@egjs/flicking-plugins 4.8.0-beta.1 → 4.8.1-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (54) hide show
  1. package/README.md +42 -51
  2. package/css/all.css +2 -0
  3. package/css/arrow.css +2 -2
  4. package/css/pagination.css +5 -3
  5. package/declaration/Arrow.d.ts +106 -51
  6. package/declaration/AutoPlay.d.ts +104 -44
  7. package/declaration/Fade.d.ts +41 -16
  8. package/declaration/Parallax.d.ts +41 -16
  9. package/declaration/Perspective.d.ts +71 -28
  10. package/declaration/Sync.d.ts +93 -37
  11. package/declaration/const.d.ts +31 -31
  12. package/declaration/event.d.ts +5 -5
  13. package/declaration/index.d.ts +13 -10
  14. package/declaration/pagination/Pagination.d.ts +141 -61
  15. package/declaration/pagination/index.d.ts +3 -3
  16. package/declaration/pagination/renderer/BulletRenderer.d.ts +11 -11
  17. package/declaration/pagination/renderer/FractionRenderer.d.ts +9 -9
  18. package/declaration/pagination/renderer/Renderer.d.ts +19 -19
  19. package/declaration/pagination/renderer/ScrollBulletRenderer.d.ts +12 -12
  20. package/declaration/tsdoc-metadata.json +11 -0
  21. package/declaration/type.d.ts +9 -9
  22. package/declaration/utils.d.ts +3 -3
  23. package/dist/arrow.css +2 -2
  24. package/dist/flicking-plugins.css +23 -8
  25. package/dist/flicking-plugins.min.css +1 -1
  26. package/dist/pagination.css +21 -6
  27. package/dist/pagination.min.css +1 -1
  28. package/dist/plugins.esm.js +1030 -1591
  29. package/dist/plugins.esm.js.map +1 -1
  30. package/dist/plugins.js +1047 -1620
  31. package/dist/plugins.js.map +1 -1
  32. package/dist/plugins.min.js +1 -9
  33. package/dist/plugins.min.js.map +1 -1
  34. package/package.json +49 -105
  35. package/src/Arrow.ts +133 -82
  36. package/src/AutoPlay.ts +105 -35
  37. package/src/Fade.ts +31 -11
  38. package/src/Parallax.ts +31 -11
  39. package/src/Perspective.ts +69 -22
  40. package/src/Sync.ts +69 -25
  41. package/src/index.ts +9 -22
  42. package/src/pagination/Pagination.ts +163 -40
  43. package/src/pagination/index.ts +2 -6
  44. package/src/pagination/renderer/BulletRenderer.ts +1 -4
  45. package/src/pagination/renderer/FractionRenderer.ts +1 -3
  46. package/src/pagination/renderer/Renderer.ts +14 -13
  47. package/src/pagination/renderer/ScrollBulletRenderer.ts +5 -12
  48. package/CONTRIBUTING +0 -58
  49. package/rollup.config.dev.js +0 -17
  50. package/rollup.config.js +0 -33
  51. package/tsconfig.declaration.json +0 -10
  52. package/tsconfig.eslint.json +0 -8
  53. package/tsconfig.json +0 -17
  54. package/tsconfig.test.json +0 -21
package/src/AutoPlay.ts CHANGED
@@ -1,18 +1,44 @@
1
- import Flicking, { EVENTS, Plugin, DIRECTION, MOVE_TYPE } from "@egjs/flicking";
1
+ import Flicking, { DIRECTION, EVENTS, MOVE_TYPE, Plugin } from "@egjs/flicking";
2
2
 
