@echomem/mcp 1.4.8 → 1.4.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +23 -3
- package/assets/canonical-scorer/README.md +18 -0
- package/assets/canonical-scorer/analyze-10-problems.mjs +857 -0
- package/assets/canonical-scorer/build-session-waste-dashboard.mjs +1628 -0
- package/assets/canonical-scorer/golden_anchors.mjs +83 -0
- package/assets/canonical-scorer/optimizable_detail.mjs +633 -0
- package/dist/city/chaos-to-clarity-pencil.html +582 -0
- package/dist/city/echo-ai-city-only.html +1104 -105
- package/dist/city/echo-ai-city-only.template.html +1104 -105
- package/dist/city/pencil-pie-generator.html +883 -0
- package/dist/city/pencil-webgl-landscape.html +1239 -0
- package/dist/city/spatial-fan-story.html +479 -0
- package/dist/codex-session-files.js +283 -0
- package/dist/codex-sync.js +7 -2
- package/dist/context-analysis/canonical-golden.js +47 -0
- package/dist/context-analysis/claude-native-canonical.js +1193 -0
- package/dist/context-analysis/vendored-canonical.js +793 -0
- package/dist/context-analysis/workspace-report.js +1838 -0
- package/dist/context-metrics/calculate.js +56 -0
- package/dist/context-metrics/model-limits.js +26 -0
- package/dist/context-metrics/types.js +1 -0
- package/dist/forensics-10-problems.js +7 -6
- package/dist/forensics.js +863 -132
- package/dist/hud/adapters.js +8 -4
- package/dist/hud/metric.js +13 -4
- package/dist/hud/monitor.js +135 -16
- package/dist/hud/web.js +344 -298
- package/dist/index.js +7 -3
- package/dist/local-data-paths.js +87 -0
- package/dist/migrate.js +37 -29
- package/dist/report.js +101 -40
- package/dist/setup-page.js +3290 -196
- package/dist/setup-preview.js +245 -0
- package/dist/setup.js +432 -34
- package/package.json +5 -4
- package/templates/echomem-recall.md +2 -2
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<!doctype html>
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<html lang="zh-CN">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<title>Chaos to Clarity — Pencil Study</title>
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<style>
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* { box-sizing: border-box; }
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html, body { min-height: 100%; }
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body {
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margin: 0;
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display: grid;
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place-items: center;
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padding: clamp(12px, 4vw, 48px);
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background: #d8d4ca;
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}
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.sheet {
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position: relative;
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width: min(92vw, 900px);
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aspect-ratio: 1;
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overflow: hidden;
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background: #f2eee4;
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box-shadow: 0 24px 70px rgba(39, 38, 31, .18), 0 2px 5px rgba(39, 38, 31, .12);
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}
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canvas {
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display: block;
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width: 100%;
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height: 100%;
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}
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</style>
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</head>
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<body>
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<main class="sheet" aria-label="混乱经过透镜转化为清晰方向的铅笔插画">
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<canvas id="art" width="1200" height="1200"></canvas>
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</main>
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<script>
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const canvas = document.getElementById("art");
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const g = canvas.getContext("2d");
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const TAU = Math.PI * 2;
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const ink = "#292a25";
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const paper = "#f2eee4";
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function randomFactory(seed) {
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return function random() {
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let t = seed += 0x6D2B79F5;
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t = Math.imul(t ^ t >>> 15, t | 1);
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t ^= t + Math.imul(t ^ t >>> 7, t | 61);
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return ((t ^ t >>> 14) >>> 0) / 4294967296;
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};
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}
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function pencil(path, width = 2, alpha = .72, repeats = 2, seed = 1) {
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const random = randomFactory(seed);
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for (let i = 0; i < repeats; i++) {
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g.save();
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g.translate((random() - .5) * 2.1, (random() - .5) * 1.6);
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path();
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g.strokeStyle = ink;
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g.globalAlpha = alpha / Math.max(1, repeats * .7);
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g.lineWidth = width + random() * .7;
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g.lineCap = "round";
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g.lineJoin = "round";
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g.stroke();
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g.restore();
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}
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}
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function line(x1, y1, x2, y2, width = 1.5, alpha = .6, seed = 1) {
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pencil(() => {
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g.beginPath();
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g.moveTo(x1, y1);
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g.lineTo(x2, y2);
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}, width, alpha, 2, seed);
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}
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function poly(points, close = false, width = 1.8, alpha = .7, seed = 1) {
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pencil(() => {
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g.beginPath();
