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- package/dist/esm/node_modules/babel-plugin-transform-async-to-promises/helpers.mjs.js +2 -2
- package/dist/esm/node_modules/babel-plugin-transform-async-to-promises/helpers.mjs.js.map +1 -1
- package/dist/esm/packages/taco/src/components/Table3/hooks/useTable.js.map +1 -1
- package/dist/taco.cjs.development.js +2 -2
- package/dist/taco.cjs.development.js.map +1 -1
- package/dist/taco.cjs.production.min.js.map +1 -1
- package/package.json +3 -2
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// A type of promise-like that resolves synchronously and supports only one observer
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const _asyncIteratorSymbol = /*#__PURE__*/typeof Symbol !== "undefined" ? Symbol.asyncIterator || (Symbol.asyncIterator = /*#__PURE__*/Symbol("Symbol.asyncIterator")) : "@@asyncIterator";
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{"version":3,"file":"helpers.mjs.js","sources":["../../../../../../node_modules/babel-plugin-transform-async-to-promises/helpers.mjs"],"sourcesContent":["// A type of promise-like that resolves synchronously and supports only one observer\nexport const _Pact = /*#__PURE__*/(function() {\n\tfunction _Pact() {}\n\t_Pact.prototype.then = function(onFulfilled, onRejected) {\n\t\tconst result = new _Pact();\n\t\tconst state = this.s;\n\t\tif (state) {\n\t\t\tconst callback = state & 1 ? onFulfilled : onRejected;\n\t\t\tif (callback) {\n\t\t\t\ttry {\n\t\t\t\t\t_settle(result, 1, callback(this.v));\n\t\t\t\t} catch (e) {\n\t\t\t\t\t_settle(result, 2, e);\n\t\t\t\t}\n\t\t\t\treturn result;\n\t\t\t} else {\n\t\t\t\treturn this;\n\t\t\t}\n\t\t}\n\t\tthis.o = function(_this) {\n\t\t\ttry {\n\t\t\t\tconst value = _this.v;\n\t\t\t\tif (_this.s & 1) {\n\t\t\t\t\t_settle(result, 1, onFulfilled ? onFulfilled(value) : value);\n\t\t\t\t} else if (onRejected) {\n\t\t\t\t\t_settle(result, 1, onRejected(value));\n\t\t\t\t} else {\n\t\t\t\t\t_settle(result, 2, value);\n\t\t\t\t}\n\t\t\t} catch (e) {\n\t\t\t\t_settle(result, 2, e);\n\t\t\t}\n\t\t};\n\t\treturn result;\n\t}\n\treturn _Pact;\n})();\n\n// Settles a pact synchronously\nexport function _settle(pact, state, value) {\n\tif (!pact.s) {\n\t\tif (value instanceof _Pact) {\n\t\t\tif (value.s) {\n\t\t\t\tif (state & 1) {\n\t\t\t\t\tstate = value.s;\n\t\t\t\t}\n\t\t\t\tvalue = value.v;\n\t\t\t} else {\n\t\t\t\tvalue.o = _settle.bind(null, pact, state);\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\t\tif (value && value.then) {\n\t\t\tvalue.then(_settle.bind(null, pact, state), _settle.bind(null, pact, 2));\n\t\t\treturn;\n\t\t}\n\t\tpact.s = state;\n\t\tpact.v = value;\n\t\tconst observer = pact.o;\n\t\tif (observer) {\n\t\t\tobserver(pact);\n\t\t}\n\t}\n}\n\nexport function _isSettledPact(thenable) {\n\treturn thenable instanceof _Pact && thenable.s & 1;\n}\n\n// Converts argument to a function that always returns a Promise\nexport function _async(f) {\n\treturn function() {\n\t\tfor (var args = [], i = 0; i < arguments.length; i++) {\n\t\t\targs[i] = arguments[i];\n\t\t}\n\t\ttry {\n\t\t\treturn Promise.resolve(f.apply(this, args));\n\t\t} catch(e) {\n\t\t\treturn Promise.reject(e);\n\t\t}\n\t}\n}\n\n// Awaits on a value that may or may not be a Promise (equivalent to the await keyword in ES2015, with continuations passed explicitly)\nexport function _await(value, then, direct) {\n\tif (direct) {\n\t\treturn then ? then(value) : value;\n\t}\n\tif (!value || !value.then) {\n\t\tvalue = Promise.resolve(value);\n\t}\n\treturn then ? value.then(then) : value;\n}\n\n// Awaits on a value that may or may not be a Promise, then ignores it\nexport function _awaitIgnored(value, direct) {\n\tif (!direct) {\n\t\treturn value && value.then ? value.then(_empty) : Promise.resolve();\n\t}\n}\n\n// Proceeds after a value has resolved, or proceeds immediately if the value is not thenable\nexport function _continue(value, then) {\n\treturn value && value.then ? value.then(then) : then(value);\n}\n\n// Proceeds after a value has resolved, or proceeds immediately if the value is not thenable\nexport function _continueIgnored(value) {\n\tif (value && value.then) {\n\t\treturn value.then(_empty);\n\t}\n}\n\n// Asynchronously iterate through an object that has a length property, passing the index as the first argument to the callback (even as the length property changes)\nexport function _forTo(array, body, check) {\n\tvar i = -1, pact, reject;\n\tfunction _cycle(result) {\n\t\ttry {\n\t\t\twhile (++i < array.length && (!check || !check())) {\n\t\t\t\tresult = body(i);\n\t\t\t\tif (result && result.then) {\n\t\t\t\t\tif (_isSettledPact(result)) {\n\t\t\t\t\t\tresult = result.v;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tresult.then(_cycle, reject || (reject = _settle.bind(null, pact = new _Pact(), 2)));\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (pact) {\n\t\t\t\t_settle(pact, 1, result);\n\t\t\t} else {\n\t\t\t\tpact = result;\n\t\t\t}\n\t\t} catch (e) {\n\t\t\t_settle(pact || (pact = new _Pact()), 2, e);\n\t\t}\n\t}\n\t_cycle();\n\treturn pact;\n}\n\n// Asynchronously iterate through an object's properties (including properties inherited from the prototype)\n// Uses a snapshot of the object's properties\nexport function _forIn(target, body, check) {\n\tvar keys = [];\n\tfor (var key in target) {\n\t\tkeys.push(key);\n\t}\n\treturn _forTo(keys, function(i) { return body(keys[i]); }, check);\n}\n\n// Asynchronously iterate through an object's own properties (excluding properties inherited from the prototype)\n// Uses a snapshot of the object's properties\nexport function _forOwn(target, body, check) {\n\tvar keys = [];\n\tfor (var key in target) {\n\t\tif (Object.prototype.hasOwnProperty.call(target, key)) {\n\t\t\tkeys.push(key);\n\t\t}\n\t}\n\treturn _forTo(keys, function(i) { return body(keys[i]); }, check);\n}\n\nexport const _iteratorSymbol = /*#__PURE__*/ typeof Symbol !== \"undefined\" ? (Symbol.iterator || (Symbol.iterator = Symbol(\"Symbol.iterator\"))) : \"@@iterator\";\n\n// Asynchronously iterate through an object's values\n// Uses for...of if the runtime supports it, otherwise iterates until length on a copy\nexport function _forOf(target, body, check) {\n\tif (typeof target[_iteratorSymbol] === \"function\") {\n\t\tvar iterator = target[_iteratorSymbol](), step, pact, reject;\n\t\tfunction _cycle(result) {\n\t\t\ttry {\n\t\t\t\twhile (!(step = iterator.next()).done && (!check || !check())) {\n\t\t\t\t\tresult = body(step.value);\n\t\t\t\t\tif (result && result.then) {\n\t\t\t\t\t\tif (_isSettledPact(result)) {\n\t\t\t\t\t\t\tresult = result.v;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tresult.then(_cycle, reject || (reject = _settle.bind(null, pact = new _Pact(), 2)));\n\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (pact) {\n\t\t\t\t\t_settle(pact, 1, result);\n\t\t\t\t} else {\n\t\t\t\t\tpact = result;\n\t\t\t\t}\n\t\t\t} catch (e) {\n\t\t\t\t_settle(pact || (pact = new _Pact()), 2, e);\n\t\t\t}\n\t\t}\n\t\t_cycle();\n\t\tif (iterator.return) {\n\t\t\tvar _fixup = function(value) {\n\t\t\t\ttry {\n\t\t\t\t\tif (!step.done) {\n\t\t\t\t\t\titerator.return();\n\t\t\t\t\t}\n\t\t\t\t} catch(e) {\n\t\t\t\t}\n\t\t\t\treturn value;\n\t\t\t}\n\t\t\tif (pact && pact.then) {\n\t\t\t\treturn pact.then(_fixup, function(e) {\n\t\t\t\t\tthrow _fixup(e);\n\t\t\t\t});\n\t\t\t}\n\t\t\t_fixup();\n\t\t}\n\t\treturn pact;\n\t}\n\t// No support for Symbol.iterator\n\tif (!(\"length\" in target)) {\n\t\tthrow new TypeError(\"Object is not iterable\");\n\t}\n\t// Handle live collections properly\n\tvar values = [];\n\tfor (var i = 0; i < target.length; i++) {\n\t\tvalues.push(target[i]);\n\t}\n\treturn _forTo(values, function(i) { return body(values[i]); }, check);\n}\n\nexport const _asyncIteratorSymbol = /*#__PURE__*/ typeof Symbol !