@egjs/flicking 4.12.0-beta.9 → 4.12.1-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/declaration/CrossFlicking.d.ts +89 -76
  2. package/declaration/Flicking.d.ts +244 -244
  3. package/declaration/camera/Camera.d.ts +90 -90
  4. package/declaration/camera/index.d.ts +4 -4
  5. package/declaration/camera/mode/BoundCameraMode.d.ts +13 -13
  6. package/declaration/camera/mode/CameraMode.d.ts +20 -20
  7. package/declaration/camera/mode/CircularCameraMode.d.ts +19 -19
  8. package/declaration/camera/mode/LinearCameraMode.d.ts +9 -9
  9. package/declaration/camera/mode/index.d.ts +6 -6
  10. package/declaration/cfc/getDefaultCameraTransform.d.ts +3 -3
  11. package/declaration/cfc/getRenderingPanels.d.ts +4 -4
  12. package/declaration/cfc/index.d.ts +5 -5
  13. package/declaration/cfc/sync.d.ts +4 -4
  14. package/declaration/cfc/withFlickingMethods.d.ts +2 -2
  15. package/declaration/const/axes.d.ts +8 -8
  16. package/declaration/const/error.d.ts +34 -34
  17. package/declaration/const/external.d.ts +54 -54
  18. package/declaration/control/AxesController.d.ts +44 -44
  19. package/declaration/control/Control.d.ts +45 -45
  20. package/declaration/control/FreeControl.d.ts +14 -14
  21. package/declaration/control/SnapControl.d.ts +16 -16
  22. package/declaration/control/StateMachine.d.ts +14 -14
  23. package/declaration/control/StrictControl.d.ts +20 -20
  24. package/declaration/control/index.d.ts +14 -14
  25. package/declaration/control/states/AnimatingState.d.ts +9 -9
  26. package/declaration/control/states/DisabledState.d.ts +9 -9
  27. package/declaration/control/states/DraggingState.d.ts +8 -8
  28. package/declaration/control/states/HoldingState.d.ts +10 -10
  29. package/declaration/control/states/IdleState.d.ts +9 -9
  30. package/declaration/control/states/State.d.ts +47 -47
  31. package/declaration/core/AnchorPoint.d.ts +15 -15
  32. package/declaration/core/AutoResizer.d.ts +16 -16
  33. package/declaration/core/FlickingError.d.ts +5 -5
  34. package/declaration/core/ResizeWatcher.d.ts +33 -33
  35. package/declaration/core/Viewport.d.ts +25 -25
  36. package/declaration/core/VirtualManager.d.ts +37 -37
  37. package/declaration/core/index.d.ts +6 -6
  38. package/declaration/core/panel/Panel.d.ts +89 -89
  39. package/declaration/core/panel/VirtualPanel.d.ts +19 -19
  40. package/declaration/core/panel/index.d.ts +5 -5
  41. package/declaration/core/panel/provider/ElementProvider.d.ts +8 -8
  42. package/declaration/core/panel/provider/VanillaElementProvider.d.ts +12 -12
  43. package/declaration/core/panel/provider/VirtualElementProvider.d.ts +15 -15
  44. package/declaration/core/panel/provider/index.d.ts +5 -5
  45. package/declaration/index.cjs.d.ts +3 -3
  46. package/declaration/index.d.ts +15 -15
  47. package/declaration/index.umd.d.ts +2 -2
  48. package/declaration/renderer/ExternalRenderer.d.ts +7 -7
  49. package/declaration/renderer/Renderer.d.ts +59 -59
  50. package/declaration/renderer/VanillaRenderer.d.ts +10 -10
  51. package/declaration/renderer/index.d.ts +6 -6
  52. package/declaration/renderer/strategy/NormalRenderingStrategy.d.ts +23 -23
  53. package/declaration/renderer/strategy/RenderingStrategy.d.ts +15 -15
  54. package/declaration/renderer/strategy/VirtualRenderingStrategy.d.ts +17 -17
  55. package/declaration/renderer/strategy/index.d.ts +5 -5
  56. package/declaration/type/event.d.ts +88 -88
  57. package/declaration/type/external.d.ts +31 -31
  58. package/declaration/type/internal.d.ts +13 -13
  59. package/declaration/utils.d.ts +47 -47
  60. package/dist/flicking-inline.css +37 -0
  61. package/dist/flicking-inline.min.css +1 -0
  62. package/dist/flicking-inline.min.min.css +1 -0
  63. package/dist/flicking.cjs.js +33 -5
  64. package/dist/flicking.cjs.js.map +1 -1
  65. package/dist/flicking.css +40 -0
  66. package/dist/flicking.esm.js +33 -5
  67. package/dist/flicking.esm.js.map +1 -1
  68. package/dist/flicking.js +33 -5
  69. package/dist/flicking.js.map +1 -1
  70. package/dist/flicking.min.css +1 -0
  71. package/dist/flicking.min.js +2 -2
  72. package/dist/flicking.min.js.map +1 -1
  73. package/dist/flicking.min.min.css +1 -0
  74. package/dist/flicking.pkgd.js +783 -755
  75. package/dist/flicking.pkgd.js.map +1 -1
  76. package/dist/flicking.pkgd.min.js +2 -2
  77. package/dist/flicking.pkgd.min.js.map +1 -1
  78. package/package.json +5 -6
  79. package/src/CrossFlicking.ts +32 -4
  80. package/src/Flicking.ts +1 -1
  81. package/src/control/states/HoldingState.ts +4 -0
  82. package/src/core/panel/Panel.ts +4 -0
  83. package/src/utils.ts +4 -0
@@ -4,7 +4,7 @@ name: @egjs/flicking
4
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  license: MIT
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  author: NAVER Corp.
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  repository: https://github.com/naver/egjs-flicking
7
- version: 4.12.0-beta.9
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+ version: 4.12.1-beta.1
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  */
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  (function (global, factory) {
10
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  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -1099,6 +1099,9 @@ version: 4.12.0-beta.9
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  var setSize = function (el, _a) {
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  var width = _a.width,
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  height = _a.height;
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+ if (!el) {
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+ return;
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+ }
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  if (width != null) {
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  if (isString(width)) {
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  el.style.width = width;
@@ -2695,7 +2698,7 @@ version: 4.12.0-beta.9
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  license: MIT
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  author: NAVER Corp.
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  repository: https://github.com/naver/egjs-axes
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- version: 3.9.1-beta.0
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+ version: 3.9.1
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  */
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  /*! *****************************************************************************
@@ -2749,9 +2752,9 @@ version: 4.12.0-beta.9
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  return c > 3 && r && Object.defineProperty(target, key, r), r;
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2753
  }
2751
2754
 
2752
- /*
2753
- * Copyright (c) 2015 NAVER Corp.
2754
- * egjs projects are licensed under the MIT license
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+ /*
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+ * Copyright (c) 2015 NAVER Corp.
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+ * egjs projects are licensed under the MIT license
2755
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  */
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  /* eslint-disable no-new-func, no-nested-ternary */
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  var win;
@@ -2766,9 +2769,9 @@ version: 4.12.0-beta.9
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  win = window;
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  }
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2771
 
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- /*
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- * Copyright (c) 2015 NAVER Corp.
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- * egjs projects are licensed under the MIT license
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+ /*
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+ * Copyright (c) 2015 NAVER Corp.
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+ * egjs projects are licensed under the MIT license
2772
2775
  */
2773
2776
  var DIRECTION_NONE = 1;
2774
2777
  var DIRECTION_LEFT = 2;
@@ -2894,19 +2897,19 @@ version: 4.12.0-beta.9
2894
2897
  };
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  caf = win.clearTimeout;
2896
2899
  }
2897
- /**
2898
- * A polyfill for the window.requestAnimationFrame() method.
2899
- * @see https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame
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- * @private
2900
+ /**
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+ * A polyfill for the window.requestAnimationFrame() method.
2902
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame
2903
+ * @private
2901
2904
  */
2902
2905
  var requestAnimationFrame$1 = function (fp) {
2903
2906
  return raf(fp);
2904
2907
  };
2905
- /**
2906
- * A polyfill for the window.cancelAnimationFrame() method. It cancels an animation executed through a call to the requestAnimationFrame() method.
2907
- * @param {Number} key − The ID value returned through a call to the requestAnimationFrame() method. <ko>requestAnimationFrame() 메서드가 반환한 아이디 값</ko>
2908
- * @see https://developer.mozilla.org/en-US/docs/Web/API/Window/cancelAnimationFrame
2909
- * @private
2908
+ /**
2909
+ * A polyfill for the window.cancelAnimationFrame() method. It cancels an animation executed through a call to the requestAnimationFrame() method.
2910
+ * @param {Number} key − The ID value returned through a call to the requestAnimationFrame() method. <ko>requestAnimationFrame() 메서드가 반환한 아이디 값</ko>
2911
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/Window/cancelAnimationFrame
2912
+ * @private
2910
2913
  */
2911
2914
  var cancelAnimationFrame = function (key) {
2912
2915
  caf(key);
@@ -3055,32 +3058,32 @@ version: 4.12.0-beta.9
3055
3058
  this._axes = _axes;
3056
3059
  this.holdingCount = 0;
3057
3060
  }
3058
- /**
3059
- * This event is fired when a user holds an element on the screen of the device.
3060
- * @ko 사용자가 기기의 화면에 손을 대고 있을 때 발생하는 이벤트
3061
- * @event Axes#hold
3062
- * @type {object}
3063
- * @property {Object.<string, number>} pos coordinate <ko>좌표 정보</ko>
3064
- * @property {Object} input The instance of inputType where the event occurred<ko>이벤트가 발생한 inputType 인스턴스</ko>
3065
- * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3066
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3067
- *
3068
- * @example
3069
- * ```js
3070
- * const axes = new eg.Axes({
3071
- * "x": {
3072
- * range: [0, 100]
3073
- * },
3074
- * "zoom": {
3075
- * range: [50, 30]
3076
- * }
3077
- * }).on("hold", function(event) {
3078
- * // event.pos
3079
- * // event.input
3080
- * // event.inputEvent
3081
- * // isTrusted
3082
- * });
3083
- * ```
3061
+ /**
3062
+ * This event is fired when a user holds an element on the screen of the device.
3063
+ * @ko 사용자가 기기의 화면에 손을 대고 있을 때 발생하는 이벤트
3064
+ * @event Axes#hold
3065
+ * @type {object}
3066
+ * @property {Object.<string, number>} pos coordinate <ko>좌표 정보</ko>
3067
+ * @property {Object} input The instance of inputType where the event occurred<ko>이벤트가 발생한 inputType 인스턴스</ko>
3068
+ * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3069
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3070
+ *
3071
+ * @example
3072
+ * ```js
3073
+ * const axes = new eg.Axes({
3074
+ * "x": {
3075
+ * range: [0, 100]
3076
+ * },
3077
+ * "zoom": {
3078
+ * range: [50, 30]
3079
+ * }
3080
+ * }).on("hold", function(event) {
3081
+ * // event.pos
3082
+ * // event.input
3083
+ * // event.inputEvent
3084
+ * // isTrusted
3085
+ * });
3086
+ * ```
3084
3087
  */
3085
3088
  var __proto = EventManager.prototype;
3086
3089
  __proto.hold = function (pos, option) {
@@ -3092,78 +3095,78 @@ version: 4.12.0-beta.9
3092
3095
  isTrusted: true
3093
3096
  }));
3094
3097
  };
3095
- /**
3096
- * Specifies the coordinates to move after the 'change' event. It works when the holding value of the change event is true.
3097
- * @ko 'change' 이벤트 이후 이동할 좌표를 지정한다. change이벤트의 holding 값이 true일 경우에 동작한다
3098
- * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
3099
- * @example
3100
- * ```js
3101
- * const axes = new eg.Axes({
3102
- * "x": {
3103
- * range: [0, 100]
3104
- * },
3105
- * "zoom": {
3106
- * range: [50, 30]
3107
- * }
3108
- * }).on("change", function(event) {
3109
- * event.holding && event.set({x: 10});
3110
- * });
3111
- * ```
3098
+ /**
3099
+ * Specifies the coordinates to move after the 'change' event. It works when the holding value of the change event is true.
3100
+ * @ko 'change' 이벤트 이후 이동할 좌표를 지정한다. change이벤트의 holding 값이 true일 경우에 동작한다
3101
+ * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
3102
+ * @example
3103
+ * ```js
3104
+ * const axes = new eg.Axes({
3105
+ * "x": {
3106
+ * range: [0, 100]
3107
+ * },
3108
+ * "zoom": {
3109
+ * range: [50, 30]
3110
+ * }
3111
+ * }).on("change", function(event) {
3112
+ * event.holding && event.set({x: 10});
3113
+ * });
3114
+ * ```
3112
3115
  */
3113
- /** Specifies the animation coordinates to move after the 'release' or 'animationStart' events.