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g.moveTo(points[0][0], points[0][1]);
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for (let i = 1; i < points.length; i++) g.lineTo(points[i][0], points[i][1]);
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if (close) g.closePath();
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}, width, alpha, 2, seed);
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}
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function ellipse(cx, cy, rx, ry, width = 1.7, alpha = .68, seed = 1) {
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pencil(() => {
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g.beginPath();
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g.ellipse(cx, cy, rx, ry, 0, 0, TAU);
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}, width, alpha, 2, seed);
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}
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function arrow(x1, y1, x2, y2, seed = 1, alpha = .68) {
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line(x1, y1, x2, y2, 1.5, alpha, seed);
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const angle = Math.atan2(y2 - y1, x2 - x1);
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const size = 12;
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poly([
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[x2 - Math.cos(angle - .55) * size, y2 - Math.sin(angle - .55) * size],
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[x2, y2],
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[x2 - Math.cos(angle + .55) * size, y2 - Math.sin(angle + .55) * size]
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], false, 1.5, alpha, seed + 2);
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}
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/*
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PencilLight is the reusable drawing model for this document.
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1. Curve tangent = direction of the form.
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2. Curve normal = candidate side for light or shadow.
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3. Depth controls width, contrast and spacing: far is thin/light/open;
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near is heavier/darker/closer.
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4. Shadow is made from continuous pressure strokes following the form,
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never from mechanical dashed fills.
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5. A ribbon is a perspective surface: its two edges come from the curve
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normal, while its width grows toward the viewer.
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*/
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const PencilLight = Object.freeze({
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light: { x: -.82, y: -.57 },
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cubic(p0, p1, p2, p3, steps = 36) {
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const points = [];
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for (let i = 0; i <= steps; i++) {
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const t = i / steps;
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const u = 1 - t;
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points.push({
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x: u*u*u*p0.x + 3*u*u*t*p1.x + 3*u*t*t*p2.x + t*t*t*p3.x,
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y: u*u*u*p0.y + 3*u*u*t*p1.y + 3*u*t*t*p2.y + t*t*t*p3.y,
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depth: t
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});
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}
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return points;
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},
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frames(points) {
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return points.map((point, i) => {
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const a = points[Math.max(0, i - 1)];
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const b = points[Math.min(points.length - 1, i + 1)];
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const tx = b.x - a.x;
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const ty = b.y - a.y;
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const length = Math.hypot(tx, ty) || 1;
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return { ...point, tx: tx / length, ty: ty / length, nx: -ty / length, ny: tx / length };
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});
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},
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curve(points, { width = 1.4, alpha = .58, seed = 1, repeats = 2 } = {}) {
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pencil(() => {
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g.beginPath();
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g.moveTo(points[0].x, points[0].y);
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for (let i = 1; i < points.length; i++) g.lineTo(points[i].x, points[i].y);
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}, width, alpha, repeats, seed);
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},
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ribbon(points, widthAt, { seed = 1 } = {}) {
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const frames = this.frames(points);
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const left = [];
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const right = [];
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frames.forEach((frame, i) => {
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const half = widthAt(frame.depth, i) * .5;
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left.push({ x: frame.x + frame.nx * half, y: frame.y + frame.ny * half });
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right.push({ x: frame.x - frame.nx * half, y: frame.y - frame.ny * half });
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});
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g.beginPath();
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g.moveTo(left[0].x, left[0].y);
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for (let i = 1; i < left.length; i++) g.lineTo(left[i].x, left[i].y);
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for (let i = right.length - 1; i >= 0; i--) g.lineTo(right[i].x, right[i].y);
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g.closePath();
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g.fillStyle = "rgba(244,241,233,.96)";
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g.fill();
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this.curve(left, { width: 1.2, alpha: .54, seed });
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this.curve(right, { width: 1.2, alpha: .54, seed: seed + 1 });
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// The edge whose normal points away from the light receives pressure.
