@egjs/flicking 4.11.3-beta.4 → 4.11.4-beta.0

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Files changed (71) hide show
  1. package/declaration/Flicking.d.ts +240 -240
  2. package/declaration/camera/Camera.d.ts +89 -89
  3. package/declaration/camera/index.d.ts +4 -4
  4. package/declaration/camera/mode/BoundCameraMode.d.ts +13 -13
  5. package/declaration/camera/mode/CameraMode.d.ts +20 -20
  6. package/declaration/camera/mode/CircularCameraMode.d.ts +19 -19
  7. package/declaration/camera/mode/LinearCameraMode.d.ts +9 -9
  8. package/declaration/camera/mode/index.d.ts +6 -6
  9. package/declaration/cfc/getDefaultCameraTransform.d.ts +3 -3
  10. package/declaration/cfc/getRenderingPanels.d.ts +4 -4
  11. package/declaration/cfc/index.d.ts +5 -5
  12. package/declaration/cfc/sync.d.ts +4 -4
  13. package/declaration/cfc/withFlickingMethods.d.ts +2 -2
  14. package/declaration/const/axes.d.ts +8 -8
  15. package/declaration/const/error.d.ts +34 -34
  16. package/declaration/const/external.d.ts +48 -48
  17. package/declaration/control/AxesController.d.ts +44 -44
  18. package/declaration/control/Control.d.ts +45 -45
  19. package/declaration/control/FreeControl.d.ts +14 -14
  20. package/declaration/control/SnapControl.d.ts +16 -16
  21. package/declaration/control/StateMachine.d.ts +14 -14
  22. package/declaration/control/StrictControl.d.ts +20 -20
  23. package/declaration/control/index.d.ts +14 -14
  24. package/declaration/control/states/AnimatingState.d.ts +9 -9
  25. package/declaration/control/states/DisabledState.d.ts +9 -9
  26. package/declaration/control/states/DraggingState.d.ts +8 -8
  27. package/declaration/control/states/HoldingState.d.ts +10 -10
  28. package/declaration/control/states/IdleState.d.ts +9 -9
  29. package/declaration/control/states/State.d.ts +47 -47
  30. package/declaration/core/AnchorPoint.d.ts +15 -15
  31. package/declaration/core/AutoResizer.d.ts +16 -16
  32. package/declaration/core/FlickingError.d.ts +5 -5
  33. package/declaration/core/ResizeWatcher.d.ts +33 -33
  34. package/declaration/core/Viewport.d.ts +25 -25
  35. package/declaration/core/VirtualManager.d.ts +37 -37
  36. package/declaration/core/index.d.ts +6 -6
  37. package/declaration/core/panel/Panel.d.ts +89 -89
  38. package/declaration/core/panel/VirtualPanel.d.ts +19 -19
  39. package/declaration/core/panel/index.d.ts +5 -5
  40. package/declaration/core/panel/provider/ElementProvider.d.ts +8 -8
  41. package/declaration/core/panel/provider/VanillaElementProvider.d.ts +12 -12
  42. package/declaration/core/panel/provider/VirtualElementProvider.d.ts +15 -15
  43. package/declaration/core/panel/provider/index.d.ts +5 -5
  44. package/declaration/index.cjs.d.ts +3 -3
  45. package/declaration/index.d.ts +13 -13
  46. package/declaration/index.umd.d.ts +2 -2
  47. package/declaration/renderer/ExternalRenderer.d.ts +7 -7
  48. package/declaration/renderer/Renderer.d.ts +59 -59
  49. package/declaration/renderer/VanillaRenderer.d.ts +10 -10
  50. package/declaration/renderer/index.d.ts +6 -6
  51. package/declaration/renderer/strategy/NormalRenderingStrategy.d.ts +23 -23
  52. package/declaration/renderer/strategy/RenderingStrategy.d.ts +15 -15
  53. package/declaration/renderer/strategy/VirtualRenderingStrategy.d.ts +17 -17
  54. package/declaration/renderer/strategy/index.d.ts +5 -5
  55. package/declaration/type/event.d.ts +88 -88
  56. package/declaration/type/external.d.ts +31 -31
  57. package/declaration/type/internal.d.ts +13 -13
  58. package/declaration/utils.d.ts +45 -45
  59. package/dist/flicking.cjs.js +9 -5
  60. package/dist/flicking.cjs.js.map +1 -1
  61. package/dist/flicking.esm.js +9 -5
  62. package/dist/flicking.esm.js.map +1 -1
  63. package/dist/flicking.js +9 -5
  64. package/dist/flicking.js.map +1 -1
  65. package/dist/flicking.min.js +2 -2
  66. package/dist/flicking.min.js.map +1 -1
  67. package/dist/flicking.pkgd.js +774 -763
  68. package/dist/flicking.pkgd.js.map +1 -1
  69. package/dist/flicking.pkgd.min.js +2 -2
  70. package/dist/flicking.pkgd.min.js.map +1 -1
  71. package/package.json +2 -2
@@ -4,7 +4,7 @@ name: @egjs/flicking
4
4
  license: MIT
5
5
  author: NAVER Corp.
6
6
  repository: https://github.com/naver/egjs-flicking
7
- version: 4.11.3-beta.4
7
+ version: 4.11.4-beta.0
8
8
  */
9
9
  (function (global, factory) {
10
10
  typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
@@ -12,7 +12,7 @@ version: 4.11.3-beta.4
12
12
  (global = typeof globalThis !== 'undefined' ? globalThis : global || self, global.Flicking = factory());
13
13
  })(this, (function () { 'use strict';
14
14
 
15
- /*! *****************************************************************************
15
+ /******************************************************************************
16
16
  Copyright (c) Microsoft Corporation.
17
17
 
18
18
  Permission to use, copy, modify, and/or distribute this software for any
@@ -26,7 +26,7 @@ version: 4.11.3-beta.4
26
26
  OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
27
27
  PERFORMANCE OF THIS SOFTWARE.
28
28
  ***************************************************************************** */
29
- /* global Reflect, Promise */
29
+ /* global Reflect, Promise, SuppressedError, Symbol */
30
30
 
31
31
  var extendStatics$3 = function (d, b) {
32
32
  extendStatics$3 = Object.setPrototypeOf || {
@@ -111,7 +111,7 @@ version: 4.11.3-beta.4
111
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  }
112
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  function step(op) {
113
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  if (f) throw new TypeError("Generator is already executing.");
114
- while (_) try {
114
+ while (g && (g = 0, op[0] && (_ = 0)), _) try {
115
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  if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
116
116
  if (y = 0, t) op = [op[0] & 2, t.value];
117
117
  switch (op[0]) {
@@ -215,6 +215,10 @@ version: 4.11.3-beta.4
215
215
  for (var ar = [], i = 0; i < arguments.length; i++) ar = ar.concat(__read$1(arguments[i]));
216
216
  return ar;
217
217
  }
218
+ typeof SuppressedError === "function" ? SuppressedError : function (error, suppressed, message) {
219
+ var e = new Error(message);
220
+ return e.name = "SuppressedError", e.error = error, e.suppressed = suppressed, e;
221
+ };
218
222
 
219
223
  /*
220
224
  Copyright (c) NAVER Corp.
@@ -2655,7 +2659,7 @@ version: 4.11.3-beta.4
2655
2659
  license: MIT
2656
2660
  author: NAVER Corp.
2657
2661
  repository: https://github.com/naver/egjs-axes
2658
- version: 3.9.0
2662
+ version: 3.9.1-beta.0
2659
2663
  */
2660
2664
 
2661
2665
  /*! *****************************************************************************
@@ -2709,9 +2713,9 @@ version: 4.11.3-beta.4
2709
2713
  return c > 3 && r && Object.defineProperty(target, key, r), r;
2710
2714
  }
2711
2715
 
2712
- /*
2713
- * Copyright (c) 2015 NAVER Corp.
2714
- * egjs projects are licensed under the MIT license
2716
+ /*
2717
+ * Copyright (c) 2015 NAVER Corp.
2718
+ * egjs projects are licensed under the MIT license
2715
2719
  */
2716
2720
  /* eslint-disable no-new-func, no-nested-ternary */
2717
2721
  var win;
@@ -2726,9 +2730,9 @@ version: 4.11.3-beta.4
2726
2730
  win = window;
2727
2731
  }
2728
2732
 
2729
- /*
2730
- * Copyright (c) 2015 NAVER Corp.
2731
- * egjs projects are licensed under the MIT license
2733
+ /*
2734
+ * Copyright (c) 2015 NAVER Corp.
2735
+ * egjs projects are licensed under the MIT license
2732
2736
  */
2733
2737
  var DIRECTION_NONE = 1;
2734
2738
  var DIRECTION_LEFT = 2;
@@ -2854,19 +2858,19 @@ version: 4.11.3-beta.4
2854
2858
  };
2855
2859
  caf = win.clearTimeout;
2856
2860
  }
2857
- /**
2858
- * A polyfill for the window.requestAnimationFrame() method.
2859
- * @see https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame
2860
- * @private
2861
+ /**
2862
+ * A polyfill for the window.requestAnimationFrame() method.
2863
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame
2864
+ * @private
2861
2865
  */
2862
2866
  var requestAnimationFrame = function (fp) {
2863
2867
  return raf(fp);
2864
2868
  };
2865
- /**
2866
- * A polyfill for the window.cancelAnimationFrame() method. It cancels an animation executed through a call to the requestAnimationFrame() method.
2867
- * @param {Number} key − The ID value returned through a call to the requestAnimationFrame() method. <ko>requestAnimationFrame() 메서드가 반환한 아이디 값</ko>
2868
- * @see https://developer.mozilla.org/en-US/docs/Web/API/Window/cancelAnimationFrame
2869
- * @private
2869
+ /**
2870
+ * A polyfill for the window.cancelAnimationFrame() method. It cancels an animation executed through a call to the requestAnimationFrame() method.
2871
+ * @param {Number} key − The ID value returned through a call to the requestAnimationFrame() method. <ko>requestAnimationFrame() 메서드가 반환한 아이디 값</ko>
2872
+ * @see https://developer.mozilla.org/en-US/docs/Web/API/Window/cancelAnimationFrame
2873
+ * @private
2870
2874
  */
2871
2875
  var cancelAnimationFrame = function (key) {
2872
2876
  caf(key);
@@ -2993,6 +2997,9 @@ version: 4.11.3-beta.4
2993
2997
  });
2994
2998
  Object.keys(newCssProps_1).forEach(function (prop) {
2995
2999
  oldCssProps[prop] = element.style[prop];
3000
+ });
3001
+ // Old style props like user-select can be corrupted if you change the style directly in the logic above.
3002
+ Object.keys(newCssProps_1).forEach(function (prop) {
2996
3003
  element.style[prop] = newCssProps_1[prop];
2997
3004
  });
2998
3005
  }
@@ -3012,32 +3019,32 @@ version: 4.11.3-beta.4
3012
3019
  this._axes = _axes;
3013
3020
  this.holdingCount = 0;
3014
3021
  }
3015
- /**
3016
- * This event is fired when a user holds an element on the screen of the device.
3017
- * @ko 사용자가 기기의 화면에 손을 대고 있을 때 발생하는 이벤트
3018
- * @event Axes#hold
3019
- * @type {object}
3020
- * @property {Object.<string, number>} pos coordinate <ko>좌표 정보</ko>
3021
- * @property {Object} input The instance of inputType where the event occurred<ko>이벤트가 발생한 inputType 인스턴스</ko>
3022
- * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3023
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3024
- *
3025
- * @example
3026
- * ```js
3027
- * const axes = new eg.Axes({
3028
- * "x": {
3029
- * range: [0, 100]
3030
- * },
3031
- * "zoom": {
3032
- * range: [50, 30]
3033
- * }
3034
- * }).on("hold", function(event) {
3035
- * // event.pos
3036
- * // event.input
3037
- * // event.inputEvent
3038
- * // isTrusted
3039
- * });
3040
- * ```
3022
+ /**
3023
+ * This event is fired when a user holds an element on the screen of the device.