3114
- * @ko 'release' 또는 'animationStart' 이벤트 이후 이동할 좌표를 지정한다.
3115
- * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
3116
- * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
3117
- * @example
3118
- * ```js
3119
- * const axes = new eg.Axes({
3120
- * "x": {
3121
- * range: [0, 100]
3122
- * },
3123
- * "zoom": {
3124
- * range: [50, 30]
3125
- * }
3126
- * }).on("animationStart", function(event) {
3127
- * event.setTo({x: 10}, 2000);
3128
- * });
3129
- * ```
3116
+ /** Specifies the animation coordinates to move after the 'release' or 'animationStart' events.
3117
+ * @ko 'release' 또는 'animationStart' 이벤트 이후 이동할 좌표를 지정한다.
3118
+ * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
3119
+ * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
3120
+ * @example
3121
+ * ```js
3122
+ * const axes = new eg.Axes({
3123
+ * "x": {
3124
+ * range: [0, 100]
3125
+ * },
3126
+ * "zoom": {
3127
+ * range: [50, 30]
3128
+ * }
3129
+ * }).on("animationStart", function(event) {
3130
+ * event.setTo({x: 10}, 2000);
3131
+ * });
3132
+ * ```
3130
3133
  */
3131
- /**
3132
- * This event is fired when a user release an element on the screen of the device.
3133
- * @ko 사용자가 기기의 화면에서 손을 뗐을 때 발생하는 이벤트
3134
- * @event Axes#release
3135
- * @type {object}
3136
- * @property {Object.<string, number>} depaPos The coordinates when releasing an element<ko>손을 뗐을 때의 좌표 </ko>
3137
- * @property {Object.<string, number>} destPos The coordinates to move to after releasing an element<ko>손을 뗀 뒤에 이동할 좌표</ko>
3138
- * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3139
- * @property {Object.<string, number>} bounceRatio If the coordinates at the time of release are in the bounce area, the current bounce value divided by the maximum bounce value <ko>손을 뗐을 때의 좌표가 bounce 영역에 있는 경우 현재 bounce된 값을 최대 bounce 값으로 나눈 수치.</ko>
3140
- * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3141
- * @property {Object} input The instance of inputType where the event occurred<ko>이벤트가 발생한 inputType 인스턴스</ko>
3142
- * @property {setTo} setTo Specifies the animation coordinates to move after the event <ko>이벤트 이후 이동할 애니메이션 좌표를 지정한다</ko>
3143
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3144
- *
3145
- * @example
3146
- * ```js
3147
- * const axes = new eg.Axes({
3148
- * "x": {
3149
- * range: [0, 100]
3150
- * },
3151
- * "zoom": {
3152
- * range: [50, 30]
3153
- * }
3154
- * }).on("release", function(event) {
3155
- * // event.depaPos
3156
- * // event.destPos
3157
- * // event.delta
3158
- * // event.input
3159
- * // event.inputEvent
3160
- * // event.setTo
3161
- * // event.isTrusted
3162
- *
3163
- * // if you want to change the animation coordinates to move after the 'release' event.
3164
- * event.setTo({x: 10}, 2000);
3165
- * });
3166
- * ```
3134
+ /**
3135
+ * This event is fired when a user release an element on the screen of the device.
3136
+ * @ko 사용자가 기기의 화면에서 손을 뗐을 때 발생하는 이벤트
3137
+ * @event Axes#release
3138
+ * @type {object}
3139
+ * @property {Object.<string, number>} depaPos The coordinates when releasing an element<ko>손을 뗐을 때의 좌표 </ko>
3140
+ * @property {Object.<string, number>} destPos The coordinates to move to after releasing an element<ko>손을 뗀 뒤에 이동할 좌표</ko>
3141
+ * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3142
+ * @property {Object.<string, number>} bounceRatio If the coordinates at the time of release are in the bounce area, the current bounce value divided by the maximum bounce value <ko>손을 뗐을 때의 좌표가 bounce 영역에 있는 경우 현재 bounce된 값을 최대 bounce 값으로 나눈 수치.</ko>
3143
+ * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3144
+ * @property {Object} input The instance of inputType where the event occurred<ko>이벤트가 발생한 inputType 인스턴스</ko>
3145
+ * @property {setTo} setTo Specifies the animation coordinates to move after the event <ko>이벤트 이후 이동할 애니메이션 좌표를 지정한다</ko>
3146
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3147
+ *
3148
+ * @example
3149
+ * ```js
3150
+ * const axes = new eg.Axes({
3151
+ * "x": {
3152
+ * range: [0, 100]
3153
+ * },
3154
+ * "zoom": {
3155
+ * range: [50, 30]
3156
+ * }
3157
+ * }).on("release", function(event) {
3158
+ * // event.depaPos
3159
+ * // event.destPos
3160
+ * // event.delta
3161
+ * // event.input
3162
+ * // event.inputEvent
3163
+ * // event.setTo
3164
+ * // event.isTrusted
3165
+ *
3166
+ * // if you want to change the animation coordinates to move after the 'release' event.
3167
+ * event.setTo({x: 10}, 2000);
3168
+ * });
3169
+ * ```
3167
3170
  */
3168
3171
  __proto.triggerRelease = function (param) {
3169
3172
  var _a = this._getRoundPos(param.destPos, param.depaPos),
@@ -3176,43 +3179,43 @@ version: 4.12.0-beta.9
3176
3179
  bounceRatio: this._getBounceRatio(roundPos)
3177
3180
  })));
3178
3181
  };
3179
- /**
3180
- * This event is fired when coordinate changes.
3181
- * @ko 좌표가 변경됐을 때 발생하는 이벤트
3182
- * @event Axes#change
3183
- * @type {object}
3184
- * @property {Object.<string, number>} pos The coordinate <ko>좌표</ko>
3185
- * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3186
- * @property {Object.<string, number>} bounceRatio If the current coordinates are in the bounce area, the current bounce value divided by the maximum bounce value <ko>현재 좌표가 bounce 영역에 있는 경우 현재 bounce된 값을 최대 bounce 값으로 나눈 수치.</ko>
3187
- * @property {Boolean} holding Indicates whether a user holds an element on the screen of the device.<ko>사용자가 기기의 화면을 누르고 있는지 여부</ko>
3188
- * @property {Object} input The instance of inputType where the event occurred. If the value is changed by animation, it returns 'null'.<ko>이벤트가 발생한 inputType 인스턴스. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3189
- * @property {Object} inputEvent The event object received from inputType. If the value is changed by animation, it returns 'null'.<ko>inputType으로 부터 받은 이벤트 객체. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3190
- * @property {set} set Specifies the coordinates to move after the event. It works when the holding value is true <ko>이벤트 이후 이동할 좌표를 지정한다. holding 값이 true일 경우에 동작한다.</ko>
3191
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3192
- *
3193
- * @example
3194
- * ```js
3195
- * const axes = new eg.Axes({
3196
- * "x": {
3197
- * range: [0, 100]
3198
- * },
3199
- * "zoom": {
3200
- * range: [50, 30]
3201
- * }
3202
- * }).on("change", function(event) {
3203
- * // event.pos
3204
- * // event.delta
3205
- * // event.input
3206
- * // event.inputEvent
3207
- * // event.holding
3208
- * // event.set
3209
- * // event.isTrusted
3210
- *
3211
- * // if you want to change the coordinates to move after the 'change' event.
3212
- * // it works when the holding value of the change event is true.
3213
- * event.holding && event.set({x: 10});
3214
- * });
3215
- * ```
3182
+ /**
3183
+ * This event is fired when coordinate changes.
3184
+ * @ko 좌표가 변경됐을 때 발생하는 이벤트
3185
+ * @event Axes#change
3186
+ * @type {object}
3187
+ * @property {Object.<string, number>} pos The coordinate <ko>좌표</ko>
3188
+ * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3189
+ * @property {Object.<string, number>} bounceRatio If the current coordinates are in the bounce area, the current bounce value divided by the maximum bounce value <ko>현재 좌표가 bounce 영역에 있는 경우 현재 bounce된 값을 최대 bounce 값으로 나눈 수치.</ko>
3190
+ * @property {Boolean} holding Indicates whether a user holds an element on the screen of the device.<ko>사용자가 기기의 화면을 누르고 있는지 여부</ko>
3191
+ * @property {Object} input The instance of inputType where the event occurred. If the value is changed by animation, it returns 'null'.<ko>이벤트가 발생한 inputType 인스턴스. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3192
+ * @property {Object} inputEvent The event object received from inputType. If the value is changed by animation, it returns 'null'.<ko>inputType으로 부터 받은 이벤트 객체. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3193
+ * @property {set} set Specifies the coordinates to move after the event. It works when the holding value is true <ko>이벤트 이후 이동할 좌표를 지정한다. holding 값이 true일 경우에 동작한다.</ko>
3194
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3195
+ *
3196
+ * @example
3197
+ * ```js
3198
+ * const axes = new eg.Axes({
3199
+ * "x": {
3200
+ * range: [0, 100]
3201
+ * },
3202
+ * "zoom": {
3203
+ * range: [50, 30]
3204
+ * }
3205
+ * }).on("change", function(event) {
3206
+ * // event.pos
3207
+ * // event.delta
3208
+ * // event.input
3209
+ * // event.inputEvent
3210
+ * // event.holding
3211
+ * // event.set
3212
+ * // event.isTrusted
3213
+ *
3214
+ * // if you want to change the coordinates to move after the 'change' event.
3215
+ * // it works when the holding value of the change event is true.
3216
+ * event.holding && event.set({x: 10});
3217
+ * });
3218
+ * ```
3216
3219
  */
3217
3220
  __proto.triggerChange = function (pos, depaPos, option, holding) {
3218
3221
  var _this = this;
@@ -3249,42 +3252,42 @@ version: 4.12.0-beta.9
3249
3252
  }
3250
3253
  return !event.isCanceled();
3251
3254
  };
3252
- /**
3253
- * This event is fired when animation starts.
3254
- * @ko 에니메이션이 시작할 때 발생한다.
3255
- * @event Axes#animationStart
3256
- * @type {object}
3257
- * @property {Object.<string, number>} depaPos The coordinates when animation starts<ko>애니메이션이 시작 되었을 때의 좌표 </ko>
3258
- * @property {Object.<string, number>} destPos The coordinates to move to. If you change this value, you can run the animation<ko>이동할 좌표. 이값을 변경하여 애니메이션을 동작시킬수 있다</ko>
3259
- * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3260
- * @property {Number} duration Duration of the animation (unit: ms). If you change this value, you can control the animation duration time.<ko>애니메이션 진행 시간(단위: ms). 이값을 변경하여 애니메이션의 이동시간을 조절할 수 있다.</ko>
3261
- * @property {Object} input The instance of inputType where the event occurred. If the value is changed by animation, it returns 'null'.<ko>이벤트가 발생한 inputType 인스턴스. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3262
- * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3263
- * @property {setTo} setTo Specifies the animation coordinates to move after the event <ko>이벤트 이후 이동할 애니메이션 좌표를 지정한다</ko>
3264
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3265
- *
3266
- * @example
3267
- * ```js
3268
- * const axes = new eg.Axes({
3269
- * "x": {
3270
- * range: [0, 100]
3271
- * },
3272
- * "zoom": {
3273
- * range: [50, 30]
3274
- * }
3275
- * }).on("release", function(event) {
3276
- * // event.depaPos
3277
- * // event.destPos
3278
- * // event.delta
3279
- * // event.input
3280
- * // event.inputEvent
3281
- * // event.setTo
3282
- * // event.isTrusted
3283
- *
3284
- * // if you want to change the animation coordinates to move after the 'animationStart' event.
3285
- * event.setTo({x: 10}, 2000);
3286
- * });
3287
- * ```
3255
+ /**
3256
+ * This event is fired when animation starts.
3257
+ * @ko 에니메이션이 시작할 때 발생한다.
