@editframe/elements 0.38.0 → 0.38.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/canvas/EFCanvas.d.ts +4 -4
- package/dist/canvas/EFCanvasItem.d.ts +4 -4
- package/dist/canvas/overlays/SelectionOverlay.d.ts +2 -2
- package/dist/canvas/overlays/SelectionOverlay.js.map +1 -1
- package/dist/elements/EFMedia/shared/ThumbnailExtractor.js.map +1 -1
- package/dist/elements/EFPanZoom.d.ts +4 -4
- package/dist/elements/EFSourceMixin.js.map +1 -1
- package/dist/elements/EFSurface.d.ts +4 -4
- package/dist/elements/EFVideo.js.map +1 -1
- package/dist/gui/EFActiveRootTemporal.d.ts +4 -4
- package/dist/gui/EFControls.d.ts +2 -2
- package/dist/gui/EFDial.d.ts +4 -4
- package/dist/gui/EFFocusOverlay.d.ts +4 -4
- package/dist/gui/EFOverlayItem.d.ts +4 -4
- package/dist/gui/EFOverlayLayer.d.ts +4 -4
- package/dist/gui/EFPause.d.ts +4 -4
- package/dist/gui/EFPlay.d.ts +4 -4
- package/dist/gui/EFResizableBox.d.ts +4 -4
- package/dist/gui/EFScrubber.d.ts +4 -4
- package/dist/gui/EFTimeDisplay.d.ts +4 -4
- package/dist/gui/EFTimelineRuler.d.ts +4 -4
- package/dist/gui/EFToggleLoop.d.ts +4 -4
- package/dist/gui/EFTogglePlay.d.ts +4 -4
- package/dist/gui/EFTransformHandles.d.ts +4 -4
- package/dist/gui/timeline/EFTimeline.js.map +1 -1
- package/dist/gui/timeline/EFTimelineRow.d.ts +2 -2
- package/dist/gui/tree/EFTree.d.ts +4 -4
- package/dist/gui/tree/EFTreeItem.d.ts +4 -4
- package/dist/preview/renderTimegroupToCanvas.d.ts +144 -0
- package/dist/preview/renderTimegroupToCanvas.js +56 -3
- package/dist/preview/renderTimegroupToCanvas.js.map +1 -1
- package/dist/preview/renderTimegroupToCanvas.types.d.ts +22 -1
- package/dist/preview/renderTimegroupToVideo.d.ts +27 -0
- package/dist/preview/renderTimegroupToVideo.js +10 -2
- package/dist/preview/renderTimegroupToVideo.js.map +1 -1
- package/dist/preview/renderVideoToVideo.js.map +1 -1
- package/dist/preview/renderers.d.ts +56 -0
- package/dist/preview/renderers.js +13 -1
- package/dist/preview/renderers.js.map +1 -1
- package/dist/preview/rendering/inlineImages.d.ts +13 -0
- package/dist/preview/rendering/inlineImages.js +7 -1
- package/dist/preview/rendering/inlineImages.js.map +1 -1
- package/dist/preview/rendering/loadImage.d.ts +8 -0
- package/dist/render/EFRenderAPI.js.map +1 -1
- package/package.json +26 -2
- package/tsdown.config.ts +6 -1
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@@ -5,9 +5,9 @@ import { PanZoomTransform } from "../elements/EFPanZoom.js";
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import "./overlays/SelectionOverlay.js";
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import "../gui/EFOverlayLayer.js";
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import "../gui/EFTransformHandles.js";
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import * as
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import * as lit29 from "lit";
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import { LitElement } from "lit";
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import * as
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import * as lit_html27 from "lit-html";
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//#region src/canvas/EFCanvas.d.ts
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declare const EFCanvas_base: typeof LitElement;
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@@ -87,7 +87,7 @@ declare const EFCanvas_base: typeof LitElement;
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* Manages existing elements (EF* elements, divs, etc.) and provides selection functionality.
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*/
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declare class EFCanvas extends EFCanvas_base {
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static styles:
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static styles: lit29.CSSResult[];
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panZoomTransform?: PanZoomTransform;
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elementIdAttribute: string;
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enableTransformHandles: boolean;
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@@ -309,7 +309,7 @@ declare class EFCanvas extends EFCanvas_base {
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* Cleanup transform handles.
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*/
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private cleanupTransformHandles;
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render():
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render(): lit_html27.TemplateResult<1>;
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}
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declare global {
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interface HTMLElementTagNameMap {
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import * as
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import * as lit30 from "lit";
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import { LitElement } from "lit";
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import * as
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import * as lit_html28 from "lit-html";
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//#region src/canvas/EFCanvasItem.d.ts
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@@ -28,7 +28,7 @@ import * as lit_html31 from "lit-html";
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* ```
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*/
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declare class EFCanvasItem extends LitElement {
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static styles:
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static styles: lit30.CSSResult;
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id: string;
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private canvas;
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private api;
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* Unregister this element from the canvas.
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*/
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private unregister;
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render():
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render(): lit_html28.TemplateResult<1>;
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}
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declare global {
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interface HTMLElementTagNameMap {
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import { SelectionContext } from "../selection/selectionContext.js";
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import { PanZoomTransform } from "../../elements/EFPanZoom.js";
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import * as
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import * as lit37 from "lit";
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import * as lit_html34 from "lit-html";
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* Uses fixed positioning to ensure 1:1 pixel ratio regardless of zoom level.
