@edinstvo/glass 0.0.0-stage → 0.1.0-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +163 -2
- package/css/glass.css +33 -0
- package/dist/backdrop.d.ts +11 -0
- package/dist/backdrop.js +104 -0
- package/dist/backdrop.js.map +1 -0
- package/dist/color.d.ts +4 -0
- package/dist/color.js +29 -0
- package/dist/color.js.map +1 -0
- package/dist/define.d.ts +1 -0
- package/dist/define.js +3 -0
- package/dist/define.js.map +1 -0
- package/dist/element.d.ts +34 -0
- package/dist/element.js +166 -0
- package/dist/element.js.map +1 -0
- package/dist/geometry.d.ts +18 -0
- package/dist/geometry.js +33 -0
- package/dist/geometry.js.map +1 -0
- package/dist/index.d.ts +5 -0
- package/dist/index.js +5 -0
- package/dist/index.js.map +1 -0
- package/dist/interaction.d.ts +61 -0
- package/dist/interaction.js +184 -0
- package/dist/interaction.js.map +1 -0
- package/dist/material.d.ts +22 -0
- package/dist/material.js +37 -0
- package/dist/material.js.map +1 -0
- package/dist/renderer.d.ts +49 -0
- package/dist/renderer.js +237 -0
- package/dist/renderer.js.map +1 -0
- package/dist/shader.d.ts +3 -0
- package/dist/shader.js +144 -0
- package/dist/shader.js.map +1 -0
- package/dist/surface.d.ts +64 -0
- package/dist/surface.js +370 -0
- package/dist/surface.js.map +1 -0
- package/package.json +52 -4
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"geometry.js","sourceRoot":"","sources":["../src/geometry.ts"],"names":[],"mappings":"AAGA,MAAM,UAAU,MAAM,CAAC,GAAQ,EAAE,QAAgB,EAAE,QAAgB,EAAE,GAAQ;IAC3E,IAAI,GAAG,KAAK,MAAM,IAAI,CAAC,QAAQ,IAAI,CAAC,QAAQ;QAAE,OAAO,GAAG,CAAC;IACzD,IAAI,GAAG,KAAK,MAAM;QAAE,OAAO,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC;IAC5E,MAAM,IAAI,GAAG,GAAG,KAAK,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC;IACnD,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,QAAQ,EAAE,GAAG,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC;IACvD,MAAM,CAAC,GAAG,QAAQ,GAAG,KAAK,CAAC;IAC3B,MAAM,CAAC,GAAG,QAAQ,GAAG,KAAK,CAAC;IAC3B,OAAO,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC;AAC1E,CAAC;AAED,MAAM,UAAU,WAAW,CAAC,IAAmC,EAAE,GAAQ,EAAE,MAAc,EAAE,MAAc,EAAE,GAAW;IACpH,OAAO;QACL,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAU;QAC1E,QAAQ,EAAE,CAAC,MAAM,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,MAAM,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAU;KACpE,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,YAAY,CAAC,KAAa,EAAE,CAAS,EAAE,CAAS;IAC9D,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;IACtC,MAAM,EAAE,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;IACjF,OAAO,IAAI,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;AAC1C,CAAC;AAED,MAAM,UAAU,WAAW,CAAC,KAAa;IACvC,MAAM,OAAO,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC;IACxC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC;AACjD,CAAC;AAED,MAAM,UAAU,QAAQ,CAAC,KAAa,EAAE,KAAa,EAAE,MAAc;IACnE,MAAM,CAAC,GAAG,KAAK,GAAG,MAAM,CAAC;IACzB,MAAM,CAAC,GAAG,KAAK,GAAG,MAAM,CAAC;IACzB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IAC1B,OAAO,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,MAAM,CAAC;AACxE,CAAC"}
|
package/dist/index.d.ts
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
export { EdinstvoGlass, EdinstvoGlassGroup, defineGlass } from "./element.js";
|
|
2
|
+
export { GlassSurface, attachGlass, type GlassOptions } from "./surface.js";
|
|
3
|
+
export { type Material, defaults, ranges, resolveMaterial } from "./material.js";
|
|
4
|
+
export { type Motion, motionDefaults, motionRanges, resolveMotion } from "./interaction.js";
|
|
5
|
+
export type { GlassImage, GlassSource } from "./backdrop.js";
|
package/dist/index.js
ADDED
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
export { EdinstvoGlass, EdinstvoGlassGroup, defineGlass } from "./element.js";
|
|
2
|
+
export { GlassSurface, attachGlass } from "./surface.js";
|
|
3
|
+
export { defaults, ranges, resolveMaterial } from "./material.js";
|
|
4
|
+
export { motionDefaults, motionRanges, resolveMotion } from "./interaction.js";
|
|
5
|
+
//# sourceMappingURL=index.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,kBAAkB,EAAE,WAAW,EAAE,MAAM,cAAc,CAAC;AAC9E,OAAO,EAAE,YAAY,EAAE,WAAW,EAAqB,MAAM,cAAc,CAAC;AAC5E,OAAO,EAAiB,QAAQ,EAAE,MAAM,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AACjF,OAAO,EAAe,cAAc,EAAE,YAAY,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC"}
|
|
@@ -0,0 +1,61 @@
|
|
|
1
|
+
export interface Motion {
|
|
2
|
+
follow: number;
|
|
3
|
+
press: number;
|
|
4
|
+
jelly: number;
|
|
5
|
+
glow: number;
|
|
6
|
+
morph: number;
|
|
7
|
+
merge: number;
|
|
8
|
+
}
|
|
9
|
+
export declare const motionRanges: Record<keyof Motion, readonly [number, number]>;
|
|
10
|
+
export declare const motionKeys: (keyof Motion)[];
|
|
11
|
+
export declare const motionDefaults: Motion;
|
|
12
|
+
export declare const still: Motion;
|
|
13
|
+
export declare function resolveMotion(...layers: (Partial<Motion> | undefined)[]): Motion;
|
|
14
|
+