3258
+ * @event Axes#animationStart
3259
+ * @type {object}
3260
+ * @property {Object.<string, number>} depaPos The coordinates when animation starts<ko>애니메이션이 시작 되었을 때의 좌표 </ko>
3261
+ * @property {Object.<string, number>} destPos The coordinates to move to. If you change this value, you can run the animation<ko>이동할 좌표. 이값을 변경하여 애니메이션을 동작시킬수 있다</ko>
3262
+ * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3263
+ * @property {Number} duration Duration of the animation (unit: ms). If you change this value, you can control the animation duration time.<ko>애니메이션 진행 시간(단위: ms). 이값을 변경하여 애니메이션의 이동시간을 조절할 수 있다.</ko>
3264
+ * @property {Object} input The instance of inputType where the event occurred. If the value is changed by animation, it returns 'null'.<ko>이벤트가 발생한 inputType 인스턴스. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3265
+ * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3266
+ * @property {setTo} setTo Specifies the animation coordinates to move after the event <ko>이벤트 이후 이동할 애니메이션 좌표를 지정한다</ko>
3267
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3268
+ *
3269
+ * @example
3270
+ * ```js
3271
+ * const axes = new eg.Axes({
3272
+ * "x": {
3273
+ * range: [0, 100]
3274
+ * },
3275
+ * "zoom": {
3276
+ * range: [50, 30]
3277
+ * }
3278
+ * }).on("release", function(event) {
3279
+ * // event.depaPos
3280
+ * // event.destPos
3281
+ * // event.delta
3282
+ * // event.input
3283
+ * // event.inputEvent
3284
+ * // event.setTo
3285
+ * // event.isTrusted
3286
+ *
3287
+ * // if you want to change the animation coordinates to move after the 'animationStart' event.
3288
+ * event.setTo({x: 10}, 2000);
3289
+ * });
3290
+ * ```
3288
3291
  */
3289
3292
  __proto.triggerAnimationStart = function (param) {
3290
3293
  var _a = this._getRoundPos(param.destPos, param.depaPos),
@@ -3297,26 +3300,26 @@ version: 4.12.0-beta.9
3297
3300
  this._axes.trigger(event);
3298
3301
  return !event.isCanceled();
3299
3302
  };
3300
- /**
3301
- * This event is fired when animation ends.
3302
- * @ko 에니메이션이 끝났을 때 발생한다.
3303
- * @event Axes#animationEnd
3304
- * @type {object}
3305
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3306
- *
3307
- * @example
3308
- * ```js
3309
- * const axes = new eg.Axes({
3310
- * "x": {
3311
- * range: [0, 100]
3312
- * },
3313
- * "zoom": {
3314
- * range: [50, 30]
3315
- * }
3316
- * }).on("animationEnd", function(event) {
3317
- * // event.isTrusted
3318
- * });
3319
- * ```
3303
+ /**
3304
+ * This event is fired when animation ends.
3305
+ * @ko 에니메이션이 끝났을 때 발생한다.
3306
+ * @event Axes#animationEnd
3307
+ * @type {object}
3308
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3309
+ *
3310
+ * @example
3311
+ * ```js
3312
+ * const axes = new eg.Axes({
3313
+ * "x": {
3314
+ * range: [0, 100]
3315
+ * },
3316
+ * "zoom": {
3317
+ * range: [50, 30]
3318
+ * }
3319
+ * }).on("animationEnd", function(event) {
3320
+ * // event.isTrusted
3321
+ * });
3322
+ * ```
3320
3323
  */
3321
3324
  __proto.triggerAnimationEnd = function (isTrusted) {
3322
3325
  if (isTrusted === void 0) {
@@ -3326,26 +3329,26 @@ version: 4.12.0-beta.9
3326
3329
  isTrusted: isTrusted
3327
3330
  }));
3328
3331
  };
3329
- /**
3330
- * This event is fired when all actions have been completed.
3331
- * @ko 에니메이션이 끝났을 때 발생한다.
3332
- * @event Axes#finish
3333
- * @type {object}
3334
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3335
- *
3336
- * @example
3337
- * ```js
3338
- * const axes = new eg.Axes({
3339
- * "x": {
3340
- * range: [0, 100]
3341
- * },
3342
- * "zoom": {
3343
- * range: [50, 30]
3344
- * }
3345
- * }).on("finish", function(event) {
3346
- * // event.isTrusted
3347
- * });
3348
- * ```
3332
+ /**
3333
+ * This event is fired when all actions have been completed.
3334
+ * @ko 에니메이션이 끝났을 때 발생한다.
3335
+ * @event Axes#finish
3336
+ * @type {object}
3337
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3338
+ *
3339
+ * @example
3340
+ * ```js
3341
+ * const axes = new eg.Axes({
3342
+ * "x": {
3343
+ * range: [0, 100]
3344
+ * },
3345
+ * "zoom": {
3346
+ * range: [50, 30]
3347
+ * }
3348
+ * }).on("finish", function(event) {
3349
+ * // event.isTrusted
3350
+ * });
3351
+ * ```
3349
3352
  */
3350
3353
  __proto.triggerFinish = function (isTrusted) {
3351
3354
  if (isTrusted === void 0) {
@@ -3427,9 +3430,9 @@ version: 4.12.0-beta.9
3427
3430
  return InterruptManager;
3428
3431
  }();
3429
3432
 
3430
- /*
3431
- * Copyright (c) 2015 NAVER Corp.
3432
- * egjs projects are licensed under the MIT license
3433
+ /*
3434
+ * Copyright (c) 2015 NAVER Corp.
3435
+ * egjs projects are licensed under the MIT license
3433
3436
  */
3434
3437
  var getInsidePosition = function (destPos, range, circular, bounce) {
3435
3438
  var toDestPos = destPos;
@@ -3558,9 +3561,9 @@ version: 4.12.0-beta.9
3558
3561
  });
3559
3562
  this._complementOptions();
3560
3563
  };
3561
- /**
3562
- * set up 'css' expression
3563
- * @private
3564
+ /**
3565
+ * set up 'css' expression
3566
+ * @private
3564
3567
  */
3565
3568
  __proto._complementOptions = function () {
3566
3569
  var _this = this;
@@ -4456,15 +4459,15 @@ version: 4.12.0-beta.9
4456
4459
  complete();
4457
4460
  }
4458
4461
  };
4459
- /**
4460
- * Get estimated final value.
4461
- *
4462
- * If destPos is within the 'error range' of the original intended position, the initial intended position is returned.
4463
- * - eg. original intended pos: 100, destPos: 100.0000000004 ==> return 100;
4464
- * If dest Pos is outside the 'range of error' compared to the originally intended pos, it is returned rounded based on the originally intended pos.
4465
- * - eg. original intended pos: 100.123 destPos: 50.12345 => return 50.123
4466
- * @param originalIntendedPos
4467
- * @param destPos
4462
+ /**
4463
+ * Get estimated final value.
4464
+ *
4465
+ * If destPos is within the 'error range' of the original intended position, the initial intended position is returned.
4466
+ * - eg. original intended pos: 100, destPos: 100.0000000004 ==> return 100;
4467
+ * If dest Pos is outside the 'range of error' compared to the originally intended pos, it is returned rounded based on the originally intended pos.
4468
+ * - eg. original intended pos: 100.123 destPos: 50.12345 => return 50.123
4469
+ * @param originalIntendedPos
4470
+ * @param destPos
4468
4471
  */
4469
4472
  __proto._getFinalPos = function (destPos, originalIntendedPos) {
4470
4473
  var _this = this;
@@ -4590,111 +4593,111 @@ version: 4.12.0-beta.9
4590
4593
  return EasingManager;
4591
4594
  }(AnimationManager);
4592
4595
 
4593
- /**
4594
- * @typedef {Object} AxisOption The Axis information. The key of the axis specifies the name to use as the logical virtual coordinate system.
4595
- * @ko 축 정보. 축의 키는 논리적인 가상 좌표계로 사용할 이름을 지정한다.
4596
- * @param {Number[]} [range] The range of coordinate <ko>좌표 범위</ko>
4597
- * @param {Number} [range[0]=0] The coordinate of the minimum <ko>최소 좌표</ko>
4598
- * @param {Number} [range[1]=0] The coordinate of the maximum <ko>최대 좌표</ko>
4599
- * @param {Number} [startPos=range[0]] The coordinates to be moved when creating an instance <ko>인스턴스 생성시 이동할 좌표</ko>
4600
- * @param {Number[]} [bounce] The size of bouncing area. The coordinates can exceed the coordinate area as much as the bouncing area based on user action. If the coordinates does not exceed the bouncing area when an element is dragged, the coordinates where bouncing effects are applied are retuned back into the coordinate area<ko>바운스 영역의 크기. 사용자의 동작에 따라 좌표가 좌표 영역을 넘어 바운스 영역의 크기만큼 더 이동할 수 있다. 사용자가 끌어다 놓는 동작을 했을 때 좌표가 바운스 영역에 있으면, 바운스 효과가 적용된 좌표가 다시 좌표 영역 안으로 들어온다</ko>
4601
- * @param {Number} [bounce[0]=0] The size of coordinate of the minimum area <ko>최소 좌표 바운스 영역의 크기</ko>
4602
- * @param {Number} [bounce[1]=0] The size of coordinate of the maximum area <ko>최대 좌표 바운스 영역의 크기</ko>
4603
- * @param {Boolean[]} [circular] Indicates whether a circular element is available. If it is set to "true" and an element is dragged outside the coordinate area, the element will appear on the other side.<ko>순환 여부. 'true'로 설정한 방향의 좌표 영역 밖으로 엘리먼트가 이동하면 반대 방향에서 엘리먼트가 나타난다</ko>
4604
- * @param {Boolean} [circular[0]=false] Indicates whether to circulate to the coordinate of the minimum <ko>최소 좌표 방향의 순환 여부</ko>
4605
- * @param {Boolean} [circular[1]=false] Indicates whether to circulate to the coordinate of the maximum <ko>최대 좌표 방향의 순환 여부</ko>
4596
+ /**
4597
+ * @typedef {Object} AxisOption The Axis information. The key of the axis specifies the name to use as the logical virtual coordinate system.
4598
+ * @ko 축 정보. 축의 키는 논리적인 가상 좌표계로 사용할 이름을 지정한다.
4599
+ * @param {Number[]} [range] The range of coordinate <ko>좌표 범위</ko>
4600
+ * @param {Number} [range[0]=0] The coordinate of the minimum <ko>최소 좌표</ko>
4601
+ * @param {Number} [range[1]=0] The coordinate of the maximum <ko>최대 좌표</ko>
4602
+ * @param {Number} [startPos=range[0]] The coordinates to be moved when creating an instance <ko>인스턴스 생성시 이동할 좌표</ko>
4603
+ * @param {Number[]} [bounce] The size of bouncing area. The coordinates can exceed the coordinate area as much as the bouncing area based on user action. If the coordinates does not exceed the bouncing area when an element is dragged, the coordinates where bouncing effects are applied are retuned back into the coordinate area<ko>바운스 영역의 크기. 사용자의 동작에 따라 좌표가 좌표 영역을 넘어 바운스 영역의 크기만큼 더 이동할 수 있다. 사용자가 끌어다 놓는 동작을 했을 때 좌표가 바운스 영역에 있으면, 바운스 효과가 적용된 좌표가 다시 좌표 영역 안으로 들어온다</ko>
4604
+ * @param {Number} [bounce[0]=0] The size of coordinate of the minimum area <ko>최소 좌표 바운스 영역의 크기</ko>
4605
+ * @param {Number} [bounce[1]=0] The size of coordinate of the maximum area <ko>최대 좌표 바운스 영역의 크기</ko>
4606
+ * @param {Boolean[]} [circular] Indicates whether a circular element is available. If it is set to "true" and an element is dragged outside the coordinate area, the element will appear on the other side.<ko>순환 여부. 'true'로 설정한 방향의 좌표 영역 밖으로 엘리먼트가 이동하면 반대 방향에서 엘리먼트가 나타난다</ko>
4607
+ * @param {Boolean} [circular[0]=false] Indicates whether to circulate to the coordinate of the minimum <ko>최소 좌표 방향의 순환 여부</ko>
4608
+ * @param {Boolean} [circular[1]=false] Indicates whether to circulate to the coordinate of the maximum <ko>최대 좌표 방향의 순환 여부</ko>
4606
4609
  **/
4607
- /**
4608
- * @typedef {Object} AxesOption The option object of the eg.Axes module
4609
- * @ko eg.Axes 모듈의 옵션 객체
4610
- * @param {Function} [easing=easing.easeOutCubic] The easing function to apply to an animation <ko>애니메이션에 적용할 easing 함수</ko>
4611
- * @param {Number} [maximumDuration=Infinity] Maximum duration of the animation <ko>가속도에 의해 애니메이션이 동작할 때의 최대 좌표 이동 시간</ko>
4612
- * @param {Number} [minimumDuration=0] Minimum duration of the animation <ko>가속도에 의해 애니메이션이 동작할 때의 최소 좌표 이동 시간</ko>
4613
- * @param {Number} [deceleration=0.0006] Deceleration of the animation where acceleration is manually enabled by user. A higher value indicates shorter running time. <ko>사용자의 동작으로 가속도가 적용된 애니메이션의 감속도. 값이 높을수록 애니메이션 실행 시간이 짧아진다</ko>
4614
- * @param {Boolean} [interruptable=true] Indicates whether an animation is interruptible.
