class Flicking extends Component<FlickingEvents> {
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  private _initialized: boolean;
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  private _plugins: Plugin[];
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  private _isResizing: boolean;
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+ private _scheduleResize = false;
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  // Components
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  /**
@@ -703,6 +709,30 @@ class Flicking extends Component<FlickingEvents> {
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  public get dragThreshold() {
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  return this._dragThreshold;
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  }
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+ /**
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+ * The minimum distance for animation to proceed. If the distance to be moved is less than `animationThreshold`, the movement proceeds immediately without animation (duration: 0).
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+ * @ko animation이 진행되기 위한 최소한의 거리. 이동하려는 거리가 `animationThreshold`보다 적으면 애니메이션 없이(duration: 0) 즉시 이동한다.
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+ * @type {number}
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+ * @default 0.5
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+ * @see {@link https://naver.github.io/egjs-flicking/Options#animationThreshold animationThreshold ( Options )}
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+ */
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+ public get animationThreshold() {
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+ return this._animationThreshold;
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+ }
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+ /**
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+ * Using `useCSSOrder` does not change the DOM order, but the `order` CSS property changes the order on the screen. (When `circular` is used, the DOM order changes depending on the position.)
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+ * When using `iframe`, you can prevent reloading when the DOM order changes.
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+ * In svelte, CSS order is always used.
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+ * @ko `useCSSOrder`를 사용하면 DOM의 순서는 변경되지 않지만 `order` css가 설정되면서 화면상 순서가 바뀐다. (`circular`를 사용한 경우 위치에 따라 DOM의 순서가 변경된다.)
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+ * `iframe`을 사용하는 경우 DOM의 순서가 변경되면서 reload가 되는 것을 막을 수 있다.
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+ * svelte에서는 css order를 무조건 사용한다.
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+ * @type {boolean}
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+ * @default false
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+ * @see {@link https://naver.github.io/egjs-flicking/Options#useCSSOrder useCSSOrder ( Options )}
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+ */
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+ public get useCSSOrder() {
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+ return this._useCSSOrder;
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+ }
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  /**
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  * Set animation to be interruptable by click/touch.
@@ -1117,6 +1147,12 @@ class Flicking extends Component<FlickingEvents> {
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  panInput.options.threshold = val;
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  }
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  }
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+ public set animationThreshold(val: FlickingOptions["animationThreshold"]) {
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+ this._animationThreshold = val;
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+ }
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+ public set useCSSOrder(val: FlickingOptions["useCSSOrder"]) {
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+ this._useCSSOrder = val;
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+ }
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  public set interruptable(val: FlickingOptions["interruptable"]) {
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  this._interruptable = val;
@@ -1291,7 +1327,9 @@ class Flicking extends Component<FlickingEvents> {
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  useFractionalSize = false,
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  externalRenderer = null,
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  renderExternal = null,
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- optimizeSizeUpdate = false
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+ optimizeSizeUpdate = false,
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+ animationThreshold = 0.5,
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+ useCSSOrder = false,
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  }: Partial<FlickingOptions> = {}) {
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  super();
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@@ -1340,6 +1378,8 @@ class Flicking extends Component<FlickingEvents> {
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  this._externalRenderer = externalRenderer;
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  this._renderExternal = renderExternal;
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  this._optimizeSizeUpdate = optimizeSizeUpdate;
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+ this._animationThreshold = animationThreshold;
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+ this._useCSSOrder = useCSSOrder;
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  // Create core components
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  this._viewport = new Viewport(this, getElement(root));
@@ -1423,7 +1463,9 @@ class Flicking extends Component<FlickingEvents> {
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  this._plugins.forEach((plugin) => plugin.destroy());
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+ this._scheduleResize = false;
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  this._initialized = false;
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+ this._isResizing = false;
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  }
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  /**
@@ -1821,11 +1863,17 @@ class Flicking extends Component<FlickingEvents> {
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  * @method
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  * @fires Flicking#beforeResize
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  * @fires Flicking#afterResize
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- * @return {this}
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+ * @return {boolean}
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  */
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  public async resize(): Promise<void> {
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- if (this._isResizing) return;
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-
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+ if (!this._initialized) {
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+ return;
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+ }
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+ if (this._isResizing) {
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+ this._scheduleResize = true;
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+ return;
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+ }
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+ this._scheduleResize = false;
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  this._isResizing = true;
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  const viewport = this._viewport;
@@ -1872,6 +1920,7 @@ class Flicking extends Component<FlickingEvents> {
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  camera.updatePanelOrder();
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  camera.updateOffset();
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  await renderer.render();
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+
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  if (!this._initialized) {
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  return;
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  }
@@ -1901,6 +1950,11 @@ class Flicking extends Component<FlickingEvents> {
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  );
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  this._isResizing = false;
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+
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+ if (this._scheduleResize) {
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+ this.resize();
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+ }
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+ return;
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  }
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  /**
@@ -2098,8 +2152,8 @@ class Flicking extends Component<FlickingEvents> {
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  const nearestAnchor = camera.findNearestAnchor(defaultPanel.position);
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  const initialPanel =
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  nearestAnchor &&
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- defaultPanel.position !== nearestAnchor.panel.position &&
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- defaultPanel.index !== nearestAnchor.panel.index
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+ defaultPanel.position !== nearestAnchor.panel.position &&
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+ defaultPanel.index !== nearestAnchor.panel.index
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  ? nearestAnchor.panel
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  : defaultPanel;
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  control.setActive(initialPanel, null, false);
@@ -12,13 +12,17 @@ export default <T>(flicking: Flicking, diffResult: DiffResult<T>) => {
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  map[prev] = current;
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  return map;
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  }, {});
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+ const renderingPanels = flicking.panels
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+ .filter(panel => !removedPanels[panel.index]);
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+
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+
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+ if (!flicking.useCSSOrder) {
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+ // useCSSOrder를 사용하게 되는 경우 sort를 하지 않는다.