3024
+ * @ko 사용자가 기기의 화면에 손을 대고 있을 때 발생하는 이벤트
3025
+ * @event Axes#hold
3026
+ * @type {object}
3027
+ * @property {Object.<string, number>} pos coordinate <ko>좌표 정보</ko>
3028
+ * @property {Object} input The instance of inputType where the event occurred<ko>이벤트가 발생한 inputType 인스턴스</ko>
3029
+ * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3030
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3031
+ *
3032
+ * @example
3033
+ * ```js
3034
+ * const axes = new eg.Axes({
3035
+ * "x": {
3036
+ * range: [0, 100]
3037
+ * },
3038
+ * "zoom": {
3039
+ * range: [50, 30]
3040
+ * }
3041
+ * }).on("hold", function(event) {
3042
+ * // event.pos
3043
+ * // event.input
3044
+ * // event.inputEvent
3045
+ * // isTrusted
3046
+ * });
3047
+ * ```
3041
3048
  */
3042
3049
  var __proto = EventManager.prototype;
3043
3050
  __proto.hold = function (pos, option) {
@@ -3049,78 +3056,78 @@ version: 4.11.3-beta.4
3049
3056
  isTrusted: true
3050
3057
  }));
3051
3058
  };
3052
- /**
3053
- * Specifies the coordinates to move after the 'change' event. It works when the holding value of the change event is true.
3054
- * @ko 'change' 이벤트 이후 이동할 좌표를 지정한다. change이벤트의 holding 값이 true일 경우에 동작한다
3055
- * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
3056
- * @example
3057
- * ```js
3058
- * const axes = new eg.Axes({
3059
- * "x": {
3060
- * range: [0, 100]
3061
- * },
3062
- * "zoom": {
3063
- * range: [50, 30]
3064
- * }
3065
- * }).on("change", function(event) {
3066
- * event.holding && event.set({x: 10});
3067
- * });
3068
- * ```
3059
+ /**
3060
+ * Specifies the coordinates to move after the 'change' event. It works when the holding value of the change event is true.
3061
+ * @ko 'change' 이벤트 이후 이동할 좌표를 지정한다. change이벤트의 holding 값이 true일 경우에 동작한다
3062
+ * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
3063
+ * @example
3064
+ * ```js
3065
+ * const axes = new eg.Axes({
3066
+ * "x": {
3067
+ * range: [0, 100]
3068
+ * },
3069
+ * "zoom": {
3070
+ * range: [50, 30]
3071
+ * }
3072
+ * }).on("change", function(event) {
3073
+ * event.holding && event.set({x: 10});
3074
+ * });
3075
+ * ```
3069
3076
  */
3070
- /** Specifies the animation coordinates to move after the 'release' or 'animationStart' events.
3071
- * @ko 'release' 또는 'animationStart' 이벤트 이후 이동할 좌표를 지정한다.
3072
- * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
3073
- * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
3074
- * @example
3075
- * ```js
3076
- * const axes = new eg.Axes({
3077
- * "x": {
3078
- * range: [0, 100]
3079
- * },
3080
- * "zoom": {
3081
- * range: [50, 30]
3082
- * }
3083
- * }).on("animationStart", function(event) {
3084
- * event.setTo({x: 10}, 2000);
3085
- * });
3086
- * ```
3077
+ /** Specifies the animation coordinates to move after the 'release' or 'animationStart' events.
3078
+ * @ko 'release' 또는 'animationStart' 이벤트 이후 이동할 좌표를 지정한다.
3079
+ * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
3080
+ * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
3081
+ * @example
3082
+ * ```js
3083
+ * const axes = new eg.Axes({
3084
+ * "x": {
3085
+ * range: [0, 100]
3086
+ * },
3087
+ * "zoom": {
3088
+ * range: [50, 30]
3089
+ * }
3090
+ * }).on("animationStart", function(event) {
3091
+ * event.setTo({x: 10}, 2000);
3092
+ * });
3093
+ * ```
3087
3094
  */
3088
- /**
3089
- * This event is fired when a user release an element on the screen of the device.
3090
- * @ko 사용자가 기기의 화면에서 손을 뗐을 때 발생하는 이벤트
3091
- * @event Axes#release
3092
- * @type {object}
3093
- * @property {Object.<string, number>} depaPos The coordinates when releasing an element<ko>손을 뗐을 때의 좌표 </ko>
3094
- * @property {Object.<string, number>} destPos The coordinates to move to after releasing an element<ko>손을 뗀 뒤에 이동할 좌표</ko>
3095
- * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3096
- * @property {Object.<string, number>} bounceRatio If the coordinates at the time of release are in the bounce area, the current bounce value divided by the maximum bounce value <ko>손을 뗐을 때의 좌표가 bounce 영역에 있는 경우 현재 bounce된 값을 최대 bounce 값으로 나눈 수치.</ko>
3097
- * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3098
- * @property {Object} input The instance of inputType where the event occurred<ko>이벤트가 발생한 inputType 인스턴스</ko>
3099
- * @property {setTo} setTo Specifies the animation coordinates to move after the event <ko>이벤트 이후 이동할 애니메이션 좌표를 지정한다</ko>
3100
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3101
- *
3102
- * @example
3103
- * ```js
3104
- * const axes = new eg.Axes({
3105
- * "x": {
3106
- * range: [0, 100]
3107
- * },
3108
- * "zoom": {
3109
- * range: [50, 30]
3110
- * }
3111
- * }).on("release", function(event) {
3112
- * // event.depaPos
3113
- * // event.destPos
3114
- * // event.delta
3115
- * // event.input
3116
- * // event.inputEvent
3117
- * // event.setTo
3118
- * // event.isTrusted
3119
- *
3120
- * // if you want to change the animation coordinates to move after the 'release' event.
3121
- * event.setTo({x: 10}, 2000);
3122
- * });
3123
- * ```
3095
+ /**
3096
+ * This event is fired when a user release an element on the screen of the device.
3097
+ * @ko 사용자가 기기의 화면에서 손을 뗐을 때 발생하는 이벤트
3098
+ * @event Axes#release
3099
+ * @type {object}
3100
+ * @property {Object.<string, number>} depaPos The coordinates when releasing an element<ko>손을 뗐을 때의 좌표 </ko>
3101
+ * @property {Object.<string, number>} destPos The coordinates to move to after releasing an element<ko>손을 뗀 뒤에 이동할 좌표</ko>
3102
+ * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3103
+ * @property {Object.<string, number>} bounceRatio If the coordinates at the time of release are in the bounce area, the current bounce value divided by the maximum bounce value <ko>손을 뗐을 때의 좌표가 bounce 영역에 있는 경우 현재 bounce된 값을 최대 bounce 값으로 나눈 수치.</ko>
3104
+ * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3105
+ * @property {Object} input The instance of inputType where the event occurred<ko>이벤트가 발생한 inputType 인스턴스</ko>
3106
+ * @property {setTo} setTo Specifies the animation coordinates to move after the event <ko>이벤트 이후 이동할 애니메이션 좌표를 지정한다</ko>
3107
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3108
+ *
3109
+ * @example
3110
+ * ```js
3111
+ * const axes = new eg.Axes({
3112
+ * "x": {
3113
+ * range: [0, 100]
3114
+ * },
3115
+ * "zoom": {
3116
+ * range: [50, 30]
3117
+ * }
3118
+ * }).on("release", function(event) {
3119
+ * // event.depaPos
3120
+ * // event.destPos
3121
+ * // event.delta
3122
+ * // event.input
3123
+ * // event.inputEvent
3124
+ * // event.setTo
3125
+ * // event.isTrusted
3126
+ *
3127
+ * // if you want to change the animation coordinates to move after the 'release' event.
3128
+ * event.setTo({x: 10}, 2000);
3129
+ * });
3130
+ * ```
3124
3131
  */
3125
3132
  __proto.triggerRelease = function (param) {
3126
3133
  var _a = this._getRoundPos(param.destPos, param.depaPos),
@@ -3133,43 +3140,43 @@ version: 4.11.3-beta.4
3133
3140
  bounceRatio: this._getBounceRatio(roundPos)
3134
3141
  })));
3135
3142
  };
3136
- /**
3137
- * This event is fired when coordinate changes.
3138
- * @ko 좌표가 변경됐을 때 발생하는 이벤트
3139
- * @event Axes#change
3140
- * @type {object}
3141
- * @property {Object.<string, number>} pos The coordinate <ko>좌표</ko>
3142
- * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3143
- * @property {Object.<string, number>} bounceRatio If the current coordinates are in the bounce area, the current bounce value divided by the maximum bounce value <ko>현재 좌표가 bounce 영역에 있는 경우 현재 bounce된 값을 최대 bounce 값으로 나눈 수치.</ko>
3144
- * @property {Boolean} holding Indicates whether a user holds an element on the screen of the device.<ko>사용자가 기기의 화면을 누르고 있는지 여부</ko>
3145
- * @property {Object} input The instance of inputType where the event occurred. If the value is changed by animation, it returns 'null'.<ko>이벤트가 발생한 inputType 인스턴스. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3146
- * @property {Object} inputEvent The event object received from inputType. If the value is changed by animation, it returns 'null'.<ko>inputType으로 부터 받은 이벤트 객체. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3147
- * @property {set} set Specifies the coordinates to move after the event. It works when the holding value is true <ko>이벤트 이후 이동할 좌표를 지정한다. holding 값이 true일 경우에 동작한다.</ko>
3148
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3149
- *
3150
- * @example
3151
- * ```js
3152
- * const axes = new eg.Axes({
3153
- * "x": {
3154
- * range: [0, 100]
3155
- * },
3156
- * "zoom": {
3157
- * range: [50, 30]
3158
- * }
3159
- * }).on("change", function(event) {
3160
- * // event.pos
3161
- * // event.delta
3162
- * // event.input
3163
- * // event.inputEvent
3164
- * // event.holding
3165
- * // event.set
3166
- * // event.isTrusted
3167
- *
3168
- * // if you want to change the coordinates to move after the 'change' event.
3169
- * // it works when the holding value of the change event is true.
3170
- * event.holding && event.set({x: 10});
3171
- * });
3172
- * ```
3143
+ /**
3144
+ * This event is fired when coordinate changes.
3145
+ * @ko 좌표가 변경됐을 때 발생하는 이벤트
3146
+ * @event Axes#change
3147
+ * @type {object}
3148
+ * @property {Object.<string, number>} pos The coordinate <ko>좌표</ko>
3149
+ * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3150
+ * @property {Object.<string, number>} bounceRatio If the current coordinates are in the bounce area, the current bounce value divided by the maximum bounce value <ko>현재 좌표가 bounce 영역에 있는 경우 현재 bounce된 값을 최대 bounce 값으로 나눈 수치.</ko>
3151
+ * @property {Boolean} holding Indicates whether a user holds an element on the screen of the device.<ko>사용자가 기기의 화면을 누르고 있는지 여부</ko>
3152
+ * @property {Object} input The instance of inputType where the event occurred. If the value is changed by animation, it returns 'null'.<ko>이벤트가 발생한 inputType 인스턴스. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3153
+ * @property {Object} inputEvent The event object received from inputType. If the value is changed by animation, it returns 'null'.<ko>inputType으로 부터 받은 이벤트 객체. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3154
+ * @property {set} set Specifies the coordinates to move after the event. It works when the holding value is true <ko>이벤트 이후 이동할 좌표를 지정한다. holding 값이 true일 경우에 동작한다.</ko>
3155
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3156
+ *
3157
+ * @example
3158
+ * ```js
3159
+ * const axes = new eg.Axes({
3160
+ * "x": {
3161
+ * range: [0, 100]
3162
+ * },
3163
+ * "zoom": {
3164
+ * range: [50, 30]
3165
+ * }
3166
+ * }).on("change", function(event) {
3167
+ * // event.pos
3168
+ * // event.delta
3169
+ * // event.input
3170
+ * // event.inputEvent
3171
+ * // event.holding
3172
+ * // event.set
3173
+ * // event.isTrusted
3174
+ *
3175
+ * // if you want to change the coordinates to move after the 'change' event.
3176
+ * // it works when the holding value of the change event is true.
3177
+ * event.holding && event.set({x: 10});
3178
+ * });
3179
+ * ```
3173
3180
  */
3174
3181
  __proto.triggerChange = function (pos, depaPos, option, holding) {
3175
3182
  var _this = this;
@@ -3206,42 +3213,42 @@ version: 4.11.3-beta.4
3206
3213
  }
3207
3214
  return !event.isCanceled();
3208
3215
  };
3209
- /**
3210
- * This event is fired when animation starts.
3211
- * @ko 에니메이션이 시작할 때 발생한다.
