@editframe/elements 0.46.4 → 0.47.1

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Files changed (66) hide show
  1. package/dist/elements/EFMedia/BufferedSeekingInput.d.ts +50 -0
  2. package/dist/elements/EFMedia/BufferedSeekingInput.js +6 -5
  3. package/dist/elements/EFMedia/BufferedSeekingInput.js.map +1 -1
  4. package/dist/elements/EFMedia/CachedFetcher.js +23 -33
  5. package/dist/elements/EFMedia/CachedFetcher.js.map +1 -1
  6. package/dist/elements/EFMedia/SegmentTransport.d.ts +2 -2
  7. package/dist/elements/EFMedia/SegmentTransport.js.map +1 -1
  8. package/dist/elements/EFMedia/shared/ThumbnailExtractor.js +53 -0
  9. package/dist/elements/EFMedia/shared/ThumbnailExtractor.js.map +1 -1
  10. package/dist/elements/EFMedia/videoTasks/MainVideoInputCache.js +20 -5
  11. package/dist/elements/EFMedia/videoTasks/MainVideoInputCache.js.map +1 -1
  12. package/dist/elements/EFMedia/videoTasks/ScrubInputCache.d.ts +48 -0
  13. package/dist/elements/EFMedia/videoTasks/ScrubInputCache.js +36 -7
  14. package/dist/elements/EFMedia/videoTasks/ScrubInputCache.js.map +1 -1
  15. package/dist/elements/EFMotionBlur.d.ts +134 -0
  16. package/dist/elements/EFMotionBlur.js +809 -0
  17. package/dist/elements/EFMotionBlur.js.map +1 -0
  18. package/dist/elements/EFTemporal.js +1 -2
  19. package/dist/elements/EFTemporal.js.map +1 -1
  20. package/dist/elements/EFText.d.ts +20 -0
  21. package/dist/elements/EFText.js +66 -9
  22. package/dist/elements/EFText.js.map +1 -1
  23. package/dist/elements/EFTimegroup.d.ts +12 -0
  24. package/dist/elements/EFTimegroup.js +43 -4
  25. package/dist/elements/EFTimegroup.js.map +1 -1
  26. package/dist/elements/EFVideo.d.ts +26 -0
  27. package/dist/elements/EFVideo.js +114 -36
  28. package/dist/elements/EFVideo.js.map +1 -1
  29. package/dist/elements/SampleBuffer.d.ts +19 -0
  30. package/dist/elements/updateAnimations.js +49 -3
  31. package/dist/elements/updateAnimations.js.map +1 -1
  32. package/dist/gui/EFWorkbench.d.ts +1 -0
  33. package/dist/gui/EFWorkbench.js +15 -0
  34. package/dist/gui/EFWorkbench.js.map +1 -1
  35. package/dist/gui/EFWorkbench.spacebar.js +26 -0
  36. package/dist/gui/EFWorkbench.spacebar.js.map +1 -0
  37. package/dist/gui/TWMixin.js +1 -1
  38. package/dist/gui/TWMixin.js.map +1 -1
  39. package/dist/gui/timeline/EFTimeline.d.ts +18 -1
  40. package/dist/gui/timeline/EFTimeline.js +119 -25
  41. package/dist/gui/timeline/EFTimeline.js.map +1 -1
  42. package/dist/gui/timeline/timelineStateContext.d.ts +2 -0
  43. package/dist/gui/timeline/timelineStateContext.js.map +1 -1
  44. package/dist/gui/timeline/tracks/EFThumbnailStrip.js +14 -8
  45. package/dist/gui/timeline/tracks/EFThumbnailStrip.js.map +1 -1
  46. package/dist/index.d.ts +2 -1
  47. package/dist/index.js +2 -1
  48. package/dist/index.js.map +1 -1
  49. package/dist/preview/FrameController.d.ts +22 -1
  50. package/dist/preview/FrameController.js +26 -5
  51. package/dist/preview/FrameController.js.map +1 -1
  52. package/dist/preview/QualityUpgradeScheduler.d.ts +11 -2
  53. package/dist/preview/QualityUpgradeScheduler.js +31 -21
  54. package/dist/preview/QualityUpgradeScheduler.js.map +1 -1
  55. package/dist/preview/renderTimegroupToCanvas.js +4 -0
  56. package/dist/preview/renderTimegroupToCanvas.js.map +1 -1
  57. package/dist/preview/renderTimegroupToCanvas.types.d.ts +2 -0
  58. package/dist/preview/renderTimegroupToVideo.js +3 -0
  59. package/dist/preview/renderTimegroupToVideo.js.map +1 -1
  60. package/dist/preview/rendering/serializeTimelineDirect.js +30 -35
  61. package/dist/preview/rendering/serializeTimelineDirect.js.map +1 -1
  62. package/dist/style.css +4 -0
  63. package/dist/utils/LRUCache.js +17 -5
  64. package/dist/utils/LRUCache.js.map +1 -1
  65. package/dist/version.js +1 -1
  66. package/package.json +2 -2
@@ -4,13 +4,16 @@ var QualityUpgradeScheduler = class {
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  #queue = [];
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  #activeTasks = /* @__PURE__ */ new Map();
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  #completedTasks = /* @__PURE__ */ new Map();
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+ /** Keys of tasks that failed with a non-abort error, mapped to their owner.
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+ * Prevents enqueue() from repeatedly re-queuing the same failing segment
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+ * during lookahead. Cleared by replaceForOwner() (per task key) and
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+ * cancelForOwner() (per owner). */
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+ #failedKeys = /* @__PURE__ */ new Map();
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  #abortController;
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  #requestFrameRender;
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- #isCached;
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  constructor(options) {
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  this.#requestFrameRender = options.requestFrameRender;
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  this.#maxConcurrent = options.maxConcurrent ?? 4;
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- this.#isCached = options.isCached;
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  this.#abortController = new AbortController();
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  }
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  /**
@@ -20,7 +23,7 @@ var QualityUpgradeScheduler = class {
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  enqueue(tasks) {
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  if (this.#abortController.signal.aborted) return;
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  for (const task of tasks) {
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- if (this.#queue.some((t) => t.key === task.key) || this.#activeTasks.has(task.key) || this.#completedTasks.has(task.key)) continue;
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+ if (this.#queue.some((t) => t.key === task.key) || this.#activeTasks.has(task.key) || this.#completedTasks.has(task.key) || this.#failedKeys.has(task.key)) continue;
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  this.#queue.push(task);
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  }
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  this.#queue.sort((a, b) => a.deadlineMs - b.deadlineMs);
@@ -36,6 +39,11 @@ var QualityUpgradeScheduler = class {
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  this.#queue = this.#queue.filter((t) => t.owner !== owner);
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  for (const task of tasks) {
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  if (this.#activeTasks.has(task.key)) continue;
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+ this.#failedKeys.delete(task.key);
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+ if (this.#completedTasks.has(task.key)) {
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+ if (task.isCached ? task.isCached() : true) continue;
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+ this.#completedTasks.delete(task.key);
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+ }
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  this.#queue.push(task);
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  }
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  this.#queue.sort((a, b) => a.deadlineMs - b.deadlineMs);
@@ -48,6 +56,7 @@ var QualityUpgradeScheduler = class {
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  cancelForOwner(owner) {
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  this.#queue = this.#queue.filter((t) => t.owner !== owner);
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  for (const [key, task] of this.#completedTasks.entries()) if (task.owner === owner) this.#completedTasks.delete(key);
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+ for (const [key, taskOwner] of this.#failedKeys.entries()) if (taskOwner === owner) this.#failedKeys.delete(key);
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  }
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  /**
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  * Process the queue - start tasks up to maxConcurrent limit.
@@ -57,14 +66,6 @@ var QualityUpgradeScheduler = class {
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  while (this.#activeTasks.size < this.#maxConcurrent && this.#queue.length > 0) {
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  const task = this.#queue.shift();
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  if (!task) break;
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- if (this.#isCached?.(task.key)) {
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- this.#completedTasks.set(task.key, {
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- key: task.key,
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- owner: task.owner,
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- status: "completed"
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- });
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- continue;
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- }
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  this.#startTask(task);
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  }
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  }
@@ -83,12 +84,7 @@ var QualityUpgradeScheduler = class {
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  this.#processQueue();
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  }).catch((error) => {
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  this.#activeTasks.delete(task.key);
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- if (!(error instanceof DOMException && error.name === "AbortError")) this.#completedTasks.set(task.key, {
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- key: task.key,
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- owner: task.owner,
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- status: "failed",
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- error: error instanceof Error ? error.message : String(error)
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- });
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+ if (!(error instanceof DOMException && error.name === "AbortError")) this.#failedKeys.set(task.key, task.owner);
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  this.#processQueue();
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  });
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  this.#activeTasks.set(task.key, {
@@ -130,8 +126,13 @@ var QualityUpgradeScheduler = class {
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  key,
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  owner: completed.owner,
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  deadlineMs: 0,
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- status: completed.status,
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- error: completed.error
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+ status: completed.status
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+ });
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+ for (const [key, owner] of this.#failedKeys.entries()) results.push({
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+ key,
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+ owner,
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+ deadlineMs: 0,
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+ status: "failed"
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  });
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  return results;
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  }
@@ -143,9 +144,9 @@ var QualityUpgradeScheduler = class {
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  let active = 0;
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  for (const activeTask of this.#activeTasks.values()) if (activeTask.task.owner === owner) active++;
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  let completed = 0;
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+ for (const task of this.#completedTasks.values()) if (task.owner === owner) completed++;
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  let failed = 0;
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- for (const task of this.#completedTasks.values()) if (task.owner === owner) if (task.status === "completed") completed++;
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- else failed++;
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+ for (const taskOwner of this.#failedKeys.values()) if (taskOwner === owner) failed++;
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  return {
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  queued,
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  active,
@@ -162,6 +163,15 @@ var QualityUpgradeScheduler = class {
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  this.#queue = [];
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  this.#activeTasks.clear();
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  this.#completedTasks.clear();
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+ this.#failedKeys.clear();
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+ }
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+ /**
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+ * Revive a disposed scheduler so it can accept new tasks after the host
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+ * element is reconnected to the DOM (e.g. workbench reparenting).
