@egjs/flicking 4.12.0-beta.0 → 4.12.0-beta.2

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@@ -4,7 +4,7 @@ name: @egjs/flicking
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  license: MIT
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  author: NAVER Corp.
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  repository: https://github.com/naver/egjs-flicking
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- version: 4.12.0-beta.0
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+ version: 4.12.0-beta.2
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  */
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  import Component, { ComponentEvent } from '@egjs/component';
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  import Axes, { PanInput } from '@egjs/axes';
@@ -385,6 +385,8 @@ var MOVE_TYPE = {
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  STRICT: "strict"
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  };
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  var CLASS = {
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+ VIEWPORT: "flicking-viewport",
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+ CAMERA: "flicking-camera",
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  VERTICAL: "vertical",
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  HIDDEN: "flicking-hidden",
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  DEFAULT_VIRTUAL: "flicking-panel"
@@ -411,6 +413,17 @@ var ORDER = {
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  LTR: "ltr",
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  RTL: "rtl"
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  };
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+ /**
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+ * An object that contains the direction that {@link Flicking} is moving
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+ * @ko {@link Flicking}이 움직이는 방향을 담고 있는 객체
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+ * @type {object}
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+ * @property {"horizontal"} HORIZONTAL horizontal<ko>수평 방향</ko>
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+ * @property {"vertical"} VERTICAL vertical<ko>수직 방향</ko>
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+ */
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+ var MOVE_DIRECTION = {
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+ HORIZONTAL: "horizontal",
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+ VERTICAL: "vertical"
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+ };
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  // eslint-disable-next-line @typescript-eslint/ban-types
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  var merge = function (target) {
@@ -7860,10 +7873,238 @@ var Flicking = /*#__PURE__*/function (_super) {
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  * Flicking.VERSION; // ex) 4.0.0
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  * ```
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  */
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- Flicking.VERSION = "4.12.0-beta.0";
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+ Flicking.VERSION = "4.12.0-beta.2";
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  return Flicking;
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  }(Component);
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+ /*
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+ * Copyright (c) 2015 NAVER Corp.
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+ * egjs projects are licensed under the MIT license
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+ */
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+ /**
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+ * @extends Component
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+ * @support {"ie": "9+(with polyfill)", "ch" : "latest", "ff" : "latest", "sf" : "latest", "edge" : "latest", "ios" : "7+", "an" : "4.X+"}
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+ * @requires {@link https://github.com/naver/egjs-component|@egjs/component}
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+ * @requires {@link https://github.com/naver/egjs-axes|@egjs/axes}
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+ */
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+ var CrossFlicking = /*#__PURE__*/function (_super) {
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+ __extends(CrossFlicking, _super);
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+ // Options Setter
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+ // public set align(val: FlickingOptions["align"]) {
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+ // this._align = val;
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+ // }
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+ function CrossFlicking(root, _a) {
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+ var _b = (_a === void 0 ? {} : _a).verticalOptions,
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+ verticalOptions = _b === void 0 ? undefined : _b;
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+ var _this = _super.call(this, root) || this;
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+ _this._onHorizontalHoldStart = function () {
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+ _this.dragThreshold = 10;
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+ _this._moveDirection = null;
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+ };
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+ _this._onHorizontalMove = function (e) {
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+ if (e.isTrusted && !_this._moveDirection) {
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+ _this._verticalFlicking.forEach(function (child) {
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+ child.dragThreshold = Infinity;
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+ });
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+ _this._moveDirection = MOVE_DIRECTION.HORIZONTAL;
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+ }
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+ };
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+ _this._onHorizontalMoveEnd = function (e) {
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+ var visiblePanels = _this.visiblePanels;
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+ _this._verticalFlicking.forEach(function (child) {
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+ child.dragThreshold = 10;
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+ });
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+ _this._moveDirection = null;
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+ if (visiblePanels.length > 1) {
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+ _this._nextIndex = e.direction === "NEXT" ? visiblePanels[1].index : visiblePanels[0].index;
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+ } else {
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+ _this._nextIndex = visiblePanels[0].index;
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+ }
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+ _this._verticalFlicking.forEach(function (child, i) {
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+ if (_this._nextIndex !== i) {
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+ var _a = _this._verticalState[i],
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+ start = _a.start,
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+ end = _a.end;
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+ if (child.index < start) {
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+ child.stopAnimation();
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+ void child.moveTo(start, 0);
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+ } else if (child.index > end) {
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+ child.stopAnimation();
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+ void child.moveTo(end, 0);
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+ }
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+ }
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+ });
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+ if (e.isTrusted) {
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+ _this._syncToCategory(_this._verticalFlicking[_this._nextIndex].index, _this._nextIndex);
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+ }
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+ };
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+ _this._onVerticalHoldStart = function () {
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+ _this._verticalFlicking.forEach(function (child) {
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+ child.dragThreshold = 10;
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+ });
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+ _this._moveDirection = null;
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+ };
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+ _this._onVerticalMove = function (e) {
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+ if (e.isTrusted && !_this._moveDirection) {
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+ _this.dragThreshold = Infinity;
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+ _this._moveDirection = MOVE_DIRECTION.VERTICAL;
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+ }
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+ };
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+ _this._onVerticalMoveEnd = function () {
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+ _this.dragThreshold = 10;
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+ _this._moveDirection = null;
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+ };
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+ _this._onVerticalChanged = function (e) {
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+ // this.visiblePanels.length 가 2보다 크다면 가로 방향 Flicking이 조작 중이라는 것을 의미합니다.
