@egjs/flicking 4.12.0-beta.2 → 4.12.0-beta.4

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Files changed (77) hide show
  1. package/declaration/Flicking.d.ts +244 -244
  2. package/declaration/camera/Camera.d.ts +90 -89
  3. package/declaration/camera/index.d.ts +4 -4
  4. package/declaration/camera/mode/BoundCameraMode.d.ts +13 -13
  5. package/declaration/camera/mode/CameraMode.d.ts +20 -20
  6. package/declaration/camera/mode/CircularCameraMode.d.ts +19 -19
  7. package/declaration/camera/mode/LinearCameraMode.d.ts +9 -9
  8. package/declaration/camera/mode/index.d.ts +6 -6
  9. package/declaration/cfc/getDefaultCameraTransform.d.ts +3 -3
  10. package/declaration/cfc/getRenderingPanels.d.ts +4 -4
  11. package/declaration/cfc/index.d.ts +5 -5
  12. package/declaration/cfc/sync.d.ts +4 -4
  13. package/declaration/cfc/withFlickingMethods.d.ts +2 -2
  14. package/declaration/const/axes.d.ts +8 -8
  15. package/declaration/const/error.d.ts +34 -34
  16. package/declaration/const/external.d.ts +48 -54
  17. package/declaration/control/AxesController.d.ts +44 -44
  18. package/declaration/control/Control.d.ts +45 -45
  19. package/declaration/control/FreeControl.d.ts +14 -14
  20. package/declaration/control/SnapControl.d.ts +16 -16
  21. package/declaration/control/StateMachine.d.ts +14 -14
  22. package/declaration/control/StrictControl.d.ts +20 -20
  23. package/declaration/control/index.d.ts +14 -14
  24. package/declaration/control/states/AnimatingState.d.ts +9 -9
  25. package/declaration/control/states/DisabledState.d.ts +9 -9
  26. package/declaration/control/states/DraggingState.d.ts +8 -8
  27. package/declaration/control/states/HoldingState.d.ts +10 -10
  28. package/declaration/control/states/IdleState.d.ts +9 -9
  29. package/declaration/control/states/State.d.ts +47 -47
  30. package/declaration/core/AnchorPoint.d.ts +15 -15
  31. package/declaration/core/AutoResizer.d.ts +16 -16
  32. package/declaration/core/FlickingError.d.ts +5 -5
  33. package/declaration/core/ResizeWatcher.d.ts +33 -33
  34. package/declaration/core/Viewport.d.ts +25 -25
  35. package/declaration/core/VirtualManager.d.ts +37 -37
  36. package/declaration/core/index.d.ts +6 -6
  37. package/declaration/core/panel/Panel.d.ts +89 -89
  38. package/declaration/core/panel/VirtualPanel.d.ts +19 -19
  39. package/declaration/core/panel/index.d.ts +5 -5
  40. package/declaration/core/panel/provider/ElementProvider.d.ts +8 -8
  41. package/declaration/core/panel/provider/VanillaElementProvider.d.ts +12 -12
  42. package/declaration/core/panel/provider/VirtualElementProvider.d.ts +15 -15
  43. package/declaration/core/panel/provider/index.d.ts +5 -5
  44. package/declaration/index.cjs.d.ts +3 -3
  45. package/declaration/index.d.ts +13 -14
  46. package/declaration/index.umd.d.ts +2 -2
  47. package/declaration/renderer/ExternalRenderer.d.ts +7 -7
  48. package/declaration/renderer/Renderer.d.ts +59 -59
  49. package/declaration/renderer/VanillaRenderer.d.ts +10 -10
  50. package/declaration/renderer/index.d.ts +6 -6
  51. package/declaration/renderer/strategy/NormalRenderingStrategy.d.ts +23 -23
  52. package/declaration/renderer/strategy/RenderingStrategy.d.ts +15 -15
  53. package/declaration/renderer/strategy/VirtualRenderingStrategy.d.ts +17 -17
  54. package/declaration/renderer/strategy/index.d.ts +5 -5
  55. package/declaration/type/event.d.ts +88 -88
  56. package/declaration/type/external.d.ts +31 -31
  57. package/declaration/type/internal.d.ts +13 -13
  58. package/declaration/utils.d.ts +45 -45
  59. package/dist/flicking.cjs.js +14 -254
  60. package/dist/flicking.cjs.js.map +1 -1
  61. package/dist/flicking.esm.js +15 -251
  62. package/dist/flicking.esm.js.map +1 -1
  63. package/dist/flicking.js +14 -257
  64. package/dist/flicking.js.map +1 -1
  65. package/dist/flicking.min.js +2 -2
  66. package/dist/flicking.min.js.map +1 -1
  67. package/dist/flicking.pkgd.js +772 -1022
  68. package/dist/flicking.pkgd.js.map +1 -1
  69. package/dist/flicking.pkgd.min.js +2 -2
  70. package/dist/flicking.pkgd.min.js.map +1 -1
  71. package/package.json +2 -2
  72. package/src/camera/Camera.ts +9 -0
  73. package/src/const/external.ts +0 -14
  74. package/src/index.ts +0 -2
  75. package/src/index.umd.ts +0 -2
  76. package/declaration/CrossFlicking.d.ts +0 -34
  77. package/src/CrossFlicking.ts +0 -296
@@ -4,7 +4,7 @@ name: @egjs/flicking
4
4
  license: MIT
5
5
  author: NAVER Corp.
6
6
  repository: https://github.com/naver/egjs-flicking
7
- version: 4.12.0-beta.2
7
+ version: 4.12.0-beta.4
8
8
  */
9
9
  (function (global, factory) {
10
10
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -12,7 +12,7 @@ version: 4.12.0-beta.2
12
12
  (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.Flicking = factory());
13
13
  })(this, (function () { 'use strict';
14
14
 
15
- /******************************************************************************
15
+ /*! *****************************************************************************
16
16
  Copyright (c) Microsoft Corporation.
17
17
 
18
18
  Permission to use, copy, modify, and/or distribute this software for any
@@ -26,7 +26,7 @@ version: 4.12.0-beta.2
26
26
  OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
27
27
  PERFORMANCE OF THIS SOFTWARE.
28
28
  ***************************************************************************** */
29
- /* global Reflect, Promise, SuppressedError, Symbol */
29
+ /* global Reflect, Promise */
30
30
 
31
31
  var extendStatics$3 = function (d, b) {
32
32
  extendStatics$3 = Object.setPrototypeOf || {
@@ -111,7 +111,7 @@ version: 4.12.0-beta.2
111
111
  }
112
112
  function step(op) {
113
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  if (f) throw new TypeError("Generator is already executing.");
114
- while (g && (g = 0, op[0] && (_ = 0)), _) try {
114
+ while (_) try {
115
115
  if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
116
116
  if (y = 0, t) op = [op[0] & 2, t.value];
117
117
  switch (op[0]) {
@@ -215,10 +215,6 @@ version: 4.12.0-beta.2
215
215
  for (var ar = [], i = 0; i < arguments.length; i++) ar = ar.concat(__read$1(arguments[i]));
216
216
  return ar;
217
217
  }
218
- typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
219
- var e = new Error(message);
220
- return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
221
- };
222
218
 
223
219
  /*
224
220
  Copyright (c) NAVER Corp.
@@ -794,8 +790,6 @@ version: 4.12.0-beta.2
794
790
  STRICT: "strict"
795
791
  };
796
792
  var CLASS = {
797
- VIEWPORT: "flicking-viewport",
798
- CAMERA: "flicking-camera",
799
793
  VERTICAL: "vertical",
800
794
  HIDDEN: "flicking-hidden",
801
795
  DEFAULT_VIRTUAL: "flicking-panel"
@@ -822,17 +816,6 @@ version: 4.12.0-beta.2
822
816
  LTR: "ltr",
823
817
  RTL: "rtl"
824
818
  };
825
- /**
826
- * An object that contains the direction that {@link Flicking} is moving
827
- * @ko {@link Flicking}이 움직이는 방향을 담고 있는 객체
828
- * @type {object}
829
- * @property {"horizontal"} HORIZONTAL horizontal<ko>수평 방향</ko>
830
- * @property {"vertical"} VERTICAL vertical<ko>수직 방향</ko>
831
- */
832
- var MOVE_DIRECTION = {
833
- HORIZONTAL: "horizontal",
834
- VERTICAL: "vertical"
835
- };
836
819
 
837
820
  var Constants = {
838
821
  __proto__: null,
@@ -843,7 +826,6 @@ version: 4.12.0-beta.2
843
826
  CLASS: CLASS,
844
827
  CIRCULAR_FALLBACK: CIRCULAR_FALLBACK,
845
828
  ORDER: ORDER,
846
- MOVE_DIRECTION: MOVE_DIRECTION,
847
829
  ERROR_CODE: CODE
848
830
  };
849
831
 
@@ -2673,7 +2655,7 @@ version: 4.12.0-beta.2
2673
2655
  license: MIT
2674
2656
  author: NAVER Corp.
2675
2657
  repository: https://github.com/naver/egjs-axes
2676
- version: 3.9.1-beta.0
2658
+ version: 3.9.0
2677
2659
  */
2678
2660
 
2679
2661
  /*! *****************************************************************************
@@ -2727,9 +2709,9 @@ version: 4.12.0-beta.2
2727
2709
  return c > 3 && r && Object.defineProperty(target, key, r), r;
2728
2710
  }
2729
2711
 
2730
- /*
2731
- * Copyright (c) 2015 NAVER Corp.
2732
- * egjs projects are licensed under the MIT license
2712
+ /*
2713
+ * Copyright (c) 2015 NAVER Corp.
2714
+ * egjs projects are licensed under the MIT license
2733
2715
  */
2734
2716
  /* eslint-disable no-new-func, no-nested-ternary */
2735
2717
  var win;
@@ -2744,9 +2726,9 @@ version: 4.12.0-beta.2
2744
2726
  win = window;
2745
2727
  }
2746
2728
 