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const mid = frames[Math.floor(frames.length * .58)];
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const shadowSign = mid.nx * -this.light.x + mid.ny * -this.light.y >= 0 ? 1 : -1;
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const shadowEdge = shadowSign > 0 ? left : right;
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for (let band = 0; band < 4; band++) {
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const shaded = shadowEdge.map((point, i) => {
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const frame = frames[i];
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const depth = frame.depth;
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const distance = 2 + band * (2.2 + depth * 1.8);
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return {
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x: point.x + frame.nx * shadowSign * distance,
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y: point.y + frame.ny * shadowSign * distance
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};
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});
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this.curve(shaded, {
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width: .75 + band * .08,
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alpha: .34 - band * .055,
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seed: seed + 20 + band,
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repeats: 1
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});
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}
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},
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slopeFacet({ ridge, foot, spread, strokes, darkness, seed }) {
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const random = randomFactory(seed);
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for (let i = 0; i < strokes; i++) {
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const lane = strokes === 1 ? 0 : i / (strokes - 1) - .5;
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const start = {
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x: ridge.x + lane * spread,
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y: ridge.y + Math.abs(lane) * spread * .28
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};
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const end = {
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x: foot.x + lane * spread * 1.5,
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y: foot.y - random() * 8
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};
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const points = this.cubic(
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start,
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{ x: start.x + (end.x - start.x) * .22, y: start.y + (end.y - start.y) * .4 },
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{ x: start.x + (end.x - start.x) * .72, y: start.y + (end.y - start.y) * .82 },
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end,
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);
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this.curve(points, {
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width: .65 + darkness * .55,