4615
- * - true: It can be paused or stopped by user action or the API.
4616
- * - false: It cannot be paused or stopped by user action or the API while it is running.
4617
- * <ko>진행 중인 애니메이션 중지 가능 여부.
4618
- * - true: 사용자의 동작이나 API로 애니메이션을 중지할 수 있다.
4619
- * - false: 애니메이션이 진행 중일 때는 사용자의 동작이나 API가 적용되지 않는다</ko>
4620
- * @param {Number} [round=null] Rounding unit. For example, 0.1 rounds to 0.1 decimal point(6.1234 => 6.1), 5 rounds to 5 (93 => 95)
4621
- * [Details](https://github.com/naver/egjs-axes/wiki/round-option)<ko>반올림 단위. 예를 들어 0.1 은 소숫점 0.1 까지 반올림(6.1234 => 6.1), 5 는 5 단위로 반올림(93 => 95).
4622
- * [상세내용](https://github.com/naver/egjs-axes/wiki/round-option)</ko>
4623
- * @param {Boolean} [nested=false] Whether the event propagates to other instances when the coordinates reach the end of the movable area <ko>좌표가 이동 가능한 영역의 끝까지 도달했을 때 다른 인스턴스들로의 이벤트 전파 여부</ko>
4610
+ /**
4611
+ * @typedef {Object} AxesOption The option object of the eg.Axes module
4612
+ * @ko eg.Axes 모듈의 옵션 객체
4613
+ * @param {Function} [easing=easing.easeOutCubic] The easing function to apply to an animation <ko>애니메이션에 적용할 easing 함수</ko>
4614
+ * @param {Number} [maximumDuration=Infinity] Maximum duration of the animation <ko>가속도에 의해 애니메이션이 동작할 때의 최대 좌표 이동 시간</ko>
4615
+ * @param {Number} [minimumDuration=0] Minimum duration of the animation <ko>가속도에 의해 애니메이션이 동작할 때의 최소 좌표 이동 시간</ko>
4616
+ * @param {Number} [deceleration=0.0006] Deceleration of the animation where acceleration is manually enabled by user. A higher value indicates shorter running time. <ko>사용자의 동작으로 가속도가 적용된 애니메이션의 감속도. 값이 높을수록 애니메이션 실행 시간이 짧아진다</ko>
4617
+ * @param {Boolean} [interruptable=true] Indicates whether an animation is interruptible.
4618
+ * - true: It can be paused or stopped by user action or the API.
4619
+ * - false: It cannot be paused or stopped by user action or the API while it is running.
4620
+ * <ko>진행 중인 애니메이션 중지 가능 여부.
4621
+ * - true: 사용자의 동작이나 API로 애니메이션을 중지할 수 있다.
4622
+ * - false: 애니메이션이 진행 중일 때는 사용자의 동작이나 API가 적용되지 않는다</ko>
4623
+ * @param {Number} [round=null] Rounding unit. For example, 0.1 rounds to 0.1 decimal point(6.1234 => 6.1), 5 rounds to 5 (93 => 95)
4624
+ * [Details](https://github.com/naver/egjs-axes/wiki/round-option)<ko>반올림 단위. 예를 들어 0.1 은 소숫점 0.1 까지 반올림(6.1234 => 6.1), 5 는 5 단위로 반올림(93 => 95).
4625
+ * [상세내용](https://github.com/naver/egjs-axes/wiki/round-option)</ko>
4626
+ * @param {Boolean} [nested=false] Whether the event propagates to other instances when the coordinates reach the end of the movable area <ko>좌표가 이동 가능한 영역의 끝까지 도달했을 때 다른 인스턴스들로의 이벤트 전파 여부</ko>
4624
4627
  **/
4625
- /**
4626
- * A module used to change the information of user action entered by various input devices such as touch screen or mouse into the logical virtual coordinates. You can easily create a UI that responds to user actions.
4627
- * @ko 터치 입력 장치나 마우스와 같은 다양한 입력 장치를 통해 전달 받은 사용자의 동작을 논리적인 가상 좌표로 변경하는 모듈이다. 사용자 동작에 반응하는 UI를 손쉽게 만들수 있다.
4628
- * @extends eg.Component
4629
- *
4630
- * @param {Object.<string, AxisOption>} axis Axis information managed by eg.Axes. The key of the axis specifies the name to use as the logical virtual coordinate system. <ko>eg.Axes가 관리하는 축 정보. 축의 키는 논리적인 가상 좌표계로 사용할 이름을 지정한다.</ko>
4631
- * @param {AxesOption} [options={}] The option object of the eg.Axes module<ko>eg.Axes 모듈의 옵션 객체</ko>
4632
- * @param {Object.<string, number>} [startPos={}] The coordinates to be moved when creating an instance. It is applied with higher priority than startPos of axisOption.<ko>인스턴스 생성시 이동할 좌표, axisOption의 startPos보다 높은 우선순위로 적용된다.</ko>
4633
- *
4634
- * @support {"ie": "10+", "ch" : "latest", "ff" : "latest", "sf" : "latest", "edge" : "latest", "ios" : "7+", "an" : "2.3+ (except 3.x)"}
4635
- * @example
4636
- * ```js
4637
- * // 1. Initialize eg.Axes
4638
- * const axes = new eg.Axes({
4639
- * something1: {
4640
- * range: [0, 150],
4641
- * bounce: 50
4642
- * },
4643
- * something2: {
4644
- * range: [0, 200],
4645
- * bounce: 100
4646
- * },
4647
- * somethingN: {
4648
- * range: [1, 10],
4649
- * }
4650
- * }, {
4651
- * deceleration : 0.0024
4652
- * });
4653
- *
4654
- * // 2. attach event handler
4655
- * axes.on({
4656
- * "hold" : function(evt) {
4657
- * },
4658
- * "release" : function(evt) {
4659
- * },
4660
- * "animationStart" : function(evt) {
4661
- * },
4662
- * "animationEnd" : function(evt) {
4663
- * },
4664
- * "change" : function(evt) {
4665
- * }
4666
- * });
4667
- *
4668
- * // 3. Initialize inputTypes
4669
- * const panInputArea = new eg.Axes.PanInput("#area", {
4670
- * scale: [0.5, 1]
4671
- * });
4672
- * const panInputHmove = new eg.Axes.PanInput("#hmove");
4673
- * const panInputVmove = new eg.Axes.PanInput("#vmove");
4674
- * const pinchInputArea = new eg.Axes.PinchInput("#area", {
4675
- * scale: 1.5
4676
- * });
4677
- *
4678
- * // 4. Connect eg.Axes and InputTypes
4679
- * // [PanInput] When the mouse or touchscreen is down and moved.
4680
- * // Connect the 'something2' axis to the mouse or touchscreen x position and
4681
- * // connect the 'somethingN' axis to the mouse or touchscreen y position.
4682
- * axes.connect(["something2", "somethingN"], panInputArea); // or axes.connect("something2 somethingN", panInputArea);
4683
- *
4684
- * // Connect only one 'something1' axis to the mouse or touchscreen x position.
4685
- * axes.connect(["something1"], panInputHmove); // or axes.connect("something1", panInputHmove);
4686
- *
4687
- * // Connect only one 'something2' axis to the mouse or touchscreen y position.
4688
- * axes.connect(["", "something2"], panInputVmove); // or axes.connect(" something2", panInputVmove);
4689
- *
4690
- * // [PinchInput] Connect 'something2' axis when two pointers are moving toward (zoom-in) or away from each other (zoom-out).
4691
- * axes.connect("something2", pinchInputArea);
4692
- * ```
4628
+ /**
4629
+ * A module used to change the information of user action entered by various input devices such as touch screen or mouse into the logical virtual coordinates. You can easily create a UI that responds to user actions.
4630
+ * @ko 터치 입력 장치나 마우스와 같은 다양한 입력 장치를 통해 전달 받은 사용자의 동작을 논리적인 가상 좌표로 변경하는 모듈이다. 사용자 동작에 반응하는 UI를 손쉽게 만들수 있다.
4631
+ * @extends eg.Component
4632
+ *
4633
+ * @param {Object.<string, AxisOption>} axis Axis information managed by eg.Axes. The key of the axis specifies the name to use as the logical virtual coordinate system. <ko>eg.Axes가 관리하는 축 정보. 축의 키는 논리적인 가상 좌표계로 사용할 이름을 지정한다.</ko>
4634
+ * @param {AxesOption} [options={}] The option object of the eg.Axes module<ko>eg.Axes 모듈의 옵션 객체</ko>
4635
+ * @param {Object.<string, number>} [startPos={}] The coordinates to be moved when creating an instance. It is applied with higher priority than startPos of axisOption.<ko>인스턴스 생성시 이동할 좌표, axisOption의 startPos보다 높은 우선순위로 적용된다.</ko>
4636
+ *
4637
+ * @support {"ie": "10+", "ch" : "latest", "ff" : "latest", "sf" : "latest", "edge" : "latest", "ios" : "7+", "an" : "2.3+ (except 3.x)"}
4638
+ * @example
4639
+ * ```js
4640
+ * // 1. Initialize eg.Axes
4641
+ * const axes = new eg.Axes({
4642
+ * something1: {
4643
+ * range: [0, 150],
4644
+ * bounce: 50
4645
+ * },
4646
+ * something2: {
4647
+ * range: [0, 200],
4648
+ * bounce: 100
4649
+ * },
4650
+ * somethingN: {
4651
+ * range: [1, 10],
4652
+ * }
4653
+ * }, {
4654
+ * deceleration : 0.0024
4655
+ * });
4656
+ *
4657
+ * // 2. attach event handler
4658
+ * axes.on({
4659
+ * "hold" : function(evt) {
4660
+ * },
4661
+ * "release" : function(evt) {
4662
+ * },
4663
+ * "animationStart" : function(evt) {
4664
+ * },
4665
+ * "animationEnd" : function(evt) {
4666
+ * },
4667
+ * "change" : function(evt) {
4668
+ * }
4669
+ * });
4670
+ *
4671
+ * // 3. Initialize inputTypes
4672
+ * const panInputArea = new eg.Axes.PanInput("#area", {
4673
+ * scale: [0.5, 1]
4674
+ * });
4675
+ * const panInputHmove = new eg.Axes.PanInput("#hmove");
4676
+ * const panInputVmove = new eg.Axes.PanInput("#vmove");
4677
+ * const pinchInputArea = new eg.Axes.PinchInput("#area", {
4678
+ * scale: 1.5
4679
+ * });
4680
+ *
4681
+ * // 4. Connect eg.Axes and InputTypes
4682
+ * // [PanInput] When the mouse or touchscreen is down and moved.
4683
+ * // Connect the 'something2' axis to the mouse or touchscreen x position and
4684
+ * // connect the 'somethingN' axis to the mouse or touchscreen y position.
4685
+ * axes.connect(["something2", "somethingN"], panInputArea); // or axes.connect("something2 somethingN", panInputArea);
4686
+ *
4687
+ * // Connect only one 'something1' axis to the mouse or touchscreen x position.
4688
+ * axes.connect(["something1"], panInputHmove); // or axes.connect("something1", panInputHmove);
4689
+ *
4690
+ * // Connect only one 'something2' axis to the mouse or touchscreen y position.
4691
+ * axes.connect(["", "something2"], panInputVmove); // or axes.connect(" something2", panInputVmove);
4692
+ *
4693
+ * // [PinchInput] Connect 'something2' axis when two pointers are moving toward (zoom-in) or away from each other (zoom-out).
4694
+ * axes.connect("something2", pinchInputArea);
4695
+ * ```
4693
4696
  */
4694
4697
  var Axes = /*#__PURE__*/function (_super) {
4695
4698
  __extends$1(Axes, _super);
4696
- /**
4697
- *
4699
+ /**
4700
+ *
4698
4701
  */
4699
4702
  function Axes(axis, options, startPos) {
4700
4703
  if (axis === void 0) {
@@ -4734,23 +4737,23 @@ version: 4.12.0-beta.9
4734
4737
  }
4735
4738
  var __proto = Axes.prototype;
4736
4739
  Object.defineProperty(__proto, "holding", {
4737
- /**
4738
- * @name Axes#holding
4739
- * @desc Returns true if at least one input is in progress.
4740
- * @ko 입력이 하나 이상 진행 중인지 여부를 반환한다.
