@editframe/elements 0.45.2 → 0.45.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/DelayedLoadingState.js.map +1 -1
- package/dist/EF_FRAMEGEN.js.map +1 -1
- package/dist/EF_RENDERING.js.map +1 -1
- package/dist/canvas/EFCanvas.js +3 -3
- package/dist/canvas/EFCanvas.js.map +1 -1
- package/dist/canvas/EFCanvasItem.js.map +1 -1
- package/dist/canvas/api/CanvasAPI.js.map +1 -1
- package/dist/canvas/getElementBounds.js.map +1 -1
- package/dist/canvas/overlays/SelectionOverlay.js.map +1 -1
- package/dist/canvas/overlays/overlayState.js.map +1 -1
- package/dist/canvas/selection/SelectionController.js +25 -23
- package/dist/canvas/selection/SelectionController.js.map +1 -1
- package/dist/canvas/selection/SelectionModel.js.map +1 -1
- package/dist/canvas/selection/selectionContext.js.map +1 -1
- package/dist/elements/ContainerInfo.js.map +1 -1
- package/dist/elements/CrossUpdateController.js.map +1 -1
- package/dist/elements/EFAudio.js.map +1 -1
- package/dist/elements/EFCaptions.js.map +1 -1
- package/dist/elements/EFImage.js +1 -1
- package/dist/elements/EFImage.js.map +1 -1
- package/dist/elements/EFMedia/BufferedSeekingInput.js.map +1 -1
- package/dist/elements/EFMedia/CachedFetcher.js.map +1 -1
- package/dist/elements/EFMedia/MediaEngine.js.map +1 -1
- package/dist/elements/EFMedia/SegmentIndex.js.map +1 -1
- package/dist/elements/EFMedia/SegmentTransport.js.map +1 -1
- package/dist/elements/EFMedia/TimingModel.js.map +1 -1
- package/dist/elements/EFMedia/shared/AudioSpanUtils.js.map +1 -1
- package/dist/elements/EFMedia/shared/GlobalInputCache.js.map +1 -1
- package/dist/elements/EFMedia/shared/PrecisionUtils.js.map +1 -1
- package/dist/elements/EFMedia/shared/ThumbnailExtractor.js.map +1 -1
- package/dist/elements/EFMedia/videoTasks/MainVideoInputCache.js.map +1 -1
- package/dist/elements/EFMedia/videoTasks/ScrubInputCache.js.map +1 -1
- package/dist/elements/EFMedia.js.map +1 -1
- package/dist/elements/EFPanZoom.js +9 -8
- package/dist/elements/EFPanZoom.js.map +1 -1
- package/dist/elements/EFSourceMixin.js +1 -1
- package/dist/elements/EFSourceMixin.js.map +1 -1
- package/dist/elements/EFSurface.js.map +1 -1
- package/dist/elements/EFTemporal.js.map +1 -1
- package/dist/elements/EFText.d.ts +4 -4
- package/dist/elements/EFText.js.map +1 -1
- package/dist/elements/EFTextSegment.d.ts +4 -4
- package/dist/elements/EFTimegroup.js +7 -8
- package/dist/elements/EFTimegroup.js.map +1 -1
- package/dist/elements/EFVideo.d.ts +4 -4
- package/dist/elements/EFVideo.js.map +1 -1
- package/dist/elements/EFWaveform.d.ts +4 -4
- package/dist/elements/EFWaveform.js.map +1 -1
- package/dist/elements/ElementPositionInfo.js.map +1 -1
- package/dist/elements/FetchMixin.js.map +1 -1
- package/dist/elements/SampleBuffer.js.map +1 -1
- package/dist/elements/TargetController.js.map +1 -1
- package/dist/elements/TimegroupController.js.map +1 -1
- package/dist/elements/cloneFactoryRegistry.js.map +1 -1
- package/dist/elements/durationConverter.js.map +1 -1
- package/dist/elements/easingUtils.js.map +1 -1
- package/dist/elements/renderTemporalAudio.js.map +1 -1
- package/dist/elements/setupTemporalHierarchy.js.map +1 -1
- package/dist/elements/updateAnimations.js +1 -1
- package/dist/elements/updateAnimations.js.map +1 -1
- package/dist/getRenderInfo.js.map +1 -1
- package/dist/gui/ContextMixin.js.map +1 -1
- package/dist/gui/Controllable.js.map +1 -1
- package/dist/gui/EFActiveRootTemporal.d.ts +4 -4
- package/dist/gui/EFActiveRootTemporal.js.map +1 -1
- package/dist/gui/EFConfiguration.d.ts +4 -4
- package/dist/gui/EFControls.js.map +1 -1
- package/dist/gui/EFDial.d.ts +4 -4
- package/dist/gui/EFFilmstrip.d.ts +4 -4
- package/dist/gui/EFFilmstrip.js.map +1 -1
- package/dist/gui/EFFitScale.js.map +1 -1
- package/dist/gui/EFOverlayItem.d.ts +4 -4
- package/dist/gui/EFOverlayItem.js.map +1 -1
- package/dist/gui/EFOverlayLayer.d.ts +4 -4
- package/dist/gui/EFOverlayLayer.js.map +1 -1
- package/dist/gui/EFPause.d.ts +4 -4
- package/dist/gui/EFPlay.d.ts +4 -4
- package/dist/gui/EFPreview.d.ts +4 -4
- package/dist/gui/EFPreview.js.map +1 -1
- package/dist/gui/EFResizableBox.js.map +1 -1
- package/dist/gui/EFScrubber.d.ts +4 -4
- package/dist/gui/EFScrubber.js.map +1 -1
- package/dist/gui/EFTimeDisplay.d.ts +4 -4
- package/dist/gui/EFTimeDisplay.js.map +1 -1
- package/dist/gui/EFTimelineRuler.d.ts +4 -4
- package/dist/gui/EFTimelineRuler.js.map +1 -1
- package/dist/gui/EFToggleLoop.d.ts +4 -4
- package/dist/gui/EFTogglePlay.d.ts +4 -4
- package/dist/gui/EFTogglePlay.js.map +1 -1
- package/dist/gui/EFTransformHandles.js.map +1 -1
- package/dist/gui/EFWorkbench.d.ts +4 -4
- package/dist/gui/EFWorkbench.js.map +1 -1
- package/dist/gui/FitScaleHelpers.js.map +1 -1
- package/dist/gui/PlaybackController.js.map +1 -1
- package/dist/gui/TWMixin2.js.map +1 -1
- package/dist/gui/TargetOrContextMixin.js.map +1 -1
- package/dist/gui/currentTimeContext.js.map +1 -1
- package/dist/gui/efContext.js.map +1 -1
- package/dist/gui/fetchContext.js.map +1 -1
- package/dist/gui/hierarchy/EFHierarchy.d.ts +4 -4
- package/dist/gui/hierarchy/EFHierarchy.js.map +1 -1
- package/dist/gui/hierarchy/EFHierarchyItem.d.ts +2 -2
- package/dist/gui/hierarchy/EFHierarchyItem.js.map +1 -1
- package/dist/gui/hierarchy/hierarchyContext.js.map +1 -1
- package/dist/gui/panZoomTransformContext.js.map +1 -1
- package/dist/gui/previewSettingsContext.js.map +1 -1
- package/dist/gui/theme.js.map +1 -1
- package/dist/gui/timeline/EFTimeline.d.ts +2 -2
- package/dist/gui/timeline/EFTimeline.js +0 -1
- package/dist/gui/timeline/EFTimeline.js.map +1 -1
- package/dist/gui/timeline/EFTimelineRow.js.map +1 -1
- package/dist/gui/timeline/TrimHandles.d.ts +4 -4
- package/dist/gui/timeline/TrimHandles.js.map +1 -1
- package/dist/gui/timeline/flattenHierarchy.js.map +1 -1
- package/dist/gui/timeline/timelineStateContext.js.map +1 -1
- package/dist/gui/timeline/tracks/AudioTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/CaptionsTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/EFThumbnailStrip.js.map +1 -1
- package/dist/gui/timeline/tracks/ImageTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/TextTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/TimegroupTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/TrackItem.js.map +1 -1
- package/dist/gui/timeline/tracks/VideoTrack.js.map +1 -1
- package/dist/gui/timeline/tracks/renderTrackChildren.js.map +1 -1
- package/dist/gui/timeline/tracks/waveformUtils.js.map +1 -1
- package/dist/gui/transformCalculations.js.map +1 -1
- package/dist/gui/transformUtils.js.map +1 -1
- package/dist/gui/tree/EFTree.d.ts +4 -4
- package/dist/gui/tree/EFTree.js.map +1 -1
- package/dist/gui/tree/EFTreeItem.d.ts +4 -4
- package/dist/gui/tree/EFTreeItem.js.map +1 -1
- package/dist/index.js.map +1 -1
- package/dist/otel/BridgeSpanExporter.js.map +1 -1
- package/dist/otel/setupBrowserTracing.js.map +1 -1
- package/dist/otel/tracingHelpers.js.map +1 -1
- package/dist/preview/AdaptiveResolutionTracker.js.map +1 -1
- package/dist/preview/FrameController.js.map +1 -1
- package/dist/preview/QualityUpgradeScheduler.js.map +1 -1
- package/dist/preview/RenderContext.js.map +1 -1
- package/dist/preview/RenderProfiler.js.map +1 -1
- package/dist/preview/RenderStats.js.map +1 -1
- package/dist/preview/encoding/canvasEncoder.js.map +1 -1
- package/dist/preview/encoding/mainThreadEncoder.js +1 -1
- package/dist/preview/encoding/mainThreadEncoder.js.map +1 -1
- package/dist/preview/previewSettings.js.map +1 -1
- package/dist/preview/previewTypes.js.map +1 -1
- package/dist/preview/renderElementToCanvas.js.map +1 -1
- package/dist/preview/renderTimegroupToCanvas.js +2 -44
- package/dist/preview/renderTimegroupToCanvas.js.map +1 -1
- package/dist/preview/renderTimegroupToVideo.js +2 -2
- package/dist/preview/renderTimegroupToVideo.js.map +1 -1
- package/dist/preview/renderVideoToVideo.js +2 -2
- package/dist/preview/renderVideoToVideo.js.map +1 -1
- package/dist/preview/renderers.js.map +1 -1
- package/dist/preview/rendering/ScaleConfig.js.map +1 -1
- package/dist/preview/rendering/loadImage.js.map +1 -1
- package/dist/preview/rendering/renderToImageNative.js.map +1 -1
- package/dist/preview/rendering/serializeTimelineDirect.js +1 -1
- package/dist/preview/rendering/serializeTimelineDirect.js.map +1 -1
- package/dist/preview/statsTrackingStrategy.js.map +1 -1
- package/dist/preview/workers/WorkerPool.js.map +1 -1
- package/dist/render/EFRenderAPI.js.map +1 -1
- package/dist/transcoding/cache/RequestDeduplicator.js.map +1 -1
- package/dist/utils/LRUCache.js.map +1 -1
- package/package.json +1 -1
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@@ -2,10 +2,10 @@ import { FrameRenderable, FrameState } from "../preview/FrameController.js";
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import { EFFramegen } from "../EF_FRAMEGEN.js";
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import { EFMedia } from "./EFMedia.js";
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import { RenderToVideoOptions } from "../preview/renderTimegroupToVideo.types.js";
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import * as
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import * as lit3 from "lit";
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import { PropertyValueMap } from "lit";
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import { VideoSample } from "mediabunny";
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import * as
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import * as lit_html3 from "lit-html";
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import * as lit_html_directives_ref0 from "lit-html/directives/ref";
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//#region src/elements/EFVideo.d.ts
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@@ -34,7 +34,7 @@ declare class VideoSeekTask {
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declare const EFVideo_base: typeof EFMedia;
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declare class EFVideo extends EFVideo_base implements FrameRenderable {
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#private;
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static styles:
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static styles: lit3.CSSResult[];
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canvasRef: lit_html_directives_ref0.Ref<HTMLCanvasElement>;
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unifiedVideoSeekTask: VideoSeekTask;
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/**
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@@ -78,7 +78,7 @@ declare class EFVideo extends EFVideo_base implements FrameRenderable {
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};
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constructor();
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protected updated(changedProperties: PropertyValueMap<any> | Map<PropertyKey, unknown>): void;
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render():
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render(): lit_html3.TemplateResult<1>;
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get canvasElement(): HTMLCanvasElement | undefined;
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/**
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* Start a delayed loading operation for testing
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{"version":3,"file":"EFVideo.js","names":["#resolve","EFVideo","#currentRenditionId","#cachedVideoSample","#cachedVideoSampleTimeMs","#delayedLoadingState","#fetchVideoSampleForFrame","#getMainVideoSampleForFrame","#getScrubVideoSampleForFrame","#maybeScheduleQualityUpgrade","initSegment: ArrayBuffer | undefined","mediaSegment: ArrayBuffer | undefined","#invalidateUpgradeState","#prewarmQualityUpgrade","videoSample: any","#renderingToVideo","#upgradeState","#upgradeOwnerId","scheduler","#computeLookaheadSegments","#fetchStandalone","results: { segmentId: number; deadlineMs: number }[]","#standaloneUpgradeController"],"sources":["../../src/elements/EFVideo.ts"],"sourcesContent":["import { context, trace } from \"@opentelemetry/api\";\nimport debug from \"debug\";\nimport { css, html, type PropertyValueMap } from \"lit\";\nimport { customElement, state } from \"lit/decorators.js\";\nimport { createRef, ref } from \"lit/directives/ref.js\";\nimport type { VideoSample } from \"mediabunny\";\nimport { DelayedLoadingState } from \"../DelayedLoadingState.js\";\nimport { TWMixin } from \"../gui/TWMixin.js\";\nimport { withSpanSync } from \"../otel/tracingHelpers.js\";\nimport {\n type FrameRenderable,\n type FrameState,\n PRIORITY_VIDEO,\n} from \"../preview/FrameController.js\";\nimport type { MediaEngine } from \"../transcoding/types/index.ts\";\nimport { MainVideoInputCache } from \"./EFMedia/videoTasks/MainVideoInputCache.ts\";\nimport { ScrubInputCache } from \"./EFMedia/videoTasks/ScrubInputCache.ts\";\nimport { EFMedia } from \"./EFMedia.js\";\nimport { updateAnimations } from \"./updateAnimations.js\";\n\n// Shared caches for video seeking\nconst mainVideoInputCache = new MainVideoInputCache();\nconst scrubInputCache = new ScrubInputCache();\n\n// EF_FRAMEGEN is a global instance created in EF_FRAMEGEN.ts\ndeclare global {\n var EF_FRAMEGEN: import(\"../EF_FRAMEGEN.js\").EFFramegen;\n}\n\nconst log = debug(\"ef:elements:EFVideo\");\n\ninterface LoadingState {\n isLoading: boolean;\n operation: \"scrub-segment\" | \"video-segment\" | \"seeking\" | \"decoding\" | null;\n message: string;\n}\n\n/**\n * Event detail for scrub segment loading progress.\n * Dispatched during prefetchScrubSegments to indicate network activity.\n */\nexport interface ScrubSegmentLoadingDetail {\n /** The segment ID being loaded (0-indexed) */\n segmentId: number;\n /** Time range covered by this segment [startMs, endMs] */\n timeRangeMs: [number, number];\n /** Number of segments loaded so far */\n loaded: number;\n /** Total number of segments to load */\n total: number;\n /** Current status: \"loading\" or \"loaded\" */\n status: \"loading\" | \"loaded\";\n}\n\nclass VideoSeekTask {\n value: VideoSample | undefined = undefined;\n task: ((...args: any[]) => any) | undefined = undefined;\n\n #resolve: ((v: VideoSample | undefined) => void) | undefined;\n taskComplete: Promise<VideoSample | undefined> = Promise.resolve(undefined);\n\n begin(): void {\n this.taskComplete = new Promise<VideoSample | undefined>((resolve) => {\n this.#resolve = resolve;\n });\n }\n\n complete(sample: VideoSample | undefined): void {\n this.value = sample;\n this.#resolve?.(sample);\n }\n\n abort(): void {\n this.#resolve?.(undefined);\n }\n}\n\n@customElement(\"ef-video\")\nexport class EFVideo extends TWMixin(EFMedia) implements FrameRenderable {\n static styles = [\n css`\n :host {\n display: block;\n position: relative;\n object-fit: contain;\n object-position: center;\n }\n canvas {\n overflow: hidden;\n position: static;\n width: 100%;\n height: 100%;\n object-fit: inherit;\n object-position: inherit;\n margin: 0;\n padding: 0;\n border: none;\n outline: none;\n box-shadow: none;\n }\n .loading-overlay {\n position: absolute;\n top: 0;\n left: 0;\n right: 0;\n height: 2px;\n overflow: hidden;\n z-index: 10;\n pointer-events: none;\n background: var(--ef-color-loading-spinner-track, rgba(255, 255, 255, 0.1));\n }\n .loading-bar {\n position: absolute;\n top: 0;\n height: 100%;\n width: 40%;\n background: var(--ef-color-loading-spinner-fill, rgba(255, 255, 255, 0.8));\n animation: loading-sweep 1.4s ease-in-out infinite;\n }\n @keyframes loading-sweep {\n 0% { left: -40%; }\n 100% { left: 140%; }\n }\n `,\n ];\n canvasRef = createRef<HTMLCanvasElement>();\n unifiedVideoSeekTask = new VideoSeekTask();\n\n // ============================================================================\n // FrameRenderable Implementation\n // Centralized frame control - no more Lit Tasks\n // ============================================================================\n\n /**\n * Cached video sample for the current frame.\n * Set by prepareFrame(), consumed by renderFrame().\n */\n #cachedVideoSample: VideoSample | undefined = undefined;\n #cachedVideoSampleTimeMs: number | undefined = undefined;\n\n /**\n * Quality upgrade intent tracking.\n * Tracks what upgrade tasks were last submitted to avoid redundant scheduler calls.\n */\n #upgradeState: {\n sourceTimeMs: number;\n segmentId: number;\n startTimeMs: number;\n submittedKeys: Set<string>;\n } | null = null;\n\n /**\n * Standalone upgrade controller for elements without a timegroup.\n */\n #standaloneUpgradeController: AbortController | null = null;\n\n /**\n * Set to true while renderToVideo is executing to suppress background\n * quality upgrade tasks that would race with the render pipeline.\n */\n #renderingToVideo = false;\n\n /**\n * Stable per-instance identifier for the quality upgrade scheduler.\n * Uses this.id when available; falls back to a generated unique string so\n * elements without an id attribute never collide with each other.\n */\n #upgradeOwnerId: string = crypto.randomUUID();\n\n /**\n * Current rendition being displayed (for observability).\n */\n #currentRenditionId: \"main\" | \"scrub\" | undefined = undefined;\n\n /**\n * Get the current rendition being displayed.\n * @public\n */\n get currentRenditionId(): \"main\" | \"scrub\" | undefined {\n return this.#currentRenditionId;\n }\n\n /**\n * Query readiness state for a given time.\n * @implements FrameRenderable\n *\n * Note: The timeMs parameter is the root timegroup's time. We check against\n * this.currentSourceTimeMs since that's what we cache in prepareFrame.\n */\n getFrameState(_timeMs: number): FrameState {\n // Use element's source time to match what prepareFrame caches\n const sourceTimeMs = this.currentSourceTimeMs;\n\n // Check if we have a cached sample for this exact source time\n const hasCache =\n this.#cachedVideoSample !== undefined &&\n this.#cachedVideoSampleTimeMs === sourceTimeMs;\n\n return {\n needsPreparation: !hasCache,\n isReady: hasCache,\n priority: PRIORITY_VIDEO,\n };\n }\n\n /**\n * Async preparation - seeks video and caches the sample.\n * @implements FrameRenderable\n *\n * Note: The timeMs parameter is the root timegroup's time. We ignore it and\n * use this.currentSourceTimeMs instead, which accounts for:\n * - Our position within the parent timegroup (ownCurrentTimeMs)\n * - Source trimming (sourceIn/sourceOut or trimStart/trimEnd)\n */\n async prepareFrame(_timeMs: number, signal: AbortSignal): Promise<void> {\n signal.throwIfAborted();\n this.unifiedVideoSeekTask.begin();\n this.#delayedLoadingState.startLoading(\"prepare-frame\", \"\");\n\n try {\n // Use element's source time, not the passed root timegroup time.\n // currentSourceTimeMs = ownCurrentTimeMs + (sourceIn || trimStart || 0)\n // This correctly maps timeline position to actual media time.\n const sourceTimeMs = this.currentSourceTimeMs;\n\n const mediaEngine = await this.getMediaEngine(signal);\n if (!mediaEngine) {\n this.