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+ */
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+ revive() {
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+ if (!this.#abortController.signal.aborted) return;
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+ this.#abortController = new AbortController();
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  }
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  };
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@@ -1 +1 @@
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- {"version":3,"file":"QualityUpgradeScheduler.js","names":["#requestFrameRender","#maxConcurrent","#isCached","#abortController","#queue","#activeTasks","#completedTasks","#processQueue","#startTask","results: UpgradeTaskStatus[]"],"sources":["../../src/preview/QualityUpgradeScheduler.ts"],"sourcesContent":["/**\n * QualityUpgradeScheduler: Centralized deadline-ordered work queue\n *\n * Coordinates main-quality segment fetching across multiple video elements.\n * Generic scheduler that doesn't understand media concepts (segments, renditions, etc.)\n * - only processes { key, deadlineMs, fetch, owner } tuples.\n *\n * Design principles:\n * - Deadline-based ordering: always process nearest deadline first\n * - Ground-truth cache validation: check cache before starting any fetch\n * - In-flight fetches never cancelled: they populate shared cache\n * - Event-driven: elements submit tasks only on state changes, not every frame\n */\n\nexport interface UpgradeTask {\n /** Opaque dedup key (e.g. \"${owner}:${segmentId}:${renditionId}\") */\n key: string;\n /** Fetch function that populates the cache */\n fetch: (signal: AbortSignal) => Promise<void>;\n /** Timeline time when this segment will be needed */\n deadlineMs: number;\n /** Element ID, for bulk operations */\n owner: string;\n}\n\nexport interface UpgradeTaskStatus {\n key: string;\n owner: string;\n deadlineMs: number;\n status: \"queued\" | \"active\" | \"completed\" | \"failed\";\n error?: string;\n}\n\nexport interface OwnerProgress {\n queued: number;\n active: number;\n completed: number;\n failed: number;\n}\n\ninterface ActiveTask {\n task: UpgradeTask;\n startedAt: number;\n promise: Promise<void>;\n}\n\ninterface CompletedTask {\n key: string;\n owner: string;\n status: \"completed\" | \"failed\";\n error?: string;\n}\n\nexport class QualityUpgradeScheduler {\n #maxConcurrent: number;\n #queue: UpgradeTask[] = [];\n #activeTasks = new Map<string, ActiveTask>();\n #completedTasks = new Map<string, CompletedTask>();\n #abortController: AbortController;\n #requestFrameRender: () => void;\n #isCached?: (key: string) => boolean;\n\n constructor(options: {\n requestFrameRender: () => void;\n maxConcurrent?: number;\n isCached?: (key: string) => boolean;\n }) {\n this.#requestFrameRender = options.requestFrameRender;\n this.#maxConcurrent = options.maxConcurrent ?? 4;\n this.#isCached = options.isCached;\n this.#abortController = new AbortController();\n }\n\n /**\n * Add tasks without affecting existing ones (additive).\n * Used for lookahead extension during playback.\n */\n enqueue(tasks: UpgradeTask[]): void {\n if (this.#abortController.signal.aborted) return;\n\n for (const task of tasks) {\n // Skip if already queued, active, or completed\n if (\n this.#queue.some((t) => t.key === task.key) ||\n this.#activeTasks.has(task.key) ||\n this.#completedTasks.has(task.key)\n ) {\n continue;\n }\n\n this.#queue.push(task);\n }\n\n // Sort queue by deadline (ascending)\n this.#queue.sort((a, b) => a.deadlineMs - b.deadlineMs);\n\n // Start processing if we have capacity\n this.#processQueue();\n }\n\n /**\n * Replace all queued tasks for an owner.\n * Used on seeks, trim changes, timeline position changes where old deadlines are stale.\n * Does NOT cancel in-flight tasks (they populate shared cache).\n */\n replaceForOwner(owner: string, tasks: UpgradeTask[]): void {\n if (this.#abortController.signal.aborted) return;\n\n // Remove queued (not active) tasks for this owner\n this.#queue = this.#queue.filter((t) => t.owner !== owner);\n\n // Add new tasks\n for (const task of tasks) {\n // Skip only if the fetch is already in-flight — it will populate the\n // cache when it completes. Completed tasks are intentionally NOT skipped\n // here so that cache eviction is handled correctly: if a segment was\n // previously fetched but has since been evicted from the LRU cache,\n // #computeLookaheadSegments will include it again and it must re-run.\n if (this.#activeTasks.has(task.key)) {\n continue;\n }\n\n this.#queue.push(task);\n }\n\n // Sort queue by deadline (ascending)\n this.#queue.sort((a, b) => a.deadlineMs - b.deadlineMs);\n\n // Start processing if we have capacity\n this.#processQueue();\n }\n\n /**\n * Cancel all tasks for an owner.\n * Removes queued tasks. Does NOT abort in-flight fetches.\n */\n cancelForOwner(owner: string): void {\n // Remove from queue\n this.#queue = this.#queue.filter((t) => t.owner !== owner);\n\n // Remove from completed tracking (allows resubmission)\n for (const [key, task] of this.#completedTasks.entries()) {\n if (task.owner === owner) {\n this.#completedTasks.delete(key);\n }\n }\n\n // Note: we do NOT cancel active tasks - they populate the shared cache\n }\n\n /**\n * Process the queue - start tasks up to maxConcurrent limit.\n */\n #processQueue(): void {\n if (this.#abortController.signal.aborted) return;\n\n while (this.#activeTasks.size < this.#maxConcurrent && this.#queue.length > 0) {\n const task = this.#queue.shift();\n if (!task) break;\n\n // Ground-truth cache check before starting\n if (this.#isCached?.(task.key)) {\n // Already cached from another path, mark as completed and continue\n this.#completedTasks.set(task.key, {\n key: task.key,\n owner: task.owner,\n status: \"completed\",\n });\n continue;\n }\n\n // Start the task\n this.#startTask(task);\n }\n }\n\n /**\n * Start a single task.\n */\n #startTask(task: UpgradeTask): void {\n const promise = task\n .fetch(this.#abortController.signal)\n .then(() => {\n // Success\n this.#activeTasks.delete(task.key);\n this.#completedTasks.set(task.key, {\n key: task.key,\n owner: task.owner,\n status: \"completed\",\n });\n\n // Trigger re-render so upgraded quality gets displayed\n this.#requestFrameRender();\n\n // Start next task if available\n this.#processQueue();\n })\n .catch((error) => {\n // Failure\n this.#activeTasks.delete(task.key);\n\n // Don't track AbortError as failure (intentional cancellation)\n const isAbortError = error instanceof DOMException && error.name === \"AbortError\";\n\n if (!isAbortError) {\n this.#completedTasks.set(task.key, {\n key: task.key,\n owner: task.owner,\n status: \"failed\",\n error: error instanceof Error ? error.message : String(error),\n });\n }\n\n // Continue processing queue even after failure\n this.#processQueue();\n });\n\n this.#activeTasks.set(task.key, {\n task,\n startedAt: performance.now(),\n promise,\n });\n }\n\n /**\n * Check whether a task is currently in-flight (started, not yet complete).\n */\n isActive(key: string): boolean {\n return this.#activeTasks.has(key);\n }\n\n /**\n * Check whether a task is waiting in the queue (submitted but not yet started).\n */\n isPending(key: string): boolean {\n return this.#queue.some((t) => t.key === key);\n }\n\n /**\n * Get snapshot of current queue state for debugging.\n */\n getQueueSnapshot(): UpgradeTaskStatus[] {\n const results: UpgradeTaskStatus[] = [];\n\n // Queued tasks\n for (const task of this.#queue) {\n results.push({\n key: task.key,\n owner: task.owner,\n deadlineMs: task.deadlineMs,\n status: \"queued\",\n });\n }\n\n // Active tasks\n for (const [key, activeTask] of this.#activeTasks.entries()) {\n results.push({\n key,\n owner: activeTask.task.owner,\n deadlineMs: activeTask.task.deadlineMs,\n status: \"active\",\n });\n }\n\n // Completed tasks\n for (const [key, completed] of this.#completedTasks.entries()) {\n results.push({\n key,\n owner: completed.owner,\n deadlineMs: 0, // No longer relevant\n status: completed.status as \"completed\" | \"failed\",\n error: completed.error,\n });\n }\n\n return results;\n }\n\n /**\n * Get progress for a specific owner.\n */\n getOwnerProgress(owner: string): OwnerProgress {\n const queued = this.#queue.filter((t) => t.owner === owner).length;\n\n let active = 0;\n for (const activeTask of this.#activeTasks.values()) {\n if (activeTask.task.owner === owner) {\n active++;\n }\n }\n\n let completed = 0;\n let failed = 0;\n for (const task of this.#completedTasks.values()) {\n if (task.owner === owner) {\n if (task.status === \"completed\") {\n completed++;\n } else {\n failed++;\n }\n }\n }\n\n return { queued, active, completed, failed };\n }\n\n /**\n * Dispose the scheduler - 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1
+ {"version":3,"file":"QualityUpgradeScheduler.js","names":["#requestFrameRender","#maxConcurrent","#abortController","#queue","#activeTasks","#completedTasks","#failedKeys","#processQueue","#startTask","results: UpgradeTaskStatus[]"],"sources":["../../src/preview/QualityUpgradeScheduler.ts"],"sourcesContent":["/**\n * QualityUpgradeScheduler: Centralized deadline-ordered work queue\n *\n * Coordinates main-quality segment fetching across multiple video elements.\n * Generic scheduler that doesn't understand media concepts (segments, renditions, etc.)\n * - only processes { key, deadlineMs, fetch, isCached, owner } tuples.\n *\n * Design principles:\n * - Deadline-based ordering: always process nearest deadline first\n * - Ground-truth cache validation: check cache before starting any fetch\n * - In-flight fetches never cancelled: they populate shared cache\n * - Event-driven: elements submit tasks only on state changes, not every frame\n */\n\nexport interface UpgradeTask {\n /** Opaque dedup key (e.g. \"${owner}:${segmentId}:${renditionId}\") */\n key: string;\n /** Fetch function that populates the cache */\n fetch: (signal: AbortSignal) => Promise<void>;\n /** Returns true if the segment is still present in the cache. Used to skip\n * re-queuing completed tasks whose segment is still cached, and to allow\n * re-queuing when the segment has been LRU-evicted. If absent, a completed\n * task is conservatively treated as still cached (skip re-queue). */\n isCached?: () => boolean;\n /** Timeline time when this segment will be needed */\n deadlineMs: number;\n /** Element ID, for bulk operations */\n owner: string;\n}\n\nexport interface UpgradeTaskStatus {\n key: string;\n owner: string;\n deadlineMs: number;\n status: \"queued\" | \"active\" | \"completed\" | \"failed\";\n error?: string;\n}\n\nexport interface OwnerProgress {\n queued: number;\n active: number;\n completed: number;\n failed: number;\n}\n\ninterface ActiveTask {\n task: UpgradeTask;\n startedAt: number;\n promise: Promise<void>;\n}\n\ninterface CompletedTask {\n key: string;\n owner: string;\n status: \"completed\";\n}\n\nexport class QualityUpgradeScheduler {\n #maxConcurrent: number;\n #queue: UpgradeTask[] = [];\n #activeTasks = new Map<string, ActiveTask>();\n #completedTasks = new Map<string, CompletedTask>();\n /** Keys of tasks that failed with a non-abort error, mapped to their owner.