3
- interface AutoPlayOptions {
3
+ /**
4
+ * Options for the {@link AutoPlay} plugin
5
+ */
6
+ export interface AutoPlayOptions {
7
+ /**
8
+ * Time to wait before moving on to the next panel (ms)
9
+ * @defaultValue 2000
10
+ */
4
11
  duration: number;
12
+ /**
13
+ * Duration of the panel move animation (ms). If `undefined`, the Flicking instance's `duration` is used
14
+ * @defaultValue undefined
15
+ */
5
16
  animationDuration: number | undefined;
6
- direction: typeof DIRECTION["NEXT"] | typeof DIRECTION["PREV"];
17
+ /**
18
+ * The direction in which the panel moves
19
+ * @defaultValue "NEXT"
20
+ */
21
+ direction: (typeof DIRECTION)["NEXT"] | (typeof DIRECTION)["PREV"];
22
+ /**
23
+ * Whether to stop when the mouse hovers over the element
24
+ * @defaultValue false
25
+ */
7
26
  stopOnHover: boolean;
27
+ /**
28
+ * Whether to stop autoplay when the plugin is first initialized
29
+ * @defaultValue false
30
+ */
8
31
  stopOnInit: boolean;
32
+ /**
33
+ * If `stopOnHover` is true, time to wait before resuming after mouse leaves (ms)
34
+ * @defaultValue Same as `duration`
35
+ */
9
36
  delayAfterHover: number;
10
37
  }
11
38
 
12
39
  /**
13
- * Plugin that allow you to automatically move to the next/previous panel, on a specific time basis
14
- * @ko 일정 시간마다, 자동으로 다음/이전 패널로 넘어가도록 할 수 있는 플러그인
15
- * @memberof Flicking.Plugins
40
+ * Plugin that allows you to automatically move to the next/previous panel on a specific time basis
41
+ * @see {@link https://naver.github.io/egjs-flicking/docs/demos/plugins/autoplay | Demo: AutoPlay}
16
42
  */
17
43
  class AutoPlay implements Plugin {
18
44
  /* Options */
@@ -29,42 +55,79 @@ class AutoPlay implements Plugin {
29
55
  private _mouseEntered = false;
30
56
  private _playing = false;
31
57
 
32
- public get duration() { return this._duration; }
33
- public get animationDuration() { return this._animationDuration; }
34
- public get direction() { return this._direction; }
35
- public get stopOnHover() { return this._stopOnHover; }
36
- public get stopOnInit() { return this._stopOnInit; }
37
- public get delayAfterHover() { return this._delayAfterHover; }
38
- public get playing() { return this._playing; }
39
-
40
- public set duration(val: number) { this._duration = val; }
41
- public set animationDuration(val: number | undefined) { this._animationDuration = val; }
42
- public set direction(val: AutoPlayOptions["direction"]) { this._direction = val; }
43
- public set stopOnHover(val: boolean) { this._stopOnHover = val; }
44
- public set stopOnInit(val: boolean) { this._stopOnInit = val; }
45
- public set delayAfterHover(val: number) { this._delayAfterHover = val; }
58
+ /** Current value of the {@link AutoPlayOptions.duration | duration} option. */
59
+ public get duration() {
60
+ return this._duration;
61
+ }
62
+ /** Current value of the {@link AutoPlayOptions.animationDuration | animationDuration} option. */
63
+ public get animationDuration() {
64
+ return this._animationDuration;
65
+ }
66
+ /** Current value of the {@link AutoPlayOptions.direction | direction} option. */
67
+ public get direction() {
68
+ return this._direction;
69
+ }
70
+ /** Current value of the {@link AutoPlayOptions.stopOnHover | stopOnHover} option. */
71
+ public get stopOnHover() {
72
+ return this._stopOnHover;
73
+ }
74
+ /** Current value of the {@link AutoPlayOptions.stopOnInit | stopOnInit} option. */
75
+ public get stopOnInit() {
76
+ return this._stopOnInit;
77
+ }
78
+ /** Current value of the {@link AutoPlayOptions.delayAfterHover | delayAfterHover} option. */
79
+ public get delayAfterHover() {
80
+ return this._delayAfterHover;
81
+ }
82
+ /** Whether the autoplay is currently active
83
+ * @readonly
84
+ */
85
+ public get playing() {
86
+ return this._playing;
87
+ }
88
+
89
+ /** Sets {@link AutoPlayOptions.duration | duration}. */
90
+ public set duration(val: number) {
91
+ this._duration = val;
92
+ }
93
+ /** Sets {@link AutoPlayOptions.animationDuration | animationDuration}. */
94
+ public set animationDuration(val: number | undefined) {
95
+ this._animationDuration = val;
96
+ }
97
+ /** Sets {@link AutoPlayOptions.direction | direction}. */
98
+ public set direction(val: AutoPlayOptions["direction"]) {
99
+ this._direction = val;
100
+ }
101
+ /** Sets {@link AutoPlayOptions.stopOnHover | stopOnHover}. */
102
+ public set stopOnHover(val: boolean) {
103
+ this._stopOnHover = val;
104
+ }
105
+ /** Sets {@link AutoPlayOptions.stopOnInit | stopOnInit}. */
106
+ public set stopOnInit(val: boolean) {
107
+ this._stopOnInit = val;
108
+ }
109
+ /** Sets {@link AutoPlayOptions.delayAfterHover | delayAfterHover}. */
110
+ public set delayAfterHover(val: number) {
111
+ this._delayAfterHover = val;
112
+ }
46
113
 
