@editframe/elements 0.42.8 → 0.44.0

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package/README.md CHANGED
@@ -1,30 +1,11 @@
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- # Tasks: Hierarchical Async Task System for lit-html
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+ # @editframe/elements
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- ## Relevant Files
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+ Web components SDK for building video compositions with Editframe.
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- - `src/task-system/types.ts` - Complete TypeScript interfaces and types for the task system
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- - `src/task-system/Task.ts` - Core Task class with lifecycle management, hierarchy, and event handling
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- - `src/task-system/Task.test.ts` - Comprehensive unit tests for Task class
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- - `src/task-system/TaskManager.ts` - Core task orchestration with dependency tracking, resolution, and priority scheduling
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- - `src/task-system/TaskManager.test.ts` - Comprehensive unit tests for TaskManager with dependency scenarios
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- - `src/task-system/TaskRegistry.ts` - Global registry with automatic cleanup, memory management, and monitoring
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- - `src/task-system/TaskRegistry.test.ts` - Comprehensive unit tests for TaskRegistry covering all cleanup scenarios
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- - `src/task-system/index.ts` - Public API exports with convenience functions for common task patterns
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- - `src/integrations/lit-html-task-mixin.ts` - Lit-html component integration mixin
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- - `src/integrations/lit-html-task-mixin.test.ts` - Unit tests for lit-html integration
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- - `src/utils/task-debug.ts` - Developer debugging utilities and task graph visualization
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- - `src/utils/task-debug.test.ts` - Unit tests for debugging utilities
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+ ## Install
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- ### Notes
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+ ```sh
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+ npm install @editframe/elements
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+ ```
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- - Unit tests should be placed alongside the code files they are testing
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- - Use `npx tsx` to execute TypeScript files for testing
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- - The system should be domain-agnostic and reusable across different use cases
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-
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- ## Tasks
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-
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- - [x] 1.0 Design and implement core task abstraction and lifecycle management
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- - [x] 2.0 Build hierarchical dependency tracking and resolution system
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- - [x] 3.0 Create task registry and cleanup mechanisms
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- - [ ] 4.0 Implement lit-html component integration layer
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- - [ ] 5.0 Add debugging and observability features
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+ See the [documentation](https://editframe.com/docs) for usage.
@@ -5,9 +5,9 @@ import { FetchMixinInterface } from "./FetchMixin.js";
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  import { AsyncValue } from "./EFMedia.js";
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  import { EFAudio } from "./EFAudio.js";
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  import { EFVideo } from "./EFVideo.js";
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- import * as lit4 from "lit";
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+ import * as lit1 from "lit";
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  import { LitElement, PropertyValueMap } from "lit";
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- import * as lit_html4 from "lit-html";
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+ import * as lit_html0 from "lit-html";
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  //#region src/elements/EFCaptions.d.ts
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  interface WordSegment {
@@ -61,7 +61,7 @@ declare class EFCaptionsAfterActiveWord extends EFCaptionsSegment {
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  declare const EFCaptions_base: (new (...args: any[]) => EFSourceMixinInterface) & (new (...args: any[]) => TemporalMixinInterface) & (new (...args: any[]) => FetchMixinInterface) & typeof LitElement;
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  declare class EFCaptions extends EFCaptions_base implements FrameRenderable {
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  #private;
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- static styles: lit4.CSSResult[];
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+ static styles: lit1.CSSResult[];
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  targetSelector: string;
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  set target(value: string);
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  wordStyle: string;
@@ -84,7 +84,7 @@ declare class EFCaptions extends EFCaptions_base implements FrameRenderable {
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  segmentContainers: HTMLCollectionOf<EFCaptionsSegment>;
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  beforeActiveWordContainers: HTMLCollectionOf<EFCaptionsBeforeActiveWord>;
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  afterActiveWordContainers: HTMLCollectionOf<EFCaptionsAfterActiveWord>;
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- render(): lit_html4.TemplateResult<1>;
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+ render(): lit_html0.TemplateResult<1>;
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  transcriptionsPath(): string | null;
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  captionsPath(): string | null;
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  /**
@@ -2,16 +2,16 @@ import { FrameRenderable, FrameState } from "../preview/FrameController.js";
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  import { EFSourceMixinInterface } from "./EFSourceMixin.js";
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  import { TemporalMixinInterface } from "./EFTemporal.js";
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  import { FetchMixinInterface } from "./FetchMixin.js";
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- import * as lit0 from "lit";
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+ import * as lit2 from "lit";
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  import { LitElement, PropertyValueMap } from "lit";
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- import * as lit_html0 from "lit-html";
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+ import * as lit_html1 from "lit-html";
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  import * as lit_html_directives_ref_js0 from "lit-html/directives/ref.js";
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  //#region src/elements/EFImage.d.ts
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  declare const EFImage_base: (new (...args: any[]) => TemporalMixinInterface) & (new (...args: any[]) => EFSourceMixinInterface) & (new (...args: any[]) => FetchMixinInterface) & typeof LitElement;
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  declare class EFImage extends EFImage_base implements FrameRenderable {
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  #private;
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- static styles: lit0.CSSResult[];
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+ static styles: lit2.CSSResult[];
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  static get observedAttributes(): string[];
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  attributeChangedCallback(name: string, oldValue: string | null, newValue: string | null): void;
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  imageRef: lit_html_directives_ref_js0.Ref<HTMLImageElement>;
@@ -33,7 +33,7 @@ declare class EFImage extends EFImage_base implements FrameRenderable {
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  /** @deprecated Use fileId instead */
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  get assetId(): string | null;
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  set assetId(value: string | null);
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- render(): lit_html0.TemplateResult<1>;
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+ render(): lit_html1.TemplateResult<1>;
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  private isDirectUrl;
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  assetPath(): string;
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  get hasOwnDuration(): boolean;
@@ -6,7 +6,7 @@ import { ControllableInterface } from "../gui/Controllable.js";
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  import { UrlGenerator } from "../transcoding/utils/UrlGenerator.js";
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  import { MediaEngine } from "./EFMedia/MediaEngine.js";
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  import { AudioSpan } from "../transcoding/types/index.js";
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- import * as lit1 from "lit";
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+ import * as lit0 from "lit";
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  import { LitElement, PropertyValueMap } from "lit";
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  //#region src/elements/EFMedia.d.ts
@@ -59,7 +59,7 @@ declare class EFMedia extends EFMedia_base {
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  */
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  get requiredTracks(): "audio" | "video" | "both";
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  static get observedAttributes(): string[];
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- static styles: lit1.CSSResult[];
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+ static styles: lit0.CSSResult[];
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  attributeChangedCallback(name: string, oldValue: string | null, newValue: string | null): void;
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  /**
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  * Duration in milliseconds for audio buffering ahead of current time
@@ -1,15 +1,15 @@
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  import { TemporalMixinInterface } from "./EFTemporal.js";
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  import { EFTextSegment } from "./EFTextSegment.js";
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- import * as lit5 from "lit";
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+ import * as lit4 from "lit";
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  import { LitElement, PropertyValueMap } from "lit";
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- import * as lit_html5 from "lit-html";
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+ import * as lit_html4 from "lit-html";
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  //#region src/elements/EFText.d.ts
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  type SplitMode = "line" | "word" | "char";
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  declare const EFText_base: (new (...args: any[]) => TemporalMixinInterface) & typeof LitElement;
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  declare class EFText extends EFText_base {
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  #private;
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- static styles: lit5.CSSResult[];
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+ static styles: lit4.CSSResult[];
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  split: SplitMode;
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  private validateSplit;
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  staggerMs?: number;
@@ -21,7 +21,7 @@ declare class EFText extends EFText_base {
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  private _textContent;
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  private _templateElement;
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  private _segmentsReadyResolvers;
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- render(): lit_html5.TemplateResult<1>;
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+ render(): lit_html4.TemplateResult<1>;
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  set textContent(value: string | null);
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  get textContent(): string;
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  /**
@@ -1,13 +1,13 @@
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  import { TemporalMixinInterface } from "./EFTemporal.js";
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- import * as lit6 from "lit";
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+ import * as lit5 from "lit";
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  import { LitElement } from "lit";
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- import * as lit_html6 from "lit-html";
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+ import * as lit_html5 from "lit-html";
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  //#region src/elements/EFTextSegment.d.ts
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  declare const EFTextSegment_base: (new (...args: any[]) => TemporalMixinInterface) & typeof LitElement;
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  declare class EFTextSegment extends EFTextSegment_base {
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- static styles: lit6.CSSResult[];
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- render(): lit_html6.TemplateResult<1>;
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+ static styles: lit5.CSSResult[];
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+ render(): lit_html5.TemplateResult<1>;
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  private setCSSVariables;
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  protected firstUpdated(): void;
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  protected updated(): void;
@@ -3,16 +3,16 @@ import { TemporalMixinInterface } from "./EFTemporal.js";
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  import { EFAudio } from "./EFAudio.js";
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  import { EFVideo } from "./EFVideo.js";
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  import { TargetController } from "./TargetController.js";
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- import * as lit7 from "lit";
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+ import * as lit6 from "lit";
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  import { LitElement, PropertyValueMap } from "lit";
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  import { Ref } from "lit/directives/ref.js";
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- import * as lit_html7 from "lit-html";
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+ import * as lit_html6 from "lit-html";
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  //#region src/elements/EFWaveform.d.ts
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  declare const EFWaveform_base: (new (...args: any[]) => TemporalMixinInterface) & typeof LitElement;
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  declare class EFWaveform extends EFWaveform_base implements FrameRenderable {
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  #private;
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- static styles: lit7.CSSResult;
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+ static styles: lit6.CSSResult;
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  canvasRef: Ref<HTMLCanvasElement>;
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  private ctx;
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  private styleObserver;
@@ -24,7 +24,7 @@ declare class EFWaveform extends EFWaveform_base implements FrameRenderable {
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  * @public
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  */
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  get renderVersion(): number;
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- render(): lit_html7.TemplateResult<1>;
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+ render(): lit_html6.TemplateResult<1>;
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  mode: "roundBars" | "bars" | "bricks" | "line" | "curve" | "pixel" | "wave" | "spikes";
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  color: string;
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  target: string;
@@ -1,6 +1,6 @@
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- import * as lit22 from "lit";
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+ import * as lit21 from "lit";
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  import { LitElement } from "lit";
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- import * as lit_html21 from "lit-html";
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+ import * as lit_html20 from "lit-html";
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4
 
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  //#region src/gui/EFActiveRootTemporal.d.ts
6
6
 
@@ -14,7 +14,7 @@ import * as lit_html21 from "lit-html";
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  * ```
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  */
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  declare class EFActiveRootTemporal extends LitElement {
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- static styles: lit22.CSSResult;
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+ static styles: lit21.CSSResult;
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  /**
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  * Canvas element ID or selector to bind to.
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  * If not specified, will search for the nearest ef-canvas ancestor.
@@ -38,7 +38,7 @@ declare class EFActiveRootTemporal extends LitElement {
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  * Remove event listener.
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  */
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  private removeListener;
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- render(): lit_html21.TemplateResult<1>;
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+ render(): lit_html20.TemplateResult<1>;
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  }
43
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  declare global {
44
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  interface HTMLElementTagNameMap {
@@ -1,14 +1,14 @@
1
- import * as lit8 from "lit";
1
+ import * as lit7 from "lit";
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  import { LitElement } from "lit";
3
- import * as lit_html8 from "lit-html";
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+ import * as lit_html7 from "lit-html";
4
4
 
5
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  //#region src/gui/EFConfiguration.d.ts
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  declare class EFConfiguration extends LitElement {
7
- static styles: lit8.CSSResult[];
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+ static styles: lit7.CSSResult[];
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  efConfiguration: this;
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  apiHost?: string;
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  signingURL: string;
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- render(): lit_html8.TemplateResult<1>;
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+ render(): lit_html7.TemplateResult<1>;
12
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  }
13
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  declare global {
14
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  interface HTMLElementTagNameMap {
@@ -1,6 +1,6 @@
1
- import * as lit2 from "lit";
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+ import * as lit22 from "lit";
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  import { LitElement } from "lit";
3
- import * as lit_html1 from "lit-html";
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+ import * as lit_html21 from "lit-html";
4
4
 
5
5
  //#region src/gui/EFDial.d.ts
6
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  interface DialChangeDetail {
@@ -13,12 +13,12 @@ declare class EFDial extends LitElement {
13
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  private isDragging;
14
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  private dragStartAngle;
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  private dragStartValue;
16
- static styles: lit2.CSSResult;
16
+ static styles: lit22.CSSResult;
17
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  private getAngleFromPoint;
18
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  private handlePointerDown;
19
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  private handlePointerMove;
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  private handlePointerUp;
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- render(): lit_html1.TemplateResult<1>;
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+ render(): lit_html21.TemplateResult<1>;
22
22
  }
23
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  //#endregion
24
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  export { DialChangeDetail, EFDial };
@@ -1,15 +1,15 @@
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1
  import { TemporalMixinInterface } from "../elements/EFTemporal.js";
2
2
  import "./timeline/EFTimeline.js";
3
- import * as lit11 from "lit";
3
+ import * as lit10 from "lit";
4
4
  import { LitElement } from "lit";
5
- import * as lit_html11 from "lit-html";
5
+ import * as lit_html10 from "lit-html";
6
6
  import * as lit_html_directives_ref0 from "lit-html/directives/ref";
7
7
 
8
8
  //#region src/gui/EFFilmstrip.d.ts
9
9
  declare const EFFilmstrip_base: typeof LitElement;
10
10
  declare class EFFilmstrip extends EFFilmstrip_base {
11
11
  #private;
12
- static styles: lit11.CSSResult[];
12
+ static styles: lit10.CSSResult[];
13
13
  target: string;
14
14
  pixelsPerMs: number;
15
15
  hidePlayhead: boolean;
@@ -24,7 +24,7 @@ declare class EFFilmstrip extends EFFilmstrip_base {
24
24
  timelineRef: lit_html_directives_ref0.Ref<HTMLElement>;
25
25
  connectedCallback(): void;
26
26
  protected willUpdate(changedProperties: Map<string | number | symbol, unknown>): void;
27
- render(): lit_html11.TemplateResult<1>;
27
+ render(): lit_html10.TemplateResult<1>;
28
28
  }
29
29
  declare global {
30
30
  interface HTMLElementTagNameMap {
@@ -1,6 +1,6 @@
1
- import * as lit33 from "lit";
1
+ import * as lit32 from "lit";
2
2
  import { LitElement } from "lit";
3
- import * as lit_html31 from "lit-html";
3
+ import * as lit_html30 from "lit-html";
4
4
 