2747
- /*
2748
- * Copyright (c) 2015 NAVER Corp.
2749
- * egjs projects are licensed under the MIT license
2729
+ /*
2730
+ * Copyright (c) 2015 NAVER Corp.
2731
+ * egjs projects are licensed under the MIT license
2750
2732
  */
2751
2733
  var DIRECTION_NONE = 1;
2752
2734
  var DIRECTION_LEFT = 2;
@@ -2872,19 +2854,19 @@ version: 4.12.0-beta.2
2872
2854
  };
2873
2855
  caf = win.clearTimeout;
2874
2856
  }
2875
- /**
2876
- * A polyfill for the window.requestAnimationFrame() method.
2877
- * @see https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame
2878
- * @private
2857
+ /**
2858
+ * A polyfill for the window.requestAnimationFrame() method.
2859
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame
2860
+ * @private
2879
2861
  */
2880
2862
  var requestAnimationFrame = function (fp) {
2881
2863
  return raf(fp);
2882
2864
  };
2883
- /**
2884
- * A polyfill for the window.cancelAnimationFrame() method. It cancels an animation executed through a call to the requestAnimationFrame() method.
2885
- * @param {Number} key − The ID value returned through a call to the requestAnimationFrame() method. <ko>requestAnimationFrame() 메서드가 반환한 아이디 값</ko>
2886
- * @see https://developer.mozilla.org/en-US/docs/Web/API/Window/cancelAnimationFrame
2887
- * @private
2865
+ /**
2866
+ * A polyfill for the window.cancelAnimationFrame() method. It cancels an animation executed through a call to the requestAnimationFrame() method.
2867
+ * @param {Number} key − The ID value returned through a call to the requestAnimationFrame() method. <ko>requestAnimationFrame() 메서드가 반환한 아이디 값</ko>
2868
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/Window/cancelAnimationFrame
2869
+ * @private
2888
2870
  */
2889
2871
  var cancelAnimationFrame = function (key) {
2890
2872
  caf(key);
@@ -3011,9 +2993,6 @@ version: 4.12.0-beta.2
3011
2993
  });
3012
2994
  Object.keys(newCssProps_1).forEach(function (prop) {
3013
2995
  oldCssProps[prop] = element.style[prop];
3014
- });
3015
- // Old style props like user-select can be corrupted if you change the style directly in the logic above.
3016
- Object.keys(newCssProps_1).forEach(function (prop) {
3017
2996
  element.style[prop] = newCssProps_1[prop];
3018
2997
  });
3019
2998
  }
@@ -3033,32 +3012,32 @@ version: 4.12.0-beta.2
3033
3012
  this._axes = _axes;
3034
3013
  this.holdingCount = 0;
3035
3014
  }
3036
- /**
3037
- * This event is fired when a user holds an element on the screen of the device.
3038
- * @ko 사용자가 기기의 화면에 손을 대고 있을 때 발생하는 이벤트
3039
- * @event Axes#hold
3040
- * @type {object}
3041
- * @property {Object.<string, number>} pos coordinate <ko>좌표 정보</ko>
3042
- * @property {Object} input The instance of inputType where the event occurred<ko>이벤트가 발생한 inputType 인스턴스</ko>
3043
- * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3044
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3045
- *
3046
- * @example
3047
- * ```js
3048
- * const axes = new eg.Axes({
3049
- * "x": {
3050
- * range: [0, 100]
3051
- * },
3052
- * "zoom": {
3053
- * range: [50, 30]
3054
- * }
3055
- * }).on("hold", function(event) {
3056
- * // event.pos
3057
- * // event.input
3058
- * // event.inputEvent
3059
- * // isTrusted
3060
- * });
3061
- * ```
3015
+ /**
3016
+ * This event is fired when a user holds an element on the screen of the device.
3017
+ * @ko 사용자가 기기의 화면에 손을 대고 있을 때 발생하는 이벤트
3018
+ * @event Axes#hold
3019
+ * @type {object}
3020
+ * @property {Object.<string, number>} pos coordinate <ko>좌표 정보</ko>
3021
+ * @property {Object} input The instance of inputType where the event occurred<ko>이벤트가 발생한 inputType 인스턴스</ko>
3022
+ * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3023
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3024
+ *
3025
+ * @example
3026
+ * ```js
3027
+ * const axes = new eg.Axes({
3028
+ * "x": {
3029
+ * range: [0, 100]
3030
+ * },
3031
+ * "zoom": {
3032
+ * range: [50, 30]
3033
+ * }
3034
+ * }).on("hold", function(event) {
3035
+ * // event.pos
3036
+ * // event.input
3037
+ * // event.inputEvent
3038
+ * // isTrusted
3039
+ * });
3040
+ * ```
3062
3041
  */
3063
3042
  var __proto = EventManager.prototype;
3064
3043
  __proto.hold = function (pos, option) {
@@ -3070,78 +3049,78 @@ version: 4.12.0-beta.2
3070
3049
  isTrusted: true
3071
3050
  }));
3072
3051
  };
3073
- /**
3074
- * Specifies the coordinates to move after the 'change' event. It works when the holding value of the change event is true.
3075
- * @ko 'change' 이벤트 이후 이동할 좌표를 지정한다. change이벤트의 holding 값이 true일 경우에 동작한다
3076
- * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
3077
- * @example
3078
- * ```js
3079
- * const axes = new eg.Axes({
3080
- * "x": {
3081
- * range: [0, 100]
3082
- * },
3083
- * "zoom": {
3084
- * range: [50, 30]
3085
- * }
3086
- * }).on("change", function(event) {
3087
- * event.holding && event.set({x: 10});
3088
- * });
3089
- * ```
3052
+ /**
3053
+ * Specifies the coordinates to move after the 'change' event. It works when the holding value of the change event is true.
3054
+ * @ko 'change' 이벤트 이후 이동할 좌표를 지정한다. change이벤트의 holding 값이 true일 경우에 동작한다
3055
+ * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
3056
+ * @example
3057
+ * ```js
3058
+ * const axes = new eg.Axes({
3059
+ * "x": {
3060
+ * range: [0, 100]
3061
+ * },
3062
+ * "zoom": {
3063
+ * range: [50, 30]
3064
+ * }
3065
+ * }).on("change", function(event) {
3066
+ * event.holding && event.set({x: 10});
3067
+ * });
3068
+ * ```
3090
3069
  */
3091
- /** Specifies the animation coordinates to move after the 'release' or 'animationStart' events.
3092
- * @ko 'release' 또는 'animationStart' 이벤트 이후 이동할 좌표를 지정한다.
3093
- * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
3094
- * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
3095
- * @example
3096
- * ```js
3097
- * const axes = new eg.Axes({
3098
- * "x": {
3099
- * range: [0, 100]
3100
- * },
3101
- * "zoom": {
3102
- * range: [50, 30]
3103
- * }
3104
- * }).on("animationStart", function(event) {
3105
- * event.setTo({x: 10}, 2000);
3106
- * });
3107
- * ```
3070
+ /** Specifies the animation coordinates to move after the 'release' or 'animationStart' events.
3071
+ * @ko 'release' 또는 'animationStart' 이벤트 이후 이동할 좌표를 지정한다.
3072
+ * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
3073
+ * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
3074
+ * @example
3075
+ * ```js
3076
+ * const axes = new eg.Axes({
3077
+ * "x": {
3078
+ * range: [0, 100]
3079
+ * },
3080
+ * "zoom": {
3081
+ * range: [50, 30]
3082
+ * }
3083
+ * }).on("animationStart", function(event) {
3084
+ * event.setTo({x: 10}, 2000);
3085
+ * });
3086
+ * ```
3108
3087
  */
3109
- /**
3110
- * This event is fired when a user release an element on the screen of the device.
3111
- * @ko 사용자가 기기의 화면에서 손을 뗐을 때 발생하는 이벤트
3112
- * @event Axes#release
3113
- * @type {object}
3114
- * @property {Object.<string, number>} depaPos The coordinates when releasing an element<ko>손을 뗐을 때의 좌표 </ko>
3115
- * @property {Object.<string, number>} destPos The coordinates to move to after releasing an element<ko>손을 뗀 뒤에 이동할 좌표</ko>
3116
- * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3117
- * @property {Object.<string, number>} bounceRatio If the coordinates at the time of release are in the bounce area, the current bounce value divided by the maximum bounce value <ko>손을 뗐을 때의 좌표가 bounce 영역에 있는 경우 현재 bounce된 값을 최대 bounce 값으로 나눈 수치.</ko>
3118
- * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3119
- * @property {Object} input The instance of inputType where the event occurred<ko>이벤트가 발생한 inputType 인스턴스</ko>
3120
- * @property {setTo} setTo Specifies the animation coordinates to move after the event <ko>이벤트 이후 이동할 애니메이션 좌표를 지정한다</ko>
3121
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3122
- *
3123
- * @example
3124
- * ```js
3125
- * const axes = new eg.Axes({
3126
- * "x": {
3127
- * range: [0, 100]
3128
- * },
3129
- * "zoom": {
3130
- * range: [50, 30]
3131
- * }
3132
- * }).on("release", function(event) {
3133
- * // event.depaPos
3134
- * // event.destPos
3135
- * // event.delta
3136
- * // event.input
3137
- * // event.inputEvent
3138
- * // event.setTo
3139
- * // event.isTrusted
3140
- *
3141
- * // if you want to change the animation coordinates to move after the 'release' event.
3142
- * event.setTo({x: 10}, 2000);
3143
- * });
3144
- * ```
3088
+ /**
3089
+ * This event is fired when a user release an element on the screen of the device.
3090
+ * @ko 사용자가 기기의 화면에서 손을 뗐을 때 발생하는 이벤트
3091
+ * @event Axes#release
3092
+ * @type {object}
3093
+ * @property {Object.<string, number>} depaPos The coordinates when releasing an element<ko>손을 뗐을 때의 좌표 </ko>
3094
+ * @property {Object.<string, number>} destPos The coordinates to move to after releasing an element<ko>손을 뗀 뒤에 이동할 좌표</ko>
3095
+ * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3096
+ * @property {Object.<string, number>} bounceRatio If the coordinates at the time of release are in the bounce area, the current bounce value divided by the maximum bounce value <ko>손을 뗐을 때의 좌표가 bounce 영역에 있는 경우 현재 bounce된 값을 최대 bounce 값으로 나눈 수치.</ko>
3097
+ * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3098
+ * @property {Object} input The instance of inputType where the event occurred<ko>이벤트가 발생한 inputType 인스턴스</ko>
3099
+ * @property {setTo} setTo Specifies the animation coordinates to move after the event <ko>이벤트 이후 이동할 애니메이션 좌표를 지정한다</ko>
3100
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3101
+ *
3102
+ * @example
3103
+ * ```js
3104
+ * const axes = new eg.Axes({
3105
+ * "x": {
3106
+ * range: [0, 100]
3107
+ * },
3108
+ * "zoom": {
3109
+ * range: [50, 30]
3110
+ * }
3111
+ * }).on("release", function(event) {
3112
+ * // event.depaPos
3113
+ * // event.destPos
3114
+ * // event.delta
3115
+ * // event.input
3116
+ * // event.inputEvent
3117
+ * // event.setTo
3118
+ * // event.isTrusted
3119
+ *
3120
+ * // if you want to change the animation coordinates to move after the 'release' event.
3121
+ * event.setTo({x: 10}, 2000);
3122
+ * });
3123
+ * ```
3145
3124
  */
3146
3125
  __proto.triggerRelease = function (param) {
3147
3126
  var _a = this._getRoundPos(param.destPos, param.depaPos),
@@ -3154,43 +3133,43 @@ version: 4.12.0-beta.2
3154
3133
  bounceRatio: this._getBounceRatio(roundPos)
3155
3134
  })));
3156
3135
  };
3157
- /**
3158
- * This event is fired when coordinate changes.
3159
- * @ko 좌표가 변경됐을 때 발생하는 이벤트
3160
- * @event Axes#change
3161
- * @type {object}
3162
- * @property {Object.<string, number>} pos The coordinate <ko>좌표</ko>
3163
- * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3164
- * @property {Object.<string, number>} bounceRatio If the current coordinates are in the bounce area, the current bounce value divided by the maximum bounce value <ko>현재 좌표가 bounce 영역에 있는 경우 현재 bounce된 값을 최대 bounce 값으로 나눈 수치.</ko>
3165
- * @property {Boolean} holding Indicates whether a user holds an element on the screen of the device.<ko>사용자가 기기의 화면을 누르고 있는지 여부</ko>
3166
- * @property {Object} input The instance of inputType where the event occurred. If the value is changed by animation, it returns 'null'.<ko>이벤트가 발생한 inputType 인스턴스. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3167
- * @property {Object} inputEvent The event object received from inputType. If the value is changed by animation, it returns 'null'.<ko>inputType으로 부터 받은 이벤트 객체. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3168
- * @property {set} set Specifies the coordinates to move after the event. It works when the holding value is true <ko>이벤트 이후 이동할 좌표를 지정한다. holding 값이 true일 경우에 동작한다.</ko>
3169
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3170
- *
3171
- * @example
3172
- * ```js
3173
- * const axes = new eg.Axes({
3174
- * "x": {
3175
- * range: [0, 100]
3176
- * },
3177
- * "zoom": {
3178
- * range: [50, 30]
3179
- * }
3180
- * }).on("change", function(event) {
3181
- * // event.pos
3182
- * // event.delta
3183
- * // event.input
3184
- * // event.inputEvent
3185
- * // event.holding
3186
- * // event.set
3187
- * // event.isTrusted
3188
- *
3189
- * // if you want to change the coordinates to move after the 'change' event.
3190
- * // it works when the holding value of the change event is true.
3191
- * event.holding && event.set({x: 10});
3192
- * });
3193
- * ```
3136
+ /**
3137
+ * This event is fired when coordinate changes.
3138
+ * @ko 좌표가 변경됐을 때 발생하는 이벤트
3139
+ * @event Axes#change
3140
+ * @type {object}
3141
+ * @property {Object.<string, number>} pos The coordinate <ko>좌표</ko>
3142
+ * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3143
+ * @property {Object.<string, number>} bounceRatio If the current coordinates are in the bounce area, the current bounce value divided by the maximum bounce value <ko>현재 좌표가 bounce 영역에 있는 경우 현재 bounce된 값을 최대 bounce 값으로 나눈 수치.</ko>
3144
+ * @property {Boolean} holding Indicates whether a user holds an element on the screen of the device.<ko>사용자가 기기의 화면을 누르고 있는지 여부</ko>
3145
+ * @property {Object} input The instance of inputType where the event occurred. If the value is changed by animation, it returns 'null'.<ko>이벤트가 발생한 inputType 인스턴스. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3146
+ * @property {Object} inputEvent The event object received from inputType. If the value is changed by animation, it returns 'null'.<ko>inputType으로 부터 받은 이벤트 객체. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3147
+ * @property {set} set Specifies the coordinates to move after the event. It works when the holding value is true <ko>이벤트 이후 이동할 좌표를 지정한다. holding 값이 true일 경우에 동작한다.</ko>
3148
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3149
+ *
3150
+ * @example
3151
+ * ```js
3152
+ * const axes = new eg.Axes({
3153
+ * "x": {
3154
+ * range: [0, 100]
3155
+ * },
3156
+ * "zoom": {
3157
+ * range: [50, 30]
3158
+ * }
3159
+ * }).on("change", function(event) {
3160
+ * // event.pos
3161
+ * // event.delta
3162
+ * // event.input
3163
+ * // event.inputEvent
3164
+ * // event.holding
3165
+ * // event.set
3166
+ * // event.isTrusted
3167
+ *
3168
+ * // if you want to change the coordinates to move after the 'change' event.
3169
+ * // it works when the holding value of the change event is true.
3170
+ * event.holding && event.set({x: 10});
3171
+ * });
3172
+ * ```
3194
3173
  */
3195
3174
  __proto.triggerChange = function (pos, depaPos, option, holding) {
3196
3175
  var _this = this;
@@ -3227,42 +3206,42 @@ version: 4.12.0-beta.2
3227
3206
  }
3228
3207
  return !event.isCanceled();
3229
3208
  };
3230
- /**
3231
- * This event is fired when animation starts.
3232
- * @ko 에니메이션이 시작할 때 발생한다.
3233
- * @event Axes#animationStart
3234
- * @type {object}
3235
- * @property {Object.<string, number>} depaPos The coordinates when animation starts<ko>애니메이션이 시작 되었을 때의 좌표 </ko>
3236
- * @property {Object.<string, number>} destPos The coordinates to move to. If you change this value, you can run the animation<ko>이동할 좌표. 이값을 변경하여 애니메이션을 동작시킬수 있다</ko>
3237
- * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3238
- * @property {Number} duration Duration of the animation (unit: ms). If you change this value, you can control the animation duration time.<ko>애니메이션 진행 시간(단위: ms). 이값을 변경하여 애니메이션의 이동시간을 조절할 수 있다.</ko>
3239
- * @property {Object} input The instance of inputType where the event occurred. If the value is changed by animation, it returns 'null'.<ko>이벤트가 발생한 inputType 인스턴스. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3240
- * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3241
- * @property {setTo} setTo Specifies the animation coordinates to move after the event <ko>이벤트 이후 이동할 애니메이션 좌표를 지정한다</ko>
3242
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3243
- *
3244
- * @example
3245
- * ```js
3246
- * const axes = new eg.Axes({
3247
- * "x": {
3248
- * range: [0, 100]
3249
- * },
3250
- * "zoom": {
3251
- * range: [50, 30]
3252
- * }
3253
- * }).on("release", function(event) {
3254
- * // event.depaPos
3255
- * // event.destPos
3256
- * // event.delta
3257
- * // event.input
3258
- * // event.inputEvent
3259
- * // event.setTo
3260
- * // event.isTrusted
3261
- *
3262
- * // if you want to change the animation coordinates to move after the 'animationStart' event.
3263
- * event.setTo({x: 10}, 2000);
3264
- * });
3265
- * ```
3209
+ /**
3210
+ * This event is fired when animation starts.
3211
+ * @ko 에니메이션이 시작할 때 발생한다.
3212
+ * @event Axes#animationStart
3213
+ * @type {object}
3214
+ * @property {Object.<string, number>} depaPos The coordinates when animation starts<ko>애니메이션이 시작 되었을 때의 좌표 </ko>
3215
+ * @property {Object.<string, number>} destPos The coordinates to move to. If you change this value, you can run the animation<ko>이동할 좌표. 이값을 변경하여 애니메이션을 동작시킬수 있다</ko>
3216
+ * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3217
+ * @property {Number} duration Duration of the animation (unit: ms). If you change this value, you can control the animation duration time.<ko>애니메이션 진행 시간(단위: ms). 이값을 변경하여 애니메이션의 이동시간을 조절할 수 있다.</ko>
3218
+ * @property {Object} input The instance of inputType where the event occurred. If the value is changed by animation, it returns 'null'.<ko>이벤트가 발생한 inputType 인스턴스. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3219
+ * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3220
+ * @property {setTo} setTo Specifies the animation coordinates to move after the event <ko>이벤트 이후 이동할 애니메이션 좌표를 지정한다</ko>
3221
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3222
+ *
3223
+ * @example
3224
+ * ```js
3225
+ * const axes = new eg.Axes({
3226
+ * "x": {
3227
+ * range: [0, 100]
3228
+ * },
3229
+ * "zoom": {
3230
+ * range: [50, 30]
3231
+ * }
3232
+ * }).on("release", function(event) {
3233
+ * // event.depaPos
3234
+ * // event.destPos
3235
+ * // event.delta
3236
+ * // event.input
3237
+ * // event.inputEvent
3238
+ * // event.setTo
3239
+ * // event.isTrusted
3240
+ *
3241
+ * // if you want to change the animation coordinates to move after the 'animationStart' event.
3242
+ * event.setTo({x: 10}, 2000);
3243
+ * });
3244
+ * ```
3266
3245
  */
3267
3246
  __proto.triggerAnimationStart = function (param) {
3268
3247
  var _a = this._getRoundPos(param.destPos, param.depaPos),
@@ -3275,26 +3254,26 @@ version: 4.12.0-beta.2
3275
3254
  this._axes.trigger(event);
3276
3255
  return !event.isCanceled();
3277
3256
  };
3278
- /**
3279
- * This event is fired when animation ends.
3280
- * @ko 에니메이션이 끝났을 때 발생한다.
3281
- * @event Axes#animationEnd
3282
- * @type {object}
3283
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3284
- *
3285
- * @example
3286
- * ```js
3287
- * const axes = new eg.Axes({
3288
- * "x": {
3289
- * range: [0, 100]
3290
- * },
3291
- * "zoom": {
3292
- * range: [50, 30]
3293
- * }
3294
- * }).on("animationEnd", function(event) {
3295
- * // event.isTrusted
3296
- * });
3297
- * ```
3257
+ /**
3258
+ * This event is fired when animation ends.
3259
+ * @ko 에니메이션이 끝났을 때 발생한다.
3260
+ * @event Axes#animationEnd
3261
+ * @type {object}
3262
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3263
+ *
3264
+ * @example
3265
+ * ```js
3266
+ * const axes = new eg.Axes({
3267
+ * "x": {
3268
+ * range: [0, 100]
3269
+ * },
3270
+ * "zoom": {
3271
+ * range: [50, 30]
3272
+ * }
3273
+ * }).on("animationEnd", function(event) {
3274
+ * // event.isTrusted
3275
+ * });
3276
+ * ```
3298
3277
  */
3299
3278
  __proto.triggerAnimationEnd = function (isTrusted) {
3300
3279
  if (isTrusted === void 0) {
@@ -3304,26 +3283,26 @@ version: 4.12.0-beta.2
3304
3283
  isTrusted: isTrusted
3305
3284
  }));
3306
3285
  };
3307
- /**
3308
- * This event is fired when all actions have been completed.
3309
- * @ko 에니메이션이 끝났을 때 발생한다.
3310
- * @event Axes#finish
3311
- * @type {object}
3312
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3313
- *
3314
- * @example
3315
- * ```js
3316
- * const axes = new eg.Axes({
3317
- * "x": {
3318
- * range: [0, 100]
3319
- * },
3320
- * "zoom": {
3321
- * range: [50, 30]
3322
- * }
3323
- * }).on("finish", function(event) {
3324
- * // event.isTrusted
3325
- * });
3326
- * ```
3286
+ /**
3287
+ * This event is fired when all actions have been completed.
3288
+ * @ko 에니메이션이 끝났을 때 발생한다.
3289
+ * @event Axes#finish
3290
+ * @type {object}
3291
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3292
+ *
3293
+ * @example
3294
+ * ```js
3295
+ * const axes = new eg.Axes({
3296
+ * "x": {
3297
+ * range: [0, 100]
3298
+ * },
3299
+ * "zoom": {
3300
+ * range: [50, 30]
3301
+ * }
3302
+ * }).on("finish", function(event) {
3303
+ * // event.isTrusted
3304
+ * });
3305
+ * ```
3327
3306
  */
3328
3307
  __proto.triggerFinish = function (isTrusted) {
3329
3308
  if (isTrusted === void 0) {
@@ -3405,9 +3384,9 @@ version: 4.12.0-beta.2
3405
3384
  return InterruptManager;
3406
3385
  }();
3407
3386
 