47
114
  /**
48
- * @param {AutoPlayOptions} options Options for the AutoPlay instance.<ko>AutoPlay 옵션</ko>
49
- * @param {number} options.duration Time to wait before moving on to the next panel.<ko>다음 패널로 움직이기까지 대기 시간</ko>
50
- * @param {number | undefined} options.animationDuration Duration of animation of moving to the next panel. If undefined, duration option of the Flicking instance is used instead.<ko>패널이 움직이는 애니메이션의 지속 시간, undefined라면 Flicking 인스턴스의 duration 값을 사용한다</ko>
51
- * @param {"PREV" | "NEXT"} options.direction The direction in which the panel moves.<ko>패널이 움직이는 방향</ko>
52
- * @param {boolean} options.stopOnHover Whether to stop when mouse hover upon the element.<ko>엘리먼트에 마우스를 올렸을 때 AutoPlay를 정지할지 여부</ko>
53
- * @param {boolean} options.stopOnInit Whether to stop when mouse hover upon the element.<ko>엘리먼트에 마우스를 올렸을 때 AutoPlay를 정지할지 여부</ko>
54
- * @param {number} options.delayAfterHover If stopOnHover is true, the amount of time to wait before moving on to the next panel when mouse leaves the element.<ko>stopOnHover를 사용한다면 마우스가 엘리먼트로부터 나간 뒤 다음 패널로 움직이기까지 대기 시간</ko>
115
+ * @param options - Options for the AutoPlay instance
55
116
  * @example
56
117
  * ```ts
57
118
  * flicking.addPlugins(new AutoPlay({ duration: 2000, direction: "NEXT" }));
58
119
  * ```
59
120
  */
60
- public constructor({
61
- duration = 2000,
62
- animationDuration = undefined,
63
- direction = DIRECTION.NEXT,
64
- stopOnHover = false,
65
- stopOnInit = false,
66
- delayAfterHover
67
- }: Partial<AutoPlayOptions> = {}) {
121
+ public constructor(options: Partial<AutoPlayOptions> = {}) {
122
+ const {
123
+ duration = 2000,
124
+ animationDuration = undefined,
125
+ direction = DIRECTION.NEXT,
126
+ stopOnHover = false,
127
+ stopOnInit = false,
128
+ delayAfterHover
129
+ } = options;
130
+
68
131
  this._duration = duration;
69
132
  this._animationDuration = animationDuration;
70
133
  this._direction = direction;
@@ -73,6 +136,9 @@ class AutoPlay implements Plugin {
73
136
  this._delayAfterHover = delayAfterHover ?? duration;
74
137
  }
75
138
 
139
+ /** Initialize the plugin and start autoplay on the given Flicking instance.
140
+ * @param flicking - The Flicking instance to attach this plugin to
141
+ */
76
142
  public init(flicking: Flicking): void {
77
143
  if (this._flicking) {
78
144
  this.destroy();
@@ -97,6 +163,7 @@ class AutoPlay implements Plugin {
97
163
  }
98
164
  }
99
165
 
166
+ /** Destroy the plugin, stop autoplay, and remove all event listeners. */
100
167
  public destroy(): void {
101
168
  const flicking = this._flicking;
102
169
 