3212
- * @event Axes#animationStart
3213
- * @type {object}
3214
- * @property {Object.<string, number>} depaPos The coordinates when animation starts<ko>애니메이션이 시작 되었을 때의 좌표 </ko>
3215
- * @property {Object.<string, number>} destPos The coordinates to move to. If you change this value, you can run the animation<ko>이동할 좌표. 이값을 변경하여 애니메이션을 동작시킬수 있다</ko>
3216
- * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3217
- * @property {Number} duration Duration of the animation (unit: ms). If you change this value, you can control the animation duration time.<ko>애니메이션 진행 시간(단위: ms). 이값을 변경하여 애니메이션의 이동시간을 조절할 수 있다.</ko>
3218
- * @property {Object} input The instance of inputType where the event occurred. If the value is changed by animation, it returns 'null'.<ko>이벤트가 발생한 inputType 인스턴스. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3219
- * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3220
- * @property {setTo} setTo Specifies the animation coordinates to move after the event <ko>이벤트 이후 이동할 애니메이션 좌표를 지정한다</ko>
3221
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3222
- *
3223
- * @example
3224
- * ```js
3225
- * const axes = new eg.Axes({
3226
- * "x": {
3227
- * range: [0, 100]
3228
- * },
3229
- * "zoom": {
3230
- * range: [50, 30]
3231
- * }
3232
- * }).on("release", function(event) {
3233
- * // event.depaPos
3234
- * // event.destPos
3235
- * // event.delta
3236
- * // event.input
3237
- * // event.inputEvent
3238
- * // event.setTo
3239
- * // event.isTrusted
3240
- *
3241
- * // if you want to change the animation coordinates to move after the 'animationStart' event.
3242
- * event.setTo({x: 10}, 2000);
3243
- * });
3244
- * ```
3216
+ /**
3217
+ * This event is fired when animation starts.
3218
+ * @ko 에니메이션이 시작할 때 발생한다.
3219
+ * @event Axes#animationStart
3220
+ * @type {object}
3221
+ * @property {Object.<string, number>} depaPos The coordinates when animation starts<ko>애니메이션이 시작 되었을 때의 좌표 </ko>
3222
+ * @property {Object.<string, number>} destPos The coordinates to move to. If you change this value, you can run the animation<ko>이동할 좌표. 이값을 변경하여 애니메이션을 동작시킬수 있다</ko>
3223
+ * @property {Object.<string, number>} delta The movement variation of coordinate <ko>좌표의 변화량</ko>
3224
+ * @property {Number} duration Duration of the animation (unit: ms). If you change this value, you can control the animation duration time.<ko>애니메이션 진행 시간(단위: ms). 이값을 변경하여 애니메이션의 이동시간을 조절할 수 있다.</ko>
3225
+ * @property {Object} input The instance of inputType where the event occurred. If the value is changed by animation, it returns 'null'.<ko>이벤트가 발생한 inputType 인스턴스. 애니메이션에 의해 값이 변경될 경우에는 'null'을 반환한다.</ko>
3226
+ * @property {Object} inputEvent The event object received from inputType <ko>inputType으로 부터 받은 이벤트 객체</ko>
3227
+ * @property {setTo} setTo Specifies the animation coordinates to move after the event <ko>이벤트 이후 이동할 애니메이션 좌표를 지정한다</ko>
3228
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3229
+ *
3230
+ * @example
3231
+ * ```js
3232
+ * const axes = new eg.Axes({
3233
+ * "x": {
3234
+ * range: [0, 100]
3235
+ * },
3236
+ * "zoom": {
3237
+ * range: [50, 30]
3238
+ * }
3239
+ * }).on("release", function(event) {
3240
+ * // event.depaPos
3241
+ * // event.destPos
3242
+ * // event.delta
3243
+ * // event.input
3244
+ * // event.inputEvent
3245
+ * // event.setTo
3246
+ * // event.isTrusted
3247
+ *
3248
+ * // if you want to change the animation coordinates to move after the 'animationStart' event.
3249
+ * event.setTo({x: 10}, 2000);
3250
+ * });
3251
+ * ```
3245
3252
  */
3246
3253
  __proto.triggerAnimationStart = function (param) {
3247
3254
  var _a = this._getRoundPos(param.destPos, param.depaPos),
@@ -3254,26 +3261,26 @@ version: 4.11.3-beta.4
3254
3261
  this._axes.trigger(event);
3255
3262
  return !event.isCanceled();
3256
3263
  };
3257
- /**
3258
- * This event is fired when animation ends.
3259
- * @ko 에니메이션이 끝났을 때 발생한다.
3260
- * @event Axes#animationEnd
3261
- * @type {object}
3262
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3263
- *
3264
- * @example
3265
- * ```js
3266
- * const axes = new eg.Axes({
3267
- * "x": {
3268
- * range: [0, 100]
3269
- * },
3270
- * "zoom": {
3271
- * range: [50, 30]
3272
- * }
3273
- * }).on("animationEnd", function(event) {
3274
- * // event.isTrusted
3275
- * });
3276
- * ```
3264
+ /**
3265
+ * This event is fired when animation ends.
3266
+ * @ko 에니메이션이 끝났을 때 발생한다.
3267
+ * @event Axes#animationEnd
3268
+ * @type {object}
3269
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3270
+ *
3271
+ * @example
3272
+ * ```js
3273
+ * const axes = new eg.Axes({
3274
+ * "x": {
3275
+ * range: [0, 100]
3276
+ * },
3277
+ * "zoom": {
3278
+ * range: [50, 30]
3279
+ * }
3280
+ * }).on("animationEnd", function(event) {
3281
+ * // event.isTrusted
3282
+ * });
3283
+ * ```
3277
3284
  */
3278
3285
  __proto.triggerAnimationEnd = function (isTrusted) {
3279
3286
  if (isTrusted === void 0) {
@@ -3283,26 +3290,26 @@ version: 4.11.3-beta.4
3283
3290
  isTrusted: isTrusted
3284
3291
  }));
3285
3292
  };
3286
- /**
3287
- * This event is fired when all actions have been completed.
3288
- * @ko 에니메이션이 끝났을 때 발생한다.
3289
- * @event Axes#finish
3290
- * @type {object}
3291
- * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3292
- *
3293
- * @example
3294
- * ```js
3295
- * const axes = new eg.Axes({
3296
- * "x": {
3297
- * range: [0, 100]
3298
- * },
3299
- * "zoom": {
3300
- * range: [50, 30]
3301
- * }
3302
- * }).on("finish", function(event) {
3303
- * // event.isTrusted
3304
- * });
3305
- * ```
3293
+ /**
3294
+ * This event is fired when all actions have been completed.
3295
+ * @ko 에니메이션이 끝났을 때 발생한다.
3296
+ * @event Axes#finish
3297
+ * @type {object}
3298
+ * @property {Boolean} isTrusted Returns true if an event was generated by the user action, or false if it was caused by a script or API call <ko>사용자의 액션에 의해 이벤트가 발생하였으면 true, 스크립트나 API호출에 의해 발생하였을 경우에는 false를 반환한다.</ko>
3299
+ *
3300
+ * @example
3301
+ * ```js
3302
+ * const axes = new eg.Axes({
3303
+ * "x": {
3304
+ * range: [0, 100]
3305
+ * },
3306
+ * "zoom": {
3307
+ * range: [50, 30]
3308
+ * }
3309
+ * }).on("finish", function(event) {
3310
+ * // event.isTrusted
3311
+ * });
3312
+ * ```
3306
3313
  */
3307
3314
  __proto.triggerFinish = function (isTrusted) {
3308
3315
  if (isTrusted === void 0) {
@@ -3384,9 +3391,9 @@ version: 4.11.3-beta.4
3384
3391
  return InterruptManager;
3385
3392
  }();
3386
3393
 
3387
- /*
3388
- * Copyright (c) 2015 NAVER Corp.
3389
- * egjs projects are licensed under the MIT license
3394
+ /*
3395
+ * Copyright (c) 2015 NAVER Corp.
3396
+ * egjs projects are licensed under the MIT license
3390
3397
  */
3391
3398
  var getInsidePosition = function (destPos, range, circular, bounce) {
3392
3399
  var toDestPos = destPos;
@@ -3515,9 +3522,9 @@ version: 4.11.3-beta.4
3515
3522
  });
3516
3523
  this._complementOptions();
3517
3524
  };
3518
- /**
3519
- * set up 'css' expression
3520
- * @private
3525
+ /**
3526
+ * set up 'css' expression
3527
+ * @private
3521
3528
  */
3522
3529
  __proto._complementOptions = function () {
3523
3530
  var _this = this;
@@ -4413,15 +4420,15 @@ version: 4.11.3-beta.4
4413
4420
  complete();
4414
4421
  }
4415
4422
  };
4416
- /**
4417
- * Get estimated final value.
4418
- *
4419
- * If destPos is within the 'error range' of the original intended position, the initial intended position is returned.
4420
- * - eg. original intended pos: 100, destPos: 100.0000000004 ==> return 100;
4421
- * If dest Pos is outside the 'range of error' compared to the originally intended pos, it is returned rounded based on the originally intended pos.
4422
- * - eg. original intended pos: 100.123 destPos: 50.12345 => return 50.123
4423
- * @param originalIntendedPos
4424
- * @param destPos
4423
+ /**
4424
+ * Get estimated final value.
4425
+ *
4426
+ * If destPos is within the 'error range' of the original intended position, the initial intended position is returned.
4427
+ * - eg. original intended pos: 100, destPos: 100.0000000004 ==> return 100;
4428
+ * If dest Pos is outside the 'range of error' compared to the originally intended pos, it is returned rounded based on the originally intended pos.
4429
+ * - eg. original intended pos: 100.123 destPos: 50.12345 => return 50.123
4430
+ * @param originalIntendedPos
4431
+ * @param destPos
4425
4432
  */
4426
4433
  __proto._getFinalPos = function (destPos, originalIntendedPos) {
4427
4434
  var _this = this;
@@ -4547,111 +4554,111 @@ version: 4.11.3-beta.4
4547
4554
  return EasingManager;
4548
4555
  }(AnimationManager);
4549
4556
 
4550
- /**
4551
- * @typedef {Object} AxisOption The Axis information. The key of the axis specifies the name to use as the logical virtual coordinate system.
4552
- * @ko 축 정보. 축의 키는 논리적인 가상 좌표계로 사용할 이름을 지정한다.
4553
- * @param {Number[]} [range] The range of coordinate <ko>좌표 범위</ko>
4554
- * @param {Number} [range[0]=0] The coordinate of the minimum <ko>최소 좌표</ko>
4555
- * @param {Number} [range[1]=0] The coordinate of the maximum <ko>최대 좌표</ko>
4556
- * @param {Number} [startPos=range[0]] The coordinates to be moved when creating an instance <ko>인스턴스 생성시 이동할 좌표</ko>
4557
- * @param {Number[]} [bounce] The size of bouncing area. The coordinates can exceed the coordinate area as much as the bouncing area based on user action. If the coordinates does not exceed the bouncing area when an element is dragged, the coordinates where bouncing effects are applied are retuned back into the coordinate area<ko>바운스 영역의 크기. 사용자의 동작에 따라 좌표가 좌표 영역을 넘어 바운스 영역의 크기만큼 더 이동할 수 있다. 사용자가 끌어다 놓는 동작을 했을 때 좌표가 바운스 영역에 있으면, 바운스 효과가 적용된 좌표가 다시 좌표 영역 안으로 들어온다</ko>
4558
- * @param {Number} [bounce[0]=0] The size of coordinate of the minimum area <ko>최소 좌표 바운스 영역의 크기</ko>
4559
- * @param {Number} [bounce[1]=0] The size of coordinate of the maximum area <ko>최대 좌표 바운스 영역의 크기</ko>
4560
- * @param {Boolean[]} [circular] Indicates whether a circular element is available. If it is set to "true" and an element is dragged outside the coordinate area, the element will appear on the other side.<ko>순환 여부. 'true'로 설정한 방향의 좌표 영역 밖으로 엘리먼트가 이동하면 반대 방향에서 엘리먼트가 나타난다</ko>
4561
- * @param {Boolean} [circular[0]=false] Indicates whether to circulate to the coordinate of the minimum <ko>최소 좌표 방향의 순환 여부</ko>
4562
- * @param {Boolean} [circular[1]=false] Indicates whether to circulate to the coordinate of the maximum <ko>최대 좌표 방향의 순환 여부</ko>
4557
+ /**
4558
+ * @typedef {Object} AxisOption The Axis information. The key of the axis specifies the name to use as the logical virtual coordinate system.
4559
+ * @ko 축 정보. 축의 키는 논리적인 가상 좌표계로 사용할 이름을 지정한다.
