@edgemodders/edgedeck-mcp 0.0.0-stage → 0.28.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +51 -3
- package/ThirdPartyNotices.txt +237 -0
- package/bin/7za.exe +0 -0
- package/bin/edgedeck-mcp.mjs +13 -0
- package/bin/edgedeck.mjs +94 -0
- package/dist/core.js +6567 -0
- package/dist/mcp.js +38419 -0
- package/package.json +46 -4
package/LICENSE
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MIT License
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Copyright (c) 2026 Edgemodders
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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The above copyright notice and this permission notice shall be included in all
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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SOFTWARE.
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package/README.md
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# @edgemodders/edgedeck-mcp
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EDGEdeck's MCP server and command line, for managing Cyberpunk 2077 mods from an AI assistant or a script. It is the same library and deployer as the [EDGEdeck](https://marketplace.visualstudio.com/items?itemName=edgemodders.edgedeck) extension for VS Code, and the two can run side by side: they share the library folder, and the extension reloads when the tools change it.
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Windows only, like the game's mod tools. Needs Node.js 20 or newer.
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## The MCP server
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```
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npx -y @edgemodders/edgedeck-mcp [--library <folder>] [--game <folder>]
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```
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It talks MCP over stdio. The library defaults to `%USERPROFILE%\EDGEdeck`; the game is found through Steam, GOG or Epic. For Claude Code:
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```
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claude mcp add edgedeck -- npx -y @edgemodders/edgedeck-mcp
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```
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Tools:
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| Tool | Does |
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| `edgedeck_list` | Every mod: on or off, version, kinds, status, size; the frameworks line after a game patch |
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| `edgedeck_mod` | One mod in detail: files, versions, Nexus info |
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| `edgedeck_add` | Add a zip, 7z, rar, single mod file or folder to the library |
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| `edgedeck_install_project` | Add or refresh a REDcode or WolvenKit project's packed output; `sameName` (`follow` or `version`) settles a mod of the same name from another folder |
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| `edgedeck_turn` | Turn a mod on or off |
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| `edgedeck_move` | Move a mod up or down; higher wins a conflict |
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| `edgedeck_rename` | A new name for a mod in EDGEdeck, for all its versions; empty puts the first name back |
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| `edgedeck_remove` | Remove a mod from the library |
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| `edgedeck_pending` | What the next deploy would add, replace, put back or remove, and why |
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| `edgedeck_deploy` | Put the active loadout in the game (refuses while the game runs); `mod` deploys that mod's changes only |
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| `edgedeck_undo` | Take everything EDGEdeck deployed out again, putting backups back |
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| `edgedeck_changes` | Deployed files changed or missing in the game folder since |
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| `edgedeck_conflicts` | Files two enabled mods both have, and who wins |
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| `edgedeck_loadout` | Save, switch to (load) or list loadouts |
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| `edgedeck_vortex` | List and import the mods Vortex has for the game (Vortex is not changed) |
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Nothing touches the game folder until `edgedeck_deploy` or `edgedeck_undo`; the server tells the assistant to ask the player first. These two and `edgedeck_remove` also carry `_meta: { "anthropic/requiresUserInteraction": true }`, so Claude Code asks you before every call, in every permission mode, auto mode included.
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## The command line
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```
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npx -p @edgemodders/edgedeck-mcp edgedeck list
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```
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or, installed with `npm i -g @edgemodders/edgedeck-mcp`, just `edgedeck list`. Commands: `list`, `mod`, `add`, `install-project`, `on`, `off`, `up`, `down`, `rename`, `remove`, `pending`, `deploy`, `undo`, `changes`, `conflicts`, `loadout save|load|list`, `vortex list|import`, `mcp`. Options `--library`, `--game`, and `--json` for machine output.
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## More
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Guide and design: https://edgemodders.github.io/EDGEdeck/. Source and issues: https://github.com/Edgemodders/EDGEdeck. MIT licensed; it ships 7-Zip's `7za.exe` (GNU LGPL), see ThirdPartyNotices.txt. Not affiliated with CD PROJEKT.
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EDGEdeck includes third-party software. Their notices follow.
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------------------------------------------------------------------------------
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7-Zip 21.07 (bin/7za.exe, from the 7zip-bin npm package)
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Copyright (C) 1999-2021 Igor Pavlov.
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7za.exe is free software. Most of its code is under the GNU Lesser General Public License,
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version 2.1 or later; some parts are under the BSD 3-clause license.
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License text: https://www.gnu.org/licenses/old-licenses/lgpl-2.1.html
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Source code and full license terms: https://www.7-zip.org/
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------------------------------------------------------------------------------
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@modelcontextprotocol/sdk 1.32.1
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MIT License
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Copyright (c) 2024 Anthropic, PBC
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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The above copyright notice and this permission notice shall be included in all
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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SOFTWARE.