5
5
  //#region src/gui/EFOverlayItem.d.ts
6
6
  /**
@@ -23,7 +23,7 @@ interface OverlayItemPosition {
23
23
  * ensures transforms are applied before positions are read.
24
24
  */
25
25
  declare class EFOverlayItem extends LitElement {
26
- static styles: lit33.CSSResult[];
26
+ static styles: lit32.CSSResult[];
27
27
  elementId?: string;
28
28
  target?: HTMLElement | string;
29
29
  private currentPosition;
@@ -36,7 +36,7 @@ declare class EFOverlayItem extends LitElement {
36
36
  updatePosition(): void;
37
37
  connectedCallback(): void;
38
38
  disconnectedCallback(): void;
39
- render(): lit_html31.TemplateResult<1>;
39
+ render(): lit_html30.TemplateResult<1>;
40
40
  }
41
41
  declare global {
42
42
  interface HTMLElementTagNameMap {
@@ -1,8 +1,8 @@
1
1
  import { PanZoomTransform } from "../elements/EFPanZoom.js";
2
2
  import { EFOverlayItem } from "./EFOverlayItem.js";
3
- import * as lit32 from "lit";
3
+ import * as lit31 from "lit";
4
4
  import { LitElement } from "lit";
5
- import * as lit_html30 from "lit-html";
5
+ import * as lit_html29 from "lit-html";
6
6
 
7
7
  //#region src/gui/EFOverlayLayer.d.ts
8
8
 
@@ -26,7 +26,7 @@ import * as lit_html30 from "lit-html";
26
26
  * 2. EFOverlayItem can use this rect for coordinate calculations
27
27
  */
28
28
  declare class EFOverlayLayer extends LitElement {
29
- static styles: lit32.CSSResult[];
29
+ static styles: lit31.CSSResult[];
30
30
  panZoomTransformFromContext?: PanZoomTransform;
31
31
  /**
32
32
  * Pan/zoom transform as fallback for when context or sibling PanZoom is not available.
@@ -58,7 +58,7 @@ declare class EFOverlayLayer extends LitElement {
58
58
  connectedCallback(): void;
59
59
  disconnectedCallback(): void;
60
60
  updated(): void;
61
- render(): lit_html30.TemplateResult<1>;
61
+ render(): lit_html29.TemplateResult<1>;
62
62
  }
63
63
  declare global {
64
64
  interface HTMLElementTagNameMap {
@@ -1,7 +1,7 @@
1
1
  import { ControllableInterface } from "./Controllable.js";
2
- import * as lit18 from "lit";
2
+ import * as lit17 from "lit";
3
3
  import { LitElement } from "lit";
4
- import * as lit_html17 from "lit-html";
4
+ import * as lit_html16 from "lit-html";
5
5
 
6
6
  //#region src/gui/EFPause.d.ts
7
7
  declare const EFPause_base: (new (...args: any[]) => {
@@ -10,13 +10,13 @@ declare const EFPause_base: (new (...args: any[]) => {
10
10
  effectiveContext: ControllableInterface | null;
11
11
  }) & typeof LitElement;
12
12
  declare class EFPause extends EFPause_base {
13
- static styles: lit18.CSSResult[];
13
+ static styles: lit17.CSSResult[];
14
14
  playing: boolean;
15
15
  get efContext(): ControllableInterface | null;
16
16
  connectedCallback(): void;
17
17
  disconnectedCallback(): void;
18
18
  updated(changedProperties: Map<string | number | symbol, unknown>): void;
19
- render(): lit_html17.TemplateResult<1>;
19
+ render(): lit_html16.TemplateResult<1>;
20
20
  handleClick: () => void;
21
21
  }
22
22
  declare global {
@@ -1,7 +1,7 @@
1
1
  import { ControllableInterface } from "./Controllable.js";
2
- import * as lit17 from "lit";
2
+ import * as lit16 from "lit";
3
3
  import { LitElement } from "lit";
4
- import * as lit_html16 from "lit-html";
4
+ import * as lit_html15 from "lit-html";
5
5
 
6
6
  //#region src/gui/EFPlay.d.ts
7
7
  declare const EFPlay_base: (new (...args: any[]) => {
@@ -10,13 +10,13 @@ declare const EFPlay_base: (new (...args: any[]) => {
10
10
  effectiveContext: ControllableInterface | null;
11
11
  }) & typeof LitElement;
12
12
  declare class EFPlay extends EFPlay_base {
13
- static styles: lit17.CSSResult[];
13
+ static styles: lit16.CSSResult[];
14
14
  playing: boolean;
15
15
  get efContext(): ControllableInterface | null;
16
16
  connectedCallback(): void;
17
17
  disconnectedCallback(): void;
18
18
  updated(changedProperties: Map<string | number | symbol, unknown>): void;
19
- render(): lit_html16.TemplateResult<1>;
19
+ render(): lit_html15.TemplateResult<1>;
20
20
  handleClick: () => void;
21
21
  }
22
22
  declare global {
@@ -1,19 +1,19 @@
1
1
  import { ContextMixinInterface } from "./ContextMixin.js";
2
- import * as lit10 from "lit";
2
+ import * as lit9 from "lit";
3
3
  import { LitElement } from "lit";
4
- import * as lit_html10 from "lit-html";
4
+ import * as lit_html9 from "lit-html";
5
5
 
6
6
  //#region src/gui/EFPreview.d.ts
7
7
  declare const EFPreview_base: (new (...args: any[]) => ContextMixinInterface) & typeof LitElement;
8
8
  declare class EFPreview extends EFPreview_base {
9
- static styles: lit10.CSSResult[];
9
+ static styles: lit9.CSSResult[];
10
10
  focusedElement?: HTMLElement;
11
11
  /**
12
12
  * Find the closest temporal element (timegroup, video, audio, etc.)
13
13
  */
14
14
  private findClosestTemporal;
15
15
  constructor();
16
- render(): lit_html10.TemplateResult<1>;
16
+ render(): lit_html9.TemplateResult<1>;
17
17
  }
18
18
  declare global {
19
19
  interface HTMLElementTagNameMap {
@@ -1,7 +1,7 @@
1
1
  import { ControllableInterface } from "./Controllable.js";
2
- import * as lit20 from "lit";
2
+ import * as lit19 from "lit";
3
3
  import { LitElement } from "lit";
4
- import * as lit_html19 from "lit-html";
4
+ import * as lit_html18 from "lit-html";
5
5
 
6
6
  //#region src/gui/EFScrubber.d.ts
7
7
  declare const EFScrubber_base: (new (...args: any[]) => {
@@ -10,7 +10,7 @@ declare const EFScrubber_base: (new (...args: any[]) => {
10
10
  effectiveContext: ControllableInterface | null;
11
11
  }) & typeof LitElement;
12
12
  declare class EFScrubber extends EFScrubber_base {
13
- static styles: lit20.CSSResult[];
13
+ static styles: lit19.CSSResult[];
14
14
  playing: boolean;
15
15
  contextCurrentTimeMs: number;
16
16
  contextDurationMs: number;
@@ -44,13 +44,14 @@ declare class EFScrubber extends EFScrubber_base {
44
44
  private scrubberRef;
45
45
  private _scrubberElement?;
46
46
  private capturedPointerId;
47
+ private _wasPlayingBeforeScrub;
47
48
  private updateProgress;
48
49
  private handlePointerDown;
49
50
  private boundHandlePointerMove;
50
51
  private boundHandlePointerUp;
51
52
  private boundHandlePointerCancel;
52
53
  private boundHandleContextMenu;
53
- render(): lit_html19.TemplateResult<1>;
54
+ render(): lit_html18.TemplateResult<1>;
54
55
  connectedCallback(): void;
55
56
  disconnectedCallback(): void;
56
57
  }
@@ -7,7 +7,7 @@ import { quantizeToFrameTimeMs } from "./EFTimelineRuler.js";
7
7
  import { TargetOrContextMixin } from "./TargetOrContextMixin.js";
8
8
  import { consume } from "@lit/context";
9
9
  import { LitElement, css, html } from "lit";
10
- import { customElement, eventOptions, property, state } from "lit/decorators.js";
10
+ import { customElement, property, state } from "lit/decorators.js";
11
11
  import { createRef, ref } from "lit/directives/ref.js";
12
12
 
13
13
  //#region src/gui/EFScrubber.ts
@@ -36,6 +36,26 @@ let EFScrubber = class EFScrubber$1 extends TargetOrContextMixin(LitElement, efC
36
36
  this.isMoving = false;
37
37
  this.scrubberRef = createRef();
38
38
  this.capturedPointerId = null;
39
+ this._wasPlayingBeforeScrub = false;
40
+ this.handlePointerDown = (e) => {
41
+ const scrubberEl = this.scrubberRef.value || this._scrubberElement;
42
+ if (!scrubberEl) return;
43
+ this.isMoving = true;
44
+ if (this.isScrubbingRef) this.isScrubbingRef.current = true;
45
+ e.preventDefault();
46
+ e.stopPropagation();
47
+ this.capturedPointerId = e.pointerId;
48
+ try {
49
+ scrubberEl.setPointerCapture(e.pointerId);
50
+ } catch (err) {
51
+ console.warn("Failed to set pointer capture:", err);
52
+ }
53
+ if (this.playing && this.context) {
54
+ this._wasPlayingBeforeScrub = true;
55
+ this.context.pause();
56
+ }
57
+ this.updateProgress(e);
58
+ };
39
59
  this.boundHandlePointerMove = (e) => {
40
60
  if (this.isMoving && e.pointerId === this.capturedPointerId) {
41
61
  e.preventDefault();
@@ -54,6 +74,10 @@ let EFScrubber = class EFScrubber$1 extends TargetOrContextMixin(LitElement, efC
54
74
  this.capturedPointerId = null;
55
75
  this.isMoving = false;
56
76
  if (this.isScrubbingRef) this.isScrubbingRef.current = false;
77
+ if (this._wasPlayingBeforeScrub) {
78
+ this._wasPlayingBeforeScrub = false;
79
+ this.context?.play();
80
+ }
57
81
  }
58
82
  };
59
83
  this.boundHandlePointerCancel = (e) => {
@@ -65,6 +89,10 @@ let EFScrubber = class EFScrubber$1 extends TargetOrContextMixin(LitElement, efC
65
89
  this.capturedPointerId = null;
66
90
  this.isMoving = false;
67
91
  if (this.isScrubbingRef) this.isScrubbingRef.current = false;
92
+ if (this._wasPlayingBeforeScrub) {
93
+ this._wasPlayingBeforeScrub = false;
94
+ this.context?.play();
95
+ }
68
96
  }
69
97
  };
70
98
  this.boundHandleContextMenu = (e) => {
@@ -241,21 +269,6 @@ let EFScrubber = class EFScrubber$1 extends TargetOrContextMixin(LitElement, efC
241
269
  }
242
270
  }
243
271
  }
244
- handlePointerDown(e) {
245
- const scrubberEl = this.scrubberRef.value || this._scrubberElement;
246
- if (!scrubberEl) return;
247
- this.isMoving = true;
248
- if (this.isScrubbingRef) this.isScrubbingRef.current = true;
249
- e.preventDefault();
250
- e.stopPropagation();
251
- this.capturedPointerId = e.pointerId;
252
- try {
253
- scrubberEl.setPointerCapture(e.pointerId);
254
- } catch (err) {
255
- console.warn("Failed to set pointer capture:", err);
256
- }
257
- this.updateProgress(e);
258
- }
259
272
  render() {
260
273
  const duration = this.effectiveDurationMs;
261
274
  const currentTime = this.effectiveCurrentTimeMs;
@@ -310,6 +323,7 @@ let EFScrubber = class EFScrubber$1 extends TargetOrContextMixin(LitElement, efC
310
323
  window.addEventListener("pointermove", this.boundHandlePointerMove, { passive: false });
311
324
  window.addEventListener("pointercancel", this.boundHandlePointerCancel, { passive: false });
312
325
  this.addEventListener("contextmenu", this.boundHandleContextMenu, { passive: false });
326
+ this.addEventListener("pointerdown", this.handlePointerDown, { passive: false });
313
327
  }
314
328
  disconnectedCallback() {
315
329
  super.disconnectedCallback();
@@ -317,6 +331,11 @@ let EFScrubber = class EFScrubber$1 extends TargetOrContextMixin(LitElement, efC
317
331
  window.removeEventListener("pointermove", this.boundHandlePointerMove);
318
332
  window.removeEventListener("pointercancel", this.boundHandlePointerCancel);
319
333
  this.removeEventListener("contextmenu", this.boundHandleContextMenu);
334
+ this.removeEventListener("pointerdown", this.handlePointerDown);
335
+ if (this._wasPlayingBeforeScrub) {
336
+ this._wasPlayingBeforeScrub = false;
337
+ if (this.context?.isConnected) this.context.play();
338
+ }
320
339
  }
321
340
  };
322
341
  __decorate([consume({
@@ -365,10 +384,6 @@ __decorate([property({ attribute: false })], EFScrubber.prototype, "onSeek", voi
365
384
  __decorate([property({ attribute: false })], EFScrubber.prototype, "isScrubbingRef", void 0);
366
385
  __decorate([state()], EFScrubber.prototype, "scrubProgress", void 0);
367
386
  __decorate([state()], EFScrubber.prototype, "isMoving", void 0);
368
- __decorate([eventOptions({
369
- passive: false,
370
- capture: false
371
- })], EFScrubber.prototype, "handlePointerDown", null);
372
387
  EFScrubber = __decorate([customElement("ef-scrubber")], EFScrubber);
373
388
 