#cachedVideoSample = undefined;\n this.#cachedVideoSampleTimeMs = sourceTimeMs;\n this.unifiedVideoSeekTask.complete(undefined);\n return;\n }\n\n signal.throwIfAborted();\n\n // Fetch video sample at the correct source time\n // Handle errors gracefully so one failed seek doesn't break subsequent frames\n try {\n const videoSample = await this.#fetchVideoSampleForFrame(\n mediaEngine,\n sourceTimeMs,\n signal,\n );\n\n signal.throwIfAborted();\n\n // Cache the result\n this.#cachedVideoSample = videoSample;\n this.#cachedVideoSampleTimeMs = sourceTimeMs;\n this.unifiedVideoSeekTask.complete(videoSample);\n } catch (error) {\n // Re-throw abort errors to properly handle cancellation\n if (error instanceof DOMException && error.name === \"AbortError\") {\n this.unifiedVideoSeekTask.abort();\n throw error;\n }\n\n // For seek errors (NoSample, out of bounds, etc.), just clear cache\n // This allows subsequent frames to retry instead of being stuck\n console.warn(`Video seek error at ${sourceTimeMs}ms:`, error);\n this.#cachedVideoSample = undefined;\n this.#cachedVideoSampleTimeMs = sourceTimeMs;\n this.unifiedVideoSeekTask.complete(undefined);\n }\n } finally {\n this.#delayedLoadingState.clearLoading(\"prepare-frame\");\n }\n }\n\n /**\n * Synchronous render - paints cached video sample to canvas.\n * @implements FrameRenderable\n *\n * Note: The timeMs parameter is the root timegroup's time. We use\n * this.currentSourceTimeMs to match what prepareFrame cached.\n */\n renderFrame(_timeMs: number): void {\n // Use element's source time to match what was cached in prepareFrame\n const sourceTimeMs = this.currentSourceTimeMs;\n\n // Use cached sample if available for this source time\n if (\n this.#cachedVideoSampleTimeMs === sourceTimeMs &&\n this.#cachedVideoSample\n ) {\n const videoFrame = this.#cachedVideoSample.toVideoFrame();\n try {\n this.displayFrame(videoFrame, sourceTimeMs);\n } finally {\n videoFrame.close();\n }\n }\n\n // Update animations if not in parent timegroup\n if (!this.parentTimegroup) {\n updateAnimations(this);\n }\n }\n\n /**\n * Fetch video sample for a given time.\n *\n * Uses a quality routing strategy:\n * - In production rendering: always use main (full quality) track\n * - In preview mode: try scrub track first for faster scrubbing, fall back to main\n * - If main track segment is already cached: use it (avoid redundant lower-quality fetch)\n */\n async #fetchVideoSampleForFrame(\n mediaEngine: MediaEngine,\n desiredSeekTimeMs: number,\n signal: AbortSignal,\n ): Promise<VideoSample | undefined> {\n const mainTrack = mediaEngine.tracks.video;\n\n // FIRST: Check if main quality content is already cached - use it if so\n if (mainTrack) {\n const mainSegmentId = mediaEngine.index.segmentAt(\n desiredSeekTimeMs,\n mainTrack,\n );\n if (\n mainSegmentId !== undefined &&\n mediaEngine.transport.isCached(mainSegmentId, mainTrack)\n ) {\n this.#currentRenditionId = \"main\";\n return this.#getMainVideoSampleForFrame(\n mediaEngine,\n desiredSeekTimeMs,\n signal,\n );\n }\n }\n\n // SECOND: In production rendering mode, always use main (full quality) track\n if (this.isInProductionRenderingMode()) {\n this.#currentRenditionId = \"main\";\n return this.#getMainVideoSampleForFrame(\n mediaEngine,\n desiredSeekTimeMs,\n signal,\n );\n }\n\n // THIRD: In preview mode, try scrub track first for faster scrubbing\n const scrubTrack = mediaEngine.tracks.scrub;\n if (scrubTrack) {\n const scrubSample = await this.#getScrubVideoSampleForFrame(\n mediaEngine,\n desiredSeekTimeMs,\n signal,\n );\n if (scrubSample) {\n this.#currentRenditionId = \"scrub\";\n // Got scrub - schedule background quality upgrade\n this.#maybeScheduleQualityUpgrade(mediaEngine, desiredSeekTimeMs);\n return scrubSample;\n }\n }\n\n // FOURTH: Fall back to main video path\n this.#currentRenditionId = \"main\";\n return this.#getMainVideoSampleForFrame(\n mediaEngine,\n desiredSeekTimeMs,\n signal,\n );\n }\n\n /**\n * Get scrub (low-resolution) video sample for fast preview scrubbing.\n * Used in preview mode for faster response during timeline scrubbing.\n */\n async #getScrubVideoSampleForFrame(\n mediaEngine: MediaEngine,\n desiredSeekTimeMs: number,\n signal: AbortSignal,\n ): Promise<VideoSample | undefined> {\n const scrubTrack = mediaEngine.tracks.scrub;\n if (!scrubTrack) {\n return undefined;\n }\n\n const segmentId = mediaEngine.index.segmentAt(\n desiredSeekTimeMs,\n scrubTrack,\n );\n if (segmentId === undefined) {\n return undefined;\n }\n\n const scrubInput = await scrubInputCache.getOrCreateInput(\n mediaEngine.src,\n segmentId,\n async () => {\n let initSegment: ArrayBuffer | undefined;\n let mediaSegment: ArrayBuffer | undefined;\n\n try {\n const initP = mediaEngine.transport.fetchInitSegment(\n scrubTrack,\n signal,\n );\n const mediaP = mediaEngine.transport.fetchMediaSegment(\n segmentId,\n scrubTrack,\n signal,\n );\n initP.catch(() => {});\n mediaP.catch(() => {});\n [initSegment, mediaSegment] = await Promise.all([initP, mediaP]);\n } catch (error) {\n if (error instanceof DOMException && error.name === \"AbortError\") {\n throw error;\n }\n return undefined;\n }\n\n if (!initSegment || !mediaSegment) {\n return undefined;\n }\n signal.throwIfAborted();\n\n const combinedBlob = new Blob([initSegment, mediaSegment]);\n signal.throwIfAborted();\n\n const arrayBuffer = await combinedBlob.arrayBuffer();\n signal.throwIfAborted();\n\n const { BufferedSeekingInput } =\n await import(\"./EFMedia/BufferedSeekingInput.js\");\n\n return new BufferedSeekingInput(arrayBuffer, {\n videoBufferSize: EFMedia.VIDEO_SAMPLE_BUFFER_SIZE,\n audioBufferSize: EFMedia.AUDIO_SAMPLE_BUFFER_SIZE,\n startTimeOffsetMs: scrubTrack.startTimeOffsetMs,\n });\n },\n );\n\n if (!scrubInput) {\n return undefined;\n }\n\n signal.throwIfAborted();\n\n const videoTrack = await scrubInput.getFirstVideoTrack();\n if (!videoTrack) {\n return undefined;\n }\n\n signal.throwIfAborted();\n\n return scrubInput.seek(videoTrack.id, desiredSeekTimeMs) as Promise<\n VideoSample | undefined\n >;\n }\n\n /**\n * Get main video sample for a given time.\n */\n async #getMainVideoSampleForFrame(\n mediaEngine: MediaEngine,\n desiredSeekTimeMs: number,\n signal: AbortSignal,\n ): Promise<VideoSample | undefined> {\n const videoTrack = mediaEngine.tracks.video;\n if (!videoTrack) {\n return undefined;\n }\n\n const segmentId = mediaEngine.index.segmentAt(\n desiredSeekTimeMs,\n videoTrack,\n );\n if (segmentId === undefined) {\n return undefined;\n }\n\n const mainInput = await mainVideoInputCache.getOrCreateInput(\n mediaEngine.src,\n segmentId,\n String(videoTrack.id),\n async () => {\n let initSegment: ArrayBuffer | undefined;\n let mediaSegment: ArrayBuffer | undefined;\n\n try {\n const initP = mediaEngine.transport.fetchInitSegment(\n videoTrack,\n signal,\n );\n const mediaP = mediaEngine.transport.fetchMediaSegment(\n segmentId,\n videoTrack,\n signal,\n );\n initP.catch(() => {});\n mediaP.catch(() => {});\n [initSegment, mediaSegment] = await Promise.all([initP, mediaP]);\n } catch (error) {\n if (error instanceof DOMException && error.name === \"AbortError\") {\n throw error;\n }\n if (\n error instanceof Error &&\n (error.message.includes(\"401\") ||\n error.message.includes(\"UNAUTHORIZED\") ||\n error.message.includes(\"Failed to fetch\") ||\n error.message.includes(\"File not found\") ||\n error.message.includes(\"Media segment not found\") ||\n error.message.includes(\"Init segment not found\") ||\n error.message.includes(\"Track not found\"))\n ) {\n return undefined;\n }\n throw error;\n }\n\n if (!initSegment || !mediaSegment) {\n return undefined;\n }\n signal.throwIfAborted();\n\n const combinedBlob = new Blob([initSegment, mediaSegment]);\n signal.throwIfAborted();\n\n const arrayBuffer = await combinedBlob.arrayBuffer();\n signal.throwIfAborted();\n\n const { BufferedSeekingInput } =\n await import(\"./EFMedia/BufferedSeekingInput.js\");\n\n return new BufferedSeekingInput(arrayBuffer, {\n videoBufferSize: EFMedia.VIDEO_SAMPLE_BUFFER_SIZE,\n audioBufferSize: EFMedia.AUDIO_SAMPLE_BUFFER_SIZE,\n startTimeOffsetMs: videoTrack.startTimeOffsetMs,\n });\n },\n );\n\n if (!mainInput) {\n return undefined;\n }\n\n signal.throwIfAborted();\n\n const videoTrackInfo = await mainInput.getFirstVideoTrack();\n if (!videoTrackInfo) {\n return undefined;\n }\n\n signal.throwIfAborted();\n\n const sample = (await mainInput.seek(\n videoTrackInfo.id,\n desiredSeekTimeMs,\n )) as VideoSample | undefined;\n return sample;\n }\n\n // ============================================================================\n // End FrameRenderable Implementation\n // ============================================================================\n\n /**\n * Delayed loading state manager for user feedback\n */\n #delayedLoadingState: DelayedLoadingState;\n\n /**\n * Loading state for user feedback\n */\n @state()\n loadingState = {\n isLoading: false,\n operation: null as LoadingState[\"operation\"],\n message: \"\",\n };\n\n constructor() {\n super();\n\n // Initialize delayed loading state with callback to update UI\n this.#delayedLoadingState = new DelayedLoadingState(\n 100,\n (isLoading, message) => {\n this.setLoadingState(isLoading, null, message);\n },\n );\n }\n\n protected updated(\n changedProperties: PropertyValueMap<any> | Map<PropertyKey, unknown>,\n ): void {\n super.updated(changedProperties);\n\n // Invalidate upgrade state on src/fileId change\n if (changedProperties.has(\"src\") || changedProperties.has(\"fileId\")) {\n this.#invalidateUpgradeState(\"src-change\");\n this.#prewarmQualityUpgrade();\n }\n\n // Invalidate upgrade state on trim/source changes\n const durationAffectingProps = [\n \"_trimStartMs\",\n \"_trimEndMs\",\n \"_sourceInMs\",\n \"_sourceOutMs\",\n ];\n const hasDurationChange = durationAffectingProps.some((prop) =>\n changedProperties.has(prop),\n );\n if (hasDurationChange) {\n this.#invalidateUpgradeState(\"bounds-change\");\n this.#prewarmQualityUpgrade();\n }\n\n // No need to clear canvas - displayFrame() overwrites it completely\n // and clearing creates blank frame gaps during transitions\n }\n\n /**\n * Eagerly load the media engine and pre-warm main-quality segments for the\n * start of this clip. Called when src/fileId or source bounds change so that\n * segments are already in cache by the time the element first becomes visible.\n *\n * Without pre-warming, quality upgrade only begins after the first scrub frame\n * is displayed, causing ~12 frames of blur at the cold-start of every clip.\n */\n #prewarmQualityUpgrade(): void {\n if (this.isInProductionRenderingMode()) return;\n if (!this.src && !this.fileId) return;\n\n this.getMediaEngine()\n .then((engine) => {\n if (!engine) return;\n const sourceInMs = this.sourceInMs ?? 0;\n this.#maybeScheduleQualityUpgrade(engine, sourceInMs);\n })\n .catch(() => {});\n }\n\n render() {\n return html`\n <canvas ${ref(this.canvasRef)}></canvas>\n ${\n this.loadingState.isLoading\n ? html`<div class=\"loading-overlay\"><div class=\"loading-bar\"></div></div>`\n : \"\"\n }\n `;\n }\n\n get canvasElement() {\n const referencedCanvas = this.canvasRef.value;\n if (referencedCanvas) {\n return referencedCanvas;\n }\n const shadowCanvas = this.shadowRoot?.querySelector(\"canvas\");\n if (shadowCanvas) {\n return shadowCanvas;\n }\n return undefined;\n }\n\n /**\n * Start a delayed loading operation for testing\n */\n startDelayedLoading(\n operationId: string,\n message: string,\n options: { background?: boolean } = {},\n ): void {\n this.#delayedLoadingState.startLoading(operationId, message, options);\n }\n\n /**\n * Clear a delayed loading operation for testing\n */\n clearDelayedLoading(operationId: string): void {\n this.#delayedLoadingState.clearLoading(operationId);\n }\n\n /**\n * Set loading state for user feedback\n */\n private setLoadingState(\n isLoading: boolean,\n operation: LoadingState[\"operation\"] = null,\n message = \"\",\n ): void {\n this.loadingState = {\n isLoading,\n operation,\n message,\n };\n }\n\n /**\n * Paint the current video frame to canvas\n */\n paint(seekToMs: number, parentSpan?: any): void {\n const parentContext = parentSpan\n ? trace.setSpan(context.active(), parentSpan)\n : undefined;\n\n withSpanSync(\n \"video.paint\",\n {\n elementId: this.id || \"unknown\",\n seekToMs,\n src: this.src || \"none\",\n },\n parentContext,\n (span) => {\n const t0 = performance.now();\n\n // Check if we're in production rendering mode vs preview mode\n const isProductionRendering = this.isInProductionRenderingMode();\n const t1 = performance.now();\n span.setAttribute(\"isProductionRendering\", isProductionRendering);\n span.setAttribute(\"modeCheckMs\", t1 - t0);\n\n // Use cached video sample from prepareFrame\n try {\n const t2 = performance.now();\n const videoSample = this.#cachedVideoSample;\n span.setAttribute(\"hasVideoSample\", !!videoSample);\n span.setAttribute(\"valueAccessMs\", t2 - t1);\n\n if (videoSample) {\n const t3 = performance.now();\n const videoFrame = videoSample.toVideoFrame();\n const t4 = performance.now();\n span.setAttribute(\"toVideoFrameMs\", t4 - t3);\n\n try {\n const t5 = performance.now();\n this.displayFrame(videoFrame, seekToMs, span);\n const t6 = performance.now();\n span.setAttribute(\"displayFrameMs\", t6 - t5);\n } finally {\n videoFrame.close();\n }\n }\n } catch (error) {\n console.warn(\"Video pipeline error:\", error);\n }\n\n // EF_FRAMEGEN-aware rendering mode detection\n if (!isProductionRendering) {\n // Preview mode: always render\n // Visibility is handled by the phase/visibility system (CSS display:none)\n // No need to skip initialization frames - if element shouldn't be visible,\n // it will be hidden by CSS\n } else {\n // Production rendering mode: only render when EF_FRAMEGEN has explicitly started frame rendering\n // This prevents initialization frames before the actual render sequence begins\n if (!this.rootTimegroup) {\n span.setAttribute(\"skipped\", \"no-root-timegroup\");\n return;\n }\n\n if (!this.isFrameRenderingActive()) {\n span.setAttribute(\"skipped\", \"frame-rendering-not-active\");\n return; // Wait for EF_FRAMEGEN to start frame sequence\n }\n\n // Production mode: EF_FRAMEGEN has started frame sequence, proceed with rendering\n }\n\n const tEnd = performance.now();\n span.setAttribute(\"totalPaintMs\", tEnd - t0);\n },\n );\n }\n\n /**\n * Clear the canvas when element becomes inactive\n */\n clearCanvas(): void {\n if (!this.canvasElement) return;\n\n const ctx = this.canvasElement.getContext(\"2d\", {\n willReadFrequently: true,\n });\n if (ctx) {\n ctx.clearRect(0, 0, this.canvasElement.width, this.canvasElement.height);\n }\n }\n\n /**\n * Display a video frame on the canvas\n */\n displayFrame(frame: VideoFrame, seekToMs: number, parentSpan?: any): void {\n const parentContext = parentSpan\n ? trace.setSpan(context.active(), parentSpan)\n : undefined;\n\n withSpanSync(\n \"video.displayFrame\",\n {\n elementId: this.id || \"unknown\",\n seekToMs,\n format: frame.format || \"unknown\",\n width: frame.codedWidth,\n height: frame.codedHeight,\n },\n parentContext,\n (span) => {\n const t0 = performance.now();\n\n log(\"trace: displayFrame start\", {\n seekToMs,\n frameFormat: frame.format,\n });\n\n if (!this.canvasElement) {\n log(\"trace: displayFrame aborted - no canvas element\");\n throw new Error(\n `Frame display failed: Canvas element is not available at time ${seekToMs}ms. The video component may not be properly initialized.`,\n );\n }\n const t1 = performance.now();\n span.setAttribute(\"getCanvasMs\", Math.round((t1 - t0) * 100) / 100);\n\n const ctx = this.canvasElement.getContext(\"2d\", {\n willReadFrequently: true,\n });\n const t2 = performance.now();\n span.setAttribute(\"getCtxMs\", Math.round((t2 - t1) * 100) / 100);\n\n if (!ctx) {\n log(\"trace: displayFrame aborted - no canvas context\");\n throw new Error(\n `Frame display failed: Unable to get 2D canvas context at time ${seekToMs}ms. This may indicate a browser compatibility issue or canvas corruption.`,\n );\n }\n\n const frameWidth = frame.displayWidth;\n const frameHeight = frame.displayHeight;\n\n let resized = false;\n if (frameWidth && frameHeight) {\n const needsResize =\n frameWidth > this.canvasElement.width ||\n frameHeight > this.canvasElement.height;\n if (needsResize) {\n const newWidth = Math.max(this.canvasElement.width, frameWidth);\n const newHeight = Math.max(this.canvasElement.height, frameHeight);\n log(\"trace: updating canvas dimensions\", {\n width: newWidth,\n height: newHeight,\n });\n this.canvasElement.width = newWidth;\n this.canvasElement.height = newHeight;\n resized = true;\n const t3 = performance.now();\n span.setAttribute(\"resizeMs\", Math.round((t3 - t2) * 100) / 100);\n }\n }\n span.setAttribute(\"canvasResized\", resized);\n\n if (frame.format === null) {\n log(\"trace: displayFrame aborted - null frame format\");\n throw new Error(\n `Frame display failed: Video frame has null format at time ${seekToMs}ms. This indicates corrupted or incompatible video data.`,\n );\n }\n\n const tDrawStart = performance.now();\n ctx.drawImage(\n frame,\n 0,\n 0,\n this.canvasElement.width,\n this.canvasElement.height,\n );\n const tDrawEnd = performance.now();\n span.setAttribute(\n \"drawImageMs\",\n Math.round((tDrawEnd - tDrawStart) * 100) / 100,\n );\n span.setAttribute(\n \"totalDisplayMs\",\n Math.round((tDrawEnd - t0) * 100) / 100,\n );\n span.setAttribute(\"canvasWidth\", this.canvasElement.width);\n span.setAttribute(\"canvasHeight\", this.canvasElement.height);\n\n log(\"trace: frame drawn to canvas\", { seekToMs });\n },\n );\n }\n\n /**\n * Check if we're in production rendering mode (EF_FRAMEGEN active) vs preview mode\n */\n private isInProductionRenderingMode(): boolean {\n // Check if EF_RENDERING function exists and returns true (production rendering)\n if (typeof window.EF_RENDERING === \"function\") {\n return window.EF_RENDERING();\n }\n\n // Check if workbench is in rendering mode\n const workbench = document.querySelector(\"ef-workbench\") as any;\n if (workbench?.rendering) {\n return true;\n }\n\n // Check if EF_FRAMEGEN exists and has render options (indicates active rendering)\n if (window.EF_FRAMEGEN?.renderOptions) {\n return true;\n }\n\n // Default to preview mode\n return false;\n }\n\n /**\n * Check if EF_FRAMEGEN has explicitly started frame rendering (not just initialization)\n */\n private isFrameRenderingActive(): boolean {\n if (!window.EF_FRAMEGEN?.renderOptions) {\n return false;\n }\n\n // In production mode, only render when EF_FRAMEGEN has actually begun frame sequence\n // Check if we're past the initialization phase by looking for explicit frame control\n const renderOptions = window.EF_FRAMEGEN.renderOptions;\n const renderStartTime = renderOptions.encoderOptions.fromMs;\n const currentTime = this.rootTimegroup?.currentTimeMs || 0;\n\n // We're in active frame rendering if:\n // 1. currentTime >= renderStartTime (includes the starting frame)\n return currentTime >= renderStartTime;\n }\n\n /**\n * Get a decoded VideoFrame at a specific source media timestamp.