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alpha: .12 + darkness * .3,
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seed: seed + i,
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repeats: 1
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});
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}
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},
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meshSurface({ height, project, columns = 17, rows = 12, samples = 58, seed = 1 }) {
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const clamp = value => Math.max(0, Math.min(1, value));
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// Depth rows behave like soft contour lines across the terrain.
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for (let row = 0; row < rows; row++) {
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const v = row / (rows - 1);
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const points = [];
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for (let i = 0; i <= samples; i++) {
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const u = -1 + i / samples * 2;
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points.push(project(u, v, height(u, v)));
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}
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this.curve(points, {
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width: .52 + v * .42,
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alpha: .13 + v * .16,
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seed: seed + row,
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repeats: 1
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});
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}
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// Flow lines run continuously from the far ridge toward the viewer.
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// Their pressure is derived from surface slope relative to the light.
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for (let column = 0; column < columns; column++) {
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const u = -1 + column / (columns - 1) * 2;
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const points = [];
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for (let i = 0; i <= samples; i++) {
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const v = i / samples;
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points.push(project(u, v, height(u, v)));
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}
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const slope = height(Math.min(1, u + .025), .42) - height(Math.max(-1, u - .025), .42);
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const darkness = clamp(.48 + slope * 2.4);
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this.curve(points, {
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width: .55 + darkness * .36,
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alpha: .15 + darkness * .2,
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seed: seed + 100 + column,
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repeats: 1
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});
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}
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}