4741
- *
4742
- * @readonly
4743
- * @type {boolean}
4744
- * @example
4745
- * ```js
4746
- * const axes = new eg.Axes({
4747
- * x: {
4748
- * range: [0, 100],
4749
- * },
4750
- * });
4751
- *
4752
- * axes.holding
4753
- * ```
4740
+ /**
4741
+ * @name Axes#holding
4742
+ * @desc Returns true if at least one input is in progress.
4743
+ * @ko 입력이 하나 이상 진행 중인지 여부를 반환한다.
4744
+ *
4745
+ * @readonly
4746
+ * @type {boolean}
4747
+ * @example
4748
+ * ```js
4749
+ * const axes = new eg.Axes({
4750
+ * x: {
4751
+ * range: [0, 100],
4752
+ * },
4753
+ * });
4754
+ *
4755
+ * axes.holding
4756
+ * ```
4754
4757
  */
4755
4758
  get: function () {
4756
4759
  return this.eventManager.holdingCount > 0;
@@ -4758,30 +4761,30 @@ version: 4.12.0-beta.9
4758
4761
  enumerable: false,
4759
4762
  configurable: true
4760
4763
  });
4761
- /**
4762
- * Connect the axis of eg.Axes to the inputType.
4763
- * @ko eg.Axes의 축과 inputType을 연결한다
4764
- * @param {(String[]|String)} axes The name of the axis to associate with inputType <ko>inputType과 연결할 축의 이름</ko>
4765
- * @param {Object} inputType The inputType instance to associate with the axis of eg.Axes <ko>eg.Axes의 축과 연결할 inputType 인스턴스</ko>
4766
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4767
- * @example
4768
- * ```js
4769
- * const axes = new eg.Axes({
4770
- * "x": {
4771
- * range: [0, 100]
4772
- * },
4773
- * "xOther": {
4774
- * range: [-100, 100]
4775
- * }
4776
- * });
4777
- *
4778
- * axes.connect("x", new eg.Axes.PanInput("#area1"))
4779
- * .connect("x xOther", new eg.Axes.PanInput("#area2"))
4780
- * .connect(" xOther", new eg.Axes.PanInput("#area3"))
4781
- * .connect(["x"], new eg.Axes.PanInput("#area4"))
4782
- * .connect(["xOther", "x"], new eg.Axes.PanInput("#area5"))
4783
- * .connect(["", "xOther"], new eg.Axes.PanInput("#area6"));
4784
- * ```
4764
+ /**
4765
+ * Connect the axis of eg.Axes to the inputType.
4766
+ * @ko eg.Axes의 축과 inputType을 연결한다
4767
+ * @param {(String[]|String)} axes The name of the axis to associate with inputType <ko>inputType과 연결할 축의 이름</ko>
4768
+ * @param {Object} inputType The inputType instance to associate with the axis of eg.Axes <ko>eg.Axes의 축과 연결할 inputType 인스턴스</ko>
4769
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4770
+ * @example
4771
+ * ```js
4772
+ * const axes = new eg.Axes({
4773
+ * "x": {
4774
+ * range: [0, 100]
4775
+ * },
4776
+ * "xOther": {
4777
+ * range: [-100, 100]
4778
+ * }
4779
+ * });
4780
+ *
4781
+ * axes.connect("x", new eg.Axes.PanInput("#area1"))
4782
+ * .connect("x xOther", new eg.Axes.PanInput("#area2"))
4783
+ * .connect(" xOther", new eg.Axes.PanInput("#area3"))
4784
+ * .connect(["x"], new eg.Axes.PanInput("#area4"))
4785
+ * .connect(["xOther", "x"], new eg.Axes.PanInput("#area5"))
4786
+ * .connect(["", "xOther"], new eg.Axes.PanInput("#area6"));
4787
+ * ```
4785
4788
  */
4786
4789
  __proto.connect = function (axes, inputType) {
4787
4790
  var mapped;
@@ -4799,33 +4802,33 @@ version: 4.12.0-beta.9
4799
4802
  this._inputs.push(inputType);
4800
4803
  return this;
4801
4804
  };
4802
- /**
4803
- * Disconnect the axis of eg.Axes from the inputType.
4804
- * @ko eg.Axes의 축과 inputType의 연결을 끊는다.
4805
- * @param {Object} [inputType] An inputType instance associated with the axis of eg.Axes <ko>eg.Axes의 축과 연결한 inputType 인스턴스</ko>
4806
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4807
- * @example
4808
- * ```js
4809
- * const axes = new eg.Axes({
4810
- * "x": {
4811
- * range: [0, 100]
4812
- * },
4813
- * "xOther": {
4814
- * range: [-100, 100]
4815
- * }
4816
- * });
4817
- *
4818
- * const input1 = new eg.Axes.PanInput("#area1");
4819
- * const input2 = new eg.Axes.PanInput("#area2");
4820
- * const input3 = new eg.Axes.PanInput("#area3");
4821
- *
4822
- * axes.connect("x", input1);
4823
- * .connect("x xOther", input2)
4824
- * .connect(["xOther", "x"], input3);
4825
- *
4826
- * axes.disconnect(input1); // disconnects input1
4827
- * axes.disconnect(); // disconnects all of them
4828
- * ```
4805
+ /**
4806
+ * Disconnect the axis of eg.Axes from the inputType.
4807
+ * @ko eg.Axes의 축과 inputType의 연결을 끊는다.
4808
+ * @param {Object} [inputType] An inputType instance associated with the axis of eg.Axes <ko>eg.Axes의 축과 연결한 inputType 인스턴스</ko>
4809
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4810
+ * @example
4811
+ * ```js
4812
+ * const axes = new eg.Axes({
4813
+ * "x": {
4814
+ * range: [0, 100]
4815
+ * },
4816
+ * "xOther": {
4817
+ * range: [-100, 100]
4818
+ * }
4819
+ * });
4820
+ *
4821
+ * const input1 = new eg.Axes.PanInput("#area1");
4822
+ * const input2 = new eg.Axes.PanInput("#area2");
4823
+ * const input3 = new eg.Axes.PanInput("#area3");
4824
+ *
4825
+ * axes.connect("x", input1);
4826
+ * .connect("x xOther", input2)
4827
+ * .connect(["xOther", "x"], input3);
4828
+ *
4829
+ * axes.disconnect(input1); // disconnects input1
4830
+ * axes.disconnect(); // disconnects all of them
4831
+ * ```
4829
4832
  */
4830
4833
  __proto.disconnect = function (inputType) {
4831
4834
  if (inputType) {
@@ -4842,60 +4845,60 @@ version: 4.12.0-beta.9
4842
4845
  }
4843
4846
  return this;
4844
4847
  };
4845
- /**
4846
- * Returns the current position of the coordinates.
4847
- * @ko 좌표의 현재 위치를 반환한다
4848
- * @param {Object} [axes] The names of the axis <ko>축 이름들</ko>
4849
- * @return {Object.<string, number>} Axis coordinate information <ko>축 좌표 정보</ko>
4850
- * @example
4851
- * ```js
4852
- * const axes = new eg.Axes({
4853
- * "x": {
4854
- * range: [0, 100]
4855
- * },
4856
- * "xOther": {
4857
- * range: [-100, 100]
4858
- * },
4859
- * "zoom": {
4860
- * range: [50, 30]
4861
- * }
4862
- * });
4863
- *
4864
- * axes.get(); // {"x": 0, "xOther": -100, "zoom": 50}
4865
- * axes.get(["x", "zoom"]); // {"x": 0, "zoom": 50}
4866
- * ```
4848
+ /**
4849
+ * Returns the current position of the coordinates.
4850
+ * @ko 좌표의 현재 위치를 반환한다
4851
+ * @param {Object} [axes] The names of the axis <ko>축 이름들</ko>
4852
+ * @return {Object.<string, number>} Axis coordinate information <ko>축 좌표 정보</ko>
4853
+ * @example
4854
+ * ```js
4855
+ * const axes = new eg.Axes({
4856
+ * "x": {
4857
+ * range: [0, 100]
4858
+ * },
4859
+ * "xOther": {
4860
+ * range: [-100, 100]
4861
+ * },
4862
+ * "zoom": {
4863
+ * range: [50, 30]
4864
+ * }
4865
+ * });
4866
+ *
4867
+ * axes.get(); // {"x": 0, "xOther": -100, "zoom": 50}
4868
+ * axes.get(["x", "zoom"]); // {"x": 0, "zoom": 50}
4869
+ * ```
4867
4870
  */
4868
4871
  __proto.get = function (axes) {
4869
4872
  return this.axisManager.get(axes);
4870
4873
  };
4871
- /**
4872
- * Moves an axis to specific coordinates.
4873
- * @ko 좌표를 이동한다.
4874
- * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
4875
- * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
4876
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4877
- * @example
4878
- * ```js
4879
- * const axes = new eg.Axes({
4880
- * "x": {
4881
- * range: [0, 100]
4882
- * },
4883
- * "xOther": {
4884
- * range: [-100, 100]
4885
- * },
4886
- * "zoom": {
4887
- * range: [50, 30]
4888
- * }
4889
- * });
4890
- *
4891
- * axes.setTo({"x": 30, "zoom": 60});
4892
- * axes.get(); // {"x": 30, "xOther": -100, "zoom": 60}
4893
- *
4894
- * axes.setTo({"x": 100, "xOther": 60}, 1000); // animatation
4895
- *
4896
- * // after 1000 ms
4897
- * axes.get(); // {"x": 100, "xOther": 60, "zoom": 60}
4898
- * ```
4874
+ /**
4875
+ * Moves an axis to specific coordinates.
4876
+ * @ko 좌표를 이동한다.
4877
+ * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
4878
+ * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
4879
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4880
+ * @example
4881
+ * ```js
4882
+ * const axes = new eg.Axes({
4883
+ * "x": {
4884
+ * range: [0, 100]
4885
+ * },
4886
+ * "xOther": {
4887
+ * range: [-100, 100]
4888
+ * },
4889
+ * "zoom": {
4890
+ * range: [50, 30]
4891
+ * }
4892
+ * });
4893
+ *
4894
+ * axes.setTo({"x": 30, "zoom": 60});
4895
+ * axes.get(); // {"x": 30, "xOther": -100, "zoom": 60}
4896
+ *
4897
+ * axes.setTo({"x": 100, "xOther": 60}, 1000); // animatation
4898
+ *
4899
+ * // after 1000 ms
4900
+ * axes.get(); // {"x": 100, "xOther": 60, "zoom": 60}
4901
+ * ```
4899
4902
  */
4900
4903
  __proto.setTo = function (pos, duration) {
4901
4904
  if (duration === void 0) {
@@ -4904,34 +4907,34 @@ version: 4.12.0-beta.9
4904
4907
  this.animationManager.setTo(pos, duration);
4905
4908
  return this;
4906
4909
  };
4907
- /**
4908
- * Moves an axis from the current coordinates to specific coordinates.
4909
- * @ko 현재 좌표를 기준으로 좌표를 이동한다.
4910
- * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
4911
- * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
4912
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4913
- * @example
4914
- * ```js
4915
- * const axes = new eg.Axes({
4916
- * "x": {
4917
- * range: [0, 100]
4918
- * },
4919
- * "xOther": {
4920
- * range: [-100, 100]
4921
- * },
4922
- * "zoom": {
4923
- * range: [50, 30]
4924
- * }
4925
- * });
4926
- *
4927
- * axes.setBy({"x": 30, "zoom": 10});
4928
- * axes.get(); // {"x": 30, "xOther": -100, "zoom": 60}
4929
- *
4930
- * axes.setBy({"x": 70, "xOther": 60}, 1000); // animatation
4931
- *
4932
- * // after 1000 ms
4933
- * axes.get(); // {"x": 100, "xOther": -40, "zoom": 60}
4934
- * ```
4910
+ /**
4911
+ * Moves an axis from the current coordinates to specific coordinates.
4912
+ * @ko 현재 좌표를 기준으로 좌표를 이동한다.
4913
+ * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
4914
+ * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
4915
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4916
+ * @example
4917
+ * ```js
4918
+ * const axes = new eg.Axes({
4919
+ * "x": {
4920
+ * range: [0, 100]
4921
+ * },
4922
+ * "xOther": {
4923
+ * range: [-100, 100]
4924
+ * },
4925
+ * "zoom": {
4926
+ * range: [50, 30]
4927
+ * }
4928
+ * });
4929
+ *
4930
+ * axes.setBy({"x": 30, "zoom": 10});
4931
+ * axes.get(); // {"x": 30, "xOther": -100, "zoom": 60}
4932
+ *
4933
+ * axes.setBy({"x": 70, "xOther": 60}, 1000); // animatation
4934
+ *
4935
+ * // after 1000 ms
4936
+ * axes.get(); // {"x": 100, "xOther": -40, "zoom": 60}
4937
+ * ```
4935
4938
  */
4936
4939
  __proto.setBy = function (pos, duration) {
4937
4940
  if (duration === void 0) {
@@ -4940,230 +4943,230 @@ version: 4.12.0-beta.9
4940
4943
  this.animationManager.setBy(pos, duration);
4941
4944
  return this;
4942
4945
  };
4943
- /**
4944
- * Change the options of Axes instance.