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*/
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declare class SelectionOverlay extends LitElement {
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static styles:
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static styles: lit37.CSSResult[];
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createRenderRoot(): this;
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firstUpdated(changedProperties: Map<string | number | symbol, unknown>): void;
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selectionFromContext?: SelectionContext;
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{"version":3,"file":"SelectionOverlay.js","names":["SelectionOverlay","panZoom","current: Node | null","canvasWithMetadata: CanvasWithMetadata"],"sources":["../../../src/canvas/overlays/SelectionOverlay.ts"],"sourcesContent":["import { consume } from \"@lit/context\";\nimport { css, html, LitElement } from \"lit\";\nimport { customElement, property, state } from \"lit/decorators.js\";\nimport {\n selectionContext,\n type SelectionContext,\n} from \"../selection/selectionContext.js\";\nimport { panZoomTransformContext } from \"../../gui/panZoomTransformContext.js\";\nimport type { PanZoomTransform } from \"../../elements/EFPanZoom.js\";\nimport {\n type OverlayState,\n type CanvasWithMetadata,\n getOverlayTargets,\n calculateOverlayState,\n} from \"./overlayState.js\";\n\n/**\n * Selection overlay that renders unscaled selection indicators.\n * Uses fixed positioning to ensure 1:1 pixel ratio regardless of zoom level.\n */\n@customElement(\"ef-canvas-selection-overlay\")\nexport class SelectionOverlay extends LitElement {\n static styles = [\n css`\n :host {\n position: fixed;\n top: 0;\n left: 0;\n width: 100vw;\n height: 100vh;\n pointer-events: none;\n z-index: 1000;\n }\n .box-select {\n position: absolute;\n border: 2px dashed rgb(59, 130, 246);\n background: rgba(59, 130, 246, 0.05);\n pointer-events: none;\n }\n .highlight-box {\n position: absolute;\n border: 2px solid rgb(148, 163, 184);\n background: rgba(148, 163, 184, 0.1);\n pointer-events: none;\n box-shadow: 0 0 0 2px rgba(148, 163, 184, 0.3);\n }\n `,\n ];\n\n createRenderRoot() {\n // Return this to render directly to the element (no shadow DOM)\n // This allows the overlay to use fixed positioning relative to viewport\n // Lit will inject styles as a <style> element when createRenderRoot returns this\n return this;\n }\n\n firstUpdated(\n changedProperties: Map<string | number | symbol, unknown>,\n ): void {\n super.firstUpdated?.(changedProperties);\n\n }\n\n @consume({ context: selectionContext, subscribe: true })\n selectionFromContext?: SelectionContext;\n\n @consume({ context: panZoomTransformContext, subscribe: true })\n panZoomTransformFromContext?: PanZoomTransform;\n\n /**\n * Selection context as fallback for when overlay is outside context providers (e.g., sibling of pan-zoom).\n */\n @property({ type: Object })\n selection?: SelectionContext;\n\n /**\n * Pan/zoom transform as fallback for when overlay is outside context providers (e.g., sibling of pan-zoom).\n */\n @property({ type: Object })\n panZoomTransform?: PanZoomTransform;\n\n @state()\n private canvasElement: HTMLElement | null = null;\n\n /**\n * Canvas element property - can be set directly when overlay is outside context providers.\n */\n @property({ type: Object })\n canvas?: HTMLElement;\n\n /**\n * Complete overlay state - calculated from targets using the abstraction layer.\n * This is the SINGLE source of truth for overlay bounds.\n */\n @state()\n private overlayState: OverlayState = {\n selection: null,\n boxSelect: null,\n highlight: null,\n };\n\n @state()\n private lastSelectionMode: string | null = null;\n\n /**\n * When true, the RAF loop skips all work. Used during playback to avoid\n * layout-thrashing getBoundingClientRect/getComputedStyle calls that\n * compete with the canvas render pipeline.\n */\n @property({ type: Boolean }) paused = false;\n\n private animationFrame?: number;\n private rafLoopActive = false;\n\n connectedCallback(): void {\n super.connectedCallback();\n // Apply styles directly since :host doesn't work in light DOM\n // These styles are critical for proper positioning relative to viewport\n this.style.position = \"fixed\";\n this.style.top = \"0\";\n this.style.left = \"0\";\n this.style.width = \"100vw\";\n this.style.height = \"100vh\";\n this.style.pointerEvents = \"none\";\n this.style.zIndex = \"1000\";\n // Add a data attribute for easier debugging\n this.setAttribute(\"data-selection-overlay\", \"true\");\n // Use requestAnimationFrame to ensure DOM is ready\n requestAnimationFrame(() => {\n // Use canvas property if provided, otherwise try to find it\n if (this.canvas) {\n this.canvasElement = this.canvas;\n } else {\n this.findCanvasElement();\n }\n // Always start RAF loop if we have a canvas element (needed for highlight updates)\n if (this.canvasElement) {\n this.startRafLoop();\n }\n });\n }\n\n disconnectedCallback(): void {\n super.disconnectedCallback();\n this.stopRafLoop();\n }\n\n /**\n * React to selection context changes to ensure box selection visual updates.\n * This is called whenever Lit detects a property change, including context updates.\n * Note: We don't call requestUpdate() here to avoid the Lit warning about scheduling\n * updates after an update completes. The RAF loop handles all updates.\n */\n updated(changedProperties: Map<string | number | symbol, unknown>): void {\n super.updated?.(changedProperties);\n // Check if selection mode changed (context updates might not show in changedProperties)\n const selection = this.effectiveSelection;\n const currentMode = selection?.selectionMode ?? null;\n if (currentMode !== this.lastSelectionMode) {\n this.lastSelectionMode = currentMode;\n }\n // Ensure RAF loop is running when box selecting (in case it stopped)\n if (currentMode === \"box-selecting\" && !this.rafLoopActive) {\n this.startRafLoop();\n }\n // Ensure RAF loop is running when canvas property is set (for highlight updates)\n if (changedProperties.has(\"canvas\") && this.canvas) {\n this.canvasElement = this.canvas;\n if (!this.rafLoopActive) {\n this.startRafLoop();\n }\n }\n // Start RAF loop if we have a canvas but loop isn't running\n if (this.canvasElement && !this.rafLoopActive) {\n this.startRafLoop();\n }\n // On unpause, force an immediate overlay update to sync stale state\n if (changedProperties.has(\"paused\") && !this.paused) {\n this.updateOverlayData();\n }\n }\n\n /**\n * Find the EFCanvas element.