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+ renderingPanels.sort((panel1, panel2) => (panel1.position + panel1.offset) - (panel2.position + panel2.offset));
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+ }
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  return [
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- ...flicking.panels
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- .filter(panel => !removedPanels[panel.index])
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- // Sort panels by position
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- .sort((panel1, panel2) => (panel1.position + panel1.offset) - (panel2.position + panel2.offset))
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- .map(panel => diffResult.list[maintainedMap[panel.index]]),
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+ ...renderingPanels.map(panel => diffResult.list[maintainedMap[panel.index]]),
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  ...diffResult.added.map(idx => diffResult.list[idx])
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  ];
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  };
@@ -397,8 +397,8 @@ class AxesController {
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  }
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  /**
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- * 현재
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- * @returns
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+ * Returns the current axes position
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+ * @ko 현재 axes의 position을 반환합니다.
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  */
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  public getCurrentPosition() {
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  return this._axes?.get([AXES.POSITION_KEY])[AXES.POSITION_KEY] ?? 0;
@@ -384,7 +384,7 @@ abstract class Control {
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  // 거리(1px 미만)가 매우 짧은 경우 duration이 늘어지는걸 방지하기 위해 0으로 바꿔 즉시 변경
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  let nextDuration = duration;
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- if (Math.abs(nextDuration - position) < 0.5) {
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+ if (Math.abs(nextDuration - position) < flicking.animationThreshold) {
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  nextDuration = 0;
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  }
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  const animate = () => this._controller.animateTo(position, nextDuration, axesEvent);
@@ -152,6 +152,17 @@ abstract class Renderer {
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  return Promise.resolve();
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  }
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+ /**
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+ * Return Rendered Panels
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+ * @ko 렌더링이 된 패널을 반환합니다.
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+ * @return {Panel[]}
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+ */
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+ public getRenderedPanels() {
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+ const flicking = getFlickingAttached(this._flicking);
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+
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+ return flicking.renderer.panels.filter(panel => panel.rendered);
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+ }
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+
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  /**
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  * Update all panel sizes
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  * @ko 모든 패널의 크기를 업데이트합니다
@@ -554,6 +565,15 @@ abstract class Renderer {
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  const flicking = getFlickingAttached(this._flicking);
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  flicking.camera.applyTransform();
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+
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+ if (flicking.useCSSOrder) {
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+ // useCSSOrder를 사용하는 경우 DOM은 변화가 없지만 대신 CSS Order가 추가 된다.
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+ const panels = flicking.panels;
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+
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+ this._strategy.getRenderingIndexesByOrder(flicking).forEach((domIndex, index) => {
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+ panels[domIndex].element.style.order = `${index}`;
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+ });
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+ }
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  }
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  }
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@@ -40,9 +40,17 @@ class VanillaRenderer extends Renderer {
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  const cameraEl = flicking.camera.element;
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  // We're using reversed panels here as last panel should be the last element of camera element
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- const reversedElements = this._strategy
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- .getRenderingElementsByOrder(flicking)
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- .reverse();
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+
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+ let reversedElements: HTMLElement[] = [];
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+
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+ if (flicking.useCSSOrder) {
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+ // useCSSOrder를 사용하는 경우 원본 그대로 렌더링
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+ reversedElements = this.getRenderedPanels().map(panel => panel.element).reverse();
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+ } else {
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+ reversedElements = this._strategy
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+ .getRenderingElementsByOrder(flicking)
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+ .reverse();
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+ }
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  reversedElements.forEach((el, idx) => {
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  const nextEl = reversedElements[idx - 1] ? reversedElements[idx - 1] : null;