@egjs/flicking-plugins 4.7.0 → 4.8.0-beta.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/declaration/Arrow.d.ts +51 -45
- package/declaration/AutoPlay.d.ts +40 -40
- package/declaration/Fade.d.ts +16 -16
- package/declaration/Parallax.d.ts +16 -16
- package/declaration/Perspective.d.ts +28 -28
- package/declaration/Sync.d.ts +37 -37
- package/declaration/const.d.ts +31 -31
- package/declaration/event.d.ts +5 -5
- package/declaration/index.d.ts +10 -10
- package/declaration/pagination/Pagination.d.ts +61 -61
- package/declaration/pagination/index.d.ts +3 -3
- package/declaration/pagination/renderer/BulletRenderer.d.ts +11 -11
- package/declaration/pagination/renderer/FractionRenderer.d.ts +9 -9
- package/declaration/pagination/renderer/Renderer.d.ts +19 -19
- package/declaration/pagination/renderer/ScrollBulletRenderer.d.ts +12 -12
- package/declaration/type.d.ts +9 -9
- package/declaration/utils.d.ts +3 -3
- package/dist/plugins.esm.js +159 -77
- package/dist/plugins.esm.js.map +1 -1
- package/dist/plugins.js +158 -76
- package/dist/plugins.js.map +1 -1
- package/dist/plugins.min.js +2 -2
- package/dist/plugins.min.js.map +1 -1
- package/package.json +3 -3
- package/src/Arrow.ts +37 -13
- package/src/AutoPlay.ts +48 -3
package/dist/plugins.js
CHANGED
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@@ -4,7 +4,7 @@ name: @egjs/flicking-plugins
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license: MIT
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author: NAVER Corp.
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repository: https://github.com/naver/egjs-flicking-plugins
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-
version: 4.
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version: 4.8.0-beta.0
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*/
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(function (global, factory) {
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typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@egjs/flicking')) :
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@@ -12,22 +12,22 @@ version: 4.7.0
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(global = global || self, factory((global.Flicking = global.Flicking || {}, global.Flicking.Plugins = {}), global.Flicking));
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}(this, function (exports, flicking) { 'use strict';
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/**
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* You can apply parallax effect while panel is moving.
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* @ko 패널들을 움직이면서 parallax 효과를 부여할 수 있습니다.
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* @memberof Flicking.Plugins
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/**
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* You can apply parallax effect while panel is moving.
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* @ko 패널들을 움직이면서 parallax 효과를 부여할 수 있습니다.
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* @memberof Flicking.Plugins
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*/
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var Parallax =
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/*#__PURE__*/
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function () {
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/**
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* @param {string} selector Selector of the element to apply parallax effect<ko> Parallax 효과를 적용할 엘리먼트의 선택자 </ko>
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* @param {number} scale Effect amplication scale<ko>효과 증폭도</ko>
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* @example
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* ```ts
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* flicking.addPlugins(new Parallax("img", 1));
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* ```
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/**
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* @param {string} selector Selector of the element to apply parallax effect<ko> Parallax 효과를 적용할 엘리먼트의 선택자 </ko>
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* @param {number} scale Effect amplication scale<ko>효과 증폭도</ko>
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* @example
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* ```ts
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* flicking.addPlugins(new Parallax("img", 1));
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* ```
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*/
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function Parallax(selector, scale) {
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var _this = this;
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@@ -114,22 +114,22 @@ version: 4.7.0
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return Parallax;
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}();
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-
/**
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* You can apply fade in / out effect while panel is moving.
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* @ko 패널들을 움직이면서 fade in / out 효과를 부여할 수 있습니다.
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* @memberof Flicking.Plugins
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/**
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* You can apply fade in / out effect while panel is moving.
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* @ko 패널들을 움직이면서 fade in / out 효과를 부여할 수 있습니다.