4945
- * @ko 인스턴스의 옵션을 변경한다.
4946
- * @param {AxesOption} options Axes options to change <ko>변경할 옵션 목록</ko>
4947
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4948
- * @example
4949
- * ```js
4950
- * const axes = new eg.Axes({
4951
- * "x": {
4952
- * range: [0, 100]
4953
- * },
4954
- * }, {
4955
- * round: 10,
4956
- * });
4957
- *
4958
- * axes.setTo({"x": 48});
4959
- * axes.get(); // {"x": 50}
4960
- *
4961
- * axes.setOptions({
4962
- * round: 1,
4963
- * });
4964
- *
4965
- * axes.setTo({"x": 48});
4966
- * axes.get(); // {"x": 48}
4967
- * ```
4946
+ /**
4947
+ * Change the options of Axes instance.
4948
+ * @ko 인스턴스의 옵션을 변경한다.
4949
+ * @param {AxesOption} options Axes options to change <ko>변경할 옵션 목록</ko>
4950
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4951
+ * @example
4952
+ * ```js
4953
+ * const axes = new eg.Axes({
4954
+ * "x": {
4955
+ * range: [0, 100]
4956
+ * },
4957
+ * }, {
4958
+ * round: 10,
4959
+ * });
4960
+ *
4961
+ * axes.setTo({"x": 48});
4962
+ * axes.get(); // {"x": 50}
4963
+ *
4964
+ * axes.setOptions({
4965
+ * round: 1,
4966
+ * });
4967
+ *
4968
+ * axes.setTo({"x": 48});
4969
+ * axes.get(); // {"x": 48}
4970
+ * ```
4968
4971
  */
4969
4972
  __proto.setOptions = function (options) {
4970
4973
  this.options = __assign$1(__assign$1({}, this.options), options);
4971
4974
  this.animationManager.setOptions(options);
4972
4975
  return this;
4973
4976
  };
4974
- /**
4975
- * Change the information of an existing axis.
4976
- * @ko 존재하는 축의 정보를 변경한다.
4977
- * @param {Object.<string, AxisOption>} axis Axis options to change <ko>변경할 축의 정보</ko>
4978
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4979
- * @example
4980
- * ```js
4981
- * const axes = new eg.Axes({
4982
- * "x": {
4983
- * range: [0, 100]
4984
- * },
4985
- * });
4986
- *
4987
- * axes.setTo({"x": 150});
4988
- * axes.get(); // {"x": 100}
4989
- *
4990
- * axes.setAxis({
4991
- * "x": {
4992
- * range: [0, 200]
4993
- * },
4994
- * });
4995
- *
4996
- * axes.setTo({"x": 150});
4997
- * axes.get(); // {"x": 150}
4998
- * ```
4977
+ /**
4978
+ * Change the information of an existing axis.
4979
+ * @ko 존재하는 축의 정보를 변경한다.
4980
+ * @param {Object.<string, AxisOption>} axis Axis options to change <ko>변경할 축의 정보</ko>
4981
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4982
+ * @example
4983
+ * ```js
4984
+ * const axes = new eg.Axes({
4985
+ * "x": {
4986
+ * range: [0, 100]
4987
+ * },
4988
+ * });
4989
+ *
4990
+ * axes.setTo({"x": 150});
4991
+ * axes.get(); // {"x": 100}
4992
+ *
4993
+ * axes.setAxis({
4994
+ * "x": {
4995
+ * range: [0, 200]
4996
+ * },
4997
+ * });
4998
+ *
4999
+ * axes.setTo({"x": 150});
5000
+ * axes.get(); // {"x": 150}
5001
+ * ```
4999
5002
  */
5000
5003
  __proto.setAxis = function (axis) {
5001
5004
  this.axisManager.setAxis(axis);
5002
5005
  return this;
5003
5006
  };
5004
- /**
5005
- * Stop an animation in progress.
5006
- * @ko 재생 중인 애니메이션을 정지한다.
5007
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5008
- * @example
5009
- * ```js
5010
- * const axes = new eg.Axes({
5011
- * "x": {
5012
- * range: [0, 100]
5013
- * },
5014
- * });
5015
- *
5016
- * axes.setTo({"x": 10}, 1000); // start animatation
5017
- *
5018
- * // after 500 ms
5019
- * axes.stopAnimation(); // stop animation during movement.
5020
- * ```
5007
+ /**
5008
+ * Stop an animation in progress.
5009
+ * @ko 재생 중인 애니메이션을 정지한다.
5010
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5011
+ * @example
5012
+ * ```js
5013
+ * const axes = new eg.Axes({
5014
+ * "x": {
5015
+ * range: [0, 100]
5016
+ * },
5017
+ * });
5018
+ *
5019
+ * axes.setTo({"x": 10}, 1000); // start animatation
5020
+ *
5021
+ * // after 500 ms
5022
+ * axes.stopAnimation(); // stop animation during movement.
5023
+ * ```
5021
5024
  */
5022
5025
  __proto.stopAnimation = function () {
5023
5026
  this.animationManager.stopAnimation();
5024
5027
  this.animationManager.finish(false);
5025
5028
  return this;
5026
5029
  };
5027
- /**
5028
- * Change the destination of an animation in progress.
5029
- * @ko 재생 중인 애니메이션의 목적지와 진행 시간을 변경한다.
5030
- * @param {UpdateAnimationOption} pos The coordinate to move to <ko>이동할 좌표</ko>
5031
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5032
- * @example
5033
- * ```js
5034
- * const axes = new eg.Axes({
5035
- * "x": {
5036
- * range: [0, 200]
5037
- * },
5038
- * "y": {
5039
- * range: [0, 200]
5040
- * }
5041
- * });
5042
- *
5043
- * axes.setTo({"x": 50, "y": 50}, 1000); // trigger animation by setTo
5044
- *
5045
- * // after 500 ms
5046
- * axes.updateAnimation({destPos: {"x": 100, "y": 100}}); // animation will end after 500 ms, at {"x": 100, "y": 100}
5047
- *
5048
- * // after 500 ms
5049
- * axes.setTo({"x": 50, "y": 50}, 1000); // trigger animation by setTo
5050
- *
5051
- * // after 700 ms
5052
- * axes.updateAnimation({destPos: {"x": 100, "y": 100}, duration: 1500, restart: true}); // this works same as axes.setTo({"x": 100, "y": 100}, 800) since restart is true.
5053
- * ```
5030
+ /**
5031
+ * Change the destination of an animation in progress.
5032
+ * @ko 재생 중인 애니메이션의 목적지와 진행 시간을 변경한다.
5033
+ * @param {UpdateAnimationOption} pos The coordinate to move to <ko>이동할 좌표</ko>
5034
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5035
+ * @example
5036
+ * ```js
5037
+ * const axes = new eg.Axes({
5038
+ * "x": {
5039
+ * range: [0, 200]
5040
+ * },
5041
+ * "y": {
5042
+ * range: [0, 200]
5043
+ * }
5044
+ * });
5045
+ *
5046
+ * axes.setTo({"x": 50, "y": 50}, 1000); // trigger animation by setTo
5047
+ *
5048
+ * // after 500 ms
5049
+ * axes.updateAnimation({destPos: {"x": 100, "y": 100}}); // animation will end after 500 ms, at {"x": 100, "y": 100}
5050
+ *
5051
+ * // after 500 ms
5052
+ * axes.setTo({"x": 50, "y": 50}, 1000); // trigger animation by setTo
5053
+ *
5054
+ * // after 700 ms
5055
+ * axes.updateAnimation({destPos: {"x": 100, "y": 100}, duration: 1500, restart: true}); // this works same as axes.setTo({"x": 100, "y": 100}, 800) since restart is true.
5056
+ * ```
5054
5057
  */
5055
5058
  __proto.updateAnimation = function (options) {
5056
5059
  this.animationManager.updateAnimation(options);
5057
5060
  return this;
5058
5061
  };
5059
- /**
5060
- * Returns whether there is a coordinate in the bounce area of ​​the target axis.
5061
- * @ko 대상 축 중 bounce영역에 좌표가 존재하는지를 반환한다
5062
- * @param {Object} [axes] The names of the axis <ko>축 이름들</ko>
5063
- * @return {Boolen} Whether the bounce area exists. <ko>bounce 영역 존재 여부</ko>
5064
- * @example
5065
- * ```js
5066
- * const axes = new eg.Axes({
5067
- * "x": {
5068
- * range: [0, 100]
5069
- * },
5070
- * "xOther": {
5071
- * range: [-100, 100]
5072
- * },
5073
- * "zoom": {
5074
- * range: [50, 30]
5075
- * }
5076
- * });
5077
- *
5078
- * axes.isBounceArea(["x"]);
5079
- * axes.isBounceArea(["x", "zoom"]);
5080
- * axes.isBounceArea();
5081
- * ```
5062
+ /**
5063
+ * Returns whether there is a coordinate in the bounce area of ​​the target axis.
5064
+ * @ko 대상 축 중 bounce영역에 좌표가 존재하는지를 반환한다
5065
+ * @param {Object} [axes] The names of the axis <ko>축 이름들</ko>
5066
+ * @return {Boolen} Whether the bounce area exists. <ko>bounce 영역 존재 여부</ko>
5067
+ * @example
5068
+ * ```js
5069
+ * const axes = new eg.Axes({
5070
+ * "x": {
5071
+ * range: [0, 100]
5072
+ * },
5073
+ * "xOther": {
5074
+ * range: [-100, 100]
5075
+ * },
5076
+ * "zoom": {
5077
+ * range: [50, 30]
5078
+ * }
5079
+ * });
5080
+ *
5081
+ * axes.isBounceArea(["x"]);
5082
+ * axes.isBounceArea(["x", "zoom"]);
5083
+ * axes.isBounceArea();
5084
+ * ```
5082
5085
  */
5083
5086
  __proto.isBounceArea = function (axes) {
5084
5087
  return this.axisManager.isOutside(axes);
5085
5088
  };
5086
- /**
5087
- * Destroys properties, and events used in a module and disconnect all connections to inputTypes.
5088
- * @ko 모듈에 사용한 속성, 이벤트를 해제한다. 모든 inputType과의 연결을 끊는다.
5089
+ /**
5090
+ * Destroys properties, and events used in a module and disconnect all connections to inputTypes.
5091
+ * @ko 모듈에 사용한 속성, 이벤트를 해제한다. 모든 inputType과의 연결을 끊는다.
5089
5092
  */
5090
5093
  __proto.destroy = function () {
5091
5094
  this.disconnect();
5092
5095
  this.eventManager.destroy();
5093
5096
  };
5094
- /**
5095
- * @name VERSION
5096
- * @desc Version info string
5097
- * @ko 버전정보 문자열
5098
- *
5099
- * @constant
5100
- * @type {String}
5101
- * @example
5102
- * ```js
5103
- * eg.Axes.VERSION; // ex) 3.3.3
5104
- * ```
5097
+ /**
5098
+ * @name VERSION
5099
+ * @desc Version info string
5100
+ * @ko 버전정보 문자열
5101
+ *
5102
+ * @constant
5103
+ * @type {String}
5104
+ * @example
5105
+ * ```js
5106
+ * eg.Axes.VERSION; // ex) 3.3.3
5107
+ * ```
5105
5108
  */
5106
- Axes.VERSION = "3.9.1-beta.0";
5109
+ Axes.VERSION = "3.9.1";
5107
5110
  /* eslint-enable */
5108
- /**
5109
- * @name TRANSFORM
5110
- * @desc Returns the transform attribute with CSS vendor prefixes.
5111
- * @ko CSS vendor prefixes를 붙인 transform 속성을 반환한다.
5112
- *
5113
- * @constant
5114
- * @type {String}
5115
- * @example
5116
- * ```js
5117
- * eg.Axes.TRANSFORM; // "transform" or "webkitTransform"
5118
- * ```
5111
+ /**
5112
+ * @name TRANSFORM
5113
+ * @desc Returns the transform attribute with CSS vendor prefixes.
5114
+ * @ko CSS vendor prefixes를 붙인 transform 속성을 반환한다.