== \"undefined\" ? (Symbol.asyncIterator || (Symbol.asyncIterator = Symbol(\"Symbol.asyncIterator\"))) : \"@@asyncIterator\";\n\n// Asynchronously iterate on a value using it's async iterator if present, or its synchronous iterator if missing\nexport function _forAwaitOf(target, body, check) {\n\tif (typeof target[_asyncIteratorSymbol] === \"function\") {\n\t\tvar pact = new _Pact();\n\t\tvar iterator = target[_asyncIteratorSymbol]();\n\t\titerator.next().then(_resumeAfterNext).then(void 0, _reject);\n\t\treturn pact;\n\t\tfunction _resumeAfterBody(result) {\n\t\t\tif (check && check()) {\n\t\t\t\treturn _settle(pact, 1, iterator.return ? iterator.return().then(function() { return result; }) : result);\n\t\t\t}\n\t\t\titerator.next().then(_resumeAfterNext).then(void 0, _reject);\n\t\t}\n\t\tfunction _resumeAfterNext(step) {\n\t\t\tif (step.done) {\n\t\t\t\t_settle(pact, 1);\n\t\t\t} else {\n\t\t\t\tPromise.resolve(body(step.value)).then(_resumeAfterBody).then(void 0, _reject);\n\t\t\t}\n\t\t}\n\t\tfunction _reject(error) {\n\t\t\t_settle(pact, 2, iterator.return ? iterator.return().then(function() { return error; }) : error);\n\t\t}\n\t}\n\treturn Promise.resolve(_forOf(target, function(value) { return Promise.resolve(value).then(body); }, check));\n}\n\n// Asynchronously implement a generic for loop\nexport function _for(test, update, body) {\n\tvar stage;\n\tfor (;;) {\n\t\tvar shouldContinue = test();\n\t\tif (_isSettledPact(shouldContinue)) {\n\t\t\tshouldContinue = shouldContinue.v;\n\t\t}\n\t\tif (!shouldContinue) {\n\t\t\treturn result;\n\t\t}\n\t\tif (shouldContinue.then) {\n\t\t\tstage = 0;\n\t\t\tbreak;\n\t\t}\n\t\tvar result = body();\n\t\tif (result && result.then) {\n\t\t\tif (_isSettledPact(result)) {\n\t\t\t\tresult = result.s;\n\t\t\t} else {\n\t\t\t\tstage = 1;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\tif (update) {\n\t\t\tvar updateValue = update();\n\t\t\tif (updateValue && updateValue.then && !_isSettledPact(updateValue)) {\n\t\t\t\tstage = 2;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\tvar pact = new _Pact();\n\tvar reject = _settle.bind(null, pact, 2);\n\t(stage === 0 ? shouldContinue.then(_resumeAfterTest) : stage === 1 ? result.then(_resumeAfterBody) : updateValue.then(_resumeAfterUpdate)).then(void 0, reject);\n\treturn pact;\n\tfunction _resumeAfterBody(value) {\n\t\tresult = value;\n\t\tdo {\n\t\t\tif (update) {\n\t\t\t\tupdateValue = update();\n\t\t\t\tif (updateValue && updateValue.then && !_isSettledPact(updateValue)) {\n\t\t\t\t\tupdateValue.then(_resumeAfterUpdate).then(void 0, reject);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\t\t\tshouldContinue = test();\n\t\t\tif (!shouldContinue || (_isSettledPact(shouldContinue) && !shouldContinue.v)) {\n\t\t\t\t_settle(pact, 1, result);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tif (shouldContinue.then) {\n\t\t\t\tshouldContinue.then(_resumeAfterTest).then(void 0, reject);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tresult = body();\n\t\t\tif (_isSettledPact(result)) {\n\t\t\t\tresult = result.v;\n\t\t\t}\n\t\t} while (!result || !result.then);\n\t\tresult.then(_resumeAfterBody).then(void 0, reject);\n\t}\n\tfunction _resumeAfterTest(shouldContinue) {\n\t\tif (shouldContinue) {\n\t\t\tresult = body();\n\t\t\tif (result && result.then) {\n\t\t\t\tresult.then(_resumeAfterBody).then(void 0, reject);\n\t\t\t} else {\n\t\t\t\t_resumeAfterBody(result);\n\t\t\t}\n\t\t} else {\n\t\t\t_settle(pact, 1, result);\n\t\t}\n\t}\n\tfunction _resumeAfterUpdate() {\n\t\tif (shouldContinue = test()) {\n\t\t\tif (shouldContinue.then) {\n\t\t\t\tshouldContinue.then(_resumeAfterTest).then(void 0, reject);\n\t\t\t} else {\n\t\t\t\t_resumeAfterTest(shouldContinue);\n\t\t\t}\n\t\t} else {\n\t\t\t_settle(pact, 1, result);\n\t\t}\n\t}\n}\n\n// Asynchronously implement a do ... while loop\nexport function _do(body, test) {\n\tvar awaitBody;\n\tdo {\n\t\tvar result = body();\n\t\tif (result && result.then) {\n\t\t\tif (_isSettledPact(result)) {\n\t\t\t\tresult = result.v;\n\t\t\t} else {\n\t\t\t\tawaitBody = true;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\tvar shouldContinue = test();\n\t\tif (_isSettledPact(shouldContinue)) {\n\t\t\tshouldContinue = shouldContinue.v;\n\t\t}\n\t\tif (!shouldContinue) {\n\t\t\treturn result;\n\t\t}\n\t} while (!shouldContinue.then);\n\tconst pact = new _Pact();\n\tconst reject = _settle.bind(null, pact, 2);\n\t(awaitBody ? result.then(_resumeAfterBody) : shouldContinue.then(_resumeAfterTest)).then(void 0, reject);\n\treturn pact;\n\tfunction _resumeAfterBody(value) {\n\t\tresult = value;\n\t\tfor (;;) {\n\t\t\tshouldContinue = test();\n\t\t\tif (_isSettledPact(shouldContinue)) {\n\t\t\t\tshouldContinue = shouldContinue.v;\n\t\t\t}\n\t\t\tif (!shouldContinue) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif (shouldContinue.then) {\n\t\t\t\tshouldContinue.then(_resumeAfterTest).then(void 0, reject);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tresult = body();\n\t\t\tif (result && result.then) {\n\t\t\t\tif (_isSettledPact(result)) {\n\t\t\t\t\tresult = result.v;\n\t\t\t\t} else {\n\t\t\t\t\tresult.then(_resumeAfterBody).then(void 0, reject);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t_settle(pact, 1, result);\n\t}\n\tfunction _resumeAfterTest(shouldContinue) {\n\t\tif (shouldContinue) {\n\t\t\tdo {\n\t\t\t\tresult = body();\n\t\t\t\tif (result && result.then) {\n\t\t\t\t\tif (_isSettledPact(result)) {\n\t\t\t\t\t\tresult = result.v;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tresult.then(_resumeAfterBody).then(void 0, reject);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tshouldContinue = test();\n\t\t\t\tif (_isSettledPact(shouldContinue)) {\n\t\t\t\t\tshouldContinue = shouldContinue.v;\n\t\t\t\t}\n\t\t\t\tif (!shouldContinue) {\n\t\t\t\t\t_settle(pact, 1, result);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t} while (!shouldContinue.then);\n\t\t\tshouldContinue.then(_resumeAfterTest).then(void 0, reject);\n\t\t} else {\n\t\t\t_settle(pact, 1, result);\n\t\t}\n\t}\n}\n\n// Asynchronously implement a switch statement\nexport function _switch(discriminant, cases) {\n\tvar dispatchIndex = -1;\n\tvar awaitBody;\n\touter: {\n\t\tfor (var i = 0; i < cases.length; i++) {\n\t\t\tvar test = cases[i][0];\n\t\t\tif (test) {\n\t\t\t\tvar testValue = test();\n\t\t\t\tif (testValue && testValue.then) {\n\t\t\t\t\tbreak outer;\n\t\t\t\t}\n\t\t\t\tif (testValue === discriminant) {\n\t\t\t\t\tdispatchIndex = i;\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Found the default case, set it as the pending dispatch case\n\t\t\t\tdispatchIndex = i;\n\t\t\t}\n\t\t}\n\t\tif (dispatchIndex !== -1) {\n\t\t\tdo {\n\t\t\t\tvar body = cases[dispatchIndex][1];\n\t\t\t\twhile (!body) {\n\t\t\t\t\tdispatchIndex++;\n\t\t\t\t\tbody = cases[dispatchIndex][1];\n\t\t\t\t}\n\t\t\t\tvar result = body();\n\t\t\t\tif (result && result.then) {\n\t\t\t\t\tawaitBody = true;\n\t\t\t\t\tbreak outer;\n\t\t\t\t}\n\t\t\t\tvar fallthroughCheck = cases[dispatchIndex][2];\n\t\t\t\tdispatchIndex++;\n\t\t\t} while (fallthroughCheck && !fallthroughCheck());\n\t\t\treturn result;\n\t\t}\n\t}\n\tconst pact = new _Pact();\n\tconst reject = _settle.bind(null, pact, 2);\n\t(awaitBody ? result.then(_resumeAfterBody) : testValue.then(_resumeAfterTest)).then(void 0, reject);\n\treturn pact;\n\tfunction _resumeAfterTest(value) {\n\t\tfor (;;) {\n\t\t\tif (value === discriminant) {\n\t\t\t\tdispatchIndex = i;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif (++i === cases.length) {\n\t\t\t\tif (dispatchIndex !