\n * Returns a standard WebCodecs VideoFrame — caller MUST call .close() when done.\n *\n * Uses the same routing logic as the unified video system:\n * - \"auto\": main track for production rendering, follows normal routing otherwise\n * - \"scrub\": force low-res scrub track (for thumbnails)\n * - \"main\": force full-quality main track\n *\n * @param sourceTimeMs - Timestamp in source media coordinates (not timeline)\n * @param options - Quality and abort signal\n * @returns VideoFrame that the caller must close()\n * @public\n */\n async getVideoFrameAtSourceTime(\n sourceTimeMs: number,\n options: {\n quality?: \"auto\" | \"scrub\" | \"main\";\n signal?: AbortSignal;\n } = {},\n ): Promise<VideoFrame> {\n const { quality = \"auto\", signal: providedSignal } = options;\n\n const signal = providedSignal ?? new AbortController().signal;\n signal.throwIfAborted();\n\n this.playbackController?.suspendSelfRender();\n try {\n const mediaEngine = await this.getMediaEngine(signal);\n signal.throwIfAborted();\n\n if (!mediaEngine) {\n throw new Error(\"No media engine available for frame capture\");\n }\n\n const useMainTrack =\n quality === \"main\" ||\n (quality === \"auto\" && this.isInProductionRenderingMode());\n\n let videoSample: any;\n\n const { BufferedSeekingInput } =\n await import(\"./EFMedia/BufferedSeekingInput.js\");\n signal.throwIfAborted();\n\n if (useMainTrack) {\n const videoTrack = mediaEngine.tracks.video;\n if (!videoTrack) {\n throw new Error(\"No video rendition available\");\n }\n\n const segmentId = mediaEngine.index.segmentAt(sourceTimeMs, videoTrack);\n if (segmentId === undefined) {\n throw new Error(\n `Cannot compute segment ID for time ${sourceTimeMs}ms`,\n );\n }\n\n const seekingInput = await mainVideoInputCache.getOrCreateInput(\n mediaEngine.src,\n segmentId,\n String(videoTrack.id),\n async () => {\n const initP = mediaEngine.transport.fetchInitSegment(\n videoTrack,\n signal,\n );\n const mediaP = mediaEngine.transport.fetchMediaSegment(\n segmentId,\n videoTrack,\n signal,\n );\n initP.catch(() => {});\n mediaP.catch(() => {});\n const [initSegment, mediaSegment] = await Promise.all([\n initP,\n mediaP,\n ]);\n\n if (!initSegment || !mediaSegment) {\n return undefined;\n }\n\n const combinedBlob = new Blob([initSegment, mediaSegment]);\n const arrayBuffer = await combinedBlob.arrayBuffer();\n\n return new BufferedSeekingInput(arrayBuffer, {\n videoBufferSize: EFMedia.VIDEO_SAMPLE_BUFFER_SIZE,\n audioBufferSize: EFMedia.AUDIO_SAMPLE_BUFFER_SIZE,\n startTimeOffsetMs: videoTrack.startTimeOffsetMs,\n });\n },\n );\n signal.throwIfAborted();\n\n if (!seekingInput) {\n throw new Error(\n `Failed to fetch video segments for time ${sourceTimeMs}ms`,\n );\n }\n\n const seekingVideoTrack = await seekingInput.getFirstVideoTrack();\n signal.throwIfAborted();\n\n if (!seekingVideoTrack) {\n throw new Error(\"No video track found in segment\");\n }\n\n videoSample = await seekingInput.seek(\n seekingVideoTrack.id,\n sourceTimeMs,\n );\n signal.throwIfAborted();\n } else {\n const scrubTrack = mediaEngine.tracks.scrub;\n if (!scrubTrack) {\n return this.getVideoFrameAtSourceTime(sourceTimeMs, {\n quality: \"main\",\n signal,\n });\n }\n\n const segmentId = mediaEngine.index.segmentAt(sourceTimeMs, scrubTrack);\n\n if (segmentId === undefined) {\n throw new Error(\n `Cannot compute scrub segment ID for time ${sourceTimeMs}ms`,\n );\n }\n\n const seekingInput = await scrubInputCache.getOrCreateInput(\n mediaEngine.src,\n segmentId,\n async () => {\n const initP = mediaEngine.transport.fetchInitSegment(\n scrubTrack,\n signal,\n );\n const mediaP = mediaEngine.transport.fetchMediaSegment(\n segmentId,\n scrubTrack,\n signal,\n );\n initP.catch(() => {});\n mediaP.catch(() => {});\n const [initSegment, mediaSegment] = await Promise.all([\n initP,\n mediaP,\n ]);\n\n if (!initSegment || !mediaSegment) {\n return undefined;\n }\n\n const combinedBlob = new Blob([initSegment, mediaSegment]);\n const arrayBuffer = await combinedBlob.arrayBuffer();\n\n return new BufferedSeekingInput(arrayBuffer, {\n videoBufferSize: EFMedia.VIDEO_SAMPLE_BUFFER_SIZE,\n audioBufferSize: EFMedia.AUDIO_SAMPLE_BUFFER_SIZE,\n startTimeOffsetMs: scrubTrack.startTimeOffsetMs,\n });\n },\n );\n signal.throwIfAborted();\n\n if (!seekingInput) {\n return this.getVideoFrameAtSourceTime(sourceTimeMs, {\n quality: \"main\",\n signal,\n });\n }\n\n const seekingVideoTrack = await seekingInput.getFirstVideoTrack();\n signal.throwIfAborted();\n\n if (!seekingVideoTrack) {\n return this.getVideoFrameAtSourceTime(sourceTimeMs, {\n quality: \"main\",\n signal,\n });\n }\n\n videoSample = await seekingInput.seek(\n seekingVideoTrack.id,\n sourceTimeMs,\n );\n signal.throwIfAborted();\n }\n\n if (!videoSample) {\n throw new Error(`No video sample found at ${sourceTimeMs}ms`);\n }\n\n return videoSample.toVideoFrame();\n } finally {\n this.playbackController?.resumeSelfRender();\n }\n }\n\n /**\n * Capture a video frame directly at a source media timestamp.\n * Designed for export/rendering.\n * Does NOT paint to the element's internal canvas.\n *\n * Uses the same routing logic as unified video system:\n * - \"auto\": main track for production rendering, follows normal routing otherwise\n * - \"scrub\": force low-res scrub track (for thumbnails)\n * - \"main\": force full-quality main track\n *\n * @param sourceTimeMs - Timestamp in source media coordinates (not timeline)\n * @param options - Capture options including quality and abort signal\n * @returns Frame data for serialization\n * @public\n */\n async captureFrameAtSourceTime(\n sourceTimeMs: number,\n options: {\n quality?: \"auto\" | \"scrub\" | \"main\";\n signal?: AbortSignal;\n } = {},\n ): Promise<{\n dataUrl: string;\n width: number;\n height: number;\n }> {\n const videoFrame = await this.getVideoFrameAtSourceTime(\n sourceTimeMs,\n options,\n );\n\n try {\n options.signal?.throwIfAborted();\n\n const canvas = new OffscreenCanvas(\n videoFrame.codedWidth,\n videoFrame.codedHeight,\n );\n const ctx = canvas.getContext(\"2d\");\n if (!ctx) {\n throw new Error(\"Failed to get 2d context from OffscreenCanvas\");\n }\n ctx.drawImage(videoFrame, 0, 0);\n\n options.signal?.throwIfAborted();\n\n const blob = await canvas.convertToBlob({\n type: \"image/jpeg\",\n quality: 0.92,\n });\n options.signal?.throwIfAborted();\n\n const dataUrl = await new Promise<string>((resolve, reject) => {\n const reader = new FileReader();\n reader.onload = () => resolve(reader.result as string);\n reader.onerror = reject;\n reader.readAsDataURL(blob);\n });\n options.signal?.throwIfAborted();\n\n return {\n dataUrl,\n width: videoFrame.codedWidth,\n height: videoFrame.codedHeight,\n };\n } finally {\n videoFrame.close();\n }\n }\n\n /**\n * Pre-fetch scrub segments for given timestamps.\n * Loads 30-second segments sequentially, emitting progress events.\n * This ensures scrub track is cached for fast thumbnail generation.\n *\n * @param timestamps - Array of timestamps (in ms) that will be captured\n * @param onProgress - Optional callback for loading progress\n * @param signal - Optional AbortSignal for cancellation\n * @returns Promise that resolves when all segments are cached\n * @public\n */\n async prefetchScrubSegments(\n timestamps: number[],\n onProgress?: (\n loaded: number,\n total: number,\n segmentTimeRange: [number, number],\n ) => void,\n signal?: AbortSignal,\n ): Promise<void> {\n // Wait for media engine to be ready\n const mediaEngine = await this.getMediaEngine(signal);\n if (!mediaEngine) {\n log(\"prefetchScrubSegments: no media engine available\");\n return;\n }\n\n const scrubTrack = mediaEngine.tracks.scrub;\n if (!scrubTrack) {\n log(\"prefetchScrubSegments: no scrub rendition available\");\n return;\n }\n\n // Compute unique segment IDs needed for all timestamps\n const segmentIds = new Set<number>();\n for (const ts of timestamps) {\n const segmentId = mediaEngine.index.segmentAt(ts, scrubTrack);\n if (segmentId !== undefined) {\n segmentIds.add(segmentId);\n }\n }\n\n if (segmentIds.size === 0) {\n log(\"prefetchScrubSegments: no segments to prefetch\");\n return;\n }\n\n // Check if ANY segment is already cached (meaning the file is loaded).\n const firstSegmentId = Array.from(segmentIds)[0]!;\n if (mediaEngine.transport.isCached(firstSegmentId, scrubTrack)) {\n log(\"prefetchScrubSegments: scrub track already cached\");\n return;\n }\n\n log(\n `prefetchScrubSegments: fetching scrub track for ${segmentIds.size} segments...`,\n );\n\n const durationMs = mediaEngine.durationMs || 0;\n this.dispatchEvent(\n new CustomEvent(\"scrub-segment-loading\", {\n detail: {\n segmentId: 0,\n timeRangeMs: [0, durationMs] as [number, number],\n loaded: 0,\n total: 1,\n status: \"loading\",\n },\n bubbles: true,\n composed: true,\n }),\n );\n\n const fetchSignal = signal ?? new AbortController().signal;\n try {\n await mediaEngine.transport.fetchMediaSegment(\n firstSegmentId,\n scrubTrack,\n fetchSignal,\n );\n log(`prefetchScrubSegments: scrub track loaded`);\n } catch (error) {\n log(`prefetchScrubSegments: failed to load scrub track`, error);\n }\n\n this.dispatchEvent(\n new CustomEvent(\"scrub-segment-loading\", {\n detail: {\n segmentId: 0,\n timeRangeMs: [0, durationMs] as [number, number],\n loaded: 1,\n total: 1,\n status: \"loaded\",\n },\n bubbles: true,\n composed: true,\n }),\n );\n\n onProgress?.(1, 1, [0, durationMs]);\n log(`prefetchScrubSegments: complete`);\n }\n\n /**\n * Maybe schedule quality upgrade tasks for this element.\n * Called when returning a scrub sample - checks if state has changed and submits tasks.\n */\n #maybeScheduleQualityUpgrade(\n mediaEngine: MediaEngine,\n sourceTimeMs: number,\n ): void {\n if (this.#renderingToVideo) return;\n const mainTrack = mediaEngine.tracks.video;\n if (!mainTrack) return;\n\n const segmentId = mediaEngine.index.segmentAt(sourceTimeMs, mainTrack);\n if (segmentId === undefined) return;\n\n const startTimeMs = this.startTimeMs;\n\n const stateChanged =\n this.#upgradeState === null ||\n this.#upgradeState.segmentId !== segmentId ||\n this.#upgradeState.startTimeMs !== startTimeMs;\n\n if (!stateChanged) {\n // State matches what we previously submitted. Check if the task is still\n // active or waiting in the queue — either way it will populate the cache.\n const currentTaskKey = `${this.#upgradeOwnerId}:${segmentId}:${mainTrack.id}`;\n const scheduler = this.rootTimegroup?.qualityUpgradeScheduler;\n if (\n scheduler?.isActive(currentTaskKey) ||\n scheduler?.isPending(currentTaskKey)\n ) {\n return;\n }\n // Task is neither running nor queued — it completed (or failed) and the\n // segment may have been evicted. Re-submit.\n this.rootTimegroup?.qualityUpgradeScheduler?.cancelForOwner(\n this.#upgradeOwnerId,\n );\n this.#upgradeState = null;\n // Fall through to re-submit\n }\n\n const segments = this.#computeLookaheadSegments(\n mediaEngine,\n sourceTimeMs,\n mainTrack,\n );\n if (segments.length === 0) return;\n\n const tasks = segments.map((seg) => ({\n key: `${this.#upgradeOwnerId}:${seg.segmentId}:${mainTrack.id}`,\n fetch: async (signal: AbortSignal) => {\n await mediaEngine.transport.fetchInitSegment(mainTrack, signal);\n await mediaEngine.transport.fetchMediaSegment(\n seg.segmentId,\n mainTrack,\n signal,\n );\n },\n deadlineMs: seg.deadlineMs,\n owner: this.#upgradeOwnerId,\n }));\n\n const scheduler = this.rootTimegroup?.qualityUpgradeScheduler;\n if (scheduler) {\n scheduler.replaceForOwner(this.#upgradeOwnerId, tasks);\n } else {\n this.#fetchStandalone(tasks);\n }\n\n this.#upgradeState = {\n sourceTimeMs,\n segmentId,\n startTimeMs,\n submittedKeys: new Set(tasks.map((t) => t.key)),\n };\n }\n\n /**\n * Compute lookahead segments with deadlines in timeline space.\n */\n #computeLookaheadSegments(\n mediaEngine: MediaEngine,\n currentSourceTimeMs: number,\n track: import(\"./EFMedia/SegmentIndex.js\").TrackRef,\n maxLookahead: number = 5,\n ): { segmentId: number; deadlineMs: number }[] {\n const results: { segmentId: number; deadlineMs: number }[] = [];\n const playheadMs = this.rootTimegroup?.currentTimeMs ?? 0;\n const seen = new Set<number>();\n\n let probeTimeMs = currentSourceTimeMs;\n\n while (seen.size < maxLookahead) {\n const segmentId = mediaEngine.index.segmentAt(probeTimeMs, track);\n if (segmentId === undefined) break;\n if (seen.has(segmentId)) break;\n\n seen.add(segmentId);\n\n if (!mediaEngine.transport.isCached(segmentId, track)) {\n const offsetFromCurrentMs = probeTimeMs - currentSourceTimeMs;\n const deadlineMs = playheadMs + offsetFromCurrentMs;\n results.push({ segmentId, deadlineMs });\n }\n\n const thisDuration =\n track.segmentDurationsMs?.[segmentId - 1] ??\n track.segmentDurationMs ??\n 2000;\n probeTimeMs += thisDuration;\n }\n\n return results;\n }\n\n /**\n * Standalone mode: fetch tasks sequentially without scheduler.\n */\n #fetchStandalone(tasks: any[]): void {\n // Abort any previous standalone batch (e.g., after seek)\n this.#standaloneUpgradeController?.abort();\n this.#standaloneUpgradeController = new AbortController();\n const signal = this.#standaloneUpgradeController.signal;\n\n // Process sequentially\n (async () => {\n for (const task of tasks) {\n if (signal.aborted) break;\n try {\n await task.fetch(signal);\n } catch {\n // Continue on error\n }\n }\n // After all tasks complete, trigger re-render\n if (!signal.aborted) {\n this.playbackController?.runThrottledFrameTask().catch(() => {});\n }\n })().catch(() => {});\n }\n\n /**\n * Invalidate upgrade state and optionally cancel queued tasks.\n */\n #invalidateUpgradeState(\n reason: \"src-change\" | \"bounds-change\" | \"disconnect\",\n ): void {\n if (reason === \"src-change\" || reason === \"disconnect\") {\n // Full cancel - old tasks reference a stale media engine\n this.rootTimegroup?.qualityUpgradeScheduler?.cancelForOwner(\n this.#upgradeOwnerId,\n );\n }\n // For bounds-change, don't cancel - old tasks may still be valid segments,\n // just with stale deadlines. replaceForOwner on next prepareFrame handles it.\n this.#upgradeState = null;\n }\n\n /**\n * Clean up resources when component is disconnected\n */\n disconnectedCallback(): void {\n super.disconnectedCallback();\n\n // Clean up delayed loading state\n this.#delayedLoadingState.clearAllLoading();\n\n // Cancel upgrade tasks (centralized or standalone)\n this.#invalidateUpgradeState(\"disconnect\");\n this.#standaloneUpgradeController?.abort();\n this.#standaloneUpgradeController = null;\n }\n\n didBecomeRoot() {\n super.didBecomeRoot();\n }\n didBecomeChild() {\n super.didBecomeChild();\n }\n\n /**\n * Get the natural dimensions of the video (coded width and height).\n * Returns null if the video hasn't loaded yet or canvas isn't available.\n *\n * @public\n */\n getNaturalDimensions(): { width: number; height: number } | null {\n const canvas = this.canvasElement;\n if (!canvas || canvas.width === 0 || canvas.height === 0) {\n return null;\n }\n return {\n width: canvas.width,\n height: canvas.height,\n };\n }\n\n /**\n * Render this video element to an MP4 using the direct video-to-video fast path.\n * Bypasses DOM serialization — decodes frames directly and re-encodes to MP4.\n * Respects trim, CSS filter, and opacity.\n *\n * @param options - Rendering options (fps, codec, bitrate, etc.)\n * @returns Promise resolving to video buffer (if returnBuffer), or undefined\n * @public\n */\n async renderToVideo(\n options?: import(\"../preview/renderTimegroupToVideo.types.js\").RenderToVideoOptions,\n ): Promise<Uint8Array | undefined> {\n this.#renderingToVideo = true;\n try {\n const { renderVideoToVideo } =\n await import(\"../preview/renderVideoToVideo.js\");\n return await renderVideoToVideo(this, options);\n } finally {\n this.#renderingToVideo = false;\n }\n }\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n \"ef-video\": EFVideo;\n 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+
{"version":3,"file":"EFVideo.js","names":["#resolve","EFVideo","#currentRenditionId","#cachedVideoSample","#cachedVideoSampleTimeMs","#delayedLoadingState","#fetchVideoSampleForFrame","#getMainVideoSampleForFrame","#getScrubVideoSampleForFrame","#maybeScheduleQualityUpgrade","initSegment: ArrayBuffer | undefined","mediaSegment: ArrayBuffer | undefined","#invalidateUpgradeState","#prewarmQualityUpgrade","videoSample: any","#renderingToVideo","#upgradeState","#upgradeOwnerId","scheduler","#computeLookaheadSegments","#fetchStandalone","results: { segmentId: number; deadlineMs: number }[]","#standaloneUpgradeController"],"sources":["../../src/elements/EFVideo.ts"],"sourcesContent":["import { context, trace } from \"@opentelemetry/api\";\nimport debug from \"debug\";\nimport { css, html, type PropertyValueMap } from \"lit\";\nimport { customElement, state } from \"lit/decorators.js\";\nimport { createRef, ref } from \"lit/directives/ref.js\";\nimport type { VideoSample } from \"mediabunny\";\nimport { DelayedLoadingState } from \"../DelayedLoadingState.js\";\nimport { TWMixin } from \"../gui/TWMixin.js\";\nimport { withSpanSync } from \"../otel/tracingHelpers.js\";\nimport {\n type FrameRenderable,\n type FrameState,\n PRIORITY_VIDEO,\n} from \"../preview/FrameController.js\";\nimport type { MediaEngine } from \"../transcoding/types/index.ts\";\nimport { MainVideoInputCache } from \"./EFMedia/videoTasks/MainVideoInputCache.ts\";\nimport { ScrubInputCache } from \"./EFMedia/videoTasks/ScrubInputCache.ts\";\nimport { EFMedia } from \"./EFMedia.js\";\nimport { updateAnimations } from \"./updateAnimations.js\";\n\n// Shared caches for video seeking\nconst mainVideoInputCache = new MainVideoInputCache();\nconst scrubInputCache = new ScrubInputCache();\n\n// EF_FRAMEGEN is a global instance created in EF_FRAMEGEN.ts\ndeclare global {\n var EF_FRAMEGEN: import(\"../EF_FRAMEGEN.js\").EFFramegen;\n}\n\nconst log = debug(\"ef:elements:EFVideo\");\n\ninterface LoadingState {\n isLoading: boolean;\n operation: \"scrub-segment\" | \"video-segment\" | \"seeking\" | \"decoding\" | null;\n message: string;\n}\n\n/**\n * Event detail for scrub segment loading progress.\n * Dispatched during prefetchScrubSegments to indicate network activity.\n */\nexport interface ScrubSegmentLoadingDetail {\n /** The segment ID being loaded (0-indexed) */\n segmentId: number;\n /** Time range covered by this segment [startMs, endMs] */\n timeRangeMs: [number, number];\n /** Number of segments loaded so far */\n loaded: number;\n /** Total number of segments to load */\n total: number;\n /** Current status: \"loading\" or \"loaded\" */\n status: \"loading\" | \"loaded\";\n}\n\nclass VideoSeekTask {\n value: VideoSample | undefined = undefined;\n task: ((...args: any[]) => any) | undefined = undefined;\n\n #resolve: ((v: VideoSample | undefined) => void) | undefined;\n taskComplete: Promise<VideoSample | undefined> = Promise.resolve(undefined);\n\n begin(): void {\n this.taskComplete = new Promise<VideoSample | undefined>((resolve) => {\n this.