\n * Prevents enqueue() from repeatedly re-queuing the same failing segment\n * during lookahead. Cleared by replaceForOwner() (per task key) and\n * cancelForOwner() (per owner). */\n #failedKeys = new Map<string, string>(); // key → owner\n #abortController: AbortController;\n #requestFrameRender: () => void;\n\n constructor(options: { requestFrameRender: () => void; maxConcurrent?: number }) {\n this.#requestFrameRender = options.requestFrameRender;\n this.#maxConcurrent = options.maxConcurrent ?? 4;\n this.#abortController = new AbortController();\n }\n\n /**\n * Add tasks without affecting existing ones (additive).\n * Used for lookahead extension during playback.\n */\n enqueue(tasks: UpgradeTask[]): void {\n if (this.#abortController.signal.aborted) return;\n\n for (const task of tasks) {\n // Skip if already queued, active, completed, or previously failed.\n // Failed tasks are not retried via enqueue (lookahead) — only via\n // replaceForOwner (explicit seek) which clears #failedKeys for the owner.\n if (\n this.#queue.some((t) => t.key === task.key) ||\n this.#activeTasks.has(task.key) ||\n this.#completedTasks.has(task.key) ||\n this.#failedKeys.has(task.key) // previously failed — don't retry via lookahead\n ) {\n continue;\n }\n\n this.#queue.push(task);\n }\n\n // Sort queue by deadline (ascending)\n this.#queue.sort((a, b) => a.deadlineMs - b.deadlineMs);\n\n // Start processing if we have capacity\n this.#processQueue();\n }\n\n /**\n * Replace all queued tasks for an owner.\n * Used on seeks, trim changes, timeline position changes where old deadlines are stale.\n * Does NOT cancel in-flight tasks (they populate shared cache).\n */\n replaceForOwner(owner: string, tasks: UpgradeTask[]): void {\n if (this.#abortController.signal.aborted) return;\n\n // Remove queued (not active) tasks for this owner\n this.#queue = this.#queue.filter((t) => t.owner !== owner);\n\n // Add new tasks\n for (const task of tasks) {\n if (this.#activeTasks.has(task.key)) {\n continue;\n }\n\n // replaceForOwner is an explicit seek/state change — clear any prior\n // failure record so the task can be retried.\n this.#failedKeys.delete(task.key);\n\n if (this.#completedTasks.has(task.key)) {\n // If the task reports the segment is still cached, skip re-queuing.\n // When isCached is absent, conservatively treat as still cached.\n // When isCached returns false (LRU eviction), remove the stale record and re-queue.\n const segmentStillCached = task.isCached ? task.isCached() : true;\n if (segmentStillCached) continue;\n this.#completedTasks.delete(task.key);\n }\n\n this.#queue.push(task);\n }\n\n // Sort queue by deadline (ascending)\n this.#queue.sort((a, b) => a.deadlineMs - b.deadlineMs);\n\n // Start processing if we have capacity\n this.#processQueue();\n }\n\n /**\n * Cancel all tasks for an owner.\n * Removes queued tasks. Does NOT abort in-flight fetches.\n */\n cancelForOwner(owner: string): void {\n // Remove from queue\n this.#queue = this.#queue.filter((t) => t.owner !== owner);\n\n // Remove from completed and failed tracking (allows resubmission)\n for (const [key, task] of this.#completedTasks.entries()) {\n if (task.owner === owner) {\n this.#completedTasks.delete(key);\n }\n }\n for (const [key, taskOwner] of this.#failedKeys.entries()) {\n if (taskOwner === owner) {\n this.#failedKeys.delete(key);\n }\n }\n\n // Note: we do NOT cancel active tasks - they populate the shared cache\n }\n\n /**\n * Process the queue - start tasks up to maxConcurrent limit.\n */\n #processQueue(): void {\n if (this.#abortController.signal.aborted) return;\n\n while (this.#activeTasks.size < this.#maxConcurrent && this.#queue.length > 0) {\n const task = this.#queue.shift();\n if (!task) break;\n\n this.#startTask(task);\n }\n }\n\n /**\n * Start a single task.\n */\n #startTask(task: UpgradeTask): void {\n const promise = task\n .fetch(this.#abortController.signal)\n .then(() => {\n // Success\n this.#activeTasks.delete(task.key);\n this.#completedTasks.set(task.key, {\n key: task.key,\n owner: task.owner,\n status: \"completed\",\n });\n\n // Trigger re-render so upgraded quality gets displayed. 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@@ -567,11 +567,15 @@ function renderTimegroupToCanvas(timegroup, scaleOrOptions = DEFAULT_PREVIEW_SCA
567
567
  captureCanvas?.remove();
568
568
  }
569
569
  };
570
+ const invalidate = () => {
571
+ lastTimeMs = -1;
572
+ };
570
573
  refresh();
571
574
  return {
572
575
  container: wrapperContainer,
573
576
  canvas,
574
577
  refresh,
578
+ invalidate,
575
579
  setResolutionScale,
576
580
  getResolutionScale,
577
581
  dispose
@@ -1 +1 @@
1
- {"version":3,"file":"renderTimegroupToCanvas.js","names":["timeMs: number","timeoutMs: number","blankVideos: string[]","renderState: RenderState","options: CanvasPreviewOptions","pendingResolutionScale: number | null","captureCanvas: HTMLCanvasElement | null","captureCtx: HtmlInCanvasContext | null","originalParent: ParentNode | null","originalNextSibling: ChildNode | null"],"sources":["../../src/preview/renderTimegroupToCanvas.ts"],"sourcesContent":["import type { EFTimegroup } from \"../elements/EFTimegroup.js\";\nimport type {\n CaptureOptions,\n CaptureFromCloneOptions,\n GeneratedThumbnail,\n GenerateThumbnailsOptions,\n ThumbnailQueue,\n CanvasPreviewResult,\n CanvasPreviewOptions,\n} from \"./renderTimegroupToCanvas.types.js\";\nimport { RenderContext } from \"./RenderContext.js\";\nimport { FrameController } from \"./FrameController.js\";\nimport { captureTimelineToDataUri } from \"./rendering/serializeTimelineDirect.js\";\nimport { updateAnimations, type AnimatableElement } from \"../elements/updateAnimations.js\";\n\n// Re-export renderer types for external use\nexport type { RenderOptions, RenderResult, Renderer } from \"./renderers.js\";\nexport { getEffectiveRenderMode, isCanvas, isImage } from \"./renderers.js\";\nimport {\n isVisibleAtTime,\n DEFAULT_WIDTH,\n DEFAULT_HEIGHT,\n DEFAULT_CAPTURE_SCALE,\n DEFAULT_BLOCKING_TIMEOUT_MS,\n} from \"./previewTypes.js\";\nimport { defaultProfiler } from \"./RenderProfiler.js\";\nimport { logger } from \"./logger.js\";\n\n// Import rendering modules\nimport { loadImageFromDataUri } from \"./rendering/loadImage.js\";\nimport { createDprCanvas, renderToImageNative } from \"./rendering/renderToImageNative.js\";\nimport { clearInlineImageCache, getInlineImageCacheSize } from \"./rendering/inlineImages.js\";\nimport { isNativeCanvasApiAvailable, getRenderMode } from \"./previewSettings.js\";\nimport type { HtmlInCanvasContext, HtmlInCanvasElement } from \"./rendering/types.js\";\n\n// Re-export rendering types and functions for external use\nexport { loadImageFromDataUri };\n\n// ============================================================================\n// Constants (module-specific, not shared)\n// ============================================================================\n\n/** Number of rows to sample when checking canvas content */\nconst CANVAS_SAMPLE_STRIP_HEIGHT = 4;\n\n// ============================================================================\n// Types\n// ============================================================================\n\n// Re-export types from type-only module (zero side effects)\nexport type {\n ContentReadyMode,\n CaptureOptions,\n CaptureFromCloneOptions,\n GeneratedThumbnail,\n GenerateThumbnailsOptions,\n ThumbnailQueue,\n CanvasPreviewResult,\n CanvasPreviewOptions,\n} from \"./renderTimegroupToCanvas.types.js\";\n\n/**\n * Error thrown when video content is not ready within the blocking timeout.\n */\nexport class ContentNotReadyError extends Error {\n constructor(\n public readonly timeMs: number,\n public readonly timeoutMs: number,\n public readonly blankVideos: string[],\n ) {\n super(\n `Video content not ready at ${timeMs}ms after ${timeoutMs}ms timeout. Blank videos: ${blankVideos.join(\", \")}`,\n );\n this.name = \"ContentNotReadyError\";\n }\n}\n\n// ============================================================================\n// Module State (reset via resetRenderState)\n// ============================================================================\n\n/**\n * Module-level render state including caches and reusable objects.\n */\ninterface RenderState {\n inlineImageCache: Map<string, string>;\n layoutInitializedCanvases: WeakSet<HTMLCanvasElement>;\n xmlSerializer: XMLSerializer | null;\n textEncoder: TextEncoder;\n metrics: {\n inlineImageCacheHits: number;\n inlineImageCacheMisses: number;\n inlineImageCacheEvictions: number;\n };\n}\n\n/**\n * Module-level state for render operations.\n * Note: xmlSerializer is lazy-initialized for Node.js compatibility\n */\nconst renderState: RenderState = {\n inlineImageCache: new Map(),\n layoutInitializedCanvases: new WeakSet(),\n xmlSerializer: null, // Lazy-initialized in browser context\n textEncoder: new TextEncoder(),\n metrics: {\n inlineImageCacheHits: 0,\n inlineImageCacheMisses: 0,\n inlineImageCacheEvictions: 0,\n },\n};\n\n/**\n * Get the current render state for testing and debugging.\n * @returns The module-level render state object\n */\nexport function getRenderState(): RenderState {\n return renderState;\n}\n\n/**\n * Get cache metrics for monitoring performance.\n * @returns Object with cache hit/miss/eviction counts\n */\nexport function getCacheMetrics(): RenderState[\"metrics\"] {\n return { ...renderState.metrics };\n}\n\n/**\n * Reset cache metrics to zero.\n */\nexport function resetCacheMetrics(): void {\n renderState.metrics.inlineImageCacheHits = 0;\n renderState.metrics.inlineImageCacheMisses = 0;\n renderState.metrics.inlineImageCacheEvictions = 0;\n}\n\n/**\n * Reset all module state including profiling counters, caches, and logging flags.\n * Call at the start of export sessions to ensure clean state.\n */\nexport function resetRenderState(): void {\n defaultProfiler.reset();\n clearInlineImageCache();\n resetCacheMetrics();\n}\n\n// Re-export cache management functions\nexport { clearInlineImageCache, getInlineImageCacheSize };\n\n/**\n * DEBUG: Capture a single thumbnail at the current time.\n * Call from console: window.debugCaptureThumbnail()\n */\nif (typeof window !== \"undefined\") {\n (window as any).debugCaptureThumbnail = async function () {\n const timegroup = document.querySelector(\"ef-timegroup\") as any;\n if (!timegroup) {\n console.error(\"No timegroup found\");\n return;\n }\n\n const currentTime = timegroup.currentTimeMs ?? 0;\n\n try {\n const result = await captureTimegroupAtTime(timegroup, {\n timeMs: currentTime,\n scale: 0.25,\n contentReadyMode: \"blocking\",\n blockingTimeoutMs: 1000,\n });\n\n // Create a temporary img element to display the result\n const img = document.createElement(\"img\");\n if (result instanceof HTMLCanvasElement) {\n img.src = result.toDataURL();\n } else if (result instanceof HTMLImageElement) {\n img.src = result.src;\n }\n img.style.cssText = \"position:fixed;top:10px;right:10px;border:2px solid red;z-index:99999;\";\n document.body.appendChild(img);\n\n return result;\n } catch (err) {\n console.error(\"[DEBUG] Capture failed:\", err);\n throw err;\n }\n };\n}\n\n// ============================================================================\n// Internal Helpers\n// ============================================================================\n\n/**\n * Wait for next animation frame (allows browser to complete layout)\n */\nfunction waitForFrame(): Promise<void> {\n return new Promise((resolve) => requestAnimationFrame(() => resolve()));\n}\n\n/**\n * Check if a canvas has any rendered content (not all transparent/uninitialized).