5115
+ *
5116
+ * @constant
5117
+ * @type {String}
5118
+ * @example
5119
+ * ```js
5120
+ * eg.Axes.TRANSFORM; // "transform" or "webkitTransform"
5121
+ * ```
5119
5122
  */
5120
5123
  Axes.TRANSFORM = TRANSFORM;
5121
- /**
5122
- * @name DIRECTION_NONE
5123
- * @constant
5124
- * @type {Number}
5124
+ /**
5125
+ * @name DIRECTION_NONE
5126
+ * @constant
5127
+ * @type {Number}
5125
5128
  */
5126
5129
  Axes.DIRECTION_NONE = DIRECTION_NONE;
5127
- /**
5128
- * @name DIRECTION_LEFT
5129
- * @constant
5130
- * @type {Number}
5130
+ /**
5131
+ * @name DIRECTION_LEFT
5132
+ * @constant
5133
+ * @type {Number}
5131
5134
  */
5132
5135
  Axes.DIRECTION_LEFT = DIRECTION_LEFT;
5133
- /**
5134
- * @name DIRECTION_RIGHT
5135
- * @constant
5136
- * @type {Number}
5136
+ /**
5137
+ * @name DIRECTION_RIGHT
5138
+ * @constant
5139
+ * @type {Number}
5137
5140
  */
5138
5141
  Axes.DIRECTION_RIGHT = DIRECTION_RIGHT;
5139
- /**
5140
- * @name DIRECTION_UP
5141
- * @constant
5142
- * @type {Number}
5142
+ /**
5143
+ * @name DIRECTION_UP
5144
+ * @constant
5145
+ * @type {Number}
5143
5146
  */
5144
5147
  Axes.DIRECTION_UP = DIRECTION_UP;
5145
- /**
5146
- * @name DIRECTION_DOWN
5147
- * @constant
5148
- * @type {Number}
5148
+ /**
5149
+ * @name DIRECTION_DOWN
5150
+ * @constant
5151
+ * @type {Number}
5149
5152
  */
5150
5153
  Axes.DIRECTION_DOWN = DIRECTION_DOWN;
5151
- /**
5152
- * @name DIRECTION_HORIZONTAL
5153
- * @constant
5154
- * @type {Number}
5154
+ /**
5155
+ * @name DIRECTION_HORIZONTAL
5156
+ * @constant
5157
+ * @type {Number}
5155
5158
  */
5156
5159
  Axes.DIRECTION_HORIZONTAL = DIRECTION_HORIZONTAL;
5157
- /**
5158
- * @name DIRECTION_VERTICAL
5159
- * @constant
5160
- * @type {Number}
5160
+ /**
5161
+ * @name DIRECTION_VERTICAL
5162
+ * @constant
5163
+ * @type {Number}
5161
5164
  */
5162
5165
  Axes.DIRECTION_VERTICAL = DIRECTION_VERTICAL;
5163
- /**
5164
- * @name DIRECTION_ALL
5165
- * @constant
5166
- * @type {Number}
5166
+ /**
5167
+ * @name DIRECTION_ALL
5168
+ * @constant
5169
+ * @type {Number}
5167
5170
  */
5168
5171
  Axes.DIRECTION_ALL = DIRECTION_ALL;
5169
5172
  __decorate([Computed], Axes.prototype, "holding", null);
@@ -5171,9 +5174,9 @@ version: 4.12.0-beta.9
5171
5174
  return Axes;
5172
5175
  }(Component);
5173
5176
 
5174
- /*
5175
- * Copyright (c) 2015 NAVER Corp.
5176
- * egjs projects are licensed under the MIT license
5177
+ /*
5178
+ * Copyright (c) 2015 NAVER Corp.
5179
+ * egjs projects are licensed under the MIT license
5177
5180
  */
5178
5181
  // get user's direction
5179
5182
  var getDirectionByAngle = function (angle, thresholdAngle) {
@@ -5183,73 +5186,73 @@ version: 4.12.0-beta.9
5183
5186
  var toAngle = Math.abs(angle);
5184
5187
  return toAngle > thresholdAngle && toAngle < 180 - thresholdAngle ? DIRECTION_VERTICAL : DIRECTION_HORIZONTAL;
5185
5188
  };
5186
- /**
5187
- * @typedef {Object} PanInputOption The option object of the eg.Axes.PanInput module.
5188
- * @ko eg.Axes.PanInput 모듈의 옵션 객체
5189
- * @param {String[]} [inputType=["touch", "mouse", "pointer"]] Types of input devices
5190
- * - touch: Touch screen
5191
- * - mouse: Mouse
5192
- * - pointer: Mouse and touch <ko>입력 장치 종류
5193
- * - touch: 터치 입력 장치
5194
- * - mouse: 마우스
5195
- * - pointer: 마우스 및 터치</ko>
5196
- * @param {String[]} [inputKey=["any"]] List of key combinations to allow input
5197
- * - any: any key
5198
- * - shift: shift key
5199
- * - ctrl: ctrl key and pinch gesture on the trackpad
5200
- * - alt: alt key
5201
- * - meta: meta key
5202
- * - none: none of these keys are pressed <ko>입력을 허용할 키 조합 목록
5203
- * - any: 아무 키
5204
- * - shift: shift 키
5205
- * - ctrl: ctrl 키 및 트랙패드의 pinch 제스쳐
5206
- * - alt: alt 키
5207
- * - meta: meta 키
5208
- * - none: 아무 키도 눌리지 않은 상태 </ko>
5209
- * @param {String[]} [inputButton=["left"]] List of buttons to allow input
5210
- * - left: Left mouse button and normal touch
5211
- * - middle: Mouse wheel press
5212
- * - right: Right mouse button <ko>입력을 허용할 버튼 목록
5213
- * - left: 마우스 왼쪽 버튼
5214
- * - middle: 마우스 휠 눌림
5215
- * - right: 마우스 오른쪽 버튼 </ko>
5216
- * @param {Number[]} [scale] Coordinate scale that a user can move<ko>사용자의 동작으로 이동하는 좌표의 배율</ko>
5217
- * @param {Number} [scale[0]=1] horizontal axis scale <ko>수평축 배율</ko>
5218
- * @param {Number} [scale[1]=1] vertical axis scale <ko>수직축 배율</ko>
5219
- * @param {Number} [thresholdAngle=45] The threshold value that determines whether user action is horizontal or vertical (0~90) <ko>사용자의 동작이 가로 방향인지 세로 방향인지 판단하는 기준 각도(0~90)</ko>
5220
- * @param {Number} [threshold=0] Minimal pan distance required before recognizing <ko>사용자의 Pan 동작을 인식하기 위해산 최소한의 거리</ko>
5221
- * @param {Boolean} [preventClickOnDrag=false] Whether to cancel the {@link https://developer.mozilla.org/en/docs/Web/API/Element/click_event click} event when the user finishes dragging more than 1 pixel <ko>사용자가 1픽셀 이상 드래그를 마쳤을 때 {@link https://developer.mozilla.org/ko/docs/Web/API/Element/click_event click} 이벤트 취소 여부</ko>
5222
- * @param {Boolean} [preventDefaultOnDrag=false] Whether to use the {@link https://developer.mozilla.org/ko/docs/Web/API/Event/preventDefault preventDefault} when the user starts dragging <ko>사용자가 드래그를 시작할 때 {@link https://developer.mozilla.org/ko/docs/Web/API/Event/preventDefault preventDefault} 실행 여부</ko>
5223
- * @param {Number} [iOSEdgeSwipeThreshold=30] Area (px) that can go to the next page when swiping the right edge in iOS safari <ko>iOS Safari에서 오른쪽 엣지를 스와이프 하는 경우 다음 페이지로 넘어갈 수 있는 영역(px)</ko>
5224
- * @param {String} [touchAction=null] Value that overrides the element's "touch-action" css property. If set to null, it is automatically set to prevent scrolling in the direction of the connected axis. <ko>엘리먼트의 "touch-action" CSS 속성을 덮어쓰는 값. 만약 null로 설정된 경우, 연결된 축 방향으로의 스크롤을 방지하게끔 자동으로 설정된다.</ko>
5189
+ /**
5190
+ * @typedef {Object} PanInputOption The option object of the eg.Axes.PanInput module.
5191
+ * @ko eg.Axes.PanInput 모듈의 옵션 객체
5192
+ * @param {String[]} [inputType=["touch", "mouse", "pointer"]] Types of input devices
5193
+ * - touch: Touch screen
5194
+ * - mouse: Mouse
5195
+ * - pointer: Mouse and touch <ko>입력 장치 종류
5196
+ * - touch: 터치 입력 장치
5197
+ * - mouse: 마우스
5198
+ * - pointer: 마우스 및 터치</ko>
5199
+ * @param {String[]} [inputKey=["any"]] List of key combinations to allow input
5200
+ * - any: any key
5201
+ * - shift: shift key
5202
+ * - ctrl: ctrl key and pinch gesture on the trackpad
5203
+ * - alt: alt key
5204
+ * - meta: meta key
5205
+ * - none: none of these keys are pressed <ko>입력을 허용할 키 조합 목록
5206
+ * - any: 아무 키
5207
+ * - shift: shift 키
5208
+ * - ctrl: ctrl 키 및 트랙패드의 pinch 제스쳐
5209
+ * - alt: alt 키
5210
+ * - meta: meta 키
5211
+ * - none: 아무 키도 눌리지 않은 상태 </ko>
5212
+ * @param {String[]} [inputButton=["left"]] List of buttons to allow input
5213
+ * - left: Left mouse button and normal touch
5214
+ * - middle: Mouse wheel press
5215
+ * - right: Right mouse button <ko>입력을 허용할 버튼 목록
5216
+ * - left: 마우스 왼쪽 버튼
5217
+ * - middle: 마우스 휠 눌림
5218
+ * - right: 마우스 오른쪽 버튼 </ko>
5219
+ * @param {Number[]} [scale] Coordinate scale that a user can move<ko>사용자의 동작으로 이동하는 좌표의 배율</ko>
5220
+ * @param {Number} [scale[0]=1] horizontal axis scale <ko>수평축 배율</ko>
5221
+ * @param {Number} [scale[1]=1] vertical axis scale <ko>수직축 배율</ko>
5222
+ * @param {Number} [thresholdAngle=45] The threshold value that determines whether user action is horizontal or vertical (0~90) <ko>사용자의 동작이 가로 방향인지 세로 방향인지 판단하는 기준 각도(0~90)</ko>
5223
+ * @param {Number} [threshold=0] Minimal pan distance required before recognizing <ko>사용자의 Pan 동작을 인식하기 위해산 최소한의 거리</ko>
5224
+ * @param {Boolean} [preventClickOnDrag=false] Whether to cancel the {@link https://developer.mozilla.org/en/docs/Web/API/Element/click_event click} event when the user finishes dragging more than 1 pixel <ko>사용자가 1픽셀 이상 드래그를 마쳤을 때 {@link https://developer.mozilla.org/ko/docs/Web/API/Element/click_event click} 이벤트 취소 여부</ko>
5225
+ * @param {Boolean} [preventDefaultOnDrag=false] Whether to use the {@link https://developer.mozilla.org/ko/docs/Web/API/Event/preventDefault preventDefault} when the user starts dragging <ko>사용자가 드래그를 시작할 때 {@link https://developer.mozilla.org/ko/docs/Web/API/Event/preventDefault preventDefault} 실행 여부</ko>
5226
+ * @param {Number} [iOSEdgeSwipeThreshold=30] Area (px) that can go to the next page when swiping the right edge in iOS safari <ko>iOS Safari에서 오른쪽 엣지를 스와이프 하는 경우 다음 페이지로 넘어갈 수 있는 영역(px)</ko>
5227
+ * @param {String} [touchAction=null] Value that overrides the element's "touch-action" css property. If set to null, it is automatically set to prevent scrolling in the direction of the connected axis. <ko>엘리먼트의 "touch-action" CSS 속성을 덮어쓰는 값. 만약 null로 설정된 경우, 연결된 축 방향으로의 스크롤을 방지하게끔 자동으로 설정된다.</ko>
5225
5228
  **/
5226
- /**
5227
- * A module that passes the amount of change to eg.Axes when the mouse or touchscreen is down and moved. use less than two axes.
5228
- * @ko 마우스나 터치 스크린을 누르고 움직일때의 변화량을 eg.Axes에 전달하는 모듈. 두개 이하의 축을 사용한다.
5229
- *
5230
- * @example
5231
- * ```js
5232
- * const pan = new eg.Axes.PanInput("#area", {
5233
- * inputType: ["touch"],
5234
- * scale: [1, 1.3],
5235
- * });
5236
- *
5237
- * // Connect the 'something2' axis to the mouse or touchscreen x position when the mouse or touchscreen is down and moved.