export declare class Spring {
|
|
15
|
+
private stiffness;
|
|
16
|
+
private damping;
|
|
17
|
+
value: number;
|
|
18
|
+
target: number;
|
|
19
|
+
velocity: number;
|
|
20
|
+
constructor(value?: number, stiffness?: number, damping?: number);
|
|
21
|
+
step(dt: number): void;
|
|
22
|
+
tune(stiffness: number): void;
|
|
23
|
+
snap(value: number): void;
|
|
24
|
+
shift(delta: number): void;
|
|
25
|
+
get settled(): boolean;
|
|
26
|
+
}
|
|
27
|
+
export interface ShapeBox {
|
|
28
|
+
x: number;
|
|
29
|
+
y: number;
|
|
30
|
+
halfW: number;
|
|
31
|
+
halfH: number;
|
|
32
|
+
radius: number;
|
|
33
|
+
join: number;
|
|
34
|
+
}
|
|
35
|
+
export declare class Shape {
|
|
36
|
+
readonly element: HTMLElement;
|
|
37
|
+
private wake;
|
|
38
|
+
x: Spring;
|
|
39
|
+
y: Spring;
|
|
40
|
+
w: Spring;
|
|
41
|
+
h: Spring;
|
|
42
|
+
pointerX: Spring;
|
|
43
|
+
pointerY: Spring;
|
|
44
|
+
held: Spring;
|
|
45
|
+
glow: Spring;
|
|
46
|
+
touchX: number;
|
|
47
|
+
touchY: number;
|
|
48
|
+
radius: number;
|
|
49
|
+
placed: boolean;
|
|
50
|
+
motion: Motion;
|
|
51
|
+
private springs;
|
|
52
|
+
private cleanup;
|
|
53
|
+
constructor(element: HTMLElement, wake: () => void);
|
|
54
|
+
get moving(): boolean;
|
|
55
|
+
get pressed(): boolean;
|
|
56
|
+
attach(): void;
|
|
57
|
+
detach(): void;
|
|
58
|
+
read(rect: DOMRect, scrolled: boolean, grow: boolean): void;
|
|
59
|
+
step(dt: number): void;
|
|
60
|
+
box(scale: number): ShapeBox;
|
|
61
|
+
}
|
|
@@ -0,0 +1,184 @@
|
|
|
1
|
+
export const motionRanges = {
|
|
2
|
+
follow: [0, 1],
|
|
3
|
+
press: [0, 1],
|
|
4
|
+
jelly: [0, 1],
|
|
5
|
+
glow: [0, 1],
|
|
6
|
+
morph: [0, 1],
|
|
7
|
+
merge: [0, 64],
|
|
8
|
+
};
|
|
9
|
+
export const motionKeys = Object.keys(motionRanges);
|
|
10
|
+
export const motionDefaults = { follow: 0.5, press: 0.5, jelly: 0.6, glow: 0.5, morph: 0.6, merge: 0 };
|
|
11
|
+
export const still = { follow: 0, press: 0, jelly: 0, glow: 0, morph: 0, merge: 0 };
|
|
12
|
+
export function resolveMotion(...layers) {
|
|
13
|
+
const result = { ...motionDefaults };
|
|
14
|
+
for (const layer of layers) {
|
|
15
|
+
for (const key of motionKeys) {
|
|
16
|
+
const value = layer?.[key];
|
|
17
|
+
if (typeof value === "number" && Number.isFinite(value))
|
|
18
|
+
result[key] = Math.min(motionRanges[key][1], Math.max(motionRanges[key][0], value));
|
|
19
|
+
}
|
|
20
|
+
}
|
|
21
|
+
return result;
|
|
22
|
+
}
|
|
23
|
+
export class Spring {
|
|
24
|
+
stiffness;
|
|
25
|
+
damping;
|
|
26
|
+
value;
|
|
27
|
+
target;
|
|
28
|
+
velocity = 0;
|
|
29
|
+
constructor(value = 0, stiffness = 260, damping = 20) {
|
|
30
|
+
this.stiffness = stiffness;
|
|
31
|
+
this.damping = damping;
|
|
32
|
+
this.value = this.target = value;
|
|
33
|
+
}
|
|
34
|
+
step(dt) {
|
|
35
|
+
this.velocity += ((this.target - this.value) * this.stiffness - this.velocity * this.damping) * dt;
|
|
36
|
+
this.value += this.velocity * dt;
|
|
37
|
+
if (this.settled)
|
|
38
|
+
this.snap(this.target);
|
|
39
|
+
}
|
|
40
|
+
tune(stiffness) {
|
|
41
|
+
this.stiffness = stiffness;
|
|
42
|
+
this.damping = Math.sqrt(stiffness) * 1.1;
|
|
43
|
+
}
|
|
44
|
+
snap(value) {
|
|
45
|
+
this.value = this.target = value;
|
|
46
|
+
this.velocity = 0;
|
|
47
|
+
}
|
|
48
|
+
shift(delta) {
|
|
49
|
+
this.value += delta;
|
|
50
|
+
this.target += delta;
|
|
51
|
+
}
|
|
52
|
+
get settled() {
|
|
53
|
+
return Math.abs(this.target - this.value) < 0.01 && Math.abs(this.velocity) < 0.05;
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
const liquid = () => new Spring(0, 190, 15);
|
|
57
|
+
const clamp = (value, limit) => Math.max(-limit, Math.min(limit, value));
|
|
58
|
+
export class Shape {
|
|
59
|
+
element;
|
|
60
|
+
wake;
|
|
61
|
+
x = liquid();
|
|
62
|
+
y = liquid();
|
|
63
|
+
w = liquid();
|
|
64
|
+
h = liquid();
|
|
65
|
+
pointerX = new Spring();
|
|
66
|
+
pointerY = new Spring();
|
|
67
|
+
held = new Spring(0, 320, 22);
|
|
68
|
+
glow = new Spring(0, 60, 14);
|
|
69
|
+
touchX = 0;
|
|
70
|
+
touchY = 0;
|
|
71
|
+
radius = 0;
|
|
72
|
+
placed = false;
|
|
73
|
+
motion = motionDefaults;
|
|
74
|
+
springs = [this.x, this.y, this.w, this.h, this.pointerX, this.pointerY, this.held, this.glow];
|
|
75
|
+
cleanup = null;
|
|
76
|
+
constructor(element, wake) {
|
|
77
|
+
this.element = element;
|
|
78
|
+
this.wake = wake;
|
|
79
|
+
}
|
|
80
|
+
get moving() {
|
|
81
|
+
return this.springs.some((spring) => !spring.settled);
|
|
82
|
+
}
|
|
83
|
+
get pressed() {
|
|
84
|
+
return this.held.target === 1;
|
|
85
|
+
}
|
|
86
|
+
attach() {
|
|
87
|
+
const { element } = this;
|
|
88
|
+
const aim = (event) => {
|
|
89
|
+
const rect = element.getBoundingClientRect();
|
|
90
|
+
this.pointerX.target = clamp(((event.clientX - rect.left) / rect.width) * 2 - 1, 1);
|
|
91
|
+
this.pointerY.target = clamp(((event.clientY - rect.top) / rect.height) * 2 - 1, 1);
|
|
92
|
+
this.touchX = event.clientX;
