@egjs/flicking 4.12.0-beta.3 → 4.12.0-beta.4

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/declaration/Flicking.d.ts +244 -244
  2. package/declaration/camera/Camera.d.ts +90 -89
  3. package/declaration/camera/index.d.ts +4 -4
  4. package/declaration/camera/mode/BoundCameraMode.d.ts +13 -13
  5. package/declaration/camera/mode/CameraMode.d.ts +20 -20
  6. package/declaration/camera/mode/CircularCameraMode.d.ts +19 -19
  7. package/declaration/camera/mode/LinearCameraMode.d.ts +9 -9
  8. package/declaration/camera/mode/index.d.ts +6 -6
  9. package/declaration/cfc/getDefaultCameraTransform.d.ts +3 -3
  10. package/declaration/cfc/getRenderingPanels.d.ts +4 -4
  11. package/declaration/cfc/index.d.ts +5 -5
  12. package/declaration/cfc/sync.d.ts +4 -4
  13. package/declaration/cfc/withFlickingMethods.d.ts +2 -2
  14. package/declaration/const/axes.d.ts +8 -8
  15. package/declaration/const/error.d.ts +34 -34
  16. package/declaration/const/external.d.ts +48 -54
  17. package/declaration/control/AxesController.d.ts +44 -44
  18. package/declaration/control/Control.d.ts +45 -45
  19. package/declaration/control/FreeControl.d.ts +14 -14
  20. package/declaration/control/SnapControl.d.ts +16 -16
  21. package/declaration/control/StateMachine.d.ts +14 -14
  22. package/declaration/control/StrictControl.d.ts +20 -20
  23. package/declaration/control/index.d.ts +14 -14
  24. package/declaration/control/states/AnimatingState.d.ts +9 -9
  25. package/declaration/control/states/DisabledState.d.ts +9 -9
  26. package/declaration/control/states/DraggingState.d.ts +8 -8
  27. package/declaration/control/states/HoldingState.d.ts +10 -10
  28. package/declaration/control/states/IdleState.d.ts +9 -9
  29. package/declaration/control/states/State.d.ts +47 -47
  30. package/declaration/core/AnchorPoint.d.ts +15 -15
  31. package/declaration/core/AutoResizer.d.ts +16 -16
  32. package/declaration/core/FlickingError.d.ts +5 -5
  33. package/declaration/core/ResizeWatcher.d.ts +33 -33
  34. package/declaration/core/Viewport.d.ts +25 -25
  35. package/declaration/core/VirtualManager.d.ts +37 -37
  36. package/declaration/core/index.d.ts +6 -6
  37. package/declaration/core/panel/Panel.d.ts +89 -89
  38. package/declaration/core/panel/VirtualPanel.d.ts +19 -19
  39. package/declaration/core/panel/index.d.ts +5 -5
  40. package/declaration/core/panel/provider/ElementProvider.d.ts +8 -8
  41. package/declaration/core/panel/provider/VanillaElementProvider.d.ts +12 -12
  42. package/declaration/core/panel/provider/VirtualElementProvider.d.ts +15 -15
  43. package/declaration/core/panel/provider/index.d.ts +5 -5
  44. package/declaration/index.cjs.d.ts +3 -3
  45. package/declaration/index.d.ts +13 -14
  46. package/declaration/index.umd.d.ts +2 -2
  47. package/declaration/renderer/ExternalRenderer.d.ts +7 -7
  48. package/declaration/renderer/Renderer.d.ts +59 -59
  49. package/declaration/renderer/VanillaRenderer.d.ts +10 -10
  50. package/declaration/renderer/index.d.ts +6 -6
  51. package/declaration/renderer/strategy/NormalRenderingStrategy.d.ts +23 -23
  52. package/declaration/renderer/strategy/RenderingStrategy.d.ts +15 -15
  53. package/declaration/renderer/strategy/VirtualRenderingStrategy.d.ts +17 -17
  54. package/declaration/renderer/strategy/index.d.ts +5 -5
  55. package/declaration/type/event.d.ts +88 -88
  56. package/declaration/type/external.d.ts +31 -31
  57. package/declaration/type/internal.d.ts +13 -13
  58. package/declaration/utils.d.ts +45 -47
  59. package/dist/flicking.cjs.js +15 -324
  60. package/dist/flicking.cjs.js.map +1 -1
  61. package/dist/flicking.esm.js +15 -316
  62. package/dist/flicking.esm.js.map +1 -1
  63. package/dist/flicking.js +15 -325
  64. package/dist/flicking.js.map +1 -1
  65. package/dist/flicking.min.js +2 -2
  66. package/dist/flicking.min.js.map +1 -1
  67. package/dist/flicking.pkgd.js +775 -1092
  68. package/dist/flicking.pkgd.js.map +1 -1
  69. package/dist/flicking.pkgd.min.js +2 -2
  70. package/dist/flicking.pkgd.min.js.map +1 -1
  71. package/package.json +2 -2
  72. package/src/camera/Camera.ts +9 -0
  73. package/src/const/external.ts +0 -14
  74. package/src/index.ts +0 -2
  75. package/src/index.umd.ts +0 -2
  76. package/src/utils.ts +0 -21
  77. package/declaration/CrossFlicking.d.ts +0 -35
  78. package/src/CrossFlicking.ts +0 -356
@@ -4,7 +4,7 @@ name: @egjs/flicking
4
4
  license: MIT
5
5
  author: NAVER Corp.
6
6
  repository: https://github.com/naver/egjs-flicking
7
- version: 4.12.0-beta.3
7
+ version: 4.12.0-beta.4
8
8
  */
9
9
  (function (global, factory) {
10
10
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -12,7 +12,7 @@ version: 4.12.0-beta.3
12
12
  (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.Flicking = factory());
13
13
  })(this, (function () { 'use strict';
14
14
 
15
- /******************************************************************************
15
+ /*! *****************************************************************************
16
16
  Copyright (c) Microsoft Corporation.
17
17
 
18
18
  Permission to use, copy, modify, and/or distribute this software for any
@@ -26,7 +26,7 @@ version: 4.12.0-beta.3
26
26
  OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
27
27
  PERFORMANCE OF THIS SOFTWARE.
28
28
  ***************************************************************************** */
29
- /* global Reflect, Promise, SuppressedError, Symbol */
29
+ /* global Reflect, Promise */
30
30
 
31
31
  var extendStatics$3 = function (d, b) {
32
32
  extendStatics$3 = Object.setPrototypeOf || {
@@ -111,7 +111,7 @@ version: 4.12.0-beta.3
111
111
  }
112
112
  function step(op) {
113
113
  if (f) throw new TypeError("Generator is already executing.");
114
- while (g && (g = 0, op[0] && (_ = 0)), _) try {
114
+ while (_) try {
115
115
  if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
116
116
  if (y = 0, t) op = [op[0] & 2, t.value];
117
117
  switch (op[0]) {
@@ -215,10 +215,6 @@ version: 4.12.0-beta.3
215
215
  for (var ar = [], i = 0; i < arguments.length; i++) ar = ar.concat(__read$1(arguments[i]));
216
216
  return ar;
217
217
  }
218
- typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
219
- var e = new Error(message);
220
- return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
221
- };
222
218
 
223
219
  /*
224
220
  Copyright (c) NAVER Corp.
@@ -794,8 +790,6 @@ version: 4.12.0-beta.3
794
790
  STRICT: "strict"
795
791
  };
796
792
  var CLASS = {
797
- VIEWPORT: "flicking-viewport",
798
- CAMERA: "flicking-camera",
799
793
  VERTICAL: "vertical",
800
794
  HIDDEN: "flicking-hidden",
801
795
  DEFAULT_VIRTUAL: "flicking-panel"
@@ -822,17 +816,6 @@ version: 4.12.0-beta.3
822
816
  LTR: "ltr",
823
817
  RTL: "rtl"
824
818
  };
825
- /**
826
- * An object that contains the direction that {@link Flicking} is moving
827
- * @ko {@link Flicking}이 움직이는 방향을 담고 있는 객체
828
- * @type {object}
829
- * @property {"horizontal"} HORIZONTAL horizontal<ko>수평 방향</ko>
830
- * @property {"vertical"} VERTICAL vertical<ko>수직 방향</ko>
831
- */
832
- var MOVE_DIRECTION = {
833
- HORIZONTAL: "horizontal",
834
- VERTICAL: "vertical"
835
- };
836
819
 
837
820
  var Constants = {
838
821
  __proto__: null,
@@ -843,7 +826,6 @@ version: 4.12.0-beta.3
843
826
  CLASS: CLASS,
844
827
  CIRCULAR_FALLBACK: CIRCULAR_FALLBACK,
845
828
  ORDER: ORDER,
846
- MOVE_DIRECTION: MOVE_DIRECTION,
847
829
  ERROR_CODE: CODE
848
830
  };
849
831
 
@@ -1160,26 +1142,6 @@ version: 4.12.0-beta.3
1160
1142
  obj.__proto__ = proto;
1161
1143
  return obj;
1162
1144
  };
1163
- var camelize = function (str) {
1164
- return str.replace(/[\s-_]([a-z])/g, function (all, letter) {
1165
- return letter.toUpperCase();
1166
- });
1167
- };
1168
- var getDataAttributes = function (element, attributePrefix) {
1169
- var dataAttributes = {};
1170
- var attributes = element.attributes;
1171
- var length = attributes.length;
1172
- for (var i = 0; i < length; ++i) {
1173
- var attribute = attributes[i];
1174
- var name_1 = attribute.name,
1175
- value = attribute.value;
1176
- if (name_1.indexOf(attributePrefix) === -1) {
1177
- continue;
1178
- }
1179
- dataAttributes[camelize(name_1.replace(attributePrefix, ""))] = value;
1180
- }
1181
- return dataAttributes;
1182
- };
1183
1145
 
1184
1146
  var Utils = {
1185
1147
  __proto__: null,
@@ -1211,9 +1173,7 @@ version: 4.12.0-beta.3
1211
1173
  circulateIndex: circulateIndex,
1212
1174
  range: range,
1213
1175
  getElementSize: getElementSize,
1214
- setPrototypeOf: setPrototypeOf,
1215
- camelize: camelize,
1216
- getDataAttributes: getDataAttributes
1176
+ setPrototypeOf: setPrototypeOf
1217
1177
  };
1218
1178
 
1219
1179
  /*
@@ -2695,7 +2655,7 @@ version: 4.12.0-beta.3
2695
2655
  license: MIT
2696
2656
  author: NAVER Corp.
2697
2657
  repository: https://github.com/naver/egjs-axes
2698
- version: 3.9.1-beta.0
2658
+ version: 3.9.0
2699
2659
  */
2700
2660
 
2701
2661
  /*! *****************************************************************************
@@ -2749,9 +2709,9 @@ version: 4.12.0-beta.3
2749
2709
  return c > 3 && r && Object.defineProperty(target, key, r), r;
2750
2710
  }
2751
2711
 
2752
- /*
2753
- * Copyright (c) 2015 NAVER Corp.
2754
- * egjs projects are licensed under the MIT license
2712
+ /*
2713
+ * Copyright (c) 2015 NAVER Corp.
2714
+ * egjs projects are licensed under the MIT license
2755
2715
  */
2756
2716
  /* eslint-disable no-new-func, no-nested-ternary */
2757
2717
  var win;
@@ -2766,9 +2726,9 @@ version: 4.12.0-beta.3
2766
2726
  win = window;
2767
2727
  }
2768
2728
 