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* @memberof Flicking.Plugins
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*/
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var Fade =
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/*#__PURE__*/
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function () {
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/**
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* @param - The selector of the element to which the fade effect is to be applied. If the selector is blank, it applies to panel element. <ko>Fade 효과를 적용할 대상의 선택자. 선택자가 공백이면 패널 엘리먼트에 적용된다.</ko>
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* @param - Effect amplication scale<ko>효과 증폭도</ko>
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* @example
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* ```ts
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* flicking.addPlugins(new Fade("p", 1));
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* ```
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/**
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* @param - The selector of the element to which the fade effect is to be applied. If the selector is blank, it applies to panel element. <ko>Fade 효과를 적용할 대상의 선택자. 선택자가 공백이면 패널 엘리먼트에 적용된다.</ko>
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* @param - Effect amplication scale<ko>효과 증폭도</ko>
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* @example
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* ```ts
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* flicking.addPlugins(new Fade("p", 1));
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* ```
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*/
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function Fade(selector, scale) {
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var _this = this;
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@@ -216,26 +216,26 @@ version: 4.7.0
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return Fade;
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}();
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/**
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* Plugin that allow you to automatically move to the next/previous panel, on a specific time basis
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* @ko 일정 시간마다, 자동으로 다음/이전 패널로 넘어가도록 할 수 있는 플러그인
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* @memberof Flicking.Plugins
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/**
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* Plugin that allow you to automatically move to the next/previous panel, on a specific time basis
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* @ko 일정 시간마다, 자동으로 다음/이전 패널로 넘어가도록 할 수 있는 플러그인
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* @memberof Flicking.Plugins
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*/
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var AutoPlay =
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/*#__PURE__*/
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function () {
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/**
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* @param {AutoPlayOptions} options Options for the AutoPlay instance.<ko>AutoPlay 옵션</ko>
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* @param {number} options.duration Time to wait before moving on to the next panel.<ko>다음 패널로 움직이기까지 대기 시간</ko>
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* @param {number | undefined} options.animationDuration Duration of animation of moving to the next panel. If undefined, duration option of the Flicking instance is used instead.<ko>패널이 움직이는 애니메이션의 지속 시간, undefined라면 Flicking 인스턴스의 duration 값을 사용한다</ko>
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* @param {"PREV" | "NEXT"} options.direction The direction in which the panel moves.<ko>패널이 움직이는 방향</ko>
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* @param {boolean} options.stopOnHover Whether to stop when mouse hover upon the element.<ko>엘리먼트에 마우스를 올렸을 때 AutoPlay를 정지할지 여부</ko>
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* @param {number} options.delayAfterHover If stopOnHover is true, the amount of time to wait before moving on to the next panel when mouse leaves the element.<ko>stopOnHover를 사용한다면 마우스가 엘리먼트로부터 나간 뒤 다음 패널로 움직이기까지 대기 시간</ko>
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* @example
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* ```ts
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* flicking.addPlugins(new AutoPlay({ duration: 2000, direction: "NEXT" }));
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* ```
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/**
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* @param {AutoPlayOptions} options Options for the AutoPlay instance.<ko>AutoPlay 옵션</ko>
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* @param {number} options.duration Time to wait before moving on to the next panel.<ko>다음 패널로 움직이기까지 대기 시간</ko>
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* @param {number | undefined} options.animationDuration Duration of animation of moving to the next panel. If undefined, duration option of the Flicking instance is used instead.<ko>패널이 움직이는 애니메이션의 지속 시간, undefined라면 Flicking 인스턴스의 duration 값을 사용한다</ko>
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* @param {"PREV" | "NEXT"} options.direction The direction in which the panel moves.<ko>패널이 움직이는 방향</ko>
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* @param {boolean} options.stopOnHover Whether to stop when mouse hover upon the element.<ko>엘리먼트에 마우스를 올렸을 때 AutoPlay를 정지할지 여부</ko>
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* @param {number} options.delayAfterHover If stopOnHover is true, the amount of time to wait before moving on to the next panel when mouse leaves the element.<ko>stopOnHover를 사용한다면 마우스가 엘리먼트로부터 나간 뒤 다음 패널로 움직이기까지 대기 시간</ko>
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* @example
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* ```ts
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* flicking.addPlugins(new AutoPlay({ duration: 2000, direction: "NEXT" }));
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* ```
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*/
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function AutoPlay(_a) {
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var _this = this;
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@@ -404,12 +404,61 @@ version: 4.7.0
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this._playing = true;
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this._timerId = window.setTimeout(function () {
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var _a, _b;
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var animationDuration = _this._animationDuration || flicking$1.duration;