@@ -119,14 +186,17 @@ class AutoPlay implements Plugin {
119
186
  this._flicking = null;
120
187
  }
121
188
 
189
+ /** Update the plugin state. This is a no-op for AutoPlay. */
122
190
  public update(): void {
123
191
  // DO-NOTHING
124
192
  }
125
193
 
194
+ /** Start the autoplay timer. Panels will move automatically after the configured {@link AutoPlayOptions.duration | duration}. */
126
195
  public play = () => {
127
196
  this._movePanel(this._duration);
128
197
  };
129
198
 
199
+ /** Stop the autoplay timer and cancel any pending panel movement. */
130
200
  public stop = () => {
131
201
  this._playing = false;
132
202
  clearTimeout(this._timerId);
package/src/Fade.ts CHANGED
@@ -1,9 +1,8 @@
1
1
  import Flicking, { EVENTS, Plugin } from "@egjs/flicking";
2
2
 
3
3
  /**
4
- * You can apply fade in / out effect while panel is moving.
5
- * @ko 패널들을 움직이면서 fade in / out 효과를 부여할 수 있습니다.
6
- * @memberof Flicking.Plugins
4
+ * A plugin to apply fade in/out effect while panels are moving
5
+ * @see {@link https://naver.github.io/egjs-flicking/docs/demos/plugins/fade | Demo: Fade}
7
6
  */
8
7
  class Fade implements Plugin {
9
8
  private _flicking: Flicking | null;
@@ -12,15 +11,31 @@ class Fade implements Plugin {
12
11
  private _selector: string;
13
12
  private _scale: number;
14
13
 
15
- public get selector() { return this._selector; }
16
- public get scale() { return this._scale; }
14
+ /** CSS selector for the element to apply the fade effect. If empty, the panel element itself is used
15
+ * @readonly
16
+ */
17
+ public get selector() {
18
+ return this._selector;
19
+ }
20
+ /** Effect amplification scale
21
+ * @readonly
22
+ */
23
+ public get scale() {
24
+ return this._scale;
25
+ }
17
26
 
18
- public set selector(val: string) { this._selector = val; }
19
- public set scale(val: number) { this._scale = val; }
27
+ /** Sets the CSS selector for the target fade element. */
28
+ public set selector(val: string) {
29
+ this._selector = val;
30
+ }
31
+ /** Sets the effect amplification scale. */
32
+ public set scale(val: number) {
33
+ this._scale = val;
34
+ }
20
35
 