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ajv 8.20.0
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The MIT License (MIT)
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Copyright (c) 2015-2021 Evgeny Poberezkin
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Permission is hereby granted, free of charge, to any person obtaining a copy
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MIT License
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Copyright (c) 2020 Evgeny Poberezkin
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS AND CONTRIBUTORS BE LIABLE FOR ANY
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* * *
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MIT License
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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The above copyright notice and this permission notice shall be included in all
|
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209
|
+
copies or substantial portions of the Software.
|
|
210
|
+
|
|
211
|
+
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
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212
|
+
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
213
|
+
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
214
|
+
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
215
|
+
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
216
|
+
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
|
217
|
+
SOFTWARE.
|
|
218
|
+
|
|
219
|
+
------------------------------------------------------------------------------
|
|
220
|
+
|
|
221
|
+
zod-to-json-schema 3.25.2
|
|
222
|
+
|
|
223
|
+
ISC License
|
|
224
|
+
|
|
225
|
+
Copyright (c) 2020, Stefan Terdell
|
|
226
|
+
|
|
227
|
+
Permission to use, copy, modify, and/or distribute this software for any
|
|
228
|
+
purpose with or without fee is hereby granted, provided that the above
|
|
229
|
+
copyright notice and this permission notice appear in all copies.
|
|
230
|
+
|
|
231
|
+
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
232
|
+
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
233
|
+
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
234
|
+
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
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235
|
+
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
|
236
|
+
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
|
237
|
+
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
package/bin/7za.exe
ADDED
|
Binary file
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
#!/usr/bin/env node
|
|
2
|
+
// EDGEdeck's MCP server on its own, for assistants and plugins: the same server as `edgedeck mcp` and
|
|
3
|
+
// the one the extension registers in VS Code, over stdio.
|
|
4
|
+
//
|
|
5
|
+
// edgedeck-mcp [--library <folder>] [--game <folder>]
|
|
6
|
+
//
|
|
7
|
+
// The library defaults to %USERPROFILE%\EDGEdeck and the game is found through Steam, GOG or Epic.
|
|
8
|
+
import { createRequire } from "node:module";
|
|
9
|
+
import * as path from "node:path";
|
|
10
|
+
import { fileURLToPath } from "node:url";
|
|
11
|
+
|
|
12
|
+
const root = path.resolve(path.dirname(fileURLToPath(import.meta.url)), "..");
|
|
13
|
+
createRequire(import.meta.url)(path.join(root, "dist", "mcp.js"));
|
package/bin/edgedeck.mjs
ADDED
|
@@ -0,0 +1,94 @@
|
|
|
1
|
+
#!/usr/bin/env node
|
|
2
|
+
// The EDGEdeck command line: the same library and deployer as the extension, for scripts, CI and
|
|
3
|
+
// assistants. State is the library's JSON files, so every command prints JSON with --json.
|
|
4
|
+
//
|
|
5
|
+
// edgedeck list [--size] what is in the library, its size and status (--size: largest first)
|
|
6
|
+
// edgedeck mod <id> one mod in full: files, sizes, source, Nexus data, conflicts
|
|
7
|
+
// edgedeck add <file|folder> [--name N] [--option FOLDER]
|
|
8
|
+
// edgedeck install-project <.cpmodproj> [--follow | --keep-both]
|
|
9
|
+
// add a REDcode or WolvenKit project's packed output, or refresh it, and turn it on;
|
|
10
|
+
// beside a mod of the same name: --follow makes that mod follow this project,
|
|
11
|
+
// --keep-both adds the project as another version of it, on in its place
|
|
12
|
+
// edgedeck on <id> | off <id> turn a mod on or off
|
|
13
|
+
// edgedeck up <id> | down <id> change the order (first wins conflicts)
|
|
14
|
+
// edgedeck rename <id> [name...] a new name in EDGEdeck, for all its versions (no name: the first one back)
|
|
15
|
+
// edgedeck remove <id>
|
|
16
|
+
// edgedeck deploy [--keep PATH...] [--restore PATH...] [--mod ID] --mod: that mod's changes only
|
|
17
|
+
// edgedeck undo
|
|
18
|
+
// edgedeck changes files changed in the game folder since the deploy
|
|
19
|
+
// edgedeck pending what the next deploy adds, replaces, puts back or removes, and why
|
|
20
|
+
// edgedeck conflicts conflicts by file path (archive conflicts need the extension)
|
|
21
|
+
// edgedeck loadout save <name> | load <name or file> | list
|
|
22
|
+
// edgedeck vortex list | import
|
|
23
|
+
// edgedeck mcp serve the same verbs as MCP tools over stdio
|
|
24
|
+
//
|
|
25
|
+
// Options: --library <folder> (default %USERPROFILE%\EDGEdeck), --game <folder> (default: the
|
|
26
|
+
// library's remembered game, else the Steam folder), --json.
