@egjs/flicking 4.11.3-beta.0 → 4.11.3-beta.2

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@@ -33,7 +33,7 @@ declare abstract class Control {
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  }): Promise<void>;
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  setActive(newActivePanel: Panel, prevActivePanel: Panel | null, isTrusted: boolean): void;
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  copy(control: Control): void;
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- protected _triggerIndexChangeEvent(panel: Panel, position: number, axesEvent?: OnRelease): void;
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+ protected _triggerIndexChangeEvent(panel: Panel, position: number, axesEvent?: OnRelease, direction?: ValueOf<typeof DIRECTION>): void;
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  protected _animateToPosition({ position, duration, newActivePanel, axesEvent }: {
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  position: number;
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  duration: number;
@@ -4,7 +4,7 @@ name: @egjs/flicking
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  license: MIT
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  author: NAVER Corp.
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  repository: https://github.com/naver/egjs-flicking
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- version: 4.11.3-beta.0
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+ version: 4.11.3-beta.2
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  */
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  'use strict';
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@@ -2595,7 +2595,7 @@ var Control = /*#__PURE__*/function () {
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  var position;
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  return __generator(this, function (_c) {
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  position = this._getPosition(panel, direction);
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- this._triggerIndexChangeEvent(panel, panel.position, axesEvent);
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+ this._triggerIndexChangeEvent(panel, panel.position, axesEvent, direction);
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  return [2 /*return*/, this._animateToPosition({
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  position: position,
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  duration: duration,
@@ -2637,7 +2637,7 @@ var Control = /*#__PURE__*/function () {
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  this._activePanel = control._activePanel;
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  this._controller = control._controller;
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  };
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- __proto._triggerIndexChangeEvent = function (panel, position, axesEvent) {
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+ __proto._triggerIndexChangeEvent = function (panel, position, axesEvent, direction) {
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  var _a;
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  var flicking = getFlickingAttached(this._flicking);
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  var triggeringEvent = panel !== this._activePanel ? EVENTS.WILL_CHANGE : EVENTS.WILL_RESTORE;
@@ -2647,7 +2647,7 @@ var Control = /*#__PURE__*/function () {
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  index: panel.index,
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  panel: panel,
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  isTrusted: (axesEvent === null || axesEvent === void 0 ? void 0 : axesEvent.isTrusted) || false,
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- direction: getDirection((_a = activePanel === null || activePanel === void 0 ? void 0 : activePanel.position) !== null && _a !== void 0 ? _a : camera.position, position)
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+ direction: direction !== null && direction !== void 0 ? direction : getDirection((_a = activePanel === null || activePanel === void 0 ? void 0 : activePanel.position) !== null && _a !== void 0 ? _a : camera.position, position)
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  });
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  this._nextPanel = panel;
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  flicking.trigger(event);
@@ -2868,7 +2868,7 @@ var SnapControl = /*#__PURE__*/function (_super) {
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  if (!activeAnchor || !anchorAtCamera) {
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  return Promise.reject(new FlickingError(MESSAGE.POSITION_NOT_REACHABLE(position), CODE.POSITION_NOT_REACHABLE));
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  }
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- var snapThreshold = this._calcSnapThreshold(flicking.threshold, position, activeAnchor);
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+ var snapThreshold = this._calcSnapThreshold(position, activeAnchor);
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  var posDelta = flicking.animating ? state.delta : position - camera.position;
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  var absPosDelta = Math.abs(posDelta);
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  var snapDelta = axesEvent && axesEvent.delta[POSITION_KEY] !== 0 ? Math.abs(axesEvent.delta[POSITION_KEY]) : absPosDelta;
@@ -2955,7 +2955,7 @@ var SnapControl = /*#__PURE__*/function (_super) {
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  var adjacentAnchor = (_a = posDelta > 0 ? camera.getNextAnchor(anchorAtCamera) : camera.getPrevAnchor(anchorAtCamera)) !== null && _a !== void 0 ? _a : anchorAtCamera;
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  return adjacentAnchor;
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  };
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- __proto._calcSnapThreshold = function (threshold, position, activeAnchor) {
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+ __proto._calcSnapThreshold = function (position, activeAnchor) {
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  var isNextDirection = position > activeAnchor.position;
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  var panel = activeAnchor.panel;
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  var panelSize = panel.size;
@@ -2966,7 +2966,7 @@ var SnapControl = /*#__PURE__*/function (_super) {
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  * |<------>|<------------>|
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  * [ |<-Anchor ]
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  */
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- return Math.max(threshold, isNextDirection ? panelSize - alignPos + panel.margin.next : alignPos + panel.margin.prev);
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+ return isNextDirection ? panelSize - alignPos + panel.margin.next : alignPos + panel.margin.prev;
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  };
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  return SnapControl;
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  }(Control);
@@ -7828,7 +7828,7 @@ var Flicking = /*#__PURE__*/function (_super) {
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  * Flicking.VERSION; // ex) 4.0.0
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  * ```
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  */
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- Flicking.VERSION = "4.11.3-beta.0";
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+ Flicking.VERSION = "4.11.3-beta.2";
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  return Flicking;
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  }(Component);
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