\n * Handles both cases:\n * 1. Overlay is inside EFCanvas's shadow DOM (old case)\n * 2. Overlay is a sibling of ef-pan-zoom (new case - outside transform)\n */\n private findCanvasElement(): void {\n // First, try to find ef-canvas as a sibling or descendant of ef-pan-zoom\n // (when overlay is outside the transform)\n // Since overlay is a sibling of ef-pan-zoom, we need to search in the parent\n const parent = this.parentElement;\n if (parent) {\n // Look for ef-pan-zoom sibling\n const panZoom = parent.querySelector(\"ef-pan-zoom\") as HTMLElement | null;\n if (panZoom) {\n // Look for ef-canvas inside ef-pan-zoom\n const canvas = panZoom.querySelector(\"ef-canvas\") as HTMLElement | null;\n if (canvas) {\n this.canvasElement = canvas;\n return;\n }\n }\n }\n\n // Also try closest in case overlay is inside pan-zoom somehow\n const panZoom = this.closest(\"ef-pan-zoom\") as HTMLElement | null;\n if (panZoom) {\n const canvas = panZoom.querySelector(\"ef-canvas\") as HTMLElement | null;\n if (canvas) {\n this.canvasElement = canvas;\n return;\n }\n }\n\n // Fallback: traverse up the DOM tree (for when overlay is inside canvas shadow DOM)\n let current: Node | null = this;\n while (current) {\n if (current instanceof ShadowRoot) {\n current = (current as ShadowRoot).host;\n } else if (current instanceof HTMLElement) {\n // Check if this is the EFCanvas element (case-insensitive check)\n if (\n current.tagName === \"EF-CANVAS\" ||\n current.tagName.toLowerCase() === \"ef-canvas\"\n ) {\n this.canvasElement = current;\n return;\n }\n // Check parent element or shadow root host\n const rootNode = current.getRootNode();\n if (rootNode instanceof ShadowRoot) {\n current = rootNode.host;\n } else {\n current = current.parentElement;\n }\n } else {\n const rootNode = (current as Node).getRootNode();\n if (rootNode instanceof ShadowRoot) {\n current = rootNode.host;\n } else {\n current = (current as Node).parentElement;\n }\n }\n }\n }\n\n /**\n * Start continuous RAF loop for smooth overlay updates.\n */\n private startRafLoop(): void {\n if (this.rafLoopActive) {\n return;\n }\n this.rafLoopActive = true;\n this.rafLoop();\n }\n\n /**\n * Stop RAF loop.\n */\n private stopRafLoop(): void {\n this.rafLoopActive = false;\n if (this.animationFrame) {\n cancelAnimationFrame(this.animationFrame);\n this.animationFrame = undefined;\n }\n }\n\n /**\n * Continuous RAF loop to update overlays every frame using Lit render cycle.\n * When paused, the loop keeps running (for quick resume) but skips all\n * expensive layout queries.\n */\n private rafLoop = (): void => {\n if (!this.rafLoopActive) {\n return;\n }\n\n // Skip all work when paused to avoid layout-thrashing during playback\n if (!this.paused) {\n this.updateOverlayData();\n }\n\n // Schedule next frame\n this.animationFrame = requestAnimationFrame(this.rafLoop);\n };\n\n /**\n * Get the effective selection context (from context or property).\n */\n private get effectiveSelection(): SelectionContext | undefined {\n return this.selectionFromContext ?? this.selection;\n }\n\n /**\n * Get the effective pan-zoom transform (from context or property).\n */\n private get effectivePanZoomTransform(): PanZoomTransform | undefined {\n return this.panZoomTransformFromContext ?? this.panZoomTransform;\n }\n\n /**\n * Update overlay data state using the abstraction layer.\n *\n * This method now uses the clean separation of:\n * - SEMANTICS: getOverlayTargets() determines WHAT should be shown\n * - MECHANISM: calculateOverlayState() determines HOW to show it\n */\n private updateOverlayData(): void {\n // Ensure canvas element reference is up-to-date\n if (this.canvas && this.canvas !== this.canvasElement) {\n this.canvasElement = this.canvas;\n }\n\n // Get canvas element - required for all overlay calculations\n const effectiveCanvas = this.canvasElement || this.canvas;\n if (!effectiveCanvas) {\n this.overlayState = { selection: null, boxSelect: null, highlight: null };\n return;\n }\n\n // Get canvas rect (try .canvas-content first for accurate positioning)\n let canvasRect = effectiveCanvas.getBoundingClientRect();\n if (effectiveCanvas.shadowRoot) {\n const canvasContent = effectiveCanvas.shadowRoot.querySelector(\n \".canvas-content\",\n ) as HTMLElement;\n if (canvasContent) {\n canvasRect = canvasContent.getBoundingClientRect();\n }\n }\n\n // Get pan-zoom element for box-select coordinate conversion\n const panZoomElement = effectiveCanvas.closest(\n \"ef-pan-zoom\",\n ) as HTMLElement | null;\n\n // Get highlighted element from canvas\n const canvas = effectiveCanvas as any;\n const highlightedElement = canvas?.highlightedElement as HTMLElement | null;\n\n // SEMANTICS: What should be shown?\n const targets = getOverlayTargets(\n this.effectiveSelection,\n highlightedElement,\n );\n\n // Adapt canvas to CanvasWithMetadata interface\n const canvasWithMetadata: CanvasWithMetadata = {\n getElementData: (id: string) => canvas?.getElementData?.(id),\n getElement: (id: string) => canvas?.elementRegistry?.get(id),\n querySelector: (selector: string) =>\n effectiveCanvas.querySelector(selector),\n shadowRoot: effectiveCanvas.shadowRoot,\n };\n\n // Read current transform directly from panzoom element (not stale property/context)\n // This ensures we always have the current scale/pan values\n const currentTransform = this.readCurrentTransform(panZoomElement);\n\n // MECHANISM: Calculate screen bounds\n this.overlayState = calculateOverlayState(\n targets,\n canvasWithMetadata,\n canvasRect,\n panZoomElement,\n currentTransform,\n );\n }\n\n /**\n * Read current transform directly from panzoom element.\n * This ensures we always have fresh values instead of stale property/context.\n */\n private readCurrentTransform(\n panZoomElement: HTMLElement | null,\n ): PanZoomTransform | undefined {\n // Try reading from panzoom element directly (most accurate)\n if (panZoomElement) {\n const pz = panZoomElement as any;\n if (\n typeof pz.x === \"number\" &&\n typeof pz.y === \"number\" &&\n typeof pz.scale === \"number\"\n ) {\n return { x: pz.x, y: pz.y, scale: pz.scale };\n }\n }\n\n // Fall back to context/property\n return this.effectivePanZoomTransform;\n }\n\n render() {\n // We only need canvasElement to render overlays\n const effectiveCanvas = this.canvasElement || this.canvas;\n if (!effectiveCanvas) {\n return html``;\n }\n\n // NOTE: Selection visualization is handled by EFTransformHandles (with rotation support).\n // This overlay only renders:\n // - box-select: marquee during drag-to-select\n // - highlight-box: hover indication for non-selected elements\n const { boxSelect, highlight } = this.overlayState;\n\n return html`\n ${\n boxSelect\n ? 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{"version":3,"file":"SelectionOverlay.js","names":["SelectionOverlay","panZoom","current: Node | null","canvasWithMetadata: CanvasWithMetadata"],"sources":["../../../src/canvas/overlays/SelectionOverlay.ts"],"sourcesContent":["import { consume } from \"@lit/context\";\nimport { css, html, LitElement } from \"lit\";\nimport { customElement, property, state } from \"lit/decorators.js\";\nimport {\n selectionContext,\n type SelectionContext,\n} from \"../selection/selectionContext.js\";\nimport { panZoomTransformContext } from \"../../gui/panZoomTransformContext.js\";\nimport type { PanZoomTransform } from \"../../elements/EFPanZoom.js\";\nimport {\n type OverlayState,\n type CanvasWithMetadata,\n getOverlayTargets,\n calculateOverlayState,\n} from \"./overlayState.js\";\n\n/**\n * Selection overlay that renders unscaled selection indicators.\n * Uses fixed positioning to ensure 1:1 pixel ratio regardless of zoom level.