|
|
27
|
+
|
|
28
|
+
import { createRequire } from "node:module";
|
|
29
|
+
import * as fs from "node:fs";
|
|
30
|
+
import * as path from "node:path";
|
|
31
|
+
import { fileURLToPath } from "node:url";
|
|
32
|
+
|
|
33
|
+
const require = createRequire(import.meta.url);
|
|
34
|
+
// fileURLToPath decodes the URL: a folder with a space ("Cyberpunk 2077") arrives as %20 otherwise.
|
|
35
|
+
const root = path.join(path.dirname(fileURLToPath(import.meta.url)), "..");
|
|
36
|
+
|
|
37
|
+
const args = process.argv.slice(2);
|
|
38
|
+
const flags = {};
|
|
39
|
+
const positional = [];
|
|
40
|
+
for (let i = 0; i < args.length; i++) {
|
|
41
|
+
const a = args[i];
|
|
42
|
+
if (a.startsWith("--")) {
|
|
43
|
+
const key = a.slice(2);
|
|
44
|
+
const multi = key === "keep" || key === "restore";
|
|
45
|
+
const value = args[i + 1] !== undefined && !args[i + 1].startsWith("--") ? args[++i] : true;
|
|
46
|
+
if (multi) (flags[key] ??= []).push(value);
|
|
47
|
+
else flags[key] = value;
|
|
48
|
+
} else positional.push(a);
|
|
49
|
+
}
|
|
50
|
+
const [cmd, ...rest] = positional;
|
|
51
|
+
|
|
52
|
+
if (cmd === "mcp") {
|
|
53
|
+
// The bundled server reads --library and --game from process.argv itself.
|
|
54
|
+
require(path.join(root, "dist", "mcp.js"));
|
|
55
|
+
} else {
|
|
56
|
+
const core = require(path.join(root, "dist", "core.js"));
|
|
57
|
+
const json = !!flags.json;
|
|
58
|
+
const out = (v) => console.log(json ? JSON.stringify(v.data, null, 2) : v.text);
|
|
59
|
+
const fail = (msg) => {
|
|
60
|
+
console.error(json ? JSON.stringify({ error: msg }) : `error: ${msg}`);
|
|
61
|
+
process.exit(1);
|
|
62
|
+
};
|
|
63
|
+
const need = (value, what) => value ?? fail(`${cmd} needs ${what}`);
|
|
64
|
+
const usage = () => console.log(fs.readFileSync(new URL(import.meta.url), "utf8").split("\n").filter((l) => l.startsWith("//")).slice(1).map((l) => l.replace(/^\/\/ ?/, "")).join("\n"));
|
|
65
|
+
|
|
66
|
+
try {
|
|
67
|
+
const s = core.openSession({ library: flags.library, game: flags.game, extensionRoot: root });
|
|
68
|
+
const v = core.verbs;
|
|
69
|
+
switch (cmd) {
|
|
70
|
+
case "list": out(await v.list(s, !!flags.size)); break;
|
|
71
|
+
case "mod": out(v.mod(s, need(rest[0], "a mod id"))); break;
|
|
72
|
+
case "add": out(await v.add(s, need(rest[0], "a file or folder"), flags.name, flags.option)); break;
|
|
73
|
+
case "install-project": out(v.installProject(s, need(rest[0], "a .cpmodproj file"), flags.follow ? "follow" : flags["keep-both"] ? "version" : undefined)); break;
|
|
74
|
+
case "on":
|
|
75
|
+
case "off": out(v.turn(s, need(rest[0], "a mod id"), cmd === "on")); break;
|
|
76
|
+
case "up":
|
|
77
|
+
case "down": out(v.move(s, need(rest[0], "a mod id"), cmd)); break;
|
|
78
|
+
case "rename": out(v.rename(s, need(rest[0], "a mod id"), rest.slice(1).join(" "))); break;
|
|
79
|
+
case "remove": out(v.remove(s, need(rest[0], "a mod id"))); break;
|
|
80
|
+
case "deploy": out(await v.deploy(s, flags.keep ?? [], flags.restore ?? [], typeof flags.mod === "string" ? flags.mod : undefined)); break;
|
|
81
|
+
case "undo": out(v.undo(s)); break;
|
|
82
|
+
case "changes": out(v.changes(s)); break;
|
|
83
|
+
case "pending": out(v.pending(s)); break;
|
|
84
|
+
case "conflicts": out(v.conflicts(s)); break;
|
|
85
|
+
case "loadout": out(v.loadout(s, rest[0] === "save" || rest[0] === "load" ? rest[0] : "list", rest[1])); break;
|
|
86
|
+
case "vortex": out(v.vortex(s, rest[0] === "import" ? "import" : "list")); break;
|
|
87
|
+
default:
|
|
88
|
+
usage();
|
|
89
|
+
if (cmd) process.exit(1);
|
|
90
|
+
}
|
|
91
|
+
} catch (err) {
|
|
92
|
+
fail(err instanceof Error ? err.message : String(err));
|
|
93
|
+
}
|
|
94
|
+
}
|