@editframe/elements 0.30.0-beta.13 → 0.30.1-beta.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,7 +1,7 @@
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  import { ControllableInterface } from "./Controllable.js";
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- import * as lit16 from "lit";
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+ import * as lit17 from "lit";
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  import { LitElement } from "lit";
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- import * as lit_html14 from "lit-html";
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+ import * as lit_html15 from "lit-html";
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  //#region src/gui/EFTogglePlay.d.ts
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  declare const EFTogglePlay_base: (new (...args: any[]) => {
@@ -10,13 +10,14 @@ declare const EFTogglePlay_base: (new (...args: any[]) => {
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  effectiveContext: ControllableInterface | null;
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  }) & typeof LitElement;
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  declare class EFTogglePlay extends EFTogglePlay_base {
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- static styles: lit16.CSSResult[];
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+ static styles: lit17.CSSResult[];
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  playing: boolean;
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  get efContext(): ControllableInterface | null;
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  connectedCallback(): void;
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  disconnectedCallback(): void;
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- render(): lit_html14.TemplateResult<1>;
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+ render(): lit_html15.TemplateResult<1>;
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  togglePlay: () => void;
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+ private getPlaybackController;
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  }
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  declare global {
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  interface HTMLElementTagNameMap {
@@ -1,5 +1,6 @@
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  import { playingContext } from "./playingContext.js";
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  import { __decorate } from "../_virtual/_@oxc-project_runtime@0.94.0/helpers/decorate.js";
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+ import { isEFTemporal } from "../elements/EFTemporal.js";
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  import { efContext } from "./efContext.js";
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  import { attachContextRoot } from "../attachContextRoot.js";
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  import { TargetOrContextMixin } from "./TargetOrContextMixin.js";
@@ -15,7 +16,17 @@ let EFTogglePlay = class EFTogglePlay$1 extends TargetOrContextMixin(LitElement,
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  this.playing = false;
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  this.togglePlay = () => {
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  if (this.efContext) if (this.playing) this.efContext.pause();
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- else this.efContext.play();
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+ else {
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+ const playbackController = this.getPlaybackController();
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+ if (playbackController) try {
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+ const audioContext = new AudioContext({ latencyHint: "playback" });
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+ audioContext.resume();
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+ playbackController.setPendingAudioContext(audioContext);
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+ } catch (error) {
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+ console.warn("Failed to create/resume AudioContext synchronously:", error);
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+ }
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+ this.efContext.play();
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+ }
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  };
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  }
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  static {
@@ -44,6 +55,12 @@ let EFTogglePlay = class EFTogglePlay$1 extends TargetOrContextMixin(LitElement,
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  </div>
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  `;
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  }
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+ getPlaybackController() {
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+ const context = this.efContext;
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+ if (!context) return null;
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+ if (isEFTemporal(context) && context.playbackController) return context.playbackController;
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+ return null;
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+ }
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  };
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  __decorate([consume({