\n */\n@customElement(\"ef-canvas-selection-overlay\")\nexport class SelectionOverlay extends LitElement {\n static styles = [\n css`\n :host {\n position: fixed;\n top: 0;\n left: 0;\n width: 100vw;\n height: 100vh;\n pointer-events: none;\n z-index: 1000;\n }\n .box-select {\n position: absolute;\n border: 2px dashed rgb(59, 130, 246);\n background: rgba(59, 130, 246, 0.05);\n pointer-events: none;\n }\n .highlight-box {\n position: absolute;\n border: 2px solid rgb(148, 163, 184);\n background: rgba(148, 163, 184, 0.1);\n pointer-events: none;\n box-shadow: 0 0 0 2px rgba(148, 163, 184, 0.3);\n }\n `,\n ];\n\n createRenderRoot() {\n // Return this to render directly to the element (no shadow DOM)\n // This allows the overlay to use fixed positioning relative to viewport\n // Lit will inject styles as a <style> element when createRenderRoot returns this\n return this;\n }\n\n firstUpdated(\n changedProperties: Map<string | number | symbol, unknown>,\n ): void {\n super.firstUpdated?.(changedProperties);\n }\n\n @consume({ context: selectionContext, subscribe: true })\n selectionFromContext?: SelectionContext;\n\n @consume({ context: panZoomTransformContext, subscribe: true })\n panZoomTransformFromContext?: PanZoomTransform;\n\n /**\n * Selection context as fallback for when overlay is outside context providers (e.g., sibling of pan-zoom).\n */\n @property({ type: Object })\n selection?: SelectionContext;\n\n /**\n * Pan/zoom transform as fallback for when overlay is outside context providers (e.g., sibling of pan-zoom).\n */\n @property({ type: Object })\n panZoomTransform?: PanZoomTransform;\n\n @state()\n private canvasElement: HTMLElement | null = null;\n\n /**\n * Canvas element property - can be set directly when overlay is outside context providers.\n */\n @property({ type: Object })\n canvas?: HTMLElement;\n\n /**\n * Complete overlay state - calculated from targets using the abstraction layer.\n * This is the SINGLE source of truth for overlay bounds.\n */\n @state()\n private overlayState: OverlayState = {\n selection: null,\n boxSelect: null,\n highlight: null,\n };\n\n @state()\n private lastSelectionMode: string | null = null;\n\n /**\n * When true, the RAF loop skips all work. Used during playback to avoid\n * layout-thrashing getBoundingClientRect/getComputedStyle calls that\n * compete with the canvas render pipeline.\n */\n @property({ type: Boolean }) paused = false;\n\n private animationFrame?: number;\n private rafLoopActive = false;\n\n connectedCallback(): void {\n super.connectedCallback();\n // Apply styles directly since :host doesn't work in light DOM\n // These styles are critical for proper positioning relative to viewport\n this.style.position = \"fixed\";\n this.style.top = \"0\";\n this.style.left = \"0\";\n this.style.width = \"100vw\";\n this.style.height = \"100vh\";\n this.style.pointerEvents = \"none\";\n this.style.zIndex = \"1000\";\n // Add a data attribute for easier debugging\n this.setAttribute(\"data-selection-overlay\", \"true\");\n // Use requestAnimationFrame to ensure DOM is ready\n requestAnimationFrame(() => {\n // Use canvas property if provided, otherwise try to find it\n if (this.canvas) {\n this.canvasElement = this.canvas;\n } else {\n this.findCanvasElement();\n }\n // Always start RAF loop if we have a canvas element (needed for highlight updates)\n if (this.canvasElement) {\n this.startRafLoop();\n }\n });\n }\n\n disconnectedCallback(): void {\n super.disconnectedCallback();\n this.stopRafLoop();\n }\n\n /**\n * React to selection context changes to ensure box selection visual updates.\n * This is called whenever Lit detects a property change, including context updates.\n * Note: We don't call requestUpdate() here to avoid the Lit warning about scheduling\n * updates after an update completes. The RAF loop handles all updates.\n */\n updated(changedProperties: Map<string | number | symbol, unknown>): void {\n super.updated?.(changedProperties);\n // Check if selection mode changed (context updates might not show in changedProperties)\n const selection = this.effectiveSelection;\n const currentMode = selection?.selectionMode ?? null;\n if (currentMode !== this.lastSelectionMode) {\n this.lastSelectionMode = currentMode;\n }\n // Ensure RAF loop is running when box selecting (in case it stopped)\n if (currentMode === \"box-selecting\" && !this.rafLoopActive) {\n this.startRafLoop();\n }\n // Ensure RAF loop is running when canvas property is set (for highlight updates)\n if (changedProperties.has(\"canvas\") && this.canvas) {\n this.canvasElement = this.canvas;\n if (!this.rafLoopActive) {\n this.startRafLoop();\n }\n }\n // Start RAF loop if we have a canvas but loop isn't running\n if (this.canvasElement && !this.rafLoopActive) {\n this.startRafLoop();\n }\n // On unpause, force an immediate overlay update to sync stale state\n if (changedProperties.has(\"paused\") && !this.paused) {\n this.updateOverlayData();\n }\n }\n\n /**\n * Find the EFCanvas element.\n * Handles both cases:\n * 1. Overlay is inside EFCanvas's shadow DOM (old case)\n * 2. Overlay is a sibling of ef-pan-zoom (new case - outside transform)\n */\n private findCanvasElement(): void {\n // First, try to find ef-canvas as a sibling or descendant of ef-pan-zoom\n // (when overlay is outside the transform)\n // Since overlay is a sibling of ef-pan-zoom, we need to search in the parent\n const parent = this.parentElement;\n if (parent) {\n // Look for ef-pan-zoom sibling\n const panZoom = parent.querySelector(\"ef-pan-zoom\") as HTMLElement | null;\n if (panZoom) {\n // Look for ef-canvas inside ef-pan-zoom\n const canvas = panZoom.querySelector(\"ef-canvas\") as HTMLElement | null;\n if (canvas) {\n this.canvasElement = canvas;\n return;\n }\n }\n }\n\n // Also try closest in case overlay is inside pan-zoom somehow\n const panZoom = this.closest(\"ef-pan-zoom\") as HTMLElement | null;\n if (panZoom) {\n const canvas = panZoom.querySelector(\"ef-canvas\") as HTMLElement | null;\n if (canvas) {\n this.canvasElement = canvas;\n return;\n }\n }\n\n // Fallback: traverse up the DOM tree (for when overlay is inside canvas shadow DOM)\n let current: Node | null = this;\n while (current) {\n if (current instanceof ShadowRoot) {\n current = (current as ShadowRoot).host;\n } else if (current instanceof HTMLElement) {\n // Check if this is the EFCanvas element (case-insensitive check)\n if (\n current.tagName === \"EF-CANVAS\" ||\n current.tagName.toLowerCase() === \"ef-canvas\"\n ) {\n this.canvasElement = current;\n return;\n }\n // Check parent element or shadow root host\n const rootNode = current.getRootNode();\n if (rootNode instanceof ShadowRoot) {\n current = rootNode.host;\n } else {\n current = current.parentElement;\n }\n } else {\n const rootNode = (current as Node).getRootNode();\n if (rootNode instanceof ShadowRoot) {\n current = rootNode.host;\n } else {\n current = (current as Node).parentElement;\n }\n }\n }\n }\n\n /**\n * Start continuous RAF loop for smooth overlay updates.\n */\n private startRafLoop(): void {\n if (this.rafLoopActive) {\n return;\n }\n this.rafLoopActive = true;\n this.rafLoop();\n }\n\n /**\n * Stop RAF loop.\n */\n private stopRafLoop(): void {\n this.rafLoopActive = false;\n if (this.animationFrame) {\n cancelAnimationFrame(this.animationFrame);\n this.animationFrame = undefined;\n }\n }\n\n /**\n * Continuous RAF loop to update overlays every frame using Lit render cycle.