4560
+ * @param {Number[]} [range] The range of coordinate <ko>좌표 범위</ko>
4561
+ * @param {Number} [range[0]=0] The coordinate of the minimum <ko>최소 좌표</ko>
4562
+ * @param {Number} [range[1]=0] The coordinate of the maximum <ko>최대 좌표</ko>
4563
+ * @param {Number} [startPos=range[0]] The coordinates to be moved when creating an instance <ko>인스턴스 생성시 이동할 좌표</ko>
4564
+ * @param {Number[]} [bounce] The size of bouncing area. The coordinates can exceed the coordinate area as much as the bouncing area based on user action. If the coordinates does not exceed the bouncing area when an element is dragged, the coordinates where bouncing effects are applied are retuned back into the coordinate area<ko>바운스 영역의 크기. 사용자의 동작에 따라 좌표가 좌표 영역을 넘어 바운스 영역의 크기만큼 더 이동할 수 있다. 사용자가 끌어다 놓는 동작을 했을 때 좌표가 바운스 영역에 있으면, 바운스 효과가 적용된 좌표가 다시 좌표 영역 안으로 들어온다</ko>
4565
+ * @param {Number} [bounce[0]=0] The size of coordinate of the minimum area <ko>최소 좌표 바운스 영역의 크기</ko>
4566
+ * @param {Number} [bounce[1]=0] The size of coordinate of the maximum area <ko>최대 좌표 바운스 영역의 크기</ko>
4567
+ * @param {Boolean[]} [circular] Indicates whether a circular element is available. If it is set to "true" and an element is dragged outside the coordinate area, the element will appear on the other side.<ko>순환 여부. 'true'로 설정한 방향의 좌표 영역 밖으로 엘리먼트가 이동하면 반대 방향에서 엘리먼트가 나타난다</ko>
4568
+ * @param {Boolean} [circular[0]=false] Indicates whether to circulate to the coordinate of the minimum <ko>최소 좌표 방향의 순환 여부</ko>
4569
+ * @param {Boolean} [circular[1]=false] Indicates whether to circulate to the coordinate of the maximum <ko>최대 좌표 방향의 순환 여부</ko>
4563
4570
  **/
4564
- /**
4565
- * @typedef {Object} AxesOption The option object of the eg.Axes module
4566
- * @ko eg.Axes 모듈의 옵션 객체
4567
- * @param {Function} [easing=easing.easeOutCubic] The easing function to apply to an animation <ko>애니메이션에 적용할 easing 함수</ko>
4568
- * @param {Number} [maximumDuration=Infinity] Maximum duration of the animation <ko>가속도에 의해 애니메이션이 동작할 때의 최대 좌표 이동 시간</ko>
4569
- * @param {Number} [minimumDuration=0] Minimum duration of the animation <ko>가속도에 의해 애니메이션이 동작할 때의 최소 좌표 이동 시간</ko>
4570
- * @param {Number} [deceleration=0.0006] Deceleration of the animation where acceleration is manually enabled by user. A higher value indicates shorter running time. <ko>사용자의 동작으로 가속도가 적용된 애니메이션의 감속도. 값이 높을수록 애니메이션 실행 시간이 짧아진다</ko>
4571
- * @param {Boolean} [interruptable=true] Indicates whether an animation is interruptible.
4572
- * - true: It can be paused or stopped by user action or the API.
4573
- * - false: It cannot be paused or stopped by user action or the API while it is running.
4574
- * <ko>진행 중인 애니메이션 중지 가능 여부.
4575
- * - true: 사용자의 동작이나 API로 애니메이션을 중지할 수 있다.
4576
- * - false: 애니메이션이 진행 중일 때는 사용자의 동작이나 API가 적용되지 않는다</ko>
4577
- * @param {Number} [round=null] Rounding unit. For example, 0.1 rounds to 0.1 decimal point(6.1234 => 6.1), 5 rounds to 5 (93 => 95)
4578
- * [Details](https://github.com/naver/egjs-axes/wiki/round-option)<ko>반올림 단위. 예를 들어 0.1 은 소숫점 0.1 까지 반올림(6.1234 => 6.1), 5 는 5 단위로 반올림(93 => 95).
4579
- * [상세내용](https://github.com/naver/egjs-axes/wiki/round-option)</ko>
4580
- * @param {Boolean} [nested=false] Whether the event propagates to other instances when the coordinates reach the end of the movable area <ko>좌표가 이동 가능한 영역의 끝까지 도달했을 때 다른 인스턴스들로의 이벤트 전파 여부</ko>
4571
+ /**
4572
+ * @typedef {Object} AxesOption The option object of the eg.Axes module
4573
+ * @ko eg.Axes 모듈의 옵션 객체
4574
+ * @param {Function} [easing=easing.easeOutCubic] The easing function to apply to an animation <ko>애니메이션에 적용할 easing 함수</ko>
4575
+ * @param {Number} [maximumDuration=Infinity] Maximum duration of the animation <ko>가속도에 의해 애니메이션이 동작할 때의 최대 좌표 이동 시간</ko>
4576
+ * @param {Number} [minimumDuration=0] Minimum duration of the animation <ko>가속도에 의해 애니메이션이 동작할 때의 최소 좌표 이동 시간</ko>
4577
+ * @param {Number} [deceleration=0.0006] Deceleration of the animation where acceleration is manually enabled by user. A higher value indicates shorter running time. <ko>사용자의 동작으로 가속도가 적용된 애니메이션의 감속도. 값이 높을수록 애니메이션 실행 시간이 짧아진다</ko>
4578
+ * @param {Boolean} [interruptable=true] Indicates whether an animation is interruptible.
4579
+ * - true: It can be paused or stopped by user action or the API.
4580
+ * - false: It cannot be paused or stopped by user action or the API while it is running.
4581
+ * <ko>진행 중인 애니메이션 중지 가능 여부.
4582
+ * - true: 사용자의 동작이나 API로 애니메이션을 중지할 수 있다.
4583
+ * - false: 애니메이션이 진행 중일 때는 사용자의 동작이나 API가 적용되지 않는다</ko>
4584
+ * @param {Number} [round=null] Rounding unit. For example, 0.1 rounds to 0.1 decimal point(6.1234 => 6.1), 5 rounds to 5 (93 => 95)
4585
+ * [Details](https://github.com/naver/egjs-axes/wiki/round-option)<ko>반올림 단위. 예를 들어 0.1 은 소숫점 0.1 까지 반올림(6.1234 => 6.1), 5 는 5 단위로 반올림(93 => 95).
4586
+ * [상세내용](https://github.com/naver/egjs-axes/wiki/round-option)</ko>
4587
+ * @param {Boolean} [nested=false] Whether the event propagates to other instances when the coordinates reach the end of the movable area <ko>좌표가 이동 가능한 영역의 끝까지 도달했을 때 다른 인스턴스들로의 이벤트 전파 여부</ko>
4581
4588
  **/
4582
- /**
4583
- * A module used to change the information of user action entered by various input devices such as touch screen or mouse into the logical virtual coordinates. You can easily create a UI that responds to user actions.
4584
- * @ko 터치 입력 장치나 마우스와 같은 다양한 입력 장치를 통해 전달 받은 사용자의 동작을 논리적인 가상 좌표로 변경하는 모듈이다. 사용자 동작에 반응하는 UI를 손쉽게 만들수 있다.
4585
- * @extends eg.Component
4586
- *
4587
- * @param {Object.<string, AxisOption>} axis Axis information managed by eg.Axes. The key of the axis specifies the name to use as the logical virtual coordinate system. <ko>eg.Axes가 관리하는 축 정보. 축의 키는 논리적인 가상 좌표계로 사용할 이름을 지정한다.</ko>
4588
- * @param {AxesOption} [options={}] The option object of the eg.Axes module<ko>eg.Axes 모듈의 옵션 객체</ko>
4589
- * @param {Object.<string, number>} [startPos={}] The coordinates to be moved when creating an instance. It is applied with higher priority than startPos of axisOption.<ko>인스턴스 생성시 이동할 좌표, axisOption의 startPos보다 높은 우선순위로 적용된다.</ko>
4590
- *
4591
- * @support {"ie": "10+", "ch" : "latest", "ff" : "latest", "sf" : "latest", "edge" : "latest", "ios" : "7+", "an" : "2.3+ (except 3.x)"}
4592
- * @example
4593
- * ```js
4594
- * // 1. Initialize eg.Axes
4595
- * const axes = new eg.Axes({
4596
- * something1: {
4597
- * range: [0, 150],
4598
- * bounce: 50
4599
- * },
4600
- * something2: {
4601
- * range: [0, 200],
4602
- * bounce: 100
4603
- * },
4604
- * somethingN: {
4605
- * range: [1, 10],
4606
- * }
4607
- * }, {
4608
- * deceleration : 0.0024
4609
- * });
4610
- *
4611
- * // 2. attach event handler
4612
- * axes.on({
4613
- * "hold" : function(evt) {
4614
- * },
4615
- * "release" : function(evt) {
4616
- * },
4617
- * "animationStart" : function(evt) {
4618
- * },
4619
- * "animationEnd" : function(evt) {
4620
- * },
4621
- * "change" : function(evt) {
4622
- * }
4623
- * });
4624
- *
4625
- * // 3. Initialize inputTypes
4626
- * const panInputArea = new eg.Axes.PanInput("#area", {
4627
- * scale: [0.5, 1]
4628
- * });
4629
- * const panInputHmove = new eg.Axes.PanInput("#hmove");
4630
- * const panInputVmove = new eg.Axes.PanInput("#vmove");
4631
- * const pinchInputArea = new eg.Axes.PinchInput("#area", {
4632
- * scale: 1.5
4633
- * });
4634
- *
4635
- * // 4. Connect eg.Axes and InputTypes
4636
- * // [PanInput] When the mouse or touchscreen is down and moved.
4637
- * // Connect the 'something2' axis to the mouse or touchscreen x position and
4638
- * // connect the 'somethingN' axis to the mouse or touchscreen y position.
4639
- * axes.connect(["something2", "somethingN"], panInputArea); // or axes.connect("something2 somethingN", panInputArea);
4640
- *
4641
- * // Connect only one 'something1' axis to the mouse or touchscreen x position.
4642
- * axes.connect(["something1"], panInputHmove); // or axes.connect("something1", panInputHmove);
4643
- *
4644
- * // Connect only one 'something2' axis to the mouse or touchscreen y position.
4645
- * axes.connect(["", "something2"], panInputVmove); // or axes.connect(" something2", panInputVmove);
4646
- *
4647
- * // [PinchInput] Connect 'something2' axis when two pointers are moving toward (zoom-in) or away from each other (zoom-out).
4648
- * axes.connect("something2", pinchInputArea);
4649
- * ```
4589
+ /**
4590
+ * A module used to change the information of user action entered by various input devices such as touch screen or mouse into the logical virtual coordinates. You can easily create a UI that responds to user actions.
4591
+ * @ko 터치 입력 장치나 마우스와 같은 다양한 입력 장치를 통해 전달 받은 사용자의 동작을 논리적인 가상 좌표로 변경하는 모듈이다. 사용자 동작에 반응하는 UI를 손쉽게 만들수 있다.