3408
- /*
3409
- * Copyright (c) 2015 NAVER Corp.
3410
- * egjs projects are licensed under the MIT license
3387
+ /*
3388
+ * Copyright (c) 2015 NAVER Corp.
3389
+ * egjs projects are licensed under the MIT license
3411
3390
  */
3412
3391
  var getInsidePosition = function (destPos, range, circular, bounce) {
3413
3392
  var toDestPos = destPos;
@@ -3536,9 +3515,9 @@ version: 4.12.0-beta.2
3536
3515
  });
3537
3516
  this._complementOptions();
3538
3517
  };
3539
- /**
3540
- * set up 'css' expression
3541
- * @private
3518
+ /**
3519
+ * set up 'css' expression
3520
+ * @private
3542
3521
  */
3543
3522
  __proto._complementOptions = function () {
3544
3523
  var _this = this;
@@ -4434,15 +4413,15 @@ version: 4.12.0-beta.2
4434
4413
  complete();
4435
4414
  }
4436
4415
  };
4437
- /**
4438
- * Get estimated final value.
4439
- *
4440
- * If destPos is within the 'error range' of the original intended position, the initial intended position is returned.
4441
- * - eg. original intended pos: 100, destPos: 100.0000000004 ==> return 100;
4442
- * If dest Pos is outside the 'range of error' compared to the originally intended pos, it is returned rounded based on the originally intended pos.
4443
- * - eg. original intended pos: 100.123 destPos: 50.12345 => return 50.123
4444
- * @param originalIntendedPos
4445
- * @param destPos
4416
+ /**
4417
+ * Get estimated final value.
4418
+ *
4419
+ * If destPos is within the 'error range' of the original intended position, the initial intended position is returned.
4420
+ * - eg. original intended pos: 100, destPos: 100.0000000004 ==> return 100;
4421
+ * If dest Pos is outside the 'range of error' compared to the originally intended pos, it is returned rounded based on the originally intended pos.
4422
+ * - eg. original intended pos: 100.123 destPos: 50.12345 => return 50.123
4423
+ * @param originalIntendedPos
4424
+ * @param destPos
4446
4425
  */
4447
4426
  __proto._getFinalPos = function (destPos, originalIntendedPos) {
4448
4427
  var _this = this;
@@ -4568,111 +4547,111 @@ version: 4.12.0-beta.2
4568
4547
  return EasingManager;
4569
4548
  }(AnimationManager);
4570
4549
 