#resolve = resolve;\n });\n }\n\n complete(sample: VideoSample | undefined): void {\n this.value = sample;\n this.#resolve?.(sample);\n }\n\n abort(): void {\n this.#resolve?.(undefined);\n }\n}\n\n@customElement(\"ef-video\")\nexport class EFVideo extends TWMixin(EFMedia) implements FrameRenderable {\n static styles = [\n css`\n :host {\n display: block;\n position: relative;\n object-fit: contain;\n object-position: center;\n }\n canvas {\n overflow: hidden;\n position: static;\n width: 100%;\n height: 100%;\n object-fit: inherit;\n object-position: inherit;\n margin: 0;\n padding: 0;\n border: none;\n outline: none;\n box-shadow: none;\n }\n .loading-overlay {\n position: absolute;\n top: 0;\n left: 0;\n right: 0;\n height: 2px;\n overflow: hidden;\n z-index: 10;\n pointer-events: none;\n background: var(--ef-color-loading-spinner-track, rgba(255, 255, 255, 0.1));\n }\n .loading-bar {\n position: absolute;\n top: 0;\n height: 100%;\n width: 40%;\n background: var(--ef-color-loading-spinner-fill, rgba(255, 255, 255, 0.8));\n animation: loading-sweep 1.4s ease-in-out infinite;\n }\n @keyframes loading-sweep {\n 0% { left: -40%; }\n 100% { left: 140%; }\n }\n `,\n ];\n canvasRef = createRef<HTMLCanvasElement>();\n unifiedVideoSeekTask = new VideoSeekTask();\n\n // ============================================================================\n // FrameRenderable Implementation\n // Centralized frame control - no more Lit Tasks\n // ============================================================================\n\n /**\n * Cached video sample for the current frame.\n * Set by prepareFrame(), consumed by renderFrame().\n */\n #cachedVideoSample: VideoSample | undefined = undefined;\n #cachedVideoSampleTimeMs: number | undefined = undefined;\n\n /**\n * Quality upgrade intent tracking.\n * Tracks what upgrade tasks were last submitted to avoid redundant scheduler calls.\n */\n #upgradeState: {\n sourceTimeMs: number;\n segmentId: number;\n startTimeMs: number;\n submittedKeys: Set<string>;\n } | null = null;\n\n /**\n * Standalone upgrade controller for elements without a timegroup.\n */\n #standaloneUpgradeController: AbortController | null = null;\n\n /**\n * Set to true while renderToVideo is executing to suppress background\n * quality upgrade tasks that would race with the render pipeline.\n */\n #renderingToVideo = false;\n\n /**\n * Stable per-instance identifier for the quality upgrade scheduler.\n * Uses this.id when available; falls back to a generated unique string so\n * elements without an id attribute never collide with each other.\n */\n #upgradeOwnerId: string = crypto.randomUUID();\n\n /**\n * Current rendition being displayed (for observability).\n */\n #currentRenditionId: \"main\" | \"scrub\" | undefined = undefined;\n\n /**\n * Get the current rendition being displayed.\n * @public\n */\n get currentRenditionId(): \"main\" | \"scrub\" | undefined {\n return this.#currentRenditionId;\n }\n\n /**\n * Query readiness state for a given time.\n * @implements FrameRenderable\n *\n * Note: The timeMs parameter is the root timegroup's time. We check against\n * this.currentSourceTimeMs since that's what we cache in prepareFrame.\n */\n getFrameState(_timeMs: number): FrameState {\n // Use element's source time to match what prepareFrame caches\n const sourceTimeMs = this.currentSourceTimeMs;\n\n // Check if we have a cached sample for this exact source time\n const hasCache =\n this.#cachedVideoSample !== undefined && this.#cachedVideoSampleTimeMs === sourceTimeMs;\n\n return {\n needsPreparation: !hasCache,\n isReady: hasCache,\n priority: PRIORITY_VIDEO,\n };\n }\n\n /**\n * Async preparation - seeks video and caches the sample.\n * @implements FrameRenderable\n *\n * Note: The timeMs parameter is the root timegroup's time. We ignore it and\n * use this.currentSourceTimeMs instead, which accounts for:\n * - Our position within the parent timegroup (ownCurrentTimeMs)\n * - Source trimming (sourceIn/sourceOut or trimStart/trimEnd)\n */\n async prepareFrame(_timeMs: number, signal: AbortSignal): Promise<void> {\n signal.throwIfAborted();\n this.unifiedVideoSeekTask.begin();\n this.#delayedLoadingState.startLoading(\"prepare-frame\", \"\");\n\n try {\n // Use element's source time, not the passed root timegroup time.\n // currentSourceTimeMs = ownCurrentTimeMs + (sourceIn || trimStart || 0)\n // This correctly maps timeline position to actual media time.\n const sourceTimeMs = this.currentSourceTimeMs;\n\n const mediaEngine = await this.getMediaEngine(signal);\n if (!mediaEngine) {\n this.#cachedVideoSample = undefined;\n this.#cachedVideoSampleTimeMs = sourceTimeMs;\n this.unifiedVideoSeekTask.complete(undefined);\n return;\n }\n\n signal.throwIfAborted();\n\n // Fetch video sample at the correct source time\n // Handle errors gracefully so one failed seek doesn't break subsequent frames\n try {\n const videoSample = await this.#fetchVideoSampleForFrame(mediaEngine, sourceTimeMs, signal);\n\n signal.throwIfAborted();\n\n // Cache the result\n this.#cachedVideoSample = videoSample;\n this.#cachedVideoSampleTimeMs = sourceTimeMs;\n this.unifiedVideoSeekTask.complete(videoSample);\n } catch (error) {\n // Re-throw abort errors to properly handle cancellation\n if (error instanceof DOMException && error.name === \"AbortError\") {\n this.unifiedVideoSeekTask.abort();\n throw error;\n }\n\n // For seek errors (NoSample, out of bounds, etc.), just clear cache\n // This allows subsequent frames to retry instead of being stuck\n console.warn(`Video seek error at ${sourceTimeMs}ms:`, error);\n this.#cachedVideoSample = undefined;\n this.#cachedVideoSampleTimeMs = sourceTimeMs;\n this.unifiedVideoSeekTask.complete(undefined);\n }\n } finally {\n this.#delayedLoadingState.clearLoading(\"prepare-frame\");\n }\n }\n\n /**\n * Synchronous render - paints cached video sample to canvas.\n * @implements FrameRenderable\n *\n * Note: The timeMs parameter is the root timegroup's time. We use\n * this.currentSourceTimeMs to match what prepareFrame cached.\n */\n renderFrame(_timeMs: number): void {\n // Use element's source time to match what was cached in prepareFrame\n const sourceTimeMs = this.currentSourceTimeMs;\n\n // Use cached sample if available for this source time\n if (this.#cachedVideoSampleTimeMs === sourceTimeMs && this.#cachedVideoSample) {\n const videoFrame = this.#cachedVideoSample.toVideoFrame();\n try {\n this.displayFrame(videoFrame, sourceTimeMs);\n } finally {\n videoFrame.close();\n }\n }\n\n // Update animations if not in parent timegroup\n if (!this.parentTimegroup) {\n updateAnimations(this);\n }\n }\n\n /**\n * Fetch video sample for a given time.\n *\n * Uses a quality routing strategy:\n * - In production rendering: always use main (full quality) track\n * - In preview mode: try scrub track first for faster scrubbing, fall back to main\n * - If main track segment is already cached: use it (avoid redundant lower-quality fetch)\n */\n async #fetchVideoSampleForFrame(\n mediaEngine: MediaEngine,\n desiredSeekTimeMs: number,\n signal: AbortSignal,\n ): Promise<VideoSample | undefined> {\n const mainTrack = mediaEngine.tracks.video;\n\n // FIRST: Check if main quality content is already cached - use it if so\n if (mainTrack) {\n const mainSegmentId = mediaEngine.index.segmentAt(desiredSeekTimeMs, mainTrack);\n if (mainSegmentId !== undefined && mediaEngine.transport.isCached(mainSegmentId, mainTrack)) {\n this.#currentRenditionId = \"main\";\n return this.#getMainVideoSampleForFrame(mediaEngine, desiredSeekTimeMs, signal);\n }\n }\n\n // SECOND: In production rendering mode, always use main (full quality) track\n if (this.isInProductionRenderingMode()) {\n this.#currentRenditionId = \"main\";\n return this.#getMainVideoSampleForFrame(mediaEngine, desiredSeekTimeMs, signal);\n }\n\n // THIRD: In preview mode, try scrub track first for faster scrubbing\n const scrubTrack = mediaEngine.tracks.scrub;\n if (scrubTrack) {\n const scrubSample = await this.#getScrubVideoSampleForFrame(\n mediaEngine,\n desiredSeekTimeMs,\n signal,\n );\n if (scrubSample) {\n this.#currentRenditionId = \"scrub\";\n // Got scrub - schedule background quality upgrade\n this.#maybeScheduleQualityUpgrade(mediaEngine, desiredSeekTimeMs);\n return scrubSample;\n }\n }\n\n // FOURTH: Fall back to main video path\n this.#currentRenditionId = \"main\";\n return this.#getMainVideoSampleForFrame(mediaEngine, desiredSeekTimeMs, signal);\n }\n\n /**\n * Get scrub (low-resolution) video sample for fast preview scrubbing.\n * Used in preview mode for faster response during timeline scrubbing.\n */\n async #getScrubVideoSampleForFrame(\n mediaEngine: MediaEngine,\n desiredSeekTimeMs: number,\n signal: AbortSignal,\n ): Promise<VideoSample | undefined> {\n const scrubTrack = mediaEngine.tracks.scrub;\n if (!scrubTrack) {\n return undefined;\n }\n\n const segmentId = mediaEngine.index.segmentAt(desiredSeekTimeMs, scrubTrack);\n if (segmentId === undefined) {\n return undefined;\n }\n\n const scrubInput = await scrubInputCache.getOrCreateInput(\n mediaEngine.src,\n segmentId,\n async () => {\n let initSegment: ArrayBuffer | undefined;\n let mediaSegment: ArrayBuffer | undefined;\n\n try {\n const initP = mediaEngine.transport.fetchInitSegment(scrubTrack, signal);\n const mediaP = mediaEngine.transport.fetchMediaSegment(segmentId, scrubTrack, signal);\n initP.catch(() => {});\n mediaP.catch(() => {});\n [initSegment, mediaSegment] = await Promise.all([initP, mediaP]);\n } catch (error) {\n if (error instanceof DOMException && error.name === \"AbortError\") {\n throw error;\n }\n return undefined;\n }\n\n if (!initSegment || !mediaSegment) {\n return undefined;\n }\n signal.throwIfAborted();\n\n const combinedBlob = new Blob([initSegment, mediaSegment]);\n signal.throwIfAborted();\n\n const arrayBuffer = await combinedBlob.arrayBuffer();\n signal.throwIfAborted();\n\n const { BufferedSeekingInput } = await import(\"./EFMedia/BufferedSeekingInput.js\");\n\n return new BufferedSeekingInput(arrayBuffer, {\n videoBufferSize: EFMedia.VIDEO_SAMPLE_BUFFER_SIZE,\n audioBufferSize: EFMedia.AUDIO_SAMPLE_BUFFER_SIZE,\n startTimeOffsetMs: scrubTrack.startTimeOffsetMs,\n });\n },\n );\n\n if (!scrubInput) {\n return undefined;\n }\n\n signal.throwIfAborted();\n\n const videoTrack = await scrubInput.getFirstVideoTrack();\n if (!videoTrack) {\n return undefined;\n }\n\n signal.throwIfAborted();\n\n return scrubInput.seek(videoTrack.id, desiredSeekTimeMs) as Promise<VideoSample | undefined>;\n }\n\n /**\n * Get main video sample for a given time.\n */\n async #getMainVideoSampleForFrame(\n mediaEngine: MediaEngine,\n desiredSeekTimeMs: number,\n signal: AbortSignal,\n ): Promise<VideoSample | undefined> {\n const videoTrack = mediaEngine.tracks.video;\n if (!videoTrack) {\n return undefined;\n }\n\n const segmentId = mediaEngine.index.segmentAt(desiredSeekTimeMs, videoTrack);\n if (segmentId === undefined) {\n return undefined;\n }\n\n const mainInput = await mainVideoInputCache.getOrCreateInput(\n mediaEngine.src,\n segmentId,\n String(videoTrack.id),\n async () => {\n let initSegment: ArrayBuffer | undefined;\n let mediaSegment: ArrayBuffer | undefined;\n\n try {\n const initP = mediaEngine.transport.fetchInitSegment(videoTrack, signal);\n const mediaP = mediaEngine.transport.fetchMediaSegment(segmentId, videoTrack, signal);\n initP.catch(() => {});\n mediaP.catch(() => {});\n [initSegment, mediaSegment] = await Promise.all([initP, mediaP]);\n } catch (error) {\n if (error instanceof DOMException && error.name === \"AbortError\") {\n throw error;\n }\n if (\n error instanceof Error &&\n (error.message.includes(\"401\") ||\n error.message.includes(\"UNAUTHORIZED\") ||\n error.message.includes(\"Failed to fetch\") ||\n error.message.includes(\"File not found\") ||\n error.message.includes(\"Media segment not found\") ||\n error.message.includes(\"Init segment not found\") ||\n error.message.includes(\"Track not found\"))\n ) {\n return undefined;\n }\n throw error;\n }\n\n if (!initSegment || !mediaSegment) {\n return undefined;\n }\n signal.throwIfAborted();\n\n const combinedBlob = new Blob([initSegment, mediaSegment]);\n signal.throwIfAborted();\n\n const arrayBuffer = await combinedBlob.arrayBuffer();\n signal.throwIfAborted();\n\n const { BufferedSeekingInput } = await import(\"./EFMedia/BufferedSeekingInput.js\");\n\n return new BufferedSeekingInput(arrayBuffer, {\n videoBufferSize: EFMedia.VIDEO_SAMPLE_BUFFER_SIZE,\n audioBufferSize: EFMedia.AUDIO_SAMPLE_BUFFER_SIZE,\n startTimeOffsetMs: videoTrack.startTimeOffsetMs,\n });\n },\n );\n\n if (!mainInput) {\n return undefined;\n }\n\n signal.throwIfAborted();\n\n const videoTrackInfo = await mainInput.getFirstVideoTrack();\n if (!videoTrackInfo) {\n return undefined;\n }\n\n signal.throwIfAborted();\n\n const sample = (await mainInput.seek(videoTrackInfo.id, desiredSeekTimeMs)) as\n | VideoSample\n | undefined;\n return sample;\n }\n\n // ============================================================================\n // End FrameRenderable Implementation\n // ============================================================================\n\n /**\n * Delayed loading state manager for user feedback\n */\n #delayedLoadingState: DelayedLoadingState;\n\n /**\n * Loading state for user feedback\n */\n @state()\n loadingState = {\n isLoading: false,\n operation: null as LoadingState[\"operation\"],\n message: \"\",\n };\n\n constructor() {\n super();\n\n // Initialize delayed loading state with callback to update UI\n this.#delayedLoadingState = new DelayedLoadingState(100, (isLoading, message) => {\n this.setLoadingState(isLoading, null, message);\n });\n }\n\n protected updated(changedProperties: PropertyValueMap<any> | Map<PropertyKey, unknown>): void {\n super.updated(changedProperties);\n\n // Invalidate upgrade state on src/fileId change\n if (changedProperties.has(\"src\") || changedProperties.has(\"fileId\")) {\n this.#invalidateUpgradeState(\"src-change\");\n this.#prewarmQualityUpgrade();\n }\n\n // Invalidate upgrade state on trim/source changes\n const durationAffectingProps = [\"_trimStartMs\", \"_trimEndMs\", \"_sourceInMs\", \"_sourceOutMs\"];\n const hasDurationChange = durationAffectingProps.some((prop) => changedProperties.has(prop));\n if (hasDurationChange) {\n this.#invalidateUpgradeState(\"bounds-change\");\n this.#prewarmQualityUpgrade();\n }\n\n // No need to clear canvas - displayFrame() overwrites it completely\n // and clearing creates blank frame gaps during transitions\n }\n\n /**\n * Eagerly load the media engine and pre-warm main-quality segments for the\n * start of this clip. Called when src/fileId or source bounds change so that\n * segments are already in cache by the time the element first becomes visible.\n *\n * Without pre-warming, quality upgrade only begins after the first scrub frame\n * is displayed, causing ~12 frames of blur at the cold-start of every clip.\n */\n #prewarmQualityUpgrade(): void {\n if (this.isInProductionRenderingMode()) return;\n if (!this.src && !this.fileId) return;\n\n this.getMediaEngine()\n .then((engine) => {\n if (!engine) return;\n const sourceInMs = this.sourceInMs ?? 0;\n this.#maybeScheduleQualityUpgrade(engine, sourceInMs);\n })\n .catch(() => {});\n }\n\n render() {\n return html`\n <canvas ${ref(this.canvasRef)}></canvas>\n ${\n this.loadingState.isLoading\n ? html`<div class=\"loading-overlay\"><div class=\"loading-bar\"></div></div>`\n : \"\"\n }\n `;\n }\n\n get canvasElement() {\n const referencedCanvas = this.canvasRef.value;\n if (referencedCanvas) {\n return referencedCanvas;\n }\n const shadowCanvas = this.shadowRoot?.querySelector(\"canvas\");\n if (shadowCanvas) {\n return shadowCanvas;\n }\n return undefined;\n }\n\n /**\n * Start a delayed loading operation for testing\n */\n startDelayedLoading(\n operationId: string,\n message: string,\n options: { background?: boolean } = {},\n ): void {\n this.#delayedLoadingState.startLoading(operationId, message, options);\n }\n\n /**\n * Clear a delayed loading operation for testing\n */\n clearDelayedLoading(operationId: string): void {\n this.#delayedLoadingState.clearLoading(operationId);\n }\n\n /**\n * Set loading state for user feedback\n */\n private setLoadingState(\n isLoading: boolean,\n operation: LoadingState[\"operation\"] = null,\n message = \"\",\n ): void {\n this.loadingState = {\n isLoading,\n operation,\n message,\n };\n }\n\n /**\n * Paint the current video frame to canvas\n */\n paint(seekToMs: number, parentSpan?: any): void {\n const parentContext = parentSpan ? trace.setSpan(context.active(), parentSpan) : undefined;\n\n withSpanSync(\n \"video.paint\",\n {\n elementId: this.id || \"unknown\",\n seekToMs,\n src: this.src || \"none\",\n },\n parentContext,\n (span) => {\n const t0 = performance.now();\n\n // Check if we're in production rendering mode vs preview mode\n const isProductionRendering = this.isInProductionRenderingMode();\n const t1 = performance.now();\n span.setAttribute(\"isProductionRendering\", isProductionRendering);\n span.setAttribute(\"modeCheckMs\", t1 - t0);\n\n // Use cached video sample from prepareFrame\n try {\n const t2 = performance.now();\n const videoSample = this.#cachedVideoSample;\n span.setAttribute(\"hasVideoSample\", !!videoSample);\n span.setAttribute(\"valueAccessMs\", t2 - t1);\n\n if (videoSample) {\n const t3 = performance.now();\n const videoFrame = videoSample.toVideoFrame();\n const t4 = performance.now();\n span.setAttribute(\"toVideoFrameMs\", t4 - t3);\n\n try {\n const t5 = performance.now();\n this.displayFrame(videoFrame, seekToMs, span);\n const t6 = performance.now();\n span.setAttribute(\"displayFrameMs\", t6 - t5);\n } finally {\n videoFrame.close();\n }\n }\n } catch (error) {\n console.warn(\"Video pipeline error:\", error);\n }\n\n // EF_FRAMEGEN-aware rendering mode detection\n if (!isProductionRendering) {\n // Preview mode: always render\n // Visibility is handled by the phase/visibility system (CSS display:none)\n // No need to skip initialization frames - if element shouldn't be visible,\n // it will be hidden by CSS\n } else {\n // Production rendering mode: only render when EF_FRAMEGEN has explicitly started frame rendering\n // This prevents initialization frames before the actual render sequence begins\n if (!this.rootTimegroup) {\n span.setAttribute(\"skipped\", \"no-root-timegroup\");\n return;\n }\n\n if (!this.isFrameRenderingActive()) {\n span.setAttribute(\"skipped\", \"frame-rendering-not-active\");\n return; // Wait for EF_FRAMEGEN to start frame sequence\n }\n\n // Production mode: EF_FRAMEGEN has started frame sequence, proceed with rendering\n }\n\n const tEnd = performance.now();\n span.setAttribute(\"totalPaintMs\", tEnd - t0);\n },\n );\n }\n\n /**\n * Clear the canvas when element becomes inactive\n */\n clearCanvas(): void {\n if (!this.canvasElement) return;\n\n const ctx = this.canvasElement.getContext(\"2d\", {\n willReadFrequently: true,\n });\n if (ctx) {\n ctx.clearRect(0, 0, this.canvasElement.width, this.canvasElement.height);\n }\n }\n\n /**\n * Display a video frame on the canvas\n */\n displayFrame(frame: VideoFrame, seekToMs: number, parentSpan?: any): void {\n const parentContext = parentSpan ? trace.setSpan(context.active(), parentSpan) : undefined;\n\n withSpanSync(\n \"video.displayFrame\",\n {\n elementId: this.id || \"unknown\",\n seekToMs,\n format: frame.format || \"unknown\",\n width: frame.codedWidth,\n height: frame.codedHeight,\n },\n parentContext,\n (span) => {\n const t0 = performance.now();\n\n log(\"trace: displayFrame start\", {\n seekToMs,\n frameFormat: frame.format,\n });\n\n if (!this.canvasElement) {\n log(\"trace: displayFrame aborted - no canvas element\");\n throw new Error(\n `Frame display failed: Canvas element is not available at time ${seekToMs}ms. The video component may not be properly initialized.