4592
+ * @extends eg.Component
4593
+ *
4594
+ * @param {Object.<string, AxisOption>} axis Axis information managed by eg.Axes. The key of the axis specifies the name to use as the logical virtual coordinate system. <ko>eg.Axes가 관리하는 축 정보. 축의 키는 논리적인 가상 좌표계로 사용할 이름을 지정한다.</ko>
4595
+ * @param {AxesOption} [options={}] The option object of the eg.Axes module<ko>eg.Axes 모듈의 옵션 객체</ko>
4596
+ * @param {Object.<string, number>} [startPos={}] The coordinates to be moved when creating an instance. It is applied with higher priority than startPos of axisOption.<ko>인스턴스 생성시 이동할 좌표, axisOption의 startPos보다 높은 우선순위로 적용된다.</ko>
4597
+ *
4598
+ * @support {"ie": "10+", "ch" : "latest", "ff" : "latest", "sf" : "latest", "edge" : "latest", "ios" : "7+", "an" : "2.3+ (except 3.x)"}
4599
+ * @example
4600
+ * ```js
4601
+ * // 1. Initialize eg.Axes
4602
+ * const axes = new eg.Axes({
4603
+ * something1: {
4604
+ * range: [0, 150],
4605
+ * bounce: 50
4606
+ * },
4607
+ * something2: {
4608
+ * range: [0, 200],
4609
+ * bounce: 100
4610
+ * },
4611
+ * somethingN: {
4612
+ * range: [1, 10],
4613
+ * }
4614
+ * }, {
4615
+ * deceleration : 0.0024
4616
+ * });
4617
+ *
4618
+ * // 2. attach event handler
4619
+ * axes.on({
4620
+ * "hold" : function(evt) {
4621
+ * },
4622
+ * "release" : function(evt) {
4623
+ * },
4624
+ * "animationStart" : function(evt) {
4625
+ * },
4626
+ * "animationEnd" : function(evt) {
4627
+ * },
4628
+ * "change" : function(evt) {
4629
+ * }
4630
+ * });
4631
+ *
4632
+ * // 3. Initialize inputTypes
4633
+ * const panInputArea = new eg.Axes.PanInput("#area", {
4634
+ * scale: [0.5, 1]
4635
+ * });
4636
+ * const panInputHmove = new eg.Axes.PanInput("#hmove");
4637
+ * const panInputVmove = new eg.Axes.PanInput("#vmove");
4638
+ * const pinchInputArea = new eg.Axes.PinchInput("#area", {
4639
+ * scale: 1.5
4640
+ * });
4641
+ *
4642
+ * // 4. Connect eg.Axes and InputTypes
4643
+ * // [PanInput] When the mouse or touchscreen is down and moved.
4644
+ * // Connect the 'something2' axis to the mouse or touchscreen x position and
4645
+ * // connect the 'somethingN' axis to the mouse or touchscreen y position.
4646
+ * axes.connect(["something2", "somethingN"], panInputArea); // or axes.connect("something2 somethingN", panInputArea);
4647
+ *
4648
+ * // Connect only one 'something1' axis to the mouse or touchscreen x position.
4649
+ * axes.connect(["something1"], panInputHmove); // or axes.connect("something1", panInputHmove);
4650
+ *
4651
+ * // Connect only one 'something2' axis to the mouse or touchscreen y position.
4652
+ * axes.connect(["", "something2"], panInputVmove); // or axes.connect(" something2", panInputVmove);
4653
+ *
4654
+ * // [PinchInput] Connect 'something2' axis when two pointers are moving toward (zoom-in) or away from each other (zoom-out).
4655
+ * axes.connect("something2", pinchInputArea);
4656
+ * ```
4650
4657
  */
4651
4658
  var Axes = /*#__PURE__*/function (_super) {
4652
4659
  __extends$1(Axes, _super);
4653
- /**
4654
- *
4660
+ /**
4661
+ *
4655
4662
  */
4656
4663
  function Axes(axis, options, startPos) {
4657
4664
  if (axis === void 0) {
@@ -4691,23 +4698,23 @@ version: 4.11.3-beta.4
4691
4698
  }
4692
4699
  var __proto = Axes.prototype;
4693
4700
  Object.defineProperty(__proto, "holding", {
4694
- /**
4695
- * @name Axes#holding
4696
- * @desc Returns true if at least one input is in progress.
4697
- * @ko 입력이 하나 이상 진행 중인지 여부를 반환한다.
4698
- *
4699
- * @readonly
4700
- * @type {boolean}
4701
- * @example
4702
- * ```js
4703
- * const axes = new eg.Axes({
4704
- * x: {
4705
- * range: [0, 100],
4706
- * },
4707
- * });
4708
- *
4709
- * axes.holding
4710
- * ```
4701
+ /**
4702
+ * @name Axes#holding
4703
+ * @desc Returns true if at least one input is in progress.
4704
+ * @ko 입력이 하나 이상 진행 중인지 여부를 반환한다.
4705
+ *
4706
+ * @readonly
4707
+ * @type {boolean}
4708
+ * @example
4709
+ * ```js
4710
+ * const axes = new eg.Axes({
4711
+ * x: {
4712
+ * range: [0, 100],
4713
+ * },
4714
+ * });
4715
+ *
4716
+ * axes.holding
4717
+ * ```
4711
4718
  */
4712
4719
  get: function () {
4713
4720
  return this.eventManager.holdingCount > 0;
@@ -4715,30 +4722,30 @@ version: 4.11.3-beta.4
4715
4722
  enumerable: false,
4716
4723
  configurable: true
4717
4724
  });
4718
- /**
4719
- * Connect the axis of eg.Axes to the inputType.
4720
- * @ko eg.Axes의 축과 inputType을 연결한다
4721
- * @param {(String[]|String)} axes The name of the axis to associate with inputType <ko>inputType과 연결할 축의 이름</ko>
4722
- * @param {Object} inputType The inputType instance to associate with the axis of eg.Axes <ko>eg.Axes의 축과 연결할 inputType 인스턴스</ko>
4723
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4724
- * @example
4725
- * ```js
4726
- * const axes = new eg.Axes({
4727
- * "x": {
4728
- * range: [0, 100]
4729
- * },
4730
- * "xOther": {
4731
- * range: [-100, 100]
4732
- * }
4733
- * });
4734
- *
4735
- * axes.connect("x", new eg.Axes.PanInput("#area1"))
4736
- * .connect("x xOther", new eg.Axes.PanInput("#area2"))
4737
- * .connect(" xOther", new eg.Axes.PanInput("#area3"))
4738
- * .connect(["x"], new eg.Axes.PanInput("#area4"))
4739
- * .connect(["xOther", "x"], new eg.Axes.PanInput("#area5"))
4740
- * .connect(["", "xOther"], new eg.Axes.PanInput("#area6"));
4741
- * ```
4725
+ /**
4726
+ * Connect the axis of eg.Axes to the inputType.
4727
+ * @ko eg.Axes의 축과 inputType을 연결한다
4728
+ * @param {(String[]|String)} axes The name of the axis to associate with inputType <ko>inputType과 연결할 축의 이름</ko>
4729
+ * @param {Object} inputType The inputType instance to associate with the axis of eg.Axes <ko>eg.Axes의 축과 연결할 inputType 인스턴스</ko>
4730
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4731
+ * @example
4732
+ * ```js
4733
+ * const axes = new eg.Axes({
4734
+ * "x": {
4735
+ * range: [0, 100]
4736
+ * },
4737
+ * "xOther": {
4738
+ * range: [-100, 100]
4739
+ * }
4740
+ * });
4741
+ *
4742
+ * axes.connect("x", new eg.Axes.PanInput("#area1"))
4743
+ * .connect("x xOther", new eg.Axes.PanInput("#area2"))
4744
+ * .connect(" xOther", new eg.Axes.PanInput("#area3"))
4745
+ * .connect(["x"], new eg.Axes.PanInput("#area4"))
4746
+ * .connect(["xOther", "x"], new eg.Axes.PanInput("#area5"))
4747
+ * .connect(["", "xOther"], new eg.Axes.PanInput("#area6"));
4748
+ * ```
4742
4749
  */
4743
4750
  __proto.connect = function (axes, inputType) {
4744
4751
  var mapped;
@@ -4756,33 +4763,33 @@ version: 4.11.3-beta.4
4756
4763
  this._inputs.push(inputType);
4757
4764
  return this;
4758
4765
  };
4759
- /**
4760
- * Disconnect the axis of eg.Axes from the inputType.
4761
- * @ko eg.Axes의 축과 inputType의 연결을 끊는다.
4762
- * @param {Object} [inputType] An inputType instance associated with the axis of eg.Axes <ko>eg.Axes의 축과 연결한 inputType 인스턴스</ko>
4763
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4764
- * @example
4765
- * ```js
4766
- * const axes = new eg.Axes({
4767
- * "x": {
4768
- * range: [0, 100]
4769
- * },
4770
- * "xOther": {
4771
- * range: [-100, 100]
4772
- * }
4773
- * });
4774
- *
4775
- * const input1 = new eg.Axes.PanInput("#area1");
4776
- * const input2 = new eg.Axes.PanInput("#area2");
4777
- * const input3 = new eg.Axes.PanInput("#area3");
4778
- *
4779
- * axes.connect("x", input1);
4780
- * .connect("x xOther", input2)
4781
- * .connect(["xOther", "x"], input3);
4782
- *
4783
- * axes.disconnect(input1); // disconnects input1
4784
- * axes.disconnect(); // disconnects all of them
4785
- * ```
4766
+ /**
4767
+ * Disconnect the axis of eg.Axes from the inputType.
4768
+ * @ko eg.Axes의 축과 inputType의 연결을 끊는다.
4769
+ * @param {Object} [inputType] An inputType instance associated with the axis of eg.Axes <ko>eg.Axes의 축과 연결한 inputType 인스턴스</ko>
4770
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4771
+ * @example
4772
+ * ```js
4773
+ * const axes = new eg.Axes({
4774
+ * "x": {
4775
+ * range: [0, 100]
4776
+ * },
4777
+ * "xOther": {
4778
+ * range: [-100, 100]
4779
+ * }
4780
+ * });
4781
+ *
4782
+ * const input1 = new eg.Axes.PanInput("#area1");
4783
+ * const input2 = new eg.Axes.PanInput("#area2");
4784
+ * const input3 = new eg.Axes.PanInput("#area3");
4785
+ *
4786
+ * axes.connect("x", input1);
4787
+ * .connect("x xOther", input2)
4788
+ * .connect(["xOther", "x"], input3);
4789
+ *
4790
+ * axes.disconnect(input1); // disconnects input1
4791
+ * axes.disconnect(); // disconnects all of them
4792
+ * ```
4786
4793
  */
4787
4794
  __proto.disconnect = function (inputType) {
4788
4795
  if (inputType) {
@@ -4799,60 +4806,60 @@ version: 4.11.3-beta.4
4799
4806
  }
4800
4807
  return this;
4801
4808
  };
4802
- /**
4803
- * Returns the current position of the coordinates.
4804
- * @ko 좌표의 현재 위치를 반환한다
4805
- * @param {Object} [axes] The names of the axis <ko>축 이름들</ko>
4806
- * @return {Object.<string, number>} Axis coordinate information <ko>축 좌표 정보</ko>
4807
- * @example
4808
- * ```js
4809
- * const axes = new eg.Axes({
4810
- * "x": {
4811
- * range: [0, 100]
4812
- * },
4813
- * "xOther": {
4814
- * range: [-100, 100]
4815
- * },
4816
- * "zoom": {
4817
- * range: [50, 30]
4818
- * }
4819
- * });
4820
- *
4821
- * axes.get(); // {"x": 0, "xOther": -100, "zoom": 50}
4822
- * axes.get(["x", "zoom"]); // {"x": 0, "zoom": 50}
4823
- * ```
4809
+ /**
4810
+ * Returns the current position of the coordinates.
4811
+ * @ko 좌표의 현재 위치를 반환한다
4812
+ * @param {Object} [axes] The names of the axis <ko>축 이름들</ko>
4813
+ * @return {Object.<string, number>} Axis coordinate information <ko>축 좌표 정보</ko>
4814
+ * @example
4815
+ * ```js
4816
+ * const axes = new eg.Axes({
4817
+ * "x": {
4818
+ * range: [0, 100]
4819
+ * },
4820
+ * "xOther": {
4821
+ * range: [-100, 100]
4822
+ * },
4823
+ * "zoom": {
4824
+ * range: [50, 30]
4825
+ * }
4826
+ * });
4827
+ *
4828
+ * axes.get(); // {"x": 0, "xOther": -100, "zoom": 50}
4829
+ * axes.get(["x", "zoom"]); // {"x": 0, "zoom": 50}
4830
+ * ```
4824
4831
  */
4825
4832
  __proto.get = function (axes) {
4826
4833
  return this.axisManager.get(axes);
4827
4834
  };
4828
- /**
4829
- * Moves an axis to specific coordinates.
4830
- * @ko 좌표를 이동한다.
4831
- * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
4832
- * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
4833
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4834
- * @example
4835
- * ```js
4836
- * const axes = new eg.Axes({
4837
- * "x": {
4838
- * range: [0, 100]
4839
- * },
4840
- * "xOther": {
4841
- * range: [-100, 100]
4842
- * },
4843
- * "zoom": {
4844
- * range: [50, 30]
4845
- * }
4846
- * });
4847
- *
4848
- * axes.setTo({"x": 30, "zoom": 60});
4849
- * axes.get(); // {"x": 30, "xOther": -100, "zoom": 60}
4850
- *
4851
- * axes.setTo({"x": 100, "xOther": 60}, 1000); // animatation
4852
- *
4853
- * // after 1000 ms
4854
- * axes.get(); // {"x": 100, "xOther": 60, "zoom": 60}
4855
- * ```
4835
+ /**
4836
+ * Moves an axis to specific coordinates.