4571
- /**
4572
- * @typedef {Object} AxisOption The Axis information. The key of the axis specifies the name to use as the logical virtual coordinate system.
4573
- * @ko 축 정보. 축의 키는 논리적인 가상 좌표계로 사용할 이름을 지정한다.
4574
- * @param {Number[]} [range] The range of coordinate <ko>좌표 범위</ko>
4575
- * @param {Number} [range[0]=0] The coordinate of the minimum <ko>최소 좌표</ko>
4576
- * @param {Number} [range[1]=0] The coordinate of the maximum <ko>최대 좌표</ko>
4577
- * @param {Number} [startPos=range[0]] The coordinates to be moved when creating an instance <ko>인스턴스 생성시 이동할 좌표</ko>
4578
- * @param {Number[]} [bounce] The size of bouncing area. The coordinates can exceed the coordinate area as much as the bouncing area based on user action. If the coordinates does not exceed the bouncing area when an element is dragged, the coordinates where bouncing effects are applied are retuned back into the coordinate area<ko>바운스 영역의 크기. 사용자의 동작에 따라 좌표가 좌표 영역을 넘어 바운스 영역의 크기만큼 더 이동할 수 있다. 사용자가 끌어다 놓는 동작을 했을 때 좌표가 바운스 영역에 있으면, 바운스 효과가 적용된 좌표가 다시 좌표 영역 안으로 들어온다</ko>
4579
- * @param {Number} [bounce[0]=0] The size of coordinate of the minimum area <ko>최소 좌표 바운스 영역의 크기</ko>
4580
- * @param {Number} [bounce[1]=0] The size of coordinate of the maximum area <ko>최대 좌표 바운스 영역의 크기</ko>
4581
- * @param {Boolean[]} [circular] Indicates whether a circular element is available. If it is set to "true" and an element is dragged outside the coordinate area, the element will appear on the other side.<ko>순환 여부. 'true'로 설정한 방향의 좌표 영역 밖으로 엘리먼트가 이동하면 반대 방향에서 엘리먼트가 나타난다</ko>
4582
- * @param {Boolean} [circular[0]=false] Indicates whether to circulate to the coordinate of the minimum <ko>최소 좌표 방향의 순환 여부</ko>
4583
- * @param {Boolean} [circular[1]=false] Indicates whether to circulate to the coordinate of the maximum <ko>최대 좌표 방향의 순환 여부</ko>
4550
+ /**
4551
+ * @typedef {Object} AxisOption The Axis information. The key of the axis specifies the name to use as the logical virtual coordinate system.
4552
+ * @ko 축 정보. 축의 키는 논리적인 가상 좌표계로 사용할 이름을 지정한다.
4553
+ * @param {Number[]} [range] The range of coordinate <ko>좌표 범위</ko>
4554
+ * @param {Number} [range[0]=0] The coordinate of the minimum <ko>최소 좌표</ko>
4555
+ * @param {Number} [range[1]=0] The coordinate of the maximum <ko>최대 좌표</ko>
4556
+ * @param {Number} [startPos=range[0]] The coordinates to be moved when creating an instance <ko>인스턴스 생성시 이동할 좌표</ko>
4557
+ * @param {Number[]} [bounce] The size of bouncing area. The coordinates can exceed the coordinate area as much as the bouncing area based on user action. If the coordinates does not exceed the bouncing area when an element is dragged, the coordinates where bouncing effects are applied are retuned back into the coordinate area<ko>바운스 영역의 크기. 사용자의 동작에 따라 좌표가 좌표 영역을 넘어 바운스 영역의 크기만큼 더 이동할 수 있다. 사용자가 끌어다 놓는 동작을 했을 때 좌표가 바운스 영역에 있으면, 바운스 효과가 적용된 좌표가 다시 좌표 영역 안으로 들어온다</ko>
4558
+ * @param {Number} [bounce[0]=0] The size of coordinate of the minimum area <ko>최소 좌표 바운스 영역의 크기</ko>
4559
+ * @param {Number} [bounce[1]=0] The size of coordinate of the maximum area <ko>최대 좌표 바운스 영역의 크기</ko>
4560
+ * @param {Boolean[]} [circular] Indicates whether a circular element is available. If it is set to "true" and an element is dragged outside the coordinate area, the element will appear on the other side.<ko>순환 여부. 'true'로 설정한 방향의 좌표 영역 밖으로 엘리먼트가 이동하면 반대 방향에서 엘리먼트가 나타난다</ko>
4561
+ * @param {Boolean} [circular[0]=false] Indicates whether to circulate to the coordinate of the minimum <ko>최소 좌표 방향의 순환 여부</ko>
4562
+ * @param {Boolean} [circular[1]=false] Indicates whether to circulate to the coordinate of the maximum <ko>최대 좌표 방향의 순환 여부</ko>
4584
4563
  **/
4585
- /**
4586
- * @typedef {Object} AxesOption The option object of the eg.Axes module
4587
- * @ko eg.Axes 모듈의 옵션 객체
4588
- * @param {Function} [easing=easing.easeOutCubic] The easing function to apply to an animation <ko>애니메이션에 적용할 easing 함수</ko>
4589
- * @param {Number} [maximumDuration=Infinity] Maximum duration of the animation <ko>가속도에 의해 애니메이션이 동작할 때의 최대 좌표 이동 시간</ko>
4590
- * @param {Number} [minimumDuration=0] Minimum duration of the animation <ko>가속도에 의해 애니메이션이 동작할 때의 최소 좌표 이동 시간</ko>
4591
- * @param {Number} [deceleration=0.0006] Deceleration of the animation where acceleration is manually enabled by user. A higher value indicates shorter running time. <ko>사용자의 동작으로 가속도가 적용된 애니메이션의 감속도. 값이 높을수록 애니메이션 실행 시간이 짧아진다</ko>
4592
- * @param {Boolean} [interruptable=true] Indicates whether an animation is interruptible.
4593
- * - true: It can be paused or stopped by user action or the API.
4594
- * - false: It cannot be paused or stopped by user action or the API while it is running.
4595
- * <ko>진행 중인 애니메이션 중지 가능 여부.
4596
- * - true: 사용자의 동작이나 API로 애니메이션을 중지할 수 있다.
4597
- * - false: 애니메이션이 진행 중일 때는 사용자의 동작이나 API가 적용되지 않는다</ko>
4598
- * @param {Number} [round=null] Rounding unit. For example, 0.1 rounds to 0.1 decimal point(6.1234 => 6.1), 5 rounds to 5 (93 => 95)
4599
- * [Details](https://github.com/naver/egjs-axes/wiki/round-option)<ko>반올림 단위. 예를 들어 0.1 은 소숫점 0.1 까지 반올림(6.1234 => 6.1), 5 는 5 단위로 반올림(93 => 95).
4600
- * [상세내용](https://github.com/naver/egjs-axes/wiki/round-option)</ko>
4601
- * @param {Boolean} [nested=false] Whether the event propagates to other instances when the coordinates reach the end of the movable area <ko>좌표가 이동 가능한 영역의 끝까지 도달했을 때 다른 인스턴스들로의 이벤트 전파 여부</ko>
4564
+ /**
4565
+ * @typedef {Object} AxesOption The option object of the eg.Axes module
4566
+ * @ko eg.Axes 모듈의 옵션 객체
4567
+ * @param {Function} [easing=easing.easeOutCubic] The easing function to apply to an animation <ko>애니메이션에 적용할 easing 함수</ko>
4568
+ * @param {Number} [maximumDuration=Infinity] Maximum duration of the animation <ko>가속도에 의해 애니메이션이 동작할 때의 최대 좌표 이동 시간</ko>
4569
+ * @param {Number} [minimumDuration=0] Minimum duration of the animation <ko>가속도에 의해 애니메이션이 동작할 때의 최소 좌표 이동 시간</ko>
4570
+ * @param {Number} [deceleration=0.0006] Deceleration of the animation where acceleration is manually enabled by user. A higher value indicates shorter running time. <ko>사용자의 동작으로 가속도가 적용된 애니메이션의 감속도. 값이 높을수록 애니메이션 실행 시간이 짧아진다</ko>
4571
+ * @param {Boolean} [interruptable=true] Indicates whether an animation is interruptible.
4572
+ * - true: It can be paused or stopped by user action or the API.
4573
+ * - false: It cannot be paused or stopped by user action or the API while it is running.
4574
+ * <ko>진행 중인 애니메이션 중지 가능 여부.
4575
+ * - true: 사용자의 동작이나 API로 애니메이션을 중지할 수 있다.
4576
+ * - false: 애니메이션이 진행 중일 때는 사용자의 동작이나 API가 적용되지 않는다</ko>
4577
+ * @param {Number} [round=null] Rounding unit. For example, 0.1 rounds to 0.1 decimal point(6.1234 => 6.1), 5 rounds to 5 (93 => 95)
4578
+ * [Details](https://github.com/naver/egjs-axes/wiki/round-option)<ko>반올림 단위. 예를 들어 0.1 은 소숫점 0.1 까지 반올림(6.1234 => 6.1), 5 는 5 단위로 반올림(93 => 95).
4579
+ * [상세내용](https://github.com/naver/egjs-axes/wiki/round-option)</ko>
4580
+ * @param {Boolean} [nested=false] Whether the event propagates to other instances when the coordinates reach the end of the movable area <ko>좌표가 이동 가능한 영역의 끝까지 도달했을 때 다른 인스턴스들로의 이벤트 전파 여부</ko>
4602
4581
  **/
4603
- /**
4604
- * A module used to change the information of user action entered by various input devices such as touch screen or mouse into the logical virtual coordinates. You can easily create a UI that responds to user actions.
4605
- * @ko 터치 입력 장치나 마우스와 같은 다양한 입력 장치를 통해 전달 받은 사용자의 동작을 논리적인 가상 좌표로 변경하는 모듈이다. 사용자 동작에 반응하는 UI를 손쉽게 만들수 있다.
4606
- * @extends eg.Component
4607
- *
4608
- * @param {Object.<string, AxisOption>} axis Axis information managed by eg.Axes. The key of the axis specifies the name to use as the logical virtual coordinate system. <ko>eg.Axes가 관리하는 축 정보. 축의 키는 논리적인 가상 좌표계로 사용할 이름을 지정한다.</ko>
4609
- * @param {AxesOption} [options={}] The option object of the eg.Axes module<ko>eg.Axes 모듈의 옵션 객체</ko>
4610
- * @param {Object.<string, number>} [startPos={}] The coordinates to be moved when creating an instance. It is applied with higher priority than startPos of axisOption.<ko>인스턴스 생성시 이동할 좌표, axisOption의 startPos보다 높은 우선순위로 적용된다.</ko>
4611
- *
4612
- * @support {"ie": "10+", "ch" : "latest", "ff" : "latest", "sf" : "latest", "edge" : "latest", "ios" : "7+", "an" : "2.3+ (except 3.x)"}
4613
- * @example
4614
- * ```js
4615
- * // 1. Initialize eg.Axes
4616
- * const axes = new eg.Axes({
4617
- * something1: {
4618
- * range: [0, 150],
4619
- * bounce: 50
4620
- * },
4621
- * something2: {
4622
- * range: [0, 200],
4623
- * bounce: 100
4624
- * },
4625
- * somethingN: {
4626
- * range: [1, 10],
4627
- * }
4628
- * }, {
4629
- * deceleration : 0.0024
4630
- * });
4631
- *
4632
- * // 2. attach event handler
4633
- * axes.on({
4634
- * "hold" : function(evt) {
4635
- * },
4636
- * "release" : function(evt) {
4637
- * },
4638
- * "animationStart" : function(evt) {
4639
- * },
4640
- * "animationEnd" : function(evt) {
4641
- * },
4642
- * "change" : function(evt) {
4643
- * }
4644
- * });
4645
- *
4646
- * // 3. Initialize inputTypes
4647
- * const panInputArea = new eg.Axes.PanInput("#area", {
4648
- * scale: [0.5, 1]
4649
- * });
4650
- * const panInputHmove = new eg.Axes.PanInput("#hmove");
4651
- * const panInputVmove = new eg.Axes.PanInput("#vmove");
4652
- * const pinchInputArea = new eg.Axes.PinchInput("#area", {
4653
- * scale: 1.5
4654
- * });
4655
- *
4656
- * // 4. Connect eg.Axes and InputTypes
4657
- * // [PanInput] When the mouse or touchscreen is down and moved.
4658
- * // Connect the 'something2' axis to the mouse or touchscreen x position and
4659
- * // connect the 'somethingN' axis to the mouse or touchscreen y position.
4660
- * axes.connect(["something2", "somethingN"], panInputArea); // or axes.connect("something2 somethingN", panInputArea);
4661
- *
4662
- * // Connect only one 'something1' axis to the mouse or touchscreen x position.
4663
- * axes.connect(["something1"], panInputHmove); // or axes.connect("something1", panInputHmove);
4664
- *
4665
- * // Connect only one 'something2' axis to the mouse or touchscreen y position.
4666
- * axes.connect(["", "something2"], panInputVmove); // or axes.connect(" something2", panInputVmove);
4667
- *
4668
- * // [PinchInput] Connect 'something2' axis when two pointers are moving toward (zoom-in) or away from each other (zoom-out).
4669
- * axes.connect("something2", pinchInputArea);
4670
- * ```
4582
+ /**
4583
+ * A module used to change the information of user action entered by various input devices such as touch screen or mouse into the logical virtual coordinates. You can easily create a UI that responds to user actions.
4584
+ * @ko 터치 입력 장치나 마우스와 같은 다양한 입력 장치를 통해 전달 받은 사용자의 동작을 논리적인 가상 좌표로 변경하는 모듈이다. 사용자 동작에 반응하는 UI를 손쉽게 만들수 있다.
4585
+ * @extends eg.Component
4586
+ *
4587
+ * @param {Object.<string, AxisOption>} axis Axis information managed by eg.Axes. The key of the axis specifies the name to use as the logical virtual coordinate system. <ko>eg.Axes가 관리하는 축 정보. 축의 키는 논리적인 가상 좌표계로 사용할 이름을 지정한다.</ko>
4588
+ * @param {AxesOption} [options={}] The option object of the eg.Axes module<ko>eg.Axes 모듈의 옵션 객체</ko>
4589
+ * @param {Object.<string, number>} [startPos={}] The coordinates to be moved when creating an instance. It is applied with higher priority than startPos of axisOption.<ko>인스턴스 생성시 이동할 좌표, axisOption의 startPos보다 높은 우선순위로 적용된다.</ko>
4590
+ *
4591
+ * @support {"ie": "10+", "ch" : "latest", "ff" : "latest", "sf" : "latest", "edge" : "latest", "ios" : "7+", "an" : "2.3+ (except 3.x)"}
4592
+ * @example
4593
+ * ```js
4594
+ * // 1. Initialize eg.Axes
4595
+ * const axes = new eg.Axes({
4596
+ * something1: {
4597
+ * range: [0, 150],
4598
+ * bounce: 50
4599
+ * },
4600
+ * something2: {
4601
+ * range: [0, 200],
4602
+ * bounce: 100
4603
+ * },
4604
+ * somethingN: {
4605
+ * range: [1, 10],
4606
+ * }
4607
+ * }, {
4608
+ * deceleration : 0.0024
4609
+ * });
4610
+ *
4611
+ * // 2. attach event handler
4612
+ * axes.on({
4613
+ * "hold" : function(evt) {
4614
+ * },
4615
+ * "release" : function(evt) {
4616
+ * },
4617
+ * "animationStart" : function(evt) {
4618
+ * },