\n * When paused, the loop keeps running (for quick resume) but skips all\n * expensive layout queries.\n */\n private rafLoop = (): void => {\n if (!this.rafLoopActive) {\n return;\n }\n\n // Skip all work when paused to avoid layout-thrashing during playback\n if (!this.paused) {\n this.updateOverlayData();\n }\n\n // Schedule next frame\n this.animationFrame = requestAnimationFrame(this.rafLoop);\n };\n\n /**\n * Get the effective selection context (from context or property).\n */\n private get effectiveSelection(): SelectionContext | undefined {\n return this.selectionFromContext ?? this.selection;\n }\n\n /**\n * Get the effective pan-zoom transform (from context or property).\n */\n private get effectivePanZoomTransform(): PanZoomTransform | undefined {\n return this.panZoomTransformFromContext ?? this.panZoomTransform;\n }\n\n /**\n * Update overlay data state using the abstraction layer.\n *\n * This method now uses the clean separation of:\n * - SEMANTICS: getOverlayTargets() determines WHAT should be shown\n * - MECHANISM: calculateOverlayState() determines HOW to show it\n */\n private updateOverlayData(): void {\n // Ensure canvas element reference is up-to-date\n if (this.canvas && this.canvas !== this.canvasElement) {\n this.canvasElement = this.canvas;\n }\n\n // Get canvas element - required for all overlay calculations\n const effectiveCanvas = this.canvasElement || this.canvas;\n if (!effectiveCanvas) {\n this.overlayState = { selection: null, boxSelect: null, highlight: null };\n return;\n }\n\n // Get canvas rect (try .canvas-content first for accurate positioning)\n let canvasRect = effectiveCanvas.getBoundingClientRect();\n if (effectiveCanvas.shadowRoot) {\n const canvasContent = effectiveCanvas.shadowRoot.querySelector(\n \".canvas-content\",\n ) as HTMLElement;\n if (canvasContent) {\n canvasRect = canvasContent.getBoundingClientRect();\n }\n }\n\n // Get pan-zoom element for box-select coordinate conversion\n const panZoomElement = effectiveCanvas.closest(\n \"ef-pan-zoom\",\n ) as HTMLElement | null;\n\n // Get highlighted element from canvas\n const canvas = effectiveCanvas as any;\n const highlightedElement = canvas?.highlightedElement as HTMLElement | null;\n\n // SEMANTICS: What should be shown?\n const targets = getOverlayTargets(\n this.effectiveSelection,\n highlightedElement,\n );\n\n // Adapt canvas to CanvasWithMetadata interface\n const canvasWithMetadata: CanvasWithMetadata = {\n getElementData: (id: string) => canvas?.getElementData?.(id),\n getElement: (id: string) => canvas?.elementRegistry?.get(id),\n querySelector: (selector: string) =>\n effectiveCanvas.querySelector(selector),\n shadowRoot: effectiveCanvas.shadowRoot,\n };\n\n // Read current transform directly from panzoom element (not stale property/context)\n // This ensures we always have the current scale/pan values\n const currentTransform = this.readCurrentTransform(panZoomElement);\n\n // MECHANISM: Calculate screen bounds\n this.overlayState = calculateOverlayState(\n targets,\n canvasWithMetadata,\n canvasRect,\n panZoomElement,\n currentTransform,\n );\n }\n\n /**\n * Read current transform directly from panzoom element.\n * This ensures we always have fresh values instead of stale property/context.\n */\n private readCurrentTransform(\n panZoomElement: HTMLElement | null,\n ): PanZoomTransform | undefined {\n // Try reading from panzoom element directly (most accurate)\n if (panZoomElement) {\n const pz = panZoomElement as any;\n if (\n typeof pz.x === \"number\" &&\n typeof pz.y === \"number\" &&\n typeof pz.scale === \"number\"\n ) {\n return { x: pz.x, y: pz.y, scale: pz.scale };\n }\n }\n\n // Fall back to context/property\n return this.effectivePanZoomTransform;\n }\n\n render() {\n // We only need canvasElement to render overlays\n const effectiveCanvas = this.canvasElement || this.canvas;\n if (!effectiveCanvas) {\n return html``;\n }\n\n // NOTE: Selection visualization is handled by EFTransformHandles (with rotation support).\n // This overlay only renders:\n // - box-select: marquee during drag-to-select\n // - highlight-box: hover indication for non-selected elements\n const { boxSelect, highlight } = this.overlayState;\n\n return html`\n ${\n boxSelect\n ? 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{"version":3,"file":"ThumbnailExtractor.js","names":["mediaEngine: BaseMediaEngine"],"sources":["../../../../src/elements/EFMedia/shared/ThumbnailExtractor.ts"],"sourcesContent":["import { ALL_FORMATS, BlobSource, CanvasSink, Input } from \"mediabunny\";\nimport type {\n ThumbnailResult,\n VideoRendition,\n} from \"../../../transcoding/types/index.js\";\nimport type { BaseMediaEngine } from \"../BaseMediaEngine.js\";\nimport { globalInputCache } from \"./GlobalInputCache.js\";\nimport { withTimeout, DEFAULT_MEDIABUNNY_TIMEOUT_MS } from \"./timeoutUtils.js\";\n\n/**\n * Shared thumbnail extraction logic for all MediaEngine implementations\n * Eliminates code duplication and provides consistent behavior\n */\nexport class ThumbnailExtractor {\n constructor(private mediaEngine: BaseMediaEngine) {}\n\n /**\n * Extract thumbnails at multiple timestamps efficiently using segment batching\n */\n async extractThumbnails(\n timestamps: number[],\n rendition: VideoRendition,\n durationMs: number,\n signal?: AbortSignal,\n ): Promise<(ThumbnailResult | null)[]> {\n if (timestamps.length === 0) {\n return [];\n }\n\n // Validate and filter timestamps within bounds\n const validTimestamps = timestamps.filter(\n (timeMs) => timeMs >= 0 && timeMs <= durationMs,\n );\n\n if (validTimestamps.length === 0) {\n console.warn(\n `ThumbnailExtractor: All timestamps out of bounds (0-${durationMs}ms)`,\n );\n return timestamps.map(() => null);\n }\n\n // Group timestamps by segment for batch processing\n const segmentGroups = this.groupTimestampsBySegment(\n validTimestamps,\n rendition,\n );\n\n // Extract batched by segment using CanvasSink\n const results = new Map<number, ThumbnailResult | null>();\n\n for (const [segmentId, segmentTimestamps] of segmentGroups) {\n // Check abort before processing each segment\n signal?.throwIfAborted();\n\n try {\n const segmentResults = await this.extractSegmentThumbnails(\n segmentId,\n segmentTimestamps,\n rendition,\n signal,\n );\n\n for (const [timestamp, thumbnail] of segmentResults) {\n results.set(timestamp, thumbnail);\n }\n } catch (error) {\n // If aborted, re-throw to propagate cancellation\n if (error instanceof DOMException && error.name === \"AbortError\") {\n throw error;\n }\n console.warn(\n `ThumbnailExtractor: Failed to extract thumbnails for segment ${segmentId}:`,\n error,\n );\n // Mark all timestamps in this segment as failed\n for (const timestamp of segmentTimestamps) {\n results.set(timestamp, null);\n }\n }\n }\n\n // Return in original order, null for any that failed or were out of bounds\n return timestamps.map((t) => {\n // If timestamp was out of bounds, return null\n if (t < 0 || t > durationMs) {\n return null;\n }\n return results.get(t) || null;\n });\n }\n\n /**\n * Group timestamps by segment ID for efficient batch processing\n */\n private groupTimestampsBySegment(\n timestamps: number[],\n rendition: VideoRendition,\n ): Map<number, number[]> {\n const segmentGroups = new Map<number, number[]>();\n\n for (const timeMs of timestamps) {\n try {\n const segmentId = this.mediaEngine.computeSegmentId(timeMs, rendition);\n if (segmentId !