4837
+ * @ko 좌표를 이동한다.
4838
+ * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
4839
+ * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
4840
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4841
+ * @example
4842
+ * ```js
4843
+ * const axes = new eg.Axes({
4844
+ * "x": {
4845
+ * range: [0, 100]
4846
+ * },
4847
+ * "xOther": {
4848
+ * range: [-100, 100]
4849
+ * },
4850
+ * "zoom": {
4851
+ * range: [50, 30]
4852
+ * }
4853
+ * });
4854
+ *
4855
+ * axes.setTo({"x": 30, "zoom": 60});
4856
+ * axes.get(); // {"x": 30, "xOther": -100, "zoom": 60}
4857
+ *
4858
+ * axes.setTo({"x": 100, "xOther": 60}, 1000); // animatation
4859
+ *
4860
+ * // after 1000 ms
4861
+ * axes.get(); // {"x": 100, "xOther": 60, "zoom": 60}
4862
+ * ```
4856
4863
  */
4857
4864
  __proto.setTo = function (pos, duration) {
4858
4865
  if (duration === void 0) {
@@ -4861,34 +4868,34 @@ version: 4.11.3-beta.4
4861
4868
  this.animationManager.setTo(pos, duration);
4862
4869
  return this;
4863
4870
  };
4864
- /**
4865
- * Moves an axis from the current coordinates to specific coordinates.
4866
- * @ko 현재 좌표를 기준으로 좌표를 이동한다.
4867
- * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
4868
- * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
4869
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4870
- * @example
4871
- * ```js
4872
- * const axes = new eg.Axes({
4873
- * "x": {
4874
- * range: [0, 100]
4875
- * },
4876
- * "xOther": {
4877
- * range: [-100, 100]
4878
- * },
4879
- * "zoom": {
4880
- * range: [50, 30]
4881
- * }
4882
- * });
4883
- *
4884
- * axes.setBy({"x": 30, "zoom": 10});
4885
- * axes.get(); // {"x": 30, "xOther": -100, "zoom": 60}
4886
- *
4887
- * axes.setBy({"x": 70, "xOther": 60}, 1000); // animatation
4888
- *
4889
- * // after 1000 ms
4890
- * axes.get(); // {"x": 100, "xOther": -40, "zoom": 60}
4891
- * ```
4871
+ /**
4872
+ * Moves an axis from the current coordinates to specific coordinates.
4873
+ * @ko 현재 좌표를 기준으로 좌표를 이동한다.
4874
+ * @param {Object.<string, number>} pos The coordinate to move to <ko>이동할 좌표</ko>
4875
+ * @param {Number} [duration=0] Duration of the animation (unit: ms) <ko>애니메이션 진행 시간(단위: ms)</ko>
4876
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4877
+ * @example
4878
+ * ```js
4879
+ * const axes = new eg.Axes({
4880
+ * "x": {
4881
+ * range: [0, 100]
4882
+ * },
4883
+ * "xOther": {
4884
+ * range: [-100, 100]
4885
+ * },
4886
+ * "zoom": {
4887
+ * range: [50, 30]
4888
+ * }
4889
+ * });
4890
+ *
4891
+ * axes.setBy({"x": 30, "zoom": 10});
4892
+ * axes.get(); // {"x": 30, "xOther": -100, "zoom": 60}
4893
+ *
4894
+ * axes.setBy({"x": 70, "xOther": 60}, 1000); // animatation
4895
+ *
4896
+ * // after 1000 ms
4897
+ * axes.get(); // {"x": 100, "xOther": -40, "zoom": 60}
4898
+ * ```
4892
4899
  */
4893
4900
  __proto.setBy = function (pos, duration) {
4894
4901
  if (duration === void 0) {
@@ -4897,230 +4904,230 @@ version: 4.11.3-beta.4
4897
4904
  this.animationManager.setBy(pos, duration);
4898
4905
  return this;
4899
4906
  };
4900
- /**
4901
- * Change the options of Axes instance.
4902
- * @ko 인스턴스의 옵션을 변경한다.
4903
- * @param {AxesOption} options Axes options to change <ko>변경할 옵션 목록</ko>
4904
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4905
- * @example
4906
- * ```js
4907
- * const axes = new eg.Axes({
4908
- * "x": {
4909
- * range: [0, 100]
4910
- * },
4911
- * }, {
4912
- * round: 10,
4913
- * });
4914
- *
4915
- * axes.setTo({"x": 48});
4916
- * axes.get(); // {"x": 50}
4917
- *
4918
- * axes.setOptions({
4919
- * round: 1,
4920
- * });
4921
- *
4922
- * axes.setTo({"x": 48});
4923
- * axes.get(); // {"x": 48}
4924
- * ```
4907
+ /**
4908
+ * Change the options of Axes instance.
4909
+ * @ko 인스턴스의 옵션을 변경한다.
4910
+ * @param {AxesOption} options Axes options to change <ko>변경할 옵션 목록</ko>
4911
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4912
+ * @example
4913
+ * ```js
4914
+ * const axes = new eg.Axes({
4915
+ * "x": {
4916
+ * range: [0, 100]
4917
+ * },
4918
+ * }, {
4919
+ * round: 10,
4920
+ * });
4921
+ *
4922
+ * axes.setTo({"x": 48});
4923
+ * axes.get(); // {"x": 50}
4924
+ *
4925
+ * axes.setOptions({
4926
+ * round: 1,
4927
+ * });
4928
+ *
4929
+ * axes.setTo({"x": 48});
4930
+ * axes.get(); // {"x": 48}
4931
+ * ```
4925
4932
  */
4926
4933
  __proto.setOptions = function (options) {
4927
4934
  this.options = __assign$1(__assign$1({}, this.options), options);
4928
4935
  this.animationManager.setOptions(options);
4929
4936
  return this;
4930
4937
  };
4931
- /**
4932
- * Change the information of an existing axis.
4933
- * @ko 존재하는 축의 정보를 변경한다.
4934
- * @param {Object.<string, AxisOption>} axis Axis options to change <ko>변경할 축의 정보</ko>
4935
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4936
- * @example
4937
- * ```js
4938
- * const axes = new eg.Axes({
4939
- * "x": {
4940
- * range: [0, 100]
4941
- * },
4942
- * });
4943
- *
4944
- * axes.setTo({"x": 150});
4945
- * axes.get(); // {"x": 100}
4946
- *
4947
- * axes.setAxis({
4948
- * "x": {
4949
- * range: [0, 200]
4950
- * },
4951
- * });
4952
- *
4953
- * axes.setTo({"x": 150});
4954
- * axes.get(); // {"x": 150}
4955
- * ```
4938
+ /**
4939
+ * Change the information of an existing axis.
4940
+ * @ko 존재하는 축의 정보를 변경한다.
4941
+ * @param {Object.<string, AxisOption>} axis Axis options to change <ko>변경할 축의 정보</ko>
4942
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4943
+ * @example
4944
+ * ```js
4945
+ * const axes = new eg.Axes({
4946
+ * "x": {
4947
+ * range: [0, 100]
4948
+ * },
4949
+ * });
4950
+ *
4951
+ * axes.setTo({"x": 150});
4952
+ * axes.get(); // {"x": 100}
4953
+ *
4954
+ * axes.setAxis({
4955
+ * "x": {
4956
+ * range: [0, 200]
4957
+ * },
4958
+ * });
4959
+ *
4960
+ * axes.setTo({"x": 150});
4961
+ * axes.get(); // {"x": 150}
4962
+ * ```
4956
4963
  */
4957
4964
  __proto.setAxis = function (axis) {
4958
4965
  this.axisManager.setAxis(axis);
4959
4966
  return this;
4960
4967
  };
4961
- /**
4962
- * Stop an animation in progress.
4963
- * @ko 재생 중인 애니메이션을 정지한다.
4964
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4965
- * @example
4966
- * ```js
4967
- * const axes = new eg.Axes({
4968
- * "x": {
4969
- * range: [0, 100]
4970
- * },
4971
- * });
4972
- *
4973
- * axes.setTo({"x": 10}, 1000); // start animatation
4974
- *
4975
- * // after 500 ms
4976
- * axes.stopAnimation(); // stop animation during movement.
4977
- * ```
4968
+ /**
4969
+ * Stop an animation in progress.
4970
+ * @ko 재생 중인 애니메이션을 정지한다.
4971
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4972
+ * @example
4973
+ * ```js
4974
+ * const axes = new eg.Axes({
4975
+ * "x": {
4976
+ * range: [0, 100]
4977
+ * },
4978
+ * });
4979
+ *
4980
+ * axes.setTo({"x": 10}, 1000); // start animatation
4981
+ *
4982
+ * // after 500 ms
4983
+ * axes.stopAnimation(); // stop animation during movement.
4984
+ * ```
4978
4985
  */
4979
4986
  __proto.stopAnimation = function () {
4980
4987
  this.animationManager.stopAnimation();
4981
4988
  this.animationManager.finish(false);
4982
4989
  return this;
4983
4990
  };
4984
- /**
4985
- * Change the destination of an animation in progress.
4986
- * @ko 재생 중인 애니메이션의 목적지와 진행 시간을 변경한다.
4987
- * @param {UpdateAnimationOption} pos The coordinate to move to <ko>이동할 좌표</ko>
4988
- * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4989
- * @example
4990
- * ```js
4991
- * const axes = new eg.Axes({
4992
- * "x": {
4993
- * range: [0, 200]
4994
- * },
4995
- * "y": {
4996
- * range: [0, 200]
4997
- * }
4998
- * });
4999
- *
5000
- * axes.setTo({"x": 50, "y": 50}, 1000); // trigger animation by setTo
5001
- *
5002
- * // after 500 ms
5003
- * axes.updateAnimation({destPos: {"x": 100, "y": 100}}); // animation will end after 500 ms, at {"x": 100, "y": 100}
5004
- *
5005
- * // after 500 ms
5006
- * axes.setTo({"x": 50, "y": 50}, 1000); // trigger animation by setTo
5007
- *
5008
- * // after 700 ms
5009
- * axes.updateAnimation({destPos: {"x": 100, "y": 100}, duration: 1500, restart: true}); // this works same as axes.setTo({"x": 100, "y": 100}, 800) since restart is true.
5010
- * ```
4991
+ /**
4992
+ * Change the destination of an animation in progress.
4993
+ * @ko 재생 중인 애니메이션의 목적지와 진행 시간을 변경한다.
4994
+ * @param {UpdateAnimationOption} pos The coordinate to move to <ko>이동할 좌표</ko>
4995
+ * @return {eg.Axes} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
4996
+ * @example
4997
+ * ```js
4998
+ * const axes = new eg.Axes({
4999
+ * "x": {
5000
+ * range: [0, 200]
5001
+ * },
5002
+ * "y": {
5003
+ * range: [0, 200]
5004
+ * }
5005
+ * });
5006
+ *
5007
+ * axes.setTo({"x": 50, "y": 50}, 1000); // trigger animation by setTo
5008
+ *
5009
+ * // after 500 ms
5010
+ * axes.updateAnimation({destPos: {"x": 100, "y": 100}}); // animation will end after 500 ms, at {"x": 100, "y": 100}
5011
+ *
5012
+ * // after 500 ms
5013
+ * axes.setTo({"x": 50, "y": 50}, 1000); // trigger animation by setTo
5014
+ *
5015
+ * // after 700 ms
5016
+ * axes.updateAnimation({destPos: {"x": 100, "y": 100}, duration: 1500, restart: true}); // this works same as axes.setTo({"x": 100, "y": 100}, 800) since restart is true.
5017
+ * ```
5011
5018
  */
5012
5019
  __proto.updateAnimation = function (options) {
5013
5020
  this.animationManager.updateAnimation(options);
5014
5021
  return this;
5015
5022
  };
5016
- /**
5017
- * Returns whether there is a coordinate in the bounce area of ​​the target axis.