4619
+ * "animationEnd" : function(evt) {
4620
+ * },
4621
+ * "change" : function(evt) {
4622
+ * }
4623
+ * });
4624
+ *
4625
+ * // 3. Initialize inputTypes
4626
+ * const panInputArea = new eg.Axes.PanInput("#area", {
4627
+ * scale: [0.5, 1]
4628
+ * });
4629
+ * const panInputHmove = new eg.Axes.PanInput("#hmove");
4630
+ * const panInputVmove = new eg.Axes.PanInput("#vmove");
4631
+ * const pinchInputArea = new eg.Axes.PinchInput("#area", {
4632
+ * scale: 1.5
4633
+ * });
4634
+ *
4635
+ * // 4. Connect eg.Axes and InputTypes
4636
+ * // [PanInput] When the mouse or touchscreen is down and moved.
4637
+ * // Connect the 'something2' axis to the mouse or touchscreen x position and
4638
+ * // connect the 'somethingN' axis to the mouse or touchscreen y position.
4639
+ * axes.connect(["something2", "somethingN"], panInputArea); // or axes.connect("something2 somethingN", panInputArea);
4640
+ *
4641
+ * // Connect only one 'something1' axis to the mouse or touchscreen x position.
4642
+ * axes.connect(["something1"], panInputHmove); // or axes.connect("something1", panInputHmove);
4643
+ *
4644
+ * // Connect only one 'something2' axis to the mouse or touchscreen y position.
4645
+ * axes.connect(["", "something2"], panInputVmove); // or axes.connect(" something2", panInputVmove);
4646
+ *
4647
+ * // [PinchInput] Connect 'something2' axis when two pointers are moving toward (zoom-in) or away from each other (zoom-out).
4648
+ * axes.connect("something2", pinchInputArea);
4649
+ * ```
4671
4650
  */
4672
4651
  var Axes = /*#__PURE__*/function (_super) {
4673
4652
  __extends$1(Axes, _super);
4674
- /**
4675
- *
4653
+ /**
4654
+ *
4676
4655
  */
4677
4656
  function Axes(axis, options, startPos) {
4678
4657
  if (axis === void 0) {
@@ -4712,23 +4691,23 @@ version: 4.12.0-beta.2
4712
4691
  }
4713
4692
  var __proto = Axes.prototype;
4714
4693
  Object.defineProperty(__proto, "holding", {
4715
- /**
4716
- * @name Axes#holding
4717
- * @desc Returns true if at least one input is in progress.
4718
- * @ko 입력이 하나 이상 진행 중인지 여부를 반환한다.
4719
- *
4720
- * @readonly
4721
- * @type {boolean}
4722
- * @example
4723
- * ```js
4724
- * const axes = new eg.Axes({
4725
- * x: {
4726
- * range: [0, 100],
4727
- * },
4728
- * });
4729
- *
4730
- * axes.holding
4731
- * ```
4694
+ /**
4695
+ * @name Axes#holding
4696
+ * @desc Returns true if at least one input is in progress.
4697
+ * @ko 입력이 하나 이상 진행 중인지 여부를 반환한다.
4698
+ *
4699
+ * @readonly
4700
+ * @type {boolean}
4701
+ * @example
4702
+ * ```js
4703
+ * const axes = new eg.Axes({
4704
+ * x: {
4705
+ * range: [0, 100],
4706
+ * },
4707
+ * });
4708
+ *
4709
+ * axes.holding
4710
+ * ```
4732
4711
  */
4733
4712
  get: function () {
4734
4713
  return this.eventManager.holdingCount > 0;
@@ -4736,30 +4715,30 @@ version: 4.12.0-beta.2
4736
4715
  enumerable: false,
4737
4716
  configurable: true
4738
4717
  });
4739
- /**
4740
- * Connect the axis of eg.Axes to the inputType.
4741
- * @ko eg.Axes의 축과 inputType을 연결한다
4742
- * @param {(String[]|String)} axes The name of the axis to associate with inputType <ko>inputType과 연결할 축의 이름</ko>
4743
- * @param {Object} inputType The inputType instance to associate with the axis of eg.Axes <ko>eg.Axes의 축과 연결할 inputType 인스턴스</ko>
4744
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4745
- * @example
4746
- * ```js
4747
- * const axes = new eg.Axes({
4748
- * "x": {
4749
- * range: [0, 100]
4750
- * },
4751
- * "xOther": {
4752
- * range: [-100, 100]
4753
- * }
4754
- * });
4755
- *
4756
- * axes.connect("x", new eg.Axes.PanInput("#area1"))
4757
- * .connect("x xOther", new eg.Axes.PanInput("#area2"))
4758
- * .connect(" xOther", new eg.Axes.PanInput("#area3"))
4759
- * .connect(["x"], new eg.Axes.PanInput("#area4"))
4760
- * .connect(["xOther", "x"], new eg.Axes.PanInput("#area5"))
4761
- * .connect(["", "xOther"], new eg.Axes.PanInput("#area6"));
4762
- * ```
4718
+ /**
4719
+ * Connect the axis of eg.Axes to the inputType.
4720
+ * @ko eg.Axes의 축과 inputType을 연결한다
4721
+ * @param {(String[]|String)} axes The name of the axis to associate with inputType <ko>inputType과 연결할 축의 이름</ko>
4722
+ * @param {Object} inputType The inputType instance to associate with the axis of eg.Axes <ko>eg.Axes의 축과 연결할 inputType 인스턴스</ko>
4723
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4724
+ * @example
4725
+ * ```js
4726
+ * const axes = new eg.Axes({
4727
+ * "x": {
4728
+ * range: [0, 100]
4729
+ * },
4730
+ * "xOther": {
4731
+ * range: [-100, 100]
4732
+ * }
4733
+ * });
4734
+ *
4735
+ * axes.connect("x", new eg.Axes.PanInput("#area1"))
4736
+ * .connect("x xOther", new eg.Axes.PanInput("#area2"))
4737
+ * .connect(" xOther", new eg.Axes.PanInput("#area3"))
4738
+ * .connect(["x"], new eg.Axes.PanInput("#area4"))
4739
+ * .connect(["xOther", "x"], new eg.Axes.PanInput("#area5"))
4740
+ * .connect(["", "xOther"], new eg.Axes.PanInput("#area6"));
4741
+ * ```
4763
4742
  */
4764
4743
  __proto.connect = function (axes, inputType) {
4765
4744
  var mapped;
@@ -4777,33 +4756,33 @@ version: 4.12.0-beta.2
4777
4756
  this._inputs.push(inputType);
4778
4757
  return this;
4779
4758
  };
4780
- /**
4781
- * Disconnect the axis of eg.Axes from the inputType.
4782
- * @ko eg.Axes의 축과 inputType의 연결을 끊는다.
4783
- * @param {Object} [inputType] An inputType instance associated with the axis of eg.Axes <ko>eg.Axes의 축과 연결한 inputType 인스턴스</ko>
4784
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4785
- * @example
4786
- * ```js
4787
- * const axes = new eg.Axes({
4788
- * "x": {
4789
- * range: [0, 100]
4790
- * },
4791
- * "xOther": {
4792
- * range: [-100, 100]
4793
- * }
4794
- * });
4795
- *
4796
- * const input1 = new eg.Axes.PanInput("#area1");
4797
- * const input2 = new eg.Axes.PanInput("#area2");
4798
- * const input3 = new eg.Axes.PanInput("#area3");
4799
- *
4800
- * axes.connect("x", input1);
4801
- * .connect("x xOther", input2)
4802
- * .connect(["xOther", "x"], input3);
4803
- *
4804
- * axes.disconnect(input1); // disconnects input1
4805
- * axes.disconnect(); // disconnects all of them
4806
- * ```
4759
+ /**
4760
+ * Disconnect the axis of eg.Axes from the inputType.
4761
+ * @ko eg.Axes의 축과 inputType의 연결을 끊는다.
4762
+ * @param {Object} [inputType] An inputType instance associated with the axis of eg.Axes <ko>eg.Axes의 축과 연결한 inputType 인스턴스</ko>
4763
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4764
+ * @example
4765
+ * ```js
4766
+ * const axes = new eg.Axes({
4767
+ * "x": {
4768
+ * range: [0, 100]
4769
+ * },
4770
+ * "xOther": {
4771
+ * range: [-100, 100]
4772
+ * }
4773
+ * });
4774
+ *
4775
+ * const input1 = new eg.Axes.PanInput("#area1");
4776
+ * const input2 = new eg.Axes.PanInput("#area2");
4777
+ * const input3 = new eg.Axes.PanInput("#area3");
4778
+ *
4779
+ * axes.connect("x", input1);
4780
+ * .connect("x xOther", input2)
4781
+ * .connect(["xOther", "x"], input3);
4782
+ *
4783
+ * axes.disconnect(input1); // disconnects input1
4784
+ * axes.disconnect(); // disconnects all of them
4785
+ * ```
4807
4786
  */
4808
4787
  __proto.disconnect = function (inputType) {
4809
4788
  if (inputType) {
@@ -4820,60 +4799,60 @@ version: 4.12.0-beta.2
4820
4799
  }
4821
4800
  return this;
4822
4801
  };
4823
- /**
4824
- * Returns the current position of the coordinates.
4825
- * @ko 좌표의 현재 위치를 반환한다
4826
- * @param {Object} [axes] The names of the axis <ko>축 이름들</ko>
4827
- * @return {Object.<string, number>} Axis coordinate information <ko>축 좌표 정보</ko>
4828
- * @example
4829
- * ```js
4830
- * const axes = new eg.Axes({
4831
- * "x": {
4832
- * range: [0, 100]
4833
- * },
4834
- * "xOther": {
4835
- * range: [-100, 100]
4836
- * },
4837
- * "zoom": {
4838
- * range: [50, 30]
4839
- * }
4840
- * });
4841
- *
4842
- * axes.get(); // {"x": 0, "xOther": -100, "zoom": 50}
4843
- * axes.get(["x", "zoom"]); // {"x": 0, "zoom": 50}
4844
- * ```
4802
+ /**
4803
+ * Returns the current position of the coordinates.
4804
+ * @ko 좌표의 현재 위치를 반환한다
4805
+ * @param {Object} [axes] The names of the axis <ko>축 이름들</ko>
4806
+ * @return {Object.<string, number>} Axis coordinate information <ko>축 좌표 정보</ko>
4807
+ * @example
4808
+ * ```js
4809
+ * const axes = new eg.Axes({
4810
+ * "x": {
4811
+ * range: [0, 100]
4812
+ * },
4813
+ * "xOther": {
4814
+ * range: [-100, 100]
4815
+ * },
4816
+ * "zoom": {
4817
+ * range: [50, 30]
4818
+ * }
4819
+ * });
4820
+ *
4821
+ * axes.get(); // {"x": 0, "xOther": -100, "zoom": 50}
4822
+ * axes.get(["x", "zoom"]); // {"x": 0, "zoom": 50}
4823
+ * ```
4845
4824
  */
4846
4825
  __proto.get = function (axes) {
4847
4826
  return this.axisManager.get(axes);
4848
4827
  };
4849
- /**
4850
- * Moves an axis to specific coordinates.
4851
- * @ko 좌표를 이동한다.
4852
- * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
4853
- * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
4854
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4855
- * @example
4856
- * ```js
4857
- * const axes = new eg.Axes({
4858
- * "x": {
4859
- * range: [0, 100]
4860
- * },
4861
- * "xOther": {
4862
- * range: [-100, 100]
4863
- * },
4864
- * "zoom": {
4865
- * range: [50, 30]
4866
- * }
4867
- * });
4868
- *
4869
- * axes.setTo({"x": 30, "zoom": 60});
4870
- * axes.get(); // {"x": 30, "xOther": -100, "zoom": 60}
4871
- *
4872
- * axes.setTo({"x": 100, "xOther": 60}, 1000); // animatation
4873
- *
4874
- * // after 1000 ms
4875
- * axes.get(); // {"x": 100, "xOther": 60, "zoom": 60}
4876
- * ```
4828
+ /**
4829
+ * Moves an axis to specific coordinates.
4830
+ * @ko 좌표를 이동한다.
4831
+ * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
4832
+ * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
4833
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4834
+ * @example
4835
+ * ```js
4836
+ * const axes = new eg.Axes({
4837
+ * "x": {
4838
+ * range: [0, 100]
4839
+ * },
4840
+ * "xOther": {
4841
+ * range: [-100, 100]
4842
+ * },
4843
+ * "zoom": {
4844
+ * range: [50, 30]
4845
+ * }
4846
+ * });
4847
+ *
4848
+ * axes.setTo({"x": 30, "zoom": 60});
4849
+ * axes.get(); // {"x": 30, "xOther": -100, "zoom": 60}
4850
+ *
4851
+ * axes.setTo({"x": 100, "xOther": 60}, 1000); // animatation
4852
+ *
4853
+ * // after 1000 ms
4854
+ * axes.get(); // {"x": 100, "xOther": 60, "zoom": 60}
4855
+ * ```
4877
4856
  */
4878
4857
  __proto.setTo = function (pos, duration) {
4879
4858
  if (duration === void 0) {
@@ -4882,34 +4861,34 @@ version: 4.12.0-beta.2
4882
4861
  this.animationManager.setTo(pos, duration);
4883
4862
  return this;
4884
4863
  };
4885
- /**
4886
- * Moves an axis from the current coordinates to specific coordinates.
4887
- * @ko 현재 좌표를 기준으로 좌표를 이동한다.
4888
- * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
4889
- * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
4890
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4891
- * @example
4892
- * ```js
4893
- * const axes = new eg.Axes({
4894
- * "x": {
4895
- * range: [0, 100]
4896
- * },
4897
- * "xOther": {
4898
- * range: [-100, 100]
4899
- * },
4900
- * "zoom": {
4901
- * range: [50, 30]
4902
- * }
4903
- * });
4904
- *
4905
- * axes.setBy({"x": 30, "zoom": 10});
4906
- * axes.get(); // {"x": 30, "xOther": -100, "zoom": 60}
4907
- *
4908
- * axes.setBy({"x": 70, "xOther": 60}, 1000); // animatation
4909
- *
4910
- * // after 1000 ms
4911
- * axes.get(); // {"x": 100, "xOther": -40, "zoom": 60}
4912
- * ```
4864
+ /**
4865
+ * Moves an axis from the current coordinates to specific coordinates.
4866
+ * @ko 현재 좌표를 기준으로 좌표를 이동한다.
4867
+ * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
4868
+ * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
4869
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4870
+ * @example
4871
+ * ```js
4872
+ * const axes = new eg.Axes({
4873
+ * "x": {
4874
+ * range: [0, 100]
4875
+ * },
4876
+ * "xOther": {
4877
+ * range: [-100, 100]
4878
+ * },
4879
+ * "zoom": {
4880
+ * range: [50, 30]
4881
+ * }
4882
+ * });
4883
+ *
4884
+ * axes.setBy({"x": 30, "zoom": 10});
4885
+ * axes.get(); // {"x": 30, "xOther": -100, "zoom": 60}