2769
- /*
2770
- * Copyright (c) 2015 NAVER Corp.
2771
- * egjs projects are licensed under the MIT license
2729
+ /*
2730
+ * Copyright (c) 2015 NAVER Corp.
2731
+ * egjs projects are licensed under the MIT license
2772
2732
  */
2773
2733
  var DIRECTION_NONE = 1;
2774
2734
  var DIRECTION_LEFT = 2;
@@ -2894,19 +2854,19 @@ version: 4.12.0-beta.3
2894
2854
  };
2895
2855
  caf = win.clearTimeout;
2896
2856
  }
2897
- /**
2898
- * A polyfill for the window.requestAnimationFrame() method.
2899
- * @see https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame
2900
- * @private
2857
+ /**
2858
+ * A polyfill for the window.requestAnimationFrame() method.
2859
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame
2860
+ * @private
2901
2861
  */
2902
2862
  var requestAnimationFrame = function (fp) {
2903
2863
  return raf(fp);
2904
2864
  };
2905
- /**
2906
- * A polyfill for the window.cancelAnimationFrame() method. It cancels an animation executed through a call to the requestAnimationFrame() method.
2907
- * @param {Number} key − The ID value returned through a call to the requestAnimationFrame() method. <ko>requestAnimationFrame() 메서드가 반환한 아이디 값</ko>
2908
- * @see https://developer.mozilla.org/en-US/docs/Web/API/Window/cancelAnimationFrame
2909
- * @private
2865
+ /**
2866
+ * A polyfill for the window.cancelAnimationFrame() method. It cancels an animation executed through a call to the requestAnimationFrame() method.
2867
+ * @param {Number} key − The ID value returned through a call to the requestAnimationFrame() method. <ko>requestAnimationFrame() 메서드가 반환한 아이디 값</ko>
2868
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/Window/cancelAnimationFrame
2869
+ * @private
2910
2870
  */
2911
2871
  var cancelAnimationFrame = function (key) {
2912
2872
  caf(key);
@@ -3033,9 +2993,6 @@ version: 4.12.0-beta.3
3033
2993
  });
3034
2994
  Object.keys(newCssProps_1).forEach(function (prop) {
3035
2995
  oldCssProps[prop] = element.style[prop];
3036
- });
3037
- // Old style props like user-select can be corrupted if you change the style directly in the logic above.
3038
- Object.keys(newCssProps_1).forEach(function (prop) {
3039
2996
  element.style[prop] = newCssProps_1[prop];
3040
2997
  });
3041
2998
  }
@@ -3055,32 +3012,32 @@ version: 4.12.0-beta.3
3055
3012
  this._axes = _axes;
3056
3013
  this.holdingCount = 0;
3057
3014
  }
3058
- /**
3059
- * This event is fired when a user holds an element on the screen of the device.
3060
- * @ko 사용자가 기기의 화면에 손을 대고 있을 때 발생하는 이벤트
3061
- * @event Axes#hold
3062
- * @type {object}
3063
- * @property {Object.<string, number>} pos coordinate <ko>좌표 정보</ko>
3064
- * @property {Object} input The instance of inputType where the event occurred<ko>이벤트가 발생한 inputType 인스턴스</ko>
3065
- * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3066
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3067
- *
3068
- * @example
3069
- * ```js
3070
- * const axes = new eg.Axes({
3071
- * "x": {
3072
- * range: [0, 100]
3073
- * },
3074
- * "zoom": {
3075
- * range: [50, 30]
3076
- * }
3077
- * }).on("hold", function(event) {
3078
- * // event.pos
3079
- * // event.input
3080
- * // event.inputEvent
3081
- * // isTrusted
3082
- * });
3083
- * ```
3015
+ /**
3016
+ * This event is fired when a user holds an element on the screen of the device.
3017
+ * @ko 사용자가 기기의 화면에 손을 대고 있을 때 발생하는 이벤트
3018
+ * @event Axes#hold
3019
+ * @type {object}
3020
+ * @property {Object.<string, number>} pos coordinate <ko>좌표 정보</ko>
3021
+ * @property {Object} input The instance of inputType where the event occurred<ko>이벤트가 발생한 inputType 인스턴스</ko>
3022
+ * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3023
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3024
+ *
3025
+ * @example
3026
+ * ```js
3027
+ * const axes = new eg.Axes({
3028
+ * "x": {
3029
+ * range: [0, 100]
3030
+ * },
3031
+ * "zoom": {
3032
+ * range: [50, 30]
3033
+ * }
3034
+ * }).on("hold", function(event) {
3035
+ * // event.pos
3036
+ * // event.input
3037
+ * // event.inputEvent
3038
+ * // isTrusted
3039
+ * });
3040
+ * ```
3084
3041
  */
3085
3042
  var __proto = EventManager.prototype;
3086
3043
  __proto.hold = function (pos, option) {
@@ -3092,78 +3049,78 @@ version: 4.12.0-beta.3
3092
3049
  isTrusted: true
3093
3050
  }));
3094
3051
  };
3095
- /**
3096
- * Specifies the coordinates to move after the 'change' event. It works when the holding value of the change event is true.
3097
- * @ko 'change' 이벤트 이후 이동할 좌표를 지정한다. change이벤트의 holding 값이 true일 경우에 동작한다
3098
- * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
3099
- * @example
3100
- * ```js
3101
- * const axes = new eg.Axes({
3102
- * "x": {
3103
- * range: [0, 100]
3104
- * },
3105
- * "zoom": {
3106
- * range: [50, 30]
3107
- * }
3108
- * }).on("change", function(event) {
3109
- * event.holding && event.set({x: 10});
3110
- * });
3111
- * ```
3052
+ /**
3053
+ * Specifies the coordinates to move after the 'change' event. It works when the holding value of the change event is true.
3054
+ * @ko 'change' 이벤트 이후 이동할 좌표를 지정한다. change이벤트의 holding 값이 true일 경우에 동작한다
3055
+ * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
3056
+ * @example
3057
+ * ```js
3058
+ * const axes = new eg.Axes({
3059
+ * "x": {
3060
+ * range: [0, 100]
3061
+ * },
3062
+ * "zoom": {
3063
+ * range: [50, 30]
3064
+ * }
3065
+ * }).on("change", function(event) {
3066
+ * event.holding && event.set({x: 10});
3067
+ * });
3068
+ * ```
3112
3069
  */
3113
- /** Specifies the animation coordinates to move after the 'release' or 'animationStart' events.
3114
- * @ko 'release' 또는 'animationStart' 이벤트 이후 이동할 좌표를 지정한다.
3115
- * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
3116
- * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
3117
- * @example
3118
- * ```js
3119
- * const axes = new eg.Axes({
3120
- * "x": {
3121
- * range: [0, 100]
3122
- * },
3123
- * "zoom": {
3124
- * range: [50, 30]
3125
- * }
3126
- * }).on("animationStart", function(event) {
3127
- * event.setTo({x: 10}, 2000);
3128
- * });
3129
- * ```
3070
+ /** Specifies the animation coordinates to move after the 'release' or 'animationStart' events.
3071
+ * @ko 'release' 또는 'animationStart' 이벤트 이후 이동할 좌표를 지정한다.
3072
+ * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
3073
+ * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
3074
+ * @example
3075
+ * ```js
3076
+ * const axes = new eg.Axes({
3077
+ * "x": {
3078
+ * range: [0, 100]
3079
+ * },
3080
+ * "zoom": {
3081
+ * range: [50, 30]
3082
+ * }
3083
+ * }).on("animationStart", function(event) {
3084
+ * event.setTo({x: 10}, 2000);
3085
+ * });
3086
+ * ```
3130
3087
  */
3131
- /**
3132
- * This event is fired when a user release an element on the screen of the device.
3133
- * @ko 사용자가 기기의 화면에서 손을 뗐을 때 발생하는 이벤트
3134
- * @event Axes#release
3135
- * @type {object}
3136
- * @property {Object.<string, number>} depaPos The coordinates when releasing an element<ko>손을 뗐을 때의 좌표 </ko>
3137
- * @property {Object.<string, number>} destPos The coordinates to move to after releasing an element<ko>손을 뗀 뒤에 이동할 좌표</ko>
3138
- * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3139
- * @property {Object.<string, number>} bounceRatio If the coordinates at the time of release are in the bounce area, the current bounce value divided by the maximum bounce value <ko>손을 뗐을 때의 좌표가 bounce 영역에 있는 경우 현재 bounce된 값을 최대 bounce 값으로 나눈 수치.</ko>
3140
- * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3141
- * @property {Object} input The instance of inputType where the event occurred<ko>이벤트가 발생한 inputType 인스턴스</ko>
3142
- * @property {setTo} setTo Specifies the animation coordinates to move after the event <ko>이벤트 이후 이동할 애니메이션 좌표를 지정한다</ko>
3143
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3144
- *
3145
- * @example
3146
- * ```js
3147
- * const axes = new eg.Axes({
3148
- * "x": {
3149
- * range: [0, 100]
3150
- * },
3151
- * "zoom": {
3152
- * range: [50, 30]
3153
- * }
3154
- * }).on("release", function(event) {
3155
- * // event.depaPos
3156
- * // event.destPos
3157
- * // event.delta
3158
- * // event.input
3159
- * // event.inputEvent
3160
- * // event.setTo
3161
- * // event.isTrusted
3162
- *
3163
- * // if you want to change the animation coordinates to move after the 'release' event.
3164
- * event.setTo({x: 10}, 2000);
3165
- * });
3166
- * ```
3088
+ /**
3089
+ * This event is fired when a user release an element on the screen of the device.
3090
+ * @ko 사용자가 기기의 화면에서 손을 뗐을 때 발생하는 이벤트
3091
+ * @event Axes#release
3092
+ * @type {object}
3093
+ * @property {Object.<string, number>} depaPos The coordinates when releasing an element<ko>손을 뗐을 때의 좌표 </ko>
3094
+ * @property {Object.<string, number>} destPos The coordinates to move to after releasing an element<ko>손을 뗀 뒤에 이동할 좌표</ko>
3095
+ * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3096
+ * @property {Object.<string, number>} bounceRatio If the coordinates at the time of release are in the bounce area, the current bounce value divided by the maximum bounce value <ko>손을 뗐을 때의 좌표가 bounce 영역에 있는 경우 현재 bounce된 값을 최대 bounce 값으로 나눈 수치.</ko>
3097
+ * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3098
+ * @property {Object} input The instance of inputType where the event occurred<ko>이벤트가 발생한 inputType 인스턴스</ko>
3099
+ * @property {setTo} setTo Specifies the animation coordinates to move after the event <ko>이벤트 이후 이동할 애니메이션 좌표를 지정한다</ko>
3100
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3101
+ *
3102
+ * @example
3103
+ * ```js
3104
+ * const axes = new eg.Axes({
3105
+ * "x": {
3106
+ * range: [0, 100]
3107
+ * },
3108
+ * "zoom": {
3109
+ * range: [50, 30]
3110
+ * }
3111
+ * }).on("release", function(event) {
3112
+ * // event.depaPos
3113
+ * // event.destPos
3114
+ * // event.delta
3115
+ * // event.input
3116
+ * // event.inputEvent
3117
+ * // event.setTo
3118
+ * // event.isTrusted
3119
+ *
3120
+ * // if you want to change the animation coordinates to move after the 'release' event.
3121
+ * event.setTo({x: 10}, 2000);
3122
+ * });
3123
+ * ```
3167
3124
  */
3168
3125
  __proto.triggerRelease = function (param) {
3169
3126
  var _a = this._getRoundPos(param.destPos, param.depaPos),
@@ -3176,43 +3133,43 @@ version: 4.12.0-beta.3
3176
3133
  bounceRatio: this._getBounceRatio(roundPos)
3177
3134
  })));
3178
3135
  };
3179
- /**
3180
- * This event is fired when coordinate changes.
3181
- * @ko 좌표가 변경됐을 때 발생하는 이벤트
3182
- * @event Axes#change
3183
- * @type {object}
3184
- * @property {Object.<string, number>} pos The coordinate <ko>좌표</ko>
3185
- * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3186
- * @property {Object.<string, number>} bounceRatio If the current coordinates are in the bounce area, the current bounce value divided by the maximum bounce value <ko>현재 좌표가 bounce 영역에 있는 경우 현재 bounce된 값을 최대 bounce 값으로 나눈 수치.</ko>
3187
- * @property {Boolean} holding Indicates whether a user holds an element on the screen of the device.<ko>사용자가 기기의 화면을 누르고 있는지 여부</ko>
3188
- * @property {Object} input The instance of inputType where the event occurred. If the value is changed by animation, it returns 'null'.<ko>이벤트가 발생한 inputType 인스턴스. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3189
- * @property {Object} inputEvent The event object received from inputType. If the value is changed by animation, it returns 'null'.<ko>inputType으로 부터 받은 이벤트 객체. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3190
- * @property {set} set Specifies the coordinates to move after the event. It works when the holding value is true <ko>이벤트 이후 이동할 좌표를 지정한다. holding 값이 true일 경우에 동작한다.</ko>
3191
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3192
- *
3193
- * @example
3194
- * ```js
3195
- * const axes = new eg.Axes({
3196
- * "x": {
3197
- * range: [0, 100]
3198
- * },
3199
- * "zoom": {
3200
- * range: [50, 30]
3201
- * }
3202
- * }).on("change", function(event) {
3203
- * // event.pos
3204
- * // event.delta
3205
- * // event.input
3206
- * // event.inputEvent
3207
- * // event.holding
3208
- * // event.set
3209
- * // event.isTrusted
3210
- *
3211
- * // if you want to change the coordinates to move after the 'change' event.
3212
- * // it works when the holding value of the change event is true.
3213
- * event.holding && event.set({x: 10});
3214
- * });
3215
- * ```
3136
+ /**
3137
+ * This event is fired when coordinate changes.
3138
+ * @ko 좌표가 변경됐을 때 발생하는 이벤트
3139
+ * @event Axes#change
3140
+ * @type {object}
3141
+ * @property {Object.<string, number>} pos The coordinate <ko>좌표</ko>
3142
+ * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3143
+ * @property {Object.<string, number>} bounceRatio If the current coordinates are in the bounce area, the current bounce value divided by the maximum bounce value <ko>현재 좌표가 bounce 영역에 있는 경우 현재 bounce된 값을 최대 bounce 값으로 나눈 수치.</ko>
3144
+ * @property {Boolean} holding Indicates whether a user holds an element on the screen of the device.<ko>사용자가 기기의 화면을 누르고 있는지 여부</ko>
3145
+ * @property {Object} input The instance of inputType where the event occurred. If the value is changed by animation, it returns 'null'.<ko>이벤트가 발생한 inputType 인스턴스. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3146
+ * @property {Object} inputEvent The event object received from inputType. If the value is changed by animation, it returns 'null'.<ko>inputType으로 부터 받은 이벤트 객체. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3147
+ * @property {set} set Specifies the coordinates to move after the event. It works when the holding value is true <ko>이벤트 이후 이동할 좌표를 지정한다. holding 값이 true일 경우에 동작한다.</ko>
3148
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3149
+ *
3150
+ * @example
3151
+ * ```js
3152
+ * const axes = new eg.Axes({
3153
+ * "x": {
3154
+ * range: [0, 100]
3155
+ * },
3156
+ * "zoom": {
3157
+ * range: [50, 30]
3158
+ * }
3159
+ * }).on("change", function(event) {
3160
+ * // event.pos
3161
+ * // event.delta
3162
+ * // event.input
3163
+ * // event.inputEvent
3164
+ * // event.holding
3165
+ * // event.set
3166
+ * // event.isTrusted
3167
+ *
3168
+ * // if you want to change the coordinates to move after the 'change' event.
3169
+ * // it works when the holding value of the change event is true.
3170
+ * event.holding && event.set({x: 10});
3171
+ * });
3172
+ * ```
3216
3173
  */
3217
3174
  __proto.triggerChange = function (pos, depaPos, option, holding) {
3218
3175
  var _this = this;
@@ -3249,42 +3206,42 @@ version: 4.12.0-beta.3
3249
3206
  }
3250
3207
  return !event.isCanceled();
3251
3208
  };
3252
- /**
3253
- * This event is fired when animation starts.
3254
- * @ko 에니메이션이 시작할 때 발생한다.
3255
- * @event Axes#animationStart
3256
- * @type {object}
3257
- * @property {Object.<string, number>} depaPos The coordinates when animation starts<ko>애니메이션이 시작 되었을 때의 좌표 </ko>
3258
- * @property {Object.<string, number>} destPos The coordinates to move to. If you change this value, you can run the animation<ko>이동할 좌표. 이값을 변경하여 애니메이션을 동작시킬수 있다</ko>
3259
- * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3260
- * @property {Number} duration Duration of the animation (unit: ms). If you change this value, you can control the animation duration time.<ko>애니메이션 진행 시간(단위: ms). 이값을 변경하여 애니메이션의 이동시간을 조절할 수 있다.</ko>
3261
- * @property {Object} input The instance of inputType where the event occurred. If the value is changed by animation, it returns 'null'.<ko>이벤트가 발생한 inputType 인스턴스. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3262
- * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3263
- * @property {setTo} setTo Specifies the animation coordinates to move after the event <ko>이벤트 이후 이동할 애니메이션 좌표를 지정한다</ko>
3264
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3265
- *
3266
- * @example
3267
- * ```js
3268
- * const axes = new eg.Axes({
3269
- * "x": {
3270
- * range: [0, 100]
3271
- * },
3272
- * "zoom": {
3273
- * range: [50, 30]
3274
- * }
3275
- * }).on("release", function(event) {
3276
- * // event.depaPos
3277
- * // event.destPos
3278
- * // event.delta
3279
- * // event.input
3280
- * // event.inputEvent
3281
- * // event.setTo
3282
- * // event.isTrusted
3283
- *
3284
- * // if you want to change the animation coordinates to move after the 'animationStart' event.
3285
- * event.setTo({x: 10}, 2000);
3286
- * });
3287
- * ```
3209
+ /**
3210
+ * This event is fired when animation starts.
3211
+ * @ko 에니메이션이 시작할 때 발생한다.
3212
+ * @event Axes#animationStart
3213
+ * @type {object}
3214
+ * @property {Object.<string, number>} depaPos The coordinates when animation starts<ko>애니메이션이 시작 되었을 때의 좌표 </ko>
3215
+ * @property {Object.<string, number>} destPos The coordinates to move to. If you change this value, you can run the animation<ko>이동할 좌표. 이값을 변경하여 애니메이션을 동작시킬수 있다</ko>
3216
+ * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3217
+ * @property {Number} duration Duration of the animation (unit: ms). If you change this value, you can control the animation duration time.<ko>애니메이션 진행 시간(단위: ms). 이값을 변경하여 애니메이션의 이동시간을 조절할 수 있다.</ko>
3218
+ * @property {Object} input The instance of inputType where the event occurred. If the value is changed by animation, it returns 'null'.<ko>이벤트가 발생한 inputType 인스턴스. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3219
+ * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3220
+ * @property {setTo} setTo Specifies the animation coordinates to move after the event <ko>이벤트 이후 이동할 애니메이션 좌표를 지정한다</ko>
3221
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3222
+ *
3223
+ * @example
3224
+ * ```js
3225
+ * const axes = new eg.Axes({
3226
+ * "x": {
3227
+ * range: [0, 100]
3228
+ * },
3229
+ * "zoom": {
3230
+ * range: [50, 30]
3231
+ * }
3232
+ * }).on("release", function(event) {
3233
+ * // event.depaPos
3234
+ * // event.destPos
3235
+ * // event.delta
3236
+ * // event.input
3237
+ * // event.inputEvent
3238
+ * // event.setTo
3239
+ * // event.isTrusted
3240
+ *
3241
+ * // if you want to change the animation coordinates to move after the 'animationStart' event.
3242
+ * event.setTo({x: 10}, 2000);
3243
+ * });
3244
+ * ```
3288
3245
  */
3289
3246
  __proto.triggerAnimationStart = function (param) {
3290
3247
  var _a = this._getRoundPos(param.destPos, param.depaPos),
@@ -3297,26 +3254,26 @@ version: 4.12.0-beta.3
3297
3254
  this._axes.trigger(event);
3298
3255
  return !event.isCanceled();
3299
3256
  };
3300
- /**
3301
- * This event is fired when animation ends.
3302
- * @ko 에니메이션이 끝났을 때 발생한다.
3303
- * @event Axes#animationEnd
3304
- * @type {object}
3305
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3306
- *
3307
- * @example
3308
- * ```js
3309
- * const axes = new eg.Axes({
3310
- * "x": {
3311
- * range: [0, 100]
3312
- * },
3313
- * "zoom": {
3314
- * range: [50, 30]
3315
- * }
3316
- * }).on("animationEnd", function(event) {
3317
- * // event.isTrusted
3318
- * });
3319
- * ```
3257
+ /**
3258
+ * This event is fired when animation ends.
3259
+ * @ko 에니메이션이 끝났을 때 발생한다.
3260
+ * @event Axes#animationEnd
3261
+ * @type {object}
3262
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3263
+ *
3264
+ * @example
3265
+ * ```js
3266
+ * const axes = new eg.Axes({
3267
+ * "x": {
3268
+ * range: [0, 100]
3269
+ * },
3270
+ * "zoom": {
3271
+ * range: [50, 30]
3272
+ * }
3273
+ * }).on("animationEnd", function(event) {
3274
+ * // event.isTrusted
3275
+ * });
3276
+ * ```
3320
3277
  */
3321
3278
  __proto.triggerAnimationEnd = function (isTrusted) {
3322
3279
  if (isTrusted === void 0) {
@@ -3326,26 +3283,26 @@ version: 4.12.0-beta.3
3326
3283
  isTrusted: isTrusted
3327
3284
  }));
3328
3285
  };
3329
- /**
3330
- * This event is fired when all actions have been completed.
3331
- * @ko 에니메이션이 끝났을 때 발생한다.
3332
- * @event Axes#finish
3333
- * @type {object}
3334
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3335
- *
3336
- * @example
3337
- * ```js
3338
- * const axes = new eg.Axes({
3339
- * "x": {
3340
- * range: [0, 100]
3341
- * },
3342
- * "zoom": {
3343
- * range: [50, 30]
3344
- * }
3345
- * }).on("finish", function(event) {
3346
- * // event.isTrusted
3347
- * });
3348
- * ```
3286
+ /**
3287
+ * This event is fired when all actions have been completed.
3288
+ * @ko 에니메이션이 끝났을 때 발생한다.
3289
+ * @event Axes#finish
3290
+ * @type {object}
3291
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3292
+ *
3293
+ * @example
3294
+ * ```js
3295
+ * const axes = new eg.Axes({
3296
+ * "x": {
3297
+ * range: [0, 100]
3298
+ * },
3299
+ * "zoom": {
3300
+ * range: [50, 30]
3301
+ * }
3302
+ * }).on("finish", function(event) {
3303
+ * // event.isTrusted
3304
+ * });
3305
+ * ```
3349
3306
  */
3350
3307
  __proto.triggerFinish = function (isTrusted) {
3351
3308
  if (isTrusted === void 0) {
@@ -3427,9 +3384,9 @@ version: 4.12.0-beta.3
3427
3384
  return InterruptManager;
3428
3385
  }();
3429
3386
 