5018
- * @ko 대상 축 중 bounce영역에 좌표가 존재하는지를 반환한다
5019
- * @param {Object} [axes] The names of the axis <ko>축 이름들</ko>
5020
- * @return {Boolen} Whether the bounce area exists. <ko>bounce 영역 존재 여부</ko>
5021
- * @example
5022
- * ```js
5023
- * const axes = new eg.Axes({
5024
- * "x": {
5025
- * range: [0, 100]
5026
- * },
5027
- * "xOther": {
5028
- * range: [-100, 100]
5029
- * },
5030
- * "zoom": {
5031
- * range: [50, 30]
5032
- * }
5033
- * });
5034
- *
5035
- * axes.isBounceArea(["x"]);
5036
- * axes.isBounceArea(["x", "zoom"]);
5037
- * axes.isBounceArea();
5038
- * ```
5023
+ /**
5024
+ * Returns whether there is a coordinate in the bounce area of ​​the target axis.
5025
+ * @ko 대상 축 중 bounce영역에 좌표가 존재하는지를 반환한다
5026
+ * @param {Object} [axes] The names of the axis <ko>축 이름들</ko>
5027
+ * @return {Boolen} Whether the bounce area exists. <ko>bounce 영역 존재 여부</ko>
5028
+ * @example
5029
+ * ```js
5030
+ * const axes = new eg.Axes({
5031
+ * "x": {
5032
+ * range: [0, 100]
5033
+ * },
5034
+ * "xOther": {
5035
+ * range: [-100, 100]
5036
+ * },
5037
+ * "zoom": {
5038
+ * range: [50, 30]
5039
+ * }
5040
+ * });
5041
+ *
5042
+ * axes.isBounceArea(["x"]);
5043
+ * axes.isBounceArea(["x", "zoom"]);
5044
+ * axes.isBounceArea();
5045
+ * ```
5039
5046
  */
5040
5047
  __proto.isBounceArea = function (axes) {
5041
5048
  return this.axisManager.isOutside(axes);
5042
5049
  };
5043
- /**
5044
- * Destroys properties, and events used in a module and disconnect all connections to inputTypes.
5045
- * @ko 모듈에 사용한 속성, 이벤트를 해제한다. 모든 inputType과의 연결을 끊는다.
5050
+ /**
5051
+ * Destroys properties, and events used in a module and disconnect all connections to inputTypes.
5052
+ * @ko 모듈에 사용한 속성, 이벤트를 해제한다. 모든 inputType과의 연결을 끊는다.
5046
5053
  */
5047
5054
  __proto.destroy = function () {
5048
5055
  this.disconnect();
5049
5056
  this.eventManager.destroy();
5050
5057
  };
5051
- /**
5052
- * @name VERSION
5053
- * @desc Version info string
5054
- * @ko 버전정보 문자열
5055
- *
5056
- * @constant
5057
- * @type {String}
5058
- * @example
5059
- * ```js
5060
- * eg.Axes.VERSION; // ex) 3.3.3
5061
- * ```
5058
+ /**
5059
+ * @name VERSION
5060
+ * @desc Version info string
5061
+ * @ko 버전정보 문자열
5062
+ *
5063
+ * @constant
5064
+ * @type {String}
5065
+ * @example
5066
+ * ```js
5067
+ * eg.Axes.VERSION; // ex) 3.3.3
5068
+ * ```
5062
5069
  */
5063
- Axes.VERSION = "3.9.0";
5070
+ Axes.VERSION = "3.9.1-beta.0";
5064
5071
  /* eslint-enable */
5065
- /**
5066
- * @name TRANSFORM
5067
- * @desc Returns the transform attribute with CSS vendor prefixes.
5068
- * @ko CSS vendor prefixes를 붙인 transform 속성을 반환한다.
5069
- *
5070
- * @constant
5071
- * @type {String}
5072
- * @example
5073
- * ```js
5074
- * eg.Axes.TRANSFORM; // "transform" or "webkitTransform"
5075
- * ```
5072
+ /**
5073
+ * @name TRANSFORM
5074
+ * @desc Returns the transform attribute with CSS vendor prefixes.
5075
+ * @ko CSS vendor prefixes를 붙인 transform 속성을 반환한다.
5076
+ *
5077
+ * @constant
5078
+ * @type {String}
5079
+ * @example
5080
+ * ```js
5081
+ * eg.Axes.TRANSFORM; // "transform" or "webkitTransform"
5082
+ * ```
5076
5083
  */
5077
5084
  Axes.TRANSFORM = TRANSFORM;
5078
- /**
5079
- * @name DIRECTION_NONE
5080
- * @constant
5081
- * @type {Number}
5085
+ /**
5086
+ * @name DIRECTION_NONE
5087
+ * @constant
5088
+ * @type {Number}
5082
5089
  */
5083
5090
  Axes.DIRECTION_NONE = DIRECTION_NONE;
5084
- /**
5085
- * @name DIRECTION_LEFT
5086
- * @constant
5087
- * @type {Number}
5091
+ /**
5092
+ * @name DIRECTION_LEFT
5093
+ * @constant
5094
+ * @type {Number}
5088
5095
  */
5089
5096
  Axes.DIRECTION_LEFT = DIRECTION_LEFT;
5090
- /**
5091
- * @name DIRECTION_RIGHT
5092
- * @constant
5093
- * @type {Number}
5097
+ /**
5098
+ * @name DIRECTION_RIGHT
5099
+ * @constant
5100
+ * @type {Number}
5094
5101
  */
5095
5102
  Axes.DIRECTION_RIGHT = DIRECTION_RIGHT;
5096
- /**
5097
- * @name DIRECTION_UP
5098
- * @constant
5099
- * @type {Number}
5103
+ /**
5104
+ * @name DIRECTION_UP
5105
+ * @constant
5106
+ * @type {Number}
5100
5107
  */
5101
5108
  Axes.DIRECTION_UP = DIRECTION_UP;
5102
- /**
5103
- * @name DIRECTION_DOWN
5104
- * @constant
5105
- * @type {Number}
5109
+ /**
5110
+ * @name DIRECTION_DOWN
5111
+ * @constant
5112
+ * @type {Number}
5106
5113
  */
5107
5114
  Axes.DIRECTION_DOWN = DIRECTION_DOWN;
5108
- /**
5109
- * @name DIRECTION_HORIZONTAL
5110
- * @constant
5111
- * @type {Number}
5115
+ /**
5116
+ * @name DIRECTION_HORIZONTAL
5117
+ * @constant
5118
+ * @type {Number}
5112
5119
  */
5113
5120
  Axes.DIRECTION_HORIZONTAL = DIRECTION_HORIZONTAL;
5114
- /**
5115
- * @name DIRECTION_VERTICAL
5116
- * @constant
5117
- * @type {Number}
5121
+ /**
5122
+ * @name DIRECTION_VERTICAL
5123
+ * @constant
5124
+ * @type {Number}
5118
5125
  */
5119
5126
  Axes.DIRECTION_VERTICAL = DIRECTION_VERTICAL;
5120
- /**
5121
- * @name DIRECTION_ALL
5122
- * @constant
5123
- * @type {Number}
5127
+ /**
5128
+ * @name DIRECTION_ALL
5129
+ * @constant
5130
+ * @type {Number}
5124
5131
  */
5125
5132
  Axes.DIRECTION_ALL = DIRECTION_ALL;
5126
5133
  __decorate([Computed], Axes.prototype, "holding", null);
@@ -5128,9 +5135,9 @@ version: 4.11.3-beta.4
5128
5135
  return Axes;
5129
5136
  }(Component);
5130
5137
 
5131
- /*
5132
- * Copyright (c) 2015 NAVER Corp.
5133
- * egjs projects are licensed under the MIT license
5138
+ /*
5139
+ * Copyright (c) 2015 NAVER Corp.
5140
+ * egjs projects are licensed under the MIT license
5134
5141
  */
5135
5142
  // get user's direction
5136
5143
  var getDirectionByAngle = function (angle, thresholdAngle) {
@@ -5140,73 +5147,73 @@ version: 4.11.3-beta.4
5140
5147
  var toAngle = Math.abs(angle);
5141
5148
  return toAngle > thresholdAngle && toAngle < 180 - thresholdAngle ? DIRECTION_VERTICAL : DIRECTION_HORIZONTAL;
5142
5149
  };
5143
- /**
5144
- * @typedef {Object} PanInputOption The option object of the eg.Axes.PanInput module.
5145
- * @ko eg.Axes.PanInput 모듈의 옵션 객체
5146
- * @param {String[]} [inputType=["touch", "mouse", "pointer"]] Types of input devices
5147
- * - touch: Touch screen
5148
- * - mouse: Mouse
5149
- * - pointer: Mouse and touch <ko>입력 장치 종류
5150
- * - touch: 터치 입력 장치
5151
- * - mouse: 마우스
5152
- * - pointer: 마우스 및 터치</ko>
5153
- * @param {String[]} [inputKey=["any"]] List of key combinations to allow input
5154
- * - any: any key
5155
- * - shift: shift key
5156
- * - ctrl: ctrl key and pinch gesture on the trackpad
5157
- * - alt: alt key
5158
- * - meta: meta key
5159
- * - none: none of these keys are pressed <ko>입력을 허용할 키 조합 목록
5160
- * - any: 아무 키
5161
- * - shift: shift 키
5162
- * - ctrl: ctrl 키 및 트랙패드의 pinch 제스쳐
5163
- * - alt: alt 키
5164
- * - meta: meta 키
5165
- * - none: 아무 키도 눌리지 않은 상태 </ko>
5166
- * @param {String[]} [inputButton=["left"]] List of buttons to allow input
5167
- * - left: Left mouse button and normal touch
5168
- * - middle: Mouse wheel press
5169
- * - right: Right mouse button <ko>입력을 허용할 버튼 목록
5170
- * - left: 마우스 왼쪽 버튼
5171
- * - middle: 마우스 휠 눌림
5172
- * - right: 마우스 오른쪽 버튼 </ko>
5173
- * @param {Number[]} [scale] Coordinate scale that a user can move<ko>사용자의 동작으로 이동하는 좌표의 배율</ko>
5174
- * @param {Number} [scale[0]=1] horizontal axis scale <ko>수평축 배율</ko>
5175
- * @param {Number} [scale[1]=1] vertical axis scale <ko>수직축 배율</ko>
5176
- * @param {Number} [thresholdAngle=45] The threshold value that determines whether user action is horizontal or vertical (0~90) <ko>사용자의 동작이 가로 방향인지 세로 방향인지 판단하는 기준 각도(0~90)</ko>
5177
- * @param {Number} [threshold=0] Minimal pan distance required before recognizing <ko>사용자의 Pan 동작을 인식하기 위해산 최소한의 거리</ko>
5178
- * @param {Boolean} [preventClickOnDrag=false] Whether to cancel the {@link https://developer.mozilla.org/en/docs/Web/API/Element/click_event click} event when the user finishes dragging more than 1 pixel <ko>사용자가 1픽셀 이상 드래그를 마쳤을 때 {@link https://developer.mozilla.org/ko/docs/Web/API/Element/click_event click} 이벤트 취소 여부</ko>
5179
- * @param {Boolean} [preventDefaultOnDrag=false] Whether to use the {@link https://developer.mozilla.org/ko/docs/Web/API/Event/preventDefault preventDefault} when the user starts dragging <ko>사용자가 드래그를 시작할 때 {@link https://developer.mozilla.org/ko/docs/Web/API/Event/preventDefault preventDefault} 실행 여부</ko>
5180
- * @param {Number} [iOSEdgeSwipeThreshold=30] Area (px) that can go to the next page when swiping the right edge in iOS safari <ko>iOS Safari에서 오른쪽 엣지를 스와이프 하는 경우 다음 페이지로 넘어갈 수 있는 영역(px)</ko>
5181
- * @param {String} [touchAction=null] Value that overrides the element's "touch-action" css property. If set to null, it is automatically set to prevent scrolling in the direction of the connected axis. <ko>엘리먼트의 "touch-action" CSS 속성을 덮어쓰는 값. 만약 null로 설정된 경우, 연결된 축 방향으로의 스크롤을 방지하게끔 자동으로 설정된다.</ko>
5150
+ /**
5151
+ * @typedef {Object} PanInputOption The option object of the eg.Axes.PanInput module.