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  context: playingContext,
@@ -1 +1 @@
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- {"version":3,"file":"EFTogglePlay.js","names":["EFTogglePlay"],"sources":["../../src/gui/EFTogglePlay.ts"],"sourcesContent":["import { consume } from \"@lit/context\";\nimport { css, html, LitElement } from \"lit\";\nimport { customElement, state } from \"lit/decorators.js\";\nimport { attachContextRoot } from \"../attachContextRoot.js\";\nimport type { ControllableInterface } from \"./Controllable.js\";\nimport { efContext } from \"./efContext.js\";\nimport { playingContext } from \"./playingContext.js\";\nimport { TargetOrContextMixin } from \"./TargetOrContextMixin.js\";\n\nattachContextRoot();\n\n@customElement(\"ef-toggle-play\")\nexport class EFTogglePlay extends TargetOrContextMixin(LitElement, efContext) {\n static styles = [\n css`\n :host {}\n div {\n all: inherit;\n }\n `,\n ];\n\n @consume({ context: playingContext, subscribe: true })\n @state()\n playing = false;\n\n get efContext(): ControllableInterface | null {\n return this.effectiveContext;\n }\n\n // Attach click listener to host\n connectedCallback() {\n super.connectedCallback();\n this.addEventListener(\"click\", this.togglePlay);\n }\n\n // Detach click listener from host\n disconnectedCallback() {\n super.disconnectedCallback();\n this.removeEventListener(\"click\", this.togglePlay);\n }\n\n render() {\n return html`\n <div>\n ${\n this.playing\n ? html`<slot name=\"pause\"></slot>`\n : html`<slot name=\"play\"></slot>`\n }\n </div>\n `;\n }\n\n togglePlay = () => {\n if (this.efContext) {\n if (this.playing) {\n this.efContext.pause();\n } else {\n this.efContext.play();\n }\n }\n };\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n \"ef-toggle-play\": EFTogglePlay;\n }\n}\n"],"mappings":";;;;;;;;;;AASA,mBAAmB;AAGZ,yBAAMA,uBAAqB,qBAAqB,YAAY,UAAU,CAAC;;;iBAYlE;0BA8BS;AACjB,OAAI,KAAK,UACP,KAAI,KAAK,QACP,MAAK,UAAU,OAAO;OAEtB,MAAK,UAAU,MAAM;;;;gBA9CX,CACd,GAAG;;;;;MAMJ;;CAMD,IAAI,YAA0C;AAC5C,SAAO,KAAK;;CAId,oBAAoB;AAClB,QAAM,mBAAmB;AACzB,OAAK,iBAAiB,SAAS,KAAK,WAAW;;CAIjD,uBAAuB;AACrB,QAAM,sBAAsB;AAC5B,OAAK,oBAAoB,SAAS,KAAK,WAAW;;CAGpD,SAAS;AACP,SAAO,IAAI;;UAGL,KAAK,UACD,IAAI,+BACJ,IAAI,4BACT;;;;;YA3BN,QAAQ;CAAE,SAAS;CAAgB,WAAW;CAAM,CAAC,EACrD,OAAO;2BAZT,cAAc,iBAAiB"}
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+ {"version":3,"file":"EFTogglePlay.js","names":["EFTogglePlay"],"sources":["../../src/gui/EFTogglePlay.ts"],"sourcesContent":["import { consume } from \"@lit/context\";\nimport { css, html, LitElement } from \"lit\";\nimport { customElement, state } from \"lit/decorators.js\";\nimport { attachContextRoot } from \"../attachContextRoot.js\";\nimport { isEFTemporal } from \"../elements/EFTemporal.js\";\nimport type { ControllableInterface } from \"./Controllable.js\";\nimport { efContext } from \"./efContext.js\";\nimport { playingContext } from \"./playingContext.js\";\nimport type { PlaybackController } from \"./PlaybackController.js\";\nimport { TargetOrContextMixin } from \"./TargetOrContextMixin.js\";\n\nattachContextRoot();\n\n@customElement(\"ef-toggle-play\")\nexport class EFTogglePlay extends TargetOrContextMixin(LitElement, efContext) {\n static styles = [\n css`\n :host {}\n div {\n all: inherit;\n }\n `,\n ];\n\n @consume({ context: playingContext, subscribe: true })\n @state()\n playing = false;\n\n get efContext(): ControllableInterface | null {\n return this.effectiveContext;\n }\n\n // Attach click listener to host\n connectedCallback() {\n super.connectedCallback();\n this.addEventListener(\"click\", this.togglePlay);\n }\n\n // Detach click listener from host\n disconnectedCallback() {\n super.disconnectedCallback();\n this.removeEventListener(\"click\", this.togglePlay);\n }\n\n render() {\n return html`\n <div>\n ${\n this.playing\n ? html`<slot name=\"pause\"></slot>`\n : html`<slot name=\"play\"></slot>`\n }\n </div>\n `;\n }\n\n togglePlay = () => {\n if (this.efContext) {\n if (this.playing) {\n this.efContext.pause();\n } else {\n // Create and resume AudioContext synchronously within user interaction handler\n // This is required on mobile devices where AudioContext.resume() must be called\n // synchronously within a user interaction event handler\n const playbackController = this.getPlaybackController();\n if (playbackController) {\n try {\n const audioContext = new AudioContext({\n latencyHint: \"playback\",\n });\n // Resume synchronously (doesn't await, but initiates resume)\n // Once resumed via user interaction, the context stays \"unlocked\"\n audioContext.resume();\n playbackController.setPendingAudioContext(audioContext);\n } catch (error) {\n // If context creation/resume fails, continue with normal async flow\n // The fallback in startPlayback() will attempt resume (may not work on mobile)\n console.warn(\n \"Failed to create/resume AudioContext synchronously:\",\n error,\n );\n }\n }\n this.efContext.play();\n }\n }\n };\n\n private getPlaybackController(): PlaybackController | null {\n const context = this.efContext;\n if (!context) {\n return null;\n }\n\n // Check if context is a temporal element with playbackController\n if (isEFTemporal(context) && context.playbackController) {\n return context.playbackController;\n }\n\n return null;\n }\n}\n\ndeclare global {\n interface HTMLElementTagNameMap {\n \"ef-toggle-play\": EFTogglePlay;\n }\n}\n"],"mappings":";;;;;;;;;;;AAWA,mBAAmB;AAGZ,yBAAMA,uBAAqB,qBAAqB,YAAY,UAAU,CAAC;;;iBAYlE;0BA8BS;AACjB,OAAI,KAAK,UACP,KAAI,KAAK,QACP,MAAK,UAAU,OAAO;QACjB;IAIL,MAAM,qBAAqB,KAAK,uBAAuB;AACvD,QAAI,mBACF,KAAI;KACF,MAAM,eAAe,IAAI,aAAa,EACpC,aAAa,YACd,CAAC;AAGF,kBAAa,QAAQ;AACrB,wBAAmB,uBAAuB,aAAa;aAChD,OAAO;AAGd,aAAQ,KACN,uDACA,MACD;;AAGL,SAAK,UAAU,MAAM;;;;;gBApEX,CACd,GAAG;;;;;MAMJ;;CAMD,IAAI,YAA0C;AAC5C,SAAO,KAAK;;CAId,oBAAoB;AAClB,QAAM,mBAAmB;AACzB,OAAK,iBAAiB,SAAS,KAAK,WAAW;;CAIjD,uBAAuB;AACrB,QAAM,sBAAsB;AAC5B,OAAK,oBAAoB,SAAS,KAAK,WAAW;;CAGpD,SAAS;AACP,SAAO,IAAI;;UAGL,KAAK,UACD,IAAI,+BACJ,IAAI,4BACT;;;;CAqCP,AAAQ,wBAAmD;EACzD,MAAM,UAAU,KAAK;AACrB,MAAI,CAAC,QACH,QAAO;AAIT,MAAI,aAAa,QAAQ,IAAI,QAAQ,mBACnC,QAAO,QAAQ;AAGjB,SAAO;;;YA3ER,QAAQ;CAAE,SAAS;CAAgB,WAAW;CAAM,CAAC,EACrD,OAAO;2BAZT,cAAc,iBAAiB"}