== -1) {\n\t\t\t\t\tbreak;\n\t\t\t\t} else {\n\t\t\t\t\t_settle(pact, 1, result);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\t\t\ttest = cases[i][0];\n\t\t\tif (test) {\n\t\t\t\tvalue = test();\n\t\t\t\tif (value && value.then) {\n\t\t\t\t\tvalue.then(_resumeAfterTest).then(void 0, reject);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tdispatchIndex = i;\n\t\t\t}\n\t\t}\n\t\tdo {\n\t\t\tvar body = cases[dispatchIndex][1];\n\t\t\twhile (!body) {\n\t\t\t\tdispatchIndex++;\n\t\t\t\tbody = cases[dispatchIndex][1];\n\t\t\t}\n\t\t\tvar result = body();\n\t\t\tif (result && result.then) {\n\t\t\t\tresult.then(_resumeAfterBody).then(void 0, reject);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvar fallthroughCheck = cases[dispatchIndex][2];\n\t\t\tdispatchIndex++;\n\t\t} while (fallthroughCheck && !fallthroughCheck());\n\t\t_settle(pact, 1, result);\n\t}\n\tfunction _resumeAfterBody(result) {\n\t\tfor (;;) {\n\t\t\tvar fallthroughCheck = cases[dispatchIndex][2];\n\t\t\tif (!fallthroughCheck || fallthroughCheck()) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tdispatchIndex++;\n\t\t\tvar body = cases[dispatchIndex][1];\n\t\t\twhile (!body) {\n\t\t\t\tdispatchIndex++;\n\t\t\t\tbody = cases[dispatchIndex][1];\n\t\t\t}\n\t\t\tresult = body();\n\t\t\tif (result && result.then) {\n\t\t\t\tresult.then(_resumeAfterBody).then(void 0, reject);\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\t\t_settle(pact, 1, result);\n\t}\n}\n\n// Asynchronously call a function and pass the result to explicitly passed continuations\nexport function _call(body, then, direct) {\n\tif (direct) {\n\t\treturn then ? then(body()) : body();\n\t}\n\ttry {\n\t\tvar result = Promise.resolve(body());\n\t\treturn then ? result.then(then) : result;\n\t} catch (e) {\n\t\treturn Promise.reject(e);\n\t}\n}\n\n// Asynchronously call a function and swallow the result\nexport function _callIgnored(body, direct) {\n\treturn _call(body, _empty, direct);\n}\n\n// Asynchronously call a function and pass the result to explicitly passed continuations\nexport function _invoke(body, then) {\n\tvar result = body();\n\tif (result && result.then) {\n\t\treturn result.then(then);\n\t}\n\treturn then(result);\n}\n\n// Asynchronously call a function and swallow the result\nexport function _invokeIgnored(body) {\n\tvar result = body();\n\tif (result && result.then) {\n\t\treturn result.then(_empty);\n\t}\n}\n\n// Asynchronously call a function and send errors to recovery continuation\nexport function _catch(body, recover) {\n\ttry {\n\t\tvar result = body();\n\t} catch(e) {\n\t\treturn recover(e);\n\t}\n\tif (result && result.then) {\n\t\treturn result.then(void 0, recover);\n\t}\n\treturn result;\n}\n\n// Asynchronously await a promise and pass the result to a finally continuation\nexport function _finallyRethrows(body, finalizer) {\n\ttry {\n\t\tvar result = body();\n\t} catch (e) {\n\t\treturn finalizer(true, e);\n\t}\n\tif (result && result.then) {\n\t\treturn result.then(finalizer.bind(null, false), finalizer.bind(null, true));\n\t}\n\treturn finalizer(false, result);\n}\n\n// Asynchronously await a promise and invoke a finally continuation that always overrides the result\nexport function _finally(body, finalizer) {\n\ttry {\n\t\tvar result = body();\n\t} catch (e) {\n\t\treturn finalizer();\n\t}\n\tif (result && result.then) {\n\t\treturn result.then(finalizer, finalizer);\n\t}\n\treturn finalizer();\n}\n\n// Rethrow or return a value from a finally continuation\nexport function _rethrow(thrown, value) {\n\tif (thrown)\n\t\tthrow value;\n\treturn value;\n}\n\n// Empty function to implement break and other control flow that ignores asynchronous results\nexport function _empty() {\n}\n\n// Sentinel value for early returns in generators \nexport const _earlyReturn = /*#__PURE__*/ {};\n\n// Asynchronously call a function and send errors to recovery continuation, skipping early returns\nexport function _catchInGenerator(body, recover) {\n\treturn _catch(body, function(e) {\n\t\tif (e === _earlyReturn) {\n\t\t\tthrow e;\n\t\t}\n\t\treturn recover(e);\n\t});\n}\n\n// Asynchronous generator class; accepts the entrypoint of the generator, to which it passes itself when the generator should start\nexport const _AsyncGenerator = /*#__PURE__*/(function() {\n\tfunction _AsyncGenerator(entry) {\n\t\tthis._entry = entry;\n\t\tthis._pact = null;\n\t\tthis._resolve = null;\n\t\tthis._return = null;\n\t\tthis._promise = null;\n\t}\n\n\tfunction _wrapReturnedValue(value) {\n\t\treturn { value: value, done: true };\n\t}\n\tfunction _wrapYieldedValue(value) {\n\t\treturn { value: value, done: false };\n\t}\n\n\t_AsyncGenerator.prototype._yield = function(value) {\n\t\t// Yield the value to the pending next call\n\t\tthis._resolve(value && value.then ? value.then(_wrapYieldedValue) : _wrapYieldedValue(value));\n\t\t// Return a pact for an upcoming next/return/throw call\n\t\treturn this._pact = new _Pact();\n\t};\n\t_AsyncGenerator.prototype.next = function(value) {\n\t\t// Advance the generator, starting it if it has yet to be started\n\t\tconst _this = this;\n\t\treturn _this._promise = new Promise(function (resolve) {\n\t\t\tconst _pact = _this._pact;\n\t\t\tif (_pact === null) {\n\t\t\t\tconst _entry = _this._entry;\n\t\t\t\tif (_entry === null) {\n\t\t\t\t\t// Generator is started, but not awaiting a yield expression\n\t\t\t\t\t// Abandon the next call!\n\t\t\t\t\treturn resolve(_this._promise);\n\t\t\t\t}\n\t\t\t\t// Start the generator\n\t\t\t\t_this._entry = null;\n\t\t\t\t_this._resolve = resolve;\n\t\t\t\tfunction returnValue(value) {\n\t\t\t\t\t_this._resolve(value && value.then ? value.then(_wrapReturnedValue) : _wrapReturnedValue(value));\n\t\t\t\t\t_this._pact = null;\n\t\t\t\t\t_this._resolve = null;\n\t\t\t\t}\n\t\t\t\tvar result = _entry(_this);\n\t\t\t\tif (result && result.then) {\n\t\t\t\t\tresult.then(returnValue, function(error) {\n\t\t\t\t\t\tif (error === _earlyReturn) {\n\t\t\t\t\t\t\treturnValue(_this._return);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tconst pact = new _Pact();\n\t\t\t\t\t\t\t_this._resolve(pact);\n\t\t\t\t\t\t\t_this._pact = null;\n\t\t\t\t\t\t\t_this._resolve = null;\n\t\t\t\t\t\t\t_resolve(pact, 2, error);\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t} else {\n\t\t\t\t\treturnValue(result);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Generator is started and a yield expression is pending, settle it\n\t\t\t\t_this._pact = null;\n\t\t\t\t_this._resolve = resolve;\n\t\t\t\t_settle(_pact, 1, value);\n\t\t\t}\n\t\t});\n\t};\n\t_AsyncGenerator.prototype.return = function(value) {\n\t\t// Early return from the generator if started, otherwise abandons the generator\n\t\tconst _this = this;\n\t\treturn _this._promise = new Promise(function (resolve) {\n\t\t\tconst _pact = _this._pact;\n\t\t\tif (_pact === null) {\n\t\t\t\tif (_this._entry === null) {\n\t\t\t\t\t// Generator is started, but not awaiting a yield expression\n\t\t\t\t\t// Abandon the return call!\n\t\t\t\t\treturn resolve(_this._promise);\n\t\t\t\t}\n\t\t\t\t// Generator is not started, abandon it and return the specified value\n\t\t\t\t_this._entry = null;\n\t\t\t\treturn resolve(value && value.then ? 