@editsquare/mcp 0.0.0-stage → 0.1.0

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package/README.md CHANGED
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- # Temporary Holding Version
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+ # Edit Square MCP server
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- This version is a temporary placeholder for this package. An operational version to replace this has been submitted for review and is awaiting a staged release.
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+ Make and edit motion graphics in your [Edit Square](https://editsquare.com) projects from your AI assistant: text, shapes, media, animation presets, effects and cameras. Your assistant checks its own work by rendering frames as it goes, and you watch each change land in the editor.
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+ It is a standard local MCP server, so it works with any app that runs one: Claude Code, the Claude desktop app, Cursor, VS Code, Codex, Windsurf, Zed, Gemini CLI and others. More at [editsquare.com/mcp](https://editsquare.com/mcp).
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+ ## What you need
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+ - **An Edit Square Premium plan.** The server works through the Edit Square API, which comes with [Premium](https://editsquare.com/pricing).
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+ - **An API key.** In the [dashboard](https://dashboard.editsquare.com), click your avatar, choose **API Keys**, then **Create**.
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+ - **Node.js 20 or later.** The Claude desktop download doesn't need it.
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+ - **Google Chrome or Microsoft Edge**, so your assistant can look at the frames it makes. Everything else works without one.
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+ ## Install
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+ Every client runs the same command, `npx -y @editsquare/mcp`, with your key in `EDITSQUARE_API_KEY`. Keep the key in the environment like this rather than on the command line.
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+ **Add it to your user settings, not a project.** Most clients keep the key as plain text in their config file. A project-level file (`.mcp.json`, `.cursor/mcp.json`) can end up committed to a repository; a user-level one stays in your home directory.
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+ **Claude Code**
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+ ```sh
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+ claude mcp add --scope user editsquare --env EDITSQUARE_API_KEY=sk_your_key -- npx -y @editsquare/mcp
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+ ```
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+ **Claude desktop app:** download [editsquare-latest.mcpb](https://downloads.editsquare.com/mcp/editsquare-latest.mcpb) and open it. The app asks for your API key.
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+ **Cursor** (`~/.cursor/mcp.json`, not a project's `.cursor` folder) and most other clients:
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+ ```json
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+ {
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+ "mcpServers": {
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+ "editsquare": {
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+ "command": "npx",
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+ "args": ["-y", "@editsquare/mcp"],
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+ "env": { "EDITSQUARE_API_KEY": "sk_your_key" }
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+ }
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+ }
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+ }
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+ ```
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+ **VS Code** (`.vscode/mcp.json` or your user MCP configuration), which prompts for the key and keeps it in its secret storage, so the file holds no key:
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+ ```json
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+ {
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+ "inputs": [
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+ { "type": "promptString", "id": "editsquare-key", "description": "Edit Square API key", "password": true }
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+ ],
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+ "servers": {
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+ "editsquare": {
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+ "type": "stdio",
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+ "command": "npx",
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+ "args": ["-y", "@editsquare/mcp"],
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+ "env": { "EDITSQUARE_API_KEY": "${input:editsquare-key}" }
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+ }
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+ }
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+ }
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+ ```
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+ **Codex** (`~/.codex/config.toml`):
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+ ```toml
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+ [mcp_servers.editsquare]
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+ command = "npx"
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+ args = ["-y", "@editsquare/mcp"]
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+ env = { EDITSQUARE_API_KEY = "sk_your_key" }
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+ ```
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+ Browser-based chat apps (ChatGPT or Claude on the web) only connect to hosted MCP servers, so they can't run this one yet.
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+ ## Using it
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+ Ask for what you want, like *"Make a 10-second vertical promo for our summer sale"* or *"Open my Launch project and make the title bigger"*. You can also paste a project's link from the editor. Your assistant lists, opens or creates the project itself, in your Edit Square account.
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+ It opens the project in the editor so you can watch each change land, and undo reverts its changes like your own, one request at a time. It can search stock photos and video for you; there's nothing extra to set up.
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+ ## Settings
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+ | Environment variable | What it does |
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+ | --- | --- |
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+ | `EDITSQUARE_API_KEY` | Your API key. Required. |
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+ | `EDITSQUARE_BROWSER` | Path to a Chromium-based browser, if Chrome and Edge aren't installed where they usually are. |
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+ On a computer without a graphics card (a cloud or Linux server, say), frames still render correctly but more slowly.
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+ ## Privacy
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+ The server runs on your computer and never prints your key. Your assistant's changes go to your project the same way your own edits in the editor do.