\n * Returns true if there's ANY non-transparent pixel.\n */\nfunction canvasHasContent(canvas: HTMLCanvasElement): boolean {\n const ctx = canvas.getContext(\"2d\", { willReadFrequently: true });\n if (!ctx) return false;\n\n try {\n const width = canvas.width;\n const height = canvas.height;\n if (width === 0 || height === 0) return false;\n\n // Sample a horizontal strip across the middle of the canvas\n // This catches most video content even if edges are black\n const stripY = Math.floor(height / 2);\n const imageData = ctx.getImageData(0, stripY, width, CANVAS_SAMPLE_STRIP_HEIGHT);\n const data = imageData.data;\n\n // Check if ANY pixel has non-zero alpha (is not transparent)\n // A truly blank/uninitialized canvas has all pixels at [0,0,0,0]\n // A black video frame would have pixels at [0,0,0,255] (opaque black)\n for (let i = 3; i < data.length; i += 4) {\n if (data[i] !== 0) {\n return true;\n }\n }\n\n return false;\n } catch {\n // Canvas might be tainted, assume it has content\n return true;\n }\n}\n\ninterface WaitForVideoContentResult {\n ready: boolean;\n blankVideos: string[];\n}\n\n/**\n * Returns true if the element is visible at the given time and all its\n * ancestor timegroups (up to but not including `timegroup`) are also visible.\n */\nfunction isVisibleInContext(element: Element, timegroup: EFTimegroup, timeMs: number): boolean {\n if (!isVisibleAtTime(element, timeMs)) return false;\n let parent = element.parentElement;\n while (parent && parent !== timegroup) {\n if (parent.tagName === \"EF-TIMEGROUP\" && !isVisibleAtTime(parent, timeMs)) return false;\n parent = parent.parentElement;\n }\n return true;\n}\n\n/**\n * Wait for media content (videos and images) within a timegroup to be ready.\n * - ef-video: waits for the shadow canvas to have non-transparent pixels.\n * - ef-image: waits for contentReadyState to reach \"ready\" or \"error\".\n * Only checks elements that should be visible at the current time.\n */\nexport async function waitForVideoContent(\n timegroup: EFTimegroup,\n timeMs: number,\n maxWaitMs: number,\n): Promise<WaitForVideoContentResult> {\n const startTime = performance.now();\n\n // Collect all media elements that need to be ready\n const allVideos = Array.from(timegroup.querySelectorAll(\"ef-video\")).filter((el) =>\n isVisibleInContext(el, timegroup, timeMs),\n );\n const allImages = Array.from(timegroup.querySelectorAll(\"ef-image\")).filter((el) =>\n isVisibleInContext(el, timegroup, timeMs),\n );\n\n if (allVideos.length === 0 && allImages.length === 0) return { ready: true, blankVideos: [] };\n\n const isVideoReady = (video: Element): boolean => {\n const shadowCanvas = video.shadowRoot?.querySelector(\"canvas\");\n if (!shadowCanvas || shadowCanvas.width === 0 || shadowCanvas.height === 0) return true;\n return canvasHasContent(shadowCanvas);\n };\n\n const isImageReady = (image: Element): boolean => {\n const state = (image as any).contentReadyState as string | undefined;\n return state === \"ready\" || state === \"error\";\n };\n\n const getBlankNames = () => [\n ...allVideos.filter((v) => !isVideoReady(v)).map((v) => (v as any).src || v.id || \"unnamed\"),\n ...allImages.filter((i) => !isImageReady(i)).map((i) => (i as any).src || i.id || \"unnamed\"),\n ];\n\n while (performance.now() - startTime < maxWaitMs) {\n if (allVideos.every(isVideoReady) && allImages.every(isImageReady)) {\n return { ready: true, blankVideos: [] };\n }\n await waitForFrame();\n }\n\n return { ready: false, blankVideos: getBlankNames() };\n}\n\n/**\n * Captures a frame from an already-seeked render clone.\n * Used internally by captureBatch for efficiency (reuses one clone across all captures).\n *\n * @param renderClone - A render clone that has already been seeked to the target time\n * @param renderContainer - The container holding the render clone (from createRenderClone)\n * @param options - Capture options\n * @returns Canvas or Image with the rendered frame (both are CanvasImageSource)\n */\nexport async function captureFromClone(\n renderClone: EFTimegroup,\n _renderContainer: HTMLElement,\n options: CaptureFromCloneOptions = {},\n): Promise<CanvasImageSource> {\n const {\n scale = DEFAULT_CAPTURE_SCALE,\n contentReadyMode = \"immediate\",\n blockingTimeoutMs = DEFAULT_BLOCKING_TIMEOUT_MS,\n originalTimegroup,\n timeMs: explicitTimeMs,\n canvasMode,\n } = options;\n\n // Use explicit time if provided, otherwise fall back to clone's currentTimeMs\n // CRITICAL: Using explicit time ensures temporal visibility checks are accurate\n // NOTE: Must be defined BEFORE any logging that references timeMs\n const timeMs = explicitTimeMs ?? renderClone.currentTimeMs;\n\n // Use original timegroup dimensions if available, otherwise clone dimensions\n const sourceForDimensions = originalTimegroup ?? renderClone;\n const width = sourceForDimensions.offsetWidth || DEFAULT_WIDTH;\n const height = sourceForDimensions.offsetHeight || DEFAULT_HEIGHT;\n\n // NOTE: seekForRender() has already:\n // 1. Called frameController.renderFrame() to coordinate FrameRenderable elements\n // 2. Awaited #executeCustomFrameTasks() so frame tasks are complete\n // No need to call frameController.renderFrame() again - it would fire tasks redundantly\n\n if (contentReadyMode === \"blocking\") {\n const result = await waitForVideoContent(renderClone, timeMs, blockingTimeoutMs);\n if (!result.ready) {\n throw new ContentNotReadyError(timeMs, blockingTimeoutMs, result.blankVideos);\n }\n }\n\n // Determine effective canvas mode:\n // 1. If explicitly specified, use that\n // 2. If \"native\" is requested but not available, fall back to foreignObject\n // 3. If not specified, default to foreignObject for compatibility\n const effectiveCanvasMode = (() => {\n if (!canvasMode) return \"foreignObject\";\n if (canvasMode === \"native\" && !isNativeCanvasApiAvailable()) {\n logger.debug(\n \"[captureFromClone] Native canvas mode requested but not available, falling back to foreignObject\",\n );\n return \"foreignObject\";\n }\n return canvasMode;\n })();\n\n // Create RenderContext for caching during this capture operation (only needed for foreignObject)\n const renderContext = new RenderContext();\n\n try {\n if (effectiveCanvasMode === \"native\") {\n // NATIVE PATH: Use drawElementImage API (~1.76x faster than foreignObject)\n // No DOM serialization, no canvas-to-dataURL encoding, no image loading\n // Direct browser-native rendering\n\n const t0 = performance.now();\n const canvas = await renderToImageNative(renderClone, width, height, {\n skipDprScaling: true, // Use 1x DPR for video export (4x fewer pixels!)\n });\n const renderTime = performance.now() - t0;\n\n logger.debug(\n `[captureFromClone] native render=${renderTime.toFixed(0)}ms (canvasScale=${scale})`,\n );\n\n return canvas;\n } else {\n // FOREIGNOBJECT PATH: Serialize DOM → SVG → Image → Canvas\n // More compatible but slower than native path\n\n // NOTE: seekForRender() has already ensured rendering is complete, including:\n // - Lit updates propagated\n // - All LitElement descendants updated\n // - frameController.renderFrame() called for FrameRenderable elements\n // - Layout stabilization complete\n // No additional RAF wait needed - can serialize immediately\n\n const t0 = performance.now();\n const dataUri = await captureTimelineToDataUri(renderClone, width, height, {\n renderContext,\n canvasScale: scale,\n timeMs,\n });\n const serializeTime = performance.now() - t0;\n\n const t1 = performance.now();\n const image = await loadImageFromDataUri(dataUri);\n const loadTime = performance.now() - t1;\n\n logger.debug(\n `[captureFromClone] foreignObject serialize=${serializeTime.toFixed(0)}ms, load=${loadTime.toFixed(0)}ms (canvasScale=${scale})`,\n );\n\n // Return image directly - no copy needed!\n return image;\n }\n } finally {\n // Ensure RenderContext is disposed even if an error occurs\n renderContext.dispose();\n }\n}\n\n/**\n * Captures a single frame from a timegroup at a specific time.\n *\n * CLONE-TIMELINE ARCHITECTURE:\n * Creates an independent render clone, seeks it to the target time, and captures.\n * Prime-timeline is NEVER seeked - user can continue previewing/editing during capture.\n *\n * @param timegroup - The source timegroup\n * @param options - Capture options including timeMs, scale, contentReadyMode\n * @returns Canvas with the rendered frame\n * @throws ContentNotReadyError if blocking mode times out waiting for video content\n */\nexport async function captureTimegroupAtTime(\n timegroup: EFTimegroup,\n options: CaptureOptions,\n): Promise<CanvasImageSource> {\n const {\n timeMs,\n scale = DEFAULT_CAPTURE_SCALE,\n // skipRestore is deprecated with Clone-timeline (Prime is never seeked)\n contentReadyMode = \"immediate\",\n blockingTimeoutMs = DEFAULT_BLOCKING_TIMEOUT_MS,\n canvasMode,\n skipClone = false,\n } = options;\n\n if (skipClone) {\n // DIRECT RENDERING: Skip clone creation for headless server rendering\n // Seek prime timeline directly and capture from it\n // WARNING: This modifies the prime timeline! Only use in headless contexts.\n\n const seekStart = performance.now();\n await timegroup.seekForRender(timeMs);\n const seekMs = performance.now() - seekStart;\n\n const renderStart = performance.now();\n // Use timegroup's actual container (parentElement or document.body as fallback)\n const container = (timegroup.parentElement || document.body) as HTMLElement;\n const result = await captureFromClone(timegroup, container, {\n scale,\n contentReadyMode,\n blockingTimeoutMs,\n originalTimegroup: undefined, // No original since we're rendering the prime\n canvasMode,\n timeMs, // Pass explicit time since we're not using a clone\n });\n const renderMs = performance.now() - renderStart;\n\n // Store timing (no clone time since we skipped it)\n if (typeof result === \"object\" && result !== null) {\n (result as any).__perfTiming = { cloneMs: 0, seekMs, renderMs };\n }\n\n return result;\n }\n\n // CLONE-TIMELINE: Create a short-lived render clone for this capture\n // Prime-timeline is NEVER seeked - clone is fully independent\n const cloneStart = performance.now();\n const {\n clone: renderClone,\n container: renderContainer,\n cleanup: cleanupRenderClone,\n } = await timegroup.createRenderClone();\n const cloneMs = performance.now() - cloneStart;\n\n try {\n // Seek the clone to target time (Prime stays at user position)\n // Use seekForRender which bypasses duration clamping - render clones may have\n // zero duration initially until media durations are computed, but we still\n // want to seek to the requested time for capture purposes.