@egjs/flicking 4.12.1-beta.1 → 4.12.1-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/flicking.cjs.js +5 -3
- package/dist/flicking.cjs.js.map +1 -1
- package/dist/flicking.esm.js +5 -3
- package/dist/flicking.esm.js.map +1 -1
- package/dist/flicking.js +5 -3
- package/dist/flicking.js.map +1 -1
- package/dist/flicking.min.js +2 -2
- package/dist/flicking.min.js.map +1 -1
- package/dist/flicking.pkgd.js +23 -6
- package/dist/flicking.pkgd.js.map +1 -1
- package/dist/flicking.pkgd.min.js +2 -2
- package/dist/flicking.pkgd.min.js.map +1 -1
- package/package.json +2 -2
- package/src/control/SnapControl.ts +3 -1
package/dist/flicking.esm.js
CHANGED
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@@ -4,7 +4,7 @@ name: @egjs/flicking
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license: MIT
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author: NAVER Corp.
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repository: https://github.com/naver/egjs-flicking
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-
version: 4.12.1-beta.
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+
version: 4.12.1-beta.2
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*/
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import Component, { ComponentEvent } from '@egjs/component';
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import Axes, { PanInput } from '@egjs/axes';
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@@ -2913,8 +2913,9 @@ var SnapControl = /*#__PURE__*/function (_super) {
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if (snapDelta >= snapThreshold && snapDelta > 0) {
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// Move to anchor at position
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targetAnchor = this._findSnappedAnchor(position, anchorAtCamera);
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-
} else if (absPosDelta >= flicking.threshold && absPosDelta > 0) {
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} else if (absPosDelta >= flicking.threshold && absPosDelta > 0 && anchorAtCamera === activeAnchor) {
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// Move to the adjacent panel
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+
// console.log("moveToPosition anchorAtCamera activeAnchor absPosDelta", camera.position, anchorAtCamera, activeAnchor, absPosDelta, snapThreshold)
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targetAnchor = this._findAdjacentAnchor(position, posDelta, anchorAtCamera);
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} else {
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// Fallback to nearest panel from current camera
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@@ -2989,6 +2990,7 @@ var SnapControl = /*#__PURE__*/function (_super) {
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return anchorIncludePosition;
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}
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}
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// console.log("_findAdjacentAnchor", position, posDelta, anchorAtCamera)
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var adjacentAnchor = (_a = posDelta > 0 ? camera.getNextAnchor(anchorAtCamera) : camera.getPrevAnchor(anchorAtCamera)) !== null && _a !== void 0 ? _a : anchorAtCamera;
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return adjacentAnchor;
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};
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@@ -7919,7 +7921,7 @@ var Flicking = /*#__PURE__*/function (_super) {
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* Flicking.VERSION; // ex) 4.0.0
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* ```
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*/
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-
Flicking.VERSION = "4.12.1-beta.
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+
Flicking.VERSION = "4.12.1-beta.2";
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return Flicking;
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}(Component);
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