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});
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function drawPaper() {
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const random = randomFactory(8041);
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g.fillStyle = paper;
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g.fillRect(0, 0, canvas.width, canvas.height);
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const colors = ["rgba(58,55,46,.025)", "rgba(255,255,255,.065)"];
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for (let pass = 0; pass < 2; pass++) {
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g.beginPath();
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for (let i = 0; i < 4200; i++) {
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const x = random() * canvas.width;
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const y = random() * canvas.height;
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const w = .35 + random() * 1.5;
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g.rect(x, y, w, w * (.4 + random()));
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}
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277
|
+
g.fillStyle = colors[pass];
|
|
278
|
+
g.fill();
|
|
279
|
+
}
|
|
280
|
+
g.beginPath();
|
|
281
|
+
for (let i = 0; i < 180; i++) {
|
|
282
|
+
const x = random() * canvas.width;
|
|
283
|
+
const y = random() * canvas.height;
|
|
284
|
+
g.moveTo(x, y);
|
|
285
|
+
g.lineTo(x + 8 + random() * 24, y + (random() - .5) * 3);
|
|
286
|
+
}
|
|
287
|
+
g.strokeStyle = "rgba(69,65,54,.028)";
|
|
288
|
+
g.lineWidth = .55;
|
|
289
|
+
g.stroke();
|
|
290
|
+
}
|
|
291
|
+
|
|
292
|
+
function dottedJourney() {
|
|
293
|
+
g.save();
|
|
294
|
+
g.strokeStyle = "rgba(41,42,37,.45)";
|
|
295
|
+
g.lineWidth = 1.5;
|
|
296
|
+
g.setLineDash([3, 11]);
|
|
297
|
+
g.lineCap = "round";
|
|
298
|
+
g.beginPath();
|
|
299
|
+
g.moveTo(88, 130);
|
|
300
|
+
g.bezierCurveTo(55, 240, 232, 225, 178, 330);
|
|
301
|
+
g.bezierCurveTo(130, 430, 348, 366, 336, 510);
|
|
302
|
+
g.bezierCurveTo(325, 635, 118, 608, 182, 742);
|
|
303
|
+
g.bezierCurveTo(225, 822, 336, 788, 397, 862);
|
|
304
|
+
g.stroke();
|
|
305
|
+
g.restore();
|
|
306
|
+
}
|
|
307
|
+
|
|
308
|
+
function drawChaos() {
|
|
309
|
+
const random = randomFactory(3319);
|
|
310
|
+
const cx = 238;
|
|
311
|
+
const cy = 550;
|
|
312
|
+
for (let layer = 0; layer < 3; layer++) {
|
|
313
|
+
g.beginPath();
|
|
314
|
+
const strands = 17 + layer * 7;
|
|
315
|
+
for (let strand = 0; strand < strands; strand++) {
|
|
316
|
+
let x = cx + (random() - .5) * (174 - layer * 22);
|
|
317
|
+
let y = cy + (random() - .5) * (184 - layer * 20);
|
|
318
|
+
g.moveTo(x, y);
|
|
319
|
+
const steps = 8 + Math.floor(random() * 7);
|
|
320
|
+
for (let step = 0; step < steps; step++) {
|
|
321
|
+
const pull = .06 + layer * .018;
|
|
322
|
+
x += (random() - .5) * (72 - layer * 9) + (cx - x) * pull;
|
|
323
|
+
y += (random() - .5) * (68 - layer * 8) + (cy - y) * pull;
|
|
324
|
+
g.lineTo(x, y);
|
|
325
|
+
}
|
|
326
|
+
}
|
|
327
|
+
g.strokeStyle = `rgba(35,36,32,${.11 + layer * .045})`;
|
|
328
|
+
g.lineWidth = .74 + layer * .14;
|
|
329
|
+
g.lineCap = "round";
|
|
330
|
+
g.stroke();
|
|
331
|
+
}
|
|
332
|
+
for (let i = 0; i < 7; i++) {
|
|
333
|
+
const x = cx + (random() - .5) * 200;