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+ // 이 경우 가로 방향 Flicking의 이동이 완전히 끝난 뒤 _onHorizontalMoveEnd 에서 syncToCategory할 것이므로 여기서는 하지 않습니다.
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+ if (_this.visiblePanels.length < 2 && _this._verticalFlicking[_this.index] === e.currentTarget) {
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+ _this._syncToCategory(e.index, _this.index);
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+ }
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+ };
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+ var horizontalPanels = toArray(getElement(root).children[0].children);
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+ // Internal states
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+ _this._verticalState = _this._createVerticalState(horizontalPanels);
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+ _this._moveDirection = null;
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+ _this._nextIndex = 0;
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+ // Bind options
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+ _this._verticalOptions = verticalOptions;
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+ // Create core components
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+ _this._verticalFlicking = _this._createVerticalFlicking(horizontalPanels);
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+ return _this;
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+ }
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+ var __proto = CrossFlicking.prototype;
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+ Object.defineProperty(__proto, "verticalFlicking", {
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+ // Components
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+ /**
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+ * {@link Control} instance of the Flicking
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+ * @ko 현재 Flicking에 활성화된 {@link Control} 인스턴스
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+ * @type {Control}
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+ * @default SnapControl
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+ * @readonly
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+ * @see Control
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+ * @see SnapControl
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+ * @see FreeControl
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+ */
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+ get: function () {
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+ return this._verticalFlicking;
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
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+ Object.defineProperty(__proto, "verticalState", {
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+ // Internal States
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+ /**
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+ * Whether Flicking's {@link Flicking#init init()} is called.
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+ * This is `true` when {@link Flicking#init init()} is called, and is `false` after calling {@link Flicking#destroy destroy()}.
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+ * @ko Flicking의 {@link Flicking#init init()}이 호출되었는지를 나타내는 멤버 변수.
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+ * 이 값은 {@link Flicking#init init()}이 호출되었으면 `true`로 변하고, {@link Flicking#destroy destroy()}호출 이후에 다시 `false`로 변경됩니다.
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+ * @type {boolean}
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+ * @default false
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+ * @readonly
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+ */
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+ get: function () {
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+ return this._verticalState;
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
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+ Object.defineProperty(__proto, "verticalOptions", {
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+ // Options Getter
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+ /**
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+ * Change active panel index on mouse/touch hold while animating.
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+ * `index` of the `willChange`/`willRestore` event will be used as new index.
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+ * @ko 애니메이션 도중 마우스/터치 입력시 현재 활성화된 패널의 인덱스를 변경합니다.
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+ * `willChange`/`willRestore` 이벤트의 `index`값이 새로운 인덱스로 사용될 것입니다.
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+ * @type {FlickingOptions}
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+ * @default undefined
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+ * @see {@link https://naver.github.io/egjs-flicking/Options#changeonhold changeOnHold ( Options )}
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+ */
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+ get: function () {
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+ return this._verticalOptions;
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+ },
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+ enumerable: false,
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+ configurable: true
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+ });
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+ /**
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+ * Initialize Flicking and move to the default index
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+ * This is automatically called on Flicking's constructor when `autoInit` is true(default)
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+ * @ko Flicking을 초기화하고, 디폴트 인덱스로 이동합니다
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+ * 이 메소드는 `autoInit` 옵션이 true(default)일 경우 Flicking이 생성될 때 자동으로 호출됩니다
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+ * @fires Flicking#ready
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+ * @return {Promise<void>}
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+ */
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+ __proto.init = function () {
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+ var _this = this;
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+ return _super.prototype.init.call(this).then(function () {
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+ return _this._addComponentEvents();
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+ });
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+ };
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+ __proto._addComponentEvents = function () {
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+ var _this = this;
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+ this.on(EVENTS.HOLD_START, this._onHorizontalHoldStart);
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+ this.on(EVENTS.MOVE, this._onHorizontalMove);
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+ this.on(EVENTS.MOVE_END, this._onHorizontalMoveEnd);
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+ this._verticalFlicking.forEach(function (flicking) {
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+ flicking.on(EVENTS.HOLD_START, _this._onVerticalHoldStart);
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+ flicking.on(EVENTS.MOVE, _this._onVerticalMove);
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+ flicking.on(EVENTS.MOVE_END, _this._onVerticalMoveEnd);
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+ flicking.on(EVENTS.CHANGED, _this._onVerticalChanged);
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+ });
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+ };
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+ __proto._createVerticalState = function (panels) {
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+ // data-index로 분류하기 전에 임시로 모든 children에 대해 vertical flicking으로 해보자.