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var moveType = flicking$1.moveType; // for freeScroll
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if (moveType === flicking.MOVE_TYPE.FREE_SCROLL || (moveType === null || moveType === void 0 ? void 0 : moveType[0]) === flicking.MOVE_TYPE.FREE_SCROLL) {
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var range = flicking$1.camera.range;
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var cameraPosition = flicking$1.camera.position;
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var currentPanel = flicking$1.currentPanel;
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var prevPanel = currentPanel.prev();
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var nextPanel = currentPanel.next();
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var currentPosition = currentPanel.position;
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var nextPosition = (_a = nextPanel === null || nextPanel === void 0 ? void 0 : nextPanel.position) !== null && _a !== void 0 ? _a : range.max;
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var prevPosition = (_b = prevPanel === null || prevPanel === void 0 ? void 0 : prevPanel.position) !== null && _b !== void 0 ? _b : range.min; // circular: prev (last) > cur (0) => prev(-1) < cur(0)
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if (prevPosition > currentPosition) {
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prevPosition = range.min - (range.max - prevPosition);
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} // current (last) > next (0)
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if (nextPosition < currentPosition) {
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nextPosition += range.max;
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}
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if (direction === flicking.DIRECTION.NEXT) {
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// prev - cur - camera - next
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var size = nextPosition - currentPosition;
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var restSize = nextPosition - cameraPosition;
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if (cameraPosition < currentPosition) {
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// prev - camera - cur - next
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restSize = nextPosition - cameraPosition;
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}
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animationDuration *= restSize / size;
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} else {
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// prev - caemra - cur - next
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var size = currentPosition - prevPosition;
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var restSize = cameraPosition - prevPosition;
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if (cameraPosition > currentPosition) {
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// prev - cur - camera - next
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restSize = cameraPosition - prevPosition;
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}
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animationDuration *= restSize / size;
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}
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}
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if (direction === flicking.DIRECTION.NEXT) {
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flicking$1.next(
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flicking$1.next(animationDuration).catch(function () {
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return void 0;
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});
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} else {
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flicking$1.prev(
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flicking$1.prev(animationDuration).catch(function () {
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return void 0;
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});
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}
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return el;
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};
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/**
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* A plugin to easily create prev/right arrow button of Flicking
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* @ko 이전/다음 버튼을 쉽게 만들 수 있는 플러그인
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* @memberof Flicking.Plugins
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/**
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* A plugin to easily create prev/right arrow button of Flicking
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* @ko 이전/다음 버튼을 쉽게 만들 수 있는 플러그인
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* @memberof Flicking.Plugins
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*/
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var Arrow =
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_g = _b.moveCount,
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moveCount = _g === void 0 ? 1 : _g,
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_h = _b.moveByViewportSize,
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moveByViewportSize = _h === void 0 ? false : _h
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moveByViewportSize = _h === void 0 ? false : _h,
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_j = _b.interruptable,
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interruptable = _j === void 0 ? false : _j;
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/* Internal Values */
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this._onPrevClick = function () {
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var flicking = _this._flicking;
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var index = flicking.animating ? _this._nextIndex : flicking.index;
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var currentPanel = flicking.animating ? flicking.panels[_this._nextIndex] : flicking.currentPanel;
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var camera = flicking.camera;
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var anchorPoints = camera.anchorPoints;
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if (flicking.animating || anchorPoints.length <= 0) return;
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if (flicking.animating && !_this.interruptable || anchorPoints.length <= 0) return;
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if (flicking.animating) {
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flicking.stopAnimation();