`,\n );\n }\n const t1 = performance.now();\n span.setAttribute(\"getCanvasMs\", Math.round((t1 - t0) * 100) / 100);\n\n const ctx = this.canvasElement.getContext(\"2d\", {\n willReadFrequently: true,\n });\n const t2 = performance.now();\n span.setAttribute(\"getCtxMs\", Math.round((t2 - t1) * 100) / 100);\n\n if (!ctx) {\n log(\"trace: displayFrame aborted - no canvas context\");\n throw new Error(\n `Frame display failed: Unable to get 2D canvas context at time ${seekToMs}ms. This may indicate a browser compatibility issue or canvas corruption.`,\n );\n }\n\n const frameWidth = frame.displayWidth;\n const frameHeight = frame.displayHeight;\n\n let resized = false;\n if (frameWidth && frameHeight) {\n const needsResize =\n frameWidth > this.canvasElement.width || frameHeight > this.canvasElement.height;\n if (needsResize) {\n const newWidth = Math.max(this.canvasElement.width, frameWidth);\n const newHeight = Math.max(this.canvasElement.height, frameHeight);\n log(\"trace: updating canvas dimensions\", {\n width: newWidth,\n height: newHeight,\n });\n this.canvasElement.width = newWidth;\n this.canvasElement.height = newHeight;\n resized = true;\n const t3 = performance.now();\n span.setAttribute(\"resizeMs\", Math.round((t3 - t2) * 100) / 100);\n }\n }\n span.setAttribute(\"canvasResized\", resized);\n\n if (frame.format === null) {\n log(\"trace: displayFrame aborted - null frame format\");\n throw new Error(\n `Frame display failed: Video frame has null format at time ${seekToMs}ms. This indicates corrupted or incompatible video data.`,\n );\n }\n\n const tDrawStart = performance.now();\n ctx.drawImage(frame, 0, 0, this.canvasElement.width, this.canvasElement.height);\n const tDrawEnd = performance.now();\n span.setAttribute(\"drawImageMs\", Math.round((tDrawEnd - tDrawStart) * 100) / 100);\n span.setAttribute(\"totalDisplayMs\", Math.round((tDrawEnd - t0) * 100) / 100);\n span.setAttribute(\"canvasWidth\", this.canvasElement.width);\n span.setAttribute(\"canvasHeight\", this.canvasElement.height);\n\n log(\"trace: frame drawn to canvas\", { seekToMs });\n },\n );\n }\n\n /**\n * Check if we're in production rendering mode (EF_FRAMEGEN active) vs preview mode\n */\n private isInProductionRenderingMode(): boolean {\n // Check if EF_RENDERING function exists and returns true (production rendering)\n if (typeof window.EF_RENDERING === \"function\") {\n return window.EF_RENDERING();\n }\n\n // Check if workbench is in rendering mode\n const workbench = document.querySelector(\"ef-workbench\") as any;\n if (workbench?.rendering) {\n return true;\n }\n\n // Check if EF_FRAMEGEN exists and has render options (indicates active rendering)\n if (window.EF_FRAMEGEN?.renderOptions) {\n return true;\n }\n\n // Default to preview mode\n return false;\n }\n\n /**\n * Check if EF_FRAMEGEN has explicitly started frame rendering (not just initialization)\n */\n private isFrameRenderingActive(): boolean {\n if (!window.EF_FRAMEGEN?.renderOptions) {\n return false;\n }\n\n // In production mode, only render when EF_FRAMEGEN has actually begun frame sequence\n // Check if we're past the initialization phase by looking for explicit frame control\n const renderOptions = window.EF_FRAMEGEN.renderOptions;\n const renderStartTime = renderOptions.encoderOptions.fromMs;\n const currentTime = this.rootTimegroup?.currentTimeMs || 0;\n\n // We're in active frame rendering if:\n // 1. currentTime >= renderStartTime (includes the starting frame)\n return currentTime >= renderStartTime;\n }\n\n /**\n * Get a decoded VideoFrame at a specific source media timestamp.\n * Returns a standard WebCodecs VideoFrame — caller MUST call .close() when done.\n *\n * Uses the same routing logic as the unified video system:\n * - \"auto\": main track for production rendering, follows normal routing otherwise\n * - \"scrub\": force low-res scrub track (for thumbnails)\n * - \"main\": force full-quality main track\n *\n * @param sourceTimeMs - Timestamp in source media coordinates (not timeline)\n * @param options - Quality and abort signal\n * @returns VideoFrame that the caller must close()\n * @public\n */\n async getVideoFrameAtSourceTime(\n sourceTimeMs: number,\n options: {\n quality?: \"auto\" | \"scrub\" | \"main\";\n signal?: AbortSignal;\n } = {},\n ): Promise<VideoFrame> {\n const { quality = \"auto\", signal: providedSignal } = options;\n\n const signal = providedSignal ?? new AbortController().signal;\n signal.throwIfAborted();\n\n this.playbackController?.suspendSelfRender();\n try {\n const mediaEngine = await this.getMediaEngine(signal);\n signal.throwIfAborted();\n\n if (!mediaEngine) {\n throw new Error(\"No media engine available for frame capture\");\n }\n\n const useMainTrack =\n quality === \"main\" || (quality === \"auto\" && this.isInProductionRenderingMode());\n\n let videoSample: any;\n\n const { BufferedSeekingInput } = await import(\"./EFMedia/BufferedSeekingInput.js\");\n signal.throwIfAborted();\n\n if (useMainTrack) {\n const videoTrack = mediaEngine.tracks.video;\n if (!videoTrack) {\n throw new Error(\"No video rendition available\");\n }\n\n const segmentId = mediaEngine.index.segmentAt(sourceTimeMs, videoTrack);\n if (segmentId === undefined) {\n throw new Error(`Cannot compute segment ID for time ${sourceTimeMs}ms`);\n }\n\n const seekingInput = await mainVideoInputCache.getOrCreateInput(\n mediaEngine.src,\n segmentId,\n String(videoTrack.id),\n async () => {\n const initP = mediaEngine.transport.fetchInitSegment(videoTrack, signal);\n const mediaP = mediaEngine.transport.fetchMediaSegment(segmentId, videoTrack, signal);\n initP.catch(() => {});\n mediaP.catch(() => {});\n const [initSegment, mediaSegment] = await Promise.all([initP, mediaP]);\n\n if (!initSegment || !mediaSegment) {\n return undefined;\n }\n\n const combinedBlob = new Blob([initSegment, mediaSegment]);\n const arrayBuffer = await combinedBlob.arrayBuffer();\n\n return new BufferedSeekingInput(arrayBuffer, {\n videoBufferSize: EFMedia.VIDEO_SAMPLE_BUFFER_SIZE,\n audioBufferSize: EFMedia.AUDIO_SAMPLE_BUFFER_SIZE,\n startTimeOffsetMs: videoTrack.startTimeOffsetMs,\n });\n },\n );\n signal.throwIfAborted();\n\n if (!seekingInput) {\n throw new Error(`Failed to fetch video segments for time ${sourceTimeMs}ms`);\n }\n\n const seekingVideoTrack = await seekingInput.getFirstVideoTrack();\n signal.throwIfAborted();\n\n if (!seekingVideoTrack) {\n throw new Error(\"No video track found in segment\");\n }\n\n videoSample = await seekingInput.seek(seekingVideoTrack.id, sourceTimeMs);\n signal.throwIfAborted();\n } else {\n const scrubTrack = mediaEngine.tracks.scrub;\n if (!scrubTrack) {\n return this.getVideoFrameAtSourceTime(sourceTimeMs, {\n quality: \"main\",\n signal,\n });\n }\n\n const segmentId = mediaEngine.index.segmentAt(sourceTimeMs, scrubTrack);\n\n if (segmentId === undefined) {\n throw new Error(`Cannot compute scrub segment ID for time ${sourceTimeMs}ms`);\n }\n\n const seekingInput = await scrubInputCache.getOrCreateInput(\n mediaEngine.src,\n segmentId,\n async () => {\n const initP = mediaEngine.transport.fetchInitSegment(scrubTrack, signal);\n const mediaP = mediaEngine.transport.fetchMediaSegment(segmentId, scrubTrack, signal);\n initP.catch(() => {});\n mediaP.catch(() => {});\n const [initSegment, mediaSegment] = await Promise.all([initP, mediaP]);\n\n if (!initSegment || !mediaSegment) {\n return undefined;\n }\n\n const combinedBlob = new Blob([initSegment, mediaSegment]);\n const arrayBuffer = await combinedBlob.arrayBuffer();\n\n return new BufferedSeekingInput(arrayBuffer, {\n videoBufferSize: EFMedia.VIDEO_SAMPLE_BUFFER_SIZE,\n audioBufferSize: EFMedia.AUDIO_SAMPLE_BUFFER_SIZE,\n startTimeOffsetMs: scrubTrack.startTimeOffsetMs,\n });\n },\n );\n signal.throwIfAborted();\n\n if (!seekingInput) {\n return this.getVideoFrameAtSourceTime(sourceTimeMs, {\n quality: \"main\",\n signal,\n });\n }\n\n const seekingVideoTrack = await seekingInput.getFirstVideoTrack();\n signal.throwIfAborted();\n\n if (!seekingVideoTrack) {\n return this.getVideoFrameAtSourceTime(sourceTimeMs, {\n quality: \"main\",\n signal,\n });\n }\n\n videoSample = await seekingInput.seek(seekingVideoTrack.id, sourceTimeMs);\n signal.throwIfAborted();\n }\n\n if (!videoSample) {\n throw new Error(`No video sample found at ${sourceTimeMs}ms`);\n }\n\n return videoSample.toVideoFrame();\n } finally {\n this.playbackController?.resumeSelfRender();\n }\n }\n\n /**\n * Capture a video frame directly at a source media timestamp.\n * Designed for export/rendering.\n * Does NOT paint to the element's internal canvas.\n *\n * Uses the same routing logic as unified video system:\n * - \"auto\": main track for production rendering, follows normal routing otherwise\n * - \"scrub\": force low-res scrub track (for thumbnails)\n * - \"main\": force full-quality main track\n *\n * @param sourceTimeMs - Timestamp in source media coordinates (not timeline)\n * @param options - Capture options including quality and abort signal\n * @returns Frame data for serialization\n * @public\n */\n async captureFrameAtSourceTime(\n sourceTimeMs: number,\n options: {\n quality?: \"auto\" | \"scrub\" | \"main\";\n signal?: AbortSignal;\n } = {},\n ): Promise<{\n dataUrl: string;\n width: number;\n height: number;\n }> {\n const videoFrame = await this.getVideoFrameAtSourceTime(sourceTimeMs, options);\n\n try {\n options.signal?.throwIfAborted();\n\n const canvas = new OffscreenCanvas(videoFrame.codedWidth, videoFrame.codedHeight);\n const ctx = canvas.getContext(\"2d\");\n if (!ctx) {\n throw new Error(\"Failed to get 2d context from OffscreenCanvas\");\n }\n ctx.drawImage(videoFrame, 0, 0);\n\n options.signal?.throwIfAborted();\n\n const blob = await canvas.convertToBlob({\n type: \"image/jpeg\",\n quality: 0.92,\n });\n options.signal?.throwIfAborted();\n\n const dataUrl = await new Promise<string>((resolve, reject) => {\n const reader = new FileReader();\n reader.onload = () => resolve(reader.result as string);\n reader.onerror = reject;\n reader.readAsDataURL(blob);\n });\n options.signal?.throwIfAborted();\n\n return {\n dataUrl,\n width: videoFrame.codedWidth,\n height: videoFrame.codedHeight,\n };\n } finally {\n videoFrame.close();\n }\n }\n\n /**\n * Pre-fetch scrub segments for given timestamps.\n * Loads 30-second segments sequentially, emitting progress events.\n * This ensures scrub track is cached for fast thumbnail generation.\n *\n * @param timestamps - Array of timestamps (in ms) that will be captured\n * @param onProgress - Optional callback for loading progress\n * @param signal - Optional AbortSignal for cancellation\n * @returns Promise that resolves when all segments are cached\n * @public\n */\n async prefetchScrubSegments(\n timestamps: number[],\n onProgress?: (loaded: number, total: number, segmentTimeRange: [number, number]) => void,\n signal?: AbortSignal,\n ): Promise<void> {\n // Wait for media engine to be ready\n const mediaEngine = await this.getMediaEngine(signal);\n if (!mediaEngine) {\n log(\"prefetchScrubSegments: no media engine available\");\n return;\n }\n\n const scrubTrack = mediaEngine.tracks.scrub;\n if (!scrubTrack) {\n log(\"prefetchScrubSegments: no scrub rendition available\");\n return;\n }\n\n // Compute unique segment IDs needed for all timestamps\n const segmentIds = new Set<number>();\n for (const ts of timestamps) {\n const segmentId = mediaEngine.index.segmentAt(ts, scrubTrack);\n if (segmentId !== undefined) {\n segmentIds.add(segmentId);\n }\n }\n\n if (segmentIds.size === 0) {\n log(\"prefetchScrubSegments: no segments to prefetch\");\n return;\n }\n\n // Check if ANY segment is already cached (meaning the file is loaded).\n const firstSegmentId = Array.from(segmentIds)[0]!;\n if (mediaEngine.transport.isCached(firstSegmentId, scrubTrack)) {\n log(\"prefetchScrubSegments: scrub track already cached\");\n return;\n }\n\n log(`prefetchScrubSegments: fetching scrub track for ${segmentIds.size} segments...`);\n\n const durationMs = mediaEngine.durationMs || 0;\n this.dispatchEvent(\n new CustomEvent(\"scrub-segment-loading\", {\n detail: {\n segmentId: 0,\n timeRangeMs: [0, durationMs] as [number, number],\n loaded: 0,\n total: 1,\n status: \"loading\",\n },\n bubbles: true,\n composed: true,\n }),\n );\n\n const fetchSignal = signal ?? new AbortController().signal;\n try {\n await mediaEngine.transport.fetchMediaSegment(firstSegmentId, scrubTrack, fetchSignal);\n log(`prefetchScrubSegments: scrub track loaded`);\n } catch (error) {\n log(`prefetchScrubSegments: failed to load scrub track`, error);\n }\n\n this.dispatchEvent(\n new CustomEvent(\"scrub-segment-loading\", {\n detail: {\n segmentId: 0,\n timeRangeMs: [0, durationMs] as [number, number],\n loaded: 1,\n total: 1,\n status: \"loaded\",\n },\n bubbles: true,\n composed: true,\n }),\n );\n\n onProgress?.(1, 1, [0, durationMs]);\n log(`prefetchScrubSegments: complete`);\n }\n\n /**\n * Maybe schedule quality upgrade tasks for this element.\n * Called when returning a scrub sample - checks if state has changed and submits tasks.\n */\n #maybeScheduleQualityUpgrade(mediaEngine: MediaEngine, sourceTimeMs: number): void {\n if (this.#renderingToVideo) return;\n const mainTrack = mediaEngine.tracks.video;\n if (!mainTrack) return;\n\n const segmentId = mediaEngine.index.segmentAt(sourceTimeMs, mainTrack);\n if (segmentId === undefined) return;\n\n const startTimeMs = this.startTimeMs;\n\n const stateChanged =\n this.#upgradeState === null ||\n this.#upgradeState.segmentId !== segmentId ||\n this.#upgradeState.startTimeMs !== startTimeMs;\n\n if (!stateChanged) {\n // State matches what we previously submitted. Check if the task is still\n // active or waiting in the queue — either way it will populate the cache.\n const currentTaskKey = `${this.#upgradeOwnerId}:${segmentId}:${mainTrack.id}`;\n const scheduler = this.rootTimegroup?.qualityUpgradeScheduler;\n if (scheduler?.isActive(currentTaskKey) || scheduler?.isPending(currentTaskKey)) {\n return;\n }\n // Task is neither running nor queued — it completed (or failed) and the\n // segment may have been evicted. Re-submit.\n this.rootTimegroup?.qualityUpgradeScheduler?.cancelForOwner(this.#upgradeOwnerId);\n this.#upgradeState = null;\n // Fall through to re-submit\n }\n\n const segments = this.#computeLookaheadSegments(mediaEngine, sourceTimeMs, mainTrack);\n if (segments.length === 0) return;\n\n const tasks = segments.map((seg) => ({\n key: `${this.#upgradeOwnerId}:${seg.segmentId}:${mainTrack.id}`,\n fetch: async (signal: AbortSignal) => {\n await mediaEngine.transport.fetchInitSegment(mainTrack, signal);\n await mediaEngine.transport.fetchMediaSegment(seg.segmentId, mainTrack, signal);\n },\n deadlineMs: seg.deadlineMs,\n owner: this.#upgradeOwnerId,\n }));\n\n const scheduler = this.rootTimegroup?.qualityUpgradeScheduler;\n if (scheduler) {\n scheduler.replaceForOwner(this.#upgradeOwnerId, tasks);\n } else {\n this.#fetchStandalone(tasks);\n }\n\n this.#upgradeState = {\n sourceTimeMs,\n segmentId,\n startTimeMs,\n submittedKeys: new Set(tasks.map((t) => t.key)),\n };\n }\n\n /**\n * Compute lookahead segments with deadlines in timeline space.\n */\n #computeLookaheadSegments(\n mediaEngine: MediaEngine,\n currentSourceTimeMs: number,\n track: import(\"./EFMedia/SegmentIndex.js\").TrackRef,\n maxLookahead: number = 5,\n ): { segmentId: number; deadlineMs: number }[] {\n const results: { segmentId: number; deadlineMs: number }[] = [];\n const playheadMs = this.rootTimegroup?.currentTimeMs ?? 0;\n const seen = new Set<number>();\n\n let probeTimeMs = currentSourceTimeMs;\n\n while (seen.size < maxLookahead) {\n const segmentId = mediaEngine.index.segmentAt(probeTimeMs, track);\n if (segmentId === undefined) break;\n if (seen.has(segmentId)) break;\n\n seen.add(segmentId);\n\n if (!mediaEngine.transport.isCached(segmentId, track)) {\n const offsetFromCurrentMs = probeTimeMs - currentSourceTimeMs;\n const deadlineMs = playheadMs + offsetFromCurrentMs;\n results.push({ segmentId, deadlineMs });\n }\n\n const thisDuration =\n track.segmentDurationsMs?.[segmentId - 1] ?? track.segmentDurationMs ?? 2000;\n probeTimeMs += thisDuration;\n }\n\n return results;\n }\n\n /**\n * Standalone mode: fetch tasks sequentially without scheduler.\n */\n #fetchStandalone(tasks: any[]): void {\n // Abort any previous standalone batch (e.g., after seek)\n this.#standaloneUpgradeController?.abort();\n this.#standaloneUpgradeController = new AbortController();\n const signal = this.#standaloneUpgradeController.signal;\n\n // Process sequentially\n (async () => {\n for (const task of tasks) {\n if (signal.aborted) break;\n try {\n await task.fetch(signal);\n } catch {\n // Continue on error\n }\n }\n // After all tasks complete, trigger re-render\n if (!signal.aborted) {\n this.playbackController?.runThrottledFrameTask().catch(() => {});\n }\n })().catch(() => {});\n }\n\n /**\n * Invalidate upgrade state and optionally cancel queued tasks.\n */\n #invalidateUpgradeState(reason: \"src-change\" | \"bounds-change\" | \"disconnect\"): void {\n if (reason === \"src-change\" || reason === \"disconnect\") {\n // Full cancel - old tasks reference a stale media engine\n this.rootTimegroup?.qualityUpgradeScheduler?.cancelForOwner(this.#upgradeOwnerId);\n }\n // For bounds-change, don't cancel - old tasks may still be valid segments,\n // just with stale deadlines. replaceForOwner on next prepareFrame handles it.\n this.#upgradeState = null;\n }\n\n /**\n * Clean up resources when component is disconnected\n */\n disconnectedCallback(): void {\n super.disconnectedCallback();\n\n // Clean up delayed loading state\n this.#delayedLoadingState.clearAllLoading();\n\n // Cancel upgrade tasks (centralized or standalone)\n this.#invalidateUpgradeState(\"disconnect\");\n this.#standaloneUpgradeController?.abort();\n this.#standaloneUpgradeController = null;\n }\n\n didBecomeRoot() {\n super.didBecomeRoot();\n }\n didBecomeChild() {\n super.didBecomeChild();\n }\n\n /**\n * Get the natural dimensions of the video (coded width and height).\n * Returns null if the video hasn't loaded yet or canvas isn't available.\n *\n * @public\n */\n getNaturalDimensions(): { width: number; height: number } | null {\n const canvas = this.canvasElement;\n if (!canvas || canvas.width === 0 || canvas.height === 0) {\n return null;\n }\n return {\n width: canvas.width,\n height: canvas.height,\n };\n }\n\n /**\n * Render this video element to an MP4 using the direct video-to-video fast path.\n * Bypasses DOM serialization — decodes frames directly and re-encodes to MP4.\n * Respects trim, CSS filter, and opacity.\n *\n * @param options - Rendering options (fps, codec, bitrate, etc.)\n * @returns Promise resolving to video buffer (if returnBuffer), or undefined\n * @public\n */\n async renderToVideo(\n options?: import(\"../preview/renderTimegroupToVideo.types.js\").RenderToVideoOptions,\n ): Promise<Uint8Array | undefined> {\n this.#renderingToVideo = true;\n try {\n const { renderVideoToVideo } = await import(\"../preview/renderVideoToVideo.js\");\n return await renderVideoToVideo(this, options);\n } finally {\n this.#renderingToVideo = false;\n }\n }\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n \"ef-video\": EFVideo;\n 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@@ -3,16 +3,16 @@ import { TemporalMixinInterface } from "./EFTemporal.js";