374
389
  //#endregion
@@ -1 +1 @@
1
- {"version":3,"file":"EFScrubber.js","names":["EFScrubber"],"sources":["../../src/gui/EFScrubber.ts"],"sourcesContent":["import { consume } from \"@lit/context\";\nimport { css, html, LitElement } from \"lit\";\nimport {\n customElement,\n eventOptions,\n property,\n state,\n} from \"lit/decorators.js\";\n\nimport { createRef, ref } from \"lit/directives/ref.js\";\nimport type { ControllableInterface } from \"./Controllable.js\";\nimport { currentTimeContext } from \"./currentTimeContext.js\";\nimport { durationContext } from \"./durationContext.js\";\nimport { efContext } from \"./efContext.js\";\nimport { playingContext } from \"./playingContext.js\";\nimport { TargetOrContextMixin } from \"./TargetOrContextMixin.js\";\nimport { quantizeToFrameTimeMs } from \"./EFTimelineRuler.js\";\n\nconst BASE_PIXELS_PER_SECOND = 100;\n\nfunction timeToPixels(\n timeMs: number,\n durationMs: number,\n _containerWidth: number,\n zoomScale: number,\n): number {\n if (durationMs <= 0) return 0;\n const pixelsPerSecond = BASE_PIXELS_PER_SECOND * zoomScale;\n return (timeMs / 1000) * pixelsPerSecond;\n}\n\nfunction pixelsToTime(\n pixels: number,\n durationMs: number,\n _containerWidth: number,\n zoomScale: number,\n): number {\n if (durationMs <= 0) return 0;\n const pixelsPerSecond = BASE_PIXELS_PER_SECOND * zoomScale;\n return (pixels / pixelsPerSecond) * 1000;\n}\n\n@customElement(\"ef-scrubber\")\nexport class EFScrubber extends TargetOrContextMixin(LitElement, efContext) {\n static styles = [\n css`\n :host {\n --ef-scrubber-height: 4px;\n --ef-scrubber-background: var(--ef-color-border, rgba(255, 255, 255, 0.2));\n --ef-scrubber-progress-color: var(--ef-color-primary, #fff);\n --ef-scrubber-handle-size: 12px;\n width: 100%;\n display: flex;\n align-items: center;\n justify-content: center;\n }\n \n :host([orientation=\"vertical\"]) {\n width: 100%;\n height: 100%;\n position: absolute;\n inset: 0;\n pointer-events: auto;\n }\n\n .scrubber {\n width: 100%;\n height: var(--ef-scrubber-height);\n background: var(--ef-scrubber-background);\n position: relative;\n cursor: pointer;\n border-radius: 2px;\n touch-action: none;\n user-select: none;\n }\n\n :host([orientation=\"vertical\"]) .scrubber {\n width: 100%;\n height: 100%;\n background: transparent;\n cursor: ew-resize;\n }\n\n .progress {\n position: absolute;\n height: 100%;\n background: var(--ef-scrubber-progress-color);\n border-radius: 2px;\n }\n\n :host([orientation=\"vertical\"]) .progress {\n display: none;\n }\n\n .handle {\n position: absolute;\n width: var(--ef-scrubber-handle-size);\n height: var(--ef-scrubber-handle-size);\n background: var(--ef-scrubber-progress-color);\n border-radius: 50%;\n top: 50%;\n transform: translate(-50%, -50%);\n cursor: grab;\n }\n\n :host([orientation=\"vertical\"]) .handle {\n display: none;\n }\n\n .playhead {\n position: absolute;\n top: 0;\n bottom: 0;\n width: 2px;\n background: var(--ef-scrubber-progress-color);\n pointer-events: auto;\n cursor: ew-resize;\n z-index: 30;\n }\n\n ::part(playhead) {\n z-index: 30;\n }\n\n .playhead-handle {\n position: absolute;\n top: 0;\n left: 50%;\n transform: translate(-50%, -50%);\n width: 12px;\n height: 12px;\n background: var(--ef-scrubber-progress-color);\n border-radius: 50%;\n }\n\n .raw-preview {\n position: absolute;\n top: 0;\n bottom: 0;\n width: 2px;\n background: color-mix(in srgb, var(--ef-color-primary) 20%, transparent);\n pointer-events: none;\n z-index: 20;\n }\n\n /* Add CSS Shadow Parts */\n ::part(scrubber) { }\n ::part(progress) { }\n ::part(handle) { }\n `,\n ];\n\n @consume({ context: playingContext, subscribe: true })\n playing = false;\n\n @consume({ context: currentTimeContext, subscribe: true })\n contextCurrentTimeMs = Number.NaN;\n\n @consume({ context: durationContext, subscribe: true })\n contextDurationMs = 0;\n\n @property({ type: String, attribute: \"orientation\" })\n orientation: \"horizontal\" | \"vertical\" = \"horizontal\";\n\n @property({ type: Number, attribute: \"current-time-ms\" })\n currentTimeMs = Number.NaN;\n\n @property({ type: Number, attribute: \"duration-ms\" })\n durationMs = 0;\n\n @property({ type: Number, attribute: \"zoom-scale\" })\n zoomScale = 1.0;\n\n @property({ type: Number, attribute: \"container-width\" })\n containerWidth = 0;\n\n @property({ type: Number, attribute: \"fps\" })\n fps?: number;\n\n @property({ type: Number, attribute: \"raw-scrub-time-ms\" })\n rawScrubTimeMs?: number | null;\n\n @property({ attribute: false })\n scrollContainerRef?: { current: HTMLElement | null };\n\n /**\n * Reference to the element that represents the actual track content area.\n * Used to calculate the offset between the scroll container and where tracks begin.\n */\n @property({ attribute: false })\n trackContentRef?: { current: HTMLElement | null };\n\n @property({ attribute: false })\n onSeek?: (time: number) => void;\n\n @property({ attribute: false })\n isScrubbingRef?: { current: boolean };\n\n get context(): ControllableInterface | null {\n return this.effectiveContext;\n }\n\n get effectiveCurrentTimeMs(): number {\n if (!Number.isNaN(this.currentTimeMs)) {\n return this.currentTimeMs;\n }\n if (!Number.isNaN(this.contextCurrentTimeMs)) {\n return this.contextCurrentTimeMs;\n }\n return 0;\n }\n\n get effectiveDurationMs(): number {\n return this.durationMs || this.contextDurationMs || 0;\n }\n\n get isTimelineMode(): boolean {\n return this.orientation === \"vertical\" && this.zoomScale > 0;\n }\n\n @state()\n private scrubProgress = 0;\n\n @state()\n private isMoving = false;\n\n private scrubberRef = createRef<HTMLElement>();\n private _scrubberElement?: HTMLElement;\n private capturedPointerId: number | null = null;\n\n private updateProgress(e: PointerEvent) {\n const scrubberEl = this.scrubberRef.value || this._scrubberElement;\n if (!scrubberEl) return;\n\n const duration = this.effectiveDurationMs;\n if (duration <= 0) return;\n\n if (this.isTimelineMode) {\n // Timeline mode: use pixel-based positioning with zoom\n const scrollContainer =\n this.scrollContainerRef?.current || scrubberEl.parentElement;\n if (!scrollContainer) return;\n\n const scrollContainerRect = scrollContainer.getBoundingClientRect();\n const scrollLeft = scrollContainer.scrollLeft || 0;\n\n // Calculate pixel offset dynamically from the track content element\n // This accounts for any hierarchy panel or other elements before the tracks\n let pixelOffset = 0;\n if (this.trackContentRef?.current) {\n const trackRect = this.trackContentRef.current.getBoundingClientRect();\n pixelOffset =\n trackRect.left -\n scrollContainerRect.left +\n scrollContainer.scrollLeft;\n }\n\n const x = e.clientX - scrollContainerRect.left - pixelOffset;\n const pixelPosition = scrollLeft + x;\n const effectiveWidth =\n this.containerWidth > 0\n ? this.containerWidth\n : scrollContainerRect.width;\n if (effectiveWidth <= 0) return;\n\n let rawTime = pixelsToTime(\n pixelPosition,\n duration,\n effectiveWidth,\n this.zoomScale,\n );\n rawTime = Math.max(0, Math.min(rawTime, duration));\n\n // Quantize to frame boundaries if FPS is provided, then clamp to duration\n let quantizedTime =\n this.fps && this.fps > 0\n ? quantizeToFrameTimeMs(rawTime, this.fps)\n : rawTime;\n quantizedTime = Math.max(0, Math.min(quantizedTime, duration));\n\n this.scrubProgress = quantizedTime / duration;\n\n if (this.onSeek) {\n this.onSeek(quantizedTime);\n } else {\n // Emit seek event for event listeners\n this.dispatchEvent(\n new CustomEvent(\"seek\", {\n detail: quantizedTime,\n bubbles: true,\n composed: true,\n }),\n );\n if (this.context) {\n this.context.currentTimeMs = quantizedTime;\n }\n }\n } else {\n // Horizontal mode: simple progress calculation\n const rect = scrubberEl.getBoundingClientRect();\n const x = e.clientX - rect.left;\n const progress = Math.max(0, Math.min(1, x / rect.width));\n\n this.scrubProgress = progress;\n const timeMs = progress * duration;\n\n if (this.onSeek) {\n this.onSeek(timeMs);\n } else {\n // Emit seek event for event listeners\n this.dispatchEvent(\n new CustomEvent(\"seek\", {\n detail: timeMs,\n bubbles: true,\n composed: true,\n }),\n );\n if (this.context) {\n this.context.currentTimeMs = timeMs;\n }\n }\n }\n }\n\n @eventOptions({ passive: false, capture: false })\n private handlePointerDown(e: PointerEvent) {\n const scrubberEl = this.scrubberRef.value || this._scrubberElement;\n if (!scrubberEl) return;\n\n this.isMoving = true;\n if (this.isScrubbingRef) {\n this.isScrubbingRef.current = true;\n }\n e.preventDefault();\n e.stopPropagation();\n this.capturedPointerId = e.pointerId;\n try {\n scrubberEl.setPointerCapture(e.pointerId);\n } catch (err) {\n // setPointerCapture may fail in some cases, continue anyway\n console.warn(\"Failed to set pointer capture:\", err);\n }\n this.updateProgress(e);\n }\n\n private boundHandlePointerMove = (e: PointerEvent) => {\n if (this.isMoving && e.pointerId === this.capturedPointerId) {\n e.preventDefault();\n e.stopPropagation();\n this.updateProgress(e);\n }\n };\n\n private boundHandlePointerUp = (e: PointerEvent) => {\n const scrubberEl = this.scrubberRef.value || this._scrubberElement;\n if (e.pointerId === this.capturedPointerId && scrubberEl) {\n e.preventDefault();\n e.stopPropagation();\n try {\n scrubberEl.releasePointerCapture(e.pointerId);\n } catch (_err) {\n // releasePointerCapture may fail if capture was already lost\n }\n this.capturedPointerId = null;\n this.isMoving = false;\n if (this.isScrubbingRef) {\n this.isScrubbingRef.current = false;\n }\n }\n };\n\n private boundHandlePointerCancel = (e: PointerEvent) => {\n const scrubberEl = this.scrubberRef.value || this._scrubberElement;\n if (e.pointerId === this.capturedPointerId && scrubberEl) {\n try {\n scrubberEl.releasePointerCapture(e.pointerId);\n } catch (_err) {\n // releasePointerCapture may fail if capture was already lost\n }\n this.capturedPointerId = null;\n this.isMoving = false;\n if (this.isScrubbingRef) {\n this.isScrubbingRef.current = false;\n }\n }\n };\n\n private boundHandleContextMenu = (e: Event) => {\n if (this.isMoving) {\n e.preventDefault();\n e.stopPropagation();\n }\n };\n\n render() {\n const duration = this.effectiveDurationMs;\n const currentTime = this.effectiveCurrentTimeMs;\n\n if (duration <= 0) {\n return html``;\n }\n\n if (this.isTimelineMode) {\n // Vertical timeline mode: render playhead line\n const scrubberEl = this.scrubberRef.value || this._scrubberElement;\n const effectiveWidth =\n this.containerWidth > 0\n ? this.containerWidth\n : scrubberEl?.parentElement?.getBoundingClientRect().width || 0;\n\n const positionPixels =\n effectiveWidth > 0\n ? timeToPixels(currentTime, duration, effectiveWidth, this.zoomScale)\n : 0;\n\n const rawScrubPositionPixels =\n this.rawScrubTimeMs !== null &&\n this.rawScrubTimeMs !== undefined &&\n effectiveWidth > 0\n ? timeToPixels(\n this.rawScrubTimeMs,\n duration,\n effectiveWidth,\n this.zoomScale,\n )\n : null;\n\n return html`\n ${\n rawScrubPositionPixels !== null &&\n rawScrubPositionPixels !== positionPixels\n ? html`<div\n class=\"raw-preview\"\n style=\"left: ${rawScrubPositionPixels}px\"\n ></div>`\n : html``\n }\n <div\n ${ref(this.scrubberRef)}\n part=\"scrubber\"\n class=\"scrubber\"\n @pointerdown=${this.handlePointerDown}\n @contextmenu=${this.boundHandleContextMenu}\n >\n <div\n part=\"playhead\"\n class=\"playhead\"\n style=\"left: ${positionPixels}px\"\n @pointerdown=${this.handlePointerDown}\n >\n <div class=\"playhead-handle\"></div>\n </div>\n </div>\n `;\n } else {\n // Horizontal mode: render progress bar\n const currentProgress = duration > 0 ? currentTime / duration : 0;\n const displayProgress = this.isMoving\n ? this.scrubProgress\n : currentProgress;\n\n return html`\n <div\n ${ref(this.scrubberRef)}\n part=\"scrubber\"\n class=\"scrubber\"\n @pointerdown=${this.handlePointerDown}\n @contextmenu=${this.boundHandleContextMenu}\n >\n <div part=\"progress\" class=\"progress\" style=\"width: ${displayProgress * 100}%\"></div>\n <div part=\"handle\" class=\"handle\" style=\"left: ${displayProgress * 100}%\"></div>\n </div>\n `;\n }\n }\n\n connectedCallback() {\n super.connectedCallback();\n window.addEventListener(\n \"pointerup\",\n this.boundHandlePointerUp as EventListener,\n { passive: false },\n );\n window.addEventListener(\"pointermove\", this.boundHandlePointerMove, {\n passive: false,\n });\n window.addEventListener(\n \"pointercancel\",\n this.boundHandlePointerCancel as EventListener,\n { passive: false },\n );\n this.addEventListener(\"contextmenu\", this.boundHandleContextMenu, {\n passive: false,\n });\n }\n\n disconnectedCallback() {\n super.disconnectedCallback();\n window.removeEventListener(\n \"pointerup\",\n this.boundHandlePointerUp as EventListener,\n );\n window.removeEventListener(\"pointermove\", this.boundHandlePointerMove);\n window.removeEventListener(\n \"pointercancel\",\n this.boundHandlePointerCancel as EventListener,\n );\n this.removeEventListener(\"contextmenu\", this.boundHandleContextMenu);\n }\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n \"ef-scrubber\": EFScrubber;\n 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1
+ {"version":3,"file":"EFScrubber.js","names":["EFScrubber"],"sources":["../../src/gui/EFScrubber.ts"],"sourcesContent":["import { consume } from \"@lit/context\";\nimport { css, html, LitElement } from \"lit\";\nimport { customElement, property, state } from \"lit/decorators.js\";\n\nimport { createRef, ref } from \"lit/directives/ref.js\";\nimport type { ControllableInterface } from \"./Controllable.js\";\nimport { currentTimeContext } from \"./currentTimeContext.js\";\nimport { durationContext } from \"./durationContext.js\";\nimport { efContext } from \"./efContext.js\";\nimport { playingContext } from \"./playingContext.js\";\nimport { TargetOrContextMixin } from \"./TargetOrContextMixin.js\";\nimport { quantizeToFrameTimeMs } from \"./EFTimelineRuler.js\";\n\nconst BASE_PIXELS_PER_SECOND = 100;\n\nfunction timeToPixels(\n timeMs: number,\n durationMs: number,\n _containerWidth: number,\n zoomScale: number,\n): number {\n if (durationMs <= 0) return 0;\n const pixelsPerSecond = BASE_PIXELS_PER_SECOND * zoomScale;\n return (timeMs / 1000) * pixelsPerSecond;\n}\n\nfunction pixelsToTime(\n pixels: number,\n durationMs: number,\n _containerWidth: number,\n zoomScale: number,\n): number {\n if (durationMs <= 0) return 0;\n const pixelsPerSecond = BASE_PIXELS_PER_SECOND * zoomScale;\n return (pixels / pixelsPerSecond) * 1000;\n}\n\n@customElement(\"ef-scrubber\")\nexport class EFScrubber extends TargetOrContextMixin(LitElement, efContext) {\n static styles = [\n css`\n :host {\n --ef-scrubber-height: 4px;\n --ef-scrubber-background: var(--ef-color-border, rgba(255, 255, 255, 0.2));\n --ef-scrubber-progress-color: var(--ef-color-primary, #fff);\n --ef-scrubber-handle-size: 12px;\n width: 100%;\n display: flex;\n align-items: center;\n justify-content: center;\n }\n \n :host([orientation=\"vertical\"]) {\n width: 100%;\n height: 100%;\n position: absolute;\n inset: 0;\n pointer-events: auto;\n }\n\n .scrubber {\n width: 100%;\n height: var(--ef-scrubber-height);\n background: var(--ef-scrubber-background);\n position: relative;\n cursor: pointer;\n border-radius: 2px;\n touch-action: none;\n user-select: none;\n }\n\n :host([orientation=\"vertical\"]) .scrubber {\n width: 100%;\n height: 100%;\n background: transparent;\n cursor: ew-resize;\n }\n\n .progress {\n position: absolute;\n height: 100%;\n background: var(--ef-scrubber-progress-color);\n border-radius: 2px;\n }\n\n :host([orientation=\"vertical\"]) .progress {\n display: none;\n }\n\n .handle {\n position: absolute;\n width: var(--ef-scrubber-handle-size);\n height: var(--ef-scrubber-handle-size);\n background: var(--ef-scrubber-progress-color);\n border-radius: 50%;\n top: 50%;\n transform: translate(-50%, -50%);\n cursor: grab;\n }\n\n :host([orientation=\"vertical\"]) .handle {\n display: none;\n }\n\n .playhead {\n position: absolute;\n top: 0;\n bottom: 0;\n width: 2px;\n background: var(--ef-scrubber-progress-color);\n pointer-events: auto;\n cursor: ew-resize;\n z-index: 30;\n }\n\n ::part(playhead) {\n z-index: 30;\n }\n\n .playhead-handle {\n position: absolute;\n top: 0;\n left: 50%;\n transform: translate(-50%, -50%);\n width: 12px;\n height: 12px;\n background: var(--ef-scrubber-progress-color);\n border-radius: 50%;\n }\n\n .raw-preview {\n position: absolute;\n top: 0;\n bottom: 0;\n width: 2px;\n background: color-mix(in srgb, var(--ef-color-primary) 20%, transparent);\n pointer-events: none;\n z-index: 20;\n }\n\n /* Add CSS Shadow Parts */\n ::part(scrubber) { }\n ::part(progress) { }\n ::part(handle) { }\n `,\n ];\n\n @consume({ context: playingContext, subscribe: true })\n playing = false;\n\n @consume({ context: currentTimeContext, subscribe: true })\n contextCurrentTimeMs = Number.NaN;\n\n @consume({ context: durationContext, subscribe: true })\n contextDurationMs = 0;\n\n @property({ type: String, attribute: \"orientation\" })\n orientation: \"horizontal\" | \"vertical\" = \"horizontal\";\n\n @property({ type: Number, attribute: \"current-time-ms\" })\n currentTimeMs = Number.NaN;\n\n @property({ type: Number, attribute: \"duration-ms\" })\n durationMs = 0;\n\n @property({ type: Number, attribute: \"zoom-scale\" })\n zoomScale = 1.0;\n\n @property({ type: Number, attribute: \"container-width\" })\n containerWidth = 0;\n\n @property({ type: Number, attribute: \"fps\" })\n fps?: number;\n\n @property({ type: Number, attribute: \"raw-scrub-time-ms\" })\n rawScrubTimeMs?: number | null;\n\n @property({ attribute: false })\n scrollContainerRef?: { current: HTMLElement | null };\n\n /**\n * Reference to the element that represents the actual track content area.\n * Used to calculate the offset between the scroll container and where tracks begin.\n */\n @property({ attribute: false })\n trackContentRef?: { current: HTMLElement | null };\n\n @property({ attribute: false })\n onSeek?: (time: number) => void;\n\n @property({ attribute: false })\n isScrubbingRef?: { current: boolean };\n\n get context(): ControllableInterface | null {\n return this.effectiveContext;\n }\n\n get effectiveCurrentTimeMs(): number {\n if (!Number.isNaN(this.currentTimeMs)) {\n return this.currentTimeMs;\n }\n if (!Number.isNaN(this.contextCurrentTimeMs)) {\n return this.contextCurrentTimeMs;\n }\n return 0;\n }\n\n get effectiveDurationMs(): number {\n return this.durationMs || this.contextDurationMs || 0;\n }\n\n get isTimelineMode(): boolean {\n return this.orientation === \"vertical\" && this.zoomScale > 0;\n }\n\n @state()\n private scrubProgress = 0;\n\n @state()\n private isMoving = false;\n\n private scrubberRef = createRef<HTMLElement>();\n private _scrubberElement?: HTMLElement;\n private capturedPointerId: number | null = null;\n private _wasPlayingBeforeScrub = false;\n\n private updateProgress(e: PointerEvent) {\n const scrubberEl = this.scrubberRef.value || this._scrubberElement;\n if (!scrubberEl) return;\n\n const duration = this.effectiveDurationMs;\n if (duration <= 0) return;\n\n if (this.isTimelineMode) {\n // Timeline mode: use pixel-based positioning with zoom\n const scrollContainer =\n this.scrollContainerRef?.current || scrubberEl.parentElement;\n if (!scrollContainer) return;\n\n const scrollContainerRect = scrollContainer.getBoundingClientRect();\n const scrollLeft = scrollContainer.scrollLeft || 0;\n\n // Calculate pixel offset dynamically from the track content element\n // This accounts for any hierarchy panel or other elements before the tracks\n let pixelOffset = 0;\n if (this.trackContentRef?.current) {\n const trackRect = this.trackContentRef.current.getBoundingClientRect();\n pixelOffset =\n trackRect.left -\n scrollContainerRect.left +\n scrollContainer.scrollLeft;\n }\n\n const x = e.clientX - scrollContainerRect.left - pixelOffset;\n const pixelPosition = scrollLeft + x;\n const effectiveWidth =\n this.containerWidth > 0\n ? this.containerWidth\n : scrollContainerRect.width;\n if (effectiveWidth <= 0) return;\n\n let rawTime = pixelsToTime(\n pixelPosition,\n duration,\n effectiveWidth,\n this.zoomScale,\n );\n rawTime = Math.max(0, Math.min(rawTime, duration));\n\n // Quantize to frame boundaries if FPS is provided, then clamp to duration\n let quantizedTime =\n this.fps && this.fps > 0\n ? quantizeToFrameTimeMs(rawTime, this.fps)\n : rawTime;\n quantizedTime = Math.max(0, Math.min(quantizedTime, duration));\n\n this.scrubProgress = quantizedTime / duration;\n\n if (this.onSeek) {\n this.onSeek(quantizedTime);\n } else {\n // Emit seek event for event listeners\n this.dispatchEvent(\n new CustomEvent(\"seek\", {\n detail: quantizedTime,\n bubbles: true,\n composed: true,\n }),\n );\n if (this.context) {\n this.context.currentTimeMs = quantizedTime;\n }\n }\n } else {\n // Horizontal mode: simple progress calculation\n const rect = scrubberEl.getBoundingClientRect();\n const x = e.clientX - rect.left;\n const progress = Math.max(0, Math.min(1, x / rect.width));\n\n this.scrubProgress = progress;\n const timeMs = progress * duration;\n\n if (this.onSeek) {\n this.onSeek(timeMs);\n } else {\n // Emit seek event for event listeners\n this.dispatchEvent(\n new CustomEvent(\"seek\", {\n detail: timeMs,\n bubbles: true,\n composed: true,\n }),\n );\n if (this.context) {\n this.context.currentTimeMs = timeMs;\n }\n }\n }\n }\n\n private handlePointerDown = (e: PointerEvent) => {\n const scrubberEl = this.scrubberRef.value || this._scrubberElement;\n if (!scrubberEl) return;\n\n this.isMoving = true;\n if (this.isScrubbingRef) {\n this.isScrubbingRef.current = true;\n }\n e.preventDefault();\n e.stopPropagation();\n this.capturedPointerId = e.pointerId;\n try {\n scrubberEl.setPointerCapture(e.pointerId);\n } catch (err) {\n // setPointerCapture may fail in some cases, continue anyway\n console.warn(\"Failed to set pointer capture:\", err);\n }\n\n if (this.playing && this.context) {\n this._wasPlayingBeforeScrub = true;\n this.context.pause();\n }\n\n this.updateProgress(e);\n };\n\n private boundHandlePointerMove = (e: PointerEvent) => {\n if (this.isMoving && e.pointerId === this.capturedPointerId) {\n e.preventDefault();\n e.stopPropagation();\n this.updateProgress(e);\n }\n };\n\n private boundHandlePointerUp = (e: PointerEvent) => {\n const scrubberEl = this.scrubberRef.value || this._scrubberElement;\n if (e.pointerId === this.capturedPointerId && scrubberEl) {\n e.preventDefault();\n e.stopPropagation();\n try {\n scrubberEl.releasePointerCapture(e.pointerId);\n } catch (_err) {\n // releasePointerCapture may fail if capture was already lost\n }\n this.capturedPointerId = null;\n this.isMoving = false;\n if (this.isScrubbingRef) {\n this.isScrubbingRef.current = false;\n }\n if (this._wasPlayingBeforeScrub) {\n this._wasPlayingBeforeScrub = false;\n this.context?.play();\n }\n }\n };\n\n private boundHandlePointerCancel = (e: PointerEvent) => {\n const scrubberEl = this.scrubberRef.value || this._scrubberElement;\n if (e.pointerId === this.capturedPointerId && scrubberEl) {\n try {\n scrubberEl.releasePointerCapture(e.pointerId);\n } catch (_err) {\n // releasePointerCapture may fail if capture was already lost\n }\n this.capturedPointerId = null;\n this.isMoving = false;\n if (this.isScrubbingRef) {\n this.isScrubbingRef.current = false;\n }\n if (this._wasPlayingBeforeScrub) {\n this._wasPlayingBeforeScrub = false;\n this.context?.play();\n }\n }\n };\n\n private boundHandleContextMenu = (e: Event) => {\n if (this.isMoving) {\n e.preventDefault();\n e.stopPropagation();\n }\n };\n\n render() {\n const duration = this.effectiveDurationMs;\n const currentTime = this.effectiveCurrentTimeMs;\n\n if (duration <= 0) {\n return html``;\n }\n\n if (this.isTimelineMode) {\n // Vertical timeline mode: render playhead line\n const scrubberEl = this.scrubberRef.value || this._scrubberElement;\n const effectiveWidth =\n this.containerWidth > 0\n ? this.containerWidth\n : scrubberEl?.parentElement?.getBoundingClientRect().width || 0;\n\n const positionPixels =\n effectiveWidth > 0\n ? timeToPixels(currentTime, duration, effectiveWidth, this.zoomScale)\n : 0;\n\n const rawScrubPositionPixels =\n this.rawScrubTimeMs !== null &&\n this.rawScrubTimeMs !== undefined &&\n effectiveWidth > 0\n ? timeToPixels(\n this.rawScrubTimeMs,\n duration,\n effectiveWidth,\n this.zoomScale,\n )\n : null;\n\n return html`\n ${\n rawScrubPositionPixels !== null &&\n rawScrubPositionPixels !== positionPixels\n ? html`<div\n class=\"raw-preview\"\n style=\"left: ${rawScrubPositionPixels}px\"\n ></div>`\n : html``\n }\n <div\n ${ref(this.scrubberRef)}\n part=\"scrubber\"\n class=\"scrubber\"\n @pointerdown=${this.handlePointerDown}\n @contextmenu=${this.boundHandleContextMenu}\n >\n <div\n part=\"playhead\"\n class=\"playhead\"\n style=\"left: ${positionPixels}px\"\n @pointerdown=${this.handlePointerDown}\n >\n <div class=\"playhead-handle\"></div>\n </div>\n </div>\n `;\n } else {\n // Horizontal mode: render progress bar\n const currentProgress = duration > 0 ? currentTime / duration : 0;\n const displayProgress = this.isMoving\n ? this.scrubProgress\n : currentProgress;\n\n return html`\n <div\n ${ref(this.scrubberRef)}\n part=\"scrubber\"\n class=\"scrubber\"\n @pointerdown=${this.handlePointerDown}\n @contextmenu=${this.boundHandleContextMenu}\n >\n <div part=\"progress\" class=\"progress\" style=\"width: ${displayProgress * 100}%\"></div>\n <div part=\"handle\" class=\"handle\" style=\"left: ${displayProgress * 100}%\"></div>\n </div>\n `;\n }\n }\n\n connectedCallback() {\n super.connectedCallback();\n window.addEventListener(\n \"pointerup\",\n this.boundHandlePointerUp as EventListener,\n { passive: false },\n );\n window.addEventListener(\"pointermove\", this.boundHandlePointerMove, {\n passive: false,\n });\n window.addEventListener(\n \"pointercancel\",\n this.boundHandlePointerCancel as EventListener,\n { passive: false },\n );\n this.addEventListener(\"contextmenu\", this.boundHandleContextMenu, {\n passive: false,\n });\n this.addEventListener(\n \"pointerdown\",\n this.handlePointerDown as EventListener,\n { passive: false },\n );\n }\n\n disconnectedCallback() {\n super.disconnectedCallback();\n window.removeEventListener(\n \"pointerup\",\n this.boundHandlePointerUp as EventListener,\n );\n window.removeEventListener(\"pointermove\", this.boundHandlePointerMove);\n window.removeEventListener(\n \"pointercancel\",\n this.boundHandlePointerCancel as EventListener,\n );\n this.removeEventListener(\"contextmenu\", this.boundHandleContextMenu);\n this.removeEventListener(\n \"pointerdown\",\n this.handlePointerDown as EventListener,\n );\n if (this._wasPlayingBeforeScrub) {\n this._wasPlayingBeforeScrub = false;\n if ((this.context as unknown as Element | null)?.isConnected) {\n this.context!.play();\n }\n }\n }\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n \"ef-scrubber\": EFScrubber;\n 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@@ -1,7 +1,7 @@
1
1
  import { ControllableInterface } from "./Controllable.js";
2
- import * as lit21 from "lit";
2
+ import * as lit20 from "lit";
3
3
  import { LitElement } from "lit";
4
- import * as lit_html20 from "lit-html";
4
+ import * as lit_html19 from "lit-html";
5
5
 