|
|
334
|
+
const y = cy + (random() - .5) * 200;
|
|
335
|
+
ellipse(x, y, 16 + random() * 46, 10 + random() * 34, .9, .24, 500 + i);
|
|
336
|
+
}
|
|
337
|
+
}
|
|
338
|
+
|
|
339
|
+
function drawQuestion(x, y, s, seed) {
|
|
340
|
+
pencil(() => {
|
|
341
|
+
g.beginPath();
|
|
342
|
+
g.moveTo(x - s * .25, y - s * .28);
|
|
343
|
+
g.bezierCurveTo(x - s * .1, y - s * .66, x + s * .55, y - s * .48, x + s * .34, y - s * .08);
|
|
344
|
+
g.bezierCurveTo(x + s * .22, y + s * .12, x, y + s * .12, x, y + s * .38);
|
|
345
|
+
}, 1.6, .57, 2, seed);
|
|
346
|
+
ellipse(x, y + s * .62, 2.4, 2.4, 1.2, .65, seed + 1);
|
|
347
|
+
}
|
|
348
|
+
|
|
349
|
+
function drawGear(x, y, r, seed) {
|
|
350
|
+
ellipse(x, y, r * .58, r * .58, 1.4, .55, seed);
|
|
351
|
+
ellipse(x, y, r * .16, r * .16, 1.2, .55, seed + 1);
|
|
352
|
+
for (let i = 0; i < 9; i++) {
|
|
353
|
+
const a = i / 9 * TAU;
|
|
354
|
+
line(x + Math.cos(a) * r * .63, y + Math.sin(a) * r * .63,
|
|
355
|
+
x + Math.cos(a) * r, y + Math.sin(a) * r, 1.4, .55, seed + i + 2);
|
|
356
|
+
}
|
|
357
|
+
}
|
|
358
|
+
|
|
359
|
+
function drawCloud(x, y, s, seed) {
|
|
360
|
+
pencil(() => {
|
|
361
|
+
g.beginPath();
|
|
362
|
+
g.moveTo(x - s * .65, y + s * .2);
|
|
363
|
+
g.bezierCurveTo(x - s * .82, y - s * .18, x - s * .42, y - s * .4, x - s * .16, y - s * .24);
|
|
364
|
+
g.bezierCurveTo(x, y - s * .72, x + s * .5, y - s * .55, x + s * .48, y - s * .2);
|
|
365
|
+
g.bezierCurveTo(x + s * .86, y - s * .18, x + s * .82, y + s * .25, x + s * .55, y + s * .26);
|
|
366
|
+
g.lineTo(x - s * .65, y + s * .2);
|
|
367
|
+
}, 1.4, .5, 2, seed);
|
|
368
|
+
}
|
|
369
|
+
|
|
370
|
+
function drawDoodles() {
|
|
371
|
+
drawQuestion(40, 298, 32, 10);
|
|
372
|
+
drawQuestion(122, 756, 25, 11);
|
|
373
|
+
drawQuestion(390, 430, 20, 12);
|
|
374
|
+
drawGear(210, 206, 26, 20);
|
|
375
|
+
drawCloud(67, 377, 30, 31);
|
|
376
|
+
drawCloud(120, 850, 22, 32);
|
|
377
|
+
poly([[252,137],[306,115],[278,171],[268,143],[252,137]], true, 1.4, .6, 40);
|
|
378
|
+
line(268,143,306,115,1.1,.46,41);
|
|
379
|
+
poly([[389,207],[398,226],[419,229],[402,241],[407,262],[389,250],[372,263],[377,241],[359,229],[381,226]], true, 1.2, .55, 50);
|
|
380
|
+
poly([[296,825],[315,790],[322,812],[344,810],[318,853],[314,827]], true, 1.5, .62, 60);
|
|
381
|
+
poly([[94,698],[123,684],[145,699],[142,725],[110,730],[91,715]], false, 1.3, .45, 70);
|
|
382
|
+
ellipse(360,886,19,19,1.3,.5,80);
|
|
383
|
+
line(341,886,379,886,1,.34,81);
|
|
384
|
+
line(360,867,360,905,1,.34,82);
|
|
385
|
+
poly([[39,526],[51,510],[66,526],[51,542]], true, 1.2,.47,90);
|
|
386
|
+
ellipse(418,745,9,9,1.1,.5,91);
|
|
387
|
+
line(418,754,418,779,1.2,.48,92);
|
|
388
|
+
line(405,766,431,766,1.2,.48,93);
|
|
389
|
+
poly([[151,278],[166,265],[183,273],[181,293],[160,299],[148,288]], true, 1.1,.45,94);
|
|
390
|
+
line(55,214,85,214,1.2,.42,95);
|
|
391
|
+
line(70,199,70,229,1.2,.42,96);
|
|
392
|
+
ellipse(69,214,22,22,1.1,.38,97);
|
|
393
|
+
}
|
|
394
|
+
|
|
395
|
+
function lensPath() {
|
|
396
|
+
g.beginPath();
|
|
397
|
+
g.moveTo(501, 242);
|
|
398
|
+
g.bezierCurveTo(552, 335, 551, 676, 501, 785);
|
|
399
|
+
g.bezierCurveTo(451, 682, 450, 340, 501, 242);
|
|
400
|
+
g.closePath();
|
|
401
|
+
}
|
|
402
|
+
|
|
403
|
+
function drawLens() {
|
|
404
|
+
lensPath();
|
|
405
|
+
g.fillStyle = "rgba(231,226,215,.82)";