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{"version":3,"file":"helpers.mjs.js","sources":["../../../../../../node_modules/babel-plugin-transform-async-to-promises/helpers.mjs"],"sourcesContent":["// A type of promise-like that resolves synchronously and supports only one observer\nexport const _Pact = /*#__PURE__*/(function() {\n\tfunction _Pact() {}\n\t_Pact.prototype.then = function(onFulfilled, onRejected) {\n\t\tconst result = new _Pact();\n\t\tconst state = this.s;\n\t\tif (state) {\n\t\t\tconst callback = state & 1 ? onFulfilled : onRejected;\n\t\t\tif (callback) {\n\t\t\t\ttry {\n\t\t\t\t\t_settle(result, 1, callback(this.v));\n\t\t\t\t} catch (e) {\n\t\t\t\t\t_settle(result, 2, e);\n\t\t\t\t}\n\t\t\t\treturn result;\n\t\t\t} else {\n\t\t\t\treturn this;\n\t\t\t}\n\t\t}\n\t\tthis.o = function(_this) {\n\t\t\ttry {\n\t\t\t\tconst value = _this.v;\n\t\t\t\tif (_this.s & 1) {\n\t\t\t\t\t_settle(result, 1, onFulfilled ? onFulfilled(value) : value);\n\t\t\t\t} else if (onRejected) {\n\t\t\t\t\t_settle(result, 1, onRejected(value));\n\t\t\t\t} else {\n\t\t\t\t\t_settle(result, 2, value);\n\t\t\t\t}\n\t\t\t} catch (e) {\n\t\t\t\t_settle(result, 2, e);\n\t\t\t}\n\t\t};\n\t\treturn result;\n\t}\n\treturn _Pact;\n})();\n\n// Settles a pact synchronously\nexport function _settle(pact, state, value) {\n\tif (!pact.s) {\n\t\tif (value instanceof _Pact) {\n\t\t\tif (value.s) {\n\t\t\t\tif (state & 1) {\n\t\t\t\t\tstate = value.s;\n\t\t\t\t}\n\t\t\t\tvalue = value.v;\n\t\t\t} else {\n\t\t\t\tvalue.o = _settle.bind(null, pact, state);\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\t\tif (value && value.then) {\n\t\t\tvalue.then(_settle.bind(null, pact, state), _settle.bind(null, pact, 2));\n\t\t\treturn;\n\t\t}\n\t\tpact.s = state;\n\t\tpact.v = value;\n\t\tconst observer = pact.o;\n\t\tif (observer) {\n\t\t\tobserver(pact);\n\t\t}\n\t}\n}\n\nexport function _isSettledPact(thenable) {\n\treturn thenable instanceof _Pact && thenable.s & 1;\n}\n\n// Converts argument to a function that always returns a Promise\nexport function _async(f) {\n\treturn function() {\n\t\tfor (var args = [], i = 0; i < arguments.length; i++) {\n\t\t\targs[i] = arguments[i];\n\t\t}\n\t\ttry {\n\t\t\treturn Promise.resolve(f.apply(this, args));\n\t\t} catch(e) {\n\t\t\treturn Promise.reject(e);\n\t\t}\n\t}\n}\n\n// Awaits on a value that may or may not be a Promise (equivalent to the await keyword in ES2015, with continuations passed explicitly)\nexport function _await(value, then, direct) {\n\tif (direct) {\n\t\treturn then ? then(value) : value;\n\t}\n\tif (!value || !value.then) {\n\t\tvalue = Promise.resolve(value);\n\t}\n\treturn then ? value.then(then) : value;\n}\n\n// Awaits on a value that may or may not be a Promise, then ignores it\nexport function _awaitIgnored(value, direct) {\n\tif (!direct) {\n\t\treturn value && value.then ? value.then(_empty) : Promise.resolve();\n\t}\n}\n\n// Proceeds after a value has resolved, or proceeds immediately if the value is not thenable\nexport function _continue(value, then) {\n\treturn value && value.then ? value.then(then) : then(value);\n}\n\n// Proceeds after a value has resolved, or proceeds immediately if the value is not thenable\nexport function _continueIgnored(value) {\n\tif (value && value.then) {\n\t\treturn value.then(_empty);\n\t}\n}\n\n// Asynchronously iterate through an object that has a length property, passing the index as the first argument to the callback (even as the length property changes)\nexport function _forTo(array, body, check) {\n\tvar i = -1, pact, reject;\n\tfunction _cycle(result) {\n\t\ttry {\n\t\t\twhile (++i < array.length && (!check || !check())) {\n\t\t\t\tresult = body(i);\n\t\t\t\tif (result && result.then) {\n\t\t\t\t\tif (_isSettledPact(result)) {\n\t\t\t\t\t\tresult = result.v;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tresult.then(_cycle, reject || (reject = _settle.bind(null, pact = new _Pact(), 2)));\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\t\t\tif (pact) {\n\t\t\t\t_settle(pact, 1, result);\n\t\t\t} else {\n\t\t\t\tpact = result;\n\t\t\t}\n\t\t} catch (e) {\n\t\t\t_settle(pact || (pact = new _Pact()), 2, e);\n\t\t}\n\t}\n\t_cycle();\n\treturn pact;\n}\n\n// Asynchronously iterate through an object's properties (including properties inherited from the prototype)\n// Uses a snapshot of the object's properties\nexport function _forIn(target, body, check) {\n\tvar keys = [];\n\tfor (var key in target) {\n\t\tkeys.push(key);\n\t}\n\treturn _forTo(keys, function(i) { return body(keys[i]); }, check);\n}\n\n// Asynchronously iterate through an object's own properties (excluding properties inherited from the prototype)\n// Uses a snapshot of the object's properties\nexport function _forOwn(target, body, check) {\n\tvar keys = [];\n\tfor (var key in target) {\n\t\tif (Object.prototype.hasOwnProperty.call(target, key)) {\n\t\t\tkeys.push(key);\n\t\t}\n\t}\n\treturn _forTo(keys, function(i) { return body(keys[i]); }, check);\n}\n\nexport const _iteratorSymbol = /*#__PURE__*/ typeof Symbol !== \"undefined\" ? (Symbol.iterator || (Symbol.iterator = Symbol(\"Symbol.iterator\"))) : \"@@iterator\";\n\n// Asynchronously iterate through an object's values\n// Uses for...of if the runtime supports it, otherwise iterates until length on a copy\nexport function _forOf(target, body, check) {\n\tif (typeof target[_iteratorSymbol] === \"function\") {\n\t\tvar iterator = target[_iteratorSymbol](), step, pact, reject;\n\t\tfunction _cycle(result) {\n\t\t\ttry {\n\t\t\t\twhile (!(step = iterator.next()).done && (!check || !check())) {\n\t\t\t\t\tresult = body(step.value);\n\t\t\t\t\tif (result && result.then) {\n\t\t\t\t\t\tif (_isSettledPact(result)) {\n\t\t\t\t\t\t\tresult = result.v;\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tresult.then(_cycle, reject || (reject = _settle.bind(null, pact = new _Pact(), 2)));\n\t\t\t\t\t\t\treturn;\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tif (pact) {\n\t\t\t\t\t_settle(pact, 1, result);\n\t\t\t\t} else {\n\t\t\t\t\tpact = result;\n\t\t\t\t}\n\t\t\t} catch (e) {\n\t\t\t\t_settle(pact || (pact = new _Pact()), 2, e);\n\t\t\t}\n\t\t}\n\t\t_cycle();\n\t\tif (iterator.return) {\n\t\t\tvar _fixup = function(value) {\n\t\t\t\ttry {\n\t\t\t\t\tif (!step.done) {\n\t\t\t\t\t\titerator.return();\n\t\t\t\t\t}\n\t\t\t\t} catch(e) {\n\t\t\t\t}\n\t\t\t\treturn value;\n\t\t\t}\n\t\t\tif (pact && pact.then) {\n\t\t\t\treturn pact.then(_fixup, function(e) {\n\t\t\t\t\tthrow _fixup(e);\n\t\t\t\t});\n\t\t\t}\n\t\t\t_fixup();\n\t\t}\n\t\treturn pact;\n\t}\n\t// No support for Symbol.iterator\n\tif (!(\"length\" in target)) {\n\t\tthrow new TypeError(\"Object is not iterable\");\n\t}\n\t// Handle live collections properly\n\tvar values = [];\n\tfor (var i = 0; i < target.length; i++) {\n\t\tvalues.push(target[i]);\n\t}\n\treturn _forTo(values, function(i) { return body(values[i]); }, check);\n}\n\nexport const _asyncIteratorSymbol = /*#__PURE__*/ typeof Symbol !== \"undefined\" ? (Symbol.asyncIterator || (Symbol.asyncIterator = Symbol(\"Symbol.asyncIterator\"))) : \"@@asyncIterator\";\n\n// Asynchronously iterate on a value using it's async iterator if present, or its synchronous iterator if missing\nexport function _forAwaitOf(target, body, check) {\n\tif (typeof target[_asyncIteratorSymbol] === \"function\") {\n\t\tvar pact = new _Pact();\n\t\tvar iterator = target[_asyncIteratorSymbol]();\n\t\titerator.next().then(_resumeAfterNext).then(void 0, _reject);\n\t\treturn pact;\n\t\tfunction _resumeAfterBody(result) {\n\t\t\tif (check && check()) {\n\t\t\t\treturn _settle(pact, 1, iterator.return ? iterator.return().then(function() { return result; }) : result);\n\t\t\t}\n\t\t\titerator.next().then(_resumeAfterNext).then(void 0, _reject);\n\t\t}\n\t\tfunction _resumeAfterNext(step) {\n\t\t\tif (step.done) {\n\t\t\t\t_settle(pact, 1);\n\t\t\t} else {\n\t\t\t\tPromise.resolve(body(step.value)).then(_resumeAfterBody).then(void 0, _reject);\n\t\t\t}\n\t\t}\n\t\tfunction _reject(error) {\n\t\t\t_settle(pact, 2, iterator.return ? iterator.return().then(function() { return error; }) : error);\n\t\t}\n\t}\n\treturn Promise.resolve(_forOf(target, function(value) { return Promise.resolve(value).then(body); }, check));\n}\n\n// Asynchronously implement a generic for loop\nexport function _for(test, update, body) {\n\tvar stage;\n\tfor (;;) {\n\t\tvar shouldContinue = test();\n\t\tif (_isSettledPact(shouldContinue)) {\n\t\t\tshouldContinue = shouldContinue.v;\n\t\t}\n\t\tif (!shouldContinue) {\n\t\t\treturn result;\n\t\t}\n\t\tif (shouldContinue.then) {\n\t\t\tstage = 0;\n\t\t\tbreak;\n\t\t}\n\t\tvar result = body();\n\t\tif (result && result.then) {\n\t\t\tif (_isSettledPact(result)) {\n\t\t\t\tresult = result.s;\n\t\t\t} else {\n\t\t\t\tstage = 1;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\tif (update) {\n\t\t\tvar updateValue = update();\n\t\t\tif (updateValue && updateValue.then && !