@@ -1,13 +1,13 @@
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  import { ContextMixinInterface } from "./ContextMixin.js";
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- import * as lit12 from "lit";
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+ import * as lit13 from "lit";
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  import { LitElement, PropertyValueMap } from "lit";
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- import * as lit_html12 from "lit-html";
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+ import * as lit_html13 from "lit-html";
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  import * as lit_html_directives_ref_js2 from "lit-html/directives/ref.js";
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  //#region src/gui/EFWorkbench.d.ts
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  declare const EFWorkbench_base: (new (...args: any[]) => ContextMixinInterface) & typeof LitElement;
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  declare class EFWorkbench extends EFWorkbench_base {
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- static styles: lit12.CSSResult[];
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+ static styles: lit13.CSSResult[];
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  rendering: boolean;
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  focusOverlay: lit_html_directives_ref_js2.Ref<HTMLDivElement>;
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  handleStageWheel(event: WheelEvent): void;
@@ -15,7 +15,7 @@ declare class EFWorkbench extends EFWorkbench_base {
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  disconnectedCallback(): void;
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  update(changedProperties: PropertyValueMap<any> | Map<PropertyKey, unknown>): void;
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  drawOverlays: () => void;
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- render(): lit_html12.TemplateResult<1>;
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+ render(): lit_html13.TemplateResult<1>;
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  }
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  declare global {
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  interface HTMLElementTagNameMap {
@@ -62,6 +62,7 @@ declare class PlaybackController implements ReactiveController {
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  addListener(listener: (event: PlaybackControllerUpdateEvent) => void): void;
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  removeListener(listener: (event: PlaybackControllerUpdateEvent) => void): void;
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  remove(): void;
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+ setPendingAudioContext(context: AudioContext): void;
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  private maybeLoopPlayback;
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  private stopPlayback;
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  private startPlayback;
@@ -32,6 +32,7 @@ var PlaybackController = class {
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  #MS_PER_FRAME = 1e3 / this.#FPS;
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  #playbackAudioContext = null;
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  #playbackAnimationFrameRequest = null;
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+ #pendingAudioContext = null;
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  #AUDIO_PLAYBACK_SLICE_MS = 47 * 1024 / 48e3 * 1e3;
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  #frameTaskInProgress = false;
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  #pendingFrameTaskRun = false;
@@ -220,6 +221,9 @@ var PlaybackController = class {
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  this.#listeners.clear();
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  this.#host.removeController(this);
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  }
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+ setPendingAudioContext(context) {
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+ this.#pendingAudioContext = context;
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+ }
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  #syncPlayheadToAudioContext(startMs) {
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  const audioContextTime = this.#playbackAudioContext?.currentTime ?? 0;
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  const endMs = this.#host.endTimeMs;
@@ -257,6 +261,7 @@ var PlaybackController = class {
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  if (this.#playbackAnimationFrameRequest) cancelAnimationFrame(this.#playbackAnimationFrameRequest);
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  this.#playbackAudioContext = null;