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3
3
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import { EFAudio } from "./EFAudio.js";
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4
4
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import { EFVideo } from "./EFVideo.js";
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5
5
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import { TargetController } from "./TargetController.js";
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6
|
-
import * as
|
|
6
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+
import * as lit6 from "lit";
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|
7
7
|
import { LitElement, PropertyValueMap } from "lit";
|
|
8
8
|
import { Ref } from "lit/directives/ref.js";
|
|
9
|
-
import * as
|
|
9
|
+
import * as lit_html6 from "lit-html";
|
|
10
10
|
|
|
11
11
|
//#region src/elements/EFWaveform.d.ts
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|
12
12
|
declare const EFWaveform_base: (new (...args: any[]) => TemporalMixinInterface) & typeof LitElement;
|
|
13
13
|
declare class EFWaveform extends EFWaveform_base implements FrameRenderable {
|
|
14
14
|
#private;
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|
15
|
-
static styles:
|
|
15
|
+
static styles: lit6.CSSResult;
|
|
16
16
|
canvasRef: Ref<HTMLCanvasElement>;
|
|
17
17
|
private ctx;
|
|
18
18
|
private styleObserver;
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|
@@ -24,7 +24,7 @@ declare class EFWaveform extends EFWaveform_base implements FrameRenderable {
|
|
|
24
24
|
* @public
|
|
25
25
|
*/
|
|
26
26
|
get renderVersion(): number;
|
|
27
|
-
render():
|
|
27
|
+
render(): lit_html6.TemplateResult<1>;
|
|
28
28
|
mode: "roundBars" | "bars" | "bricks" | "line" | "curve" | "pixel" | "wave" | "spikes";
|
|
29
29
|
color: string;
|
|
30
30
|
target: string;
|
|
@@ -1 +1 @@
|
|
|
1
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-
{"version":3,"file":"EFWaveform.js","names":["EFWaveform","#renderVersion","#dataTimeMs","#frequencyData","#timeDomainData"],"sources":["../../src/elements/EFWaveform.ts"],"sourcesContent":["import { CSSStyleObserver } from \"@bramus/style-observer\";\nimport { css, html, LitElement, type PropertyValueMap } from \"lit\";\nimport { customElement, property, state } from \"lit/decorators.js\";\nimport { createRef, type Ref, ref } from \"lit/directives/ref.js\";\nimport { EF_RENDERING } from \"../EF_RENDERING.js\";\nimport { TWMixin } from \"../gui/TWMixin.js\";\nimport {\n type FrameRenderable,\n type FrameState,\n PRIORITY_WAVEFORM,\n} from \"../preview/FrameController.js\";\nimport { CrossUpdateController } from \"./CrossUpdateController.js\";\nimport type { EFAudio } from \"./EFAudio.js\";\nimport { EFTemporal } from \"./EFTemporal.js\";\nimport type { EFVideo } from \"./EFVideo.js\";\nimport { TargetController } from \"./TargetController.ts\";\n\n@customElement(\"ef-waveform\")\nexport class EFWaveform\n extends EFTemporal(TWMixin(LitElement))\n implements FrameRenderable\n{\n static styles = css`\n :host {\n all: inherit;\n display: block;\n position: relative;\n }\n\n canvas {\n position: absolute;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n object-fit: inherit;\n object-position: inherit;\n }\n `;\n\n canvasRef: Ref<HTMLCanvasElement> = createRef();\n private ctx: CanvasRenderingContext2D | null = null;\n private styleObserver: CSSStyleObserver | null = null;\n\n private resizeObserver?: ResizeObserver;\n private mutationObserver?: MutationObserver;\n\n /**\n * Render version counter - increments when visual content changes.\n * Used by RenderContext to cache rendered dataURLs.\n */\n #renderVersion = 0;\n\n /**\n * Get the current render version.\n * Version increments when mode, color, barSpacing, lineWidth, or target changes.\n * @public\n */\n get renderVersion(): number {\n return this.#renderVersion;\n }\n\n render() {\n return html`<canvas ${ref(this.canvasRef)}></canvas>`;\n }\n\n @property({\n type: String,\n attribute: \"mode\",\n })\n mode:\n | \"roundBars\"\n | \"bars\"\n | \"bricks\"\n | \"line\"\n | \"curve\"\n | \"pixel\"\n | \"wave\"\n | \"spikes\" = \"bars\";\n\n @property({ type: String })\n color = \"currentColor\";\n\n @property({ type: String, reflect: true })\n target = \"\";\n\n @property({ type: Number, attribute: \"bar-spacing\" })\n barSpacing = 0.5;\n\n @state()\n targetElement: EFAudio | EFVideo | null = null;\n\n @property({ type: Number, attribute: \"line-width\" })\n lineWidth = 4;\n\n targetController: TargetController = new TargetController(this);\n\n connectedCallback() {\n super.connectedCallback();\n try {\n if (this.targetElement) {\n new CrossUpdateController(this.targetElement, this);\n }\n } catch (_error) {\n // TODO: determine if this is a critical error, or if we should just ignore it\n // currenty evidence suggests everything still works\n // no target element, no cross update controller\n }\n\n // Initialize ResizeObserver\n this.resizeObserver = new ResizeObserver(() => {\n this.resizeCanvas();\n });\n\n // Observe the host element\n this.resizeObserver.observe(this);\n\n // Initialize MutationObserver - only for non-style attributes\n // Style changes are handled by FrameController\n this.mutationObserver = new MutationObserver((mutationsList) => {\n for (const mutation of mutationsList) {\n if (\n mutation.type === \"attributes\" &&\n mutation.attributeName !== \"style\"\n ) {\n this.requestUpdate();\n }\n }\n });\n\n // Observe attribute changes on the element\n this.mutationObserver.observe(this, { attributes: true });\n\n if (!EF_RENDERING()) {\n this.styleObserver = new CSSStyleObserver([\"color\"], () => {\n this.requestUpdate();\n });\n this.styleObserver.attach(this);\n }\n }\n\n disconnectedCallback() {\n super.disconnectedCallback();\n // Disconnect the observers when the element is removed from the DOM\n this.resizeObserver?.disconnect();\n this.mutationObserver?.disconnect();\n this.styleObserver?.detach();\n }\n\n private resizeCanvas() {\n this.ctx = this.initCanvas();\n if (this.ctx) {\n this.requestUpdate();\n }\n }\n\n protected initCanvas() {\n const canvas = this.canvasRef.value;\n if (!canvas) return null;\n\n const rect = {\n width: this.offsetWidth,\n height: this.offsetHeight,\n };\n const dpr = window.devicePixelRatio;\n\n canvas.style.width = `${rect.width}px`;\n canvas.style.height = `${rect.height}px`;\n\n canvas.width = rect.width * dpr;\n canvas.height = rect.height * dpr;\n\n const ctx = canvas.getContext(\"2d\", { willReadFrequently: true });\n if (!ctx) return null;\n ctx.reset();\n\n // Scale all drawing operations by dpr\n return ctx;\n }\n\n protected drawBars(ctx: CanvasRenderingContext2D, frequencyData: Uint8Array) {\n const canvas = ctx.canvas;\n const waveWidth = canvas.width;\n const waveHeight = canvas.height;\n\n const totalBars = frequencyData.length;\n const paddingInner = this.barSpacing;\n const paddingOuter = 0.01;\n const availableWidth = waveWidth;\n const barWidth =\n availableWidth / (totalBars + (totalBars - 1) * paddingInner);\n\n ctx.clearRect(0, 0, waveWidth, waveHeight);\n const path = new Path2D();\n\n frequencyData.forEach((value, i) => {\n const normalizedValue = value / 255;\n const barHeight = normalizedValue * waveHeight;\n const y = (waveHeight - barHeight) / 2;\n const x = waveWidth * paddingOuter + i * (barWidth * (1 + paddingInner));\n path.rect(x, y, barWidth, barHeight);\n });\n\n ctx.fill(path);\n }\n\n protected drawBricks(\n ctx: CanvasRenderingContext2D,\n frequencyData: Uint8Array,\n ) {\n const canvas = ctx.canvas;\n const waveWidth = canvas.width;\n const waveHeight = canvas.height;\n ctx.clearRect(0, 0, waveWidth, waveHeight);\n const path = new Path2D();\n\n const columnWidth = waveWidth / frequencyData.length;\n const boxSize = columnWidth * 0.9;\n const verticalGap = boxSize * 0.2; // Add spacing between bricks\n const maxBricks = Math.floor(waveHeight / (boxSize + verticalGap)); // Account for gaps in height calculation\n\n frequencyData.forEach((value, i) => {\n const normalizedValue = value / 255;\n const brickCount = Math.floor(normalizedValue * maxBricks);\n\n for (let j = 0; j < brickCount; j++) {\n const x = columnWidth * i;\n const y = waveHeight - (j + 1) * (boxSize + verticalGap); // Include gap in position calculation\n path.rect(x, y, boxSize, boxSize);\n }\n });\n\n ctx.fill(path);\n }\n\n protected drawRoundBars(\n ctx: CanvasRenderingContext2D,\n frequencyData: Uint8Array,\n ) {\n const canvas = ctx.canvas;\n const waveWidth = canvas.width;\n const waveHeight = canvas.height;\n\n // Similar padding calculation as drawBars\n const totalBars = frequencyData.length;\n const paddingInner = this.barSpacing;\n const paddingOuter = 0.01;\n const availableWidth = waveWidth;\n const barWidth =\n availableWidth / (totalBars + (totalBars - 1) * paddingInner);\n\n ctx.clearRect(0, 0, waveWidth, waveHeight);\n\n // Create a single Path2D object for all rounded bars\n const path = new Path2D();\n\n frequencyData.forEach((value, i) => {\n const normalizedValue = value / 255;\n const height = normalizedValue * waveHeight; // Use full wave height like in drawBars\n const x = waveWidth * paddingOuter + i * (barWidth * (1 + paddingInner));\n const y = (waveHeight - height) / 2; // Center vertically\n\n // Add rounded rectangle to path\n path.roundRect(x, y, barWidth, height, barWidth / 2);\n });\n\n // Single fill operation for all bars\n ctx.fill(path);\n }\n\n protected drawLine(ctx: CanvasRenderingContext2D, frequencyData: Uint8Array) {\n const canvas = ctx.canvas;\n const waveWidth = canvas.width;\n const waveHeight = canvas.height;\n\n ctx.clearRect(0, 0, waveWidth, waveHeight);\n const path = new Path2D();\n\n // Sample fewer points to make sharp angles more visible\n const sampleRate = 1; // Only use every 4th point\n\n for (let i = 0; i < frequencyData.length; i += sampleRate) {\n const x = (i / frequencyData.length) * waveWidth;\n const y = (1 - (frequencyData[i] ?? 0) / 255) * waveHeight;\n\n if (i === 0) {\n path.moveTo(x, y);\n } else {\n path.lineTo(x, y);\n }\n }\n // Ensure we draw to the end\n const lastX = waveWidth;\n const lastY =\n (1 - (frequencyData[frequencyData.length - 1] ?? 0) / 255) * waveHeight;\n path.lineTo(lastX, lastY);\n\n ctx.lineWidth = this.lineWidth;\n ctx.stroke(path);\n }\n\n protected drawCurve(\n ctx: CanvasRenderingContext2D,\n frequencyData: Uint8Array,\n ) {\n const canvas = ctx.canvas;\n const waveWidth = canvas.width;\n const waveHeight = canvas.height;\n\n ctx.clearRect(0, 0, waveWidth, waveHeight);\n const path = new Path2D();\n\n // Draw smooth curves between points using quadratic curves\n frequencyData.forEach((value, i) => {\n const x = (i / frequencyData.length) * waveWidth;\n const y = (1 - value / 255) * waveHeight;\n\n if (i === 0) {\n path.moveTo(x, y);\n } else {\n const prevX = ((i - 1) / frequencyData.length) * waveWidth;\n const prevY = (1 - (frequencyData[i - 1] ?? 0) / 255) * waveHeight;\n const xc = (prevX + x) / 2;\n const yc = (prevY + y) / 2;\n path.quadraticCurveTo(prevX, prevY, xc, yc);\n }\n });\n\n ctx.lineWidth = this.lineWidth;\n ctx.stroke(path);\n }\n\n protected drawPixel(\n ctx: CanvasRenderingContext2D,\n frequencyData: Uint8Array,\n ) {\n const canvas = ctx.canvas;\n const waveWidth = canvas.width;\n const waveHeight = canvas.height;\n const baseline = waveHeight / 2;\n const barWidth = waveWidth / frequencyData.length;\n\n ctx.clearRect(0, 0, waveWidth, waveHeight);\n const path = new Path2D();\n\n frequencyData.forEach((value, i) => {\n const normalizedValue = value / 255;\n const x = i * (waveWidth / frequencyData.length);\n const barHeight = normalizedValue * (waveHeight / 2); // Half height since we extend both ways\n const y = baseline - barHeight;\n path.rect(x, y, barWidth, barHeight * 2); // Double height to extend both ways\n });\n\n ctx.fill(path);\n }\n\n protected drawWave(ctx: CanvasRenderingContext2D, frequencyData: Uint8Array) {\n const canvas = ctx.canvas;\n const waveWidth = canvas.width;\n const waveHeight = canvas.height;\n const paddingOuter = 0.01;\n const availableWidth = waveWidth * (1 - 2 * paddingOuter);\n const startX = waveWidth * paddingOuter;\n\n ctx.clearRect(0, 0, waveWidth, waveHeight);\n const path = new Path2D();\n\n // Draw top curve\n const firstValue = Math.min(((frequencyData[0] ?? 0) / 255) * 2, 1);\n const firstY = (waveHeight - firstValue * waveHeight) / 2;\n path.moveTo(startX, firstY);\n\n // Draw top half\n frequencyData.forEach((value, i) => {\n const normalizedValue = Math.min((value / 255) * 2, 1);\n const x = startX + (i / (frequencyData.length - 1)) * availableWidth;\n const barHeight = normalizedValue * waveHeight;\n const y = (waveHeight - barHeight) / 2;\n\n if (i === 0) {\n path.moveTo(x, y);\n } else {\n const prevX =\n startX + ((i - 1) / (frequencyData.length - 1)) * availableWidth;\n const prevValue = Math.min(((frequencyData[i - 1] ?? 0) / 255) * 2, 1);\n const prevBarHeight = prevValue * waveHeight;\n const prevY = (waveHeight - prevBarHeight) / 2;\n const xc = (prevX + x) / 2;\n const yc = (prevY + y) / 2;\n path.quadraticCurveTo(prevX, prevY, xc, yc);\n }\n });\n\n // Draw bottom half\n for (let i = frequencyData.length - 1; i >= 0; i--) {\n const normalizedValue = Math.min(((frequencyData[i] ?? 0) / 255) * 2, 1);\n const x = startX + (i / (frequencyData.length - 1)) * availableWidth;\n const barHeight = normalizedValue * waveHeight;\n const y = (waveHeight + barHeight) / 2;\n\n if (i === frequencyData.length - 1) {\n path.lineTo(x, y);\n } else {\n const nextX =\n startX + ((i + 1) / (frequencyData.length - 1)) * availableWidth;\n const nextValue = Math.min(((frequencyData[i + 1] ?? 0) / 255) * 2, 1);\n const nextBarHeight = nextValue * waveHeight;\n const nextY = (waveHeight + nextBarHeight) / 2;\n const xc = (nextX + x) / 2;\n const yc = (nextY + y) / 2;\n path.quadraticCurveTo(nextX, nextY, xc, yc);\n }\n }\n\n // Close the path with a smooth curve back to start\n const lastY = (waveHeight + firstValue * waveHeight) / 2;\n const controlX = startX;\n const controlY = (lastY + firstY) / 2;\n path.quadraticCurveTo(controlX, controlY, startX, firstY);\n\n ctx.fill(path);\n }\n\n protected drawSpikes(\n ctx: CanvasRenderingContext2D,\n frequencyData: Uint8Array,\n ) {\n const canvas = ctx.canvas;\n const waveWidth = canvas.width;\n const waveHeight = canvas.height;\n const paddingOuter = 0.01;\n const availableWidth = waveWidth * (1 - 2 * paddingOuter);\n const startX = waveWidth * paddingOuter;\n\n ctx.clearRect(0, 0, waveWidth, waveHeight);\n const path = new Path2D();\n\n // Draw top curve\n const firstValue = (frequencyData[0] ?? 0) / 255;\n const firstY = (waveHeight - firstValue * waveHeight) / 2;\n path.moveTo(startX, firstY);\n\n // Draw top half\n frequencyData.forEach((value, i) => {\n const normalizedValue = Math.min((value / 255) * 2, 1);\n const x = startX + (i / (frequencyData.length - 1)) * availableWidth;\n const barHeight = normalizedValue * (waveHeight / 2);\n const y = (waveHeight - barHeight * 2) / 2;\n\n if (i === 0) {\n path.moveTo(x, y);\n } else {\n const prevX =\n startX + ((i - 1) / (frequencyData.length - 1)) * availableWidth;\n const prevValue = (frequencyData[i - 1] ?? 0) / 255;\n const prevBarHeight = prevValue * (waveHeight / 2);\n const prevY = (waveHeight - prevBarHeight * 2) / 2;\n const xc = (prevX + x) / 2;\n const yc = (prevY + y) / 2;\n path.quadraticCurveTo(prevX, prevY, xc, yc);\n }\n });\n\n // Draw bottom half\n for (let i = frequencyData.length - 1; i >= 0; i--) {\n const normalizedValue = Math.min(((frequencyData[i] ?? 0) / 255) * 2, 1);\n const x = startX + (i / (frequencyData.length - 1)) * availableWidth;\n const barHeight = normalizedValue * (waveHeight / 2);\n const y = (waveHeight + barHeight * 2) / 2;\n\n if (i === frequencyData.length - 1) {\n path.lineTo(x, y);\n } else {\n const nextX =\n startX + ((i + 1) / (frequencyData.length - 1)) * availableWidth;\n const nextValue = (frequencyData[i + 1] ?? 0) / 255;\n const nextBarHeight = nextValue * (waveHeight / 2);\n const nextY = (waveHeight + nextBarHeight * 2) / 2;\n const xc = (nextX + x) / 2;\n const yc = (nextY + y) / 2;\n path.quadraticCurveTo(nextX, nextY, xc, yc);\n }\n }\n\n // Close the path with a smooth curve\n const lastY = (waveHeight + firstValue * waveHeight) / 2;\n const controlX = startX;\n const controlY = (lastY + firstY) / 2;\n path.quadraticCurveTo(controlX, controlY, startX, firstY);\n\n ctx.fill(path);\n }\n\n // ============================================================================\n // FrameRenderable Implementation\n // ============================================================================\n\n /**\n * Cached audio analysis data\n */\n #frequencyData: Uint8Array | null = null;\n #timeDomainData: Uint8Array | null = null;\n #dataTimeMs: number | undefined = undefined;\n\n /**\n * Query readiness state for a given time.\n * @implements FrameRenderable\n */\n getFrameState(timeMs: number): FrameState {\n // Waveform is ready when we have cached data for this time\n const hasTarget = !!this.targetElement;\n const hasData =\n hasTarget && this.#dataTimeMs === timeMs && this.#frequencyData !== null;\n\n return {\n needsPreparation: hasTarget && !hasData,\n isReady: hasData,\n priority: PRIORITY_WAVEFORM,\n };\n }\n\n /**\n * Async preparation - fetches frequency data from target and initializes canvas.