6
6
  //#region src/gui/EFTimeDisplay.d.ts
7
7
  declare const EFTimeDisplay_base: (new (...args: any[]) => {
@@ -10,7 +10,7 @@ declare const EFTimeDisplay_base: (new (...args: any[]) => {
10
10
  effectiveContext: ControllableInterface | null;
11
11
  }) & typeof LitElement;
12
12
  declare class EFTimeDisplay extends EFTimeDisplay_base {
13
- static styles: lit21.CSSResult;
13
+ static styles: lit20.CSSResult;
14
14
  currentTimeMs: number;
15
15
  durationMs: number;
16
16
  contextCurrentTimeMs: number;
@@ -18,7 +18,7 @@ declare class EFTimeDisplay extends EFTimeDisplay_base {
18
18
  get effectiveCurrentTimeMs(): number;
19
19
  get effectiveDurationMs(): number;
20
20
  private formatTime;
21
- render(): lit_html20.TemplateResult<1>;
21
+ render(): lit_html19.TemplateResult<1>;
22
22
  }
23
23
  declare global {
24
24
  interface HTMLElementTagNameMap {
@@ -1,7 +1,7 @@
1
1
  import { TimelineState } from "./timeline/timelineStateContext.js";
2
- import * as lit34 from "lit";
2
+ import * as lit33 from "lit";
3
3
  import { LitElement } from "lit";
4
- import * as lit_html32 from "lit-html";
4
+ import * as lit_html31 from "lit-html";
5
5
 