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  this.#playbackAnimationFrameRequest = null;
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+ this.#pendingAudioContext = null;
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  }
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  async startPlayback() {
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  await this.stopPlayback();
@@ -271,14 +276,24 @@ var PlaybackController = class {
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  return;
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  }
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  let bufferCount = 0;
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- this.#playbackAudioContext = new AudioContext({ latencyHint: "playback" });
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+ if (this.#pendingAudioContext) {
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+ this.#playbackAudioContext = this.#pendingAudioContext;
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+ this.#pendingAudioContext = null;
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+ } else this.#playbackAudioContext = new AudioContext({ latencyHint: "playback" });
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  this.#loopingPlayback = this.#loop;
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  this.#playbackWrapTimeSeconds = 0;
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  if (this.#playbackAnimationFrameRequest) cancelAnimationFrame(this.#playbackAnimationFrameRequest);
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  this.#syncPlayheadToAudioContext(currentMs);
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  const playbackContext = this.#playbackAudioContext;
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- if (playbackContext.state === "suspended") {
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- console.warn("AudioContext is suspended, media playback will not work until user has interacted with page.");
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+ if (playbackContext.state === "suspended") try {
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+ await playbackContext.resume();
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+ if (playbackContext.state === "suspended") {
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+ console.warn("AudioContext is suspended and resume() failed. On mobile devices, AudioContext.resume() must be called synchronously within a user interaction handler. Media playback will not work until user has interacted with page.");
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+ this.setPlaying(false);
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+ return;
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+ }
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+ } catch (error) {
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+ console.warn("Failed to resume AudioContext:", error, "On mobile devices, AudioContext.resume() must be called synchronously within a user interaction handler.");
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  this.setPlaying(false);
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  return;
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  }
@@ -1 +1 @@
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- {"version":3,"file":"PlaybackController.js","names":["#FPS","#host","#pendingSeekTime","#currentTime","#currentTimeMsProvider","#notifyListeners","#seekInProgress","#playingProvider","#playing","#loopProvider","#loop","#durationMsProvider","#processingPendingSeek","#frameTaskInProgress","#pendingFrameTaskRun","#processingPendingFrameTask","#listeners","#playbackAudioContext","rawTimeMs: number","#playbackWrapTimeSeconds","#loopingPlayback","#MS_PER_FRAME","#updatePlaybackTime","#playbackAnimationFrameRequest","#syncPlayheadToAudioContext","#AUDIO_PLAYBACK_SLICE_MS"],"sources":["../../src/gui/PlaybackController.ts"],"sourcesContent":["import { ContextProvider } from \"@lit/context\";\nimport { Task, TaskStatus } from \"@lit/task\";\nimport type { ReactiveController, ReactiveControllerHost } from \"lit\";\nimport { EF_INTERACTIVE } from \"../EF_INTERACTIVE.js\";\nimport { currentTimeContext } from \"./currentTimeContext.js\";\nimport { durationContext } from \"./durationContext.js\";\nimport { loopContext, playingContext } from \"./playingContext.js\";\n\ninterface PlaybackHost extends HTMLElement, ReactiveControllerHost {\n currentTimeMs: number;\n durationMs: number;\n endTimeMs: number;\n frameTask: { run(): void; taskComplete: Promise<unknown> };\n renderAudio?(fromMs: number, toMs: number): Promise<AudioBuffer>;\n waitForMediaDurations?(): Promise<void>;\n saveTimeToLocalStorage?(time: number): void;\n loadTimeFromLocalStorage?(): number | undefined;\n requestUpdate(property?: string): void;\n updateComplete: Promise<boolean>;\n playing: boolean;\n loop: boolean;\n play(): void;\n pause(): void;\n playbackController?: PlaybackController;\n parentTimegroup?: any;\n rootTimegroup?: any;\n}\n\nexport type PlaybackControllerUpdateEvent = {\n property: \"playing\" | \"loop\" | \"currentTimeMs\";\n value: boolean | number;\n};\n\n/**\n * Manages playback state and audio-driven timing for root temporal elements\n *\n * Created automatically when a temporal element becomes a root (no parent timegroup)\n * Provides playback contexts (playing, loop, currentTimeMs, durationMs) to descendants\n * Handles:\n * - Audio-driven playback with Web Audio API\n * - Seek and frame rendering throttling\n * - Time state management with pending seek handling\n * - Playback loop behavior\n *\n * Works with any temporal element (timegroups or standalone media) via PlaybackHost interface\n */\nexport class PlaybackController implements ReactiveController {\n #host: PlaybackHost;\n #playing = false;\n #loop = false;\n #listeners = new Set<(event: PlaybackControllerUpdateEvent) => void>();\n #playingProvider: ContextProvider<typeof playingContext>;\n #loopProvider: ContextProvider<typeof loopContext>;\n #currentTimeMsProvider: ContextProvider<typeof currentTimeContext>;\n #durationMsProvider: ContextProvider<typeof durationContext>;\n\n #FPS = 30;\n #MS_PER_FRAME = 1000 / this.