3430
- /*
3431
- * Copyright (c) 2015 NAVER Corp.
3432
- * egjs projects are licensed under the MIT license
3387
+ /*
3388
+ * Copyright (c) 2015 NAVER Corp.
3389
+ * egjs projects are licensed under the MIT license
3433
3390
  */
3434
3391
  var getInsidePosition = function (destPos, range, circular, bounce) {
3435
3392
  var toDestPos = destPos;
@@ -3558,9 +3515,9 @@ version: 4.12.0-beta.3
3558
3515
  });
3559
3516
  this._complementOptions();
3560
3517
  };
3561
- /**
3562
- * set up 'css' expression
3563
- * @private
3518
+ /**
3519
+ * set up 'css' expression
3520
+ * @private
3564
3521
  */
3565
3522
  __proto._complementOptions = function () {
3566
3523
  var _this = this;
@@ -4456,15 +4413,15 @@ version: 4.12.0-beta.3
4456
4413
  complete();
4457
4414
  }
4458
4415
  };
4459
- /**
4460
- * Get estimated final value.
4461
- *
4462
- * If destPos is within the 'error range' of the original intended position, the initial intended position is returned.
4463
- * - eg. original intended pos: 100, destPos: 100.0000000004 ==> return 100;
4464
- * If dest Pos is outside the 'range of error' compared to the originally intended pos, it is returned rounded based on the originally intended pos.
4465
- * - eg. original intended pos: 100.123 destPos: 50.12345 => return 50.123
4466
- * @param originalIntendedPos
4467
- * @param destPos
4416
+ /**
4417
+ * Get estimated final value.
4418
+ *
4419
+ * If destPos is within the 'error range' of the original intended position, the initial intended position is returned.
4420
+ * - eg. original intended pos: 100, destPos: 100.0000000004 ==> return 100;
4421
+ * If dest Pos is outside the 'range of error' compared to the originally intended pos, it is returned rounded based on the originally intended pos.
4422
+ * - eg. original intended pos: 100.123 destPos: 50.12345 => return 50.123
4423
+ * @param originalIntendedPos
4424
+ * @param destPos
4468
4425
  */
4469
4426
  __proto._getFinalPos = function (destPos, originalIntendedPos) {
4470
4427
  var _this = this;
@@ -4590,111 +4547,111 @@ version: 4.12.0-beta.3
4590
4547
  return EasingManager;
4591
4548
  }(AnimationManager);
4592
4549
 