== undefined) {\n if (!segmentGroups.has(segmentId)) {\n segmentGroups.set(segmentId, []);\n }\n const segmentGroup = segmentGroups.get(segmentId) ?? [];\n if (!segmentGroup) {\n segmentGroups.set(segmentId, []);\n }\n segmentGroup.push(timeMs);\n }\n } catch (error) {\n console.warn(\n `ThumbnailExtractor: Could not compute segment for timestamp ${timeMs}:`,\n error,\n );\n }\n }\n\n return segmentGroups;\n }\n\n /**\n * Extract thumbnails for a specific segment using CanvasSink\n */\n private async extractSegmentThumbnails(\n segmentId: number,\n timestamps: number[],\n rendition: VideoRendition,\n signal?: AbortSignal,\n ): Promise<Map<number, ThumbnailResult | null>> {\n const results = new Map<number, ThumbnailResult | null>();\n\n try {\n // Check abort before starting segment fetch\n signal?.throwIfAborted();\n\n const initP = this.mediaEngine.fetchInitSegment(rendition, signal!);\n const mediaP = this.mediaEngine.fetchMediaSegment(segmentId, rendition, signal!);\n initP.catch(() => {});\n mediaP.catch(() => {});\n const [initSegment, mediaSegment] = await Promise.all([initP, mediaP]);\n\n // Check abort after potentially slow network operations\n signal?.throwIfAborted();\n\n // Create Input for this segment using global shared cache\n const segmentBlob = new Blob([initSegment, mediaSegment]);\n\n let input = globalInputCache.get(rendition.src, segmentId, rendition.id);\n if (!input) {\n input = new Input({\n formats: ALL_FORMATS,\n source: new BlobSource(segmentBlob),\n });\n globalInputCache.set(rendition.src, segmentId, input, rendition.id);\n }\n\n // Set up CanvasSink for batched extraction\n const videoTrack = await withTimeout(\n input.getPrimaryVideoTrack(),\n 5000,\n \"ThumbnailExtractor.getPrimaryVideoTrack\",\n signal,\n );\n if (!videoTrack) {\n // No video track - return nulls for all timestamps\n for (const timestamp of timestamps) {\n results.set(timestamp, null);\n }\n return results;\n }\n\n const sink = new CanvasSink(videoTrack);\n\n // IMPORTANT: Sort timestamps for mediabunny - it expects monotonically sorted timestamps\n // Create array of {original, sorted} to map back after extraction\n const sortedTimestamps = [...timestamps].sort((a, b) => a - b);\n\n // Convert sorted global timestamps to segment-relative (in seconds for mediabunny)\n const relativeTimestamps = this.convertToSegmentRelativeTimestamps(\n sortedTimestamps,\n segmentId,\n rendition,\n );\n\n // Batch extract all thumbnails for this segment (in sorted order)\n const timestampResults = [];\n const canvasIterator = sink.canvasesAtTimestamps(relativeTimestamps);\n for await (const result of canvasIterator) {\n // Wrap each iteration with timeout to prevent hangs\n const canvasResult = await withTimeout(\n Promise.resolve(result),\n DEFAULT_MEDIABUNNY_TIMEOUT_MS,\n \"ThumbnailExtractor canvasesAtTimestamps iteration\",\n signal,\n );\n timestampResults.push(canvasResult);\n }\n\n // Map results back to original (sorted) timestamps\n for (let i = 0; i < sortedTimestamps.length; i++) {\n const globalTimestamp = sortedTimestamps[i];\n if (globalTimestamp === undefined) {\n continue;\n }\n\n const result = timestampResults[i];\n\n if (result?.canvas) {\n const canvas = result.canvas;\n if (\n canvas instanceof HTMLCanvasElement ||\n canvas instanceof OffscreenCanvas\n ) {\n results.set(globalTimestamp, {\n timestamp: globalTimestamp,\n thumbnail: canvas,\n });\n } else {\n results.set(globalTimestamp, null);\n }\n } else {\n results.set(globalTimestamp, null);\n }\n }\n } catch (error) {\n // If aborted, re-throw to propagate cancellation\n if (error instanceof DOMException && error.name === \"AbortError\") {\n throw error;\n }\n // Thumbnail extraction can fail for various non-fatal reasons (network issues,\n // missing segments, transcoding not ready). 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{"version":3,"file":"ThumbnailExtractor.js","names":["mediaEngine: BaseMediaEngine"],"sources":["../../../../src/elements/EFMedia/shared/ThumbnailExtractor.ts"],"sourcesContent":["import { ALL_FORMATS, BlobSource, CanvasSink, Input } from \"mediabunny\";\nimport type {\n ThumbnailResult,\n VideoRendition,\n} from \"../../../transcoding/types/index.js\";\nimport type { BaseMediaEngine } from \"../BaseMediaEngine.js\";\nimport { globalInputCache } from \"./GlobalInputCache.js\";\nimport { withTimeout, DEFAULT_MEDIABUNNY_TIMEOUT_MS } from \"./timeoutUtils.js\";\n\n/**\n * Shared thumbnail extraction logic for all MediaEngine implementations\n * Eliminates code duplication and provides consistent behavior\n */\nexport class ThumbnailExtractor {\n constructor(private mediaEngine: BaseMediaEngine) {}\n\n /**\n * Extract thumbnails at multiple timestamps efficiently using segment batching\n */\n async extractThumbnails(\n timestamps: number[],\n rendition: VideoRendition,\n durationMs: number,\n signal?: AbortSignal,\n ): Promise<(ThumbnailResult | null)[]> {\n if (timestamps.length === 0) {\n return [];\n }\n\n // Validate and filter timestamps within bounds\n const validTimestamps = timestamps.filter(\n (timeMs) => timeMs >= 0 && timeMs <= durationMs,\n );\n\n if (validTimestamps.length === 0) {\n console.warn(\n `ThumbnailExtractor: All timestamps out of bounds (0-${durationMs}ms)`,\n );\n return timestamps.map(() => null);\n }\n\n // Group timestamps by segment for batch processing\n const segmentGroups = this.groupTimestampsBySegment(\n validTimestamps,\n rendition,\n );\n\n // Extract batched by segment using CanvasSink\n const results = new Map<number, ThumbnailResult | null>();\n\n for (const [segmentId, segmentTimestamps] of segmentGroups) {\n // Check abort before processing each segment\n signal?.throwIfAborted();\n\n try {\n const segmentResults = await this.extractSegmentThumbnails(\n segmentId,\n segmentTimestamps,\n rendition,\n signal,\n );\n\n for (const [timestamp, thumbnail] of segmentResults) {\n results.set(timestamp, thumbnail);\n }\n } catch (error) {\n // If aborted, re-throw to propagate cancellation\n if (error instanceof DOMException && error.name === \"AbortError\") {\n throw error;\n }\n console.warn(\n `ThumbnailExtractor: Failed to extract thumbnails for segment ${segmentId}:`,\n error,\n );\n // Mark all timestamps in this segment as failed\n for (const timestamp of segmentTimestamps) {\n results.set(timestamp, null);\n }\n }\n }\n\n // Return in original order, null for any that failed or were out of bounds\n return timestamps.map((t) => {\n // If timestamp was out of bounds, return null\n if (t < 0 || t > durationMs) {\n return null;\n }\n return results.get(t) || null;\n });\n }\n\n /**\n * Group timestamps by segment ID for efficient batch processing\n */\n private groupTimestampsBySegment(\n timestamps: number[],\n rendition: VideoRendition,\n ): Map<number, number[]> {\n const segmentGroups = new Map<number, number[]>();\n\n for (const timeMs of timestamps) {\n try {\n const segmentId = this.mediaEngine.computeSegmentId(timeMs, rendition);\n if (segmentId !