#FPS;\n #playbackAudioContext: AudioContext | null = null;\n #playbackAnimationFrameRequest: number | null = null;\n #AUDIO_PLAYBACK_SLICE_MS = ((47 * 1024) / 48000) * 1000;\n\n #frameTaskInProgress = false;\n #pendingFrameTaskRun = false;\n #processingPendingFrameTask = false;\n\n #currentTime: number | undefined = undefined;\n #seekInProgress = false;\n #pendingSeekTime: number | undefined;\n #processingPendingSeek = false;\n #loopingPlayback = false; // Track if we're in a looping playback session\n #playbackWrapTimeSeconds = 0; // The AudioContext time when we wrapped\n\n seekTask!: Task<readonly [number | undefined], number | undefined>;\n\n constructor(host: PlaybackHost) {\n this.#host = host;\n host.addController(this);\n\n this.seekTask = new Task(this.#host, {\n autoRun: false,\n args: () => [this.#pendingSeekTime ?? this.#currentTime] as const,\n onComplete: () => {},\n task: async ([targetTime]) => {\n await this.#host.waitForMediaDurations?.();\n const newTime = Math.max(\n 0,\n Math.min(targetTime ?? 0, this.#host.durationMs / 1000),\n );\n this.#currentTime = newTime;\n this.#host.requestUpdate(\"currentTime\");\n this.#currentTimeMsProvider.setValue(this.currentTimeMs);\n this.#notifyListeners({\n property: \"currentTimeMs\",\n value: this.currentTimeMs,\n });\n await this.runThrottledFrameTask();\n this.#host.saveTimeToLocalStorage?.(newTime);\n this.#seekInProgress = false;\n return newTime;\n },\n });\n\n this.#playingProvider = new ContextProvider(host, {\n context: playingContext,\n initialValue: this.#playing,\n });\n this.#loopProvider = new ContextProvider(host, {\n context: loopContext,\n initialValue: this.#loop,\n });\n this.#currentTimeMsProvider = new ContextProvider(host, {\n context: currentTimeContext,\n initialValue: host.currentTimeMs,\n });\n this.#durationMsProvider = new ContextProvider(host, {\n context: durationContext,\n initialValue: host.durationMs,\n });\n }\n\n get currentTime(): number {\n const rawTime = this.#currentTime ?? 0;\n // Quantize to frame boundaries based on host's fps\n const fps = (this.#host as any).fps ?? 30;\n if (!fps || fps <= 0) return rawTime;\n const frameDurationS = 1 / fps;\n return Math.round(rawTime / frameDurationS) * frameDurationS;\n }\n\n set currentTime(time: number) {\n time = Math.max(0, Math.min(this.#host.durationMs / 1000, time));\n if (Number.isNaN(time)) {\n return;\n }\n if (time === this.#currentTime && !this.#processingPendingSeek) {\n return;\n }\n if (this.#pendingSeekTime === time) {\n return;\n }\n\n if (this.#seekInProgress) {\n this.#pendingSeekTime = time;\n this.#currentTime = time;\n return;\n }\n\n this.#currentTime = time;\n this.#seekInProgress = true;\n\n this.seekTask.run().finally(() => {\n if (\n this.#pendingSeekTime !== undefined &&\n this.#pendingSeekTime !== time\n ) {\n const pendingTime = this.#pendingSeekTime;\n this.#pendingSeekTime = undefined;\n this.#processingPendingSeek = true;\n try {\n this.currentTime = pendingTime;\n } finally {\n this.#processingPendingSeek = false;\n }\n } else {\n this.#pendingSeekTime = undefined;\n }\n });\n }\n\n get playing(): boolean {\n return this.#playing;\n }\n\n setPlaying(value: boolean): void {\n if (this.#playing === value) return;\n this.#playing = value;\n this.#playingProvider.setValue(value);\n this.#host.requestUpdate(\"playing\");\n this.#notifyListeners({ property: \"playing\", value });\n\n if (value) {\n this.startPlayback();\n } else {\n this.stopPlayback();\n }\n }\n\n get loop(): boolean {\n return this.#loop;\n }\n\n setLoop(value: boolean): void {\n if (this.#loop === value) return;\n this.#loop = value;\n this.#loopProvider.setValue(value);\n this.#host.requestUpdate(\"loop\");\n this.#notifyListeners({ property: \"loop\", value });\n }\n\n get currentTimeMs(): number {\n return this.currentTime * 1000;\n }\n\n setCurrentTimeMs(value: number): void {\n this.currentTime = value / 1000;\n }\n\n // Update time during playback without triggering a seek\n // Used by #syncPlayheadToAudioContext to avoid frame drops\n #updatePlaybackTime(timeMs: number): void {\n const timeSec = timeMs / 1000;\n if (this.#currentTime === timeSec) {\n return;\n }\n this.#currentTime = timeSec;\n this.#host.requestUpdate(\"currentTime\");\n this.#currentTimeMsProvider.setValue(timeMs);\n this.#notifyListeners({\n property: \"currentTimeMs\",\n value: timeMs,\n });\n // Trigger frame rendering without the async seek mechanism\n this.runThrottledFrameTask();\n }\n\n play(): void {\n this.setPlaying(true);\n }\n\n pause(): void {\n this.setPlaying(false);\n }\n\n hostConnected(): void {\n if (this.#playing) {\n this.startPlayback();\n } else {\n this.#host.waitForMediaDurations?.().then(() => {\n const maybeLoadedTime = this.#host.loadTimeFromLocalStorage?.();\n if (maybeLoadedTime !== undefined) {\n this.currentTime = maybeLoadedTime;\n } else if (this.#currentTime === undefined) {\n this.