21
36
  /**
22
- * @param - The selector of the element to which the fade effect is to be applied. If the selector is blank, it applies to panel element. <ko>Fade 효과를 적용할 대상의 선택자. 선택자가 공백이면 패널 엘리먼트에 적용된다.</ko>
23
- * @param - Effect amplication scale<ko>효과 증폭도</ko>
37
+ * @param selector - CSS selector for the element to apply the fade effect. If empty, the panel element itself is used
38
+ * @param scale - Effect amplification scale
24
39
  * @example
25
40
  * ```ts
26
41
  * flicking.addPlugins(new Fade("p", 1));
@@ -32,6 +47,9 @@ class Fade implements Plugin {
32
47
  this._scale = scale;
33
48
  }
34
49
 
50
+ /** Initialize the plugin and apply the fade effect to the Flicking instance.
51
+ * @param flicking - The Flicking instance to attach this plugin to
52
+ */
35
53
  public init(flicking: Flicking): void {
36
54
  if (this._flicking) {
37
55
  this.destroy();
@@ -44,6 +62,7 @@ class Fade implements Plugin {
44
62
  this._onMove();
45
63
  }
46
64
 
65
+ /** Destroy the plugin and remove all event listeners. */
47
66
  public destroy(): void {
48
67
  if (!this._flicking) return;
49
68
 
@@ -52,6 +71,7 @@ class Fade implements Plugin {
52
71
  this._flicking = null;
53
72
  }
54
73
 
74
+ /** Recalculate and apply the fade effect to all visible panels. */
55
75
  public update = (): void => {
56
76
  this._onMove();
57
77
  };
@@ -68,10 +88,10 @@ class Fade implements Plugin {
68
88
  panels.forEach(panel => {
69
89
  const progress = panel.outsetProgress;
70
90
  const el = panel.element;
71
- const target = selector ? el.querySelector<HTMLElement>(selector)! : el;
91
+ const target = selector ? (el.querySelector(selector) as HTMLElement) : el;
72
92
 
73
93
  if (target) {
74
- const opacity = Math.min( 1, Math.max(0, 1 - Math.abs(progress * scale)));
94
+ const opacity = Math.min(1, Math.max(0, 1 - Math.abs(progress * scale)));
75
95
  target.style.opacity = `${opacity}`;
76
96
  }
77
97
  });
package/src/Parallax.ts CHANGED
@@ -1,9 +1,8 @@
1
1
  import Flicking, { EVENTS, Plugin } from "@egjs/flicking";
2
2
 
3
3
  /**
4
- * You can apply parallax effect while panel is moving.
5
- * @ko 패널들을 움직이면서 parallax 효과를 부여할 수 있습니다.
6
- * @memberof Flicking.Plugins
4
+ * A plugin to apply parallax effect while panels are moving
5
+ * @see {@link https://naver.github.io/egjs-flicking/docs/demos/plugins/parallax | Demo: Parallax}
7
6
  */
8
7
  class Parallax implements Plugin {
9
8
  private _flicking: Flicking | null;
@@ -12,15 +11,31 @@ class Parallax implements Plugin {
12
11
  private _selector: string;
13
12
  private _scale: number;
14
13
 
15
- public get selector() { return this._selector; }
16
- public get scale() { return this._scale; }
14
+ /** CSS selector for the element to apply the parallax effect. If empty, the panel element itself is used
15
+ * @readonly
16
+ */
17
+ public get selector() {
18
+ return this._selector;
19
+ }
20
+ /** Effect amplification scale
21
+ * @readonly
22
+ */
23
+ public get scale() {
24
+ return this._scale;
25
+ }
17
26
 
18
- public set selector(val: string) { this._selector = val; }
19
- public set scale(val: number) { this._scale = val; }
27
+ /** Sets the CSS selector for the target parallax element. */
28
+ public set selector(val: string) {
29
+ this._selector = val;
30
+ }
31
+ /** Sets the effect amplification scale. */
32
+ public set scale(val: number) {
33
+ this._scale = val;
34
+ }
20
35
 
21
36
  /**
22
- * @param {string} selector Selector of the element to apply parallax effect<ko> Parallax 효과를 적용할 엘리먼트의 선택자 </ko>
23
- * @param {number} scale Effect amplication scale<ko>효과 증폭도</ko>
37
+ * @param selector - CSS selector for the element to apply the parallax effect. If empty, the panel element itself is used
38
+ * @param scale - Effect amplification scale
24
39
  * @example
25
40
  * ```ts
26
41
  * flicking.addPlugins(new Parallax("img", 1));
@@ -32,6 +47,9 @@ class Parallax implements Plugin {
32
47
  this._scale = scale;
33
48
  }
34
49
 
50
+ /** Initialize the plugin and apply the parallax effect to the Flicking instance.
51
+ * @param flicking - The Flicking instance to attach this plugin to
52
+ */
35
53
  public init(flicking: Flicking): void {
36
54
  if (this._flicking) {
37
55
  this.destroy();
@@ -44,6 +62,7 @@ class Parallax implements Plugin {
44
62
  this._onMove();
45
63
  }
46
64
 
65
+ /** Destroy the plugin and remove all event listeners. */
47
66
  public destroy(): void {
48
67
  if (!this._flicking) return;
49
68
 
@@ -52,6 +71,7 @@ class Parallax implements Plugin {
52
71
  this._flicking = null;
53
72
  }
54
73
 