|
|
93
|
+
this.touchY = event.clientY;
|
|
94
|
+
this.wake();
|
|
95
|
+
};
|
|
96
|
+
const leave = () => {
|
|
97
|
+
if (this.pressed)
|
|
98
|
+
return;
|
|
99
|
+
this.pointerX.target = this.pointerY.target = 0;
|
|
100
|
+
this.wake();
|
|
101
|
+
};
|
|
102
|
+
const down = (event) => {
|
|
103
|
+
aim(event);
|
|
104
|
+
this.held.target = 1;
|
|
105
|
+
this.glow.target = 1;
|
|
106
|
+
this.wake();
|
|
107
|
+
addEventListener("pointermove", aim);
|
|
108
|
+
};
|
|
109
|
+
const up = () => {
|
|
110
|
+
if (!this.pressed)
|
|
111
|
+
return;
|
|
112
|
+
removeEventListener("pointermove", aim);
|
|
113
|
+
this.held.target = this.glow.target = 0;
|
|
114
|
+
this.pointerX.target = this.pointerY.target = 0;
|
|
115
|
+
this.wake();
|
|
116
|
+
};
|
|
117
|
+
element.addEventListener("pointermove", aim);
|
|
118
|
+
element.addEventListener("pointerleave", leave);
|
|
119
|
+
element.addEventListener("pointerdown", down);
|
|
120
|
+
addEventListener("pointerup", up);
|
|
121
|
+
addEventListener("pointercancel", up);
|
|
122
|
+
this.cleanup = () => {
|
|
123
|
+
element.removeEventListener("pointermove", aim);
|
|
124
|
+
element.removeEventListener("pointerleave", leave);
|
|
125
|
+
element.removeEventListener("pointerdown", down);
|
|
126
|
+
removeEventListener("pointerup", up);
|
|
127
|
+
removeEventListener("pointercancel", up);
|
|
128
|
+
removeEventListener("pointermove", aim);
|
|
129
|
+
};
|
|
130
|
+
}
|
|
131
|
+
detach() {
|
|
132
|
+
this.cleanup?.();
|
|
133
|
+
this.cleanup = null;
|
|
134
|
+
this.element.style.removeProperty("--glass-scale");
|
|
135
|
+
}
|
|
136
|
+
read(rect, scrolled, grow) {
|
|
137
|
+
const animate = this.motion.morph > 0;
|
|
138
|
+
const { x, y, w, h } = this;
|
|
139
|
+
const cx = rect.left + rect.width / 2;
|
|
140
|
+
const cy = rect.top + rect.height / 2;
|
|
141
|
+
if (!this.placed || !animate) {
|
|
142
|
+
x.snap(cx);
|
|
143
|
+
y.snap(cy);
|
|
144
|
+
if (this.placed || !grow || !animate) {
|
|
145
|
+
w.snap(rect.width);
|
|
146
|
+
h.snap(rect.height);
|
|
147
|
+
}
|
|
148
|
+
else {
|
|
149
|
+
w.target = rect.width;
|
|
150
|
+
h.target = rect.height;
|
|
151
|
+
}
|
|
152
|
+
this.placed = true;
|
|
153
|
+
return;
|
|
154
|
+
}
|
|
155
|
+
if (scrolled) {
|
|
156
|
+
x.shift(cx - x.target);
|
|
157
|
+
y.shift(cy - y.target);
|
|
158
|
+
}
|
|
159
|
+
x.target = cx;
|
|
160
|
+
y.target = cy;
|
|
161
|
+
w.target = rect.width;
|
|
162
|
+
h.target = rect.height;
|
|
163
|
+
}
|
|
164
|
+
step(dt) {
|
|
165
|
+
const stiffness = 420 - 300 * this.motion.morph;
|
|
166
|
+
for (const spring of [this.x, this.y, this.w, this.h])
|
|
167
|
+
spring.tune(stiffness);
|
|
168
|
+
for (const spring of this.springs)
|
|
169
|
+
spring.step(dt);
|
|
170
|
+
}
|
|
171
|
+
box(scale) {
|
|
172
|
+
const { press, jelly, merge } = this.motion;
|
|
173
|
+
const swell = 1 + this.held.value * press * 0.12;
|
|
174
|
+
const pull = this.held.value * jelly * 0.1 * (Math.abs(this.pointerX.value) - Math.abs(this.pointerY.value));
|
|
175
|
+
const speedX = clamp(this.x.velocity / 2400, 0.22) * jelly * 1.6;
|
|
176
|
+
const speedY = clamp(this.y.velocity / 2400, 0.22) * jelly * 1.6;
|
|
177
|
+
const squash = Math.abs(speedX) - Math.abs(speedY);
|
|
178
|
+
const halfW = Math.max(this.w.value, 0) / 2 * swell * (1 + pull + squash) * scale;
|
|
179
|
+
const halfH = Math.max(this.h.value, 0) / 2 * swell * (1 - pull - squash) * scale;
|
|
180
|
+
this.element.style.setProperty("--glass-scale", swell.toFixed(4));
|
|
181
|
+
return { x: this.x.value, y: this.y.value, halfW, halfH, radius: Math.min(this.radius, halfW, halfH), join: merge };
|
|
182
|
+
}
|
|
183
|
+
}
|
|
184
|
+
//# sourceMappingURL=interaction.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"interaction.js","sourceRoot":"","sources":["../src/interaction.ts"],"names":[],"mappings":"AASA,MAAM,CAAC,MAAM,YAAY,GAAoD;IAC3E,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACd,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACb,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACb,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACZ,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACb,KAAK,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC;CACf,CAAC;AAEF,MAAM,CAAC,MAAM,UAAU,GAAG,MAAM,CAAC,IAAI,CAAC,YAAY,CAAqB,CAAC;AACxE,MAAM,CAAC,MAAM,cAAc,GAAW,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,IAAI,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAC/G,MAAM,CAAC,MAAM,KAAK,GAAW,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC;AAE5F,MAAM,UAAU,aAAa,CAAC,GAAG,MAAuC;IACtE,MAAM,MAAM,GAAG,EAAE,GAAG,cAAc,EAAE,CAAC;IACrC,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;QAC3B,KAAK,MAAM,GAAG,IAAI,UAAU,EAAE,CAAC;YAC7B,MAAM,KAAK,GAAG,KAAK,EAAE,CAAC,GAAG,CAAC,CAAC;YAC3B,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC;gBAAE,MAAM,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;QAC/I,CAAC;IACH,