#currentTime = 0;\n }\n if (EF_INTERACTIVE && this.seekTask.status === TaskStatus.INITIAL) {\n this.seekTask.run();\n }\n });\n }\n }\n\n hostDisconnected(): void {\n this.pause();\n }\n\n hostUpdated(): void {\n this.#durationMsProvider.setValue(this.#host.durationMs);\n this.#currentTimeMsProvider.setValue(this.currentTimeMs);\n }\n\n async runThrottledFrameTask(): Promise<void> {\n if (this.#frameTaskInProgress) {\n this.#pendingFrameTaskRun = true;\n while (this.#frameTaskInProgress) {\n await this.#host.frameTask.taskComplete;\n }\n return;\n }\n\n this.#frameTaskInProgress = true;\n\n try {\n await this.#host.frameTask.run();\n } catch (error) {\n console.error(\"Frame task error:\", error);\n } finally {\n this.#frameTaskInProgress = false;\n\n if (this.#pendingFrameTaskRun && !this.#processingPendingFrameTask) {\n this.#pendingFrameTaskRun = false;\n this.#processingPendingFrameTask = true;\n try {\n await this.runThrottledFrameTask();\n } finally {\n this.#processingPendingFrameTask = false;\n }\n } else {\n this.#pendingFrameTaskRun = false;\n }\n }\n }\n\n addListener(listener: (event: 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+ {"version":3,"file":"PlaybackController.js","names":["#FPS","#host","#pendingSeekTime","#currentTime","#currentTimeMsProvider","#notifyListeners","#seekInProgress","#playingProvider","#playing","#loopProvider","#loop","#durationMsProvider","#processingPendingSeek","#frameTaskInProgress","#pendingFrameTaskRun","#processingPendingFrameTask","#listeners","#pendingAudioContext","#playbackAudioContext","rawTimeMs: number","#playbackWrapTimeSeconds","#loopingPlayback","#MS_PER_FRAME","#updatePlaybackTime","#playbackAnimationFrameRequest","#syncPlayheadToAudioContext","#AUDIO_PLAYBACK_SLICE_MS"],"sources":["../../src/gui/PlaybackController.ts"],"sourcesContent":["import { ContextProvider } from \"@lit/context\";\nimport { Task, TaskStatus } from \"@lit/task\";\nimport type { ReactiveController, ReactiveControllerHost } from \"lit\";\nimport { EF_INTERACTIVE } from \"../EF_INTERACTIVE.js\";\nimport { currentTimeContext } from \"./currentTimeContext.js\";\nimport { durationContext } from \"./durationContext.js\";\nimport { loopContext, playingContext } from \"./playingContext.js\";\n\ninterface PlaybackHost extends HTMLElement, ReactiveControllerHost {\n currentTimeMs: number;\n durationMs: number;\n endTimeMs: number;\n frameTask: { run(): void; taskComplete: Promise<unknown> };\n renderAudio?(fromMs: number, toMs: number): Promise<AudioBuffer>;\n waitForMediaDurations?(): Promise<void>;\n saveTimeToLocalStorage?(time: number): void;\n loadTimeFromLocalStorage?(): number | undefined;\n requestUpdate(property?: string): void;\n updateComplete: Promise<boolean>;\n playing: boolean;\n loop: boolean;\n play(): void;\n pause(): void;\n playbackController?: PlaybackController;\n parentTimegroup?: any;\n rootTimegroup?: any;\n}\n\nexport type PlaybackControllerUpdateEvent = {\n property: \"playing\" | \"loop\" | \"currentTimeMs\";\n value: boolean | number;\n};\n\n/**\n * Manages playback state and audio-driven timing for root temporal elements\n *\n * Created automatically when a temporal element becomes a root (no parent timegroup)\n * Provides playback contexts (playing, loop, currentTimeMs, durationMs) to descendants\n * Handles:\n * - Audio-driven playback with Web Audio API\n * - Seek and frame rendering throttling\n * - Time state management with pending seek handling\n * - Playback loop behavior\n *\n * Works with any temporal element (timegroups or standalone media) via PlaybackHost interface\n */\nexport class PlaybackController implements ReactiveController {\n #host: PlaybackHost;\n #playing = false;\n #loop = false;\n #listeners = new Set<(event: PlaybackControllerUpdateEvent) => void>();\n #playingProvider: ContextProvider<typeof playingContext>;\n #loopProvider: ContextProvider<typeof loopContext>;\n #currentTimeMsProvider: ContextProvider<typeof currentTimeContext>;\n #durationMsProvider: ContextProvider<typeof durationContext>;\n\n #FPS = 30;\n #MS_PER_FRAME = 1000 / this.#FPS;\n #playbackAudioContext: AudioContext | null = null;\n #playbackAnimationFrameRequest: number | null = null;\n #pendingAudioContext: AudioContext | null = null;\n #AUDIO_PLAYBACK_SLICE_MS = ((47 * 1024) / 48000) * 1000;\n\n #frameTaskInProgress = false;\n #pendingFrameTaskRun = false;\n #processingPendingFrameTask = false;\n\n #currentTime: number | undefined = undefined;\n #seekInProgress = false;\n #pendingSeekTime: number | undefined;\n #processingPendingSeek = false;\n #loopingPlayback = false; // Track if we're in a looping playback session\n #playbackWrapTimeSeconds = 0; // The AudioContext time when we wrapped\n\n seekTask!: Task<readonly [number | undefined], number | undefined>;\n\n constructor(host: PlaybackHost) {\n this.#host = host;\n host.addController(this);\n\n this.seekTask = new Task(this.#host, {\n autoRun: false,\n args: () => [this.#pendingSeekTime ?? this.#currentTime] as const,\n onComplete: () => {},\n task: async ([targetTime]) => {\n await this.#host.waitForMediaDurations?.();\n const newTime = Math.max(\n 0,\n Math.min(targetTime ?? 0, this.#host.durationMs / 1000),\n );\n this.#currentTime = newTime;\n this.#host.requestUpdate(\"currentTime\");\n this.#currentTimeMsProvider.setValue(this.currentTimeMs);\n this.#notifyListeners({\n property: \"currentTimeMs\",\n value: this.currentTimeMs,\n });\n await this.runThrottledFrameTask();\n this.#host.saveTimeToLocalStorage?.(newTime);\n this.#seekInProgress = false;\n return newTime;\n },\n });\n\n this.