4886
+ *
4887
+ * axes.setBy({"x": 70, "xOther": 60}, 1000); // animatation
4888
+ *
4889
+ * // after 1000 ms
4890
+ * axes.get(); // {"x": 100, "xOther": -40, "zoom": 60}
4891
+ * ```
4913
4892
  */
4914
4893
  __proto.setBy = function (pos, duration) {
4915
4894
  if (duration === void 0) {
@@ -4918,230 +4897,230 @@ version: 4.12.0-beta.2
4918
4897
  this.animationManager.setBy(pos, duration);
4919
4898
  return this;
4920
4899
  };
4921
- /**
4922
- * Change the options of Axes instance.
4923
- * @ko 인스턴스의 옵션을 변경한다.
4924
- * @param {AxesOption} options Axes options to change <ko>변경할 옵션 목록</ko>
4925
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4926
- * @example
4927
- * ```js
4928
- * const axes = new eg.Axes({
4929
- * "x": {
4930
- * range: [0, 100]
4931
- * },
4932
- * }, {
4933
- * round: 10,
4934
- * });
4935
- *
4936
- * axes.setTo({"x": 48});
4937
- * axes.get(); // {"x": 50}
4938
- *
4939
- * axes.setOptions({
4940
- * round: 1,
4941
- * });
4942
- *
4943
- * axes.setTo({"x": 48});
4944
- * axes.get(); // {"x": 48}
4945
- * ```
4900
+ /**
4901
+ * Change the options of Axes instance.
4902
+ * @ko 인스턴스의 옵션을 변경한다.
4903
+ * @param {AxesOption} options Axes options to change <ko>변경할 옵션 목록</ko>
4904
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4905
+ * @example
4906
+ * ```js
4907
+ * const axes = new eg.Axes({
4908
+ * "x": {
4909
+ * range: [0, 100]
4910
+ * },
4911
+ * }, {
4912
+ * round: 10,
4913
+ * });
4914
+ *
4915
+ * axes.setTo({"x": 48});
4916
+ * axes.get(); // {"x": 50}
4917
+ *
4918
+ * axes.setOptions({
4919
+ * round: 1,
4920
+ * });
4921
+ *
4922
+ * axes.setTo({"x": 48});
4923
+ * axes.get(); // {"x": 48}
4924
+ * ```
4946
4925
  */
4947
4926
  __proto.setOptions = function (options) {
4948
4927
  this.options = __assign$1(__assign$1({}, this.options), options);
4949
4928
  this.animationManager.setOptions(options);
4950
4929
  return this;
4951
4930
  };
4952
- /**
4953
- * Change the information of an existing axis.
4954
- * @ko 존재하는 축의 정보를 변경한다.
4955
- * @param {Object.<string, AxisOption>} axis Axis options to change <ko>변경할 축의 정보</ko>
4956
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4957
- * @example
4958
- * ```js
4959
- * const axes = new eg.Axes({
4960
- * "x": {
4961
- * range: [0, 100]
4962
- * },
4963
- * });
4964
- *
4965
- * axes.setTo({"x": 150});
4966
- * axes.get(); // {"x": 100}
4967
- *
4968
- * axes.setAxis({
4969
- * "x": {
4970
- * range: [0, 200]
4971
- * },
4972
- * });
4973
- *
4974
- * axes.setTo({"x": 150});
4975
- * axes.get(); // {"x": 150}
4976
- * ```
4931
+ /**
4932
+ * Change the information of an existing axis.
4933
+ * @ko 존재하는 축의 정보를 변경한다.
4934
+ * @param {Object.<string, AxisOption>} axis Axis options to change <ko>변경할 축의 정보</ko>
4935
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4936
+ * @example
4937
+ * ```js
4938
+ * const axes = new eg.Axes({
4939
+ * "x": {
4940
+ * range: [0, 100]
4941
+ * },
4942
+ * });
4943
+ *
4944
+ * axes.setTo({"x": 150});
4945
+ * axes.get(); // {"x": 100}
4946
+ *
4947
+ * axes.setAxis({
4948
+ * "x": {
4949
+ * range: [0, 200]
4950
+ * },
4951
+ * });
4952
+ *
4953
+ * axes.setTo({"x": 150});
4954
+ * axes.get(); // {"x": 150}
4955
+ * ```
4977
4956
  */
4978
4957
  __proto.setAxis = function (axis) {
4979
4958
  this.axisManager.setAxis(axis);
4980
4959
  return this;
4981
4960
  };
4982
- /**
4983
- * Stop an animation in progress.
4984
- * @ko 재생 중인 애니메이션을 정지한다.
4985
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4986
- * @example
4987
- * ```js
4988
- * const axes = new eg.Axes({
4989
- * "x": {
4990
- * range: [0, 100]
4991
- * },
4992
- * });
4993
- *
4994
- * axes.setTo({"x": 10}, 1000); // start animatation
4995
- *
4996
- * // after 500 ms
4997
- * axes.stopAnimation(); // stop animation during movement.
4998
- * ```
4961
+ /**
4962
+ * Stop an animation in progress.
4963
+ * @ko 재생 중인 애니메이션을 정지한다.
4964
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4965
+ * @example
4966
+ * ```js
4967
+ * const axes = new eg.Axes({
4968
+ * "x": {
4969
+ * range: [0, 100]
4970
+ * },
4971
+ * });
4972
+ *
4973
+ * axes.setTo({"x": 10}, 1000); // start animatation
4974
+ *
4975
+ * // after 500 ms
4976
+ * axes.stopAnimation(); // stop animation during movement.
4977
+ * ```
4999
4978
  */
5000
4979
  __proto.stopAnimation = function () {
5001
4980
  this.animationManager.stopAnimation();
5002
4981
  this.animationManager.finish(false);
5003
4982
  return this;
5004
4983
  };
5005
- /**
5006
- * Change the destination of an animation in progress.
5007
- * @ko 재생 중인 애니메이션의 목적지와 진행 시간을 변경한다.
5008
- * @param {UpdateAnimationOption} pos The coordinate to move to <ko>이동할 좌표</ko>
5009
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5010
- * @example
5011
- * ```js
5012
- * const axes = new eg.Axes({
5013
- * "x": {
5014
- * range: [0, 200]
5015
- * },
5016
- * "y": {
5017
- * range: [0, 200]
5018
- * }
5019
- * });
5020
- *
5021
- * axes.setTo({"x": 50, "y": 50}, 1000); // trigger animation by setTo
5022
- *
5023
- * // after 500 ms
5024
- * axes.updateAnimation({destPos: {"x": 100, "y": 100}}); // animation will end after 500 ms, at {"x": 100, "y": 100}
5025
- *
5026
- * // after 500 ms
5027
- * axes.setTo({"x": 50, "y": 50}, 1000); // trigger animation by setTo
5028
- *
5029
- * // after 700 ms
5030
- * axes.updateAnimation({destPos: {"x": 100, "y": 100}, duration: 1500, restart: true}); // this works same as axes.setTo({"x": 100, "y": 100}, 800) since restart is true.
5031
- * ```
4984
+ /**
4985
+ * Change the destination of an animation in progress.
4986
+ * @ko 재생 중인 애니메이션의 목적지와 진행 시간을 변경한다.
4987
+ * @param {UpdateAnimationOption} pos The coordinate to move to <ko>이동할 좌표</ko>
4988
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4989
+ * @example
4990
+ * ```js
4991
+ * const axes = new eg.Axes({
4992
+ * "x": {
4993
+ * range: [0, 200]
4994
+ * },
4995
+ * "y": {
4996
+ * range: [0, 200]
4997
+ * }
4998
+ * });
4999
+ *
5000
+ * axes.setTo({"x": 50, "y": 50}, 1000); // trigger animation by setTo
5001
+ *
5002
+ * // after 500 ms
5003
+ * axes.updateAnimation({destPos: {"x": 100, "y": 100}}); // animation will end after 500 ms, at {"x": 100, "y": 100}
5004
+ *
5005
+ * // after 500 ms
5006
+ * axes.setTo({"x": 50, "y": 50}, 1000); // trigger animation by setTo
5007
+ *
5008
+ * // after 700 ms
5009
+ * axes.updateAnimation({destPos: {"x": 100, "y": 100}, duration: 1500, restart: true}); // this works same as axes.setTo({"x": 100, "y": 100}, 800) since restart is true.
5010
+ * ```
5032
5011
  */
5033
5012
  __proto.updateAnimation = function (options) {
5034
5013
  this.animationManager.updateAnimation(options);
5035
5014
  return this;
5036
5015
  };
5037
- /**
5038
- * Returns whether there is a coordinate in the bounce area of ​​the target axis.
5039
- * @ko 대상 축 중 bounce영역에 좌표가 존재하는지를 반환한다
5040
- * @param {Object} [axes] The names of the axis <ko>축 이름들</ko>
5041
- * @return {Boolen} Whether the bounce area exists. <ko>bounce 영역 존재 여부</ko>
5042
- * @example
5043
- * ```js
5044
- * const axes = new eg.Axes({
5045
- * "x": {
5046
- * range: [0, 100]
5047
- * },
5048
- * "xOther": {
5049
- * range: [-100, 100]
5050
- * },
5051
- * "zoom": {
5052
- * range: [50, 30]
5053
- * }
5054
- * });
5055
- *
5056
- * axes.isBounceArea(["x"]);
5057
- * axes.isBounceArea(["x", "zoom"]);
5058
- * axes.isBounceArea();
5059
- * ```
5016
+ /**
5017
+ * Returns whether there is a coordinate in the bounce area of ​​the target axis.
5018
+ * @ko 대상 축 중 bounce영역에 좌표가 존재하는지를 반환한다
5019
+ * @param {Object} [axes] The names of the axis <ko>축 이름들</ko>
5020
+ * @return {Boolen} Whether the bounce area exists. <ko>bounce 영역 존재 여부</ko>
5021
+ * @example
5022
+ * ```js
5023
+ * const axes = new eg.Axes({
5024
+ * "x": {
5025
+ * range: [0, 100]
5026
+ * },
5027
+ * "xOther": {
5028
+ * range: [-100, 100]
5029
+ * },
5030
+ * "zoom": {
5031
+ * range: [50, 30]
5032
+ * }
5033
+ * });
5034
+ *
5035
+ * axes.isBounceArea(["x"]);
5036
+ * axes.isBounceArea(["x", "zoom"]);
5037
+ * axes.isBounceArea();
5038
+ * ```
5060
5039
  */
5061
5040
  __proto.isBounceArea = function (axes) {
5062
5041
  return this.axisManager.isOutside(axes);
5063
5042
  };
5064
- /**
5065
- * Destroys properties, and events used in a module and disconnect all connections to inputTypes.
5066
- * @ko 모듈에 사용한 속성, 이벤트를 해제한다. 모든 inputType과의 연결을 끊는다.
5043
+ /**
5044
+ * Destroys properties, and events used in a module and disconnect all connections to inputTypes.
5045
+ * @ko 모듈에 사용한 속성, 이벤트를 해제한다. 모든 inputType과의 연결을 끊는다.
5067
5046
  */
5068
5047
  __proto.destroy = function () {
5069
5048
  this.disconnect();
5070
5049
  this.eventManager.destroy();
5071
5050
  };
5072
- /**
5073
- * @name VERSION
5074
- * @desc Version info string
5075
- * @ko 버전정보 문자열
5076
- *
5077
- * @constant
5078
- * @type {String}
5079
- * @example
5080
- * ```js
5081
- * eg.Axes.VERSION; // ex) 3.3.3
5082
- * ```
5051
+ /**
5052
+ * @name VERSION
5053
+ * @desc Version info string
5054
+ * @ko 버전정보 문자열
5055
+ *
5056
+ * @constant
5057
+ * @type {String}
5058
+ * @example
5059
+ * ```js
5060
+ * eg.Axes.VERSION; // ex) 3.3.3
5061
+ * ```
5083
5062
  */
5084
- Axes.VERSION = "3.9.1-beta.0";
5063
+ Axes.VERSION = "3.9.0";
5085
5064
  /* eslint-enable */
5086
- /**
5087
- * @name TRANSFORM
5088
- * @desc Returns the transform attribute with CSS vendor prefixes.
5089
- * @ko CSS vendor prefixes를 붙인 transform 속성을 반환한다.
5090
- *
5091
- * @constant
5092
- * @type {String}
5093
- * @example
5094
- * ```js
5095
- * eg.Axes.TRANSFORM; // "transform" or "webkitTransform"
5096
- * ```
5065
+ /**
5066
+ * @name TRANSFORM
5067
+ * @desc Returns the transform attribute with CSS vendor prefixes.
5068
+ * @ko CSS vendor prefixes를 붙인 transform 속성을 반환한다.
5069
+ *
5070
+ * @constant
5071
+ * @type {String}
5072
+ * @example
5073
+ * ```js
5074
+ * eg.Axes.TRANSFORM; // "transform" or "webkitTransform"
5075
+ * ```
5097
5076
  */
5098
5077
  Axes.TRANSFORM = TRANSFORM;
5099
- /**
5100
- * @name DIRECTION_NONE
5101
- * @constant
5102
- * @type {Number}
5078
+ /**
5079
+ * @name DIRECTION_NONE
5080
+ * @constant
5081
+ * @type {Number}
5103
5082
  */
5104
5083
  Axes.DIRECTION_NONE = DIRECTION_NONE;
5105
- /**
5106
- * @name DIRECTION_LEFT
5107
- * @constant
5108
- * @type {Number}
5084
+ /**
5085
+ * @name DIRECTION_LEFT
5086
+ * @constant
5087
+ * @type {Number}
5109
5088
  */
5110
5089
  Axes.DIRECTION_LEFT = DIRECTION_LEFT;
5111
- /**
5112
- * @name DIRECTION_RIGHT
5113
- * @constant
5114
- * @type {Number}
5090
+ /**
5091
+ * @name DIRECTION_RIGHT
5092
+ * @constant
5093
+ * @type {Number}
5115
5094
  */
5116
5095
  Axes.DIRECTION_RIGHT = DIRECTION_RIGHT;
5117
- /**
5118
- * @name DIRECTION_UP
5119
- * @constant
5120
- * @type {Number}
5096
+ /**
5097
+ * @name DIRECTION_UP
5098
+ * @constant
5099
+ * @type {Number}
5121
5100
  */
5122
5101
  Axes.DIRECTION_UP = DIRECTION_UP;
5123
- /**
5124
- * @name DIRECTION_DOWN
5125
- * @constant
5126
- * @type {Number}
5102
+ /**
5103
+ * @name DIRECTION_DOWN
5104
+ * @constant
5105
+ * @type {Number}
5127
5106
  */
5128
5107
  Axes.DIRECTION_DOWN = DIRECTION_DOWN;
5129
- /**
5130
- * @name DIRECTION_HORIZONTAL
5131
- * @constant
5132
- * @type {Number}
5108
+ /**
5109
+ * @name DIRECTION_HORIZONTAL
5110
+ * @constant
5111
+ * @type {Number}
5133
5112
  */
5134
5113
  Axes.DIRECTION_HORIZONTAL = DIRECTION_HORIZONTAL;
5135
- /**
5136
- * @name DIRECTION_VERTICAL
5137
- * @constant
5138
- * @type {Number}
5114
+ /**
5115
+ * @name DIRECTION_VERTICAL
5116
+ * @constant
5117
+ * @type {Number}
5139
5118
  */
5140
5119
  Axes.DIRECTION_VERTICAL = DIRECTION_VERTICAL;
5141
- /**
5142
- * @name DIRECTION_ALL
5143
- * @constant
5144
- * @type {Number}
5120
+ /**
5121
+ * @name DIRECTION_ALL
5122
+ * @constant
5123
+ * @type {Number}
5145
5124
  */
5146
5125
  Axes.DIRECTION_ALL = DIRECTION_ALL;
5147
5126
  __decorate([Computed], Axes.prototype, "holding", null);
@@ -5149,9 +5128,9 @@ version: 4.12.0-beta.2
5149
5128
  return Axes;
5150
5129
  }(Component);
5151
5130
 