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,MAAM,OAAO,MAAM;IAKc;IAAyB;IAJxD,KAAK,CAAS;IACd,MAAM,CAAS;IACf,QAAQ,GAAG,CAAC,CAAC;IAEb,YAAY,KAAK,GAAG,CAAC,EAAU,YAAY,GAAG,EAAU,UAAU,EAAE;QAArC,cAAS,GAAT,SAAS,CAAM;QAAU,YAAO,GAAP,OAAO,CAAK;QAClE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACnC,CAAC;IAED,IAAI,CAAC,EAAU;QACb,IAAI,CAAC,QAAQ,IAAI,CAAC,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,CAAC;QACnG,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;QACjC,IAAI,IAAI,CAAC,OAAO;YAAE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC3C,CAAC;IAED,IAAI,CAAC,SAAiB;QACpB,IAAI,CAAC,SAAS,GAAG,SAAS,CAAC;QAC3B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,GAAG,CAAC;IAC5C,CAAC;IAED,IAAI,CAAC,KAAa;QAChB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;IACpB,CAAC;IAED,KAAK,CAAC,KAAa;QACjB,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,IAAI,KAAK,CAAC;IACvB,CAAC;IAED,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,IAAI,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;IACrF,CAAC;CACF;AAED,MAAM,MAAM,GAAG,GAAG,EAAE,CAAC,IAAI,MAAM,CAAC,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,CAAC;AAC5C,MAAM,KAAK,GAAG,CAAC,KAAa,EAAE,KAAa,EAAE,EAAE,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC;AAIzF,MAAM,OAAO,KAAK;IAiBK;IAA8B;IAhBnD,CAAC,GAAG,MAAM,EAAE,CAAC;IACb,CAAC,GAAG,MAAM,EAAE,CAAC;IACb,CAAC,GAAG,MAAM,EAAE,CAAC;IACb,CAAC,GAAG,MAAM,EAAE,CAAC;IACb,QAAQ,GAAG,IAAI,MAAM,EAAE,CAAC;IACxB,QAAQ,GAAG,IAAI,MAAM,EAAE,CAAC;IACxB,IAAI,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC,CAAC;IAC9B,IAAI,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IAC7B,MAAM,GAAG,CAAC,CAAC;IACX,MAAM,GAAG,CAAC,CAAC;IACX,MAAM,GAAG,CAAC,CAAC;IACX,MAAM,GAAG,KAAK,CAAC;IACf,MAAM,GAAW,cAAc,CAAC;IACxB,OAAO,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,CAAC;IAC/F,OAAO,GAAwB,IAAI,CAAC;IAE5C,YAAqB,OAAoB,EAAU,IAAgB;QAA9C,YAAO,GAAP,OAAO,CAAa;QAAU,SAAI,GAAJ,IAAI,CAAY;IAAG,CAAC;IAEvE,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;IACxD,CAAC;IAED,IAAI,OAAO;QACT,OAAO,IAAI,CAAC,IAAI,CAAC,MAAM,KAAK,CAAC,CAAC;IAChC,CAAC;IAED,MAAM;QACJ,MAAM,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC;QACzB,MAAM,GAAG,GAAG,CAAC,KAAmB,EAAE,EAAE;YAClC,MAAM,IAAI,GAAG,OAAO,CAAC,qBAAqB,EAAE,CAAC;YAC7C,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACpF,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACpF,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC;YAC5B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC;YAC5B,IAAI,CAAC,IAAI,EAAE,CAAC;QACd,CAAC,CAAC;QACF,MAAM,KAAK,GAAG,GAAG,EAAE;YACjB,IAAI,IAAI,CAAC,OAAO;gBAAE,OAAO;YACzB,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;YAChD,IAAI,CAAC,IAAI,EAAE,CAAC;QACd,CAAC,CAAC;QACF,MAAM,IAAI,GAAG,CAAC,KAAmB,EAAE,EAAE;YACnC,GAAG,CAAC,KAAK,CAAC,CAAC;YACX,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;YACrB,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;YACrB,IAAI,CAAC,IAAI,EAAE,CAAC;YACZ,gBAAgB,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;QACvC,CAAC,CAAC;QACF,MAAM,EAAE,GAAG,GAAG,EAAE;YACd,IAAI,CAAC,IAAI,CAAC,OAAO;gBAAE,OAAO;YAC1B,mBAAmB,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;YACxC,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;YACxC,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;YAChD,IAAI,CAAC,IAAI,EAAE,CAAC;QACd,CAAC,CAAC;QACF,OAAO,CAAC,gBAAgB,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;QAC7C,OAAO,CAAC,gBAAgB,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;QAChD,OAAO,CAAC,gBAAgB,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;QAC9C,gBAAgB,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;QAClC,gBAAgB,CAAC,eAAe,EAAE,EAAE,CAAC,CAAC;QACtC,IAAI,CAAC,OAAO,GAAG,GAAG,EAAE;YAClB,OAAO,CAAC,mBAAmB,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;YAChD,OAAO,CAAC,mBAAmB,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;YACnD,OAAO,CAAC,mBAAmB,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;YACjD,mBAAmB,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;YACrC,mBAAmB,CAAC,eAAe,EAAE,EAAE,CAAC,CAAC;YACzC,mBAAmB,CAAC,aAAa,EAAE,GAAG,CAAC,CAAC;QAC1C,CAAC,CAAC;IACJ,CAAC;IAED,MAAM;QACJ,IAAI,CAAC,OAAO,EAAE,EAAE,CAAC;QACjB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;QACpB,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,cAAc,CAAC,eAAe,CAAC,CAAC;IACrD,CAAC;IAED,IAAI,CAAC,IAAa,EAAE,QAAiB,EAAE,IAAa;QAClD,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC;QACtC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC;QAC5B,MAAM,EAAE,GAAG,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACtC,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QACtC,IAAI,CAAC,IAAI,CAAC,MAAM,IAAI,CAAC,OAAO,EAAE,CAAC;YAC7B,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YACX,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YACX,IAAI,IAAI,CAAC,MAAM,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;gBACrC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBACnB,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YACtB,