#playingProvider = new ContextProvider(host, {\n context: playingContext,\n initialValue: this.#playing,\n });\n this.#loopProvider = new ContextProvider(host, {\n context: loopContext,\n initialValue: this.#loop,\n });\n this.#currentTimeMsProvider = new ContextProvider(host, {\n context: currentTimeContext,\n initialValue: host.currentTimeMs,\n });\n this.#durationMsProvider = new ContextProvider(host, {\n context: durationContext,\n initialValue: host.durationMs,\n });\n }\n\n get currentTime(): number {\n const rawTime = this.#currentTime ?? 0;\n // Quantize to frame boundaries based on host's fps\n const fps = (this.#host as any).fps ?? 30;\n if (!fps || fps <= 0) return rawTime;\n const frameDurationS = 1 / fps;\n return Math.round(rawTime / frameDurationS) * frameDurationS;\n }\n\n set currentTime(time: number) {\n time = Math.max(0, Math.min(this.#host.durationMs / 1000, time));\n if (Number.isNaN(time)) {\n return;\n }\n if (time === this.#currentTime && !this.#processingPendingSeek) {\n return;\n }\n if (this.#pendingSeekTime === time) {\n return;\n }\n\n if (this.#seekInProgress) {\n this.#pendingSeekTime = time;\n this.#currentTime = time;\n return;\n }\n\n this.#currentTime = time;\n this.#seekInProgress = true;\n\n this.seekTask.run().finally(() => {\n if (\n this.#pendingSeekTime !== undefined &&\n this.#pendingSeekTime !== time\n ) {\n const pendingTime = this.#pendingSeekTime;\n this.#pendingSeekTime = undefined;\n this.#processingPendingSeek = true;\n try {\n this.currentTime = pendingTime;\n } finally {\n this.#processingPendingSeek = false;\n }\n } else {\n this.#pendingSeekTime = undefined;\n }\n });\n }\n\n get playing(): boolean {\n return this.#playing;\n }\n\n setPlaying(value: boolean): void {\n if (this.#playing === value) return;\n this.#playing = value;\n this.#playingProvider.setValue(value);\n this.#host.requestUpdate(\"playing\");\n this.#notifyListeners({ property: \"playing\", value });\n\n if (value) {\n this.startPlayback();\n } else {\n this.stopPlayback();\n }\n }\n\n get loop(): boolean {\n return this.#loop;\n }\n\n setLoop(value: boolean): void {\n if (this.#loop === value) return;\n this.#loop = value;\n this.#loopProvider.setValue(value);\n this.#host.requestUpdate(\"loop\");\n this.#notifyListeners({ property: \"loop\", value });\n }\n\n get currentTimeMs(): number {\n return this.currentTime * 1000;\n }\n\n setCurrentTimeMs(value: number): void {\n this.currentTime = value / 1000;\n }\n\n // Update time during playback without triggering a seek\n // Used by #syncPlayheadToAudioContext to avoid frame drops\n #updatePlaybackTime(timeMs: number): void {\n const timeSec = timeMs / 1000;\n if (this.#currentTime === timeSec) {\n return;\n }\n this.#currentTime = timeSec;\n this.#host.requestUpdate(\"currentTime\");\n this.#currentTimeMsProvider.setValue(timeMs);\n this.#notifyListeners({\n property: \"currentTimeMs\",\n value: timeMs,\n });\n // Trigger frame rendering without the async seek mechanism\n this.runThrottledFrameTask();\n }\n\n play(): void {\n this.setPlaying(true);\n }\n\n pause(): void {\n this.setPlaying(false);\n }\n\n hostConnected(): void {\n if (this.#playing) {\n this.startPlayback();\n } else {\n this.#host.waitForMediaDurations?.().then(() => {\n const maybeLoadedTime = this.#host.loadTimeFromLocalStorage?.();\n if (maybeLoadedTime !== undefined) {\n this.currentTime = maybeLoadedTime;\n } else if (this.#currentTime === undefined) {\n this.#currentTime = 0;\n }\n if (EF_INTERACTIVE && this.seekTask.status === TaskStatus.INITIAL) {\n this.seekTask.run();\n }\n });\n }\n }\n\n hostDisconnected(): void {\n this.pause();\n }\n\n hostUpdated(): void {\n this.#durationMsProvider.setValue(this.#host.durationMs);\n this.#currentTimeMsProvider.setValue(this.currentTimeMs);\n }\n\n async runThrottledFrameTask(): Promise<void> {\n if (this.#frameTaskInProgress) {\n this.#pendingFrameTaskRun = true;\n while (this.#frameTaskInProgress) {\n await this.#host.frameTask.taskComplete;\n }\n return;\n }\n\n this.#frameTaskInProgress = true;\n\n try {\n await this.#host.frameTask.run();\n } catch (error) {\n console.error(\"Frame task error:\", error);\n } finally {\n this.#frameTaskInProgress = false;\n\n if (this.#pendingFrameTaskRun && !this.#processingPendingFrameTask) {\n this.#pendingFrameTaskRun = false;\n this.#processingPendingFrameTask = true;\n try {\n await this.runThrottledFrameTask();\n } finally {\n this.#processingPendingFrameTask = false;\n }\n } else {\n this.#pendingFrameTaskRun = false;\n }\n }\n }\n\n addListener(listener: (event: PlaybackControllerUpdateEvent) => void): void {\n this.#listeners.add(listener);\n }\n\n removeListener(\n listener: (event: PlaybackControllerUpdateEvent) => void,\n ): void {\n this.#listeners.delete(listener);\n }\n\n #notifyListeners(event: PlaybackControllerUpdateEvent): void {\n for (const listener of this.#listeners) {\n listener(event);\n }\n }\n\n remove(): void {\n this.stopPlayback();\n this.#listeners.clear();\n this.#host.removeController(this);\n }\n\n setPendingAudioContext(context: AudioContext): void {\n this.#pendingAudioContext = context;\n }\n\n #syncPlayheadToAudioContext(startMs: number) {\n const audioContextTime = this.#playbackAudioContext?.currentTime ?? 0;\n const endMs = this.#host.endTimeMs;\n\n // Calculate raw time based on audio context\n let rawTimeMs: number;\n if (\n this.#playbackWrapTimeSeconds > 0 &&\n audioContextTime >= this.#playbackWrapTimeSeconds\n ) {\n // After wrap: time since wrap, wrapped to duration\n const timeSinceWrap =\n (audioContextTime - this.