74
+ /** Recalculate and apply the parallax effect to all visible panels. */
55
75
  public update = (): void => {
56
76
  this._onMove();
57
77
  };
@@ -66,11 +86,11 @@ class Parallax implements Plugin {
66
86
  panels.forEach(panel => {
67
87
  const progress = panel.outsetProgress;
68
88
  const el = panel.element;
69
- const target = this._selector ? el.querySelector<HTMLElement>(this._selector)! : el;
89
+ const target = this._selector ? (el.querySelector(this._selector) as HTMLElement) : el;
70
90
  const parentTarget = target.parentNode as Element;
71
91
  const rect = target.getBoundingClientRect();
72
92
  const parentRect = parentTarget.getBoundingClientRect();
73
- const position = (parentRect.width - rect.width) / 2 * progress * this._scale;
93
+ const position = ((parentRect.width - rect.width) / 2) * progress * this._scale;
74
94
  const transform = `translate(-50%) translate(${position}px)`;
75
95
  const style = target.style;
76
96
 
@@ -1,17 +1,35 @@
1
1
  /* eslint-disable no-underscore-dangle */
2
2
  import Flicking, { EVENTS, Plugin } from "@egjs/flicking";
3
3
 
4
- interface PerspectiveOptions {
4
+ /**
5
+ * Options for the {@link Perspective} plugin
6
+ */
7
+ export interface PerspectiveOptions {
8
+ /**
9
+ * CSS selector for the element to apply the perspective effect. If empty, the panel element itself is used
10
+ * @defaultValue ""
11
+ */
5
12
  selector: string;
13
+ /**
14
+ * Effect amplification scale
15
+ * @defaultValue 1
16
+ */
6
17
  scale: number;
18
+ /**
19
+ * Rotation amplification scale
20
+ * @defaultValue 1
21
+ */
7
22
  rotate: number;
23
+ /**
24
+ * The value of the CSS `perspective` property (px)
25
+ * @defaultValue 1000
26
+ */
8
27
  perspective: number;
9
28
  }
10
29
 
11
30
  /**
12
- * You can apply perspective effect while panel is moving.
13
- * @ko 패널들을 움직이면서 입체감을 부여할 수 있습니다.
14
- * @memberof Flicking.Plugins
31
+ * A plugin to apply 3D perspective effect while panels are moving
32
+ * @see {@link https://naver.github.io/egjs-flicking/docs/demos/plugins/perspective | Demo: Perspective}
15
33
  */
16
34
  class Perspective implements Plugin {
17
35
  private _flicking: Flicking | null;
@@ -22,27 +40,50 @@ class Perspective implements Plugin {
22
40
  private _rotate: PerspectiveOptions["rotate"];
23
41
  private _perspective: PerspectiveOptions["perspective"];
24
42
 
25
- public get selector() { return this._selector; }
26
- public get scale() { return this._scale; }
27
- public get rotate() { return this._rotate; }
28
- public get perspective() { return this._perspective; }
43
+ /** Current value of the {@link PerspectiveOptions.selector | selector} option. */
44
+ public get selector() {
45
+ return this._selector;
46
+ }
47
+ /** Current value of the {@link PerspectiveOptions.scale | scale} option. */
48
+ public get scale() {
49
+ return this._scale;
50
+ }
51
+ /** Current value of the {@link PerspectiveOptions.rotate | rotate} option. */
52
+ public get rotate() {
53
+ return this._rotate;
54
+ }
55
+ /** Current value of the {@link PerspectiveOptions.perspective | perspective} option. */
56
+ public get perspective() {
57
+ return this._perspective;
58
+ }
29
59
 
30
- public set selector(val: string) { this._selector = val; }
31
- public set scale(val: number) { this._scale = val; }
32
- public set rotate(val: number) { this._rotate = val; }
33
- public set perspective(val: number) { this._perspective = val; }
60
+ /** Sets {@link PerspectiveOptions.selector | selector}. */
61
+ public set selector(val: string) {
62
+ this._selector = val;
63
+ }
64
+ /** Sets {@link PerspectiveOptions.scale | scale}. */
65
+ public set scale(val: number) {
66
+ this._scale = val;
67
+ }
68
+ /** Sets {@link PerspectiveOptions.rotate | rotate}. */
69
+ public set rotate(val: number) {
70
+ this._rotate = val;
71
+ }
72
+ /** Sets {@link PerspectiveOptions.perspective | perspective}. */
73
+ public set perspective(val: number) {
74
+ this._perspective = val;
75
+ }
34
76
 