\n const seekStart = performance.now();\n await renderClone.seekForRender(timeMs);\n const seekMs = performance.now() - seekStart;\n\n // Use the shared capture helper\n const renderStart = performance.now();\n const result = await captureFromClone(renderClone, renderContainer, {\n scale,\n contentReadyMode,\n blockingTimeoutMs,\n originalTimegroup: timegroup,\n canvasMode,\n });\n const renderMs = performance.now() - renderStart;\n\n // Store timing on the result for access by callers (if they need it)\n // Note: CanvasImageSource doesn't support custom properties, but we can attach them anyway\n if (typeof result === \"object\" && result !== null) {\n (result as any).__perfTiming = { cloneMs, seekMs, renderMs };\n }\n\n return result;\n } finally {\n // Clean up the render clone\n cleanupRenderClone();\n }\n}\n\n/**\n * Generate thumbnails using an existing render clone and mutable queue.\n * The queue can be modified while generation is in progress.\n *\n * @param renderClone - Pre-created render clone to use\n * @param renderContainer - Container for the render clone\n * @param queue - Mutable queue that provides timestamps\n * @param options - Capture options (scale, contentReadyMode, etc.)\n * @yields Objects with { timeMs, canvas } for each captured thumbnail\n *\n * @example\n * ```ts\n * const queue = new MutableTimestampQueue();\n * queue.reset([0, 100, 200]);\n *\n * for await (const { timeMs, canvas } of generateThumbnailsFromClone(clone, container, queue)) {\n * cache.set(timeMs, canvas);\n * // Queue can be modified here while generator continues\n * }\n * ```\n */\nexport async function* generateThumbnailsFromClone(\n renderClone: EFTimegroup,\n renderContainer: HTMLElement,\n queue: ThumbnailQueue,\n options: GenerateThumbnailsOptions = {},\n): AsyncGenerator<GeneratedThumbnail> {\n const {\n scale = DEFAULT_CAPTURE_SCALE,\n contentReadyMode = \"immediate\",\n blockingTimeoutMs = DEFAULT_BLOCKING_TIMEOUT_MS,\n signal,\n } = options;\n\n while (true) {\n // Check if aborted before starting work\n if (signal?.aborted) {\n break;\n }\n\n const timeMs = queue.shift();\n if (timeMs === undefined) {\n // Queue is empty, generator exits\n break;\n }\n\n // Seek the clone to the target time\n await renderClone.seekForRender(timeMs);\n\n // Check if aborted after seek (before expensive capture)\n if (signal?.aborted) {\n break;\n }\n\n // Capture from the seeked clone, passing explicit timeMs\n const canvas = await captureFromClone(renderClone, renderContainer, {\n scale,\n contentReadyMode,\n blockingTimeoutMs,\n timeMs, // CRITICAL: Pass explicit time for accurate temporal visibility\n });\n\n // Yield the result with explicit timestamp association\n yield { timeMs, canvas };\n }\n}\n\n/**\n * Generate thumbnails for multiple timestamps efficiently using a single render clone.\n * This avoids the overhead of creating/destroying a clone for each thumbnail.\n *\n * @param timegroup - The timegroup to capture\n * @param timestamps - Array of timestamps to capture (in milliseconds)\n * @param options - Capture options (scale, contentReadyMode, etc.)\n * @param signal - Optional AbortSignal to cancel generation\n * @yields Objects with { timeMs, canvas } for each captured thumbnail\n *\n * @example\n * ```ts\n * for await (const { timeMs, canvas } of generateThumbnails(tg, [0, 100, 200])) {\n * console.log(`Got thumbnail for ${timeMs}ms`);\n * thumbnailCache.set(timeMs, canvas);\n * }\n * ```\n */\nexport async function* generateThumbnails(\n timegroup: EFTimegroup,\n timestamps: number[],\n options: GenerateThumbnailsOptions = {},\n signal?: AbortSignal,\n): AsyncGenerator<GeneratedThumbnail> {\n const {\n scale = DEFAULT_CAPTURE_SCALE,\n contentReadyMode = \"immediate\",\n blockingTimeoutMs = DEFAULT_BLOCKING_TIMEOUT_MS,\n } = options;\n\n // Create a single render clone for all thumbnails\n const {\n clone: renderClone,\n container: renderContainer,\n cleanup: cleanupRenderClone,\n } = await timegroup.createRenderClone();\n\n try {\n for (const timeMs of timestamps) {\n // Check for abort before each capture\n signal?.throwIfAborted();\n\n // Seek the clone to the target time\n await renderClone.seekForRender(timeMs);\n\n // Capture from the seeked clone\n const canvas = await captureFromClone(renderClone, renderContainer, {\n scale,\n contentReadyMode,\n blockingTimeoutMs,\n originalTimegroup: timegroup,\n });\n\n // Yield the result with explicit timestamp association\n yield { timeMs, canvas };\n }\n } finally {\n // Always clean up the render clone\n cleanupRenderClone();\n }\n}\n\n/** Epsilon for comparing time values (ms) - times within this are considered equal */\nconst TIME_EPSILON_MS = 1;\n\n/** Default scale for preview rendering */\nconst DEFAULT_PREVIEW_SCALE = 1;\n\n/** Default resolution scale (full resolution) */\nconst DEFAULT_RESOLUTION_SCALE = 1;\n\n/**\n * Convert relative time to absolute time for a timegroup.\n * Nested timegroup children have ABSOLUTE startTimeMs values,\n * so relative capture times must be converted for temporal culling.\n */\nfunction toAbsoluteTime(timegroup: EFTimegroup, relativeTimeMs: number): number {\n return relativeTimeMs + (timegroup.startTimeMs ?? 0);\n}\n\n/**\n * Renders a timegroup preview to a canvas using SVG foreignObject.\n *\n * Captures the prime timeline's current visual state including DOM changes\n * from frame tasks (SVG paths, canvas content, text updates, etc.).\n *\n * Optimized with:\n * - Passive clone structure rebuilt each frame from prime's current state\n * - Temporal bucketing for time-based culling\n * - RenderContext for canvas pixel caching across frames\n * - Resolution scaling for performance (renders at lower resolution, CSS upscales)\n *\n * @param timegroup - The source timegroup to preview (prime timeline)\n * @param scaleOrOptions - Scale factor (default 1) or options object\n * @returns Object with canvas and refresh function\n */\nexport function renderTimegroupToCanvas(\n timegroup: EFTimegroup,\n scaleOrOptions: number | CanvasPreviewOptions = DEFAULT_PREVIEW_SCALE,\n): CanvasPreviewResult {\n // Normalize options\n const options: CanvasPreviewOptions =\n typeof scaleOrOptions === \"number\" ? { scale: scaleOrOptions } : scaleOrOptions;\n\n const scale = options.scale ?? DEFAULT_PREVIEW_SCALE;\n // These are mutable to support dynamic resolution changes\n let currentResolutionScale = options.resolutionScale ?? DEFAULT_RESOLUTION_SCALE;\n\n const width = timegroup.offsetWidth || DEFAULT_WIDTH;\n const height = timegroup.offsetHeight || DEFAULT_HEIGHT;\n const dpr = (typeof window !== \"undefined\" ? window.devicePixelRatio : 1) || 1;\n\n // Calculate effective render dimensions (internal resolution) - mutable\n let renderWidth = Math.floor(width * currentResolutionScale);\n let renderHeight = Math.floor(height * currentResolutionScale);\n\n // Create canvas with proper DPR handling\n const canvas = createDprCanvas({\n renderWidth,\n renderHeight,\n scale,\n fullWidth: width,\n fullHeight: height,\n dpr,\n });\n\n // Return canvas directly - no wrapper needed\n const wrapperContainer = canvas;\n\n const ctx = canvas.getContext(\"2d\");\n if (!ctx) {\n throw new Error(\"Failed to get canvas 2d context\");\n }\n\n // Track render state\n let rendering = false;\n let lastTimeMs = -1;\n let disposed = false;\n\n // Invalidate lastTimeMs when composition structure or attributes change so\n // refresh() re-renders even when currentTimeMs hasn't changed (e.g. paused edits).\n const compositionObserver = new MutationObserver(() => {\n if (!rendering) lastTimeMs = -1;\n });\n compositionObserver.observe(timegroup, {\n attributes: true,\n childList: true,\n subtree: true,\n });\n\n // Create RenderContext for caching across refresh calls (foreignObject only)\n const renderContext = new RenderContext();\n\n // Create FrameController for coordinating element rendering\n // Cached for the lifetime of this preview instance\n const frameController = new FrameController(timegroup);\n\n // Log resolution scale on first render for debugging\n let hasLoggedScale = false;\n\n // Pending resolution change - applied at start of next refresh to avoid blanking\n let pendingResolutionScale: number | null = null;\n\n // Use the user's render mode preference. Native requires the timegroup to be\n // inside a <canvas layoutsubtree> for drawElementImage to work.\n const useNative = getRenderMode() === \"native\" && isNativeCanvasApiAvailable();\n let captureCanvas: HTMLCanvasElement | null = null;\n let captureCtx: HtmlInCanvasContext | null = null;\n let originalParent: ParentNode | null = null;\n let originalNextSibling: ChildNode | null = null;\n let savedClipPath = \"\";\n let savedPointerEvents = \"\";\n\n if (useNative) {\n captureCanvas = document.createElement(\"canvas\");\n captureCanvas.setAttribute(\"layoutsubtree\", \"\");\n (captureCanvas as HtmlInCanvasElement).layoutSubtree = true;\n captureCanvas.width = renderWidth;\n captureCanvas.height = renderHeight;\n captureCanvas.style.cssText = `position:fixed;left:0;top:0;width:${width}px;height:${height}px;opacity:0;pointer-events:none;z-index:-9999;`;\n originalParent = timegroup.parentNode;\n originalNextSibling = timegroup.nextSibling;\n savedClipPath = timegroup.style.clipPath;\n savedPointerEvents = timegroup.style.pointerEvents;\n timegroup.style.clipPath = \"\";\n timegroup.style.pointerEvents = \"\";\n captureCanvas.appendChild(timegroup);\n document.body.appendChild(captureCanvas);\n captureCtx = captureCanvas.getContext(\"2d\") as HtmlInCanvasContext;\n void captureCanvas.offsetHeight;\n void timegroup.offsetHeight;\n }\n\n /**\n * Apply pending resolution scale changes.\n * Called at the start of refresh() before rendering, so the old content\n * stays visible until new content is ready to be drawn.\n */\n const applyPendingResolutionChange = (): void => {\n if (pendingResolutionScale === null) return;\n\n const newScale = pendingResolutionScale;\n pendingResolutionScale = null;\n\n currentResolutionScale = newScale;\n renderWidth = Math.floor(width * currentResolutionScale);\n renderHeight = Math.floor(height * currentResolutionScale);\n\n if (captureCanvas) {\n captureCanvas.width = renderWidth;\n captureCanvas.height = renderHeight;\n }\n };\n\n /**\n * Dynamically change resolution scale without rebuilding clone structure.\n * The actual change is deferred until next refresh() to avoid blanking -\n * old content stays visible until new content is ready.\n */\n const setResolutionScale = (newScale: number): void => {\n // Clamp to valid range\n newScale = Math.max(0.1, Math.min(1, newScale));\n\n if (newScale === currentResolutionScale && pendingResolutionScale === null) return;\n\n // Queue the change - will be applied at start of next refresh\n pendingResolutionScale = newScale;\n\n // Force re-render on next refresh by invalidating lastTimeMs\n lastTimeMs = -1;\n };\n\n const getResolutionScale = (): number => pendingResolutionScale ?? currentResolutionScale;\n\n const refresh = async (): Promise<void> => {\n if (disposed) return;\n\n const sourceTimeMs = timegroup.currentTimeMs ?? 0;\n const userTimeMs = timegroup.userTimeMs ?? 