|
|
406
|
+
g.fill();
|
|
407
|
+
g.save();
|
|
408
|
+
lensPath();
|
|
409
|
+
g.clip();
|
|
410
|
+
g.beginPath();
|
|
411
|
+
for (let x = 452; x < 550; x += 9) {
|
|
412
|
+
g.moveTo(x, 210);
|
|
413
|
+
g.lineTo(x - 84, 830);
|
|
414
|
+
}
|
|
415
|
+
g.strokeStyle = "rgba(39,40,35,.17)";
|
|
416
|
+
g.lineWidth = .8;
|
|
417
|
+
g.stroke();
|
|
418
|
+
g.restore();
|
|
419
|
+
pencil(lensPath, 2.3, .82, 4, 301);
|
|
420
|
+
pencil(() => {
|
|
421
|
+
g.beginPath();
|
|
422
|
+
g.moveTo(494,252);
|
|
423
|
+
g.bezierCurveTo(468,382,469,647,494,775);
|
|
424
|
+
}, .8, .35, 2, 302);
|
|
425
|
+
}
|
|
426
|
+
|
|
427
|
+
function drawRays() {
|
|
428
|
+
const rays = [
|
|
429
|
+
[512,395,760,285],
|
|
430
|
+
[520,440,790,380],
|
|
431
|
+
[523,492,756,492],
|
|
432
|
+
[521,545,792,612],
|
|
433
|
+
[512,594,756,742]
|
|
434
|
+
];
|
|
435
|
+
rays.forEach((ray, i) => arrow(...ray, 410 + i, .55));
|
|
436
|
+
g.save();
|
|
437
|
+
g.setLineDash([2,8]);
|
|
438
|
+
g.strokeStyle = "rgba(39,40,35,.28)";
|
|
439
|
+
g.lineWidth = 1;
|
|
440
|
+
g.beginPath();
|
|
441
|
+
g.moveTo(510,348); g.lineTo(900,202);
|
|
442
|
+
g.moveTo(516,646); g.lineTo(920,840);
|
|
443
|
+
g.stroke();
|
|
444
|
+
g.restore();
|
|
445
|
+
}
|
|
446
|
+
|
|
447
|
+
function drawSunAndCloud() {
|
|
448
|
+
ellipse(925,203,42,42,1.8,.68,500);
|
|
449
|
+
for (let i = 0; i < 12; i++) {
|
|
450
|
+
const a = i / 12 * TAU;
|
|
451
|
+
line(925 + Math.cos(a)*55, 203 + Math.sin(a)*55,
|
|
452
|
+
925 + Math.cos(a)*82, 203 + Math.sin(a)*82, 1.1,.45,510+i);
|
|
453
|
+
}
|
|
454
|
+
drawCloud(780,220,48,540);
|
|
455
|
+
}
|
|
456
|
+
|
|
457
|
+
function drawMountain() {
|
|
458
|
+
const bell = (u, v, cu, cv, su, sv, amplitude) => {
|
|
459
|
+
const du = (u - cu) / su;
|
|
460
|
+
const dv = (v - cv) / sv;
|
|
461
|
+
return amplitude * Math.exp(-(du * du + dv * dv));
|
|
462
|
+
};
|
|
463
|
+
const height = (u, v) => Math.max(-.1,
|
|
464
|
+
bell(u,v,.02,.18,.43,.34,1.02) +
|
|
465
|
+
bell(u,v,-.7,.42,.29,.31,.58) +
|
|
466
|
+
bell(u,v,.69,.39,.3,.3,.66) -
|
|
467
|
+
bell(u,v,.02,.78,.42,.2,.2)
|
|
468
|
+
);
|
|
469
|
+
const project = (u, v, elevation) => ({
|
|
470
|
+
x: 895 + u * (176 + v * 78),
|
|
471
|
+
y: 326 + v * 182 - elevation * 154,
|
|
472
|
+
depth: v
|
|
473
|
+
});
|
|
474
|
+
|
|
475
|
+
PencilLight.meshSurface({
|
|
476
|
+
height,
|
|
477
|
+
project,
|
|
478
|
+
columns: 17,
|
|
479
|
+
rows: 12,
|
|
480
|
+
samples: 62,
|
|
481
|
+
seed: 600
|
|
482
|
+
});
|
|
483
|
+
|
|
484
|
+
const road = [
|
|
485
|
+
...PencilLight.cubic(
|
|
486
|
+
{x:930,y:220},{x:858,y:264},{x:966,y:303},{x:890,y:345},18
|
|
487
|
+
).slice(0,-1),
|
|
488
|
+
...PencilLight.cubic(
|
|
489
|
+
{x:890,y:345},{x:808,y:382},{x:937,y:411},{x:831,y:455},20
|
|
490
|
+
).slice(0,-1),
|
|
491
|
+
...PencilLight.cubic(
|
|
492
|
+
{x:831,y:455},{x:762,y:483},{x:831,y:511},{x:758,y:544},18
|
|
493
|
+
)
|
|
494
|
+
];
|
|
495
|
+
road.forEach((point, i) => point.depth = i / (road.length - 1));
|
|
496
|
+
PencilLight.ribbon(road, depth => 8 + Math.pow(depth, 1.7) * 28, { seed: 710 });
|
|
497
|
+
}
|
|
498
|
+
|
|
499
|
+
function drawBars(x,y) {
|
|
500
|
+
line(x-12,y+61,x+102,y+61,1.5,.55,800);
|
|
501
|
+
line(x-12,y+61,x-12,y-10,1.5,.55,801);
|
|
502
|
+
const heights=[21,40,69,52,88];
|
|
503
|
+
heights.forEach((h,i)=>{
|
|
504
|
+