5152
- /*
5153
- * Copyright (c) 2015 NAVER Corp.
5154
- * egjs projects are licensed under the MIT license
5131
+ /*
5132
+ * Copyright (c) 2015 NAVER Corp.
5133
+ * egjs projects are licensed under the MIT license
5155
5134
  */
5156
5135
  // get user's direction
5157
5136
  var getDirectionByAngle = function (angle, thresholdAngle) {
@@ -5161,73 +5140,73 @@ version: 4.12.0-beta.2
5161
5140
  var toAngle = Math.abs(angle);
5162
5141
  return toAngle > thresholdAngle && toAngle < 180 - thresholdAngle ? DIRECTION_VERTICAL : DIRECTION_HORIZONTAL;
5163
5142
  };
5164
- /**
5165
- * @typedef {Object} PanInputOption The option object of the eg.Axes.PanInput module.
5166
- * @ko eg.Axes.PanInput 모듈의 옵션 객체
5167
- * @param {String[]} [inputType=["touch", "mouse", "pointer"]] Types of input devices
5168
- * - touch: Touch screen
5169
- * - mouse: Mouse
5170
- * - pointer: Mouse and touch <ko>입력 장치 종류
5171
- * - touch: 터치 입력 장치
5172
- * - mouse: 마우스
5173
- * - pointer: 마우스 및 터치</ko>
5174
- * @param {String[]} [inputKey=["any"]] List of key combinations to allow input
5175
- * - any: any key
5176
- * - shift: shift key
5177
- * - ctrl: ctrl key and pinch gesture on the trackpad
5178
- * - alt: alt key
5179
- * - meta: meta key
5180
- * - none: none of these keys are pressed <ko>입력을 허용할 키 조합 목록
5181
- * - any: 아무 키
5182
- * - shift: shift 키
5183
- * - ctrl: ctrl 키 및 트랙패드의 pinch 제스쳐
5184
- * - alt: alt 키
5185
- * - meta: meta 키
5186
- * - none: 아무 키도 눌리지 않은 상태 </ko>
5187
- * @param {String[]} [inputButton=["left"]] List of buttons to allow input
5188
- * - left: Left mouse button and normal touch
5189
- * - middle: Mouse wheel press
5190
- * - right: Right mouse button <ko>입력을 허용할 버튼 목록
5191
- * - left: 마우스 왼쪽 버튼
5192
- * - middle: 마우스 휠 눌림
5193
- * - right: 마우스 오른쪽 버튼 </ko>
5194
- * @param {Number[]} [scale] Coordinate scale that a user can move<ko>사용자의 동작으로 이동하는 좌표의 배율</ko>
5195
- * @param {Number} [scale[0]=1] horizontal axis scale <ko>수평축 배율</ko>
5196
- * @param {Number} [scale[1]=1] vertical axis scale <ko>수직축 배율</ko>
5197
- * @param {Number} [thresholdAngle=45] The threshold value that determines whether user action is horizontal or vertical (0~90) <ko>사용자의 동작이 가로 방향인지 세로 방향인지 판단하는 기준 각도(0~90)</ko>
5198
- * @param {Number} [threshold=0] Minimal pan distance required before recognizing <ko>사용자의 Pan 동작을 인식하기 위해산 최소한의 거리</ko>
5199
- * @param {Boolean} [preventClickOnDrag=false] Whether to cancel the {@link https://developer.mozilla.org/en/docs/Web/API/Element/click_event click} event when the user finishes dragging more than 1 pixel <ko>사용자가 1픽셀 이상 드래그를 마쳤을 때 {@link https://developer.mozilla.org/ko/docs/Web/API/Element/click_event click} 이벤트 취소 여부</ko>
5200
- * @param {Boolean} [preventDefaultOnDrag=false] Whether to use the {@link https://developer.mozilla.org/ko/docs/Web/API/Event/preventDefault preventDefault} when the user starts dragging <ko>사용자가 드래그를 시작할 때 {@link https://developer.mozilla.org/ko/docs/Web/API/Event/preventDefault preventDefault} 실행 여부</ko>
5201
- * @param {Number} [iOSEdgeSwipeThreshold=30] Area (px) that can go to the next page when swiping the right edge in iOS safari <ko>iOS Safari에서 오른쪽 엣지를 스와이프 하는 경우 다음 페이지로 넘어갈 수 있는 영역(px)</ko>
5202
- * @param {String} [touchAction=null] Value that overrides the element's "touch-action" css property. If set to null, it is automatically set to prevent scrolling in the direction of the connected axis. <ko>엘리먼트의 "touch-action" CSS 속성을 덮어쓰는 값. 만약 null로 설정된 경우, 연결된 축 방향으로의 스크롤을 방지하게끔 자동으로 설정된다.</ko>
5143
+ /**
5144
+ * @typedef {Object} PanInputOption The option object of the eg.Axes.PanInput module.
5145
+ * @ko eg.Axes.PanInput 모듈의 옵션 객체
5146
+ * @param {String[]} [inputType=["touch", "mouse", "pointer"]] Types of input devices
5147
+ * - touch: Touch screen
5148
+ * - mouse: Mouse
5149
+ * - pointer: Mouse and touch <ko>입력 장치 종류
5150
+ * - touch: 터치 입력 장치
5151
+ * - mouse: 마우스
5152
+ * - pointer: 마우스 및 터치</ko>
5153
+ * @param {String[]} [inputKey=["any"]] List of key combinations to allow input
5154
+ * - any: any key
5155
+ * - shift: shift key
5156
+ * - ctrl: ctrl key and pinch gesture on the trackpad
5157
+ * - alt: alt key
5158
+ * - meta: meta key
5159
+ * - none: none of these keys are pressed <ko>입력을 허용할 키 조합 목록
5160
+ * - any: 아무 키
5161
+ * - shift: shift 키
5162
+ * - ctrl: ctrl 키 및 트랙패드의 pinch 제스쳐
5163
+ * - alt: alt 키
5164
+ * - meta: meta 키
5165
+ * - none: 아무 키도 눌리지 않은 상태 </ko>
5166
+ * @param {String[]} [inputButton=["left"]] List of buttons to allow input
5167
+ * - left: Left mouse button and normal touch
5168
+ * - middle: Mouse wheel press
5169
+ * - right: Right mouse button <ko>입력을 허용할 버튼 목록
5170
+ * - left: 마우스 왼쪽 버튼
5171
+ * - middle: 마우스 휠 눌림
5172
+ * - right: 마우스 오른쪽 버튼 </ko>
5173
+ * @param {Number[]} [scale] Coordinate scale that a user can move<ko>사용자의 동작으로 이동하는 좌표의 배율</ko>
5174
+ * @param {Number} [scale[0]=1] horizontal axis scale <ko>수평축 배율</ko>
5175
+ * @param {Number} [scale[1]=1] vertical axis scale <ko>수직축 배율</ko>
5176
+ * @param {Number} [thresholdAngle=45] The threshold value that determines whether user action is horizontal or vertical (0~90) <ko>사용자의 동작이 가로 방향인지 세로 방향인지 판단하는 기준 각도(0~90)</ko>
5177
+ * @param {Number} [threshold=0] Minimal pan distance required before recognizing <ko>사용자의 Pan 동작을 인식하기 위해산 최소한의 거리</ko>
5178
+ * @param {Boolean} [preventClickOnDrag=false] Whether to cancel the {@link https://developer.mozilla.org/en/docs/Web/API/Element/click_event click} event when the user finishes dragging more than 1 pixel <ko>사용자가 1픽셀 이상 드래그를 마쳤을 때 {@link https://developer.mozilla.org/ko/docs/Web/API/Element/click_event click} 이벤트 취소 여부</ko>
5179
+ * @param {Boolean} [preventDefaultOnDrag=false] Whether to use the {@link https://developer.mozilla.org/ko/docs/Web/API/Event/preventDefault preventDefault} when the user starts dragging <ko>사용자가 드래그를 시작할 때 {@link https://developer.mozilla.org/ko/docs/Web/API/Event/preventDefault preventDefault} 실행 여부</ko>
5180
+ * @param {Number} [iOSEdgeSwipeThreshold=30] Area (px) that can go to the next page when swiping the right edge in iOS safari <ko>iOS Safari에서 오른쪽 엣지를 스와이프 하는 경우 다음 페이지로 넘어갈 수 있는 영역(px)</ko>
5181
+ * @param {String} [touchAction=null] Value that overrides the element's "touch-action" css property. If set to null, it is automatically set to prevent scrolling in the direction of the connected axis. <ko>엘리먼트의 "touch-action" CSS 속성을 덮어쓰는 값. 만약 null로 설정된 경우, 연결된 축 방향으로의 스크롤을 방지하게끔 자동으로 설정된다.</ko>
5203
5182
  **/
5204
- /**
5205
- * A module that passes the amount of change to eg.Axes when the mouse or touchscreen is down and moved. use less than two axes.
5206
- * @ko 마우스나 터치 스크린을 누르고 움직일때의 변화량을 eg.Axes에 전달하는 모듈. 두개 이하의 축을 사용한다.
5207
- *
5208
- * @example
5209
- * ```js
5210
- * const pan = new eg.Axes.PanInput("#area", {
5211
- * inputType: ["touch"],
5212
- * scale: [1, 1.3],
5213
- * });
5214
- *
5215
- * // Connect the 'something2' axis to the mouse or touchscreen x position when the mouse or touchscreen is down and moved.
5216
- * // Connect the 'somethingN' axis to the mouse or touchscreen y position when the mouse or touchscreen is down and moved.
5217
- * axes.connect(["something2", "somethingN"], pan); // or axes.connect("something2 somethingN", pan);
5218
- *
5219
- * // Connect only one 'something1' axis to the mouse or touchscreen x position when the mouse or touchscreen is down and moved.
5220
- * axes.connect(["something1"], pan); // or axes.connect("something1", pan);
5221
- *
5222
- * // Connect only one 'something2' axis to the mouse or touchscreen y position when the mouse or touchscreen is down and moved.
5223
- * axes.connect(["", "something2"], pan); // or axes.connect(" something2", pan);
5224
- * ```
5225
- * @param {String|HTMLElement|Ref<HTMLElement>|jQuery} element An element to use the eg.Axes.PanInput module <ko>eg.Axes.PanInput 모듈을 사용할 엘리먼트</ko>
5226
- * @param {PanInputOption} [options={}] The option object of the eg.Axes.PanInput module<ko>eg.Axes.PanInput 모듈의 옵션 객체</ko>
5183
+ /**
5184
+ * A module that passes the amount of change to eg.Axes when the mouse or touchscreen is down and moved. use less than two axes.
5185
+ * @ko 마우스나 터치 스크린을 누르고 움직일때의 변화량을 eg.Axes에 전달하는 모듈. 두개 이하의 축을 사용한다.
5186
+ *
5187
+ * @example
5188
+ * ```js
5189
+ * const pan = new eg.Axes.PanInput("#area", {
5190
+ * inputType: ["touch"],
5191
+ * scale: [1, 1.3],
5192
+ * });
5193
+ *
5194
+ * // Connect the 'something2' axis to the mouse or touchscreen x position when the mouse or touchscreen is down and moved.
5195
+ * // Connect the 'somethingN' axis to the mouse or touchscreen y position when the mouse or touchscreen is down and moved.
5196
+ * axes.connect(["something2", "somethingN"], pan); // or axes.connect("something2 somethingN", pan);
5197
+ *
5198
+ * // Connect only one 'something1' axis to the mouse or touchscreen x position when the mouse or touchscreen is down and moved.
5199
+ * axes.connect(["something1"], pan); // or axes.connect("something1", pan);
5200
+ *
5201
+ * // Connect only one 'something2' axis to the mouse or touchscreen y position when the mouse or touchscreen is down and moved.
5202
+ * axes.connect(["", "something2"], pan); // or axes.connect(" something2", pan);
5203
+ * ```
5204
+ * @param {String|HTMLElement|Ref<HTMLElement>|jQuery} element An element to use the eg.Axes.PanInput module <ko>eg.Axes.PanInput 모듈을 사용할 엘리먼트</ko>
5205
+ * @param {PanInputOption} [options={}] The option object of the eg.Axes.PanInput module<ko>eg.Axes.PanInput 모듈의 옵션 객체</ko>
5227
5206
  */
5228
5207
  var PanInput = /*#__PURE__*/function () {
5229
- /**
5230
- *
5208
+ /**
5209
+ *
5231
5210
  */
5232
5211
  function PanInput(el, options) {
5233
5212
  var _this = this;
@@ -5276,60 +5255,56 @@ version: 4.12.0-beta.2
5276
5255
  this._detachWindowEvent(this._activeEvent);
5277
5256
  }
5278
5257
  this._attachElementEvent(observer);
5258
+ this._originalCssProps = setCssProps(this.element, this.options, this._direction);
5279
5259
  return this;
5280
5260
  };
5281
5261
  __proto.disconnect = function () {
5282
5262
  this._detachElementEvent();
5283
5263
  this._detachWindowEvent(this._activeEvent);
5264
+ if (!isCssPropsFromAxes(this._originalCssProps)) {
5265
+ revertCssProps(this.element, this._originalCssProps);
5266
+ }
5284
5267
  this._direction = DIRECTION_NONE;
5285
5268
  return this;
5286
5269
  };
5287
- /**
5288
- * Destroys elements, properties, and events used in a module.
5289
- * @ko 모듈에 사용한 엘리먼트와 속성, 이벤트를 해제한다.
5270
+ /**
5271
+ * Destroys elements, properties, and events used in a module.
5272
+ * @ko 모듈에 사용한 엘리먼트와 속성, 이벤트를 해제한다.
5290
5273
  */
5291
5274
  __proto.destroy = function () {
5292
5275
  this.disconnect();
5293
5276
  this.element = null;
5294
5277
  };
5295
- /**
5296
- * Enables input devices
5297
- * @ko 입력 장치를 사용할 수 있게 한다
5298
- * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5278
+ /**
5279
+ * Enables input devices
5280
+ * @ko 입력 장치를 사용할 수 있게 한다
5281
+ * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5299
5282
  */
5300
5283
  __proto.enable = function () {
5301
- if (!this._enabled) {
5302
- this._enabled = true;
5303
- this._originalCssProps = setCssProps(this.element, this.options, this._direction);
5304
- }
5284
+ this._enabled = true;
5305
5285
  return this;
5306
5286
  };
5307
- /**
5308
- * Disables input devices
5309
- * @ko 입력 장치를 사용할 수 없게 한다.
5310
- * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5287
+ /**
5288
+ * Disables input devices
5289
+ * @ko 입력 장치를 사용할 수 없게 한다.
5290
+ * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5311
5291
  */
5312
5292
  __proto.disable = function () {
5313
- if (this._enabled) {
5314
- this._enabled = false;
5315
- if (!isCssPropsFromAxes(this._originalCssProps)) {
5316
- revertCssProps(this.element, this._originalCssProps);
5317
- }
5318
- }
5293
+ this._enabled = false;
5319
5294
  return this;
5320
5295
  };
5321
- /**
5322
- * Returns whether to use an input device
5323
- * @ko 입력 장치 사용 여부를 반환한다.
5324
- * @return {Boolean} Whether to use an input device <ko>입력장치 사용여부</ko>
5296
+ /**
5297
+ * Returns whether to use an input device
5298
+ * @ko 입력 장치 사용 여부를 반환한다.
5299
+ * @return {Boolean} Whether to use an input device <ko>입력장치 사용여부</ko>
5325
5300
  */
5326
5301
  __proto.isEnabled = function () {
5327
5302
  return this._enabled;
5328
5303
  };
5329
- /**
5330
- * Releases current user input.
5331
- * @ko 사용자의 입력을 강제로 중단시킨다.
5332
- * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5304
+ /**
5305
+ * Releases current user input.
5306
+ * @ko 사용자의 입력을 강제로 중단시킨다.
5307
+ * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5333
5308
  */
5334
5309
  __proto.release = function () {
5335
5310
  var activeEvent = this._activeEvent;
@@ -5472,7 +5447,7 @@ version: 4.12.0-beta.2
5472
5447
  throw new Error("Element to connect input does not exist.");
5473
5448
  }
5474
5449
  this._observer = observer;
5475
- this.enable();
5450
+ this._enabled = true;
5476
5451
  this._activeEvent = activeEvent;
5477
5452
  element.addEventListener("click", this._preventClickWhenDragged, true);
5478
5453
  activeEvent.start.forEach(function (event) {
@@ -5496,15 +5471,15 @@ version: 4.12.0-beta.2
5496
5471
  element.removeEventListener(event, _this._voidFunction);
5497
5472
  });
5498
5473
  }
5499
- this.disable();
5474
+ this._enabled = false;
5500
5475
  this._observer = null;
5501
5476
  };
5502
5477
  return PanInput;
5503
5478
  }();
5504
5479
 