0;\n\n if (Math.abs(sourceTimeMs - userTimeMs) > TIME_EPSILON_MS) return;\n if (userTimeMs === lastTimeMs) return;\n if (rendering) return;\n\n lastTimeMs = userTimeMs;\n rendering = true;\n\n applyPendingResolutionChange();\n\n if (!hasLoggedScale) {\n hasLoggedScale = true;\n const mode = useNative ? \"native\" : \"foreignObject\";\n logger.debug(\n `[renderTimegroupToCanvas] Resolution scale: ${currentResolutionScale} (${width}x${height} → ${renderWidth}x${renderHeight}), canvas buffer: ${canvas.width}x${canvas.height}, CSS size: ${canvas.style.width}x${canvas.style.height}, renderMode: ${mode}`,\n );\n }\n\n try {\n await frameController.renderFrame(userTimeMs, {\n waitForLitUpdate: false,\n onAnimationsUpdate: (root) => {\n updateAnimations(root as AnimatableElement);\n },\n });\n\n if (useNative && captureCanvas && captureCtx) {\n if (captureCanvas.width !== width || captureCanvas.height !== height) {\n captureCtx.save();\n captureCtx.scale(captureCanvas.width / width, captureCanvas.height / height);\n captureCtx.drawElementImage(timegroup, 0, 0);\n captureCtx.restore();\n } else {\n captureCtx.drawElementImage(timegroup, 0, 0);\n }\n const targetWidth = Math.floor(renderWidth * scale * dpr);\n const targetHeight = Math.floor(renderHeight * scale * dpr);\n if (canvas.width !== targetWidth || canvas.height !== targetHeight) {\n canvas.width = targetWidth;\n canvas.height = targetHeight;\n } else {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n }\n ctx.drawImage(captureCanvas, 0, 0, canvas.width, canvas.height);\n\n defaultProfiler.incrementRenderCount();\n } else {\n const absoluteTimeMs = toAbsoluteTime(timegroup, userTimeMs);\n\n const dataUri = await captureTimelineToDataUri(timegroup, width, height, {\n renderContext,\n canvasScale: currentResolutionScale,\n timeMs: absoluteTimeMs,\n });\n const image = await loadImageFromDataUri(dataUri);\n\n const targetWidth = Math.floor(renderWidth * scale * dpr);\n const targetHeight = Math.floor(renderHeight * scale * dpr);\n if (canvas.width !== targetWidth || canvas.height !== targetHeight) {\n canvas.width = targetWidth;\n canvas.height = targetHeight;\n } else {\n ctx.clearRect(0, 0, canvas.width, canvas.height);\n }\n\n ctx.save();\n ctx.scale(dpr * scale, dpr * scale);\n ctx.drawImage(image, 0, 0, renderWidth, renderHeight);\n ctx.restore();\n\n defaultProfiler.incrementRenderCount();\n }\n } catch (e) {\n logger.error(\"Canvas preview render failed:\", e);\n } finally {\n rendering = false;\n }\n };\n\n /**\n * Dispose the preview and release resources.\n */\n const dispose = (): void => {\n if (disposed) return;\n disposed = true;\n compositionObserver.disconnect();\n frameController.abort();\n renderContext.dispose();\n\n // Restore timegroup to original DOM position if native mode moved it\n if (useNative && originalParent) {\n timegroup.style.clipPath = savedClipPath;\n timegroup.style.pointerEvents = savedPointerEvents;\n if (originalNextSibling) {\n originalParent.insertBefore(timegroup, originalNextSibling);\n } else {\n originalParent.appendChild(timegroup);\n }\n captureCanvas?.remove();\n }\n };\n\n // Do initial render\n refresh();\n\n return {\n container: wrapperContainer,\n canvas,\n refresh,\n setResolutionScale,\n getResolutionScale,\n dispose,\n 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1
+ {"version":3,"file":"renderTimegroupToCanvas.js","names":["timeMs: number","timeoutMs: number","blankVideos: string[]","renderState: RenderState","options: CanvasPreviewOptions","pendingResolutionScale: number | null","captureCanvas: HTMLCanvasElement | null","captureCtx: HtmlInCanvasContext | null","originalParent: ParentNode | null","originalNextSibling: ChildNode | null"],"sources":["../../src/preview/renderTimegroupToCanvas.ts"],"sourcesContent":["import type { EFTimegroup } from \"../elements/EFTimegroup.js\";\nimport type {\n CaptureOptions,\n CaptureFromCloneOptions,\n GeneratedThumbnail,\n GenerateThumbnailsOptions,\n ThumbnailQueue,\n CanvasPreviewResult,\n CanvasPreviewOptions,\n} from \"./renderTimegroupToCanvas.types.js\";\nimport { RenderContext } from \"./RenderContext.js\";\nimport { FrameController } from \"./FrameController.js\";\nimport { captureTimelineToDataUri } from \"./rendering/serializeTimelineDirect.js\";\nimport { updateAnimations, type AnimatableElement } from \"../elements/updateAnimations.js\";\n\n// Re-export renderer types for external use\nexport type { RenderOptions, RenderResult, Renderer } from \"./renderers.js\";\nexport { getEffectiveRenderMode, isCanvas, isImage } from \"./renderers.js\";\nimport {\n isVisibleAtTime,\n DEFAULT_WIDTH,\n DEFAULT_HEIGHT,\n DEFAULT_CAPTURE_SCALE,\n DEFAULT_BLOCKING_TIMEOUT_MS,\n} from \"./previewTypes.js\";\nimport { defaultProfiler } from \"./RenderProfiler.js\";\nimport { logger } from \"./logger.js\";\n\n// Import rendering modules\nimport { loadImageFromDataUri } from \"./rendering/loadImage.js\";\nimport { createDprCanvas, renderToImageNative } from \"./rendering/renderToImageNative.js\";\nimport { clearInlineImageCache, getInlineImageCacheSize } from \"./rendering/inlineImages.js\";\nimport { isNativeCanvasApiAvailable, getRenderMode } from \"./previewSettings.js\";\nimport type { HtmlInCanvasContext, HtmlInCanvasElement } from \"./rendering/types.js\";\n\n// Re-export rendering types and functions for external use\nexport { loadImageFromDataUri };\n\n// ============================================================================\n// Constants (module-specific, not shared)\n// ============================================================================\n\n/** Number of rows to sample when checking canvas content */\nconst CANVAS_SAMPLE_STRIP_HEIGHT = 4;\n\n// ============================================================================\n// Types\n// ============================================================================\n\n// Re-export types from type-only module (zero side effects)\nexport type {\n ContentReadyMode,\n CaptureOptions,\n CaptureFromCloneOptions,\n GeneratedThumbnail,\n GenerateThumbnailsOptions,\n ThumbnailQueue,\n CanvasPreviewResult,\n CanvasPreviewOptions,\n} from \"./renderTimegroupToCanvas.types.js\";\n\n/**\n * Error thrown when video content is not ready within the blocking timeout.\n */\nexport class ContentNotReadyError extends Error {\n constructor(\n public readonly timeMs: number,\n public readonly timeoutMs: number,\n public readonly blankVideos: string[],\n ) {\n super(\n `Video content not ready at ${timeMs}ms after ${timeoutMs}ms timeout. Blank videos: ${blankVideos.join(\", \")}`,\n );\n this.name = \"ContentNotReadyError\";\n }\n}\n\n// ============================================================================\n// Module State (reset via resetRenderState)\n// ============================================================================\n\n/**\n * Module-level render state including caches and reusable objects.\n */\ninterface RenderState {\n inlineImageCache: Map<string, string>;\n layoutInitializedCanvases: WeakSet<HTMLCanvasElement>;\n xmlSerializer: XMLSerializer | null;\n textEncoder: TextEncoder;\n metrics: {\n inlineImageCacheHits: number;\n inlineImageCacheMisses: number;\n inlineImageCacheEvictions: number;\n };\n}\n\n/**\n * Module-level state for render operations.\n * Note: xmlSerializer is lazy-initialized for Node.js compatibility\n */\nconst renderState: RenderState = {\n inlineImageCache: new Map(),\n layoutInitializedCanvases: new WeakSet(),\n xmlSerializer: null, // Lazy-initialized in browser context\n textEncoder: new TextEncoder(),\n metrics: {\n inlineImageCacheHits: 0,\n inlineImageCacheMisses: 0,\n inlineImageCacheEvictions: 0,\n },\n};\n\n/**\n * Get the current render state for testing and debugging.\n * @returns The module-level render state object\n */\nexport function getRenderState(): RenderState {\n return renderState;\n}\n\n/**\n * Get cache metrics for monitoring performance.\n * @returns Object with cache hit/miss/eviction counts\n */\nexport function getCacheMetrics(): RenderState[\"metrics\"] {\n return { ...renderState.metrics };\n}\n\n/**\n * Reset cache metrics to zero.\n */\nexport function resetCacheMetrics(): void {\n renderState.metrics.inlineImageCacheHits = 0;\n renderState.metrics.inlineImageCacheMisses = 0;\n renderState.metrics.inlineImageCacheEvictions = 0;\n}\n\n/**\n * Reset all module state including profiling counters, caches, and logging flags.\n * Call at the start of export sessions to ensure clean state.\n */\nexport function resetRenderState(): void {\n defaultProfiler.reset();\n clearInlineImageCache();\n resetCacheMetrics();\n}\n\n// Re-export cache management functions\nexport { clearInlineImageCache, getInlineImageCacheSize };\n\n/**\n * DEBUG: Capture a single thumbnail at the current time.\n * Call from console: window.debugCaptureThumbnail()\n */\nif (typeof window !== \"undefined\") {\n (window as any).debugCaptureThumbnail = async function () {\n const timegroup = document.querySelector(\"ef-timegroup\") as any;\n if (!timegroup) {\n console.error(\"No timegroup found\");\n return;\n }\n\n const currentTime = timegroup.currentTimeMs ?? 0;\n\n try {\n const result = await captureTimegroupAtTime(timegroup, {\n timeMs: currentTime,\n scale: 0.25,\n contentReadyMode: \"blocking\",\n blockingTimeoutMs: 1000,\n });\n\n // Create a temporary img element to display the result\n const img = document.createElement(\"img\");\n if (result instanceof HTMLCanvasElement) {\n img.src = result.toDataURL();\n } else if (result instanceof HTMLImageElement) {\n img.src = result.src;\n }\n img.style.cssText = \"position:fixed;top:10px;right:10px;border:2px solid red;z-index:99999;\";\n document.body.appendChild(img);\n\n return result;\n } catch (err) {\n console.error(\"[DEBUG] Capture failed:\", err);\n throw err;\n }\n };\n}\n\n// ============================================================================\n// Internal Helpers\n// ============================================================================\n\n/**\n * Wait for next animation frame (allows browser to complete layout)\n */\nfunction waitForFrame(): Promise<void> {\n return new Promise((resolve) => requestAnimationFrame(() => resolve()));\n}\n\n/**\n * Check if a canvas has any rendered content (not all transparent/uninitialized).\n * Returns true if there's ANY non-transparent pixel.\n */\nfunction canvasHasContent(canvas: HTMLCanvasElement): boolean {\n const ctx = canvas.getContext(\"2d\", { willReadFrequently: true });\n if (!ctx) return false;\n\n try {\n const width = canvas.width;\n const height = canvas.height;\n if (width === 0 || height === 0) return false;\n\n // Sample a horizontal strip across the middle of the canvas\n // This catches most video content even if edges are black\n const stripY = Math.floor(height / 2);\n const imageData = ctx.getImageData(0, stripY, width, CANVAS_SAMPLE_STRIP_HEIGHT);\n const data = imageData.data;\n\n // Check if ANY pixel has non-zero alpha (is not transparent)\n // A truly blank/uninitialized canvas has all pixels at [0,0,0,0]\n // A black video frame would have pixels at [0,0,0,255] (opaque black)\n for (let i = 3; i < data.length; i += 4) {\n if (data[i] !== 0) {\n return true;\n }\n }\n\n return false;\n } catch {\n // Canvas might be tainted, assume it has content\n return true;\n }\n}\n\ninterface WaitForVideoContentResult {\n ready: boolean;\n blankVideos: string[];\n}\n\n/**\n * Returns true if the element is visible at the given time and all its\n * ancestor timegroups (up to but not including `timegroup`) are also visible.