4593
- /**
4594
- * @typedef {Object} AxisOption The Axis information. The key of the axis specifies the name to use as the logical virtual coordinate system.
4595
- * @ko 축 정보. 축의 키는 논리적인 가상 좌표계로 사용할 이름을 지정한다.
4596
- * @param {Number[]} [range] The range of coordinate <ko>좌표 범위</ko>
4597
- * @param {Number} [range[0]=0] The coordinate of the minimum <ko>최소 좌표</ko>
4598
- * @param {Number} [range[1]=0] The coordinate of the maximum <ko>최대 좌표</ko>
4599
- * @param {Number} [startPos=range[0]] The coordinates to be moved when creating an instance <ko>인스턴스 생성시 이동할 좌표</ko>
4600
- * @param {Number[]} [bounce] The size of bouncing area. The coordinates can exceed the coordinate area as much as the bouncing area based on user action. If the coordinates does not exceed the bouncing area when an element is dragged, the coordinates where bouncing effects are applied are retuned back into the coordinate area<ko>바운스 영역의 크기. 사용자의 동작에 따라 좌표가 좌표 영역을 넘어 바운스 영역의 크기만큼 더 이동할 수 있다. 사용자가 끌어다 놓는 동작을 했을 때 좌표가 바운스 영역에 있으면, 바운스 효과가 적용된 좌표가 다시 좌표 영역 안으로 들어온다</ko>
4601
- * @param {Number} [bounce[0]=0] The size of coordinate of the minimum area <ko>최소 좌표 바운스 영역의 크기</ko>
4602
- * @param {Number} [bounce[1]=0] The size of coordinate of the maximum area <ko>최대 좌표 바운스 영역의 크기</ko>
4603
- * @param {Boolean[]} [circular] Indicates whether a circular element is available. If it is set to "true" and an element is dragged outside the coordinate area, the element will appear on the other side.<ko>순환 여부. 'true'로 설정한 방향의 좌표 영역 밖으로 엘리먼트가 이동하면 반대 방향에서 엘리먼트가 나타난다</ko>
4604
- * @param {Boolean} [circular[0]=false] Indicates whether to circulate to the coordinate of the minimum <ko>최소 좌표 방향의 순환 여부</ko>
4605
- * @param {Boolean} [circular[1]=false] Indicates whether to circulate to the coordinate of the maximum <ko>최대 좌표 방향의 순환 여부</ko>
4550
+ /**
4551
+ * @typedef {Object} AxisOption The Axis information. The key of the axis specifies the name to use as the logical virtual coordinate system.
4552
+ * @ko 축 정보. 축의 키는 논리적인 가상 좌표계로 사용할 이름을 지정한다.
4553
+ * @param {Number[]} [range] The range of coordinate <ko>좌표 범위</ko>
4554
+ * @param {Number} [range[0]=0] The coordinate of the minimum <ko>최소 좌표</ko>
4555
+ * @param {Number} [range[1]=0] The coordinate of the maximum <ko>최대 좌표</ko>
4556
+ * @param {Number} [startPos=range[0]] The coordinates to be moved when creating an instance <ko>인스턴스 생성시 이동할 좌표</ko>
4557
+ * @param {Number[]} [bounce] The size of bouncing area. The coordinates can exceed the coordinate area as much as the bouncing area based on user action. If the coordinates does not exceed the bouncing area when an element is dragged, the coordinates where bouncing effects are applied are retuned back into the coordinate area<ko>바운스 영역의 크기. 사용자의 동작에 따라 좌표가 좌표 영역을 넘어 바운스 영역의 크기만큼 더 이동할 수 있다. 사용자가 끌어다 놓는 동작을 했을 때 좌표가 바운스 영역에 있으면, 바운스 효과가 적용된 좌표가 다시 좌표 영역 안으로 들어온다</ko>
4558
+ * @param {Number} [bounce[0]=0] The size of coordinate of the minimum area <ko>최소 좌표 바운스 영역의 크기</ko>
4559
+ * @param {Number} [bounce[1]=0] The size of coordinate of the maximum area <ko>최대 좌표 바운스 영역의 크기</ko>
4560
+ * @param {Boolean[]} [circular] Indicates whether a circular element is available. If it is set to "true" and an element is dragged outside the coordinate area, the element will appear on the other side.<ko>순환 여부. 'true'로 설정한 방향의 좌표 영역 밖으로 엘리먼트가 이동하면 반대 방향에서 엘리먼트가 나타난다</ko>
4561
+ * @param {Boolean} [circular[0]=false] Indicates whether to circulate to the coordinate of the minimum <ko>최소 좌표 방향의 순환 여부</ko>
4562
+ * @param {Boolean} [circular[1]=false] Indicates whether to circulate to the coordinate of the maximum <ko>최대 좌표 방향의 순환 여부</ko>
4606
4563
  **/
4607
- /**
4608
- * @typedef {Object} AxesOption The option object of the eg.Axes module
4609
- * @ko eg.Axes 모듈의 옵션 객체
4610
- * @param {Function} [easing=easing.easeOutCubic] The easing function to apply to an animation <ko>애니메이션에 적용할 easing 함수</ko>
4611
- * @param {Number} [maximumDuration=Infinity] Maximum duration of the animation <ko>가속도에 의해 애니메이션이 동작할 때의 최대 좌표 이동 시간</ko>
4612
- * @param {Number} [minimumDuration=0] Minimum duration of the animation <ko>가속도에 의해 애니메이션이 동작할 때의 최소 좌표 이동 시간</ko>
4613
- * @param {Number} [deceleration=0.0006] Deceleration of the animation where acceleration is manually enabled by user. A higher value indicates shorter running time. <ko>사용자의 동작으로 가속도가 적용된 애니메이션의 감속도. 값이 높을수록 애니메이션 실행 시간이 짧아진다</ko>
4614
- * @param {Boolean} [interruptable=true] Indicates whether an animation is interruptible.
4615
- * - true: It can be paused or stopped by user action or the API.
4616
- * - false: It cannot be paused or stopped by user action or the API while it is running.
4617
- * <ko>진행 중인 애니메이션 중지 가능 여부.
4618
- * - true: 사용자의 동작이나 API로 애니메이션을 중지할 수 있다.
4619
- * - false: 애니메이션이 진행 중일 때는 사용자의 동작이나 API가 적용되지 않는다</ko>
4620
- * @param {Number} [round=null] Rounding unit. For example, 0.1 rounds to 0.1 decimal point(6.1234 => 6.1), 5 rounds to 5 (93 => 95)
4621
- * [Details](https://github.com/naver/egjs-axes/wiki/round-option)<ko>반올림 단위. 예를 들어 0.1 은 소숫점 0.1 까지 반올림(6.1234 => 6.1), 5 는 5 단위로 반올림(93 => 95).
4622
- * [상세내용](https://github.com/naver/egjs-axes/wiki/round-option)</ko>
4623
- * @param {Boolean} [nested=false] Whether the event propagates to other instances when the coordinates reach the end of the movable area <ko>좌표가 이동 가능한 영역의 끝까지 도달했을 때 다른 인스턴스들로의 이벤트 전파 여부</ko>
4564
+ /**
4565
+ * @typedef {Object} AxesOption The option object of the eg.Axes module
4566
+ * @ko eg.Axes 모듈의 옵션 객체
4567
+ * @param {Function} [easing=easing.easeOutCubic] The easing function to apply to an animation <ko>애니메이션에 적용할 easing 함수</ko>
4568
+ * @param {Number} [maximumDuration=Infinity] Maximum duration of the animation <ko>가속도에 의해 애니메이션이 동작할 때의 최대 좌표 이동 시간</ko>
4569
+ * @param {Number} [minimumDuration=0] Minimum duration of the animation <ko>가속도에 의해 애니메이션이 동작할 때의 최소 좌표 이동 시간</ko>
4570
+ * @param {Number} [deceleration=0.0006] Deceleration of the animation where acceleration is manually enabled by user. A higher value indicates shorter running time. <ko>사용자의 동작으로 가속도가 적용된 애니메이션의 감속도. 값이 높을수록 애니메이션 실행 시간이 짧아진다</ko>
4571
+ * @param {Boolean} [interruptable=true] Indicates whether an animation is interruptible.
4572
+ * - true: It can be paused or stopped by user action or the API.
4573
+ * - false: It cannot be paused or stopped by user action or the API while it is running.
4574
+ * <ko>진행 중인 애니메이션 중지 가능 여부.
4575
+ * - true: 사용자의 동작이나 API로 애니메이션을 중지할 수 있다.
4576
+ * - false: 애니메이션이 진행 중일 때는 사용자의 동작이나 API가 적용되지 않는다</ko>
4577
+ * @param {Number} [round=null] Rounding unit. For example, 0.1 rounds to 0.1 decimal point(6.1234 => 6.1), 5 rounds to 5 (93 => 95)
4578
+ * [Details](https://github.com/naver/egjs-axes/wiki/round-option)<ko>반올림 단위. 예를 들어 0.1 은 소숫점 0.1 까지 반올림(6.1234 => 6.1), 5 는 5 단위로 반올림(93 => 95).
4579
+ * [상세내용](https://github.com/naver/egjs-axes/wiki/round-option)</ko>
4580
+ * @param {Boolean} [nested=false] Whether the event propagates to other instances when the coordinates reach the end of the movable area <ko>좌표가 이동 가능한 영역의 끝까지 도달했을 때 다른 인스턴스들로의 이벤트 전파 여부</ko>
4624
4581
  **/
4625
- /**
4626
- * A module used to change the information of user action entered by various input devices such as touch screen or mouse into the logical virtual coordinates. You can easily create a UI that responds to user actions.
4627
- * @ko 터치 입력 장치나 마우스와 같은 다양한 입력 장치를 통해 전달 받은 사용자의 동작을 논리적인 가상 좌표로 변경하는 모듈이다. 사용자 동작에 반응하는 UI를 손쉽게 만들수 있다.
4628
- * @extends eg.Component
4629
- *
4630
- * @param {Object.<string, AxisOption>} axis Axis information managed by eg.Axes. The key of the axis specifies the name to use as the logical virtual coordinate system. <ko>eg.Axes가 관리하는 축 정보. 축의 키는 논리적인 가상 좌표계로 사용할 이름을 지정한다.</ko>
4631
- * @param {AxesOption} [options={}] The option object of the eg.Axes module<ko>eg.Axes 모듈의 옵션 객체</ko>
4632
- * @param {Object.<string, number>} [startPos={}] The coordinates to be moved when creating an instance. It is applied with higher priority than startPos of axisOption.<ko>인스턴스 생성시 이동할 좌표, axisOption의 startPos보다 높은 우선순위로 적용된다.</ko>
4633
- *
4634
- * @support {"ie": "10+", "ch" : "latest", "ff" : "latest", "sf" : "latest", "edge" : "latest", "ios" : "7+", "an" : "2.3+ (except 3.x)"}
4635
- * @example
4636
- * ```js
4637
- * // 1. Initialize eg.Axes
4638
- * const axes = new eg.Axes({
4639
- * something1: {
4640
- * range: [0, 150],
4641
- * bounce: 50
4642
- * },
4643
- * something2: {
4644
- * range: [0, 200],
4645
- * bounce: 100
4646
- * },
4647
- * somethingN: {
4648
- * range: [1, 10],
4649
- * }
4650
- * }, {
4651
- * deceleration : 0.0024
4652
- * });
4653
- *
4654
- * // 2. attach event handler
4655
- * axes.on({
4656
- * "hold" : function(evt) {
4657
- * },
4658
- * "release" : function(evt) {
4659
- * },
4660
- * "animationStart" : function(evt) {
4661
- * },
4662
- * "animationEnd" : function(evt) {
4663
- * },
4664
- * "change" : function(evt) {
4665
- * }
4666
- * });
4667
- *
4668
- * // 3. Initialize inputTypes
4669
- * const panInputArea = new eg.Axes.PanInput("#area", {
4670
- * scale: [0.5, 1]
4671
- * });
4672
- * const panInputHmove = new eg.Axes.PanInput("#hmove");
4673
- * const panInputVmove = new eg.Axes.PanInput("#vmove");
4674
- * const pinchInputArea = new eg.Axes.PinchInput("#area", {
4675
- * scale: 1.5
4676
- * });
4677
- *
4678
- * // 4. Connect eg.Axes and InputTypes
4679
- * // [PanInput] When the mouse or touchscreen is down and moved.
4680
- * // Connect the 'something2' axis to the mouse or touchscreen x position and
4681
- * // connect the 'somethingN' axis to the mouse or touchscreen y position.
4682
- * axes.connect(["something2", "somethingN"], panInputArea); // or axes.connect("something2 somethingN", panInputArea);
4683
- *
4684
- * // Connect only one 'something1' axis to the mouse or touchscreen x position.
4685
- * axes.connect(["something1"], panInputHmove); // or axes.connect("something1", panInputHmove);
4686
- *
4687
- * // Connect only one 'something2' axis to the mouse or touchscreen y position.
4688
- * axes.connect(["", "something2"], panInputVmove); // or axes.connect(" something2", panInputVmove);
4689
- *
4690
- * // [PinchInput] Connect 'something2' axis when two pointers are moving toward (zoom-in) or away from each other (zoom-out).
4691
- * axes.connect("something2", pinchInputArea);
4692
- * ```
4582
+ /**
4583
+ * A module used to change the information of user action entered by various input devices such as touch screen or mouse into the logical virtual coordinates. You can easily create a UI that responds to user actions.
4584
+ * @ko 터치 입력 장치나 마우스와 같은 다양한 입력 장치를 통해 전달 받은 사용자의 동작을 논리적인 가상 좌표로 변경하는 모듈이다. 사용자 동작에 반응하는 UI를 손쉽게 만들수 있다.
4585
+ * @extends eg.Component
4586
+ *
4587
+ * @param {Object.<string, AxisOption>} axis Axis information managed by eg.Axes. The key of the axis specifies the name to use as the logical virtual coordinate system. <ko>eg.Axes가 관리하는 축 정보. 축의 키는 논리적인 가상 좌표계로 사용할 이름을 지정한다.</ko>
4588
+ * @param {AxesOption} [options={}] The option object of the eg.Axes module<ko>eg.Axes 모듈의 옵션 객체</ko>
4589
+ * @param {Object.<string, number>} [startPos={}] The coordinates to be moved when creating an instance. It is applied with higher priority than startPos of axisOption.<ko>인스턴스 생성시 이동할 좌표, axisOption의 startPos보다 높은 우선순위로 적용된다.</ko>
4590
+ *
4591
+ * @support {"ie": "10+", "ch" : "latest", "ff" : "latest", "sf" : "latest", "edge" : "latest", "ios" : "7+", "an" : "2.3+ (except 3.x)"}
4592
+ * @example
4593
+ * ```js
4594
+ * // 1. Initialize eg.Axes
4595
+ * const axes = new eg.Axes({
4596
+ * something1: {
4597
+ * range: [0, 150],
4598
+ * bounce: 50
4599
+ * },
4600
+ * something2: {
4601
+ * range: [0, 200],
4602
+ * bounce: 100
4603
+ * },
4604
+ * somethingN: {
4605
+ * range: [1, 10],
4606
+ * }
4607
+ * }, {
4608
+ * deceleration : 0.0024
4609
+ * });
4610
+ *
4611
+ * // 2. attach event handler
4612
+ * axes.on({
4613
+ * "hold" : function(evt) {
4614
+ * },
4615
+ * "release" : function(evt) {
4616
+ * },
4617
+ * "animationStart" : function(evt) {
4618
+ * },
4619