\n * @implements FrameRenderable\n */\n async prepareFrame(timeMs: number, signal: AbortSignal): Promise<void> {\n if (!this.targetElement) return;\n\n // Ensure canvas is initialized before rendering\n // This must happen in prepareFrame (not renderFrame) to ensure layout is stable\n if (!this.ctx) {\n // Force layout computation\n void this.offsetWidth;\n\n // Wait for next frame to ensure layout is fully stable\n await new Promise((resolve) => requestAnimationFrame(resolve));\n signal.throwIfAborted();\n\n this.ctx = this.initCanvas();\n }\n\n // Get audio analysis data directly from target\n const [frequencyData, timeDomainData] = await Promise.all([\n this.targetElement.getFrequencyData(timeMs, signal),\n this.targetElement.getTimeDomainData(timeMs, signal),\n ]);\n\n signal.throwIfAborted();\n\n // Cache results\n this.#frequencyData = frequencyData;\n this.#timeDomainData = timeDomainData;\n this.#dataTimeMs = timeMs;\n }\n\n /**\n * Synchronous render - draws waveform to canvas.\n * @implements FrameRenderable\n */\n renderFrame(_timeMs: number): void {\n if (!this.targetElement) return;\n\n // Canvas should already be initialized in prepareFrame\n // Fall back to lazy initialization for compatibility with non-FrameController contexts\n if (!this.ctx) {\n this.ctx = this.initCanvas();\n }\n\n const ctx = this.ctx;\n if (!ctx) return;\n\n const frequencyData = this.#frequencyData;\n const byteTimeData = this.#timeDomainData;\n if (!frequencyData || !byteTimeData) return;\n\n ctx.save();\n if (this.color === \"currentColor\") {\n const computedStyle = getComputedStyle(this);\n const currentColor = computedStyle.color;\n ctx.strokeStyle = currentColor;\n ctx.fillStyle = currentColor;\n } else {\n ctx.strokeStyle = this.color;\n ctx.fillStyle = this.color;\n }\n\n switch (this.mode) {\n case \"bars\":\n this.drawBars(ctx, frequencyData);\n break;\n case \"bricks\":\n this.drawBricks(ctx, frequencyData);\n break;\n case \"line\":\n this.drawLine(ctx, byteTimeData);\n break;\n case \"curve\":\n this.drawCurve(ctx, byteTimeData);\n break;\n case \"pixel\":\n this.drawPixel(ctx, frequencyData);\n break;\n case \"wave\":\n this.drawWave(ctx, frequencyData);\n break;\n case \"spikes\":\n this.drawSpikes(ctx, frequencyData);\n break;\n case \"roundBars\":\n this.drawRoundBars(ctx, frequencyData);\n break;\n }\n\n ctx.restore();\n\n this.#renderVersion++;\n }\n\n // ============================================================================\n // End FrameRenderable Implementation\n // ============================================================================\n\n get durationMs() {\n if (!this.targetElement) return 0;\n return this.targetElement.durationMs;\n }\n\n protected updated(changedProperties: PropertyValueMap<this>): void {\n super.updated(changedProperties);\n\n // Increment render version on any property change.\n // This is intentionally broad to avoid cache staleness - the cache is\n // per-render-session so within a render the version will be stable.\n if (changedProperties.size > 0) {\n this.#renderVersion++;\n }\n }\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n \"ef-waveform\": EFWaveform & Element;\n 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{"version":3,"file":"EFWaveform.js","names":["EFWaveform","#renderVersion","#dataTimeMs","#frequencyData","#timeDomainData"],"sources":["../../src/elements/EFWaveform.ts"],"sourcesContent":["import { CSSStyleObserver } from \"@bramus/style-observer\";\nimport { css, html, LitElement, type PropertyValueMap } from \"lit\";\nimport { customElement, property, state } from \"lit/decorators.js\";\nimport { createRef, type Ref, ref } from \"lit/directives/ref.js\";\nimport { EF_RENDERING } from \"../EF_RENDERING.js\";\nimport { TWMixin } from \"../gui/TWMixin.js\";\nimport {\n type FrameRenderable,\n type FrameState,\n PRIORITY_WAVEFORM,\n} from \"../preview/FrameController.js\";\nimport { CrossUpdateController } from \"./CrossUpdateController.js\";\nimport type { EFAudio } from \"./EFAudio.js\";\nimport { EFTemporal } from \"./EFTemporal.js\";\nimport type { EFVideo } from \"./EFVideo.js\";\nimport { TargetController } from \"./TargetController.ts\";\n\n@customElement(\"ef-waveform\")\nexport class EFWaveform extends EFTemporal(TWMixin(LitElement)) implements FrameRenderable {\n static styles = css`\n :host {\n all: inherit;\n display: block;\n position: relative;\n }\n\n canvas {\n position: absolute;\n top: 0;\n left: 0;\n width: 100%;\n height: 100%;\n object-fit: inherit;\n object-position: inherit;\n }\n `;\n\n canvasRef: Ref<HTMLCanvasElement> = createRef();\n private ctx: CanvasRenderingContext2D | null = null;\n private styleObserver: CSSStyleObserver | null = null;\n\n private resizeObserver?: ResizeObserver;\n private mutationObserver?: MutationObserver;\n\n /**\n * Render version counter - increments when visual content changes.\n * Used by RenderContext to cache rendered dataURLs.\n */\n #renderVersion = 0;\n\n /**\n * Get the current render version.\n * Version increments when mode, color, barSpacing, lineWidth, or target changes.\n * @public\n */\n get renderVersion(): number {\n return this.#renderVersion;\n }\n\n render() {\n return html`<canvas ${ref(this.canvasRef)}></canvas>`;\n }\n\n @property({\n type: String,\n attribute: \"mode\",\n })\n mode: \"roundBars\" | \"bars\" | \"bricks\" | \"line\" | \"curve\" | \"pixel\" | \"wave\" | \"spikes\" = \"bars\";\n\n @property({ type: String })\n color = \"currentColor\";\n\n @property({ type: String, reflect: true })\n target = \"\";\n\n @property({ type: Number, attribute: \"bar-spacing\" })\n barSpacing = 0.5;\n\n @state()\n targetElement: EFAudio | EFVideo | null = null;\n\n @property({ type: Number, attribute: \"line-width\" })\n lineWidth = 4;\n\n targetController: TargetController = new TargetController(this);\n\n connectedCallback() {\n super.connectedCallback();\n try {\n if (this.targetElement) {\n new CrossUpdateController(this.targetElement, this);\n }\n } catch (_error) {\n // TODO: determine if this is a critical error, or if we should just ignore it\n // currenty evidence suggests everything still works\n // no target element, no cross update controller\n }\n\n // Initialize ResizeObserver\n this.resizeObserver = new ResizeObserver(() => {\n this.resizeCanvas();\n });\n\n // Observe the host element\n this.resizeObserver.observe(this);\n\n // Initialize MutationObserver - only for non-style attributes\n // Style changes are handled by FrameController\n this.mutationObserver = new MutationObserver((mutationsList) => {\n for (const mutation of mutationsList) {\n if (mutation.type === \"attributes\" && mutation.attributeName !== \"style\") {\n this.requestUpdate();\n }\n }\n });\n\n // Observe attribute changes on the element\n this.mutationObserver.observe(this, { attributes: true });\n\n if (!EF_RENDERING()) {\n this.styleObserver = new CSSStyleObserver([\"color\"], () => {\n this.requestUpdate();\n });\n this.styleObserver.attach(this);\n }\n }\n\n disconnectedCallback() {\n super.disconnectedCallback();\n // Disconnect the observers when the element is removed from the DOM\n this.resizeObserver?.disconnect();\n this.mutationObserver?.disconnect();\n this.styleObserver?.detach();\n }\n\n private resizeCanvas() {\n this.ctx = this.initCanvas();\n if (this.ctx) {\n this.requestUpdate();\n }\n }\n\n protected initCanvas() {\n const canvas = this.canvasRef.value;\n if (!canvas) return null;\n\n const rect = {\n width: this.offsetWidth,\n height: this.offsetHeight,\n };\n const dpr = window.devicePixelRatio;\n\n canvas.style.width = `${rect.width}px`;\n canvas.style.height = `${rect.height}px`;\n\n canvas.width = rect.width * dpr;\n canvas.height = rect.height * dpr;\n\n const ctx = canvas.getContext(\"2d\", { willReadFrequently: true });\n if (!ctx) return null;\n ctx.reset();\n\n // Scale all drawing operations by dpr\n return ctx;\n }\n\n protected drawBars(ctx: CanvasRenderingContext2D, frequencyData: Uint8Array) {\n const canvas = ctx.canvas;\n const waveWidth = canvas.width;\n const waveHeight = canvas.height;\n\n const totalBars = frequencyData.length;\n const paddingInner = this.barSpacing;\n const paddingOuter = 0.01;\n const availableWidth = waveWidth;\n const barWidth = availableWidth / (totalBars + (totalBars - 1) * paddingInner);\n\n ctx.clearRect(0, 0, waveWidth, waveHeight);\n const path = new Path2D();\n\n frequencyData.forEach((value, i) => {\n const normalizedValue = value / 255;\n const barHeight = normalizedValue * waveHeight;\n const y = (waveHeight - barHeight) / 2;\n const x = waveWidth * paddingOuter + i * (barWidth * (1 + paddingInner));\n path.rect(x, y, barWidth, barHeight);\n });\n\n ctx.fill(path);\n }\n\n protected drawBricks(ctx: CanvasRenderingContext2D, frequencyData: Uint8Array) {\n const canvas = ctx.canvas;\n const waveWidth = canvas.width;\n const waveHeight = canvas.height;\n ctx.clearRect(0, 0, waveWidth, waveHeight);\n const path = new Path2D();\n\n const columnWidth = waveWidth / frequencyData.length;\n const boxSize = columnWidth * 0.9;\n const verticalGap = boxSize * 0.2; // Add spacing between bricks\n const maxBricks = Math.floor(waveHeight / (boxSize + verticalGap)); // Account for gaps in height calculation\n\n frequencyData.forEach((value, i) => {\n const normalizedValue = value / 255;\n const brickCount = Math.floor(normalizedValue * maxBricks);\n\n for (let j = 0; j < brickCount; j++) {\n const x = columnWidth * i;\n const y = waveHeight - (j + 1) * (boxSize + verticalGap); // Include gap in position calculation\n path.rect(x, y, boxSize, boxSize);\n }\n });\n\n ctx.fill(path);\n }\n\n protected drawRoundBars(ctx: CanvasRenderingContext2D, frequencyData: Uint8Array) {\n const canvas = ctx.canvas;\n const waveWidth = canvas.width;\n const waveHeight = canvas.height;\n\n // Similar padding calculation as drawBars\n const totalBars = frequencyData.length;\n const paddingInner = this.barSpacing;\n const paddingOuter = 0.01;\n const availableWidth = waveWidth;\n const barWidth = availableWidth / (totalBars + (totalBars - 1) * paddingInner);\n\n ctx.clearRect(0, 0, waveWidth, waveHeight);\n\n // Create a single Path2D object for all rounded bars\n const path = new Path2D();\n\n frequencyData.forEach((value, i) => {\n const normalizedValue = value / 255;\n const height = normalizedValue * waveHeight; // Use full wave height like in drawBars\n const x = waveWidth * paddingOuter + i * (barWidth * (1 + paddingInner));\n const y = (waveHeight - height) / 2; // Center vertically\n\n // Add rounded rectangle to path\n path.roundRect(x, y, barWidth, height, barWidth / 2);\n });\n\n // Single fill operation for all bars\n ctx.fill(path);\n }\n\n protected drawLine(ctx: CanvasRenderingContext2D, frequencyData: Uint8Array) {\n const canvas = ctx.canvas;\n const waveWidth = canvas.width;\n const waveHeight = canvas.height;\n\n ctx.clearRect(0, 0, waveWidth, waveHeight);\n const path = new Path2D();\n\n // Sample fewer points to make sharp angles more visible\n const sampleRate = 1; // Only use every 4th point\n\n for (let i = 0; i < frequencyData.length; i += sampleRate) {\n const x = (i / frequencyData.length) * waveWidth;\n const y = (1 - (frequencyData[i] ?? 0) / 255) * waveHeight;\n\n if (i === 0) {\n path.moveTo(x, y);\n } else {\n path.lineTo(x, y);\n }\n }\n // Ensure we draw to the end\n const lastX = waveWidth;\n const lastY = (1 - (frequencyData[frequencyData.length - 1] ?? 0) / 255) * waveHeight;\n path.lineTo(lastX, lastY);\n\n ctx.lineWidth = this.lineWidth;\n ctx.stroke(path);\n }\n\n protected drawCurve(ctx: CanvasRenderingContext2D, frequencyData: Uint8Array) {\n const canvas = ctx.canvas;\n const waveWidth = canvas.width;\n const waveHeight = canvas.height;\n\n ctx.clearRect(0, 0, waveWidth, waveHeight);\n const path = new Path2D();\n\n // Draw smooth curves between points using quadratic curves\n frequencyData.forEach((value, i) => {\n const x = (i / frequencyData.length) * waveWidth;\n const y = (1 - value / 255) * waveHeight;\n\n if (i === 0) {\n path.moveTo(x, y);\n } else {\n const prevX = ((i - 1) / frequencyData.length) * waveWidth;\n const prevY = (1 - (frequencyData[i - 1] ?? 0) / 255) * waveHeight;\n const xc = (prevX + x) / 2;\n const yc = (prevY + y) / 2;\n path.quadraticCurveTo(prevX, prevY, xc, yc);\n }\n });\n\n ctx.lineWidth = this.lineWidth;\n ctx.stroke(path);\n }\n\n protected drawPixel(ctx: CanvasRenderingContext2D, frequencyData: Uint8Array) {\n const canvas = ctx.canvas;\n const waveWidth = canvas.width;\n const waveHeight = canvas.height;\n const baseline = waveHeight / 2;\n const barWidth = waveWidth / frequencyData.length;\n\n ctx.clearRect(0, 0, waveWidth, waveHeight);\n const path = new Path2D();\n\n frequencyData.forEach((value, i) => {\n const normalizedValue = value / 255;\n const x = i * (waveWidth / frequencyData.length);\n const barHeight = normalizedValue * (waveHeight / 2); // Half height since we extend both ways\n const y = baseline - barHeight;\n path.rect(x, y, barWidth, barHeight * 2); // Double height to extend both ways\n });\n\n ctx.fill(path);\n }\n\n protected drawWave(ctx: CanvasRenderingContext2D, frequencyData: Uint8Array) {\n const canvas = ctx.canvas;\n const waveWidth = canvas.width;\n const waveHeight = canvas.height;\n const paddingOuter = 0.01;\n const availableWidth = waveWidth * (1 - 2 * paddingOuter);\n const startX = waveWidth * paddingOuter;\n\n ctx.clearRect(0, 0, waveWidth, waveHeight);\n const path = new Path2D();\n\n // Draw top curve\n const firstValue = Math.min(((frequencyData[0] ?? 0) / 255) * 2, 1);\n const firstY = (waveHeight - firstValue * waveHeight) / 2;\n path.moveTo(startX, firstY);\n\n // Draw top half\n frequencyData.forEach((value, i) => {\n const normalizedValue = Math.min((value / 255) * 2, 1);\n const x = startX + (i / (frequencyData.length - 1)) * availableWidth;\n const barHeight = normalizedValue * waveHeight;\n const y = (waveHeight - barHeight) / 2;\n\n if (i === 0) {\n path.moveTo(x, y);\n } else {\n const prevX = startX + ((i - 1) / (frequencyData.length - 1)) * availableWidth;\n const prevValue = Math.min(((frequencyData[i - 1] ?? 0) / 255) * 2, 1);\n const prevBarHeight = prevValue * waveHeight;\n const prevY = (waveHeight - prevBarHeight) / 2;\n const xc = (prevX + x) / 2;\n const yc = (prevY + y) / 2;\n path.quadraticCurveTo(prevX, prevY, xc, yc);\n }\n });\n\n // Draw bottom half\n for (let i = frequencyData.length - 1; i >= 0; i--) {\n const normalizedValue = Math.min(((frequencyData[i] ?? 0) / 255) * 2, 1);\n const x = startX + (i / (frequencyData.length - 1)) * availableWidth;\n const barHeight = normalizedValue * waveHeight;\n const y = (waveHeight + barHeight) / 2;\n\n if (i === frequencyData.length - 1) {\n path.lineTo(x, y);\n } else {\n const nextX = startX + ((i + 1) / (frequencyData.length - 1)) * availableWidth;\n const nextValue = Math.min(((frequencyData[i + 1] ?? 0) / 255) * 2, 1);\n const nextBarHeight = nextValue * waveHeight;\n const nextY = (waveHeight + nextBarHeight) / 2;\n const xc = (nextX + x) / 2;\n const yc = (nextY + y) / 2;\n path.quadraticCurveTo(nextX, nextY, xc, yc);\n }\n }\n\n // Close the path with a smooth curve back to start\n const lastY = (waveHeight + firstValue * waveHeight) / 2;\n const controlX = startX;\n const controlY = (lastY + firstY) / 2;\n path.quadraticCurveTo(controlX, controlY, startX, firstY);\n\n ctx.fill(path);\n }\n\n protected drawSpikes(ctx: CanvasRenderingContext2D, frequencyData: Uint8Array) {\n const canvas = ctx.canvas;\n const waveWidth = canvas.width;\n const waveHeight = canvas.height;\n const paddingOuter = 0.01;\n const availableWidth = waveWidth * (1 - 2 * paddingOuter);\n const startX = waveWidth * paddingOuter;\n\n ctx.clearRect(0, 0, waveWidth, waveHeight);\n const path = new Path2D();\n\n // Draw top curve\n const firstValue = (frequencyData[0] ?? 0) / 255;\n const firstY = (waveHeight - firstValue * waveHeight) / 2;\n path.moveTo(startX, firstY);\n\n // Draw top half\n frequencyData.forEach((value, i) => {\n const normalizedValue = Math.min((value / 255) * 2, 1);\n const x = startX + (i / (frequencyData.length - 1)) * availableWidth;\n const barHeight = normalizedValue * (waveHeight / 2);\n const y = (waveHeight - barHeight * 2) / 2;\n\n if (i === 0) {\n path.moveTo(x, y);\n } else {\n const prevX = startX + ((i - 1) / (frequencyData.length - 1)) * availableWidth;\n const prevValue = (frequencyData[i - 1] ?? 0) / 255;\n const prevBarHeight = prevValue * (waveHeight / 2);\n const prevY = (waveHeight - prevBarHeight * 2) / 2;\n const xc = (prevX + x) / 2;\n const yc = (prevY + y) / 2;\n path.quadraticCurveTo(prevX, prevY, xc, yc);\n }\n });\n\n // Draw bottom half\n for (let i = frequencyData.length - 1; i >= 0; i--) {\n const normalizedValue = Math.min(((frequencyData[i] ?? 0) / 255) * 2, 1);\n const x = startX + (i / (frequencyData.length - 1)) * availableWidth;\n const barHeight = normalizedValue * (waveHeight / 2);\n const y = (waveHeight + barHeight * 2) / 2;\n\n if (i === frequencyData.length - 1) {\n path.lineTo(x, y);\n } else {\n const nextX = startX + ((i + 1) / (frequencyData.length - 1)) * availableWidth;\n const nextValue = (frequencyData[i + 1] ?? 0) / 255;\n const nextBarHeight = nextValue * (waveHeight / 2);\n const nextY = (waveHeight + nextBarHeight * 2) / 2;\n const xc = (nextX + x) / 2;\n const yc = (nextY + y) / 2;\n path.quadraticCurveTo(nextX, nextY, xc, yc);\n }\n }\n\n // Close the path with a smooth curve\n const lastY = (waveHeight + firstValue * waveHeight) / 2;\n const controlX = startX;\n const controlY = (lastY + firstY) / 2;\n path.quadraticCurveTo(controlX, controlY, startX, firstY);\n\n ctx.fill(path);\n }\n\n // ============================================================================\n // FrameRenderable Implementation\n // ============================================================================\n\n /**\n * Cached audio analysis data\n */\n #frequencyData: Uint8Array | null = null;\n #timeDomainData: Uint8Array | null = null;\n #dataTimeMs: number | undefined = undefined;\n\n /**\n * Query readiness state for a given time.\n * @implements FrameRenderable\n */\n getFrameState(timeMs: number): FrameState {\n // Waveform is ready when we have cached data for this time\n const hasTarget = !!this.targetElement;\n const hasData = hasTarget && this.#dataTimeMs === timeMs && this.#frequencyData !== null;\n\n return {\n needsPreparation: hasTarget && !hasData,\n isReady: hasData,\n priority: PRIORITY_WAVEFORM,\n };\n }\n\n /**\n * Async preparation - fetches frequency data from target and initializes canvas.\n * @implements FrameRenderable\n */\n async prepareFrame(timeMs: number, signal: AbortSignal): Promise<void> {\n if (!this.targetElement) return;\n\n // Ensure canvas is initialized before rendering\n // This must happen in prepareFrame (not renderFrame) to ensure layout is stable\n if (!this.ctx) {\n // Force layout computation\n void this.offsetWidth;\n\n // Wait for next frame to ensure layout is fully stable\n await new Promise((resolve) => requestAnimationFrame(resolve));\n signal.throwIfAborted();\n\n this.ctx = this.initCanvas();\n }\n\n // Get audio analysis data directly from target\n const [frequencyData, timeDomainData] = await Promise.all([\n this.targetElement.getFrequencyData(timeMs, signal),\n this.targetElement.getTimeDomainData(timeMs, signal),\n ]);\n\n signal.throwIfAborted();\n\n // Cache results\n this.