_isSettledPact(updateValue)) {\n\t\t\t\tstage = 2;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t}\n\tvar pact = new _Pact();\n\tvar reject = _settle.bind(null, pact, 2);\n\t(stage === 0 ? shouldContinue.then(_resumeAfterTest) : stage === 1 ? result.then(_resumeAfterBody) : updateValue.then(_resumeAfterUpdate)).then(void 0, reject);\n\treturn pact;\n\tfunction _resumeAfterBody(value) {\n\t\tresult = value;\n\t\tdo {\n\t\t\tif (update) {\n\t\t\t\tupdateValue = update();\n\t\t\t\tif (updateValue && updateValue.then && !_isSettledPact(updateValue)) {\n\t\t\t\t\tupdateValue.then(_resumeAfterUpdate).then(void 0, reject);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\t\t\tshouldContinue = test();\n\t\t\tif (!shouldContinue || (_isSettledPact(shouldContinue) && !shouldContinue.v)) {\n\t\t\t\t_settle(pact, 1, result);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tif (shouldContinue.then) {\n\t\t\t\tshouldContinue.then(_resumeAfterTest).then(void 0, reject);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tresult = body();\n\t\t\tif (_isSettledPact(result)) {\n\t\t\t\tresult = result.v;\n\t\t\t}\n\t\t} while (!result || !result.then);\n\t\tresult.then(_resumeAfterBody).then(void 0, reject);\n\t}\n\tfunction _resumeAfterTest(shouldContinue) {\n\t\tif (shouldContinue) {\n\t\t\tresult = body();\n\t\t\tif (result && result.then) {\n\t\t\t\tresult.then(_resumeAfterBody).then(void 0, reject);\n\t\t\t} else {\n\t\t\t\t_resumeAfterBody(result);\n\t\t\t}\n\t\t} else {\n\t\t\t_settle(pact, 1, result);\n\t\t}\n\t}\n\tfunction _resumeAfterUpdate() {\n\t\tif (shouldContinue = test()) {\n\t\t\tif (shouldContinue.then) {\n\t\t\t\tshouldContinue.then(_resumeAfterTest).then(void 0, reject);\n\t\t\t} else {\n\t\t\t\t_resumeAfterTest(shouldContinue);\n\t\t\t}\n\t\t} else {\n\t\t\t_settle(pact, 1, result);\n\t\t}\n\t}\n}\n\n// Asynchronously implement a do ... while loop\nexport function _do(body, test) {\n\tvar awaitBody;\n\tdo {\n\t\tvar result = body();\n\t\tif (result && result.then) {\n\t\t\tif (_isSettledPact(result)) {\n\t\t\t\tresult = result.v;\n\t\t\t} else {\n\t\t\t\tawaitBody = true;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\tvar shouldContinue = test();\n\t\tif (_isSettledPact(shouldContinue)) {\n\t\t\tshouldContinue = shouldContinue.v;\n\t\t}\n\t\tif (!shouldContinue) {\n\t\t\treturn result;\n\t\t}\n\t} while (!shouldContinue.then);\n\tconst pact = new _Pact();\n\tconst reject = _settle.bind(null, pact, 2);\n\t(awaitBody ? result.then(_resumeAfterBody) : shouldContinue.then(_resumeAfterTest)).then(void 0, reject);\n\treturn pact;\n\tfunction _resumeAfterBody(value) {\n\t\tresult = value;\n\t\tfor (;;) {\n\t\t\tshouldContinue = test();\n\t\t\tif (_isSettledPact(shouldContinue)) {\n\t\t\t\tshouldContinue = shouldContinue.v;\n\t\t\t}\n\t\t\tif (!shouldContinue) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif (shouldContinue.then) {\n\t\t\t\tshouldContinue.then(_resumeAfterTest).then(void 0, reject);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tresult = body();\n\t\t\tif (result && result.then) {\n\t\t\t\tif (_isSettledPact(result)) {\n\t\t\t\t\tresult = result.v;\n\t\t\t\t} else {\n\t\t\t\t\tresult.then(_resumeAfterBody).then(void 0, reject);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\t_settle(pact, 1, result);\n\t}\n\tfunction _resumeAfterTest(shouldContinue) {\n\t\tif (shouldContinue) {\n\t\t\tdo {\n\t\t\t\tresult = body();\n\t\t\t\tif (result && result.then) {\n\t\t\t\t\tif (_isSettledPact(result)) {\n\t\t\t\t\t\tresult = result.v;\n\t\t\t\t\t} else {\n\t\t\t\t\t\tresult.then(_resumeAfterBody).then(void 0, reject);\n\t\t\t\t\t\treturn;\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t\tshouldContinue = test();\n\t\t\t\tif (_isSettledPact(shouldContinue)) {\n\t\t\t\t\tshouldContinue = shouldContinue.v;\n\t\t\t\t}\n\t\t\t\tif (!shouldContinue) {\n\t\t\t\t\t_settle(pact, 1, result);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t} while (!shouldContinue.then);\n\t\t\tshouldContinue.then(_resumeAfterTest).then(void 0, reject);\n\t\t} else {\n\t\t\t_settle(pact, 1, result);\n\t\t}\n\t}\n}\n\n// Asynchronously implement a switch statement\nexport function _switch(discriminant, cases) {\n\tvar dispatchIndex = -1;\n\tvar awaitBody;\n\touter: {\n\t\tfor (var i = 0; i < cases.length; i++) {\n\t\t\tvar test = cases[i][0];\n\t\t\tif (test) {\n\t\t\t\tvar testValue = test();\n\t\t\t\tif (testValue && testValue.then) {\n\t\t\t\t\tbreak outer;\n\t\t\t\t}\n\t\t\t\tif (testValue === discriminant) {\n\t\t\t\t\tdispatchIndex = i;\n\t\t\t\t\tbreak;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Found the default case, set it as the pending dispatch case\n\t\t\t\tdispatchIndex = i;\n\t\t\t}\n\t\t}\n\t\tif (dispatchIndex !== -1) {\n\t\t\tdo {\n\t\t\t\tvar body = cases[dispatchIndex][1];\n\t\t\t\twhile (!body) {\n\t\t\t\t\tdispatchIndex++;\n\t\t\t\t\tbody = cases[dispatchIndex][1];\n\t\t\t\t}\n\t\t\t\tvar result = body();\n\t\t\t\tif (result && result.then) {\n\t\t\t\t\tawaitBody = true;\n\t\t\t\t\tbreak outer;\n\t\t\t\t}\n\t\t\t\tvar fallthroughCheck = cases[dispatchIndex][2];\n\t\t\t\tdispatchIndex++;\n\t\t\t} while (fallthroughCheck && !fallthroughCheck());\n\t\t\treturn result;\n\t\t}\n\t}\n\tconst pact = new _Pact();\n\tconst reject = _settle.bind(null, pact, 2);\n\t(awaitBody ? result.then(_resumeAfterBody) : testValue.then(_resumeAfterTest)).then(void 0, reject);\n\treturn pact;\n\tfunction _resumeAfterTest(value) {\n\t\tfor (;;) {\n\t\t\tif (value === discriminant) {\n\t\t\t\tdispatchIndex = i;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tif (++i === cases.length) {\n\t\t\t\tif (dispatchIndex !== -1) {\n\t\t\t\t\tbreak;\n\t\t\t\t} else {\n\t\t\t\t\t_settle(pact, 1, result);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t}\n\t\t\ttest = cases[i][0];\n\t\t\tif (test) {\n\t\t\t\tvalue = test();\n\t\t\t\tif (value && value.then) {\n\t\t\t\t\tvalue.then(_resumeAfterTest).then(void 0, reject);\n\t\t\t\t\treturn;\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\tdispatchIndex = i;\n\t\t\t}\n\t\t}\n\t\tdo {\n\t\t\tvar body = cases[dispatchIndex][1];\n\t\t\twhile (!body) {\n\t\t\t\tdispatchIndex++;\n\t\t\t\tbody = cases[dispatchIndex][1];\n\t\t\t}\n\t\t\tvar result = body();\n\t\t\tif (result && result.then) {\n\t\t\t\tresult.then(_resumeAfterBody).then(void 0, reject);\n\t\t\t\treturn;\n\t\t\t}\n\t\t\tvar fallthroughCheck = cases[dispatchIndex][2];\n\t\t\tdispatchIndex++;\n\t\t} while (fallthroughCheck && !fallthroughCheck());\n\t\t_settle(pact, 1, result);\n\t}\n\tfunction _resumeAfterBody(result) {\n\t\tfor (;;) {\n\t\t\tvar fallthroughCheck = cases[dispatchIndex][2];\n\t\t\tif (!fallthroughCheck || fallthroughCheck()) {\n\t\t\t\tbreak;\n\t\t\t}\n\t\t\tdispatchIndex++;\n\t\t\tvar body = cases[dispatchIndex][1];\n\t\t\twhile (!body) {\n\t\t\t\tdispatchIndex++;\n\t\t\t\tbody = cases[dispatchIndex][1];\n\t\t\t}\n\t\t\tresult = body();\n\t\t\tif (result && result.then) {\n\t\t\t\tresult.then(_resumeAfterBody).then(void 0, reject);\n\t\t\t\treturn;\n\t\t\t}\n\t\t}\n\t\t_settle(pact, 1, result);\n\t}\n}\n\n// Asynchronously call a function and pass the result to explicitly passed continuations\nexport function _call(body, then, direct) {\n\tif (direct) {\n\t\treturn then ? then(body()) : body();\n\t}\n\ttry {\n\t\tvar result = Promise.resolve(body());\n\t\treturn then ? result.then(then) : result;\n\t} catch (e) {\n\t\treturn Promise.reject(e);\n\t}\n}\n\n// Asynchronously call a function and swallow the result\nexport function _callIgnored(body, direct) {\n\treturn _call(body, _empty, direct);\n}\n\n// Asynchronously call a function and pass the result to explicitly passed continuations\nexport function _invoke(body, then) {\n\tvar