+ * "animationEnd" : function(evt) {
4620
+ * },
4621
+ * "change" : function(evt) {
4622
+ * }
4623
+ * });
4624
+ *
4625
+ * // 3. Initialize inputTypes
4626
+ * const panInputArea = new eg.Axes.PanInput("#area", {
4627
+ * scale: [0.5, 1]
4628
+ * });
4629
+ * const panInputHmove = new eg.Axes.PanInput("#hmove");
4630
+ * const panInputVmove = new eg.Axes.PanInput("#vmove");
4631
+ * const pinchInputArea = new eg.Axes.PinchInput("#area", {
4632
+ * scale: 1.5
4633
+ * });
4634
+ *
4635
+ * // 4. Connect eg.Axes and InputTypes
4636
+ * // [PanInput] When the mouse or touchscreen is down and moved.
4637
+ * // Connect the 'something2' axis to the mouse or touchscreen x position and
4638
+ * // connect the 'somethingN' axis to the mouse or touchscreen y position.
4639
+ * axes.connect(["something2", "somethingN"], panInputArea); // or axes.connect("something2 somethingN", panInputArea);
4640
+ *
4641
+ * // Connect only one 'something1' axis to the mouse or touchscreen x position.
4642
+ * axes.connect(["something1"], panInputHmove); // or axes.connect("something1", panInputHmove);
4643
+ *
4644
+ * // Connect only one 'something2' axis to the mouse or touchscreen y position.
4645
+ * axes.connect(["", "something2"], panInputVmove); // or axes.connect(" something2", panInputVmove);
4646
+ *
4647
+ * // [PinchInput] Connect 'something2' axis when two pointers are moving toward (zoom-in) or away from each other (zoom-out).
4648
+ * axes.connect("something2", pinchInputArea);
4649
+ * ```
4693
4650
  */
4694
4651
  var Axes = /*#__PURE__*/function (_super) {
4695
4652
  __extends$1(Axes, _super);
4696
- /**
4697
- *
4653
+ /**
4654
+ *
4698
4655
  */
4699
4656
  function Axes(axis, options, startPos) {
4700
4657
  if (axis === void 0) {
@@ -4734,23 +4691,23 @@ version: 4.12.0-beta.3
4734
4691
  }
4735
4692
  var __proto = Axes.prototype;
4736
4693
  Object.defineProperty(__proto, "holding", {
4737
- /**
4738
- * @name Axes#holding
4739
- * @desc Returns true if at least one input is in progress.
4740
- * @ko 입력이 하나 이상 진행 중인지 여부를 반환한다.
4741
- *
4742
- * @readonly
4743
- * @type {boolean}
4744
- * @example
4745
- * ```js
4746
- * const axes = new eg.Axes({
4747
- * x: {
4748
- * range: [0, 100],
4749
- * },
4750
- * });
4751
- *
4752
- * axes.holding
4753
- * ```
4694
+ /**
4695
+ * @name Axes#holding
4696
+ * @desc Returns true if at least one input is in progress.
4697
+ * @ko 입력이 하나 이상 진행 중인지 여부를 반환한다.
4698
+ *
4699
+ * @readonly
4700
+ * @type {boolean}
4701
+ * @example
4702
+ * ```js
4703
+ * const axes = new eg.Axes({
4704
+ * x: {
4705
+ * range: [0, 100],
4706
+ * },
4707
+ * });
4708
+ *
4709
+ * axes.holding
4710
+ * ```
4754
4711
  */
4755
4712
  get: function () {
4756
4713
  return this.eventManager.holdingCount > 0;
@@ -4758,30 +4715,30 @@ version: 4.12.0-beta.3
4758
4715
  enumerable: false,
4759
4716
  configurable: true
4760
4717
  });
4761
- /**
4762
- * Connect the axis of eg.Axes to the inputType.
4763
- * @ko eg.Axes의 축과 inputType을 연결한다
4764
- * @param {(String[]|String)} axes The name of the axis to associate with inputType <ko>inputType과 연결할 축의 이름</ko>
4765
- * @param {Object} inputType The inputType instance to associate with the axis of eg.Axes <ko>eg.Axes의 축과 연결할 inputType 인스턴스</ko>
4766
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4767
- * @example
4768
- * ```js
4769
- * const axes = new eg.Axes({
4770
- * "x": {
4771
- * range: [0, 100]
4772
- * },
4773
- * "xOther": {
4774
- * range: [-100, 100]
4775
- * }
4776
- * });
4777
- *
4778
- * axes.connect("x", new eg.Axes.PanInput("#area1"))
4779
- * .connect("x xOther", new eg.Axes.PanInput("#area2"))
4780
- * .connect(" xOther", new eg.Axes.PanInput("#area3"))
4781
- * .connect(["x"], new eg.Axes.PanInput("#area4"))
4782
- * .connect(["xOther", "x"], new eg.Axes.PanInput("#area5"))
4783
- * .connect(["", "xOther"], new eg.Axes.PanInput("#area6"));
4784
- * ```
4718
+ /**
4719
+ * Connect the axis of eg.Axes to the inputType.
4720
+ * @ko eg.Axes의 축과 inputType을 연결한다
4721
+ * @param {(String[]|String)} axes The name of the axis to associate with inputType <ko>inputType과 연결할 축의 이름</ko>
4722
+ * @param {Object} inputType The inputType instance to associate with the axis of eg.Axes <ko>eg.Axes의 축과 연결할 inputType 인스턴스</ko>
4723
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4724
+ * @example
4725
+ * ```js
4726
+ * const axes = new eg.Axes({
4727
+ * "x": {
4728
+ * range: [0, 100]
4729
+ * },
4730
+ * "xOther": {
4731
+ * range: [-100, 100]
4732
+ * }
4733
+ * });
4734
+ *
4735
+ * axes.connect("x", new eg.Axes.PanInput("#area1"))
4736
+ * .connect("x xOther", new eg.Axes.PanInput("#area2"))
4737
+ * .connect(" xOther", new eg.Axes.PanInput("#area3"))
4738
+ * .connect(["x"], new eg.Axes.PanInput("#area4"))
4739
+ * .connect(["xOther", "x"], new eg.Axes.PanInput("#area5"))
4740
+ * .connect(["", "xOther"], new eg.Axes.PanInput("#area6"));
4741
+ * ```
4785
4742
  */
4786
4743
  __proto.connect = function (axes, inputType) {
4787
4744
  var mapped;
@@ -4799,33 +4756,33 @@ version: 4.12.0-beta.3
4799
4756
  this._inputs.push(inputType);
4800
4757
  return this;
4801
4758
  };
4802
- /**
4803
- * Disconnect the axis of eg.Axes from the inputType.
4804
- * @ko eg.Axes의 축과 inputType의 연결을 끊는다.
4805
- * @param {Object} [inputType] An inputType instance associated with the axis of eg.Axes <ko>eg.Axes의 축과 연결한 inputType 인스턴스</ko>
4806
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4807
- * @example
4808
- * ```js
4809
- * const axes = new eg.Axes({
4810
- * "x": {
4811
- * range: [0, 100]
4812
- * },
4813
- * "xOther": {
4814
- * range: [-100, 100]
4815
- * }
4816
- * });
4817
- *
4818
- * const input1 = new eg.Axes.PanInput("#area1");
4819
- * const input2 = new eg.Axes.PanInput("#area2");
4820
- * const input3 = new eg.Axes.PanInput("#area3");
4821
- *
4822
- * axes.connect("x", input1);
4823
- * .connect("x xOther", input2)
4824
- * .connect(["xOther", "x"], input3);
4825
- *
4826
- * axes.disconnect(input1); // disconnects input1
4827
- * axes.disconnect(); // disconnects all of them
4828
- * ```
4759
+ /**
4760
+ * Disconnect the axis of eg.Axes from the inputType.
4761
+ * @ko eg.Axes의 축과 inputType의 연결을 끊는다.
4762
+ * @param {Object} [inputType] An inputType instance associated with the axis of eg.Axes <ko>eg.Axes의 축과 연결한 inputType 인스턴스</ko>
4763
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4764
+ * @example
4765
+ * ```js
4766
+ * const axes = new eg.Axes({
4767
+ * "x": {
4768
+ * range: [0, 100]
4769
+ * },
4770
+ * "xOther": {
4771
+ * range: [-100, 100]
4772
+ * }
4773
+ * });
4774
+ *
4775
+ * const input1 = new eg.Axes.PanInput("#area1");
4776
+ * const input2 = new eg.Axes.PanInput("#area2");
4777
+ * const input3 = new eg.Axes.PanInput("#area3");
4778
+ *
4779
+ * axes.connect("x", input1);
4780
+ * .connect("x xOther", input2)
4781
+ * .connect(["xOther", "x"], input3);
4782
+ *
4783
+ * axes.disconnect(input1); // disconnects input1
4784
+ * axes.disconnect(); // disconnects all of them
4785
+ * ```
4829
4786
  */
4830
4787
  __proto.disconnect = function (inputType) {
4831
4788
  if (inputType) {
@@ -4842,60 +4799,60 @@ version: 4.12.0-beta.3
4842
4799
  }
4843
4800
  return this;
4844
4801
  };
4845
- /**
4846
- * Returns the current position of the coordinates.
4847
- * @ko 좌표의 현재 위치를 반환한다
4848
- * @param {Object} [axes] The names of the axis <ko>축 이름들</ko>
4849
- * @return {Object.<string, number>} Axis coordinate information <ko>축 좌표 정보</ko>
4850
- * @example
4851
- * ```js
4852
- * const axes = new eg.Axes({
4853
- * "x": {
4854
- * range: [0, 100]
4855
- * },
4856
- * "xOther": {
4857
- * range: [-100, 100]
4858
- * },
4859
- * "zoom": {
4860
- * range: [50, 30]
4861
- * }
4862
- * });
4863
- *
4864
- * axes.get(); // {"x": 0, "xOther": -100, "zoom": 50}
4865
- * axes.get(["x", "zoom"]); // {"x": 0, "zoom": 50}
4866
- * ```
4802
+ /**
4803
+ * Returns the current position of the coordinates.
4804
+ * @ko 좌표의 현재 위치를 반환한다
4805
+ * @param {Object} [axes] The names of the axis <ko>축 이름들</ko>
4806
+ * @return {Object.<string, number>} Axis coordinate information <ko>축 좌표 정보</ko>
4807
+ * @example
4808
+ * ```js
4809
+ * const axes = new eg.Axes({
4810
+ * "x": {
4811
+ * range: [0, 100]
4812
+ * },
4813
+ * "xOther": {
4814
+ * range: [-100, 100]
4815
+ * },
4816
+ * "zoom": {
4817
+ * range: [50, 30]
4818
+ * }
4819
+ * });
4820
+ *
4821
+ * axes.get(); // {"x": 0, "xOther": -100, "zoom": 50}
4822
+ * axes.get(["x", "zoom"]); // {"x": 0, "zoom": 50}
4823
+ * ```
4867
4824
  */
4868
4825
  __proto.get = function (axes) {
4869
4826
  return this.axisManager.get(axes);
4870
4827
  };
4871
- /**
4872
- * Moves an axis to specific coordinates.
4873
- * @ko 좌표를 이동한다.
4874
- * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
4875
- * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
4876
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4877
- * @example
4878
- * ```js
4879
- * const axes = new eg.Axes({
4880
- * "x": {
4881
- * range: [0, 100]
4882
- * },
4883
- * "xOther": {
4884
- * range: [-100, 100]
4885
- * },
4886
- * "zoom": {
4887
- * range: [50, 30]
4888
- * }
4889
- * });
4890
- *
4891
- * axes.setTo({"x": 30, "zoom": 60});
4892
- * axes.get(); // {"x": 30, "xOther": -100, "zoom": 60}
4893
- *
4894
- * axes.setTo({"x": 100, "xOther": 60}, 1000); // animatation
4895
- *
4896
- * // after 1000 ms
4897
- * axes.get(); // {"x": 100, "xOther": 60, "zoom": 60}
4898
- * ```
4828
+ /**
4829
+ * Moves an axis to specific coordinates.
4830
+ * @ko 좌표를 이동한다.
4831
+ * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
4832
+ * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
4833
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4834
+ * @example
4835
+ * ```js
4836
+ * const axes = new eg.Axes({
4837
+ * "x": {
4838
+ * range: [0, 100]
4839
+ * },
4840
+ * "xOther": {
4841
+ * range: [-100, 100]
4842
+ * },
4843
+ * "zoom": {
4844
+ * range: [50, 30]
4845
+ * }
4846
+ * });
4847
+ *
4848
+ * axes.setTo({"x": 30, "zoom": 60});
4849
+ * axes.get(); // {"x": 30, "xOther": -100, "zoom": 60}
4850
+ *
4851
+ * axes.setTo({"x": 100, "xOther": 60}, 1000); // animatation
4852
+ *
4853
+ * // after 1000 ms
4854
+ * axes.get(); // {"x": 100, "xOther": 60, "zoom": 60}
4855
+ * ```
4899
4856
  */
4900
4857
  __proto.setTo = function (pos, duration) {
4901
4858
  if (duration === void 0) {
@@ -4904,34 +4861,34 @@ version: 4.12.0-beta.3
4904
4861
  this.animationManager.setTo(pos, duration);
4905
4862
  return this;
4906
4863
  };
4907
- /**
4908
- * Moves an axis from the current coordinates to specific coordinates.
4909
- * @ko 현재 좌표를 기준으로 좌표를 이동한다.
4910
- * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
4911
- * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
4912
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4913
- * @example
4914
- * ```js
4915
- * const axes = new eg.Axes({
4916
- * "x": {
4917
- * range: [0, 100]
4918
- * },
4919
- * "xOther": {
4920
- * range: [-100, 100]
4921
- * },
4922
- * "zoom": {
4923
- * range: [50, 30]
4924
- * }
4925
- * });
4926
- *
4927
- * axes.setBy({"x": 30, "zoom": 10});
4928
- * axes.get(); // {"x": 30, "xOther": -100, "zoom": 60}
4929
- *
4930
- * axes.setBy({"x": 70, "xOther": 60}, 1000); // animatation
4931
- *
4932
- * // after 1000 ms
4933
- * axes.get(); // {"x": 100, "xOther": -40, "zoom": 60}
4934
- * ```
4864
+ /**
4865
+ * Moves an axis from the current coordinates to specific coordinates.
4866
+ * @ko 현재 좌표를 기준으로 좌표를 이동한다.
4867
+ * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
4868
+ * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
4869
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4870
+ * @example
4871
+ * ```js
4872
+ * const axes = new eg.Axes({
4873
+ * "x": {
4874
+ * range: [0, 100]
4875
+ * },
4876
+ * "xOther": {
4877
+ * range: [-100, 100]
4878
+ * },
4879
+ * "zoom": {
4880
+ * range: [50, 30]
4881
+ * }
4882
+ * });
4883
+ *
4884
+ * axes.setBy({"x": 30, "zoom": 10});
4885
+ * axes.get(); // {"x": 30, "xOther": -100, "zoom": 60}
4886
+ *