35
77
  /**
36
- * @param - The selector of the element to which the perspective effect is to be applied. If the selector is blank, it applies to panel element. <ko>입체 효과를 적용할 대상의 선택자. 선택자가 공백이면 패널 엘리먼트에 적용된다.</ko>
37
- * @param - Effect amplication scale.<ko>효과 증폭도</ko>
38
- * @param - Effect amplication rotate.<ko>회전 증폭도</ko>
39
- * @param - The value of perspective CSS property. <ko>css perspective 속성 값</ko>
78
+ * @param options - Options for the Perspective instance
40
79
  * @example
41
80
  * ```ts
42
- * flicking.addPlugins(new Perspective({ selector: "p", scale: 1, rotate: 1, perspective = 1000 }));
81
+ * flicking.addPlugins(new Perspective({ selector: "p", scale: 1, rotate: 1, perspective: 1000 }));
43
82
  * ```
44
83
  */
45
- public constructor({ selector = "", scale = 1, rotate = 1, perspective = 1000 }: Partial<PerspectiveOptions> = {}) {
84
+ public constructor(options: Partial<PerspectiveOptions> = {}) {
85
+ const { selector = "", scale = 1, rotate = 1, perspective = 1000 } = options;
86
+
46
87
  this._flicking = null;
47
88
  this._selector = selector;
48
89
  this._scale = scale;
@@ -50,6 +91,9 @@ class Perspective implements Plugin {
50
91
  this._perspective = perspective;
51
92
  }
52
93
 
94
+ /** Initialize the plugin and apply the perspective effect to the Flicking instance.
95
+ * @param flicking - The Flicking instance to attach this plugin to
96
+ */
53
97
  public init(flicking: Flicking): void {
54
98
  if (this._flicking) {
55
99
  this.destroy();
@@ -62,6 +106,7 @@ class Perspective implements Plugin {
62
106
  this._onMove();
63
107
  }
64
108
 
109
+ /** Destroy the plugin and remove all event listeners. */
65
110
  public destroy(): void {
66
111
  if (!this._flicking) return;
67
112
 
@@ -70,6 +115,7 @@ class Perspective implements Plugin {
70
115
  this._flicking = null;
71
116
  }
72
117
 
118
+ /** Recalculate and apply the perspective effect to all visible panels. */
73
119
  public update = (): void => {
74
120
  this._onMove();
75
121
  };
@@ -78,7 +124,7 @@ class Perspective implements Plugin {
78
124
  const flicking = this._flicking;
79
125
  const selector = this._selector;
80
126
  const scale = this._scale;
81
- const rotate = this._rotate;
127
+ const rotate = this._rotate;
82
128
  const perspective = this._perspective;
83
129
 
84
130
  if (!flicking) return;
@@ -86,12 +132,13 @@ class Perspective implements Plugin {
86
132
  const horizontal = flicking.horizontal;
87
133
  const panels = flicking.visiblePanels;
88
134
 
89
- panels.forEach((panel) => {
135
+ panels.forEach(panel => {
90
136
  const progress = panel.outsetProgress;
91
137
  const el = panel.element;
92
- const target = selector ? el.querySelector<HTMLElement>(selector)! : el;
138
+ const target = selector ? (el.querySelector(selector) as HTMLElement) : el;
93
139
  const panelScale = 1 / (Math.abs(progress * scale) + 1);
94
- const rotateDegree = progress > 0 ? Math.min(90, progress * 100 * rotate) : Math.max(-90, progress * 100 * rotate);
140
+ const rotateDegree =
141
+ progress > 0 ? Math.min(90, progress * 100 * rotate) : Math.max(-90, progress * 100 * rotate);
95
142
  const [rotateX, rotateY] = horizontal ? [0, rotateDegree] : [rotateDegree, 0];
96
143
 
97
144
  target.style.transform = `perspective(${perspective}px) rotateX(${rotateX}deg) rotateY(${rotateY}deg) scale(${panelScale})`;