result = body();\n\tif (result && result.then) {\n\t\treturn result.then(then);\n\t}\n\treturn then(result);\n}\n\n// Asynchronously call a function and swallow the result\nexport function _invokeIgnored(body) {\n\tvar result = body();\n\tif (result && result.then) {\n\t\treturn result.then(_empty);\n\t}\n}\n\n// Asynchronously call a function and send errors to recovery continuation\nexport function _catch(body, recover) {\n\ttry {\n\t\tvar result = body();\n\t} catch(e) {\n\t\treturn recover(e);\n\t}\n\tif (result && result.then) {\n\t\treturn result.then(void 0, recover);\n\t}\n\treturn result;\n}\n\n// Asynchronously await a promise and pass the result to a finally continuation\nexport function _finallyRethrows(body, finalizer) {\n\ttry {\n\t\tvar result = body();\n\t} catch (e) {\n\t\treturn finalizer(true, e);\n\t}\n\tif (result && result.then) {\n\t\treturn result.then(finalizer.bind(null, false), finalizer.bind(null, true));\n\t}\n\treturn finalizer(false, result);\n}\n\n// Asynchronously await a promise and invoke a finally continuation that always overrides the result\nexport function _finally(body, finalizer) {\n\ttry {\n\t\tvar result = body();\n\t} catch (e) {\n\t\treturn finalizer();\n\t}\n\tif (result && result.then) {\n\t\treturn result.then(finalizer, finalizer);\n\t}\n\treturn finalizer();\n}\n\n// Rethrow or return a value from a finally continuation\nexport function _rethrow(thrown, value) {\n\tif (thrown)\n\t\tthrow value;\n\treturn value;\n}\n\n// Empty function to implement break and other control flow that ignores asynchronous results\nexport function _empty() {\n}\n\n// Sentinel value for early returns in generators \nexport const _earlyReturn = /*#__PURE__*/ {};\n\n// Asynchronously call a function and send errors to recovery continuation, skipping early returns\nexport function _catchInGenerator(body, recover) {\n\treturn _catch(body, function(e) {\n\t\tif (e === _earlyReturn) {\n\t\t\tthrow e;\n\t\t}\n\t\treturn recover(e);\n\t});\n}\n\n// Asynchronous generator class; accepts the entrypoint of the generator, to which it passes itself when the generator should start\nexport const _AsyncGenerator = /*#__PURE__*/(function() {\n\tfunction _AsyncGenerator(entry) {\n\t\tthis._entry = entry;\n\t\tthis._pact = null;\n\t\tthis._resolve = null;\n\t\tthis._return = null;\n\t\tthis._promise = null;\n\t}\n\n\tfunction _wrapReturnedValue(value) {\n\t\treturn { value: value, done: true };\n\t}\n\tfunction _wrapYieldedValue(value) {\n\t\treturn { value: value, done: false };\n\t}\n\n\t_AsyncGenerator.prototype._yield = function(value) {\n\t\t// Yield the value to the pending next call\n\t\tthis._resolve(value && value.then ? value.then(_wrapYieldedValue) : _wrapYieldedValue(value));\n\t\t// Return a pact for an upcoming next/return/throw call\n\t\treturn this._pact = new _Pact();\n\t};\n\t_AsyncGenerator.prototype.next = function(value) {\n\t\t// Advance the generator, starting it if it has yet to be started\n\t\tconst _this = this;\n\t\treturn _this._promise = new Promise(function (resolve) {\n\t\t\tconst _pact = _this._pact;\n\t\t\tif (_pact === null) {\n\t\t\t\tconst _entry = _this._entry;\n\t\t\t\tif (_entry === null) {\n\t\t\t\t\t// Generator is started, but not awaiting a yield expression\n\t\t\t\t\t// Abandon the next call!\n\t\t\t\t\treturn resolve(_this._promise);\n\t\t\t\t}\n\t\t\t\t// Start the generator\n\t\t\t\t_this._entry = null;\n\t\t\t\t_this._resolve = resolve;\n\t\t\t\tfunction returnValue(value) {\n\t\t\t\t\t_this._resolve(value && value.then ? value.then(_wrapReturnedValue) : _wrapReturnedValue(value));\n\t\t\t\t\t_this._pact = null;\n\t\t\t\t\t_this._resolve = null;\n\t\t\t\t}\n\t\t\t\tvar result = _entry(_this);\n\t\t\t\tif (result && result.then) {\n\t\t\t\t\tresult.then(returnValue, function(error) {\n\t\t\t\t\t\tif (error === _earlyReturn) {\n\t\t\t\t\t\t\treturnValue(_this._return);\n\t\t\t\t\t\t} else {\n\t\t\t\t\t\t\tconst pact = new _Pact();\n\t\t\t\t\t\t\t_this._resolve(pact);\n\t\t\t\t\t\t\t_this._pact = null;\n\t\t\t\t\t\t\t_this._resolve = null;\n\t\t\t\t\t\t\t_resolve(pact, 2, error);\n\t\t\t\t\t\t}\n\t\t\t\t\t});\n\t\t\t\t} else {\n\t\t\t\t\treturnValue(result);\n\t\t\t\t}\n\t\t\t} else {\n\t\t\t\t// Generator is started and a yield expression is pending, settle it\n\t\t\t\t_this._pact = null;\n\t\t\t\t_this._resolve = resolve;\n\t\t\t\t_settle(_pact, 1, value);\n\t\t\t}\n\t\t});\n\t};\n\t_AsyncGenerator.prototype.return = function(value) {\n\t\t// Early return from the generator if started, otherwise abandons the generator\n\t\tconst _this = this;\n\t\treturn _this._promise = new Promise(function (resolve) {\n\t\t\tconst _pact = _this._pact;\n\t\t\tif (_pact === null) {\n\t\t\t\tif (_this._entry === null) {\n\t\t\t\t\t// Generator is started, but not awaiting a yield expression\n\t\t\t\t\t// Abandon the return call!\n\t\t\t\t\treturn resolve(_this._promise);\n\t\t\t\t}\n\t\t\t\t// Generator is not started, abandon it and return the specified value\n\t\t\t\t_this._entry = null;\n\t\t\t\treturn resolve(value && value.then ? 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{"version":3,"file":"useTable.js","sources":["../../../../../../../../src/components/Table3/hooks/useTable.tsx"],"sourcesContent":["import React from 'react';\nimport {\n getCoreRowModel,\n useReactTable,\n Row as RTRow,\n RowData,\n TableOptions as RTableOptions,\n TableState,\n getSortedRowModel,\n getFilteredRowModel,\n} from '@tanstack/react-table';\nimport {\n Table3ColumnAlignment,\n Table3ColumnRenderer,\n Table3Props,\n Table3ColumnHeaderMenu,\n Table3ColumnControlRenderer,\n Table3ColumnDataType,\n Table3ColumnClassNameHandler,\n Table3ColumnFooterRenderer,\n TableStrategy,\n} from '../types';\nimport { useCurrentRow } from './features/useCurrentRow';\nimport { usePauseHoverState } from './features/usePauseHoverState';\nimport { useTablePreset } from './useTablePreset';\nimport { useRowHeight } from './features/useRowHeight';\nimport { useFontSize } from './features/useFontSize';\nimport { useRowSelectionListener } from './listeners/useRowSelectionListener';\nimport { useRowDrag } from './features/useRowDrag';\nimport { useSettingsStateListener } from './listeners/useSettingsStateListener';\nimport { columnFilterFn, globalFilterFn } from '../util/filtering';\nimport { useSortingStateListener } from './listeners/useSortingStateListener';\nimport { useFilteringStateListener } from './listeners/useFilteringStateListener';\nimport { useCurrentRowListener } from './listeners/useCurrentRowListener';\nimport { useColumnFreezing } from './features/useColumnFreezing';\nimport { useRowSelection } from './features/useRowSelection';\nimport { useRowClick } from './features/useRowClick';\nimport { useSearchStateListener } from './listeners/useSearchStateListener';\nimport { ensureOrdering, useColumnOrdering } from './features/useColumnOrdering';\nimport { useRowDrop } from './features/useRowDrop';\nimport { useConvertChildrenToColumns } from './useConvertChildrenToColumns';\nimport { useEditing } from './features/useEditing';\nimport { usePrinting } from './features/usePrinting';\nimport { useShortcutsListener } from './listeners/useShortcutsListener';\nimport { useRowGoto } from './features/useRowGoto';\nimport { useServerLoadingListener } from './listeners/useServerLoadingListener';\nimport { useEditingStateListener } from './listeners/useEditingStateListener';\nimport { useSearch } from './features/useSearch';\n\ndeclare module '@tanstack/table-core' {\n interface TableMeta<TData extends RowData> {\n columnFreezing: ReturnType<typeof useColumnFreezing>;\n columnOrdering: ReturnType<typeof useColumnOrdering>;\n currentRow: ReturnType<typeof useCurrentRow>;\n editing: ReturnType<typeof useEditing>;\n fontSize: ReturnType<typeof useFontSize>;\n hoverState: ReturnType<typeof usePauseHoverState>;\n