5238
- * // Connect the 'somethingN' axis to the mouse or touchscreen y position when the mouse or touchscreen is down and moved.
5239
- * axes.connect(["something2", "somethingN"], pan); // or axes.connect("something2 somethingN", pan);
5240
- *
5241
- * // Connect only one 'something1' axis to the mouse or touchscreen x position when the mouse or touchscreen is down and moved.
5242
- * axes.connect(["something1"], pan); // or axes.connect("something1", pan);
5243
- *
5244
- * // Connect only one 'something2' axis to the mouse or touchscreen y position when the mouse or touchscreen is down and moved.
5245
- * axes.connect(["", "something2"], pan); // or axes.connect(" something2", pan);
5246
- * ```
5247
- * @param {String|HTMLElement|Ref<HTMLElement>|jQuery} element An element to use the eg.Axes.PanInput module <ko>eg.Axes.PanInput 모듈을 사용할 엘리먼트</ko>
5248
- * @param {PanInputOption} [options={}] The option object of the eg.Axes.PanInput module<ko>eg.Axes.PanInput 모듈의 옵션 객체</ko>
5229
+ /**
5230
+ * A module that passes the amount of change to eg.Axes when the mouse or touchscreen is down and moved. use less than two axes.
5231
+ * @ko 마우스나 터치 스크린을 누르고 움직일때의 변화량을 eg.Axes에 전달하는 모듈. 두개 이하의 축을 사용한다.
5232
+ *
5233
+ * @example
5234
+ * ```js
5235
+ * const pan = new eg.Axes.PanInput("#area", {
5236
+ * inputType: ["touch"],
5237
+ * scale: [1, 1.3],
5238
+ * });
5239
+ *
5240
+ * // Connect the 'something2' axis to the mouse or touchscreen x position when the mouse or touchscreen is down and moved.
5241
+ * // Connect the 'somethingN' axis to the mouse or touchscreen y position when the mouse or touchscreen is down and moved.
5242
+ * axes.connect(["something2", "somethingN"], pan); // or axes.connect("something2 somethingN", pan);
5243
+ *
5244
+ * // Connect only one 'something1' axis to the mouse or touchscreen x position when the mouse or touchscreen is down and moved.
5245
+ * axes.connect(["something1"], pan); // or axes.connect("something1", pan);
5246
+ *
5247
+ * // Connect only one 'something2' axis to the mouse or touchscreen y position when the mouse or touchscreen is down and moved.
5248
+ * axes.connect(["", "something2"], pan); // or axes.connect(" something2", pan);
5249
+ * ```
5250
+ * @param {String|HTMLElement|Ref<HTMLElement>|jQuery} element An element to use the eg.Axes.PanInput module <ko>eg.Axes.PanInput 모듈을 사용할 엘리먼트</ko>
5251
+ * @param {PanInputOption} [options={}] The option object of the eg.Axes.PanInput module<ko>eg.Axes.PanInput 모듈의 옵션 객체</ko>
5249
5252
  */
5250
5253
  var PanInput = /*#__PURE__*/function () {
5251
- /**
5252
- *
5254
+ /**
5255
+ *
5253
5256
  */
5254
5257
  function PanInput(el, options) {
5255
5258
  var _this = this;
@@ -5306,18 +5309,18 @@ version: 4.12.0-beta.9
5306
5309
  this._direction = DIRECTION_NONE;
5307
5310
  return this;
5308
5311
  };
5309
- /**
5310
- * Destroys elements, properties, and events used in a module.
5311
- * @ko 모듈에 사용한 엘리먼트와 속성, 이벤트를 해제한다.
5312
+ /**
5313
+ * Destroys elements, properties, and events used in a module.
5314
+ * @ko 모듈에 사용한 엘리먼트와 속성, 이벤트를 해제한다.
5312
5315
  */
5313
5316
  __proto.destroy = function () {
5314
5317
  this.disconnect();
5315
5318
  this.element = null;
5316
5319
  };
5317
- /**
5318
- * Enables input devices
5319
- * @ko 입력 장치를 사용할 수 있게 한다
5320
- * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5320
+ /**
5321
+ * Enables input devices
5322
+ * @ko 입력 장치를 사용할 수 있게 한다
5323
+ * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5321
5324
  */
5322
5325
  __proto.enable = function () {
5323
5326
  if (!this._enabled) {
@@ -5326,10 +5329,10 @@ version: 4.12.0-beta.9
5326
5329
  }
5327
5330
  return this;
5328
5331
  };
5329
- /**
5330
- * Disables input devices
5331
- * @ko 입력 장치를 사용할 수 없게 한다.
5332
- * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5332
+ /**
5333
+ * Disables input devices
5334
+ * @ko 입력 장치를 사용할 수 없게 한다.
5335
+ * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5333
5336
  */
5334
5337
  __proto.disable = function () {
5335
5338
  if (this._enabled) {
@@ -5340,18 +5343,18 @@ version: 4.12.0-beta.9
5340
5343
  }
5341
5344
  return this;
5342
5345
  };
5343
- /**
5344
- * Returns whether to use an input device
5345
- * @ko 입력 장치 사용 여부를 반환한다.
5346
- * @return {Boolean} Whether to use an input device <ko>입력장치 사용여부</ko>
5346
+ /**
5347
+ * Returns whether to use an input device
5348
+ * @ko 입력 장치 사용 여부를 반환한다.
5349
+ * @return {Boolean} Whether to use an input device <ko>입력장치 사용여부</ko>
5347
5350
  */
5348
5351
  __proto.isEnabled = function () {
5349
5352
  return this._enabled;
5350
5353
  };
5351
- /**
5352
- * Releases current user input.
5353
- * @ko 사용자의 입력을 강제로 중단시킨다.
5354
- * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5354
+ /**
5355
+ * Releases current user input.
5356
+ * @ko 사용자의 입력을 강제로 중단시킨다.
5357
+ * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5355
5358
  */
5356
5359
  __proto.release = function () {
5357
5360
  var activeEvent = this._activeEvent;
@@ -5524,9 +5527,9 @@ version: 4.12.0-beta.9
5524
5527
  return PanInput;
5525
5528
  }();
5526
5529
 
5527
- /*
5528
- * Copyright (c) 2015 NAVER Corp.
5529
- * egjs projects are licensed under the MIT license
5530
+ /*
5531
+ * Copyright (c) 2015 NAVER Corp.
5532
+ * egjs projects are licensed under the MIT license
5530
5533
  */
5531
5534
 
5532
5535
  var Axes$1 = Axes;
@@ -5805,6 +5808,9 @@ version: 4.12.0-beta.9
5805
5808
  axesEvent = ctx.axesEvent,
5806
5809
  transitTo = ctx.transitTo;
5807
5810
  var inputEvent = axesEvent.inputEvent;
5811
+ if (!inputEvent) {
5812
+ return;
5813
+ }
5808
5814
  var offset = flicking.horizontal ? inputEvent.offsetX : inputEvent.offsetY;
5809
5815
  var moveStartEvent = new ComponentEvent$1(EVENTS.MOVE_START, {
5810
5816
  isTrusted: axesEvent.isTrusted,
@@ -10568,6 +10574,9 @@ version: 4.12.0-beta.9
10568
10574
  var flicking = this._flicking;
10569
10575
  var horizontal = flicking.horizontal,
10570
10576
  useFractionalSize = flicking.useFractionalSize;
10577
+ if (!el) {
10578
+ return this;
10579
+ }
10571
10580
  if (cached) {
10572
10581
  this._size = cached.size;
10573
10582
  this._margin = __assign$2({}, cached.margin);
@@ -12989,7 +12998,7 @@ version: 4.12.0-beta.9
12989
12998
  var defaultPanel = renderer.getPanel(this._defaultIndex) || renderer.getPanel(0);
12990
12999
  if (!defaultPanel) return;
12991
13000
  var nearestAnchor = camera.findNearestAnchor(defaultPanel.position);
12992
- var initialPanel = nearestAnchor && defaultPanel.index !== nearestAnchor.panel.index ? nearestAnchor.panel : defaultPanel;
13001
+ var initialPanel = nearestAnchor && defaultPanel.position !== nearestAnchor.panel.position && defaultPanel.index !== nearestAnchor.panel.index ? nearestAnchor.panel : defaultPanel;
12993
13002
  control.setActive(initialPanel, null, false);
12994
13003
  if (!nearestAnchor) {
12995
13004
  throw new FlickingError(MESSAGE.POSITION_NOT_REACHABLE(initialPanel.position), CODE.POSITION_NOT_REACHABLE);
@@ -13043,7 +13052,7 @@ version: 4.12.0-beta.9
13043
13052
  * Flicking.VERSION; // ex) 4.0.0
13044
13053
  * ```
13045
13054
  */
13046
- Flicking.VERSION = "4.12.0-beta.9";
13055
+ Flicking.VERSION = "4.12.1-beta.1";
13047
13056
  return Flicking;
13048
13057
  }(Component);
13049
13058
 
@@ -13054,7 +13063,9 @@ version: 4.12.0-beta.9
13054
13063
  MOVE: "sideMove",
13055
13064
  MOVE_END: "sideMoveEnd",
13056
13065
  WILL_CHANGE: "sideWillChange",
13057
- CHANGED: "sideChanged"
13066
+ CHANGED: "sideChanged",
13067
+ WILL_RESTORE: "sideWillRestore",
13068
+ RESTORED: "sideRestored"
13058
13069
  };
13059
13070
  var CrossFlicking = /*#__PURE__*/function (_super) {
13060
13071
  __extends$3(CrossFlicking, _super);
@@ -13080,7 +13091,8 @@ version: 4.12.0-beta.9
13080
13091
  if (!_this._disableSlideOnHold) {
13081
13092
  return;
13082
13093
  }
13083
- var threshold = draggable ? _this.dragThreshold && _this.dragThreshold >= 10 ? _this.dragThreshold : 10 : Infinity;
13094
+ var dragThreshold = _this._originalDragThreshold;
13095
+ var threshold = draggable ? dragThreshold && dragThreshold >= 10 ? dragThreshold : 10 : Infinity;
13084
13096
  if (direction === MOVE_DIRECTION.HORIZONTAL === _this.horizontal) {
13085
13097
  _this.dragThreshold = threshold;
13086
13098
  } else if (direction === MOVE_DIRECTION.VERTICAL === _this.horizontal) {
@@ -13111,6 +13123,9 @@ version: 4.12.0-beta.9
13111
13123
  }
13112
13124
  });
13113
13125
  };
13126
+ _this._addSideIndex = function (e) {
13127
+ e.sideIndex = _this._sideFlicking[e.index].index;
13128
+ };
13114
13129
  _this._onHorizontalHoldStart = function () {
13115
13130
  _this._setDraggable(MOVE_DIRECTION.HORIZONTAL, true);
13116
13131
  _this._moveDirection = null;
@@ -13170,6 +13185,7 @@ version: 4.12.0-beta.9
13170
13185
  // Internal states
13171
13186
  _this._moveDirection = null;
13172
13187
  _this._nextIndex = 0;
13188
+ _this._originalDragThreshold = _this.dragThreshold;
13173
13189
  // Bind options
13174
13190
  _this._sideOptions = sideOptions;
13175
13191
  _this._preserveIndex = preserveIndex;
@@ -13186,6 +13202,15 @@ version: 4.12.0-beta.9
13186
13202
  enumerable: false,
13187
13203
  configurable: true
13188
13204
  });
13205
+ Object.defineProperty(__proto, "sideIndex", {
13206
+ get: function () {
13207
+ return this._sideFlicking.map(function (i) {
13208
+ return i.index;
13209
+ });
13210
+ },
13211
+ enumerable: false,
13212
+ configurable: true
13213
+ });
13189
13214
  Object.defineProperty(__proto, "sideState", {
13190
13215
  get: function () {
13191
13216
  return this._sideState;
@@ -13254,6 +13279,9 @@ version: 4.12.0-beta.9
13254
13279
  this.on(EVENTS.HOLD_START, this._onHorizontalHoldStart);
13255
13280
  this.on(EVENTS.MOVE, this._onHorizontalMove);
13256
13281
  this.on(EVENTS.MOVE_END, this._onHorizontalMoveEnd);
13282
+ [EVENTS.CHANGED, EVENTS.WILL_CHANGE].forEach(function (event) {
13283
+ _this.on(event, _this._addSideIndex);
13284
+ });
13257
13285
  this._sideFlicking.forEach(function (flicking, mainIndex) {
13258
13286
  flicking.on(EVENTS.HOLD_START, _this._onSideHoldStart);
13259
13287
  flicking.on(EVENTS.MOVE, _this._onSideMove);