6
6
  //#region src/gui/EFTimelineRuler.d.ts
7
7
  /**
@@ -25,7 +25,7 @@ declare function calculatePixelsPerFrame(frameIntervalMs: number, pixelsPerMs: n
25
25
  */
26
26
  declare function shouldShowFrameMarkers(pixelsPerFrame: number, minSpacing?: number): boolean;
27
27
  declare class EFTimelineRuler extends LitElement {
28
- static styles: lit34.CSSResult[];
28
+ static styles: lit33.CSSResult[];
29
29
  durationMs: number;
30
30
  contextDurationMs: number;
31
31
  timelineState?: TimelineState;
@@ -59,7 +59,7 @@ declare class EFTimelineRuler extends LitElement {
59
59
  private calculateLabelInterval;
60
60
  private getVisibleLabels;
61
61
  private renderCanvas;
62
- render(): lit_html32.TemplateResult<1>;
62
+ render(): lit_html31.TemplateResult<1>;
63
63
  }
64
64
  declare global {
65
65
  interface HTMLElementTagNameMap {
@@ -1,7 +1,7 @@
1
1
  import { ControllableInterface } from "./Controllable.js";
2
- import * as lit19 from "lit";
2
+ import * as lit18 from "lit";
3
3
  import { LitElement } from "lit";
4
- import * as lit_html18 from "lit-html";
4
+ import * as lit_html17 from "lit-html";
5
5
 
6
6
  //#region src/gui/EFToggleLoop.d.ts
7
7
  declare const EFToggleLoop_base: (new (...args: any[]) => {
@@ -10,9 +10,9 @@ declare const EFToggleLoop_base: (new (...args: any[]) => {
10
10
  effectiveContext: ControllableInterface | null;
11
11
  }) & typeof LitElement;
12
12
  declare class EFToggleLoop extends EFToggleLoop_base {
13
- static styles: lit19.CSSResult[];
13
+ static styles: lit18.CSSResult[];
14
14
  get context(): ControllableInterface | null;
15
- render(): lit_html18.TemplateResult<1>;
15
+ render(): lit_html17.TemplateResult<1>;
16
16
  }
17
17
  declare global {
18
18
  interface HTMLElementTagNameMap {
@@ -1,7 +1,7 @@
1
1
  import { ControllableInterface } from "./Controllable.js";
2
- import * as lit16 from "lit";
2
+ import * as lit15 from "lit";
3
3
  import { LitElement } from "lit";
4
- import * as lit_html15 from "lit-html";
4
+ import * as lit_html14 from "lit-html";
5
5
 
6
6
  //#region src/gui/EFTogglePlay.d.ts
7
7
  declare const EFTogglePlay_base: (new (...args: any[]) => {
@@ -10,12 +10,12 @@ declare const EFTogglePlay_base: (new (...args: any[]) => {
10
10
  effectiveContext: ControllableInterface | null;
11
11
  }) & typeof LitElement;
12
12
  declare class EFTogglePlay extends EFTogglePlay_base {
13
- static styles: lit16.CSSResult[];
13
+ static styles: lit15.CSSResult[];
14
14
  playing: boolean;
15
15
  get efContext(): ControllableInterface | null;
16
16
  connectedCallback(): void;
17
17
  disconnectedCallback(): void;
18
- render(): lit_html15.TemplateResult<1>;
18
+ render(): lit_html14.TemplateResult<1>;
19
19
  togglePlay: () => void;
20
20
  private getPlaybackController;
21
21
  }
@@ -1,16 +1,16 @@
1
1
  import { ContextMixinInterface } from "./ContextMixin.js";
2
2
  import { RenderToVideoOptions } from "../preview/renderTimegroupToVideo.types.js";
3
3
  import "./EFFitScale.js";
4
- import * as lit9 from "lit";
4
+ import * as lit8 from "lit";
5
5
  import { LitElement, PropertyValueMap } from "lit";
6
- import * as lit_html9 from "lit-html";
6
+ import * as lit_html8 from "lit-html";
7
7
  import * as lit_html_directives_ref_js2 from "lit-html/directives/ref.js";
8
8
 