isUsingServer: boolean;\n printing: ReturnType<typeof usePrinting>;\n rowClick: ReturnType<typeof useRowClick>;\n rowDrag: ReturnType<typeof useRowDrag>;\n rowDrop: ReturnType<typeof useRowDrop>;\n rowGoto: ReturnType<typeof useRowGoto>;\n rowHeight: ReturnType<typeof useRowHeight>;\n rowSelection: ReturnType<typeof useRowSelection>;\n search: ReturnType<typeof useSearch>;\n }\n\n interface ColumnMeta<TData extends RowData, TValue> {\n align?: Table3ColumnAlignment;\n // @ts-ignore -- we ignore it because it conflicts with Table2 also overridding ColumnMeta\n className?: Table3ColumnClassNameHandler<TData>;\n // @ts-ignore -- we ignore it because it conflicts with Table2 also overridding ColumnMeta\n control?: Table3ColumnControlRenderer<TData>;\n dataType?: Table3ColumnDataType;\n // @ts-ignore -- we ignore it because it conflicts with Table2 also overridding ColumnMeta\n defaultWidth?: number;\n enableOrdering: boolean;\n enableSearch: boolean;\n enableTruncate: boolean;\n footer?: Table3ColumnFooterRenderer;\n header: string;\n headerClassName?: string;\n menu?: Table3ColumnHeaderMenu;\n renderer?: Table3ColumnRenderer<TValue, TData>;\n tooltip?: string;\n }\n\n interface CellContext<TData extends RowData, TValue> {\n index: number;\n tableRef: React.RefObject<HTMLDivElement>;\n }\n\n interface HeaderContext<TData extends RowData, TValue> {\n scrollToIndex: TableStrategy['scrollToIndex'];\n }\n}\n\nexport function useTable<TType = unknown>(props: Table3Props<TType>) {\n // options\n const options = useTablePreset(props);\n\n const tableOptions: Partial<RTableOptions<TType>> = {\n enableColumnFilters: options.enableFiltering,\n enableColumnResizing: options.enableColumnResizing,\n enableExpanding: options.enableRowExpansion,\n enableGlobalFilter: options.enableSearch,\n enableHiding: options.enableColumnHiding,\n enableRowSelection: options.enableRowSelection,\n enableMultiRowSelection: !options.enableRowSelectionSingle,\n enableSorting: options.enableSorting,\n };\n\n // resizing\n if (tableOptions.enableColumnResizing) {\n tableOptions.columnResizeMode = 'onChange';\n }\n\n // filtering\n if (tableOptions.enableColumnFilters) {\n if (props.onFilter) {\n tableOptions.manualFiltering = true;\n // onFilter is called as a listener to let the consumer update their data, so we don't use onColumnFiltersChange\n } else {\n tableOptions.filterFns = {\n tacoFilter: (row: RTRow<TType>, columnId: string, filter: any) => columnFilterFn(row.getValue(columnId), filter),\n };\n tableOptions.getFilteredRowModel = getFilteredRowModel();\n }\n }\n\n // search\n if (tableOptions.enableGlobalFilter) {\n if (props.onSearch) {\n tableOptions.manualFiltering = true;\n // onSearch is called as a listener to let the consumer update their data, so we don't use onColumnFiltersChange\n } else {\n tableOptions.globalFilterFn = (row: RTRow<TType>, columnId: string, searchQuery: string) =>\n globalFilterFn(row.getValue(columnId), searchQuery);\n tableOptions.getFilteredRowModel = getFilteredRowModel();\n }\n }\n\n // sorting\n if (options.enableSorting) {\n if (props.onSort) {\n tableOptions.manualSorting = true;\n // onSort is called as a listener to let the consumer update their data, so we don't use onSortingChange\n } else {\n tableOptions.getSortedRowModel = getSortedRowModel();\n }\n }\n\n // custom features\n const columnFreezing = useColumnFreezing(\n props.defaultSettings?.columnFreezingIndex ?? props.defaultColumnFreezingIndex,\n options\n );\n const columnOrdering = useColumnOrdering(options);\n const currentRow = useCurrentRow(props.defaultCurrentRowIndex);\n const editing = useEditing(options.enableEditing, props.onSave);\n const fontSize = useFontSize(options.enableFontSize, props.defaultSettings?.fontSize);\n const hoverState = usePauseHoverState();\n const printing = usePrinting(options.enablePrinting, props.loadAll);\n const rowClick = useRowClick<TType>(props.onRowClick);\n const rowDrag = useRowDrag(options.enableRowDrag);\n const rowDrop = useRowDrop(options.enableRowDrop, props.onRowDrop);\n const rowGoto = useRowGoto(options.enableRowGoto, props.onRowGoto);\n const rowHeight = useRowHeight(\n options.enableRowHeight,\n props.defaultSettings?.rowHeight ?? (props.defaultSettings as any)?.rowDensity\n );\n const rowSelection = useRowSelection();\n const search = useSearch(options.enableSearch, props.defaultSettings?.excludeUnmatchedRecordsInSearch, props.loadAll);\n\n // columns\n const { columns, defaultColumnSizing, defaultColumnVisibility, defaultSorting } = useConvertChildrenToColumns<TType>(\n props,\n options,\n editing\n );\n\n // built-in features\n const initialState: Partial<TableState> = React.useMemo(() => {\n const sanitizeSortedColumns = column => columns.find(definedColumn => definedColumn.id === column.id);\n\n return {\n columnOrder: ensureOrdering<TType>(columns, props.defaultSettings?.columnOrder),\n columnSizing: props.defaultSettings?.columnSizing ?? defaultColumnSizing,\n columnVisibility: props.defaultSettings?.columnVisibility ?? defaultColumnVisibility,\n sorting: props.defaultSettings?.sorting\n ? props.defaultSettings?.sorting.filter(sanitizeSortedColumns)\n : defaultSorting,\n };\n }, []);\n\n const table = useReactTable<TType>({\n data: props.data,\n columns,\n getCoreRowModel: getCoreRowModel(),\n initialState,\n ...tableOptions,\n //debugAll: true,\n meta: {\n columnFreezing,\n columnOrdering,\n currentRow,\n editing,\n fontSize,\n hoverState,\n isUsingServer: !!props.loadPage,\n printing,\n rowClick: rowClick as any,\n rowDrag,\n rowDrop,\n rowGoto,\n rowHeight,\n rowSelection,\n search,\n },\n });\n\n // listeners\n useCurrentRowListener(table);\n useEditingStateListener(table);\n useFilteringStateListener(table, props.onFilter);\n useRowSelectionListener(table, props.onRowSelect);\n useSearchStateListener(table, props.onSearch);\n useSettingsStateListener(table, props.onChangeSettings);\n useShortcutsListener(table, props.shortcuts);\n useServerLoadingListener(table, props.loadPage);\n useSortingStateListener(table, props.onSort);\n\n return { table, length: props.length ?? props.data.length 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{"version":3,"file":"useTable.js","sources":["../../../../../../../../src/components/Table3/hooks/useTable.tsx"],"sourcesContent":["import React from 'react';\nimport {\n getCoreRowModel,\n useReactTable,\n Row as RTRow,\n RowData,\n TableOptions as RTableOptions,\n TableState,\n getSortedRowModel,\n getFilteredRowModel,\n} from '@tanstack/react-table';\nimport {\n Table3ColumnAlignment,\n Table3ColumnRenderer,\n Table3Props,\n Table3ColumnHeaderMenu,\n Table3ColumnControlRenderer,\n Table3ColumnDataType,\n Table3ColumnClassNameHandler,\n Table3ColumnFooterRenderer,\n TableStrategy,\n} from '../types';\nimport { useCurrentRow } from './features/useCurrentRow';\nimport { usePauseHoverState } from './features/usePauseHoverState';\nimport { useTablePreset } from './useTablePreset';\nimport { useRowHeight } from './features/useRowHeight';\nimport { useFontSize } from './features/useFontSize';\nimport { useRowSelectionListener } from './listeners/useRowSelectionListener';\nimport { useRowDrag } from './features/useRowDrag';\nimport { useSettingsStateListener } from './listeners/useSettingsStateListener';\nimport { columnFilterFn, globalFilterFn } from '../util/filtering';\nimport { useSortingStateListener } from './listeners/useSortingStateListener';\nimport { useFilteringStateListener } from './listeners/useFilteringStateListener';\nimport { useCurrentRowListener } from './listeners/useCurrentRowListener';\nimport { useColumnFreezing } from './features/useColumnFreezing';\nimport { useRowSelection } from './features/useRowSelection';\nimport { useRowClick } from './features/useRowClick';\nimport { useSearchStateListener } from './listeners/useSearchStateListener';\nimport { ensureOrdering, useColumnOrdering } from './features/useColumnOrdering';\nimport { useRowDrop } from './features/useRowDrop';\nimport { useConvertChildrenToColumns } from './useConvertChildrenToColumns';\nimport { useEditing } from './features/useEditing';\nimport { usePrinting } from './features/usePrinting';\nimport { useShortcutsListener } from './listeners/useShortcutsListener';\nimport { useRowGoto } from './features/useRowGoto';\nimport { useServerLoadingListener } from './listeners/useServerLoadingListener';\nimport { useEditingStateListener } from './listeners/useEditingStateListener';\nimport { useSearch } from './features/useSearch';\n\ndeclare module '@tanstack/table-core' {\n interface TableMeta<TData extends RowData> {\n columnFreezing: ReturnType<typeof useColumnFreezing>;\n columnOrdering: ReturnType<typeof useColumnOrdering>;\n currentRow: ReturnType<typeof useCurrentRow>;\n editing: ReturnType<typeof useEditing>;\n fontSize: ReturnType<typeof useFontSize>;\n hoverState: ReturnType<typeof usePauseHoverState>;\n isUsingServer: boolean;\n printing: ReturnType<typeof usePrinting>;\n rowClick: ReturnType<typeof useRowClick>;\n rowDrag: ReturnType<typeof useRowDrag>;\n rowDrop: ReturnType<typeof useRowDrop>;\n rowGoto: ReturnType<typeof useRowGoto>;\n rowHeight: ReturnType<typeof useRowHeight>;\n rowSelection: ReturnType<typeof useRowSelection>;\n search: ReturnType<typeof useSearch>;\n }\n\n interface ColumnMeta<TData extends RowData, TValue> {\n align?: Table3ColumnAlignment;\n // @ts-expect-error -- we ignore it because it conflicts with Table2 also overridding ColumnMeta\n className?: Table3ColumnClassNameHandler<TData>;\n // @ts-expect-error -- we ignore it because it conflicts with Table2 also overridding ColumnMeta\n control?: Table3ColumnControlRenderer<TData>;\n dataType?: Table3ColumnDataType;\n // @ts-expect-error -- we ignore it because it conflicts with Table2 also overridding ColumnMeta\n defaultWidth?: number;\n enableOrdering: boolean;\n enableSearch: boolean;\n enableTruncate: boolean;\n footer?: Table3ColumnFooterRenderer;\n header: string;\n headerClassName?: string;\n menu?: Table3ColumnHeaderMenu;\n renderer?: Table3ColumnRenderer<TValue, TData>;\n tooltip?: string;\n }\n\n interface CellContext<TData extends RowData, TValue> {\n index: number;\n tableRef: React.RefObject<HTMLDivElement>;\n }\n\n interface HeaderContext<TData extends RowData, TValue> {\n scrollToIndex: TableStrategy['scrollToIndex'];\n }\n}\n\nexport function useTable<TType = unknown>(props: Table3Props<TType>) {\n // options\n const options = useTablePreset(props);\n\n const tableOptions: Partial<RTableOptions<TType>> = {\n enableColumnFilters: options.enableFiltering,\n enableColumnResizing: options.enableColumnResizing,\n enableExpanding: options.enableRowExpansion,\n enableGlobalFilter: options.enableSearch,\n enableHiding: options.enableColumnHiding,\n enableRowSelection: options.enableRowSelection,\n enableMultiRowSelection: !options.enableRowSelectionSingle,\n enableSorting: options.enableSorting,\n };\n\n // resizing\n if (tableOptions.enableColumnResizing) {\n tableOptions.columnResizeMode = 'onChange';\n }\n\n // filtering\n if (tableOptions.enableColumnFilters) {\n if (props.onFilter) {\n tableOptions.manualFiltering = true;\n // onFilter is called as a listener to let the consumer update their data, so we don't use onColumnFiltersChange\n } else {\n tableOptions.filterFns = {\n tacoFilter: (row: RTRow<TType>, columnId: string, filter: any) => columnFilterFn(row.getValue(columnId), filter),\n };\n tableOptions.getFilteredRowModel = getFilteredRowModel();\n }\n }\n\n // search\n if (tableOptions.enableGlobalFilter) {\n if (props.onSearch) {\n tableOptions.manualFiltering = true;\n // onSearch is called as a listener to let the consumer update their data, so we don't use onColumnFiltersChange\n } else {\n tableOptions.globalFilterFn = (row: RTRow<TType>, columnId: string, searchQuery: string) =>\n globalFilterFn(row.getValue(columnId), searchQuery);\n tableOptions.getFilteredRowModel = getFilteredRowModel();\n }\n }\n\n // sorting\n if (options.enableSorting) {\n if (props.onSort) {\n tableOptions.manualSorting = true;\n // onSort is called as a listener to let the consumer update their data, so we don't use onSortingChange\n } else {\n tableOptions.getSortedRowModel = getSortedRowModel();\n }\n }\n\n // custom features\n const columnFreezing = useColumnFreezing(\n props.defaultSettings?.columnFreezingIndex ?? props.defaultColumnFreezingIndex,\n options\n );\n const columnOrdering = useColumnOrdering(options);\n const currentRow = useCurrentRow(props.defaultCurrentRowIndex);\n const editing = useEditing(options.enableEditing, props.onSave);\n const fontSize = useFontSize(options.enableFontSize, props.defaultSettings?.fontSize);\n const hoverState = usePauseHoverState();\n const printing = usePrinting(options.enablePrinting, props.loadAll);\n const rowClick = useRowClick<TType>(props.onRowClick);\n const rowDrag = useRowDrag(options.enableRowDrag);\n const rowDrop = useRowDrop(options.enableRowDrop, props.onRowDrop);\n const rowGoto = useRowGoto(options.enableRowGoto, props.onRowGoto);\n const rowHeight = useRowHeight(\n options.enableRowHeight,\n props.defaultSettings?.rowHeight ?? (props.defaultSettings as any)?.rowDensity\n );\n const rowSelection = useRowSelection();\n const search = useSearch(options.enableSearch, props.defaultSettings?.excludeUnmatchedRecordsInSearch, props.loadAll);\n\n // columns\n const { columns, defaultColumnSizing, defaultColumnVisibility, defaultSorting } = useConvertChildrenToColumns<TType>(\n props,\n options,\n editing\n );\n\n // built-in features\n const initialState: Partial<TableState> = React.useMemo(() => {\n const sanitizeSortedColumns = column => columns.find(definedColumn => definedColumn.id === column.id);\n\n return {\n columnOrder: ensureOrdering<TType>(columns, props.defaultSettings?.columnOrder),\n columnSizing: props.defaultSettings?.columnSizing ?? defaultColumnSizing,\n columnVisibility: props.defaultSettings?.columnVisibility ?? defaultColumnVisibility,\n sorting: props.defaultSettings?.sorting\n ? props.defaultSettings?.sorting.filter(sanitizeSortedColumns)\n : defaultSorting,\n };\n }, []);\n\n const table = useReactTable<TType>({\n data: props.data,\n columns,\n getCoreRowModel: getCoreRowModel(),\n initialState,\n ...tableOptions,\n //debugAll: true,\n meta: {\n columnFreezing,\n columnOrdering,\n currentRow,\n editing,\n fontSize,\n hoverState,\n isUsingServer: !!props.loadPage,\n printing,\n rowClick: rowClick as any,\n rowDrag,\n rowDrop,\n rowGoto,\n rowHeight,\n rowSelection,\n search,\n },\n });\n\n // listeners\n useCurrentRowListener(table);\n useEditingStateListener(table);\n useFilteringStateListener(table, props.onFilter);\n useRowSelectionListener(table, props.onRowSelect);\n useSearchStateListener(table, props.onSearch);\n useSettingsStateListener(table, props.onChangeSettings);\n useShortcutsListener(table, props.shortcuts);\n useServerLoadingListener(table, props.loadPage);\n useSortingStateListener(table, props.onSort);\n\n return { table, length: props.length ?? props.data.length 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@@ -9328,8 +9328,8 @@ const Select2Context = /*#__PURE__*/React__default.createContext({});
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const useSelect2Context = () => React__default.useContext(Select2Context);
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const _asyncIteratorSymbol = /*#__PURE__*/typeof Symbol !== "undefined" ? Symbol.asyncIterator || (Symbol.asyncIterator = /*#__PURE__*/Symbol("Symbol.asyncIterator")) : "@@asyncIterator";
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function _catch(body, recover) {
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