\n */\nfunction isVisibleInContext(element: Element, timegroup: EFTimegroup, timeMs: number): boolean {\n if (!isVisibleAtTime(element, timeMs)) return false;\n let parent = element.parentElement;\n while (parent && parent !== timegroup) {\n if (parent.tagName === \"EF-TIMEGROUP\" && !isVisibleAtTime(parent, timeMs)) return false;\n parent = parent.parentElement;\n }\n return true;\n}\n\n/**\n * Wait for media content (videos and images) within a timegroup to be ready.\n * - ef-video: waits for the shadow canvas to have non-transparent pixels.\n * - ef-image: waits for contentReadyState to reach \"ready\" or \"error\".\n * Only checks elements that should be visible at the current time.\n */\nexport async function waitForVideoContent(\n timegroup: EFTimegroup,\n timeMs: number,\n maxWaitMs: number,\n): Promise<WaitForVideoContentResult> {\n const startTime = performance.now();\n\n // Collect all media elements that need to be ready\n const allVideos = Array.from(timegroup.querySelectorAll(\"ef-video\")).filter((el) =>\n isVisibleInContext(el, timegroup, timeMs),\n );\n const allImages = Array.from(timegroup.querySelectorAll(\"ef-image\")).filter((el) =>\n isVisibleInContext(el, timegroup, timeMs),\n );\n\n if (allVideos.length === 0 && allImages.length === 0) return { ready: true, blankVideos: [] };\n\n const isVideoReady = (video: Element): boolean => {\n const shadowCanvas = video.shadowRoot?.querySelector(\"canvas\");\n if (!shadowCanvas || shadowCanvas.width === 0 || shadowCanvas.height === 0) return true;\n return canvasHasContent(shadowCanvas);\n };\n\n const isImageReady = (image: Element): boolean => {\n const state = (image as any).contentReadyState as string | undefined;\n return state === \"ready\" || state === \"error\";\n };\n\n const getBlankNames = () => [\n ...allVideos.filter((v) => !isVideoReady(v)).map((v) => (v as any).src || v.id || \"unnamed\"),\n ...allImages.filter((i) => !isImageReady(i)).map((i) => (i as any).src || i.id || \"unnamed\"),\n ];\n\n while (performance.now() - startTime < maxWaitMs) {\n if (allVideos.every(isVideoReady) && allImages.every(isImageReady)) {\n return { ready: true, blankVideos: [] };\n }\n await waitForFrame();\n }\n\n return { ready: false, blankVideos: getBlankNames() };\n}\n\n/**\n * Captures a frame from an already-seeked render clone.\n * Used internally by captureBatch for efficiency (reuses one clone across all captures).\n *\n * @param renderClone - A render clone that has already been seeked to the target time\n * @param renderContainer - The container holding the render clone (from createRenderClone)\n * @param options - Capture options\n * @returns Canvas or Image with the rendered frame (both are CanvasImageSource)\n */\nexport async function captureFromClone(\n renderClone: EFTimegroup,\n _renderContainer: HTMLElement,\n options: CaptureFromCloneOptions = {},\n): Promise<CanvasImageSource> {\n const {\n scale = DEFAULT_CAPTURE_SCALE,\n contentReadyMode = \"immediate\",\n blockingTimeoutMs = DEFAULT_BLOCKING_TIMEOUT_MS,\n originalTimegroup,\n timeMs: explicitTimeMs,\n canvasMode,\n } = options;\n\n // Use explicit time if provided, otherwise fall back to clone's currentTimeMs\n // CRITICAL: Using explicit time ensures temporal visibility checks are accurate\n // NOTE: Must be defined BEFORE any logging that references timeMs\n const timeMs = explicitTimeMs ?? renderClone.currentTimeMs;\n\n // Use original timegroup dimensions if available, otherwise clone dimensions\n const sourceForDimensions = originalTimegroup ?? renderClone;\n const width = sourceForDimensions.offsetWidth || DEFAULT_WIDTH;\n const height = sourceForDimensions.offsetHeight || DEFAULT_HEIGHT;\n\n // NOTE: seekForRender() has already:\n // 1. Called frameController.renderFrame() to coordinate FrameRenderable elements\n // 2. Awaited #executeCustomFrameTasks() so frame tasks are complete\n // No need to call frameController.renderFrame() again - it would fire tasks redundantly\n\n if (contentReadyMode === \"blocking\") {\n const result = await waitForVideoContent(renderClone, timeMs, blockingTimeoutMs);\n if (!result.ready) {\n throw new ContentNotReadyError(timeMs, blockingTimeoutMs, result.blankVideos);\n }\n }\n\n // Determine effective canvas mode:\n // 1. If explicitly specified, use that\n // 2. If \"native\" is requested but not available, fall back to foreignObject\n // 3. If not specified, default to foreignObject for compatibility\n const effectiveCanvasMode = (() => {\n if (!canvasMode) return \"foreignObject\";\n if (canvasMode === \"native\" && !isNativeCanvasApiAvailable()) {\n logger.debug(\n \"[captureFromClone] Native canvas mode requested but not available, falling back to foreignObject\",\n );\n return \"foreignObject\";\n }\n return canvasMode;\n })();\n\n // Create RenderContext for caching during this capture operation (only needed for foreignObject)\n const renderContext = new RenderContext();\n\n try {\n if (effectiveCanvasMode === \"native\") {\n // NATIVE PATH: Use drawElementImage API (~1.76x faster than foreignObject)\n // No DOM serialization, no canvas-to-dataURL encoding, no image loading\n // Direct browser-native rendering\n\n const t0 = performance.now();\n const canvas = await renderToImageNative(renderClone, width, height, {\n skipDprScaling: true, // Use 1x DPR for video export (4x fewer pixels!)\n });\n const renderTime = performance.now() - t0;\n\n logger.debug(\n `[captureFromClone] native render=${renderTime.toFixed(0)}ms (canvasScale=${scale})`,\n );\n\n return canvas;\n } else {\n // FOREIGNOBJECT PATH: Serialize DOM → SVG → Image → Canvas\n // More compatible but slower than native path\n\n // NOTE: seekForRender() has already ensured rendering is complete, including:\n // - Lit updates propagated\n // - All LitElement descendants updated\n // - frameController.renderFrame() called for FrameRenderable elements\n // - Layout stabilization complete\n // No additional RAF wait needed - can serialize immediately\n\n const t0 = performance.now();\n const dataUri = await captureTimelineToDataUri(renderClone, width, height, {\n renderContext,\n canvasScale: scale,\n timeMs,\n });\n const serializeTime = performance.now() - t0;\n\n const t1 = performance.now();\n const image = await loadImageFromDataUri(dataUri);\n const loadTime = performance.now() - t1;\n\n logger.debug(\n `[captureFromClone] foreignObject serialize=${serializeTime.toFixed(0)}ms, load=${loadTime.toFixed(0)}ms (canvasScale=${scale})`,\n );\n\n // Return image directly - no copy needed!\n return image;\n }\n } finally {\n // Ensure RenderContext is disposed even if an error occurs\n renderContext.dispose();\n }\n}\n\n/**\n * Captures a single frame from a timegroup at a specific time.\n *\n * CLONE-TIMELINE ARCHITECTURE:\n * Creates an independent render clone, seeks it to the target time, and captures.\n * Prime-timeline is NEVER seeked - user can continue previewing/editing during capture.\n *\n * @param timegroup - The source timegroup\n * @param options - Capture options including timeMs, scale, contentReadyMode\n * @returns Canvas with the rendered frame\n * @throws ContentNotReadyError if blocking mode times out waiting for video content\n */\nexport async function captureTimegroupAtTime(\n timegroup: EFTimegroup,\n options: CaptureOptions,\n): Promise<CanvasImageSource> {\n const {\n timeMs,\n scale = DEFAULT_CAPTURE_SCALE,\n // skipRestore is deprecated with Clone-timeline (Prime is never seeked)\n contentReadyMode = \"immediate\",\n blockingTimeoutMs = DEFAULT_BLOCKING_TIMEOUT_MS,\n canvasMode,\n skipClone = false,\n } = options;\n\n if (skipClone) {\n // DIRECT RENDERING: Skip clone creation for headless server rendering\n // Seek prime timeline directly and capture from it\n // WARNING: This modifies the prime timeline! Only use in headless contexts.\n\n const seekStart = performance.now();\n await timegroup.seekForRender(timeMs);\n const seekMs = performance.now() - seekStart;\n\n const renderStart = performance.now();\n // Use timegroup's actual container (parentElement or document.body as fallback)\n const container = (timegroup.parentElement || document.body) as HTMLElement;\n const result = await captureFromClone(timegroup, container, {\n scale,\n contentReadyMode,\n blockingTimeoutMs,\n originalTimegroup: undefined, // No original since we're rendering the prime\n canvasMode,\n timeMs, // Pass explicit time since we're not using a clone\n });\n const renderMs = performance.now() - renderStart;\n\n // Store timing (no clone time since we skipped it)\n if (typeof result === \"object\" && result !== null) {\n (result as any).__perfTiming = { cloneMs: 0, seekMs, renderMs };\n }\n\n return result;\n }\n\n // CLONE-TIMELINE: Create a short-lived render clone for this capture\n // Prime-timeline is NEVER seeked - clone is fully independent\n const cloneStart = performance.now();\n const {\n clone: renderClone,\n container: renderContainer,\n cleanup: cleanupRenderClone,\n } = await timegroup.createRenderClone();\n const cloneMs = performance.now() - cloneStart;\n\n try {\n // Seek the clone to target time (Prime stays at user position)\n // Use seekForRender which bypasses duration clamping - render clones may have\n // zero duration initially until media durations are computed, but we still\n // want to seek to the requested time for capture purposes.\n const seekStart = performance.now();\n await renderClone.seekForRender(timeMs);\n const seekMs = performance.now() - seekStart;\n\n // Use the shared capture helper\n const renderStart = performance.now();\n const result = await captureFromClone(renderClone, renderContainer, {\n scale,\n contentReadyMode,\n blockingTimeoutMs,\n originalTimegroup: timegroup,\n canvasMode,\n });\n const renderMs = performance.now() - renderStart;\n\n // Store timing on the result for access by callers (if they need it)\n // Note: CanvasImageSource doesn't support custom properties, but we can attach them anyway\n if (typeof result === \"object\" && result !== null) {\n (result as any).__perfTiming = { cloneMs, seekMs, renderMs };\n }\n\n return result;\n } finally {\n // Clean up the render clone\n cleanupRenderClone();\n }\n}\n\n/**\n * Generate thumbnails using an existing render clone and mutable queue.\n * The queue can be modified while generation is in progress.\n *\n * @param renderClone - Pre-created render clone to use\n * @param renderContainer - Container for the render clone\n * @param queue - Mutable queue that provides timestamps\n * @param options - Capture options (scale, contentReadyMode, etc.)