CAAC;iBAAM,CAAC;gBACN,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;gBACtB,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;YACzB,CAAC;YACD,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC;YACnB,OAAO;QACT,CAAC;QACD,IAAI,QAAQ,EAAE,CAAC;YACb,CAAC,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC;YACvB,CAAC,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC;QACzB,CAAC;QACD,CAAC,CAAC,MAAM,GAAG,EAAE,CAAC;QACd,CAAC,CAAC,MAAM,GAAG,EAAE,CAAC;QACd,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC;QACtB,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;IACzB,CAAC;IAED,IAAI,CAAC,EAAU;QACb,MAAM,SAAS,GAAG,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC;QAChD,KAAK,MAAM,MAAM,IAAI,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;YAAE,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC9E,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO;YAAE,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IACrD,CAAC;IAED,GAAG,CAAC,KAAa;QACf,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC;QAC5C,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,GAAG,IAAI,CAAC;QACjD,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,GAAG,GAAG,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;QAC7G,MAAM,MAAM,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,EAAE,IAAI,CAAC,GAAG,KAAK,GAAG,GAAG,CAAC;QACjE,MAAM,MAAM,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,EAAE,IAAI,CAAC,GAAG,KAAK,GAAG,GAAG,CAAC;QACjE,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACnD,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,IAAI,GAAG,MAAM,CAAC,GAAG,KAAK,CAAC;QAClF,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,GAAG,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,IAAI,GAAG,MAAM,CAAC,GAAG,KAAK,CAAC;QAClF,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,WAAW,CAAC,eAAe,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;QAClE,OAAO,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC;IACtH,CAAC;CACF"}
|
|
@@ -0,0 +1,22 @@
|
|
|
1
|
+
export interface Material {
|
|
2
|
+
bloom: number;
|
|
3
|
+
light: number;
|
|
4
|
+
glint: number;
|
|
5
|
+
rim: number;
|
|
6
|
+
lift: number;
|
|
7
|
+
lightAngle: number;
|
|
8
|
+
transparency: number;
|
|
9
|
+
refraction: number;
|
|
10
|
+
depth: number;
|
|
11
|
+
dispersion: number;
|
|
12
|
+
frost: number;
|
|
13
|
+
splay: number;
|
|
14
|
+
tint: string;
|
|
15
|
+
}
|
|
16
|
+
export type NumericKey = Exclude<keyof Material, "tint">;
|
|
17
|
+
export declare const ranges: Record<NumericKey, readonly [number, number]>;
|
|
18
|
+
export declare const numericKeys: NumericKey[];
|
|
19
|
+
export declare const defaults: Material;
|
|
20
|
+
export declare const clampValue: (key: NumericKey, value: number) => number;
|
|
21
|
+
export declare function resolveMaterial(...layers: (Partial<Material> | undefined)[]): Material;
|
|
22
|
+
export declare const kebab: (key: string) => string;
|
package/dist/material.js
ADDED
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
export const ranges = {
|
|
2
|
+
bloom: [0, 1],
|
|
3
|
+
light: [0, 1],
|
|
4
|
+
glint: [0, 1],
|
|
5
|
+
rim: [0, 1],
|
|
6
|
+
lift: [0, 1],
|
|
7
|
+
lightAngle: [-180, 180],
|
|
8
|
+
transparency: [0, 1],
|
|
9
|
+
refraction: [0, 1],
|
|
10
|
+
depth: [0, 96],
|
|
11
|
+
dispersion: [0, 1],
|
|
12
|
+
frost: [0, 1],
|
|
13
|
+
splay: [0, 1],
|
|
14
|
+
};
|
|
15
|
+
export const numericKeys = Object.keys(ranges);
|
|
16
|
+
export const defaults = { bloom: 0.2, light: 0.3, glint: 0, rim: 0.35, lift: 0.15, lightAngle: -45, transparency: 0.85, refraction: 0.3, depth: 6, dispersion: 0.2, frost: 0.7, splay: 0, tint: "auto" };
|
|
17
|
+
export const clampValue = (key, value) => {
|
|
18
|
+
const [min, max] = ranges[key];
|
|
19
|
+
return Math.min(max, Math.max(min, value));
|
|
20
|
+
};
|
|
21
|
+
export function resolveMaterial(...layers) {
|
|
22
|
+
const result = { ...defaults };
|
|
23
|
+
for (const layer of layers) {
|
|
24
|
+
if (!layer)
|
|
25
|
+
continue;
|
|
26
|
+
for (const key of numericKeys) {
|
|
27
|
+
const value = layer[key];
|
|
28
|
+
if (typeof value === "number" && Number.isFinite(value))
|
|
29
|
+
result[key] = clampValue(key, value);
|
|
30
|
+
}
|
|
31
|
+
if (layer.tint)
|
|
32
|
+
result.tint = layer.tint;
|
|
33
|
+
}
|
|
34
|
+
return result;
|
|
35
|
+
}
|
|
36
|
+
export const kebab = (key) => key.replace(/[A-Z]/g, (c) => `-${c.toLowerCase()}`);
|
|
37
|
+