9
9
  //#region src/gui/EFWorkbench.d.ts
10
10
  declare const EFWorkbench_base: (new (...args: any[]) => ContextMixinInterface) & typeof LitElement;
11
11
  declare class EFWorkbench extends EFWorkbench_base {
12
12
  #private;
13
- static styles: lit9.CSSResult[];
13
+ static styles: lit8.CSSResult[];
14
14
  rendering: boolean;
15
15
  private panZoomTransform;
16
16
  private isExporting;
@@ -200,7 +200,7 @@ declare class EFWorkbench extends EFWorkbench_base {
200
200
  updated(changedProperties: PropertyValueMap<any> | Map<PropertyKey, unknown>): void;
201
201
  drawOverlays: () => void;
202
202
  private renderPlaybackStats;
203
- render(): lit_html9.TemplateResult<1>;
203
+ render(): lit_html8.TemplateResult<1>;
204
204
  }
205
205
  declare global {
206
206
  interface HTMLElementTagNameMap {
@@ -322,12 +322,14 @@ var PlaybackController = class {
322
322
  }
323
323
  }
324
324
  async stopPlayback() {
325
+ if (this.#playbackAnimationFrameRequest) {
326
+ cancelAnimationFrame(this.#playbackAnimationFrameRequest);
327
+ this.#playbackAnimationFrameRequest = null;
328
+ }
325
329
  if (this.#playbackAudioContext) {
326
330
  if (this.#playbackAudioContext.state !== "closed") await this.#playbackAudioContext.close();
327
331
  }
328
- if (this.#playbackAnimationFrameRequest) cancelAnimationFrame(this.#playbackAnimationFrameRequest);
329
332
  this.#playbackAudioContext = null;
330
- this.#playbackAnimationFrameRequest = null;
331
333
  this.#pendingAudioContext = null;
332
334
  }
333
335
  async startPlayback() {
@@ -1 +1 @@
1
- {"version":3,"file":"PlaybackController.js","names":["#FPS","#host","#playingProvider","#playing","#loopProvider","#loop","#currentTimeMsProvider","#durationMsProvider","#currentTime","#processingPendingSeek","#pendingSeekTime","#seekInProgress","#runSeek","#seekAbortController","#notifyListeners","#hasConnected","#removed","#initializeTime","#selfRenderSuspended","#selfRenderAbortController","#selfRenderPromise","#selfRenderDirty","#startSelfRender","#listeners","#pendingAudioContext","#playbackAudioContext","rawTimeMs: number","#playbackWrapTimeSeconds","#loopingPlayback","#MS_PER_FRAME","#updatePlaybackTime","#playbackAnimationFrameRequest","#syncPlayheadToAudioContext","#AUDIO_PLAYBACK_SLICE_MS"],"sources":["../../src/gui/PlaybackController.ts"],"sourcesContent":["import { ContextProvider } from \"@lit/context\";\nimport type { ReactiveController, ReactiveControllerHost } from \"lit\";\nimport { currentTimeContext } from \"./currentTimeContext.js\";\nimport { durationContext } from \"./durationContext.js\";\nimport { loopContext, playingContext } from \"./playingContext.js\";\nimport {\n updateAnimations,\n type AnimatableElement,\n} from \"../elements/updateAnimations.js\";\nimport type {\n RenderFrameOptions,\n FrameRenderable,\n} from \"../preview/FrameController.js\";\n\ninterface PlaybackHost extends HTMLElement, ReactiveControllerHost {\n currentTimeMs: number;\n durationMs: number;\n endTimeMs: number;\n /** Centralized frame controller (present on EFTimegroup) */\n frameController?: {\n renderFrame(timeMs: number, options?: RenderFrameOptions): Promise<void>;\n abort(): void;\n };\n renderAudio?(fromMs: number, toMs: number): Promise<AudioBuffer>;\n waitForMediaDurations?(signal?: AbortSignal): Promise<void>;\n saveTimeToLocalStorage?(time: number): void;\n loadTimeFromLocalStorage?(): number | undefined;\n requestUpdate(property?: string): void;\n updateComplete: Promise<boolean>;\n playing: boolean;\n loop: boolean;\n play(): void;\n pause(): void;\n playbackController?: PlaybackController;\n parentTimegroup?: any;\n rootTimegroup?: any;\n}\n\nexport type PlaybackControllerUpdateEvent = {\n property: \"playing\" | \"loop\" | \"currentTimeMs\";\n value: boolean | number;\n};\n\n/**\n * Manages playback state and audio-driven timing for root temporal elements\n *\n * Created automatically when a temporal element becomes a root (no parent timegroup)\n * Provides playback contexts (playing, loop, currentTimeMs, durationMs) to descendants\n * Handles:\n * - Audio-driven playback with Web Audio API\n * - Seek and frame rendering throttling\n * - Time state management with pending seek handling\n * - Playback loop behavior\n *\n * Works with any temporal element (timegroups or standalone media) via PlaybackHost interface\n */\nexport class PlaybackController implements ReactiveController {\n #host: PlaybackHost;\n #playing = false;\n #loop = false;\n #listeners = new Set<(event: PlaybackControllerUpdateEvent) => void>();\n #playingProvider: ContextProvider<typeof playingContext>;\n #loopProvider: ContextProvider<typeof loopContext>;\n #currentTimeMsProvider: ContextProvider<typeof currentTimeContext>;\n #durationMsProvider: ContextProvider<typeof durationContext>;\n\n #FPS = 30;\n #MS_PER_FRAME = 1000 / this.#FPS;\n #playbackAudioContext: AudioContext | null = null;\n #playbackAnimationFrameRequest: number | null = null;\n #pendingAudioContext: AudioContext | null = null;\n #AUDIO_PLAYBACK_SLICE_MS = ((47 * 1024) / 48000) * 1000;\n\n #currentTime: number | undefined = undefined;\n #seekInProgress = false;\n #pendingSeekTime: number | undefined;\n #processingPendingSeek = false;\n #loopingPlayback = false; // Track if we're in a looping playback session\n #playbackWrapTimeSeconds = 0; // The AudioContext time when we wrapped\n\n #seekAbortController: AbortController | null = null;\n #hasConnected = false;\n\n constructor(host: PlaybackHost) {\n this.#host = host;\n host.addController(this);\n\n this.#playingProvider = new ContextProvider(host, {\n context: playingContext,\n initialValue: this.#playing,\n });\n this.#loopProvider = new ContextProvider(host, {\n context: loopContext,\n initialValue: this.#loop,\n });\n this.#currentTimeMsProvider = new ContextProvider(host, {\n context: currentTimeContext,\n initialValue: host.currentTimeMs,\n });\n this.#durationMsProvider = new ContextProvider(host, {\n context: durationContext,\n initialValue: host.durationMs,\n });\n }\n\n get currentTime(): number {\n const rawTime = this.#currentTime ?? 0;\n // Quantize to frame boundaries based on host's fps\n const fps = (this.#host as any).fps ?? 30;\n if (!fps || fps <= 0) return rawTime;\n const frameDurationS = 1 / fps;\n const quantizedTime = Math.round(rawTime / frameDurationS) * frameDurationS;\n // Clamp to valid range after quantization to prevent exceeding duration\n const durationS = this.#host.durationMs / 1000;\n return Math.max(0, Math.min(quantizedTime, durationS));\n }\n\n set currentTime(time: number) {\n time = Math.max(0, Math.min(this.#host.durationMs / 1000, time));\n if (Number.isNaN(time)) {\n return;\n }\n if (time === this.#currentTime && !this.#processingPendingSeek) {\n return;\n }\n if (this.#pendingSeekTime === time) {\n return;\n }\n\n if (this.#seekInProgress) {\n this.#pendingSeekTime = time;\n this.#currentTime = time;\n return;\n }\n\n this.#currentTime = time;\n this.#seekInProgress = true;\n\n this.#runSeek(time).finally(async () => {\n // CRITICAL: Coordinate animations after seek completes\n // This ensures animations are positioned correctly, not playing naturally\n const { updateAnimations } =\n await import(\"../elements/updateAnimations.js\");\n updateAnimations(this.#host as any);\n\n if (\n this.#pendingSeekTime !== undefined &&\n this.#pendingSeekTime !== time\n ) {\n const pendingTime = this.#pendingSeekTime;\n this.#pendingSeekTime = undefined;\n this.#processingPendingSeek = true;\n try {\n this.currentTime = pendingTime;\n } finally {\n this.#processingPendingSeek = false;\n }\n } else {\n this.#pendingSeekTime = undefined;\n }\n });\n }\n\n async #runSeek(targetTime: number): Promise<number | undefined> {\n // Abort any in-flight seek\n this.#seekAbortController?.abort();\n this.#seekAbortController = new AbortController();\n const signal = this.#seekAbortController.signal;\n\n try {\n signal.throwIfAborted();\n\n await this.#host.waitForMediaDurations?.(signal);\n signal.throwIfAborted();\n\n const newTime = Math.max(\n 0,\n Math.min(targetTime, this.#host.durationMs / 1000),\n );\n this.#currentTime = newTime;\n this.#host.requestUpdate(\"currentTime\");\n this.#currentTimeMsProvider.setValue(this.currentTimeMs);\n this.#notifyListeners({\n property: \"currentTimeMs\",\n value: this.currentTimeMs,\n });\n\n signal.throwIfAborted();\n\n await this.runThrottledFrameTask();\n signal.throwIfAborted();\n\n // Save to localStorage for persistence (only if not restoring to avoid loops)\n const isRestoring =\n (this.#host as any).isRestoringFromLocalStorage?.() ?? false;\n if (!isRestoring) {\n this.#host.saveTimeToLocalStorage?.(newTime);\n } else {\n (this.#host as any).setRestoringFromLocalStorage?.(false);\n }\n this.#seekInProgress = false;\n return newTime;\n } catch (error) {\n if (error instanceof DOMException && error.name === \"AbortError\") {\n // Expected - don't log\n return undefined;\n }\n throw error;\n }\n }\n\n get playing(): boolean {\n return this.#playing;\n }\n\n setPlaying(value: boolean): void {\n if (this.#playing === value) return;\n this.#playing = value;\n this.#playingProvider.setValue(value);\n this.#host.requestUpdate(\"playing\");\n this.#notifyListeners({ property: \"playing\", value });\n\n if (value) {\n this.startPlayback();\n } else {\n this.stopPlayback();\n }\n }\n\n get loop(): boolean {\n return this.#loop;\n }\n\n setLoop(value: boolean): void {\n if (this.#loop === value) return;\n this.#loop = value;\n this.#loopProvider.setValue(value);\n this.#host.requestUpdate(\"loop\");\n this.#notifyListeners({ property: \"loop\", value });\n }\n\n get currentTimeMs(): number {\n return this.currentTime * 1000;\n }\n\n setCurrentTimeMs(value: number): void {\n this.currentTime = value / 1000;\n }\n\n // Update time during playback without triggering a seek\n // Used by #syncPlayheadToAudioContext to avoid frame drops\n #updatePlaybackTime(timeMs: number): void {\n // Clamp to valid range to prevent time exceeding duration\n const durationMs = this.#host.durationMs;\n const clampedTimeMs = Math.max(0, Math.min(timeMs, durationMs));\n const timeSec = clampedTimeMs / 1000;\n if (this.#currentTime === timeSec) {\n return;\n }\n this.#currentTime = timeSec;\n this.#host.requestUpdate(\"currentTime\");\n this.#currentTimeMsProvider.setValue(clampedTimeMs);\n this.#notifyListeners({\n property: \"currentTimeMs\",\n value: clampedTimeMs,\n });\n // Trigger frame rendering without the async seek mechanism\n this.runThrottledFrameTask();\n }\n\n play(): void {\n this.setPlaying(true);\n }\n\n pause(): void {\n this.setPlaying(false);\n }\n\n #removed = false;\n\n hostConnected(): void {\n const isReconnect = this.#hasConnected;\n this.#hasConnected = true;\n // Defer all operations to avoid blocking during initialization\n // This prevents deadlocks when many timegroups are initializing simultaneously\n requestAnimationFrame(() => {\n requestAnimationFrame(() => {\n // Check if this controller was removed before the RAF callback executed.\n // This happens when wrapWithWorkbench moves the element, causing disconnect/reconnect.\n if (this.#removed || this.#host.playbackController !== this) {\n return;\n }\n\n if (this.#playing && isReconnect) {\n this.startPlayback();\n } else if (!this.#playing) {\n this.#initializeTime();\n }\n });\n });\n }\n\n async #initializeTime(): Promise<void> {\n try {\n const waitPromise = this.#host.waitForMediaDurations?.();\n if (waitPromise) {\n await waitPromise;\n }\n } catch (err) {\n const isAbortError =\n (err instanceof DOMException && err.name === \"AbortError\") ||\n (err instanceof Error &&\n (err.name === \"AbortError\" ||\n err.message.includes(\"signal is aborted\") ||\n err.message.includes(\"The user aborted a request\")));\n if (!isAbortError) {\n console.error(\"Error in PlaybackController hostConnected:\", err);\n }\n return;\n }\n\n if (this.#removed || this.#host.playbackController !== this) {\n return;\n }\n\n const maybeLoadedTime = this.#host.loadTimeFromLocalStorage?.();\n if (maybeLoadedTime !== undefined) {\n (this.#host as any).setRestoringFromLocalStorage?.(true);\n this.currentTime = maybeLoadedTime;\n } else if (this.#currentTime === undefined) {\n this.currentTime = 0;\n }\n }\n\n hostDisconnected(): void {\n this.pause();\n }\n\n hostUpdated(): void {\n this.#durationMsProvider.setValue(this.#host.durationMs);\n this.#currentTimeMsProvider.setValue(this.currentTimeMs);\n }\n\n #selfRenderAbortController?: AbortController;\n #selfRenderPromise?: Promise<void>;\n #selfRenderDirty = false;\n #selfRenderSuspended = false;\n\n suspendSelfRender(): void {\n this.#selfRenderSuspended = true;\n this.#selfRenderAbortController?.abort();\n this.#selfRenderAbortController = undefined;\n }\n\n resumeSelfRender(): void {\n this.#selfRenderSuspended = false;\n }\n\n /**\n * Run frame rendering via FrameController, or directly on the host if it\n * implements FrameRenderable (standalone media element without a Timegroup).\n */\n async runThrottledFrameTask(): Promise<void> {\n const timeMs = this.currentTimeMs;\n\n if (this.#host.frameController) {\n try {\n await this.#host.frameController.renderFrame(timeMs, {\n onAnimationsUpdate: (root: Element) => {\n updateAnimations(root as unknown as AnimatableElement);\n },\n });\n } catch (error) {\n if (error instanceof DOMException && error.name === \"AbortError\")\n return;\n console.error(\"FrameController error:\", error);\n }\n return;\n }\n\n // Standalone FrameRenderable host (e.g. bare ef-video without a Timegroup)\n const host = this.#host as unknown as Partial<FrameRenderable>;\n if (!host.prepareFrame || !host.renderFrame) return;\n\n if (this.#selfRenderSuspended) return;\n\n // If a render is in-flight, mark dirty so we re-render after it\n // completes (source mapping may have changed due to trim drag).\n if (this.#selfRenderPromise) {\n this.#selfRenderDirty = true;\n return this.#selfRenderPromise;\n }\n\n return this.#startSelfRender(host, timeMs);\n }\n\n #startSelfRender(\n host: Partial<FrameRenderable>,\n timeMs: number,\n ): Promise<void> {\n this.#selfRenderAbortController?.abort();\n this.#selfRenderAbortController = new AbortController();\n const signal = this.#selfRenderAbortController.signal;\n this.#selfRenderDirty = false;\n\n this.#selfRenderPromise = (async () => {\n try {\n await host.prepareFrame!(timeMs, signal);\n signal.throwIfAborted();\n host.renderFrame!(timeMs);\n updateAnimations(this.#host as unknown as AnimatableElement);\n } catch (error) {\n if (error instanceof DOMException && error.name === \"AbortError\")\n return;\n if ((error as any)?.name === \"AbortError\") return;\n console.error(\"Standalone frame render error:\", error);\n } finally {\n this.#selfRenderPromise = undefined;\n // Re-render if source mapping changed while we were rendering\n if (this.#selfRenderDirty && !this.#selfRenderSuspended) {\n this.#startSelfRender(host, this.currentTimeMs);\n }\n }\n })();\n\n return this.#selfRenderPromise;\n }\n\n addListener(listener: (event: PlaybackControllerUpdateEvent) => void): void {\n this.#listeners.add(listener);\n }\n\n removeListener(\n listener: (event: PlaybackControllerUpdateEvent) => void,\n ): void {\n this.#listeners.delete(listener);\n }\n\n #notifyListeners(event: PlaybackControllerUpdateEvent): void {\n for (const listener of this.#listeners) {\n listener(event);\n }\n }\n\n remove(): void {\n this.#removed = true; // Mark as removed to abort any pending RAF callbacks\n this.stopPlayback();\n this.#listeners.clear();\n this.#host.removeController(this);\n }\n\n setPendingAudioContext(context: AudioContext): void {\n this.#pendingAudioContext = context;\n }\n\n #syncPlayheadToAudioContext(startMs: number) {\n const audioContextTime = this.#playbackAudioContext?.currentTime ?? 0;\n const endMs = this.#host.endTimeMs;\n\n // Calculate raw time based on audio context\n let rawTimeMs: number;\n if (\n this.#playbackWrapTimeSeconds > 0 &&\n audioContextTime >= this.#playbackWrapTimeSeconds\n ) {\n // After wrap: time since wrap, wrapped to duration\n const timeSinceWrap =\n (audioContextTime - this.#playbackWrapTimeSeconds) * 1000;\n rawTimeMs = timeSinceWrap % endMs;\n } else {\n // Before wrap or no wrap: normal calculation\n rawTimeMs = startMs + audioContextTime * 1000;\n\n // If looping and we've reached the end, wrap around\n if (this.#loopingPlayback && rawTimeMs >= endMs) {\n rawTimeMs = rawTimeMs % endMs;\n }\n }\n\n const nextTimeMs =\n Math.round(rawTimeMs / this.#MS_PER_FRAME) * this.#MS_PER_FRAME;\n\n // During playback, update time directly without triggering seek\n // This avoids frame drops at the loop boundary\n this.#updatePlaybackTime(nextTimeMs);\n\n // Only check for end if we haven't already handled looping\n if (!this.#loopingPlayback && nextTimeMs >= endMs) {\n this.maybeLoopPlayback();\n return;\n }\n\n this.#playbackAnimationFrameRequest = requestAnimationFrame(() => {\n this.#syncPlayheadToAudioContext(startMs);\n });\n }\n\n private async maybeLoopPlayback() {\n if (this.#loop) {\n // Loop enabled: reset to beginning and restart playback\n // We restart the audio system directly without changing #playing state\n // to keep the play button in sync\n this.setCurrentTimeMs(0);\n // Restart in next frame without awaiting to minimize gap\n requestAnimationFrame(() => {\n this.startPlayback();\n });\n } else {\n // No loop: reset to beginning and stop\n // This ensures play button works when clicked again\n this.setCurrentTimeMs(0);\n this.pause();\n }\n }\n\n private async stopPlayback() {\n if (this.#playbackAudioContext) {\n if (this.#playbackAudioContext.state !== \"closed\") {\n await this.#playbackAudioContext.close();\n }\n }\n if (this.#playbackAnimationFrameRequest) {\n cancelAnimationFrame(this.#playbackAnimationFrameRequest);\n }\n this.#playbackAudioContext = null;\n this.#playbackAnimationFrameRequest = null;\n this.#pendingAudioContext = null;\n }\n\n private async startPlayback() {\n // Guard against starting playback on a removed controller\n if (this.#removed) {\n return;\n }\n\n await this.stopPlayback();\n const host = this.#host;\n if (!host) {\n return;\n }\n\n if (host.waitForMediaDurations) {\n await host.waitForMediaDurations();\n }\n\n // Check again after async - controller could have been removed\n if (this.#removed) {\n return;\n }\n\n const currentMs = this.currentTimeMs;\n const fromMs = currentMs;\n const toMs = host.endTimeMs;\n\n if (fromMs >= toMs) {\n this.pause();\n return;\n }\n\n let bufferCount = 0;\n // Check for pre-resumed AudioContext from synchronous user interaction\n if (this.#pendingAudioContext) {\n this.#playbackAudioContext = this.#pendingAudioContext;\n this.#pendingAudioContext = null;\n } else {\n this.#playbackAudioContext = new AudioContext({\n latencyHint: \"playback\",\n });\n }\n this.#loopingPlayback = this.#loop; // Remember if we're in a looping session\n this.#playbackWrapTimeSeconds = 0; // Reset wrap time\n\n if (this.#playbackAnimationFrameRequest) {\n cancelAnimationFrame(this.#playbackAnimationFrameRequest);\n }\n this.#syncPlayheadToAudioContext(currentMs);\n const playbackContext = this.#playbackAudioContext;\n\n // Check if context is suspended (fallback for newly-created contexts)\n if (playbackContext.state === \"suspended\") {\n // Attempt to resume (may not work on mobile if user interaction context is lost)\n try {\n await playbackContext.resume();\n // Check state again after resume attempt\n if (playbackContext.state === \"suspended\") {\n console.warn(\n \"AudioContext is suspended and resume() failed. \" +\n \"On mobile devices, AudioContext.resume() must be called synchronously within a user interaction handler. \" +\n \"Media playback will not work until user has interacted with page.\",\n );\n this.setPlaying(false);\n return;\n }\n } catch (error) {\n console.warn(\n \"Failed to resume AudioContext:\",\n error,\n \"On mobile devices, AudioContext.resume() must be called synchronously within a user interaction handler.\",\n );\n this.setPlaying(false);\n return;\n }\n }\n await playbackContext.suspend();\n\n // Track the logical media time (what position in the media we're rendering)\n // vs the AudioContext schedule time (when to play it)\n let logicalTimeMs = currentMs;\n let audioContextTimeMs = 0; // Tracks the schedule position in the AudioContext timeline\n let hasWrapped = false;\n\n const fillBuffer = async () => {\n if (bufferCount > 2) {\n return;\n }\n const canFillBuffer = await queueBufferSource();\n if (canFillBuffer) {\n fillBuffer().catch(() => {});\n }\n };\n\n const queueBufferSource = async () => {\n // Check if we've already wrapped and aren't looping anymore\n if (hasWrapped && !this.#loopingPlayback) {\n return false;\n }\n\n const startMs = logicalTimeMs;\n const endMs = Math.min(\n logicalTimeMs + this.#AUDIO_PLAYBACK_SLICE_MS,\n toMs,\n );\n\n // Will this slice reach the end?\n const willReachEnd = endMs >= toMs;\n\n if (!host.renderAudio) {\n return false;\n }\n\n const audioBuffer = await host.renderAudio(startMs, endMs);\n bufferCount++;\n const source = playbackContext.createBufferSource();\n source.buffer = audioBuffer;\n source.connect(playbackContext.destination);\n // Schedule this buffer to play at the current audioContextTime position\n source.start(audioContextTimeMs / 1000);\n\n const sliceDurationMs = endMs - startMs;\n\n source.onended = () => {\n bufferCount--;\n\n if (willReachEnd) {\n if (!this.#loopingPlayback) {\n // Not looping, end playback\n this.maybeLoopPlayback();\n } else {\n // Looping: continue filling buffer after wrap\n fillBuffer().catch(() => {});\n }\n } else {\n // Continue filling buffer\n fillBuffer().catch(() => {});\n }\n };\n\n // Advance the AudioContext schedule time\n audioContextTimeMs += sliceDurationMs;\n\n // If this buffer reaches the end and we're looping, immediately queue the wraparound\n if (willReachEnd && this.#loopingPlayback) {\n // Mark that we've wrapped\n hasWrapped = true;\n // Store when we wrapped (relative to when playback started, which is time 0 in AudioContext)\n // This is the duration from start to end\n this.#playbackWrapTimeSeconds = (toMs - fromMs) / 1000;\n // Reset logical time to beginning\n logicalTimeMs = 0;\n // Continue buffering will happen in fillBuffer() call below\n } else {\n // Normal advance\n logicalTimeMs = endMs;\n }\n\n return true;\n };\n\n try {\n await fillBuffer();\n await playbackContext.resume();\n } catch (error) {\n // Ignore errors if AudioContext is closed or during test cleanup\n if (\n error instanceof Error &&\n (error.name === \"InvalidStateError\" || error.message.includes(\"closed\"))\n ) {\n return;\n }\n throw error;\n }\n 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1
+ {"version":3,"file":"PlaybackController.js","names":["#FPS","#host","#playingProvider","#playing","#loopProvider","#loop","#currentTimeMsProvider","#durationMsProvider","#currentTime","#processingPendingSeek","#pendingSeekTime","#seekInProgress","#runSeek","#seekAbortController","#notifyListeners","#hasConnected","#removed","#initializeTime","#selfRenderSuspended","#selfRenderAbortController","#selfRenderPromise","#selfRenderDirty","#startSelfRender","#listeners","#pendingAudioContext","#playbackAudioContext","rawTimeMs: number","#playbackWrapTimeSeconds","#loopingPlayback","#MS_PER_FRAME","#updatePlaybackTime","#playbackAnimationFrameRequest","#syncPlayheadToAudioContext","#AUDIO_PLAYBACK_SLICE_MS"],"sources":["../../src/gui/PlaybackController.ts"],"sourcesContent":["import { ContextProvider } from \"@lit/context\";\nimport type { ReactiveController, ReactiveControllerHost } from \"lit\";\nimport { currentTimeContext } from \"./currentTimeContext.js\";\nimport { durationContext } from \"./durationContext.js\";\nimport { loopContext, playingContext } from \"./playingContext.js\";\nimport {\n updateAnimations,\n type AnimatableElement,\n} from \"../elements/updateAnimations.js\";\nimport type {\n RenderFrameOptions,\n FrameRenderable,\n} from \"../preview/FrameController.js\";\n\ninterface PlaybackHost extends HTMLElement, ReactiveControllerHost {\n currentTimeMs: number;\n durationMs: number;\n endTimeMs: number;\n /** Centralized frame controller (present on EFTimegroup) */\n frameController?: {\n renderFrame(timeMs: number, options?: RenderFrameOptions): Promise<void>;\n abort(): void;\n };\n renderAudio?(fromMs: number, toMs: number): Promise<AudioBuffer>;\n waitForMediaDurations?(signal?: AbortSignal): Promise<void>;\n saveTimeToLocalStorage?(time: number): void;\n loadTimeFromLocalStorage?(): number | undefined;\n requestUpdate(property?: string): void;\n updateComplete: Promise<boolean>;\n playing: boolean;\n loop: boolean;\n play(): void;\n pause(): void;\n playbackController?: PlaybackController;\n parentTimegroup?: any;\n rootTimegroup?: any;\n}\n\nexport type PlaybackControllerUpdateEvent = {\n property: \"playing\" | \"loop\" | \"currentTimeMs\";\n value: boolean | number;\n};\n\n/**\n * Manages playback state and audio-driven timing for root temporal elements\n *\n * Created automatically when a temporal element becomes a root (no parent timegroup)\n * Provides playback contexts (playing, loop, currentTimeMs, durationMs) to descendants\n * Handles:\n * - Audio-driven playback with Web Audio API\n * - Seek and frame rendering throttling\n * - Time state management with pending seek handling\n * - Playback loop behavior\n *\n * Works with any temporal element (timegroups or standalone media) via PlaybackHost interface\n */\nexport class PlaybackController implements ReactiveController {\n #host: PlaybackHost;\n #playing = false;\n #loop = false;\n #listeners = new Set<(event: PlaybackControllerUpdateEvent) => void>();\n #playingProvider: ContextProvider<typeof playingContext>;\n #loopProvider: ContextProvider<typeof loopContext>;\n #currentTimeMsProvider: ContextProvider<typeof currentTimeContext>;\n #durationMsProvider: ContextProvider<typeof durationContext>;\n\n #FPS = 30;\n #MS_PER_FRAME = 1000 / this.#FPS;\n #playbackAudioContext: AudioContext | null = null;\n #playbackAnimationFrameRequest: number | null = null;\n #pendingAudioContext: AudioContext | null = null;\n #AUDIO_PLAYBACK_SLICE_MS = ((47 * 1024) / 48000) * 1000;\n\n #currentTime: number | undefined = undefined;\n #seekInProgress = false;\n #pendingSeekTime: number | undefined;\n #processingPendingSeek = false;\n #loopingPlayback = false; // Track if we're in a looping playback session\n #playbackWrapTimeSeconds = 0; // The AudioContext time when we wrapped\n\n #seekAbortController: AbortController | null = null;\n #hasConnected = false;\n\n constructor(host: PlaybackHost) {\n this.#host = host;\n host.addController(this);\n\n this.#playingProvider = new ContextProvider(host, {\n context: playingContext,\n initialValue: this.#playing,\n });\n this.#loopProvider = new ContextProvider(host, {\n context: loopContext,\n initialValue: this.#loop,\n });\n this.#currentTimeMsProvider = new ContextProvider(host, {\n context: currentTimeContext,\n initialValue: host.currentTimeMs,\n });\n this.#durationMsProvider = new ContextProvider(host, {\n context: durationContext,\n initialValue: host.durationMs,\n });\n }\n\n get currentTime(): number {\n const rawTime = this.#currentTime ?? 0;\n // Quantize to frame boundaries based on host's fps\n const fps = (this.#host as any).fps ?? 30;\n if (!fps || fps <= 0) return rawTime;\n const frameDurationS = 1 / fps;\n const quantizedTime = Math.round(rawTime / frameDurationS) * frameDurationS;\n // Clamp to valid range after quantization to prevent exceeding duration\n const durationS = this.#host.durationMs / 1000;\n return Math.max(0, Math.min(quantizedTime, durationS));\n }\n\n set currentTime(time: number) {\n time = Math.max(0, Math.min(this.#host.durationMs / 1000, time));\n if (Number.isNaN(time)) {\n return;\n }\n if (time === this.#currentTime && !this.#processingPendingSeek) {\n return;\n }\n if (this.#pendingSeekTime === time) {\n return;\n }\n\n if (this.#seekInProgress) {\n this.#pendingSeekTime = time;\n this.#currentTime = time;\n return;\n }\n\n this.#currentTime = time;\n this.#seekInProgress = true;\n\n this.#runSeek(time).finally(async () => {\n // CRITICAL: Coordinate animations after seek completes\n // This ensures animations are positioned correctly, not playing naturally\n const { updateAnimations } =\n await import(\"../elements/updateAnimations.js\");\n updateAnimations(this.#host as any);\n\n if (\n this.#pendingSeekTime !== undefined &&\n this.#pendingSeekTime !== time\n ) {\n const pendingTime = this.#pendingSeekTime;\n this.#pendingSeekTime = undefined;\n this.#processingPendingSeek = true;\n try {\n this.currentTime = pendingTime;\n } finally {\n this.#processingPendingSeek = false;\n }\n } else {\n this.#pendingSeekTime = undefined;\n }\n });\n }\n\n async #runSeek(targetTime: number): Promise<number | undefined> {\n // Abort any in-flight seek\n this.#seekAbortController?.abort();\n this.#seekAbortController = new AbortController();\n const signal = this.#seekAbortController.signal;\n\n try {\n signal.throwIfAborted();\n\n await this.#host.waitForMediaDurations?.(signal);\n signal.throwIfAborted();\n\n const newTime = Math.max(\n 0,\n Math.min(targetTime, this.#host.durationMs / 1000),\n );\n this.#currentTime = newTime;\n this.#host.requestUpdate(\"currentTime\");\n this.#currentTimeMsProvider.setValue(this.currentTimeMs);\n this.#notifyListeners({\n property: \"currentTimeMs\",\n value: this.currentTimeMs,\n });\n\n signal.throwIfAborted();\n\n await this.runThrottledFrameTask();\n signal.throwIfAborted();\n\n // Save to localStorage for persistence (only if not restoring to avoid loops)\n const isRestoring =\n (this.#host as any).isRestoringFromLocalStorage?.() ?? false;\n if (!isRestoring) {\n this.#host.saveTimeToLocalStorage?.(newTime);\n } else {\n (this.#host as any).setRestoringFromLocalStorage?.(false);\n }\n this.#seekInProgress = false;\n return newTime;\n } catch (error) {\n if (error instanceof DOMException && error.name === \"AbortError\") {\n // Expected - don't log\n return undefined;\n }\n throw error;\n }\n }\n\n get playing(): boolean {\n return this.#playing;\n }\n\n setPlaying(value: boolean): void {\n if (this.#playing === value) return;\n this.#playing = value;\n this.#playingProvider.setValue(value);\n this.#host.requestUpdate(\"playing\");\n this.#notifyListeners({ property: \"playing\", value });\n\n if (value) {\n this.startPlayback();\n } else {\n this.stopPlayback();\n }\n }\n\n get loop(): boolean {\n return this.#loop;\n }\n\n setLoop(value: boolean): void {\n if (this.#loop === value) return;\n this.#loop = value;\n this.#loopProvider.setValue(value);\n this.#host.requestUpdate(\"loop\");\n this.#notifyListeners({ property: \"loop\", value });\n }\n\n get currentTimeMs(): number {\n return this.currentTime * 1000;\n }\n\n setCurrentTimeMs(value: number): void {\n this.currentTime = value / 1000;\n }\n\n // Update time during playback without triggering a seek\n // Used by #syncPlayheadToAudioContext to avoid frame drops\n #updatePlaybackTime(timeMs: number): void {\n // Clamp to valid range to prevent time exceeding duration\n const durationMs = this.#host.durationMs;\n const clampedTimeMs = Math.max(0, Math.min(timeMs, durationMs));\n const timeSec = clampedTimeMs / 1000;\n if (this.#currentTime === timeSec) {\n return;\n }\n this.#currentTime = timeSec;\n this.#host.requestUpdate(\"currentTime\");\n this.#currentTimeMsProvider.setValue(clampedTimeMs);\n this.#notifyListeners({\n property: \"currentTimeMs\",\n value: clampedTimeMs,\n });\n // Trigger frame rendering without the async seek mechanism\n this.runThrottledFrameTask();\n }\n\n play(): void {\n this.setPlaying(true);\n }\n\n pause(): void {\n this.setPlaying(false);\n }\n\n #removed = false;\n\n hostConnected(): void {\n const isReconnect = this.#hasConnected;\n this.#hasConnected = true;\n // Defer all operations to avoid blocking during initialization\n // This prevents deadlocks when many timegroups are initializing simultaneously\n requestAnimationFrame(() => {\n requestAnimationFrame(() => {\n // Check if this controller was removed before the RAF callback executed.\n // This happens when wrapWithWorkbench moves the element, causing disconnect/reconnect.\n if (this.#removed || this.#host.playbackController !== this) {\n return;\n }\n\n if (this.#playing && isReconnect) {\n this.startPlayback();\n } else if (!this.#playing) {\n this.#initializeTime();\n }\n });\n });\n }\n\n async #initializeTime(): Promise<void> {\n try {\n const waitPromise = this.#host.waitForMediaDurations?.();\n if (waitPromise) {\n await waitPromise;\n }\n } catch (err) {\n const isAbortError =\n (err instanceof DOMException && err.name === \"AbortError\") ||\n (err instanceof Error &&\n (err.name === \"AbortError\" ||\n err.message.includes(\"signal is aborted\") ||\n err.message.includes(\"The user aborted a request\")));\n if (!isAbortError) {\n console.error(\"Error in PlaybackController hostConnected:\", err);\n }\n return;\n }\n\n if (this.#removed || this.#host.playbackController !== this) {\n return;\n }\n\n const maybeLoadedTime = this.#host.loadTimeFromLocalStorage?.();\n if (maybeLoadedTime !== undefined) {\n (this.#host as any).setRestoringFromLocalStorage?.(true);\n this.currentTime = maybeLoadedTime;\n } else if (this.#currentTime === undefined) {\n this.currentTime = 0;\n }\n }\n\n hostDisconnected(): void {\n this.pause();\n }\n\n hostUpdated(): void {\n this.#durationMsProvider.setValue(this.#host.durationMs);\n this.#currentTimeMsProvider.setValue(this.currentTimeMs);\n }\n\n #selfRenderAbortController?: AbortController;\n #selfRenderPromise?: Promise<void>;\n #selfRenderDirty = false;\n #selfRenderSuspended = false;\n\n suspendSelfRender(): void {\n this.#selfRenderSuspended = true;\n this.#selfRenderAbortController?.abort();\n this.#selfRenderAbortController = undefined;\n }\n\n resumeSelfRender(): void {\n this.#selfRenderSuspended = false;\n }\n\n /**\n * Run frame rendering via FrameController, or directly on the host if it\n * implements FrameRenderable (standalone media element without a Timegroup).\n */\n async runThrottledFrameTask(): Promise<void> {\n const timeMs = this.currentTimeMs;\n\n if (this.#host.frameController) {\n try {\n await this.#host.frameController.renderFrame(timeMs, {\n onAnimationsUpdate: (root: Element) => {\n updateAnimations(root as unknown as AnimatableElement);\n },\n });\n } catch (error) {\n if (error instanceof DOMException && error.name === \"AbortError\")\n return;\n console.error(\"FrameController error:\", error);\n }\n return;\n }\n\n // Standalone FrameRenderable host (e.g. bare ef-video without a Timegroup)\n const host = this.#host as unknown as Partial<FrameRenderable>;\n if (!host.prepareFrame || !host.renderFrame) return;\n\n if (this.#selfRenderSuspended) return;\n\n // If a render is in-flight, mark dirty so we re-render after it\n // completes (source mapping may have changed due to trim drag).\n if (this.#selfRenderPromise) {\n this.#selfRenderDirty = true;\n return this.#selfRenderPromise;\n }\n\n return this.#startSelfRender(host, timeMs);\n }\n\n #startSelfRender(\n host: Partial<FrameRenderable>,\n timeMs: number,\n ): Promise<void> {\n this.#selfRenderAbortController?.abort();\n this.#selfRenderAbortController = new AbortController();\n const signal = this.#selfRenderAbortController.signal;\n this.#selfRenderDirty = false;\n\n this.#selfRenderPromise = (async () => {\n try {\n await host.prepareFrame!(timeMs, signal);\n signal.throwIfAborted();\n host.renderFrame!(timeMs);\n updateAnimations(this.#host as unknown as AnimatableElement);\n } catch (error) {\n if (error instanceof DOMException && error.name === \"AbortError\")\n return;\n if ((error as any)?.name === \"AbortError\") return;\n console.error(\"Standalone frame render error:\", error);\n } finally {\n this.#selfRenderPromise = undefined;\n // Re-render if source mapping changed while we were rendering\n if (this.#selfRenderDirty && !this.#selfRenderSuspended) {\n this.#startSelfRender(host, this.currentTimeMs);\n }\n }\n })();\n\n return this.#selfRenderPromise;\n }\n\n addListener(listener: (event: PlaybackControllerUpdateEvent) => void): void {\n this.#listeners.add(listener);\n }\n\n removeListener(\n listener: (event: PlaybackControllerUpdateEvent) => void,\n ): void {\n this.#listeners.delete(listener);\n }\n\n #notifyListeners(event: PlaybackControllerUpdateEvent): void {\n for (const listener of this.#listeners) {\n listener(event);\n }\n }\n\n remove(): void {\n this.#removed = true; // Mark as removed to abort any pending RAF callbacks\n this.stopPlayback();\n this.#listeners.clear();\n this.#host.removeController(this);\n }\n\n setPendingAudioContext(context: AudioContext): void {\n this.#pendingAudioContext = context;\n }\n\n #syncPlayheadToAudioContext(startMs: number) {\n const audioContextTime = this.#playbackAudioContext?.currentTime ?? 0;\n const endMs = this.#host.endTimeMs;\n\n // Calculate raw time based on audio context\n let rawTimeMs: number;\n if (\n this.#playbackWrapTimeSeconds > 0 &&\n audioContextTime >= this.#playbackWrapTimeSeconds\n ) {\n // After wrap: time since wrap, wrapped to duration\n const timeSinceWrap =\n (audioContextTime - this.#playbackWrapTimeSeconds) * 1000;\n rawTimeMs = timeSinceWrap % endMs;\n } else {\n // Before wrap or no wrap: normal calculation\n rawTimeMs = startMs + audioContextTime * 1000;\n\n // If looping and we've reached the end, wrap around\n if (this.#loopingPlayback && rawTimeMs >= endMs) {\n rawTimeMs = rawTimeMs % endMs;\n }\n }\n\n const nextTimeMs =\n Math.round(rawTimeMs / this.#MS_PER_FRAME) * this.#MS_PER_FRAME;\n\n // During playback, update time directly without triggering seek\n // This avoids frame drops at the loop boundary\n this.#updatePlaybackTime(nextTimeMs);\n\n // Only check for end if we haven't already handled looping\n if (!this.#loopingPlayback && nextTimeMs >= endMs) {\n this.maybeLoopPlayback();\n return;\n }\n\n this.#playbackAnimationFrameRequest = requestAnimationFrame(() => {\n this.#syncPlayheadToAudioContext(startMs);\n });\n }\n\n private async maybeLoopPlayback() {\n if (this.#loop) {\n // Loop enabled: reset to beginning and restart playback\n // We restart the audio system directly without changing #playing state\n // to keep the play button in sync\n this.setCurrentTimeMs(0);\n // Restart in next frame without awaiting to minimize gap\n requestAnimationFrame(() => {\n this.startPlayback();\n });\n } else {\n // No loop: reset to beginning and stop\n // This ensures play button works when clicked again\n this.setCurrentTimeMs(0);\n this.pause();\n }\n }\n\n private async stopPlayback() {\n if (this.#playbackAnimationFrameRequest) {\n cancelAnimationFrame(this.#playbackAnimationFrameRequest);\n this.#playbackAnimationFrameRequest = null;\n }\n if (this.#playbackAudioContext) {\n if (this.#playbackAudioContext.state !== \"closed\") {\n await this.#playbackAudioContext.close();\n }\n }\n this.#playbackAudioContext = null;\n this.#pendingAudioContext = null;\n }\n\n private async startPlayback() {\n // Guard against starting playback on a removed controller\n if (this.#removed) {\n return;\n }\n\n await this.stopPlayback();\n const host = this.#host;\n if (!host) {\n return;\n }\n\n if (host.waitForMediaDurations) {\n await host.waitForMediaDurations();\n }\n\n // Check again after async - controller could have been removed\n if (this.#removed) {\n return;\n }\n\n const currentMs = this.currentTimeMs;\n const fromMs = currentMs;\n const toMs = host.endTimeMs;\n\n if (fromMs >= toMs) {\n this.pause();\n return;\n }\n\n let bufferCount = 0;\n // Check for pre-resumed AudioContext from synchronous user interaction\n if (this.#pendingAudioContext) {\n this.#playbackAudioContext = this.#pendingAudioContext;\n this.#pendingAudioContext = null;\n } else {\n this.#playbackAudioContext = new AudioContext({\n latencyHint: \"playback\",\n });\n }\n this.#loopingPlayback = this.#loop; // Remember if we're in a looping session\n this.#playbackWrapTimeSeconds = 0; // Reset wrap time\n\n if (this.#playbackAnimationFrameRequest) {\n cancelAnimationFrame(this.#playbackAnimationFrameRequest);\n }\n this.#syncPlayheadToAudioContext(currentMs);\n const playbackContext = this.#playbackAudioContext;\n\n // Check if context is suspended (fallback for newly-created contexts)\n if (playbackContext.state === \"suspended\") {\n // Attempt to resume (may not work on mobile if user interaction context is lost)\n try {\n await playbackContext.resume();\n // Check state again after resume attempt\n if (playbackContext.state === \"suspended\") {\n console.warn(\n \"AudioContext is suspended and resume() failed. \" +\n \"On mobile devices, AudioContext.resume() must be called synchronously within a user interaction handler. \" +\n \"Media playback will not work until user has interacted with page.\",\n );\n this.setPlaying(false);\n return;\n }\n } catch (error) {\n console.warn(\n \"Failed to resume AudioContext:\",\n error,\n \"On mobile devices, AudioContext.resume() must be called synchronously within a user interaction handler.\",\n );\n this.setPlaying(false);\n return;\n }\n }\n await playbackContext.suspend();\n\n // Track the logical media time (what position in the media we're rendering)\n // vs the AudioContext schedule time (when to play it)\n let logicalTimeMs = currentMs;\n let audioContextTimeMs = 0; // Tracks the schedule position in the AudioContext timeline\n let hasWrapped = false;\n\n const fillBuffer = async () => {\n if (bufferCount > 2) {\n return;\n }\n const canFillBuffer = await queueBufferSource();\n if (canFillBuffer) {\n fillBuffer().catch(() => {});\n }\n };\n\n const queueBufferSource = async () => {\n // Check if we've already wrapped and aren't looping anymore\n if (hasWrapped && !this.#loopingPlayback) {\n return false;\n }\n\n const startMs = logicalTimeMs;\n const endMs = Math.min(\n logicalTimeMs + this.#AUDIO_PLAYBACK_SLICE_MS,\n toMs,\n );\n\n // Will this slice reach the end?\n const willReachEnd = endMs >= toMs;\n\n if (!host.renderAudio) {\n return false;\n }\n\n const audioBuffer = await host.renderAudio(startMs, endMs);\n bufferCount++;\n const source = playbackContext.createBufferSource();\n source.buffer = audioBuffer;\n source.connect(playbackContext.destination);\n // Schedule this buffer to play at the current audioContextTime position\n source.start(audioContextTimeMs / 1000);\n\n const sliceDurationMs = endMs - startMs;\n\n source.onended = () => {\n bufferCount--;\n\n if (willReachEnd) {\n if (!this.#loopingPlayback) {\n // Not looping, end playback\n this.maybeLoopPlayback();\n } else {\n // Looping: continue filling buffer after wrap\n fillBuffer().catch(() => {});\n }\n } else {\n // Continue filling buffer\n fillBuffer().catch(() => {});\n }\n };\n\n // Advance the AudioContext schedule time\n audioContextTimeMs += sliceDurationMs;\n\n // If this buffer reaches the end and we're looping, immediately queue the wraparound\n if (willReachEnd && this.#loopingPlayback) {\n // Mark that we've wrapped\n hasWrapped = true;\n // Store when we wrapped (relative to when playback started, which is time 0 in AudioContext)\n // This is the duration from start to end\n this.#playbackWrapTimeSeconds = (toMs - fromMs) / 1000;\n // Reset logical time to beginning\n logicalTimeMs = 0;\n // Continue buffering will happen in fillBuffer() call below\n } else {\n // Normal advance\n logicalTimeMs = endMs;\n }\n\n return true;\n };\n\n try {\n await fillBuffer();\n await playbackContext.resume();\n } catch (error) {\n // Ignore errors if AudioContext is closed or during test cleanup\n if (\n error instanceof Error &&\n (error.name === \"InvalidStateError\" || error.message.includes(\"closed\"))\n ) {\n return;\n }\n throw error;\n }\n 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@@ -1,12 +1,12 @@
1
1
  import { SelectionContext } from "../../canvas/selection/selectionContext.js";
2
- import * as lit12 from "lit";
2
+ import * as lit11 from "lit";
3
3
  import { LitElement, PropertyValues } from "lit";
4
- import * as lit_html12 from "lit-html";
4
+ import * as lit_html11 from "lit-html";
5
5
 