\n * @yields Objects with { timeMs, canvas } for each captured thumbnail\n *\n * @example\n * ```ts\n * const queue = new MutableTimestampQueue();\n * queue.reset([0, 100, 200]);\n *\n * for await (const { timeMs, canvas } of generateThumbnailsFromClone(clone, container, queue)) {\n * cache.set(timeMs, canvas);\n * // Queue can be modified here while generator continues\n * }\n * ```\n */\nexport async function* generateThumbnailsFromClone(\n renderClone: EFTimegroup,\n renderContainer: HTMLElement,\n queue: ThumbnailQueue,\n options: GenerateThumbnailsOptions = {},\n): AsyncGenerator<GeneratedThumbnail> {\n const {\n scale = DEFAULT_CAPTURE_SCALE,\n contentReadyMode = \"immediate\",\n blockingTimeoutMs = DEFAULT_BLOCKING_TIMEOUT_MS,\n signal,\n } = options;\n\n while (true) {\n // Check if aborted before starting work\n if (signal?.aborted) {\n break;\n }\n\n const timeMs = queue.shift();\n if (timeMs === undefined) {\n // Queue is empty, generator exits\n break;\n }\n\n // Seek the clone to the target time\n await renderClone.seekForRender(timeMs);\n\n // Check if aborted after seek (before expensive capture)\n if (signal?.aborted) {\n break;\n }\n\n // Capture from the seeked clone, passing explicit timeMs\n const canvas = await captureFromClone(renderClone, renderContainer, {\n scale,\n contentReadyMode,\n blockingTimeoutMs,\n timeMs, // CRITICAL: Pass explicit time for accurate temporal visibility\n });\n\n // Yield the result with explicit timestamp association\n yield { timeMs, canvas };\n }\n}\n\n/**\n * Generate thumbnails for multiple timestamps efficiently using a single render clone.\n * This avoids the overhead of creating/destroying a clone for each thumbnail.\n *\n * @param timegroup - The timegroup to capture\n * @param timestamps - Array of timestamps to capture (in milliseconds)\n * @param options - Capture options (scale, contentReadyMode, etc.)\n * @param signal - Optional AbortSignal to cancel generation\n * @yields Objects with { timeMs, canvas } for each captured thumbnail\n *\n * @example\n * ```ts\n * for await (const { timeMs, canvas } of generateThumbnails(tg, [0, 100, 200])) {\n * console.log(`Got thumbnail for ${timeMs}ms`);\n * thumbnailCache.set(timeMs, canvas);\n * }\n * ```\n */\nexport async function* generateThumbnails(\n timegroup: EFTimegroup,\n timestamps: number[],\n options: GenerateThumbnailsOptions = {},\n signal?: AbortSignal,\n): AsyncGenerator<GeneratedThumbnail> {\n const {\n scale = DEFAULT_CAPTURE_SCALE,\n contentReadyMode = \"immediate\",\n blockingTimeoutMs = DEFAULT_BLOCKING_TIMEOUT_MS,\n } = options;\n\n // Create a single render clone for all thumbnails\n const {\n clone: renderClone,\n container: renderContainer,\n cleanup: cleanupRenderClone,\n } = await timegroup.createRenderClone();\n\n try {\n for (const timeMs of timestamps) {\n // Check for abort before each capture\n signal?.throwIfAborted();\n\n // Seek the clone to the target time\n await renderClone.seekForRender(timeMs);\n\n // Capture from the seeked clone\n const canvas = await captureFromClone(renderClone, renderContainer, {\n scale,\n contentReadyMode,\n blockingTimeoutMs,\n originalTimegroup: timegroup,\n });\n\n // Yield the result with explicit timestamp association\n yield { timeMs, canvas };\n }\n } finally {\n // Always clean up the render clone\n cleanupRenderClone();\n }\n}\n\n/** Epsilon for comparing time values (ms) - times within this are considered equal */\nconst TIME_EPSILON_MS = 1;\n\n/** Default scale for preview rendering */\nconst DEFAULT_PREVIEW_SCALE = 1;\n\n/** Default resolution scale (full resolution) */\nconst DEFAULT_RESOLUTION_SCALE = 1;\n\n/**\n * Convert relative time to absolute time for a timegroup.\n * Nested timegroup children have ABSOLUTE startTimeMs values,\n * so relative capture times must be converted for temporal culling.\n */\nfunction toAbsoluteTime(timegroup: EFTimegroup, relativeTimeMs: number): number {\n return relativeTimeMs + (timegroup.startTimeMs ?? 0);\n}\n\n/**\n * Renders a timegroup preview to a canvas using SVG foreignObject.\n *\n * Captures the prime timeline's current visual state including DOM changes\n * from frame tasks (SVG paths, canvas content, text updates, etc.).\n *\n * Optimized with:\n * - Passive clone structure rebuilt each frame from prime's current state\n * - Temporal bucketing for time-based culling\n * - RenderContext for canvas pixel caching across frames\n * - Resolution scaling for performance (renders at lower resolution, CSS upscales)\n *\n * @param timegroup - The source timegroup to preview (prime timeline)\n * @param scaleOrOptions - Scale factor (default 1) or options object\n * @returns Object with canvas and refresh function\n */\nexport function renderTimegroupToCanvas(\n timegroup: EFTimegroup,\n scaleOrOptions: number | CanvasPreviewOptions = DEFAULT_PREVIEW_SCALE,\n): CanvasPreviewResult {\n // Normalize options\n const options: CanvasPreviewOptions =\n typeof scaleOrOptions === \"number\" ? { scale: scaleOrOptions } : scaleOrOptions;\n\n const scale = options.scale ?? DEFAULT_PREVIEW_SCALE;\n // These are mutable to support dynamic resolution changes\n let currentResolutionScale = options.resolutionScale ?? DEFAULT_RESOLUTION_SCALE;\n\n const width = timegroup.offsetWidth || DEFAULT_WIDTH;\n const height = timegroup.offsetHeight || DEFAULT_HEIGHT;\n const dpr = (typeof window !== \"undefined\" ? window.devicePixelRatio : 1) || 1;\n\n // Calculate effective render dimensions (internal resolution) - mutable\n let renderWidth = Math.floor(width * currentResolutionScale);\n let renderHeight = Math.floor(height * currentResolutionScale);\n\n // Create canvas with proper DPR handling\n const canvas = createDprCanvas({\n renderWidth,\n renderHeight,\n scale,\n fullWidth: width,\n fullHeight: height,\n dpr,\n });\n\n // Return canvas directly - no wrapper needed\n const wrapperContainer = canvas;\n\n const ctx = canvas.getContext(\"2d\");\n if (!ctx) {\n throw new Error(\"Failed to get canvas 2d context\");\n }\n\n // Track render state\n let rendering = false;\n let lastTimeMs = -1;\n let disposed = false;\n\n // Invalidate lastTimeMs when composition structure or attributes change so\n // refresh() re-renders even when currentTimeMs hasn't changed (e.g. paused edits).\n const compositionObserver = new MutationObserver(() => {\n if (!rendering) lastTimeMs = -1;\n });\n compositionObserver.observe(timegroup, {\n attributes: true,\n childList: true,\n subtree: true,\n });\n\n // Create RenderContext for caching across refresh calls (foreignObject only)\n const renderContext = new RenderContext();\n\n // Create FrameController for coordinating element rendering\n // Cached for the lifetime of this preview instance\n const frameController = new FrameController(timegroup);\n\n // Log resolution scale on first render for debugging\n let hasLoggedScale = false;\n\n // Pending resolution change - applied at start of next refresh to avoid blanking\n let pendingResolutionScale: number | null = null;\n\n // Use the user's render mode preference. Native requires the timegroup to be\n // inside a <canvas layoutsubtree> for drawElementImage to work.\n const useNative = getRenderMode() === \"native\" && isNativeCanvasApiAvailable();\n let captureCanvas: HTMLCanvasElement | null = null;\n let captureCtx: HtmlInCanvasContext | null = null;\n let originalParent: ParentNode | null = null;\n let originalNextSibling: ChildNode | null = null;\n let savedClipPath = \"\";\n let savedPointerEvents = \"\";\n\n if (useNative) {\n captureCanvas = document.createElement(\"canvas\");\n captureCanvas.setAttribute(\"layoutsubtree\", \"\");\n (captureCanvas as HtmlInCanvasElement).layoutSubtree = true;\n captureCanvas.width = renderWidth;\n captureCanvas.height = renderHeight;\n captureCanvas.style.cssText = `position:fixed;left:0;top:0;width:${width}px;height:${height}px;opacity:0;pointer-events:none;z-index:-9999;`;\n originalParent = timegroup.parentNode;\n originalNextSibling = timegroup.nextSibling;\n savedClipPath = timegroup.style.clipPath;\n savedPointerEvents = timegroup.style.pointerEvents;\n timegroup.style.clipPath = \"\";\n timegroup.style.pointerEvents = \"\";\n captureCanvas.appendChild(timegroup);\n document.body.appendChild(captureCanvas);\n captureCtx = captureCanvas.getContext(\"2d\") as HtmlInCanvasContext;\n void captureCanvas.offsetHeight;\n void timegroup.offsetHeight;\n }\n\n /**\n * Apply pending resolution scale changes.\n * Called at the start of refresh() before rendering, so the old content\n * stays visible until new content is ready to be drawn.\n */\n const applyPendingResolutionChange = (): void => {\n if (pendingResolutionScale === null) return;\n\n const newScale = pendingResolutionScale;\n pendingResolutionScale = null;\n\n currentResolutionScale = newScale;\n renderWidth = Math.floor(width * currentResolutionScale);\n renderHeight = Math.floor(height * currentResolutionScale);\n\n if (captureCanvas) {\n captureCanvas.width = renderWidth;\n captureCanvas.height = renderHeight;\n }\n };\n\n /**\n * Dynamically change resolution scale without rebuilding clone structure.\n * The actual change is deferred until next refresh() to avoid blanking -\n * old content stays visible until new content is ready.\n */\n const setResolutionScale = (newScale: number): void => {\n // Clamp to valid range\n newScale = Math.max(0.1, Math.min(1, newScale));\n\n if (newScale === currentResolutionScale && pendingResolutionScale === null) return;\n\n // Queue the change - will be applied at start of next refresh\n pendingResolutionScale = newScale;\n\n // Force re-render on next refresh by invalidating lastTimeMs\n lastTimeMs = -1;\n };\n\n const getResolutionScale = (): number => pendingResolutionScale ?? currentResolutionScale;\n\n const refresh = async (): Promise<void> => {\n if (disposed) return;\n\n const sourceTimeMs = timegroup.currentTimeMs ?? 0;\n const userTimeMs = timegroup.userTimeMs ?? 0;\n\n if (Math.abs(sourceTimeMs - userTimeMs) > TIME_EPSILON_MS) 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@@ -38,6 +38,8 @@ interface CanvasPreviewResult {
38
38
  container: HTMLCanvasElement;
39
39
  canvas: HTMLCanvasElement;
40
40
  refresh: () => Promise<void>;
41
+ /** Marks the current frame stale so the next refresh() re-renders even at the same time. */
42
+ invalidate: () => void;
41
43
  setResolutionScale: (scale: number) => void;
42
44
  getResolutionScale: () => number;
43
45
  dispose: () => void;
@@ -5,6 +5,7 @@ import { captureTimelineToDataUri } from "./rendering/serializeTimelineDirect.js
5
5
  import { isNativeCanvasApiAvailable } from "./previewSettings.js";
6
6
  import { renderToImageNative } from "./rendering/renderToImageNative.js";
7
7
  import { resetRenderState, waitForVideoContent } from "./renderTimegroupToCanvas.js";
8
+ import { EFMotionBlur } from "../elements/EFMotionBlur.js";
8
9
  import { AudioBufferSource, BufferTarget, CanvasSource, Mp4OutputFormat, Output, QUALITY_HIGH, StreamTarget, canEncodeAudio, getEncodableAudioCodecs } from "mediabunny";
9
10
 
10
11
  //#region src/preview/renderTimegroupToVideo.ts
@@ -262,6 +263,7 @@ async function renderTimegroupToVideo(timegroup, options = {}) {
262
263
  const pendingFrames = [];
263
264
  let nextSeekFrame = 0;
264
265
  let encodedFrames = 0;
266
+ EFMotionBlur.renderQuality = "render";
265
267
  while (encodedFrames < config.totalFrames) {
266
268
  checkCancelled();
267
269
  while (nextSeekFrame < config.totalFrames && pendingFrames.length < MAX_AHEAD) {
@@ -383,6 +385,7 @@ async function renderTimegroupToVideo(timegroup, options = {}) {
383
385
  return;
384
386
  }
385
387
  } finally {
388
+ EFMotionBlur.renderQuality = "preview";
386
389
  renderContext.dispose();
387
390
  if (previewContainer.parentNode) previewContainer.parentNode.removeChild(previewContainer);
388
391
  cleanupRenderClone();