//# sourceMappingURL=material.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"material.js","sourceRoot":"","sources":["../src/material.ts"],"names":[],"mappings":"AAkBA,MAAM,CAAC,MAAM,MAAM,GAAkD;IACnE,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACb,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACb,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACb,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACX,IAAI,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACZ,UAAU,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC;IACvB,YAAY,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACpB,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IAClB,KAAK,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC;IACd,UAAU,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IAClB,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;IACb,KAAK,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;CACd,CAAC;AAEF,MAAM,CAAC,MAAM,WAAW,GAAG,MAAM,CAAC,IAAI,CAAC,MAAM,CAAiB,CAAC;AAE/D,MAAM,CAAC,MAAM,QAAQ,GAAa,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,CAAC,EAAE,EAAE,YAAY,EAAE,IAAI,EAAE,UAAU,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,UAAU,EAAE,GAAG,EAAE,KAAK,EAAE,GAAG,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC;AAEnN,MAAM,CAAC,MAAM,UAAU,GAAG,CAAC,GAAe,EAAE,KAAa,EAAE,EAAE;IAC3D,MAAM,CAAC,GAAG,EAAE,GAAG,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;IAC/B,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC;AAC7C,CAAC,CAAC;AAEF,MAAM,UAAU,eAAe,CAAC,GAAG,MAAyC;IAC1E,MAAM,MAAM,GAAa,EAAE,GAAG,QAAQ,EAAE,CAAC;IACzC,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;QAC3B,IAAI,CAAC,KAAK;YAAE,SAAS;QACrB,KAAK,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC;YAC9B,MAAM,KAAK,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC;YACzB,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC;gBAAE,MAAM,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAChG,CAAC;QACD,IAAI,KAAK,CAAC,IAAI;YAAE,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;IAC3C,CAAC;IACD,OAAO,MAAM,CAAC;AAChB,CAAC;AAED,MAAM,CAAC,MAAM,KAAK,GAAG,CAAC,GAAW,EAAE,EAAE,CAAC,GAAG,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC"}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
import type { Backdrop } from "./backdrop.js";
|
|
2
|
+
import type { Material } from "./material.js";
|
|
3
|
+
export declare const maxShapes = 8;
|
|
4
|
+
export interface DrawJob {
|
|
5
|
+
target: CanvasRenderingContext2D;
|
|
6
|
+
backdrop: Backdrop;
|
|
7
|
+
width: number;
|
|
8
|
+
height: number;
|
|
9
|
+
pad: number;
|
|
10
|
+
boxes: Float32Array;
|
|
11
|
+
radii: Float32Array;
|
|
12
|
+
count: number;
|
|
13
|
+
joins: Float32Array;
|
|
14
|
+
peak: number;
|
|
15
|
+
appear: number;
|
|
16
|
+
touch: readonly [number, number, number];
|
|
17
|
+
dpr: number;
|
|
18
|
+
uvOrigin: readonly [number, number];
|
|
19
|
+
uvPerPixel: readonly [number, number];
|
|
20
|
+
lightDir: readonly [number, number];
|
|
21
|
+
tint: readonly [number, number, number];
|
|
22
|
+
material: Material;
|
|
23
|
+
}
|
|
24
|
+
export declare class Renderer {
|
|
25
|
+
private static instance;
|
|
26
|
+
static get shared(): Renderer | null;
|
|
27
|
+
onRestore: (() => void) | null;
|
|
28
|
+
private canvas;
|
|
29
|
+
private gl;
|
|
30
|
+
private uniforms;
|
|
31
|
+
private textures;
|
|
32
|
+
private frame;
|
|
33
|
+
private lens;
|
|
34
|
+
private blurProgram;
|
|
35
|
+
private frameBuffer;
|
|
36
|
+
private lost;
|
|
37
|
+
private setup;
|
|
38
|
+
private link;
|
|
39
|
+
private compile;
|
|
40
|
+
private target;
|
|
41
|
+
private pass;
|
|
42
|
+
/** Gaussian at a size where sigma is 3 texels, so any strength costs the same 17 taps per axis. */
|
|
43
|
+
private blurred;
|
|
44
|
+
nextFrame(): void;
|
|
45
|
+
private shrink;
|
|
46
|
+
private bind;
|
|
47
|
+
/** Throws on a tainted source: a cross-origin image without CORS headers can't reach the GPU. */
|
|
48
|
+
draw(job: DrawJob): void;
|
|
49
|
+
}
|
package/dist/renderer.js
ADDED
|
@@ -0,0 +1,237 @@
|
|
|
1
|
+
import { blurFragment, fragment, vertex } from "./shader.js";
|
|
2
|
+
export const maxShapes = 8;
|
|
3
|
+
const uniformNames = ["uBoxes", "uRadii", "uCount", "uCanvas", "uUvOrigin", "uUvPerPx", "uTexSize", "uLightDir", "uTint", "uTouch", "uViewY", "uPad", "uDpr", "uJoin", "uPeak", "uAppear", "uLight", "uTransparency", "uRefraction", "uDepth", "uDispersion", "uFrost", "uSplay", "uBloom", "uGlint", "uRim", "uLift"];
|
|
4
|
+
const maxTextures = 8;
|
|
5
|
+
const maxTextureSide = 4096;
|
|
6
|
+
export class Renderer {
|
|
7
|
+
static instance;
|
|
8
|
+
static get shared() {
|
|
9
|
+
if (Renderer.instance === undefined) {
|
|
10
|
+
const renderer = new Renderer();
|
|
11
|
+
Renderer.instance = renderer.setup() ? renderer : null;
|
|
12
|
+
}
|
|
13
|
+
return Renderer.instance;
|
|
14
|
+
}
|
|
15
|
+
onRestore = null;
|
|
16
|
+
canvas = document.createElement("canvas");
|
|
17
|
+
gl;
|
|
18
|
+
uniforms = {};
|
|
19
|
+
textures = new Map();
|
|
20
|
+
frame = 0;
|
|
21
|
+
lens;
|
|
22
|
+
blurProgram;
|
|
23
|
+
frameBuffer = null;
|
|
24
|
+
lost = false;
|
|
25
|
+
setup() {
|
|
26
|
+
const gl = this.canvas.getContext("webgl2", { alpha: true, premultipliedAlpha: true, antialias: false, depth: false, stencil: false });
|
|
27
|
+
if (!gl)
|
|
28
|
+
return false;
|
|
29
|
+
this.gl = gl;
|
|
30
|
+
this.canvas.addEventListener("webglcontextlost", (event) => {
|
|
31
|
+