4887
+ * axes.setBy({"x": 70, "xOther": 60}, 1000); // animatation
4888
+ *
4889
+ * // after 1000 ms
4890
+ * axes.get(); // {"x": 100, "xOther": -40, "zoom": 60}
4891
+ * ```
4935
4892
  */
4936
4893
  __proto.setBy = function (pos, duration) {
4937
4894
  if (duration === void 0) {
@@ -4940,230 +4897,230 @@ version: 4.12.0-beta.3
4940
4897
  this.animationManager.setBy(pos, duration);
4941
4898
  return this;
4942
4899
  };
4943
- /**
4944
- * Change the options of Axes instance.
4945
- * @ko 인스턴스의 옵션을 변경한다.
4946
- * @param {AxesOption} options Axes options to change <ko>변경할 옵션 목록</ko>
4947
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4948
- * @example
4949
- * ```js
4950
- * const axes = new eg.Axes({
4951
- * "x": {
4952
- * range: [0, 100]
4953
- * },
4954
- * }, {
4955
- * round: 10,
4956
- * });
4957
- *
4958
- * axes.setTo({"x": 48});
4959
- * axes.get(); // {"x": 50}
4960
- *
4961
- * axes.setOptions({
4962
- * round: 1,
4963
- * });
4964
- *
4965
- * axes.setTo({"x": 48});
4966
- * axes.get(); // {"x": 48}
4967
- * ```
4900
+ /**
4901
+ * Change the options of Axes instance.
4902
+ * @ko 인스턴스의 옵션을 변경한다.
4903
+ * @param {AxesOption} options Axes options to change <ko>변경할 옵션 목록</ko>
4904
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4905
+ * @example
4906
+ * ```js
4907
+ * const axes = new eg.Axes({
4908
+ * "x": {
4909
+ * range: [0, 100]
4910
+ * },
4911
+ * }, {
4912
+ * round: 10,
4913
+ * });
4914
+ *
4915
+ * axes.setTo({"x": 48});
4916
+ * axes.get(); // {"x": 50}
4917
+ *
4918
+ * axes.setOptions({
4919
+ * round: 1,
4920
+ * });
4921
+ *
4922
+ * axes.setTo({"x": 48});
4923
+ * axes.get(); // {"x": 48}
4924
+ * ```
4968
4925
  */
4969
4926
  __proto.setOptions = function (options) {
4970
4927
  this.options = __assign$1(__assign$1({}, this.options), options);
4971
4928
  this.animationManager.setOptions(options);
4972
- return this;
4973
- };
4974
- /**
4975
- * Change the information of an existing axis.
4976
- * @ko 존재하는 축의 정보를 변경한다.
4977
- * @param {Object.<string, AxisOption>} axis Axis options to change <ko>변경할 축의 정보</ko>
4978
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4979
- * @example
4980
- * ```js
4981
- * const axes = new eg.Axes({
4982
- * "x": {
4983
- * range: [0, 100]
4984
- * },
4985
- * });
4986
- *
4987
- * axes.setTo({"x": 150});
4988
- * axes.get(); // {"x": 100}
4989
- *
4990
- * axes.setAxis({
4991
- * "x": {
4992
- * range: [0, 200]
4993
- * },
4994
- * });
4995
- *
4996
- * axes.setTo({"x": 150});
4997
- * axes.get(); // {"x": 150}
4998
- * ```
4929
+ return this;
4930
+ };
4931
+ /**
4932
+ * Change the information of an existing axis.
4933
+ * @ko 존재하는 축의 정보를 변경한다.
4934
+ * @param {Object.<string, AxisOption>} axis Axis options to change <ko>변경할 축의 정보</ko>
4935
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4936
+ * @example
4937
+ * ```js
4938
+ * const axes = new eg.Axes({
4939
+ * "x": {
4940
+ * range: [0, 100]
4941
+ * },
4942
+ * });
4943
+ *
4944
+ * axes.setTo({"x": 150});
4945
+ * axes.get(); // {"x": 100}
4946
+ *
4947
+ * axes.setAxis({
4948
+ * "x": {
4949
+ * range: [0, 200]
4950
+ * },
4951
+ * });
4952
+ *
4953
+ * axes.setTo({"x": 150});
4954
+ * axes.get(); // {"x": 150}
4955
+ * ```
4999
4956
  */
5000
4957
  __proto.setAxis = function (axis) {
5001
4958
  this.axisManager.setAxis(axis);
5002
4959
  return this;
5003
4960
  };
5004
- /**
5005
- * Stop an animation in progress.
5006
- * @ko 재생 중인 애니메이션을 정지한다.
5007
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5008
- * @example
5009
- * ```js
5010
- * const axes = new eg.Axes({
5011
- * "x": {
5012
- * range: [0, 100]
5013
- * },
5014
- * });
5015
- *
5016
- * axes.setTo({"x": 10}, 1000); // start animatation
5017
- *
5018
- * // after 500 ms
5019
- * axes.stopAnimation(); // stop animation during movement.
5020
- * ```
4961
+ /**
4962
+ * Stop an animation in progress.
4963
+ * @ko 재생 중인 애니메이션을 정지한다.
4964
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4965
+ * @example
4966
+ * ```js
4967
+ * const axes = new eg.Axes({
4968
+ * "x": {
4969
+ * range: [0, 100]
4970
+ * },
4971
+ * });
4972
+ *
4973
+ * axes.setTo({"x": 10}, 1000); // start animatation
4974
+ *
4975
+ * // after 500 ms
4976
+ * axes.stopAnimation(); // stop animation during movement.
4977
+ * ```
5021
4978
  */
5022
4979
  __proto.stopAnimation = function () {
5023
4980
  this.animationManager.stopAnimation();
5024
4981
  this.animationManager.finish(false);
5025
4982
  return this;
5026
4983
  };
5027
- /**
5028
- * Change the destination of an animation in progress.
5029
- * @ko 재생 중인 애니메이션의 목적지와 진행 시간을 변경한다.
5030
- * @param {UpdateAnimationOption} pos The coordinate to move to <ko>이동할 좌표</ko>
5031
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5032
- * @example
5033
- * ```js
5034
- * const axes = new eg.Axes({
5035
- * "x": {
5036
- * range: [0, 200]
5037
- * },
5038
- * "y": {
5039
- * range: [0, 200]
5040
- * }
5041
- * });
5042
- *
5043
- * axes.setTo({"x": 50, "y": 50}, 1000); // trigger animation by setTo
5044
- *
5045
- * // after 500 ms
5046
- * axes.updateAnimation({destPos: {"x": 100, "y": 100}}); // animation will end after 500 ms, at {"x": 100, "y": 100}
5047
- *
5048
- * // after 500 ms
5049
- * axes.setTo({"x": 50, "y": 50}, 1000); // trigger animation by setTo
5050
- *
5051
- * // after 700 ms
5052
- * axes.updateAnimation({destPos: {"x": 100, "y": 100}, duration: 1500, restart: true}); // this works same as axes.setTo({"x": 100, "y": 100}, 800) since restart is true.
5053
- * ```
4984
+ /**
4985
+ * Change the destination of an animation in progress.
4986
+ * @ko 재생 중인 애니메이션의 목적지와 진행 시간을 변경한다.
4987
+ * @param {UpdateAnimationOption} pos The coordinate to move to <ko>이동할 좌표</ko>
4988
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4989
+ * @example
4990
+ * ```js
4991
+ * const axes = new eg.Axes({
4992
+ * "x": {
4993
+ * range: [0, 200]
4994
+ * },
4995
+ * "y": {
4996
+ * range: [0, 200]
4997
+ * }
4998
+ * });
4999
+ *
5000
+ * axes.setTo({"x": 50, "y": 50}, 1000); // trigger animation by setTo
5001
+ *
5002
+ * // after 500 ms
5003
+ * axes.updateAnimation({destPos: {"x": 100, "y": 100}}); // animation will end after 500 ms, at {"x": 100, "y": 100}
5004
+ *
5005
+ * // after 500 ms
5006
+ * axes.setTo({"x": 50, "y": 50}, 1000); // trigger animation by setTo
5007
+ *
5008
+ * // after 700 ms
5009
+ * axes.updateAnimation({destPos: {"x": 100, "y": 100}, duration: 1500, restart: true}); // this works same as axes.setTo({"x": 100, "y": 100}, 800) since restart is true.
5010
+ * ```
5054
5011
  */
5055
5012
  __proto.updateAnimation = function (options) {
5056
5013
  this.animationManager.updateAnimation(options);
5057
5014
  return this;
5058
5015
  };
5059
- /**
5060
- * Returns whether there is a coordinate in the bounce area of ​​the target axis.
5061
- * @ko 대상 축 중 bounce영역에 좌표가 존재하는지를 반환한다
5062
- * @param {Object} [axes] The names of the axis <ko>축 이름들</ko>
5063
- * @return {Boolen} Whether the bounce area exists. <ko>bounce 영역 존재 여부</ko>
5064
- * @example
5065
- * ```js
5066
- * const axes = new eg.Axes({
5067
- * "x": {
5068
- * range: [0, 100]
5069
- * },
5070
- * "xOther": {
5071
- * range: [-100, 100]
5072
- * },
5073
- * "zoom": {
5074
- * range: [50, 30]
5075
- * }
5076
- * });
5077
- *
5078
- * axes.isBounceArea(["x"]);
5079
- * axes.isBounceArea(["x", "zoom"]);
5080
- * axes.isBounceArea();
5081
- * ```
5016
+ /**
5017
+ * Returns whether there is a coordinate in the bounce area of ​​the target axis.
5018
+ * @ko 대상 축 중 bounce영역에 좌표가 존재하는지를 반환한다
5019
+ * @param {Object} [axes] The names of the axis <ko>축 이름들</ko>
5020
+ * @return {Boolen} Whether the bounce area exists. <ko>bounce 영역 존재 여부</ko>
5021
+ * @example
5022
+ * ```js
5023
+ * const axes = new eg.Axes({
5024
+ * "x": {
5025
+ * range: [0, 100]
5026
+ * },
5027
+ * "xOther": {
5028
+ * range: [-100, 100]
5029
+ * },
5030
+ * "zoom": {
5031
+ * range: [50, 30]
5032
+ * }
5033
+ * });
5034
+ *
5035
+ * axes.isBounceArea(["x"]);
5036
+ * axes.isBounceArea(["x", "zoom"]);
5037
+ * axes.isBounceArea();
5038
+ * ```
5082
5039
  */
5083
5040
  __proto.isBounceArea = function (axes) {
5084
5041
  return this.axisManager.isOutside(axes);
5085
5042
  };
5086
- /**
5087
- * Destroys properties, and events used in a module and disconnect all connections to inputTypes.
5088
- * @ko 모듈에 사용한 속성, 이벤트를 해제한다. 모든 inputType과의 연결을 끊는다.
5043
+ /**
5044
+ * Destroys properties, and events used in a module and disconnect all connections to inputTypes.
5045
+ * @ko 모듈에 사용한 속성, 이벤트를 해제한다. 모든 inputType과의 연결을 끊는다.
5089
5046
  */
5090
5047
  __proto.destroy = function () {
5091
5048
  this.disconnect();
5092
5049
  this.eventManager.destroy();
5093
5050
  };
5094
- /**
5095
- * @name VERSION
5096
- * @desc Version info string
5097
- * @ko 버전정보 문자열
5098
- *
5099
- * @constant
5100
- * @type {String}
5101
- * @example
5102
- * ```js
5103
- * eg.Axes.VERSION; // ex) 3.3.3
5104
- * ```
5051
+ /**
5052
+ * @name VERSION
5053
+ * @desc Version info string
5054
+ * @ko 버전정보 문자열
5055
+ *
5056
+ * @constant
5057
+ * @type {String}
5058
+ * @example
5059
+ * ```js
5060
+ * eg.Axes.VERSION; // ex) 3.3.3
5061
+ * ```
5105
5062
  */
5106
- Axes.VERSION = "3.9.1-beta.0";
5063
+ Axes.VERSION = "3.9.0";
5107
5064
  /* eslint-enable */
5108
- /**
5109
- * @name TRANSFORM
5110
- * @desc Returns the transform attribute with CSS vendor prefixes.
5111
- * @ko CSS vendor prefixes를 붙인 transform 속성을 반환한다.
5112
- *
5113
- * @constant
5114
- * @type {String}
5115
- * @example
5116
- * ```js
5117
- * eg.Axes.TRANSFORM; // "transform" or "webkitTransform"
5118
- * ```
5065
+ /**
5066
+ * @name TRANSFORM
5067
+ * @desc Returns the transform attribute with CSS vendor prefixes.
5068
+ * @ko CSS vendor prefixes를 붙인 transform 속성을 반환한다.
5069
+ *
5070
+ * @constant
5071
+ * @type {String}
5072
+ * @example
5073
+ * ```js
5074
+ * eg.Axes.TRANSFORM; // "transform" or "webkitTransform"
5075
+ * ```
5119
5076
  */
5120
5077
  Axes.TRANSFORM = TRANSFORM;
5121
- /**
5122
- * @name DIRECTION_NONE
5123
- * @constant
5124
- * @type {Number}
5078
+ /**
5079
+ * @name DIRECTION_NONE
5080
+ * @constant
5081
+ * @type {Number}
5125
5082
  */
5126
5083
  Axes.DIRECTION_NONE = DIRECTION_NONE;
5127
- /**
5128
- * @name DIRECTION_LEFT
5129
- * @constant
5130
- * @type {Number}
5084
+ /**
5085
+ * @name DIRECTION_LEFT
5086
+ * @constant
5087
+ * @type {Number}
5131
5088
  */
5132
5089
  Axes.DIRECTION_LEFT = DIRECTION_LEFT;
5133
- /**
5134
- * @name DIRECTION_RIGHT
5135
- * @constant
5136
- * @type {Number}
5090
+ /**
5091
+ * @name DIRECTION_RIGHT
5092
+ * @constant
5093
+ * @type {Number}
5137
5094
  */
5138
5095
  Axes.DIRECTION_RIGHT = DIRECTION_RIGHT;
5139
- /**
5140
- * @name DIRECTION_UP
5141
- * @constant
5142
- * @type {Number}
5096
+ /**
5097
+ * @name DIRECTION_UP
5098
+ * @constant
5099
+ * @type {Number}
5143
5100
  */
5144
5101
  Axes.DIRECTION_UP = DIRECTION_UP;
5145
- /**
5146
- * @name DIRECTION_DOWN
5147
- * @constant
5148
- * @type {Number}
5102
+ /**
5103
+ * @name DIRECTION_DOWN
5104
+ * @constant
5105
+ * @type {Number}
5149
5106
  */
5150
5107
  Axes.DIRECTION_DOWN = DIRECTION_DOWN;
5151
- /**
5152
- * @name DIRECTION_HORIZONTAL
5153
- * @constant
5154
- * @type {Number}
5108
+ /**
5109
+ * @name DIRECTION_HORIZONTAL
5110
+ * @constant
5111
+ * @type {Number}
5155
5112
  */
5156
5113
  Axes.DIRECTION_HORIZONTAL = DIRECTION_HORIZONTAL;
5157
- /**
5158
- * @name DIRECTION_VERTICAL
5159
- * @constant
5160
- * @type {Number}
5114
+ /**
5115
+ * @name DIRECTION_VERTICAL
5116
+ * @constant
5117
+ * @type {Number}
5161
5118
  */
5162
5119
  Axes.DIRECTION_VERTICAL = DIRECTION_VERTICAL;
5163
- /**
5164
- * @name DIRECTION_ALL
5165
- * @constant
5166
- * @type {Number}
5120
+ /**
5121
+ * @name DIRECTION_ALL
5122
+ * @constant
5123
+ * @type {Number}
5167
5124
  */
5168
5125
  Axes.DIRECTION_ALL = DIRECTION_ALL;
5169
5126
  __decorate([Computed], Axes.prototype, "holding", null);
@@ -5171,9 +5128,9 @@ version: 4.12.0-beta.3
5171
5128
  return Axes;
5172
5129
  }(Component);
5173
5130
 