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+ // panels에 data-attributes가 붙어있을 때와 안 붙어있을 때를 다르게 처리
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+ // 붙어있다면 가상의 viewport들을 index 갯수만큼 만들어줘야 한다
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+ var verticalPanels = "";
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+ var verticalState = panels.reduce(function (state, panel) {
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+ var start = state.length ? +state[state.length - 1].end + 1 : 0;
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+ verticalPanels += panel.innerHTML;
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+ return __spread(state, [{
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+ start: start,
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+ end: start + panel.children.length - 1,
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+ element: panel
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+ }]);
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+ }, []);
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+ var verticalCamera = document.createElement("div");
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+ verticalCamera.classList.add(CLASS.CAMERA);
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+ verticalCamera.innerHTML = verticalPanels;
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+ panels.forEach(function (panel) {
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+ [CLASS.VIEWPORT, CLASS.VERTICAL].forEach(function (className) {
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+ if (!panel.classList.contains(className)) {
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+ panel.classList.add(className);
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+ }
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+ });
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+ panel.innerHTML = verticalCamera.outerHTML;
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+ });
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+ return verticalState;
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+ };
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+ __proto._createVerticalFlicking = function (panels) {
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+ var _this = this;
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+ return panels.map(function (panel, i) {
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+ return new Flicking(panel, __assign(__assign({}, _this.verticalOptions), {
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+ horizontal: false,
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+ panelsPerView: 1,
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+ defaultIndex: _this._verticalState[i].start
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+ }));
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+ });
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+ };
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+ __proto._syncToCategory = function (index, outerIndex) {
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+ var _this = this;
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+ this.stopAnimation();
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+ this._verticalFlicking.forEach(function (child, i) {
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+ var _a = _this._verticalState[i],
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+ start = _a.start,
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+ end = _a.end;
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+ if (start <= index && end >= index && outerIndex !== i) {
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+ child.stopAnimation();
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+ void child.moveTo(index, 0);
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+ void _this.moveTo(i, 0);
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+ }
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+ });
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+ };
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+ return CrossFlicking;
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+ }(Flicking);
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+
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  /**
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  * Decorator that makes the method of flicking available in the framework.
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  * @ko 프레임워크에서 플리킹의 메소드를 사용할 수 있게 하는 데코레이터.
@@ -8078,5 +8319,5 @@ var parseAlign = function (alignVal) {
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  * egjs projects are licensed under the MIT license
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  */
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- export { ALIGN, AnchorPoint, AnimatingState, AxesController, BoundCameraMode, CIRCULAR_FALLBACK, CLASS, Camera, CircularCameraMode, Control, DIRECTION, DisabledState, DraggingState, CODE as ERROR_CODE, EVENTS, ExternalRenderer, FlickingError, FreeControl, HoldingState, IdleState, LinearCameraMode, MOVE_TYPE, NormalRenderingStrategy, ORDER, Panel, Renderer, SnapControl, State, StateMachine, StrictControl, VanillaElementProvider, VanillaRenderer, Viewport, VirtualElementProvider, VirtualManager, VirtualPanel, VirtualRenderingStrategy, checkExistence, circulateIndex, circulatePosition, clamp, Flicking as default, find, findIndex, findRight, getDefaultCameraTransform, getDirection, getElement, getElementSize, getFlickingAttached, getMinusCompensatedIndex, getProgress, getRenderingPanels, getStyle, includes, isBetween, isString, merge, parseAlign$1 as parseAlign, parseArithmeticExpression, parseArithmeticSize, parseBounce, parseCSSSizeValue, parseElement, parsePanelAlign, range, setPrototypeOf, setSize, sync, toArray, withFlickingMethods };
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+ export { ALIGN, AnchorPoint, AnimatingState, AxesController, BoundCameraMode, CIRCULAR_FALLBACK, CLASS, Camera, CircularCameraMode, Control, CrossFlicking, DIRECTION, DisabledState, DraggingState, CODE as ERROR_CODE, EVENTS, ExternalRenderer, FlickingError, FreeControl, HoldingState, IdleState, LinearCameraMode, MOVE_DIRECTION, MOVE_TYPE, NormalRenderingStrategy, ORDER, Panel, Renderer, SnapControl, State, StateMachine, StrictControl, VanillaElementProvider, VanillaRenderer, Viewport, VirtualElementProvider, VirtualManager, VirtualPanel, VirtualRenderingStrategy, checkExistence, circulateIndex, circulatePosition, clamp, Flicking as default, find, findIndex, findRight, getDefaultCameraTransform, getDirection, getElement, getElementSize, getFlickingAttached, getMinusCompensatedIndex, getProgress, getRenderingPanels, getStyle, includes, isBetween, isString, merge, parseAlign$1 as parseAlign, parseArithmeticExpression, parseArithmeticSize, parseBounce, parseCSSSizeValue, parseElement, parsePanelAlign, range, setPrototypeOf, setSize, sync, toArray, withFlickingMethods };
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  //# sourceMappingURL=flicking.esm.js.map