== undefined) {\n if (!segmentGroups.has(segmentId)) {\n segmentGroups.set(segmentId, []);\n }\n const segmentGroup = segmentGroups.get(segmentId) ?? [];\n if (!segmentGroup) {\n segmentGroups.set(segmentId, []);\n }\n segmentGroup.push(timeMs);\n }\n } catch (error) {\n console.warn(\n `ThumbnailExtractor: Could not compute segment for timestamp ${timeMs}:`,\n error,\n );\n }\n }\n\n return segmentGroups;\n }\n\n /**\n * Extract thumbnails for a specific segment using CanvasSink\n */\n private async extractSegmentThumbnails(\n segmentId: number,\n timestamps: number[],\n rendition: VideoRendition,\n signal?: AbortSignal,\n ): Promise<Map<number, ThumbnailResult | null>> {\n const results = new Map<number, ThumbnailResult | null>();\n\n try {\n // Check abort before starting segment fetch\n signal?.throwIfAborted();\n\n const initP = this.mediaEngine.fetchInitSegment(rendition, signal!);\n const mediaP = this.mediaEngine.fetchMediaSegment(\n segmentId,\n rendition,\n signal!,\n );\n initP.catch(() => {});\n mediaP.catch(() => {});\n const [initSegment, mediaSegment] = await Promise.all([initP, mediaP]);\n\n // Check abort after potentially slow network operations\n signal?.throwIfAborted();\n\n // Create Input for this segment using global shared cache\n const segmentBlob = new Blob([initSegment, mediaSegment]);\n\n let input = globalInputCache.get(rendition.src, segmentId, rendition.id);\n if (!input) {\n input = new Input({\n formats: ALL_FORMATS,\n source: new BlobSource(segmentBlob),\n });\n globalInputCache.set(rendition.src, segmentId, input, rendition.id);\n }\n\n // Set up CanvasSink for batched extraction\n const videoTrack = await withTimeout(\n input.getPrimaryVideoTrack(),\n 5000,\n \"ThumbnailExtractor.getPrimaryVideoTrack\",\n signal,\n );\n if (!videoTrack) {\n // No video track - return nulls for all timestamps\n for (const timestamp of timestamps) {\n results.set(timestamp, null);\n }\n return results;\n }\n\n const sink = new CanvasSink(videoTrack);\n\n // IMPORTANT: Sort timestamps for mediabunny - it expects monotonically sorted timestamps\n // Create array of {original, sorted} to map back after extraction\n const sortedTimestamps = [...timestamps].sort((a, b) => a - b);\n\n // Convert sorted global timestamps to segment-relative (in seconds for mediabunny)\n const relativeTimestamps = this.convertToSegmentRelativeTimestamps(\n sortedTimestamps,\n segmentId,\n rendition,\n );\n\n // Batch extract all thumbnails for this segment (in sorted order)\n const timestampResults = [];\n const canvasIterator = sink.canvasesAtTimestamps(relativeTimestamps);\n for await (const result of canvasIterator) {\n // Wrap each iteration with timeout to prevent hangs\n const canvasResult = await withTimeout(\n Promise.resolve(result),\n DEFAULT_MEDIABUNNY_TIMEOUT_MS,\n \"ThumbnailExtractor canvasesAtTimestamps iteration\",\n signal,\n );\n timestampResults.push(canvasResult);\n }\n\n // Map results back to original (sorted) timestamps\n for (let i = 0; i < sortedTimestamps.length; i++) {\n const globalTimestamp = sortedTimestamps[i];\n if (globalTimestamp === undefined) {\n continue;\n }\n\n const result = timestampResults[i];\n\n if (result?.canvas) {\n const canvas = result.canvas;\n if (\n canvas instanceof HTMLCanvasElement ||\n canvas instanceof OffscreenCanvas\n ) {\n results.set(globalTimestamp, {\n timestamp: globalTimestamp,\n thumbnail: canvas,\n });\n } else {\n results.set(globalTimestamp, null);\n }\n } else {\n results.set(globalTimestamp, null);\n }\n }\n } catch (error) {\n // If aborted, re-throw to propagate cancellation\n if (error instanceof DOMException && error.name === \"AbortError\") {\n throw error;\n }\n // Thumbnail extraction can fail for various non-fatal reasons (network issues,\n // missing segments, transcoding not ready). 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{"version":3,"file":"EFSourceMixin.js","names":["#md5Value","#md5LastSrc","#md5Promise","#doLoadMd5"],"sources":["../../src/elements/EFSourceMixin.ts"],"sourcesContent":["import type { LitElement } from \"lit\";\nimport { property } from \"lit/decorators/property.js\";\n\nexport declare class EFSourceMixinInterface {\n apiHost?: string;\n productionSrc(): string;\n src: string;\n}\n\ninterface EFSourceMixinOptions {\n assetType: string;\n}\ntype Constructor<T = {}> = new (...args: any[]) => T;\nexport function EFSourceMixin<T extends Constructor<LitElement>>(\n superClass: T,\n options: EFSourceMixinOptions,\n) {\n class EFSourceElement extends superClass {\n get apiHost() {\n const apiHost =\n (this.closest(\"ef-configuration\") as any)?.apiHost ??\n (this.closest(\"ef-workbench\") as any)?.apiHost ??\n (this.closest(\"ef-preview\") as any)?.apiHost;\n\n // Return undefined instead of defaulting to external URL\n // This allows components to use current origin when apiHost is not set\n return apiHost;\n }\n\n @property({ type: String, reflect: true })\n src = \"\";\n\n #md5Value: string | undefined = undefined;\n #md5Promise: Promise<string | undefined> | null = null;\n #md5LastSrc: string | null = null;\n\n productionSrc() {\n if (!this.#md5Value) {\n throw new Error(\n `MD5 sum not available for ${this}. Cannot generate production URL`,\n );\n }\n\n if (!this.apiHost) {\n throw new Error(\n `apiHost not available for ${this}. Cannot generate production URL`,\n );\n }\n\n return `${this.apiHost}/api/v1/${options.assetType}/${this.#md5Value}`;\n }\n\n /**\n * Load MD5 sum for the current source\n */\n async loadMd5Sum(signal?: AbortSignal): Promise<string | undefined> {\n if (this.#md5LastSrc === this.src && this.#md5Value) {\n return this.#md5Value;\n }\n\n if (this.#md5Promise && this.#md5LastSrc === this.src) {\n return this.#md5Promise;\n }\n\n this.#md5LastSrc = this.src;\n this.#md5Promise = this.#doLoadMd5(this.src, signal);\n\n try {\n this.#md5Value = await this.#md5Promise;\n return this.#md5Value;\n } catch (error) {\n if (error instanceof DOMException && error.name === \"AbortError\") {\n throw error;\n }\n console.error(\"EFSourceMixin md5Sum error\", error);\n return undefined;\n } finally {\n this.#md5Promise = null;\n }\n }\n\n async #doLoadMd5(\n src: string,\n signal?: AbortSignal,\n ): Promise<string | undefined> {\n // Normalize the path: remove leading slash and any double slashes\n let normalizedSrc = src.startsWith(\"/\") ? src.slice(1) : src;\n normalizedSrc = normalizedSrc.replace(/^\\/+/, \"\");\n // Use production API format for local files\n const md5Path = `/api/v1/files/local/md5?src=${encodeURIComponent(normalizedSrc)}`;\n const response = await fetch(md5Path, { signal });\n if (!response.ok) {\n return undefined;\n }\n const data = await response.json();\n return data.md5 ?? undefined;\n }\n\n /** @internal Exposes md5 state for md5SumLoader proxy without private field access in handler */\n _getMd5Value(): string | undefined {\n return this.#md5Value;\n }\n\n /** @internal Exposes md5 promise state for md5SumLoader proxy */\n _getMd5Promise(): Promise<string | undefined> | null {\n return this.#md5Promise;\n }\n\n /**\n * Compatibility wrapper for code expecting md5SumLoader.value\n */\n md5SumLoader = new Proxy(\n {\n run: () => this.loadMd5Sum(),\n host: this,\n } as unknown as {\n run: () => Promise<string | undefined>;\n host: {