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}
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var firstAnchor = anchorPoints[0];
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var moveCount = _this._moveCount;
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flicking.control.moveToPosition(camera.position - camera.size, flicking.duration).catch(_this._onCatch);
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} else {
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if (flicking.circularEnabled) {
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var targetPanel =
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var targetPanel = currentPanel;
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for (var i = 0; i < moveCount; i++) {
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targetPanel = targetPanel.prev();
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}
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targetPanel.focus().catch(_this._onCatch);
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} else if (
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flicking.moveTo(Math.max(
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} else if (index > firstAnchor.panel.index) {
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flicking.moveTo(Math.max(index - moveCount, firstAnchor.panel.index)).catch(_this._onCatch);
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} else if (camera.position > camera.range.min) {
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flicking.moveTo(
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flicking.moveTo(index).catch(_this._onCatch);
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}
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}
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};
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555
613
|
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556
614
|
this._onNextClick = function () {
|
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557
615
|
var flicking = _this._flicking;
|
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616
|
+
var index = flicking.animating ? _this._nextIndex : flicking.index;
|
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617
|
+
var currentPanel = flicking.animating ? flicking.panels[_this._nextIndex] : flicking.currentPanel;
|
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558
618
|
var camera = flicking.camera;
|
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559
619
|
var anchorPoints = camera.anchorPoints;
|
|
560
|
-
if (flicking.animating || anchorPoints.length <= 0) return;
|
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620
|
+
if (flicking.animating && !_this.interruptable || anchorPoints.length <= 0) return;
|
|
621
|
+
|
|
622
|
+
if (flicking.animating) {
|
|
623
|
+
flicking.stopAnimation();
|
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624
|
+
}
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625
|
+
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561
626
|
var lastAnchor = anchorPoints[anchorPoints.length - 1];
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562
627
|
var moveCount = _this._moveCount;
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563
628
|
|
|
@@ -565,17 +630,17 @@ version: 4.7.0
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565
630
|
flicking.control.moveToPosition(camera.position + camera.size, flicking.duration).catch(_this._onCatch);
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566
631
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} else {
|
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567
632
|
if (flicking.circularEnabled) {
|
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568
|
-
var targetPanel =
|
|
633
|
+
var targetPanel = currentPanel;
|
|
569
634
|
|
|
570
635
|
for (var i = 0; i < moveCount; i++) {
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571
636
|
targetPanel = targetPanel.next();
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572
637
|
}
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573
638
|
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574
639
|
targetPanel.focus().catch(_this._onCatch);
|
|
575
|
-
} else if (
|
|
576
|
-
flicking.moveTo(Math.min(
|
|
640
|
+
} else if (index < lastAnchor.panel.index) {
|
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641
|
+
flicking.moveTo(Math.min(index + moveCount, lastAnchor.panel.index)).catch(_this._onCatch);
|
|
577
642
|
} else if (camera.position > camera.range.min) {
|
|
578
|
-
flicking.moveTo(
|
|
643
|
+
flicking.moveTo(index).catch(_this._onCatch);
|
|
579
644
|
}
|
|
580
645
|
}
|
|
581
646
|
};
|
|
@@ -592,6 +657,10 @@ version: 4.7.0
|
|
|
592
657
|
}
|
|
593
658
|
};
|
|
594
659
|
|
|
660
|
+
this._onWillChange = function (e) {
|
|
661
|
+
_this._nextIndex = e.index;
|
|
662
|
+
};
|
|
663
|
+
|
|
595
664
|
this._onCatch = function (err) {
|
|
596
665
|
if (err instanceof flicking.FlickingError) return;
|
|
597
666
|
throw err;
|
|
@@ -603,6 +672,7 @@ version: 4.7.0
|
|
|
603
672
|
this._disabledClass = disabledClass;
|
|
604
673
|
this._moveCount = moveCount;
|
|
605
674
|
this._moveByViewportSize = moveByViewportSize;
|
|
675
|
+
this._interruptable = interruptable;
|
|
606
676
|
}
|
|
607
677
|
|
|
608
678
|
var __proto = Arrow.prototype;
|
|
@@ -680,6 +750,16 @@ version: 4.7.0
|
|
|
680
750
|
enumerable: false,
|
|
681
751
|
configurable: true
|
|
682
752
|
});
|
|
753
|
+
Object.defineProperty(__proto, "interruptable", {
|
|
754
|
+
get: function () {
|
|
755
|
+
return this._interruptable;
|
|
756
|
+
},
|
|
757
|
+
set: function (val) {
|
|
758
|
+
this._interruptable = val;
|
|
759
|
+
},
|
|
760
|
+
enumerable: false,
|
|
761
|
+
configurable: true
|
|
762
|
+
});
|
|
683
763
|
|
|
684
764
|
__proto.init = function (flicking$1) {
|
|
685
765
|
var _this = this;
|
|
@@ -690,6 +770,7 @@ version: 4.7.0
|
|
|
690
770
|
|
|
691
771
|
this._flicking = flicking$1;
|
|
692
772
|
flicking$1.on(flicking.EVENTS.MOVE, this._onAnimation);
|
|
773
|
+
flicking$1.on(flicking.EVENTS.WILL_CHANGE, this._onWillChange);
|
|
693
774
|
var parentEl = this._parentEl ? this._parentEl : flicking$1.element;
|
|
694
775
|
var prevEl = getElement(this._prevElSelector, parentEl, "Arrow");
|
|
695
776
|
var nextEl = getElement(this._nextElSelector, parentEl, "Arrow");
|
|
@@ -718,6 +799,7 @@ version: 4.7.0
|
|
|
718
799
|
}
|
|
719
800
|
|
|
720
801
|
flicking$1.off(flicking.EVENTS.MOVE, this._onAnimation);
|
|
802
|
+
flicking$1.off(flicking.EVENTS.WILL_CHANGE, this._onWillChange);
|
|
721
803
|
var prevEl = this._prevEl;
|
|
722
804
|
var nextEl = this._nextEl;
|
|
723
805
|
[BROWSER.MOUSE_DOWN, BROWSER.TOUCH_START].forEach(function (evt) {
|
|
@@ -758,10 +840,10 @@ version: 4.7.0
|
|
|
758
840
|
return Arrow;
|
|
759
841
|
}();
|
|
760
842
|
|
|
761
|
-
/**
|
|
762
|
-
* Plugin for synchronizing multiple flickings
|
|
763
|
-
* @ko 다양한 형태로 Flicking들이 같이 움직이게 할 수 있습니다.