event.preventDefault();
|
|
32
|
+
this.lost = true;
|
|
33
|
+
});
|
|
34
|
+
this.canvas.addEventListener("webglcontextrestored", () => {
|
|
35
|
+
this.lost = false;
|
|
36
|
+
this.textures.clear();
|
|
37
|
+
this.compile();
|
|
38
|
+
this.onRestore?.();
|
|
39
|
+
});
|
|
40
|
+
return this.compile();
|
|
41
|
+
}
|
|
42
|
+
link(source) {
|
|
43
|
+
const { gl } = this;
|
|
44
|
+
const program = gl.createProgram();
|
|
45
|
+
for (const [type, code] of [[gl.VERTEX_SHADER, vertex], [gl.FRAGMENT_SHADER, source]]) {
|
|
46
|
+
const shader = gl.createShader(type);
|
|
47
|
+
if (!shader || !program)
|
|
48
|
+
return null;
|
|
49
|
+
gl.shaderSource(shader, code);
|
|
50
|
+
gl.compileShader(shader);
|
|
51
|
+
gl.attachShader(program, shader);
|
|
52
|
+
}
|
|
53
|
+
gl.linkProgram(program);
|
|
54
|
+
if (gl.getProgramParameter(program, gl.LINK_STATUS))
|
|
55
|
+
return program;
|
|
56
|
+
console.warn("@edinstvo/glass:", gl.getProgramInfoLog(program));
|
|
57
|
+
return null;
|
|
58
|
+
}
|
|
59
|
+
compile() {
|
|
60
|
+
const { gl } = this;
|
|
61
|
+
const lens = this.link(fragment);
|
|
62
|
+
const blur = this.link(blurFragment);
|
|
63
|
+
if (!lens || !blur)
|
|
64
|
+
return false;
|
|
65
|
+
this.lens = lens;
|
|
66
|
+
this.blurProgram = blur;
|
|
67
|
+
this.frameBuffer = gl.createFramebuffer();
|
|
68
|
+
gl.bindVertexArray(gl.createVertexArray());
|
|
69
|
+
gl.enable(gl.SCISSOR_TEST);
|
|
70
|
+
gl.useProgram(blur);
|
|
71
|
+
gl.uniform1i(gl.getUniformLocation(blur, "uSource"), 0);
|
|
72
|
+
gl.useProgram(lens);
|
|
73
|
+
gl.uniform1i(gl.getUniformLocation(lens, "uBackdrop"), 0);
|
|
74
|
+
gl.uniform1i(gl.getUniformLocation(lens, "uFrosted"), 1);
|
|
75
|
+
for (const name of uniformNames)
|
|
76
|
+
this.uniforms[name] = gl.getUniformLocation(lens, name);
|
|
77
|
+
return true;
|
|
78
|
+
}
|
|
79
|
+
target(width, height) {
|
|
80
|
+
const { gl } = this;
|
|
81
|
+
const texture = gl.createTexture();
|
|
82
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
83
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null);
|
|
84
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
|
|
85
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
86
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.MIRRORED_REPEAT);
|
|
87
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.MIRRORED_REPEAT);
|
|
88
|
+
return texture;
|
|
89
|
+
}
|
|
90
|
+
pass(source, destination, width, height, step, lod) {
|
|
91
|
+
const { gl, blurProgram: program } = this;
|
|
92
|
+
const u = (name) => gl.getUniformLocation(program, name);
|
|
93
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, this.frameBuffer);
|
|
94
|
+
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, destination, 0);
|
|
95
|
+
gl.viewport(0, 0, width, height);
|
|
96
|
+
gl.scissor(0, 0, width, height);
|
|
97
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
98
|
+
gl.bindTexture(gl.TEXTURE_2D, source);
|
|
99
|
+
gl.uniform2f(u("uStep"), step[0], step[1]);
|
|
100
|
+
gl.uniform2f(u("uInvSize"), 1 / width, 1 / height);
|
|
101
|
+
gl.uniform1f(u("uLod"), lod);
|
|
102
|
+
gl.drawArrays(gl.TRIANGLES, 0, 3);
|
|
103
|
+
}
|
|
104
|
+
/** Gaussian at a size where sigma is 3 texels, so any strength costs the same 17 taps per axis. */
|
|
105
|
+
blurred(entry, sigma) {
|
|
106
|
+
const { gl } = this;
|
|
107
|
+
const key = Math.round(sigma * 4) / 4;
|
|
108
|
+
const cached = entry.blurs.get(key);
|
|
109
|
+
if (cached && cached.frame === entry.frame)
|
|
110
|
+
return cached.texture;
|
|
111
|
+
if (cached)
|
|
112
|
+
gl.deleteTexture(cached.texture);
|
|
113
|
+
if (entry.blurs.size >= 4 && !cached) {
|
|
114
|
+
const [oldest, stale] = entry.blurs.entries().next().value;
|
|
115
|
+
gl.deleteTexture(stale.texture);
|
|
116
|
+
entry.blurs.delete(oldest);
|
|
117
|
+
}
|
|
118
|
+
const scale = Math.min(1, 3 / Math.max(key, 0.25));
|
|
119
|
+
const width = Math.max(4, Math.ceil(entry.width * scale));
|
|
120
|
+
const height = Math.max(4, Math.ceil(entry.height * scale));
|
|
121
|
+
const across = this.target(width, height);
|
|
122
|
+
const result = this.target(width, height);
|
|
123
|
+
gl.useProgram(this.blurProgram);
|
|
124
|
+
this.pass(entry.texture, across, width, height, [1 / width, 0], Math.log2(1 / scale));
|
|
125
|
+
this.pass(across, result, width, height, [0, 1 / height], 0);
|
|
126
|
+
gl.deleteTexture(across);
|
|
127
|
+
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
|
|
128
|
+
gl.useProgram(this.lens);
|
|
129
|
+
entry.blurs.set(key, { texture: result, frame: entry.frame });
|
|
130
|
+
return result;
|
|
131
|
+
}
|
|
132
|
+
nextFrame() {
|
|
133
|
+
this.frame++;
|
|
134
|
+
}
|
|
135
|
+
shrink(backdrop) {
|
|
136
|
+
const limit = Math.min(maxTextureSide, this.gl.getParameter(this.gl.MAX_TEXTURE_SIZE));
|
|
137
|
+
const scale = limit / Math.max(backdrop.width, backdrop.height);
|
|
138
|
+
if (scale >= 1)
|
|
139
|
+