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{"version":3,"file":"EFSourceMixin.js","names":["#md5Value","#md5LastSrc","#md5Promise","#doLoadMd5"],"sources":["../../src/elements/EFSourceMixin.ts"],"sourcesContent":["import type { LitElement } from \"lit\";\nimport { property } from \"lit/decorators/property.js\";\n\nexport declare class EFSourceMixinInterface {\n apiHost?: string;\n productionSrc(): string;\n src: string;\n}\n\ninterface EFSourceMixinOptions {\n assetType: string;\n}\ntype Constructor<T = {}> = new (...args: any[]) => T;\nexport function EFSourceMixin<T extends Constructor<LitElement>>(\n superClass: T,\n options: EFSourceMixinOptions,\n) {\n class EFSourceElement extends superClass {\n get apiHost() {\n const apiHost =\n (this.closest(\"ef-configuration\") as any)?.apiHost ??\n (this.closest(\"ef-workbench\") as any)?.apiHost ??\n (this.closest(\"ef-preview\") as any)?.apiHost;\n\n // Return undefined instead of defaulting to external URL\n // This allows components to use current origin when apiHost is not set\n return apiHost;\n }\n\n @property({ type: String, reflect: true })\n src = \"\";\n\n #md5Value: string | undefined = undefined;\n #md5Promise: Promise<string | undefined> | null = null;\n #md5LastSrc: string | null = null;\n\n productionSrc() {\n if (!this.#md5Value) {\n throw new Error(\n `MD5 sum not available for ${this}. Cannot generate production URL`,\n );\n }\n\n if (!this.apiHost) {\n throw new Error(\n `apiHost not available for ${this}. Cannot generate production URL`,\n );\n }\n\n return `${this.apiHost}/api/v1/${options.assetType}/${this.#md5Value}`;\n }\n\n /**\n * Load MD5 sum for the current source\n */\n async loadMd5Sum(signal?: AbortSignal): Promise<string | undefined> {\n if (this.#md5LastSrc === this.src && this.#md5Value) {\n return this.#md5Value;\n }\n\n if (this.#md5Promise && this.#md5LastSrc === this.src) {\n return this.#md5Promise;\n }\n\n this.#md5LastSrc = this.src;\n this.#md5Promise = this.#doLoadMd5(this.src, signal);\n\n try {\n this.#md5Value = await this.#md5Promise;\n return this.#md5Value;\n } catch (error) {\n if (error instanceof DOMException && error.name === \"AbortError\") {\n throw error;\n }\n console.error(\"EFSourceMixin md5Sum error\", error);\n return undefined;\n } finally {\n this.#md5Promise = null;\n }\n }\n\n async #doLoadMd5(\n src: string,\n signal?: AbortSignal,\n ): Promise<string | undefined> {\n // Normalize the path: remove leading slash and any double slashes\n let normalizedSrc = src.startsWith(\"/\") ? src.slice(1) : src;\n normalizedSrc = normalizedSrc.replace(/^\\/+/, \"\");\n // Use production API format for local files\n const md5Path = `/api/v1/files/local/md5?src=${encodeURIComponent(normalizedSrc)}`;\n const response = await fetch(md5Path, { signal });\n if (!response.ok) {\n return undefined;\n }\n const data = await response.json();\n return data.md5 ?? undefined;\n }\n\n /** @internal Exposes md5 state for md5SumLoader proxy without private field access in handler */\n _getMd5Value(): string | undefined {\n return this.#md5Value;\n }\n\n /** @internal Exposes md5 promise state for md5SumLoader proxy */\n _getMd5Promise(): Promise<string | undefined> | null {\n return this.#md5Promise;\n }\n\n /**\n * Compatibility wrapper for code expecting md5SumLoader.value\n */\n md5SumLoader = new Proxy(\n {\n run: () => this.loadMd5Sum(),\n host: this,\n } as unknown as {\n run: () => Promise<string | undefined>;\n host: {\n _getMd5Value: () => string | undefined;\n _getMd5Promise: () => Promise<string | undefined> | null;\n };\n value: string | undefined;\n taskComplete: Promise<string | undefined>;\n },\n {\n get(target, prop) {\n if (prop === \"value\") {\n return target.host._getMd5Value();\n }\n if (prop === \"taskComplete\") {\n const p = target.host._getMd5Promise();\n return p || Promise.resolve(target.host._getMd5Value());\n }\n return (target as any)[prop];\n },\n },\n );\n }\n\n return EFSourceElement as Constructor<EFSourceMixinInterface> & T;\n}\n"],"mappings":";;;;AAaA,SAAgB,cACd,YACA,SACA;CACA,MAAM,wBAAwB,WAAW;;;cAajC;uBAiFS,IAAI,MACjB;IACE,WAAW,KAAK,YAAY;IAC5B,MAAM;IACP,EASD,EACE,IAAI,QAAQ,MAAM;AAChB,QAAI,SAAS,QACX,QAAO,OAAO,KAAK,cAAc;AAEnC,QAAI,SAAS,eAEX,QADU,OAAO,KAAK,gBAAgB,IAC1B,QAAQ,QAAQ,OAAO,KAAK,cAAc,CAAC;AAEzD,WAAQ,OAAe;MAE1B,CACF;;EAtHD,IAAI,UAAU;AAQZ,UANG,KAAK,QAAQ,mBAAmB,EAAU,WAC1C,KAAK,QAAQ,eAAe,EAAU,WACtC,KAAK,QAAQ,aAAa,EAAU;;EAUzC,YAAgC;EAChC,cAAkD;EAClD,cAA6B;EAE7B,gBAAgB;AACd,OAAI,CAAC,MAAKA,SACR,OAAM,IAAI,MACR,6BAA6B,KAAK,kCACnC;AAGH,OAAI,CAAC,KAAK,QACR,OAAM,IAAI,MACR,6BAA6B,KAAK,kCACnC;AAGH,UAAO,GAAG,KAAK,QAAQ,UAAU,QAAQ,UAAU,GAAG,MAAKA;;;;;EAM7D,MAAM,WAAW,QAAmD;AAClE,OAAI,MAAKC,eAAgB,KAAK,OAAO,MAAKD,SACxC,QAAO,MAAKA;AAGd,OAAI,MAAKE,cAAe,MAAKD,eAAgB,KAAK,IAChD,QAAO,MAAKC;AAGd,SAAKD,aAAc,KAAK;AACxB,SAAKC,aAAc,MAAKC,UAAW,KAAK,KAAK,OAAO;AAEpD,OAAI;AACF,UAAKH,WAAY,MAAM,MAAKE;AAC5B,WAAO,MAAKF;YACL,OAAO;AACd,QAAI,iBAAiB,gBAAgB,MAAM,SAAS,aAClD,OAAM;AAER,YAAQ,MAAM,8BAA8B,MAAM;AAClD;aACQ;AACR,UAAKE,aAAc;;;EAIvB,OAAMC,UACJ,KACA,QAC6B;GAE7B,IAAI,gBAAgB,IAAI,WAAW,IAAI,GAAG,IAAI,MAAM,EAAE,GAAG;AACzD,mBAAgB,cAAc,QAAQ,QAAQ,GAAG;GAEjD,MAAM,UAAU,+BAA+B,mBAAmB,cAAc;GAChF,MAAM,WAAW,MAAM,MAAM,SAAS,EAAE,QAAQ,CAAC;AACjD,OAAI,CAAC,SAAS,GACZ;AAGF,WADa,MAAM,SAAS,MAAM,EACtB,OAAO;;;EAIrB,eAAmC;AACjC,UAAO,MAAKH;;;EAId,iBAAqD;AACnD,UAAO,MAAKE;;;aA5Eb,SAAS;EAAE,MAAM;EAAQ,SAAS;EAAM,CAAC;AA8G5C,QAAO"}
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import { FrameRenderable, FrameState } from "../preview/FrameController.js";
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import { ContextMixinInterface } from "../gui/ContextMixin.js";
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import * as
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import * as lit27 from "lit";
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import { LitElement } from "lit";
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import * as
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import * as lit_html25 from "lit-html";
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import * as lit_html_directives_ref3 from "lit-html/directives/ref";
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//#region src/elements/EFSurface.d.ts
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declare class EFSurface extends LitElement implements FrameRenderable {
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#private;
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static styles:
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static styles: lit27.CSSResult[];
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canvasRef: lit_html_directives_ref3.Ref<HTMLCanvasElement>;
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targetElement: ContextMixinInterface | null;
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target: string;
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render():
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render(): lit_html25.TemplateResult<1>;
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get rootTimegroup(): any;
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get currentTimeMs(): number;
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get durationMs(): number;
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