6
6
  //#region src/gui/hierarchy/EFHierarchy.d.ts
7
7
  declare const EFHierarchy_base: typeof LitElement;
8
8
  declare class EFHierarchy extends EFHierarchy_base {
9
- static styles: lit12.CSSResult[];
9
+ static styles: lit11.CSSResult[];
10
10
  target: string;
11
11
  header: string;
12
12
  showHeader: boolean;
@@ -53,7 +53,7 @@ declare class EFHierarchy extends EFHierarchy_base {
53
53
  private autoSelectFirstRootTimegroup;
54
54
  private setupSelectionListener;
55
55
  private removeSelectionListener;
56
- render(): lit_html12.TemplateResult<1>;
56
+ render(): lit_html11.TemplateResult<1>;
57
57
  }
58
58
  declare global {
59
59
  interface HTMLElementTagNameMap {
@@ -4,13 +4,13 @@ import { EFVideo } from "../../elements/EFVideo.js";
4
4
  import { EFTimegroup } from "../../elements/EFTimegroup.js";
5
5
  import { EFImage } from "../../elements/EFImage.js";
6
6
  import { HierarchyContext } from "./hierarchyContext.js";
7
- import * as lit13 from "lit";
7
+ import * as lit12 from "lit";
8
8
  import { LitElement, PropertyValues, TemplateResult, nothing } from "lit";
9
9
 