5174
- /*
5175
- * Copyright (c) 2015 NAVER Corp.
5176
- * egjs projects are licensed under the MIT license
5131
+ /*
5132
+ * Copyright (c) 2015 NAVER Corp.
5133
+ * egjs projects are licensed under the MIT license
5177
5134
  */
5178
5135
  // get user's direction
5179
5136
  var getDirectionByAngle = function (angle, thresholdAngle) {
@@ -5183,73 +5140,73 @@ version: 4.12.0-beta.3
5183
5140
  var toAngle = Math.abs(angle);
5184
5141
  return toAngle > thresholdAngle && toAngle < 180 - thresholdAngle ? DIRECTION_VERTICAL : DIRECTION_HORIZONTAL;
5185
5142
  };
5186
- /**
5187
- * @typedef {Object} PanInputOption The option object of the eg.Axes.PanInput module.
5188
- * @ko eg.Axes.PanInput 모듈의 옵션 객체
5189
- * @param {String[]} [inputType=["touch", "mouse", "pointer"]] Types of input devices
5190
- * - touch: Touch screen
5191
- * - mouse: Mouse
5192
- * - pointer: Mouse and touch <ko>입력 장치 종류
5193
- * - touch: 터치 입력 장치
5194
- * - mouse: 마우스
5195
- * - pointer: 마우스 및 터치</ko>
5196
- * @param {String[]} [inputKey=["any"]] List of key combinations to allow input
5197
- * - any: any key
5198
- * - shift: shift key
5199
- * - ctrl: ctrl key and pinch gesture on the trackpad
5200
- * - alt: alt key
5201
- * - meta: meta key
5202
- * - none: none of these keys are pressed <ko>입력을 허용할 키 조합 목록
5203
- * - any: 아무 키
5204
- * - shift: shift 키
5205
- * - ctrl: ctrl 키 및 트랙패드의 pinch 제스쳐
5206
- * - alt: alt 키
5207
- * - meta: meta 키
5208
- * - none: 아무 키도 눌리지 않은 상태 </ko>
5209
- * @param {String[]} [inputButton=["left"]] List of buttons to allow input
5210
- * - left: Left mouse button and normal touch
5211
- * - middle: Mouse wheel press
5212
- * - right: Right mouse button <ko>입력을 허용할 버튼 목록
5213
- * - left: 마우스 왼쪽 버튼
5214
- * - middle: 마우스 휠 눌림
5215
- * - right: 마우스 오른쪽 버튼 </ko>
5216
- * @param {Number[]} [scale] Coordinate scale that a user can move<ko>사용자의 동작으로 이동하는 좌표의 배율</ko>
5217
- * @param {Number} [scale[0]=1] horizontal axis scale <ko>수평축 배율</ko>
5218
- * @param {Number} [scale[1]=1] vertical axis scale <ko>수직축 배율</ko>
5219
- * @param {Number} [thresholdAngle=45] The threshold value that determines whether user action is horizontal or vertical (0~90) <ko>사용자의 동작이 가로 방향인지 세로 방향인지 판단하는 기준 각도(0~90)</ko>
5220
- * @param {Number} [threshold=0] Minimal pan distance required before recognizing <ko>사용자의 Pan 동작을 인식하기 위해산 최소한의 거리</ko>
5221
- * @param {Boolean} [preventClickOnDrag=false] Whether to cancel the {@link https://developer.mozilla.org/en/docs/Web/API/Element/click_event click} event when the user finishes dragging more than 1 pixel <ko>사용자가 1픽셀 이상 드래그를 마쳤을 때 {@link https://developer.mozilla.org/ko/docs/Web/API/Element/click_event click} 이벤트 취소 여부</ko>
5222
- * @param {Boolean} [preventDefaultOnDrag=false] Whether to use the {@link https://developer.mozilla.org/ko/docs/Web/API/Event/preventDefault preventDefault} when the user starts dragging <ko>사용자가 드래그를 시작할 때 {@link https://developer.mozilla.org/ko/docs/Web/API/Event/preventDefault preventDefault} 실행 여부</ko>
5223
- * @param {Number} [iOSEdgeSwipeThreshold=30] Area (px) that can go to the next page when swiping the right edge in iOS safari <ko>iOS Safari에서 오른쪽 엣지를 스와이프 하는 경우 다음 페이지로 넘어갈 수 있는 영역(px)</ko>
5224
- * @param {String} [touchAction=null] Value that overrides the element's "touch-action" css property. If set to null, it is automatically set to prevent scrolling in the direction of the connected axis. <ko>엘리먼트의 "touch-action" CSS 속성을 덮어쓰는 값. 만약 null로 설정된 경우, 연결된 축 방향으로의 스크롤을 방지하게끔 자동으로 설정된다.</ko>
5143
+ /**
5144
+ * @typedef {Object} PanInputOption The option object of the eg.Axes.PanInput module.
5145
+ * @ko eg.Axes.PanInput 모듈의 옵션 객체
5146
+ * @param {String[]} [inputType=["touch", "mouse", "pointer"]] Types of input devices
5147
+ * - touch: Touch screen
5148
+ * - mouse: Mouse
5149
+ * - pointer: Mouse and touch <ko>입력 장치 종류
5150
+ * - touch: 터치 입력 장치
5151
+ * - mouse: 마우스
5152
+ * - pointer: 마우스 및 터치</ko>
5153
+ * @param {String[]} [inputKey=["any"]] List of key combinations to allow input
5154
+ * - any: any key
5155
+ * - shift: shift key
5156
+ * - ctrl: ctrl key and pinch gesture on the trackpad
5157
+ * - alt: alt key
5158
+ * - meta: meta key
5159
+ * - none: none of these keys are pressed <ko>입력을 허용할 키 조합 목록
5160
+ * - any: 아무 키
5161
+ * - shift: shift 키
5162
+ * - ctrl: ctrl 키 및 트랙패드의 pinch 제스쳐
5163
+ * - alt: alt 키
5164
+ * - meta: meta 키
5165
+ * - none: 아무 키도 눌리지 않은 상태 </ko>
5166
+ * @param {String[]} [inputButton=["left"]] List of buttons to allow input
5167
+ * - left: Left mouse button and normal touch
5168
+ * - middle: Mouse wheel press
5169
+ * - right: Right mouse button <ko>입력을 허용할 버튼 목록
5170
+ * - left: 마우스 왼쪽 버튼
5171
+ * - middle: 마우스 휠 눌림
5172
+ * - right: 마우스 오른쪽 버튼 </ko>
5173
+ * @param {Number[]} [scale] Coordinate scale that a user can move<ko>사용자의 동작으로 이동하는 좌표의 배율</ko>
5174
+ * @param {Number} [scale[0]=1] horizontal axis scale <ko>수평축 배율</ko>
5175
+ * @param {Number} [scale[1]=1] vertical axis scale <ko>수직축 배율</ko>
5176
+ * @param {Number} [thresholdAngle=45] The threshold value that determines whether user action is horizontal or vertical (0~90) <ko>사용자의 동작이 가로 방향인지 세로 방향인지 판단하는 기준 각도(0~90)</ko>
5177
+ * @param {Number} [threshold=0] Minimal pan distance required before recognizing <ko>사용자의 Pan 동작을 인식하기 위해산 최소한의 거리</ko>
5178
+ * @param {Boolean} [preventClickOnDrag=false] Whether to cancel the {@link https://developer.mozilla.org/en/docs/Web/API/Element/click_event click} event when the user finishes dragging more than 1 pixel <ko>사용자가 1픽셀 이상 드래그를 마쳤을 때 {@link https://developer.mozilla.org/ko/docs/Web/API/Element/click_event click} 이벤트 취소 여부</ko>
5179
+ * @param {Boolean} [preventDefaultOnDrag=false] Whether to use the {@link https://developer.mozilla.org/ko/docs/Web/API/Event/preventDefault preventDefault} when the user starts dragging <ko>사용자가 드래그를 시작할 때 {@link https://developer.mozilla.org/ko/docs/Web/API/Event/preventDefault preventDefault} 실행 여부</ko>
5180
+ * @param {Number} [iOSEdgeSwipeThreshold=30] Area (px) that can go to the next page when swiping the right edge in iOS safari <ko>iOS Safari에서 오른쪽 엣지를 스와이프 하는 경우 다음 페이지로 넘어갈 수 있는 영역(px)</ko>
5181
+ * @param {String} [touchAction=null] Value that overrides the element's "touch-action" css property. If set to null, it is automatically set to prevent scrolling in the direction of the connected axis. <ko>엘리먼트의 "touch-action" CSS 속성을 덮어쓰는 값. 만약 null로 설정된 경우, 연결된 축 방향으로의 스크롤을 방지하게끔 자동으로 설정된다.</ko>
5225
5182
  **/
5226
- /**
5227
- * A module that passes the amount of change to eg.Axes when the mouse or touchscreen is down and moved. use less than two axes.
5228
- * @ko 마우스나 터치 스크린을 누르고 움직일때의 변화량을 eg.Axes에 전달하는 모듈. 두개 이하의 축을 사용한다.
5229
- *
5230
- * @example
5231
- * ```js
5232
- * const pan = new eg.Axes.PanInput("#area", {
5233
- * inputType: ["touch"],
5234
- * scale: [1, 1.3],
5235
- * });
5236
- *
5237
- * // Connect the 'something2' axis to the mouse or touchscreen x position when the mouse or touchscreen is down and moved.
5238
- * // Connect the 'somethingN' axis to the mouse or touchscreen y position when the mouse or touchscreen is down and moved.
5239
- * axes.connect(["something2", "somethingN"], pan); // or axes.connect("something2 somethingN", pan);
5240
- *
5241
- * // Connect only one 'something1' axis to the mouse or touchscreen x position when the mouse or touchscreen is down and moved.
5242
- * axes.connect(["something1"], pan); // or axes.connect("something1", pan);
5243
- *
5244
- * // Connect only one 'something2' axis to the mouse or touchscreen y position when the mouse or touchscreen is down and moved.
5245
- * axes.connect(["", "something2"], pan); // or axes.connect(" something2", pan);
5246
- * ```
5247
- * @param {String|HTMLElement|Ref<HTMLElement>|jQuery} element An element to use the eg.Axes.PanInput module <ko>eg.Axes.PanInput 모듈을 사용할 엘리먼트</ko>
5248
- * @param {PanInputOption} [options={}] The option object of the eg.Axes.PanInput module<ko>eg.Axes.PanInput 모듈의 옵션 객체</ko>
5183
+ /**
5184
+ * A module that passes the amount of change to eg.Axes when the mouse or touchscreen is down and moved. use less than two axes.
5185
+ * @ko 마우스나 터치 스크린을 누르고 움직일때의 변화량을 eg.Axes에 전달하는 모듈. 두개 이하의 축을 사용한다.
5186
+ *
5187
+ * @example
5188
+ * ```js
5189
+ * const pan = new eg.Axes.PanInput("#area", {
5190
+ * inputType: ["touch"],
5191
+ * scale: [1, 1.3],
5192
+ * });
5193
+ *
5194
+ * // Connect the 'something2' axis to the mouse or touchscreen x position when the mouse or touchscreen is down and moved.
5195
+ * // Connect the 'somethingN' axis to the mouse or touchscreen y position when the mouse or touchscreen is down and moved.
5196
+ * axes.connect(["something2", "somethingN"], pan); // or axes.connect("something2 somethingN", pan);
5197
+ *
5198
+ * // Connect only one 'something1' axis to the mouse or touchscreen x position when the mouse or touchscreen is down and moved.
5199
+ * axes.connect(["something1"], pan); // or axes.connect("something1", pan);
5200
+ *
5201
+ * // Connect only one 'something2' axis to the mouse or touchscreen y position when the mouse or touchscreen is down and moved.
5202
+ * axes.connect(["", "something2"], pan); // or axes.connect(" something2", pan);
5203
+ * ```
5204
+ * @param {String|HTMLElement|Ref<HTMLElement>|jQuery} element An element to use the eg.Axes.PanInput module <ko>eg.Axes.PanInput 모듈을 사용할 엘리먼트</ko>
5205
+ * @param {PanInputOption} [options={}] The option object of the eg.Axes.PanInput module<ko>eg.Axes.PanInput 모듈의 옵션 객체</ko>
5249
5206
  */
5250
5207
  var PanInput = /*#__PURE__*/function () {
5251
- /**
5252
- *
5208
+ /**
5209
+ *
5253
5210
  */
5254
5211
  function PanInput(el, options) {
5255
5212
  var _this = this;
@@ -5298,60 +5255,56 @@ version: 4.12.0-beta.3
5298
5255
  this._detachWindowEvent(this._activeEvent);
5299
5256
  }
5300
5257
  this._attachElementEvent(observer);
5258
+ this._originalCssProps = setCssProps(this.element, this.options, this._direction);
5301
5259
  return this;
5302
5260
  };
5303
5261
  __proto.disconnect = function () {
5304
5262
  this._detachElementEvent();
5305
5263
  this._detachWindowEvent(this._activeEvent);
5264
+ if (!isCssPropsFromAxes(this._originalCssProps)) {
5265
+ revertCssProps(this.element, this._originalCssProps);
5266
+ }
5306
5267
  this._direction = DIRECTION_NONE;
5307
5268
  return this;
5308
5269
  };
5309
- /**
5310
- * Destroys elements, properties, and events used in a module.
5311
- * @ko 모듈에 사용한 엘리먼트와 속성, 이벤트를 해제한다.
5270
+ /**
5271
+ * Destroys elements, properties, and events used in a module.
5272
+ * @ko 모듈에 사용한 엘리먼트와 속성, 이벤트를 해제한다.
5312
5273
  */
5313
5274
  __proto.destroy = function () {
5314
5275
  this.disconnect();
5315
5276
  this.element = null;
5316
5277
  };
5317
- /**
5318
- * Enables input devices
5319
- * @ko 입력 장치를 사용할 수 있게 한다
5320
- * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5278
+ /**
5279
+ * Enables input devices
5280
+ * @ko 입력 장치를 사용할 수 있게 한다
5281
+ * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5321
5282
  */
5322
5283
  __proto.enable = function () {
5323
- if (!this._enabled) {
5324
- this._enabled = true;
5325
- this._originalCssProps = setCssProps(this.element, this.options, this._direction);
5326
- }
5284
+ this._enabled = true;
5327
5285
  return this;
5328
5286
  };
5329
- /**
5330
- * Disables input devices
5331
- * @ko 입력 장치를 사용할 수 없게 한다.
5332
- * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5287
+ /**
5288
+ * Disables input devices
5289
+ * @ko 입력 장치를 사용할 수 없게 한다.
5290
+ * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5333
5291
  */
5334
5292
  __proto.disable = function () {
5335
- if (this._enabled) {
5336
- this._enabled = false;
5337
- if (!isCssPropsFromAxes(this._originalCssProps)) {
5338
- revertCssProps(this.element, this._originalCssProps);
5339
- }
5340
- }
5293
+ this._enabled = false;
5341
5294
  return this;
5342
5295
  };
5343
- /**
5344
- * Returns whether to use an input device
5345
- * @ko 입력 장치 사용 여부를 반환한다.
5346
- * @return {Boolean} Whether to use an input device <ko>입력장치 사용여부</ko>
5296
+ /**
5297
+ * Returns whether to use an input device
5298
+ * @ko 입력 장치 사용 여부를 반환한다.
5299
+ * @return {Boolean} Whether to use an input device <ko>입력장치 사용여부</ko>
5347
5300
  */
5348
5301
  __proto.isEnabled = function () {
5349
5302
  return this._enabled;
5350
5303
  };
5351
- /**
5352
- * Releases current user input.
5353
- * @ko 사용자의 입력을 강제로 중단시킨다.
5354
- * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5304
+ /**
5305
+ * Releases current user input.
5306
+ * @ko 사용자의 입력을 강제로 중단시킨다.
5307
+ * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5355
5308
  */
5356
5309
  __proto.release = function () {
5357
5310
  var activeEvent = this._activeEvent;
@@ -5494,7 +5447,7 @@ version: 4.12.0-beta.3
5494
5447
  throw new Error("Element to connect input does not exist.");
5495
5448
  }
5496
5449
  this._observer = observer;
5497
- this.enable();
5450
+ this._enabled = true;
5498
5451
  this._activeEvent = activeEvent;
5499
5452
  element.addEventListener("click", this._preventClickWhenDragged, true);
5500
5453
  activeEvent.start.forEach(function (event) {
@@ -5518,15 +5471,15 @@ version: 4.12.0-beta.3
5518
5471
  element.removeEventListener(event, _this._voidFunction);
5519
5472
  });
5520
5473
  }
5521
- this.disable();
5474
+ this._enabled = false;
5522
5475
  this._observer = null;
5523
5476
  };
5524
5477
  return PanInput;
5525
5478
  }();
5526
5479
 