return backdrop.image;
|
|
140
|
+
const canvas = document.createElement("canvas");
|
|
141
|
+
canvas.width = Math.round(backdrop.width * scale);
|
|
142
|
+
canvas.height = Math.round(backdrop.height * scale);
|
|
143
|
+
canvas.getContext("2d").drawImage(backdrop.image, 0, 0, canvas.width, canvas.height);
|
|
144
|
+
return canvas;
|
|
145
|
+
}
|
|
146
|
+
bind(backdrop) {
|
|
147
|
+
const { gl } = this;
|
|
148
|
+
let entry = this.textures.get(backdrop.image);
|
|
149
|
+
if (entry) {
|
|
150
|
+
gl.bindTexture(gl.TEXTURE_2D, entry.texture);
|
|
151
|
+
if (!backdrop.live || entry.frame === this.frame)
|
|
152
|
+
return entry;
|
|
153
|
+
}
|
|
154
|
+
else {
|
|
155
|
+
const texture = gl.createTexture();
|
|
156
|
+
gl.bindTexture(gl.TEXTURE_2D, texture);
|
|
157
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
|
|
158
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
|
|
159
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.MIRRORED_REPEAT);
|
|
160
|
+
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.MIRRORED_REPEAT);
|
|
161
|
+
entry = { texture, width: 0, height: 0, frame: -1, blurs: new Map() };
|
|
162
|
+
this.textures.set(backdrop.image, entry);
|
|
163
|
+
if (this.textures.size > maxTextures) {
|
|
164
|
+
const [oldest, stale] = this.textures.entries().next().value;
|
|
165
|
+
gl.deleteTexture(stale.texture);
|
|
166
|
+
for (const blur of stale.blurs.values())
|
|
167
|
+
gl.deleteTexture(blur.texture);
|
|
168
|
+
this.textures.delete(oldest);
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
const pixels = this.shrink(backdrop);
|
|
172
|
+
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, pixels);
|
|
173
|
+
gl.generateMipmap(gl.TEXTURE_2D);
|
|
174
|
+
entry.width = backdrop.width;
|
|
175
|
+
entry.height = backdrop.height;
|
|
176
|
+
entry.frame = this.frame;
|
|
177
|
+
return entry;
|
|
178
|
+
}
|
|
179
|
+
/** Throws on a tainted source: a cross-origin image without CORS headers can't reach the GPU. */
|
|
180
|
+
draw(job) {
|
|
181
|
+
if (this.lost)
|
|
182
|
+
return;
|
|
183
|
+
const { gl, canvas, uniforms: u } = this;
|
|
184
|
+
const { width, height, material: m } = job;
|
|
185
|
+
if (canvas.width < width || canvas.height < height) {
|
|
186
|
+
canvas.width = Math.max(canvas.width, width);
|
|
187
|
+
canvas.height = Math.max(canvas.height, height);
|
|
188
|
+
}
|
|
189
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
190
|
+
const texture = this.bind(job.backdrop);
|
|
191
|
+
if (m.frost > 0) {
|
|
192
|
+
const texels = Math.max(job.uvPerPixel[0] * texture.width, job.uvPerPixel[1] * texture.height);
|
|
193
|
+
const frosted = this.blurred(texture, m.frost * 20 * job.dpr * texels);
|
|
194
|
+
gl.activeTexture(gl.TEXTURE1);
|
|
195
|
+
gl.bindTexture(gl.TEXTURE_2D, frosted);
|
|
196
|
+
gl.activeTexture(gl.TEXTURE0);
|
|
197
|
+
gl.bindTexture(gl.TEXTURE_2D, texture.texture);
|
|
198
|
+
}
|
|
199
|
+
const viewY = canvas.height - height;
|
|
200
|
+
gl.viewport(0, viewY, width, height);
|
|
201
|
+
gl.scissor(0, viewY, width, height);
|
|
202
|
+
gl.clearColor(0, 0, 0, 0);
|
|
203
|
+
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
204
|
+
gl.uniform2f(u.uCanvas, width, height);
|
|
205
|
+
gl.uniform4fv(u.uBoxes, job.boxes);
|
|
206
|
+
gl.uniform1fv(u.uRadii, job.radii);
|
|
207
|
+
gl.uniform1i(u.uCount, job.count);
|
|
208
|
+
gl.uniform1fv(u.uJoin, job.joins);
|
|
209
|
+
gl.uniform1f(u.uPeak, job.peak);
|
|
210
|
+
gl.uniform1f(u.uAppear, job.appear);
|
|
211
|
+
gl.uniform3f(u.uTouch, job.touch[0], job.touch[1], job.touch[2]);
|
|
212
|
+
gl.uniform2f(u.uUvOrigin, job.uvOrigin[0], job.uvOrigin[1]);
|
|
213
|
+
gl.uniform2f(u.uUvPerPx, job.uvPerPixel[0], job.uvPerPixel[1]);
|
|
214
|
+
gl.uniform2f(u.uTexSize, texture.width, texture.height);
|
|
215
|
+
gl.uniform2f(u.uLightDir, job.lightDir[0], job.lightDir[1]);
|
|
216
|
+
gl.uniform3f(u.uTint, job.tint[0], job.tint[1], job.tint[2]);
|
|
217
|
+
gl.uniform1f(u.uViewY, viewY);
|
|
218
|
+
gl.uniform1f(u.uPad, job.pad);
|
|
219
|
+
gl.uniform1f(u.uDpr, job.dpr);
|
|
220
|
+
gl.uniform1f(u.uLight, m.light);
|
|
221
|
+
gl.uniform1f(u.uTransparency, m.transparency);
|
|
222
|
+
gl.uniform1f(u.uRefraction, m.refraction);
|
|
223
|
+
gl.uniform1f(u.uDepth, m.depth);
|
|
224
|
+
gl.uniform1f(u.uDispersion, m.dispersion);
|
|
225
|
+
gl.uniform1f(u.uFrost, m.frost);
|
|
226
|
+
gl.uniform1f(u.uSplay, m.splay);
|
|
227
|
+
gl.uniform1f(u.uBloom, m.bloom);
|
|
228
|
+
gl.uniform1f(u.uGlint, m.glint);
|
|
229
|
+
gl.uniform1f(u.uRim, m.rim);
|
|
230
|
+
gl.uniform1f(u.uLift, m.lift);
|
|
231
|
+
gl.drawArrays(gl.TRIANGLES, 0, 3);
|
|
232
|
+
// ── the drawing buffer is only valid until this task ends, so copy out right here
|
|
233
|
+
job.target.clearRect(0, 0, width, height);
|
|
234
|
+
job.target.drawImage(canvas, 0, 0, width, height, 0, 0, width, height);
|
|
235
|
+
}
|
|
236
|
+
}
|
|
237
|
+
//# sourceMappingURL=renderer.js.map
|