5505
- /*
5506
- * Copyright (c) 2015 NAVER Corp.
5507
- * egjs projects are licensed under the MIT license
5480
+ /*
5481
+ * Copyright (c) 2015 NAVER Corp.
5482
+ * egjs projects are licensed under the MIT license
5508
5483
  */
5509
5484
 
5510
5485
  var Axes$1 = Axes;
@@ -7958,6 +7933,7 @@ version: 4.12.0-beta.2
7958
7933
  var _this = this;
7959
7934
  var _b = (_a === void 0 ? {} : _a).align,
7960
7935
  align = _b === void 0 ? ALIGN.CENTER : _b;
7936
+ this._lookedOffset = 0;
7961
7937
  this._checkTranslateSupport = function () {
7962
7938
  var e_1, _a;
7963
7939
  var transforms = ["webkitTransform", "msTransform", "MozTransform", "OTransform", "transform"];
@@ -8317,6 +8293,8 @@ version: 4.12.0-beta.2
8317
8293
  */
8318
8294
  __proto.lookAt = function (pos) {
8319
8295
  var _this = this;
8296
+ var prevOffset = this._offset;
8297
+ var isChangedOffset = this._lookedOffset !== prevOffset;
8320
8298
  var flicking = getFlickingAttached(this._flicking);
8321
8299
  var prevPos = this._position;
8322
8300
  this._position = pos;
@@ -8327,7 +8305,12 @@ version: 4.12.0-beta.2
8327
8305
  if (toggled) {
8328
8306
  void flicking.renderer.render().then(function () {
8329
8307
  _this.updateOffset();
8308
+ _this._lookedOffset = _this._offset;
8330
8309
  });
8310
+ } else if (isChangedOffset) {
8311
+ // sync offset for renderOnlyVisible on resize
8312
+ this.updateOffset();
8313
+ this._lookedOffset = this._offset;
8331
8314
  } else {
8332
8315
  this.applyTransform();
8333
8316
  }
@@ -8586,6 +8569,7 @@ version: 4.12.0-beta.2
8586
8569
  };
8587
8570
  __proto._resetInternalValues = function () {
8588
8571
  this._position = 0;
8572
+ this._lookedOffset = 0;
8589
8573
  this._alignPos = 0;
8590
8574
  this._offset = 0;
8591
8575
  this._circularOffset = 0;
@@ -13004,243 +12988,10 @@ version: 4.12.0-beta.2
13004
12988
  * Flicking.VERSION; // ex) 4.0.0
13005
12989
  * ```
13006
12990
  */
13007
- Flicking.VERSION = "4.12.0-beta.2";
12991
+ Flicking.VERSION = "4.12.0-beta.4";
13008
12992
  return Flicking;
13009
12993
  }(Component);
13010
12994
 
13011
- /*
13012
- * Copyright (c) 2015 NAVER Corp.
13013
- * egjs projects are licensed under the MIT license
13014
- */
13015
- /**
13016
- * @extends Component
13017
- * @support {"ie": "9+(with polyfill)", "ch" : "latest", "ff" : "latest", "sf" : "latest", "edge" : "latest", "ios" : "7+", "an" : "4.X+"}
13018
- * @requires {@link https://github.com/naver/egjs-component|@egjs/component}
13019
- * @requires {@link https://github.com/naver/egjs-axes|@egjs/axes}
13020
- */
13021
- var CrossFlicking = /*#__PURE__*/function (_super) {
13022
- __extends$3(CrossFlicking, _super);
13023
- // Options Setter
13024
- // public set align(val: FlickingOptions["align"]) {
13025
- // this._align = val;
13026
- // }
13027
- function CrossFlicking(root, _a) {
13028
- var _b = (_a === void 0 ? {} : _a).verticalOptions,
13029
- verticalOptions = _b === void 0 ? undefined : _b;
13030
- var _this = _super.call(this, root) || this;
13031
- _this._onHorizontalHoldStart = function () {
13032
- _this.dragThreshold = 10;
13033
- _this._moveDirection = null;
13034
- };
13035
- _this._onHorizontalMove = function (e) {
13036
- if (e.isTrusted && !_this._moveDirection) {
13037
- _this._verticalFlicking.forEach(function (child) {
13038
- child.dragThreshold = Infinity;
13039
- });
13040
- _this._moveDirection = MOVE_DIRECTION.HORIZONTAL;
13041
- }
13042
- };
13043
- _this._onHorizontalMoveEnd = function (e) {
13044
- var visiblePanels = _this.visiblePanels;
13045
- _this._verticalFlicking.forEach(function (child) {
13046
- child.dragThreshold = 10;
13047
- });
13048
- _this._moveDirection = null;
13049
- if (visiblePanels.length > 1) {
13050
- _this._nextIndex = e.direction === "NEXT" ? visiblePanels[1].index : visiblePanels[0].index;
13051
- } else {
13052
- _this._nextIndex = visiblePanels[0].index;
13053
- }
13054
- _this._verticalFlicking.forEach(function (child, i) {
13055
- if (_this._nextIndex !== i) {
13056
- var _a = _this._verticalState[i],
13057
- start = _a.start,
13058
- end = _a.end;
13059
- if (child.index < start) {
13060
- child.stopAnimation();
13061
- void child.moveTo(start, 0);
13062
- } else if (child.index > end) {
13063
- child.stopAnimation();
13064
- void child.moveTo(end, 0);
13065
- }
13066
- }
13067
- });
13068
- if (e.isTrusted) {
13069
- _this._syncToCategory(_this._verticalFlicking[_this._nextIndex].index, _this._nextIndex);
13070
- }
13071
- };
13072
- _this._onVerticalHoldStart = function () {
13073
- _this._verticalFlicking.forEach(function (child) {
13074
- child.dragThreshold = 10;
13075
- });
13076
- _this._moveDirection = null;
13077
- };
13078
- _this._onVerticalMove = function (e) {
13079
- if (e.isTrusted && !_this._moveDirection) {
13080
- _this.dragThreshold = Infinity;
13081
- _this._moveDirection = MOVE_DIRECTION.VERTICAL;
13082
- }
13083
- };
13084
- _this._onVerticalMoveEnd = function () {
13085
- _this.dragThreshold = 10;
13086
- _this._moveDirection = null;
13087
- };
13088
- _this._onVerticalChanged = function (e) {
13089
- // this.visiblePanels.length 가 2보다 크다면 가로 방향 Flicking이 조작 중이라는 것을 의미합니다.
13090
- // 이 경우 가로 방향 Flicking의 이동이 완전히 끝난 뒤 _onHorizontalMoveEnd 에서 syncToCategory할 것이므로 여기서는 하지 않습니다.
13091
- if (_this.visiblePanels.length < 2 && _this._verticalFlicking[_this.index] === e.currentTarget) {
13092
- _this._syncToCategory(e.index, _this.index);
13093
- }
13094
- };
13095
- var horizontalPanels = toArray$2(getElement(root).children[0].children);
13096
- // Internal states
13097
- _this._verticalState = _this._createVerticalState(horizontalPanels);
13098
- _this._moveDirection = null;
13099
- _this._nextIndex = 0;
13100
- // Bind options
13101
- _this._verticalOptions = verticalOptions;
13102
- // Create core components
13103
- _this._verticalFlicking = _this._createVerticalFlicking(horizontalPanels);
13104
- return _this;
13105
- }
13106
- var __proto = CrossFlicking.prototype;
13107
- Object.defineProperty(__proto, "verticalFlicking", {
13108
- // Components
13109
- /**
13110
- * {@link Control} instance of the Flicking
13111
- * @ko 현재 Flicking에 활성화된 {@link Control} 인스턴스
13112
- * @type {Control}
13113
- * @default SnapControl
13114
- * @readonly
13115
- * @see Control
13116
- * @see SnapControl
13117
- * @see FreeControl
13118
- */
13119
- get: function () {
13120
- return this._verticalFlicking;
13121
- },
13122
- enumerable: false,
13123
- configurable: true
13124
- });
13125
- Object.defineProperty(__proto, "verticalState", {
13126
- // Internal States
13127
- /**
13128
- * Whether Flicking's {@link Flicking#init init()} is called.
13129
- * This is `true` when {@link Flicking#init init()} is called, and is `false` after calling {@link Flicking#destroy destroy()}.
13130
- * @ko Flicking의 {@link Flicking#init init()}이 호출되었는지를 나타내는 멤버 변수.
13131
- * 이 값은 {@link Flicking#init init()}이 호출되었으면 `true`로 변하고, {@link Flicking#destroy destroy()}호출 이후에 다시 `false`로 변경됩니다.
13132
- * @type {boolean}
13133
- * @default false
13134
- * @readonly
13135
- */
13136
- get: function () {
13137
- return this._verticalState;
13138
- },
13139
- enumerable: false,
13140
- configurable: true
13141
- });
13142
- Object.defineProperty(__proto, "verticalOptions", {
13143
- // Options Getter
13144
- /**
13145
- * Change active panel index on mouse/touch hold while animating.
13146
- * `index` of the `willChange`/`willRestore` event will be used as new index.
13147
- * @ko 애니메이션 도중 마우스/터치 입력시 현재 활성화된 패널의 인덱스를 변경합니다.
13148
- * `willChange`/`willRestore` 이벤트의 `index`값이 새로운 인덱스로 사용될 것입니다.
13149
- * @type {FlickingOptions}
13150
- * @default undefined
13151
- * @see {@link https://naver.github.io/egjs-flicking/Options#changeonhold changeOnHold ( Options )}
13152
- */
13153
- get: function () {
13154
- return this._verticalOptions;
13155
- },
13156
- enumerable: false,
13157
- configurable: true
13158
- });
13159
- /**
13160
- * Initialize Flicking and move to the default index
13161
- * This is automatically called on Flicking's constructor when `autoInit` is true(default)
13162
- * @ko Flicking을 초기화하고, 디폴트 인덱스로 이동합니다
13163
- * 이 메소드는 `autoInit` 옵션이 true(default)일 경우 Flicking이 생성될 때 자동으로 호출됩니다
13164
- * @fires Flicking#ready
13165
- * @return {Promise<void>}
13166
- */
13167
- __proto.init = function () {
13168
- var _this = this;
13169
- return _super.prototype.init.call(this).then(function () {
13170
- return _this._addComponentEvents();
13171
- });
13172
- };
13173
- __proto._addComponentEvents = function () {
13174
- var _this = this;
13175
- this.on(EVENTS.HOLD_START, this._onHorizontalHoldStart);
13176
- this.on(EVENTS.MOVE, this._onHorizontalMove);
13177
- this.on(EVENTS.MOVE_END, this._onHorizontalMoveEnd);
13178
- this._verticalFlicking.forEach(function (flicking) {
13179
- flicking.on(EVENTS.HOLD_START, _this._onVerticalHoldStart);
13180
- flicking.on(EVENTS.MOVE, _this._onVerticalMove);
13181
- flicking.on(EVENTS.MOVE_END, _this._onVerticalMoveEnd);
13182
- flicking.on(EVENTS.CHANGED, _this._onVerticalChanged);
13183
- });
13184
- };
13185
- __proto._createVerticalState = function (panels) {
13186
- // data-index로 분류하기 전에 임시로 모든 children에 대해 vertical flicking으로 해보자.
13187
- // panels에 data-attributes가 붙어있을 때와 안 붙어있을 때를 다르게 처리
13188
- // 붙어있다면 가상의 viewport들을 index 갯수만큼 만들어줘야 한다
13189
- var verticalPanels = "";
13190
- var verticalState = panels.reduce(function (state, panel) {
13191
- var start = state.length ? +state[state.length - 1].end + 1 : 0;
13192
- verticalPanels += panel.innerHTML;
13193
- return __spread$1(state, [{
13194
- start: start,
13195
- end: start + panel.children.length - 1,
13196
- element: panel
13197
- }]);
13198
- }, []);
13199
- var verticalCamera = document.createElement("div");
13200
- verticalCamera.classList.add(CLASS.CAMERA);
13201
- verticalCamera.innerHTML = verticalPanels;
13202
- panels.forEach(function (panel) {
13203
- [CLASS.VIEWPORT, CLASS.VERTICAL].forEach(function (className) {
13204
- if (!panel.classList.contains(className)) {
13205
- panel.classList.add(className);
13206
- }
13207
- });
13208
- panel.innerHTML = verticalCamera.outerHTML;
13209
- });
13210
- return verticalState;
13211
- };
13212
- __proto._createVerticalFlicking = function (panels) {
13213
- var _this = this;
13214
- return panels.map(function (panel, i) {
13215
- return new Flicking(panel, __assign$2(__assign$2({}, _this.verticalOptions), {
13216
- horizontal: false,
13217
- panelsPerView: 1,
13218
- defaultIndex: _this._verticalState[i].start
13219
- }));
13220
- });
13221
- };
13222
- __proto._syncToCategory = function (index, outerIndex) {
13223
- var _this = this;
13224
- this.stopAnimation();
13225
- this._verticalFlicking.forEach(function (child, i) {
13226
- var _a = _this._verticalState[i],
13227
- start = _a.start,
13228
- end = _a.end;
13229
- if (start <= index && end >= index && outerIndex !== i) {
13230
- child.stopAnimation();
13231
- void child.moveTo(index, 0);
13232
- void _this.moveTo(i, 0);
13233
- }
13234
- });
13235
- };
13236
- return CrossFlicking;
13237
- }(Flicking);
13238
-
13239
- var CrossFlicking$1 = {
13240
- __proto__: null,
13241
- CrossFlicking: CrossFlicking
13242
- };
13243
-
13244
12995
  /*
13245
12996
  * Copyright (c) 2015 NAVER Corp.
13246
12997
  * egjs projects are licensed under the MIT license
@@ -13486,7 +13237,6 @@ version: 4.12.0-beta.2
13486
13237
  merge(Flicking, Constants);
13487
13238
  merge(Flicking, CFC);
13488
13239
  merge(Flicking, Utils);
13489
- merge(Flicking, CrossFlicking$1);
13490
13240
 
13491
13241
  return Flicking;
13492
13242