#playbackWrapTimeSeconds) * 1000;\n rawTimeMs = timeSinceWrap % endMs;\n } else {\n // Before wrap or no wrap: normal calculation\n rawTimeMs = startMs + audioContextTime * 1000;\n\n // If looping and we've reached the end, wrap around\n if (this.#loopingPlayback && rawTimeMs >= endMs) {\n rawTimeMs = rawTimeMs % endMs;\n }\n }\n\n const nextTimeMs =\n Math.round(rawTimeMs / this.#MS_PER_FRAME) * this.#MS_PER_FRAME;\n\n // During playback, update time directly without triggering seek\n // This avoids frame drops at the loop boundary\n this.#updatePlaybackTime(nextTimeMs);\n\n // Only check for end if we haven't already handled looping\n if (!this.#loopingPlayback && nextTimeMs >= endMs) {\n this.maybeLoopPlayback();\n return;\n }\n\n this.#playbackAnimationFrameRequest = requestAnimationFrame(() => {\n this.#syncPlayheadToAudioContext(startMs);\n });\n }\n\n private async maybeLoopPlayback() {\n if (this.#loop) {\n // Loop 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return;\n }\n\n if (host.waitForMediaDurations) {\n await host.waitForMediaDurations();\n }\n\n const currentMs = this.currentTimeMs;\n const fromMs = currentMs;\n const toMs = host.endTimeMs;\n\n if (fromMs >= toMs) {\n this.pause();\n return;\n }\n\n let bufferCount = 0;\n // Check for pre-resumed AudioContext from synchronous user interaction\n if (this.#pendingAudioContext) {\n this.#playbackAudioContext = this.#pendingAudioContext;\n this.#pendingAudioContext = null;\n } else {\n this.#playbackAudioContext = new AudioContext({\n latencyHint: \"playback\",\n });\n }\n this.#loopingPlayback = this.#loop; // Remember if we're in a looping session\n this.#playbackWrapTimeSeconds = 0; // Reset wrap time\n\n if (this.#playbackAnimationFrameRequest) {\n cancelAnimationFrame(this.#playbackAnimationFrameRequest);\n }\n this.#syncPlayheadToAudioContext(currentMs);\n const playbackContext = this.#playbackAudioContext;\n\n // Check if context is suspended (fallback for newly-created contexts)\n if (playbackContext.state === \"suspended\") {\n // Attempt to resume (may not work on mobile if user interaction context is lost)\n try {\n await playbackContext.resume();\n // Check state again after resume attempt\n if (playbackContext.state === \"suspended\") {\n console.warn(\n \"AudioContext is suspended and resume() failed. \" +\n \"On mobile devices, AudioContext.resume() must be called synchronously within a user interaction handler. \" +\n \"Media playback will not work until user has interacted with page.\",\n );\n this.setPlaying(false);\n return;\n }\n } catch (error) {\n console.warn(\n \"Failed to resume AudioContext:\",\n error,\n \"On mobile devices, AudioContext.resume() must be called synchronously within a user interaction handler.\",\n );\n this.setPlaying(false);\n return;\n }\n }\n await playbackContext.suspend();\n\n // Track the logical media time (what position in the media we're rendering)\n // vs the AudioContext schedule time (when to play it)\n let logicalTimeMs = currentMs;\n let audioContextTimeMs = 0; // Tracks the schedule position in the AudioContext timeline\n let hasWrapped = false;\n\n const fillBuffer = async () => {\n if (bufferCount > 2) {\n return;\n }\n const canFillBuffer = await queueBufferSource();\n if (canFillBuffer) {\n fillBuffer();\n }\n };\n\n const queueBufferSource = async () => {\n // Check if we've already wrapped and aren't looping anymore\n if (hasWrapped && !this.#loopingPlayback) {\n return false;\n }\n\n const startMs = logicalTimeMs;\n const endMs = Math.min(\n logicalTimeMs + this.#AUDIO_PLAYBACK_SLICE_MS,\n toMs,\n );\n\n // Will this slice reach the end?\n const willReachEnd = endMs >= toMs;\n\n if (!host.renderAudio) {\n return false;\n }\n\n const audioBuffer = await host.renderAudio(startMs, endMs);\n bufferCount++;\n const source = playbackContext.createBufferSource();\n source.buffer = audioBuffer;\n source.connect(playbackContext.destination);\n // Schedule this buffer to play at the current audioContextTime position\n source.start(audioContextTimeMs / 1000);\n\n const sliceDurationMs = endMs - startMs;\n\n source.onended = () => {\n bufferCount--;\n\n if (willReachEnd) {\n if (!this.#loopingPlayback) {\n // Not looping, end playback\n this.maybeLoopPlayback();\n } else {\n // Looping: continue filling buffer after wrap\n fillBuffer();\n }\n } else {\n // Continue filling buffer\n fillBuffer();\n }\n };\n\n // Advance the AudioContext schedule time\n audioContextTimeMs += sliceDurationMs;\n\n // If this buffer reaches the end and we're looping, immediately queue the wraparound\n if (willReachEnd && this.#loopingPlayback) {\n // Mark that we've wrapped\n hasWrapped = true;\n // Store when we wrapped (relative to when playback started, which is time 0 in AudioContext)\n // This is the duration from start to end\n this.#playbackWrapTimeSeconds = (toMs - fromMs) / 1000;\n // Reset logical time to beginning\n logicalTimeMs = 0;\n // Continue buffering will happen in 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package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@editframe/elements",
3
- "version": "0.30.0-beta.13",
3
+ "version": "0.30.1-beta.0",
4
4
  "description": "",
5
5
  "type": "module",
6
6
  "scripts": {
@@ -13,7 +13,7 @@
13
13
  "license": "UNLICENSED",
14
14
  "dependencies": {
15
15
  "@bramus/style-observer": "^1.3.0",
16
- "@editframe/assets": "0.30.0-beta.13",
16
+ "@editframe/assets": "0.30.1-beta.0",
17
17
  "@lit/context": "^1.1.6",
18
18
  "@lit/task": "^1.0.3",
19
19
  "@opentelemetry/api": "^1.9.0",