@easywasm/gl 0.0.1 → 0.0.3

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package/README.md CHANGED
@@ -6,10 +6,9 @@ It should make existing projects that use those libs easier to compile for wasm,
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  Think of it as a platform-layer. You have WASI, which covers a lot of "OS things" like filesystem, time, etc, and you have this covers all the basic stuff you need to make a game (window, graphics, input, sound.)
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-
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  ## basic usage
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- You can assume GLFW (and some of GL) is exposed, and then you can use it normally. You can see an example in [index.html](./web/index.html). The example is in [example.c](./src/example.c)
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+ You can assume GLFW (and most of OpenGL) is exposed, and then you can use it normally. You can see an example in [index.html](./web/index.html). The code is in [example.c](./src/example.c), and can be compiled as native or wasm.
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  - `npm start` - compile example for web - requires wasi-sdk
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- - `npm run example:mac` - compiles same example for native mac. This is what I have for testing. Might add more build commands, later
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+ - `npm run example:mac` - compiles same example for native mac. This is what I have for testing. Might add more build commands, later
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@easywasm/gl",
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- "version": "0.0.1",
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+ "version": "0.0.3",
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  "description": "Web host interface exposing GLFW 3.5 to WebAssembly modules compiled with wasi-sdk",
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  "type": "module",
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  "main": "web/index.js",
@@ -8,7 +8,9 @@
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  ".": "./web/index.js"
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  },
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  "files": [
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- "src/"
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+ "./web/index.js",
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+ "./web/gl.js",
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+ "./web/glfw.js"
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  ],
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  "keywords": [
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  "webassembly",
@@ -29,7 +31,7 @@
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  "scripts": {
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  "start": "npx -y live-server web",
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  "prestart": "npm run example:web",
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- "example:web": " /opt/wasi-sdk/bin/clang -DGLFW_INCLUDE_NONE -Wl,--allow-undefined -O3 src/example.c -o web/example.wasm",
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- "example:mac": "clang $(pkg-config --cflags --libs glfw3) -isysroot $(xcrun --show-sdk-path) -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo src/example.c -o example"
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+ "example:web": " /opt/wasi-sdk/bin/clang -O3 -ffast-math -Wl,--export=update -DGLFW_INCLUDE_NONE -Wl,--allow-undefined src/example.c -o web/example.wasm",
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+ "example:mac": "clang -O3 -ffast-math $(pkg-config --cflags --libs glfw3) -isysroot $(xcrun --show-sdk-path) -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo src/example.c -o example"
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  }
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  }