5527
- /*
5528
- * Copyright (c) 2015 NAVER Corp.
5529
- * egjs projects are licensed under the MIT license
5480
+ /*
5481
+ * Copyright (c) 2015 NAVER Corp.
5482
+ * egjs projects are licensed under the MIT license
5530
5483
  */
5531
5484
 
5532
5485
  var Axes$1 = Axes;
@@ -7980,6 +7933,7 @@ version: 4.12.0-beta.3
7980
7933
  var _this = this;
7981
7934
  var _b = (_a === void 0 ? {} : _a).align,
7982
7935
  align = _b === void 0 ? ALIGN.CENTER : _b;
7936
+ this._lookedOffset = 0;
7983
7937
  this._checkTranslateSupport = function () {
7984
7938
  var e_1, _a;
7985
7939
  var transforms = ["webkitTransform", "msTransform", "MozTransform", "OTransform", "transform"];
@@ -8339,6 +8293,8 @@ version: 4.12.0-beta.3
8339
8293
  */
8340
8294
  __proto.lookAt = function (pos) {
8341
8295
  var _this = this;
8296
+ var prevOffset = this._offset;
8297
+ var isChangedOffset = this._lookedOffset !== prevOffset;
8342
8298
  var flicking = getFlickingAttached(this._flicking);
8343
8299
  var prevPos = this._position;
8344
8300
  this._position = pos;
@@ -8349,7 +8305,12 @@ version: 4.12.0-beta.3
8349
8305
  if (toggled) {
8350
8306
  void flicking.renderer.render().then(function () {
8351
8307
  _this.updateOffset();
8308
+ _this._lookedOffset = _this._offset;
8352
8309
  });
8310
+ } else if (isChangedOffset) {
8311
+ // sync offset for renderOnlyVisible on resize
8312
+ this.updateOffset();
8313
+ this._lookedOffset = this._offset;
8353
8314
  } else {
8354
8315
  this.applyTransform();
8355
8316
  }
@@ -8608,6 +8569,7 @@ version: 4.12.0-beta.3
8608
8569
  };
8609
8570
  __proto._resetInternalValues = function () {
8610
8571
  this._position = 0;
8572
+ this._lookedOffset = 0;
8611
8573
  this._alignPos = 0;
8612
8574
  this._offset = 0;
8613
8575
  this._circularOffset = 0;
@@ -13026,288 +12988,10 @@ version: 4.12.0-beta.3
13026
12988
  * Flicking.VERSION; // ex) 4.0.0
13027
12989
  * ```
13028
12990
  */
13029
- Flicking.VERSION = "4.12.0-beta.3";
12991
+ Flicking.VERSION = "4.12.0-beta.4";
13030
12992
  return Flicking;
13031
12993
  }(Component);
13032
12994
 
13033
- /*
13034
- * Copyright (c) 2015 NAVER Corp.
13035
- * egjs projects are licensed under the MIT license
13036
- */
13037
- /**
13038
- * @extends Component
13039
- * @support {"ie": "9+(with polyfill)", "ch" : "latest", "ff" : "latest", "sf" : "latest", "edge" : "latest", "ios" : "7+", "an" : "4.X+"}
13040
- * @requires {@link https://github.com/naver/egjs-component|@egjs/component}
13041
- * @requires {@link https://github.com/naver/egjs-axes|@egjs/axes}
13042
- */
13043
- var CrossFlicking = /*#__PURE__*/function (_super) {
13044
- __extends$3(CrossFlicking, _super);
13045
- // Options Setter
13046
- // public set align(val: FlickingOptions["align"]) {
13047
- // this._align = val;
13048
- // }
13049
- function CrossFlicking(root, _a) {
13050
- var _b = (_a === void 0 ? {} : _a).verticalOptions,
13051
- verticalOptions = _b === void 0 ? undefined : _b;
13052
- var _this = _super.call(this, root) || this;
13053
- _this._onHorizontalHoldStart = function () {
13054
- _this.dragThreshold = 10;
13055
- _this._moveDirection = null;
13056
- };
13057
- _this._onHorizontalMove = function (e) {
13058
- if (e.isTrusted && !_this._moveDirection) {
13059
- _this._verticalFlicking.forEach(function (child) {
13060
- child.dragThreshold = Infinity;
13061
- });
13062
- _this._moveDirection = MOVE_DIRECTION.HORIZONTAL;
13063
- }
13064
- };
13065
- _this._onHorizontalMoveEnd = function (e) {
13066
- var visiblePanels = _this.visiblePanels;
13067
- _this._verticalFlicking.forEach(function (child) {
13068
- child.dragThreshold = 10;
13069
- });
13070
- _this._moveDirection = null;
13071
- if (visiblePanels.length > 1) {
13072
- _this._nextIndex = e.direction === "NEXT" ? visiblePanels[1].index : visiblePanels[0].index;
13073
- } else {
13074
- _this._nextIndex = visiblePanels[0].index;
13075
- }
13076
- _this._verticalFlicking.forEach(function (child, i) {
13077
- if (_this._nextIndex !== i) {
13078
- var _a = _this._verticalState[i],
13079
- start = _a.start,
13080
- end = _a.end;
13081
- if (child.index < start) {
13082
- child.stopAnimation();
13083
- void child.moveTo(start, 0);
13084
- } else if (child.index > end) {
13085
- child.stopAnimation();
13086
- void child.moveTo(end, 0);
13087
- }
13088
- }
13089
- });
13090
- if (e.isTrusted) {
13091
- _this._syncToCategory(_this._verticalFlicking[_this._nextIndex].index, _this._nextIndex);
13092
- }
13093
- };
13094
- _this._onVerticalHoldStart = function () {
13095
- _this._verticalFlicking.forEach(function (child) {
13096
- child.dragThreshold = 10;
13097
- });
13098
- _this._moveDirection = null;
13099
- };
13100
- _this._onVerticalMove = function (e) {
13101
- if (e.isTrusted && !_this._moveDirection) {
13102
- _this.dragThreshold = Infinity;
13103
- _this._moveDirection = MOVE_DIRECTION.VERTICAL;
13104
- }
13105
- };
13106
- _this._onVerticalMoveEnd = function () {
13107
- _this.dragThreshold = 10;
13108
- _this._moveDirection = null;
13109
- };
13110
- _this._onVerticalChanged = function (e) {
13111
- // this.visiblePanels.length 가 2보다 크다면 가로 방향 Flicking이 조작 중이라는 것을 의미합니다.
13112
- // 이 경우 가로 방향 Flicking의 이동이 완전히 끝난 뒤 _onHorizontalMoveEnd 에서 syncToCategory할 것이므로 여기서는 하지 않습니다.
13113
- if (_this.visiblePanels.length < 2 && _this._verticalFlicking[_this.index] === e.currentTarget) {
13114
- _this._syncToCategory(e.index, _this.index);
13115
- }
13116
- };
13117
- // Internal states
13118
- _this._verticalState = _this._createVerticalState();
13119
- _this._moveDirection = null;
13120
- _this._nextIndex = 0;
13121
- // Bind options
13122
- _this._verticalOptions = verticalOptions;
13123
- // Create core components
13124
- _this._verticalFlicking = _this._createVerticalFlicking();
13125
- return _this;
13126
- }
13127
- var __proto = CrossFlicking.prototype;
13128
- Object.defineProperty(__proto, "verticalFlicking", {
13129
- // Components
13130
- /**
13131
- * {@link Control} instance of the Flicking
13132
- * @ko 현재 Flicking에 활성화된 {@link Control} 인스턴스
13133
- * @type {Control}
13134
- * @default SnapControl
13135
- * @readonly
13136
- * @see Control
13137
- * @see SnapControl
13138
- * @see FreeControl
13139
- */
13140
- get: function () {
13141
- return this._verticalFlicking;
13142
- },
13143
- enumerable: false,
13144
- configurable: true
13145
- });
13146
- Object.defineProperty(__proto, "verticalState", {
13147
- // Internal States
13148
- /**
13149
- * Whether Flicking's {@link Flicking#init init()} is called.
13150
- * This is `true` when {@link Flicking#init init()} is called, and is `false` after calling {@link Flicking#destroy destroy()}.
13151
- * @ko Flicking의 {@link Flicking#init init()}이 호출되었는지를 나타내는 멤버 변수.
13152
- * 이 값은 {@link Flicking#init init()}이 호출되었으면 `true`로 변하고, {@link Flicking#destroy destroy()}호출 이후에 다시 `false`로 변경됩니다.
13153
- * @type {boolean}
13154
- * @default false
13155
- * @readonly
13156
- */
13157
- get: function () {
13158
- return this._verticalState;
13159
- },
13160
- enumerable: false,
13161
- configurable: true
13162
- });
13163
- Object.defineProperty(__proto, "verticalOptions", {
13164
- // Options Getter
13165
- /**
13166
- * Change active panel index on mouse/touch hold while animating.
13167
- * `index` of the `willChange`/`willRestore` event will be used as new index.
13168
- * @ko 애니메이션 도중 마우스/터치 입력시 현재 활성화된 패널의 인덱스를 변경합니다.
13169
- * `willChange`/`willRestore` 이벤트의 `index`값이 새로운 인덱스로 사용될 것입니다.
13170
- * @type {FlickingOptions}
13171
- * @default undefined
13172
- * @see {@link https://naver.github.io/egjs-flicking/Options#changeonhold changeOnHold ( Options )}
13173
- */
13174
- get: function () {
13175
- return this._verticalOptions;
13176
- },
13177
- enumerable: false,
13178
- configurable: true
13179
- });
13180
- /**
13181
- * Initialize Flicking and move to the default index
13182
- * This is automatically called on Flicking's constructor when `autoInit` is true(default)
13183
- * @ko Flicking을 초기화하고, 디폴트 인덱스로 이동합니다
13184
- * 이 메소드는 `autoInit` 옵션이 true(default)일 경우 Flicking이 생성될 때 자동으로 호출됩니다
13185
- * @fires Flicking#ready
13186
- * @return {Promise<void>}
13187
- */
13188
- __proto.init = function () {
13189
- var _this = this;
13190
- return _super.prototype.init.call(this).then(function () {
13191
- return _this._addComponentEvents();
13192
- });
13193
- };
13194
- __proto._addComponentEvents = function () {
13195
- var _this = this;
13196
- this.on(EVENTS.HOLD_START, this._onHorizontalHoldStart);
13197
- this.on(EVENTS.MOVE, this._onHorizontalMove);
13198
- this.on(EVENTS.MOVE_END, this._onHorizontalMoveEnd);
13199
- this._verticalFlicking.forEach(function (flicking) {
13200
- flicking.on(EVENTS.HOLD_START, _this._onVerticalHoldStart);
13201
- flicking.on(EVENTS.MOVE, _this._onVerticalMove);
13202
- flicking.on(EVENTS.MOVE_END, _this._onVerticalMoveEnd);
13203
- flicking.on(EVENTS.CHANGED, _this._onVerticalChanged);
13204
- });
13205
- };
13206
- __proto._createVerticalState = function () {
13207
- var _this = this;
13208
- // data-index로 분류하기 전에 임시로 모든 children에 대해 vertical flicking으로 해보자.
13209
- // panels에 data-attributes가 붙어있을 때와 안 붙어있을 때를 다르게 처리
13210
- // 붙어있다면 가상의 viewport들을 index 갯수만큼 만들어줘야 한다
13211
- var cameraEl = this.camera.element;
13212
- var panels = toArray$2(cameraEl.children);
13213
- var verticalState;
13214
- var verticalPanels = "";
13215
- // check data attribute exists
13216
- var groupKeys = [];
13217
- var groupPanels = {};
13218
- var verticalCamera = document.createElement("div");
13219
- verticalCamera.classList.add(CLASS.CAMERA);
13220
- panels.forEach(function (panel) {
13221
- var groupKey = getDataAttributes(panel, "data-flicking-").groupkey;
13222
- if (groupKey && !includes(groupKeys, groupKey)) {
13223
- groupKeys.push(groupKey);
13224
- groupPanels[groupKey] = [panel];
13225
- } else if (groupKey) {
13226
- groupPanels[groupKey].push(panel);
13227
- }
13228
- return groupKey;
13229
- });
13230
- if (groupKeys.length) {
13231
- panels.forEach(function () {
13232
- return _this.remove(0);
13233
- });
13234
- verticalState = groupKeys.reduce(function (state, key) {
13235
- var start = state.length ? +state[state.length - 1].end + 1 : 0;
13236
- var element = groupPanels[key].reduce(function (el, panel) {
13237
- verticalPanels += panel.outerHTML;
13238
- el.appendChild(panel);
13239
- return el;
13240
- }, document.createElement("div"));
13241
- return __spread$1(state, [{
13242
- key: key,
13243
- start: start,
13244
- end: start + groupPanels[key].length - 1,
13245
- element: element
13246
- }]);
13247
- }, []);
13248
- verticalCamera.innerHTML = verticalPanels;
13249
- cameraEl.innerHTML = "";
13250
- groupKeys.forEach(function () {
13251
- var panel = document.createElement("div");
13252
- panel.classList.add(CLASS.VIEWPORT, CLASS.VERTICAL);
13253
- panel.innerHTML = verticalCamera.outerHTML;
13254
- _this.append(panel);
13255
- });
13256
- } else {
13257
- verticalState = panels.reduce(function (state, panel, i) {
13258
- var start = state.length ? +state[state.length - 1].end + 1 : 0;
13259
- verticalPanels += panel.innerHTML;
13260
- return __spread$1(state, [{
13261
- key: i.toString(),
13262
- start: start,
13263
- end: start + panel.children.length - 1,
13264
- element: panel
13265
- }]);
13266
- }, []);
13267
- verticalCamera.innerHTML = verticalPanels;
13268
- panels.forEach(function (panel) {
13269
- [CLASS.VIEWPORT, CLASS.VERTICAL].forEach(function (className) {
13270
- if (!panel.classList.contains(className)) {
13271
- panel.classList.add(className);
13272
- }
13273
- });
13274
- panel.innerHTML = verticalCamera.outerHTML;
13275
- });
13276
- }
13277
- return verticalState;
13278
- };
13279
- __proto._createVerticalFlicking = function () {
13280
- var _this = this;
13281
- return this.camera.children.map(function (panel, i) {
13282
- return new Flicking(panel, __assign$2(__assign$2({}, _this.verticalOptions), {
13283
- horizontal: false,
13284
- panelsPerView: 1,
13285
- defaultIndex: _this._verticalState[i].start
13286
- }));
13287
- });
13288
- };
13289
- __proto._syncToCategory = function (index, outerIndex) {
13290
- var _this = this;
13291
- this.stopAnimation();
13292
- this._verticalFlicking.forEach(function (child, i) {
13293
- var _a = _this._verticalState[i],
13294
- start = _a.start,
13295
- end = _a.end;
13296
- if (start <= index && end >= index && outerIndex !== i) {
13297
- child.stopAnimation();
13298
- void child.moveTo(index, 0);
13299
- void _this.moveTo(i, 0);
13300
- }
13301
- });
13302
- };
13303
- return CrossFlicking;
13304
- }(Flicking);
13305
-
13306
- var CrossFlicking$1 = {
13307
- __proto__: null,
13308
- CrossFlicking: CrossFlicking
13309
- };
13310
-
13311
12995
  /*
13312
12996
  * Copyright (c) 2015 NAVER Corp.
13313
12997
  * egjs projects are licensed under the MIT license
@@ -13553,7 +13237,6 @@ version: 4.12.0-beta.3
13553
13237
  merge(Flicking, Constants);
13554
13238
  merge(Flicking, CFC);
13555
13239
  merge(Flicking, Utils);
13556
- merge(Flicking, CrossFlicking$1);
13557
13240
 
13558
13241
  return Flicking;
13559
13242