10
10
  //#region src/gui/hierarchy/EFHierarchyItem.d.ts
11
11
  declare const EFHierarchyItem_base: typeof LitElement;
12
12
  declare class EFHierarchyItem<ElementType extends HTMLElement = HTMLElement> extends EFHierarchyItem_base {
13
- static styles: lit13.CSSResult[];
13
+ static styles: lit12.CSSResult[];
14
14
  hierarchyContext?: HierarchyContext;
15
15
  canvasSelectionContext?: SelectionContext;
16
16
  element: ElementType;
@@ -4,7 +4,7 @@ import { TimelineState } from "./timelineStateContext.js";
4
4
  import "./tracks/preloadTracks.js";
5
5
  import "./EFTimelineRow.js";
6
6
  import "../EFTimelineRuler.js";
7
- import * as lit35 from "lit";
7
+ import * as lit34 from "lit";
8
8
  import { LitElement, PropertyValues, TemplateResult } from "lit";
9
9
 
10
10
  //#region src/gui/timeline/EFTimeline.d.ts
@@ -17,7 +17,7 @@ declare const EFTimeline_base: typeof LitElement;
17
17
  */
18
18
  declare class EFTimeline extends EFTimeline_base {
19
19
  #private;
20
- static styles: lit35.CSSResult[];
20
+ static styles: lit34.CSSResult[];
21
21
  /**
22
22
  * Target element ID or "selection" to derive from canvas selection.
23
23
  *
@@ -1,7 +1,7 @@
1
1
  import { TimelineEditingContext } from "./timelineEditingContext.js";
2
- import * as lit36 from "lit";
2
+ import * as lit35 from "lit";
3
3
  import { LitElement } from "lit";
4
- import * as lit_html33 from "lit-html";
4
+ import * as lit_html32 from "lit-html";
5
5
 
6
6
  //#region src/gui/timeline/TrimHandles.d.ts
7
7
  interface TrimValue {
@@ -16,7 +16,7 @@ interface TrimChangeDetail {
16
16
  declare const EFTrimHandles_base: typeof LitElement;
17
17
  declare class EFTrimHandles extends EFTrimHandles_base {
18
18
  #private;
19
- static styles: lit36.CSSResult[];
19
+ static styles: lit35.CSSResult[];
20
20
  mode: "standalone" | "track";
21
21
  elementId: string;
22
22
  pixelsPerMs: number | null;
@@ -38,7 +38,7 @@ declare class EFTrimHandles extends EFTrimHandles_base {
38
38
  private handleRegionPointerDown;
39
39
  private handlePointerMove;
40
40
  private handlePointerUp;
41
- render(): lit_html33.TemplateResult<1>;
41
+ render(): lit_html32.TemplateResult<1>;
42
42
  }
43
43
  declare global {
44
44
  interface HTMLElementTagNameMap {
@@ -1,8 +1,8 @@
1
1
  import { TimelineState } from "../timelineStateContext.js";
2
2
  import { PreviewSettings } from "../../previewSettingsContext.js";
3
- import * as lit31 from "lit";
3
+ import * as lit36 from "lit";
4
4
  import { LitElement } from "lit";
5
- import * as lit_html29 from "lit-html";
5
+ import * as lit_html33 from "lit-html";
6
6
 
7
7
  //#region src/gui/timeline/tracks/EFThumbnailStrip.d.ts
8
8
  declare const EFThumbnailStrip_base: typeof LitElement;
@@ -19,7 +19,7 @@ declare const EFThumbnailStrip_base: typeof LitElement;
19
19
  */
20
20
  declare class EFThumbnailStrip extends EFThumbnailStrip_base {
21
21
  #private;
22
- static styles: lit31.CSSResult[];
22
+ static styles: lit36.CSSResult[];
23
23
  target: string;
24
24
  targetElement: Element | null;
25
25
  thumbnailHeight: number;
@@ -41,7 +41,7 @@ declare class EFThumbnailStrip extends EFThumbnailStrip_base {
41
41
  disconnectedCallback(): void;
42
42
  protected willUpdate(changedProperties: Map<string | number | symbol, unknown>): void;
43
43
  updated(changedProperties: Map<string | number | symbol, unknown>): void;
44
- render(): lit_html29.TemplateResult<1>;
44
+ render(): lit_html33.TemplateResult<1>;
45
45
  }
46
46
  declare global {
47
47
  interface HTMLElementTagNameMap {
@@ -1,8 +1,8 @@
1
1
  import { TreeItem } from "./treeContext.js";
2
2
  import "./EFTreeItem.js";
3
- import * as lit14 from "lit";
3
+ import * as lit13 from "lit";
4
4
  import { LitElement, PropertyValues } from "lit";
5
- import * as lit_html13 from "lit-html";
5
+ import * as lit_html12 from "lit-html";
6
6
 
7
7
  //#region src/gui/tree/EFTree.d.ts
8
8
 
@@ -29,7 +29,7 @@ import * as lit_html13 from "lit-html";
29
29
  * ```
30
30
  */
31
31
  declare class EFTree extends LitElement {
32
- static styles: lit14.CSSResult;
32
+ static styles: lit13.CSSResult;
33
33
  /** Tree items to display */
34
34
  items: TreeItem[];
35
35
  /** Optional header text */
@@ -48,7 +48,7 @@ declare class EFTree extends LitElement {
48
48
  protected willUpdate(changedProperties: PropertyValues): void;
49
49
  protected updated(changedProperties: PropertyValues): void;
50
50
  connectedCallback(): void;
51
- render(): lit_html13.TemplateResult<1>;
51
+ render(): lit_html12.TemplateResult<1>;
52
52
  }
53
53
  declare global {
54
54
  interface HTMLElementTagNameMap {
@@ -1,7 +1,7 @@
1
1
  import { TreeContext, TreeItem } from "./treeContext.js";
2
- import * as lit15 from "lit";
2
+ import * as lit14 from "lit";
3
3
  import { LitElement, nothing } from "lit";
4
- import * as lit_html14 from "lit-html";
4
+ import * as lit_html13 from "lit-html";
5
5
 
6
6
  //#region src/gui/tree/EFTreeItem.d.ts
7
7
 
@@ -17,7 +17,7 @@ import * as lit_html14 from "lit-html";
17
17
  * @fires tree-item-click - When item is clicked (for selection)
18
18
  */
19
19
  declare class EFTreeItem extends LitElement {
20
- static styles: lit15.CSSResult;
20
+ static styles: lit14.CSSResult;
21
21
  treeContext?: TreeContext;
22
22
  item: TreeItem;
23
23
  private localExpanded;
@@ -26,7 +26,7 @@ declare class EFTreeItem extends LitElement {
26
26
  get hasChildren(): boolean;
27
27
  private handleClick;
28
28
  private handleExpandClick;
29
- render(): lit_html14.TemplateResult<1> | typeof nothing;
29
+ render(): lit_html13.TemplateResult<1> | typeof nothing;
30
30
  }
31
31
  declare global {
32
32
  interface HTMLElementTagNameMap {
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@editframe/elements",
3
- "version": "0.42.8",
3
+ "version": "0.44.0",
4
4
  "description": "",
5
5
  "repository": {
6
6
  "type": "git",
@@ -19,11 +19,12 @@
19
19
  "files": [
20
20
  "dist",
21
21
  "types.json",
22
+ "LICENSE.md",
22
23
  "LICENSE-FULL.md"
23
24
  ],
24
25
  "dependencies": {
25
26
  "@bramus/style-observer": "^1.3.0",
26
- "@editframe/assets": "0.42.8",
27
+ "@editframe/assets": "0.43.0",
27
28
  "@lit/context": "^1.1.6",
28
29
  "@opentelemetry/api": "^1.9.0",
29
30
  "@opentelemetry/context-zone": "^1.26.0",
@@ -116,4 +117,4 @@
116
117
  },
117
118
  "main": "./dist/index.js",
118
119
  "module": "./dist/index.js"
119
- }
120
+ }