|
|
764
|
-
* @memberof Flicking.Plugins
|
|
843
|
+
/**
|
|
844
|
+
* Plugin for synchronizing multiple flickings
|
|
845
|
+
* @ko 다양한 형태로 Flicking들이 같이 움직이게 할 수 있습니다.
|
|
846
|
+
* @memberof Flicking.Plugins
|
|
765
847
|
*/
|
|
766
848
|
|
|
767
849
|
var Sync =
|
|
@@ -1008,24 +1090,24 @@ version: 4.7.0
|
|
|
1008
1090
|
}();
|
|
1009
1091
|
|
|
1010
1092
|
/* eslint-disable no-underscore-dangle */
|
|
1011
|
-
/**
|
|
1012
|
-
* You can apply perspective effect while panel is moving.
|
|
1013
|
-
* @ko 패널들을 움직이면서 입체감을 부여할 수 있습니다.
|
|
1014
|
-
* @memberof Flicking.Plugins
|
|
1093
|
+
/**
|
|
1094
|
+
* You can apply perspective effect while panel is moving.
|
|
1095
|
+
* @ko 패널들을 움직이면서 입체감을 부여할 수 있습니다.
|
|
1096
|
+
* @memberof Flicking.Plugins
|
|
1015
1097
|
*/
|
|
1016
1098
|
|
|
1017
1099
|
var Perspective =
|
|
1018
1100
|
/*#__PURE__*/
|
|
1019
1101
|
function () {
|
|
1020
|
-
/**
|
|
1021
|
-
* @param - The selector of the element to which the perspective effect is to be applied. If the selector is blank, it applies to panel element. <ko>입체 효과를 적용할 대상의 선택자. 선택자가 공백이면 패널 엘리먼트에 적용된다.</ko>
|
|
1022
|
-
* @param - Effect amplication scale.<ko>효과 증폭도</ko>
|
|
1023
|
-
* @param - Effect amplication rotate.<ko>회전 증폭도</ko>
|
|
1024
|
-
* @param - The value of perspective CSS property. <ko>css perspective 속성 값</ko>
|
|
1025
|
-
* @example
|
|
1026
|
-
* ```ts
|
|
1027
|
-
* flicking.addPlugins(new Perspective({ selector: "p", scale: 1, rotate: 1, perspective = 1000 }));
|
|
1028
|
-
* ```
|
|
1102
|
+
/**
|
|
1103
|
+
* @param - The selector of the element to which the perspective effect is to be applied. If the selector is blank, it applies to panel element. <ko>입체 효과를 적용할 대상의 선택자. 선택자가 공백이면 패널 엘리먼트에 적용된다.</ko>
|
|
1104
|
+
* @param - Effect amplication scale.<ko>효과 증폭도</ko>
|
|
1105
|
+
* @param - Effect amplication rotate.<ko>회전 증폭도</ko>
|
|
1106
|
+
* @param - The value of perspective CSS property. <ko>css perspective 속성 값</ko>
|
|
1107
|
+
* @example
|
|
1108
|
+
* ```ts
|
|
1109
|
+
* flicking.addPlugins(new Perspective({ selector: "p", scale: 1, rotate: 1, perspective = 1000 }));
|
|
1110
|
+
* ```
|
|
1029
1111
|
*/
|
|
1030
1112
|
function Perspective(_a) {
|
|
1031
1113
|
var _this = this;
|
|
@@ -1562,8 +1644,8 @@ version: 4.7.0
|
|
|
1562
1644
|
return ScrollBulletRenderer;
|
|
1563
1645
|
}(Renderer);
|
|
1564
1646
|
|
|
1565
|
-
/**
|
|
1566
|
-
* @memberof Flicking.Plugins
|
|
1647
|
+
/**
|
|
1648
|
+
* @memberof Flicking.Plugins
|
|
1567
1649
|
*/
|
|
1568
1650
|
|
|
1569
1651
|
var Pagination =
|
|
@@ -1823,8 +1905,8 @@ version: 4.7.0
|
|
|
1823
1905
|
return Pagination;
|
|
1824
1906
|
}();
|
|
1825
1907
|
|
|
1826
|
-
/**
|
|
1827
|
-
* @namespace Flicking
|
|
1908
|
+
/**
|
|
1909
|
+
* @namespace Flicking
|
|
1828
1910
|
*/
|
|
1829
1911
|
|
|
1830
1912
|
exports.ARROW = ARROW;
|