#frequencyData = frequencyData;\n this.#timeDomainData = timeDomainData;\n this.#dataTimeMs = timeMs;\n }\n\n /**\n * Synchronous render - draws waveform to canvas.\n * @implements FrameRenderable\n */\n renderFrame(_timeMs: number): void {\n if (!this.targetElement) return;\n\n // Canvas should already be initialized in prepareFrame\n // Fall back to lazy initialization for compatibility with non-FrameController contexts\n if (!this.ctx) {\n this.ctx = this.initCanvas();\n }\n\n const ctx = this.ctx;\n if (!ctx) return;\n\n const frequencyData = this.#frequencyData;\n const byteTimeData = this.#timeDomainData;\n if (!frequencyData || !byteTimeData) return;\n\n ctx.save();\n if (this.color === \"currentColor\") {\n const computedStyle = getComputedStyle(this);\n const currentColor = computedStyle.color;\n ctx.strokeStyle = currentColor;\n ctx.fillStyle = currentColor;\n } else {\n ctx.strokeStyle = this.color;\n ctx.fillStyle = this.color;\n }\n\n switch (this.mode) {\n case \"bars\":\n this.drawBars(ctx, frequencyData);\n break;\n case \"bricks\":\n this.drawBricks(ctx, frequencyData);\n break;\n case \"line\":\n this.drawLine(ctx, byteTimeData);\n break;\n case \"curve\":\n this.drawCurve(ctx, byteTimeData);\n break;\n case \"pixel\":\n this.drawPixel(ctx, frequencyData);\n break;\n case \"wave\":\n this.drawWave(ctx, frequencyData);\n break;\n case \"spikes\":\n this.drawSpikes(ctx, frequencyData);\n break;\n case \"roundBars\":\n this.drawRoundBars(ctx, frequencyData);\n break;\n }\n\n ctx.restore();\n\n this.#renderVersion++;\n }\n\n // ============================================================================\n // End FrameRenderable Implementation\n // ============================================================================\n\n get durationMs() {\n if (!this.targetElement) return 0;\n return this.targetElement.durationMs;\n }\n\n protected updated(changedProperties: PropertyValueMap<this>): void {\n super.updated(changedProperties);\n\n // Increment render version on any property change.\n // This is intentionally broad to avoid cache staleness - the cache is\n // per-render-session so within a render the version will be stable.\n if (changedProperties.size > 0) {\n this.#renderVersion++;\n }\n }\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n \"ef-waveform\": EFWaveform & Element;\n 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{"version":3,"file":"ElementPositionInfo.js","names":[],"sources":["../../src/elements/ElementPositionInfo.ts"],"sourcesContent":["import type { LitElement } from \"lit\";\n\ntype Constructor<T = {}> = new (...args: any[]) => T;\n\n/**\n * Element position information interface.\n * Provides computed position, bounds, and transform information for elements.\n */\nexport interface ElementPositionInfo {\n /**\n * The bounding rectangle of the element in screen coordinates.\n */\n bounds: DOMRect;\n\n /**\n * The computed transform string (e.g., \"translate(10px, 20px) rotate(45deg)\").\n */\n transform: string;\n\n /**\n * The rotation angle in degrees, extracted from the transform.\n */\n rotation: number;\n}\n\n/**\n * Mixin that adds getPositionInfo() method to LitElement.\n * Elements can use this to expose their position information.\n */\nexport function PositionInfoMixin<T extends Constructor<LitElement>>(
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{"version":3,"file":"ElementPositionInfo.js","names":[],"sources":["../../src/elements/ElementPositionInfo.ts"],"sourcesContent":["import type { LitElement } from \"lit\";\n\ntype Constructor<T = {}> = new (...args: any[]) => T;\n\n/**\n * Element position information interface.\n * Provides computed position, bounds, and transform information for elements.\n */\nexport interface ElementPositionInfo {\n /**\n * The bounding rectangle of the element in screen coordinates.\n */\n bounds: DOMRect;\n\n /**\n * The computed transform string (e.g., \"translate(10px, 20px) rotate(45deg)\").\n */\n transform: string;\n\n /**\n * The rotation angle in degrees, extracted from the transform.\n */\n rotation: number;\n}\n\n/**\n * Mixin that adds getPositionInfo() method to LitElement.\n * Elements can use this to expose their position information.\n */\nexport function PositionInfoMixin<T extends Constructor<LitElement>>(superClass: T) {\n class PositionInfoElement extends superClass {\n /**\n * Get position information for this element.\n * Returns computed bounds, transform, and rotation.\n *\n * @public\n */\n getPositionInfo(): ElementPositionInfo | null {\n return getPositionInfoFromElement(this as unknown as HTMLElement);\n }\n }\n\n return PositionInfoElement as T;\n}\n\n/**\n * Helper function to get position info from any HTMLElement.\n * Reads computed styles and bounding rect to determine position.\n */\nexport function getPositionInfoFromElement(\n element: HTMLElement | null,\n): ElementPositionInfo | null {\n if (!element) {\n return null;\n }\n\n const rect = element.getBoundingClientRect();\n const computedStyle = window.getComputedStyle(element);\n const transform = computedStyle.transform;\n\n // Parse rotation from transform matrix\n let rotation = 0;\n if (transform && transform !== \"none\") {\n // Transform matrix format: matrix(a, b, c, d, e, f)\n // Rotation = atan2(b, a) * (180 / Math.PI)\n const matrixMatch = transform.match(/matrix\\(([^)]+)\\)/);\n if (matrixMatch && matrixMatch[1]) {\n const values = matrixMatch[1].split(\",\").map((v) => parseFloat(v.trim()));\n if (values.length >= 4) {\n const a = values[0]!;\n const b = values[1]!;\n rotation = Math.atan2(b, a) * (180 / Math.PI);\n }\n }\n }\n\n return {\n bounds: rect,\n transform: transform || \"none\",\n rotation,\n };\n}\n"],"mappings":";;;;;AA6BA,SAAgB,kBAAqD,YAAe;CAClF,MAAM,4BAA4B,WAAW;;;;;;;EAO3C,kBAA8C;AAC5C,UAAO,2BAA2B,KAA+B;;;AAIrE,QAAO;;;;;;AAOT,SAAgB,2BACd,SAC4B;AAC5B,KAAI,CAAC,QACH,QAAO;CAGT,MAAM,OAAO,QAAQ,uBAAuB;CAE5C,MAAM,YADgB,OAAO,iBAAiB,QAAQ,CACtB;CAGhC,IAAI,WAAW;AACf,KAAI,aAAa,cAAc,QAAQ;EAGrC,MAAM,cAAc,UAAU,MAAM,oBAAoB;AACxD,MAAI,eAAe,YAAY,IAAI;GACjC,MAAM,SAAS,YAAY,GAAG,MAAM,IAAI,CAAC,KAAK,MAAM,WAAW,EAAE,MAAM,CAAC,CAAC;AACzE,OAAI,OAAO,UAAU,GAAG;IACtB,MAAM,IAAI,OAAO;IACjB,MAAM,IAAI,OAAO;AACjB,eAAW,KAAK,MAAM,GAAG,EAAE,IAAI,MAAM,KAAK;;;;AAKhD,QAAO;EACL,QAAQ;EACR,WAAW,aAAa;EACxB;EACD"}
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{"version":3,"file":"FetchMixin.js","names":["fetchPromise: Promise<Response>"],"sources":["../../src/elements/FetchMixin.ts"],"sourcesContent":["import type { LitElement } from \"lit\";\n\nexport declare class FetchMixinInterface {\n fetch: typeof fetch;\n}\n\ntype Constructor<T = {}> = new (...args: any[]) => T;\nexport function FetchMixin<T extends Constructor<LitElement>>(superClass: T) {\n class FetchElement extends superClass {\n fetch = (url: string, init?: RequestInit): Promise<Response> => {\n try {\n let fetchPromise: Promise<Response>;\n\n // Look for context providers up the DOM tree\n const workbench = this.closest(\"ef-workbench\") as any;\n if (workbench?.fetch) {\n fetchPromise = workbench.fetch(url, init);\n } else {\n const preview = this.closest(\"ef-preview\") as any;\n if (preview?.fetch) {\n fetchPromise = preview.fetch(url, init);\n } else {\n const configuration = this.closest(\"ef-configuration\") as any;\n if (configuration?.fetch) {\n fetchPromise = configuration.fetch(url, init);\n } else {\n // Fallback to window.fetch\n fetchPromise = window.fetch(url, init);\n }\n }\n }\n\n // Wrap the promise to catch rejections and log the URL\n // Return the promise chain so errors are logged but still propagate\n return fetchPromise.catch((error) => {\n // Don't log AbortError - these are intentional request cancellations\n const isAbortError =\n error instanceof Error &&\n (error.name === \"AbortError\" ||\n error.message.includes(\"signal is aborted\") ||\n error.message.includes(\"The user aborted a request\"));\n\n // Don't log errors if element is disconnected from DOM\n // This happens during scenario transitions when elements are removed mid-fetch\n // The browser throws TypeError: \"Failed to fetch\" when the page navigates\n const isDisconnected = !this.isConnected;\n\n // Also suppress \"Failed to fetch\" TypeError when disconnected\n // These occur when the browser aborts a request due to page navigation,\n // but doesn't throw a proper AbortError\n const isNavigationAbort =\n isDisconnected
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{"version":3,"file":"FetchMixin.js","names":["fetchPromise: Promise<Response>"],"sources":["../../src/elements/FetchMixin.ts"],"sourcesContent":["import type { LitElement } from \"lit\";\n\nexport declare class FetchMixinInterface {\n fetch: typeof fetch;\n}\n\ntype Constructor<T = {}> = new (...args: any[]) => T;\nexport function FetchMixin<T extends Constructor<LitElement>>(superClass: T) {\n class FetchElement extends superClass {\n fetch = (url: string, init?: RequestInit): Promise<Response> => {\n try {\n let fetchPromise: Promise<Response>;\n\n // Look for context providers up the DOM tree\n const workbench = this.closest(\"ef-workbench\") as any;\n if (workbench?.fetch) {\n fetchPromise = workbench.fetch(url, init);\n } else {\n const preview = this.closest(\"ef-preview\") as any;\n if (preview?.fetch) {\n fetchPromise = preview.fetch(url, init);\n } else {\n const configuration = this.closest(\"ef-configuration\") as any;\n if (configuration?.fetch) {\n fetchPromise = configuration.fetch(url, init);\n } else {\n // Fallback to window.fetch\n fetchPromise = window.fetch(url, init);\n }\n }\n }\n\n // Wrap the promise to catch rejections and log the URL\n // Return the promise chain so errors are logged but still propagate\n return fetchPromise.catch((error) => {\n // Don't log AbortError - these are intentional request cancellations\n const isAbortError =\n error instanceof Error &&\n (error.name === \"AbortError\" ||\n error.message.includes(\"signal is aborted\") ||\n error.message.includes(\"The user aborted a request\"));\n\n // Don't log errors if element is disconnected from DOM\n // This happens during scenario transitions when elements are removed mid-fetch\n // The browser throws TypeError: \"Failed to fetch\" when the page navigates\n const isDisconnected = !this.isConnected;\n\n // Also suppress \"Failed to fetch\" TypeError when disconnected\n // These occur when the browser aborts a request due to page navigation,\n // but doesn't throw a proper AbortError\n const isNavigationAbort =\n isDisconnected && error instanceof TypeError && error.message === \"Failed to fetch\";\n\n // For AbortErrors, navigation aborts, and disconnected elements,\n // re-throw the original error without enhancement to preserve error type\n if (isAbortError || isNavigationAbort || isDisconnected) {\n throw error;\n }\n\n // Log unexpected errors\n console.error(\"FetchMixin fetch error\", url, error, window.location.href);\n\n // Create a new error with the URL in the message, preserving the original error type\n const ErrorConstructor = error instanceof Error ? error.constructor : Error;\n const enhancedError = new (ErrorConstructor as typeof Error)(\n `Failed to fetch: ${url}. Original error: ${error instanceof Error ? error.message : String(error)}`,\n );\n // Preserve the original error's properties\n if (error instanceof Error) {\n // Some error types (like DOMException) have read-only name property\n // Use try-catch to handle cases where name cannot be set\n try {\n enhancedError.name = error.name;\n } catch {\n // If name is read-only, use Object.defineProperty as fallback\n try {\n Object.defineProperty(enhancedError, \"name\", {\n value: error.name,\n writable: true,\n enumerable: false,\n configurable: true,\n });\n } catch {\n // If that also fails, just skip setting name\n }\n }\n enhancedError.stack = error.stack;\n // Copy any additional properties from the original error\n Object.assign(enhancedError, error);\n }\n throw enhancedError;\n });\n } catch (error) {\n console.error(\"FetchMixin error (synchronous)\", url, error);\n throw error;\n }\n };\n }\n\n return FetchElement as Constructor<FetchMixinInterface> & T;\n}\n"],"mappings":";AAOA,SAAgB,WAA8C,YAAe;CAC3E,MAAM,qBAAqB,WAAW;;;iBAC3B,KAAa,SAA0C;AAC9D,QAAI;KACF,IAAIA;KAGJ,MAAM,YAAY,KAAK,QAAQ,eAAe;AAC9C,SAAI,WAAW,MACb,gBAAe,UAAU,MAAM,KAAK,KAAK;UACpC;MACL,MAAM,UAAU,KAAK,QAAQ,aAAa;AAC1C,UAAI,SAAS,MACX,gBAAe,QAAQ,MAAM,KAAK,KAAK;WAClC;OACL,MAAM,gBAAgB,KAAK,QAAQ,mBAAmB;AACtD,WAAI,eAAe,MACjB,gBAAe,cAAc,MAAM,KAAK,KAAK;WAG7C,gBAAe,OAAO,MAAM,KAAK,KAAK;;;AAO5C,YAAO,aAAa,OAAO,UAAU;MAEnC,MAAM,eACJ,iBAAiB,UAChB,MAAM,SAAS,gBACd,MAAM,QAAQ,SAAS,oBAAoB,IAC3C,MAAM,QAAQ,SAAS,6BAA6B;MAKxD,MAAM,iBAAiB,CAAC,KAAK;MAK7B,MAAM,oBACJ,kBAAkB,iBAAiB,aAAa,MAAM,YAAY;AAIpE,UAAI,gBAAgB,qBAAqB,eACvC,OAAM;AAIR,cAAQ,MAAM,0BAA0B,KAAK,OAAO,OAAO,SAAS,KAAK;MAIzE,MAAM,gBAAgB,KADG,iBAAiB,QAAQ,MAAM,cAAc,OAEpE,oBAAoB,IAAI,oBAAoB,iBAAiB,QAAQ,MAAM,UAAU,OAAO,MAAM,GACnG;AAED,UAAI,iBAAiB,OAAO;AAG1B,WAAI;AACF,sBAAc,OAAO,MAAM;eACrB;AAEN,YAAI;AACF,gBAAO,eAAe,eAAe,QAAQ;UAC3C,OAAO,MAAM;UACb,UAAU;UACV,YAAY;UACZ,cAAc;UACf,CAAC;gBACI;;AAIV,qBAAc,QAAQ,MAAM;AAE5B,cAAO,OAAO,eAAe,MAAM;;AAErC,YAAM;OACN;aACK,OAAO;AACd,aAAQ,MAAM,kCAAkC,KAAK,MAAM;AAC3D,WAAM;;;;;AAKZ,QAAO"}
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{"version":3,"file":"SampleBuffer.js","names":[],"sources":["../../src/elements/SampleBuffer.ts"],"sourcesContent":["import type { AudioSample, VideoSample } from \"mediabunny\";\nimport { roundToMilliseconds } from \"./EFMedia/shared/PrecisionUtils\";\nexport type MediaSample = VideoSample | AudioSample;\n\n// Generic sample buffer that works with both VideoSample and AudioSample\nexport class SampleBuffer {\n private buffer: MediaSample[] = [];\n private bufferSize: number;\n\n constructor(bufferSize = 10) {\n this.bufferSize = bufferSize;\n }\n\n push(sample: MediaSample) {\n // Defensive copy to avoid concurrent modification during iteration\n const currentBuffer = [...this.buffer];\n currentBuffer.push(sample);\n\n if (currentBuffer.length > this.bufferSize) {\n const shifted = currentBuffer.shift();\n if (shifted) {\n try {\n shifted.close();\n } catch (_error) {\n // Sample already closed, continue\n }\n }\n }\n\n // Update buffer atomically\n this.buffer = currentBuffer;\n }\n\n clear() {\n // Get current buffer and clear atomically\n const toClose = this.buffer;\n this.buffer = [];\n\n // Close samples after clearing to avoid holding references\n for (const sample of toClose) {\n try {\n sample.close();\n } catch (_error) {\n // Sample already closed, continue\n }\n }\n }\n\n peek(): MediaSample | undefined {\n // Defensive read - get current buffer state\n const currentBuffer = this.buffer;\n return currentBuffer[0];\n }\n\n find(desiredSeekTimeMs: number): MediaSample | undefined {\n const currentBuffer = [...this.buffer];\n\n if (currentBuffer.length === 0) return undefined;\n\n // Use consistent precision handling across the entire pipeline\n const targetTimeMs = roundToMilliseconds(desiredSeekTimeMs);\n\n // Find the sample that contains the target time\n for (const sample of currentBuffer) {\n const sampleStartMs = roundToMilliseconds((sample.timestamp || 0) * 1000);\n const sampleDurationMs = roundToMilliseconds(
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{"version":3,"file":"SampleBuffer.js","names":[],"sources":["../../src/elements/SampleBuffer.ts"],"sourcesContent":["import type { AudioSample, VideoSample } from \"mediabunny\";\nimport { roundToMilliseconds } from \"./EFMedia/shared/PrecisionUtils\";\nexport type MediaSample = VideoSample | AudioSample;\n\n// Generic sample buffer that works with both VideoSample and AudioSample\nexport class SampleBuffer {\n private buffer: MediaSample[] = [];\n private bufferSize: number;\n\n constructor(bufferSize = 10) {\n this.bufferSize = bufferSize;\n }\n\n push(sample: MediaSample) {\n // Defensive copy to avoid concurrent modification during iteration\n const currentBuffer = [...this.buffer];\n currentBuffer.push(sample);\n\n if (currentBuffer.length > this.bufferSize) {\n const shifted = currentBuffer.shift();\n if (shifted) {\n try {\n shifted.close();\n } catch (_error) {\n // Sample already closed, continue\n }\n }\n }\n\n // Update buffer atomically\n this.buffer = currentBuffer;\n }\n\n clear() {\n // Get current buffer and clear atomically\n const toClose = this.buffer;\n this.buffer = [];\n\n // Close samples after clearing to avoid holding references\n for (const sample of toClose) {\n try {\n sample.close();\n } catch (_error) {\n // Sample already closed, continue\n }\n }\n }\n\n peek(): MediaSample | undefined {\n // Defensive read - get current buffer state\n const currentBuffer = this.buffer;\n return currentBuffer[0];\n }\n\n find(desiredSeekTimeMs: number): MediaSample | undefined {\n const currentBuffer = [...this.buffer];\n\n if (currentBuffer.length === 0) return undefined;\n\n // Use consistent precision handling across the entire pipeline\n const targetTimeMs = roundToMilliseconds(desiredSeekTimeMs);\n\n // Find the sample that contains the target time\n for (const sample of currentBuffer) {\n const sampleStartMs = roundToMilliseconds((sample.timestamp || 0) * 1000);\n const sampleDurationMs = roundToMilliseconds((sample.duration || 0) * 1000);\n const sampleEndMs = roundToMilliseconds(sampleStartMs + sampleDurationMs);\n\n // Check if the desired time falls within this sample's time span [start, end], inclusive of end\n if (targetTimeMs >= sampleStartMs && targetTimeMs < sampleEndMs) {\n return sample;\n }\n }\n\n return undefined; // No sample contains the target time\n }\n\n get length() {\n return this.buffer.length;\n }\n\n get firstTimestamp() {\n // Defensive read - get current buffer state\n const currentBuffer = this.buffer;\n return currentBuffer[0]?.timestamp || 0;\n }\n\n getContents(): MediaSample[] {\n // Defensive copy to avoid concurrent modification during iteration\n return [...this.buffer];\n }\n}\n"],"mappings":";;;AAKA,IAAa,eAAb,MAA0B;CAIxB,YAAY,aAAa,IAAI;gBAHG,EAAE;AAIhC,OAAK,aAAa;;CAGpB,KAAK,QAAqB;EAExB,MAAM,gBAAgB,CAAC,GAAG,KAAK,OAAO;AACtC,gBAAc,KAAK,OAAO;AAE1B,MAAI,cAAc,SAAS,KAAK,YAAY;GAC1C,MAAM,UAAU,cAAc,OAAO;AACrC,OAAI,QACF,KAAI;AACF,YAAQ,OAAO;YACR,QAAQ;;AAOrB,OAAK,SAAS;;CAGhB,QAAQ;EAEN,MAAM,UAAU,KAAK;AACrB,OAAK,SAAS,EAAE;AAGhB,OAAK,MAAM,UAAU,QACnB,KAAI;AACF,UAAO,OAAO;WACP,QAAQ;;CAMrB,OAAgC;AAG9B,SADsB,KAAK,OACN;;CAGvB,KAAK,mBAAoD;EACvD,MAAM,gBAAgB,CAAC,GAAG,KAAK,OAAO;AAEtC,MAAI,cAAc,WAAW,EAAG,QAAO;EAGvC,MAAM,eAAe,oBAAoB,kBAAkB;AAG3D,OAAK,MAAM,UAAU,eAAe;GAClC,MAAM,gBAAgB,qBAAqB,OAAO,aAAa,KAAK,IAAK;GAEzE,MAAM,cAAc,oBAAoB,gBADf,qBAAqB,OAAO,YAAY,KAAK,IAAK,CACF;AAGzE,OAAI,gBAAgB,iBAAiB,eAAe,YAClD,QAAO;;;CAOb,IAAI,SAAS;AACX,SAAO,KAAK,OAAO;;CAGrB,IAAI,iBAAiB;AAGnB,SADsB,KAAK,OACN,IAAI,aAAa;;CAGxC,cAA6B;AAE3B,SAAO,CAAC,GAAG,KAAK,OAAO"}
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