5152
+ * @ko eg.Axes.PanInput 모듈의 옵션 객체
5153
+ * @param {String[]} [inputType=["touch", "mouse", "pointer"]] Types of input devices
5154
+ * - touch: Touch screen
5155
+ * - mouse: Mouse
5156
+ * - pointer: Mouse and touch <ko>입력 장치 종류
5157
+ * - touch: 터치 입력 장치
5158
+ * - mouse: 마우스
5159
+ * - pointer: 마우스 및 터치</ko>
5160
+ * @param {String[]} [inputKey=["any"]] List of key combinations to allow input
5161
+ * - any: any key
5162
+ * - shift: shift key
5163
+ * - ctrl: ctrl key and pinch gesture on the trackpad
5164
+ * - alt: alt key
5165
+ * - meta: meta key
5166
+ * - none: none of these keys are pressed <ko>입력을 허용할 키 조합 목록
5167
+ * - any: 아무 키
5168
+ * - shift: shift 키
5169
+ * - ctrl: ctrl 키 및 트랙패드의 pinch 제스쳐
5170
+ * - alt: alt 키
5171
+ * - meta: meta 키
5172
+ * - none: 아무 키도 눌리지 않은 상태 </ko>
5173
+ * @param {String[]} [inputButton=["left"]] List of buttons to allow input
5174
+ * - left: Left mouse button and normal touch
5175
+ * - middle: Mouse wheel press
5176
+ * - right: Right mouse button <ko>입력을 허용할 버튼 목록
5177
+ * - left: 마우스 왼쪽 버튼
5178
+ * - middle: 마우스 휠 눌림
5179
+ * - right: 마우스 오른쪽 버튼 </ko>
5180
+ * @param {Number[]} [scale] Coordinate scale that a user can move<ko>사용자의 동작으로 이동하는 좌표의 배율</ko>
5181
+ * @param {Number} [scale[0]=1] horizontal axis scale <ko>수평축 배율</ko>
5182
+ * @param {Number} [scale[1]=1] vertical axis scale <ko>수직축 배율</ko>
5183
+ * @param {Number} [thresholdAngle=45] The threshold value that determines whether user action is horizontal or vertical (0~90) <ko>사용자의 동작이 가로 방향인지 세로 방향인지 판단하는 기준 각도(0~90)</ko>
5184
+ * @param {Number} [threshold=0] Minimal pan distance required before recognizing <ko>사용자의 Pan 동작을 인식하기 위해산 최소한의 거리</ko>
5185
+ * @param {Boolean} [preventClickOnDrag=false] Whether to cancel the {@link https://developer.mozilla.org/en/docs/Web/API/Element/click_event click} event when the user finishes dragging more than 1 pixel <ko>사용자가 1픽셀 이상 드래그를 마쳤을 때 {@link https://developer.mozilla.org/ko/docs/Web/API/Element/click_event click} 이벤트 취소 여부</ko>
5186
+ * @param {Boolean} [preventDefaultOnDrag=false] Whether to use the {@link https://developer.mozilla.org/ko/docs/Web/API/Event/preventDefault preventDefault} when the user starts dragging <ko>사용자가 드래그를 시작할 때 {@link https://developer.mozilla.org/ko/docs/Web/API/Event/preventDefault preventDefault} 실행 여부</ko>
5187
+ * @param {Number} [iOSEdgeSwipeThreshold=30] Area (px) that can go to the next page when swiping the right edge in iOS safari <ko>iOS Safari에서 오른쪽 엣지를 스와이프 하는 경우 다음 페이지로 넘어갈 수 있는 영역(px)</ko>
5188
+ * @param {String} [touchAction=null] Value that overrides the element's "touch-action" css property. If set to null, it is automatically set to prevent scrolling in the direction of the connected axis. <ko>엘리먼트의 "touch-action" CSS 속성을 덮어쓰는 값. 만약 null로 설정된 경우, 연결된 축 방향으로의 스크롤을 방지하게끔 자동으로 설정된다.</ko>
5182
5189
  **/
5183
- /**
5184
- * A module that passes the amount of change to eg.Axes when the mouse or touchscreen is down and moved. use less than two axes.
5185
- * @ko 마우스나 터치 스크린을 누르고 움직일때의 변화량을 eg.Axes에 전달하는 모듈. 두개 이하의 축을 사용한다.
5186
- *
5187
- * @example
5188
- * ```js
5189
- * const pan = new eg.Axes.PanInput("#area", {
5190
- * inputType: ["touch"],
5191
- * scale: [1, 1.3],
5192
- * });
5193
- *
5194
- * // Connect the 'something2' axis to the mouse or touchscreen x position when the mouse or touchscreen is down and moved.
5195
- * // Connect the 'somethingN' axis to the mouse or touchscreen y position when the mouse or touchscreen is down and moved.
5196
- * axes.connect(["something2", "somethingN"], pan); // or axes.connect("something2 somethingN", pan);
5197
- *
5198
- * // Connect only one 'something1' axis to the mouse or touchscreen x position when the mouse or touchscreen is down and moved.
5199
- * axes.connect(["something1"], pan); // or axes.connect("something1", pan);
5200
- *
5201
- * // Connect only one 'something2' axis to the mouse or touchscreen y position when the mouse or touchscreen is down and moved.
5202
- * axes.connect(["", "something2"], pan); // or axes.connect(" something2", pan);
5203
- * ```
5204
- * @param {String|HTMLElement|Ref<HTMLElement>|jQuery} element An element to use the eg.Axes.PanInput module <ko>eg.Axes.PanInput 모듈을 사용할 엘리먼트</ko>
5205
- * @param {PanInputOption} [options={}] The option object of the eg.Axes.PanInput module<ko>eg.Axes.PanInput 모듈의 옵션 객체</ko>
5190
+ /**
5191
+ * A module that passes the amount of change to eg.Axes when the mouse or touchscreen is down and moved. use less than two axes.
5192
+ * @ko 마우스나 터치 스크린을 누르고 움직일때의 변화량을 eg.Axes에 전달하는 모듈. 두개 이하의 축을 사용한다.
5193
+ *
5194
+ * @example
5195
+ * ```js
5196
+ * const pan = new eg.Axes.PanInput("#area", {
5197
+ * inputType: ["touch"],
5198
+ * scale: [1, 1.3],
5199
+ * });
5200
+ *
5201
+ * // Connect the 'something2' axis to the mouse or touchscreen x position when the mouse or touchscreen is down and moved.
5202
+ * // Connect the 'somethingN' axis to the mouse or touchscreen y position when the mouse or touchscreen is down and moved.
5203
+ * axes.connect(["something2", "somethingN"], pan); // or axes.connect("something2 somethingN", pan);
5204
+ *
5205
+ * // Connect only one 'something1' axis to the mouse or touchscreen x position when the mouse or touchscreen is down and moved.
5206
+ * axes.connect(["something1"], pan); // or axes.connect("something1", pan);
5207
+ *
5208
+ * // Connect only one 'something2' axis to the mouse or touchscreen y position when the mouse or touchscreen is down and moved.
5209
+ * axes.connect(["", "something2"], pan); // or axes.connect(" something2", pan);
5210
+ * ```
5211
+ * @param {String|HTMLElement|Ref<HTMLElement>|jQuery} element An element to use the eg.Axes.PanInput module <ko>eg.Axes.PanInput 모듈을 사용할 엘리먼트</ko>
5212
+ * @param {PanInputOption} [options={}] The option object of the eg.Axes.PanInput module<ko>eg.Axes.PanInput 모듈의 옵션 객체</ko>
5206
5213
  */
5207
5214
  var PanInput = /*#__PURE__*/function () {
5208
- /**
5209
- *
5215
+ /**
5216
+ *
5210
5217
  */
5211
5218
  function PanInput(el, options) {
5212
5219
  var _this = this;
@@ -5255,56 +5262,60 @@ version: 4.11.3-beta.4
5255
5262
  this._detachWindowEvent(this._activeEvent);
5256
5263
  }
5257
5264
  this._attachElementEvent(observer);
5258
- this._originalCssProps = setCssProps(this.element, this.options, this._direction);
5259
5265
  return this;
5260
5266
  };
5261
5267
  __proto.disconnect = function () {
5262
5268
  this._detachElementEvent();
5263
5269
  this._detachWindowEvent(this._activeEvent);
5264
- if (!isCssPropsFromAxes(this._originalCssProps)) {
5265
- revertCssProps(this.element, this._originalCssProps);
5266
- }
5267
5270
  this._direction = DIRECTION_NONE;
5268
5271
  return this;
5269
5272
  };
5270
- /**
5271
- * Destroys elements, properties, and events used in a module.
5272
- * @ko 모듈에 사용한 엘리먼트와 속성, 이벤트를 해제한다.
5273
+ /**
5274
+ * Destroys elements, properties, and events used in a module.
5275
+ * @ko 모듈에 사용한 엘리먼트와 속성, 이벤트를 해제한다.
5273
5276
  */
5274
5277
  __proto.destroy = function () {
5275
5278
  this.disconnect();
5276
5279
  this.element = null;
5277
5280
  };
5278
- /**
5279
- * Enables input devices
5280
- * @ko 입력 장치를 사용할 수 있게 한다
5281
- * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5281
+ /**
5282
+ * Enables input devices
5283
+ * @ko 입력 장치를 사용할 수 있게 한다
5284
+ * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5282
5285
  */
5283
5286
  __proto.enable = function () {
5284
- this._enabled = true;
5287
+ if (!this._enabled) {
5288
+ this._enabled = true;
5289
+ this._originalCssProps = setCssProps(this.element, this.options, this._direction);
5290
+ }
5285
5291
  return this;
5286
5292
  };
5287
- /**
5288
- * Disables input devices
5289
- * @ko 입력 장치를 사용할 수 없게 한다.
5290
- * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5293
+ /**
5294
+ * Disables input devices
5295
+ * @ko 입력 장치를 사용할 수 없게 한다.
5296
+ * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5291
5297
  */
5292
5298
  __proto.disable = function () {
5293
- this._enabled = false;
5299
+ if (this._enabled) {
5300
+ this._enabled = false;
5301
+ if (!isCssPropsFromAxes(this._originalCssProps)) {
5302
+ revertCssProps(this.element, this._originalCssProps);
5303
+ }
5304
+ }
5294
5305
  return this;
5295
5306
  };
5296
- /**
5297
- * Returns whether to use an input device
5298
- * @ko 입력 장치 사용 여부를 반환한다.
5299
- * @return {Boolean} Whether to use an input device <ko>입력장치 사용여부</ko>
5307
+ /**
5308
+ * Returns whether to use an input device
5309
+ * @ko 입력 장치 사용 여부를 반환한다.
5310
+ * @return {Boolean} Whether to use an input device <ko>입력장치 사용여부</ko>
5300
5311
  */
5301
5312
  __proto.isEnabled = function () {
5302
5313
  return this._enabled;
5303
5314
  };
5304
- /**
5305
- * Releases current user input.
5306
- * @ko 사용자의 입력을 강제로 중단시킨다.
5307
- * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5315
+ /**
5316
+ * Releases current user input.
5317
+ * @ko 사용자의 입력을 강제로 중단시킨다.
5318
+ * @return {PanInput} An instance of a module itself <ko>모듈 자신의 인스턴스</ko>
5308
5319
  */
5309
5320
  __proto.release = function () {
5310
5321
  var activeEvent = this._activeEvent;
@@ -5447,7 +5458,7 @@ version: 4.11.3-beta.4
5447
5458
  throw new Error("Element to connect input does not exist.");
5448
5459
  }
5449
5460
  this._observer = observer;
5450
- this._enabled = true;
5461
+ this.enable();
5451
5462
  this._activeEvent = activeEvent;
5452
5463
  element.addEventListener("click", this._preventClickWhenDragged, true);
5453
5464
  activeEvent.start.forEach(function (event) {
@@ -5471,15 +5482,15 @@ version: 4.11.3-beta.4
5471
5482
  element.removeEventListener(event, _this._voidFunction);
5472
5483
  });
5473
5484
  }
5474
- this._enabled = false;
5485
+ this.disable();
5475
5486
  this._observer = null;
5476
5487
  };
5477
5488
  return PanInput;
5478
5489
  }();
5479
5490
 
5480
- /*
5481
- * Copyright (c) 2015 NAVER Corp.
5482
- * egjs projects are licensed under the MIT license
5491
+ /*
5492
+ * Copyright (c) 2015 NAVER Corp.
5493
+ * egjs projects are licensed under the MIT license
5483
5494
  */
5484
5495
 
5485
5496
  var Axes$1 = Axes;
@@ -12955,7 +12966,7 @@ version: 4.11.3-beta.4
12955
12966
  * Flicking.VERSION; // ex) 4.0.0
12956
12967
  * ```
12957
12968
  */
12958
- Flicking.VERSION = "4.11.3-beta.4";
12969
+ Flicking.VERSION = "4.11.4-beta.0";
12959
12970
  return Flicking;
12960
12971
  }(Component);
12961
12972