@egjs/flicking 4.11.1 → 4.11.2-beta.0

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@@ -8,6 +8,7 @@ declare abstract class Control {
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  protected _flicking: Flicking | null;
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  protected _controller: AxesController;
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  protected _activePanel: Panel | null;
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+ protected _nextPanel: Panel | null;
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  get controller(): AxesController;
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  get activeIndex(): number;
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  get activePanel(): Panel;
@@ -4,7 +4,7 @@ name: @egjs/flicking
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  license: MIT
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  author: NAVER Corp.
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  repository: https://github.com/naver/egjs-flicking
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- version: 4.11.1
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+ version: 4.11.2-beta.0
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  */
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  'use strict';
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@@ -2608,6 +2608,7 @@ var Control = /*#__PURE__*/function () {
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  var _a;
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  var flicking = getFlickingAttached(this._flicking);
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  this._activePanel = newActivePanel;
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+ this._nextPanel = null;
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  flicking.camera.updateAdaptiveHeight();
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  if (newActivePanel !== prevActivePanel) {
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  flicking.trigger(new Component.ComponentEvent(EVENTS.CHANGED, {
@@ -2644,6 +2645,7 @@ var Control = /*#__PURE__*/function () {
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  isTrusted: (axesEvent === null || axesEvent === void 0 ? void 0 : axesEvent.isTrusted) || false,
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  direction: getDirection((_a = activePanel === null || activePanel === void 0 ? void 0 : activePanel.position) !== null && _a !== void 0 ? _a : camera.position, position)
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  });
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+ this._nextPanel = panel;
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  flicking.trigger(event);
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  if (event.isCanceled()) {
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  throw new FlickingError(MESSAGE.STOP_CALLED_BY_USER, CODE.STOP_CALLED_BY_USER);
@@ -3231,19 +3233,20 @@ var StrictControl = /*#__PURE__*/function (_super) {
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  * @return {Promise<void>} A Promise which will be resolved after reaching the target position<ko>해당 좌표 도달시에 resolve되는 Promise</ko>
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  */
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  __proto.moveToPosition = function (position, duration, axesEvent) {
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+ var _a;
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  var flicking = getFlickingAttached(this._flicking);
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  var camera = flicking.camera;
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- var activePanel = this._activePanel;
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+ var currentPanel = (_a = this._nextPanel) !== null && _a !== void 0 ? _a : this._activePanel;
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  var axesRange = this._controller.range;
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  var indexRange = this._indexRange;
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  var cameraRange = camera.range;
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  var state = this._controller.state;
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  var clampedPosition = clamp(camera.clampToReachablePosition(position), axesRange[0], axesRange[1]);
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  var anchorAtPosition = camera.findAnchorIncludePosition(clampedPosition);
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- if (!anchorAtPosition || !activePanel) {
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+ if (!anchorAtPosition || !currentPanel) {
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  return Promise.reject(new FlickingError(MESSAGE.POSITION_NOT_REACHABLE(position), CODE.POSITION_NOT_REACHABLE));
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  }
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- var prevPos = activePanel.position;
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+ var prevPos = currentPanel.position;
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  var posDelta = flicking.animating ? state.delta : position - camera.position;
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  var isOverThreshold = Math.abs(posDelta) >= flicking.threshold;
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  var adjacentAnchor = position > prevPos ? camera.getNextAnchor(anchorAtPosition) : camera.getPrevAnchor(anchorAtPosition);
@@ -3260,7 +3263,7 @@ var StrictControl = /*#__PURE__*/function (_super) {
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  var targetAnchor = position < cameraRange.min ? firstAnchor : lastAnchor;
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  targetPanel = targetAnchor.panel;
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  targetPos = targetAnchor.position;
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- } else if (isOverThreshold && anchorAtPosition.position !== activePanel.position) {
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+ } else if (isOverThreshold && anchorAtPosition.position !== currentPanel.position) {
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  // Move to anchor at position
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  targetPanel = anchorAtPosition.panel;
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  targetPos = anchorAtPosition.position;
@@ -7821,7 +7824,7 @@ var Flicking = /*#__PURE__*/function (_super) {
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  * Flicking.VERSION; // ex) 4.0.0
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  * ```
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  */
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- Flicking.VERSION = "4.11.1";
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+ Flicking.VERSION = "4.11.2-beta.0";
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  return Flicking;
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  }(Component);
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