const bx=x+i*21;
|
|
505
|
+
poly([[bx,y+60],[bx,y+60-h],[bx+13,y+60-h],[bx+13,y+60]],false,1.2,.5,810+i);
|
|
506
|
+
for(let yy=y+56;yy>y+60-h;yy-=7) line(bx+2,yy,bx+11,yy,0.7,.22,830+i+yy);
|
|
507
|
+
});
|
|
508
|
+
}
|
|
509
|
+
|
|
510
|
+
function drawNetwork(x,y) {
|
|
511
|
+
const nodes=[[0,0],[55,-28],[95,18],[74,70],[20,82],[-22,42],[42,32]];
|
|
512
|
+
const edges=[[0,1],[1,2],[2,3],[3,4],[4,5],[5,0],[0,6],[1,6],[2,6],[3,6],[4,6]];
|
|
513
|
+
edges.forEach((e,i)=>line(x+nodes[e[0]][0],y+nodes[e[0]][1],x+nodes[e[1]][0],y+nodes[e[1]][1],1.1,.45,900+i));
|
|
514
|
+
nodes.forEach((n,i)=>ellipse(x+n[0],y+n[1],7,7,1.4,.6,930+i));
|
|
515
|
+
}
|
|
516
|
+
|
|
517
|
+
function drawGlobe(x,y,r) {
|
|
518
|
+
ellipse(x,y,r,r,1.7,.62,950);
|
|
519
|
+
pencil(()=>{g.beginPath();g.ellipse(x,y,r*.46,r,0,0,TAU);},1,.42,2,951);
|
|
520
|
+
pencil(()=>{g.beginPath();g.ellipse(x,y,r,r*.42,0,0,TAU);},1,.42,2,952);
|
|
521
|
+
pencil(()=>{
|
|
522
|
+
g.beginPath();
|
|
523
|
+
g.moveTo(x-r*.72,y-r*.18);
|
|
524
|
+
g.bezierCurveTo(x-r*.25,y-r*.52,x-r*.08,y-r*.18,x+r*.12,y-r*.35);
|
|
525
|
+
g.bezierCurveTo(x+r*.32,y-r*.51,x+r*.5,y-r*.12,x+r*.72,y-r*.1);
|
|
526
|
+
g.moveTo(x-r*.58,y+r*.15);
|
|
527
|
+
g.bezierCurveTo(x-r*.28,y+r*.02,x-r*.18,y+r*.5,x+r*.18,y+r*.28);
|
|
528
|
+
g.bezierCurveTo(x+r*.36,y+r*.14,x+r*.55,y+r*.44,x+r*.66,y+r*.22);
|
|
529
|
+
},1.2,.5,2,953);
|
|
530
|
+
}
|
|
531
|
+
|
|
532
|
+
function drawPlant(x,y) {
|
|
533
|
+
line(x,y+80,x,y,1.8,.58,1000);
|
|
534
|
+
pencil(()=>{g.beginPath();g.moveTo(x,y+47);g.bezierCurveTo(x-48,y+24,x-50,y-9,x-6,y+17);g.bezierCurveTo(x+6,y+26,x+3,y+39,x,y+47);},1.5,.54,2,1001);
|
|
535
|
+
pencil(()=>{g.beginPath();g.moveTo(x,y+58);g.bezierCurveTo(x+48,y+35,x+53,y+4,x+7,y+29);g.bezierCurveTo(x-1,y+38,x-2,y+49,x,y+58);},1.5,.54,2,1002);
|
|
536
|
+
line(x-38,y+82,x+39,y+82,1.2,.42,1003);
|
|
537
|
+
}
|
|
538
|
+
|
|
539
|
+
function drawPeople(x,y) {
|
|
540
|
+
const people=[[-38,3,20],[0,-7,24],[41,4,19]];
|
|
541
|
+
people.forEach((p,i)=>{
|
|
542
|
+
ellipse(x+p[0],y+p[1]-p[2]*1.8,p[2]*.36,p[2]*.36,1.4,.55,1050+i);
|
|
543
|
+
pencil(()=>{
|
|
544
|
+
g.beginPath();
|
|
545
|
+
g.moveTo(x+p[0],y+p[1]-p[2]*1.35);
|
|
546
|
+
g.lineTo(x+p[0],y+p[1]+p[2]*.45);
|
|
547
|
+
g.moveTo(x+p[0]-p[2]*.65,y+p[1]-p[2]*.48);
|
|
548
|
+
g.lineTo(x+p[0]+p[2]*.65,y+p[1]-p[2]*.48);
|
|
549
|
+
g.moveTo(x+p[0],y+p[1]+p[2]*.45);
|
|
550
|
+
g.lineTo(x+p[0]-p[2]*.42,y+p[1]+p[2]*1.25);
|
|
551
|
+
g.moveTo(x+p[0],y+p[1]+p[2]*.45);
|
|
552
|
+
g.lineTo(x+p[0]+p[2]*.42,y+p[1]+p[2]*1.25);
|
|
553
|
+
},1.4,.55,2,1060+i);
|
|
554
|
+
});
|
|
555
|
+
}
|
|
556
|
+
|
|
557
|
+
function drawRightSymbols() {
|
|
558
|
+
drawBars(1062,554);
|
|
559
|
+
drawNetwork(835,670);
|
|
560
|
+
drawGlobe(1050,760,60);
|
|
561
|
+
drawPlant(748,865);
|
|
562
|
+
drawPeople(925,915);
|
|
563
|
+
ellipse(1114,890,9,9,1.2,.44,1100);
|
|
564
|
+
poly([[1110,899],[1120,925],[1104,925]],false,1.1,.4,1101);
|
|
565
|
+
}
|
|
566
|
+
|
|
567
|
+
function render() {
|
|
568
|
+
drawPaper();
|
|
569
|
+
dottedJourney();
|
|
570
|
+
drawChaos();
|
|
571
|
+
drawDoodles();
|
|
572
|
+
drawSunAndCloud();
|
|
573
|
+
drawRays();
|
|
574
|
+
drawMountain();
|
|
575
|
+
drawRightSymbols();
|
|
576
|
+
drawLens();
|
|
577
|
+
}
|
|
578
|
+
|
|
579
|
+
render();
|
|
580
|
+
</script>
|
|
581
|
+
</body>
|
|
582
|
+
</html>
|